ThenThereWereThings

GURPS ME Saldin Marr

Feb 26th, 2017
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  1. Saldin Marr (known to most as "Argus")
  2.  
  3. ST 6 [-40]; DX 6 [-80]; IQ 15 [100]; HT 6 [-40]
  4. HP 6; FP 6; Will 15; Per 16 [5]; Speed 0 [-60]; Move 0; Dodge 4
  5.  
  6. Advantages: Multimillionaire 4 (Signiature Assets [+10%]) [165];
  7. Independant Income 20 [20];
  8. Allies (100%, 200 of them) [70];
  9. Ally Aflictions [6];
  10. (Self Only [+0%],
  11. Advantage (Ally (700%, Minion [+0%]), 3 templates) [+650%],
  12. Advantage (Mindlink (Ally Granted, Digital [-40%], Telecommunication [-20%])) [+20%],
  13. Advantage (Puppet (Ally Granted)) [+50%],
  14. Stackable (Accessability (Only in a manufacturing plant) [-20%], Trigger (Interfacting the two-part program with a manuifacturing plant) [-20%], 1 Use/Day (Slow Reload) [-35%], Preparation Required (1 hour) [-50%], Takes Extra Time (Total of 3 hours) [-140%], Takes Recharge (1 hour) [-30%], Uncontrolable [-10%], Unreliable (=<5) [-80%], Untrainable [-40%], Breakable (DR 0, SM-6) [-30%], Can Be Stolen (Forcefully) [-10%], Unique [-25%]) [+80%],
  15. Accessability (Only in a manufacturing plant) [-20%],
  16. Trigger (Interfacting the two-part program with a manuifacturing plant) [-20%],
  17. 1 Use/Day (Slow Reload) [-35%],
  18. Preparation Required (1 hour) [-50%],
  19. Takes Extra Time (Total of 6 hours) [-150%],
  20. Takes Recharge (1 hour) [-30%],
  21. Uncontrolable [-10%],
  22. Unreliable (=<5) [-80%],
  23. Untrainable [-40%],
  24. Breakable (DR 0, SM-6) [-30%],
  25. Can Be Stolen (Forcefully) [-10%],
  26. Unique [-25%],
  27. Permanent [+300%],
  28. Accuracy -200 [-1000%])
  29. Possession [20];
  30. (Digital [-40%],
  31. Mindlink Required [-40%],
  32. Puppet Only [-30%],
  33. Increased Time (5 seconds total) [-20%],
  34. Telecontrol [+50%])
  35. Afliction [2];
  36. (Follow-Up (Possession) [+0%],
  37. Advantage (Afliction {
  38. Advantage (+1 DX (Electric [-20%])) [+160%],
  39. Advantage (+1 ST (Electric [-20%])) [+80%],
  40. Advantage (+1 HT (Electric [-20%])) [+80%],
  41. Advantage (+20 DR (Semi-Ablative [-40%], Force Field [+20%], Hardened 2 [+40%], Electrical [-20%])) [+1000%],
  42. Stackable [+400%],
  43. RoF 5 [+70%],
  44. Self Only [+0%],
  45. Costs 1 FP/10secs for all levels (Does not cost if user cannot use FP [-0%]) [-0%]} [+1890%],
  46. Only Affects Physical Bodies [+0%],
  47. Electrical Targets Only [-20%],
  48. No Roll (Puppets Only [-50%]) [+50%],
  49. Accuracy -1000 (Not on Puppets [-20%]) [-4000%])
  50. Afliction [2];
  51. (Follow-Up (Possession) [+0%],
  52. Self Only [+0%],
  53. Advantage (Modular Abilities 4 (Computer Brain, Can Only Copy Abilities from Possessed Subject [-40%], Can Only Be Set Once [-120%], Reduced Time 2 [+40%], Reflexive [+40%]) [+50%]
  54. Stackable [+400%],
  55. RoF 300 [+300%],
  56. Permanent Whilst Possessed [+150%],
  57. Accuracy -1000 (Not on Self [-20%]) [-4000%])
  58. Contact Group (Business + Criminal + Millitary, Skill 15, Completely Reliable, Fairly Often) [18];
  59. Zeroed [10];
  60. +2 Reaction (Criminals) [5];
  61. +2 Reaction (Businesses) [5];
  62. +2 Reaction (Mercenaries) [5];
  63.  
  64. Disadvantages: Terminal Illness (1 Month, Mitigator (Constant Medical Care) [-60%]) [-40];
  65. Quadraplegic [-80];
  66.  
  67. Skills: Explosives (Demolitions)-13 [1];
  68. Camouflage-14 [1];
  69. Armoury (Body Armour)-14 [1];
  70. Armoury (Heavy Weapons)-14 [1];
  71. Armoury (Missile Weapons)-14 [1];
  72. Armoury (Small Arms)-14 [1];
  73. Electronics Operation (Electronic Warfare)-14 [1];
  74. Electronics Operation (Force Shields)-14 [1];
  75. Electronics Repair (Electronic Warfare)-14 [1];
  76. Electronics Repair (Force Shields)-14 [1];
  77. Tactics-13 [1];
  78. Strategy-13 [1];
  79. Computer Operation-14 [1];
  80. Spacer-15 [1];
  81. Mathematics (Applied)-13 [1];
  82. Mathematics (Computer Sciences)-13 [1];
  83. Mathematics (Pure)-13 [1];
  84. Mathematics (Statistics)-13 [1];
  85. Freight Handling-14 [1];
  86. Mechanic (Starships)-14 [1];
  87. Mechanic (Robotics)-14 [1];
  88. Navigation (Space)-13 [1];
  89. Navigation (Hyperspace-equivalent)-13 [1];
  90. Computer Programming-13 [1];
  91. Computer Hacking-12 [1];
  92. Engineer (Starships)-13 [1];
  93. Engineer (Robotics)-13 [1];
  94. First Aid-15 [1];
  95. Astronomy-13 [1];
  96. Physics-12 [1];
  97. Physician-13 [1];
  98. Shiphandling (Starship)-15 [1];
  99.  
  100. Signiature Assets: See http://pastebin.com/38utsD0D and http://pastebin.com/Qx6jTiDk
  101.  
  102. ==============================================================================================
  103.  
  104. ALLIES FROM AFFLICTION (Combat Robot):
  105.  
  106. ST 0 (+25 (SM [-10%])) [125]; DX 20 [200]; IQ 0 [-200]; HT 20 [100]
  107. SM+1; HP 30; FP -; Will 15 [75]; Per 18 [90]; Speed 10; Move 10; Dodge 14
  108.  
  109. Advantages: Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20];
  110. Discriminatory Hearing [15];
  111. Unaging [15];
  112. Doesn’t Breathe [20];
  113. Doesn't Sleep [20];
  114. Doesn't Eat [10];
  115. Hyperspectral Vision (Extended High & Low Band [+60%]) [40];
  116. Machine [25];
  117. Sealed [15];
  118. Vacuum Support [5];
  119. Pressure Support 3 [15];
  120. Temperature Tolerance 20 (-460degF to 870degF) [20];
  121. Ultrahearing [5];
  122. Ambidexterity [5];
  123. Enhanced Time Sense [45];
  124. DR 60 (Cannot Wear Armour [-40%], Hardened 2 [+40%]) [300];
  125. Telescopic Vision 10 [50];
  126. AI [32];
  127. Extra Arm (Weapon Mount [-80%], Switchable [+10%], Temporary Disadvantage (One Hand) [-15%]) [2];
  128. Signiature Gear (See Below) [10];
  129. Super Jump 2 [20];
  130. Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%]) [50];
  131. Gunslinger [25];
  132. Payload 8 [8];
  133. Mindlink (Slave, Digital [-40%], Telecommunication [-20%]) [2];
  134. 3D Spatial Sense [10];
  135. Enhanced Tracking 5 (Multiple Lock-On [+20%]) [30]
  136.  
  137. Perks: Accessory (Hardened Fast Microframe computer, Advanced Millitary Omni-Tool, Magnetic Shoes, Kinetic Barrier) [4];
  138. Penetrating Voice [1];
  139. Sanitized Metabolism [1];
  140.  
  141. Disadvantages: Electrical [-20];
  142. Appearance (Horrific, Universal [+25%]) [-30];
  143. Dead Broke [-25];
  144. Automaton [-85];
  145.  
  146. SIG GEAR:
  147.  
  148. Ammo Mod: 5mm Silent APFSDSDU-IUD+PMG modded for x6 Ammo Capacity
  149. ST Req: 1.1*20 = 22
  150. Armour Divisor: 2*2*3 = 10
  151. Cost: $25000
  152.  
