Advertisement
Guest User

Untitled

a guest
Dec 10th, 2019
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 71.68 KB | None | 0 0
  1. on inventory click:
  2. if inventory name of player's current inventory is "&3administrere medlemmer":
  3. if clicked slot is 40:
  4. cancel event
  5. if {bande::%uuid of player%} is set:
  6. set {chat.nosee.%player%} to 2
  7. set {bande.inviter.%player%} to 30
  8. close player's inventory
  9. send "{@p} Skriv navnet på den spiller du vil invitere til din bande."
  10. send "{@p} Skriv &aannuller&7 hvis du vil ikke vil invitere en spiller."
  11. else:
  12. send "{@p} Der skete en fjel, kontakt en staff."
  13. if clicked slot is 9:
  14. cancel event
  15. close player's inventory
  16. set {_person} to {sloti.9.%player%}
  17. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  18. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  19. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  20. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  21. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  22. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  23. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  24. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  25. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  26. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  27. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  28. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  29. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  30. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  31. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  32. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  33. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  34. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  35. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  36. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  37. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  38. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  39. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  40. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  41. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  42. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  43. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  44. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  45. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  46. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  47. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  48. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  49. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  50. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  51. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  52. stop
  53. else:
  54. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  55. stop
  56. if clicked slot is 10:
  57. cancel event
  58. close player's inventory
  59. set {_person} to {sloti.10.%player%}
  60. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  61. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  62. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  63. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  64. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  65. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  66. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  67. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  68. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  69. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  70. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  71. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  72. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  73. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  74. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  75. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  76. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  77. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  78. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  79. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  80. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  81. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  82. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  83. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  84. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  85. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  86. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  87. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  88. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  89. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  90. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  91. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  92. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  93. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  94. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  95. stop
  96. else:
  97. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  98. stop
  99. if clicked slot is 11:
  100. cancel event
  101. close player's inventory
  102. set {_person} to {sloti.11.%player%}
  103. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  104. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  105. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  106. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  107. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  108. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  109. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  110. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  111. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  112. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  113. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  114. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  115. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  116. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  117. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  118. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  119. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  120. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  121. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  122. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  123. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  124. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  125. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  126. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  127. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  128. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  129. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  130. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  131. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  132. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  133. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  134. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  135. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  136. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  137. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  138. stop
  139. else:
  140. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  141. stop
  142. if clicked slot is 12:
  143. cancel event
  144. close player's inventory
  145. set {_person} to {sloti.12.%player%}
  146. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  147. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  148. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  149. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  150. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  151. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  152. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  153. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  154. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  155. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  156. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  157. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  158. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  159. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  160. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  161. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  162. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  163. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  164. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  165. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  166. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  167. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  168. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  169. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  170. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  171. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  172. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  173. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  174. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  175. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  176. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  177. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  178. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  179. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  180. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  181. stop
  182. else:
  183. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  184. stop
  185. if clicked slot is 13:
  186. cancel event
  187. close player's inventory
  188. set {_person} to {sloti.13.%player%}
  189. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  190. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  191. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  192. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  193. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  194. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  195. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  196. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  197. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  198. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  199. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  200. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  201. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  202. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  203. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  204. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  205. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  206. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  207. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  208. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  209. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  210. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  211. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  212. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  213. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  214. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  215. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  216. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  217. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  218. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  219. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  220. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  221. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  222. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  223. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  224. stop
  225. else:
  226. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  227. stop
  228. if clicked slot is 14:
  229. cancel event
  230. close player's inventory
  231. set {_person} to {sloti.14.%player%}
  232. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  233. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  234. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  235. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  236. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  237. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  238. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  239. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  240. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  241. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  242. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  243. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  244. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  245. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  246. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  247. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  248. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  249. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  250. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  251. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  252. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  253. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  254. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  255. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  256. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  257. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  258. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  259. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  260. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  261. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  262. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  263. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  264. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  265. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  266. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  267. stop
  268. else:
  269. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  270. stop
  271. if clicked slot is 15:
  272. cancel event
  273. close player's inventory
  274. set {_person} to {sloti.15.%player%}
  275. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  276. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  277. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  278. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  279. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  280. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  281. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  282. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  283. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  284. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  285. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  286. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  287. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  288. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  289. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  290. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  291. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  292. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  293. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  294. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  295. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  296. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  297. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  298. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  299. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  300. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  301. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  302. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  303. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  304. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  305. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  306. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  307. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  308. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  309. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  310. stop
  311. else:
  312. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  313. stop
  314. if clicked slot is 16:
  315. cancel event
  316. close player's inventory
  317. set {_person} to {sloti.16.%player%}
  318. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  319. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  320. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  321. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  322. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  323. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  324. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  325. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  326. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  327. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  328. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  329. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  330. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  331. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  332. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  333. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  334. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  335. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  336. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  337. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  338. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  339. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  340. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  341. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  342. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  343. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  344. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  345. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  346. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  347. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  348. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  349. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  350. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  351. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  352. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  353. stop
  354. else:
  355. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  356. stop
  357. if clicked slot is 20:
  358. cancel event
  359. close player's inventory
  360. set {_person} to {sloti.20.%player%}
  361. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  362. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  363. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  364. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  365. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  366. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  367. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  368. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  369. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  370. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  371. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  372. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  373. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  374. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  375. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  376. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  377. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  378. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  379. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  380. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  381. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  382. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  383. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  384. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  385. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  386. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  387. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  388. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  389. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  390. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  391. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  392. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  393. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  394. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  395. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  396. stop
  397. else:
  398. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  399. stop
  400. if clicked slot is 21:
  401. cancel event
  402. close player's inventory
  403. set {_person} to {sloti.21.%player%}
  404. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  405. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  406. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  407. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  408. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  409. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  410. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  411. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  412. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  413. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  414. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  415. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  416. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  417. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  418. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  419. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  420. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  421. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  422. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  423. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  424. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  425. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  426. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  427. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  428. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  429. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  430. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  431. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  432. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  433. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  434. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  435. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  436. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  437. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  438. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  439. stop
  440. else:
  441. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  442. stop
  443. if clicked slot is 22:
  444. cancel event
  445. close player's inventory
  446. set {_person} to {sloti.22.%player%}
  447. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  448. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  449. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  450. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  451. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  452. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  453. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  454. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  455. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  456. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  457. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  458. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  459. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  460. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  461. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  462. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  463. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  464. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  465. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  466. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  467. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  468. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  469. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  470. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  471. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  472. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  473. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  474. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  475. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  476. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  477. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  478. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  479. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  480. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  481. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  482. stop
  483. else:
  484. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  485. stop
  486. if clicked slot is 23:
  487. cancel event
  488. close player's inventory
  489. set {_person} to {sloti.23.%player%}
  490. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  491. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  492. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  493. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  494. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  495. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  496. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  497. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  498. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  499. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  500. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  501. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  502. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  503. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  504. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  505. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  506. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  507. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  508. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  509. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  510. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  511. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  512. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  513. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  514. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  515. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  516. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  517. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  518. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  519. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  520. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  521. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  522. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  523. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  524. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  525. stop
  526. else:
  527. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  528. stop
  529. if clicked slot is 24:
  530. cancel event
  531. close player's inventory
  532. set {_person} to {sloti.24.%player%}
  533. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  534. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  535. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  536. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  537. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  538. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  539. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  540. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  541. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  542. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  543. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  544. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  545. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  546. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  547. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  548. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  549. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  550. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  551. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  552. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  553. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  554. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  555. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  556. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  557. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  558. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  559. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  560. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  561. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  562. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  563. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  564. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  565. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  566. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  567. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  568. stop
  569. else:
  570. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  571. stop
  572. if clicked slot is 25:
  573. cancel event
  574. close player's inventory
  575. set {_person} to {sloti.25.%player%}
  576. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  577. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  578. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  579. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  580. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  581. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  582. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  583. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  584. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  585. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  586. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  587. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  588. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  589. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  590. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  591. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  592. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  593. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  594. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  595. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  596. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  597. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  598. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  599. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  600. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  601. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  602. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  603. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  604. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  605. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  606. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  607. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  608. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  609. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  610. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  611. stop
  612. else:
  613. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  614. stop
  615. if clicked slot is 29:
  616. cancel event
  617. close player's inventory
  618. set {_person} to {sloti.29.%player%}
  619. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  620. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  621. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  622. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  623. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  624. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  625. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  626. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  627. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  628. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  629. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  630. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  631. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  632. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  633. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  634. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  635. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  636. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  637. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  638. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  639. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  640. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  641. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  642. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  643. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  644. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  645. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  646. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  647. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  648. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  649. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  650. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  651. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  652. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  653. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  654. stop
  655. else:
  656. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  657. stop
  658. if clicked slot is 30:
  659. cancel event
  660. close player's inventory
  661. set {_person} to {sloti.30.%player%}
  662. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  663. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  664. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  665. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  666. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  667. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  668. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  669. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  670. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  671. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  672. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  673. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  674. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  675. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  676. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  677. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  678. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  679. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  680. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  681. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  682. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  683. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  684. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  685. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  686. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  687. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  688. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  689. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  690. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  691. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  692. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  693. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  694. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  695. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  696. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  697. stop
  698. else:
  699. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  700. stop
  701. if clicked slot is 31:
  702. cancel event
  703. close player's inventory
  704. set {_person} to {sloti.31.%player%}
  705. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  706. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  707. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  708. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  709. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  710. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  711. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  712. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  713. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  714. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  715. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  716. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  717. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  718. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  719. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  720. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  721. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  722. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  723. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  724. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  725. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  726. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  727. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  728. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  729. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  730. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  731. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  732. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  733. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  734. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  735. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  736. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  737. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  738. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  739. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  740. stop
  741. else:
  742. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  743. stop
  744. if clicked slot is 32:
  745. cancel event
  746. close player's inventory
  747. set {_person} to {sloti.32.%player%}
  748. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  749. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  750. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  751. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  752. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  753. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  754. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  755. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  756. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  757. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  758. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  759. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  760. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  761. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  762. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  763. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  764. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  765. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  766. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  767. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  768. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  769. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  770. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  771. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  772. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  773. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  774. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  775. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  776. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  777. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  778. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  779. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  780. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  781. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  782. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  783. stop
  784. else:
  785. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  786. stop
  787. if clicked slot is 33:
  788. cancel event
  789. close player's inventory
  790. set {_person} to {sloti.33.%player%}
  791. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  792. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  793. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  794. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  795. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  796. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  797. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  798. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  799. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  800. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  801. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  802. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  803. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  804. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  805. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  806. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  807. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  808. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  809. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  810. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  811. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  812. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  813. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  814. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  815. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  816. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  817. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  818. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  819. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  820. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  821. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  822. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  823. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  824. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  825. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  826. stop
  827. else:
  828. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  829. stop
  830. if clicked slot is 34:
  831. cancel event
  832. close player's inventory
  833. set {_person} to {sloti.34.%player%}
  834. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  835. set slot 0 of player's current inventory to gray stained glass pane named "&7"
  836. set slot 1 of player's current inventory to gray stained glass pane named "&7"
  837. set slot 2 of player's current inventory to gray stained glass pane named "&7"
  838. set slot 3 of player's current inventory to gray stained glass pane named "&7"
  839. set slot 4 of player's current inventory to gray stained glass pane named "&7"
  840. set slot 5 of player's current inventory to gray stained glass pane named "&7"
  841. set slot 6 of player's current inventory to gray stained glass pane named "&7"
  842. set slot 7 of player's current inventory to gray stained glass pane named "&7"
  843. set slot 8 of player's current inventory to gray stained glass pane named "&7"
  844. set slot 9 of player's current inventory to gray stained glass pane named "&7"
  845. set slot 17 of player's current inventory to gray stained glass pane named "&7"
  846. set slot 18 of player's current inventory to gray stained glass pane named "&7"
  847. set slot 26 of player's current inventory to gray stained glass pane named "&7"
  848. set slot 27 of player's current inventory to gray stained glass pane named "&7"
  849. set slot 35 of player's current inventory to gray stained glass pane named "&7"
  850. set slot 36 of player's current inventory to gray stained glass pane named "&7"
  851. set slot 37 of player's current inventory to gray stained glass pane named "&7"
  852. set slot 38 of player's current inventory to gray stained glass pane named "&7"
  853. set slot 39 of player's current inventory to gray stained glass pane named "&7"
  854. set slot 40 of player's current inventory to gray stained glass pane named "&7"
  855. set slot 41 of player's current inventory to gray stained glass pane named "&7"
  856. set slot 42 of player's current inventory to gray stained glass pane named "&7"
  857. set slot 43 of player's current inventory to gray stained glass pane named "&7"
  858. set slot 44 of player's current inventory to gray stained glass pane named "&7"
  859. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  860. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  861. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  862. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  863. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  864. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  865. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  866. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  867. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  868. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  869. stop
  870. else:
  871. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  872. stop
  873. if clicked slot is 35:
  874. cancel event
  875. close player's inventory
  876. set {_person} to {sloti.35.%player%}
  877. open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
  878. loop numbers from 0 to 9:
  879. set slot loop-number of player's current inventory to gray stained glass pane named "&7"
  880. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
  881. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
  882. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
  883. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
  884. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
  885. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
  886. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  887. set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
  888. if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
  889. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
  890. stop
  891. else:
  892. set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
  893. stop
  894.  
  895. on inventory click:
  896. if inventory name of player's current inventory is "&3Adm &8- &b%{ramllll::%player%}%":
  897. if clicked slot isn't 22:
  898. cancel event
  899.  
  900. on inventory click:
  901. if inventory name of player's current inventory is "&3Adm &8- &b%{ramllll::%player%}%":
  902. if clicked slot is 22:
  903. cancel event
  904. set {_person} to {ramllll::%player%}
  905. set {_uuid} to uuid of {_person}
  906. if {bande::%{bande::%uuid of player%}%::ejer} is uuid of player:
  907. loop all players:
  908. if {bande::%{_uuid}%} is {bande::%uuid of loop-player%}:
  909. send "{@p} &b%{_person}% &7blev smidt ud af banden." to loop-player
  910. loop all players:
  911. if {_person} is loop-player:
  912. send "{@p} Du blev smidt uf af banden &b%{bande::%uuid of player%}%&7." to loop-player
  913. remove {_uuid} from {bande::%{bande::%uuid of player%}%::medlemmer::*}
  914. remove {_person} from {bande::%{bande::%uuid of player%}%::pmedlemmer::*}
  915. delete {bande::%{_uuid}%}
  916. close player's inventory
  917. else:
  918. send "{@p} Du skal være ejen for at smide en ud af banden."
  919. close player's inventory
  920.  
  921. if clicked slot is 13:
  922. cancel event
  923. if clicked slot is 0:
  924. cancel event
  925. if clicked slot is 1:
  926. cancel event
  927. if clicked slot is 2:
  928. cancel event
  929. if clicked slot is 3:
  930. cancel event
  931. if clicked slot is 4:
  932. cancel event
  933. if clicked slot is 5:
  934. cancel event
  935. if clicked slot is 6:
  936. cancel event
  937. if clicked slot is 7:
  938. cancel event
  939. if clicked slot is 8:
  940. cancel event
  941. if clicked slot is 9:
  942. cancel event
  943. if clicked slot is 17:
  944. cancel event
  945. if clicked slot is 18:
  946. cancel event
  947. if clicked slot is 26:
  948. cancel event
  949. if clicked slot is 27:
  950. cancel event
  951. if clicked slot is 35:
  952. cancel event
  953. if clicked slot is 36:
  954. cancel event
  955. if clicked slot is 37:
  956. cancel event
  957. if clicked slot is 38:
  958. cancel event
  959. if clicked slot is 39:
  960. cancel event
  961. if clicked slot is 40:
  962. cancel event
  963. if clicked slot is 41:
  964. cancel event
  965. if clicked slot is 42:
  966. cancel event
  967. if clicked slot is 43:
  968. cancel event
  969. if clicked slot is 44:
  970. cancel event
  971. else:
  972. cancel event
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement