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Skarfelt

Beginner Route - Text Version

Apr 12th, 2022
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  1. Beginner Route - Text Version (Written by Seaal)
  2.  
  3. Sword
  4.  
  5. - Start Game
  6. - Skip Prologue
  7. - QTM the initial cutscene
  8. - After loading back in, head right, take first 50 SL to the right
  9. - Head right again, drop down onto the branch, jump on the branch so you don't break it and head left for 50SL, then go back and break the branch.
  10. - Head right, taking 50 SL in hidden alcove.
  11. - Drop down and pick up torch.
  12. - Go right and then left, heading down to the first combat arena.
  13. - Kill reptile enemy in combat arena and then go right and break wall and take 50 SL during the opening cutscene.
  14. - Go left and up the waterfall area, collecting the keystone.
  15. - Go right and head to Tokk, talk to him to get the other keystone.
  16. - Go right and up and open the keystone door.
  17. - Keep heading right over Regen tree to start Howl escape and fight. Remember to QTM the cutscene after you defeat howl.
  18. - After Howl, go left and drop down to the bottom of Howl's Den.
  19. - Go right and go to the sword tree (Skip cutscene on sword tree).
  20.  
  21. Double Jump
  22.  
  23. - Equip sword and break wall on right.
  24. - Go up and through that area, optionally grabbing Magnet on the top right.
  25. - After breaking the wall on the top left, drop down and QTM the moki cutscene after ori has stopped moving.
  26. - After loading back in, go slightly left and drop down and destroy the breakable wall on the right.
  27. - Go further down, and pick up 50SL near the lizard enemy (jump to dodge him).
  28. - Drop down again, head left and drag the rock onto the bridge.
  29. - Jump from rock to make it more left, drop through the big plant and use sword slashes to skip the upper combat arena.
  30. - Head left, down, left, up to make it to double jump tree. (Can QTM Tree cutscene)
  31.  
  32. Regen
  33.  
  34. - Optionally grab Sticky directly above the double jump tree if you wish.
  35. - Head back the way you came, until you are at the bridge with the rock on it.
  36. - Go to the right of the bridge, go down and then on your left there is a lever to pull to lower the bridge.
  37. - Go back to the bridge and push the rock to block the laser to collect the keystone.
  38. - Head back up and then up and right and then up and left to make it to the bone bridge area.
  39. - Head to the left and collect the keystone above the keystone door.
  40. - Open keystone door (Can QTM door animation)
  41. - Head back up Howl's Den - On the right side of the big drop there is a health cell to collect behind a stone wall, and on the left right before the top there is 50SL.
  42. - Head left and dodge the Mantis and break the wood to get the Reckless shard.
  43. - Head up and then left afterwards to make it to the regen tree.
  44.  
  45. Bow
  46.  
  47. - Head left out of the regen tree room, and then up and left to go back to the torch area.
  48. - Climb up at the torch area, and then go left on the bridge (To the right is Lupo).
  49. - Climb up again at the broken branch area (that we broke at the start of the game) - then head right breaking the wooden wall.
  50. - Head right again, triggering the Opher and Shriek cutscene. Then spam through the dialog and stop talking to Opher.
  51. - Go to the right of Opher, drop down and break the left side of the big branch.
  52. - Drop down here, careful of poison water, and then grab the 100SL in a hidden alcove on the right just beyond the first jump pad you see.
  53. - Head back up the way you came, and pogo off the Mantis to grab the vine to get back to Opher.
  54. - Talk to Opher, buy Sentry and equip it.
  55. - Sentry jump at the end of this platform (with Opher on) to make it to the right.
  56. - Go right, sentry jump again just past the jump pad, and land on the suspended wooden platform.
  57. - Double jump over to get to the bow area. Keep heading right, once you hit the cutscene you can use Skip Cutscene to skip it.
  58. - Head over to the right and then sentry jump up on Kwolok's statue, going past Tokk and pulling the lever. QTM the level animation and to also get 1 energy back.
  59. - Head back left, sentry jump up to where the cutscene triggered, then go left and down to get to the Bow tree.
  60.  
  61. Dash
  62.  
  63. - Equip bow, and go to the right, dropping through the platform to get a hidden energy cell.
  64. - Sentry jump up, grab the energy on the right, and sentry jump up again to the right eye stone area, collecting that energy too.
  65. - Either sentry jump up to shoot the blue eyeball and double jump to make it to the eye stone or do it the casual way.
  66. - Then head left and grab the other eyestone, by shooting the blue eyeball again.
  67. - Head back right over to Kwolok's statue to open it. Can QTM the cutscene as soon as ori stops moving.
  68. - Head into Kwolok's Hollow, grab the energy and sentry jump up above the crusher to grab a health cell.
  69. - Go to the right and sentry jump up to pull the lever above the purple door and lower the water.
  70. - Head down, to right slightly and then to the left over the poison to the rock drop area.
  71. - Jump up to the energy crystal, take the energy, shoot the eye directly below you to extend the bridge, then sentry jump up to the rock, pull it off the ledge and push it left to the button.
  72. - Go through the door and sentry jump up, dodge the slime and drop down and take the energy.
  73. - Shoot one or more blue eyestones here to get to the lever in the upper left and pull the lever (QTM the animation).
  74. - Use double jump to get back to the platform next to the energy crystal, take the energy crystal and sentry jump back up.
  75. - Head right, backtracking through the rock drop room, head further over right and drop down where the water was lowered.
  76. - Head right again, and keep dropping down until you get to the bottom room.
  77. - Head right and sentry jump up to the lever. QTM to skip the animation and despawn the beetle.
  78. - Head left, sentry jump up, head through the door and down to the dash tree.
  79.  
  80. Bash
  81.  
  82. - Head right, dashing through the crushers and drop through the platform to get 200SL.
  83. - Go back to the dash tree and sentry jump to get out of the area.
  84. - Go left and up and do a sentry jump on the platform below the slime to reach the first rope.
  85. - Backtrack back up to the room with two Skeetos by using the ropes to climb back up.
  86. - Head left, bait the first crusher and jump on it so you can shoot the blue eyeball that opens the door to quick shot.
  87. - Head more left, dashing under the crusher to grab Quick Shot.
  88. - Head back right to the middle of the room and sentry jump up, break the stone wall on the left to grab another energy cell.
  89. - Head back right, to the little platform above the slime on the wall. Do a full height neutral jump, while right against the right wall to stand on a slither of wall next to the spikes, and then sentry jump back up and left to the platform with the energy crystal on it.
  90. - Take the energy, sentry jump up and right to the next energy crystal, take that energy and then sentry jump again up and to the right.
  91. - Shoot the purple eye (can QTM this cutscene after the eye has been hit).
  92. - Head left over the gap and then sentry jump up and right, to go through the now open purple door.
  93. - Watch the moki cutscene at the spirit well, and save on the spirit well if you are lacking energy. (Can QTM the small cutscene that plays to save a small amount of time)
  94. - Head over to the right, drop into Hornbug's arena and then sentry jump over to the vine to skip the activation trigger.
  95. - Jump off the vine (don't dash) and dash to get past the trigger and then keep going right to the breakable floor.
  96. - Let the worm projectile destroy the floor, then head all the way to the bottom left of this area to the bash tree. (Cannot QTM this tree)
  97.  
  98. Glades
  99.  
  100. - After the tree animation finishes, sentry jump up to take the 100SL, then head right.
  101. - Go up and to the left and bash one of the purple projectiles to break the purple ceiling and pull the lever to open the door to the mouldwood area. (Can QTM the lever pull)
  102. - Go through the open door and head right, can grab the energy if needed, do a sentry jump in the specific spot to reach the 200SL in the mouldwood entrance and then head all the way right to grab the Splinter shard.
