dantarion

Dantarion

Dec 23rd, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3644.3999
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  8. Moveset Total Size: 177599
  9. Data Size: 148276
  10. Offset Table Count: 5498
  11. Data Section Count: 195
  12. External Subroutine Count: 0
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @0242d8 dataCommon
  20. @020e28 effectAnimCmd_BatSwing4Common
  21. @020ee8 effectAnimCmd_HarisenSwing4HoldCommon
  22. @020f38 effectAnimCmd_LipStickSwing4HoldCommon
  23. @0210e0 effectAnimCmd_ScopeAirFireCommon
  24. @0210b0 effectAnimCmd_ScopeAirRapidCommon
  25. @021088 effectAnimCmd_ScopeAirStartCommon
  26. @021030 effectAnimCmd_ScopeFireUpperCommon
  27. @021000 effectAnimCmd_ScopeRapidUpperCommon
  28. @020f60 effectAnimCmd_ScopeStartUpperCommon
  29. @020da8 effectAnimCmd_SmashThrowBCommon
  30. @020d90 effectAnimCmd_SmashThrowFCommon
  31. @020dc0 effectAnimCmd_SmashThrowHiCommon
  32. @020dd8 effectAnimCmd_SmashThrowLwCommon
  33. @020f10 effectAnimCmd_StarRodSwing4HoldCommon
  34. @020df0 effectAnimCmd_Swing4Impact
  35. @020e00 effectAnimCmd_SwordSwing4HoldCommon
  36. @021290 gameAnimCmd_BatSwing1Common
  37. @0212c0 gameAnimCmd_BatSwing3Common
  38. @0212f0 gameAnimCmd_BatSwing4Common
  39. @021320 gameAnimCmd_BatSwingDashCommon
  40. @021350 gameAnimCmd_BatSwingDashCommon2
  41. @021378 gameAnimCmd_BatSwingDashCommon3
  42. @021768 gameAnimCmd_CaptureCutCommon
  43. @021788 gameAnimCmd_DamageFlyIndirectCommon
  44. @021778 gameAnimCmd_DamageFlyIndirectNoReactionCommon
  45. @0213a8 gameAnimCmd_HarisenSwing1Common
  46. @0213d8 gameAnimCmd_HarisenSwing3Common
  47. @021408 gameAnimCmd_HarisenSwing4Common
  48. @021440 gameAnimCmd_HarisenSwingDashCommon
  49. @021470 gameAnimCmd_HarisenSwingDashCommon2
  50. @021498 gameAnimCmd_HarisenSwingDashCommon3
  51. @021610 gameAnimCmd_LipStickSwing1Common
  52. @021640 gameAnimCmd_LipStickSwing3Common
  53. @021670 gameAnimCmd_LipStickSwing4Common
  54. @0216a8 gameAnimCmd_LipStickSwingDashCommon
  55. @0216d8 gameAnimCmd_LipStickSwingDashCommon2
  56. @021700 gameAnimCmd_LipStickSwingDashCommon3
  57. @021730 gameAnimCmd_ScrewCommon
  58. @0214c8 gameAnimCmd_StarRodSwing1Common
  59. @021500 gameAnimCmd_StarRodSwing3Common
  60. @021538 gameAnimCmd_StarRodSwing4Common
  61. @021578 gameAnimCmd_StarRodSwingDashCommon
  62. @0215b0 gameAnimCmd_StarRodSwingDashCommon2
  63. @0215d8 gameAnimCmd_StarRodSwingDashCommon3
  64. @021758 gameAnimCmd_StarShotCommon
  65. @021138 gameAnimCmd_SwordSwing1Common
  66. @021170 gameAnimCmd_SwordSwing3Common
  67. @0211b0 gameAnimCmd_SwordSwing4Common
  68. @0211f8 gameAnimCmd_SwordSwingDashCommon
  69. @021230 gameAnimCmd_SwordSwingDashCommon2
  70. @021258 gameAnimCmd_SwordSwingDashCommon3
  71. @020d04 itemSwingData
  72. @020d68 patternPowerMul
  73. @022f58 statusAnimCmdExit_AirLasso
  74. @023100 statusAnimCmdExit_AirLassoFailure
