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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.73
  5. # TYPE: 4-VERY-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Exception Handling - Rings, Amulets, Belts
  51. # [0302] Shaper Item Layers - T1
  52. # [0303] Shaper Item Layers - T2
  53. # [0304] Shaper Item Layers - T3
  54. # [[0400]] ELDER ITEMS
  55. # [0401] Exception Handling - Rings, Amulets, Belts
  56. # [0402] Elder Item Layers - T1
  57. # [0403] Elder Item Layers - T2
  58. # [0404] Elder Item Layers - T3
  59. # [[0500]] Recipes, Magic and Normal items (endgame!)
  60. # [0501] 5-Linked items
  61. # [0502] 6-Socket Items
  62. # [0503] Exclusive bases: Stygian Vise
  63. # [0504] Abyss Jewels (Rare and Magic)
  64. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  65. # [0506] Corrupted Amulets
  66. # [0507] Chancing items
  67. # [0508] FLASKS (Endgame rules)
  68. # [0509] Add your own crafting rules here
  69. # [0510] 86+ Endgame crafting rules
  70. # [0511] 83/84+ Endgame crafting rules
  71. # [0512] 60+ Crafting rules for 60++ trinkets
  72. # [0513] Warband items
  73. # [0514] Remaining crafting rules - add your own bases here!
  74. # [0515] Chisel recipe items
  75. # [0516] Fishing Rod
  76. # [0517] SRS Crude Bow
  77. # [0518] Chromatic recipe items ("RGB Recipe")
  78. # [0519] Endgame-start 4-links
  79. # [0520] Animate Weapon script - deactivated by default
  80. # [0521] W-soc offhand weapons
  81. # [0522] Sacrificial Garb
  82. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  83. # [[0700]] Currency - PART 1 - Common currency
  84. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  85. # [[0900]] RARE ITEMS (ENDGAME)
  86. # [0901] Rare crafting bases 86+
  87. # [0902] Rare crafting bases 83+
  88. # [0903] T1 rare items
  89. # [0904] T2 rare items
  90. # [0905] Breach Rings
  91. # [0906] Amulets, Jewels, Rings, Belts
  92. # [0907] 1H Daggers
  93. # [0908] 1H Claws
  94. # [0909] 1H Wands
  95. # [0910] 1H Foils
  96. # [0911] 1H Swords
  97. # [0912] 1H Maces
  98. # [0913] 1H Axes
  99. # [0914] 1H Sceptres
  100. # [0915] 2H Staves
  101. # [0916] 2H Swords, Axes, Maces
  102. # [0917] 2H Bows
  103. # [0918] AR: Gloves, Boots, Helmets
  104. # [0919] AR: Body Armors
  105. # [0920] OH: Shields
  106. # [0921] OH: Quivers
  107. # [0922] Other Conditions
  108. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  109. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  110. # [[1200]] Gems
  111. # [1201] Value gems
  112. # [1202] Other gems
  113. # [[1300]] UTILITY FLASKS (Levelling Rules)
  114. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  115. # [[1500]] Maps, fragments and labyrinth items
  116. # [1501] Unique Maps
  117. # [1502] Labyrinth items, Offerings
  118. # [1503] Shaped Maps
  119. # [1504] Top tier maps (T15-16)
  120. # [1505] High tier maps(T11-14)
  121. # [1506] Mid tier maps (T6-10)
  122. # [1507] Low tier maps (T1-T5)
  123. # [1508] Map fragments
  124. # [[1600]] Currency - PART 2 - Rare currency
  125. # [1601] Regular Rare Currency
  126. # [1602] Harbinger Currency
  127. # [1603] Bestiary Currency
  128. # [1604] Top Currency
  129. # [1605] Essence Tier List
  130. # [1606] Special items
  131. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  132. # [1701] Exceptions to prevent ident. mistakes
  133. # [1702] T1 - Top tier cards
  134. # [1703] T2 - Great cards
  135. # [1704] T3 - Decent cards
  136. # [1705] T5 - Format trash tier cards... before
  137. # [1706] T4 - ...showing the remaining cards
  138. # [[1800]] Currency - PART 4 - remaining items
  139. # [[1900]] Leaguestones - Tierlists
  140. # [[2000]] Uniques!
  141. # [2001] Exceptions
  142. # [2002] Harbinger - Pieces
  143. # [2003] Tier 1 uniques
  144. # [2004] Tier 2 uniques
  145. # [2005] Multi-Unique bases.
  146. # [2006] Prophecy-Material Uniques
  147. # [2007] Random Uniques
  148. # [[2100]] Quest Items and Shaper Orbs
  149. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  150. # [[2300]] Leveling - Flasks
  151. # [2301] Hide outdated flasks
  152. # [2302] Hybrid flasks (normal)
  153. # [2303] Life Flasks - Normal (Kudos to Antnee)
  154. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  155. # [2305] Show remaining flasks
  156. # [[2400]] Leveling - Merged Rules
  157. # [[2500]] Leveling - RGB Recipes
  158. # [[2600]] Leveling - RARES
  159. # [2601] Leveling rares - specific items
  160. # [2602] Leveling rares - Progression
  161. # [2603] Leveling rares - remaining rules
  162. # [[2700]] Leveling - Useful items
  163. # [2701] Linked gear - 4links
  164. # [2702] Linked gear - Caster Weapon Configuration
  165. # [2703] Linked gear - 3links
  166. # [2704] Extra Highlight: Boots
  167. # [2705] Optional Recipes
  168. # [2706] Act 1
  169. # [2707] Act 2+3
  170. # [2708] Act 4+5+6
  171. # [2709] Jewellery - Regular Highlight
  172. # [2710] Quivers - Progression
  173. # [2711] Magic Gear
  174. # [2712] 20% quality items for those strange people who want them
  175. # [[2800]] Leveling - normal and magic item progression
  176. # [2801] Progression - Part 1 1-30
  177. # [2802] Progression - Part 2 30-40
  178. # [2803] Progression - Part 4 40-65
  179. # [2804] Normal items - First 12 levels - exceptions
  180. # [2805] Magic items - general highlight
  181. # [[2900]] HIDE LAYER 5 - Remaining Items
  182. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  183. # [[3100]] Special thanks to!
  184.  
  185. #===============================================================================================================
  186. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  187. #===============================================================================================================
  188.  
  189. #===============================================================================================================
  190. # [[0200]] 6 LINKS
  191. #===============================================================================================================
  192.  
  193. Show #
  194. LinkedSockets 6
  195. Rarity <= Rare
  196. SetFontSize 45
  197. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  198. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  199. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  200. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  201.  
  202. #===============================================================================================================
  203. # [[0300]] SHAPER ITEMS
  204. #===============================================================================================================
  205.  
  206. #------------------------------------
  207. # [0301] Exception Handling - Rings, Amulets, Belts
  208. #------------------------------------
  209.  
  210. Show # $Rare->Shaper->T1 $x->ShaperElder
  211. ShaperItem True
  212. ItemLevel >= 84
  213. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  214. Rarity <= Rare
  215. SetFontSize 45
  216. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  217. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  218. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  219. PlayAlertSound 3 300 # DROPSOUND: Uniques
  220.  
  221. #------------------------------------
  222. # [0302] Shaper Item Layers - T1
  223. #------------------------------------
  224.  
  225. # Level-Independent Expensive finds
  226.  
  227. Show # $Rare->Shaper->T1 $x->ShaperElder
  228. ShaperItem True
  229. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  230. Rarity <= Rare
  231. SetFontSize 45
  232. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  233. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  234. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  235. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  236.  
  237. # Level-Dependent Expensive finds (82)
  238.  
  239. Show # $Rare->Shaper->T1 $x->ShaperElder
  240. ShaperItem True
  241. ItemLevel >= 82
  242. Class "Amulets"
  243. Rarity <= Rare
  244. SetFontSize 45
  245. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  246. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  247. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  248. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  249.  
  250. Show # $Rare->Shaper->T1 $x->ShaperElder
  251. ShaperItem True
  252. ItemLevel >= 85
  253. Class "Quivers" "Rings" "Belts"
  254. Rarity <= Rare
  255. SetFontSize 45
  256. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  257. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  258. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  259. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  260.  
  261. Show # $Rare->Shaper->T1 $x->ShaperElder
  262. ShaperItem True
  263. ItemLevel >= 82
  264. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  265. Rarity <= Rare
  266. SetFontSize 45
  267. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  268. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  269. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  270. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  271.  
  272. # Level-Dependent Expensive finds (84)
  273.  
  274. Show # $Rare->Shaper->T1 $x->ShaperElder
  275. ShaperItem True
  276. ItemLevel >= 85
  277. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  278. Rarity <= Rare
  279. SetFontSize 45
  280. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  281. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  282. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  283. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  284.  
  285. #------------------------------------
  286. # [0303] Shaper Item Layers - T2
  287. #------------------------------------
  288.  
  289. Show # $Rare->Shaper->T2 $x->ShaperElder
  290. ShaperItem True
  291. ItemLevel >= 80
  292. Class "Daggers" "Sceptres" "Quivers"
  293. Rarity <= Rare
  294. SetFontSize 45
  295. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  296. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  297. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  298. PlayAlertSound 3 300 # DROPSOUND: Uniques
  299.  
  300. Show # $Rare->Shaper->T2 $x->ShaperElder
  301. ShaperItem True
  302. ItemLevel >= 83
  303. DropLevel >= 62
  304. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  305. Rarity <= Rare
  306. SetFontSize 45
  307. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  308. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  309. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  310. PlayAlertSound 3 300 # DROPSOUND: Uniques
  311.  
  312. Show # $Rare->Shaper->T2 $x->ShaperElder
  313. ShaperItem True
  314. Class "Amulets" "Rings" "Belts"
  315. Rarity <= Rare
  316. SetFontSize 45
  317. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  318. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  319. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  320. PlayAlertSound 3 300 # DROPSOUND: Uniques
  321.  
  322. #------------------------------------
  323. # [0304] Shaper Item Layers - T3
  324. #------------------------------------
  325.  
  326. Show # $Rare->Shaper->T3 $x->ShaperElder
  327. ShaperItem True
  328. Rarity <= Rare
  329. SetFontSize 40
  330. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  331. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  332. SetBackgroundColor 50 130 165 255 # BACKGROUND: ShaperElder
  333.  
  334. #===============================================================================================================
  335. # [[0400]] ELDER ITEMS
  336. #===============================================================================================================
  337.  
  338. #------------------------------------
  339. # [0401] Exception Handling - Rings, Amulets, Belts
  340. #------------------------------------
  341.  
  342. Show # $Rare->Elder->T1 $x->ShaperElder
  343. ElderItem True
  344. ItemLevel >= 84
  345. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  346. Rarity <= Rare
  347. SetFontSize 45
  348. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  349. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  350. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  351. PlayAlertSound 3 300 # DROPSOUND: Uniques
  352.  
  353. #------------------------------------
  354. # [0402] Elder Item Layers - T1
  355. #------------------------------------
  356.  
  357. # Level-Independent Expensive finds
  358.  
  359. Show # $Rare->Elder->T1 $x->ShaperElder
  360. ElderItem True
  361. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  362. Rarity <= Rare
  363. SetFontSize 45
  364. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  365. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  366. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  367. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  368.  
  369. # Level-Dependent Expensive finds (80)
  370.  
  371. Show # $Rare->Elder->T1 $x->ShaperElder
  372. ElderItem True
  373. ItemLevel >= 85
  374. Class "Belts" "Rings" "Amulets"
  375. Rarity <= Rare
  376. SetFontSize 45
  377. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  378. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  379. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  380. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  381.  
  382. Show # $Rare->Elder->T1 $x->ShaperElder
  383. ElderItem True
  384. ItemLevel >= 82
  385. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  386. Rarity <= Rare
  387. SetFontSize 45
  388. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  389. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  391. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  392.  
  393. # Level-Dependent Expensive finds (84)
  394.  
  395. Show # $Rare->Elder->T1 $x->ShaperElder
  396. ElderItem True
  397. ItemLevel >= 85
  398. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  399. Rarity <= Rare
  400. SetFontSize 45
  401. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  402. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  403. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  404. PlayAlertSound 3 300 # DROPSOUND: Uniques
  405.  
  406. #------------------------------------
  407. # [0403] Elder Item Layers - T2
  408. #------------------------------------
  409.  
  410. Show # $Rare->Elder->T2 $x->ShaperElder
  411. ElderItem True
  412. Class "Amulets" "Rings" "Belts"
  413. Rarity <= Rare
  414. SetFontSize 45
  415. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  416. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  417. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  418. PlayAlertSound 3 300 # DROPSOUND: Uniques
  419.  
  420. Show # $Rare->Elder->T2 $x->ShaperElder
  421. ElderItem True
  422. ItemLevel >= 83
  423. DropLevel >= 62
  424. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  429. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  430. PlayAlertSound 3 300 # DROPSOUND: Uniques
  431.  
  432. #------------------------------------
  433. # [0404] Elder Item Layers - T3
  434. #------------------------------------
  435.  
  436. Show # $Rare->Elder->T3 $x->ShaperElder
  437. ElderItem True
  438. Rarity <= Rare
  439. SetFontSize 40
  440. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  441. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  442. SetBackgroundColor 50 130 165 255 # BACKGROUND: ShaperElder
  443.  
  444. #===============================================================================================================
  445. # [[0500]] Recipes, Magic and Normal items (endgame!)
  446. #===============================================================================================================
  447.  
  448. #------------------------------------
  449. # [0501] 5-Linked items
  450. #------------------------------------
  451. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  452. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  453. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  454.  
  455. Show # $recipe->6S $linked->5L
  456. LinkedSockets 5
  457. Sockets 6
  458. Rarity <= Rare
  459. SetFontSize 45
  460. SetBorderColor 0 240 190 240
  461. SetBackgroundColor 98 16 117 255 # BACKGROUND: Recipes
  462. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  463. SetTextColor 255 255 255 255
  464.  
  465. # Show # $linked->5L %D4
  466. # LinkedSockets 5
  467. # ItemLevel >= 65
  468. # Rarity < Unique
  469. # SetFontSize 42
  470. # SetBorderColor 0 240 190 240
  471. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  472.  
  473. # Show # $linked->5L $lvl %D5
  474. # LinkedSockets 5
  475. # Rarity < Unique
  476. # SetFontSize 45
  477. # SetBorderColor 0 240 190 240
  478. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  479. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  480.  
  481. #------------------------------------
  482. # [0502] 6-Socket Items
  483. #------------------------------------
  484. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  485. # Chances are high that people will want to buy those.
  486.  
  487. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
  488. Sockets 6
  489. ItemLevel >= 84
  490. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  491. Rarity <= Rare
  492. SetFontSize 45
  493. SetBorderColor 210 178 135 255 # BORDERCOLOR: Crafting: T1
  494. SetBackgroundColor 210 178 135 255 # BACKGROUND: Recipes
  495. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  496. SetTextColor 0 0 0 162
  497.  
  498. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
  499. Sockets 6
  500. ItemLevel >= 83
  501. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  502. Rarity <= Rare
  503. SetFontSize 45
  504. SetBorderColor 210 178 135 255 # BORDERCOLOR: Crafting: T1
  505. SetBackgroundColor 210 178 135 255 # BACKGROUND: Recipes
  506. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  507. SetTextColor 0 0 0 162
  508.  
  509. Show # $recipe->6S $Rare->Regal
  510. Sockets 6
  511. ItemLevel >= 75
  512. Rarity = Rare
  513. SetFontSize 45
  514. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  515. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  516. SetBackgroundColor 98 16 117 255 # BACKGROUND: Recipes
  517. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  518.  
  519. Show # $recipe->6S
  520. Sockets 6
  521. Rarity <= Rare
  522. SetFontSize 45
  523. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  524. SetBackgroundColor 98 16 117 255 # BACKGROUND: Recipes
  525. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  526. SetTextColor 255 255 255 255
  527.  
  528. #------------------------------------
  529. # [0503] Exclusive bases: Stygian Vise
  530. #------------------------------------
  531.  
  532. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  533. ItemLevel >= 86
  534. BaseType "Stygian Vise"
  535. Rarity <= Rare
  536. SetFontSize 45
  537. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  538. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  539. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  540. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  541.  
  542. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  543. ItemLevel >= 75
  544. BaseType "Stygian Vise"
  545. Rarity <= Rare
  546. SetFontSize 45
  547. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  548. SetBorderColor 0 240 190 240
  549. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  550. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  551.  
  552. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  553. BaseType "Stygian Vise"
  554. Rarity <= Rare
  555. SetFontSize 42
  556. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  557. SetBorderColor 0 240 190 240
  558. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  559. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  560.  
  561. #------------------------------------
  562. # [0504] Abyss Jewels (Rare and Magic)
  563. #------------------------------------
  564.  
  565. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  566. ItemLevel >= 82
  567. Class "Abyss Jewel"
  568. Rarity = Rare
  569. SetFontSize 38
  570. SetTextColor 255 255 0 217 # TEXTCOLOR: Jewel: Rare
  571. SetBorderColor 255 0 0 132 # BORDERCOLOR: Abyss84
  572. SetBackgroundColor 0 0 0 255 # BACKGROUND: Jewel: Rare
  573. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  574.  
  575. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
  576. ItemLevel >= 82
  577. Class "Abyss Jewel"
  578. Rarity <= Magic
  579. SetFontSize 36
  580. SetTextColor 100 100 255 214 # TEXTCOLOR: Jewel: Magic
  581. SetBorderColor 240 30 0 162 # BORDERCOLOR: Abyss84
  582. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  583. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  584.  
  585. Show # $x->Abyss->Jewel $Jewels->Rare
  586. Class "Abyss Jewel"
  587. Rarity = Rare
  588. SetFontSize 38
  589. SetTextColor 255 255 0 217 # TEXTCOLOR: Jewel: Rare
  590. SetBorderColor 100 100 255 206 # BORDERCOLOR: Crafting: T1
  591. SetBackgroundColor 0 0 0 255 # BACKGROUND: Jewel: Rare
  592. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  593. ItemLevel >= 76
  594. BaseType "Searching Eye Jewel"
  595.  
  596. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  597. Class "Abyss Jewel"
  598. Rarity <= Magic
  599. SetFontSize 36
  600. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  601. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  602. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  603. ItemLevel >= 76
  604. PlayAlertSound 2 300
  605. BaseType "Searching Eye Jewel"
  606.  
  607. #------------------------------------
  608. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  609. #------------------------------------
  610. # These bases are valuable crafting due to their rarity and strong implicit.
  611.  
  612. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  613. ItemLevel >= 86
  614. BaseType "Steel Ring" "Opal Ring"
  615. Rarity <= Rare
  616. SetFontSize 45
  617. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  618. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  619. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  620. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  621.  