  103. - Backtrack through the room, pick up the energy if needed.
  104. - Using Sentry jumps, go up and to the right and pick up the energy cell.
  105. - Go left, sentry jump out of the bash tree area, and then sentry jump again on top of the worm on the right (slash to despawn him) to get the 100SL in the hidden alcove above.
  106. - Go right to head towards Kwolok. Skip the Kwolok cutscene at a certain spot to complete the quest and get 200 SL.
  107. - Head back left towards the Hornbug arena, an unskippable cutscene will play that opens the door to glades area.
  108. - Do a double jump to barely reach the bash lantern, bash to the vine and double jump off of it and dash to get over to the Glades entrance.
  109. - Head up and use a projectile from the worm to break the wall, remembering you can skip the grom cutscene if you keep dashing and jumping off the ground on the slope.
  110. - Head all the way over to the left to Twilen and buy Overcharge and the Splinter upgrade.
  111.  
  112. Grapple
  113.  
  114. - Equip Overcharge, Quick Shot and Splinter and sentry jump up, to leave glades to the left.
  115. - Head left, grabbing the 100SL after the poles and grapple plants in the hidden alcove to the right side.
  116. - Grab the energy on the ceiling if needed, then get the 100SL above the plant enemy.
  117. - After the plant enemy go to the left and up through the opening, using sentry jumps where appropriate.
  118. - Head left to head into Wellspring.
  119. - You can skip the wellspring entrance cutscene with a sentry jump over the cutscene (Skarfelt's video is out of date in this regard)
  120. - Head over to the left side of wellspring to open the wellspring door, all the way down and to the left.
  121. - After destroying the corrupted growth to open the door, traverse back through that area using the spinning wheels.
  122. - Grab the safety save if needed and grab the energy cell below the spinning wheel at the entrance.
  123. - Use a left running sentry jump to grab the wheel and get out of the area.
  124. - Head up and through the open Wellspring door.
  125. - After the cutscene is over, head over to the right and sentry jump up to the lever and pull the lever.
  126. - In the next room head up and to the right, exit is on the top left, but you use the poles on the top right of the room. You can optionally destroy the corrupted growth to turn the second wheel if needed.
  127. - Head left, doing a running sentry to clear the first wheel, or two standing sentry jumps. Then head down and left to get to the closed exit door.
  128. - Head all the way down and then right to get the Grapple tree. (Can't QTM Tree cutscene)
  129.  
  130. So Soggy
  131.  
  132. - After getting the grapple tree, do a sentry jump to get the 100SL above the tree.
  133. - Then head back over to the closed door, you can use grapple to get up to the lever and open the door (can QTM the lever animation)
  134. - After loading back in, drop down and exit out of the door.
  135. - Go to the right, sentry jump over the spikey wheel to land on the pole. Swing on the pole and use your double jump and dash to make it to the second entrance.
  136. - Once inside, head to the left, down through the spinning wheel and to the left again into the combat arena.
  137. - After the combat arena, head left and destroy the growth to give us access to the giant spinning wheel. You can QTM the opher conversation. Can also pick up energy here if there were not a lot of energy drops in the combat arena.
  138. - Head over to the right, into the giant wheel. Collect the 100SL between the two spinning wheels and then over to the right where the lever is.
  139. - Don't pull the lever, instead doing a running right sentry jump or a very specific sentry jump to get past the spikes. And then time a sentry jump to get past the laser.
  140. - Head right and up past the 2 spinning wheels, then do the zig zag grapple area.
  141. - Head left and destroy the growth, this will unlock the last wellspring door.
  142. - Head through the spinning wheel to the left and exit through the open door.
  143. - Grapple to the upper left spinning wheel, and then a wheel above that, and then we can to the door to the right.
  144. - Mash through the wisp dialog after entering, then go left and get 100SL. Talk to Opher and buy Fast Travel, then head up and then to the left to start the Wellspring escape.
  145. - Do wellspring escape.
  146.  
