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Apr 21st, 2019
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  1. class CfgGather {
  2. class Resources {
  3. //ohne Verarbeiter
  4.  
  5. class apple {
  6. amount = 3;
  7. zones[] = { "apple_1", "apple_2", "apple_3", "apple_4" };
  8. item = "";
  9. zoneSize = 40;
  10. };
  11.  
  12. class ananas {
  13. amount = 3;
  14. zones[] = { "ananas_1", "ananas_2", "ananas_3" };
  15. item = "";
  16. zoneSize = 40;
  17. };
  18.  
  19. class bananen {
  20. amount = 5;
  21. zones[] = { "bananen_1"};
  22. item = "";
  23. zoneSize = 100;
  24. };
  25.  
  26.  
  27. class Minerals {
  28. //mit Verarbeiter //ohne Item Force
  29.  
  30. class kokos {
  31. amount = 2;
  32. zones[] = { "kokos_1" };
  33. item = "";
  34. mined[] = { "kokosnuss" };
  35. zoneSize = 30;
  36. };
  37.  
  38. class zucker {
  39. amount = 2;
  40. zones[] = { "zucker_1" };
  41. item = "";
  42. mined[] = { "zuckerrohr" };
  43. zoneSize = 30;
  44. };
  45.  
  46. class kakao {
  47. amount = 2;
  48. zones[] = { "kakao_field_1" };
  49. item = "";
  50. mined[] = { "kakaobohnen" };
  51. zoneSize = 30;
  52. };
  53.  
  54. class muschel {
  55. amount = 2;
  56. zones[] = { "muschel_1" };
  57. item = "";
  58. mined[] = { "muschel" };
  59. zoneSize = 30;
  60. };
  61.  
  62. class oel {
  63. amount = 2;
  64. zones[] = { "oil_field_1", "oil_field_2" };
  65. item = "";
  66. mined[] = { "rohoel" };
  67. zoneSize = 30;
  68. };
  69.  
  70. //mit Verarbeiter //mit Item Force
  71.  
  72. class vulkanstein {
  73. amount = 2;
  74. zones[] = { "vulkanstein" };
  75. item = "pickaxe";
  76. mined[] = { "vulkangestein" };
  77. zoneSize = 30;
  78. };
  79.  
  80. class kupfer {
  81. amount = 2;
  82. zones[] = { "copper_mine" };
  83. item = "pickaxe";
  84. mined[] = { "kupfererz" };
  85. zoneSize = 30;
  86. };
  87.  
  88. class diamanten {
  89. amount = 2;
  90. zones[] = { "diamond_mine" };
  91. item = "pickaxe";
  92. mined[] = { "rohdiamanten" };
  93. zoneSize = 30;
  94. };
  95.  
  96. class holz {
  97. amount = 2;
  98. zones[] = { "holz_1", "holz_2" };
  99. item = "axe";
  100. mined[] = { "baumstamm" };
  101. zoneSize = 30;
  102. };
  103.  
  104. //Illegal
  105.  
  106. class heroin {
  107. amount = 1;
  108. zones[] = { "heroin" };
  109. item = "";
  110. mined[] = { "heroin_unverarbeitet" };
  111. zoneSize = 30;
  112. };
  113.  
  114. class pilz {
  115. amount = 1;
  116. zones[] = { "pilz" };
  117. item = "";
  118. mined[] = { "pilze" };
  119. zoneSize = 40;
  120. };
  121.  
  122. class kokain {
  123. amount = 1;
  124. zones[] = { "kokain" };
  125. item = "";
  126. mined[] = { "kokapflanzen" };
  127. zoneSize = 30;
  128. };
  129.  
  130. class hanf {
  131. amount = 1;
  132. zones[] = { "weed" };
  133. item = "";
  134. mined[] = { "hanfknospen" };
  135. zoneSize = 30;
  136. };
  137.  
  138. //Illegal mit Prozent
  139.  
  140. class wrack {
  141. amount = 10;
  142. zones[] = { "wrack_1", "wrack_2", "wrack_3" };
  143. item = "";
  144. mined[] = { {"matsch",0,25 },{"rostigeschrauben",25,45},{"plastikabfall",45,60},{"altemuenzen",60,70},{"algen",70,80},{"wrackteile",80,100} };
  145. zoneSize = 30;
  146. };
  147.  
  148. class artefakt {
  149. amount = 10;
  150. zones[] = { "artefakt" };
  151. item = "";
  152. mined[] = { {"glasflasche",0,25 },{"kieselsteine",25,45},{"plastikabfall",45,60},{"altemuenzen",60,76},{"marihuana",76,80},{"dreckartefakte",80,95},{"goldbar",95,100} };
  153. zoneSize = 40;
  154. };
  155.  
  156. class tiereier {
  157. amount = 10;
  158. zones[] = { "tiereier" };
  159. item = "";
  160. mined[] = { {"matsch",0,25 },{"muschel",25,45},{"plastikabfall",45,60},{"altemuenzen",60,76},{"waterBottle",76,80},{"tiereier",80,100} };
  161. zoneSize = 35;
  162. };
  163.  
  164. //Legal ohne Verarbeiter
  165.  
  166. class Schrottplatz {
  167. amount = 5;
  168. zones[] = { "schrottplatz" };
  169. item = "";
  170. mined[] = { {"donuts",0,5 },{"waterBottle",5,10},{"plastikabfall",10,25},{"altemuenzen",25,30},{"tbacon",30,35},{"coffee",35,40},{"redgull",40,45},{"schokolade",45,50},{"schliffdiamanten",50,53},{"marihuana",53,55},{"goldbar",55,57},{"boltcutter",57,60},{"lockpick",60,65},{"spikeStrip",65,68},{"storagesmall",68,69},{"storagebig",69,70},{"fuelEmpty",70,80},{"fuelFull",80,85},{"pickaxe",85,95},{"toolkit",95,100} };
  171. zoneSize = 30;
  172. };
  173. /*
  174. This block can be set using percent,if you want players to mine only one resource ,just leave it as it is.
  175. Example:
  176. class copper_unrefined
  177. {
  178. amount = 2;
  179. zones[] = { "copper_mine" };
  180. item = "pickaxe";
  181. mined[] = { "copper_unrefined" };
  182. This will make players mine only copper_unrefined
  183. Now let's go deeper
  184. Example 2:
  185. class copper_unrefined
  186. {
  187. amount = 2;
  188. zones[] = { "copper_mine" };
  189. item = "pickaxe";
  190. mined[] = { {"copper_unrefined",0,25},{"iron_unrefined",25,95},{"diamond_uncut",95,100} };
  191. };
  192. This will give :
  193. 25(±1)% to copper_unrefined;
  194. 70(±1)% to iron_unrefined;
  195. 5%(±1)% to diamond_uncut;
  196.  
  197. ! Watch Out !
  198. If percents are used,you MUST put more than 1 resource in the mined parameter
  199. mined[] = { {"copper_unrefined",0,25} }; NOT OK (But the script will work)
  200. mined[] = { {"copper_unrefined",0,45 },{"iron_unrefined",45} }; NOT OK (The script won't work )
  201. mined[] = { {"copper_unrefined",0,45},{"copper_unrefined",80,100} }; NOT OK
  202. mined[] = { "copper_unrefined" }; OK
  203. mined[] = { {"copper_unrefined",0,35} , { "iron_unrefined" ,35,100 } }; OK
  204. */
  205. };
  206. };
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