  622. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  623. BaseType "Steel Ring" "Opal Ring"
  624. Rarity <= Rare
  625. SetFontSize 45
  626. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  627. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  628. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  629. PlayAlertSound 3 300 # DROPSOUND: Uniques
  630.  
  631. Show # $x->Atlas->T2 %TB-Atlas-Bases %D5
  632. ItemLevel >= 86
  633. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  634. Rarity < Rare
  635. SetFontSize 45
  636. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  637. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  638.  
  639. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  640. ItemLevel >= 84
  641. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  642. Rarity = Rare
  643. SetFontSize 45
  644. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  645. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  646. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  647.  
  648. # Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  649. # ItemLevel >= 75
  650. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  651. # Rarity = Rare
  652. # SetFontSize 45
  653. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  654. # SetBorderColor 0 240 190 240
  655. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  656.  
  657. # Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  658. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  659. # Rarity = Rare
  660. # SetFontSize 45
  661. # SetBorderColor 0 240 190 240
  662. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  663.  
  664. # Show # $x->Atlas->T2Exceptions %TB-Atlas-Bases-Exceptions %D5
  665. # BaseType "Blue Pearl Amulet" "Marble Amulet"
  666. # Rarity <= Rare
  667. # SetFontSize 45
  668. # SetBorderColor 0 240 190 240
  669.  
  670. #Show
  671. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  672. # Rarity <= Magic
  673. # SetFontSize 42
  674. # SetBorderColor 0 240 190 240
  675.  
  676. Show # $x->Talismans %TB-Talisman %D5
  677. Class Amulets
  678. BaseType "Talisman"
  679. Rarity < Unique
  680. SetFontSize 42
  681. SetBorderColor 0 240 190 240
  682. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  683.  
  684. #------------------------------------
  685. # [0506] Corrupted Amulets
  686. #------------------------------------
  687. # Corrupted amulets for rare lab shrines (to turn them rare)
  688.  
  689. # Show
  690. # Corrupted True
  691. # Class Amulet Belt
  692. # Rarity = Normal
  693. # SetFontSize 36
  694. # SetBorderColor 255 125 0 255
  695.  
  696. #------------------------------------
  697. # [0507] Chancing items
  698. #------------------------------------
  699. # You can add your own items here. The items in this section have a dropsound
  700.  
  701. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  702. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  703. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  704.  
  705. # EXAMPLE OF NON LEGACY UNIQUES:
  706. # Prophecy wand - Void Battery
  707. # Judgement Staff - Hegemony's/Pledge of Hands
  708.  
  709. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  710. # Example, to add Agate amulet:
  711. # BaseType "Sorcerer Boots"
  712.  
  713. #Show
  714. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  715. # Rarity Normal
  716. # SetFontSize 38
  717. # SetTextColor 255 255 255 255
  718. # SetBorderColor 0 210 0 210
  719. # PlayAlertSound 7 300
  720. # Corrupted False
  721.  
  722. #Show
  723. # Corrupted False
  724. # BaseType "Leather Belt"
  725. # Rarity Normal
  726. # SetTextColor 255 255 255 255
  727. # SetBorderColor 0 150 0 150
  728.  
  729. #Show
  730. # Corrupted False
  731. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots"
  732. # Rarity Normal
  733. # SetTextColor 255 255 255 255
  734. # SetBorderColor 0 150 0 150
  735.  
  736. #------------------------------------
  737. # [0508] FLASKS (Endgame rules)
  738. #------------------------------------
  739.  
  740. #Show
  741. # Quality = 20
  742. # ItemLevel > 65
  743. # BaseType "Flask"
  744. # Rarity <= Magic
  745. # SetFontSize 42
  746. # SetBorderColor 250 250 250
  747. # SetBackgroundColor 75 75 75 255
  748.  
  749. #Show
  750. # Quality >= 15
  751. # ItemLevel > 65
  752. # BaseType "Flask"
  753. # Rarity <= Magic
  754. # SetFontSize 36
  755. # SetBorderColor 150 150 150
  756. # SetBackgroundColor 75 75 75 255
  757.  
  758. #Show
  759. # Quality >= 1
  760. # ItemLevel > 65
  761. # BaseType "Flask"
  762. # Rarity <= Magic
  763. # SetBorderColor 0 0 0
  764. # SetBackgroundColor 75 75 75 255
  765.  
  766. #Show
  767. # ItemLevel < 75
  768. # ItemLevel > 65
  769. # Class "Life Flasks"
  770. # BaseType "Divine" "Eternal"
  771. # Rarity <= Magic
  772. # SetBorderColor 120 0 0
  773.  
  774. #Show
  775. # ItemLevel < 75
  776. # ItemLevel > 65
  777. # Class "Mana Flasks"
  778. # BaseType "Divine" "Eternal"
  779. # Rarity <= Magic
  780. # SetBorderColor 0 0 120
  781.  
  782. #Show
  783. # ItemLevel > 65
  784. # Class "Utility Flasks"
  785. # Rarity <= Magic
  786. # SetFontSize 36
  787. # SetBorderColor 50 200 125
  788. # SetBackgroundColor 25 100 75
  789.  
  790. #------------------------------------
  791. # [0509] Add your own crafting rules here
  792. #------------------------------------
  793. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  794. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  795.  
  796. # Show
  797. # BaseType "Gemini Claw" "Vaal Claw"
  798. # ItemLevel >= 65
  799. # Rarity = Normal
  800. # SetBorderColor 0 255 255 255
  801. # SetFontSize 40
  802.  
  803. #------------------------------------
  804. # [0510] 86+ Endgame crafting rules
  805. #------------------------------------
  806.  
  807. # Show # $EGC->86->T1 %D5
  808. # ItemLevel >= 86
  809. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  810. # Rarity < Rare
  811. # SetFontSize 42
  812. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  813. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  814.  
  815. # Show # $EGC->86->T2 %D4
  816. # ItemLevel >= 86
  817. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  818. # Rarity < Rare
  819. # SetFontSize 36
  820. # SetBorderColor 255 125 0 190 # BORDERCOLOR: 86: T2
  821. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  822.  
  823. #------------------------------------
  824. # [0511] 83/84+ Endgame crafting rules
  825. #------------------------------------
  826. # These entries are non-exclusive bases that are popular for crafting
  827.  
  828. # Show # $EGC->84->T1 %TB-T1-Crafting %D4
  829. # ItemLevel >= 84
  830. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  831. # Rarity < Rare
  832. # SetFontSize 36
  833. # SetBorderColor 200 200 0 255 # BORDERCOLOR: Crafting: T2
  834.  
  835. #Show
  836. # ItemLevel >= 84
  837. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  838. # Rarity < Rare
  839. # SetBorderColor 200 200 0 190
  840. # SetBackgroundColor 0 0 0 185
  841.  
  842. #Show
  843. # ItemLevel >= 84
  844. # Class Rings Amulet Belts
  845. # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  846. # Rarity < Rare
  847. # SetBorderColor 200 200 0 190
  848. # SetBackgroundColor 0 0 0 185
  849.  
  850. #Show
  851. # ItemLevel >= 83
  852. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  853. # Rarity < Rare
  854. # SetBorderColor 200 200 0 190
  855. # SetBackgroundColor 0 0 0 185
  856.  
  857. #Show
  858. # ItemLevel >= 84
  859. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  860. # Rarity < Rare
  861. # SetBorderColor 200 200 0 190
  862. # SetBackgroundColor 0 0 0 185
  863.  
  864. #Show
  865. # ItemLevel >= 84
  866. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  867. # Rarity < Rare
  868. # SetFontSize 36
  869. # SetBorderColor 200 200 0 190
  870. # SetBackgroundColor 0 0 0 185
  871.  
  872. #------------------------------------
  873. # [0512] 60+ Crafting rules for 60++ trinkets
  874. #------------------------------------
  875. # This section handles the crafting bases for the entry level endgame
  876.  
  877. Hide # $Jewels->Magic %H2
  878. Class Jewel
  879. Rarity <= Magic
  880. SetFontSize 40
  881. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  882. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  883. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  884.  
  885. #Show
  886. # ItemLevel >= 75
  887. # Class Rings Amulet Belts
  888. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  889. # Rarity Normal
  890. # SetFontSize 36
  891. # SetTextColor 200 200 200 210
  892. # SetBorderColor 0 0 0
  893. # SetBackgroundColor 0 0 0 185
  894.  
  895. #Show
  896. # ItemLevel >= 75
  897. # Class Rings Amulet Belts
  898. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  899. # Rarity Normal
  900. # SetTextColor 200 200 200 210
  901. # SetBorderColor 0 0 0
  902. # SetBackgroundColor 0 0 0 185
  903.  
  904. #Show
  905. # ItemLevel >= 65
  906. # ItemLevel < 75
  907. # Class Rings Amulet Belts
  908. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  909. # Rarity Normal
  910. # SetTextColor 200 200 200 210
  911. # SetBorderColor 0 0 0
  912. # SetBackgroundColor 0 0 0 185
  913.  
  914. #Show
  915. # ItemLevel >= 65
  916. # ItemLevel < 75
  917. # Class Rings Amulet Belts
  918. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  919. # Rarity Normal
  920. # SetTextColor 200 200 200 210
  921. # SetBorderColor 0 0 0
  922. # SetBackgroundColor 0 0 0 185
  923.  
  924. #Show
  925. # ItemLevel >= 65
  926. # Class Rings Amulets Belts
  927. # Rarity Magic
  928. # SetFontSize 28
  929. # SetBorderColor 0 0 0
  930. # SetBackgroundColor 0 0 0 185
  931.  
  932. #------------------------------------
  933. # [0513] Warband items
  934. #------------------------------------
  935.  
  936. # This section handles warband items, with special warband mods.
  937. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  938. # If you want to see the other items: click alt.
  939.  
  940. #Show
  941. # Corrupted False
  942. # Identified True
  943. # ItemLevel = 82
  944. # Class "Helmets" "Boots"
  945. # Rarity Magic
  946. # SetFontSize 34
  947. # SetBorderColor 255 125 0 255
  948.  
  949. #Show
  950. # Corrupted False
  951. # Identified True
  952. # ItemLevel = 83
  953. # Class "Daggers" "Wands" "Sceptres"
  954. # Rarity Magic
  955. # SetFontSize 34
  956. # SetBorderColor 255 125 0 255
  957.  
  958. Hide # $x->Warband->ele %TC-Ele-Warband-Bases
  959. Corrupted False
  960. Identified True
  961. ItemLevel > 68
  962. Class "Helmets" "Boots"
  963. Rarity Magic
  964. SetFontSize 34
  965. SetBorderColor 0 240 190 240
  966.  
  967. Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
  968. Corrupted False
  969. Identified True
  970. ItemLevel > 68
  971. Class "Daggers" "Wands" "Sceptres"
  972. Rarity Magic
  973. SetFontSize 34
  974. SetBorderColor 0 240 190 240
  975.  
  976. #------------------------------------
  977. # [0514] Remaining crafting rules - add your own bases here!
  978. #------------------------------------
  979. # This section handles additional crafting bases.
  980.  
  981. #Show
  982. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  983. # Rarity < Rare
  984. # SetBorderColor 0 0 0
  985.  
  986. #------------------------------------
  987. # [0515] Chisel recipe items
  988. #------------------------------------
  989. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  990.  
  991. #Show
  992. # Quality = 20
  993. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  994. # Rarity < Unique
  995. # SetFontSize 40
  996. # SetBorderColor 250 250 250
  997. # SetBackgroundColor 75 75 75 255
  998.  
  999. #Show
  1000. # Corrupted False
  1001. # Quality > 17
  1002. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1003. # Rarity Magic
  1004. # SetFontSize 36
  1005. # SetBorderColor 150 150 150
  1006. # SetBackgroundColor 75 75 75 255
  1007.  
  1008. #Show
  1009. # Corrupted False
  1010. # Quality > 14
  1011. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1012. # Rarity Normal
  1013. # SetFontSize 36
  1014. # SetBorderColor 150 150 150
  1015. # SetBackgroundColor 75 75 75 255
  1016.  
  1017. #Show
  1018. # Corrupted False
  1019. # Quality > 11
  1020. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1021. # Rarity Magic
  1022. # SetFontSize 36
  1023. # SetBorderColor 0 0 0
  1024. # SetBackgroundColor 75 75 75 255
  1025.  
  1026. #Show
  1027. # Corrupted False
  1028. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1029. # Rarity Normal
  1030. # SetFontSize 36
  1031. # SetBorderColor 0 0 0
  1032. # SetBackgroundColor 75 75 75 255
  1033.  
  1034. #------------------------------------
  1035. # [0516] Fishing Rod
  1036. #------------------------------------
  1037. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1038.  
  1039. Show # $x->Fish %TC-Secret
  1040. Class "Fishing Rod"
  1041. SetFontSize 45
  1042. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1043. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1044. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1045. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1046.  
  1047. #------------------------------------
  1048. # [0517] SRS Crude Bow
  1049. #------------------------------------
  1050. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1051.  
  1052. #Show
  1053. # ItemLevel >= 50
  1054. # BaseType "Crude Bow"
  1055. # Rarity <= Rare
  1056. # SetFontSize 40
  1057. # SetBorderColor 0 240 190 240
  1058. # SetBackgroundColor 0 0 0 185
  1059.  
  1060. #------------------------------------
  1061. # [0518] Chromatic recipe items ("RGB Recipe")
  1062. #------------------------------------
  1063. # These items have a RGB link and sell for a chromatic orb each.
  1064.  
  1065. Hide # %H3 $Recipe->RGB->Small
  1066. SocketGroup RGB
  1067. Width <= 2
  1068. Height <= 2
  1069. ItemLevel >= 65
  1070. Rarity < Rare
  1071. SetFontSize 36
  1072. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1073. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1074.  
  1075. Hide # %H3 $Recipe->RGB->Small
  1076. SocketGroup RGB
  1077. Width <= 1
  1078. Height <= 3
  1079. ItemLevel >= 65
  1080. Rarity < Rare
  1081. SetFontSize 36
  1082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1083. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1084.  
  1085. Hide # %H1 $Recipe->RGB->Large
  1086. SocketGroup RGB
  1087. Width >= 2
  1088. Height >= 4
  1089. ItemLevel >= 65
  1090. Rarity < Rare
  1091. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1092. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1093.  
  1094. Hide # %H1 $Recipe->RGB
  1095. SocketGroup RGB
  1096. ItemLevel >= 65
  1097. Rarity < Rare
  1098. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1099. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1100.  
  1101. #------------------------------------
  1102. # [0519] Endgame-start 4-links
  1103. #------------------------------------
  1104.  
  1105. #Show
  1106. # LinkedSockets >= 4
  1107. # ItemLevel < 72
  1108. # DropLevel >= 65
  1109. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1110. # Rarity < Rare
  1111. # SetBorderColor 0 0 0
  1112. # SetBackgroundColor 0 0 0 185
  1113.  
  1114. #------------------------------------
  1115. # [0520] Animate Weapon script - deactivated by default
  1116. #------------------------------------
  1117. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1118.  
  1119. #Show
  1120. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1121. # Rarity Normal
  1122. # SetBackgroundColor 0 0 0 255
  1123. # SetTextColor 150 0 0 255
  1124. # SetBorderColor 150 0 0 255
  1125. # SetFontSize 20
  1126.  
  1127. #Show
  1128. # Class "Bows" "Wands"
  1129. # Rarity Normal
  1130. # SetBackgroundColor 0 0 0 255
  1131. # SetTextColor 150 0 0 255
  1132. # SetBorderColor 150 0 0 255
  1133. # SetFontSize 20
  1134.  
  1135. #Show
  1136. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1137. # Rarity Magic
  1138. # SetBackgroundColor 0 0 0 255
  1139. # SetTextColor 150 0 0 255
  1140. # SetBorderColor 150 0 0 255
  1141. # SetFontSize 20
  1142. # Identified True
  1143.  
  1144. #Show
  1145. # Class "Bows" "Wands"
  1146. # Rarity Magic
  1147. # SetBackgroundColor 0 0 0 255
  1148. # SetTextColor 150 0 0 255
  1149. # SetBorderColor 150 0 0 255
  1150. # SetFontSize 20
  1151. # Identified True
  1152.  
  1153. #------------------------------------
  1154. # [0521] W-soc offhand weapons
  1155. #------------------------------------
  1156. # Useful for gem Leveling.
  1157.  
  1158. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  1159. Sockets >= 3
  1160. SocketGroup WWW
  1161. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1162. Rarity <= Rare
  1163. SetFontSize 42
  1164. SetBorderColor 0 240 190 240
  1165.  
  1166. #Show
  1167. # Sockets >= 3
  1168. # SocketGroup W
  1169. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1170. # Rarity < Rare
  1171. # SetBorderColor 0 0 0
  1172. # SetBackgroundColor 0 0 0 185
  1173.  
  1174. #------------------------------------
  1175. # [0522] Sacrificial Garb
  1176. #------------------------------------
  1177. # Generally not useful, but very specific drop-location, some people still might want to see it
  1178.  
  1179. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  1180. BaseType "Sacrificial Garb"
  1181. Rarity <= Rare
  1182. SetBorderColor 0 240 190 240
  1183. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1184.  
  1185. #===============================================================================================================
  1186. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1187. #===============================================================================================================
  1188.  
  1189. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1190. ItemLevel >= 65
  1191. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1192. Rarity < Rare
  1193. SetFontSize 18
  1194. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1195. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1196.  
  1197. #===============================================================================================================
  1198. # [[0700]] Currency - PART 1 - Common currency
  1199. #===============================================================================================================
  1200. # We'll keep this section up here to boost the performance.
  1201.  
  1202. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  1203. Class Currency
  1204. BaseType "Orb of Chance" "Glassblower's Bauble" "Silver Coin"
  1205. SetFontSize 43
  1206. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1207. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1208. SetBackgroundColor 210 178 135 255 # BACKGROUND: Silver Coin
  1209.  
  1210. Hide # $Currency->Low->T1 %H5 %TB-Currency-T4
  1211. Class Currency
  1212. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  1213. SetFontSize 45
  1214. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  1215. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  1216. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1217.  
  1218. Hide # $Currency->Low->T2 %H4 %TB-Currency-T5
  1219. Class Currency
  1220. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  1221. SetFontSize 42
  1222. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  1223. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  1224. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1225.  
  1226. Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  1227. Class Currency
  1228. BaseType "Portal Scroll"
  1229. SetFontSize 36
  1230. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1231. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  1232. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1233.  
  1234. Hide # $Currency->Low->T3 %H2 %TB-Currency-T6
  1235. Class Currency
  1236. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1237. SetFontSize 40
  1238. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1239. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1240. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1241.  
