Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <KeyWord name="aclCreate" func="yes">
- <Overload retVal="acl">
- <Param name="string aclName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclCreateGroup" func="yes">
- <Overload retVal="aclgroup">
- <Param name="string groupName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclDestroy" func="yes">
- <Overload retVal="bool">
- <Param name="acl theACL"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclDestroyGroup" func="yes">
- <Overload retVal="bool">
- <Param name="aclgroup aclGroup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGet" func="yes">
- <Overload retVal="acl">
- <Param name="string aclName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGetGroup" func="yes">
- <Overload retVal="aclgroup">
- <Param name="string groupName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGetName" func="yes">
- <Overload retVal="string">
- <Param name="acl theAcl"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGetRight" func="yes">
- <Overload retVal="bool">
- <Param name="acl theAcl"/>
- <Param name=" string rightName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupAddACL" func="yes">
- <Overload retVal="bool">
- <Param name="aclgroup theGroup"/>
- <Param name=" acl theACL"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupAddObject" func="yes">
- <Overload retVal="bool">
- <Param name="aclgroup theGroup"/>
- <Param name=" string theObjectName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupGetName" func="yes">
- <Overload retVal="string">
- <Param name="aclGroup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupList" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupListACL" func="yes">
- <Overload retVal="table of acl">
- <Param name="aclgroup theGroup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupListObjects" func="yes">
- <Overload retVal="table of string">
- <Param name="aclgroup theGroup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupRemoveACL" func="yes">
- <Overload retVal="bool">
- <Param name="aclgroup theGroup"/>
- <Param name=" acl theACL"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclGroupRemoveObject" func="yes">
- <Overload retVal="bool">
- <Param name="aclgroup theGroup"/>
- <Param name=" string theObjectString"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclList" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclListRights" func="yes">
- <Overload retVal="table">
- <Param name="acl theACL"/>
- <Param name=" string allowedType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclReload" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclRemoveRight" func="yes">
- <Overload retVal="bool">
- <Param name="acl theAcl"/>
- <Param name=" string rightName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclSave" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="aclSetRight" func="yes">
- <Overload retVal="bool">
- <Param name="acl theAcl"/>
- <Param name=" string rightName"/>
- <Param name=" bool hasAccess"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addAccount" func="yes">
- <Overload retVal="account">
- <Param name="string name"/>
- <Param name=" string pass"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addBan" func="yes">
- <Overload retVal="ban">
- <Param name="[ string IP"/>
- <Param name=" string Username"/>
- <Param name=" string Serial"/>
- <Param name=" player responsibleElement"/>
- <Param name=" string reason"/>
- <Param name=" int seconds = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addCommandHandler" func="yes">
- <Overload retVal="bool">
- <Param name="string commandName"/>
- <Param name=" function handlerFunction"/>
- <Param name=" [bool restricted = false"/>
- <Param name=" bool caseSensitive = true]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addDebugHook" func="yes">
- <Overload retVal="bool">
- <Param name="string hookType"/>
- <Param name=" function callbackFunction["/>
- <Param name=" table nameList ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addEvent" func="yes">
- <Overload retVal="bool">
- <Param name="string eventName ["/>
- <Param name=" bool allowRemoteTrigger = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addEventHandler" func="yes">
- <Overload retVal="bool">
- <Param name="string eventName"/>
- <Param name=" element attachedTo"/>
- <Param name=" function handlerFunction"/>
- <Param name=" [ bool getPropagated = true"/>
- <Param name=" string priority = 'normal' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addPedClothes" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string clothesTexture"/>
- <Param name=" string clothesModel"/>
- <Param name=" int clothesType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addResourceConfig" func="yes">
- <Overload retVal="xmlnode">
- <Param name="string filePath"/>
- <Param name=" [ string filetype = 'server' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addResourceMap" func="yes">
- <Overload retVal="xmlnode">
- <Param name="string filePath"/>
- <Param name=" [ int dimension = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addVehicleSirens" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int sirenCount"/>
- <Param name=" int sirenType"/>
- <Param name=" [bool 360flag = false"/>
- <Param name=" bool checkLosFlag = true"/>
- <Param name=" bool useRandomiser flag = true"/>
- <Param name=" bool silentFlag = false"/>
- </Overload>
- </KeyWord>
- <KeyWord name="addVehicleUpgrade" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int upgrade"/>
- </Overload>
- </KeyWord>
- <KeyWord name="areTrafficLightsLocked" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="attachElements" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element theAttachToElement"/>
- <Param name=" [ float xPosOffset"/>
- <Param name=" float yPosOffset"/>
- <Param name=" float zPosOffset"/>
- <Param name=" float xRotOffset"/>
- <Param name=" float yRotOffset"/>
- <Param name=" float zRotOffset ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="attachTrailerToVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" vehicle theTrailer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="banPlayer" func="yes">
- <Overload retVal="ban">
- <Param name="player bannedPlayer"/>
- <Param name=" [ bool IP = true"/>
- <Param name=" bool Username = false"/>
- <Param name=" bool Serial = false"/>
- <Param name=" player responsiblePlayer = nil"/>
- <Param name=" string reason = nil"/>
- <Param name=" int seconds = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="base64Decode" func="yes">
- <Overload retVal="string">
- <Param name="string data"/>
- </Overload>
- </KeyWord>
- <KeyWord name="base64Encode" func="yes">
- <Overload retVal="string">
- <Param name="string data"/>
- </Overload>
- </KeyWord>
- <KeyWord name="bindKey" func="yes">
- <Overload retVal="na">
- <Param name="player thePlayer"/>
- <Param name=" string key"/>
- <Param name=" string keyState"/>
- <Param name=" function handlerFunction"/>
- <Param name=" [ var arguments"/>
- <Param name=" ... ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitAnd" func="yes">
- <Overload retVal="uint">
- <Param name="uint var1"/>
- <Param name=" uint var2"/>
- <Param name=" ..."/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitExtract" func="yes">
- <Overload retVal="uint">
- <Param name="uint var"/>
- <Param name=" int field"/>
- <Param name=" [int width = 1]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitNot" func="yes">
- <Overload retVal="uint">
- <Param name="uint var"/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitOr" func="yes">
- <Overload retVal="uint">
- <Param name="uint var1"/>
- <Param name=" uint var2"/>
- <Param name=" ..."/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitReplace" func="yes">
- <Overload retVal="uint">
- <Param name="uint var"/>
- <Param name=" uint replaceValue"/>
- <Param name=" int field"/>
- <Param name=" int width = 1"/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitTest" func="yes">
- <Overload retVal="bool">
- <Param name="uint var1"/>
- <Param name=" uint var2"/>
- <Param name=" ..."/>
- </Overload>
- </KeyWord>
- <KeyWord name="bitXor" func="yes">
- <Overload retVal="uint">
- <Param name="uint var1"/>
- <Param name=" uint var2"/>
- <Param name=" ..."/>
- </Overload>
- </KeyWord>
- <KeyWord name="blowVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle vehicleToBlow"/>
- <Param name=" [ bool explode=true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="breakObject" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="callRemote" func="yes">
- <Overload retVal="bool">
- <Param name="string host["/>
- <Param name=" int connectionAttempts = 10 ]"/>
- <Param name=" string resourceName"/>
- <Param name=" string functionName"/>
- <Param name=" callback callbackFunction"/>
- <Param name=" [ arguments... ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="canPedBeKnockedOffBike" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="cancelEvent" func="yes">
- <Overload retVal="bool">
- <Param name="[ bool cancel = true"/>
- <Param name=" string reason = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="cancelLatentEvent" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int handle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="clearElementVisibleTo" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="cloneElement" func="yes">
- <Overload retVal="element">
- <Param name="element theElement"/>
- <Param name=" [ float xPos = 0"/>
- <Param name=" float yPos = 0"/>
- <Param name=" float zPos = 0"/>
- <Param name=" bool cloneChildren = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="copyAccountData" func="yes">
- <Overload retVal="bool">
- <Param name="account theAccount"/>
- <Param name=" account fromAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="copyResource" func="yes">
- <Overload retVal="resource">
- <Param name="resource theResource"/>
- <Param name=" string newResourceName ["/>
- <Param name=" string organizationalDir ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="countPlayersInTeam" func="yes">
- <Overload retVal="int">
- <Param name="team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createBlip" func="yes">
- <Overload retVal="blip">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" int icon = 0"/>
- <Param name=" int size = 2"/>
- <Param name=" int r = 255"/>
- <Param name=" int g = 0"/>
- <Param name=" int b = 0"/>
- <Param name=" int a = 255"/>
- <Param name=" int ordering = 0"/>
- <Param name=" float visibleDistance = 99999.0"/>
- <Param name=" visibleTo = getRootElement( )]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createBlipAttachedTo" func="yes">
- <Overload retVal="blip">
- <Param name="element elementToAttachTo"/>
- <Param name=" [int icon=0"/>
- <Param name=" int size=2"/>
- <Param name=" int r=255"/>
- <Param name=" int g=0"/>
- <Param name=" int b=0"/>
- <Param name=" int a=255"/>
- <Param name=" int ordering=0"/>
- <Param name=" float visibleDistance=99999.0"/>
- <Param name=" visibleTo = getRootElement()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColCircle" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float radius"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColCuboid" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float fZ"/>
- <Param name=" float fWidth"/>
- <Param name=" float fDepth"/>
- <Param name=" float fHeight"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColPolygon" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float fX1"/>
- <Param name=" float fY1"/>
- <Param name=" float fX2"/>
- <Param name=" float fY2"/>
- <Param name=" float fX3"/>
- <Param name=" float fY3"/>
- <Param name=" ..."/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColRectangle" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float fWidth"/>
- <Param name=" float fHeight"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColSphere" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float fZ"/>
- <Param name=" float fRadius"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createColTube" func="yes">
- <Overload retVal="colshape">
- <Param name="float fX"/>
- <Param name=" float fY"/>
- <Param name=" float fZ"/>
- <Param name=" float fRadius"/>
- <Param name=" float fHeight"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createElement" func="yes">
- <Overload retVal="element">
- <Param name="string elementType"/>
- <Param name=" [ string elementID = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createExplosion" func="yes">
- <Overload retVal="bool">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" int theType ["/>
- <Param name=" player creator = nil"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createFire" func="yes">
- <Overload retVal="bool">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" float size = 1.8 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createMarker" func="yes">
- <Overload retVal="marker">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" string theType = 'checkpoint'"/>
- <Param name=" float size = 4.0"/>
- <Param name=" int r = 0"/>
- <Param name=" int g = 0"/>
- <Param name=" int b = 255"/>
- <Param name=" int a = 255"/>
- <Param name=" visibleTo = getRootElement( )]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createObject" func="yes">
- <Overload retVal="object">
- <Param name="int modelid"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [ float rx"/>
- <Param name=" float ry"/>
- <Param name=" float rz"/>
- <Param name=" bool isLowLOD = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createPed" func="yes">
- <Overload retVal="ped">
- <Param name="int modelid"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" float rot = 0.0"/>
- <Param name=" bool synced = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createPickup" func="yes">
- <Overload retVal="pickup">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" int theType"/>
- <Param name=" int amount/weapon/model"/>
- <Param name=" [ int respawnTime = 30000"/>
- <Param name=" int ammo = 50 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createProjectile" func="yes">
- <Overload retVal="projectile">
- <Param name="element creator"/>
- <Param name=" int weaponType ["/>
- <Param name=" float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float force = 1.0"/>
- <Param name=" element target = nil"/>
- <Param name=" float rotX"/>
- <Param name=" float rotY"/>
- <Param name=" float rotZ"/>
- <Param name=" float velX"/>
- <Param name=" float velY"/>
- <Param name=" float velZ"/>
- <Param name=" int model ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createRadarArea" func="yes">
- <Overload retVal="radararea">
- <Param name="float leftX"/>
- <Param name=" float bottomY"/>
- <Param name=" float sizeX"/>
- <Param name=" float sizeY"/>
- <Param name=" [ int r = 255"/>
- <Param name=" int g = 0"/>
- <Param name=" int b = 0"/>
- <Param name=" int a = 255"/>
- <Param name=" element visibleTo = getRootElement()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createResource" func="yes">
- <Overload retVal="resource">
- <Param name="string resourceName ["/>
- <Param name=" string organizationalDir ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createSWATRope" func="yes">
- <Overload retVal="bool">
- <Param name="float fx"/>
- <Param name=" float fy"/>
- <Param name=" float fZ"/>
- <Param name=" int duration"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createTeam" func="yes">
- <Overload retVal="team">
- <Param name="string teamName"/>
- <Param name=" [int colorR = 255"/>
- <Param name=" int colorG = 255"/>
- <Param name=" int colorB = 255]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createVehicle" func="yes">
- <Overload retVal="vehicle">
- <Param name="int model"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" float rx"/>
- <Param name=" float ry"/>
- <Param name=" float rz"/>
- <Param name=" string numberplate"/>
- <Param name=" bool bDirection"/>
- <Param name=" int variant1"/>
- <Param name=" int variant2 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createWater" func="yes">
- <Overload retVal="water">
- <Param name="int x1"/>
- <Param name=" int y1"/>
- <Param name=" float z1"/>
- <Param name=" int x2"/>
- <Param name=" int y2"/>
- <Param name=" float z2"/>
- <Param name=" int x3"/>
- <Param name=" int y3"/>
- <Param name=" float z3 ["/>
- <Param name=" int x4"/>
- <Param name=" int y4"/>
- <Param name=" float z4 ] ["/>
- <Param name=" bool bShallow = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="createWeapon" func="yes">
- <Overload retVal="weapon">
- <Param name="string theType"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dbConnect" func="yes">
- <Overload retVal="element">
- <Param name="string databaseType"/>
- <Param name=" string host ["/>
- <Param name=" string username = ''"/>
- <Param name=" string password = ''"/>
- <Param name=" string options = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dbExec" func="yes">
- <Overload retVal="bool">
- <Param name="element databaseConnection"/>
- <Param name=" string query ["/>
- <Param name=" var param1 ["/>
- <Param name=" var param2 ...]]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dbFree" func="yes">
- <Overload retVal="bool">
- <Param name="handle queryHandle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dbPoll" func="yes">
- <Overload retVal="table">
- <Param name="handle queryHandle"/>
- <Param name=" int timeout"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dbQuery" func="yes">
- <Overload retVal="handle">
- <Param name="[ function callbackFunction"/>
- <Param name=" [ table callbackArguments"/>
- <Param name=" ] ] element databaseConnection"/>
- <Param name=" string query ["/>
- <Param name=" var param1 ["/>
- <Param name=" var param2 ...]]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="deleteResource" func="yes">
- <Overload retVal="bool">
- <Param name="string resourceName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="destroyElement" func="yes">
- <Overload retVal="bool">
- <Param name="element elementToDestroy"/>
- </Overload>
- </KeyWord>
- <KeyWord name="detachElements" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" [ element theAttachToElement ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="detachTrailerFromVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle ["/>
- <Param name=" vehicle theTrailer = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="detonateSatchels" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="doesPedHaveJetPack" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxConvertPixels" func="yes">
- <Overload retVal="string">
- <Param name="string pixels"/>
- <Param name=" string newFormat ["/>
- <Param name=" int quality = 80 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateFont" func="yes">
- <Overload retVal="element">
- <Param name="string filepath["/>
- <Param name=" int size=9"/>
- <Param name=" bool bold=false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateRenderTarget" func="yes">
- <Overload retVal="element">
- <Param name="int width"/>
- <Param name=" int height ["/>
- <Param name=" bool withAlpha = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateScreenSource" func="yes">
- <Overload retVal="element">
