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  1. [karos@karos-server rust]$ ./start
  2. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  3. "memorysetup-bucket-allocator-granularity=16"
  4. "memorysetup-bucket-allocator-bucket-count=8"
  5. "memorysetup-bucket-allocator-block-size=4194304"
  6. "memorysetup-bucket-allocator-block-count=1"
  7. "memorysetup-main-allocator-block-size=16777216"
  8. "memorysetup-thread-allocator-block-size=16777216"
  9. "memorysetup-gfx-main-allocator-block-size=16777216"
  10. "memorysetup-gfx-thread-allocator-block-size=16777216"
  11. "memorysetup-cache-allocator-block-size=4194304"
  12. "memorysetup-typetree-allocator-block-size=2097152"
  13. "memorysetup-profiler-bucket-allocator-granularity=16"
  14. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  15. "memorysetup-profiler-bucket-allocator-block-size=4194304"
  16. "memorysetup-profiler-bucket-allocator-block-count=1"
  17. "memorysetup-profiler-allocator-block-size=16777216"
  18. "memorysetup-profiler-editor-allocator-block-size=1048576"
  19. "memorysetup-temp-allocator-size-main=4194304"
  20. "memorysetup-job-temp-allocator-block-size=2097152"
  21. "memorysetup-job-temp-allocator-block-size-background=1048576"
  22. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  23. "memorysetup-temp-allocator-size-background-worker=32768"
  24. "memorysetup-temp-allocator-size-job-worker=262144"
  25. "memorysetup-temp-allocator-size-preload-manager=262144"
  26. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  27. "memorysetup-temp-allocator-size-audio-worker=65536"
  28. "memorysetup-temp-allocator-size-cloud-worker=32768"
  29. "memorysetup-temp-allocator-size-gfx=262144"
  30. Mono path[0] = '/home/karos/Servers/rust/RustDedicated_Data/Managed'
  31. Mono config path = '/home/karos/Servers/rust/RustDedicated_Data/MonoBleedingEdge/etc'
  32. Shutdown handler: initialize.
  33. Preloaded 'libEOSSDK-Linux-Shipping.so'
  34. Preloaded 'libRakNet.so'
  35. Preloaded 'libRustNative.so'
  36. Preloaded 'lib_burst_generated.so'
  37. Preloaded 'libsqlite3.so'
  38. Preloaded 'libsqlite3.so.0'
  39. Preloaded 'libsteam_api.so'
  40. Preloaded 'libsqlite3.so'
  41. Preloaded 'libsqlite3.so.0'
  42. Preloaded 'libsteam_api.so'
  43. Preloaded 'steamclient.so'
  44. Unable to preload the following plugins:
  45. libRenderer.so
  46. Initialize engine version: 2021.3.29f1 (204d6dc9ae1c)
  47. [Subsystems] Discovering subsystems at path /home/karos/Servers/rust/RustDedicated_Data/UnitySubsystems
  48. Forcing GfxDevice: Null
  49. GfxDevice: creating device client; threaded=0; jobified=0
  50. NullGfxDevice:
  51. Version: NULL 1.0 [1.0]
  52. Renderer: Null Device
  53. Vendor: Unity Technologies
  54. Begin MonoManager ReloadAssembly
  55. - Completed reload, in 1.547 seconds
  56. ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  57. ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  58. ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  59. ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  60. ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  61. ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  62. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  63. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  64. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  65. ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  66. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  67. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  68. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  69. WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
  70. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  71. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  72. ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  73. WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
  74. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  75. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  76. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  77. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  78. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  79. ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  80. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  81. WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
  82. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  83. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  84. ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  85. WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
  86. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  87. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  88. UnloadTime: 7.868829 ms
  89. Set managed directory to '/home/karos/Servers/rust/RustDedicated_Data/Managed'
  90. Set harmony directory to '/home/karos/Servers/rust/RustDedicated_Data/../HarmonyMods'
  91. ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  92. ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  93. ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  94. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  95. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  96. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  97. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  98. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  99. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  100. Bootstrap Startup
  101. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  102. Loading maps/maps.bundle
  103. Loading shared/content.bundle
  104. Loading shared/content.private.bundle
  105. Loading shared/items.preload.bundle
  106. Loading shared/monuments.bundle
  107. Loading shared/skinnables.preload.bundle
  108. System
  109. Name: karos-server
  110. OS: Linux 6.6 Arch Linux 64bit
  111.  
  112. CPU
  113. Model: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
  114. Cores: 4
  115. Memory: 23945 MB
  116.  
  117. GPU
  118. Model: Null Device
  119. API: NULL 1.0 [1.0]
  120. Memory: 128 MB
  121. SM: 50
  122.  
  123. Process
  124. Memory: 0 MB
  125.  
  126. Mono
  127. Collects: 42
  128. Memory: 8 MB
  129.  
  130.  
  131. Manifest Metadata Loaded
  132. 26858 pooled strings
  133. 12024 prefab properties
  134. 419 effect categories
  135. 1613 entity names
  136. Command Line: "./RustDedicated" "-batchmode" "+logfile" "/home/karos/Servers/rust/logs.log" "+server.port" "28015" "+server.rcon_port" "28016" "+sever.level" "Procedural Map" "+server.seed" "42069" "+server.worldsize" "2000" "+server.maxplayers" "5" "+server.hostname" "karos-server"
  137. Command 'batchmode' not found
  138. Command 'logfile' not found
  139. server.port: "28015"
  140. Command 'server.rcon_port' not found
  141. Command 'sever.level' not found
  142. server.seed: "42069"
  143. server.worldsize: "2000"
  144. server.maxplayers: "5"
  145. server.hostname: "karos-server"
  146. Command 'batchmode' not found
  147. Command 'logfile' not found
  148. server.port: "28015"
  149. Command 'server.rcon_port' not found
  150. Command 'sever.level' not found
  151. server.seed: "42069"
  152. server.worldsize: "2000"
  153. server.maxplayers: "5"
  154. server.hostname: "karos-server"
  155. Server Config Loaded
  156. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  157. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  158. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  159. ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  160. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  161. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  162. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  163. Loading Items Took: 16.308164 seconds
  164. Building Items Took: 16.3383817 seconds / Items: 903 / Blueprints: 505
  165. Skinnable Warmup
  166. Manifest Assets Loaded
  167. 118 skinnable objects
  168. Initializing Nexus
  169. Nexus endpoint and/or secret key is not set, not starting nexus connection
  170. Loading Scene
  171. HDR Render Texture not supported, disabling HDR on reflection probe.
  172. Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
  173. UnloadTime: 7.653388 ms
  174. Missing shader in Main Camera (TOD_Scattering)
  175. Missing shader in Main Camera (TOD_Scattering)
  176. Missing shader in Main Camera (TOD_Scattering)
  177. Unloading 97339 unused Assets to reduce memory usage. Loaded Objects now: 44142.
  178. Total: 96.056777 ms (FindLiveObjects: 5.858506 ms CreateObjectMapping: 8.876016 ms MarkObjects: 53.118434 ms DeleteObjects: 28.203048 ms)
  179.  