  153. Weapon: Gauss HMG
  154. Damage with Ammo: 6dx5(10) Imp inc
  155. Range with Ammo: 9000/36000
  156. Acc with Ammo: 16
  157. Ammo with Ammo: 1200
  158. Mods: Upchamber, double RoF
  159. Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
  160. Cost: $50000
  161.  
  162. Kinetic Barrier
  163. 1G-1500
  164. Cost: $101000
  165.  
  166. Advanced Millitary Omni-Tool
  167. Cost: $20000
  168.  
  169. Semi-Portable Flamer (w/RoF Jet)
  170. Cost: $25000
  171.  
  172. 64mm MLAAWS
  173. Cost: $18000
  174.  
  175. 64mm Multi-Spectral Homing Shaped HEAT Missile*6
  176. Cost: $1100 each, $6600 total
  177. Damage of explosion: 6d*10 cr ex [10d]
  178. Armour Divisor of Missile: 25
  179.  
  180. +++++++++++++++
  181.  
  182. ALLIES FROM AFFLICTION (Infiltration Bioroid):
  183.  
  184. ST 15 (+5 (Electric [-20%])) [90]; DX 15 (+5 (Electric [-20%])) [180]; IQ 0 [-200]; HT 15 (+5 (Electric [-20%])) [90]
  185. HP 20; FP 20; Will 10 (+10 (Electric [-20%]) [90]; Per 10 (+10 (Electric [-20%]) [90]; Speed 10; Move 10; Dodge 14
  186.  
  187. Advantages: Discriminatory Hearing (Electric [-20%]) [12];
  188. Hyperspectral Vision (Extended High & Low Band [+60%], Electric [-20%]) [35];
  189. Ultrahearing (Electric [-20%]) [4];
  190. Ambidexterity [5];
  191. Enhanced Time Sense [45];
  192. High Pain Threshold (Electric [-20%]) [9];
  193. Telescopic Vision 5 (Electric [-20%]) [20];
  194. AI [32];
  195. Signiature Gear (See Below) [10];
  196. Super Jump 1 (Electric [-20%]) [9];
  197. Detect (Radio, Lasers, and Radar; Signal Detection, +0%, Electric [-20%]) [16];
  198. Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%], Electric [-20%]) [48];
  199. Gunslinger (Electric [-20%]) [20];
  200. Mindlink (Slave, Digital [-40%], Telecommunication [-20%], Electric [-20%]) [1];
  201. 3D Spatial Sense (Electric [-20%]) [9];
  202. Biotic Capability [5];
  203. Incendiary Rounds [8];
  204. Cryo Rounds [26];
  205. Disruptor Rounds [21];
  206. Warp Rounds [21];
  207. Charge 2 [14];
  208. Nova Barrier 50 [100];
  209. Tech Armour 10 [50];
  210. Decryption 5 [40];
  211. Hacking [15];
  212. Lift/Throw/Pull/Slam 25 [25];
  213. Damping 1 [20];
  214. Tactical Cloak [20];
  215. Overload [4];
  216. Singularity 2 [26]
  217. Enhanced Tracking 2 (Multiple Lock-On [+20%], Electric [-20%]) [10]
  218.  
  219. Disadvantages: Dead Broke [-25];
  220. Automaton [-85];
  221. Short Lifespan 4 [-40];
  222. Self Destruct [-20]
  223.  
  224. SIG GEAR:
  225.  
  226. Ammo Mod: 18.5mm APFSDSDU-IUD+PMG modded for x6 Ammo Capacity
  227. ST Req: 1.1*10 = 11
  228. Armour Divisor: 2*2*3 = 10
  229. Cost: $15000
  230.  
  231. Ammo Mod: 4mm Shotshell-IUD+PMG modded for x6 Ammo Capacity
  232. ST Req: 1.1*14 = 16
  233. Armour Divisor: 2*2*3 = 10
  234. Cost: $10000
  235.  
  236. Weapon part 1: Gauss Shotgun Pistol
  237. Damage with Ammo: 6dx2(10) Imp inc
  238. Range with Ammo: 400/2000
  239. Acc with Ammo: 10
  240. Ammo with Ammo: 60
  241. Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
  242. Cost: $8500
  243.  
  244. Weapon part 2: Gauss Machine Pistol
  245. Damage with Ammo: 2d(2) Imp inc
  246. Range with Ammo: 280/1160
  247. Acc with Ammo: 10
  248. Ammo with Ammo: 600
  249. RoF with Ammo: 20x9
  250. Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
  251. Cost: $4500
  252.  
  253. Weapon part 3: Underbarrelled Gyroc
  254. Damage with Ammo: 6dx3(25) Imp inc + linked 2d cr ex [2d-1]
  255. Range with Ammo: 2800
  256. Acc with Ammo: 10
  257. Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer
  258. Cost: $3000
  259.  
  260. 15mm MS-Homing HEMP-APFSDSDU-IUD+PMG Micromissile*6
  261. Cost: $12000
  262.  
  263. Rating 2 Biotic Amp
  264. Cost: $20000
  265.  
  266. Kinetic Barrier
  267. 4E-50
  268. Cost: $44000
  269.  
  270. Advanced Millitary Omni-Tool
  271. Cost: $20000
  272.  
  273. Disguised Combat Clothing
  274. Cost: $2000
  275.  
  276. Light Full Armour
  277. Cost: $10000
  278.  
  279. Hyperdense Cruciform Vibrosword
  280. Cost: $10000
  281.  
  282. +++++++++++++++
  283.  
  284. ALLIES FROM AFFLICTION (Adaptive VI):
  285.  
  286. ST 0; DX 0 [-200]; IQ 6 [-80]; HT 10
  287. HP 10; FP -; Will 22 [80]; Per 22 [80]; Speed 8 [110]; Move 12 [20]; Dodge 12
  288.  
  289. Advantages: Digital Entity [100];
  290. Sealed [15];
  291. Vacuum Support [5];
  292. Pressure Support 3 [15];
  293. Temperature Tolerance 20 (-460degF to 870degF) [20];
  294. Enhanced Time Sense [45];
  295. High Pain Threshold [10];
  296. AI [32];
  297. Mindlink (Slave, Digital [-40%], Telecommunication [-20%]) [2];
  298. 3D Spatial Sense [10];
  299. Injury Tolerance (Torso Only) [22];
  300. Modular Abilities (Computer Brain) 195 [786];
  301. Compartmentalised Mind 4 [25];
  302. Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20];
  303. Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%]) [50];
  304. Possession (Digital [-40%], Mindlink Required [-40%], Saldin's Puppets Only [-30%], Increased Time (5 seconds total) [-20%]) [20]
  305.  
  306. Disadvantages: Electrical [-20];
  307. Appearance (Horrific, Universal [+25%]) [-30];
  308. Dead Broke [-25];
  309. Automaton [-85];
  310. No Manipulators [-50];
  311. No Legs (Digital Movement) [-0];
  312.  
  313. ==============================================================================================
  314.  
  315. ALLIES FROM ALLIES:
  316.  
  317. Attributes: ST 10; DX 12 [40]; IQ 12 [40]; HT 10
  318. HP 10; FP 10; Will 12; Per 12; Speed 5 [-10]; Move 5; Dodge 8
  319. Advantages: Any One Race [50];
  320. G-Experience [10];
  321. Immunity to Space Sickness [5];
  322. Improved G-Tolerance (1) [5];
  323.  
  324. Disadvantages: Duty [-15];
  325. -35 points chosen from among Honesty [-10*],
  326. Jealousy [-10],
  327. Loner [-5*],
  328. No Sense of Humor [-10],
  329. Oblivious [-5],
  330. Overconfidence [-5*],
  331. Post-Combat Shakes [-5*],
  332. Sense of Duty (Comrades) [-5],
  333. Squeamish [-10*],
  334. Stubbornness [-5],
  335. and Workaholic [-5]
  336.  
  337. Skills: Spacer-14 [4];
  338. Mathematics (Applied)-12 [4];
  339. Electronics Operation (any one)-12 [2];
  340. Electronics Repair (any one)-12 [2];
  341. Freight Handling-12 [2];
  342. Mechanic (Starship)-12 [2];
  343. Navigation (Space, Hyperspace)-12 [4];
  344. Piloting (Starship)-12 [2];
  345. Free Fall-12 [2];
  346. Vacc Suit-12 [2];
  347. Computer Programming-12 [4];
  348. Engineer (Starships)-12 [4];
  349. Computer Operation-12 [1];
  350. First Aid-12 [1];
  351. Guns (Pistol)-12 [1];
  352. Astronomy-12 [4];
  353. Physics-12 [8];
  354. Gunner (Cannon)-12 [2];
  355. Gunner (Guided Missile)-12 [2];
  356.  
  357. Typical Gear: Advanced Omni-Tool, Heavy Pistol, Combat Clothing
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