- <Param name="int width"/>
- <Param name=" int height"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateShader" func="yes">
- <Overload retVal="element, string">
- <Param name="string filepath ["/>
- <Param name=" float priority = 0"/>
- <Param name=" float maxDistance = 0"/>
- <Param name=" bool layered = false"/>
- <Param name=" string elementTypes = 'world"/>
- <Param name="vehicle"/>
- <Param name="object"/>
- <Param name="other' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateTexture" func="yes">
- <Overload retVal="element">
- <Param name="string filepath ["/>
- <Param name=" string textureFormat = 'argb'"/>
- <Param name=" bool mipmaps = true"/>
- <Param name=" string textureEdge = 'wrap' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateTexture" func="yes">
- <Overload retVal="element">
- <Param name="string pixels ["/>
- <Param name=" string textureFormat = 'argb'"/>
- <Param name=" bool mipmaps = true"/>
- <Param name=" string textureEdge = 'wrap' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxCreateTexture" func="yes">
- <Overload retVal="element">
- <Param name="int width"/>
- <Param name=" int height ["/>
- <Param name=" string textureFormat = 'argb'"/>
- <Param name=" string textureEdge = 'wrap'"/>
- <Param name=" string textureType = '2d'"/>
- <Param name=" int depth = 1 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawImage" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" mixed image ["/>
- <Param name=" float rotation = 0"/>
- <Param name=" float rotationCenterOffsetX = 0"/>
- <Param name=" float rotationCenterOffsetY = 0"/>
- <Param name=" int color = tocolor(255"/>
- <Param name="255"/>
- <Param name="255)"/>
- <Param name=" bool postGUI = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawImageSection" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" float u"/>
- <Param name=" float v"/>
- <Param name=" float usize"/>
- <Param name=" float vsize"/>
- <Param name=" mixed image"/>
- <Param name=" [ float rotation = 0"/>
- <Param name=" float rotationCenterOffsetX = 0"/>
- <Param name=" float rotationCenterOffsetY = 0"/>
- <Param name=" int color = white"/>
- <Param name=" bool postGUI = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawLine" func="yes">
- <Overload retVal="bool">
- <Param name="int startX"/>
- <Param name=" int startY"/>
- <Param name=" int endX"/>
- <Param name=" int endY"/>
- <Param name=" int color"/>
- <Param name=" [float width=1"/>
- <Param name=" bool postGUI=false]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawLine3D" func="yes">
- <Overload retVal="bool">
- <Param name="float startX"/>
- <Param name=" float startY"/>
- <Param name=" float startZ"/>
- <Param name=" float endX"/>
- <Param name=" float endY"/>
- <Param name=" float endZ"/>
- <Param name=" int color["/>
- <Param name=" int width"/>
- <Param name=" bool postGUI ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawMaterialLine3D" func="yes">
- <Overload retVal="bool">
- <Param name="float startX"/>
- <Param name=" float startY"/>
- <Param name=" float startZ"/>
- <Param name=" float endX"/>
- <Param name=" float endY"/>
- <Param name=" float endZ"/>
- <Param name=" element material"/>
- <Param name=" int width"/>
- <Param name=" ["/>
- <Param name=" int color = white"/>
- <Param name=" float faceTowardX"/>
- <Param name=" float faceTowardY"/>
- <Param name=" float faceTowardZ ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawMaterialSectionLine3D" func="yes">
- <Overload retVal="bool">
- <Param name="float startX"/>
- <Param name=" float startY"/>
- <Param name=" float startZ"/>
- <Param name=" float endX"/>
- <Param name=" float endY"/>
- <Param name=" float endZ"/>
- <Param name=" float u"/>
- <Param name=" float v"/>
- <Param name=" float usize"/>
- <Param name=" float vsize"/>
- <Param name=" element material"/>
- <Param name=" int width ["/>
- <Param name=" int color = white"/>
- <Param name=" float faceTowardX"/>
- <Param name=" float faceTowardY"/>
- <Param name=" float faceTowardZ ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawRectangle" func="yes">
- <Overload retVal="bool">
- <Param name="int startX"/>
- <Param name=" int startY"/>
- <Param name=" float width"/>
- <Param name=" float height ["/>
- <Param name=" int color = white"/>
- <Param name=" bool postGUI = false]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxDrawText" func="yes">
- <Overload retVal="bool">
- <Param name="string text"/>
- <Param name=" float left"/>
- <Param name=" float top ["/>
- <Param name=" float right=left"/>
- <Param name=" float bottom=top"/>
- <Param name=" int color=white"/>
- <Param name=" float scale=1"/>
- <Param name=" mixed font='default'"/>
- <Param name=" string alignX='left'"/>
- <Param name=" string alignY='top'"/>
- <Param name=" bool clip=false"/>
- <Param name=" bool wordBreak=false"/>
- <Param name=" bool postGUI=false"/>
- <Param name=" bool colorCoded=false"/>
- <Param name=" bool subPixelPositioning=false"/>
- <Param name=" float fRotation=0"/>
- <Param name=" float fRotationCenterX=0"/>
- <Param name=" float fRotationCenterY=0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetBlendMode" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetFontHeight" func="yes">
- <Overload retVal="int">
- <Param name="[float scale=1"/>
- <Param name=" mixed font='default']"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetMaterialSize" func="yes">
- <Overload retVal="int, int [, int]">
- <Param name="element material"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetPixelColor" func="yes">
- <Overload retVal="int r,g,b,a">
- <Param name="string pixels"/>
- <Param name=" int x"/>
- <Param name=" int y"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetPixelsFormat" func="yes">
- <Overload retVal="string">
- <Param name="string pixels"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetPixelsSize" func="yes">
- <Overload retVal="int int">
- <Param name="string pixels"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetStatus" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetTextWidth" func="yes">
- <Overload retVal="float">
- <Param name="string text"/>
- <Param name=" [float scale=1"/>
- <Param name=" mixed font='default']"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxGetTexturePixels" func="yes">
- <Overload retVal="string">
- <Param name="[ int surfaceIndex = 0"/>
- <Param name=" ] element texture ["/>
- <Param name=" int x = 0"/>
- <Param name=" int y = 0"/>
- <Param name=" int width = 0"/>
- <Param name=" int height = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetAspectRatioAdjustmentEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool bEnabled ["/>
- <Param name=" float sourceRatio = 4/3 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetBlendMode" func="yes">
- <Overload retVal="bool">
- <Param name="string blendMode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetPixelColor" func="yes">
- <Overload retVal="bool">
- <Param name="string pixels"/>
- <Param name=" int x"/>
- <Param name=" int y"/>
- <Param name=" int r"/>
- <Param name=" int g"/>
- <Param name=" int b ["/>
- <Param name=" int a = 255 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetRenderTarget" func="yes">
- <Overload retVal="bool">
- <Param name="[ element renderTarget"/>
- <Param name=" bool clear = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetShaderTessellation" func="yes">
- <Overload retVal="bool">
- <Param name="element theShader"/>
- <Param name=" int tessellationX"/>
- <Param name=" int tessellationY"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetShaderTransform" func="yes">
- <Overload retVal="bool">
- <Param name="element theShader"/>
- <Param name=" float rotationX"/>
- <Param name=" float rotationY"/>
- <Param name=" float rotationZ"/>
- <Param name=" [ float rotationCenterOffsetX = 0"/>
- <Param name=" float rotationCenterOffsetY = 0"/>
- <Param name=" float rotationCenterOffsetZ = 0"/>
- <Param name=" bool bRotationCenterOffsetOriginIsScreen = false"/>
- <Param name=" float perspectiveCenterOffsetX = 0"/>
- <Param name=" float perspectiveCenterOffsetY = 0"/>
- <Param name=" bool bPerspectiveCenterOffsetOriginIsScreen = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetShaderValue" func="yes">
- <Overload retVal="bool">
- <Param name="element theShader"/>
- <Param name=" string parameterName"/>
- <Param name=" mixed value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetTestMode" func="yes">
- <Overload retVal="bool">
- <Param name="string testMode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetTextureEdge" func="yes">
- <Overload retVal="bool">
- <Param name="texture theTexture"/>
- <Param name=" string textureEdge ["/>
- <Param name=" int border-color]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxSetTexturePixels" func="yes">
- <Overload retVal="bool">
- <Param name="[ int surfaceIndex = 0"/>
- <Param name=" ] element texture"/>
- <Param name=" string pixels ["/>
- <Param name=" int x = 0"/>
- <Param name=" int y = 0"/>
- <Param name=" int width = 0"/>
- <Param name=" int height = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="dxUpdateScreenSource" func="yes">
- <Overload retVal="bool">
- <Param name="element screenSource ["/>
- <Param name=" bool resampleNow = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineApplyShaderToWorldTexture" func="yes">
- <Overload retVal="bool">
- <Param name="element shader"/>
- <Param name=" string textureName ["/>
- <Param name=" element targetElement = nil"/>
- <Param name=" bool appendLayers = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineGetModelIDFromName" func="yes">
- <Overload retVal="int">
- <Param name="string modelName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineGetModelLODDistance" func="yes">
- <Overload retVal="float">
- <Param name="int model"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineGetModelNameFromID" func="yes">
- <Overload retVal="string">
- <Param name="int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineGetModelTextureNames" func="yes">
- <Overload retVal="table">
- <Param name="string modelId = ''"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineGetVisibleTextureNames" func="yes">
- <Overload retVal="table">
- <Param name="[ string nameFilter = '*'"/>
- <Param name=" string modelId = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineImportTXD" func="yes">
- <Overload retVal="bool">
- <Param name="txd texture"/>
- <Param name=" int model_id"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineLoadCOL" func="yes">
- <Overload retVal="col">
- <Param name="string col_file"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineLoadDFF" func="yes">
- <Overload retVal="dff">
- <Param name="string dff_file"/>
- <Param name=" int model_id"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineLoadTXD" func="yes">
- <Overload retVal="txd">
- <Param name="string txd_file ["/>
- <Param name=" bool filteringEnabled = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineRemoveShaderFromWorldTexture" func="yes">
- <Overload retVal="bool">
- <Param name="element shader"/>
- <Param name=" string textureName ["/>
- <Param name=" element targetElement = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineReplaceCOL" func="yes">
- <Overload retVal="bool">
- <Param name="col theCol"/>
- <Param name=" int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineReplaceModel" func="yes">
- <Overload retVal="bool">
- <Param name="dff theModel"/>
- <Param name=" int modelID ["/>
- <Param name=" bool alphaTransparency = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineRestoreCOL" func="yes">
- <Overload retVal="bool">
- <Param name="int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineRestoreModel" func="yes">
- <Overload retVal="bool">
- <Param name="int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineSetAsynchronousLoading" func="yes">
- <Overload retVal="bool">
- <Param name="bool enable"/>
- <Param name=" bool force"/>
- </Overload>
- </KeyWord>
- <KeyWord name="engineSetModelLODDistance" func="yes">
- <Overload retVal="bool">
- <Param name="int model"/>
- <Param name=" float distance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="executeCommandHandler" func="yes">
- <Overload retVal="bool">
- <Param name="string commandName"/>
- <Param name=" player thePlayer"/>
- <Param name=" [ string args ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fadeCamera" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool fadeIn"/>
- <Param name=" [ float timeToFade = 1.0"/>
- <Param name=" int red = 0"/>
- <Param name=" int green = 0"/>
- <Param name=" int blue = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fetchRemote" func="yes">
- <Overload retVal="bool">
- <Param name="string URL["/>
- <Param name=" int connectionAttempts = 10 ]"/>
- <Param name=" callback callbackFunction"/>
- <Param name=" [ string postData = ''"/>
- <Param name=" bool postIsBinary = false"/>
- <Param name=" [ arguments... ] ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileClose" func="yes">
- <Overload retVal="bool">
- <Param name="file theFile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileCopy" func="yes">
- <Overload retVal="bool">
- <Param name="string filePath"/>
- <Param name=" string copyToFilePath ["/>
- <Param name=" bool overwrite = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileCreate" func="yes">
- <Overload retVal="file">
- <Param name="string filePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileDelete" func="yes">
- <Overload retVal="bool">
- <Param name="string filePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileExists" func="yes">
- <Overload retVal="bool">
- <Param name="string filePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileFlush" func="yes">
- <Overload retVal="bool">
- <Param name="file theFile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileGetPos" func="yes">
- <Overload retVal="int">
- <Param name="file theFile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileGetSize" func="yes">
- <Overload retVal="int">
- <Param name="file theFile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileIsEOF" func="yes">
- <Overload retVal="bool">
- <Param name="file theFile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileOpen" func="yes">
- <Overload retVal="file">
- <Param name="string filePath ["/>
- <Param name=" bool readOnly = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileRead" func="yes">
- <Overload retVal="string">
- <Param name="file theFile"/>
- <Param name=" int count"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileRename" func="yes">
- <Overload retVal="bool">
- <Param name="string filePath"/>
- <Param name=" string newFilePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileSetPos" func="yes">
- <Overload retVal="int">
- <Param name="file theFile"/>
- <Param name=" int offset"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fileWrite" func="yes">
- <Overload retVal="int">
- <Param name="file theFile"/>
- <Param name=" string string1 ["/>
- <Param name=" string string2"/>
- <Param name=" string string3 ...]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fireWeapon" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fixVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="forcePlayerMap" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool forceOn"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fromJSON" func="yes">
- <Overload retVal="var">
- <Param name="string json"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddBlood" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- <Param name=" [int count=1"/>
- <Param name=" float brightness=1.0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddBulletImpact" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- <Param name=" [int smokeSize=1"/>
- <Param name=" int sparkCount=1"/>
- <Param name=" float smokeIntensity=1.0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddBulletSplash" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddDebris" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" [int colorR=255"/>
- <Param name=" int colorG=0"/>
- <Param name=" int colorB=0"/>
- <Param name=" int colorA=255"/>
- <Param name=" float scale=1.0"/>
- <Param name=" int count=1]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddFootSplash" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddGlass" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" [int colorR=255"/>
- <Param name=" int colorG=0"/>
- <Param name=" int colorB=0"/>
- <Param name=" int colorA=255"/>
- <Param name=" float scale=1.0"/>
- <Param name=" int count=1]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddGunshot" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- <Param name=" [bool includeSparks=true]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddPunchImpact" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddSparks" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- <Param name=" [float force=1"/>
- <Param name=" int count=1"/>
- <Param name=" float acrossLineX=0"/>
- <Param name=" float acrossLineY=0"/>
- <Param name=" float acrossLineZ=0"/>
- <Param name=" bool blur=false"/>
- <Param name=" float spread=1"/>
- <Param name=" float life=1]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddTankFire" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddTyreBurst" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddWaterHydrant" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddWaterSplash" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="fxAddWood" func="yes">
- <Overload retVal="bool">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float dirX"/>
- <Param name=" float dirY"/>
- <Param name=" float dirZ"/>
- <Param name=" [int count=1"/>
- <Param name=" float brightness=1.0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="get" func="yes">
- <Overload retVal="var">
- <Param name="string settingName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAccount" func="yes">
- <Overload retVal="account">
- <Param name="string username"/>
- <Param name=" [ string password ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAccountData" func="yes">
- <Overload retVal="string">
- <Param name="account theAccount"/>
- <Param name=" string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAccountName" func="yes">
- <Overload retVal="string">
- <Param name="account theAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAccountPlayer" func="yes">
- <Overload retVal="player">
- <Param name="account theAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAccounts" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAircraftMaxHeight" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAircraftMaxVelocity" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAlivePlayers" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAllAccountData" func="yes">
- <Overload retVal="table">
- <Param name="account theAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAllElementData" func="yes">
- <Overload retVal="table">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAnalogControlState" func="yes">
- <Overload retVal="float">
- <Param name="string controlName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getAttachedElements" func="yes">
- <Overload retVal="table">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanAdmin" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanIP" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanNick" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanReason" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanSerial" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanTime" func="yes">
- <Overload retVal="int">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBanUsername" func="yes">
- <Overload retVal="string">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBans" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBirdsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBlipColor" func="yes">
- <Overload retVal="int int int int">
- <Param name="blip theBlip"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBlipIcon" func="yes">
- <Overload retVal="int">
- <Param name="blip theBlip"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBlipOrdering" func="yes">
- <Overload retVal="int">
- <Param name="blip theBlip"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBlipSize" func="yes">
- <Overload retVal="int">
- <Param name="blip theBlip"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBlipVisibleDistance" func="yes">
- <Overload retVal="float">
- <Param name="blip theBlip"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerBlurLevel" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBodyPartName" func="yes">
- <Overload retVal="string">
- <Param name="int bodyPartID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getBoundKeys" func="yes">
- <Overload retVal="table">
- <Param name="string command/control"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCamera" func="yes">
- <Overload retVal="element">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCameraGoggleEffect" func="yes">
- <Overload retVal="string">
- </Overload>
- </KeyWord>
- <KeyWord name="getCameraInterior" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCameraMatrix" func="yes">
- <Overload retVal="float float float float float float float float">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCameraTarget" func="yes">
- <Overload retVal="element">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCameraViewMode" func="yes">
- <Overload retVal="int">
- </Overload>
- </KeyWord>
- <KeyWord name="getCancelReason" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getChatboxLayout" func="yes">
- <Overload retVal="bool/int/table">
- <Param name="[ string CVar ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getClothesByTypeIndex" func="yes">
- <Overload retVal="string string">
- <Param name="int clothesType"/>
- <Param name=" int clothesIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getClothesTypeName" func="yes">
- <Overload retVal="string">
- <Param name="int clothesType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCloudsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getColorFromString" func="yes">
- <Overload retVal="int int int int">
- <Param name="string theColor"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCommandsBoundToKey" func="yes">
- <Overload retVal="table">
- <Param name="string theKey"/>
- <Param name=" string keyState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getControlState" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string controlName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCursorAlph" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getCursorPosition" func="yes">
- <Overload retVal="float float float float float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getDeadPlayer" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getDevelopmentMode" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getDistanceBetweenPoints2D" func="yes">
- <Overload retVal="float">
- <Param name="float x1"/>
- <Param name=" float y1"/>
- <Param name=" float x2"/>
- <Param name=" float y2"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getDistanceBetweenPoints3D" func="yes">
- <Overload retVal="float">
- <Param name="float x1"/>
- <Param name=" float y1"/>
- <Param name=" float z1"/>
- <Param name=" float x2"/>
- <Param name=" float y2"/>
- <Param name=" float z2"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getEasingValu" func="yes">
- <Overload retVal="float">
- <Param name="float fProgress"/>
- <Param name=" string strEasingType ["/>
- <Param name=" float fEasingPeriod"/>
- <Param name=" float fEasingAmplitude"/>
- <Param name=" float fEasingOvershoot]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementAlpha" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementAttachedOffsets" func="yes">
- <Overload retVal="float, float, float, float, float, float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementAttachedTo" func="yes">
- <Overload retVal="element">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementBoundingBox" func="yes">
- <Overload retVal="float float float float float float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementByID" func="yes">
- <Overload retVal="element">
- <Param name="string id"/>
- <Param name=" [ int index = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementByIndex" func="yes">
- <Overload retVal="element">
- <Param name="string theType"/>
- <Param name=" int index"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementChild" func="yes">
- <Overload retVal="element">
- <Param name="element parent"/>
- <Param name=" int index"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementChildren" func="yes">
- <Overload retVal="table">
- <Param name="element parent"/>
- <Param name=" [ string theType = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementChildrenCount" func="yes">
- <Overload retVal="int">
- <Param name="element parent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementColShape" func="yes">
- <Overload retVal="colshape">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementCollisionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementData" func="yes">
- <Overload retVal="var">
- <Param name="element theElement"/>
- <Param name=" string key ["/>
- <Param name=" inherit = true]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementDimension" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementDistanceFromCentreOfMassToBaseOfModel" func="yes">
- <Overload retVal="float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementHealth" func="yes">
- <Overload retVal="float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementID" func="yes">
- <Overload retVal="string">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementInterior" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementMatrix" func="yes">
- <Overload retVal="table">
- <Param name="element theElement ["/>
- <Param name=" bool legacy = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementModel" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementParent" func="yes">
- <Overload retVal="element">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementPosition" func="yes">
- <Overload retVal="float, float, float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementRadius" func="yes">
- <Overload retVal="float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementRotation" func="yes">
- <Overload retVal="float float float">
- <Param name="element theElement ["/>
- <Param name=" string rotOrder = 'default' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementSyncer" func="yes">
- <Overload retVal="element">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementType" func="yes">
- <Overload retVal="string">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementVelocity" func="yes">
- <Overload retVal="float float float">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementZoneName" func="yes">
- <Overload retVal="string">
- <Param name="element theElement"/>
- <Param name=" [bool citiesonly=false]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementsByType" func="yes">
- <Overload retVal="table">
- <Param name="string theType"/>
- <Param name=" [ element startat=getRootElement()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getElementsWithinColShape" func="yes">
- <Overload retVal="table">
- <Param name="colshape shape"/>
- <Param name=" [ string elemType = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getEventHandlers" func="yes">
- <Overload retVal="table">
- <Param name="string eventName"/>
- <Param name=" element attachedTo"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getFPSLimit" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getFarClipDistance" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getFogDistance" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getFunctionsBoundToKey" func="yes">
- <Overload retVal="table">
- <Param name="player thePlayer "/>
- <Param name=" string theKey"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGameSpee" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGameType" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGarageBoundingBox" func="yes">
- <Overload retVal="float, float, float, float">
- <Param name="int garageID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGaragePosition" func="yes">
- <Overload retVal="float, float, float">
- <Param name="int garageID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGarageSize" func="yes">
- <Overload retVal="float, float, float">
- <Param name="int garageID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGravit" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getGroundPosition" func="yes">
- <Overload retVal="float">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getHeatHaze" func="yes">
- <Overload retVal="int, int, int, int, int, int, int, int, bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getHeliBladeCollisionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getHelicopterRotorSpeed" func="yes">
- <Overload retVal="float">
- <Param name="vehicle heli"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getInteriorFurnitureEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="int roomID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getInteriorSoundsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getJetpackMaxHeight" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getJetpackWeaponEnable" func="yes">
- <Overload retVal="bool">
- <Param name="string weapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getKeyBoundToComman" func="yes">
- <Overload retVal="string">
- <Param name="string command"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getKeyBoundToFunctio" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- <Param name=" function theFunction"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getKeyState" func="yes">
- <Overload retVal="bool">
- <Param name="string keyName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getLatentEventHandles" func="yes">
- <Overload retVal="table">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getLatentEventStatu" func="yes">
- <Overload retVal="table">
- <Param name="player thePlayer"/>
- <Param name=" int handle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getLoadedModules" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getLocalPlayer" func="yes">
- <Overload retVal="player">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getLowLODElement" func="yes">
- <Overload retVal="element">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMapName" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerColor" func="yes">
- <Overload retVal="int, int, int, int">
- <Param name="marker theMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerCount" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerIcon" func="yes">
- <Overload retVal="string">
- <Param name="marker theMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerSize" func="yes">
- <Overload retVal="float">
- <Param name="marker myMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerTarget" func="yes">
- <Overload retVal="float float float">
- <Param name="marker theMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMarkerType" func="yes">
- <Overload retVal="string">
- <Param name="marker theMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMaxPlayers" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMinuteDuration" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getModelHandling" func="yes">
- <Overload retVal="table">
- <Param name="int modelId"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getModuleInfo" func="yes">
- <Overload retVal="table">
- <Param name="string moduleName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getMoonSize" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getNetworkStats" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getObjectMass" func="yes">
- <Overload retVal="float">
- <Param name="object theObject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getObjectScale" func="yes">
- <Overload retVal="float">
- <Param name="object theObject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getOcclusionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getOriginalHandling" func="yes">
- <Overload retVal="table">
- <Param name="int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getOriginalWeaponProperty" func="yes">
- <Overload retVal="int">
- <Param name="int weaponID/string weaponName"/>
- <Param name=" string weaponSkill"/>
- <Param name=" string property"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedAmmoInClip" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed ["/>
- <Param name=" int weaponSlot = current ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedAnalogControlState" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- <Param name=" string controlName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedAnimation" func="yes">
- <Overload retVal="string string">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedArmor" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedBonePosition" func="yes">
- <Overload retVal="float float float">
- <Param name="ped thePed"/>
- <Param name=" int bone"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedCameraRotatio" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedClothes" func="yes">
- <Overload retVal="string string">
- <Param name="ped thePed"/>
- <Param name=" int clothesType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedContactElement" func="yes">
- <Overload retVal="element">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedControlState" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string control"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedFightingStyle" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedGravity" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedMoveState" func="yes">
- <Overload retVal="string">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedOccupiedVehicle" func="yes">
- <Overload retVal="vehicle">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedOccupiedVehicleSeat" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedOxygenLevel" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedRotation" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedSimplestTask" func="yes">
- <Overload retVal="string">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedStat" func="yes">
- <Overload retVal="float">
- <Param name="ped thePed"/>
- <Param name=" int stat"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTarget" func="yes">
- <Overload retVal="element">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTargetCollision" func="yes">
- <Overload retVal="float float float">
- <Param name="ped targetingPed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTargetEnd" func="yes">
- <Overload retVal="float float float">
- <Param name="ped targetingPed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTargetStart" func="yes">
- <Overload retVal="float float float">
- <Param name="ped targetingPed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTask" func="yes">
- <Overload retVal="string">
- <Param name="ped thePed"/>
- <Param name=" string priority"/>
- <Param name=" int taskType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedTotalAmmo" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed"/>
- <Param name=" [ int weaponSlot = current ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedVoice" func="yes">
- <Overload retVal="string string">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedWeapon" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed"/>
- <Param name=" [ int weaponSlot = current ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedWeaponMuzzlePosition" func="yes">
- <Overload retVal="float, float, float">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPedWeaponSlot" func="yes">
- <Overload retVal="int">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPerformanceStats" func="yes">
- <Overload retVal="table table">
- <Param name="string category ["/>
- <Param name=" string options = ''"/>
- <Param name=" string filter = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPickupAmmo" func="yes">
- <Overload retVal="int">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPickupAmount" func="yes">
- <Overload retVal="int">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPickupRespawnInterval" func="yes">
- <Overload retVal="int">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPickupType" func="yes">
- <Overload retVal="int">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPickupWeapon" func="yes">
- <Overload retVal="int">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerACInf" func="yes">
- <Overload retVal="table">
- <Param name="element thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerAccount" func="yes">
- <Overload retVal="account">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerAnnounceValue" func="yes">
- <Overload retVal="string">
- <Param name="element thePlayer"/>
- <Param name=" string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerBlurLevel" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerCount" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerFromName" func="yes">
- <Overload retVal="player">
- <Param name="string playerName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerIP" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerIdleTime" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerMapBoundingBox" func="yes">
- <Overload retVal="int,int,int,int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerMoney" func="yes">
- <Overload retVal="int/bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerName" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerNametagColor" func="yes">
- <Overload retVal="int, int, int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerNametagText" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerPing" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerSerial" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerTeam" func="yes">
- <Overload retVal="team">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerVersion" func="yes">
- <Overload retVal="string">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayerWantedLevel" func="yes">
- <Overload retVal="int">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getPlayersInTeam" func="yes">
- <Overload retVal="table">
- <Param name="team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getProjectileCounter" func="yes">
- <Overload retVal="int">
- <Param name="projectile projectile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getProjectileCreator" func="yes">
- <Overload retVal="element">
- <Param name="projectile theProjectile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getProjectileForce" func="yes">
- <Overload retVal="float">
- <Param name="projectile theProjectile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getProjectileTarget" func="yes">
- <Overload retVal="element">
- <Param name="projectile theProjectile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getProjectileType" func="yes">
- <Overload retVal="int">
- <Param name="projectile theProjectile"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRadarAreaColor" func="yes">
- <Overload retVal="int, int, int, int">
- <Param name="radararea theRadararea"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRadarAreaSize" func="yes">
- <Overload retVal="float, float">
- <Param name="radararea theRadararea"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRadioChannel" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRadioChannelName" func="yes">
- <Overload retVal="string">
- <Param name="int id"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRainLeve" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRandomPlayer" func="yes">
- <Overload retVal="player">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRealTim" func="yes">
- <Overload retVal="table">
- <Param name="[int seconds = current]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceACLRequests" func="yes">
- <Overload retVal="table">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceConfig" func="yes">
- <Overload retVal="xmlnode">
- <Param name="string filePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceDynamicElementRoot" func="yes">
- <Overload retVal="element">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceExportedFunctions" func="yes">
- <Overload retVal="table">
- <Param name="resource res"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceFromName" func="yes">
- <Overload retVal="resource">
- <Param name="string resourceName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceGUIElement" func="yes">
- <Overload retVal="element">
- <Param name="[resource theResource=getThisResource()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceInfo" func="yes">
- <Overload retVal="string">
- <Param name="resource theResource"/>
- <Param name=" string attribute"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceLastStartTime" func="yes">
- <Overload retVal="int">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceLoadFailureReason" func="yes">
- <Overload retVal="string">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceLoadTime" func="yes">
- <Overload retVal="int">
- <Param name="resource res"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceMapRootElement" func="yes">
- <Overload retVal="element">
- <Param name="resource theResource"/>
- <Param name=" string mapName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceName" func="yes">
- <Overload retVal="string">
- <Param name="resource res"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceRootElement" func="yes">
- <Overload retVal="element">
- <Param name="[resource theResource=getThisResource()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResourceState" func="yes">
- <Overload retVal="string">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getResources" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRootElement" func="yes">
- <Overload retVal="element">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getRuleValue" func="yes">
- <Overload retVal="string">
- <Param name="string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSFXStatus" func="yes">
- <Overload retVal="bool">
- <Param name="string audioContainer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getScreenFromWorldPosition" func="yes">
- <Overload retVal="float float">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [ float edgeTolerance=0"/>
- <Param name=" bool relative=true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getServerConfigSetting" func="yes">
- <Overload retVal="string">
- <Param name="string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getServerHttpPort" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getServerName" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getServerPassword" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getServerPort" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSkyGradient" func="yes">
- <Overload retVal="int, int, int, int, int, int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSlotFromWeapon" func="yes">
- <Overload retVal="int">
- <Param name="int weaponid"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundBPM" func="yes">
- <Overload retVal="int">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundEffects" func="yes">
- <Overload retVal="table">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundFFTData" func="yes">
- <Overload retVal="table">
- <Param name="element sound"/>
- <Param name=" int iSamples ["/>
- <Param name=" int iBands = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundLength" func="yes">
- <Overload retVal="float">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundLevelData" func="yes">
- <Overload retVal="int, int">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundMaxDistance" func="yes">
- <Overload retVal="int">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundMetaTags" func="yes">
- <Overload retVal="table">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundMinDistance" func="yes">
- <Overload retVal="int">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundPan" func="yes">
- <Overload retVal="float">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundPosition" func="yes">
- <Overload retVal="float">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundPropertie" func="yes">
- <Overload retVal="float, float, float, bool">
- <Param name="element sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundSpeed" func="yes">
- <Overload retVal="float">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundVolume" func="yes">
- <Overload retVal="float">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSoundWaveData" func="yes">
- <Overload retVal="table">
- <Param name="element sound"/>
- <Param name=" int iSamples"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSunColor" func="yes">
- <Overload retVal="int, int, int, int, int, int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getSunSize" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTeamColor" func="yes">
- <Overload retVal="int, int, int">
- <Param name="team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTeamFriendlyFire" func="yes">
- <Overload retVal="bool">
- <Param name="team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTeamFromName" func="yes">
- <Overload retVal="team">
- <Param name="string teamName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTeamName" func="yes">
- <Overload retVal="string">
- <Param name="team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getThisResource" func="yes">
- <Overload retVal="resource">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTickCount" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTime" func="yes">
- <Overload retVal="int int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTimerDetails" func="yes">
- <Overload retVal="int, int, int">
- <Param name="timer theTimer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTimers" func="yes">
- <Overload retVal="table">
- <Param name="[ theTime = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTrafficLightState" func="yes">
- <Overload retVal="int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTrainDirection" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle train"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTrainSpeed" func="yes">
- <Overload retVal="float">
- <Param name="vehicle train"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getTypeIndexFromClothes" func="yes">
- <Overload retVal="int int">
- <Param name="string clothesTexture"/>
- <Param name=" string clothesModel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getUnbanTime" func="yes">
- <Overload retVal="int">
- <Param name="ban theBan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getValidPedModels" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleAdjustableProperty" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleColor" func="yes">
- <Overload retVal="int int int int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleCompatibleUpgrades" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- <Param name=" [ int slot ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleComponentPosition" func="yes">
- <Overload retVal="float, float, float">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleComponentRotation" func="yes">
- <Overload retVal="float, float, float">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleComponentVisible" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleComponents" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleController" func="yes">
- <Overload retVal="player">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleCurrentGear" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleDoorOpenRatio" func="yes">
- <Overload retVal="float">
- <Param name="vehicle theVehicle"/>
- <Param name=" int door"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleDoorState" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- <Param name=" int door"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleEngineState" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleGravity" func="yes">
- <Overload retVal="float float float">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleHandling" func="yes">
- <Overload retVal="table">
- <Param name="element theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleHeadLightColor" func="yes">
- <Overload retVal="int, int, int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleLandingGearDown" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleLightState" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- <Param name=" int light"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleMaxPassengers" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle / int modelID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleModelFromName" func="yes">
- <Overload retVal="int">
- <Param name="string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleName" func="yes">
- <Overload retVal="string">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleNameFromModel" func="yes">
- <Overload retVal="string">
- <Param name="int model"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleNitroCount" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleNitroLevel" func="yes">
- <Overload retVal="float">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleOccupant" func="yes">
- <Overload retVal="player">
- <Param name="vehicle theVehicle"/>
- <Param name=" [ int seat=0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleOccupants" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleOverrideLights" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehiclePaintjob" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehiclePanelState" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- <Param name=" int panel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehiclePlateText" func="yes">
- <Overload retVal="string">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleSirenParams" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleSirens" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleSirensOn" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleTowedByVehicle" func="yes">
- <Overload retVal="vehicle">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleTowingVehicle" func="yes">
- <Overload retVal="vehicle">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleTurnVelocity" func="yes">
- <Overload retVal="float float float">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleTurretPosition" func="yes">
- <Overload retVal="float, float">
- <Param name="vehicle turretVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleType" func="yes">
- <Overload retVal="string">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleUpgradeOnSlot" func="yes">
- <Overload retVal="int">
- <Param name="vehicle theVehicle"/>
- <Param name=" int slot"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleUpgradeSlotName" func="yes">
- <Overload retVal="string">
- <Param name="int slot/upgrade"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleUpgrades" func="yes">
- <Overload retVal="table">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleVariant" func="yes">
- <Overload retVal="int, int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehicleWheelStates" func="yes">
- <Overload retVal="int, int, int, int">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVehiclesOfType" func="yes">
- <Overload retVal="table">
- <Param name="int model"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getVersion" func="yes">
- <Overload retVal="table">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWaterColor" func="yes">
- <Overload retVal="int, int, int, int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWaterLevel" func="yes">
- <Overload retVal="float">
- <Param name="float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ [ "/>
- <Param name=" bool bCheckWaves = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWaterLevel" func="yes">
- <Overload retVal="float">
- <Param name="water theWater"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWaterVertexPosition" func="yes">
- <Overload retVal="int int float">
- <Param name="water theWater"/>
- <Param name=" int vertexIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWaveHeigh" func="yes">
- <Overload retVal="float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponAmmo" func="yes">
- <Overload retVal="int">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponClipAmmo" func="yes">
- <Overload retVal="int">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponFiringRate" func="yes">
- <Overload retVal="int">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponFlags" func="yes">
- <Overload retVal="value">
- <Param name="weapon theWeapon"/>
- <Param name=" string theFlag"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponIDFromName" func="yes">
- <Overload retVal="int">
- <Param name="string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponNameFromID" func="yes">
- <Overload retVal="string">
- <Param name="int id"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponOwner" func="yes">
- <Overload retVal="player">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponProperty" func="yes">
- <Overload retVal="int">
- <Param name="int weaponID/string weaponName"/>
- <Param name=" string weaponSkill"/>
- <Param name=" string property"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponState" func="yes">
- <Overload retVal="string">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeaponTarget" func="yes">
- <Overload retVal="element">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWeathe" func="yes">
- <Overload retVal="int, int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWindVelocity" func="yes">
- <Overload retVal="int, int, int">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getWorldFromScreenPosition" func="yes">
- <Overload retVal="float, float, float">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float depth"/>
- </Overload>
- </KeyWord>
- <KeyWord name="getZoneName" func="yes">
- <Overload retVal="string">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [bool citiesonly=false]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="gettok" func="yes">
- <Overload retVal="string">
- <Param name="string text"/>
- <Param name=" int tokenNumber"/>
- <Param name=" string / int separatingCharacter"/>
- </Overload>
- </KeyWord>
- <KeyWord name="givePedJetPack" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="givePlayerMoney" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int amount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="giveWeapon" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePlayer"/>
- <Param name=" int weapon ["/>
- <Param name=" int ammo=30"/>
- <Param name=" bool setAsCurrent=false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiBringToFront" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCheckBoxGetSelected" func="yes">
- <Overload retVal="bool">
- <Param name="element theCheckbox"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCheckBoxSetSelected" func="yes">
- <Overload retVal="bool">
- <Param name="element theCheckbox"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxAddIte" func="yes">
- <Overload retVal="int">
- <Param name="element comboBox"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxClear" func="yes">
- <Overload retVal="bool">
- <Param name="element comboBox"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxGetItemText" func="yes">
- <Overload retVal="string">
- <Param name="element comboBox"/>
- <Param name=" int itemId"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxGetSelected" func="yes">
- <Overload retVal="int">
- <Param name="element comboBox"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxRemoveIte" func="yes">
- <Overload retVal="bool">
- <Param name="element comboBox"/>
- <Param name=" int itemId"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxSetItemText" func="yes">
- <Overload retVal="bool">
- <Param name="element comboBox"/>
- <Param name=" int itemId"/>
- <Param name=" string text"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiComboBoxSetSelected" func="yes">
- <Overload retVal="bool">
- <Param name="element comboBox"/>
- <Param name=" int itemIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateButton" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool relative"/>
- <Param name=" [ element parent = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateCheckBox" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool selected"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateComboBox" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string caption"/>
- <Param name=" bool relative"/>
- <Param name=" [ element parent = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateEdit" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateFont" func="yes">
- <Overload retVal="element">
- <Param name="string filepath["/>
- <Param name=" int size=9 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateGridList" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool relative"/>
- <Param name=" [ element parent = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateLabel" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="gui-memo guiCreateMemo" func="yes">
- <Overload retVal="">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateProgressBar" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateRadioButton" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string text"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="gui-scrollbar guiCreateScrollBar" func="yes">
- <Overload retVal="">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool horizontal"/>
- <Param name=" bool relative"/>
- <Param name=" [gui-element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateScrollPan" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool relative"/>
- <Param name=" [gui-element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateStaticImage" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string path"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateTab" func="yes">
- <Overload retVal="element">
- <Param name="string text"/>
- <Param name=" element parent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateTabPanel" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool relative"/>
- <Param name=" [element parent = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiCreateWindow" func="yes">
- <Overload retVal="element">
- <Param name="float x"/>
- <Param name=" float y"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" string titleBarText"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiDeleteTab" func="yes">
- <Overload retVal="bool">
- <Param name="element tabToDelete"/>
- <Param name=" element tabPanel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiEditGetCaretIndex" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiEditSetCaretIndex" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int index"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiEditSetMasked" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool status"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiEditSetMaxLength" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int length"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiEditSetReadOnly" func="yes">
- <Overload retVal="bool">
- <Param name="element editField"/>
- <Param name=" bool status"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetAlpha" func="yes">
- <Overload retVal="float">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetFont" func="yes">
- <Overload retVal="string, element">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetInputEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetInputMode" func="yes">
- <Overload retVal="string">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetPosition" func="yes">
- <Overload retVal="float, float">
- <Param name="element guiElement"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetProperties" func="yes">
- <Overload retVal="table">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetProperty" func="yes">
- <Overload retVal="string">
- <Param name="element guiElement"/>
- <Param name=" string property"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetScreenSize" func="yes">
- <Overload retVal="float float">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetSelectedTab" func="yes">
- <Overload retVal="element">
- <Param name="element tabPanel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetSize" func="yes">
- <Overload retVal="float float">
- <Param name="element theElement"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetText" func="yes">
- <Overload retVal="string">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGetVisible" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListAddColumn" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- <Param name=" string title"/>
- <Param name=" float width"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListAddRow" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListAutoSizeColumn" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListClear" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetColumnCount" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetColumnTitl" func="yes">
- <Overload retVal="string">
- <Param name="element guiGridlist"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetHorizontalScrollPositio" func="yes">
- <Overload retVal="float">
- <Param name="element guiGridlist"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetItemColor" func="yes">
- <Overload retVal="int int int int">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetItemData" func="yes">
- <Overload retVal="var">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetItemText" func="yes">
- <Overload retVal="string">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetRowCount" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetSelectedCount" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetSelectedItem" func="yes">
- <Overload retVal="int, int">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetSelectedItems" func="yes">
- <Overload retVal="table">
- <Param name="element gridList"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListGetVerticalScrollPositio" func="yes">
- <Overload retVal="float">
- <Param name="element guiGridlist"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListInsertRowAfter" func="yes">
- <Overload retVal="int">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListRemoveColumn" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int columnIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListRemoveRow" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetColumnTitl" func="yes">
- <Overload retVal="bool">
- <Param name="element guiGridlist"/>
- <Param name=" int columnIndex"/>
- <Param name=" string title"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetColumnWidth" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int columnIndex"/>
- <Param name=" number width"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetHorizontalScrollPositio" func="yes">
- <Overload retVal="bool">
- <Param name="element guiGridlist"/>
- <Param name=" float fPosition"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetItemColor" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- <Param name=" int red"/>
- <Param name=" int green"/>
- <Param name=" int blue["/>
- <Param name=" int alpha = 255 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetItemData" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- <Param name=" var data"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetItemText" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex"/>
- <Param name=" string text"/>
- <Param name=" bool section"/>
- <Param name=" bool number"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetScrollBars" func="yes">
- <Overload retVal="bool">
- <Param name="element guiGridlist"/>
- <Param name=" bool horizontalBar"/>
- <Param name=" bool verticalBar"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetSelectedItem" func="yes">
- <Overload retVal="bool">
- <Param name="element gridList"/>
- <Param name=" int rowIndex"/>
- <Param name=" int columnIndex ["/>
- <Param name=" bool bReset = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetSelectionMode" func="yes">
- <Overload retVal="bool">
- <Param name="guiElement gridlist"/>
- <Param name=" int mode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetSortingEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element guiGridlist"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiGridListSetVerticalScrollPositio" func="yes">
- <Overload retVal="bool">
- <Param name="element guiGridlist"/>
- <Param name=" float fPosition"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelGetColor" func="yes">
- <Overload retVal="int int int">
- <Param name="gui-element theLabel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelGetFontHeight" func="yes">
- <Overload retVal="float">
- <Param name="element theLabel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelGetTextExtent" func="yes">
- <Overload retVal="float">
- <Param name="element theLabel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelSetColor" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int red"/>
- <Param name=" int green"/>
- <Param name=" int blue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelSetHorizontalAlign" func="yes">
- <Overload retVal="bool">
- <Param name="element theLabel"/>
- <Param name=" string align"/>
- <Param name=" [ bool wordwrap = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiLabelSetVerticalAlign" func="yes">
- <Overload retVal="bool">
- <Param name="element theLabel"/>
- <Param name=" string align"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiMemoGetCaretIndex" func="yes">
- <Overload retVal="int">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiMemoSetCaretIndex" func="yes">
- <Overload retVal="bool">
- <Param name="gui-memo theMemo"/>
- <Param name=" int index"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiMemoSetReadOnly" func="yes">
- <Overload retVal="bool">
- <Param name="gui-memo theMemo"/>
- <Param name=" bool status"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiMoveToBac" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiProgressBarGetProgress" func="yes">
- <Overload retVal="float">
- <Param name="progressBar theProgressbar"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiProgressBarSetProgress" func="yes">
- <Overload retVal="bool">
- <Param name="progressBar theProgressbar"/>
- <Param name=" float progress"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiRadioButtonGetSelecte" func="yes">
- <Overload retVal="bool">
- <Param name="element guiRadioButton"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiRadioButtonSetSelected" func="yes">
- <Overload retVal="bool">
- <Param name="element guiRadioButton"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollBarGetScrollPosition" func="yes">
- <Overload retVal="float">
- <Param name="gui-scrollBar theScrollBar"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollBarSetScrollPosition" func="yes">
- <Overload retVal="bool">
- <Param name="gui-scrollBar theScrollBar"/>
- <Param name=" float amount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollPaneGetHorizontalScrollPosition" func="yes">
- <Overload retVal="float">
- <Param name="element horizontalScrollPane"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollPaneGetVerticalScrollPosition" func="yes">
- <Overload retVal="float">
- <Param name="element verticalScrollPane"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollPaneSetHorizontalScrollPosition" func="yes">
- <Overload retVal="bool">
- <Param name="element horizontalScrollPane"/>
- <Param name=" float position"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollPaneSetScrollBars" func="yes">
- <Overload retVal="bool">
- <Param name="element scrollPane"/>
- <Param name=" bool horizontal"/>
- <Param name=" bool vertical"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiScrollPaneSetVerticalScrollPosition" func="yes">
- <Overload retVal="bool">
- <Param name="element verticalScrollPane"/>
- <Param name=" float position"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetAlpha" func="yes">
- <Overload retVal="bool">
- <Param name="element guielement"/>
- <Param name=" float alpha"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetFont" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- <Param name=" mixed font"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetInputEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetInputMode" func="yes">
- <Overload retVal="bool">
- <Param name="string mode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetPosition" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetProperty" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- <Param name=" string property"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetSelectedTab" func="yes">
- <Overload retVal="bool">
- <Param name="element tabPanel"/>
- <Param name=" element theTab"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetSize" func="yes">
- <Overload retVal="bool">
- <Param name="element gui"/>
- <Param name=" float width"/>
- <Param name=" float height"/>
- <Param name=" bool relative"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetText" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- <Param name=" string text"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiSetVisible" func="yes">
- <Overload retVal="bool">
- <Param name="element guiElement"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiStaticImageGetNativeSize" func="yes">
- <Overload retVal="int int">
- <Param name="element theImage"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiStaticImageLoadImage" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" string filename"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiWindowSetMovable" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool status"/>
- </Overload>
- </KeyWord>
- <KeyWord name="guiWindowSetSizable" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool status"/>
- </Overload>
- </KeyWord>
- <KeyWord name="interpolateBetween" func="yes">
- <Overload retVal="float float float">
- <Param name="float x1"/>
- <Param name=" float y1"/>
- <Param name=" float z1"/>
- <Param name=" float x2"/>
- <Param name=" float y2"/>
- <Param name=" float z2"/>
- <Param name=" float fProgress"/>
- <Param name=" string strEasingType"/>
- <Param name=" [ float fEasingPeriod"/>
- <Param name=" float fEasingAmplitude"/>
- <Param name=" float fEasingOvershoot ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isAmbientSoundEnable" func="yes">
- <Overload retVal="bool">
- <Param name="string theType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isChatBoxInputActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isConsoleActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isControlEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string control"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isCursorShowing" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isDebugViewActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElement" func="yes">
- <Overload retVal="bool">
- <Param name="var theValue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementAttached" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementCallPropagationEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementCollidableWith" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element withElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementDoubleSided" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementFrozen" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementInWater" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementLocal" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementLowLOD" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementOnScreen" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementStreamable" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementStreamedIn" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementSyncer" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementVisibleTo" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element visibleTo"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementWithinColShape" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" colshape theShape"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isElementWithinMarker" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" marker theMarker"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isGarageOpen" func="yes">
- <Overload retVal="bool">
- <Param name="int garageID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isGlitchEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="string glitchName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isGuestAccount" func="yes">
- <Overload retVal="bool">
- <Param name="account theAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isInsideRadarArea" func="yes">
- <Overload retVal="bool">
- <Param name="radararea theArea"/>
- <Param name=" float posX"/>
- <Param name=" float posY"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isKeyBound" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string key"/>
- <Param name=" [ string keyState"/>
- <Param name=" function handler ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isLineOfSightClear" func="yes">
- <Overload retVal="bool">
- <Param name="float startX"/>
- <Param name=" float startY"/>
- <Param name=" float startZ"/>
- <Param name=" float endX"/>
- <Param name=" float endY"/>
- <Param name=" float endZ"/>
- <Param name=" [ bool checkBuildings = true"/>
- <Param name=" bool checkVehicles = true"/>
- <Param name=" bool checkPeds = true"/>
- <Param name=" bool checkObjects = true"/>
- <Param name=" bool checkDummies = true"/>
- <Param name=" bool seeThroughStuff = false"/>
- <Param name=" bool ignoreSomeObjectsForCamera = false"/>
- <Param name=" element ignoredElement = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isMTAWindowActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isMainMenuActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isObjectBreakable" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isObjectInACLGroup" func="yes">
- <Overload retVal="bool">
- <Param name="string theObject"/>
- <Param name=" aclgroup theGroup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedChoking" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedDead" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedDoingGangDriveby" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedDoingTask" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string taskName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedDucked" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedHeadless" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedInVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedOnFire" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedOnGround" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPedTargetingMarkerEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPickupSpawned" func="yes">
- <Overload retVal="bool">
- <Param name="pickup thePickup"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPlayerHudComponentVisibl" func="yes">
- <Overload retVal="bool">
- <Param name="string component"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPlayerMapForced" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPlayerMapVisible" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPlayerMuted" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isPlayerNametagShowing" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isRadarAreaFlashing" func="yes">
- <Overload retVal="bool">
- <Param name="radararea theRadararea"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isSoundPanningEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isSoundPaused" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isTimer" func="yes">
- <Overload retVal="bool">
- <Param name="timer theTimer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isTrainDerailable" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle vehicleToCheck"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isTrainDerailed" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle vehicleToCheck"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isTransferBoxActive" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleBlown" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleDamageProof" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleFuelTankExplodable" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleLocked" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleNitroActivated" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleNitroRecharging" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleOnGround" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVehicleTaxiLightOn" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle taxi"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isVoiceEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isWaterDrawnLast" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isWorldSoundEnable" func="yes">
- <Overload retVal="bool">
- <Param name="int group"/>
- <Param name=" [ int index = -1 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="isWorldSpecialPropertyEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="string propname"/>
- </Overload>
- </KeyWord>
- <KeyWord name="kickPlayer" func="yes">
- <Overload retVal="bool">
- <Param name="player kickedPlayer"/>
- <Param name=" [ player responsiblePlayer"/>
- <Param name=" string reason = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="killPed" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" [ ped theKiller = nil"/>
- <Param name=" int weapon=255"/>
- <Param name=" int bodyPart=255"/>
- <Param name=" bool stealth = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="killTimer" func="yes">
- <Overload retVal="bool">
- <Param name="timer theTimer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="loadMapData" func="yes">
- <Overload retVal="element">
- <Param name="xmlnode node"/>
- <Param name=" element parent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="logIn" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" account theAccount"/>
- <Param name=" string thePassword"/>
- </Overload>
- </KeyWord>
- <KeyWord name="logOut" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="md5" func="yes">
- <Overload retVal="string">
- <Param name="string str"/>
- </Overload>
- </KeyWord>
- <KeyWord name="moveObject" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- <Param name=" int time"/>
- <Param name=" float targetx"/>
- <Param name=" float targety"/>
- <Param name=" float targetz"/>
- <Param name=" [ float moverx"/>
- <Param name=" float movery"/>
- <Param name=" float moverz"/>
- <Param name=" string strEasingType"/>
- <Param name=" float fEasingPeriod"/>
- <Param name=" float fEasingAmplitude"/>
- <Param name=" float fEasingOvershoot ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="outputConsole" func="yes">
- <Overload retVal="bool">
- <Param name="string text"/>
- <Param name=" [ element visibleTo=getRootElement()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="outputDebugString" func="yes">
- <Overload retVal="bool">
- <Param name="string text"/>
- <Param name=" [ int level=3"/>
- <Param name=" int red=255"/>
- <Param name=" int green=255"/>
- <Param name=" int blue=255 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="outputServerLog" func="yes">
- <Overload retVal="bool">
- <Param name="string text"/>
- </Overload>
- </KeyWord>
- <KeyWord name="playSFX" func="yes">
- <Overload retVal="element">
- <Param name="string containerName"/>
- <Param name=" int bankId"/>
- <Param name=" int soundId ["/>
- <Param name=" bool looped = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="playSFX3D" func="yes">
- <Overload retVal="element">
- <Param name="string containerName"/>
- <Param name=" int bankId"/>
- <Param name=" int soundId"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" bool looped = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="playSound" func="yes">
- <Overload retVal="element">
- <Param name="string soundPath"/>
- <Param name=" [ bool looped = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="playSound3D" func="yes">
- <Overload retVal="element">
- <Param name="string soundPath"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [ bool looped = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="playSoundFrontEnd" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int sound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="pregFind" func="yes">
- <Overload retVal="bool">
- <Param name="string subject"/>
- <Param name=" string pattern ["/>
- <Param name=" int/string flags ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="pregMatch" func="yes">
- <Overload retVal="table">
- <Param name="string base"/>
- <Param name=" string pattern ["/>
- <Param name=" int/string flags = 0"/>
- <Param name=" int maxResults = 100000 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="pregReplace" func="yes">
- <Overload retVal="string">
- <Param name="string subject"/>
- <Param name=" string pattern"/>
- <Param name=" string replacement ["/>
- <Param name=" int/string flags ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="redirectPlayer" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string serverIP"/>
- <Param name=" int serverPort"/>
- <Param name=" [ string serverPassword ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="refreshResources" func="yes">
- <Overload retVal="bool">
- <Param name="[ bool refreshAll = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="reloadBans" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="reloadPedWeapon" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeAccount" func="yes">
- <Overload retVal="bool">
- <Param name="account theAccount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeBan" func="yes">
- <Overload retVal="bool">
- <Param name="ban theBan ["/>
- <Param name=" player responsibleElement = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeCommandHandler" func="yes">
- <Overload retVal="bool">
- <Param name="string commandName ["/>
- <Param name=" function handler]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeDebugHook" func="yes">
- <Overload retVal="bool">
- <Param name="string hookType"/>
- <Param name=" function callbackFunction"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeElementData" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeEventHandler" func="yes">
- <Overload retVal="bool">
- <Param name="string eventName"/>
- <Param name=" element attachedTo"/>
- <Param name=" function functionVar"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removePedClothes" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" int clothesType"/>
- <Param name=" [ string clothesTexture"/>
- <Param name=" string clothesModel ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removePedFromVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removePedJetPack" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeResourceDefaultSetting" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- <Param name=" string settingName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeResourceFile" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- <Param name=" string fileName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeRuleValue" func="yes">
- <Overload retVal="bool">
- <Param name="string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeVehicleSirens" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeVehicleUpgrade" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int upgrade"/>
- </Overload>
- </KeyWord>
- <KeyWord name="removeWorldModel" func="yes">
- <Overload retVal="bool">
- <Param name="int modelID"/>
- <Param name=" float radius"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" int interior = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="renameResource" func="yes">
- <Overload retVal="bool">
- <Param name="string resourceName"/>
- <Param name=" string newResourceName"/>
- <Param name=" [ string organizationalPath ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resendPlayerModInfo" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetAmbientSounds" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetFarClipDistance" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetFogDistance" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetHeatHaze" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetMapInfo" func="yes">
- <Overload retVal="bool">
- <Param name="[player thePlayer = getRootElement()]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetMoonSize" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetRainLevel" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetSkyGradient" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetSunColor" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetSunSize" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetTimer" func="yes">
- <Overload retVal="bool">
- <Param name="timer theTimer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetVehicleComponentPosition" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetVehicleComponentRotation" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetVehicleExplosionTime" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetVehicleIdleTime" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetWaterColor" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetWaterLevel" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetWeaponFiringRate" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetWindVelocity" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="resetWorldSounds" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="respawnObject" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="respawnVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="restartResource" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="restoreAllWorldModels" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="restoreWorldModel" func="yes">
- <Overload retVal="bool">
- <Param name="int modelID"/>
- <Param name=" float radius"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" int iInterior = -1 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="saveMapData" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode node"/>
- <Param name=" element baseElement ["/>
- <Param name=" bool childrenOnly = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="set" func="yes">
- <Overload retVal="bool">
- <Param name="string settingName"/>
- <Param name=" var value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAccountData" func="yes">
- <Overload retVal="bool">
- <Param name="account theAccount"/>
- <Param name=" string key"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAccountPassword" func="yes">
- <Overload retVal="bool">
- <Param name="account theAccount"/>
- <Param name=" string password"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAircraftMaxHeight" func="yes">
- <Overload retVal="bool">
- <Param name="float Height"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAircraftMaxVelocity" func="yes">
- <Overload retVal="bool">
- <Param name="float velocity"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAmbientSoundEnable" func="yes">
- <Overload retVal="bool">
- <Param name="string theType"/>
- <Param name=" bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setAnalogControlState" func="yes">
- <Overload retVal="bool">
- <Param name="string controlName ["/>
- <Param name=" float state]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBirdsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBlipColor" func="yes">
- <Overload retVal="bool">
- <Param name="blip theBlip"/>
- <Param name=" int red"/>
- <Param name=" int green"/>
- <Param name=" int blue"/>
- <Param name=" int alpha"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBlipIcon" func="yes">
- <Overload retVal="bool">
- <Param name="blip theBlip"/>
- <Param name=" int icon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBlipOrdering" func="yes">
- <Overload retVal="bool">
- <Param name="blip theBlip"/>
- <Param name=" int ordering"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBlipSize" func="yes">
- <Overload retVal="bool">
- <Param name="blip theBlip"/>
- <Param name=" int iconSize"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setBlipVisibleDistance" func="yes">
- <Overload retVal="float">
- <Param name="blip theBlip"/>
- <Param name=" float theDistance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerBlurLevel" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraClip" func="yes">
- <Overload retVal="bool">
- <Param name="[ bool objects = true"/>
- <Param name=" bool vehicles = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraGoggleEffect" func="yes">
- <Overload retVal="bool">
- <Param name="string goggleEffect"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraInterior" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int interior"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraMatrix" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" float positionX"/>
- <Param name=" float positionY"/>
- <Param name=" float positionZ ["/>
- <Param name=" float lookAtX"/>
- <Param name=" float lookAtY"/>
- <Param name=" float lookAtZ"/>
- <Param name=" float roll = 0"/>
- <Param name=" float fov = 70 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraTarget" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer ["/>
- <Param name=" player target = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCameraViewMode" func="yes">
- <Overload retVal="bool">
- <Param name="int viewMode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setClipboard" func="yes">
- <Overload retVal="bool">
- <Param name="string theText"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCloudsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setControlState" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string control"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCursorAlph" func="yes">
- <Overload retVal="bool">
- <Param name="int alpha"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setCursorPosition" func="yes">
- <Overload retVal="bool">
- <Param name="int cursorX"/>
- <Param name=" int cursorY"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setDevelopmentMode" func="yes">
- <Overload retVal="bool">
- <Param name="bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementAlpha" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int alpha"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementAttachedOffsets" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" [ float xPosOffset"/>
- <Param name=" float yPosOffset"/>
- <Param name=" float zPosOffset"/>
- <Param name=" float xRotOffset"/>
- <Param name=" float yRotOffset"/>
- <Param name=" float zRotOffset ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementCallPropagationEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementCollidableWith" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element withElement"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementCollisionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementData" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" string key"/>
- <Param name=" var value ["/>
- <Param name=" bool synchronize = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementDimension" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int dimension"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementDoubleSided" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementFrozen" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool freezeStatus"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementHealth" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" float newHealth"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementID" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementInterior" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int interior ["/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementMatrix" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" table theMatrix"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementModel" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" int model"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementParent" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element parent"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementPosition" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" bool warp = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementRotation" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" float rotX"/>
- <Param name=" float rotY"/>
- <Param name=" float rotZ ["/>
- <Param name=" string rotOrder = 'default'"/>
- <Param name=" bool conformPedRotation = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementStreamable" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" bool streamable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementSyncer" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementVelocity" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" float speedX"/>
- <Param name=" float speedY"/>
- <Param name=" float speedZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setElementVisibleTo" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element visibleTo"/>
- <Param name=" bool visible"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setFPSLimit" func="yes">
- <Overload retVal="bool">
- <Param name="int fpsLimit"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setFarClipDistance" func="yes">
- <Overload retVal="bool">
- <Param name="float distance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setFogDistance" func="yes">
- <Overload retVal="bool">
- <Param name="float distance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setGameSpeed" func="yes">
- <Overload retVal="bool">
- <Param name="float value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setGameType" func="yes">
- <Overload retVal="bool">
- <Param name="string gameType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setGarageOpen" func="yes">
- <Overload retVal="bool">
- <Param name="int garageID"/>
- <Param name=" bool open"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setGlitchEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="string glitchName"/>
- <Param name=" bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setGravity" func="yes">
- <Overload retVal="bool">
- <Param name="float level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setHeatHaze" func="yes">
- <Overload retVal="bool">
- <Param name="int intensity"/>
- <Param name=" [ int randomShift = 0"/>
- <Param name=" int speedMin = 12"/>
- <Param name=" int speedMax = 18"/>
- <Param name=" int scanSizeX = 75"/>
- <Param name=" int scanSizeY = 80"/>
- <Param name=" int renderSizeX = 80"/>
- <Param name=" int renderSizeY = 85"/>
- <Param name=" bool bShowInside = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setHeliBladeCollisionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool collisions"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setHelicopterRotorSpeed" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle heli"/>
- <Param name=" float speed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setInteriorFurnitureEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="int roomID"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setInteriorSoundsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setJetpackMaxHeight" func="yes">