  147. Ku
  148.  
  149. - Teleport to the Kwolok's Hollow TP
  150. - Go to the right to fight hornbug (make sure to clear the mantis and skeeto by bashing them into spikes first)
  151. - After fighting hornbug, continue right back to Kwolok, skip the cutscene it starts.
  152. - Watch Rushing water moki cuteness
  153. - Do the swim to get to silent woods
  154. - Grapple to get out of the water and dash over, watch the cutscene of shriek destroying a moki house and then a little bit to the right, on top of the log and sentry jump and grapple to go to the upper route.
  155. - Keep heading right and then drop down to the second bubble section.
  156. - Do the section as normal, collecting both keystone doors and then opening the door, can sentry jump from the middle platform to the upper keystone. (Can QTM the door animation)
  157. - In the next area, do a sentry jump on the crest of the little mound and dash jump dash to get over the slow walking area.
  158. - Keep going right to find Ku.
  159.  
  160. Glide
  161.  
  162. - Now we are on Ku, head over to the right using glide and activate the wind tunnel by flapping it.
  163. - Travel up and collect the 4 keystones in that area and then go to the right and open the door. (Can QTM the door animation)
  164. - Keep heading right, shoot the growth in the mouth of the skull while traveling up to skip waiting for the skull to drop (or wait if you aren't comfortable) and then keep heading right.
  165. - After the skull, travel up, shooting the growth with your bow.
  166. - Go left, over Petrified Howl, and then over the goop section by bouncing on the bubbles, and then destroy the growth with a bow shot.
  167. - Float up and to the right, then jump up and to the left on the little wooden platform, up and to the left again at the spirit trial statue and then up and to the right onto the wing of the petrified owl.
  168. - Move right and watch the cutscene, then double jump up onto the other wing and jump over to the right before the wing falls.
  169. - Keep moving right, watch the first log cutscene.
  170. - Go through the log, right and then down and left, destroy the growth and keep heading right and watch the second log cutscene.
  171. - After reaching the air draft and the spirit well, head up and left a bit and take the right exit and keep heading right to the cutscene at the log, which can be skipped with Skip Cutscene.
  172. - Go left after ori wakes up, after ori shouts ku, drop down and immediately go right.
  173. - Navigate the branches up and then keep going right.
  174. - Skip cutscene at the little branch, and then skip cutscene again immediately.
  175.  
  176. Luma Pools
  177.  
  178. - Teleport back to wellspring and re-equip your abilities.
  179. - Go right, exit the door and then fall to the right into the water and go down.
  180. - Go through the spinning wheel, taking air half way from the top of the wheel if you don't make a good cycle and then go to the left.
  181. - Go down and left and then up past grapple hell room and then drop into the water.
  182. - Wait by the wooden wall at the bottom right, wait for the plant to shoot a projectile at you and then move out of the way to let it break the wall. Continue down and then to the left and up to get access to the big wheel.
  183. - Grapple to get out of the water and then sentry jump up to the top platform and then use dash, double jump and glide to make it into luma pools.
  184. - Go left and sentry jump at the end of the platform to make it to the next area.
  185. - Go left again, unequip overcharge if only 4hp. Go left to the area with the scorpion, sentry jump up to the top of the tree. Sentry jump again to the wall above with the slime on it. Dash over to the right when a bubble is moving up to bounce on it and get to the other wall. Then dash and double jump over, take a 2 damage tank on the spike (so need at least 2hp, use regen before if you don't), and then pull the lever (Can QTM the level cutscene).
  186. - After loading back in, go down and to the left, take the energy from the crystal and then use the grapple plant to go up.
  187. - Jump over the spikes, take the save after tokk, Sentry jump to the right to go next to the fishing moki and then sentry jump again and die in the spikes to do puzzle skip. Can QTM as soon as you hear the chime to skip the cutscene and save warp to the spirit well.
