Dancer_A

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Sep 21st, 2024
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  1. Many choices provided ot steer the storyline
  2. Some choices are deliberately made, others occur as a result fo actions taken
  3. Ex: defeating x will allow you to recruit y or something idk
  4. All major choices are deliberate and will have a clear notification if a choice will have a major impact on the story
  5.  
  6. Story:
  7. Mercenary/soldier in service to a minor lord.
  8. First mission is to retreive a shipment for their lord, the ship is attacked by pirates, and MC's group steps in to rescue the crew & cargo
  9. Minor lord's child has a poor relationship with their parent, wishing to aspire to greater heights as opposed to being content with their minor status
  10. One major choice will be to betray the lord for their child or remain loyal
  11.  
  12. Sword
  13. Prayer Sword, Swordslayer
  14. Lance
  15. Ridersbane, Axereaver
  16. Axe
  17. Hammer, Dragon Axe
  18. Bow - x2 effective vs Flier
  19. Knife?
  20. Fire - Ignore terrain avoid
  21. Wind - Brave vs Fliers
  22. Thunder - Bonus Range, cannot perform follow-up attacks
  23. Staff
  24. Light/Dark subcategories
  25. Dark: Increase damage at the cost of HP, WTA vs regular magic
  26. Light: Heal 50% of damage dealt at the cost of damage, no damage reduction vs Dark magic
  27.  
  28. Single Promotion
  29. - Cavalry use 1 weapon, choice for a second upon promotion
  30. - Armors use 2 weapons
  31.  
  32. Mercenary -> Hero
  33. Well-Equipped
  34. Myrmidon -> Swordmaster
  35. Pursuit
  36.  
  37. Fighter -> Warrior
  38. Pirate -> Viking
  39. Ambush
  40.  
  41. Soldier -> Sergeant
  42. Shield Bearer
  43. Lancer -> Dragoon
  44. Pursuit
  45.  
  46. Archer -> Sniper
  47. Hunter -> Ranger
  48.  
  49. Thief -> Rogue
  50. Cavalier -> Paladin
  51. Knight -> General
  52.  
  53. Mage -> Sage
  54.  
  55. Shaman -> Druid (M)
  56. Sorcerer -> Warlock (M)
  57.  
  58. Cleric -> Valkyrie (F)
  59. Nurse -> Saint (F)
  60.  
  61. Well-Equipped: Suffers no penalties from Accessories
  62. Shield bearer: Suffers no penalties from Shields
  63. Doublehanded: Suffers no penalties from Accessories or Shields
  64. Pursuit: Always perform follow-up attacks when initiating combat
  65. Critical Force: Critical hits deal x3 damage
  66. Guard: Minimum damage user can take is 0.
  67. Pavise: Chance to reduce incoming damage by 50%.
  68. Nature's Care: Heal 15% HP at the start of each turn. Doubles on Forest, Mountain, and Peak tiles.
  69. Nature's Wrath: Adds terrain defenses to offenses
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