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JuiceboxAbel

MK11 - Notes on Interactables

Jun 14th, 2019
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  1. interactables:
  2.  
  3. - cost 1 DEF bar
  4.  
  5. - press block when activating to gain armor
  6. - costs 2 ATK bars
  7.  
  8. - each int. can only be used once per match unless noted
  9.  
  10. - JUMP int. send you fullscreen in the direction you're facing
  11. - allows you to press a j.P or j.K, but these are standard attacks
  12. - JUMP int. are always reusable
  13.  
  14. - function as special moves, can be cancelled into
  15. - can often combo from ground strings
  16. - corner ints can often be used in juggles
  17.  
  18. - projectile interactables are often "high" at close ranges though they appear as Mids
  19. - hold down to angle them down and have them work at any range
  20. - frame data assumes blocking as close as possible
  21. - extra distance creates better advantage on block
  22.  
  23. - corner interactables marked as "Near" may be used if you are next to a cornered opponent
  24.  
  25. - some corner interactables allow you to ESCAPE the corner
  26. - some of these have a kick option
  27. - frame data on the kick option: -6 or better*
  28. * depends on height of the defender
  29. * Kotal vs Kotal: -6 or better
  30. * sub vs sub: -3 or better
  31. * etc
  32. -----
  33. SpecFor DesCom
  34. ---
  35. - L corner
  36. - 10f high cmd grab
  37. - 100 dmg
  38. - reusable
  39. - near
  40.  
  41. - Midscreen
  42. - projectile
  43. - -14 on block
  44. - 100 dmg
  45.  
  46. - R corner
  47. - 10f high cmd grab
  48. - 140 dmg
  49. - near
  50. ---
  51. BlackMarketAlley
  52. ---
  53. - L corner
  54. - ESCAPE only
  55. - reusable
  56.  
  57. - Mid-L
  58. - projectile
  59. - +8 on block
  60. - pushes away
  61. - 100 dmg
  62.  
  63. - Midscreen
  64. - JUMP
  65.  
  66. - R corner
  67. - projectile
  68. - +2 on block
  69. - pushes away
  70. - 100 dmg
  71. ---
  72. Cyber lin kuei
  73. ---
  74. - L corner
  75. - mid hit
  76. - -16 on block
  77. - 190 dmg
  78.  
  79. - Mid-L
  80. - JUMP
  81. - must be mid-air to use
  82.  
  83. - Mid-R
  84. - JUMP
  85. - must be mid-air to use
  86.  
  87. - R corner
  88. - fast, mid fireball
  89. - -4 on block
  90. - up to 3 per match
  91. - smoke/freeze/bomb
  92. ---
  93. tarkatan war kamp
  94.  
  95. - Mid-L
  96. - low hit
  97. - -19 on block
  98. - 200 dmg
  99.  
  100. - Mid-R
  101. - mid projectile
  102. - +6 on block
  103. - 100 dmg
  104. * he walks around.
  105. ---
  106. Shang's island ruins
  107.  
  108. - L corner
  109. - mid projectile
  110. - -10 on block
  111. - 100 dmg
  112.  
  113. - Mid-L
  114. - high attack
  115. - -38 on block
  116. - 180 dmg
  117.  
  118. - Mid-R
  119. - high attack
  120. - -15 on block
  121. - 200 dmg
  122.  
  123. - R corner
  124. - ESCAPE + kick option
  125. - reusable
  126. ---
  127. BlackDragFightClub
  128.  
  129. - L corner
  130. - ESCAPE + kick option
  131. - reusable
  132.  
  133. - Mid-L
  134. - high attack
  135. - -19 on block
  136. - 170 dmg
  137.  
  138. - Mid-R
  139. - overhead attack
  140. - -5 on block
  141. - 200 dmg
  142.  
  143. - R corner
  144. - ESCAPE + kick option
  145. - reusable
  146. ---
  147. Koliseum beastpen
  148.  
  149. - L corner
  150. - ESCAPE + kick option
  151. - reusable
  152.  
  153. - Mid-L
  154. - projectile
  155. - +8 on block
  156. - 100 dmg
  157.  
  158. - Mid-R
  159. - mid hit
  160. - -28 on block
  161. - 240 dmg
  162.  
  163. - R corner
  164. - ESCAPE + kick option
  165. - reusable
  166. ---
  167. Goro's lair
  168.  
  169. - L corner
  170. - ESCAPE + kick option
  171. - reusable
  172.  
  173. - Mid-R
  174. - JUMP
  175. - must be mid-air to use
  176.  
  177. - near R corner
  178. - JUMP
  179. - must be mid-air to use
  180.  
  181. - R corner
  182. - projectile
  183. - +6 on block
  184. - 100 dmg
  185. - near
  186. ---
  187. WushiDragGrotto
  188.  
  189. - L corner
  190. - 10f high cmd grab
  191. - 200 dmg
  192. - near
  193.  
  194. - Midscreen
  195. - JUMP
  196.  
  197. - R corner
  198. - fast, mid fireball
  199. - -2 on block
  200. - 100 dmg
  201. ---
  202. Shinnok's bone
  203.  
  204. - L corner
  205. - high hit
  206. - +6 on block
  207. - 200 dmg
  208. - side switch!
  209.  
  210. - Mid-L
  211. - 10f high cmd grab
  212. - 200 dmg
  213.  
  214. - Mid-R
  215. - 10f high cmd grab
  216. - 200 dmg
  217.  
  218. - R corner
  219. - high hit
  220. - -27 on block
  221. - 100 dmg
  222. ---
  223. Kotal's koli
  224.  
  225. - L corner
  226. - projectiles
  227. - -6 on block
  228. - 100 dmg
  229. - after 3 uses, becomes
  230.  
  231. ESCAPE+kick option
  232.  
  233. - Mid-R
  234. - mid atk
  235. - -26 on block
  236. - 200 dmg
  237.  
  238. - R corner
  239. - ESCAPE + kick option
  240. - reusable
  241. ---
  242. Sea of blood
  243.  
  244. - L corner
  245. - ESCAPE + kick option
  246. - reusable
  247.  
  248. - Mid-L
  249. - projectile
  250. - +6 on block
  251. - 100 dmg
  252.  
  253. - Midscreen
  254. - JUMP
  255.  
  256. - Mid-R
  257. - projectile
  258. - +6 on block
  259. - 100 dmg
  260.  
  261. - R corner
  262. - ESCAPE + kick option
  263. - reusable
  264. ---
  265. Shirai-ryu firegard
  266.  
  267. - L corner
  268. - JUMP
  269.  
  270. - L corner/DOWN
  271. - projectile
  272. - -24 on block
  273. - 100 dmg
  274.  
  275. - Midscreen
  276. - JUMP
  277.  
  278. - R corner
  279. - JUMP
  280.  
  281. - R corner/DOWN
  282. - projectile
  283. - -24 on block
  284. - 100 dmg
  285. ---
  286. Tank garagebunk
  287.  
  288. - L corner
  289. - 10f high cmd grab
  290. - 200 dmg
  291.  
  292. - Midscreen
  293. - JUMP
  294.  
  295. - R corner
  296. - ESCAPE + kick option
  297. - reusable
  298. ---
  299. Shaolin trapdung
  300.  
  301. - L corner
  302. - high atk
  303. - -26 on block
  304. - 120 dmg
  305.  
  306. - Midscreen
  307. - mid projectile
  308. - +5 on block
  309. - 100 dmg
  310.  
  311. - R corner
  312. - 10f high cmd grab
  313. - 100 dmg (+38!)
  314. - reusable!
  315. - near
  316. - if mid-air, is a JUMP
  317.  
  318. interactable
  319. ---
  320. lost hive
  321.  
  322. - L corner
  323. - mid atk
  324. - -2 on block
  325. - 100 dmg
  326.  
  327. - Mid-L
  328. - projectile
  329. - -1 on block
  330. - 100 dmg
  331. - three uses
  332.  
  333. - Mid-R
  334. - mid atk
  335. - -25 on block
  336. - 200 dmg
  337.  
  338. - R corner
  339. - projectile
  340. - -13 on block
  341. - 100 dmg
  342. ---
  343. Kharon's ship
  344.  
  345. - L corner
  346. - ESCAPE + kick option
  347. - reusable
  348.  
  349. - Mid-L
  350. - projectile
  351. - +14 on block
  352. - 100 dmg
  353.  
  354. - Mid-R
  355. - overhead
  356. - -9 on block
  357. - 195 dmg
  358. -------------
  359. BOTH ESCAPES:
  360. - BlackDragFightClub
  361. - Koliseum beastpen
  362. - Sea of blood
  363. - Shirai-ryu firegard*
  364. - normal JUMPS
  365. - Kotal's koli*
  366. - L must use 3 ints first
  367.  
  368. ONE ESCAPE:
  369. - Shang's island ruins(R)
  370. - Goro's lair(L)
  371. - Tank garagebunk(R)
  372. - Kharon's ship(L)
  373. - BlackMarketAlley(L)*
  374. - no kick!
  375.  
  376. NO ESCAPE!:
  377. - SpecFor DesCom
  378. - Cyber lin kuei
  379. - tarkatan war kamp
  380. - WushiDragGrotto
  381. - Shinnok's bone
  382. - Shaolin trapdung
  383. - lost hive
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