  188. - After loading back in, go left and down through the water, until you get to the bottom part that spawns one of those underwater missile things. Take the missile up, grab air from a bubble if needed and then bash it into the breakable ceiling to break it.
  189. - Use a bubble or sentry jump to go up to the combat arena. Swim under the water to skip the combat arena. If the door is loaded in, QTM and load back in until it isn't. Then continue on.
  190. - Swim down and to the left to grab another missile that spawns, then go up and left, grabbing air at the small hole and bash the missile into the wall to destroy it.
  191. - Go up and right and land on the edge of the platform near kwolok (don't go too far right, else you'll activate the cutscene or can't use your abilities). Sentry jump to go to the left platform. Take the seed as a safety save if you want (can QTM for energy to get energy for example). Then do a running right sentry jump to make it to the top platform.
  192. - Go left and down into the water, bait the missile to the keystone and bash him to grab it.
  193. - Go back out of the water and go left, to take the spring (or sentry jump) and grab the energy on the ceiling.
  194. - Go right slightly and sentry jump to reach the first keystone.
  195. - Do a running sentry to the right and then go left to get the next keystone against the spike wall, if comfortable, if not do casually by going over the top.
  196. - Go back down and to the right to the platform in the water, do a sentry jump up to get the last keystone.
  197. - Go right and grapple up and open the door (can QTM the door animation), then keep going right to get to the water dash tree (can QTM the tree cutscene).
  198. - Drop into the water and get invincibility by holding bash on an enemy after your air has ran out (OPTIONAL). If you do this YOU CANNOT BASH OR QTM else you will lose invincibility.
  199. - Head left, out of the keystone area, drop down and then go right where the scorpion is.
  200. - Head right and drop down, entering the water and then going left, zigzagging through that area with the crushers and spinning spikes.
  201. - Head past the spirit well, go left into the water. Follow the route in the water and then exit right out of the water into two cutscenes. After this you will be in the Kwolok escape/fight.
  202. - Once you've defeated Kwolok (ONLY QTM IF YOU ARE NOT USING INVINCIBILITY GLITCH), head directly up using the vines and head right to trigger the Kwolok death cutscene.
  203.  
  204. Baurs Reach
  205.  
  206. - After the cutscene is finished, immediately open the map and teleport back to Wellspring again.
  207. - Go to the right as before and out of the door.
  208. - Go down and to the right, but leave Wellspring via the land exit instead of going into the water.
  209. - Continue going right, all the way to Baur - equip feather and use it to trigger the cutscene.
  210. - After the cutscene is finished, go right, get on top of the hump of Baur's back and then sentry jump up to the opening on the right.
  211. - Stand on the edge of the next platform, sentry jump up and dash over to the frozen plant.
  212. - Sentry jump up and to the left to get to the lever. Pull the lever. (ONLY QTM IF YOU ARE NOT USING INVINCIBILITY GLITCH)
  213. - Go to the right and sentry jump to get over the spikes, land on the same frozen plant and go down and to the left, and then bash off the bash lantern to go through the now open door between two sets of spikes.
  214. - Head down and to the right, past 2 Gorlek and to the first lantern. Jump up and drop a sentry on the lantern to light it and then use glide to glide up through that section. (With Godmode, you can instead just sentry jump up to the spikes on the left and then sentry jump again which is faster).
  215. - Land on the right and take the energy and then sentry jump up and land on the frozen plant. Sentry jump up again and head to the right through the opening.
  216. - Drop down and go to the right, place a sentry near the frozen pile + spikes and glide back (If you are not using god mode this is sort of precise, if you are then just drop the sentry inside the spikes to guarantee it). Jump up to near the lizard and wait for the sentry to explode, breaking the branch and rolling the snowball. Continue right after the snowball is past.
  217. - If you are low on energy, grab the crystal. Then stand on the edge of the stump, sentry jump from the stump to the right, navigate this area on the snapping plants, moving right.
  218. - Drop a sentry from the lantern and go down past the bottom snapping plant and move to the left. When you are past the next 2 snapping plants, move right, take energy from the crystal if needed and then go right and sentry jump from the snapping plant or from the ground next to it through the now open door.
  219. - Head right and do the Baur's Reach combat arena.
  220. - After the combat arena is finished, wait for the door to open and then head down into the spirit trial area. Go left and in the first section, use glide to head up and grab the first keystone.
  221. - Afterwards backtrack and head back up and past the combat arena, heading further up using glide.
  222. - Keep going up to the top of the map, grab the energy if needed and grapple/sentry up as required. (DON'T BASH PROJECTILES FOR GODMODE)
  223. - After you are at the top, head left and trigger the Baurs Reach Wisp Cutscene and then do the Baurs Reach Escape as normal. At the end of the escape, you can skip cutscene just before Baurs start talking with sound cue timing (or after he stops talking the first time).
  224.  
  225. Mouldwood Depths
  226.  
  227. - After you have skipped the cutscene, open the map and teleport to Kwolok's Hollow again.
  228. - Head right past Hornbug's Arena and then down into the Bash tree area.
  229. - Head to the bottom right of the area, through the open door and keep going right to get to Mouldwood's Entrance.
  230. - The Mouldwood entrance cutscene can be QTMed to skip once ori stops walking, BUT ONLY IF YOU ARE NOT USING GODMODE.
  231. - After the cutscene or loading back in, go right into the entrance and then go down and to the left. This is an updraft area so if you don't have god mode, you can use glide to keep away from the spikes.
  232. - Once you are at the bottom, Go to the right until you hit a wisp talking cutscene.
  233. - After this, go to the right slightly, down and then to the left.
  234. - Remember to equip bow and use it to refresh your light, if you have god mode you can't die to the darkness but it's hard to navigate in the dark, so it is still recommended.
  235. - Head over to the left to collect the keystone. And then backtrack and go up and right and unlock the keystone door (We got the other keystone in Baur's reach). (ONLY QTM IF YOU ARE NOT USING INVINCIBILITY GLITCH)
  236. - Head over to the right, over the spikes in the darkness. Just after the skeeto nest and the spider, there is a little section you can go down in. Go down, to the right, down, then to the left and then down again, using bow to refresh light as needed.
  237. - At the bottom you will see a keystone door on your left, go right instead though, all the way to the jump pad, use the jump pad to get up and then grab the two keystones in that area.
  238. - Once you have both keystones, go to the open pathway on the right with the energy crystal and the light bug and go right.
  239. - Go over the spikes and then stand in the spikes, WITH GOD MODE ONLY, and sentry jump up and go to the left, to the lit up area next to the energy crystal. If you don't have god mode, do a running sentry jump to the right to land on the little hanging cocoon and then another running sentry to the left to get to the same section.
  240. - Sentry jump up and to the right to get to the jump pad, take the jump pad up to the platform and then one more sentry jump to get up to a lighted area.
  241. - Head right to get to Mora and do the Mora fight.
  242. - As soon as Mora dies you can skip cutscene in the menu.
  243.  
  244. Burrow
  245.  
  246. - After skipping the cutscene, go to the map and teleport to the east silent woods spirit well (The furthest right spirit well you have access to.
  247. - Use glide to go up left, and take the right exit at the top, then go all the way right, jumping over the smaller and larger gaps to reach feeding grounds.
  248. - Do feedings grounds skip and then sentry jump from the skeleton to get to the hanging skull you can grapple to. Then head left to get to the upper platform and then to the right.
  249. - Drop down, go right and use the grapple plant to get up and into Windswept Wates.
  250. - Go right, over the first gap in the bridge and to the second gap, using the two grapple chomper plants to get the height required to get over to the next section.
  251. - Break the sand bridge and go down and to the right.
  252. - When you get past the Mantis and below the Cauldron, sentry jump up to the Cauldron and pass underneath it.
  253. - Keep heading right and up through the little spike section and then do a sentry jump at the end of this platform before the rope bridge and go left in the opening with the mantis enemy.
