vagrantwade

SV - Move Descriptions

Nov 10th, 2022 (edited)
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  1. 000: ———
  2.  
  3.  
  4. 001: Pound
  5. The target is physically pounded with a long tail, a
  6. foreleg, or the like.
  7.  
  8. 002: Karate Chop
  9. This move can’t be used. It’s recommended that this
  10. move is forgotten. Once forgotten, this move can’t
  11. be remembered.
  12.  
  13. 003: Double Slap
  14. This move can’t be used. It’s recommended that this
  15. move is forgotten. Once forgotten, this move can’t
  16. be remembered.
  17.  
  18. 004: Comet Punch
  19. This move can’t be used. It’s recommended that this
  20. move is forgotten. Once forgotten, this move can’t
  21. be remembered.
  22.  
  23. 005: Mega Punch
  24. The target is slugged by a punch thrown with muscle-
  25. packed power.
  26.  
  27. 006: Pay Day
  28. Coins are hurled at the target to inflict damage.
  29. Money is earned after the battle.
  30.  
  31. 007: Fire Punch
  32. The target is attacked with a fiery punch. This may also
  33. leave the target with a burn.
  34.  
  35. 008: Ice Punch
  36. The target is attacked with an icy punch. This may also
  37. leave the target frozen.
  38.  
  39. 009: Thunder Punch
  40. The target is attacked with an electrified punch. This may
  41. also leave the target with paralysis.
  42.  
  43. 010: Scratch
  44. Hard, pointed, sharp claws rake the target to inflict
  45. damage.
  46.  
  47. 011: Vise Grip
  48. The target is gripped and squeezed from both sides
  49. to inflict damage.
  50.  
  51. 012: Guillotine
  52. A vicious tearing attack with big pincers. The target
  53. faints instantly if this attack hits.
  54.  
  55. 013: Razor Wind
  56. This move can’t be used. It’s recommended that this
  57. move is forgotten. Once forgotten, this move can’t
  58. be remembered.
  59.  
  60. 014: Swords Dance
  61. A frenetic dance to uplift the fighting spirit. This sharply
  62. boosts the user’s Attack stat.
  63.  
  64. 015: Cut
  65. The target is cut with a scythe, a claw, or the like
  66. to inflict damage.
  67.  
  68. 016: Gust
  69. A gust of wind is whipped up by wings and launched
  70. at the target to inflict damage.
  71.  
  72. 017: Wing Attack
  73. The target is struck with large, imposing wings spread
  74. wide to inflict damage.
  75.  
  76. 018: Whirlwind
  77. The target is blown away, and a different Pokémon is
  78. dragged out. In the wild, this ends a battle against a
  79. single Pokémon.
  80.  
  81. 019: Fly
  82. The user flies up into the sky on the first turn, then
  83. attacks on the next turn.
  84.  
  85. 020: Bind
  86. A long body, tentacles, or the like are used to bind
  87. and squeeze the target for four to five turns.
  88.  
  89. 021: Slam
  90. The target is slammed with a long tail, vines, or the like
  91. to inflict damage.
  92.  
  93. 022: Vine Whip
  94. The target is struck with slender, whiplike vines to
  95. inflict damage.
  96.  
  97. 023: Stomp
  98. The user attacks by stomping on the target with a big
  99. foot. This may also make the target flinch.
  100.  
  101. 024: Double Kick
  102. The user attacks by kicking the target twice in a row
  103. using two feet.
  104.  
  105. 025: Mega Kick
  106. The target is attacked by a kick launched with muscle-
  107. packed power.
  108.  
  109. 026: Jump Kick
  110. This move can’t be used. It’s recommended that this
  111. move is forgotten. Once forgotten, this move can’t
  112. be remembered.
  113.  
  114. 027: Rolling Kick
  115. This move can’t be used. It’s recommended that this
  116. move is forgotten. Once forgotten, this move can’t
  117. be remembered.
  118.  
  119. 028: Sand Attack
  120. Sand is hurled in the target’s face, lowering the
  121. target’s accuracy.
  122.  
  123. 029: Headbutt
  124. The user sticks out its head and attacks by charging
  125. straight into the target. This may also make the
  126. target flinch.
  127.  
  128. 030: Horn Attack
  129. The target is jabbed with a sharply pointed horn to
  130. inflict damage.
  131.  
  132. 031: Fury Attack
  133. The user attacks by jabbing the target with a horn,
  134. a beak, or the like. This move hits two to five times
  135. in a row.
  136.  
  137. 032: Horn Drill
  138. The user stabs the target with a horn that rotates like a
  139. drill. The target faints instantly if this attack hits.
  140.  
  141. 033: Tackle
  142. A physical attack in which the user charges and slams
  143. into the target with its whole body.
  144.  
  145. 034: Body Slam
  146. The user attacks by dropping onto the target with its
  147. full body weight. This may also leave the target with
  148. paralysis.
  149.  
  150. 035: Wrap
  151. A long body, vines, or the like are used to wrap and
  152. squeeze the target for four to five turns.
  153.  
  154. 036: Take Down
  155. A reckless full-body charge attack for slamming into
  156. the target. This also damages the user a little.
  157.  
  158. 037: Thrash
  159. The user rampages and attacks for two to three turns.
  160. The user then becomes confused.
  161.  
  162. 038: Double-Edge
  163. A reckless life-risking tackle in which the user rushes
  164. the target. This also damages the user quite a lot.
  165.  
  166. 039: Tail Whip
  167. The user wags its tail cutely, making opposing Pokémon
  168. less wary. This lowers their Defense stats.
  169.  
  170. 040: Poison Sting
  171. The user stabs the target with a poisonous stinger to
  172. inflict damage. This may also poison the target.
  173.  
  174. 041: Twineedle
  175. This move can’t be used. It’s recommended that this
  176. move is forgotten. Once forgotten, this move can’t
  177. be remembered.
  178.  
  179. 042: Pin Missile
  180. The user attacks by shooting sharp spikes at the target.
  181. This move hits two to five times in a row.
  182.  
  183. 043: Leer
  184. The user gives opposing Pokémon an intimidating leer
  185. that lowers their Defense stats.
  186.  
  187. 044: Bite
  188. The target is bitten with viciously sharp fangs. This may
  189. also make the target flinch.
  190.  
  191. 045: Growl
  192. The user growls in an endearing way, making opposing
  193. Pokémon less wary. This lowers their Attack stats.
  194.  
  195. 046: Roar
  196. The target is scared off, and a different Pokémon is
  197. dragged out. In the wild, this ends a battle against a
  198. single Pokémon.
  199.  
  200. 047: Sing
  201. A soothing lullaby is sung in a beautiful voice that puts
  202. the target to sleep.
  203.  
  204. 048: Supersonic
  205. The user generates odd sound waves from its body
  206. that confuse the target.
  207.  
  208. 049: Sonic Boom
  209. This move can’t be used. It’s recommended that this
  210. move is forgotten. Once forgotten, this move can’t
  211. be remembered.
  212.  
  213. 050: Disable
  214. For four turns, the target will be unable to use whichever
  215. move it last used.
  216.  
  217. 051: Acid
  218. Opposing Pokémon are attacked with a spray of harsh
  219. acid. This may also lower their Sp. Def stats.
  220.  
  221. 052: Ember
  222. The target is attacked with small flames. This may also
  223. leave the target with a burn.
  224.  
  225. 053: Flamethrower
  226. The target is scorched with an intense blast of fire.
  227. This may also leave the target with a burn.
  228.  
  229. 054: Mist
  230. The user cloaks itself and its allies in a white mist
  231. that prevents any of their stats from being lowered
  232. for five turns.
  233.  
  234. 055: Water Gun
  235. The target is blasted with a forceful shot of water.
  236.  
  237. 056: Hydro Pump
  238. The target is blasted by a huge volume of water
  239. launched under great pressure.
  240.  
  241. 057: Surf
  242. The user attacks everything around it by swamping
  243. its surroundings with a giant wave.
  244.  
  245. 058: Ice Beam
  246. The target is struck with an icy-cold beam of energy.
  247. This may also leave the target frozen.
  248.  
  249. 059: Blizzard
  250. A howling blizzard is summoned to strike opposing
  251. Pokémon. This may also leave the opposing Pokémon
  252. frozen.
  253.  
  254. 060: Psybeam
  255. The target is attacked with a peculiar ray. This may also
  256. confuse the target.
  257.  
  258. 061: Bubble Beam
  259. A spray of bubbles is forcefully ejected at the target.
  260. This may also lower the target’s Speed stat.
  261.  
  262. 062: Aurora Beam
  263. The target is hit with a rainbow-colored beam. This may
  264. also lower the target’s Attack stat.
  265.  
  266. 063: Hyper Beam
  267. The target is attacked with a powerful beam. The user
  268. can’t move on the next turn.
  269.  
  270. 064: Peck
  271. The target is jabbed with a sharply pointed beak or horn
  272. to inflict damage.
  273.  
  274. 065: Drill Peck
  275. A corkscrewing attack that strikes the target with a sharp
  276. beak acting as a drill.
  277.  
  278. 066: Submission
  279. This move can’t be used. It’s recommended that this
  280. move is forgotten. Once forgotten, this move can’t
  281. be remembered.
  282.  
  283. 067: Low Kick
  284. A powerful low kick that makes the target fall over.
  285. The heavier the target, the greater the move’s power.
  286.  
  287. 068: Counter
  288. A retaliatory attack that counters any physical move,
  289. inflicting double the damage taken.
  290.  
  291. 069: Seismic Toss
  292. The target is thrown using the power of gravity. It inflicts
  293. damage equal to the user’s level.
  294.  
  295. 070: Strength
  296. The target is slugged with a punch thrown at maximum
  297. power.
  298.  
  299. 071: Absorb
  300. A nutrient-draining attack. The user’s HP is restored
  301. by up to half the damage taken by the target.
  302.  
  303. 072: Mega Drain
  304. A nutrient-draining attack. The user’s HP is restored
  305. by up to half the damage taken by the target.
  306.  
  307. 073: Leech Seed
  308. A seed is planted on the target. It steals some HP from
  309. the target every turn.
  310.  
  311. 074: Growth
  312. The user’s body grows all at once, boosting the Attack
  313. and Sp. Atk stats.
  314.  
  315. 075: Razor Leaf
  316. Sharp-edged leaves are launched to slash at opposing
  317. Pokémon. This move has a heightened chance of landing
  318. a critical hit.
  319.  
  320. 076: Solar Beam
  321. The user gathers light on the first turn, then blasts a
  322. bundled beam on the next turn.
  323.  
  324. 077: Poison Powder
  325. The user scatters a cloud of poisonous dust that poisons
  326. the target.
  327.  
  328. 078: Stun Spore
  329. The user scatters a cloud of numbing powder that
  330. paralyzes the target.
  331.  
  332. 079: Sleep Powder
  333. The user scatters a cloud of soporific dust that puts the
  334. target to sleep.
  335.  
  336. 080: Petal Dance
  337. The user attacks the target by scattering petals for
  338. two to three turns. The user then becomes confused.
  339.  
  340. 081: String Shot
  341. The user blows silk from its mouth that binds opposing
  342. Pokémon and harshly lowers their Speed stats.
  343.  
  344. 082: Dragon Rage
  345. This move can’t be used. It’s recommended that this
  346. move is forgotten. Once forgotten, this move can’t
  347. be remembered.
  348.  
  349. 083: Fire Spin
  350. The user traps the target inside a fierce vortex of fire
  351. that inflicts damage for four to five turns.
  352.  
  353. 084: Thunder Shock
  354. The user attacks the target with a jolt of electricity.
  355. This may also leave the target with paralysis.
  356.  
  357. 085: Thunderbolt
  358. The user attacks the target with a strong electric blast.
  359. This may also leave the target with paralysis.
  360.  
  361. 086: Thunder Wave
  362. The user launches a weak jolt of electricity that
  363. paralyzes the target.
  364.  
  365. 087: Thunder
  366. A wicked thunderbolt is dropped on the target to inflict
  367. damage. This may also leave the target with paralysis.
  368.  
  369. 088: Rock Throw
  370. The user picks up and throws a small rock at the target
  371. to inflict damage.
  372.  
  373. 089: Earthquake
  374. The user sets off an earthquake that strikes every
  375. Pokémon around it.
  376.  
  377. 090: Fissure
  378. The user opens up a fissure in the ground and drops the
  379. target in. The target faints instantly if this attack hits.
  380.  
  381. 091: Dig
  382. The user burrows into the ground on the first turn, then
  383. attacks on the next turn.
  384.  
  385. 092: Toxic
  386. A move that leaves the target badly poisoned. Its poison
  387. damage worsens every turn.
  388.  
  389. 093: Confusion
  390. The target is hit with a weak telekinetic force to inflict
  391. damage. This may also confuse the target.
  392.  
  393. 094: Psychic
  394. The target is hit with a strong telekinetic force to inflict
  395. damage. This may also lower the target’s Sp. Def stat.
  396.  
  397. 095: Hypnosis
  398. The user employs hypnotic suggestion to make the
  399. target fall asleep.
  400.  
  401. 096: Meditate
  402. This move can’t be used. It’s recommended that this
  403. move is forgotten. Once forgotten, this move can’t
  404. be remembered.
  405.  
  406. 097: Agility
  407. The user relaxes and lightens its body to move faster.
  408. This sharply boosts its Speed stat.
  409.  
  410. 098: Quick Attack
  411. The user lunges at the target to inflict damage, moving
  412. at blinding speed. This move always goes first.
  413.  
  414. 099: Rage
  415. This move can’t be used. It’s recommended that this
  416. move is forgotten. Once forgotten, this move can’t
  417. be remembered.
  418.  
  419. 100: Teleport
  420. The user switches places with a party Pokémon in
  421. waiting, if any. If a wild Pokémon uses this move, it flees.
  422.  
  423. 101: Night Shade
  424. The user makes the target see a frightening mirage.
  425. It inflicts damage equal to the user’s level.
  426.  
  427. 102: Mimic
  428. The user copies the move last used by the target.
  429. The copied move can be used until the user of Mimic
  430. leaves the battle.
  431.  
  432. 103: Screech
  433. An earsplitting screech harshly lowers the target’s
  434. Defense stat.
  435.  
  436. 104: Double Team
  437. By moving rapidly, the user makes illusory copies of
  438. itself to boost its evasiveness.
  439.  
  440. 105: Recover
  441. The user regenerates its cells, restoring its own HP by up
  442. to half its max HP.
  443.  
  444. 106: Harden
  445. The user stiffens all the muscles in its body to boost
  446. its Defense stat.
  447.  
  448. 107: Minimize
  449. The user compresses its body to make itself look smaller,
  450. which sharply boosts its evasiveness.
  451.  
  452. 108: Smokescreen
  453. The user releases an obscuring cloud of smoke or ink.
  454. This lowers the target’s accuracy.
  455.  
  456. 109: Confuse Ray
  457. The target is exposed to a sinister ray that causes
  458. confusion.
  459.  
  460. 110: Withdraw
  461. The user withdraws its body into its hard shell,
  462. boosting its Defense stat.
  463.  
  464. 111: Defense Curl
  465. The user curls up and boosts its Defense stat.
  466.  
  467. 112: Barrier
  468. This move can’t be used. It’s recommended that this
  469. move is forgotten. Once forgotten, this move can’t
  470. be remembered.
  471.  
  472. 113: Light Screen
  473. A wondrous wall of light is put up to reduce damage
  474. from special moves for five turns.
  475.  
  476. 114: Haze
  477. The user creates a haze that eliminates every stat change
  478. among all the Pokémon engaged in battle.
  479.  
  480. 115: Reflect
  481. A wondrous wall of light is put up to reduce damage
  482. from physical moves for five turns.
  483.  
  484. 116: Focus Energy
  485. The user takes a deep breath and focuses so that its
  486. future attacks have a heightened chance of landing
  487. critical hits.
  488.  
  489. 117: Bide
  490. This move can’t be used. It’s recommended that this
  491. move is forgotten. Once forgotten, this move can’t
  492. be remembered.
  493.  
  494. 118: Metronome
  495. The user waggles a finger and stimulates its brain into
  496. randomly using nearly any move.
  497.  
  498. 119: Mirror Move
  499. This move can’t be used. It’s recommended that this
  500. move is forgotten. Once forgotten, this move can’t
  501. be remembered.
  502.  
  503. 120: Self-Destruct
  504. The user attacks everything around it by causing an
  505. explosion. The user faints upon using this move.
  506.  
  507. 121: Egg Bomb
  508. This move can’t be used. It’s recommended that this
  509. move is forgotten. Once forgotten, this move can’t
  510. be remembered.
  511.  
  512. 122: Lick
  513. The user licks the target with a long tongue to inflict
  514. damage. This may also leave the target with paralysis.
  515.  
  516. 123: Smog
  517. The target is attacked with a discharge of filthy gases.
  518. This may also poison the target.
  519.  
  520. 124: Sludge
  521. The user hurls unsanitary sludge at the target to inflict
  522. damage. This may also poison the target.
  523.  
  524. 125: Bone Club
  525. This move can’t be used. It’s recommended that this
  526. move is forgotten. Once forgotten, this move can’t
  527. be remembered.
  528.  
  529. 126: Fire Blast
  530. The target is attacked with an intense blast of all-
  531. consuming fire. This may also leave the target with
  532. a burn.
  533.  
  534. 127: Waterfall
  535. The user charges at the target and may make it flinch.
  536.  
  537. 128: Clamp
  538. This move can’t be used. It’s recommended that this
  539. move is forgotten. Once forgotten, this move can’t
  540. be remembered.
  541.  
  542. 129: Swift
  543. Star-shaped rays are shot at opposing Pokémon.
  544. This attack never misses.
  545.  
  546. 130: Skull Bash
  547. This move can’t be used. It’s recommended that this
  548. move is forgotten. Once forgotten, this move can’t
  549. be remembered.
  550.  
  551. 131: Spike Cannon
  552. This move can’t be used. It’s recommended that this
  553. move is forgotten. Once forgotten, this move can’t
  554. be remembered.
  555.  
  556. 132: Constrict
  557. This move can’t be used. It’s recommended that this
  558. move is forgotten. Once forgotten, this move can’t
  559. be remembered.
  560.  
  561. 133: Amnesia
  562. The user temporarily empties its mind to forget its
  563. concerns. This sharply boosts the user’s Sp. Def stat.
  564.  
  565. 134: Kinesis
  566. The user distracts the target by bending a spoon.
  567. This lowers the target’s accuracy.
  568.  
  569. 135: Soft-Boiled
  570. The user restores its own HP by up to half its max HP.
  571.  
  572. 136: High Jump Kick
  573. The target is attacked with a knee kick from a jump.
  574. If this move misses, the user takes damage instead.
  575.  
  576. 137: Glare
  577. The user intimidates the target with the pattern on
  578. its belly to cause paralysis.
  579.  
  580. 138: Dream Eater
  581. The user eats the dreams of a sleeping target.
  582. The user’s HP is restored by up to half the damage
  583. taken by the target.
  584.  
  585. 139: Poison Gas
  586. A cloud of poison gas is sprayed in the faces of
  587. opposing Pokémon, poisoning those it hits.
  588.  
  589. 140: Barrage
  590. This move can’t be used. It’s recommended that this
  591. move is forgotten. Once forgotten, this move can’t
  592. be remembered.
  593.  
  594. 141: Leech Life
  595. The user drains the target’s blood. The user’s HP is
  596. restored by up to half the damage taken by the target.
  597.  
  598. 142: Lovely Kiss
  599. With a scary face, the user tries to kiss the target.
  600. If it succeeds, the target falls asleep.
  601.  
  602. 143: Sky Attack
  603. The user attacks the turn after using this move. This move
  604. has a heightened chance of landing a critical hit and may
  605. also make the target flinch.
  606.  
  607. 144: Transform
  608. The user transforms into a copy of the target, right down
  609. to having the same move set.
  610.  
  611. 145: Bubble
  612. This move can’t be used. It’s recommended that this
  613. move is forgotten. Once forgotten, this move can’t
  614. be remembered.
  615.  
  616. 146: Dizzy Punch
  617. This move can’t be used. It’s recommended that this
  618. move is forgotten. Once forgotten, this move can’t
  619. be remembered.
  620.  
  621. 147: Spore
  622. The user scatters bursts of spores that induce sleep.
  623.  
  624. 148: Flash
  625. This move can’t be used. It’s recommended that this
  626. move is forgotten. Once forgotten, this move can’t
  627. be remembered.
  628.  
  629. 149: Psywave
  630. This move can’t be used. It’s recommended that this
  631. move is forgotten. Once forgotten, this move can’t
  632. be remembered.
  633.  
  634. 150: Splash
  635. The user just flops and splashes around to no effect
  636. at all...
  637.  
  638. 151: Acid Armor
  639. The user alters its cellular structure to liquefy itself,
  640. sharply boosting its Defense stat.
  641.  
  642. 152: Crabhammer
  643. The target is hammered with a large pincer. This move
  644. has a heightened chance of landing a critical hit.
  645.  
  646. 153: Explosion
  647. The user attacks everything around it by causing a
  648. tremendous explosion. The user faints upon using
  649. this move.
  650.  
  651. 154: Fury Swipes
  652. The user attacks by raking the target with claws, scythes,
  653. or the like. This move hits two to five times in a row.
  654.  
  655. 155: Bonemerang
  656. The user throws the bone it holds. The bone loops
  657. around to damage the target twice—coming and going.
  658.  
  659. 156: Rest
  660. The user goes to sleep for two turns. This fully restores
  661. the user’s HP and cures any status conditions.
  662.  
  663. 157: Rock Slide
  664. Large boulders are hurled at opposing Pokémon to
  665. inflict damage. This may also make the opposing
  666. Pokémon flinch.
  667.  
  668. 158: Hyper Fang
  669. This move can’t be used. It’s recommended that this
  670. move is forgotten. Once forgotten, this move can’t
  671. be remembered.
  672.  
  673. 159: Sharpen
  674. This move can’t be used. It’s recommended that this
  675. move is forgotten. Once forgotten, this move can’t
  676. be remembered.
  677.  
  678. 160: Conversion
  679. The user changes its type to become the same type
  680. as the move at the top of the list of moves it knows.
  681.  
  682. 161: Tri Attack
  683. The user strikes with a simultaneous three-beam attack.
  684. This may also burn, freeze, or paralyze the target.
  685.  
  686. 162: Super Fang
  687. The user chomps hard on the target with its sharp
  688. front fangs. This cuts the target’s HP in half.
  689.  
  690. 163: Slash
  691. The target is attacked with a slash of claws, scythes, or
  692. the like. This move has a heightened chance of landing
  693. a critical hit.
  694.  
  695. 164: Substitute
  696. The user creates a substitute for itself using some of
  697. its own HP. The substitute serves as the user’s decoy.
  698.  
  699. 165: Struggle
  700. This attack is used in desperation only if the user has
  701. no remaining PP. It also damages the user a little.
  702.  
  703. 166: Sketch
  704. This move enables the user to permanently learn
  705. the move last used by the target. Once used,
  706. Sketch disappears.
  707.  
  708. 167: Triple Kick
  709. A consecutive three-kick attack that becomes more
  710. powerful with each successful hit.
  711.  
  712. 168: Thief
  713. The user attacks and steals the target’s held item
  714. simultaneously. The user can’t steal anything if it
  715. already holds an item.
  716.  
  717. 169: Spider Web
  718. This move can’t be used. It’s recommended that this
  719. move is forgotten. Once forgotten, this move can’t
  720. be remembered.
  721.  
  722. 170: Mind Reader
  723. This move can’t be used. It’s recommended that this
  724. move is forgotten. Once forgotten, this move can’t
  725. be remembered.
  726.  
  727. 171: Nightmare
  728. This move can’t be used. It’s recommended that this
  729. move is forgotten. Once forgotten, this move can’t
  730. be remembered.
  731.  
  732. 172: Flame Wheel
  733. The user attacks by cloaking itself in fire and charging
  734. at the target. This may also leave the target with a burn.
  735.  
  736. 173: Snore
  737. This attack can be used only if the user is asleep.
  738. The harsh noise may also make the target flinch.
  739.  
  740. 174: Curse
  741. A move that has different effects depending on whether
  742. the user is a Ghost type or not.
  743.  
  744. 175: Flail
  745. The user flails about aimlessly to attack. The less HP
  746. the user has, the greater the move’s power.
  747.  
  748. 176: Conversion 2
  749. The user changes its type to make itself resistant to
  750. the type of the move the target used last.
  751.  
  752. 177: Aeroblast
  753. A vortex of air is shot at the target to inflict damage.
  754. This move has a heightened chance of landing a
  755. critical hit.
  756.  
  757. 178: Cotton Spore
  758. The user releases cotton-like spores that cling to
  759. opposing Pokémon. This harshly lowers their Speed stats.
  760.  
  761. 179: Reversal
  762. An all-out attack that becomes more powerful the
  763. less HP the user has.
  764.  
  765. 180: Spite
  766. The user unleashes its grudge on the move last used
  767. by the target by cutting 4 PP from it.
  768.  
  769. 181: Powder Snow
  770. The user attacks with a chilling gust of powdery snow.
  771. This may also leave opposing Pokémon frozen.
  772.  
  773. 182: Protect
  774. This move enables the user to protect itself from
  775. all attacks. Its chance of failing rises if it is used
  776. in succession.
  777.  
  778. 183: Mach Punch
  779. The user throws a punch at blinding speed. This move
  780. always goes first.
  781.  
  782. 184: Scary Face
  783. The user frightens the target with a scary face to harshly
  784. lower its Speed stat.
  785.  
  786. 185: Feint Attack
  787. This move can’t be used. It’s recommended that this
  788. move is forgotten. Once forgotten, this move can’t
  789. be remembered.
  790.  
  791. 186: Sweet Kiss
  792. The user kisses the target with a sweet, angelic cuteness
  793. that causes confusion.
  794.  
  795. 187: Belly Drum
  796. The user maximizes its Attack stat but loses HP equal to
  797. half its max HP.
  798.  
  799. 188: Sludge Bomb
  800. The user hurls unsanitary sludge at the target to inflict
  801. damage. This may also poison the target.
  802.  
  803. 189: Mud-Slap
  804. The user hurls mud in the target’s face to inflict damage
  805. and lower its accuracy.
  806.  
  807. 190: Octazooka
  808. The user attacks by spraying ink in the target’s face.
  809. This may also lower the target’s accuracy.
  810.  
  811. 191: Spikes
  812. The user lays a trap of spikes at the feet of the
  813. opposing team. The spikes will damage opposing
  814. Pokémon that switch into battle.
  815.  
  816. 192: Zap Cannon
  817. The user attacks by firing an electric blast like a cannon.
  818. This also leaves the target with paralysis.
  819.  
  820. 193: Foresight
  821. This move can’t be used. It’s recommended that this
  822. move is forgotten. Once forgotten, this move can’t
  823. be remembered.
  824.  
  825. 194: Destiny Bond
  826. If the user is knocked out after using this move, the
  827. Pokémon that knocked it out will also faint. This move’s
  828. chance of failing rises if it is used in succession.
  829.  
  830. 195: Perish Song
  831. Any Pokémon that hears this song faints in three turns,
  832. unless it switches out of battle.
  833.  
  834. 196: Icy Wind
  835. The user attacks with a gust of chilled air. This also
  836. lowers opposing Pokémon’s Speed stats.
  837.  
  838. 197: Detect
  839. This move enables the user to protect itself from
  840. all attacks. Its chance of failing rises if it is used
  841. in succession.
  842.  
  843. 198: Bone Rush
  844. The user attacks by striking the target with a hard bone.
  845. This move hits two to five times in a row.
  846.  
  847. 199: Lock-On
  848. The user takes sure aim at the target. This ensures
  849. the user’s next move does not miss that target.
  850.  
  851. 200: Outrage
  852. The user rampages and attacks for two to three turns.
  853. The user then becomes confused.
  854.  
  855. 201: Sandstorm
  856. A five-turn sandstorm is summoned to damage all
  857. Pokémon except Rock, Ground, and Steel types. The
  858. sandstorm also boosts the Sp. Def stats of Rock types.
  859.  
  860. 202: Giga Drain
  861. A nutrient-draining attack. The user’s HP is restored by
  862. up to half the damage taken by the target.
  863.  
  864. 203: Endure
  865. The user endures any attack with at least 1 HP.
  866. This move’s chance of failing rises if used in succession.
  867.  
  868. 204: Charm
  869. The user gazes at the target rather charmingly, making it
  870. less wary. This harshly lowers the target’s Attack stat.
  871.  
  872. 205: Rollout
  873. The user continually rolls into the target over five turns.
  874. This attack becomes more powerful each time it hits.
  875.  
  876. 206: False Swipe
  877. A restrained attack that prevents the target from
  878. fainting. The target is left with at least 1 HP.
  879.  
  880. 207: Swagger
  881. The user enrages and confuses the target. However, this
  882. also sharply boosts the target’s Attack stat.
  883.  
  884. 208: Milk Drink
  885. The user restores its own HP by up to half its max HP.
  886.  
  887. 209: Spark
  888. The user attacks the target with an electrically charged
  889. tackle. This may also leave the target with paralysis.
  890.  
  891. 210: Fury Cutter
  892. The user attacks by slashing the target with scythes,
  893. claws, or the like. This attack becomes more powerful
  894. if it hits in succession.
  895.  
  896. 211: Steel Wing
  897. The target is hit with wings of steel. This may also boost
  898. the user’s Defense stat.
  899.  
  900. 212: Mean Look
  901. The user pins the target with a dark, arresting look.
  902. The target becomes unable to flee.
  903.  
  904. 213: Attract
  905. If the target is of the opposite gender to the user, it
  906. becomes infatuated with the user and will sometimes be
  907. unable to use its moves.
  908.  
  909. 214: Sleep Talk
  910. The user randomly uses one of the moves it knows.
  911. This move can only be used while the user is asleep.
  912.  
  913. 215: Heal Bell
  914. The user makes a soothing bell chime to cure the status
  915. conditions of all its fellow party Pokémon and allies.
  916.  
  917. 216: Return
  918. This move can’t be used. It’s recommended that this
  919. move is forgotten. Once forgotten, this move can’t
  920. be remembered.
  921.  
  922. 217: Present
  923. The user attacks by giving the target a gift with a hidden
  924. trap. The gift restores HP sometimes, however.
  925.  
  926. 218: Frustration
  927. This move can’t be used. It’s recommended that this
  928. move is forgotten. Once forgotten, this move can’t
  929. be remembered.
  930.  
  931. 219: Safeguard
  932. The user creates a protective field that prevents status
  933. conditions for five turns.
  934.  
  935. 220: Pain Split
  936. The user adds its HP to the target’s HP, then equally
  937. splits the combined HP between the target and itself.
  938.  
  939. 221: Sacred Fire
  940. The target is razed with a mystical fire of great intensity.
  941. This may also leave the target with a burn.
  942.  
  943. 222: Magnitude
  944. This move can’t be used. It’s recommended that this
  945. move is forgotten. Once forgotten, this move can’t
  946. be remembered.
  947.  
  948. 223: Dynamic Punch
  949. The user attacks by punching the target with full
  950. concentrated power. This also confuses the target.
  951.  
  952. 224: Megahorn
  953. Using its tough and impressive horn, the user rams into
  954. the target with no letup.
  955.  
  956. 225: Dragon Breath
  957. The user exhales a mighty gust that inflicts damage.
  958. This may also leave the target with paralysis.
  959.  
  960. 226: Baton Pass
  961. The user switches places with a party Pokémon in waiting
  962. and passes along any stat changes.
  963.  
  964. 227: Encore
  965. The user compels the target to keep using the move it
  966. encored for three turns.
  967.  
  968. 228: Pursuit
  969. This move can’t be used. It’s recommended that this
  970. move is forgotten. Once forgotten, this move can’t
  971. be remembered.
  972.  
  973. 229: Rapid Spin
  974. The user performs a spin attack that can also eliminate
  975. the effects of such moves as Bind, Wrap, and Leech
  976. Seed. This also boosts the user’s Speed stat.
  977.  
  978. 230: Sweet Scent
  979. The user releases a scent that harshly lowers opposing
  980. Pokémon’s evasiveness.
  981.  
  982. 231: Iron Tail
  983. The target is slammed with a steel-hard tail. This may
  984. also lower the target’s Defense stat.
  985.  
  986. 232: Metal Claw
  987. The target is raked with steel claws. This may also boost
  988. the user’s Attack stat.
  989.  
  990. 233: Vital Throw
  991. This move can’t be used. It’s recommended that this
  992. move is forgotten. Once forgotten, this move can’t
  993. be remembered.
  994.  
  995. 234: Morning Sun
  996. The user restores its own HP. The amount of HP regained
  997. varies with the weather.
  998.  
  999. 235: Synthesis
  1000. The user restores its own HP. The amount of HP regained
  1001. varies with the weather.
  1002.  
  1003. 236: Moonlight
  1004. The user restores its own HP. The amount of HP regained
  1005. varies with the weather.
  1006.  
  1007. 237: Hidden Power
  1008. This move can’t be used. It’s recommended that this
  1009. move is forgotten. Once forgotten, this move can’t
  1010. be remembered.
  1011.  
  1012. 238: Cross Chop
  1013. The user delivers a double chop with its forearms
  1014. crossed. This move has a heightened chance of landing
  1015. a critical hit.
  1016.  
  1017. 239: Twister
  1018. The user whips up a vicious tornado to tear at opposing
  1019. Pokémon. This may also make them flinch.
  1020.  
  1021. 240: Rain Dance
  1022. The user summons a heavy rain that falls for five turns,
  1023. powering up Water-type attacks. The rain also lowers the
  1024. power of Fire-type attacks.
  1025.  
  1026. 241: Sunny Day
  1027. The user intensifies the sun for five turns, powering up
  1028. Fire-type attacks. The sunlight also lowers the power of
  1029. Water-type attacks.
  1030.  
  1031. 242: Crunch
  1032. The user crunches up the target with sharp fangs.
  1033. This may also lower the target’s Defense stat.
  1034.  
  1035. 243: Mirror Coat
  1036. A retaliatory attack that counters any special move,
  1037. inflicting double the damage taken.
  1038.  
  1039. 244: Psych Up
  1040. The user hypnotizes itself into copying any stat change
  1041. made by the target.
  1042.  
  1043. 245: Extreme Speed
  1044. The user charges the target at blinding speed. This move
  1045. always goes first.
  1046.  
  1047. 246: Ancient Power
  1048. The user attacks with a prehistoric power. This may also
  1049. boost all the user’s stats at once.
  1050.  
  1051. 247: Shadow Ball
  1052. The user attacks by hurling a shadowy blob at the target.
  1053. This may also lower the target’s Sp. Def stat.
  1054.  
  1055. 248: Future Sight
  1056. Two turns after this move is used, a hunk of psychic
  1057. energy attacks the target.
  1058.  
  1059. 249: Rock Smash
  1060. The user attacks with a punch. This may also lower the
  1061. target’s Defense stat.
  1062.  
  1063. 250: Whirlpool
  1064. The user traps the target inside a violent, swirling
  1065. whirlpool that inflicts damage for four to five turns.
  1066.  
  1067. 251: Beat Up
  1068. The user gets all party Pokémon to attack the target.
  1069. The more party Pokémon, the greater the number
  1070. of attacks.
  1071.  
  1072. 252: Fake Out
  1073. This attack hits first and makes the target flinch. It works
  1074. only on the first turn each time the user enters battle.
  1075.  
  1076. 253: Uproar
  1077. The user attacks in an uproar for three turns. During that
  1078. time, no Pokémon can fall asleep.
  1079.  
  1080. 254: Stockpile
  1081. The user stores power and boosts its Defense and
  1082. Sp. Def stats. This move can be used up to three times.
  1083.  
  1084. 255: Spit Up
  1085. The power stored using the move Stockpile is released
  1086. at once in an attack. The more power is stored, the
  1087. greater the move’s power.
  1088.  
  1089. 256: Swallow
  1090. The power stored using the move Stockpile is absorbed
  1091. by the user to restore its own HP. The more power is
  1092. stored, the more HP is restored.
  1093.  
  1094. 257: Heat Wave
  1095. The user attacks by exhaling hot breath on opposing
  1096. Pokémon. This may also leave them with a burn.
  1097.  
  1098. 258: Hail
  1099. This move can’t be used. It’s recommended that this
  1100. move is forgotten. Once forgotten, this move can’t
  1101. be remembered.
  1102.  
  1103. 259: Torment
  1104. The user torments and enrages the target, making it
  1105. incapable of using the same move twice in a row.
  1106.  
  1107. 260: Flatter
  1108. Flattery is used to confuse the target. However, this also
  1109. boosts the target’s Sp. Atk stat.
  1110.  
  1111. 261: Will-O-Wisp
  1112. The user shoots a sinister flame at the target to inflict
  1113. a burn.
  1114.  
  1115. 262: Memento
  1116. The user faints. In return, the target’s Attack and Sp. Atk
  1117. stats are harshly lowered.
  1118.  
  1119. 263: Facade
  1120. This move’s power is doubled if the user is poisoned,
  1121. burned, or paralyzed.
  1122.  
  1123. 264: Focus Punch
  1124. The user focuses its mind before launching a punch.
  1125. This move fails if the user is hit before using the move.
  1126.  
  1127. 265: Smelling Salts
  1128. This move can’t be used. It’s recommended that this
  1129. move is forgotten. Once forgotten, this move can’t
  1130. be remembered.
  1131.  
  1132. 266: Follow Me
  1133. The user draws attention to itself, making all opposing
  1134. Pokémon take aim only at the user.
  1135.  
  1136. 267: Nature Power
  1137. This move can’t be used. It’s recommended that this
  1138. move is forgotten. Once forgotten, this move can’t
  1139. be remembered.
  1140.  
  1141. 268: Charge
  1142. The user becomes charged, boosting the power of the
  1143. next Electric-type move it uses. This also boosts the
  1144. user’s Sp. Def stat.
  1145.  
  1146. 269: Taunt
  1147. The target is taunted into a rage that allows it to use
  1148. only attack moves for three turns.
  1149.  
  1150. 270: Helping Hand
  1151. The user assists an ally by boosting the power of that
  1152. ally’s attack.
  1153.  
  1154. 271: Trick
  1155. The user catches the target off guard and swaps the
  1156. target’s held item with its own.
  1157.  
  1158. 272: Role Play
  1159. The user mimics the target completely, copying the
  1160. target’s Ability.
  1161.  
  1162. 273: Wish
  1163. One turn after this move is used, the user’s or its
  1164. replacement’s HP is restored by up to half the user’s
  1165. max HP.
  1166.  
  1167. 274: Assist
  1168. This move can’t be used. It’s recommended that this
  1169. move is forgotten. Once forgotten, this move can’t
  1170. be remembered.
  1171.  
  1172. 275: Ingrain
  1173. The user lays roots that restore its own HP every turn.
  1174. Because the user is now rooted, it can’t switch out.
  1175.  
  1176. 276: Superpower
  1177. The user attacks the target with great power. This also
  1178. lowers the user’s Attack and Defense stats.
  1179.  
  1180. 277: Magic Coat
  1181. This move can’t be used. It’s recommended that this
  1182. move is forgotten. Once forgotten, this move can’t
  1183. be remembered.
  1184.  
  1185. 278: Recycle
  1186. The user recycles a held item that has been used in
  1187. battle so it can be used again.
  1188.  
  1189. 279: Revenge
  1190. This move can’t be used. It’s recommended that this
  1191. move is forgotten. Once forgotten, this move can’t
  1192. be remembered.
  1193.  
  1194. 280: Brick Break
  1195. The user attacks with a swift chop. This move can also
  1196. break barriers, such as Light Screen and Reflect.
  1197.  
  1198. 281: Yawn
  1199. The user lets loose a huge yawn that lulls the target into
  1200. falling asleep on the next turn.
  1201.  
  1202. 282: Knock Off
  1203. The user slaps down the target’s held item, making it
  1204. unusable for that battle. This move does more damage
  1205. if the target has a held item.
  1206.  
  1207. 283: Endeavor
  1208. The user inflicts damage by cutting down the target’s HP
  1209. to roughly equal the user’s HP.
  1210.  
  1211. 284: Eruption
  1212. The user attacks opposing Pokémon with explosive fury.
  1213. The lower the user’s HP, the lower the move’s power.
  1214.  
  1215. 285: Skill Swap
  1216. The user employs its psychic power to exchange Abilities
  1217. with the target.
  1218.  
  1219. 286: Imprison
  1220. If opposing Pokémon know any move also known by the
  1221. user, they are prevented from using it.
  1222.  
  1223. 287: Refresh
  1224. This move can’t be used. It’s recommended that this
  1225. move is forgotten. Once forgotten, this move can’t
  1226. be remembered.
  1227.  
  1228. 288: Grudge
  1229. This move can’t be used. It’s recommended that this
  1230. move is forgotten. Once forgotten, this move can’t
  1231. be remembered.
  1232.  
  1233. 289: Snatch
  1234. This move can’t be used. It’s recommended that this
  1235. move is forgotten. Once forgotten, this move can’t
  1236. be remembered.
  1237.  
  1238. 290: Secret Power
  1239. This move can’t be used. It’s recommended that this
  1240. move is forgotten. Once forgotten, this move can’t
  1241. be remembered.
  1242.  
  1243. 291: Dive
  1244. The user dives on the first turn, then floats up and
  1245. attacks on the next turn.
  1246.  
  1247. 292: Arm Thrust
  1248. The user attacks the target with open-palmed arm
  1249. thrusts. This move hits two to five times in a row.
  1250.  
  1251. 293: Camouflage
  1252. This move can’t be used. It’s recommended that this
  1253. move is forgotten. Once forgotten, this move can’t
  1254. be remembered.
  1255.  
  1256. 294: Tail Glow
  1257. This move can’t be used. It’s recommended that this
  1258. move is forgotten. Once forgotten, this move can’t
  1259. be remembered.
  1260.  
  1261. 295: Luster Purge
  1262. The user lets loose a damaging burst of light. This may
  1263. also lower the target’s Sp. Def stat.
  1264.  
  1265. 296: Mist Ball
  1266. A mist-like flurry of down envelops and damages the
  1267. target. This may also lower the target’s Sp. Atk stat.
  1268.  
  1269. 297: Feather Dance
  1270. The user covers the target’s body with a mass of down
  1271. that harshly lowers its Attack stat.
  1272.  
  1273. 298: Teeter Dance
  1274. The user performs a wobbly dance that confuses every
  1275. Pokémon around it.
  1276.  
  1277. 299: Blaze Kick
  1278. The user launches a kick that has a heightened chance of
  1279. landing a critical hit. This may also leave the target with
  1280. a burn.
  1281.  
  1282. 300: Mud Sport
  1283. This move can’t be used. It’s recommended that this
  1284. move is forgotten. Once forgotten, this move can’t
  1285. be remembered.
  1286.  
  1287. 301: Ice Ball
  1288. This move can’t be used. It’s recommended that this
  1289. move is forgotten. Once forgotten, this move can’t
  1290. be remembered.
  1291.  
  1292. 302: Needle Arm
  1293. This move can’t be used. It’s recommended that this
  1294. move is forgotten. Once forgotten, this move can’t
  1295. be remembered.
  1296.  
  1297. 303: Slack Off
  1298. The user slacks off, restoring its own HP by up to half its
  1299. max HP.
  1300.  
  1301. 304: Hyper Voice
  1302. The user attacks by letting loose a horribly loud,
  1303. resounding cry.
  1304.  
  1305. 305: Poison Fang
  1306. The user bites the target with toxic fangs. This may also
  1307. leave the target badly poisoned.
  1308.  
  1309. 306: Crush Claw
  1310. The user slashes the target with hard and sharp claws.
  1311. This may also lower the target’s Defense stat.
  1312.  
  1313. 307: Blast Burn
  1314. The target is razed by a fiery explosion. The user can’t
  1315. move on the next turn.
  1316.  
  1317. 308: Hydro Cannon
  1318. The target is hit with a watery blast. The user can’t move
  1319. on the next turn.
  1320.  
  1321. 309: Meteor Mash
  1322. The target is hit with a hard punch fired like a meteor.
  1323. This may also boost the user’s Attack stat.
  1324.  
  1325. 310: Astonish
  1326. The user attacks the target by crying out in a startling
  1327. fashion. This may also make the target flinch.
  1328.  
  1329. 311: Weather Ball
  1330. This move’s type and power change depending on the
  1331. weather at the time the move is used.
  1332.  
  1333. 312: Aromatherapy
  1334. This move can’t be used. It’s recommended that this
  1335. move is forgotten. Once forgotten, this move can’t
  1336. be remembered.
  1337.  
  1338. 313: Fake Tears
  1339. The user feigns crying to fluster the target. This harshly
  1340. lowers the target’s Sp. Def stat.
  1341.  
  1342. 314: Air Cutter
  1343. The user launches razor-like wind to slash opposing
  1344. Pokémon. This move has a heightened chance of landing
  1345. a critical hit.
  1346.  
  1347. 315: Overheat
  1348. The user attacks the target with all its might. The recoil
  1349. from this move harshly lowers the user’s Sp. Atk stat.
  1350.  
  1351. 316: Odor Sleuth
  1352. This move can’t be used. It’s recommended that this
  1353. move is forgotten. Once forgotten, this move can’t
  1354. be remembered.
  1355.  
  1356. 317: Rock Tomb
  1357. The user hurls boulders at the target to inflict damage.
  1358. This also lowers the target’s Speed stat by cutting off
  1359. its movement.
  1360.  
  1361. 318: Silver Wind
  1362. This move can’t be used. It’s recommended that this
  1363. move is forgotten. Once forgotten, this move can’t
  1364. be remembered.
  1365.  
  1366. 319: Metal Sound
  1367. A horrible sound like scraping metal harshly lowers the
  1368. target’s Sp. Def stat.
  1369.  
  1370. 320: Grass Whistle
  1371. This move can’t be used. It’s recommended that this
  1372. move is forgotten. Once forgotten, this move can’t
  1373. be remembered.
  1374.  
  1375. 321: Tickle
  1376. The user tickles the target into laughing, lowering its
  1377. Attack and Defense stats.
  1378.  
  1379. 322: Cosmic Power
  1380. The user absorbs a mystical power from space to boost
  1381. its Defense and Sp. Def stats.
  1382.  
  1383. 323: Water Spout
  1384. The user spouts water to damage opposing Pokémon.
  1385. The lower the user’s HP, the lower the move’s power.
  1386.  
  1387. 324: Signal Beam
  1388. This move can’t be used. It’s recommended that this
  1389. move is forgotten. Once forgotten, this move can’t
  1390. be remembered.
  1391.  
  1392. 325: Shadow Punch
  1393. The user throws a punch from the shadows. This attack
  1394. never misses.
  1395.  
  1396. 326: Extrasensory
  1397. The user attacks with an odd, unseeable power. This may
  1398. also make the target flinch.
  1399.  
  1400. 327: Sky Uppercut
  1401. This move can’t be used. It’s recommended that this
  1402. move is forgotten. Once forgotten, this move can’t
  1403. be remembered.
  1404.  
  1405. 328: Sand Tomb
  1406. The user traps the target inside a harshly raging
  1407. sandstorm that inflicts damage for four to five turns.
  1408.  
  1409. 329: Sheer Cold
  1410. The target faints instantly. This move is less likely to hit
  1411. the target if used by Pokémon other than Ice types.
  1412.  
  1413. 330: Muddy Water
  1414. The user attacks by shooting muddy water at opposing
  1415. Pokémon. This may also lower their accuracy.
  1416.  
  1417. 331: Bullet Seed
  1418. The user attacks by forcefully shooting seeds at the
  1419. target. This move hits two to five times in a row.
  1420.  
  1421. 332: Aerial Ace
  1422. The user confounds the target with speed, then slashes.
  1423. This attack never misses.
  1424.  
  1425. 333: Icicle Spear
  1426. The user attacks by launching sharp icicles at the target.
  1427. This move hits two to five times in a row.
  1428.  
  1429. 334: Iron Defense
  1430. The user hardens its body’s surface like iron, sharply
  1431. boosting its Defense stat.
  1432.  
  1433. 335: Block
  1434. The user blocks the target’s way with arms spread wide
  1435. to prevent the target from fleeing.
  1436.  
  1437. 336: Howl
  1438. The user howls loudly to rouse itself and its allies.
  1439. This boosts their Attack stats.
  1440.  
  1441. 337: Dragon Claw
  1442. The user slashes the target with huge, sharp claws to
  1443. inflict damage.
  1444.  
  1445. 338: Frenzy Plant
  1446. The user slams the target with the roots of an enormous
  1447. tree. The user can’t move on the next turn.
  1448.  
  1449. 339: Bulk Up
  1450. The user tenses its muscles to bulk up its body, boosting
  1451. its Attack and Defense stats.
  1452.  
  1453. 340: Bounce
  1454. The user bounces up high on the first turn, then drops
  1455. onto the target on the next turn. This may also leave the
  1456. target with paralysis.
  1457.  
  1458. 341: Mud Shot
  1459. The user attacks by hurling a blob of mud at the target.
  1460. This also lowers the target’s Speed stat.
  1461.  
  1462. 342: Poison Tail
  1463. The user hits the target with its tail. This move has a
  1464. heightened chance of landing a critical hit and may also
  1465. poison the target.
  1466.  
  1467. 343: Covet
  1468. The user endearingly approaches the target, then steals
  1469. the target’s held item.
  1470.  
  1471. 344: Volt Tackle
  1472. The user electrifies itself and charges the target to inflict
  1473. damage. This also damages the user quite a lot and may
  1474. leave the target with paralysis.
  1475.  
  1476. 345: Magical Leaf
  1477. The user scatters curious leaves that chase the target.
  1478. This attack never misses.
  1479.  
  1480. 346: Water Sport
  1481. This move can’t be used. It’s recommended that this
  1482. move is forgotten. Once forgotten, this move can’t
  1483. be remembered.
  1484.  
  1485. 347: Calm Mind
  1486. The user quietly focuses its mind and calms its spirit to
  1487. boost its Sp. Atk and Sp. Def stats.
  1488.  
  1489. 348: Leaf Blade
  1490. The user handles a sharp leaf like a sword and cuts the
  1491. target to inflict damage. This move has a heightened
  1492. chance of landing a critical hit.
  1493.  
  1494. 349: Dragon Dance
  1495. The user vigorously performs a mystic, powerful dance
  1496. that boosts its Attack and Speed stats.
  1497.  
  1498. 350: Rock Blast
  1499. The user attacks by hurling hard rocks at the target.
  1500. This move hits two to five times in a row.
  1501.  
  1502. 351: Shock Wave
  1503. The user strikes the target with a quick jolt of electricity.
  1504. This attack never misses.
  1505.  
  1506. 352: Water Pulse
  1507. The user attacks the target with a pulsing blast of water.
  1508. This may also confuse the target.
  1509.  
  1510. 353: Doom Desire
  1511. This move can’t be used. It’s recommended that this
  1512. move is forgotten. Once forgotten, this move can’t
  1513. be remembered.
  1514.  
  1515. 354: Psycho Boost
  1516. This move can’t be used. It’s recommended that this
  1517. move is forgotten. Once forgotten, this move can’t
  1518. be remembered.
  1519.  
  1520. 355: Roost
  1521. The user lands and rests its body. This move restores the
  1522. user’s HP by up to half its max HP.
  1523.  
  1524. 356: Gravity
  1525. Enables Flying types or Pokémon with the Levitate
  1526. Ability to be hit by Ground-type moves for five turns.
  1527. Moves that involve flying can’t be used.
  1528.  
  1529. 357: Miracle Eye
  1530. This move can’t be used. It’s recommended that this
  1531. move is forgotten. Once forgotten, this move can’t
  1532. be remembered.
  1533.  
  1534. 358: Wake-Up Slap
  1535. This move can’t be used. It’s recommended that this
  1536. move is forgotten. Once forgotten, this move can’t
  1537. be remembered.
  1538.  
  1539. 359: Hammer Arm
  1540. The user swings its strong, heavy fist at the target to
  1541. inflict damage. This also lowers the user’s Speed stat.
  1542.  
  1543. 360: Gyro Ball
  1544. The user tackles the target with a high-speed spin.
  1545. The slower the user is than the target, the greater
  1546. the move’s power.
  1547.  
  1548. 361: Healing Wish
  1549. The user faints. In return, the Pokémon taking its place
  1550. will have its HP restored and status conditions cured.
  1551.  
  1552. 362: Brine
  1553. This move’s power is doubled if the target’s HP is at half
  1554. or less.
  1555.  
  1556. 363: Natural Gift
  1557. This move can’t be used. It’s recommended that this
  1558. move is forgotten. Once forgotten, this move can’t
  1559. be remembered.
  1560.  
  1561. 364: Feint
  1562. This attack can hit a target using a move such as Protect
  1563. or Detect. This also lifts the effects of those moves.
  1564.  
  1565. 365: Pluck
  1566. The user attacks by pecking the target. If the target is
  1567. holding a Berry, the user eats it and gains its effect.
  1568.  
  1569. 366: Tailwind
  1570. The user whips up a turbulent whirlwind that boosts the
  1571. Speed stats of itself and its allies for four turns.
  1572.  
  1573. 367: Acupressure
  1574. The user applies pressure to stress points, sharply
  1575. boosting one of its or its allies’ stats.
  1576.  
  1577. 368: Metal Burst
  1578. The user retaliates with much greater force against the
  1579. opponent that last inflicted damage on it.
  1580.  
  1581. 369: U-turn
  1582. After making its attack, the user rushes back to switch
  1583. places with a party Pokémon in waiting.
  1584.  
  1585. 370: Close Combat
  1586. The user fights the target up close, inflicting damage
  1587. without guarding itself. This also lowers the user’s
  1588. Defense and Sp. Def stats.
  1589.  
  1590. 371: Payback
  1591. The user stores power, then attacks. This move’s power
  1592. is doubled if the user moves after the target.
  1593.  
  1594. 372: Assurance
  1595. This move’s power is doubled if the target has already
  1596. taken some damage in the same turn.
  1597.  
  1598. 373: Embargo
  1599. This move can’t be used. It’s recommended that this
  1600. move is forgotten. Once forgotten, this move can’t
  1601. be remembered.
  1602.  
  1603. 374: Fling
  1604. The user flings its held item at the target to attack.
  1605. This move’s power and effects depend on the item.
  1606.  
  1607. 375: Psycho Shift
  1608. This move can’t be used. It’s recommended that this
  1609. move is forgotten. Once forgotten, this move can’t
  1610. be remembered.
  1611.  
  1612. 376: Trump Card
  1613. This move can’t be used. It’s recommended that this
  1614. move is forgotten. Once forgotten, this move can’t
  1615. be remembered.
  1616.  
  1617. 377: Heal Block
  1618. This move can’t be used. It’s recommended that this
  1619. move is forgotten. Once forgotten, this move can’t
  1620. be remembered.
  1621.  
  1622. 378: Wring Out
  1623. This move can’t be used. It’s recommended that this
  1624. move is forgotten. Once forgotten, this move can’t
  1625. be remembered.
  1626.  
  1627. 379: Power Trick
  1628. The user employs its psychic power to switch its Attack
  1629. stat with its Defense stat.
  1630.  
  1631. 380: Gastro Acid
  1632. The user hurls up its stomach acids on the target.
  1633. The fluid eliminates the effect of the target’s Ability.
  1634.  
  1635. 381: Lucky Chant
  1636. This move can’t be used. It’s recommended that this
  1637. move is forgotten. Once forgotten, this move can’t
  1638. be remembered.
  1639.  
  1640. 382: Me First
  1641. This move can’t be used. It’s recommended that this
  1642. move is forgotten. Once forgotten, this move can’t
  1643. be remembered.
  1644.  
  1645. 383: Copycat
  1646. The user mimics the move used immediately before it.
  1647. This move fails if no other move has been used yet.
  1648.  
  1649. 384: Power Swap
  1650. The user employs its psychic power to switch changes to
  1651. its Attack and Sp. Atk stats with the target.
  1652.  
  1653. 385: Guard Swap
  1654. The user employs its psychic power to switch changes to
  1655. its Defense and Sp. Def stats with the target.
  1656.  
  1657. 386: Punishment
  1658. This move can’t be used. It’s recommended that this
  1659. move is forgotten. Once forgotten, this move can’t
  1660. be remembered.
  1661.  
  1662. 387: Last Resort
  1663. This move can be used only after the user has used all
  1664. the other moves it knows in the battle.
  1665.  
  1666. 388: Worry Seed
  1667. A seed that causes worry is planted on the target.
  1668. It prevents sleep by making the target’s Ability Insomnia.
  1669.  
  1670. 389: Sucker Punch
  1671. This move enables the user to attack first. This move fails
  1672. if the target is not readying an attack.
  1673.  
  1674. 390: Toxic Spikes
  1675. The user lays a trap of poison spikes at the feet of
  1676. the opposing team. The spikes will poison opposing
  1677. Pokémon that switch into battle.
  1678.  
  1679. 391: Heart Swap
  1680. This move can’t be used. It’s recommended that this
  1681. move is forgotten. Once forgotten, this move can’t
  1682. be remembered.
  1683.  
  1684. 392: Aqua Ring
  1685. The user envelops itself in a veil made of water.
  1686. It regains some HP every turn.
  1687.  
  1688. 393: Magnet Rise
  1689. The user levitates using electrically generated magnetism
  1690. for five turns.
  1691.  
  1692. 394: Flare Blitz
  1693. The user cloaks itself in fire and charges the target to
  1694. inflict damage. This also damages the user quite a lot
  1695. and may leave the target with a burn.
  1696.  
  1697. 395: Force Palm
  1698. The target is attacked with a shock wave. This may also
  1699. leave the target with paralysis.
  1700.  
  1701. 396: Aura Sphere
  1702. The user lets loose a pulse of aura power from deep
  1703. within its body at the target. This attack never misses.
  1704.  
  1705. 397: Rock Polish
  1706. The user polishes its body to reduce drag. This sharply
  1707. boosts the user’s Speed stat.
  1708.  
  1709. 398: Poison Jab
  1710. The target is stabbed with a tentacle, an arm, or the like
  1711. steeped in poison. This may also poison the target.
  1712.  
  1713. 399: Dark Pulse
  1714. The user releases a horrible aura imbued with ill intent.
  1715. This may also make the target flinch.
  1716.  
  1717. 400: Night Slash
  1718. The user slashes the target the instant an opportunity
  1719. arises. This move has a heightened chance of landing
  1720. a critical hit.
  1721.  
  1722. 401: Aqua Tail
  1723. The user attacks by swinging its tail as if it were a vicious
  1724. wave in a raging storm.
  1725.  
  1726. 402: Seed Bomb
  1727. The user attacks by slamming a barrage of hard-shelled
  1728. seeds down on the target from above.
  1729.  
  1730. 403: Air Slash
  1731. The user attacks with a blade of air that slices even the
  1732. sky. This may also make the target flinch.
  1733.  
  1734. 404: X-Scissor
  1735. The user slashes at the target by crossing its scythes,
  1736. claws, or the like as if they were a pair of scissors.
  1737.  
  1738. 405: Bug Buzz
  1739. The user vibrates to generate a damaging sound wave.
  1740. This may also lower the target’s Sp. Def stat.
  1741.  
  1742. 406: Dragon Pulse
  1743. The target is attacked with a shock wave generated by
  1744. the user’s gaping mouth.
  1745.  
  1746. 407: Dragon Rush
  1747. The user tackles the target while exhibiting
  1748. overwhelming menace. This may also make the
  1749. target flinch.
  1750.  
  1751. 408: Power Gem
  1752. The user attacks with a ray of light that sparkles as if it
  1753. were made of gemstones.
  1754.  
  1755. 409: Drain Punch
  1756. The user attacks with an energy-draining punch. The
  1757. user’s HP is restored by up to half the damage taken
  1758. by the target.
  1759.  
  1760. 410: Vacuum Wave
  1761. The user whirls its fists to send a wave of pure vacuum at
  1762. the target. This move always goes first.
  1763.  
  1764. 411: Focus Blast
  1765. The user heightens its mental focus and unleashes its
  1766. power. This may also lower the target’s Sp. Def stat.
  1767.  
  1768. 412: Energy Ball
  1769. The user draws power from nature and fires it at the
  1770. target. This may also lower the target’s Sp. Def stat.
  1771.  
  1772. 413: Brave Bird
  1773. The user tucks in its wings and charges at a low altitude.
  1774. This also damages the user quite a lot.
  1775.  
  1776. 414: Earth Power
  1777. The user makes the ground under the target erupt with
  1778. power. This may also lower the target’s Sp. Def stat.
  1779.  
  1780. 415: Switcheroo
  1781. The user trades held items with the target faster than the
  1782. eye can follow.
  1783.  
  1784. 416: Giga Impact
  1785. The user charges at the target using every bit of its
  1786. power. The user can’t move on the next turn.
  1787.  
  1788. 417: Nasty Plot
  1789. The user stimulates its brain by thinking bad thoughts.
  1790. This sharply boosts the user’s Sp. Atk stat.
  1791.  
  1792. 418: Bullet Punch
  1793. The user strikes the target with tough punches as fast as
  1794. bullets. This move always goes first.
  1795.  
  1796. 419: Avalanche
  1797. This move’s power is doubled if the target has inflicted
  1798. damage on the user in the same turn.
  1799.  
  1800. 420: Ice Shard
  1801. The user flash-freezes chunks of ice and hurls them at the
  1802. target. This move always goes first.
  1803.  
  1804. 421: Shadow Claw
  1805. The user attacks by slashing the target with a sharp claw
  1806. made from shadows. This move has a heightened chance
  1807. of landing a critical hit.
  1808.  
  1809. 422: Thunder Fang
  1810. The user bites with electrified fangs. This may also make
  1811. the target flinch or leave it with paralysis.
  1812.  
  1813. 423: Ice Fang
  1814. The user bites with cold-infused fangs. This may also
  1815. make the target flinch or leave it frozen.
  1816.  
  1817. 424: Fire Fang
  1818. The user bites with flame-cloaked fangs. This may also
  1819. make the target flinch or leave it with a burn.
  1820.  
  1821. 425: Shadow Sneak
  1822. The user extends its shadow and attacks the target from
  1823. behind. This move always goes first.
  1824.  
  1825. 426: Mud Bomb
  1826. This move can’t be used. It’s recommended that this
  1827. move is forgotten. Once forgotten, this move can’t
  1828. be remembered.
  1829.  
  1830. 427: Psycho Cut
  1831. The user tears at the target with blades formed by
  1832. psychic power. This move has a heightened chance of
  1833. landing a critical hit.
  1834.  
  1835. 428: Zen Headbutt
  1836. The user focuses its willpower to its head and attacks
  1837. the target. This may also make the target flinch.
  1838.  
  1839. 429: Mirror Shot
  1840. This move can’t be used. It’s recommended that this
  1841. move is forgotten. Once forgotten, this move can’t
  1842. be remembered.
  1843.  
  1844. 430: Flash Cannon
  1845. The user gathers all its light energy and releases it at
  1846. once. This may also lower the target’s Sp. Def stat.
  1847.  
  1848. 431: Rock Climb
  1849. This move can’t be used. It’s recommended that this
  1850. move is forgotten. Once forgotten, this move can’t
  1851. be remembered.
  1852.  
  1853. 432: Defog
  1854. A strong wind blows away the target’s barriers such as
  1855. Reflect or Light Screen. This also lowers the target’s
  1856. evasiveness.
  1857.  
  1858. 433: Trick Room
  1859. The user creates a bizarre area in which slower Pokémon
  1860. get to move first for five turns.
  1861.  
  1862. 434: Draco Meteor
  1863. Comets are summoned down from the sky onto the
  1864. target. The recoil from this move harshly lowers the
  1865. user’s Sp. Atk stat.
  1866.  
  1867. 435: Discharge
  1868. The user strikes everything around it by letting loose
  1869. a flare of electricity. This may also leave those hit by the
  1870. attack with paralysis.
  1871.  
  1872. 436: Lava Plume
  1873. The user torches everything around it in an inferno
  1874. of scarlet flames. This may also leave those it hits
  1875. with a burn.
  1876.  
  1877. 437: Leaf Storm
  1878. The user whips up a storm of leaves around the target.
  1879. The recoil from this move harshly lowers the user’s
  1880. Sp. Atk stat.
  1881.  
  1882. 438: Power Whip
  1883. The user violently whirls its vines, tentacles, or the like to
  1884. lash the target.
  1885.  
  1886. 439: Rock Wrecker
  1887. The user launches a huge boulder at the target to attack.
  1888. The user can’t move on the next turn.
  1889.  
  1890. 440: Cross Poison
  1891. A slashing attack with a poisonous blade that may also
  1892. poison the target. This move has a heightened chance of
  1893. landing a critical hit.
  1894.  
  1895. 441: Gunk Shot
  1896. The user shoots filthy garbage at the target to attack.
  1897. This may also poison the target.
  1898.  
  1899. 442: Iron Head
  1900. The user slams the target with its steel-hard head.
  1901. This may also make the target flinch.
  1902.  
  1903. 443: Magnet Bomb
  1904. This move can’t be used. It’s recommended that this
  1905. move is forgotten. Once forgotten, this move can’t
  1906. be remembered.
  1907.  
  1908. 444: Stone Edge
  1909. The user stabs the target with sharpened stones.
  1910. This move has a heightened chance of landing a
  1911. critical hit.
  1912.  
  1913. 445: Captivate
  1914. This move can’t be used. It’s recommended that this
  1915. move is forgotten. Once forgotten, this move can’t
  1916. be remembered.
  1917.  
  1918. 446: Stealth Rock
  1919. The user lays a trap of levitating stones around the
  1920. opposing team. The trap damages opposing Pokémon
  1921. that switch into battle.
  1922.  
  1923. 447: Grass Knot
  1924. The user snares the target with grass and trips it.
  1925. The heavier the target, the greater the move’s power.
  1926.  
  1927. 448: Chatter
  1928. The user attacks the target with sound waves of
  1929. deafening chatter. This also confuses the target.
  1930.  
  1931. 449: Judgment
  1932. The user releases countless shots of light at the target.
  1933. This move’s type changes depending on the kind of
  1934. plate held by the user.
  1935.  
  1936. 450: Bug Bite
  1937. The user attacks by biting the target. If the target is
  1938. holding a Berry, the user eats it and gains its effect.
  1939.  
  1940. 451: Charge Beam
  1941. The user attacks the target with an electric charge.
  1942. The residual electricity may also boost the user’s
  1943. Sp. Atk stat.
  1944.  
  1945. 452: Wood Hammer
  1946. The user slams its rugged body into the target to attack.
  1947. This also damages the user quite a lot.
  1948.  
  1949. 453: Aqua Jet
  1950. The user lunges at the target to inflict damage, moving
  1951. at blinding speed. This move always goes first.
  1952.  
  1953. 454: Attack Order
  1954. The user calls out its underlings to pummel the target.
  1955. This move has a heightened chance of landing a
  1956. critical hit.
  1957.  
  1958. 455: Defend Order
  1959. The user calls out its underlings to shield its body,
  1960. boosting its Defense and Sp. Def stats.
  1961.  
  1962. 456: Heal Order
  1963. This move can’t be used. It’s recommended that this
  1964. move is forgotten. Once forgotten, this move can’t
  1965. be remembered.
  1966.  
  1967. 457: Head Smash
  1968. The user attacks the target with a hazardous full-power
  1969. headbutt. This also damages the user terribly.
  1970.  
  1971. 458: Double Hit
  1972. The user slams the target with a tail or the like.
  1973. The target is hit twice in a row.
  1974.  
  1975. 459: Roar of Time
  1976. The user blasts the target with power that distorts even
  1977. time. The user can’t move on the next turn.
  1978.  
  1979. 460: Spacial Rend
  1980. The user tears the target along with the space around it.
  1981. This move has a heightened chance of landing a
  1982. critical hit.
  1983.  
  1984. 461: Lunar Dance
  1985. The user faints. In return, the Pokémon taking its place
  1986. will have its HP and PP restored and its status conditions
  1987. cured.
  1988.  
  1989. 462: Crush Grip
  1990. The target is crushed with great force. The more HP the
  1991. target has left, the greater the move’s power.
  1992.  
  1993. 463: Magma Storm
  1994. The user traps the target inside a maelstrom of fire that
  1995. inflicts damage for four to five turns.
  1996.  
  1997. 464: Dark Void
  1998. Opposing Pokémon are dragged into a world of total
  1999. darkness that puts them to sleep.
  2000.  
  2001. 465: Seed Flare
  2002. The user emits a shock wave from its body to attack
  2003. the target. This may also harshly lower the target’s
  2004. Sp. Def stat.
  2005.  
  2006. 466: Ominous Wind
  2007. This move can’t be used. It’s recommended that this
  2008. move is forgotten. Once forgotten, this move can’t
  2009. be remembered.
  2010.  
  2011. 467: Shadow Force
  2012. The user disappears on the first turn, then attacks on the
  2013. next turn. This move hits even if the target protects itself.
  2014.  
  2015. 468: Hone Claws
  2016. The user sharpens its claws to boost its Attack stat
  2017. and accuracy.
  2018.  
  2019. 469: Wide Guard
  2020. The user and its allies are protected from wide-ranging
  2021. attacks for one turn.
  2022.  
  2023. 470: Guard Split
  2024. The user employs its psychic power to average its
  2025. Defense and Sp. Def stats with those of the target.
  2026.  
  2027. 471: Power Split
  2028. The user employs its psychic power to average its Attack
  2029. and Sp. Atk stats with those of the target.
  2030.  
  2031. 472: Wonder Room
  2032. The user creates a bizarre area in which Pokémon’s
  2033. Defense and Sp. Def stats are swapped for five turns.
  2034.  
  2035. 473: Psyshock
  2036. The user materializes an odd psychic wave to attack
  2037. the target. This move deals physical damage.
  2038.  
  2039. 474: Venoshock
  2040. The user drenches the target in a special poisonous
  2041. liquid. This move’s power is doubled if the target
  2042. is poisoned.
  2043.  
  2044. 475: Autotomize
  2045. This move can’t be used. It’s recommended that this
  2046. move is forgotten. Once forgotten, this move can’t
  2047. be remembered.
  2048.  
  2049. 476: Rage Powder
  2050. The user scatters a cloud of irritating powder to draw
  2051. attention to itself. Opposing Pokémon aim only at
  2052. the user.
  2053.  
  2054. 477: Telekinesis
  2055. This move can’t be used. It’s recommended that this
  2056. move is forgotten. Once forgotten, this move can’t
  2057. be remembered.
  2058.  
  2059. 478: Magic Room
  2060. The user creates a bizarre area in which Pokémon’s held
  2061. items lose their effects for five turns.
  2062.  
  2063. 479: Smack Down
  2064. The user throws a stone or similar projectile to attack
  2065. the target. If the target is in the air, it will be knocked
  2066. down to the ground.
  2067.  
  2068. 480: Storm Throw
  2069. The user attacks by striking the target with a fierce blow.
  2070. This move always lands a critical hit.
  2071.  
  2072. 481: Flame Burst
  2073. This move can’t be used. It’s recommended that this
  2074. move is forgotten. Once forgotten, this move can’t
  2075. be remembered.
  2076.  
  2077. 482: Sludge Wave
  2078. The user strikes everything around it by swamping the
  2079. area with a giant sludge wave. This may also poison
  2080. those it hits.
  2081.  
  2082. 483: Quiver Dance
  2083. The user lightly performs a beautiful, mystic dance.
  2084. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
  2085.  
  2086. 484: Heavy Slam
  2087. The user slams into the target with its heavy body.
  2088. The more the user outweighs the target, the greater
  2089. the move’s power.
  2090.  
  2091. 485: Synchronoise
  2092. This move can’t be used. It’s recommended that this
  2093. move is forgotten. Once forgotten, this move can’t
  2094. be remembered.
  2095.  
  2096. 486: Electro Ball
  2097. The user hurls an electric orb at the target. The faster the
  2098. user is than the target, the greater the move’s power.
  2099.  
  2100. 487: Soak
  2101. The user shoots a torrent of water that changes the
  2102. target’s type to Water.
  2103.  
  2104. 488: Flame Charge
  2105. Cloaking itself in flame, the user attacks the target.
  2106. Then, building up momentum, the user boosts its
  2107. Speed stat.
  2108.  
  2109. 489: Coil
  2110. The user coils up and concentrates. This boosts its
  2111. Attack and Defense stats as well as its accuracy.
  2112.  
  2113. 490: Low Sweep
  2114. The user makes a swift attack on the target’s legs,
  2115. which lowers the target’s Speed stat.
  2116.  
  2117. 491: Acid Spray
  2118. The user attacks by spitting fluid that works to melt the
  2119. target. This also harshly lowers the target’s Sp. Def stat.
  2120.  
  2121. 492: Foul Play
  2122. The user turns the target’s strength against it. The higher
  2123. the target’s Attack stat, the greater the damage this
  2124. move inflicts.
  2125.  
  2126. 493: Simple Beam
  2127. The user emits a mysterious psychic wave that changes
  2128. the target’s Ability to Simple.
  2129.  
  2130. 494: Entrainment
  2131. The user dances with an odd rhythm that compels the
  2132. target to mimic it, making the target’s Ability the same
  2133. as the user’s.
  2134.  
  2135. 495: After You
  2136. The user helps the target and makes it use its move right
  2137. after the user.
  2138.  
  2139. 496: Round
  2140. The user attacks the target with a song. If others use this
  2141. move, they will act immediately after the initial user, and
  2142. the power of their Rounds will be boosted.
  2143.  
  2144. 497: Echoed Voice
  2145. The user attacks the target with an echoing voice.
  2146. If this move is used consecutively by any Pokémon,
  2147. its power is boosted.
  2148.  
  2149. 498: Chip Away
  2150. This move can’t be used. It’s recommended that this
  2151. move is forgotten. Once forgotten, this move can’t
  2152. be remembered.
  2153.  
  2154. 499: Clear Smog
  2155. The user attacks the target by throwing a clump of
  2156. special mud. All stat changes are eliminated.
  2157.  
  2158. 500: Stored Power
  2159. The user attacks the target with stored power.
  2160. The more the user’s stats are boosted, the greater
  2161. the move’s power.
  2162.  
  2163. 501: Quick Guard
  2164. The user protects itself and its allies from priority moves.
  2165.  
  2166. 502: Ally Switch
  2167. The user teleports using a strange power and switches
  2168. places with one of its allies. This move’s chance of failing
  2169. rises if it is used in succession.
  2170.  
  2171. 503: Scald
  2172. The user attacks by shooting boiling hot water at
  2173. the target. This may also leave the target with a burn.
  2174.  
  2175. 504: Shell Smash
  2176. The user breaks its shell, which lowers its Defense and
  2177. Sp. Def stats but sharply boosts its Attack, Sp. Atk, and
  2178. Speed stats.
  2179.  
  2180. 505: Heal Pulse
  2181. The user emits a healing pulse that restores the target’s
  2182. HP by up to half its max HP.
  2183.  
  2184. 506: Hex
  2185. This relentless attack does massive damage to a target
  2186. affected by status conditions.
  2187.  
  2188. 507: Sky Drop
  2189. This move can’t be used. It’s recommended that this
  2190. move is forgotten. Once forgotten, this move can’t
  2191. be remembered.
  2192.  
  2193. 508: Shift Gear
  2194. The user rotates its gears, boosting its Attack stat and
  2195. sharply boosting its Speed stat.
  2196.  
  2197. 509: Circle Throw
  2198. The target is thrown, and a different Pokémon is
  2199. dragged out. In the wild, this ends a battle against
  2200. a single Pokémon.
  2201.  
  2202. 510: Incinerate
  2203. The user attacks opposing Pokémon with fire. If a
  2204. Pokémon is holding a certain item, such as a Berry,
  2205. the item becomes burned up and unusable.
  2206.  
  2207. 511: Quash
  2208. The user suppresses the target and makes its move
  2209. go last.
  2210.  
  2211. 512: Acrobatics
  2212. The user nimbly strikes the target. This attack does
  2213. massive damage if the user isn’t holding an item.
  2214.  
  2215. 513: Reflect Type
  2216. The user reflects the target’s type to become the same
  2217. type as the target.
  2218.  
  2219. 514: Retaliate
  2220. The user takes revenge for a fainted ally. This move’s
  2221. power is boosted if an ally fainted in the previous turn.
  2222.  
  2223. 515: Final Gambit
  2224. The user risks everything to attack the target. The user
  2225. faints but inflicts damage equal to its own HP.
  2226.  
  2227. 516: Bestow
  2228. This move can’t be used. It’s recommended that this
  2229. move is forgotten. Once forgotten, this move can’t
  2230. be remembered.
  2231.  
  2232. 517: Inferno
  2233. The user attacks by engulfing the target in an intense
  2234. fire. This leaves the target with a burn.
  2235.  
  2236. 518: Water Pledge
  2237. A column of water hits the target. When used with its fire
  2238. counterpart, this move’s power is boosted and a rainbow
  2239. appears.
  2240.  
  2241. 519: Fire Pledge
  2242. A column of fire hits the target. When used with its grass
  2243. counterpart, this move’s power is boosted and a vast sea
  2244. of fire appears.
  2245.  
  2246. 520: Grass Pledge
  2247. A column of grass hits the target. When used with its
  2248. water counterpart, this move’s power is boosted and
  2249. a vast swamp appears.
  2250.  
  2251. 521: Volt Switch
  2252. After making its attack, the user rushes back to switch
  2253. places with a party Pokémon in waiting.
  2254.  
  2255. 522: Struggle Bug
  2256. The user attacks by struggling against opposing
  2257. Pokémon. This also lowers their Sp. Atk stats.
  2258.  
  2259. 523: Bulldoze
  2260. The user strikes everything around it by stomping down
  2261. on the ground. This lowers the Speed stats of those hit.
  2262.  
  2263. 524: Frost Breath
  2264. The user attacks by blowing its cold breath on the target.
  2265. This move always lands a critical hit.
  2266.  
  2267. 525: Dragon Tail
  2268. The target is knocked away, and a different Pokémon
  2269. is dragged out. In the wild, this ends a battle against
  2270. a single Pokémon.
  2271.  
  2272. 526: Work Up
  2273. The user is roused, and its Attack and Sp. Atk stats
  2274. are boosted.
  2275.  
  2276. 527: Electroweb
  2277. The user captures opposing Pokémon in an electric net
  2278. to inflict damage. This also lowers their Speed stats.
  2279.  
  2280. 528: Wild Charge
  2281. The user shrouds itself in electricity and smashes into the
  2282. target. This also damages the user a little.
  2283.  
  2284. 529: Drill Run
  2285. The user crashes into the target while rotating its body
  2286. like a drill. This move has a heightened chance of landing
  2287. a critical hit.
  2288.  
  2289. 530: Dual Chop
  2290. This move can’t be used. It’s recommended that this
  2291. move is forgotten. Once forgotten, this move can’t
  2292. be remembered.
  2293.  
  2294. 531: Heart Stamp
  2295. This move can’t be used. It’s recommended that this
  2296. move is forgotten. Once forgotten, this move can’t
  2297. be remembered.
  2298.  
  2299. 532: Horn Leech
  2300. The user drains the target’s energy with its horns.
  2301. The user’s HP is restored by up to half the damage
  2302. taken by the target.
  2303.  
  2304. 533: Sacred Sword
  2305. The user attacks by slicing with a sword. The target’s stat
  2306. changes don’t affect the damage inflicted by this move.
  2307.  
  2308. 534: Razor Shell
  2309. The user cuts the target with sharp shells to inflict
  2310. damage. This may also lower the target’s Defense stat.
  2311.  
  2312. 535: Heat Crash
  2313. The user slams into the target with its flame-covered
  2314. body. The more the user outweighs the target, the
  2315. greater the move’s power.
  2316.  
  2317. 536: Leaf Tornado
  2318. This move can’t be used. It’s recommended that this
  2319. move is forgotten. Once forgotten, this move can’t
  2320. be remembered.
  2321.  
  2322. 537: Steamroller
  2323. This move can’t be used. It’s recommended that this
  2324. move is forgotten. Once forgotten, this move can’t
  2325. be remembered.
  2326.  
  2327. 538: Cotton Guard
  2328. The user protects itself by wrapping its body in soft
  2329. cotton, drastically boosting its Defense stat.
  2330.  
  2331. 539: Night Daze
  2332. The user looses a pitch-black shock wave at the target to
  2333. inflict damage. This may also lower the target’s accuracy.
  2334.  
  2335. 540: Psystrike
  2336. The user materializes an odd psychic wave to attack
  2337. the target. This move deals physical damage.
  2338.  
  2339. 541: Tail Slap
  2340. The user attacks by striking the target with its hard tail.
  2341. This move hits two to five times in a row.
  2342.  
  2343. 542: Hurricane
  2344. The user attacks by wrapping the target in a fierce wind.
  2345. This may also confuse the target.
  2346.  
  2347. 543: Head Charge
  2348. The user charges its head into the target, using its
  2349. powerful guard hair. This also damages the user a little.
  2350.  
  2351. 544: Gear Grind
  2352. The user attacks by throwing steel gears at the target
  2353. twice in a row.
  2354.  
  2355. 545: Searing Shot
  2356. The user torches everything around it in an inferno
  2357. of scarlet flames. This may also leave those it hits
  2358. with a burn.
  2359.  
  2360. 546: Techno Blast
  2361. The user attacks by firing a beam of light at the target.
  2362. This move’s type changes depending on the kind of
  2363. drive held by the user.
  2364.  
  2365. 547: Relic Song
  2366. The user sings an ancient song and attacks by appealing
  2367. to the hearts of the listening opposing Pokémon.
  2368. This may also induce sleep.
  2369.  
  2370. 548: Secret Sword
  2371. The user cuts with its long horn. The odd power
  2372. contained in the horn deals physical damage to
  2373. the target.
  2374.  
  2375. 549: Glaciate
  2376. The user attacks by blowing freezing cold air at
  2377. opposing Pokémon. This also lowers their Speed stats.
  2378.  
  2379. 550: Bolt Strike
  2380. The user surrounds itself with a great amount of
  2381. electricity and charges the target. This may also
  2382. leave the target with paralysis.
  2383.  
  2384. 551: Blue Flare
  2385. The user attacks by engulfing the target in an intense,
  2386. yet beautiful, blue flame. This may also leave the target
  2387. with a burn.
  2388.  
  2389. 552: Fiery Dance
  2390. Cloaked in flames, the user attacks the target by dancing
  2391. and flapping its wings. This may also boost the user’s
  2392. Sp. Atk stat.
  2393.  
  2394. 553: Freeze Shock
  2395. The turn after using this move, the user hits the target
  2396. with electrically charged ice to inflict damage. This may
  2397. also leave the target with paralysis.
  2398.  
  2399. 554: Ice Burn
  2400. The turn after using this move, the user surrounds the
  2401. target with an ultracold, freezing wind to inflict damage.
  2402. This may also leave the target with a burn.
  2403.  
  2404. 555: Snarl
  2405. The user yells as if it’s ranting about something, which
  2406. lowers the Sp. Atk stats of opposing Pokémon.
  2407.  
  2408. 556: Icicle Crash
  2409. The user attacks by crashing large icicles onto the target.
  2410. This may also make the target flinch.
  2411.  
  2412. 557: V-create
  2413. The user emits a hot flame from its forehead and hurls
  2414. itself at the target to inflict damage. This also lowers the
  2415. user’s Defense, Sp. Def, and Speed stats.
  2416.  
  2417. 558: Fusion Flare
  2418. The user brings down a giant flame. This move’s
  2419. power is boosted when influenced by an enormous
  2420. lightning bolt.
  2421.  
  2422. 559: Fusion Bolt
  2423. The user throws down a giant lightning bolt. This
  2424. move’s power is boosted when influenced by an
  2425. enormous flame.
  2426.  
  2427. 560: Flying Press
  2428. The user dives down onto the target from the sky.
  2429. This move is Fighting and Flying type simultaneously.
  2430.  
  2431. 561: Mat Block
  2432. This move can’t be used. It’s recommended that this
  2433. move is forgotten. Once forgotten, this move can’t
  2434. be remembered.
  2435.  
  2436. 562: Belch
  2437. The user lets out a damaging belch at the target.
  2438. The user must eat a held Berry to use this move.
  2439.  
  2440. 563: Rototiller
  2441. This move can’t be used. It’s recommended that this
  2442. move is forgotten. Once forgotten, this move can’t
  2443. be remembered.
  2444.  
  2445. 564: Sticky Web
  2446. The user weaves a sticky net around the opposing team,
  2447. which lowers their Speed stats upon switching into battle.
  2448.  
  2449. 565: Fell Stinger
  2450. When the user knocks out a target with this move, the
  2451. user’s Attack stat is boosted drastically.
  2452.  
  2453. 566: Phantom Force
  2454. The user vanishes somewhere, then strikes the target on
  2455. the next turn. This move hits even if the target protects
  2456. itself.
  2457.  
  2458. 567: Trick-or-Treat
  2459. The user takes the target trick-or-treating. This adds
  2460. Ghost type to the target’s type.
  2461.  
  2462. 568: Noble Roar
  2463. Letting out a noble roar, the user intimidates the target
  2464. and lowers the target’s Attack and Sp. Atk stats.
  2465.  
  2466. 569: Ion Deluge
  2467. This move can’t be used. It’s recommended that this
  2468. move is forgotten. Once forgotten, this move can’t
  2469. be remembered.
  2470.  
  2471. 570: Parabolic Charge
  2472. The user attacks everything around it. The user’s HP is
  2473. restored by half the damage taken by those hit.
  2474.  
  2475. 571: Forest’s Curse
  2476. The user puts a forest curse on the target. This adds
  2477. Grass type to the target’s type.
  2478.  
  2479. 572: Petal Blizzard
  2480. The user stirs up a violent petal blizzard and damages
  2481. everything around it.
  2482.  
  2483. 573: Freeze-Dry
  2484. The user rapidly cools the target. This may also leave
  2485. the target frozen. This move is super effective on
  2486. Water types.
  2487.  
  2488. 574: Disarming Voice
  2489. Letting out a charming cry, the user does emotional
  2490. damage to opposing Pokémon. This attack never misses.
  2491.  
  2492. 575: Parting Shot
  2493. With a parting threat, the user lowers the target’s Attack
  2494. and Sp. Atk stats. Then it switches places with a party
  2495. Pokémon in waiting.
  2496.  
  2497. 576: Topsy-Turvy
  2498. All stat changes affecting the target turn topsy-turvy
  2499. and become the opposite of what they were.
  2500.  
  2501. 577: Draining Kiss
  2502. The user steals the target’s HP with a kiss. The user’s HP
  2503. is restored by over half the damage taken by the target.
  2504.  
  2505. 578: Crafty Shield
  2506. This move can’t be used. It’s recommended that this
  2507. move is forgotten. Once forgotten, this move can’t
  2508. be remembered.
  2509.  
  2510. 579: Flower Shield
  2511. This move can’t be used. It’s recommended that this
  2512. move is forgotten. Once forgotten, this move can’t
  2513. be remembered.
  2514.  
  2515. 580: Grassy Terrain
  2516. The user turns the ground into Grassy Terrain for five
  2517. turns. This restores the HP of Pokémon on the ground a
  2518. little every turn and powers up Grass-type moves.
  2519.  
  2520. 581: Misty Terrain
  2521. This protects Pokémon on the ground from status
  2522. conditions and halves damage from Dragon-type
  2523. moves for five turns.
  2524.  
  2525. 582: Electrify
  2526. If the target is electrified before it uses a move, the
  2527. target’s move becomes Electric type for that turn.
  2528.  
  2529. 583: Play Rough
  2530. The user attacks by playing rough with the target.
  2531. This may also lower the target’s Attack stat.
  2532.  
  2533. 584: Fairy Wind
  2534. The user attacks by stirring up a fairy wind to strike
  2535. the target.
  2536.  
  2537. 585: Moonblast
  2538. Borrowing the power of the moon, the user attacks
  2539. the target. This may also lower the target’s Sp. Atk stat.
  2540.  
  2541. 586: Boomburst
  2542. The user attacks everything around it with the destructive
  2543. power of a terrible explosive sound.
  2544.  
  2545. 587: Fairy Lock
  2546. By locking down the battlefield, the user keeps all
  2547. Pokémon from fleeing during the next turn.
  2548.  
  2549. 588: King’s Shield
  2550. The user takes a defensive stance while it protects itself
  2551. from damage. This also lowers the Attack stat of any
  2552. attacker that makes direct contact.
  2553.  
  2554. 589: Play Nice
  2555. The user and the target become friends, and the target
  2556. loses its will to fight. This lowers the target’s Attack stat.
  2557.  
  2558. 590: Confide
  2559. The user tells the target a secret, and the target loses
  2560. its ability to concentrate. This lowers the target’s
  2561. Sp. Atk stat.
  2562.  
  2563. 591: Diamond Storm
  2564. The user whips up a storm of diamonds to damage
  2565. opposing Pokémon. This may also sharply boost the
  2566. user’s Defense stat.
  2567.  
  2568. 592: Steam Eruption
  2569. The user immerses the target in superheated steam.
  2570. This may also leave the target with a burn.
  2571.  
  2572. 593: Hyperspace Hole
  2573. Using a hyperspace hole, the user appears right next to
  2574. the target and strikes. This attack can hit a target using a
  2575. move such as Protect or Detect.
  2576.  
  2577. 594: Water Shuriken
  2578. The user hits the target with throwing stars two to five
  2579. times in a row. This move always goes first.
  2580.  
  2581. 595: Mystical Fire
  2582. The user attacks by breathing a special, hot fire.
  2583. This also lowers the target’s Sp. Atk stat.
  2584.  
  2585. 596: Spiky Shield
  2586. In addition to protecting the user from attacks, this move
  2587. also damages any attacker that makes direct contact.
  2588.  
  2589. 597: Aromatic Mist
  2590. The user boosts the Sp. Def stat of an ally Pokémon
  2591. by using a mysterious aroma.
  2592.  
  2593. 598: Eerie Impulse
  2594. The user’s body generates an eerie impulse. Exposing
  2595. the target to it harshly lowers the target’s Sp. Atk stat.
  2596.  
  2597. 599: Venom Drench
  2598. This move can’t be used. It’s recommended that this
  2599. move is forgotten. Once forgotten, this move can’t
  2600. be remembered.
  2601.  
  2602. 600: Powder
  2603. This move can’t be used. It’s recommended that this
  2604. move is forgotten. Once forgotten, this move can’t
  2605. be remembered.
  2606.  
  2607. 601: Geomancy
  2608. The user absorbs energy on the first turn, then sharply
  2609. boosts its Sp. Atk, Sp. Def, and Speed stats on the
  2610. next turn.
  2611.  
  2612. 602: Magnetic Flux
  2613. The user manipulates magnetic fields, which boosts
  2614. the Defense and Sp. Def stats of ally Pokémon with
  2615. the Plus Ability or the Minus Ability.
  2616.  
  2617. 603: Happy Hour
  2618. Using Happy Hour doubles the amount of prize money
  2619. received after battle.
  2620.  
  2621. 604: Electric Terrain
  2622. The user turns the ground into Electric Terrain for five
  2623. turns, powering up Electric-type moves. Pokémon on
  2624. the ground can no longer fall asleep.
  2625.  
  2626. 605: Dazzling Gleam
  2627. The user damages opposing Pokémon by emitting a
  2628. powerful flash.
  2629.  
  2630. 606: Celebrate
  2631. The Pokémon congratulates you on your special day!
  2632.  
  2633. 607: Hold Hands
  2634. The user and an ally hold hands. This makes them
  2635. very happy.
  2636.  
  2637. 608: Baby-Doll Eyes
  2638. The user stares at the target with its baby-doll eyes,
  2639. which lowers the target’s Attack stat. This move always
  2640. goes first.
  2641.  
  2642. 609: Nuzzle
  2643. The user attacks by nuzzling its electrified cheeks against
  2644. the target. This also leaves the target with paralysis.
  2645.  
  2646. 610: Hold Back
  2647. The user holds back when it attacks, and the target is left
  2648. with at least 1 HP.
  2649.  
  2650. 611: Infestation
  2651. The target is infested and attacked for four to five turns.
  2652. The target can’t flee during this time.
  2653.  
  2654. 612: Power-Up Punch
  2655. This move can’t be used. It’s recommended that this
  2656. move is forgotten. Once forgotten, this move can’t
  2657. be remembered.
  2658.  
  2659. 613: Oblivion Wing
  2660. The user absorbs the target’s HP. The user’s HP is
  2661. restored by over half the damage taken by the target.
  2662.  
  2663. 614: Thousand Arrows
  2664. This move can hit opposing Pokémon that are in the air.
  2665. Those Pokémon will be knocked down to the ground.
  2666.  
  2667. 615: Thousand Waves
  2668. The user attacks with a wave that crawls along the
  2669. ground. Those it hits can’t flee from battle.
  2670.  
  2671. 616: Land’s Wrath
  2672. The user gathers the energy of the land and focuses
  2673. that power on opposing Pokémon to inflict damage.
  2674.  
  2675. 617: Light of Ruin
  2676. Drawing power from the Eternal Flower, the user
  2677. fires a powerful beam of light. This also damages
  2678. the user terribly.
  2679.  
  2680. 618: Origin Pulse
  2681. The user attacks opposing Pokémon with countless
  2682. beams of light that glow a deep and brilliant blue.
  2683.  
  2684. 619: Precipice Blades
  2685. The user attacks opposing Pokémon by manifesting
  2686. the power of the land in fearsome blades of stone.
  2687.  
  2688. 620: Dragon Ascent
  2689. The user attacks the target by dropping out of the sky
  2690. at high speed. This also lowers the user’s Defense and
  2691. Sp. Def stats.
  2692.  
  2693. 621: Hyperspace Fury
  2694. Using its many arms, the user unleashes a barrage of
  2695. attacks that ignore the effects of moves like Protect
  2696. and Detect. This also lowers the user’s Defense stat.
  2697.  
  2698. 622: Breakneck Blitz
  2699. This move can’t be used. It’s recommended that this
  2700. move is forgotten. Once forgotten, this move can’t
  2701. be remembered.
  2702.  
  2703. 623: Breakneck Blitz
  2704. This move can’t be used. It’s recommended that this
  2705. move is forgotten. Once forgotten, this move can’t
  2706. be remembered.
  2707.  
  2708. 624: All-Out Pummeling
  2709. This move can’t be used. It’s recommended that this
  2710. move is forgotten. Once forgotten, this move can’t
  2711. be remembered.
  2712.  
  2713. 625: All-Out Pummeling
  2714. This move can’t be used. It’s recommended that this
  2715. move is forgotten. Once forgotten, this move can’t
  2716. be remembered.
  2717.  
  2718. 626: Supersonic Skystrike
  2719. This move can’t be used. It’s recommended that this
  2720. move is forgotten. Once forgotten, this move can’t
  2721. be remembered.
  2722.  
  2723. 627: Supersonic Skystrike
  2724. This move can’t be used. It’s recommended that this
  2725. move is forgotten. Once forgotten, this move can’t
  2726. be remembered.
  2727.  
  2728. 628: Acid Downpour
  2729. This move can’t be used. It’s recommended that this
  2730. move is forgotten. Once forgotten, this move can’t
  2731. be remembered.
  2732.  
  2733. 629: Acid Downpour
  2734. This move can’t be used. It’s recommended that this
  2735. move is forgotten. Once forgotten, this move can’t
  2736. be remembered.
  2737.  
  2738. 630: Tectonic Rage
  2739. This move can’t be used. It’s recommended that this
  2740. move is forgotten. Once forgotten, this move can’t
  2741. be remembered.
  2742.  
  2743. 631: Tectonic Rage
  2744. This move can’t be used. It’s recommended that this
  2745. move is forgotten. Once forgotten, this move can’t
  2746. be remembered.
  2747.  
  2748. 632: Continental Crush
  2749. This move can’t be used. It’s recommended that this
  2750. move is forgotten. Once forgotten, this move can’t
  2751. be remembered.
  2752.  
  2753. 633: Continental Crush
  2754. This move can’t be used. It’s recommended that this
  2755. move is forgotten. Once forgotten, this move can’t
  2756. be remembered.
  2757.  
  2758. 634: Savage Spin-Out
  2759. This move can’t be used. It’s recommended that this
  2760. move is forgotten. Once forgotten, this move can’t
  2761. be remembered.
  2762.  
  2763. 635: Savage Spin-Out
  2764. This move can’t be used. It’s recommended that this
  2765. move is forgotten. Once forgotten, this move can’t
  2766. be remembered.
  2767.  
  2768. 636: Never-Ending Nightmare
  2769. This move can’t be used. It’s recommended that this
  2770. move is forgotten. Once forgotten, this move can’t
  2771. be remembered.
  2772.  
  2773. 637: Never-Ending Nightmare
  2774. This move can’t be used. It’s recommended that this
  2775. move is forgotten. Once forgotten, this move can’t
  2776. be remembered.
  2777.  
  2778. 638: Corkscrew Crash
  2779. This move can’t be used. It’s recommended that this
  2780. move is forgotten. Once forgotten, this move can’t
  2781. be remembered.
  2782.  
  2783. 639: Corkscrew Crash
  2784. This move can’t be used. It’s recommended that this
  2785. move is forgotten. Once forgotten, this move can’t
  2786. be remembered.
  2787.  
  2788. 640: Inferno Overdrive
  2789. This move can’t be used. It’s recommended that this
  2790. move is forgotten. Once forgotten, this move can’t
  2791. be remembered.
  2792.  
  2793. 641: Inferno Overdrive
  2794. This move can’t be used. It’s recommended that this
  2795. move is forgotten. Once forgotten, this move can’t
  2796. be remembered.
  2797.  
  2798. 642: Hydro Vortex
  2799. This move can’t be used. It’s recommended that this
  2800. move is forgotten. Once forgotten, this move can’t
  2801. be remembered.
  2802.  
  2803. 643: Hydro Vortex
  2804. This move can’t be used. It’s recommended that this
  2805. move is forgotten. Once forgotten, this move can’t
  2806. be remembered.
  2807.  
  2808. 644: Bloom Doom
  2809. This move can’t be used. It’s recommended that this
  2810. move is forgotten. Once forgotten, this move can’t
  2811. be remembered.
  2812.  
  2813. 645: Bloom Doom
  2814. This move can’t be used. It’s recommended that this
  2815. move is forgotten. Once forgotten, this move can’t
  2816. be remembered.
  2817.  
  2818. 646: Gigavolt Havoc
  2819. This move can’t be used. It’s recommended that this
  2820. move is forgotten. Once forgotten, this move can’t
  2821. be remembered.
  2822.  
  2823. 647: Gigavolt Havoc
  2824. This move can’t be used. It’s recommended that this
  2825. move is forgotten. Once forgotten, this move can’t
  2826. be remembered.
  2827.  
  2828. 648: Shattered Psyche
  2829. This move can’t be used. It’s recommended that this
  2830. move is forgotten. Once forgotten, this move can’t
  2831. be remembered.
  2832.  
  2833. 649: Shattered Psyche
  2834. This move can’t be used. It’s recommended that this
  2835. move is forgotten. Once forgotten, this move can’t
  2836. be remembered.
  2837.  
  2838. 650: Subzero Slammer
  2839. This move can’t be used. It’s recommended that this
  2840. move is forgotten. Once forgotten, this move can’t
  2841. be remembered.
  2842.  
  2843. 651: Subzero Slammer
  2844. This move can’t be used. It’s recommended that this
  2845. move is forgotten. Once forgotten, this move can’t
  2846. be remembered.
  2847.  
  2848. 652: Devastating Drake
  2849. This move can’t be used. It’s recommended that this
  2850. move is forgotten. Once forgotten, this move can’t
  2851. be remembered.
  2852.  
  2853. 653: Devastating Drake
  2854. This move can’t be used. It’s recommended that this
  2855. move is forgotten. Once forgotten, this move can’t
  2856. be remembered.
  2857.  
  2858. 654: Black Hole Eclipse
  2859. This move can’t be used. It’s recommended that this
  2860. move is forgotten. Once forgotten, this move can’t
  2861. be remembered.
  2862.  
  2863. 655: Black Hole Eclipse
  2864. This move can’t be used. It’s recommended that this
  2865. move is forgotten. Once forgotten, this move can’t
  2866. be remembered.
  2867.  
  2868. 656: Twinkle Tackle
  2869. This move can’t be used. It’s recommended that this
  2870. move is forgotten. Once forgotten, this move can’t
  2871. be remembered.
  2872.  
  2873. 657: Twinkle Tackle
  2874. This move can’t be used. It’s recommended that this
  2875. move is forgotten. Once forgotten, this move can’t
  2876. be remembered.
  2877.  
  2878. 658: Catastropika
  2879. This move can’t be used. It’s recommended that this
  2880. move is forgotten. Once forgotten, this move can’t
  2881. be remembered.
  2882.  
  2883. 659: Shore Up
  2884. The user restores its own HP by up to half its max HP.
  2885. It regains more HP in a sandstorm.
  2886.  
  2887. 660: First Impression
  2888. Although this move has great power, it works only on
  2889. the first turn each time the user enters battle.
  2890.  
  2891. 661: Baneful Bunker
  2892. In addition to protecting the user from attacks, this move
  2893. also poisons any attacker that makes direct contact.
  2894.  
  2895. 662: Spirit Shackle
  2896. The user attacks while simultaneously stitching the
  2897. target’s shadow to the ground to prevent the target
  2898. from fleeing.
  2899.  
  2900. 663: Darkest Lariat
  2901. The user swings both arms and hits the target.
  2902. The target’s stat changes don’t affect the damage
  2903. inflicted by this move.
  2904.  
  2905. 664: Sparkling Aria
  2906. The user bursts into song, emitting many bubbles.
  2907. Any Pokémon suffering from a burn will be cured
  2908. by the touch of these bubbles.
  2909.  
  2910. 665: Ice Hammer
  2911. The user swings its strong, heavy fist at the target to
  2912. inflict damage. This also lowers the user’s Speed stat.
  2913.  
  2914. 666: Floral Healing
  2915. The user restores the target’s HP by up to half its
  2916. max HP. More HP is restored when the ground is
  2917. Grassy Terrain.
  2918.  
  2919. 667: High Horsepower
  2920. The user fiercely attacks the target using its entire body.
  2921.  
  2922. 668: Strength Sap
  2923. The user restores its own HP by the same amount as
  2924. the target’s Attack stat. It then lowers the target’s
  2925. Attack stat.
  2926.  
  2927. 669: Solar Blade
  2928. The user gathers light on the first turn, then fills a blade
  2929. with the light’s energy and attacks on the next turn.
  2930.  
  2931. 670: Leafage
  2932. The user attacks by pelting the target with leaves.
  2933.  
  2934. 671: Spotlight
  2935. This move can’t be used. It’s recommended that this
  2936. move is forgotten. Once forgotten, this move can’t
  2937. be remembered.
  2938.  
  2939. 672: Toxic Thread
  2940. The user shoots poisonous threads to poison the target
  2941. and lower the target’s Speed stat.
  2942.  
  2943. 673: Laser Focus
  2944. This move can’t be used. It’s recommended that this
  2945. move is forgotten. Once forgotten, this move can’t
  2946. be remembered.
  2947.  
  2948. 674: Gear Up
  2949. This move can’t be used. It’s recommended that this
  2950. move is forgotten. Once forgotten, this move can’t
  2951. be remembered.
  2952.  
  2953. 675: Throat Chop
  2954. The user attacks the target’s throat, and the resultant
  2955. suffering prevents the target from using sound-based
  2956. moves for two turns.
  2957.  
  2958. 676: Pollen Puff
  2959. The user attacks the enemy with a pollen puff that
  2960. explodes. If the target is an ally, it gives the ally a
  2961. pollen puff that restores its HP instead.
  2962.  
  2963. 677: Anchor Shot
  2964. The user entangles the target with its anchor chain while
  2965. attacking. The target becomes unable to flee.
  2966.  
  2967. 678: Psychic Terrain
  2968. This protects Pokémon on the ground from priority
  2969. moves and powers up Psychic-type moves for five turns.
  2970.  
  2971. 679: Lunge
  2972. The user makes a lunge at the target, attacking with
  2973. full force. This also lowers the target’s Attack stat.
  2974.  
  2975. 680: Fire Lash
  2976. The user strikes the target with a burning lash. This also
  2977. lowers the target’s Defense stat.
  2978.  
  2979. 681: Power Trip
  2980. The user boasts its strength and attacks the target.
  2981. The more the user’s stats are boosted, the greater the
  2982. move’s power.
  2983.  
  2984. 682: Burn Up
  2985. To inflict massive damage, the user burns itself out.
  2986. After using this move, the user will no longer be
  2987. Fire type.
  2988.  
  2989. 683: Speed Swap
  2990. The user exchanges Speed stats with the target.
  2991.  
  2992. 684: Smart Strike
  2993. The user stabs the target with a sharp horn. This attack
  2994. never misses.
  2995.  
  2996. 685: Purify
  2997. The user cures the target’s status condition. If the move
  2998. succeeds, it also restores the user’s own HP.
  2999.  
  3000. 686: Revelation Dance
  3001. The user attacks the target by dancing with all its might.
  3002. This move becomes the same type as the user’s type.
  3003.  
  3004. 687: Core Enforcer
  3005. If the Pokémon damaged by this move have already
  3006. used their moves that turn, this move eliminates the
  3007. effects of those Pokémon’s Abilities.
  3008.  
  3009. 688: Trop Kick
  3010. The user lands an intense kick of tropical origins on
  3011. the target. This also lowers the target’s Attack stat.
  3012.  
  3013. 689: Instruct
  3014. The user instructs the target to reuse the move last used
  3015. by the target.
  3016.  
  3017. 690: Beak Blast
  3018. The user first heats up its beak, and then it attacks the
  3019. target. Making direct contact with the user while it’s
  3020. heating up its beak results in a burn.
  3021.  
  3022. 691: Clanging Scales
  3023. The user rubs the scales on its entire body and makes
  3024. a huge noise to attack opposing Pokémon. The user’s
  3025. Defense stat is lowered after the attack.
  3026.  
  3027. 692: Dragon Hammer
  3028. This move can’t be used. It’s recommended that this
  3029. move is forgotten. Once forgotten, this move can’t
  3030. be remembered.
  3031.  
  3032. 693: Brutal Swing
  3033. The user swings its body around violently to inflict
  3034. damage on everything in its vicinity.
  3035.  
  3036. 694: Aurora Veil
  3037. This move reduces damage from physical and special
  3038. moves for five turns. This can be used only when it is
  3039. snowing.
  3040.  
  3041. 695: Sinister Arrow Raid
  3042. This move can’t be used. It’s recommended that this
  3043. move is forgotten. Once forgotten, this move can’t
  3044. be remembered.
  3045.  
  3046. 696: Malicious Moonsault
  3047. This move can’t be used. It’s recommended that this
  3048. move is forgotten. Once forgotten, this move can’t
  3049. be remembered.
  3050.  
  3051. 697: Oceanic Operetta
  3052. This move can’t be used. It’s recommended that this
  3053. move is forgotten. Once forgotten, this move can’t
  3054. be remembered.
  3055.  
  3056. 698: Guardian of Alola
  3057. This move can’t be used. It’s recommended that this
  3058. move is forgotten. Once forgotten, this move can’t
  3059. be remembered.
  3060.  
  3061. 699: Soul-Stealing 7-Star Strike
  3062. This move can’t be used. It’s recommended that this
  3063. move is forgotten. Once forgotten, this move can’t
  3064. be remembered.
  3065.  
  3066. 700: Stoked Sparksurfer
  3067. This move can’t be used. It’s recommended that this
  3068. move is forgotten. Once forgotten, this move can’t
  3069. be remembered.
  3070.  
  3071. 701: Pulverizing Pancake
  3072. This move can’t be used. It’s recommended that this
  3073. move is forgotten. Once forgotten, this move can’t
  3074. be remembered.
  3075.  
  3076. 702: Extreme Evoboost
  3077. This move can’t be used. It’s recommended that this
  3078. move is forgotten. Once forgotten, this move can’t
  3079. be remembered.
  3080.  
  3081. 703: Genesis Supernova
  3082. This move can’t be used. It’s recommended that this
  3083. move is forgotten. Once forgotten, this move can’t
  3084. be remembered.
  3085.  
  3086. 704: Shell Trap
  3087. The user sets a shell trap. If the user is hit by a physical
  3088. move, the trap will explode and inflict damage on
  3089. opposing Pokémon.
  3090.  
  3091. 705: Fleur Cannon
  3092. The user unleashes a strong beam. The recoil from this
  3093. move harshly lowers the user’s Sp. Atk stat.
  3094.  
  3095. 706: Psychic Fangs
  3096. The user attacks by biting the target with its psychic
  3097. capabilities. This move can also break barriers, such as
  3098. Light Screen and Reflect.
  3099.  
  3100. 707: Stomping Tantrum
  3101. Driven by frustration, the user attacks the target.
  3102. This move’s power is doubled if the user’s previous
  3103. move failed.
  3104.  
  3105. 708: Shadow Bone
  3106. The user attacks by beating the target with a bone
  3107. that contains a spirit. This may also lower the target’s
  3108. Defense stat.
  3109.  
  3110. 709: Accelerock
  3111. The user smashes into the target at high speed.
  3112. This move always goes first.
  3113.  
  3114. 710: Liquidation
  3115. The user slams into the target using a full-force blast of
  3116. water. This may also lower the target’s Defense stat.
  3117.  
  3118. 711: Prismatic Laser
  3119. The user shoots powerful lasers using the power of
  3120. a prism. The user can’t move on the next turn.
  3121.  
  3122. 712: Spectral Thief
  3123. The user hides in the target’s shadow, steals the target’s
  3124. stat boosts, and then attacks.
  3125.  
  3126. 713: Sunsteel Strike
  3127. The user slams into the target with the force of a meteor.
  3128. This move can be used on the target regardless of
  3129. its Ability.
  3130.  
  3131. 714: Moongeist Beam
  3132. The user emits a sinister ray to attack the target.
  3133. This move can be used on the target regardless of
  3134. its Ability.
  3135.  
  3136. 715: Tearful Look
  3137. The user gets teary-eyed to make the target lose its
  3138. combative spirit. This lowers the target’s Attack and
  3139. Sp. Atk stats.
  3140.  
  3141. 716: Zing Zap
  3142. The user crashes into the target, delivering a powerful
  3143. electric shock. This may also make the target flinch.
  3144.  
  3145. 717: Nature’s Madness
  3146. The user hits the target with the full wrath of nature.
  3147. This cuts the target’s HP in half.
  3148.  
  3149. 718: Multi-Attack
  3150. Cloaking itself in powerful energy, the user slams into
  3151. the target to inflict damage. This move’s type changes
  3152. depending on the kind of memory disc held by the user.
  3153.  
  3154. 719: 10,000,000 Volt Thunderbolt
  3155. This move can’t be used. It’s recommended that this
  3156. move is forgotten. Once forgotten, this move can’t
  3157. be remembered.
  3158.  
  3159. 720: Mind Blown
  3160. The user attacks everything around it by causing its own
  3161. head to explode. This also damages the user.
  3162.  
  3163. 721: Plasma Fists
  3164. The user attacks with electrically charged fists. This move
  3165. changes Normal-type moves to Electric-type moves.
  3166.  
  3167. 722: Photon Geyser
  3168. The user attacks the target with a pillar of light. This
  3169. move inflicts damage using the Attack or Sp. Atk stat—
  3170. whichever is higher for the user.
  3171.  
  3172. 723: Light That Burns the Sky
  3173. This move can’t be used. It’s recommended that this
  3174. move is forgotten. Once forgotten, this move can’t
  3175. be remembered.
  3176.  
  3177. 724: Searing Sunraze Smash
  3178. This move can’t be used. It’s recommended that this
  3179. move is forgotten. Once forgotten, this move can’t
  3180. be remembered.
  3181.  
  3182. 725: Menacing Moonraze Maelstrom
  3183. This move can’t be used. It’s recommended that this
  3184. move is forgotten. Once forgotten, this move can’t
  3185. be remembered.
  3186.  
  3187. 726: Let’s Snuggle Forever
  3188. This move can’t be used. It’s recommended that this
  3189. move is forgotten. Once forgotten, this move can’t
  3190. be remembered.
  3191.  
  3192. 727: Splintered Stormshards
  3193. This move can’t be used. It’s recommended that this
  3194. move is forgotten. Once forgotten, this move can’t
  3195. be remembered.
  3196.  
  3197. 728: Clangorous Soulblaze
  3198. This move can’t be used. It’s recommended that this
  3199. move is forgotten. Once forgotten, this move can’t
  3200. be remembered.
  3201.  
  3202. 729: Zippy Zap
  3203. This move can’t be used. It’s recommended that this
  3204. move is forgotten. Once forgotten, this move can’t
  3205. be remembered.
  3206.  
  3207. 730: Splishy Splash
  3208. This move can’t be used. It’s recommended that this
  3209. move is forgotten. Once forgotten, this move can’t
  3210. be remembered.
  3211.  
  3212. 731: Floaty Fall
  3213. This move can’t be used. It’s recommended that this
  3214. move is forgotten. Once forgotten, this move can’t
  3215. be remembered.
  3216.  
  3217. 732: Pika Papow
  3218. This move can’t be used. It’s recommended that this
  3219. move is forgotten. Once forgotten, this move can’t
  3220. be remembered.
  3221.  
  3222. 733: Bouncy Bubble
  3223. This move can’t be used. It’s recommended that this
  3224. move is forgotten. Once forgotten, this move can’t
  3225. be remembered.
  3226.  
  3227. 734: Buzzy Buzz
  3228. This move can’t be used. It’s recommended that this
  3229. move is forgotten. Once forgotten, this move can’t
  3230. be remembered.
  3231.  
  3232. 735: Sizzly Slide
  3233. This move can’t be used. It’s recommended that this
  3234. move is forgotten. Once forgotten, this move can’t
  3235. be remembered.
  3236.  
  3237. 736: Glitzy Glow
  3238. This move can’t be used. It’s recommended that this
  3239. move is forgotten. Once forgotten, this move can’t
  3240. be remembered.
  3241.  
  3242. 737: Baddy Bad
  3243. This move can’t be used. It’s recommended that this
  3244. move is forgotten. Once forgotten, this move can’t
  3245. be remembered.
  3246.  
  3247. 738: Sappy Seed
  3248. This move can’t be used. It’s recommended that this
  3249. move is forgotten. Once forgotten, this move can’t
  3250. be remembered.
  3251.  
  3252. 739: Freezy Frost
  3253. This move can’t be used. It’s recommended that this
  3254. move is forgotten. Once forgotten, this move can’t
  3255. be remembered.
  3256.  
  3257. 740: Sparkly Swirl
  3258. This move can’t be used. It’s recommended that this
  3259. move is forgotten. Once forgotten, this move can’t
  3260. be remembered.
  3261.  
  3262. 741: Veevee Volley
  3263. This move can’t be used. It’s recommended that this
  3264. move is forgotten. Once forgotten, this move can’t
  3265. be remembered.
  3266.  
  3267. 742: Double Iron Bash
  3268. The user uses the hex nut in its chest as an axis to spin,
  3269. striking the target with its arms twice in a row. This may
  3270. also make the target flinch.
  3271.  
  3272. 743: Max Guard
  3273. This move enables the user to protect itself from
  3274. all attacks. Its chance of failing rises if it is used
  3275. in succession.
  3276.  
  3277. 744: Dynamax Cannon
  3278. The user condenses energy within its body and unleashes
  3279. that energy from its core to inflict damage.
  3280.  
  3281. 745: Snipe Shot
  3282. The user ignores the effects of opposing Pokémon’s
  3283. moves and Abilities that draw in moves, allowing this
  3284. move to hit the chosen target.
  3285.  
  3286. 746: Jaw Lock
  3287. This move prevents the user and the target from
  3288. switching out until either of them faints. The effect
  3289. goes away if either of the Pokémon leaves the field.
  3290.  
  3291. 747: Stuff Cheeks
  3292. The user eats its held Berry, then sharply boosts its
  3293. Defense stat.
  3294.  
  3295. 748: No Retreat
  3296. This move boosts all the user’s stats but prevents
  3297. the user from switching out or fleeing.
  3298.  
  3299. 749: Tar Shot
  3300. The user pours sticky tar over the target, lowering the
  3301. target’s Speed stat. The target becomes weaker to
  3302. Fire-type moves.
  3303.  
  3304. 750: Magic Powder
  3305. The user scatters a cloud of magic powder that changes
  3306. the target’s type to Psychic.
  3307.  
  3308. 751: Dragon Darts
  3309. The user attacks twice using Dreepy. If there are two
  3310. opposing Pokémon, this move hits each of them once.
  3311.  
  3312. 752: Teatime
  3313. The user has teatime with all the Pokémon currently in
  3314. the battle. Each Pokémon eats its held Berry.
  3315.  
  3316. 753: Octolock
  3317. The user locks the target in and prevents it from fleeing.
  3318. This move also lowers the target’s Defense and Sp. Def
  3319. every turn.
  3320.  
  3321. 754: Bolt Beak
  3322. The user stabs the target with its electrified beak.
  3323. This move’s power is doubled if the user moves
  3324. before the target.
  3325.  
  3326. 755: Fishious Rend
  3327. The user rends the target with its hard gills. This move’s
  3328. power is doubled if the user moves before the target.
  3329.  
  3330. 756: Court Change
  3331. With its mysterious power, the user swaps the effects on
  3332. either side of the field.
  3333.  
  3334. 757: Max Flare
  3335. This is a Fire-type attack Dynamax Pokémon use.
  3336. The user intensifies the sun for five turns.
  3337.  
  3338. 758: Max Flutterby
  3339. This is a Bug-type attack Dynamax Pokémon use.
  3340. This lowers the target’s Sp. Atk stat.
  3341.  
  3342. 759: Max Lightning
  3343. This is an Electric-type attack Dynamax Pokémon use.
  3344. The user turns the ground into Electric Terrain for
  3345. five turns.
  3346.  
  3347. 760: Max Strike
  3348. This is a Normal-type attack Dynamax Pokémon use.
  3349. This lowers the target’s Speed stat.
  3350.  
  3351. 761: Max Knuckle
  3352. This is a Fighting-type attack Dynamax Pokémon use.
  3353. This boosts ally Pokémon’s Attack stats.
  3354.  
  3355. 762: Max Phantasm
  3356. This is a Ghost-type attack Dynamax Pokémon use.
  3357. This lowers the target’s Defense stat.
  3358.  
  3359. 763: Max Hailstorm
  3360. This is an Ice-type attack Dynamax Pokémon use.
  3361. The user summons a snowstorm lasting five turns.
  3362.  
  3363. 764: Max Ooze
  3364. This is a Poison-type attack Dynamax Pokémon use.
  3365. This boosts ally Pokémon’s Sp. Atk stats.
  3366.  
  3367. 765: Max Geyser
  3368. This is a Water-type attack Dynamax Pokémon use.
  3369. The user summons a heavy rain that falls for five turns.
  3370.  
  3371. 766: Max Airstream
  3372. This is a Flying-type attack Dynamax Pokémon use.
  3373. This boosts ally Pokémon’s Speed stats.
  3374.  
  3375. 767: Max Starfall
  3376. This is a Fairy-type attack Dynamax Pokémon use.
  3377. The user turns the ground into Misty Terrain for
  3378. five turns.
  3379.  
  3380. 768: Max Wyrmwind
  3381. This is a Dragon-type attack Dynamax Pokémon use.
  3382. This lowers the target’s Attack stat.
  3383.  
  3384. 769: Max Mindstorm
  3385. This is a Psychic-type attack Dynamax Pokémon use.
  3386. The user turns the ground into Psychic Terrain for
  3387. five turns.
  3388.  
  3389. 770: Max Rockfall
  3390. This is a Rock-type attack Dynamax Pokémon use.
  3391. The user summons a sandstorm lasting five turns.
  3392.  
  3393. 771: Max Quake
  3394. This is a Ground-type attack Dynamax Pokémon use.
  3395. This boosts ally Pokémon’s Sp. Def stats.
  3396.  
  3397. 772: Max Darkness
  3398. This is a Dark-type attack Dynamax Pokémon use.
  3399. This lowers the target’s Sp. Def stat.
  3400.  
  3401. 773: Max Overgrowth
  3402. This is a Grass-type attack Dynamax Pokémon use.
  3403. The user turns the ground into Grassy Terrain for
  3404. five turns.
  3405.  
  3406. 774: Max Steelspike
  3407. This is a Steel-type attack Dynamax Pokémon use.
  3408. This boosts ally Pokémon’s Defense stats.
  3409.  
  3410. 775: Clangorous Soul
  3411. The user boosts all its stats by using some of its own HP.
  3412.  
  3413. 776: Body Press
  3414. The user attacks by slamming its body into the target.
  3415. The higher the user’s Defense stat, the greater the
  3416. damage this move deals.
  3417.  
  3418. 777: Decorate
  3419. The user sharply boosts the target’s Attack and Sp. Atk
  3420. stats by decorating the target.
  3421.  
  3422. 778: Drum Beating
  3423. The user plays its drum, controlling the drum’s roots
  3424. to attack the target. This also lowers the target’s
  3425. Speed stat.
  3426.  
  3427. 779: Snap Trap
  3428. The user snares the target in a snap trap that inflicts
  3429. damage for four to five turns.
  3430.  
  3431. 780: Pyro Ball
  3432. The user attacks by igniting a small stone and launching
  3433. it as a fiery ball at the target. This may also leave the
  3434. target with a burn.
  3435.  
  3436. 781: Behemoth Blade
  3437. The user becomes a gigantic sword and cuts the target.
  3438. This move inflicts twice the damage if the target
  3439. is Dynamaxed.
  3440.  
  3441. 782: Behemoth Bash
  3442. The user becomes a gigantic shield and slams into
  3443. the target. This move inflicts twice the damage if the
  3444. target is Dynamaxed.
  3445.  
  3446. 783: Aura Wheel
  3447. Morpeko attacks and boosts its Speed stat with the
  3448. energy stored in its cheeks. This move’s type changes
  3449. depending on the user’s form.
  3450.  
  3451. 784: Breaking Swipe
  3452. The user swings its tough tail wildly and attacks opposing
  3453. Pokémon. This also lowers their Attack stats.
  3454.  
  3455. 785: Branch Poke
  3456. The user attacks the target by poking it with a sharply
  3457. pointed branch.
  3458.  
  3459. 786: Overdrive
  3460. The user attacks opposing Pokémon by twanging a guitar
  3461. or bass guitar, causing a huge echo and strong vibration.
  3462.  
  3463. 787: Apple Acid
  3464. The user attacks the target with an acidic liquid created
  3465. from tart apples. This also lowers the target’s
  3466. Sp. Def stat.
  3467.  
  3468. 788: Grav Apple
  3469. The user inflicts damage by dropping an apple from
  3470. high above. This also lowers the target’s Defense stat.
  3471.  
  3472. 789: Spirit Break
  3473. The user attacks the target with so much force that it
  3474. could break the target’s spirit. This also lowers the
  3475. target’s Sp. Atk stat.
  3476.  
  3477. 790: Strange Steam
  3478. The user attacks the target by emitting steam. This may
  3479. also confuse the target.
  3480.  
  3481. 791: Life Dew
  3482. The user scatters mysterious water around and restores
  3483. the HP of itself and its ally Pokémon currently in
  3484. the battle.
  3485.  
  3486. 792: Obstruct
  3487. This move enables the user to protect itself from all
  3488. attacks. Its chance of failing rises if used in succession.
  3489. Direct contact harshly lowers the attacker’s Defense stat.
  3490.  
  3491. 793: False Surrender
  3492. The user pretends to bow its head, but then it stabs the
  3493. target with its disheveled hair. This attack never misses.
  3494.  
  3495. 794: Meteor Assault
  3496. The user attacks wildly with its thick leek. The user can’t
  3497. move on the next turn, because the force of this move
  3498. makes it stagger.
  3499.  
  3500. 795: Eternabeam
  3501. This move can’t be used. It’s recommended that this
  3502. move is forgotten. Once forgotten, this move can’t
  3503. be remembered.
  3504.  
  3505. 796: Steel Beam
  3506. The user fires a beam of steel that it collected from its
  3507. entire body. This also damages the user.
  3508.  
  3509. 797: Expanding Force
  3510. The user attacks the target with its psychic power.
  3511. When the ground is Psychic Terrain, this move’s power
  3512. is boosted and it damages all opposing Pokémon.
  3513.  
  3514. 798: Steel Roller
  3515. The user attacks while destroying the terrain. This move
  3516. fails if the ground hasn’t turned into a terrain.
  3517.  
  3518. 799: Scale Shot
  3519. The user attacks by shooting scales two to five times
  3520. in a row. This move boosts the user’s Speed stat but
  3521. lowers its Defense stat.
  3522.  
  3523. 800: Meteor Beam
  3524. The user gathers energy from space and boosts its
  3525. Sp. Atk stat on the first turn, then attacks on the
  3526. next turn.
  3527.  
  3528. 801: Shell Side Arm
  3529. This move is either physical or special—whichever will
  3530. inflict more damage. This may also poison the target.
  3531.  
  3532. 802: Misty Explosion
  3533. The user attacks everything around it and faints upon
  3534. using this move. This move’s power is boosted on
  3535. Misty Terrain.
  3536.  
  3537. 803: Grassy Glide
  3538. Gliding on the ground, the user attacks the target.
  3539. This move always goes first on Grassy Terrain.
  3540.  
  3541. 804: Rising Voltage
  3542. The user attacks with electricity rising from the ground.
  3543. This move’s power is doubled if the target is on
  3544. Electric Terrain.
  3545.  
  3546. 805: Terrain Pulse
  3547. The user utilizes the energy of the terrain to attack.
  3548. This move’s type and power change depending on
  3549. the terrain at the time the move is used.
  3550.  
  3551. 806: Skitter Smack
  3552. The user skitters behind the target to attack. This also
  3553. lowers the target’s Sp. Atk stat.
  3554.  
  3555. 807: Burning Jealousy
  3556. The user attacks with energy from jealousy. This leaves
  3557. all opposing Pokémon that have had their stats boosted
  3558. during the turn with a burn.
  3559.  
  3560. 808: Lash Out
  3561. The user lashes out to vent its frustration toward the
  3562. target. This move’s power is doubled if the user’s stats
  3563. were lowered during this turn.
  3564.  
  3565. 809: Poltergeist
  3566. The user attacks by controlling the target’s item.
  3567. This move fails if the target isn’t holding an item.
  3568.  
  3569. 810: Corrosive Gas
  3570. The user surrounds everything around it with highly
  3571. acidic gas and melts away items held by other Pokémon.
  3572.  
  3573. 811: Coaching
  3574. The user properly coaches its ally Pokémon, boosting
  3575. their Attack and Defense stats.
  3576.  
  3577. 812: Flip Turn
  3578. After making its attack, the user rushes back to switch
  3579. places with a party Pokémon in waiting.
  3580.  
  3581. 813: Triple Axel
  3582. A consecutive three-kick attack that becomes more
  3583. powerful with each successful hit.
  3584.  
  3585. 814: Dual Wingbeat
  3586. The user slams the target with its wings to inflict damage.
  3587. The target is hit twice in a row.
  3588.  
  3589. 815: Scorching Sands
  3590. The user throws scorching sand at the target to attack.
  3591. This may also leave the target with a burn.
  3592.  
  3593. 816: Jungle Healing
  3594. The user becomes one with the jungle, restoring HP and
  3595. curing status conditions for itself and its ally Pokémon
  3596. currently in the battle.
  3597.  
  3598. 817: Wicked Blow
  3599. The user, having mastered the Dark style, strikes the
  3600. target with a fierce blow. This move always lands
  3601. a critical hit.
  3602.  
  3603. 818: Surging Strikes
  3604. The user, having mastered the Water style, strikes the
  3605. target with a flowing motion three times in a row. This
  3606. move always lands a critical hit.
  3607.  
  3608. 819: Thunder Cage
  3609. The user traps the target inside a cage of sparking
  3610. electricity that inflicts damage for four to five turns.
  3611.  
  3612. 820: Dragon Energy
  3613. Converting its life-force into power, the user attacks
  3614. opposing Pokémon. The lower the user’s HP, the lower
  3615. the move’s power.
  3616.  
  3617. 821: Freezing Glare
  3618. The user shoots its psychic power from its eyes to attack.
  3619. This may also leave the target frozen.
  3620.  
  3621. 822: Fiery Wrath
  3622. The user transforms its wrath into a fire-like aura to
  3623. attack. This may also make opposing Pokémon flinch.
  3624.  
  3625. 823: Thunderous Kick
  3626. The user overwhelms the target with lightning-like
  3627. movement before delivering a kick. This also lowers
  3628. the target’s Defense stat.
  3629.  
  3630. 824: Glacial Lance
  3631. The user attacks by hurling a blizzard-cloaked icicle
  3632. lance at opposing Pokémon.
  3633.  
  3634. 825: Astral Barrage
  3635. The user attacks by sending a frightful amount of small
  3636. ghosts at opposing Pokémon.
  3637.  
  3638. 826: Eerie Spell
  3639. The user attacks with its tremendous psychic power.
  3640. This also drains 3 PP from the move last used by the
  3641. target.
  3642.  
  3643. 827: Dire Claw
  3644. The user lashes out at the target with ruinous claws,
  3645. aiming to land a critical hit. This may also leave the
  3646. target poisoned, paralyzed, or asleep.
  3647.  
  3648. 828: Psyshield Bash
  3649. Cloaking itself in psychic energy, the user slams into
  3650. the target. This also boosts the user’s Defense stat.
  3651.  
  3652. 829: Power Shift
  3653. The user swaps its Attack and Defense stats.
  3654.  
  3655. 830: Stone Axe
  3656. The user swings its stone axes at the target, aiming to
  3657. land a critical hit. Stone splinters left behind by this
  3658. attack float around the target.
  3659.  
  3660. 831: Springtide Storm
  3661. The user attacks by wrapping opposing Pokémon in
  3662. fierce winds brimming with love and hate. This may also
  3663. lower their Attack stats.
  3664.  
  3665. 832: Mystical Power
  3666. The user attacks by emitting a mysterious power.
  3667. This also boosts the user’s Sp. Atk stat.
  3668.  
  3669. 833: Raging Fury
  3670. The user rampages around spewing flames for two to
  3671. three turns. The user then becomes confused.
  3672.  
  3673. 834: Wave Crash
  3674. The user shrouds itself in water and slams into the target
  3675. with its whole body to inflict damage. This also damages
  3676. the user quite a lot.
  3677.  
  3678. 835: Chloroblast
  3679. The user launches its amassed chlorophyll to inflict
  3680. damage on the target. This also damages the user.
  3681.  
  3682. 836: Mountain Gale
  3683. The user hurls giant chunks of ice at the target to inflict
  3684. damage. This may also make the target flinch.
  3685.  
  3686. 837: Victory Dance
  3687. The user performs an intense dance to usher in victory,
  3688. boosting its Attack, Defense, and Speed stats.
  3689.  
  3690. 838: Headlong Rush
  3691. The user smashes into the target in a full-body tackle.
  3692. This also lowers the user’s Defense and Sp. Def stats.
  3693.  
  3694. 839: Barb Barrage
  3695. The user launches countless toxic barbs to inflict
  3696. damage. This may also poison the target. This move’s
  3697. power is doubled if the target is already poisoned.
  3698.  
  3699. 840: Esper Wing
  3700. The user slashes the target with aura-enriched wings.
  3701. This also boosts the user’s Speed stat. This move has
  3702. a heightened chance of landing a critical hit.
  3703.  
  3704. 841: Bitter Malice
  3705. The user attacks the target with spine-chilling resentment.
  3706. This also lowers the target’s Attack stat.
  3707.  
  3708. 842: Shelter
  3709. The user makes its skin as hard as an iron shield, sharply
  3710. boosting its Defense stat.
  3711.  
  3712. 843: Triple Arrows
  3713. The user kicks, then fires three arrows. This move has a
  3714. heightened chance of landing a critical hit and may also
  3715. lower the target’s Defense stat or make it flinch.
  3716.  
  3717. 844: Infernal Parade
  3718. The user attacks with myriad fireballs. This may also
  3719. leave the target with a burn. This move’s power is
  3720. doubled if the target has a status condition.
  3721.  
  3722. 845: Ceaseless Edge
  3723. The user slashes its shell blade at the target, aiming to
  3724. land a critical hit. Shell splinters left behind by this attack
  3725. remain scattered under the target as spikes.
  3726.  
  3727. 846: Bleakwind Storm
  3728. The user attacks with savagely cold winds that cause
  3729. both body and spirit to tremble. This may also lower the
  3730. Speed stats of opposing Pokémon.
  3731.  
  3732. 847: Wildbolt Storm
  3733. The user summons a thunderous tempest and savagely
  3734. attacks with lightning and wind. This may also leave
  3735. opposing Pokémon with paralysis.
  3736.  
  3737. 848: Sandsear Storm
  3738. The user attacks by wrapping opposing Pokémon in
  3739. fierce winds and searingly hot sand. This may also leave
  3740. them with a burn.
  3741.  
  3742. 849: Lunar Blessing
  3743. The user receives a blessing from the crescent moon,
  3744. restoring HP and curing status conditions for itself and
  3745. its ally Pokémon currently in the battle.
  3746.  
  3747. 850: Take Heart
  3748. The user lifts its spirits, curing its own status conditions
  3749. and boosting its Sp. Atk and Sp. Def stats.
  3750.  
  3751. 851: Tera Blast
  3752. If the user has Terastallized, it unleashes energy of its
  3753. Tera Type. This move inflicts damage using the Attack or
  3754. Sp. Atk stat—whichever is higher for the user.
  3755.  
  3756. 852: Silk Trap
  3757. The user spins a silken trap, protecting itself from
  3758. damage while lowering the Speed stat of any attacker
  3759. that makes direct contact.
  3760.  
  3761. 853: Axe Kick
  3762. The user attacks by kicking up into the air and slamming
  3763. its heel down upon the target. This may also confuse the
  3764. target. If it misses, the user takes damage instead.
  3765.  
  3766. 854: Last Respects
  3767. The user attacks to avenge its allies. The more defeated
  3768. allies there are in the user’s party, the greater the move’s
  3769. power.
  3770.  
  3771. 855: Lumina Crash
  3772. The user attacks by unleashing a peculiar light that even
  3773. affects the mind. This also harshly lowers the target’s
  3774. Sp. Def stat.
  3775.  
  3776. 856: Order Up
  3777. The user attacks with elegant poise. If the user has a
  3778. Tatsugiri in its mouth, this move boosts one of the user’s
  3779. stats based on the Tatsugiri’s form.
  3780.  
  3781. 857: Jet Punch
  3782. The user summons a torrent around its fist and punches
  3783. at blinding speed. This move always goes first.
  3784.  
  3785. 858: Spicy Extract
  3786. The user emits an incredibly spicy extract, sharply
  3787. boosting the target’s Attack stat and harshly lowering
  3788. the target’s Defense stat.
  3789.  
  3790. 859: Spin Out
  3791. The user spins furiously by straining its legs, inflicting
  3792. damage on the target. This also harshly lowers the user’s
  3793. Speed stat.
  3794.  
  3795. 860: Population Bomb
  3796. The user’s fellows gather in droves to perform a combo
  3797. attack that hits the target one to ten times in a row.
  3798.  
  3799. 861: Ice Spinner
  3800. The user covers its feet in thin ice and twirls around,
  3801. slamming into the target. This move’s spinning motion
  3802. also destroys the terrain.
  3803.  
  3804. 862: Glaive Rush
  3805. The user throws its entire body into a reckless charge.
  3806. Attacks from opposing Pokémon during the next turn
  3807. cannot miss and will inflict double damage.
  3808.  
  3809. 863: Revival Blessing
  3810. The user bestows a loving blessing, reviving a party
  3811. Pokémon that has fainted and restoring half that
  3812. Pokémon’s max HP.
  3813.  
  3814. 864: Salt Cure
  3815. The user salt cures the target, inflicting damage every
  3816. turn. Steel and Water types are more strongly affected
  3817. by this move.
  3818.  
  3819. 865: Triple Dive
  3820. The user performs a perfectly timed triple dive, hitting
  3821. the target with splashes of water three times in a row.
  3822.  
  3823. 866: Mortal Spin
  3824. The user performs a spin attack that can also eliminate
  3825. the effects of such moves as Bind, Wrap, and Leech
  3826. Seed. This also poisons opposing Pokémon.
  3827.  
  3828. 867: Doodle
  3829. The user captures the very essence of the target in a
  3830. sketch. This changes the Abilities of the user and its ally
  3831. Pokémon to that of the target.
  3832.  
  3833. 868: Fillet Away
  3834. The user sharply boosts its Attack, Sp. Atk, and Speed
  3835. stats by using its own HP.
  3836.  
  3837. 869: Kowtow Cleave
  3838. The user slashes at the target after kowtowing to make
  3839. the target let down its guard. This attack never misses.
  3840.  
  3841. 870: Flower Trick
  3842. The user throws a rigged bouquet of flowers at the
  3843. target. This attack never misses and always lands a
  3844. critical hit.
  3845.  
  3846. 871: Torch Song
  3847. The user blows out raging flames as if singing a song,
  3848. scorching the target. This also boosts the user’s
  3849. Sp. Atk stat.
  3850.  
  3851. 872: Aqua Step
  3852. The user toys with the target and attacks it using
  3853. light and fluid dance steps. This also boosts the
  3854. user’s Speed stat.
  3855.  
  3856. 873: Raging Bull
  3857. The user performs a tackle like a raging bull. This move’s
  3858. type depends on the user’s form. It can also break
  3859. barriers, such as Light Screen and Reflect.
  3860.  
  3861. 874: Make It Rain
  3862. The user attacks by throwing out a mass of coins. This
  3863. also lowers the user’s Sp. Atk stat. Money is earned after
  3864. the battle.
  3865.  
  3866. 875: Pound
  3867. The target is physically pounded with a long tail, a
  3868. foreleg, or the like.
  3869.  
  3870. 876: Pound
  3871. The target is physically pounded with a long tail, a
  3872. foreleg, or the like.
  3873.  
  3874. 877: Ruination
  3875. The user summons a ruinous disaster. This cuts the
  3876. target’s HP in half.
  3877.  
  3878. 878: Collision Course
  3879. The user transforms and crashes to the ground, causing
  3880. a massive prehistoric explosion. This move’s power is
  3881. boosted more than usual if it’s a supereffective hit.
  3882.  
  3883. 879: Electro Drift
  3884. The user races forward at ultrafast speeds, piercing its
  3885. target with futuristic electricity. This move’s power is
  3886. boosted more than usual if it’s a supereffective hit.
  3887.  
  3888. 880: Shed Tail
  3889. The user creates a substitute for itself using its own HP
  3890. before switching places with a party Pokémon in waiting.
  3891.  
  3892. 881: Chilly Reception
  3893. The user tells a chillingly bad joke before switching
  3894. places with a party Pokémon in waiting. This summons a
  3895. snowstorm lasting five turns.
  3896.  
  3897. 882: Tidy Up
  3898. The user tidies up and removes the effects of Spikes,
  3899. Stealth Rock, Sticky Web, Toxic Spikes, and Substitute.
  3900. This also boosts the user’s Attack and Speed stats.
  3901.  
  3902. 883: Snowscape
  3903. The user summons a snowstorm lasting five turns.
  3904. This boosts the Defense stats of Ice types.
  3905.  
  3906. 884: Pounce
  3907. The user attacks by pouncing on the target. This also
  3908. lowers the target’s Speed stat.
  3909.  
  3910. 885: Trailblaze
  3911. The user attacks suddenly as if leaping out from tall
  3912. grass. The user’s nimble footwork boosts its Speed stat.
  3913.  
  3914. 886: Chilling Water
  3915. The user attacks the target by showering it with water
  3916. that’s so cold it saps the target’s power. This also lowers
  3917. the target’s Attack stat.
  3918.  
  3919. 887: Hyper Drill
  3920. The user spins the pointed part of its body at high speed
  3921. to pierce the target. This attack can hit a target using a
  3922. move such as Protect or Detect.
  3923.  
  3924. 888: Twin Beam
  3925. The user shoots mystical beams from its eyes to inflict
  3926. damage. The target is hit twice in a row.
  3927.  
  3928. 889: Rage Fist
  3929. The user converts its rage into energy to attack. The
  3930. more times the user has been hit by attacks, the greater
  3931. the move’s power.
  3932.  
  3933. 890: Armor Cannon
  3934. The user shoots its own armor out as blazing projectiles.
  3935. This also lowers the user’s Defense and Sp. Def stats.
  3936.  
  3937. 891: Bitter Blade
  3938. The user focuses its bitter feelings toward the world of
  3939. the living into a slashing attack. The user’s HP is restored
  3940. by up to half the damage taken by the target.
  3941.  
  3942. 892: Double Shock
  3943. The user discharges all the electricity from its body to
  3944. perform a high-damage attack. After using this move,
  3945. the user will no longer be Electric type.
  3946.  
  3947. 893: Gigaton Hammer
  3948. The user swings its whole body around to attack with its
  3949. huge hammer. This move can’t be used twice in a row.
  3950.  
  3951. 894: Comeuppance
  3952. The user retaliates with much greater force against
  3953. the opponent that last inflicted damage on it.
  3954.  
  3955. 895: Aqua Cutter
  3956. The user expels pressurized water to cut at the target like
  3957. a blade. This move has a heightened chance of landing a
  3958. critical hit.
  3959.  
  3960. 896: Blazing Torque
  3961. -
  3962. -
  3963. -
  3964.  
  3965. 897: Wicked Torque
  3966. -
  3967. -
  3968. -
  3969.  
  3970. 898: Noxious Torque
  3971. -
  3972. -
  3973. -
  3974.  
  3975. 899: Combat Torque
  3976. -
  3977. -
  3978. -
  3979.  
  3980. 900: Magical Torque-
  3981. -
  3982. -
Tags: Fix Cows
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