  75. @023078 statusAnimCmdExit_AirLassoHang
  76. @022fc8 statusAnimCmdExit_AirLassoReach
  77. @0230c0 statusAnimCmdExit_AirLassoRewind
  78. @023d28 statusAnimCmdExit_Appeal
  79. @022cb8 statusAnimCmdExit_AttackAir
  80. @022138 statusAnimCmdExit_CatchPull
  81. @022208 statusAnimCmdExit_CatchTurn
  82. @022250 statusAnimCmdExit_CatchWait
  83. @022690 statusAnimCmdExit_Guard
  84. @022708 statusAnimCmdExit_GuardDamage
  85. @0225c8 statusAnimCmdExit_GuardOn
  86. @023d30 statusAnimCmdExit_SmashAppeal
  87. @024248 statusAnimCmdGroup_CHK_AIR_ATTACK
  88. @0241a8 statusAnimCmdGroup_CHK_AIR_CLIFF
  89. @024228 statusAnimCmdGroup_CHK_AIR_ESCAPE
  90. @0241e8 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  91. @0242a8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  92. @024188 statusAnimCmdGroup_CHK_AIR_LANDING
  93. @024208 statusAnimCmdGroup_CHK_AIR_LASSO
  94. @0241c8 statusAnimCmdGroup_CHK_AIR_SPECIAL
  95. @024268 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  96. @024288 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  97. @024168 statusAnimCmdGroup_CHK_GROUND
  98. @0240e8 statusAnimCmdGroup_CHK_GROUND_ATTACK
  99. @0240c8 statusAnimCmdGroup_CHK_GROUND_CATCH
  100. @024108 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  101. @024128 statusAnimCmdGroup_CHK_GROUND_GUARD
  102. @0240a8 statusAnimCmdGroup_CHK_GROUND_ITEM
  103. @024148 statusAnimCmdGroup_CHK_GROUND_JUMP
  104. @024088 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  105. @0242c8 statusAnimCmdGroup_MAIN
  106. @0242d0 statusAnimCmdGroup_TEMPORARY
  107. @022e20 statusAnimCmdPre_Bind
  108. @023a30 statusAnimCmdPre_Bury
  109. @022e10 statusAnimCmdPre_DamageSongStart
  110. @022738 statusAnimCmdPre_EscapeFb
  111. @021eb0 statusAnimCmdPre_Fall
  112. @021e78 statusAnimCmdPre_Fly
  113. @0239d0 statusAnimCmdPre_ItemShoot
  114. @023110 statusAnimCmdPre_ItemSwingS4Start
  115. @021ca0 statusAnimCmdPre_Jump
  116. @021d90 statusAnimCmdPre_JumpAerial
  117. @021f80 statusAnimCmdPre_Landing
  118. @021b30 statusAnimCmdPre_Run
  119. @024050 statusAnimCmdPre_SpecialN
  120. @024078 statusAnimCmdPre_SpecialNCommon
  121. @022e30 statusAnimCmdPre_TreadJump
  122. @021a80 statusAnimCmdPre_Wait
  123. @021b10 statusAnimCmdPre_Walk
  124. @0218c0 statusAnimCmd_AIRChkAttack
  125. @021820 statusAnimCmd_AIRChkCliff
  126. @021848 statusAnimCmd_AIRChkCliffForce
  127. @0218a8 statusAnimCmd_AIRChkEscape
  128. @021c50 statusAnimCmd_AIRChkFallCommon
  129. @021860 statusAnimCmd_AIRChkItemThrow
  130. @0219c8 statusAnimCmd_AIRChkJumpAerial
  131. @021800 statusAnimCmd_AIRChkLanding
  132. @0218f0 statusAnimCmd_AIRChkStopCeil
  133. @021908 statusAnimCmd_AIRChkTreadJump
  134. @021980 statusAnimCmd_AIRChkWallJump
  135. @022ef0 statusAnimCmd_AirLasso
  136. @0230d0 statusAnimCmd_AirLassoFailure
  137. @022ff0 statusAnimCmd_AirLassoHang
  138. @022f80 statusAnimCmd_AirLassoReach
  139. @023098 statusAnimCmd_AirLassoRewind
  140. @023ae0 statusAnimCmd_Appeal
  141. @022be8 statusAnimCmd_AttackAir
  142. @022ba0 statusAnimCmd_AttackAirCommon
  143. @022b70 statusAnimCmd_AttackAirUniq
  144. @022b48 statusAnimCmd_AttackHi4
  145. @022b10 statusAnimCmd_AttackHi4Hold
  146. @022ad0 statusAnimCmd_AttackHi4Start
  147. @022878 statusAnimCmd_AttackLw3
  148. @022aa8 statusAnimCmd_AttackLw4
  149. @022a70 statusAnimCmd_AttackLw4Hold
  150. @022a30 statusAnimCmd_AttackLw4Start
  151. @022958 statusAnimCmd_AttackS4
  152. @022920 statusAnimCmd_AttackS4Hold
  153. @0228a8 statusAnimCmd_AttackS4Start
  154. @0220c0 statusAnimCmd_Catch
  155. @022158 statusAnimCmd_CatchDash
  156. @022108 statusAnimCmd_CatchPull
  157. @0220e8 statusAnimCmd_CatchPullCommon
  158. @0221a8 statusAnimCmd_CatchTurn
  159. @022228 statusAnimCmd_CatchWait
  160. @022e80 statusAnimCmd_CliffCatch
  161. @022e50 statusAnimCmd_CliffCatchMove
  162. @022dc0 statusAnimCmd_DamageFall
  163. @023e00 statusAnimCmd_Dead
  164. @023d38 statusAnimCmd_Entry
  165. @022770 statusAnimCmd_EscapeAirCommon
  166. @021c20 statusAnimCmd_FALLCommonUniq
  167. @021ee0 statusAnimCmd_Fall
  168. @021f40 statusAnimCmd_FallAerial
  169. @021f60 statusAnimCmd_FallSpecial
  170. @021798 statusAnimCmd_GROUNDChkEscape
  171. @0239f8 statusAnimCmd_GimmickCatapult
  172. @022cc0 statusAnimCmd_Glide
  173. @022d30 statusAnimCmd_GlideAttack
  174. @022d78 statusAnimCmd_GlideEnd
  175. @022640 statusAnimCmd_Guard
  176. @0223e8 statusAnimCmd_GuardCont
  177. @0226c8 statusAnimCmd_GuardDamageUniq
  178. @022538 statusAnimCmd_GuardOnUniq
  179. @022600 statusAnimCmd_GuardUniq
  180. @0239c0 statusAnimCmd_ItemShootAir_Common
  181. @0238f8 statusAnimCmd_ItemShootDashB_Common
  182. @023880 statusAnimCmd_ItemShootDashF_Common
  183. @023950 statusAnimCmd_ItemShootJumpSquat_Common
  184. @023970 statusAnimCmd_ItemShootLanding_Common
  185. @023610 statusAnimCmd_ItemShootWait_Common
  186. @023820 statusAnimCmd_ItemShootWalkBBrake_Common
  187. @023738 statusAnimCmd_ItemShootWalkB_Common
  188. @0237c0 statusAnimCmd_ItemShootWalkFBrake_Common
  189. @0236b0 statusAnimCmd_ItemShootWalkF_Common
  190. @023268 statusAnimCmd_ItemSwingS4
  191. @023350 statusAnimCmd_ItemSwingS4Hold
  192. @023160 statusAnimCmd_ItemSwingS4Start
  193. @023238 statusAnimCmd_ItemSwingS4Uniq
  194. @023398 statusAnimCmd_ItemThrow
  195. @0234f8 statusAnimCmd_ItemThrowHeavyCommon
  196. @021cd8 statusAnimCmd_Jump
  197. @021dc8 statusAnimCmd_JumpAerial
  198. @021ba0 statusAnimCmd_JumpSquat
  199. @021fa0 statusAnimCmd_Landing
  200. @022038 statusAnimCmd_LandingAttackAir
  201. @022080 statusAnimCmd_LandingFallSpecial
  202. @021fe8 statusAnimCmd_LandingLight
  203. @024010 statusAnimCmd_Lose
  204. @022eb0 statusAnimCmd_MissFoot
  205. @023e40 statusAnimCmd_RebirthCommon
  206. @023a80 statusAnimCmd_SpecialJumpAttack
  207. @023a40 statusAnimCmd_SpecialJumpAttackCommon
  208. @0223a8 statusAnimCmd_Throw
  209. @022350 statusAnimCmd_ThrowLogCommon
  210. @021b38 statusAnimCmd_TurnRunUniq
  211. @021af8 statusAnimCmd_Wait
  212. @021ac0 statusAnimCmd_WaitCommon
  213. @023e80 statusAnimCmd_Win
  214. ##########################################
  215. # Special Offsets
  216. ##########################################
  217. 0@354
  218. 1@E10
  219. 2@410
  220. 3@ECC
  221. 4@2036C
  222. 5@207B4
  223. 6@6714
  224. 7@20BFC
  225. 8@148
  226. 9@20D04
  227. 10@2EC
  228. 11@20C84
  229. 12@CAC
  230. 13@D2C
  231. 14@DAC
  232. 15@DEC
  233. 16@2FC
  234. 17@20D68
  235. 18@344
  236. 19@5B64
  237. 20@6514
  238. 21@20CEC
  239. 22@20CFC
  240. ##########################################
  241. # Special Attribute Offsets?
  242. ##########################################
  243. ##########################################
  244. # Misc Data
  245. ##########################################
  246. ##########################################
  247. # External Subroutines
  248. ##########################################
  249. ##########################################
  250. # Actions
  251. ##########################################
  252. Action 0x0@21AF8
  253.  
  254. --------------------------------------------
  255. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  256. Subroutine - Offset=@BC74
  257.  
  258. Action 0x1@C13C
  259.  
  260. --------------------------------------------
  261. Bit Variable Set - RA-Bit[0][16]
  262. Change Action(2) - ID=0xE, Requirement=In Air
  263. Subroutine - Offset=@BA6C
  264. Selective IASA - 0x1
  265. Selective IASA - 0x2
  266. Selective IASA - 0x3
  267. Selective IASA - 0x4
  268. Selective IASA - 0x5
  269. Selective IASA - 0x6
  270. Selective IASA - 0x7
  271. Selective IASA - 0x8
  272. !Status-09! 02090200 - 0x8, 0x273E
  273. !Status-09! 02090200 - 0x8, 0x274B
  274. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  275. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  276. Additional Requirement - Requirement=On Ground
  277. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  278. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  279. Additional Requirement - Requirement=On Ground
  280. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  281. Additional Requirement - Requirement=On Ground
  282. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  283. Additional Requirement - Requirement=On Ground
  284. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x3
  285. Additional Requirement - Requirement=On Ground
  286. !Status-08! 02080100 - 0x271A
  287. !Animation Command-00! 0D000200 - 0x9, @BF2C
  288.  
  289. Action 0x2@C24C
  290. WalkBrake,
  291. --------------------------------------------
  292. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  293. Change Action(2) - ID=0x0, Requirement=Animation End
  294. Change Subaction - WalkBrake
  295.  
