Bionichute

Untitled

Jul 15th, 2026
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.90 KB | None | 0 0
  1. Jyamon
  2. Level - Baby 1
  3. Type - Slime
  4. Attribute - N/A
  5. Special Move - Sticky Spit
  6.  
  7. A newly born Digimon made from strange data. It acts stronger than it actually is, but will run away if intimidated. Unlike other Baby level Digimon, it prefers to stay away from others, but its trust can still be earned through gentle care. It can fire a glob of saliva with adhesive properties, which doesn’t hurt, but can give Jyamon an opportunity to escape threats.
  8.  
  9. Jabbymon
  10. Level - Baby 2
  11. Type - Lesser
  12. Attribute - N/A
  13. Special Move - Jabby Rocket
  14.  
  15. A Digimon evolved from Jyamon. It uses its newly formed legs to run around at high speeds, only stopping if caught or if it runs into something. It is more antisocial than before, making it a difficult Digimon to raise, as it will fight against any care it is shown. Its body acts like rubber, letting it bounce off of surfaces, though its rash nature prevents it from using this to its full ability. It uses its Jabby Rocket attack when caught or cornered to launch itself away at high speeds.
  16.  
  17. Jabbitmon
  18. Level - Child
  19. Type - Mammal
  20. Attribute - Data
  21. Special Move - Jab-Ja-Jabbit Punch, Launch Boot
  22.  
  23. It behaves like an ill-mannered child, attempting to boss other Digimon around while boasting about its strength, but this is to hide its own insecurities. Despite these insecurities, it is stronger than it thinks. It attaches to caretakers easily, but refuses to admit its feelings. Deeply protective of the locket that it wears, and will run if it gets damaged. When it is in combat, it can rapidly punch with its large fists (Jab-Ja-Jabbit Punch) or launch itself into the air to perform a diving kick (Launch Boot).
  24.  
  25. Jacksmon
  26. Level - Adult
  27. Type - Beast Man
  28. Attribute - Data
  29. Special Move - Open Palm Strike, Tornado Roundhouse
  30.  
  31. The grown form of Jabbitmon has matured to a great degree. It is now level headed, good at leading, and intelligent. However, its insecurities still remain and can easily fall into negative thoughts. The locket Jabbitmon wore is now fused to its chest, and the chain from it wraps around its arms to give its strikes more power. Its kicks are done with enough force that they can fire wind projectiles (Tornado Roundhouse), but its strongest ability is “Open Palm Strike”, which is both a powerful strike, and capable of opening anything that could potentially be opened.
  32.  
  33. Devi Jacksmon
  34. Level - Perfect
  35. Type - Fallen Angel
  36. Attribute - Virus
  37. Special Move - Bad Girl’s Dream, Flagellant Suffrage
  38.  
  39. A Fallen Angel evolution of Jacksmon, influenced by negative emotions and self-hatred. It despises its more feminine form, and has bound its limbs with chains and blinded itself with a helmet, both made of chrome digizoid, as a punishment. It is considered unpleasant to be around, and will constantly insult itself. The loose ends of chains that hang from its body can be controlled like they are part of its body, and they can be thrashed at one-thousand lashes every five seconds (Flagellant Suffrage). The massive limbs it walks on are actually prehensile ears, and are strong enough to crush rocks, but are the most vulnerable part of its body. Its ultimate attack, “Bad Girl’s Dream”, has the lock on its helmet break, unleashing a blast of dark energy that leaves any that touch it injured, drained of energy, and emotionally damaged.
  40.  
  41. Mad Jacksmon
  42. Level - Perfect
  43. Type - Puppet
  44. Attribute - Virus
  45. Special Move - Rubber Trick, Mash Mallet
  46.  
  47. A Puppet type evolution of Jacksmon, influenced by focus on combat capabilities and a pampered lifestyle. Its body is made of a heavily elastic material, allowing it to take more damage than average Perfect levels. It spends most of its time either lounging around or playing pranks on others. Many find Mad Jacksmon to be unpleasant to be around, as they rarely distinguishes between friend and foe during battle, and gets immense joy from causing pain to others. Its “Rubber Trick” ability lets it twist its body to avoid attacks and sneak around for surprise attacks. It finishes off enemies with “Mash Mallet”, a large mallet it hides inside its body, behind the lock on its chest. It has similar properties to Mad Jacksmon’s body, letting it hit hard. Despite the strength of this Digimon, it is incapable of further growth.
  48.  
  49. Dark Jacksmon
  50. Level - Perfect
  51. Type - Devil Man
  52. Attribute - Virus
  53. Special Move - Dark Incision, Vile Grasp
  54.  
  55. A Devil Man evolution of Jacksmon, influenced by deception and mistrust. It dislikes socializing with anyone, and will actively distrust those that try to get close to it. Its claws are made of red digizoid, making them incredibly deadly in combat, and tipped with a venom that erodes the trust of whoever it infects, which can cause insanity if injected with a large amount. It revels in the pain of those it targets, and will choose its victims based entirely on personal beliefs. The dual kunai it wields are used to cut deep into soft tissue (Dark Incision), prolonging the pain. Its last resort attack is “Vile Grasp”, a rush of strikes with its claws, ending with it strangling its victim and injecting a massive amount of venom into them.
  56.  
  57. Abstramon
  58. Level - Ultimate
  59. Type - Unidentified
  60. Attribute - N/A
  61. Special Move - Void Gaze, Trauma Dive
  62.  
  63. A powerful Digimon created when Digimon formed with strange data fall to despair and isolation. It is a mindless creature that is consumed with rage, using its many arms to destroy any digital lifeforms it comes across. Its very touch, even when not attacking, can corrupt data, rendering digital lifeforms paralyzed and in immense pain. The many eyes covering its body can induce despair and corruption on those that are caught in their “Void Gaze”. Its strongest technique is “Trauma Dive”, which allows it to cause trauma responses in those hit by its arms. A rampaging Abstramon can destroy systems with ease, and stopping one is nearly impossible. It responds negatively to positive forces.
  64.  
  65. Neo J-Mon
  66. Level - Ultimate
  67. Type - Reborn
  68. Attribute - Vaccine
  69. Special Move - Conjure, Song of Blooming, Return To Ether
  70.  
  71. The final form of Digimon formed with strange data who have broken through their insecurities and reached their true potential. The glass heart on its chest shows its Digi-Core, representing how it now does not hide its emotions. Its body grants it incredible speed, strength, and defense without limiting its movement, making it among the most powerful close combatants in the Digital World. It has the powerful ability to “Conjure” objects of many different shapes and sizes, making it versatile in battle. It also uses this ability to help repair damage caused by rampaging Digimon. It can play a song that causes flowers to grow on Digimon with pain in their hearts (Song of Blooming), allowing them to be at peace when they are reincarnated as Digi-Eggs. Its ultimate ability is to fire a beam from its Digi-Core, reverting the evolutions of Digimon that it hits (Return To Ether), and returning them to a Digi-Egg, so they may live new lives.
Advertisement
Add Comment
Please, Sign In to add comment