AngelSpirit

TKoK Miscellaneous Data

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  1. Last Updated: 2019-04-01
  2. Updated for: Version 3.5.15-3 (ENG)
  3.  
  4. These notes are translated copies of the mini-articles available on the Chinese Version site, along with some of my own notes.
  5.  
  6. Table of Contents:
  7. I. Special Droprate Info
  8. II. VX Task Mini-Guide
  9. III. Medicaster Miracle Mechanics
  10. IV. Pioneer Achievement
  11. V. Victorious General Achievement
  12. VI. Fate Card/Reverse Fate Card Guide
  13. VII. Fusion Guide
  14. VIII. Experience Achievement Charts
  15. IX. Overlimit Stats
  16.  
  17. //=================================================================================
  18. // I. Special Droprate Info
  19. // These bosses do not use the standard droprate formula and run off their own special rates.
  20.  
  21. // Ortakna (APT Bonus: No, Dedication Boost: Yes, Luck Bonus: No, Chronowarper Boost: No)
  22. - Normal: 0.72 Enchanted, 0.07 Epics
  23. - Legendary: 1.80 Enchanted, 0.65 Epics
  24. - Heartcore: 4.00 Enchanted, 4.00 Epics
  25. - Drop Multiplier (all difficulties): 1.2x (4 Players), 1.4x (5 Players), 1.6x (6 Players), 1.8x (7 players)
  26.  
  27. // Zanatath (APT Bonus: Yes, Dedication Boost: No, Luck Bonus: No, Chronowarper Boost: No)
  28. // Has two modes: Lesser VX and True VX. No Epics are dropped on Lesser VX (but Hessel will still appear).
  29. - Normal: 1.00 Enchanted + 0.35 per player, 0.05 Epics
  30. - Legendary: 1.00 Enchanted + 0.70 per player, 2.00 Epics
  31. - Heartcore: 1.00 Enchanted + 1.05 per player, 12.00 Epics
  32. - Special: NPC Hessel appears on Legendary and above, allowing players to choose 1 additional Epic item to obtain. If killed in True VX, allows choosing of 2 items instead of 1.
  33.  
  34. // Tower Minibosses (APT Bonus: Yes, Dedication Boost: No, Luck Bonus: Yes, Chronowarper Boost: No)
  35. // Parvin, Villard, Arkham, Ripper
  36. // "Reduced" denotes droprate if 'Remove Ommog Respawns" option is used.
  37. - Normal: 0.21 Epics (Reduced: 0.07 Epics)
  38. - Legendary: 1.35 Epics (Reduced: 0.45 Epics)
  39. - Heartcore: 3.60 Epics (Reduced: 1.20 Epics)
  40.  
  41. // Arturia (APT Bonus: No, Dedication Boost: No, Luck Bonus: No, Chronowarper Boost: No)
  42. // Drops a special rune item that can be used to upgrade a Level 39 Twins weapon to its Level 45 counterpart at a 50% success rate.
  43. // Has no other drops.
  44. // "Reduced" denotes droprate if 'Remove Ommog Respawns" option is used.
  45. - Normal: 10% chance (Reduced: 5% chance)
  46. - Legendary: 45% chance (Reduced: 23% chance)
  47. - Heartcore: 100% chance of 2 runes (Reduced: 100% chance)
  48.  
  49. // Empowered Ommog Tower (APT Bonus: No, Dedication Boost: No, Luck Bonus: No, Chronowarper Boost: No)
  50. // You can attempt Empowered Tower mode by selecting Empowered Tower in the game options at map start. You have to do this on Nightmare difficulty.
  51. // All Tower bosses and minibosses
  52. - Nightmare: 1.00 Artifact items
  53.  
  54. //=================================================================================
  55. // II. VX Task Mini-Guide
  56. You can accept the quest 'A Simple, Easy Task' from the Small Spirit in Emerith. By default, this quest will be completed in non-VX mode. You can complete this quest in VX Mode by selecting the 'Task VX' option at map start.
  57.  
  58. If you manage to successfully complete VX Task, the amount of Relics dropped will be increased by 1 and you will also get [0.25 * playerCount * empoweredLevel] Divine Carnelia items.
  59.  
  60. If you manage to complete VX Task, then all players in that game will have their World Level advanced to [current Empowered Level + 1], granting additional stat and talent points and increasing the flat stat bonus that you acquire upon completing Sylph's Hero Trial. For heroes with World Level 1, this is [0.85 x Hero Level], added to both Constitution and one class-specific substat. Obtaining higher World Level increases this bonus.
  61. - World Level 2: +1 Talent Points, +15 Substat Points, +[1.00 x HeroLevel] Constitution and one class-specific substat
  62. - World Level 3: +2 Talent Points, +30 Substat Points, +[1.25 x HeroLevel] Constitution and one class-specific substat
  63. - World Level 4: +3 Talent Points, +45 Substat Points, +[1.60 x HeroLevel] Constitution and one class-specific substat
  64. - World Level 5: +4 Talent Points, +60 Substat Points, +[2.05 x HeroLevel] Constitution and one class-specific substat
  65. - World Level 6: +5 Talent Points, +75 Substat Points, +[2.60 x HeroLevel] Constitution and one class-specific substat
  66. - World Level 7: +6 Talent Points, +90 Substat Points, +[3.25 x HeroLevel] Constitution and one class-specific substat
  67. - World Level 8: +7 Talent Points, +105 Substat Points, +[4.00 x HeroLevel] Constitution and one class-specific substat
  68. - World Level 9: +8 Talent Points, +120 Substat Points, +[4.85 x HeroLevel] Constitution and one class-specific substat
  69. In addition, Relic drops will be further increased by [Empowered Level - 1].
  70.  
  71. You will also gain Achievement Points based on your highest World Level obtained across all your characters.
  72. - World Level 2: 80 APT
  73. - World Level 3: 240 APT
  74. - World Level 4: 480 APT
  75. - World Level 5: 800 APT
  76. - World Level 6: 1200 APT
  77. - World Level 7: 1680 APT
  78. - World Level 8: 2240 APT
  79. - World Level 9: 2880 APT
  80.  
  81. //=================================================================================
  82. // III. Medicaster Miracle Mechanics
  83. // To use: Cast Q/E/Y abilities in a certain order, then turn off R (Remorse) and cast W (Tender Cure) which will trigger a miracle effect on the casted target.
  84.  
  85. All effects last 3 seconds.
  86.  
  87. Fire: Order Q/E/Y, Effect: +(Level*2) Attack Power and +(Level*2) Attack Damage, Color: Red
  88. Thunder: Order Q/Y/E, Effect: +(Level*2.5) Spell Power, Color: Yellow
  89. Earth: Order E/Q/Y, Effect: +(Level*2.5) Armor, +(Level*0.5) Magic Resist, Color: Brown
  90. Wind: Order E/Y/Q, Effect: +(Level*2.5)% Attack Speed, +(Level*2.5) Move Speed, Color: Green
  91. Water: Order Y/Q/E, Effect: +(Level*1.2) HP Regen, +(Level*0.5) MP Regen, Color: Blue
  92. Light: Order Y/E/Q, Effect: +50% EXP, +100% Gold, Color: N/A
  93.  
  94. //=================================================================================
  95. // IV. Pioneer Achievement
  96. // To get Pioneer kills: Be in a game with 3 or more players, all of whom are below a certain level. All players must be at World Level 0, and must stay that way until you kill The Twins (check with -st).
  97. // Note you can also view the below charts by using the -plist and -plistn commands in-game.
  98. Broodmother - Lvl 6 or below, +30 APT
  99. Narith - Lvl 12 or below, +30 APT
  100. Sand Golem - Lvl 16 or below, +30 APT
  101. Karrix - Lvl 18 or below, +30 APT
  102. Karavnos - Lvl 24 or below, +45 APT
  103. Tal'Navi - Lvl 28 or below, +45 APT
  104. M'Karsa - Lvl 30 or below, +60 APT
  105. Ancient Hydra - Lvl 32 or below, +60 APT
  106. Ortakna - Lvl 34 or below, +90 APT
  107. The Twins - Lvl 36 or below, +180 APT
  108. Full Completion (all above bosses) - Permanent +25% XP and Gold for all characters on your account
  109.  
  110. // Nightmare UVX
  111. // These bosses are not required to be killed to obtain Pioneer and give no APT, but you can obtain relics from them as desired.
  112. Broodmother UVX - Lvl 28 or below
  113. Narith UVX - Lvl 32 or below
  114. Sand Golem UVX - Lvl 36 or below
  115. Naztar UVX - No level limit
  116. Karrix UVX or higher - (unobtainable in Pioneer)
  117.  
  118. // Pioneer notes (for potential attempters):
  119. - All listed bosses must be killed in VX mode.
  120. - At *no* point are you allowed to kill one of the listed bosses with any character in your party that is above the level requirement. Doing so will make your character World Level 1, permanently disqualifying you from obtaining Pioneer using that character.
  121. - You *also* cannot have a World Level 1 character in your party at any point. Doing so will also set you to World Level 1.
  122. - Bosses listed on the Pioneer chart will give no experience and will have increased epic drop rate (+2 epics on Normal, +4 on Legendary). The EXP negation only affects listed bosses, so your party will need to be careful not to gain too much EXP on non-listed bosses.
  123. - Non-listed bosses are Naztar, Avnos, Karnos, Vjaier, Crueltis, Crypt Fiend, and Ghoul. These bosses will award XP as per regular rules. They can be safely killed with higher level characters in your game (everyone must still be World Level 0).
  124. - Because of the level limitations on bosses, your party will *never* be able to go back to farm gear from previous bosses. It is therefore important that your party stops to fully farm every boss for all needed gear before moving on.
  125.  
  126. //=================================================================================
  127. // V. Victorious General Achievement
  128. // Victorious General is a special challenge mode, similar to Pioneer. To attempt the challenge, enter the command -genchallenge at map start. You must enter this command before choosing a difficulty.
  129.  
  130. // Victorious General description:
  131. - The goal of this challenge is to complete the entire game up to Twins in a single game.
  132. - You will not be able to save nor load characters in this mode.
  133. - Difficulty will be set to Legendary.
  134. - Fate Card and Reverse Fate Card effects will be disabled.
  135. - Bosses will drop exactly 1 of each of their Epic items.
  136. - Bosses will always drop 15 Enchanted items. Unlike the Epic drops, these Enchanted items will be random.
  137. - Parties of 6 or more players will gain 2 of each Epic instead of 1.
  138. - All players have a flat +120% EXP and +200% Gold bonus for the duration of the challenge.
  139. - No EXP will be lost upon death.
  140.  
  141. // Notes (for potential challengers):
  142. - Because there are no random Epic drops, part of the challenge will be rationing key items to players. Your team composition will matter a great deal; consider carefully beforehand how you will divide item loot according to class and player.
  143. - The Twins must be completed in VX mode. All other bosses need not be completed in VX, but remember that if you don't complete VX mode you will not get any Epic drops. So basically, you'll still want to complete VX mode.
  144. - Upon defeating Hydra, one of every Relic item from Broodmother and Narith will be dropped.
  145. - Upon defeating Ghoul, one of every Relic item from Sand Golem and Karrix will be dropped. You will also get 2x Ring of Barrier (4 for parties of 6+ players).
  146. - Additional key items will be provided based on the number of players:
  147. - 4 players: Ring of the Heavens, Aggressive Amulet, Agreeable Amulet, Twilight
  148. - 5 players: 2x Ring of the Heavens, Rejuvenating Ring, Recondite Ring, Winged Shoulders, Bewitched Girdle, Aggressive Amulet, Agreeable Amulet, Twilight
  149. - 6 players: 3x Ring of the Heavens, Rejuvenating Ring, Recondite Ring, Bewitched Locket, Dawn, Dusk, Winged Shoulders, Bewitched Girdle, Recondite Fascia, 2x Aggressive Amulet, 2x Agreeable Amulet, 2x Twilight
  150. - 7 players: 4x Ring of the Heavens, 2x Rejuvenating Ring, 2x Recondite Ring, Bewitched Locket, Dawn, Dusk, 2x Winged Shoulders, 2x Bewitched Girdle, Recondite Fascia, 2x Aggressive Amulet, 2x Agreeable Amulet, 3x Twilight
  151. - All items will spawn pre-forged to +5.
  152. - Level is capped at 43.
  153. - All players will gain a special Wish buff that grants 13% Life, 13% Attack Power, 13% Spell Power, and 30 movespeed for the Twins fight only.
  154. - Once you defeat The Twins, the save restriction will be lifted and you will be able to save your character.