  180. Asset Warmup (1/11342)
  181. Asset Warmup (50/11342)
  182. Asset Warmup (130/11342)
  183. Asset Warmup (131/11342)
  184. Asset Warmup (132/11342)
  185. Asset Warmup (133/11342)
  186. Asset Warmup (134/11342)
  187. Asset Warmup (357/11342)
  188. Asset Warmup (364/11342)
  189. Asset Warmup (366/11342)
  190. Asset Warmup (369/11342)
  191. Asset Warmup (373/11342)
  192. Asset Warmup (376/11342)
  193. Asset Warmup (381/11342)
  194. Asset Warmup (383/11342)
  195. Asset Warmup (392/11342)
  196. Asset Warmup (408/11342)
  197. Asset Warmup (410/11342)
  198. Asset Warmup (413/11342)
  199. Asset Warmup (420/11342)
  200. Asset Warmup (425/11342)
  201. Asset Warmup (429/11342)
  202. Asset Warmup (434/11342)
  203. Asset Warmup (439/11342)
  204. Asset Warmup (444/11342)
  205. Asset Warmup (450/11342)
  206. Asset Warmup (456/11342)
  207. Asset Warmup (462/11342)
  208. Asset Warmup (467/11342)
  209. Asset Warmup (476/11342)
  210. Asset Warmup (480/11342)
  211. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  212. Asset Warmup (484/11342)
  213. Asset Warmup (492/11342)
  214. Asset Warmup (524/11342)
  215. ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  216. Asset Warmup (727/11342)
  217. Asset Warmup (1170/11342)
  218. Asset Warmup (1490/11342)
  219. Asset Warmup (1559/11342)
  220. Asset Warmup (1881/11342)
  221. Asset Warmup (2116/11342)
  222. Asset Warmup (2330/11342)
  223. Asset Warmup (2377/11342)
  224. Asset Warmup (2475/11342)
  225. Asset Warmup (2609/11342)
  226. Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  227. Asset Warmup (2761/11342)
  228. Asset Warmup (2833/11342)
  229. Asset Warmup (3067/11342)
  230. Asset Warmup (3381/11342)
  231. Asset Warmup (3597/11342)
  232. Asset Warmup (3687/11342)
  233. Asset Warmup (3757/11342)
  234. Asset Warmup (3799/11342)
  235. Asset Warmup (3917/11342)
  236. Asset Warmup (4000/11342)
  237. Asset Warmup (4081/11342)
  238. Asset Warmup (4194/11342)
  239. Asset Warmup (4233/11342)
  240. Asset Warmup (4270/11342)
  241. Asset Warmup (4391/11342)
  242. Asset Warmup (4487/11342)
  243. Asset Warmup (4550/11342)
  244. Asset Warmup (4670/11342)
  245. Asset Warmup (4769/11342)
  246. Asset Warmup (4798/11342)
  247. Asset Warmup (4885/11342)
  248. Asset Warmup (5070/11342)
  249. Asset Warmup (5183/11342)
  250. Asset Warmup (5283/11342)
  251. Can't remove RawImage (Script) because SoftMaskable (Script) depends on it
  252. Can't remove RawImage (Script) because SoftMaskable (Script) depends on it
  253. Can't remove CanvasRenderer because RawImage (Script), RawImage (Script), RawImage (Script) depends on it
  254. Can't remove CanvasRenderer because RawImage (Script), RawImage (Script), RawImage (Script) depends on it
  255. Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  256. Asset Warmup (5321/11342)
  257. Asset Warmup (5380/11342)
  258. Asset Warmup (5487/11342)
  259. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  260. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  261. Asset Warmup (5568/11342)
  262. Asset Warmup (5620/11342)
  263. Asset Warmup (5659/11342)
  264. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  265. Asset Warmup (5853/11342)
  266. Asset Warmup (5973/11342)
  267. Asset Warmup (6154/11342)
  268. Asset Warmup (6324/11342)
  269. Asset Warmup (6483/11342)
  270. Asset Warmup (6726/11342)
  271. Asset Warmup (6937/11342)
  272. Asset Warmup (7146/11342)
  273. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  274. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  275. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  276. ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  277. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  278. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  279. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  280. Asset Warmup (7354/11342)
  281. Asset Warmup (7580/11342)
  282. HDR Render Texture not supported, disabling HDR on reflection probe.
  283. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
  284. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  285. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  286. ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  287. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
  288. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  289. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  290. Asset Warmup (7702/11342)
  291. Asset Warmup (8018/11342)
  292. Asset Warmup (8078/11342)
  293. Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  294. Asset Warmup (8279/11342)
  295. Asset Warmup (8481/11342)
  296. Asset Warmup (8849/11342)
  297. Asset Warmup (9018/11342)
  298. Asset Warmup (9149/11342)
  299. The referenced script on this Behaviour (Game Object '') is missing!
  300. The referenced script on this Behaviour (Game Object '<null>') is missing!
  301. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  302. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  303. Asset Warmup (9447/11342)
  304. Asset Warmup (9813/11342)
  305. Asset Warmup (10111/11342)
  306. Asset Warmup (10422/11342)
  307. Asset Warmup (10787/11342)
  308. Asset Warmup (11196/11342)
  309. Asset Warmup (11317/11342)
  310. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  311. The referenced script on this Behaviour (Game Object '') is missing!
  312. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  313. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  314. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  315. Asset Warmup (11342/11342)
  316. Generating procedural map of size 2000 with seed 42069
  317. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  318. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  319. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  320. ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  321. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  322. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  323. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  324. [22.0s] Spawning World
  325. [0.4s] Terrain Mesh
  326. [0.5s] Train Track Collation
  327. [1.1s] Processing World
  328. Generated ocean patrol path with node count: 211
  329. [6.8s] Ocean Patrol Paths
  330. [1.0s] Finalizing World
  331. Unloading 2 Unused Serialized files (Serialized files now loaded: 59)
  332. [3.1s] Cleaning Up
  333. Unloading 222354 unused Assets to reduce memory usage. Loaded Objects now: 3097245.
  334. Total: 1491.252754 ms (FindLiveObjects: 234.920931 ms CreateObjectMapping: 175.698857 ms MarkObjects: 990.616244 ms DeleteObjects: 90.015631 ms)
  335.  
  336. Starting Navmesh Source Collecting
  337. Navmesh Source Collecting took 0.03 seconds
  338. Starting Navmesh Build with 20700 sources
  339. RuntimeNavMeshBuilder: Source mesh mlrs_interior_LOD3 is skipped because it does not allow read access
  340. RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access
  341. RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access
  342. RuntimeNavMeshBuilder: Source mesh trailer_lorry_side_skirts_LOD2 is skipped because it does not allow read access
  343. RuntimeNavMeshBuilder: Source mesh lighthouse_small_COL is skipped because it does not allow read access
  344. RuntimeNavMeshBuilder: Source mesh trailer_lorry_interior_LOD3 is skipped because it does not allow read access
  345. RuntimeNavMeshBuilder: Source mesh trailer_lorry_LOD3 is skipped because it does not allow read access
  346. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  347. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  348. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  349. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  350. RuntimeNavMeshBuilder: Source mesh mlrs_body_LOD2 is skipped because it does not allow read access
  351. RuntimeNavMeshBuilder: Source mesh mlrs_rocket_launcher_LOD3 is skipped because it does not allow read access
  352. RuntimeNavMeshBuilder: Source mesh mlrs_rotator_LOD2 is skipped because it does not allow read access
  353. RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access
  354. RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access
  355. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  356. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  357. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  358. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  359. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  360. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  361. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  362. RuntimeNavMeshBuilder: Source mesh trailer_lorry_interior_LOD3 is skipped because it does not allow read access
  363. RuntimeNavMeshBuilder: Source mesh trailer_lorry_LOD3 is skipped because it does not allow read access
  364. RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
  365. RuntimeNavMeshBuilder: Source mesh ferry_road_bridge_COL_b is skipped because it does not allow read access
  366. 5%
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  425. Navmesh Build took 18.73 seconds
  426. Starting Navmesh Source Collecting
  427. Navmesh Source Collecting took 0.00 seconds
  428. Starting Monument Navmesh Build with 362 sources
  429. AIInformationZone performing complete refresh, please wait...
  430. AIInformationZone performing complete refresh, please wait...
  431. AIInformationZone performing complete refresh, please wait...
  432. AIInformationZone performing complete refresh, please wait...
  433. AIInformationZone performing complete refresh, please wait...
  434. AIInformationZone performing complete refresh, please wait...
  435. AIInformationZone performing complete refresh, please wait...
  436. AIInformationZone performing complete refresh, please wait...
  437. AIInformationZone performing complete refresh, please wait...
  438. AIInformationZone performing complete refresh, please wait...
  439. AIInformationZone performing complete refresh, please wait...
  440. AIInformationZone performing complete refresh, please wait...
  441. AIInformationZone performing complete refresh, please wait...
  442. AIInformationZone performing complete refresh, please wait...
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  489. AIInformationZone performing complete refresh, please wait...
  490. 20%
  491. 57%
  492. 81%
  493. 95%
  494. Monument Navmesh Build took 1.30 seconds
  495. Starting Navmesh Source Collecting
  496. Navmesh Source Collecting took 0.00 seconds
  497. Starting Monument Navmesh Build with 1782 sources
  498. AIInformationZone performing complete refresh, please wait...
  499. AIInformationZone performing complete refresh, please wait...
  500. AIInformationZone performing complete refresh, please wait...
  501. AIInformationZone performing complete refresh, please wait...
  502. AIInformationZone performing complete refresh, please wait...
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  557. AIInformationZone performing complete refresh, please wait...
  558. AIInformationZone performing complete refresh, please wait...
  559. 31%
  560. 56%
  561. 81%
  562. Monument Navmesh Build took 1.02 seconds
  563. Starting Navmesh Source Collecting
  564. Navmesh Source Collecting took 0.02 seconds
  565. Starting Monument Navmesh Build with 711 sources
  566. RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access
  567. RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
  568. AIInformationZone performing complete refresh, please wait...
  569. AIInformationZone performing complete refresh, please wait...
  570. AIInformationZone performing complete refresh, please wait...
  571. AIInformationZone performing complete refresh, please wait...
  572. AIInformationZone performing complete refresh, please wait...
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  622. AIInformationZone performing complete refresh, please wait...
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  625. AIInformationZone performing complete refresh, please wait...
  626. AIInformationZone performing complete refresh, please wait...
  627. AIInformationZone performing complete refresh, please wait...
  628. AIInformationZone performing complete refresh, please wait...
  629. 60%
  630. Monument Navmesh Build took 0.51 seconds
  631. Starting Navmesh Source Collecting
  632. Navmesh Source Collecting took 0.02 seconds
  633. Starting Monument Navmesh Build with 1661 sources
  634. RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
  635. AIInformationZone performing complete refresh, please wait...
  636. AIInformationZone performing complete refresh, please wait...
  637. AIInformationZone performing complete refresh, please wait...
  638. AIInformationZone performing complete refresh, please wait...
  639. AIInformationZone performing complete refresh, please wait...
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  669. AIInformationZone performing complete refresh, please wait...
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  671. AIInformationZone performing complete refresh, please wait...
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  676. AIInformationZone performing complete refresh, please wait...
  677. AIInformationZone performing complete refresh, please wait...
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  679. AIInformationZone performing complete refresh, please wait...
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  681. AIInformationZone performing complete refresh, please wait...
  682. AIInformationZone performing complete refresh, please wait...
  683. AIInformationZone performing complete refresh, please wait...
  684. AIInformationZone performing complete refresh, please wait...
  685. AIInformationZone performing complete refresh, please wait...
  686. AIInformationZone performing complete refresh, please wait...
  687. AIInformationZone performing complete refresh, please wait...
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  689. AIInformationZone performing complete refresh, please wait...
  690. AIInformationZone performing complete refresh, please wait...
  691. AIInformationZone performing complete refresh, please wait...
  692. AIInformationZone performing complete refresh, please wait...
  693. AIInformationZone performing complete refresh, please wait...
  694. AIInformationZone performing complete refresh, please wait...
  695. AIInformationZone performing complete refresh, please wait...
  696. 56%
  697. 73%
  698. Monument Navmesh Build took 0.88 seconds
  699. Starting Navmesh Source Collecting
  700. Navmesh Source Collecting took 0.01 seconds
  701. Starting Dungeon Navmesh Build with 6973 sources
  702. AIInformationZone performing complete refresh, please wait...
  703. AIInformationZone performing complete refresh, please wait...
  704. AIInformationZone performing complete refresh, please wait...
  705. AIInformationZone performing complete refresh, please wait...
  706. AIInformationZone performing complete refresh, please wait...
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  723. AIInformationZone performing complete refresh, please wait...
  724. AIInformationZone performing complete refresh, please wait...
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  729. AIInformationZone performing complete refresh, please wait...
  730. AIInformationZone performing complete refresh, please wait...
  731. AIInformationZone performing complete refresh, please wait...
  732. AIInformationZone performing complete refresh, please wait...
  733. AIInformationZone performing complete refresh, please wait...
  734. AIInformationZone performing complete refresh, please wait...
  735. AIInformationZone performing complete refresh, please wait...
  736. AIInformationZone performing complete refresh, please wait...
  737. AIInformationZone performing complete refresh, please wait...
  738. AIInformationZone performing complete refresh, please wait...
  739. AIInformationZone performing complete refresh, please wait...
  740. AIInformationZone performing complete refresh, please wait...
  741. AIInformationZone performing complete refresh, please wait...
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  744. AIInformationZone performing complete refresh, please wait...
  745. AIInformationZone performing complete refresh, please wait...
  746. AIInformationZone performing complete refresh, please wait...
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  748. AIInformationZone performing complete refresh, please wait...
  749. AIInformationZone performing complete refresh, please wait...
  750. AIInformationZone performing complete refresh, please wait...
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  761. AIInformationZone performing complete refresh, please wait...
  762. AIInformationZone performing complete refresh, please wait...
  763. 7%
  764. 12%
  765. 20%
  766. 27%
  767. 33%
  768. Monument Navmesh Build took 1.60 seconds
  769. Starting Navmesh Source Collecting
  770. Navmesh Source Collecting took 0.00 seconds
  771. Starting Dungeon Navmesh Build with 981 sources
  772. AIInformationZone performing complete refresh, please wait...
  773. AIInformationZone performing complete refresh, please wait...
  774. AIInformationZone performing complete refresh, please wait...
  775. AIInformationZone performing complete refresh, please wait...
  776. AIInformationZone performing complete refresh, please wait...
  777. AIInformationZone performing complete refresh, please wait...
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  779. AIInformationZone performing complete refresh, please wait...
  780. AIInformationZone performing complete refresh, please wait...
  781. AIInformationZone performing complete refresh, please wait...
  782. AIInformationZone performing complete refresh, please wait...
  783. AIInformationZone performing complete refresh, please wait...
  784. AIInformationZone performing complete refresh, please wait...
  785. AIInformationZone performing complete refresh, please wait...
  786. AIInformationZone performing complete refresh, please wait...
  787. AIInformationZone performing complete refresh, please wait...
  788. AIInformationZone performing complete refresh, please wait...
  789. AIInformationZone performing complete refresh, please wait...
  790. AIInformationZone performing complete refresh, please wait...
  791. AIInformationZone performing complete refresh, please wait...
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  793. AIInformationZone performing complete refresh, please wait...
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  795. AIInformationZone performing complete refresh, please wait...
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  797. AIInformationZone performing complete refresh, please wait...
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  799. AIInformationZone performing complete refresh, please wait...
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  803. AIInformationZone performing complete refresh, please wait...
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  809. AIInformationZone performing complete refresh, please wait...
  810. AIInformationZone performing complete refresh, please wait...
  811. AIInformationZone performing complete refresh, please wait...
  812. AIInformationZone performing complete refresh, please wait...
  813. AIInformationZone performing complete refresh, please wait...
  814. AIInformationZone performing complete refresh, please wait...
  815. AIInformationZone performing complete refresh, please wait...
  816. AIInformationZone performing complete refresh, please wait...
  817. AIInformationZone performing complete refresh, please wait...
  818. AIInformationZone performing complete refresh, please wait...
  819. AIInformationZone performing complete refresh, please wait...
  820. AIInformationZone performing complete refresh, please wait...
  821. AIInformationZone performing complete refresh, please wait...
  822. AIInformationZone performing complete refresh, please wait...
  823. AIInformationZone performing complete refresh, please wait...
  824. AIInformationZone performing complete refresh, please wait...
  825. AIInformationZone performing complete refresh, please wait...
  826. AIInformationZone performing complete refresh, please wait...
  827. AIInformationZone performing complete refresh, please wait...
  828. AIInformationZone performing complete refresh, please wait...
  829. AIInformationZone performing complete refresh, please wait...
  830. AIInformationZone performing complete refresh, please wait...
  831. AIInformationZone performing complete refresh, please wait...
  832. AIInformationZone performing complete refresh, please wait...
  833. 20%
  834. 85%
  835. Monument Navmesh Build took 0.53 seconds
  836. Map Spawned 930 entities
  837. Destroying 998 old entities
  838. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  839. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  840. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  841. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  842. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  843. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  844. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  845. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  846. Calling kill - but already IsDestroyed!? vending_mapmarker[0]
  847. done.
  848. Spawning 9164 entities
  849. Post server load
  850. Server DoGeneration,calling routine update nav mesh
  851. Dungeon Building navmesh
  852. Starting Navmesh Source Collecting
  853. Post server load
  854. Post server load
  855. Server DoGeneration,calling routine update nav mesh
  856. Dungeon Building navmesh
  857. Starting Navmesh Source Collecting
  858. Post server load
  859. Starting to load entities into GlobalNetworkHandler...
  860. Took 2ms to load entities into GlobalNetworkHandler
  861. Post server load
  862. Server DoGeneration,calling routine update nav mesh
  863. Dungeon Building navmesh
  864. Starting Navmesh Source Collecting
  865. Post server load
  866. Post server load
  867. Server DoGeneration,calling routine update nav mesh
  868. Dungeon Building navmesh
  869. Starting Navmesh Source Collecting
  870. Post server load
  871. Post server load
  872. Server DoGeneration,calling routine update nav mesh
  873. Dungeon Building navmesh
  874. Starting Navmesh Source Collecting
  875. Post server load
  876. Post server load
  877. Server DoGeneration,calling routine update nav mesh
  878. Dungeon Building navmesh
  879. Starting Navmesh Source Collecting
  880. Post server load
  881. done.
  882. Enforcing SpawnPopulation Limits
  883. done.
  884. Navmesh Source Collecting took 11.88 seconds
  885. Starting Monument Navmesh Build with 37 sources
  886. Navmesh Source Collecting took 11.87 seconds
  887. Starting Monument Navmesh Build with 18 sources
  888. Navmesh Source Collecting took 11.86 seconds
  889. Starting Monument Navmesh Build with 37 sources
  890. Navmesh Source Collecting took 11.85 seconds
  891. Starting Monument Navmesh Build with 22 sources
  892. Navmesh Source Collecting took 11.84 seconds
  893. Starting Monument Navmesh Build with 30 sources
  894. Navmesh Source Collecting took 11.84 seconds
  895. Starting Monument Navmesh Build with 34 sources
  896. Initializing 9551 entity links
  897. done.
  898. Initializing 197 stability supports
  899. done.
  900. Monument Navmesh Build took 0.25 seconds
  901. Dungeon done!
  902. Monument Navmesh Build took 0.25 seconds
  903. Dungeon done!
  904. Monument Navmesh Build took 0.25 seconds
  905. Dungeon done!
  906. Monument Navmesh Build took 0.25 seconds
  907. Dungeon done!
  908. Monument Navmesh Build took 0.25 seconds
  909. Dungeon done!
  910. Monument Navmesh Build took 0.25 seconds
  911. Dungeon done!
  912. Initializing 9175 entity save caches
  913. done.
  914. Gamemode Convar :
  915. No Gamemode.
  916. dlopen failed trying to load:
  917. steamclient.so
  918. with error:
  919. steamclient.so: cannot open shared object file: No such file or directory
  920. [S_API] SteamAPI_Init(): Loaded '/home/karos/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
  921. CAppInfoCacheReadFromDiskThread took 149 milliseconds to initialize
  922. dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
  923. Setting breakpad minidump AppID = 252490
  924. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
  925. [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
  926. SteamServer Initialized
  927. Server startup complete
  928. SteamServer Connected
  929. Checking for new Steam Item Definitions..
  930. Rust+ companion server connectivity test failed! Disabling Rust+ features.
  931.  
  932. Could not establish a TCP connection to ***.***.***.***:28082
  933. Saved 9,639 ents, cache(0.01), write(0.01), disk(0.00).
  934. Saving complete
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