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- interactables:
- - cost 1 DEF bar
- - press block when activating to gain armor
- - costs 2 ATK bars
- - each int. can only be used once per match unless noted
- - JUMP int. send you fullscreen in the direction you're facing
- - allows you to press a j.P or j.K, but these are standard attacks
- - JUMP int. are always reusable
- - function as special moves, can be cancelled into
- - can often combo from ground strings
- - corner ints can often be used in juggles
- - projectile interactables are often "high" at close ranges though they appear as Mids
- - hold down to angle them down and have them work at any range
- - frame data assumes blocking as close as possible
- - extra distance creates better advantage on block
- - corner interactables marked as "Near" may be used if you are next to a cornered opponent
- - some corner interactables allow you to ESCAPE the corner
- - some of these have a kick option
- - frame data on the kick option: -6 or better*
- * depends on height of the defender
- * Kotal vs Kotal: -6 or better
- * sub vs sub: -3 or better
- * etc
- -----
- SpecFor DesCom
- ---
- - L corner
- - 10f high cmd grab
- - 100 dmg
- - reusable
- - near
- - Midscreen
- - projectile
- - -14 on block
- - 100 dmg
- - R corner
- - 10f high cmd grab
- - 140 dmg
- - near
- ---
- BlackMarketAlley
- ---
- - L corner
- - ESCAPE only
- - reusable
- - Mid-L
- - projectile
- - +8 on block
- - pushes away
- - 100 dmg
- - Midscreen
- - JUMP
- - R corner
- - projectile
- - +2 on block
- - pushes away
- - 100 dmg
- ---
- Cyber lin kuei
- ---
- - L corner
- - mid hit
- - -16 on block
- - 190 dmg
- - Mid-L
- - JUMP
- - must be mid-air to use
- - Mid-R
- - JUMP
- - must be mid-air to use
- - R corner
- - fast, mid fireball
- - -4 on block
- - up to 3 per match
- - smoke/freeze/bomb
- ---
- tarkatan war kamp
- - Mid-L
- - low hit
- - -19 on block
- - 200 dmg
- - Mid-R
- - mid projectile
- - +6 on block
- - 100 dmg
- * he walks around.
- ---
- Shang's island ruins
- - L corner
- - mid projectile
- - -10 on block
- - 100 dmg
- - Mid-L
- - high attack
- - -38 on block
- - 180 dmg
- - Mid-R
- - high attack
- - -15 on block
- - 200 dmg
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- BlackDragFightClub
- - L corner
- - ESCAPE + kick option
- - reusable
- - Mid-L
- - high attack
- - -19 on block
- - 170 dmg
- - Mid-R
- - overhead attack
- - -5 on block
- - 200 dmg
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- Koliseum beastpen
- - L corner
- - ESCAPE + kick option
- - reusable
- - Mid-L
- - projectile
- - +8 on block
- - 100 dmg
- - Mid-R
- - mid hit
- - -28 on block
- - 240 dmg
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- Goro's lair
- - L corner
- - ESCAPE + kick option
- - reusable
- - Mid-R
- - JUMP
- - must be mid-air to use
- - near R corner
- - JUMP
- - must be mid-air to use
- - R corner
- - projectile
- - +6 on block
- - 100 dmg
- - near
- ---
- WushiDragGrotto
- - L corner
- - 10f high cmd grab
- - 200 dmg
- - near
- - Midscreen
- - JUMP
- - R corner
- - fast, mid fireball
- - -2 on block
- - 100 dmg
- ---
- Shinnok's bone
- - L corner
- - high hit
- - +6 on block
- - 200 dmg
- - side switch!
- - Mid-L
- - 10f high cmd grab
- - 200 dmg
- - Mid-R
- - 10f high cmd grab
- - 200 dmg
- - R corner
- - high hit
- - -27 on block
- - 100 dmg
- ---
- Kotal's koli
- - L corner
- - projectiles
- - -6 on block
- - 100 dmg
- - after 3 uses, becomes
- ESCAPE+kick option
- - Mid-R
- - mid atk
- - -26 on block
- - 200 dmg
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- Sea of blood
- - L corner
- - ESCAPE + kick option
- - reusable
- - Mid-L
- - projectile
- - +6 on block
- - 100 dmg
- - Midscreen
- - JUMP
- - Mid-R
- - projectile
- - +6 on block
- - 100 dmg
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- Shirai-ryu firegard
- - L corner
- - JUMP
- - L corner/DOWN
- - projectile
- - -24 on block
- - 100 dmg
- - Midscreen
- - JUMP
- - R corner
- - JUMP
- - R corner/DOWN
- - projectile
- - -24 on block
- - 100 dmg
- ---
- Tank garagebunk
- - L corner
- - 10f high cmd grab
- - 200 dmg
- - Midscreen
- - JUMP
- - R corner
- - ESCAPE + kick option
- - reusable
- ---
- Shaolin trapdung
- - L corner
- - high atk
- - -26 on block
- - 120 dmg
- - Midscreen
- - mid projectile
- - +5 on block
- - 100 dmg
- - R corner
- - 10f high cmd grab
- - 100 dmg (+38!)
- - reusable!
- - near
- - if mid-air, is a JUMP
- interactable
- ---
- lost hive
- - L corner
- - mid atk
- - -2 on block
- - 100 dmg
- - Mid-L
- - projectile
- - -1 on block
- - 100 dmg
- - three uses
- - Mid-R
- - mid atk
- - -25 on block
- - 200 dmg
- - R corner
- - projectile
- - -13 on block
- - 100 dmg
- ---
- Kharon's ship
- - L corner
- - ESCAPE + kick option
- - reusable
- - Mid-L
- - projectile
- - +14 on block
- - 100 dmg
- - Mid-R
- - overhead
- - -9 on block
- - 195 dmg
- -------------
- BOTH ESCAPES:
- - BlackDragFightClub
- - Koliseum beastpen
- - Sea of blood
- - Shirai-ryu firegard*
- - normal JUMPS
- - Kotal's koli*
- - L must use 3 ints first
- ONE ESCAPE:
- - Shang's island ruins(R)
- - Goro's lair(L)
- - Tank garagebunk(R)
- - Kharon's ship(L)
- - BlackMarketAlley(L)*
- - no kick!
- NO ESCAPE!:
- - SpecFor DesCom
- - Cyber lin kuei
- - tarkatan war kamp
- - WushiDragGrotto
- - Shinnok's bone
- - Shaolin trapdung
- - lost hive
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