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- jaczac|DM
- so with that 11 on perception, you see a few death mushrooms and a few blindness shrooms in the mist between you and the white shroom
- Orea
- death mushrooms?
- jaczac|DM
- yeah, in the book
- Orea
- do you mean danger?
- jaczac|DM
- oops sorry
- danger shroom!
- yeah
- Orea
- oki
- jaczac|DM
- don't step on them orea
- roll stealth btw
- Orea
- and... darkness?
- !roll 1d20+4
- jaczac|DM
- yeah
- Tyche[Dice]
- (1d20+4) [11+4] : {15}
- jaczac|DM
- ==>
- Orea
- I take some of the rope which I have, and use the nearest sturdy mushroom at the edge of the clearing as a pully, wrapping the end of the rope around it and holding onto both ends, before then tieing the other end of the rope to one of my arrows
- jaczac|DM
- ...all right
- Orea
- I then keep that arrow holstered and fire a trap arrow near the mushroom
- https://pastebin.com/c0UrvVm8 incase you forgot
- jaczac|DM
- ok sure
- whats survival vs AC/?
- Orea
- My survival vs their Armour Class
- like, rolls
- jaczac|DM
- ok
- go for it
- make that roll
- Orea
- well
- I roll it once it activates
- trap arrows are arrows I fire in the ground or something, and when enemies move in their radius they fire at the enemy
- jaczac|DM
- wait which mushroom are you shooting it at
- the big one in the middle?
- Orea
- Near the tree I tied the rope around
- at the side of the clearing
- jaczac|DM
- ok sure
- is this still stealthy?
- Orea
- I then finally carefully aim my arrow I tied rope to through the holes in the white mushroom, aiming for the skeletal underling inside which seems to be channeling this spell, and prepare as soon as my arrow hits it to pull the rope that is around the mushroom-tree, in order to drag the skeletal imp out towards the tree and trap arrow
- jaczac|DM
- lmao aight sure
- oh and this isnt a skeletal imp
- its a lich
- Orea
- ohh shit I'd better hope for an 18-20 roll then :P
- because then they get set on fire
- jaczac|DM
- yeah lmao
- Orea
- btw is this advantage from stealth still?
- jaczac|DM
- yes
- its not even looking
- Orea
- !roll 2d20+4
- Tyche[Dice]
- (2d20+4) [22+4] : {26}
- Orea
- Wait
- Ohh yeah its # i use
- !roll 2#1d20+4
- jaczac|DM
- ya
- Tyche[Dice]
- (1d20+4) [18+4] : {22} (1d20+4) [13+4] : {17}
- Orea
- ayyyyyyyyyyyy thats the 18 I needed
- jaczac|DM
- lmao yep that shit hits
- Orea
- uh, I'll roll damage too I guess
- !roll 2d8+4
- Tyche[Dice]
- (2d8+4) [7+4] : {11}
- Orea
- wait +6
- so thats 13 damage
- jaczac|DM
- ok so 13 damage
- lemme do some rolls
- Orea
- !roll 2#1d4
- Tyche[Dice]
- (1d4) [2] : {2} (1d4) [1] : {1}
- Orea
- Thats for damage/turn and number of turns
- oh no ;-; its only 1 turn
- jaczac|DM
- lmao rip
- so 15 damage and no dot
- Orea
- ok, shall i roll athletics or something for pulling the rope?
- jaczac|DM
- yes
- Orea
- !roll 1d20+3
- Tyche[Dice]
- (1d20+3) [8+3] : {11}
- jaczac|DM
- You get it to the trap arrow.
- But not much further.
- Orea
- !roll 1d20+3 for survival
- Tyche[Dice]
- (1d20+3) [14+3] : {17}
- jaczac|DM
- roll surv
- yeah that hits
- 2d6 damage
- Orea
- yup
- !roll 2d6
- Tyche[Dice]
- (2d6) [8] : {8}
- jaczac|DM
- ok nice
- Orea
- so.. 23 damage in 1 turn with it attached to rope.. pretty solid!
- jaczac|DM
- It's fucking shocked at whats going on, but it's movements seem... sluggish.
- Delayed.
- Orea
- I whisper a yayy~
- (i'm super surprised that worked at all tbh lol)
- jaczac|DM
- You're still somehow stealthed.
- Orea
- I look at the lich to try to figure out if its being effected by the mushrooms or not, it will be useful to know for future if this type of underling is effected
- jaczac|DM
- lemme roll rq
- nope, it didn't hit any shrooms yet
- The mist is starting to disappate.
- Orea
- you inhale the spores of the shrooms though
- jaczac|DM
- Nope, didn't even come close enough to a danger! shroom to
- Orea
- ah
- jaczac|DM
- it rolled well
- Orea
- oh shoot I forgot to roll recharge!
- !roll 1d6
- Tyche[Dice]
- (1d6) [4] : {4}
- jaczac|DM
- It jerks it's head around looking for you, but fails. It screeches and 3 imps unburrow from the ground, sending mist flying.
- Orea
- thats how many turns I have to wait before I can use quiver again
- jaczac|DM
- ye ok
- Orea
- I decide to instead now just tie the cloth around my mouth so my hands are free
- jaczac|DM
- One of the imps spots you and tells it's friends.
- roll initiative, time to brawl
- Orea
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [8+4] : {12}
- jaczac|DM
- First is one of the imps. It grabs a mushroom next to it and eats it.
- roll perception to see which one it was.
- Orea
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [19+4] : {23}
- jaczac|DM
- It just ate a mushroom thats black with orange spots. It grows to triple size.
- And it lunges at you.
- Orea
- oh no!
- jaczac|DM
- But misses.
- Your turn.
- Orea
- phew
- Still holding the rope, I use my Boot Traps to swiftly climb up the mushroom tree I still have the rope tied around, and shoot at the lich again
- jaczac|DM
- ok roll
- Orea
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [2+4] : {6}
- Orea
- welp
- jaczac|DM
- not a chance
- Orea
- pretty sure thats the end of my turn then
- jaczac|DM
- ok
- next is one of the other imps, that looks distraught at it's friend who ate the black-and-orange shroom
- Then it straight up attack you.
- It seems really jittery.
- whats your ac?
- Orea
- 15
- jaczac|DM
- nice
- Orea
- aren't imps melee?
- jaczac|DM
- yeah it moves to you
- Orea
- i'm up a tree
- :P
- jaczac|DM
- oh lmao true
- Orea
- that big imp is gonna be a bitch to deal with though >_<
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