  254. - Go through this section with the grapple plants, landing on the wooden platform, right before the skeeto nest and the vertical section with the sand ball.
  255. - Do a running sentry to the left to make it up this vertical section, or a standing sentry jump in the sand below it to make it up.
  256. - Afterwards, break the sand floor by standing on it and then head left until you hit the burrow tree.
  257. - After you get burrow tree, you can unequip overcharge and equip reckless.
  258.  
  259. Sandworm Escape
  260.  
  261. - After getting the tree, head back right, down through the vertical section and then immediately up and to the right through the sand.
  262. - Keep heading right, using the sand to burrow through. After the first section, you'll need to go down and right and then directly upwards. At the top of that room is another sand section, so you can sentry jump up to it.
  263. - Go through this sand section and then go left, sentry jumping up to the sand ball, burrowing through it. Open the keystone door. (ONLY QTM IF YOU ARE NOT USING INVINCIBILITY GLITCH)
  264. - Afterwards, go right, burrow into the sand, go below and bait the missile to break the wall on the right.
  265. - Go through the door, bait the missile to the right and burrow out of the sand upwards and stand next to the purple wall on the right.The missile will jump out of the sand, break the door and you can then pull the lever. (ONLY QTM IF YOU ARE NOT USING INVINCIBILITY GLITCH)
  266. - After the lever animation is done, or you load back in, head down and to the right, then upwards and go through that section until you hit the spinning wheel section. Be careful if you don't have god mode as dying will take you back to the lever, so best to play safe.
  267. - At the spinning laser, as long as you have god mode, or at least 4HP or heal up if you want to be safe, you can go to the close side of the spinning laser and damage tank through the laser. Go to the right and up after the spinning laser.
  268. - After you get out of the sand, go left to the elevated platform and sentry jump to the platform to the right with the seed. Ignore the seed and sentry jump again to the bash plant, bash here even if you have godmode, to get up to the windtorn ruins.
  269. - Head right, and QTM the cutscene when ori stops walking. When you reload, hold UP to instantly enter the door and then use the menu to Skip Cutscene.
  270. - Do windtorn ruins as normal, mashing through each cutscene, and QTM the lever. After the last mural, drop down and go into the sand and up. Destroy the growth, watch the cutscene and then go left, getting the last wisp and triggering the sandworm escape.
  271. - Do the sandworm escape as normal, remember after it's finished to hold left until ori activates the cutscene.
  272.  
  273. Willow Tree
  274.  
  275. - After you have the wisp and ori does a little animation skip, open the map and teleport to the spirit well to the right of feeding grounds (right before windswept wastes).
  276. - After teleporting, go to the right a little bit and then sentry jump upwards to the top of feeding grounds. Go left, over feeding grounds and through the sand wall to get access to Weeping Ridge.
  277. - Keep going left and pull the lever to activate the elevator sequence. Take out the Gorleks to finish the sequence.
  278. - After the elevator sequence is done, head to the opening on the right, keep going right and down, bashing on the elementals as needed, until you hit the launch tree.
  279. - After getting launch, head back up and out of this area through the same entrance, using bash on the elements or walls to reset your launch as needed.
  280. - Head upwards, past the lasers using launch and then head left. A cutscene will play that opens willow tree, after it's done, enter willow tree. As soon as you hear any sound, QTM to skip a length cutscene.
  281. - Now we are in Willow Tree, head to the right. You can pogo the exploding enemies or use launch to avoid them. When you get to the top of the section, shoot the growth and then dash under the boulder to save time. Then go left and destroy the creep heart. (Heart 1)
  282. - After the heart is destroyed, drop through the portal and then head back left. Keep going left past the entrance and work your way through this section to the creep heart, the section is linear so there's only one way through. There is a health plant available at the second spinning wheel, this is also a safety safe if you are not confident. Once you are through the section, destroy the creep heart on the right (Heart 2)
  283. - After the heart is dead a new entrance will be open below it, go through and go to the right back to the entrance. Stand on the little platform to the left and above the entrance and then you can launch to get through the portal. This next section is tricky, bait the exploding enemy on the right wall and then you can use that wall to launch to the elemental, bash off of it, double jump and launch to make it up to the next section. To your left is a spirit well you can use for health if needed.
