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- Saldin Marr (known to most as "Argus")
- ST 6 [-40]; DX 6 [-80]; IQ 15 [100]; HT 6 [-40]
- HP 6; FP 6; Will 15; Per 16 [5]; Speed 0 [-60]; Move 0; Dodge 4
- Advantages: Multimillionaire 4 (Signiature Assets [+10%]) [165];
- Independant Income 20 [20];
- Allies (100%, 200 of them) [70];
- Ally Aflictions [6];
- (Self Only [+0%],
- Advantage (Ally (700%, Minion [+0%]), 3 templates) [+650%],
- Advantage (Mindlink (Ally Granted, Digital [-40%], Telecommunication [-20%])) [+20%],
- Advantage (Puppet (Ally Granted)) [+50%],
- Stackable (Accessability (Only in a manufacturing plant) [-20%], Trigger (Interfacting the two-part program with a manuifacturing plant) [-20%], 1 Use/Day (Slow Reload) [-35%], Preparation Required (1 hour) [-50%], Takes Extra Time (Total of 3 hours) [-140%], Takes Recharge (1 hour) [-30%], Uncontrolable [-10%], Unreliable (=<5) [-80%], Untrainable [-40%], Breakable (DR 0, SM-6) [-30%], Can Be Stolen (Forcefully) [-10%], Unique [-25%]) [+80%],
- Accessability (Only in a manufacturing plant) [-20%],
- Trigger (Interfacting the two-part program with a manuifacturing plant) [-20%],
- 1 Use/Day (Slow Reload) [-35%],
- Preparation Required (1 hour) [-50%],
- Takes Extra Time (Total of 6 hours) [-150%],
- Takes Recharge (1 hour) [-30%],
- Uncontrolable [-10%],
- Unreliable (=<5) [-80%],
- Untrainable [-40%],
- Breakable (DR 0, SM-6) [-30%],
- Can Be Stolen (Forcefully) [-10%],
- Unique [-25%],
- Permanent [+300%],
- Accuracy -200 [-1000%])
- Possession [20];
- (Digital [-40%],
- Mindlink Required [-40%],
- Puppet Only [-30%],
- Increased Time (5 seconds total) [-20%],
- Telecontrol [+50%])
- Afliction [2];
- (Follow-Up (Possession) [+0%],
- Advantage (Afliction {
- Advantage (+1 DX (Electric [-20%])) [+160%],
- Advantage (+1 ST (Electric [-20%])) [+80%],
- Advantage (+1 HT (Electric [-20%])) [+80%],
- Advantage (+20 DR (Semi-Ablative [-40%], Force Field [+20%], Hardened 2 [+40%], Electrical [-20%])) [+1000%],
- Stackable [+400%],
- RoF 5 [+70%],
- Self Only [+0%],
- Costs 1 FP/10secs for all levels (Does not cost if user cannot use FP [-0%]) [-0%]} [+1890%],
- Only Affects Physical Bodies [+0%],
- Electrical Targets Only [-20%],
- No Roll (Puppets Only [-50%]) [+50%],
- Accuracy -1000 (Not on Puppets [-20%]) [-4000%])
- Afliction [2];
- (Follow-Up (Possession) [+0%],
- Self Only [+0%],
- Advantage (Modular Abilities 4 (Computer Brain, Can Only Copy Abilities from Possessed Subject [-40%], Can Only Be Set Once [-120%], Reduced Time 2 [+40%], Reflexive [+40%]) [+50%]
- Stackable [+400%],
- RoF 300 [+300%],
- Permanent Whilst Possessed [+150%],
- Accuracy -1000 (Not on Self [-20%]) [-4000%])
- Contact Group (Business + Criminal + Millitary, Skill 15, Completely Reliable, Fairly Often) [18];
- Zeroed [10];
- +2 Reaction (Criminals) [5];
- +2 Reaction (Businesses) [5];
- +2 Reaction (Mercenaries) [5];
- Disadvantages: Terminal Illness (1 Month, Mitigator (Constant Medical Care) [-60%]) [-40];
- Quadraplegic [-80];
- Skills: Explosives (Demolitions)-13 [1];
- Camouflage-14 [1];
- Armoury (Body Armour)-14 [1];
- Armoury (Heavy Weapons)-14 [1];
- Armoury (Missile Weapons)-14 [1];
- Armoury (Small Arms)-14 [1];
- Electronics Operation (Electronic Warfare)-14 [1];
- Electronics Operation (Force Shields)-14 [1];
- Electronics Repair (Electronic Warfare)-14 [1];
- Electronics Repair (Force Shields)-14 [1];
- Tactics-13 [1];
- Strategy-13 [1];
- Computer Operation-14 [1];
- Spacer-15 [1];
- Mathematics (Applied)-13 [1];
- Mathematics (Computer Sciences)-13 [1];
- Mathematics (Pure)-13 [1];
- Mathematics (Statistics)-13 [1];
- Freight Handling-14 [1];
- Mechanic (Starships)-14 [1];
- Mechanic (Robotics)-14 [1];
- Navigation (Space)-13 [1];
- Navigation (Hyperspace-equivalent)-13 [1];
- Computer Programming-13 [1];
- Computer Hacking-12 [1];
- Engineer (Starships)-13 [1];
- Engineer (Robotics)-13 [1];
- First Aid-15 [1];
- Astronomy-13 [1];
- Physics-12 [1];
- Physician-13 [1];
- Shiphandling (Starship)-15 [1];
- Signiature Assets: See http://pastebin.com/38utsD0D and http://pastebin.com/Qx6jTiDk
- ==============================================================================================
- ALLIES FROM AFFLICTION (Combat Robot):
- ST 0 (+25 (SM [-10%])) [125]; DX 20 [200]; IQ 0 [-200]; HT 20 [100]
- SM+1; HP 30; FP -; Will 15 [75]; Per 18 [90]; Speed 10; Move 10; Dodge 14
- Advantages: Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20];
- Discriminatory Hearing [15];
- Unaging [15];
- Doesn’t Breathe [20];
- Doesn't Sleep [20];
- Doesn't Eat [10];
- Hyperspectral Vision (Extended High & Low Band [+60%]) [40];
- Machine [25];
- Sealed [15];
- Vacuum Support [5];
- Pressure Support 3 [15];
- Temperature Tolerance 20 (-460degF to 870degF) [20];
- Ultrahearing [5];
- Ambidexterity [5];
- Enhanced Time Sense [45];
- DR 60 (Cannot Wear Armour [-40%], Hardened 2 [+40%]) [300];
- Telescopic Vision 10 [50];
- AI [32];
- Extra Arm (Weapon Mount [-80%], Switchable [+10%], Temporary Disadvantage (One Hand) [-15%]) [2];
- Signiature Gear (See Below) [10];
- Super Jump 2 [20];
- Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%]) [50];
- Gunslinger [25];
- Payload 8 [8];
- Mindlink (Slave, Digital [-40%], Telecommunication [-20%]) [2];
- 3D Spatial Sense [10];
- Enhanced Tracking 5 (Multiple Lock-On [+20%]) [30]
- Perks: Accessory (Hardened Fast Microframe computer, Advanced Millitary Omni-Tool, Magnetic Shoes, Kinetic Barrier) [4];
- Penetrating Voice [1];
- Sanitized Metabolism [1];
- Disadvantages: Electrical [-20];
- Appearance (Horrific, Universal [+25%]) [-30];
- Dead Broke [-25];
- Automaton [-85];
- SIG GEAR:
- Ammo Mod: 5mm Silent APFSDSDU-IUD+PMG modded for x6 Ammo Capacity
- ST Req: 1.1*20 = 22
- Armour Divisor: 2*2*3 = 10
- Cost: $25000
- Weapon: Gauss HMG
- Damage with Ammo: 6dx5(10) Imp inc
- Range with Ammo: 9000/36000
- Acc with Ammo: 16
- Ammo with Ammo: 1200
- Mods: Upchamber, double RoF
- Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
- Cost: $50000
- Kinetic Barrier
- 1G-1500
- Cost: $101000
- Advanced Millitary Omni-Tool
- Cost: $20000
- Semi-Portable Flamer (w/RoF Jet)
- Cost: $25000
- 64mm MLAAWS
- Cost: $18000
- 64mm Multi-Spectral Homing Shaped HEAT Missile*6
- Cost: $1100 each, $6600 total
- Damage of explosion: 6d*10 cr ex [10d]
- Armour Divisor of Missile: 25
- +++++++++++++++
- ALLIES FROM AFFLICTION (Infiltration Bioroid):
- ST 15 (+5 (Electric [-20%])) [90]; DX 15 (+5 (Electric [-20%])) [180]; IQ 0 [-200]; HT 15 (+5 (Electric [-20%])) [90]
- HP 20; FP 20; Will 10 (+10 (Electric [-20%]) [90]; Per 10 (+10 (Electric [-20%]) [90]; Speed 10; Move 10; Dodge 14
- Advantages: Discriminatory Hearing (Electric [-20%]) [12];
- Hyperspectral Vision (Extended High & Low Band [+60%], Electric [-20%]) [35];
- Ultrahearing (Electric [-20%]) [4];
- Ambidexterity [5];
- Enhanced Time Sense [45];
- High Pain Threshold (Electric [-20%]) [9];
- Telescopic Vision 5 (Electric [-20%]) [20];
- AI [32];
- Signiature Gear (See Below) [10];
- Super Jump 1 (Electric [-20%]) [9];
- Detect (Radio, Lasers, and Radar; Signal Detection, +0%, Electric [-20%]) [16];
- Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%], Electric [-20%]) [48];
- Gunslinger (Electric [-20%]) [20];
- Mindlink (Slave, Digital [-40%], Telecommunication [-20%], Electric [-20%]) [1];
- 3D Spatial Sense (Electric [-20%]) [9];
- Biotic Capability [5];
- Incendiary Rounds [8];
- Cryo Rounds [26];
- Disruptor Rounds [21];
- Warp Rounds [21];
- Charge 2 [14];
- Nova Barrier 50 [100];
- Tech Armour 10 [50];
- Decryption 5 [40];
- Hacking [15];
- Lift/Throw/Pull/Slam 25 [25];
- Damping 1 [20];
- Tactical Cloak [20];
- Overload [4];
- Singularity 2 [26]
- Enhanced Tracking 2 (Multiple Lock-On [+20%], Electric [-20%]) [10]
- Disadvantages: Dead Broke [-25];
- Automaton [-85];
- Short Lifespan 4 [-40];
- Self Destruct [-20]
- SIG GEAR:
- Ammo Mod: 18.5mm APFSDSDU-IUD+PMG modded for x6 Ammo Capacity
- ST Req: 1.1*10 = 11
- Armour Divisor: 2*2*3 = 10
- Cost: $15000
- Ammo Mod: 4mm Shotshell-IUD+PMG modded for x6 Ammo Capacity
- ST Req: 1.1*14 = 16
- Armour Divisor: 2*2*3 = 10
- Cost: $10000
- Weapon part 1: Gauss Shotgun Pistol
- Damage with Ammo: 6dx2(10) Imp inc
- Range with Ammo: 400/2000
- Acc with Ammo: 10
- Ammo with Ammo: 60
- Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
- Cost: $8500
- Weapon part 2: Gauss Machine Pistol
- Damage with Ammo: 2d(2) Imp inc
- Range with Ammo: 280/1160
- Acc with Ammo: 10
- Ammo with Ammo: 600
- RoF with Ammo: 20x9
- Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer, Wet Baffle Silencer, Flash Hider
- Cost: $4500
- Weapon part 3: Underbarrelled Gyroc
- Damage with Ammo: 6dx3(25) Imp inc + linked 2d cr ex [2d-1]
- Range with Ammo: 2800
- Acc with Ammo: 10
- Accessories: HUD Link, Multispectral Laser Sight, 4*Accessory Rails, Transponder Ring, Recognition Grip, IFF Interrogator, Diagnostic Computer
- Cost: $3000
- 15mm MS-Homing HEMP-APFSDSDU-IUD+PMG Micromissile*6
- Cost: $12000
- Rating 2 Biotic Amp
- Cost: $20000
- Kinetic Barrier
- 4E-50
- Cost: $44000
- Advanced Millitary Omni-Tool
- Cost: $20000
- Disguised Combat Clothing
- Cost: $2000
- Light Full Armour
- Cost: $10000
- Hyperdense Cruciform Vibrosword
- Cost: $10000
- +++++++++++++++
- ALLIES FROM AFFLICTION (Adaptive VI):
- ST 0; DX 0 [-200]; IQ 6 [-80]; HT 10
- HP 10; FP -; Will 22 [80]; Per 22 [80]; Speed 8 [110]; Move 12 [20]; Dodge 12
- Advantages: Digital Entity [100];
- Sealed [15];
- Vacuum Support [5];
- Pressure Support 3 [15];
- Temperature Tolerance 20 (-460degF to 870degF) [20];
- Enhanced Time Sense [45];
- High Pain Threshold [10];
- AI [32];
- Mindlink (Slave, Digital [-40%], Telecommunication [-20%]) [2];
- 3D Spatial Sense [10];
- Injury Tolerance (Torso Only) [22];
- Modular Abilities (Computer Brain) 195 [786];
- Compartmentalised Mind 4 [25];
- Detect (Radio, Lasers, and Radar; Signal Detection, +0%) [20];
- Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%]) [50];
- Possession (Digital [-40%], Mindlink Required [-40%], Saldin's Puppets Only [-30%], Increased Time (5 seconds total) [-20%]) [20]
- Disadvantages: Electrical [-20];
- Appearance (Horrific, Universal [+25%]) [-30];
- Dead Broke [-25];
- Automaton [-85];
- No Manipulators [-50];
- No Legs (Digital Movement) [-0];
- ==============================================================================================
- ALLIES FROM ALLIES:
- Attributes: ST 10; DX 12 [40]; IQ 12 [40]; HT 10
- HP 10; FP 10; Will 12; Per 12; Speed 5 [-10]; Move 5; Dodge 8
- Advantages: Any One Race [50];
- G-Experience [10];
- Immunity to Space Sickness [5];
- Improved G-Tolerance (1) [5];
- Disadvantages: Duty [-15];
- -35 points chosen from among Honesty [-10*],
- Jealousy [-10],
- Loner [-5*],
- No Sense of Humor [-10],
- Oblivious [-5],
- Overconfidence [-5*],
- Post-Combat Shakes [-5*],
- Sense of Duty (Comrades) [-5],
- Squeamish [-10*],
- Stubbornness [-5],
- and Workaholic [-5]
- Skills: Spacer-14 [4];
- Mathematics (Applied)-12 [4];
- Electronics Operation (any one)-12 [2];
- Electronics Repair (any one)-12 [2];
- Freight Handling-12 [2];
- Mechanic (Starship)-12 [2];
- Navigation (Space, Hyperspace)-12 [4];
- Piloting (Starship)-12 [2];
- Free Fall-12 [2];
- Vacc Suit-12 [2];
- Computer Programming-12 [4];
- Engineer (Starships)-12 [4];
- Computer Operation-12 [1];
- First Aid-12 [1];
- Guns (Pistol)-12 [1];
- Astronomy-12 [4];
- Physics-12 [8];
- Gunner (Cannon)-12 [2];
- Gunner (Guided Missile)-12 [2];
- Typical Gear: Advanced Omni-Tool, Heavy Pistol, Combat Clothing
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