- <Overload retVal="bool">
- <Param name="float Height"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setJetpackWeaponEnable" func="yes">
- <Overload retVal="bool">
- <Param name="string weapon"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setLowLODElement" func="yes">
- <Overload retVal="bool">
- <Param name="element theElement"/>
- <Param name=" element lowLODElement"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMapName" func="yes">
- <Overload retVal="bool">
- <Param name="string mapName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMarkerColor" func="yes">
- <Overload retVal="bool">
- <Param name="marker theMarker"/>
- <Param name=" int r"/>
- <Param name=" int g"/>
- <Param name=" int b"/>
- <Param name=" int a"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMarkerIcon" func="yes">
- <Overload retVal="bool">
- <Param name="marker theMarker"/>
- <Param name=" string icon"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMarkerSize" func="yes">
- <Overload retVal="bool">
- <Param name="marker theMarker"/>
- <Param name=" float size"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMarkerTarget" func="yes">
- <Overload retVal="bool">
- <Param name="marker theMarker"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMarkerType" func="yes">
- <Overload retVal="bool">
- <Param name="marker theMarker"/>
- <Param name=" string markerType"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMaxPlayers" func="yes">
- <Overload retVal="bool">
- <Param name="int slots"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMinuteDuration" func="yes">
- <Overload retVal="bool">
- <Param name="int milliseconds"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setModelHandling" func="yes">
- <Overload retVal="bool">
- <Param name="int modelId"/>
- <Param name=" [ string property"/>
- <Param name=" var value ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setMoonSize" func="yes">
- <Overload retVal="bool">
- <Param name="int size"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setObjectBreakable" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- <Param name=" bool breakable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setObjectMass" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- <Param name=" float mass"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setObjectScale" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- <Param name=" float scale ["/>
- <Param name=" float scaleY"/>
- <Param name=" float scaleZ ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setOcclusionsEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedAimTarget" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedAnalogControlState" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string control"/>
- <Param name=" float state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedAnimation" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed ["/>
- <Param name=" string block=nil"/>
- <Param name=" string anim=nil"/>
- <Param name=" int time=-1"/>
- <Param name=" bool loop=true"/>
- <Param name=" bool updatePosition=true"/>
- <Param name=" bool interruptable=true"/>
- <Param name=" bool freezeLastFrame = true]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedAnimationProgress" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed ["/>
- <Param name=" string anim"/>
- <Param name=" float progress]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedArmor" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float armor"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedCameraRotation" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float cameraRotation"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedCanBeKnockedOffBike" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" bool canBeKnockedOffBike"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedChoking" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" bool choking"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedControlState" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string control"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedDoingGangDriveby" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedFightingStyle" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" int style"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedFootBloodEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element thePlayer"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedGravity" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float gravity"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedHeadless" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" bool headState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedLookAt" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" int time = 3000 ["/>
- <Param name=" int blend = 1000 ]"/>
- <Param name=" element target = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedOnFire" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" bool isOnFire"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedOxygenLevel" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float oxygen"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedRotation" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" float rotation ["/>
- <Param name=" bool conformPedRotation = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedStat" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" int stat"/>
- <Param name=" float value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedTargetingMarkerEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedVoice" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" string voiceType"/>
- <Param name=" string voiceName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedWalkingStyle" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" int style"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPedWeaponSlot" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" int weaponSlot"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPickupRespawnInterval" func="yes">
- <Overload retVal="bool">
- <Param name="pickup thePickup"/>
- <Param name=" int ms"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPickupType" func="yes">
- <Overload retVal="bool">
- <Param name="pickup thePickup"/>
- <Param name=" int theType"/>
- <Param name=" int amount/weapon/model"/>
- <Param name=" [ int ammo ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerAnnounceValue" func="yes">
- <Overload retVal="bool">
- <Param name="element thePlayer"/>
- <Param name=" string key"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerBlurLevel" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerHudComponentVisible" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string component"/>
- <Param name=" bool show"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerMoney" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int amount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerMuted" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerName" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string newName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerNametagColor" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int r"/>
- <Param name=" int g"/>
- <Param name=" int b"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerNametagShowing" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool showing"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerNametagText" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string text"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerTeam" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" team theTeam"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerVoiceBroadcastTo" func="yes">
- <Overload retVal="bool">
- <Param name="element thePlayer"/>
- <Param name=" mixed broadcastTo"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerVoiceIgnoreFrom" func="yes">
- <Overload retVal="bool">
- <Param name="element thePlayer"/>
- <Param name=" mixed ignoreFrom"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerWantedLevel" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int stars"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setProjectileCounter" func="yes">
- <Overload retVal="bool">
- <Param name="projectile projectile"/>
- <Param name=" int timeToDetonate"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRadarAreaColor" func="yes">
- <Overload retVal="bool">
- <Param name="radararea theRadarArea"/>
- <Param name=" int r"/>
- <Param name=" int g"/>
- <Param name=" int b"/>
- <Param name=" int a"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRadarAreaFlashing" func="yes">
- <Overload retVal="bool">
- <Param name="radararea theRadarArea"/>
- <Param name=" bool flash"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRadarAreaSize" func="yes">
- <Overload retVal="bool">
- <Param name="radararea theRadararea"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRadioChannel" func="yes">
- <Overload retVal="bool">
- <Param name="int ID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRainLevel" func="yes">
- <Overload retVal="bool">
- <Param name="float level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setResourceDefaultSetting" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- <Param name=" string settingName"/>
- <Param name=" string/int/float settingValue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setResourceInfo" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- <Param name=" string attribute"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setRuleValue" func="yes">
- <Overload retVal="bool">
- <Param name="string key"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setServerConfigSetting" func="yes">
- <Overload retVal="bool">
- <Param name="string name"/>
- <Param name=" string value"/>
- <Param name=" [ bool bSave = false ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setServerPassword" func="yes">
- <Overload retVal="bool">
- <Param name="string thePassword"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSkyGradient" func="yes">
- <Overload retVal="bool">
- <Param name="[ int topRed = 0"/>
- <Param name=" int topGreen = 0"/>
- <Param name=" int topBlue = 0"/>
- <Param name=" int bottomRed = 0"/>
- <Param name=" int bottomGreen = 0"/>
- <Param name=" int bottomBlue = 0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundEffectEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element sound"/>
- <Param name=" string effectName"/>
- <Param name=" bool bEnable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundMaxDistance" func="yes">
- <Overload retVal="bool">
- <Param name="element sound"/>
- <Param name=" int distance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundMinDistance" func="yes">
- <Overload retVal="bool">
- <Param name="element sound"/>
- <Param name=" int distance"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundPan" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- <Param name=" float pan"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundPanningEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="element sound"/>
- <Param name=" bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundPaused" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- <Param name=" bool paused"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundPosition" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- <Param name=" int pos"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundPropertie" func="yes">
- <Overload retVal="bool">
- <Param name="element sound"/>
- <Param name=" float fSampleRate"/>
- <Param name=" float fTempo"/>
- <Param name=" float fPitch"/>
- <Param name=" bool bReverse"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundSpeed" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- <Param name=" float speed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSoundVolume" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- <Param name=" float volume"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSunColor" func="yes">
- <Overload retVal="bool">
- <Param name="int aRed"/>
- <Param name=" int aGreen"/>
- <Param name=" int aBlue"/>
- <Param name=" int bRed"/>
- <Param name=" int bGreen"/>
- <Param name=" int bBlue "/>
- </Overload>
- </KeyWord>
- <KeyWord name="setSunSize" func="yes">
- <Overload retVal="bool">
- <Param name="int Size"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTeamColor" func="yes">
- <Overload retVal="bool">
- <Param name="team theTeam"/>
- <Param name=" int colorR"/>
- <Param name=" int colorG"/>
- <Param name=" int colorB"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTeamFriendlyFire" func="yes">
- <Overload retVal="bool">
- <Param name="team theTeam "/>
- <Param name=" bool friendlyFire"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTeamName" func="yes">
- <Overload retVal="bool">
- <Param name="team theTeam"/>
- <Param name=" string newName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTime" func="yes">
- <Overload retVal="bool">
- <Param name="int hour"/>
- <Param name=" int minute"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTimer" func="yes">
- <Overload retVal="timer">
- <Param name="function theFunction"/>
- <Param name=" int timeInterval"/>
- <Param name=" int timesToExecute"/>
- <Param name=" [ var arguments... ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrafficLightState" func="yes">
- <Overload retVal="bool">
- <Param name="int state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrafficLightState" func="yes">
- <Overload retVal="bool">
- <Param name="string state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrafficLightState" func="yes">
- <Overload retVal="bool">
- <Param name="string colorNS"/>
- <Param name=" string colorEW"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrafficLightsLocked" func="yes">
- <Overload retVal="bool">
- <Param name="bool toggle"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrainDerailable" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle derailableVehicle"/>
- <Param name=" bool derailable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrainDerailed" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle vehicleToDerail"/>
- <Param name=" bool derailed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrainDirection" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle train"/>
- <Param name=" bool clockwise"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setTrainSpeed" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle train"/>
- <Param name=" float speed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleAdjustableProperty" func="yes">
- <Overload retVal="bool">
- <Param name="element theVehicle"/>
- <Param name=" int value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleColor" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int r1"/>
- <Param name=" int g1"/>
- <Param name=" int b1"/>
- <Param name=" [int r2"/>
- <Param name=" int g2"/>
- <Param name=" int b2"/>
- <Param name="] [int r3"/>
- <Param name=" int g3"/>
- <Param name=" int b3"/>
- <Param name="] [int r4"/>
- <Param name=" int g4"/>
- <Param name=" int b4]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleComponentPosition" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- <Param name=" float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleComponentRotation" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- <Param name=" float rotX"/>
- <Param name=" float rotY"/>
- <Param name=" float rotZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleComponentVisible" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" string theComponent"/>
- <Param name=" bool visible"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleDamageProof" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool damageProof"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleDirtLevel" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int dirtLevel"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleDoorOpenRatio" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int door"/>
- <Param name=" float ratio ["/>
- <Param name=" int time = 0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleDoorState" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int door"/>
- <Param name=" int state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleDoorsUndamageable" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleEngineState" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool engineState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleFuelTankExplodable" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool explodable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleGravity" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleHandling" func="yes">
- <Overload retVal="bool">
- <Param name="element theVehicle"/>
- <Param name=" string property"/>
- <Param name=" var value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleHeadLightColor" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int red"/>
- <Param name=" int green"/>
- <Param name=" int blue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleIdleRespawnDelay" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int timeDelay"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleLandingGearDown" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool gearState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleLightState" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int light"/>
- <Param name=" int state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleLocked" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool locked"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleNitroActivated" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleNitroCount" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int count"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleNitroLevel" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" float level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleOverrideLights" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehiclePaintjob" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehiclePanelState" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int panelID"/>
- <Param name=" int state"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehiclePlateTex" func="yes">
- <Overload retVal="bool">
- <Param name="element theVehicle"/>
- <Param name=" string numberplate"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleRespawnDelay" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int timeDelay"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleRespawnPosition" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [float rx"/>
- <Param name=" float ry"/>
- <Param name=" float rz ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleSirens" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int sirenPoint"/>
- <Param name=" float posX"/>
- <Param name=" float posY"/>
- <Param name=" float posZ"/>
- <Param name=" float red"/>
- <Param name=" float green"/>
- <Param name=" float blue"/>
