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- void CBSPFile::RenderWireFrame() {
- for (int i = 0; i < m_edgeLumpSize; i++) {
- dedge_t* edge = &m_edgeLump[i];
- if (edge) {
- dvertex_t* v0 = &m_vertexLump[edge->v[0]];
- dvertex_t* v1 = &m_vertexLump[edge->v[1]];
- if (v0 && v1) {
- Vector3 s0, s1;
- if (WorldToScreen(v0->position, s0) && WorldToScreen(v1->position, s1)) {
- g_pRenderer->DrawLine(s0, s1, Color::Black());
- }
- }
- }
- }
- }
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