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- class CfgGather {
- class Resources {
- //ohne Verarbeiter
- class apple {
- amount = 3;
- zones[] = { "apple_1", "apple_2", "apple_3", "apple_4" };
- item = "";
- zoneSize = 40;
- };
- class ananas {
- amount = 3;
- zones[] = { "ananas_1", "ananas_2", "ananas_3" };
- item = "";
- zoneSize = 40;
- };
- class bananen {
- amount = 5;
- zones[] = { "bananen_1"};
- item = "";
- zoneSize = 100;
- };
- class Minerals {
- //mit Verarbeiter //ohne Item Force
- class kokos {
- amount = 2;
- zones[] = { "kokos_1" };
- item = "";
- mined[] = { "kokosnuss" };
- zoneSize = 30;
- };
- class zucker {
- amount = 2;
- zones[] = { "zucker_1" };
- item = "";
- mined[] = { "zuckerrohr" };
- zoneSize = 30;
- };
- class kakao {
- amount = 2;
- zones[] = { "kakao_field_1" };
- item = "";
- mined[] = { "kakaobohnen" };
- zoneSize = 30;
- };
- class muschel {
- amount = 2;
- zones[] = { "muschel_1" };
- item = "";
- mined[] = { "muschel" };
- zoneSize = 30;
- };
- class oel {
- amount = 2;
- zones[] = { "oil_field_1", "oil_field_2" };
- item = "";
- mined[] = { "rohoel" };
- zoneSize = 30;
- };
- //mit Verarbeiter //mit Item Force
- class vulkanstein {
- amount = 2;
- zones[] = { "vulkanstein" };
- item = "pickaxe";
- mined[] = { "vulkangestein" };
- zoneSize = 30;
- };
- class kupfer {
- amount = 2;
- zones[] = { "copper_mine" };
- item = "pickaxe";
- mined[] = { "kupfererz" };
- zoneSize = 30;
- };
- class diamanten {
- amount = 2;
- zones[] = { "diamond_mine" };
- item = "pickaxe";
- mined[] = { "rohdiamanten" };
- zoneSize = 30;
- };
- class holz {
- amount = 2;
- zones[] = { "holz_1", "holz_2" };
- item = "axe";
- mined[] = { "baumstamm" };
- zoneSize = 30;
- };
- //Illegal
- class heroin {
- amount = 1;
- zones[] = { "heroin" };
- item = "";
- mined[] = { "heroin_unverarbeitet" };
- zoneSize = 30;
- };
- class pilz {
- amount = 1;
- zones[] = { "pilz" };
- item = "";
- mined[] = { "pilze" };
- zoneSize = 40;
- };
- class kokain {
- amount = 1;
- zones[] = { "kokain" };
- item = "";
- mined[] = { "kokapflanzen" };
- zoneSize = 30;
- };
- class hanf {
- amount = 1;
- zones[] = { "weed" };
- item = "";
- mined[] = { "hanfknospen" };
- zoneSize = 30;
- };
- //Illegal mit Prozent
- class wrack {
- amount = 10;
- zones[] = { "wrack_1", "wrack_2", "wrack_3" };
- item = "";
- mined[] = { {"matsch",0,25 },{"rostigeschrauben",25,45},{"plastikabfall",45,60},{"altemuenzen",60,70},{"algen",70,80},{"wrackteile",80,100} };
- zoneSize = 30;
- };
- class artefakt {
- amount = 10;
- zones[] = { "artefakt" };
- item = "";
- mined[] = { {"glasflasche",0,25 },{"kieselsteine",25,45},{"plastikabfall",45,60},{"altemuenzen",60,76},{"marihuana",76,80},{"dreckartefakte",80,95},{"goldbar",95,100} };
- zoneSize = 40;
- };
- class tiereier {
- amount = 10;
- zones[] = { "tiereier" };
- item = "";
- mined[] = { {"matsch",0,25 },{"muschel",25,45},{"plastikabfall",45,60},{"altemuenzen",60,76},{"waterBottle",76,80},{"tiereier",80,100} };
- zoneSize = 35;
- };
- //Legal ohne Verarbeiter
- class Schrottplatz {
- amount = 5;
- zones[] = { "schrottplatz" };
- item = "";
- mined[] = { {"donuts",0,5 },{"waterBottle",5,10},{"plastikabfall",10,25},{"altemuenzen",25,30},{"tbacon",30,35},{"coffee",35,40},{"redgull",40,45},{"schokolade",45,50},{"schliffdiamanten",50,53},{"marihuana",53,55},{"goldbar",55,57},{"boltcutter",57,60},{"lockpick",60,65},{"spikeStrip",65,68},{"storagesmall",68,69},{"storagebig",69,70},{"fuelEmpty",70,80},{"fuelFull",80,85},{"pickaxe",85,95},{"toolkit",95,100} };
- zoneSize = 30;
- };
- /*
- This block can be set using percent,if you want players to mine only one resource ,just leave it as it is.
- Example:
- class copper_unrefined
- {
- amount = 2;
- zones[] = { "copper_mine" };
- item = "pickaxe";
- mined[] = { "copper_unrefined" };
- This will make players mine only copper_unrefined
- Now let's go deeper
- Example 2:
- class copper_unrefined
- {
- amount = 2;
- zones[] = { "copper_mine" };
- item = "pickaxe";
- mined[] = { {"copper_unrefined",0,25},{"iron_unrefined",25,95},{"diamond_uncut",95,100} };
- };
- This will give :
- 25(±1)% to copper_unrefined;
- 70(±1)% to iron_unrefined;
- 5%(±1)% to diamond_uncut;
- ! Watch Out !
- If percents are used,you MUST put more than 1 resource in the mined parameter
- mined[] = { {"copper_unrefined",0,25} }; NOT OK (But the script will work)
- mined[] = { {"copper_unrefined",0,45 },{"iron_unrefined",45} }; NOT OK (The script won't work )
- mined[] = { {"copper_unrefined",0,45},{"copper_unrefined",80,100} }; NOT OK
- mined[] = { "copper_unrefined" }; OK
- mined[] = { {"copper_unrefined",0,35} , { "iron_unrefined" ,35,100 } }; OK
- */
- };
- };
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