  284. - Head right, over the breakable wall and past the Gorlek, head over the lava and bash off the elemental and up above the portal in the wall. Head right and down, using the portal at the bottom.
  285. - After going through the portal, go to the right and then destroy the breakable wall after the two lasers. Then head down and bash a projectile this elemental shoots at you, back through the portals to destroy the wall at the beginning of this room. Once done, destroy the creep heart (Heart 3).
  286. - After the heart is dead, go left, up, left and through the portal on the right hand side, use launch and bash to get through this section and then go right and go through the sandwall. There is then a linear section combining most movement abilities and ending in a sand section. After the sand section is a creep heart, destroy it. (Heart 4)
  287. - After the heart, backtrack through this area, bashing elemental to reset your launch as needed, then back through the sand section. Head left to the exit door (still blocked) and a wisp cutscene. Afterwards, head upwards using launch.
  288. - This is a linear path to heart 5, using spinning portals, go through the portals with launch and bash, and remember you can stall easily with feather if your cycle is bad. Destroy the creep heart. (Heart 5)
  289. - After the heart is dead, the room will open up, drop through the new exit and with a little wiggle you can drop all the way to the exit door again. Head left, launching over the gap, and then traverse this tricky area with a couple of lasers. Drop down the portal to start the willow stone fight. Starting the fight gives you full hp/energy to ignore the plants/crystals before the fight. During the fight, stand still and just spam bow, while dodging the laser and it should die in like 10 seconds. (Heart 6)
  290. - After willow stone is dead, grab the energy on the floor, go through one of the bottom portals, dash to the middle and launch out the top middle portal.
  291. - Head right through the tricky area and then go through the portal in the right wall above the way to the exit.
  292. - Head right and then drop down, through the groups of lasers and then destroy the breakable wall on the left.
  293. - Head down and left and through the spinning laser room, in the top left of that room is a creep heart, destroy it. (Heart 7)
  294. - After the heart is dead, go through the portal in the middle bottom of the spinning laser room to go to the last heart. Use launch or bash the mantis to get into the middle of the first wheel, dodging the lasers.
  295. - Exit the wheel when you can and take the teleporter into the next room, this room has an air draft, so you can use glide to navigate going through the wheel and and go through the portal in the top left of the room.
  296. - The last room also has an air draft, go left past the 2 lasers and use glide to float waiting for the giant wheel. Once it opens up, go inside and head to the right to play it safe, where there is a ledge. After the next cycle, go back inside the wheel and go to the top left and out. Launch up and destroy the last heart (Heart 8).
  297. - After the cutscene plays, go to the right and destroy the breakable wall, go through the new portal and then go to the right. On the very right side there will be a portal in the ceiling, launch through that portal. We will be back in the spinning wheel room, head right out of that room and then through the portal on the left wall above the gorlek.
  298. - Exit the portal and then go down and to the left and exit through the now open exit.
  299. - If you want to get godmode for the shriek fight, go left and activate the spirit well, then teleport to right Luma pools spirit well and do the god mode glitch by going left in the water and baiting a missile from below. Afterwards teleport back to this spirit well.
  300. - Afterwards, head up to the top right, using launch resets from walls/floors and launch towards the shriek cutscene to skip out of some of the forced walking. As soon as ori stops you can use the menu to Skip Cutscene and get into the Shriek Fight.
  301. - Complete the Shriek Fight
  302. - After the shriek death cutscene, hold right in the crawl sequence! If you are using patch 3 you need to mash jump to stand up at the start of the crawl sequence. Once ori reaches seir, gg :)
  303.  
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