  155. - This challenge will likely take you many hours to complete. Make sure you have a stable internet connection before attempting it!
  156. - [Victorious General] achievement: +400 APt, 25% XP and Gold bonus permanently, 20% discount on forging gold costs, reduce Wishing Fountain Star Glass cost to 0.
  157.  
  158. //=================================================================================
  159. // VI. Fate Card/Reverse Fate Card guide
  160. // After completing Sylph's Hero Trial, bonuses for all cards are multiplied by 1.5x
  161.  
  162. // Fate Cards can drop from bosses at a rate equal to ([1.0 + 0.5 per player with 3250 APT] * [boss first kill APT] / 2500). If you don't have any players with 3250+ APT, this can be simplified to just [boss first kill APT / 2500].
  163. // You can also buy Fate Cards from NPC Albus in Training Grounds.
  164.  
  165. 0 - The Fool: (Level * 1) Armor
  166. 1 - The Magician: (Level * 0.9) Spell Power
  167. 2 - The High Priestess: (Level * 1) Attack Power
  168. 3 - The Empress: (Level * 1.1) Max Mana
  169. 4 - The Emperor: (Level * 3.9) Max Life
  170. 5 - The Hierophant: (Level * 0.2%) Spell Crit Chance
  171. 6 - The Lovers: (Level * 0.4) Life Regen
  172. 7 - The Chariot: (Level * 0.7) Move Speed
  173. 8 - Justice: (Level * 0.17%) Attack Crit Chance
  174. 9 - The Hermit: (Level * 0.02) Mana Regen
  175. 10 - Wheel of Fortune: (Level * 2%) Bonus GP
  176. 11 - Strength: (Level * 0.55) Power
  177. 12 - The Hanged Man: (Level * 0.55) Agility
  178. 13 - Death: (Level * 0.65) Energy
  179. 14 - Temperance: (Level * 1%) Bonus XP
  180. 15 - The Devil: (Level * 0.93%) Spell Crit Power
  181. 16 - The Tower: (Level * 0.72%) Attack Crit Power
  182. 17 - The Star: (Level * 0.2%) Dodge
  183. 18 - The Moon: (Level * 0.3%) Block
  184. 19 - The Sun: (Level * 0.2%) Magic Resist
  185. 20 - Judgement: (Level * 1.3) Attack Damage
  186. 21 - The World: (Level * 1%) Attack Speed
  187.  
  188. Reversed Fate Cards
  189. - Once you obtain the 22 main Fate Cards, you can buy Reverse Fate Cards for 1,000 Dedication Points.
  190. - Owning a Reversed Card grants you 40% of the stat bonus of that card, permanently.
  191. - Stat bonuses from Reversed Cards apply to all characters in your account.
  192.  
  193. Each primary Fate Card grants you +25 APt. If you have all 22 primary cards, you gain an additional bonus of +500 APt, for a total of 1050 APt.
  194. Each secondary (Swords/Cups/Wands/Pentacles) Fate Card grants you +5 APt. There are 4 decks of 13 secondary Fate Cards, totalling an extra 260 APt.
  195. Each Reversed Fate Card grants you +100 APt. There is no set bonus for Reversed Cards, so having all 22 Reversed Cards gives you 2200 APt.
  196.  
  197. //=================================================================================
  198. // VII. Fusion Guide
  199.  
  200. Once you are Level 46 and have completed Sylph's Hero Trial, you can initialize a new Fusion for your character.
  201.  
  202. Once initialized, it will start at Physical Fusion and can be upgraded from there by obtaining sufficient Fusion EXP. Fusion EXP can be obtained by defeating enemies in the Ommog Region.
  203.  
  204. You must meet a level requirement to upgrade your Fusion.
  205.  
  206. Fusion EXP required per upgrade: 0/100/200/400/800/1600/3200/6400/12800/25600/51200
  207.  
  208. Level 46 (Physical Fusion): Life Regen +20
  209. Level 47 (Soul Fusion): +15% negative status effect resistance
  210. Level 48 (Space Fusion): +30 Move Speed, +15% Attack Speed
  211. Level 49 (Time Fusion): Dodge +7%, Block +7%
  212. Level 50 (Element Fusion): Attack and Spell Power +65
  213. Level 51 (Point Fusion): +7% to all damage and healing
  214. Level 52 (Star Fusion): +60 Substat Points, +1 Talent Points
  215. Level 53 (Phantasmal Fusion): +10% Spell Evasion
  216. Level 54 (True Fusion): +3 Talent Points
  217.  
  218. //=================================================================================
  219. // VIII. Experience Achievement Charts
  220. // This section has expanded information on the Experience Achievements.
  221.  
  222. // Golddigger
  223. // Golddigger progress only updates when you save your hero and reload it.
  224. Highest Gold 100+ - 1 APt
  225. Highest Gold 500+ - 1 APt
  226. Highest Gold 1000+ - 1 APt
  227. Highest Gold 5000+ - 1 APt
  228. Highest Gold 10000+ - 1 APt
  229. Highest Gold 50000+ - 5 APt
  230. Highest Gold 100000+ - 5 APt
  231. Highest Gold 140000+ - 0 APt, title [Golddigger] unlocked
  232. Highest Gold 150000+ - 5 APt
  233. Highest Gold 200000+ - 10 APt
  234.  
  235. // Highly Armored
  236. Highest Equip Level 5+ - 1 APt
  237. Highest Equip Level 10+ - 1 APt
  238. Highest Equip Level 15+ - 1 APt
  239. Highest Equip Level 20+ - 1 APt
  240. Highest Equip Level 25+ - 1 APt
  241. Highest Equip Level 30+ - 5 APt
  242. Highest Equip Level 35+ - 5 APt
  243. Highest Equip Level 40+ - 10 APt
  244. Highest Equip Level 45+ - 10 APt
  245. Highest Equip Level 50+ - 25 APt, unlocks [Highly Armored] title
  246. Highest Equip Level 55+ - 25 APt
  247. Highest Equip Level 60+ - 50 APt
  248. Every additional 5 E.L. above 60 gives +50 APt.
  249.  
  250. // Pathfinder
  251. Highest Game Progress 1 - 1 APt
  252. Highest Game Progress 2 - 2 APt
  253. Highest Game Progress 3 - 3 APt
  254. Highest Game Progress 4 - 4 APt
  255. Highest Game Progress 5 - 5 APt
  256. ...etc. The highest Game Progress currently obtainable is 19.
  257.  
  258. // Grand Leader
  259. Highest Level 5+ - 1 APt
  260. Highest Level 10+ - 1 APt
  261. Highest Level 15+ - 1 APt
  262. Highest Level 20+ - 1 APt
  263. Highest Level 25+ - 1 APt
  264. Highest Level 30+ - 5 APt
  265. Highest Level 35+ - 5 APt
  266. Highest Level 40+ - 10 APt
  267. Highest Level 43+ - 0 APt, unlocks [Grand Leader] title
  268. Highest Level 45+ - 10 APt
  269. Highest Level 50+ - 25 APt
  270. Highest Level 55+ - 25 APt
  271. Every additional 5 levels above 55 gives +50 APt.
  272.  
  273. // Dreamwalker
  274. Completed - 100 APt
  275.  
  276. // Super Star
  277. Completed - 150 APt
  278.  
  279. // Victorious General
  280. // Also grants 20% reduction to forging gold cost, +25% XP/GP bonus and reduces Wishing Fountain stat boost cost to 0.
  281. Completed - 400 APt
  282.  
  283. //=================================================================================
  284. // IX. Overlimit Stats
  285. // As of version 3.5.15, Dodge, Block, Magic Resist, and Critical Chance are now able to exceed their previous limits.
  286. // The formulas in this section only apply if you exceed the cap.
  287.  
  288. // Dodge, Magic Resist
  289. // Soft Limit: 50%
  290. New Value = 50 + (50 * (Value - 50) / (Value + 65))
  291.  
  292. // Critical Power
  293. // Soft Limit: 400%
  294. New Value = 400 + (650 * (Value - 400) / (Value + 400))
  295.  
  296. // Critical Chance, Block (all classes except Warrior)
  297. // Soft Limit: 70%
  298. New Value = 70 + (30 * (Value - 70) / (Value + 28))
  299.  
  300. // Block (Warrior Lvl 40+)
  301. // Soft Limit: 80%
  302. New Value = 80 + (20 * (Value - 80) / (Value + 32))
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