- <Param name=" [float alpha = 255"/>
- <Param name=" float minAlpha = 0.0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleSirensOn" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle "/>
- <Param name=" bool sirensOn"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleTaxiLightOn" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle taxi"/>
- <Param name=" bool LightState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleTurnVelocity" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" float rx"/>
- <Param name=" float ry"/>
- <Param name=" float rz"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleTurretPosition" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle turretVehicle"/>
- <Param name=" float positionX"/>
- <Param name=" float positionY"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleVariant" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" [ int variant1"/>
- <Param name=" int variant2 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setVehicleWheelStates" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" int frontLeft"/>
- <Param name=" [ int rearLeft = -1"/>
- <Param name=" int frontRight = -1"/>
- <Param name=" int rearRight = -1 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaterColor" func="yes">
- <Overload retVal="bool">
- <Param name="int red"/>
- <Param name=" int green"/>
- <Param name=" int blue"/>
- <Param name=" [ int alpha = 200 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaterDrawnLast" func="yes">
- <Overload retVal="bool">
- <Param name="bool bEnabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaterLevel" func="yes">
- <Overload retVal="bool">
- <Param name="[water theWater"/>
- <Param name="] float level"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaterLevel" func="yes">
- <Overload retVal="bool">
- <Param name="float level ["/>
- <Param name=" bool includeWaterFeatures = true"/>
- <Param name=" bool includeWaterElements = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaterVertexPosition" func="yes">
- <Overload retVal="bool">
- <Param name="water theWater"/>
- <Param name=" int vertexIndex"/>
- <Param name=" int x"/>
- <Param name=" int y"/>
- <Param name=" float z"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWaveHeight" func="yes">
- <Overload retVal="bool">
- <Param name="float height"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponAmmo" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int weapon"/>
- <Param name=" int totalAmmo"/>
- <Param name=" [int ammoInClip = 0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponClipAmmo" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" int clipAmmo"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponFiringRate" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" int firingRate"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponFlags" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" string theFlag"/>
- <Param name=" value theValue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponOwner" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" player theOwner"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponProperty" func="yes">
- <Overload retVal="bool">
- <Param name="int weaponID/string weaponName"/>
- <Param name=" string weaponSkill"/>
- <Param name=" string property"/>
- <Param name=" int/float theValue"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponState" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" string theState"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeaponTarget" func="yes">
- <Overload retVal="bool">
- <Param name="weapon theWeapon"/>
- <Param name=" element theTarget"/>
- <Param name=" int iComponentID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeather" func="yes">
- <Overload retVal="bool">
- <Param name="int weatherID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWeatherBlended" func="yes">
- <Overload retVal="bool">
- <Param name="int weatherID"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWindVelocity" func="yes">
- <Overload retVal="bool">
- <Param name="float velocityX"/>
- <Param name=" float velocityY"/>
- <Param name=" float velocityZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWorldSoundEnable" func="yes">
- <Overload retVal="bool">
- <Param name="int group"/>
- <Param name=" [ int index = -1"/>
- <Param name=" ] bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setWorldSpecialPropertyEnabled" func="yes">
- <Overload retVal="bool">
- <Param name="string propname"/>
- <Param name=" bool enable"/>
- </Overload>
- </KeyWord>
- <KeyWord name="sha256" func="yes">
- <Overload retVal="string">
- <Param name="string str"/>
- </Overload>
- </KeyWord>
- <KeyWord name="showChat" func="yes">
- <Overload retVal="bool">
- <Param name="bool show"/>
- </Overload>
- </KeyWord>
- <KeyWord name="showCursor" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool show"/>
- <Param name=" [ bool toggleControls = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="setPlayerHudComponentVisible" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string component"/>
- <Param name=" bool show"/>
- </Overload>
- </KeyWord>
- <KeyWord name="shutdown" func="yes">
- <Overload retVal="bool">
- <Param name="string reason"/>
- </Overload>
- </KeyWord>
- <KeyWord name="spawnPlayer" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z"/>
- <Param name=" [ int rotation = 0"/>
- <Param name=" int skinID = 0"/>
- <Param name=" int interior = 0"/>
- <Param name=" int dimension = 0"/>
- <Param name=" team theTeam = nil ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="spawnVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" float z ["/>
- <Param name=" float rx"/>
- <Param name=" float ry"/>
- <Param name=" float rz ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="split" func="yes">
- <Overload retVal="table">
- <Param name="string stringToSplit"/>
- <Param name=" string / int separatingChar"/>
- </Overload>
- </KeyWord>
- <KeyWord name="startResource" func="yes">
- <Overload retVal="bool">
- <Param name="resource resourceToStart"/>
- <Param name=" [bool persistent = false"/>
- <Param name=" bool startIncludedResources = true"/>
- <Param name=" bool loadServerConfigs = true"/>
- <Param name=" bool loadMaps = true"/>
- <Param name=" bool loadServerScripts = true"/>
- <Param name=" bool loadHTML = true"/>
- <Param name=" bool loadClientConfigs = true"/>
- <Param name=" bool loadClientScripts = true"/>
- <Param name=" bool loadFiles = true]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="stopObject" func="yes">
- <Overload retVal="bool">
- <Param name="object theobject"/>
- </Overload>
- </KeyWord>
- <KeyWord name="stopResource" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- </Overload>
- </KeyWord>
- <KeyWord name="stopSound" func="yes">
- <Overload retVal="bool">
- <Param name="element theSound"/>
- </Overload>
- </KeyWord>
- <KeyWord name="string.byte" func="yes">
- <Overload retVal="int">
- <Param name="s ["/>
- <Param name=" i ["/>
- <Param name=" j]]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="takeAllWeapons" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- </Overload>
- </KeyWord>
- <KeyWord name="takePlayerMoney" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int amount"/>
- </Overload>
- </KeyWord>
- <KeyWord name="takePlayerScreenShot" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int width"/>
- <Param name=" int height [ "/>
- <Param name=" string tag = ''"/>
- <Param name=" int quality = 30"/>
- <Param name=" int maxBandwith = 5000 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="takeWeapon" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" int weaponId ["/>
- <Param name=" int ammo ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="teaDecode" func="yes">
- <Overload retVal="string">
- <Param name="string data"/>
- <Param name=" string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="teaEncode" func="yes">
- <Overload retVal="string">
- <Param name="string data"/>
- <Param name=" string key"/>
- </Overload>
- </KeyWord>
- <KeyWord name="testLineAgainstWater" func="yes">
- <Overload retVal="bool float float float">
- <Param name="float startX"/>
- <Param name=" float startY"/>
- <Param name=" float startZ"/>
- <Param name=" float endX"/>
- <Param name=" float endY"/>
- <Param name=" float endZ"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textCreateDisplay" func="yes">
- <Overload retVal="textdisplay">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textCreateTextItem" func="yes">
- <Overload retVal="textitem">
- <Param name="string text"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- <Param name=" [string priority"/>
- <Param name=" int red = 255"/>
- <Param name=" int green = 255"/>
- <Param name=" int blue = 255"/>
- <Param name=" int alpha = 255"/>
- <Param name=" float scale = 1"/>
- <Param name=" string alignX = 'left'"/>
- <Param name=" string alignY = 'top'"/>
- <Param name=" int shadowAlpha = 0]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDestroyDisplay" func="yes">
- <Overload retVal="bool">
- <Param name="textdisplay display"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDestroyTextItem" func="yes">
- <Overload retVal="void">
- <Param name="textitem theTextitem"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayAddObserver" func="yes">
- <Overload retVal="void">
- <Param name="textdisplay display"/>
- <Param name=" player playerToAdd"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayAddText" func="yes">
- <Overload retVal="void">
- <Param name="textdisplay displayToAddTo"/>
- <Param name=" textitem itemToAdd"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayGetObservers" func="yes">
- <Overload retVal="table">
- <Param name="textdisplay theDisplay"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayIsObserver" func="yes">
- <Overload retVal="bool">
- <Param name="textdisplay display"/>
- <Param name=" player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayRemoveObserver" func="yes">
- <Overload retVal="bool">
- <Param name="textdisplay display"/>
- <Param name=" player playerToRemove"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textDisplayRemoveText" func="yes">
- <Overload retVal="void">
- <Param name="textdisplay displayToRemoveFrom"/>
- <Param name=" textitem itemToRemove"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemGetColor" func="yes">
- <Overload retVal="int int int int">
- <Param name="textitem theTextItem"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemGetPosition" func="yes">
- <Overload retVal="float float">
- <Param name="textitem theTextItem"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemGetPriority" func="yes">
- <Overload retVal="int">
- <Param name="textitem textitemToCheck"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemGetScale" func="yes">
- <Overload retVal="float">
- <Param name="textitem theTextitem"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemGetText" func="yes">
- <Overload retVal="string">
- <Param name="textitem theTextitem"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemSetColor" func="yes">
- <Overload retVal="bool">
- <Param name="textitem theTextItem"/>
- <Param name=" int r"/>
- <Param name=" int g"/>
- <Param name=" int b"/>
- <Param name=" int a"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemSetPosition" func="yes">
- <Overload retVal="bool">
- <Param name="textitem theTextItem"/>
- <Param name=" float x"/>
- <Param name=" float y"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemSetPriority" func="yes">
- <Overload retVal="void">
- <Param name="textitem theTextItem"/>
- <Param name=" string priority"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemSetScale" func="yes">
- <Overload retVal="bool">
- <Param name="textitem theTextitem"/>
- <Param name=" float scale"/>
- </Overload>
- </KeyWord>
- <KeyWord name="textItemSetText" func="yes">
- <Overload retVal="void">
- <Param name="textitem theTextitem"/>
- <Param name=" string text"/>
- </Overload>
- </KeyWord>
- <KeyWord name="toJSON" func="yes">
- <Overload retVal="string">
- <Param name="var value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="tocolor" func="yes">
- <Overload retVal="int">
- <Param name="int red"/>
- <Param name=" int green"/>
- <Param name=" int blue ["/>
- <Param name=" int alpha = 255]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="toggleAllControls" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" bool enabled"/>
- <Param name=" [ bool gtaControls = true"/>
- <Param name=" bool mtaControls = true ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="toggleControl" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string control"/>
- <Param name=" bool enabled"/>
- </Overload>
- </KeyWord>
- <KeyWord name="toggleObjectRespawn" func="yes">
- <Overload retVal="bool">
- <Param name="object theObject"/>
- <Param name=" bool respawn"/>
- </Overload>
- </KeyWord>
- <KeyWord name="toggleVehicleRespawn" func="yes">
- <Overload retVal="bool">
- <Param name="vehicle theVehicle"/>
- <Param name=" bool Respawn"/>
- </Overload>
- </KeyWord>
- <KeyWord name="triggerClientEvent" func="yes">
- <Overload retVal="bool">
- <Param name="[table/element sendTo=getRootElement()]"/>
- <Param name=" string name"/>
- <Param name=" element sourceElement"/>
- <Param name=" [arguments...]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="triggerEvent" func="yes">
- <Overload retVal="bool">
- <Param name="string eventName"/>
- <Param name=" element baseElement"/>
- <Param name=" [ var argument1"/>
- <Param name=" ... ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="triggerLatentClientEvent" func="yes">
- <Overload retVal="bool">
- <Param name="[table/element sendTo=getRootElement()"/>
- <Param name="] string name"/>
- <Param name=" [int bandwidth=50000"/>
- <Param name="] [bool persist=false"/>
- <Param name="] element theElement"/>
- <Param name=" [arguments...]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="triggerLatentServerEvent" func="yes">
- <Overload retVal="bool">
- <Param name="string event"/>
- <Param name=" [int bandwidth=5000"/>
- <Param name="] [bool persist=false"/>
- <Param name="] element theElement"/>
- <Param name=" [arguments...]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="triggerServerEvent" func="yes">
- <Overload retVal="bool">
- <Param name="string event"/>
- <Param name=" element theElement"/>
- <Param name=" [arguments...]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="unbindKey" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string key"/>
- <Param name=" string keyState"/>
- <Param name=" string command"/>
- </Overload>
- </KeyWord>
- <KeyWord name="unbindKey" func="yes">
- <Overload retVal="bool">
- <Param name="player thePlayer"/>
- <Param name=" string key"/>
- <Param name=" [ string keyState"/>
- <Param name=" function handler ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="updateResourceACLRequest" func="yes">
- <Overload retVal="bool">
- <Param name="resource theResource"/>
- <Param name=" string rightName"/>
- <Param name=" bool access ["/>
- <Param name=" string byWho = '' ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="usePickup" func="yes">
- <Overload retVal="bool">
- <Param name="pickup thePickup"/>
- <Param name=" player thePlayer"/>
- </Overload>
- </KeyWord>
- <KeyWord name="utfChar" func="yes">
- <Overload retVal="string">
- <Param name="int characterCode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="utfCode" func="yes">
- <Overload retVal="int">
- <Param name="string theString"/>
- </Overload>
- </KeyWord>
- <KeyWord name="utfLen" func="yes">
- <Overload retVal="int">
- <Param name="string theString"/>
- </Overload>
- </KeyWord>
- <KeyWord name="utfSeek" func="yes">
- <Overload retVal="int">
- <Param name="string theString"/>
- <Param name=" int position"/>
- </Overload>
- </KeyWord>
- <KeyWord name="utfSub" func="yes">
- <Overload retVal="string">
- <Param name="string theString"/>
- <Param name=" int Start"/>
- <Param name=" int End"/>
- </Overload>
- </KeyWord>
- <KeyWord name="warpPedIntoVehicle" func="yes">
- <Overload retVal="bool">
- <Param name="ped thePed"/>
- <Param name=" vehicle theVehicle"/>
- <Param name=" [ int seat=0 ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="wasEventCancelled" func="yes">
- <Overload retVal="bool">
- <Param name="none"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlCopyFile" func="yes">
- <Overload retVal="xmlnode">
- <Param name="xmlnode nodeToCopy"/>
- <Param name=" string newFilePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlCreateChild" func="yes">
- <Overload retVal="xmlnode">
- <Param name="xmlnode parentNode"/>
- <Param name=" string tagName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlCreateFile" func="yes">
- <Overload retVal="xmlnode">
- <Param name="string filePath"/>
- <Param name=" string rootNodeName"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlDestroyNode" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode theXMLNode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlFindChild" func="yes">
- <Overload retVal="xmlnode">
- <Param name="xmlnode parent"/>
- <Param name=" string tagName"/>
- <Param name=" int index"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlLoadFile" func="yes">
- <Overload retVal="xmlnode">
- <Param name="string filePath"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetAttribute" func="yes">
- <Overload retVal="string">
- <Param name="xmlnode node"/>
- <Param name=" string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetAttributes" func="yes">
- <Overload retVal="table">
- <Param name="xmlnode node"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetChildren" func="yes">
- <Overload retVal="table/xmlnode">
- <Param name="xmlnode parent"/>
- <Param name=" [ int index ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetName" func="yes">
- <Overload retVal="string">
- <Param name="xmlnode node"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetParent" func="yes">
- <Overload retVal="xmlnode">
- <Param name="xmlnode node"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetChildren" func="yes">
- <Overload retVal="table/xmlnode">
- <Param name="xmlnode parent"/>
- <Param name=" [ int index ]"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeGetValue" func="yes">
- <Overload retVal="string">
- <Param name="xmlnode theXMLNode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeSetAttribute" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode node"/>
- <Param name=" string name"/>
- <Param name=" string/float value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeSetName" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode node"/>
- <Param name=" string name"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlNodeSetValue" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode theXMLNode"/>
- <Param name=" string value"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlSaveFile" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode rootNode"/>
- </Overload>
- </KeyWord>
- <KeyWord name="xmlUnloadFile" func="yes">
- <Overload retVal="bool">
- <Param name="xmlnode node"/>
- </Overload>
- </KeyWord>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement