Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on inventory click:
- if inventory name of player's current inventory is "&3administrere medlemmer":
- if clicked slot is 40:
- cancel event
- if {bande::%uuid of player%} is set:
- set {chat.nosee.%player%} to 2
- set {bande.inviter.%player%} to 30
- close player's inventory
- send "{@p} Skriv navnet på den spiller du vil invitere til din bande."
- send "{@p} Skriv &aannuller&7 hvis du vil ikke vil invitere en spiller."
- else:
- send "{@p} Der skete en fjel, kontakt en staff."
- if clicked slot is 9:
- cancel event
- close player's inventory
- set {_person} to {sloti.9.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 10:
- cancel event
- close player's inventory
- set {_person} to {sloti.10.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 11:
- cancel event
- close player's inventory
- set {_person} to {sloti.11.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 12:
- cancel event
- close player's inventory
- set {_person} to {sloti.12.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 13:
- cancel event
- close player's inventory
- set {_person} to {sloti.13.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 14:
- cancel event
- close player's inventory
- set {_person} to {sloti.14.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 15:
- cancel event
- close player's inventory
- set {_person} to {sloti.15.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 16:
- cancel event
- close player's inventory
- set {_person} to {sloti.16.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 20:
- cancel event
- close player's inventory
- set {_person} to {sloti.20.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 21:
- cancel event
- close player's inventory
- set {_person} to {sloti.21.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 22:
- cancel event
- close player's inventory
- set {_person} to {sloti.22.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 23:
- cancel event
- close player's inventory
- set {_person} to {sloti.23.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 24:
- cancel event
- close player's inventory
- set {_person} to {sloti.24.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 25:
- cancel event
- close player's inventory
- set {_person} to {sloti.25.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 29:
- cancel event
- close player's inventory
- set {_person} to {sloti.29.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 30:
- cancel event
- close player's inventory
- set {_person} to {sloti.30.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 31:
- cancel event
- close player's inventory
- set {_person} to {sloti.31.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 32:
- cancel event
- close player's inventory
- set {_person} to {sloti.32.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 33:
- cancel event
- close player's inventory
- set {_person} to {sloti.33.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 34:
- cancel event
- close player's inventory
- set {_person} to {sloti.34.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- set slot 0 of player's current inventory to gray stained glass pane named "&7"
- set slot 1 of player's current inventory to gray stained glass pane named "&7"
- set slot 2 of player's current inventory to gray stained glass pane named "&7"
- set slot 3 of player's current inventory to gray stained glass pane named "&7"
- set slot 4 of player's current inventory to gray stained glass pane named "&7"
- set slot 5 of player's current inventory to gray stained glass pane named "&7"
- set slot 6 of player's current inventory to gray stained glass pane named "&7"
- set slot 7 of player's current inventory to gray stained glass pane named "&7"
- set slot 8 of player's current inventory to gray stained glass pane named "&7"
- set slot 9 of player's current inventory to gray stained glass pane named "&7"
- set slot 17 of player's current inventory to gray stained glass pane named "&7"
- set slot 18 of player's current inventory to gray stained glass pane named "&7"
- set slot 26 of player's current inventory to gray stained glass pane named "&7"
- set slot 27 of player's current inventory to gray stained glass pane named "&7"
- set slot 35 of player's current inventory to gray stained glass pane named "&7"
- set slot 36 of player's current inventory to gray stained glass pane named "&7"
- set slot 37 of player's current inventory to gray stained glass pane named "&7"
- set slot 38 of player's current inventory to gray stained glass pane named "&7"
- set slot 39 of player's current inventory to gray stained glass pane named "&7"
- set slot 40 of player's current inventory to gray stained glass pane named "&7"
- set slot 41 of player's current inventory to gray stained glass pane named "&7"
- set slot 42 of player's current inventory to gray stained glass pane named "&7"
- set slot 43 of player's current inventory to gray stained glass pane named "&7"
- set slot 44 of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- if clicked slot is 35:
- cancel event
- close player's inventory
- set {_person} to {sloti.35.%player%}
- open chest with 5 rows named "&3Adm &8- &b%{_person}%" to player
- loop numbers from 0 to 9:
- set slot loop-number of player's current inventory to gray stained glass pane named "&7"
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 1:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er medlem af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 2:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er officer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 3:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er co-leder af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 13 of player's current inventory to {_person}'s skull named "&3%{_person}%" with lore "&8» &b%{_person}% &7er ejer af banden."
- if {bande::%{bande::%uuid of player%}%::%{_person}%::rank} is 4:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Du kan ikke smide &b%{_person}% &7ud af banden."
- stop
- else:
- set slot 22 of player's current inventory to red stained clay named "&3&l&nSMID UD" with lore "&8» &7Klik her for at smide &b%{_person}% &7ud af banden."
- stop
- on inventory click:
- if inventory name of player's current inventory is "&3Adm &8- &b%{ramllll::%player%}%":
- if clicked slot isn't 22:
- cancel event
- on inventory click:
- if inventory name of player's current inventory is "&3Adm &8- &b%{ramllll::%player%}%":
- if clicked slot is 22:
- cancel event
- set {_person} to {ramllll::%player%}
- set {_uuid} to uuid of {_person}
- if {bande::%{bande::%uuid of player%}%::ejer} is uuid of player:
- loop all players:
- if {bande::%{_uuid}%} is {bande::%uuid of loop-player%}:
- send "{@p} &b%{_person}% &7blev smidt ud af banden." to loop-player
- loop all players:
- if {_person} is loop-player:
- send "{@p} Du blev smidt uf af banden &b%{bande::%uuid of player%}%&7." to loop-player
- remove {_uuid} from {bande::%{bande::%uuid of player%}%::medlemmer::*}
- remove {_person} from {bande::%{bande::%uuid of player%}%::pmedlemmer::*}
- delete {bande::%{_uuid}%}
- close player's inventory
- else:
- send "{@p} Du skal være ejen for at smide en ud af banden."
- close player's inventory
- if clicked slot is 13:
- cancel event
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 9:
- cancel event
- if clicked slot is 17:
- cancel event
- if clicked slot is 18:
- cancel event
- if clicked slot is 26:
- cancel event
- if clicked slot is 27:
- cancel event
- if clicked slot is 35:
- cancel event
- if clicked slot is 36:
- cancel event
- if clicked slot is 37:
- cancel event
- if clicked slot is 38:
- cancel event
- if clicked slot is 39:
- cancel event
- if clicked slot is 40:
- cancel event
- if clicked slot is 41:
- cancel event
- if clicked slot is 42:
- cancel event
- if clicked slot is 43:
- cancel event
- if clicked slot is 44:
- cancel event
- else:
- cancel event
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement