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ThirteenthArk

Ven's Charms

Sep 5th, 2018
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  1. Voice of the Night Bird 448
  2. Permanent
  3. Mastery
  4. PreReq: None
  5. Make Kiai's, unleashing waves of sound. Traits of mundane light weapons, with the bashing and thrown tags. Rolls are made with martial arts instead of thrown, can flurry a kiai attack with performance based influnece without hte usual flurry penalties as long as the conent of the social influence is woven into the lyrics or emotional tenor of her song.
  6. "This is the end! Here's where you'll die, Flowers must scatter, so just say goodbye! No one will miss you when your finally gone, at your conclusion! Here's your swan song!"
  7. Mastery: Battle cry treated as light artifact weapon
  8.  
  9. Inspiring Battle Hymn 448
  10. Cost: 5m
  11. Supplemental
  12. Instant
  13. PreReq:Voice of the Night Bird
  14. Sing a song that promises triumph, steeling the hearts of her allies so that they might fight more fiercely. Inspiring battle Hymn rerolls all 1s on the join battle roll of the martial artist and he rallies capable of hearing her. Characters who recieved the benefit add +1 resolve agains threats, supernatural fear, or other forms of influence for the duration of the fight.
  15. Mastery: Win JoinBattle, gain single temp willpower and grant to ally who also won join battle, can be used to raise above permanent will power
  16.  
  17. Terrifying Battle Shriek 448
  18. Cost: 4m
  19. Simple
  20. Instant
  21. PreReq: Voice of the Night Bird
  22. Sing out in a deafening overture, promising death ot her foes. Roll Charisma + Perforamnce to intimidate a single enemy, a ssuccessful influence roll strikes fear into the enemy's heart, forcing them to take a movement action on his next turn to move away from the martial artis or hide from her iff possible. Very weak or cowardly opponents may surrender or retreat entirely. Can be used in a flurry and benefits from being used against enemies who have been hit with a kiai attack on the same turn.
  23. Mastery: The target is treated as having a minor tie of fear towards the martial artist if she has been hit with a kiai on the same turn, or a major tie if the kiai attack was decisive. an enemy who yields to the nightingale's influence and retreats or cowers from her looses initiative equal to her charisma/2. She does not gain this initiative.
  24.  
  25. Silver-Voiced Nightingale Form 448
  26. 8m
  27. Simple
  28. Form
  29. One Scene
  30. PreReq: Inspiring Battle Hymn, Terrifying Battle Shriek
  31. Standing straight and pitching her voice to reach all listeners, the nightingale begins a song that rings out with exquisite clarity, a melody in perfect synchronization with her every movement. This perfect harmony of music and motion adds +1 to her evasion, while the circular breathing used to maintain her songs in the midst of battle adds her performance to raw damage of her withering kiai attacks, finally whenever an enemy pays willpower to resist a performance-based influence roll made by the nightingale, she gains three points of initiative.
  32. Special Activation Rules: Whenever the Nightingale successfully overcomes a non-trivial enemy's resolve with performance based influence relevant to an ongoing fight, she may reflexively activate silver foiced nightingale form. She gains initiatuve from any characters who pay willpower to resist the initial influence roll, as described above.
  33.  
  34. Reed in the Wind 300
  35. 2i per 1 evasion
  36. reflexive
  37. instant
  38. Draws upon momentum to bend and flow with opposing forces. for every two intiative spent in response to an attack, the player may raise the exalt's evasion by one. Reed in the wind raises the cap on how much the solar can enhance her evasion by her essence. at Dodge 5+, Essence 3+, a successful dodge with reed in the wind restores one mote. This bonus may only occur once.
  39.  
  40. Searing Quicksilver Flight 300
  41. Permanent
  42. PreReq:Reed in the Wind
  43. The solar's skill at evasion is such that her dodges wither away at her opponents momentum, when she successfully dodges an attack, her opponent loses one point of initiative in addition to any other initiative he may have lost for failing the attack.
  44.  
  45. Force Stealing Feint 302
  46. Permanent
  47. PreReq: Searing Quicksilver Flight
  48. The initiative lost by the opponent is gained by the solar.
  49.  
  50. Safety Between Heartbeats 302
  51. 5m
  52. Reflexive
  53. Instant
  54. PreReq: Force Stealing Feint
  55. In making herself untouchable, the Lawgiver exploits the slightest hesitation, even the pause to draw breath, maximizing the opponent's failure. The exalt may use this charm upon successfully dodging an attak causing ehr opponent to lose one initiative for each 1 in the attack result
  56.  
  57. Seven Shadow Evasion 302
  58. 4m, 1wp
  59. reflexive
  60. instant
  61. PreReq: Force-Stealing Feint
  62. Solar's perfect form is quicker than a blink and more tractile than water. Oncer per scene the solar may invoke this charm to dodge any attack from any source without contest. The solar's anticipation of harm is so perfecct that she can even evade recurring uncountable damage with a single use. Step through a cyclone unharmed, escape through the seeps and fissures of the earth to escape the Pole of Earth. Resets using reed in the wind to doge three decisive attacks from dangerous opponents.
  63.  
  64. Refinement of Flowing Shadows 304
  65. Permanent
  66. Perilous
  67. Instant
  68. PreReq: Seven Shadow Evasion
  69. The Exalt becomes one with the nothingness and is reborn. Upon using Seven Shadow Evasion to dodge an attack, the Solar gains a point of bonus initiaitve as well as an extra point of initiative each round until she is struck by a withering or decisive attack. This bonus is canceled if the solar enters concealment or is at long or extreme long range from her closest foe.
  70.  
  71. Thousand Steps Stillness 303
  72. 5m
  73. Reflexive
  74. Instant
  75. PreReq: Safety Between Heartbeats
  76. Drawing in all possible avenues of motion, the solar's perfect stillness is broken by a ribon of anima that courses through her body, causing her to flicker and trebel like heat haze. When the Exalt successfully dodges, she may use this charm to gain initiative equal to the 1s and 2s in the attack roll.
  77.  
  78. Unbowed Willow Mediation 303
  79. Permanent
  80. PreReq: Thousand Steps' Stillness
  81. Harm passes through and over the lawgiver, untouched, she only grows stronger. When the Exalt successfully dodges a decisive attack without using a charm, she steals all of the attackers initiative and crashes him.
  82.  
  83. Masterful Performance Exercise 362
  84. 2m
  85. Supplemental
  86. Mute
  87. Instant
  88. The Solar's talent is not free or instinctual, but rather the hard-won excellence that comes from a life time of practice. This charm supplements a performance-based action, granting one automatic success and rolling 1's until they fail to appear. makes 1's unavailable to magic that might harm their performance.
  89.  
  90. Perfect Harmony Technique 366
  91. 1m
  92. Supplemental
  93. Instant
  94. PreReq: Masterful Performance Exercise
  95. The Solar can shape her voice or the voice of her instrument, into a perfect harmony of sound. Grant's double 9's.
  96.  
  97. Mood Inducing Music 366
  98. 1m
  99. Simple
  100. Duration: One Song
  101. PreReq:Perfect Harmony Technique
  102. Taking up a musical instrument, the exalt pours her essence through her fingers as she plays, evoking the soul of a composition. This charm supports social influence being employed by other characters in the scene. The player names a mood the song should induce, with an intended effect. It can be a calming song to prevent hostility, a market song to induce trade, a romantic song to aid in seduction, etc. The storyteller decides how to add or subtract bonus dice equal to the solar's essence.
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