  1242. Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  1243. Class Currency
  1244. BaseType "Scroll of Wisdom"
  1245. SetFontSize 36
  1246. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1247. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1248. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1249.  
  1250. #===============================================================================================================
  1251. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1252. #===============================================================================================================
  1253.  
  1254. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1255. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1256.  
  1257. # Show
  1258. # Rarity Rare
  1259. # Quality = 20
  1260. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1261. # Rarity Rare
  1262. # ItemLevel >= 60
  1263. # SetFontSize 42
  1264. # SetBorderColor 0 255 255 255
  1265. # SetBackgroundColor 35 100 20 255
  1266.  
  1267. #===============================================================================================================
  1268. # [[0900]] RARE ITEMS (ENDGAME)
  1269. #===============================================================================================================
  1270.  
  1271. #------------------------------------
  1272. # [0901] Rare crafting bases 86+
  1273. #------------------------------------
  1274.  
  1275. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1276. ItemLevel >= 86
  1277. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  1278. Rarity Rare
  1279. SetFontSize 45
  1280. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1281. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  1282. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1283.  
  1284. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1285. ItemLevel >= 86
  1286. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1287. Rarity Rare
  1288. SetFontSize 42
  1289. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1290. SetBorderColor 255 125 0 200 # BORDERCOLOR: 86: T1
  1291. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1292.  
  1293. #------------------------------------
  1294. # [0902] Rare crafting bases 83+
  1295. #------------------------------------
  1296.  
  1297. # Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
  1298. # ItemLevel >= 84
  1299. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
  1300. # Rarity Rare
  1301. # SetFontSize 42
  1302. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1303. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1304. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1305.  
  1306. # Show # $Rare->Crafting $EGC->84 %D5 %TB-T2-Crafting-Jwl
  1307. # ItemLevel >= 84
  1308. # Class Rings Amulet Belts
  1309. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1310. # Rarity Rare
  1311. # SetFontSize 42
  1312. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1313. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  1314. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1315.  
  1316. #Show
  1317. # ItemLevel >= 84
  1318. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1319. # Rarity Rare
  1320. # SetFontSize 42
  1321. # SetTextColor 255 190 0
  1322. # SetBorderColor 200 200 0 190
  1323. # SetBackgroundColor 35 100 20 255
  1324.  
  1325. #Show
  1326. # ItemLevel >= 84
  1327. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1328. # Rarity Rare
  1329. # SetFontSize 42
  1330. # SetTextColor 255 190 0
  1331. # SetBorderColor 200 200 0 190
  1332. # SetBackgroundColor 35 100 20 255
  1333.  
  1334. #Show
  1335. # ItemLevel >= 83
  1336. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1337. # Rarity Rare
  1338. # SetFontSize 42
  1339. # SetTextColor 255 190 0
  1340. # SetBorderColor 200 200 0 190
  1341. # SetBackgroundColor 35 100 20 255
  1342.  
  1343. #------------------------------------
  1344. # [0903] T1 rare items
  1345. #------------------------------------
  1346.  
  1347. # Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP
  1348. # ItemLevel >= 75
  1349. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1350. # Rarity Rare
  1351. # SetFontSize 42
  1352. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1353. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1354. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1355.  
  1356. # Show
  1357. # ItemLevel >= 65
  1358. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1359. # Rarity Rare
  1360. # SetFontSize 42
  1361. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1362. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1363.  
  1364. # Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP
  1365. # ItemLevel >= 75
  1366. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1367. # Rarity Rare
  1368. # SetFontSize 42
  1369. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1370. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1371. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1372.  
  1373. # Show
  1374. # ItemLevel >= 65
  1375. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1376. # Rarity Rare
  1377. # SetFontSize 42
  1378. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1379. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1380.  
  1381. # Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP
  1382. # ItemLevel >= 75
  1383. # BaseType "Siege Axe" "Opal Sceptre"
  1384. # Rarity Rare
  1385. # SetFontSize 42
  1386. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1387. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1388. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1389.  
  1390. # Show
  1391. # ItemLevel >= 65
  1392. # BaseType "Siege Axe" "Opal Sceptre"
  1393. # Rarity Rare
  1394. # SetFontSize 42
  1395. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1396. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1397.  
  1398. # Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP
  1399. # ItemLevel >= 75
  1400. # BaseType "Astral Plate" "Archon Kite Shield"
  1401. # Rarity Rare
  1402. # SetFontSize 42
  1403. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1404. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1405. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1406.  
  1407. # Show
  1408. # ItemLevel >= 65
  1409. # BaseType "Astral Plate" "Archon Kite Shield"
  1410. # Rarity Rare
  1411. # SetFontSize 42
  1412. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1413. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1414.  
  1415. #------------------------------------
  1416. # [0904] T2 rare items
  1417. #------------------------------------
  1418.  
  1419. #Show
  1420. # ItemLevel >= 75
  1421. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1422. # Rarity Rare
  1423. # SetFontSize 40
  1424. # SetBorderColor 180 180 180 255
  1425. # SetBackgroundColor 10 60 25 255
  1426. # SetTextColor 255 190 0
  1427.  
  1428. #Show
  1429. # ItemLevel >= 65
  1430. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1431. # Rarity Rare
  1432. # SetFontSize 40
  1433. # SetBorderColor 180 180 180 255
  1434. # SetBackgroundColor 10 60 25 255
  1435.  
  1436. #Show
  1437. # ItemLevel >= 75
  1438. # BaseType "Vaal Axe" "Harbinger Bow"
  1439. # Rarity Rare
  1440. # SetFontSize 40
  1441. # SetBorderColor 0 0 0 255
  1442. # SetBackgroundColor 10 60 25 255
  1443. # SetTextColor 255 190 0
  1444.  
  1445. #Show
  1446. # ItemLevel >= 65
  1447. # BaseType "Vaal Axe" "Harbinger Bow"
  1448. # Rarity Rare
  1449. # SetFontSize 40
  1450. # SetBorderColor 0 0 0 255
  1451. # SetBackgroundColor 10 60 25 255
  1452.  
  1453. #Show
  1454. # ItemLevel >= 75
  1455. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1456. # Rarity Rare
  1457. # SetFontSize 40
  1458. # SetBorderColor 0 0 0 255
  1459. # SetBackgroundColor 10 60 25 255
  1460. # SetTextColor 255 190 0
  1461.  
  1462. #Show
  1463. # ItemLevel >= 65
  1464. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1465. # Rarity Rare
  1466. # SetFontSize 40
  1467. # SetBorderColor 0 0 0 255
  1468. # SetBackgroundColor 10 60 25 255
  1469.  
  1470. #Show
  1471. # ItemLevel >= 75
  1472. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1473. # Rarity Rare
  1474. # SetFontSize 40
  1475. # SetBorderColor 180 180 180 255
  1476. # SetBackgroundColor 10 60 25 255
  1477. # SetTextColor 255 190 0
  1478.  
  1479. #Show
  1480. # ItemLevel >= 65
  1481. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1482. # Rarity Rare
  1483. # SetFontSize 40
  1484. # SetBorderColor 180 180 180 255
  1485. # SetBackgroundColor 10 60 25 255
  1486.  
  1487. #Show
  1488. # ItemLevel >= 75
  1489. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1490. # Rarity Rare
  1491. # SetFontSize 40
  1492. # SetBorderColor 0 0 0 255
  1493. # SetBackgroundColor 10 60 25 255
  1494. # SetTextColor 255 190 0
  1495.  
  1496. #Show
  1497. # ItemLevel >= 65
  1498. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1499. # Rarity Rare
  1500. # SetFontSize 40
  1501. # SetBorderColor 0 0 0 255
  1502. # SetBackgroundColor 10 60 25 255
  1503.  
  1504. #------------------------------------
  1505. # [0905] Breach Rings
  1506. #------------------------------------
  1507.  
  1508. Hide # $Rare->Regal $x->Breach->Ring %H4
  1509. ItemLevel >= 75
  1510. Class Rings
  1511. BaseType "Breach"
  1512. Rarity <= Rare
  1513. SetFontSize 36
  1514. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1515. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1516. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1517.  
  1518. Hide # $x->Breach->Ring %H4
  1519. Class Rings
  1520. BaseType "Breach"
  1521. Rarity <= Rare
  1522. SetFontSize 36
  1523. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1524. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1525.  
  1526. #------------------------------------
  1527. # [0906] Amulets, Jewels, Rings, Belts
  1528. #------------------------------------
  1529.  
  1530. #Amulets, rings, belts and jewels don't care much about the droplevel
  1531. #Also they're small, making them the ideal loottype. Always highlight them
  1532.  
  1533. Hide # $Jewels->Rare %TC-Rare-Jewels
  1534. Class Jewel
  1535. Rarity Rare
  1536. SetFontSize 38
  1537. SetTextColor 255 255 0 217 # TEXTCOLOR: Jewel: Rare
  1538. SetBorderColor 100 100 255 206 # BORDERCOLOR: Crafting: T1
  1539. SetBackgroundColor 0 0 0 255 # BACKGROUND: Jewel: Rare
  1540. BaseType "Crimson Jewel" "Prismatic Jewel"
  1541.  
  1542. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
  1543. ItemLevel >= 75
  1544. Class Rings Amulets Belts
  1545. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1546. Rarity Rare
  1547. SetFontSize 40
  1548. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1549. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1550. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1551.  
  1552. Hide
  1553. ItemLevel >= 65
  1554. Class Rings Amulets Belts
  1555. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1556. Rarity Rare
  1557. SetFontSize 40
  1558. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1559. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1560.  
  1561. # Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %UP %D5
  1562. # ItemLevel >= 75
  1563. # Class Rings Amulets Belts
  1564. # Rarity Rare
  1565. # SetFontSize 42
  1566. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1567. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1568. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1569.  
  1570. # Show
  1571. # ItemLevel >= 65
  1572. # Class Rings Amulets Belts
  1573. # Rarity Rare
  1574. # SetFontSize 42
  1575. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1576. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1577.  
  1578. #------------------------------------
  1579. # [0907] 1H Daggers
  1580. #------------------------------------
  1581.  
  1582. #Show
  1583. # ItemLevel >= 75
  1584. # DropLevel >= 56
  1585. # Class Daggers
  1586. # Rarity Rare
  1587. # SetFontSize 34
  1588. # SetBorderColor 210 210 210
  1589. # SetBackgroundColor 0 0 0 219
  1590. # SetTextColor 255 190 0
  1591.  
  1592. #Show
  1593. # ItemLevel >= 65
  1594. # DropLevel >= 56
  1595. # Class Daggers
  1596. # Rarity Rare
  1597. # SetFontSize 34
  1598. # SetBorderColor 210 210 210
  1599. # SetBackgroundColor 0 0 0 219
  1600.  
  1601. #Show
  1602. # ItemLevel >= 75
  1603. # Class Daggers
  1604. # Rarity Rare
  1605. # SetFontSize 30
  1606. # SetBorderColor 210 210 210
  1607. # SetBackgroundColor 0 0 0 120
  1608. # SetTextColor 255 190 0
  1609.  
  1610. #Show
  1611. # ItemLevel >= 65
  1612. # Class Daggers
  1613. # Rarity Rare
  1614. # SetFontSize 30
  1615. # SetBorderColor 210 210 210
  1616. # SetBackgroundColor 0 0 0 120
  1617.  
  1618. #------------------------------------
  1619. # [0908] 1H Claws
  1620. #------------------------------------
  1621.  
  1622. #Show
  1623. # ItemLevel >= 75
  1624. # DropLevel >= 55
  1625. # Class Claws
  1626. # Rarity Rare
  1627. # SetFontSize 34
  1628. # SetBorderColor 210 210 210
  1629. # SetBackgroundColor 0 0 0 219
  1630. # SetTextColor 255 190 0
  1631.  
  1632. #Show
  1633. # ItemLevel >= 65
  1634. # DropLevel >= 55
  1635. # Class Claws
  1636. # Rarity Rare
  1637. # SetFontSize 34
  1638. # SetBorderColor 210 210 210
  1639. # SetBackgroundColor 0 0 0 219
  1640.  
  1641. #Show
  1642. # ItemLevel >= 75
  1643. # Class Claws
  1644. # Rarity Rare
  1645. # SetFontSize 30
  1646. # SetBorderColor 210 210 210
  1647. # SetBackgroundColor 0 0 0 120
  1648. # SetTextColor 255 190 0
  1649.  
  1650. #Show
  1651. # ItemLevel >= 65
  1652. # Class Claws
  1653. # Rarity Rare
  1654. # SetFontSize 30
  1655. # SetBorderColor 210 210 210
  1656. # SetBackgroundColor 0 0 0 120
  1657.  
  1658. #------------------------------------
  1659. # [0909] 1H Wands
  1660. #------------------------------------
  1661.  
  1662. #Show
  1663. # ItemLevel >= 75
  1664. # DropLevel >= 59
  1665. # Class Wands
  1666. # Rarity Rare
  1667. # SetFontSize 34
  1668. # SetBorderColor 210 210 210
  1669. # SetBackgroundColor 0 0 0 219
  1670. # SetTextColor 255 190 0
  1671.  
  1672. #Show
  1673. # ItemLevel >= 65
  1674. # DropLevel >= 59
  1675. # Class Wands
  1676. # Rarity Rare
  1677. # SetFontSize 34
  1678. # SetBorderColor 210 210 210
  1679. # SetBackgroundColor 0 0 0 219
  1680.  
  1681. #Show
  1682. # ItemLevel >= 75
  1683. # Class Wands
  1684. # Rarity Rare
  1685. # SetFontSize 30
  1686. # SetBorderColor 210 210 210
  1687. # SetBackgroundColor 0 0 0 120
  1688. # SetTextColor 255 190 0
  1689.  
  1690. #Show
  1691. # ItemLevel >= 65
  1692. # Class Wands
  1693. # Rarity Rare
  1694. # SetFontSize 30
  1695. # SetBorderColor 210 210 210
  1696. # SetBackgroundColor 0 0 0 120
  1697.  
  1698. #------------------------------------
  1699. # [0910] 1H Foils
  1700. #------------------------------------
  1701.  
  1702. #Show
  1703. # Height = 4
  1704. # ItemLevel >= 75
  1705. # DropLevel >= 58
  1706. # Class "One Hand Swords"
  1707. # Rarity Rare
  1708. # SetFontSize 34
  1709. # SetBorderColor 210 210 210
  1710. # SetBackgroundColor 0 0 0 219
  1711. # SetTextColor 255 190 0
  1712.  
  1713. #Show
  1714. # Height = 4
  1715. # ItemLevel >= 65
  1716. # DropLevel >= 58
  1717. # Class "One Hand Swords"
  1718. # Rarity Rare
  1719. # SetFontSize 34
  1720. # SetBorderColor 210 210 210
  1721. # SetBackgroundColor 0 0 0 219
  1722.  
  1723. #Show
  1724. # Height = 4
  1725. # ItemLevel >= 75
  1726. # Class "One Hand Swords"
  1727. # Rarity Rare
  1728. # SetFontSize 30
  1729. # SetBorderColor 210 210 210
  1730. # SetBackgroundColor 0 0 0 120
  1731. # SetTextColor 255 190 0
  1732.  
  1733. #Show
  1734. # Height = 4
  1735. # ItemLevel >= 65
  1736. # Class "One Hand Swords"
  1737. # Rarity Rare
  1738. # SetFontSize 30
  1739. # SetBorderColor 210 210 210
  1740. # SetBackgroundColor 0 0 0 120
  1741.  
  1742. #------------------------------------
  1743. # [0911] 1H Swords
  1744. #------------------------------------
  1745.  
  1746. #Show
  1747. # Height < 4
  1748. # ItemLevel >= 75
  1749. # DropLevel >= 56
  1750. # Class "One Hand Swords"
  1751. # Rarity Rare
  1752. # SetFontSize 34
  1753. # SetBorderColor 0 0 0
  1754. # SetBackgroundColor 0 0 0 219
  1755. # SetTextColor 255 190 0
  1756.  
  1757. #Show
  1758. # Height < 4
  1759. # ItemLevel >= 65
  1760. # DropLevel >= 56
  1761. # Class "One Hand Swords"
  1762. # Rarity Rare
  1763. # SetFontSize 34
  1764. # SetBorderColor 0 0 0
  1765. # SetBackgroundColor 0 0 0 219
  1766.  
  1767. #Show
  1768. # Height < 4
  1769. # ItemLevel >= 75
  1770. # Class "One Hand Swords"
  1771. # Rarity Rare
  1772. # SetFontSize 30
  1773. # SetBorderColor 0 0 0
  1774. # SetBackgroundColor 0 0 0 120
  1775. # SetTextColor 255 190 0
  1776.  
  1777. #Show
  1778. # Height < 4
  1779. # ItemLevel >= 65
  1780. # Class "One Hand Swords"
  1781. # Rarity Rare
  1782. # SetFontSize 30
  1783. # SetBorderColor 0 0 0
  1784. # SetBackgroundColor 0 0 0 120
  1785.  
  1786. #------------------------------------
  1787. # [0912] 1H Maces
  1788. #------------------------------------
  1789.  
  1790. #Show
  1791. # ItemLevel >= 75
  1792. # DropLevel >= 62
  1793. # Class "One Hand Maces"
  1794. # Rarity Rare
  1795. # SetFontSize 34
  1796. # SetBorderColor 0 0 0
  1797. # SetBackgroundColor 0 0 0 219
  1798. # SetTextColor 255 190 0
  1799.  
  1800. #Show
  1801. # ItemLevel >= 65
  1802. # DropLevel >= 62
  1803. # Class "One Hand Maces"
  1804. # Rarity Rare
  1805. # SetFontSize 34
  1806. # SetBorderColor 0 0 0
  1807. # SetBackgroundColor 0 0 0 219
  1808.  
  1809. #Show
  1810. # ItemLevel >= 75
  1811. # Class "One Hand Maces"
  1812. # Rarity Rare
  1813. # SetFontSize 30
  1814. # SetBorderColor 0 0 0
  1815. # SetBackgroundColor 0 0 0 120
  1816. # SetTextColor 255 190 0
  1817.  
  1818. #Show
  1819. # ItemLevel >= 65
  1820. # Class "One Hand Maces"
  1821. # Rarity Rare
  1822. # SetFontSize 30
  1823. # SetBorderColor 0 0 0
  1824. # SetBackgroundColor 0 0 0 120
  1825.  
  1826. #------------------------------------
  1827. # [0913] 1H Axes
  1828. #------------------------------------
  1829.  
  1830. #Show
  1831. # ItemLevel >= 75
  1832. # DropLevel >= 57
  1833. # Class "One Hand Axes"
  1834. # Rarity Rare
  1835. # SetFontSize 34
  1836. # SetBorderColor 0 0 0
  1837. # SetBackgroundColor 0 0 0 219
  1838. # SetTextColor 255 190 0
  1839.  
  1840. #Show
  1841. # ItemLevel >= 65
  1842. # DropLevel >= 57
  1843. # Class "One Hand Axes"
  1844. # Rarity Rare
  1845. # SetFontSize 34
  1846. # SetBorderColor 0 0 0
  1847. # SetBackgroundColor 0 0 0 219
  1848.  
  1849. #Show
  1850. # ItemLevel >= 75
  1851. # Class "One Hand Axes"
  1852. # Rarity Rare
  1853. # SetFontSize 30
  1854. # SetBorderColor 0 0 0
  1855. # SetBackgroundColor 0 0 0 120
  1856. # SetTextColor 255 190 0
  1857.  
  1858. #Show
  1859. # ItemLevel >= 65
  1860. # Class "One Hand Axes"
  1861. # Rarity Rare
  1862. # SetFontSize 30
  1863. # SetBorderColor 0 0 0
  1864. # SetBackgroundColor 0 0 0 120
  1865.  
  1866. #------------------------------------
  1867. # [0914] 1H Sceptres
  1868. #------------------------------------
  1869.  
  1870. #Show
  1871. # ItemLevel >= 75
  1872. # DropLevel >= 55
  1873. # Class "Sceptres"
  1874. # Rarity Rare
  1875. # SetFontSize 34
  1876. # SetBorderColor 0 0 0
  1877. # SetBackgroundColor 0 0 0 219
  1878. # SetTextColor 255 190 0
  1879.  
  1880. #Show
  1881. # ItemLevel >= 65
  1882. # DropLevel >= 55
  1883. # Class "Sceptres"
  1884. # Rarity Rare
  1885. # SetFontSize 34
  1886. # SetBorderColor 0 0 0
  1887. # SetBackgroundColor 0 0 0 219
  1888.  
  1889. #Show
  1890. # ItemLevel >= 75
  1891. # Class "Sceptres"
  1892. # Rarity Rare
  1893. # SetFontSize 30
  1894. # SetBorderColor 0 0 0
  1895. # SetBackgroundColor 0 0 0 120
  1896. # SetTextColor 255 190 0
  1897.  
  1898. #Show
  1899. # ItemLevel >= 65
  1900. # Class "Sceptres"
  1901. # Rarity Rare
  1902. # SetFontSize 30
  1903. # SetBorderColor 0 0 0
  1904. # SetBackgroundColor 0 0 0 120
  1905.  
  1906. #------------------------------------
  1907. # [0915] 2H Staves
  1908. #------------------------------------
  1909.  
  1910. #Show
  1911. # ItemLevel >= 75
  1912. # DropLevel >= 68
  1913. # Class "Staves"
  1914. # Rarity Rare
  1915. # SetFontSize 34
  1916. # SetBorderColor 0 0 0
  1917. # SetBackgroundColor 0 0 0 219
  1918. # SetTextColor 255 190 0
  1919.  
  1920. #Show
  1921. # ItemLevel >= 65
  1922. # DropLevel >= 68
  1923. # Class "Staves"
  1924. # Rarity Rare
  1925. # SetFontSize 34
  1926. # SetBorderColor 0 0 0
  1927. # SetBackgroundColor 0 0 0 219
  1928.  
  1929. #Show
  1930. # ItemLevel >= 75
  1931. # Class "Staves"
  1932. # Rarity Rare
  1933. # SetFontSize 30
  1934. # SetBorderColor 0 0 0
  1935. # SetBackgroundColor 0 0 0 120
  1936. # SetTextColor 255 190 0
  1937.  
  1938. #Show
  1939. # ItemLevel >= 65
  1940. # Class "Staves"
  1941. # Rarity Rare
  1942. # SetFontSize 30
  1943. # SetBorderColor 0 0 0
  1944. # SetBackgroundColor 0 0 0 120
  1945.  
  1946. #------------------------------------
  1947. # [0916] 2H Swords, Axes, Maces
  1948. #------------------------------------
  1949.  
  1950. #Show
  1951. # ItemLevel >= 75
  1952. # DropLevel >= 63
  1953. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1954. # Rarity Rare
  1955. # SetFontSize 34
  1956. # SetBorderColor 0 0 0
  1957. # SetBackgroundColor 0 0 0 219
  1958. # SetTextColor 255 190 0
  1959.  
  1960. #Show
  1961. # ItemLevel >= 65
  1962. # DropLevel >= 63
  1963. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1964. # Rarity Rare
  1965. # SetFontSize 34
  1966. # SetBorderColor 0 0 0
  1967. # SetBackgroundColor 0 0 0 219
  1968.  
  1969. #Show
  1970. # ItemLevel >= 75
  1971. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1972. # Rarity Rare
  1973. # SetFontSize 30
  1974. # SetBorderColor 0 0 0
  1975. # SetBackgroundColor 0 0 0 120
  1976. # SetTextColor 255 190 0
  1977.  
  1978. #Show
  1979. # ItemLevel >= 65
  1980. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1981. # Rarity Rare
  1982. # SetFontSize 30
  1983. # SetBorderColor 0 0 0
  1984. # SetBackgroundColor 0 0 0 120
  1985.  
  1986. #------------------------------------
  1987. # [0917] 2H Bows
  1988. #------------------------------------
  1989.  
  1990. #Show
  1991. # ItemLevel >= 75
  1992. # DropLevel >= 57
  1993. # Class "Bows"
  1994. # Rarity Rare
  1995. # SetFontSize 34
  1996. # SetBorderColor 0 0 0
  1997. # SetBackgroundColor 0 0 0 219
  1998. # SetTextColor 255 190 0
  1999.  
  2000. #Show
  2001. # ItemLevel >= 65
  2002. # DropLevel >= 57
  2003. # Class "Bows"
  2004. # Rarity Rare
  2005. # SetFontSize 34
  2006. # SetBorderColor 0 0 0
  2007. # SetBackgroundColor 0 0 0 219
  2008.  
  2009. #Show
  2010. # ItemLevel >= 75
  2011. # Class "Bows"
  2012. # Rarity Rare
  2013. # SetFontSize 30
  2014. # SetBorderColor 0 0 0
  2015. # SetBackgroundColor 0 0 0 120
  2016. # SetTextColor 255 190 0
  2017.  
  2018. #Show
  2019. # ItemLevel >= 65
  2020. # Class "Bows"
  2021. # Rarity Rare
  2022. # SetFontSize 30
  2023. # SetBorderColor 0 0 0
  2024. # SetBackgroundColor 0 0 0 120
  2025.  
  2026. #------------------------------------
  2027. # [0918] AR: Gloves, Boots, Helmets
  2028. #------------------------------------
  2029.  
  2030. #Show
  2031. # LinkedSockets = 4
  2032. # ItemLevel >= 75
  2033. # Class "Gloves" "Boots" "Helmets"
  2034. # Rarity Rare
  2035. # SetFontSize 38
  2036. # SetBorderColor 0 140 240 219
  2037. # SetBackgroundColor 0 0 0 219
  2038. # SetTextColor 255 190 0
  2039.  
  2040. #Show
  2041. # LinkedSockets = 4
  2042. # ItemLevel >= 65
  2043. # Class "Gloves" "Boots" "Helmets"
  2044. # Rarity Rare
  2045. # SetFontSize 38
  2046. # SetBorderColor 0 140 240 219
  2047. # SetBackgroundColor 0 0 0 219
  2048.  
  2049. #Show
  2050. # ItemLevel >= 75
  2051. # DropLevel >= 20
  2052. # Class "Gloves" "Boots" "Helmets"
  2053. # Rarity Rare
  2054. # SetFontSize 34
  2055. # SetBorderColor 210 210 210
  2056. # SetBackgroundColor 0 0 0 219
  2057. # SetTextColor 255 190 0
  2058.  
  2059. #Show
  2060. # ItemLevel >= 65
  2061. # DropLevel >= 20
  2062. # Class "Gloves" "Boots" "Helmets"
  2063. # Rarity Rare
  2064. # SetFontSize 34
  2065. # SetBorderColor 210 210 210
  2066. # SetBackgroundColor 0 0 0 219
  2067.  
  2068. #Show
  2069. # ItemLevel >= 75
  2070. # Class "Gloves" "Boots" "Helmets"
  2071. # Rarity Rare
  2072. # SetFontSize 30
  2073. # SetBorderColor 210 210 210
  2074. # SetBackgroundColor 0 0 0 120
  2075. # SetTextColor 255 190 0
  2076.  
  2077. #Show
  2078. # ItemLevel >= 65
  2079. # Class "Gloves" "Boots" "Helmets"
  2080. # Rarity Rare
  2081. # SetFontSize 30
  2082. # SetBorderColor 210 210 210
  2083. # SetBackgroundColor 0 0 0 120
  2084.  
  2085. #------------------------------------
  2086. # [0919] AR: Body Armors
  2087. #------------------------------------
  2088.  
  2089. #Show
  2090. # ItemLevel >= 75
  2091. # DropLevel >= 55
  2092. # Class "Body Armour"
  2093. # Rarity Rare
  2094. # SetFontSize 34
  2095. # SetBorderColor 0 0 0
  2096. # SetBackgroundColor 0 0 0 219
  2097. # SetTextColor 255 190 0
  2098.  
  2099. #Show
  2100. # ItemLevel >= 65
  2101. # DropLevel >= 55
  2102. # Class "Body Armour"
  2103. # Rarity Rare
  2104. # SetFontSize 34
  2105. # SetBorderColor 0 0 0
  2106. # SetBackgroundColor 0 0 0 219
  2107.  
  2108. #Show
  2109. # ItemLevel >= 75
  2110. # Class "Body Armour"
  2111. # Rarity Rare
  2112. # SetFontSize 30
  2113. # SetBorderColor 0 0 0
  2114. # SetBackgroundColor 0 0 0 120
  2115. # SetTextColor 255 190 0
  2116.  
  2117. #Show
  2118. # ItemLevel >= 65
  2119. # Class "Body Armour"
  2120. # Rarity Rare
  2121. # SetFontSize 30
  2122. # SetBorderColor 0 0 0
  2123. # SetBackgroundColor 0 0 0 120
  2124.  
  2125. #------------------------------------
  2126. # [0920] OH: Shields
  2127. #------------------------------------
  2128.  
  2129. #Show
  2130. # Width <= 2
  2131. # Height <= 2
  2132. # ItemLevel >= 75
  2133. # DropLevel >= 58
  2134. # Class "Shields"
  2135. # Rarity Rare
  2136. # SetFontSize 34
  2137. # SetBorderColor 210 210 210
  2138. # SetBackgroundColor 0 0 0 219
  2139. # SetTextColor 255 190 0
  2140.  
  2141. #Show
  2142. # Width <= 2
  2143. # Height <= 2
  2144. # ItemLevel >= 65
  2145. # DropLevel >= 58
  2146. # Class "Shields"
  2147. # Rarity Rare
  2148. # SetFontSize 34
  2149. # SetBorderColor 210 210 210
  2150. # SetBackgroundColor 0 0 0 219
  2151.  
  2152. #Show
  2153. # Width <= 2
  2154. # Height <= 2
  2155. # ItemLevel >= 75
  2156. # Class "Shields"
  2157. # Rarity Rare
  2158. # SetFontSize 30
  2159. # SetBorderColor 210 210 210
  2160. # SetBackgroundColor 0 0 0 120
  2161. # SetTextColor 255 190 0
  2162.  
  2163. #Show
  2164. # Width <= 2
  2165. # Height <= 2
  2166. # ItemLevel >= 65
  2167. # Class "Shields"
  2168. # Rarity Rare
  2169. # SetFontSize 30
  2170. # SetBorderColor 210 210 210
  2171. # SetBackgroundColor 0 0 0 120
  2172.  
  2173. #Show
  2174. # ItemLevel >= 75
  2175. # DropLevel > 62
  2176. # Class "Shields"
  2177. # Rarity Rare
  2178. # SetFontSize 34
  2179. # SetBorderColor 0 0 0
  2180. # SetBackgroundColor 0 0 0 219
  2181. # SetTextColor 255 190 0
  2182.  
  2183. #Show
  2184. # ItemLevel >= 65
  2185. # DropLevel > 62
  2186. # Class "Shields"
  2187. # Rarity Rare
  2188. # SetFontSize 34
  2189. # SetBorderColor 0 0 0
  2190. # SetBackgroundColor 0 0 0 219
  2191.  
  2192. #Show
  2193. # ItemLevel >= 75
  2194. # Class "Shields"
  2195. # Rarity Rare
  2196. # SetFontSize 30
  2197. # SetBorderColor 0 0 0
  2198. # SetBackgroundColor 0 0 0 120
  2199. # SetTextColor 255 190 0
  2200.  
  2201. #Show
  2202. # ItemLevel >= 65
  2203. # Class "Shields"
  2204. # Rarity Rare
  2205. # SetFontSize 30
  2206. # SetBorderColor 0 0 0
  2207. # SetBackgroundColor 0 0 0 120
  2208.  
  2209. #------------------------------------
  2210. # [0921] OH: Quivers
  2211. #------------------------------------
  2212.  
  2213. #Show
  2214. # ItemLevel >= 75
  2215. # Class "Quivers"
  2216. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2217. # Rarity Rare
  2218. # SetFontSize 34
  2219. # SetBorderColor 0 0 0
  2220. # SetBackgroundColor 0 0 0 219
  2221. # SetTextColor 255 190 0
  2222.  
  2223. #Show
  2224. # ItemLevel >= 65
  2225. # Class "Quivers"
  2226. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2227. # Rarity Rare
  2228. # SetFontSize 34
  2229. # SetBorderColor 0 0 0
  2230. # SetBackgroundColor 0 0 0 219
  2231.  
  2232. #Show
  2233. # ItemLevel >= 75
  2234. # Class "Quivers"
  2235. # Rarity Rare
  2236. # SetFontSize 30
  2237. # SetBorderColor 0 0 0
  2238. # SetBackgroundColor 0 0 0 120
  2239. # SetTextColor 255 190 0
  2240.  
  2241. #Show
  2242. # ItemLevel >= 65
  2243. # Class "Quivers"
  2244. # Rarity Rare
  2245. # SetFontSize 30
  2246. # SetBorderColor 0 0 0
  2247. # SetBackgroundColor 0 0 0 120
  2248.  
  2249. #------------------------------------
  2250. # [0922] Other Conditions
  2251. #------------------------------------
  2252.  
  2253. #Show
  2254. # SocketGroup RGB
  2255. # Width <= 2
  2256. # Height <= 2
  2257. # ItemLevel >= 75
  2258. # Rarity = Rare
  2259. # SetFontSize 36
  2260. # SetBorderColor 150 150 150
  2261. # SetBackgroundColor 75 75 75 255
  2262. # SetTextColor 255 190 0
  2263.  
  2264. #Show
  2265. # SocketGroup RGB
  2266. # Width <= 2
  2267. # Height <= 2
  2268. # ItemLevel >= 65
  2269. # Rarity = Rare
  2270. # SetFontSize 36
  2271. # SetBorderColor 150 150 150
  2272. # SetBackgroundColor 75 75 75 255
  2273.  
  2274. #Show
  2275. # SocketGroup RGB
  2276. # Width <= 1
  2277. # Height <= 3
  2278. # ItemLevel >= 75
  2279. # Rarity = Rare
  2280. # SetFontSize 36
  2281. # SetBorderColor 150 150 150
  2282. # SetBackgroundColor 75 75 75 255
  2283. # SetTextColor 255 190 0
  2284.  
  2285. #Show
  2286. # SocketGroup RGB
  2287. # Width <= 1
  2288. # Height <= 3
  2289. # ItemLevel >= 65
  2290. # Rarity = Rare
  2291. # SetFontSize 36
  2292. # SetBorderColor 150 150 150
  2293. # SetBackgroundColor 75 75 75 255
  2294.  
  2295. #Show
  2296. # SocketGroup RGB
  2297. # ItemLevel >= 75
  2298. # Rarity = Rare
  2299. # SetBorderColor 0 0 0
  2300. # SetBackgroundColor 75 75 75 255
  2301. # SetTextColor 255 190 0
  2302.  
  2303. #Show
  2304. # SocketGroup RGB
  2305. # ItemLevel >= 65
  2306. # Rarity = Rare
  2307. # SetBorderColor 0 0 0
  2308. # SetBackgroundColor 75 75 75 255
  2309.  
  2310. #===============================================================================================================
  2311. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2312. #===============================================================================================================
  2313. # Hide remaining rares
  2314.  
  2315. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2316. Width <= 1
  2317. Height <= 4
  2318. ItemLevel >= 75
  2319. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2320. Rarity = Rare
  2321. SetFontSize 24
  2322. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2323. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2324. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2325.  
  2326. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2327. Width <= 1
  2328. Height <= 4
  2329. ItemLevel >= 65
  2330. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2331. Rarity = Rare
  2332. SetFontSize 24
  2333. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2334. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2335.  
  2336. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2337. Width <= 2
  2338. Height <= 2
  2339. ItemLevel >= 75
  2340. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2341. Rarity = Rare
  2342. SetFontSize 24
  2343. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2344. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2345. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2346.  
  2347. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2348. Width <= 2
  2349. Height <= 2
  2350. ItemLevel >= 65
  2351. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2352. Rarity = Rare
  2353. SetFontSize 24
  2354. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2355. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2356.  
  2357. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2358. ItemLevel >= 75
  2359. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2360. Rarity = Rare
  2361. SetFontSize 20
  2362. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2363. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2364. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2365.  
  2366. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2367. ItemLevel >= 65
  2368. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2369. Rarity = Rare
  2370. SetFontSize 20
  2371. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2372. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2373.  
  2374. #===============================================================================================================
  2375. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2376. #===============================================================================================================
  2377.  
  2378. #===============================================================================================================
  2379. # [[1200]] Gems
  2380. #===============================================================================================================
  2381.  
  2382. #------------------------------------
  2383. # [1201] Value gems
  2384. #------------------------------------
  2385.  
  2386. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  2387. Quality >= 15
  2388. Class Gems
  2389. BaseType "Empower" "Enlighten"
  2390. SetFontSize 45
  2391. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2392. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2393. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2394. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2395.  
  2396. Show # $Gem->Qual->20
  2397. Quality >= 20
  2398. Class Gems
  2399. SetFontSize 45
  2400. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2401. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2402. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2403. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2404.  
  2405. Show # $Gem->T1 %TB-Top-Gem
  2406. Class Gems
  2407. BaseType "Enlighten" "Item Quantity" "Vaal Breach"
  2408. SetFontSize 45
  2409. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2410. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2411. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2412. SetBackgroundColor 255 255 255 255
  2413.  
  2414. Show # $Gem->Qual->15
  2415. Quality >= 10
  2416. Class Gems
  2417. SetFontSize 40
  2418. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2419. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2420.  
  2421. #------------------------------------
  2422. # [1202] Other gems
  2423. #------------------------------------
  2424.  
  2425. Hide # $Gem->Qual %H5
  2426. Quality >= 1
  2427. Class Gems
  2428. SetFontSize 40
  2429. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2430.  
  2431. # Show # $Gem->T2 %TB-DropOnly-Gem %D5
  2432. # Class Gems
  2433. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Empower" "Enhance" "Vaal Haste" "Vaal Grace" "Portal"
  2434. # SetFontSize 40
  2435. # SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2436.  
  2437. Hide # $Gem %H2
  2438. Class Gems
  2439. SetFontSize 36
  2440. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2441.  
  2442. #===============================================================================================================
  2443. # [[1300]] UTILITY FLASKS (Levelling Rules)
  2444. #===============================================================================================================
  2445.  
  2446. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2447. Quality >= 1
  2448. ItemLevel <= 65
  2449. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2450. Rarity <= Magic
  2451. SetFontSize 45
  2452. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2453. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2454.  
  2455. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2456. ItemLevel <= 65
  2457. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2458. Rarity <= Magic
  2459. SetFontSize 45
  2460. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2461. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2462.  
  2463. #===============================================================================================================
  2464. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  2465. #===============================================================================================================
  2466.  
  2467. Hide #
  2468. ItemLevel >= 69
  2469. BaseType Flask
  2470. Rarity <= Magic
  2471. SetFontSize 20
  2472. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2473.  
  2474. #===============================================================================================================
  2475. # [[1500]] Maps, fragments and labyrinth items
  2476. #===============================================================================================================
  2477.  
  2478. #------------------------------------
  2479. # [1501] Unique Maps
  2480. #------------------------------------
  2481.  
  2482. # FilterBlade: Conditional Entry
  2483. Show
  2484. Rarity Unique
  2485. Class Maps
  2486. SetFontSize 45
  2487. SetBorderColor 0 0 0 255
  2488. PlayAlertSound 3 300
  2489. SetBackgroundColor 175 96 37 255
  2490. BaseType "Torture Chamber Map" "Overgrown Shrine Map" "Underground River Map" "Necropolis Map" "Promenade Map" "Cemetery Map" "Vaal Pyramid Map" "Cursed Crypt Map"
  2491. SetTextColor 255 255 255 255
  2492.  
  2493. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2494. Class Maps
  2495. BaseType "Chateau Map" "Museum Map" "Courtyard Map" "Shore Map" "Moon Temple Map" "Temple Map"
  2496. Rarity Unique
  2497. SetFontSize 45
  2498. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2499. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2500. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2501. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2502.  
  2503. Hide # $uniques $maps->unique Maps:Unique
  2504. Class Maps
  2505. Rarity Unique
  2506. SetFontSize 45
  2507. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2508.  
  2509. #------------------------------------
  2510. # [1502] Labyrinth items, Offerings
  2511. #------------------------------------
  2512.  
  2513. Show # $frag->%TB-OfferingToTheGoddess
  2514. BaseType "Offering to the Goddess"
  2515. SetFontSize 45
  2516. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2517. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2518. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2519. PlayAlertSound 5 300 # DROPSOUND: Low tier map drop
  2520.  
  2521. Show #
  2522. Class "Labyrinth"
  2523. SetFontSize 45
  2524. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  2525. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2526.  
  2527. #------------------------------------
  2528. # [1503] Shaped Maps
  2529. #------------------------------------
  2530.  
  2531. Show # $maps->elder->Top
  2532. Class Maps
  2533. ElderMap True
  2534. SetFontSize 45
  2535. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2536. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2537. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2538. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2539.  
  2540. Show # $maps->shaped->Top
  2541. ShapedMap True
  2542. DropLevel >= 77
  2543. Class Maps
  2544. SetFontSize 45
  2545. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2546. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2547. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2548. PlayAlertSound 6 300 # DROPSOUND: High tier maps
  2549.  
  2550. Show # $maps->shaped->High
  2551. ShapedMap True
  2552. DropLevel >= 73
  2553. Class Maps
  2554. SetFontSize 45
  2555. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2556. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2557. SetBackgroundColor 237 237 237 255 # BACKGROUND: T11-T14 maps
  2558. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2559.  
  2560. Show # $maps->shaped->Mid
  2561. ShapedMap True
  2562. Class Maps
  2563. SetFontSize 45
  2564. SetBackgroundColor 222 222 222 255 # BACKGROUND: T6-10 maps, currency, talismans
  2565. PlayAlertSound 1 300 # DROPSOUND: Low tier map drop
  2566. SetTextColor 0 0 0 255
  2567. SetBorderColor 0 0 0 255
  2568.  
  2569. #------------------------------------
  2570. # [1504] Top tier maps (T15-16)
  2571. #------------------------------------
  2572.  
  2573. Show # $maps->T16
  2574. DropLevel >= 83
  2575. Class Maps
  2576. SetFontSize 45
  2577. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2578. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2579. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2580. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2581.  
  2582. Show # $maps->T15
  2583. DropLevel >= 82
  2584. Class Maps
  2585. SetFontSize 45
  2586. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2587. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2588. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2589. PlayAlertSound 6 300 # DROPSOUND: High tier maps
  2590.  
  2591. #------------------------------------
  2592. # [1505] High tier maps(T11-14)
  2593. #------------------------------------
  2594.  
  2595. Show # $maps->T14
  2596. DropLevel >= 81
  2597. Class Maps
  2598. SetFontSize 45
  2599. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2600. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2601. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2602. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2603.  
  2604. Show # $maps->T13
  2605. DropLevel >= 80
  2606. Class Maps
  2607. SetFontSize 45
  2608. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2609. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2610. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2611. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2612.  
  2613. Show # $maps->T12
  2614. DropLevel >= 79
  2615. Class Maps
  2616. SetFontSize 45
  2617. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2618. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2619. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2620. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2621.  
  2622. Show # $maps->T11
  2623. DropLevel >= 78
  2624. Class Maps
  2625. SetFontSize 45
  2626. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2627. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2628. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2629. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2630.  
  2631. #------------------------------------
  2632. # [1506] Mid tier maps (T6-10)
  2633. #------------------------------------
  2634.  
  2635. Hide # $maps->T10
  2636. DropLevel >= 77
  2637. Class Maps
  2638. SetFontSize 43
  2639. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2640. SetTextColor 0 0 255 255
  2641.  
  2642. #------------------------------------
  2643. # T9 - Maps
  2644. #------------------------------------
  2645.  
  2646. Hide # $maps->T9
  2647. ItemLevel < 84
  2648. DropLevel >= 76
  2649. Class Maps
  2650. SetFontSize 40
  2651. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2652. SetTextColor 0 128 0 255
  2653.  
  2654. Hide # %H4 $maps->outleveled
  2655. DropLevel >= 76
  2656. Class Maps
  2657. SetTextColor 0 128 0 255 # TEXTCOLOR: Outleveled Maps
  2658. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2659. SetFontSize 40
  2660.  
  2661. #------------------------------------
  2662. # T8 - Maps
  2663. #------------------------------------
  2664.  
  2665. Hide # $maps->T8
  2666. ItemLevel < 83
  2667. DropLevel >= 75
  2668. Class Maps
  2669. SetFontSize 40
  2670. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2671. SetTextColor 0 128 0 255
  2672.  
  2673. Hide # %H4 $maps->outleveled
  2674. DropLevel >= 75
  2675. Class Maps
  2676. SetTextColor 0 128 0 255 # TEXTCOLOR: Outleveled Maps
  2677. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2678. SetFontSize 40
  2679.  
  2680. #------------------------------------
  2681. # T7 - Maps
  2682. #------------------------------------
  2683.  
  2684. Hide # $maps->T7
  2685. ItemLevel < 82
  2686. DropLevel >= 74
  2687. Class Maps
  2688. SetFontSize 40
  2689. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2690. SetTextColor 0 128 0 255
  2691.  
  2692. Hide # %H4 $maps->outleveled
  2693. DropLevel >= 74
  2694. Class Maps
  2695. SetTextColor 0 128 0 255 # TEXTCOLOR: Outleveled Maps
  2696. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2697. SetFontSize 40
  2698.  
  2699. #------------------------------------
  2700. # T6 - Maps
  2701. #------------------------------------
  2702.  
  2703. Hide # $maps->T6
  2704. ItemLevel < 81
  2705. DropLevel >= 73
  2706. Class Maps
  2707. SetFontSize 40
  2708. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2709. SetTextColor 0 128 0 255
  2710.  
  2711. Hide # %H4 $maps->outleveled
  2712. DropLevel >= 73
  2713. Class Maps
  2714. SetTextColor 0 128 0 255 # TEXTCOLOR: Outleveled Maps
  2715. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2716. SetFontSize 40
  2717.  
  2718. #------------------------------------
  2719. # [1507] Low tier maps (T1-T5)
  2720. #------------------------------------
  2721.  
  2722. Hide # $maps->T5
  2723. ItemLevel < 80
  2724. DropLevel >= 72
  2725. Class Maps
  2726. SetFontSize 38
  2727. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2728. SetTextColor 255 255 255 187
  2729.  
  2730. Hide # %H3 $maps->outleveled
  2731. DropLevel >= 72
  2732. Class Maps
  2733. SetTextColor 255 255 255 187 # TEXTCOLOR: Outleveled Maps
  2734. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2735. SetFontSize 38
  2736.  
  2737. #------------------------------------
  2738. # T4 - Maps
  2739. #------------------------------------
  2740.  
  2741. Hide # $maps->T4
  2742. ItemLevel < 79
  2743. DropLevel >= 71
  2744. Class Maps
  2745. SetFontSize 38
  2746. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2747. SetTextColor 255 255 255 187
  2748.  
  2749. Hide # %H3 $maps->outleveled
  2750. DropLevel >= 71
  2751. Class Maps
  2752. SetTextColor 255 255 255 187 # TEXTCOLOR: Outleveled Maps
  2753. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2754. SetFontSize 38
  2755.  
  2756. #------------------------------------
  2757. # T3 - Maps
  2758. #------------------------------------
  2759.  
  2760. Hide # $maps->T3
  2761. ItemLevel < 78
  2762. DropLevel >= 70
  2763. Class Maps
  2764. SetFontSize 38
  2765. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2766. SetTextColor 255 255 255 187
  2767.  
  2768. Hide # %H3 $maps->outleveled
  2769. DropLevel >= 70
  2770. Class Maps
  2771. SetTextColor 255 255 255 187 # TEXTCOLOR: Outleveled Maps
  2772. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2773. SetFontSize 38
  2774.  
  2775. #------------------------------------
  2776. # T2 - Maps
  2777. #------------------------------------
  2778.  
  2779. Hide # $maps->T2
  2780. ItemLevel < 77
  2781. DropLevel = 69
  2782. Class Maps
  2783. SetFontSize 38
  2784. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2785. SetTextColor 255 255 255 187
  2786.  
  2787. Hide # %H3 $maps->outleveled
  2788. DropLevel = 69
  2789. Class Maps
  2790. SetTextColor 255 255 255 187 # TEXTCOLOR: Outleveled Maps
  2791. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2792. SetFontSize 38
  2793.  
  2794. #------------------------------------
  2795. # T1 - Maps
  2796. #------------------------------------
  2797.  
  2798. Hide # $maps->T1
  2799. ItemLevel < 76
  2800. DropLevel <= 68
  2801. Class Maps
  2802. SetFontSize 38
  2803. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2804. SetTextColor 255 255 255 187
  2805.  
  2806. Hide # %H3 $maps->outleveled
  2807. DropLevel < 69
  2808. Class Maps
  2809. SetTextColor 255 255 255 187 # TEXTCOLOR: Outleveled Maps
  2810. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2811. SetFontSize 38
  2812.  
  2813. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2814.  
  2815. Show # Safetyline / Missing map
  2816. Class Maps
  2817. SetFontSize 45
  2818. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2819. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2820. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2821.  
  2822. #------------------------------------
  2823. # [1508] Map fragments
  2824. #------------------------------------
  2825.  
  2826. Show # $x->Legacy->AncientRelicKey
  2827. Class "Misc Map Items"
  2828. SetFontSize 45
  2829. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2830. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2831. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2832. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2833.  
  2834. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  2835. Class "Map Fragments"
  2836. BaseType "Mortal Hope" "Mortal Ignorance"
  2837. SetFontSize 45
  2838. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2839. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2840. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2841. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2842.  
  2843. Show # $Fragments->T2 %TB-Fragments-T2
  2844. Class "Map Fragments"
  2845. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2846. SetFontSize 45
  2847. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2848. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2849. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2850. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  2851.  
  2852. Show # $Fragments->Vessel %TB-Fragments-Vessel
  2853. Class "Map Fragments"
  2854. BaseType "Divine Vessel"
  2855. SetFontSize 45
  2856. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2857. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2858. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2859. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2860.  
  2861. Show # $Fragments
  2862. Class "Map Fragments"
  2863. SetFontSize 45
  2864. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2865. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2866. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2867. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2868.  
  2869. Show # $Fragments->Vessel
  2870. Class "Pantheon Soul"
  2871. SetFontSize 45
  2872. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2873. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2874. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2875. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2876.  
  2877. #===============================================================================================================
  2878. # [[1600]] Currency - PART 2 - Rare currency
  2879. #===============================================================================================================
  2880.  
  2881. #------------------------------------
  2882. # [1601] Regular Rare Currency
  2883. #------------------------------------
  2884.  
  2885. Show # $Currency->High-T1 %TB-Currency-T1.5
  2886. Class Currency
  2887. BaseType "Master Cartographer's Sextant"
  2888. SetFontSize 45
  2889. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2890. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2891. SetBackgroundColor 240 90 35 255 # BACKGROUND: T1.5 Currency
  2892. PlayAlertSound 5 300 # DROPSOUND: Value Drop: Currency, fragments
  2893.  
  2894. Show # $Currency->High-T2 %TB-Currency-T2
  2895. Class Currency
  2896. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck"
  2897. SetFontSize 45
  2898. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2899. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2900. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2901. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2902.  
  2903. Show # $Currency->High-T3 %TB-Currency-T3
  2904. Class Currency
  2905. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  2906. SetFontSize 43
  2907. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2908. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2909. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2910. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2911.  
  2912. #------------------------------------
  2913. # [1602] Harbinger Currency
  2914. #------------------------------------
  2915.  
  2916. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  2917. Class Currency
  2918. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2919. SetFontSize 45
  2920. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2921. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2922. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2923. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2924.  
  2925. Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  2926. Class Currency
  2927. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2928. SetFontSize 42
  2929. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2930. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2931. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2932.  
  2933. #------------------------------------
  2934. # [1603] Bestiary Currency
  2935. #------------------------------------
  2936.  
  2937. Show #$Currency->Net->T1 %H5
  2938. Class Currency
  2939. BaseType "Necromancy Net"
  2940. SetFontSize 43
  2941. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2942. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2943. SetBackgroundColor 81 118 81 255 # BACKGROUND: T3 Currency
  2944.  
  2945. Show #$Currency->Net->T1 %H4
  2946. Class Currency
  2947. BaseType "Thaumaturgical Net"
  2948. SetFontSize 43
  2949. SetTextColor 255 255 255 255 # TEXTCOLOR: Net Color
  2950. SetBorderColor 0 0 0 255 # BORDERCOLOR: Net Color 4
  2951. SetBackgroundColor 81 118 81 255 # BACKGROUND: T6-10 maps, currency, talismans
  2952. DisableDropSound True
  2953.  
  2954. Hide #$Currency->Net->T2 %H3
  2955. Class Currency
  2956. BaseType "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net"
  2957. SetFontSize 42
  2958. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2959. SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
  2960. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2961. DisableDropSound True
  2962.  
  2963. Hide #$Currency->Net->T3 %H3
  2964. Class Currency
  2965. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
  2966. SetFontSize 42
  2967. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2968. SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
  2969. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2970. DisableDropSound True
  2971.  
  2972. Hide #$Currency->Net->T4 %H3
  2973. Class Currency
  2974. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  2975. SetFontSize 42
  2976. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2977. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2978. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2979. DisableDropSound True
  2980.  
  2981. #------------------------------------
  2982. # [1604] Top Currency
  2983. #------------------------------------
  2984.  
  2985. # FilterBlade: Conditional Entry
  2986. Show
  2987. Class Currency
  2988. SetTextColor 0 0 0 255
  2989. SetBackgroundColor 255 127 38 255
  2990. SetBorderColor 0 0 0 255
  2991. SetFontSize 45
  2992. BaseType "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  2993. PlayAlertSound 1 300
  2994.  
  2995. Show # $Currency->Harbinger->Top %TB-Currency-T1
  2996. Class Currency
  2997. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment" "Ancient Orb" "Harbinger's Orb"
  2998. SetFontSize 45
  2999. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  3000. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  3001. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3002. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3003.  
  3004. #------------------------------------
  3005. # [1605] Essence Tier List
  3006. #------------------------------------
  3007.  
  3008. Show # $Currency->Ess->T1 %TB-Essence-T1
  3009. Class Currency
  3010. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  3011. SetFontSize 45
  3012. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3013. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3014. SetBackgroundColor 255 255 255 255 # BACKGROUND: Itemized Prophecy
  3015. PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
  3016.  
  3017. Show # $Currency->Ess->T2
  3018. Class Currency
  3019. BaseType "Screaming Essence of"
  3020. SetFontSize 45
  3021. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3022. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3023. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  3024. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3025.  
  3026. Show # $Currency->Ess->T3
  3027. Class Currency
  3028. BaseType "Wailing Essence of"
  3029. SetFontSize 42
  3030. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3031. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3032. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  3033.  
  3034. Show # $Currency->Ess->T4
  3035. Class Currency
  3036. BaseType "Weeping Essence of"
  3037. SetFontSize 40
  3038. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3039. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3040. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  3041.  
  3042. Show # $Currency->Ess->T5
  3043. Class Currency
  3044. BaseType "Muttering Essence of"
  3045. SetFontSize 38
  3046. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3047. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3048. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  3049.  
  3050. Show #$Currency->Ess->T6
  3051. Class Currency
  3052. BaseType "Whispering Essence of"
  3053. SetFontSize 36
  3054. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3055. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3056. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  3057.  
  3058. #------------------------------------
  3059. # [1606] Special items
  3060. #------------------------------------
  3061.  
  3062. Show # $x->Breach->Blessing->T1
  3063. Class Currency
  3064. BaseType "Blessing of Chayula" "Blessing of Uul-Netol" "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3065. SetFontSize 45
  3066. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  3067. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3068. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3069. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3070.  
  3071. # Show # $x->Breach->Blessing->T2
  3072. # Class Currency
  3073. # SetFontSize 45
  3074. # SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3075. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3076. # SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3077. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3078.  
  3079. Show # $x->Breach->Splinter->T1
  3080. Class Currency
  3081. BaseType "Splinter of Chayula"
  3082. SetFontSize 45
  3083. SetTextColor 210 20 210 255 # TEXTCOLOR: Breach Splinter
  3084. SetBorderColor 0 0 0 255 # BORDERCOLOR: Chayula Indicator
  3085. SetBackgroundColor 255 255 255 255 # BACKGROUND: Breach
  3086. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3087.  
  3088. Show # $x->Breach->Splinter->T2 %HS4
  3089. Class Currency
  3090. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3091. SetFontSize 45
  3092. SetTextColor 255 255 255 255 # TEXTCOLOR: Breach Splinter
  3093. SetBorderColor 255 255 255 255 # BORDERCOLOR: Breach - accent
  3094. SetBackgroundColor 167 0 221 255 # BACKGROUND: Breach
  3095.  
  3096. Show # $x->PerandusCoin $Currency->Special
  3097. Class Currency
  3098. BaseType "Perandus Coin"
  3099. SetFontSize 42
  3100. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3101. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3102.  
  3103. Show # $Currency->Special %TB-Currency-NonDrop1
  3104. Class Currency
  3105. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
  3106. SetFontSize 42
  3107. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3108. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3109. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3110. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3111.  
  3112. #===============================================================================================================
  3113. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3114. #===============================================================================================================
  3115.  
  3116. #------------------------------------
  3117. # [1701] Exceptions to prevent ident. mistakes
  3118. #------------------------------------
  3119.  
  3120. Show # $Div->T4 %TB-Divination-Exception
  3121. Class "Divination"
  3122. BaseType "The Wolf's Shadow"
  3123. SetFontSize 45
  3124. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3125. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3126. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3127. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3128.  
  3129. #------------------------------------
  3130. # [1702] T1 - Top tier cards
  3131. #------------------------------------
  3132.  
  3133. Show # $Div->T1 %TB-Divination-T1
  3134. Class "Divination"
  3135. BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  3136. SetFontSize 45
  3137. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3138. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3139. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3140. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3141.  
  3142. #------------------------------------
  3143. # [1703] T2 - Great cards
  3144. #------------------------------------
  3145.  
  3146. Show # $Div->T2 %TB-Divination-T2
  3147. Class "Divination"
  3148. BaseType "Bowyer's Dream" "Chaotic Disposition" "Last Hope" "Left to Fate" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Dreamer" "The Ethereal" "The Formless Sea" "The Hoarder" "The Hunger" "The Offering" "The Risk" "The Thaumaturgist" "Dialla's Subjugation" "The Void" "Blessing of God" "Emperor of Purity" "Humility" "Hope" "Jack in the Box" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "The Breach" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Polymath" "The Porcupine" "The Soul" "The Standoff" "The Union" "The Throne" "The Surveyor" "The Trial" "The Valley of Steel Boxes" "The Warlord" "Time-Lost Relic" "Vinia's Token" "Valley of Steel Boxes" "The Survivalist" "The Encroaching Darkness" "The Penitent" "Lost Worlds"
  3149. SetFontSize 45
  3150. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3151. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  3152. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  3153. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3154.  
  3155. #------------------------------------
  3156. # [1704] T3 - Decent cards
  3157. #------------------------------------
  3158.  
  3159. Show # $Div->T3 %TB-Divination-T3
  3160. Class "Divination"
  3161. BaseType "The Wretched" "The Wrath" "Loyalty" "Emperor's Luck" "Three Faces in the Dark" "Coveted Possession" "The Gemcutter" "Gemcutter's Promise" "The Catalyst" "The Battle Born" "Hubris" "The Traitor" "The Body" "The Explorer" "Treasure Hunter" "Rats" "Lysah's Respite" "The Avenger" "The Cursed King" "The Tyrant" "Glimmer of Hope" "The Arena Champion" "The Gladiator" "Left to Fate" "The Blazing Fire" "Her Mask" "The Insatiable" "The Deceiver" "The Puzzle"
  3162. SetFontSize 45
  3163. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3164. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3165. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  3166.  
  3167. #------------------------------------
  3168. # [1705] T5 - Format trash tier cards... before
  3169. #------------------------------------
  3170.  
  3171. Hide # $Div->T5 %H3 %TB-Divination-T5
  3172. Class "Divination"
  3173. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Wolf's Shadow" "The Gambler"
  3174. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3175. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3176. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  3177.  
  3178. #------------------------------------
  3179. # [1706] T4 - ...showing the remaining cards
  3180. #------------------------------------
  3181.  
  3182. Hide # $Div->T4 %HS4
  3183. Class "Divination"
  3184. SetFontSize 45
  3185. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3186. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3187. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3188.  
  3189. #===============================================================================================================
  3190. # [[1800]] Currency - PART 4 - remaining items
  3191. #===============================================================================================================
  3192.  
  3193. Hide # %H2 %TB-Currency-T8
  3194. Class Currency
  3195. BaseType "Scroll Fragment"
  3196. SetFontSize 28
  3197. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3198. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3199.  
  3200. Hide # %H3
  3201. Class Currency
  3202. SetFontSize 36
  3203. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3205.  
  3206. #===============================================================================================================
  3207. # [[1900]] Leaguestones - Tierlists
  3208. #===============================================================================================================
  3209.  
  3210. Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
  3211. ItemLevel >= 67
  3212. Class Leaguestone
  3213. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3214. Rarity = Magic
  3215. SetFontSize 45
  3216. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3217. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3218. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3219. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3220.  
  3221. Show # $x->Legacy->LeagueStone->T2
  3222. Class Leaguestone
  3223. Rarity >= Magic
  3224. SetFontSize 42
  3225. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3226. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3227. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3228. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3229.  
  3230. Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
  3231. ItemLevel >= 67
  3232. Class Leaguestone
  3233. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3234. Rarity = Normal
  3235. SetFontSize 42
  3236. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3237. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3238. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3239. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3240.  
  3241. Show # $x->Legacy->LeagueStone->T4 %HS4
  3242. Class Leaguestone
  3243. Rarity = Normal
  3244. SetFontSize 40
  3245. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3246. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3247. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3248. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3249.  
  3250. #===============================================================================================================
  3251. # [[2000]] Uniques!
  3252. #===============================================================================================================
  3253.  
  3254. #------------------------------------
  3255. # [2001] Exceptions
  3256. #------------------------------------
  3257.  
  3258. Show # $uniques->T2
  3259. SocketGroup WWWWWW
  3260. BaseType "Simple Robe"
  3261. Rarity Unique
  3262. SetFontSize 45
  3263. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3264. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3265. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3266. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3267.  
  3268. Show # $uniques->T1
  3269. LinkedSockets 6
  3270. Rarity Unique
  3271. SetFontSize 45
  3272. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3273. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3274. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3275. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3276.  
  3277. #------------------------------------
  3278. # [2002] Harbinger - Pieces
  3279. #------------------------------------
  3280.  
  3281. Show # $uniques->Harbinger
  3282. Class Piece
  3283. SetFontSize 45
  3284. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3285. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3286. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3287. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3288.  
  3289. #------------------------------------
  3290. # [2003] Tier 1 uniques
  3291. #------------------------------------
  3292.  
  3293. # FilterBlade: Conditional Entry
  3294. Show
  3295. Rarity Unique
  3296. SetTextColor 175 96 37 255
  3297. SetBackgroundColor 0 0 0 255
  3298. SetBorderColor 157 0 0 255
  3299. SetFontSize 42
  3300. PlayAlertSound 3 300
  3301. BaseType "Coral Ring" "Iron Ring" "Unset Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Diamond Ring" "Moonstone Ring" "Amethyst Ring" "Prismatic Ring"
  3302.  
  3303. Show # $uniques->T1 %TB-Uniques-T1
  3304. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Nubuck Gloves" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  3305. Rarity Unique
  3306. SetFontSize 45
  3307. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3308. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3309. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3310. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3311.  
  3312. #------------------------------------
  3313. # [2004] Tier 2 uniques
  3314. #------------------------------------
  3315.  
  3316. Show # $uniques->T2
  3317. LinkedSockets = 5
  3318. Rarity Unique
  3319. SetFontSize 45
  3320. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3321. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3322. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3323. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3324.  
  3325. Show # $uniques->T2 %TB-Uniques-T2
  3326. BaseType "Arcanist Gloves" "Cutlass" "Full Wyrmscale" "Imperial Maul" "Maelstr" "Nubuck Boots" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Topaz Flask" "Vaal Mask" "Zealot Gloves" "Gold Amulet" "Ebony Tower Shield" "Carved Wand" "Goathide Boots" "Gold Ring"
  3327. Rarity Unique
  3328. SetFontSize 45
  3329. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3330. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3331. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3332. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3333.  
  3334. #------------------------------------
  3335. # [2005] Multi-Unique bases.
  3336. #------------------------------------
  3337. # These bases have multiple uniques. One of the uniques, is a high value one
  3338. # While others are cheap. We give them a high quality display, while making a normal unique
  3339. # Sound to prevent false excitement.
  3340.  
  3341. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  3342. BaseType "Amber Amulet" "Exquisite Leather" "Granite Flask" "Imperial Bow" "Imperial Staff" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Stibnite Flask" "Titan Greaves" "Two-Stone Ring"
  3343. Rarity Unique
  3344. SetFontSize 45
  3345. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3346. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3347. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3348. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3349.  
  3350. #------------------------------------
  3351. # [2006] Prophecy-Material Uniques
  3352. #------------------------------------
  3353.  
  3354. # Show # $uniques->Prophecy %TB-Uniques-Fated
  3355. # BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  3356. # Rarity Unique
  3357. # SetFontSize 42
  3358. # SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3359. # SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  3360. # SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  3361. # PlayAlertSound 3 300 # DROPSOUND: Uniques
  3362.  
  3363. #------------------------------------
  3364. # [2007] Random Uniques
  3365. #------------------------------------
  3366.  
  3367. Show # $uniques T3
  3368. Rarity Unique
  3369. SetFontSize 40
  3370. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3371. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3372. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3373. PlayAlertSound 7 300 # DROPSOUND: Uniques
  3374.  
  3375. #===============================================================================================================
  3376. # [[2100]] Quest Items and Shaper Orbs
  3377. #===============================================================================================================
  3378.  
  3379. Show # $quest
  3380. Class Quest
  3381. BaseType "Shaper's Orb" "Elder's Orb"
  3382. SetFontSize 45
  3383. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3384. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3385.  
  3386. Show # $quest
  3387. Class Quest
  3388. SetFontSize 45
  3389. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3390.  
  3391. #===============================================================================================================
  3392. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3393. #===============================================================================================================
  3394.  
  3395. #===============================================================================================================
  3396. # [[2300]] Leveling - Flasks
  3397. #===============================================================================================================
  3398.  
  3399. #------------------------------------
  3400. # [2301] Hide outdated flasks
  3401. #------------------------------------
  3402.  
  3403. Hide # lvl
  3404. Quality = 0
  3405. ItemLevel >= 35
  3406. Class "Life Flask" "Mana Flask"
  3407. BaseType Small Medium Large Greater Grand
  3408. SetFontSize 20
  3409. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3410.  
  3411. Hide # lvl
  3412. Quality = 0
  3413. ItemLevel >= 53
  3414. Class "Life Flask" "Mana Flask"
  3415. BaseType Giant Colossal Sacred
  3416. SetFontSize 20
  3417. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3418.  
  3419. Hide # lvl
  3420. Quality = 0
  3421. ItemLevel >= 67
  3422. Class "Life Flask" "Mana Flask"
  3423. BaseType Hallowed Sanctified Divine Eternal
  3424. SetFontSize 20
  3425. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3426.  
  3427. #------------------------------------
  3428. # [2302] Hybrid flasks (normal)
  3429. #------------------------------------
  3430.  
  3431. Show # %D4
  3432. ItemLevel <= 15
  3433. Class "Hybrid Flask"
  3434. BaseType "Small"
  3435. SetFontSize 42
  3436. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3437. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3438.  
  3439. Show # %D4
  3440. ItemLevel <= 25
  3441. Class "Hybrid Flask"
  3442. BaseType "Medium"
  3443. SetFontSize 42
  3444. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3445. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3446.  
  3447. Show # %D4
  3448. ItemLevel <= 35
  3449. Class "Hybrid Flask"
  3450. BaseType "Large"
  3451. SetFontSize 42
  3452. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3454.  
  3455. Show # %D4
  3456. ItemLevel <= 45
  3457. Class "Hybrid Flask"
  3458. BaseType "Colossal"
  3459. SetFontSize 42
  3460. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3461. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3462.  
  3463. Show # %D4
  3464. ItemLevel <= 55
  3465. Class "Hybrid Flask"
  3466. BaseType "Sacred"
  3467. SetFontSize 42
  3468. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3469. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3470.  
  3471. Show # %D4
  3472. ItemLevel <= 67
  3473. Class "Hybrid Flask"
  3474. BaseType "Hallowed"
  3475. SetFontSize 42
  3476. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3477. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3478.  
  3479. #------------------------------------
  3480. # [2303] Life Flasks - Normal (Kudos to Antnee)
  3481. #------------------------------------
  3482.  
  3483. Show # %D5
  3484. ItemLevel <= 5
  3485. Class "Life Flasks"
  3486. BaseType "Small"
  3487. SetFontSize 42
  3488. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3489. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3490.  
  3491. Show # %D5
  3492. ItemLevel <= 9
  3493. ItemLevel >= 3
  3494. Class "Life Flasks"
  3495. BaseType "Medium"
  3496. SetFontSize 42
  3497. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3498. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3499.  
  3500. Show # %D5
  3501. ItemLevel <= 13
  3502. ItemLevel >= 5
  3503. Class "Life Flasks"
  3504. BaseType "Large"
  3505. SetFontSize 42
  3506. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3507. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3508.  
  3509. Show # %D5
  3510. ItemLevel <= 19
  3511. ItemLevel >= 12
  3512. Class "Life Flasks"
  3513. BaseType "Greater"
  3514. SetFontSize 42
  3515. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3516. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3517.  
  3518. Show # %D5
  3519. ItemLevel <= 24
  3520. ItemLevel >= 18
  3521. Class "Life Flasks"
  3522. BaseType "Grand"
  3523. SetFontSize 42
  3524. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3525. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3526.  
  3527. Show # %D5
  3528. ItemLevel <= 30
  3529. ItemLevel >= 24
  3530. Class "Life Flasks"
  3531. BaseType "Giant"
  3532. SetFontSize 42
  3533. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3534. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3535.  
  3536. Show # %D5
  3537. ItemLevel <= 37
  3538. ItemLevel >= 30
  3539. Class "Life Flasks"
  3540. BaseType "Colossal"
  3541. SetFontSize 42
  3542. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3543. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3544.  
  3545. Show # %D5
  3546. ItemLevel <= 42
  3547. ItemLevel >= 36
  3548. Class "Life Flasks"
  3549. BaseType "Sacred"
  3550. SetFontSize 42
  3551. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3552. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3553.  
  3554. Show # %D5
  3555. ItemLevel <= 48
  3556. ItemLevel >= 42
  3557. Class "Life Flasks"
  3558. BaseType "Hallowed"
  3559. SetFontSize 42
  3560. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3561. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3562.  
  3563. Show # %D5
  3564. ItemLevel <= 55
  3565. ItemLevel >= 48
  3566. Class "Life Flasks"
  3567. BaseType "Sanctified"
  3568. SetFontSize 42
  3569. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3570. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3571.  
  3572. Show # %D5
  3573. ItemLevel <= 67
  3574. ItemLevel >= 60
  3575. Class "Life Flasks"
  3576. BaseType "Divine"
  3577. SetFontSize 42
  3578. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3579. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3580.  
  3581. Show # %D5
  3582. ItemLevel <= 70
  3583. ItemLevel >= 65
  3584. Class "Life Flasks"
  3585. BaseType "Eternal"
  3586. SetFontSize 42
  3587. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3588. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3589.  
  3590. #------------------------------------
  3591. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  3592. #------------------------------------
  3593.  
  3594. Show # %D5
  3595. ItemLevel <= 5
  3596. Class "Mana Flasks"
  3597. BaseType "Small"
  3598. SetFontSize 42
  3599. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3600. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3601.  
  3602. Show # %D5
  3603. ItemLevel <= 8
  3604. ItemLevel >= 3
  3605. Class "Mana Flasks"
  3606. BaseType "Medium"
  3607. SetFontSize 42
  3608. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3609. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3610.  
  3611. Show # %D5
  3612. ItemLevel <= 12
  3613. ItemLevel >= 5
  3614. Class "Mana Flasks"
  3615. BaseType "Large"
  3616. SetFontSize 42
  3617. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3618. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3619.  
  3620. Show # %D5
  3621. ItemLevel <= 18
  3622. ItemLevel >= 12
  3623. Class "Mana Flasks"
  3624. BaseType "Greater"
  3625. SetFontSize 42
  3626. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3627. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3628.  
  3629. Show # %D5
  3630. ItemLevel <= 24
  3631. ItemLevel >= 18
  3632. Class "Mana Flasks"
  3633. BaseType "Grand"
  3634. SetFontSize 42
  3635. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3636. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3637.  
  3638. Show # %D5
  3639. ItemLevel <= 30
  3640. ItemLevel >= 24
  3641. Class "Mana Flasks"
  3642. BaseType "Giant"
  3643. SetFontSize 42
  3644. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3645. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3646.  
  3647. Show # %D5
  3648. ItemLevel <= 37
  3649. ItemLevel >= 30
  3650. Class "Mana Flasks"
  3651. BaseType "Colossal"
  3652. SetFontSize 42
  3653. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3654. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3655.  
  3656. Show # %D5
  3657. ItemLevel <= 42
  3658. ItemLevel >= 36
  3659. Class "Mana Flasks"
  3660. BaseType "Sacred"
  3661. SetFontSize 42
  3662. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3663. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3664.  
  3665. Show # %D5
  3666. ItemLevel <= 48
  3667. ItemLevel >= 42
  3668. Class "Mana Flasks"
  3669. BaseType "Hallowed"
  3670. SetFontSize 42
  3671. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3672. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3673.  
  3674. Show # %D5
  3675. ItemLevel <= 55
  3676. ItemLevel >= 48
  3677. Class "Mana Flasks"
  3678. BaseType "Sanctified"
  3679. SetFontSize 42
  3680. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3681. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3682.  
  3683. Show # %D5
  3684. ItemLevel <= 67
  3685. ItemLevel >= 60
  3686. Class "Mana Flasks"
  3687. BaseType "Divine"
  3688. SetFontSize 42
  3689. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3690. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3691.  
  3692. Show # %D5
  3693. ItemLevel <= 70
  3694. ItemLevel >= 65
  3695. Class "Mana Flasks"
  3696. BaseType "Eternal"
  3697. SetFontSize 42
  3698. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3699. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3700.  
  3701. #------------------------------------
  3702. # [2305] Show remaining flasks
  3703. #------------------------------------
  3704.  
  3705. Show # %D5
  3706. Quality = 20
  3707. ItemLevel <= 65
  3708. BaseType "Flask"
  3709. Rarity <= Magic
  3710. SetFontSize 42
  3711. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3712. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3713.  
  3714. Show # %D4
  3715. Quality >= 15
  3716. ItemLevel <= 65
  3717. BaseType "Flask"
  3718. Rarity <= Magic
  3719. SetFontSize 42
  3720. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3721. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3722.  
  3723. #Show
  3724. # Quality > 1
  3725. # ItemLevel <= 65
  3726. # BaseType "Flask"
  3727. # Rarity <= Magic
  3728. # SetFontSize 36
  3729. # SetBorderColor 0 0 0
  3730. # SetBackgroundColor 75 75 75 255
  3731.  
  3732. Show # %D4
  3733. ItemLevel <= 65
  3734. Class "Utility Flasks"
  3735. Rarity <= Magic
  3736. SetFontSize 36
  3737. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3738. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3739.  
  3740. #Show
  3741. # BaseType Flask
  3742. # Rarity <= Magic
  3743. # SetFontSize 36
  3744. # SetBorderColor 0 0 0
  3745.  
  3746. #===============================================================================================================
  3747. # [[2400]] Leveling - Merged Rules
  3748. #===============================================================================================================
  3749.  
  3750. Show # %REMS1 %D5 %RVR
  3751. LinkedSockets = 4
  3752. SocketGroup RGB
  3753. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3754. Rarity = Normal
  3755. SetFontSize 42
  3756. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3757. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3758. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3759.  
  3760. Show
  3761. LinkedSockets = 4
  3762. SocketGroup RGB
  3763. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3764. Rarity = Magic
  3765. SetFontSize 42
  3766. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3767. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3768. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3769.  
  3770. Show # %REMS1 %D5
  3771. LinkedSockets = 4
  3772. SocketGroup RGB
  3773. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3774. Rarity Rare
  3775. SetFontSize 42
  3776. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3777. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3778.  
  3779. #===============================================================================================================
  3780. # [[2500]] Leveling - RGB Recipes
  3781. #===============================================================================================================
  3782.  
  3783. #Show
  3784. # SocketGroup RGB
  3785. # Width <= 2
  3786. # Height <= 2
  3787. # SetFontSize 40
  3788. # SetBorderColor 150 150 150
  3789. # SetBackgroundColor 75 75 75 255
  3790.  
  3791. #Show
  3792. # SocketGroup RGB
  3793. # Width <= 1
  3794. # Height <= 3
  3795. # SetFontSize 40
  3796. # SetBorderColor 150 150 150
  3797. # SetBackgroundColor 75 75 75 255
  3798.  
  3799. #Show
  3800. # SocketGroup RGB
  3801. # Width >= 2
  3802. # Height >= 4
  3803. # SetBorderColor 0 0 0
  3804. # SetBackgroundColor 75 75 75 255
  3805.  
  3806. #Show
  3807. # SocketGroup RGB
  3808. # SetFontSize 36
  3809. # SetBorderColor 0 0 0
  3810. # SetBackgroundColor 75 75 75 255
  3811.  
  3812. #===============================================================================================================
  3813. # [[2600]] Leveling - RARES
  3814. #===============================================================================================================
  3815.  
  3816. #------------------------------------
  3817. # [2601] Leveling rares - specific items
  3818. #------------------------------------
  3819.  
  3820. Show # %REMS1 %D5
  3821. LinkedSockets >= 4
  3822. Rarity Rare
  3823. SetFontSize 45
  3824. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3825. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3826.  
  3827. Show # %REMS1 %D5
  3828. Class "Rings" "Amulets" "Belts"
  3829. Rarity Rare
  3830. SetFontSize 45
  3831. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3832. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3833.  
  3834. Show # %D5
  3835. ItemLevel < 30
  3836. Class "Boots"
  3837. Rarity Rare
  3838. SetFontSize 45
  3839. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3840. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3841.  
  3842. Show # %D5
  3843. Height = 2
  3844. Class "Boots" "Helmets" "Gloves" "Shields"
  3845. Rarity Rare
  3846. SetFontSize 42
  3847. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3848. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3849.  
  3850. Show # %D5
  3851. Class "Sceptres" "Daggers" "Wands"
  3852. Rarity Rare
  3853. SetFontSize 42
  3854. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3855. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3856.  
  3857. #------------------------------------
  3858. # [2602] Leveling rares - Progression
  3859. #------------------------------------
  3860.  
  3861. Show # %D4
  3862. Width <= 1
  3863. Height <= 3
  3864. ItemLevel <= 12
  3865. Rarity Rare
  3866. SetFontSize 42
  3867. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3868. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3869.  
  3870. Show # %D4
  3871. Width <= 2
  3872. Height <= 2
  3873. ItemLevel <= 12
  3874. Rarity Rare
  3875. SetFontSize 42
  3876. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3877. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3878.  
  3879. Show # %D4
  3880. ItemLevel <= 12
  3881. Rarity Rare
  3882. SetFontSize 42
  3883. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3884. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3885.  
  3886. Show # %D4
  3887. Width <= 2
  3888. Height <= 2
  3889. ItemLevel < 15
  3890. DropLevel > 5
  3891. Rarity Rare
  3892. SetFontSize 36
  3893. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3894. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3895.  
  3896. Show # %D4
  3897. Width <= 1
  3898. Height <= 3
  3899. ItemLevel < 15
  3900. DropLevel > 5
  3901. Rarity Rare
  3902. SetFontSize 36
  3903. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3904. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3905.  
  3906. Show # %D4
  3907. ItemLevel < 15
  3908. DropLevel > 5
  3909. Rarity Rare
  3910. SetFontSize 36
  3911. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3912. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3913.  
  3914. Show # %D4
  3915. Width <= 2
  3916. Height <= 2
  3917. ItemLevel < 20
  3918. DropLevel > 10
  3919. Rarity Rare
  3920. SetFontSize 36
  3921. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3922. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3923.  
  3924. Show # %D4
  3925. Width <= 1
  3926. Height <= 3
  3927. ItemLevel < 20
  3928. DropLevel > 10
  3929. Rarity Rare
  3930. SetFontSize 36
  3931. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3932. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3933.  
  3934. Show # %D4
  3935. ItemLevel < 20
  3936. DropLevel > 10
  3937. Rarity Rare
  3938. SetFontSize 36
  3939. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3940. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3941.  
  3942. Show # %D4
  3943. Width <= 2
  3944. Height <= 2
  3945. ItemLevel < 25
  3946. DropLevel > 15
  3947. Rarity Rare
  3948. SetFontSize 36
  3949. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3950. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3951.  
  3952. Show # %D4
  3953. Width <= 1
  3954. Height <= 3
  3955. ItemLevel < 25
  3956. DropLevel > 15
  3957. Rarity Rare
  3958. SetFontSize 36
  3959. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3960. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3961.  
  3962. Show # %D4
  3963. ItemLevel < 25
  3964. DropLevel > 15
  3965. Rarity Rare
  3966. SetFontSize 36
  3967. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3968. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3969.  
  3970. Show # %D4
  3971. Width <= 2
  3972. Height <= 2
  3973. ItemLevel < 30
  3974. DropLevel > 20
  3975. Rarity Rare
  3976. SetFontSize 36
  3977. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3978. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3979.  
  3980. Show # %D4
  3981. Width <= 1
  3982. Height <= 3
  3983. ItemLevel < 30
  3984. DropLevel > 20
  3985. Rarity Rare
  3986. SetFontSize 36
  3987. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3988. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3989.  
  3990. Show # %D4
  3991. ItemLevel < 30
  3992. DropLevel > 20
  3993. Rarity Rare
  3994. SetFontSize 36
  3995. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3996. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3997.  
  3998. Show # %D4
  3999. Width <= 2
  4000. Height <= 2
  4001. ItemLevel < 35
  4002. DropLevel > 25
  4003. Rarity Rare
  4004. SetFontSize 36
  4005. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4006. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4007.  
  4008. Show # %D4
  4009. Width <= 1
  4010. Height <= 3
  4011. ItemLevel < 35
  4012. DropLevel > 25
  4013. Rarity Rare
  4014. SetFontSize 36
  4015. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4016. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4017.  
  4018. Show # %D4
  4019. ItemLevel < 35
  4020. DropLevel > 25
  4021. Rarity Rare
  4022. SetFontSize 36
  4023. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4024. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4025.  
  4026. Show # %D4
  4027. Width <= 2
  4028. Height <= 2
  4029. ItemLevel < 40
  4030. DropLevel > 30
  4031. Rarity Rare
  4032. SetFontSize 36
  4033. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4034. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4035.  
  4036. Show # %D4
  4037. Width <= 1
  4038. Height <= 3
  4039. ItemLevel < 40
  4040. DropLevel > 30
  4041. Rarity Rare
  4042. SetFontSize 36
  4043. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4044. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4045.  
  4046. Show # %D4
  4047. ItemLevel < 40
  4048. DropLevel > 30
  4049. Rarity Rare
  4050. SetFontSize 36
  4051. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4052. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4053.  
  4054. Show # %D4
  4055. Width <= 2
  4056. Height <= 2
  4057. ItemLevel < 45
  4058. DropLevel > 35
  4059. Rarity Rare
  4060. SetFontSize 36
  4061. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4062. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4063.  
  4064. Show # %D4
  4065. Width <= 1
  4066. Height <= 3
  4067. ItemLevel < 45
  4068. DropLevel > 35
  4069. Rarity Rare
  4070. SetFontSize 36
  4071. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4072. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4073.  
  4074. Show # %D4
  4075. ItemLevel < 45
  4076. DropLevel > 35
  4077. Rarity Rare
  4078. SetFontSize 36
  4079. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4080. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4081.  
  4082. Show # %D4
  4083. Width <= 1
  4084. Height <= 3
  4085. ItemLevel < 50
  4086. DropLevel > 40
  4087. Rarity Rare
  4088. SetFontSize 36
  4089. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4090. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4091.  
  4092. Show # %D4
  4093. Width <= 2
  4094. Height <= 2
  4095. ItemLevel < 50
  4096. DropLevel > 40
  4097. Rarity Rare
  4098. SetFontSize 36
  4099. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4100. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4101.  
  4102. Show # %D4
  4103. ItemLevel < 50
  4104. DropLevel > 40
  4105. Rarity Rare
  4106. SetFontSize 36
  4107. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4108. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4109.  
  4110. Show # %D4
  4111. Width <= 2
  4112. Height <= 2
  4113. ItemLevel < 55
  4114. DropLevel > 45
  4115. Rarity Rare
  4116. SetFontSize 36
  4117. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4118. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4119.  
  4120. Show # %D4
  4121. Width <= 1
  4122. Height <= 3
  4123. ItemLevel < 55
  4124. DropLevel > 45
  4125. Rarity Rare
  4126. SetFontSize 36
  4127. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4128. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4129.  
  4130. Show # %D4
  4131. ItemLevel < 55
  4132. DropLevel > 45
  4133. Rarity Rare
  4134. SetFontSize 36
  4135. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4136. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4137.  
  4138. Show # %D4
  4139. Width <= 2
  4140. Height <= 2
  4141. ItemLevel < 60
  4142. DropLevel > 50
  4143. Rarity Rare
  4144. SetFontSize 36
  4145. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4146. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4147.  
  4148. Show # %D4
  4149. Width <= 1
  4150. Height <= 3
  4151. ItemLevel < 60
  4152. DropLevel > 50
  4153. Rarity Rare
  4154. SetFontSize 36
  4155. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4156. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4157.  
  4158. Show # %D4
  4159. ItemLevel < 60
  4160. DropLevel > 50
  4161. Rarity Rare
  4162. SetFontSize 36
  4163. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4164. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4165.  
  4166. Show # %D4
  4167. Width <= 2
  4168. Height <= 2
  4169. DropLevel > 55
  4170. Rarity Rare
  4171. SetFontSize 36
  4172. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4173. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4174.  
  4175. Show # %D4
  4176. Width <= 1
  4177. Height <= 3
  4178. DropLevel > 55
  4179. Rarity Rare
  4180. SetFontSize 36
  4181. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4182. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4183.  
  4184. Show # %D4
  4185. DropLevel > 55
  4186. Rarity Rare
  4187. SetFontSize 36
  4188. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4189. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4190.  
  4191. #------------------------------------
  4192. # [2603] Leveling rares - remaining rules
  4193. #------------------------------------
  4194.  
  4195. #Show
  4196. # Width <= 1
  4197. # Height <= 3
  4198. # Rarity Rare
  4199. # SetFontSize 36
  4200. # SetBorderColor 150 150 150
  4201. # SetBackgroundColor 0 0 0 219
  4202.  
  4203. #Show
  4204. # Width <= 2
  4205. # Height <= 2
  4206. # Rarity Rare
  4207. # SetFontSize 36
  4208. # SetBorderColor 150 150 150
  4209. # SetBackgroundColor 0 0 0 219
  4210.  
  4211. #Show
  4212. # Rarity Rare
  4213. # SetBorderColor 0 0 0
  4214. # SetBackgroundColor 0 0 0 219
  4215.  
  4216. #===============================================================================================================
  4217. # [[2700]] Leveling - Useful items
  4218. #===============================================================================================================
  4219.  
  4220. #------------------------------------
  4221. # [2701] Linked gear - 4links
  4222. #------------------------------------
  4223.  
  4224. Show # %D5 %RVR %REMS1
  4225. LinkedSockets >= 4
  4226. Rarity = Normal
  4227. SetFontSize 42
  4228. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4229. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4230. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4231.  
  4232. Show
  4233. LinkedSockets >= 4
  4234. Rarity = Magic
  4235. SetFontSize 42
  4236. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4237. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4238. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4239.  
  4240. #------------------------------------
  4241. # [2702] Linked gear - Caster Weapon Configuration
  4242. #------------------------------------
  4243.  
  4244. Show # %D4 %RVR
  4245. LinkedSockets = 3
  4246. SocketGroup BB
  4247. ItemLevel <= 40
  4248. Class "Sceptres" "Wands" "Daggers"
  4249. Rarity = Normal
  4250. SetFontSize 42
  4251. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4252. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4253. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4254.  
  4255. Show
  4256. LinkedSockets = 3
  4257. SocketGroup BB
  4258. ItemLevel <= 40
  4259. Class "Sceptres" "Wands" "Daggers"
  4260. Rarity = Magic
  4261. SetFontSize 42
  4262. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4263. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4264. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4265.  
  4266. #------------------------------------
  4267. # [2703] Linked gear - 3links
  4268. #------------------------------------
  4269.  
  4270. Show # %D4 %RVR
  4271. LinkedSockets >= 3
  4272. ItemLevel <= 24
  4273. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4274. Rarity = Normal
  4275. SetFontSize 42
  4276. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4277. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4278. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4279.  
  4280. Show
  4281. LinkedSockets >= 3
  4282. ItemLevel <= 24
  4283. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4284. Rarity = Magic
  4285. SetFontSize 42
  4286. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4287. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4288. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4289.  
  4290. Show # %D4
  4291. LinkedSockets >= 3
  4292. ItemLevel <= 36
  4293. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4294. Rarity <= Magic
  4295. SetFontSize 36
  4296. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4297. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4298.  
  4299. #Show
  4300. # LinkedSockets >= 3
  4301. # ItemLevel <= 12
  4302. # Rarity = Normal
  4303. # SetFontSize 42
  4304. # SetBorderColor 0 120 120 255
  4305. # SetBackgroundColor 0 0 0 255
  4306. # SetTextColor 255 255 255 255
  4307.  
  4308. #Show
  4309. # LinkedSockets >= 3
  4310. # ItemLevel <= 12
  4311. # Rarity = Magic
  4312. # SetFontSize 42
  4313. # SetBorderColor 0 120 120 255
  4314. # SetBackgroundColor 0 0 0 255
  4315. # SetTextColor 25 95 235 255
  4316.  
  4317. #------------------------------------
  4318. # [2704] Extra Highlight: Boots
  4319. #------------------------------------
  4320.  
  4321. #Show
  4322. # ItemLevel <= 12
  4323. # Class "Boots"
  4324. # Rarity = Magic
  4325. # SetFontSize 42
  4326. # SetTextColor 25 95 235 255
  4327. # SetBorderColor 100 100 100 255
  4328. # SetBackgroundColor 0 0 0 255
  4329.  
  4330. #Show
  4331. # ItemLevel <= 24
  4332. # Class "Boots"
  4333. # Rarity = Magic
  4334. # SetFontSize 36
  4335. # SetTextColor 25 95 235 255
  4336. # SetBorderColor 100 100 100 255
  4337.  
  4338. #------------------------------------
  4339. # [2705] Optional Recipes
  4340. #------------------------------------
  4341.  
  4342. #Show
  4343. # BaseType "Bone Spirit Shield"
  4344. # ItemLevel < 40
  4345. # SetBorderColor 100 100 100 255
  4346.  
  4347. #------------------------------------
  4348. # [2706] Act 1
  4349. #------------------------------------
  4350. # Early on we focus on flat wins
  4351. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4352. # We also want to highlight all elemental resist rings for the +1 Recipe
  4353.  
  4354. #Show
  4355. # ItemLevel <= 12
  4356. # BaseType "Iron Ring" "Rustic Sash"
  4357. # Rarity = Normal
  4358. # SetFontSize 42
  4359. # SetBorderColor 100 100 100 255
  4360. # SetBackgroundColor 0 0 0 255
  4361. # SetTextColor 255 255 255 255
  4362.  
  4363. #Show
  4364. # ItemLevel <= 12
  4365. # BaseType "Iron Ring" "Rustic Sash"
  4366. # Rarity = Magic
  4367. # SetFontSize 42
  4368. # SetBorderColor 100 100 100 255
  4369. # SetBackgroundColor 0 0 0 255
  4370. # SetTextColor 25 95 235 255
  4371.  
  4372. #Show
  4373. # ItemLevel <= 16
  4374. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4375. # Rarity = Normal
  4376. # SetFontSize 42
  4377. # SetBorderColor 100 100 100 255
  4378. # SetBackgroundColor 0 0 0 255
  4379. # SetTextColor 255 255 255 255
  4380.  
  4381. #Show
  4382. # ItemLevel <= 16
  4383. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4384. # Rarity = Magic
  4385. # SetFontSize 42
  4386. # SetBorderColor 100 100 100 255
  4387. # SetBackgroundColor 0 0 0 255
  4388. # SetTextColor 25 95 235 255
  4389.  
  4390. #Show
  4391. # ItemLevel <= 12
  4392. # Class "Rings" "Amulets" "Belts"
  4393. # Rarity <= Magic
  4394. # SetFontSize 42
  4395. # SetBorderColor 100 100 100 255
  4396. # SetBackgroundColor 0 0 0 255
  4397.  
  4398. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4399.  
  4400. #Show
  4401. # ItemLevel <= 8
  4402. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4403. # Rarity = Normal
  4404. # SetFontSize 36
  4405. # SetTextColor 255 255 255 255
  4406. # SetBorderColor 0 0 0
  4407.  
  4408. #Show
  4409. # ItemLevel <= 8
  4410. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4411. # Rarity = Magic
  4412. # SetFontSize 36
  4413. # SetTextColor 25 95 235 255
  4414. # SetBorderColor 0 0 0
  4415.  
  4416. #Show
  4417. # ItemLevel <= 12
  4418. # Class "Sceptres" "Wands" "Daggers"
  4419. # Rarity = Magic
  4420. # SetFontSize 36
  4421. # SetTextColor 25 95 235 255
  4422. # SetBorderColor 50 50 50
  4423. # SetBackgroundColor 0 0 0 255
  4424.  
  4425. #------------------------------------
  4426. # [2707] Act 2+3
  4427. #------------------------------------
  4428. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4429.  
  4430. #Show
  4431. # ItemLevel <= 32
  4432. # BaseType "Topaz Ring" "Two-Stone Ring"
  4433. # Rarity = Normal
  4434. # SetFontSize 36
  4435. # SetBorderColor 100 100 100 255
  4436. # SetBackgroundColor 0 0 0 255
  4437. # SetTextColor 255 255 255 255
  4438.  
  4439. #Show
  4440. # ItemLevel <= 32
  4441. # BaseType "Topaz Ring" "Two-Stone Ring"
  4442. # Rarity = Magic
  4443. # SetFontSize 36
  4444. # SetBorderColor 100 100 100 255
  4445. # SetBackgroundColor 0 0 0 255
  4446. # SetTextColor 25 95 235 255
  4447.  
  4448. #Show
  4449. # ItemLevel <= 36
  4450. # Class "Sceptres" "Wands" "Daggers"
  4451. # Rarity = Magic
  4452. # SetBorderColor 50 50 50
  4453.  
  4454. #------------------------------------
  4455. # [2708] Act 4+5+6
  4456. #------------------------------------
  4457. # Act 4-6 have a highly varying damage composition
  4458. # However several of the strongest elemental attacks are fire-typed
  4459.  
  4460. #Show
  4461. # ItemLevel <= 50
  4462. # ItemLevel >= 32
  4463. # BaseType "Ruby Ring" "Two-Stone Ring"
  4464. # Rarity = Normal
  4465. # SetFontSize 36
  4466. # SetBorderColor 100 100 100 255
  4467. # SetBackgroundColor 0 0 0 255
  4468. # SetTextColor 255 255 255 255
  4469.  
  4470. #Show
  4471. # ItemLevel <= 50
  4472. # ItemLevel >= 32
  4473. # BaseType "Ruby Ring" "Two-Stone Ring"
  4474. # Rarity = Magic
  4475. # SetFontSize 36
  4476. # SetBorderColor 100 100 100 255
  4477. # SetBackgroundColor 0 0 0 255
  4478. # SetTextColor 25 95 235 255
  4479.  
  4480. #------------------------------------
  4481. # [2709] Jewellery - Regular Highlight
  4482. #------------------------------------
  4483.  
  4484. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4485.  
  4486. #Show
  4487. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4488. # Rarity <= Magic
  4489. # SetFontSize 36
  4490. # SetBorderColor 50 50 50
  4491.  
  4492. # Worthwhile belts
  4493.  
  4494. #Show
  4495. # ItemLevel <= 32
  4496. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4497. # Rarity <= Magic
  4498. # SetFontSize 36
  4499. # SetBorderColor 50 50 50
  4500.  
  4501. # Worthwhile amulets - only stat amulets to help with stats
  4502.  
  4503. #Show
  4504. # ItemLevel <= 32
  4505. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4506. # Rarity <= Magic
  4507. # SetFontSize 36
  4508. # SetBorderColor 50 50 50
  4509.  
  4510. #------------------------------------
  4511. # [2710] Quivers - Progression
  4512. #------------------------------------
  4513.  
  4514. # Quivers - early gear acquisition
  4515.  
  4516. #Show
  4517. # ItemLevel <= 8
  4518. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4519. # Rarity <= Magic
  4520. # SetFontSize 36
  4521. # SetBorderColor 0 0 0
  4522.  
  4523. # Quivers - possible upgrades
  4524.  
  4525. #Show
  4526. # ItemLevel <= 24
  4527. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4528. # Rarity <= Magic
  4529. # SetBorderColor 0 0 0
  4530. # SetBackgroundColor 0 0 0 185
  4531.  
  4532. # Quivers - first appearance of broadhead arrow quivers
  4533.  
  4534. #Show
  4535. # ItemLevel < 35
  4536. # BaseType "Broadhead Arrow Quiver"
  4537. # Rarity <= Magic
  4538. # SetFontSize 36
  4539. # SetBorderColor 0 0 0
  4540.  
  4541. #Show
  4542. # ItemLevel <= 48
  4543. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4544. # Rarity <= Magic
  4545. # SetBorderColor 0 0 0
  4546. # SetBackgroundColor 0 0 0 185
  4547.  
  4548. #------------------------------------
  4549. # [2711] Magic Gear
  4550. #------------------------------------
  4551.  
  4552. #Show
  4553. # ItemLevel <= 32
  4554. # Class Rings Amulets Belts
  4555. # Rarity Magic
  4556. # SetFontSize 36
  4557. # SetBorderColor 50 50 50
  4558.  
  4559. #------------------------------------
  4560. # [2712] 20% quality items for those strange people who want them
  4561. #------------------------------------
  4562.  
  4563. #Show
  4564. # Quality = 20
  4565. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4566. # Rarity <= Magic
  4567. # ItemLevel <= 60
  4568. # SetBorderColor 0 0 0
  4569. # SetBackgroundColor 75 75 75 255
  4570.  
  4571. #===============================================================================================================
  4572. # [[2800]] Leveling - normal and magic item progression
  4573. #===============================================================================================================
  4574.  
  4575. #------------------------------------
  4576. # [2801] Progression - Part 1 1-30
  4577. #------------------------------------
  4578.  
  4579. #Show
  4580. # ItemLevel <= 9
  4581. # DropLevel >= 5
  4582. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4583. # Rarity <= Magic
  4584. # SetBorderColor 0 0 0
  4585. # SetBackgroundColor 0 0 0 185
  4586.  
  4587. #Show
  4588. # ItemLevel <= 11
  4589. # DropLevel >= 8
  4590. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4591. # Rarity <= Magic
  4592. # SetBorderColor 0 0 0
  4593. # SetBackgroundColor 0 0 0 185
  4594.  
  4595. #Show
  4596. # ItemLevel <= 14
  4597. # DropLevel >= 11
  4598. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4599. # Rarity <= Magic
  4600. # SetBorderColor 0 0 0
  4601. # SetBackgroundColor 0 0 0 185
  4602.  
  4603. #Show
  4604. # ItemLevel <= 16
  4605. # DropLevel >= 13
  4606. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4607. # Rarity <= Magic
  4608. # SetBorderColor 0 0 0
  4609. # SetBackgroundColor 0 0 0 185
  4610.  
  4611. #Show
  4612. # ItemLevel <= 18
  4613. # DropLevel >= 16
  4614. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4615. # Rarity <= Magic
  4616. # SetBorderColor 0 0 0
  4617. # SetBackgroundColor 0 0 0 185
  4618.  
  4619. #Show
  4620. # ItemLevel <= 20
  4621. # DropLevel >= 18
  4622. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4623. # Rarity <= Magic
  4624. # SetBorderColor 0 0 0
  4625. # SetBackgroundColor 0 0 0 185
  4626.  
  4627. #Show
  4628. # ItemLevel <= 22
  4629. # DropLevel >= 20
  4630. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4631. # Rarity <= Magic
  4632. # SetBorderColor 0 0 0
  4633. # SetBackgroundColor 0 0 0 185
  4634.  
  4635. #Show
  4636. # ItemLevel <= 24
  4637. # DropLevel >= 22
  4638. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4639. # Rarity <= Magic
  4640. # SetBorderColor 0 0 0
  4641. # SetBackgroundColor 0 0 0 185
  4642.  
  4643. #Show
  4644. # ItemLevel <= 26
  4645. # DropLevel >= 24
  4646. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4647. # Rarity <= Magic
  4648. # SetBorderColor 0 0 0
  4649. # SetBackgroundColor 0 0 0 185
  4650.  
  4651. #Show
  4652. # ItemLevel <= 28
  4653. # DropLevel >= 26
  4654. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4655. # Rarity <= Magic
  4656. # SetBorderColor 0 0 0
  4657. # SetBackgroundColor 0 0 0 185
  4658.  
  4659. #Show
  4660. # ItemLevel <= 30
  4661. # DropLevel >= 28
  4662. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4663. # Rarity <= Magic
  4664. # SetBorderColor 0 0 0
  4665. # SetBackgroundColor 0 0 0 185
  4666.  
  4667. #------------------------------------
  4668. # [2802] Progression - Part 2 30-40
  4669. #------------------------------------
  4670.  
  4671. #Show
  4672. # ItemLevel <= 32
  4673. # DropLevel >= 30
  4674. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4675. # Rarity <= Magic
  4676. # SetBorderColor 0 0 0
  4677. # SetBackgroundColor 0 0 0 185
  4678.  
  4679. #Show
  4680. # ItemLevel <= 34
  4681. # DropLevel >= 32
  4682. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4683. # Rarity <= Magic
  4684. # SetBorderColor 0 0 0
  4685. # SetBackgroundColor 0 0 0 185
  4686.  
  4687. #Show
  4688. # ItemLevel <= 36
  4689. # DropLevel >= 34
  4690. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4691. # Rarity <= Magic
  4692. # SetBorderColor 0 0 0
  4693. # SetBackgroundColor 0 0 0 185
  4694.  
  4695. #Show
  4696. # ItemLevel <= 40
  4697. # DropLevel >= 38
  4698. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4699. # Rarity <= Magic
  4700. # SetBorderColor 0 0 0
  4701. # SetBackgroundColor 0 0 0 185
  4702.  
  4703. #------------------------------------
  4704. # [2803] Progression - Part 4 40-65
  4705. #------------------------------------
  4706.  
  4707. #Show
  4708. # ItemLevel <= 42
  4709. # DropLevel >= 40
  4710. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4711. # Rarity = Normal
  4712. # SetBorderColor 0 0 0
  4713. # SetBackgroundColor 0 0 0 185
  4714.  
  4715. #Show
  4716. # ItemLevel <= 44
  4717. # DropLevel >= 42
  4718. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4719. # Rarity = Normal
  4720. # SetBorderColor 0 0 0
  4721. # SetBackgroundColor 0 0 0 185
  4722.  
  4723. #Show
  4724. # ItemLevel <= 46
  4725. # DropLevel >= 44
  4726. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4727. # Rarity = Normal
  4728. # SetBorderColor 0 0 0
  4729. # SetBackgroundColor 0 0 0 185
  4730.  
  4731. #Show
  4732. # ItemLevel <= 48
  4733. # DropLevel >= 46
  4734. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4735. # Rarity = Normal
  4736. # SetBorderColor 0 0 0
  4737. # SetBackgroundColor 0 0 0 185
  4738.  
  4739. #Show
  4740. # ItemLevel <= 50
  4741. # DropLevel >= 48
  4742. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4743. # Rarity = Normal
  4744. # SetBorderColor 0 0 0
  4745. # SetBackgroundColor 0 0 0 185
  4746.  
  4747. #Show
  4748. # ItemLevel <= 52
  4749. # DropLevel >= 50
  4750. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4751. # Rarity = Normal
  4752. # SetBorderColor 0 0 0
  4753. # SetBackgroundColor 0 0 0 185
  4754.  
  4755. #Show
  4756. # ItemLevel <= 54
  4757. # DropLevel >= 52
  4758. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4759. # Rarity = Normal
  4760. # SetBorderColor 0 0 0
  4761. # SetBackgroundColor 0 0 0 185
  4762.  
  4763. #Show
  4764. # ItemLevel <= 56
  4765. # DropLevel >= 54
  4766. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4767. # Rarity = Normal
  4768. # SetBorderColor 0 0 0
  4769. # SetBackgroundColor 0 0 0 185
  4770.  
  4771. #Show
  4772. # ItemLevel <= 58
  4773. # DropLevel >= 56
  4774. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4775. # Rarity = Normal
  4776. # SetBorderColor 0 0 0
  4777. # SetBackgroundColor 0 0 0 185
  4778.  
  4779. #Show
  4780. # ItemLevel <= 60
  4781. # DropLevel >= 58
  4782. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4783. # Rarity = Normal
  4784. # SetBorderColor 0 0 0
  4785. # SetBackgroundColor 0 0 0 185
  4786.  
  4787. #Show
  4788. # ItemLevel <= 62
  4789. # DropLevel >= 60
  4790. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4791. # Rarity = Normal
  4792. # SetBorderColor 0 0 0
  4793. # SetBackgroundColor 0 0 0 185
  4794.  
  4795. #Show
  4796. # ItemLevel <= 64
  4797. # DropLevel >= 62
  4798. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4799. # Rarity = Normal
  4800. # SetBorderColor 0 0 0
  4801. # SetBackgroundColor 0 0 0 185
  4802.  
  4803. #Show
  4804. # ItemLevel <= 66
  4805. # DropLevel >= 64
  4806. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4807. # Rarity = Normal
  4808. # SetBorderColor 0 0 0
  4809. # SetBackgroundColor 0 0 0 185
  4810.  
  4811. #------------------------------------
  4812. # [2804] Normal items - First 12 levels - exceptions
  4813. #------------------------------------
  4814.  
  4815. Hide # %H1
  4816. ItemLevel <= 4
  4817. Class "Body Armours"
  4818. Rarity Normal
  4819. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4820. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4821. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4822.  
  4823. #Show
  4824. # Width <= 1
  4825. # Height <= 4
  4826. # ItemLevel <= 4
  4827. # Rarity Normal
  4828. # SetFontSize 36
  4829. # SetTextColor 200 200 200 210
  4830. # SetBorderColor 50 50 50
  4831.  
  4832. #Show
  4833. # Width <= 2
  4834. # Height <= 2
  4835. # ItemLevel <= 4
  4836. # Rarity Normal
  4837. # SetFontSize 36
  4838. # SetTextColor 200 200 200 210
  4839. # SetBorderColor 50 50 50
  4840.  
  4841. #Show
  4842. # ItemLevel <= 4
  4843. # Rarity Normal
  4844. # SetTextColor 200 200 200 210
  4845. # SetBorderColor 0 0 0
  4846.  
  4847. #------------------------------------
  4848. # [2805] Magic items - general highlight
  4849. #------------------------------------
  4850.  
  4851. # Highlight small magic items until level 24 for Trans-Selling
  4852.  
  4853. #Show
  4854. # Width <= 1
  4855. # Height <= 4
  4856. # ItemLevel <= 24
  4857. # Rarity Magic
  4858. # SetFontSize 36
  4859. # SetBorderColor 50 50 50
  4860.  
  4861. #Show
  4862. # Width <= 2
  4863. # Height <= 2
  4864. # ItemLevel <= 24
  4865. # Rarity Magic
  4866. # SetFontSize 36
  4867. # SetBorderColor 50 50 50
  4868.  
  4869. # Until level 12 - show all blue items, no matter what
  4870.  
  4871. #Show
  4872. # ItemLevel <= 12
  4873. # Rarity Magic
  4874. # SetBorderColor 0 0 0
  4875.  
  4876. # Later on keep them shown, but really small
  4877.  
  4878. #Show
  4879. # Width <= 1
  4880. # Height <= 4
  4881. # Rarity Magic
  4882. # ItemLevel <= 32
  4883. # SetFontSize 28
  4884. # SetBorderColor 50 50 50
  4885. # SetBackgroundColor 0 0 0 185
  4886.  
  4887. #Show
  4888. # Width <= 2
  4889. # Height <= 2
  4890. # Rarity Magic
  4891. # ItemLevel <= 32
  4892. # SetFontSize 28
  4893. # SetBorderColor 50 50 50
  4894. # SetBackgroundColor 0 0 0 185
  4895.  
  4896. #===============================================================================================================
  4897. # [[2900]] HIDE LAYER 5 - Remaining Items
  4898. #===============================================================================================================
  4899.  
  4900. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4901. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4902. SetFontSize 26
  4903. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4904. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4905.  
  4906. #===============================================================================================================
  4907. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4908. #===============================================================================================================
  4909.  
  4910. Show # SafetyLine!
  4911. SetFontSize 45
  4912. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4913. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4914.  
  4915. #===============================================================================================================
  4916. # [[3100]] Special thanks to!
  4917. #===============================================================================================================
  4918. # PATREON:
  4919. # Special Thanks to the Patreon Supporters:
  4920. # 00cosgrovep, Ryndaar, DePace, dimon222, Phegan, divinezensei
  4921. #
  4922. # COMMUNITY:
  4923. # Special thanks to the supporters, stream-viewers and my guild :)
  4924. # Everyone who provided feedback on my thread/github and on reddit.
  4925. #
  4926. # GRINDING GEAR GAMES:
  4927. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4928. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4929. # Chris - The man.
  4930. #
  4931. # FRIENDS:
  4932. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4933. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4934. # MrPing - Helped out a ton with testing recently.
  4935. # Victoria - <3
  4936. #
  4937. # SUGGESTIONS / HELP:
  4938. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4939. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4940. # Malchron - consulted me on some complicated topics
  4941. # ZiggyD - tested the filter during the 2.0 beta
  4942. # Helmannn - tested the filter during the Ascendancy Alpha!
  4943. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4944. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4945. #
  4946. # Script by NeverSink
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