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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(-1912305342) SRandInit(-1912305341).
  3. LogTaskGraph: Started task graph with 4 named threads and 8 total threads.
  4. LogStats: Stats thread started at 0.078525
  5. LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10
  6. LogInit: API Version: 2758231
  7. LogInit: Compiled (64-bit): Dec 4 2015 19:44:40
  8. LogInit: Compiled with Visual C++: 19.00.23026.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++depot+UE4-Releases+4.10
  11. LogInit: Command line:
  12. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
  13. LogInit: Rocket: 1
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  29. LogVoice:Warning: Failed to initialize voice interface
  30. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  31. LogInit: Object subsystem initialized
  32. LogInit: Selected Device Profile: [Windows]
  33. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  34. LogInit: Computer: ROBERT-PC
  35. LogInit: User: Robert
  36. LogInit: CPU Page size=4096, Cores=6
  37. LogInit: High frequency timer resolution =3.222910 MHz
  38. LogMemory: Memory total: Physical=15.8GB (16GB approx)
  39. LogMemory: Platform Memory Stats for Windows
  40. LogMemory: Process Physical Memory: 61.18 MB used, 61.18 MB peak
  41. LogMemory: Process Virtual Memory: 61.04 MB used, 61.04 MB peak
  42. LogMemory: Physical Memory: 5636.47 MB used, 16209.87 MB total
  43. LogMemory: Virtual Memory: 374.24 MB used, 8388608.00 MB total
  44. LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
  45. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
  46. LogD3D11RHI: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 7848MB of shared system memory, 1 output[s]
  47. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  48. LogD3D11RHI: !Direct3DDevice
  49. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  50. LogD3D11RHI: Async texture creation enabled
  51. LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Intermediate/Shaders/WorkingDirectory/5612/).
  52. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Robert/AppData/Local/Temp/UnrealShaderWorkingDir/8203110E461B41FC19D6C98EDBB7A4E5/'.
  53. LogShaderCompilers:Display: Using Local Shader Compiler.
  54. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  55. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  56. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  57. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  58. LogTemp:Display: Loaded TP WindowsTargetPlatform
  59. LogTemp:Display: Loaded TP AndroidTargetPlatform
  60. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  61. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  62. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  63. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  64. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  65. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  66. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  67. LogTemp:Display: Loaded TP HTML5TargetPlatform
  68. LogTemp:Display: Loaded TP IOSTargetPlatform
  69. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  70. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  71. LogTemp:Display: Loaded TP LinuxTargetPlatform
  72. LogTargetPlatformManager:Display: Building Assets For Windows
  73. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  74. LogDerivedDataCache: Loaded boot cache 0.05s 74MB C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  75. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  76. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  77. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  78. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  79. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  80. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  81. LogDerivedDataCache: Using Local data cache path C:/Users/Robert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  82. LogInit: Selected Device Profile: [Windows]
  83. LogContentStreaming: Texture pool size is 0.000000MB
  84. LogMeshUtilities: No automatic mesh reduction module available
  85. LogMeshUtilities: No automatic mesh merging module available
  86. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  87. LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up
  88. SourceControl: Info Source control is disabled
  89. SourceControl: Info Source control is disabled
  90. SourceControl: Info Source control is disabled
  91. SourceControl: Info Source control is disabled
  92. LogObj: 28633 objects as part of root set at end of initial load.
  93. LogUObjectAllocator: 6099752 out of 0 bytes used by permanent object pool.
  94. LogEngine: Initializing Engine...
  95. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  96. LogHMD: SteamVR failed to initialize. Err: 110
  97. LogAIModule: Creating AISystem for world NewWorld
  98. LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  99. LogInit: FAudioDevice initialized.
  100. LogDerivedDataCache: Saved boot cache 0.03s 74MB C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  101. LogInit: Texture streaming: Enabled
  102. LogAnalytics: Creating configured Analytics provider AnalyticsET
  103. LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10
  104. LogAnalytics: [UEEditor.Rocket.Release] SetUserId bc1a126f4703210b28afc7bb0dfcd7f5|b6fc532f220b4154a49f79f8f818a56a|be8237a2-5fab-4cdb-ab01-f6cbbe771763
  105. LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  106. LogInit: Transaction tracking system initialized
  107. BlueprintLog: New page: Editor Load
  108. LocalizationService: Info Localization service is disabled
  109. LogCook:Display: Done creating registry. It took 0.00s.
  110. LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/' took 0.01s
  111. SourceControl: Info Source control is disabled
  112. Cmd: MAP LOAD FILE="../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Map/GameMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  113. LightingResults: New page: Lighting Build
  114. MapCheck: New page: Map Check
  115. LightingResults: New page: Lighting Build
  116. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000026846AC0
  117. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:SetItem.Item'. Unknown structure.
  118. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Item/Actors/Base_Item.Base_Item_C:ExecuteUbergraph_Base_Item.K2Node_CustomEvent_Item'. Unknown structure.
  119. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:Add Item.Item'. Unknown structure.
  120. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Item'. Unknown structure.
  121. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:SetItem.Temp_struct_Variable'. Unknown structure.
  122. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:ShowItem'. Unknown structure.
  123. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/UMG/Inventory/ItemSlot.ItemSlot_C:StoredItems.StoredItems'. Unknown structure.
  124. LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag STRUCT_REINST_Item_Struct_0 != prop FallbackStruct) in package: ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Blueprints/UMG/Inventory/ItemSlot.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  125. LogClass:Warning: Property ShowItem of ItemSlot_C has a struct type mismatch (tag FallbackStruct != prop Item_Struct) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  126. LogBlueprint:Error: [compiler GhostActor] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  127. LogBlueprint:Warning: [compiler GhostActor] Warning [0005.68] Compile of GhostActor failed. 1 Fatal Issue(s) 0 Warning(s) [in 14 ms]
  128. LogBlueprint:Warning: [compiler GhostActor] Warning [0005.68] Compile of GhostActor failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
  129. LogBlueprint:Warning: [compiler GhostActor] Warning [0005.68] Compile of GhostActor failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
  130. LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'StaticMesh' for 'Cable' in BlueprintGeneratedClass 'REINST_Cable_Ghost_C_26' (it may have been removed)
  131. LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins End and Attach Actor 2 : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  132. LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Start and Attach Actor : Base Energy Building Reference is not compatible with PLACEHOLDER-CLASS Base Energy Building C 4 Reference.
  133. LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor and Start : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  134. LogBlueprint:Warning: [compiler Cable_Ghost] Warning Can't connect pins Attach Actor 2 and End : PLACEHOLDER-CLASS Base Energy Building C 4 Reference is not compatible with Base Energy Building Reference.
  135. LogBlueprint:Error: [compiler Cable_Ghost] Error This blueprint (self) is not a Inventory_C, therefore ' Target ' must have a connection.
  136. LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0005.72] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 4 Warning(s) [in 14 ms]
  137. LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0005.72] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
  138. LogBlueprint:Warning: [compiler Cable_Ghost] Warning [0005.72] Compile of Cable_Ghost failed. 1 Fatal Issue(s) 6 Warning(s) [in 0 ms]
  139. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/Generator_Ghost.Generator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  140. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/OxygenGenerator_Ghost.OxygenGenerator_Ghost_C:UserConstructionScript; removing parent information, but keeping function
  141. LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Self and Lever : Self Reference is not compatible with PLACEHOLDER-CLASS Lever Placed C 5 Reference.
  142. LogBlueprint:Warning: [compiler Lever_Placed] Warning Can't connect pins Lever and Self : PLACEHOLDER-CLASS Lever Placed C 5 Reference is not compatible with Self Reference.
  143. LogBlueprint:Warning: [compiler Lever_Placed] Warning [0005.82] Compile of Lever_Placed successful, but with 2 Warning(s) [in 2 ms]
  144. LogBlueprint:Warning: [compiler Lever_Placed] Warning [0005.82] Compile of Lever_Placed successful, but with 3 Warning(s) [in 0 ms]
  145. LogBlueprint:Warning: [compiler Lever_Placed] Warning [0005.82] Compile of Lever_Placed successful, but with 4 Warning(s) [in 0 ms]
  146. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/World/Building/GhostActor/SwitchGhost.SwitchGhost_C:UserConstructionScript; removing parent information, but keeping function
  147. LogAIModule: Creating AISystem for world GameMap
  148. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  149. Cmd: MAP CHECKDEP NOCLEARLOG
  150. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 63.584ms to complete.
  151. LogFileHelpers: Loading map 'GameMap' took 2.113
  152. LogCollectionManager: Loaded 0 collections in 0.003407 seconds
  153. LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Collections/' took 0.01s
  154. LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Developers/Robert/Collections/' took 0.01s
  155. LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Collections/' took 0.01s
  156. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  157. LogContentBrowser: Native class hierarchy populated in 0.0092 seconds. Added 1893 classes and 338 folders.
  158. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  159. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  160. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  161. LogCrashTracker: Crashtracker disabled due to settings.
  162. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  163. LogLoad: Full Startup: 7.80 seconds (BP compile: 0.68 seconds)
  164. LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  165. LogContentStreaming: Texture pool size now 1000 MB
  166. LogRenderer: Reallocating scene render targets to support 1200x572 (Frame:2).
  167. LogAssetRegistry: Asset discovery search completed in 7.6243 seconds
  168. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  169. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
  170. LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  171. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 107 classes and 0 folders.
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