  296. Action 0x3@C814
  297. Dash,
  298. --------------------------------------------
  299. !Controller-00! 07000000
  300. Change Action(2) - ID=0xE, Requirement=In Air
  301. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  302. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  303. Change Action(EXT) - Unknown=0x2783, ID=0x9B, Requirement=20, Variable=0x8
  304. Additional Requirement - Requirement=Button Pressed, 0x0
  305. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  306. Change Action(EXT) - Unknown=0x277F, ID=0x9C, Requirement=20, Variable=0x8
  307. Additional Requirement - Requirement=Button Pressed, 0x0
  308. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  309. Additional Requirement - Requirement=Button Held, 0x3
  310. Additional Requirement - Requirement=Button Pressed, 0x0
  311. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  312. Additional Requirement - Requirement=Not 20, 0x400000
  313. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  314. Additional Requirement - Requirement=Button Held, 0x3
  315. Additional Requirement - Requirement=Button Pressed, 0x0
  316. Additional Requirement - Requirement=Not 20, 0x400000
  317. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  318. Additional Requirement - Requirement=Button Held, 0x3
  319. Additional Requirement - Requirement=Button Pressed, 0x0
  320. Additional Requirement - Requirement=Not Holding Item
  321. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  322. Additional Requirement - Requirement=Button Pressed, 0x0
  323. Additional Requirement - Requirement=Not Holding Item
  324. Change Action(EXT) - Unknown=0x2786, ID=0xA0, Requirement=20, Variable=0x4
  325. Additional Requirement - Requirement=Button Pressed, 0x0
  326. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  327. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  328. Change Action(EXT) - Unknown=0x278D, ID=0xA4, Requirement=20, Variable=0x2
  329. Additional Requirement - Requirement=Button Pressed, 0x0
  330. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  331. Change Action(EXT) - Unknown=0x2768, ID=0x2A, Requirement=Button Pressed, Variable=0x0
  332. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  333. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  334. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  335. Additional Requirement - Requirement=Button Pressed, 0x0
  336. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  337. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  338. Additional Requirement - Requirement=Button Pressed, 0x0
  339. Additional Requirement - Requirement=Not 19
  340. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  341. Additional Requirement - Requirement=Button Pressed, 0x0
  342. Additional Requirement - Requirement=Not Holding Item
  343. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  344. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  345. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[22784][248]
  346. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  347. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  348. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[22784][249]
  349. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  350. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][17]
  351. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  352. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  353. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  354. Additional Requirement - Requirement=Not 25
  355. Change Action - Unknown=0x2719, ID=0x4, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][54]
  356. !Status-08! 02080100 - 0x2719
  357. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  358. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x2
  359. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][19]
  360. Subroutine - Offset=@A6E4
  361. Change Subaction - Dash
  362.  
  363. Action 0x4@CD4C
  364. Run,
  365. --------------------------------------------
  366. Change Action(2) - ID=0xE, Requirement=In Air
  367. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  368. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  369. Additional Requirement - Requirement=Not 14, 0x1
  370. Selective IASA - 0x1
  371. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  372. Additional Requirement - Requirement=Button Pressed, 0x0
  373. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  374. Additional Requirement - Requirement=Button Held, 0x3
  375. Additional Requirement - Requirement=Button Pressed, 0x0
  376. Additional Requirement - Requirement=Not 20, 0x400000
  377. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  378. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  379. Additional Requirement - Requirement=Button Held, 0x3
  380. Additional Requirement - Requirement=Button Pressed, 0x0
  381. Additional Requirement - Requirement=Not Holding Item
  382. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  383. Additional Requirement - Requirement=Button Pressed, 0x0
  384. Additional Requirement - Requirement=Not Holding Item
  385. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  386. Additional Requirement - Requirement=Button Pressed, 0x0
  387. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  388. Selective IASA - 0x6
  389. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  390. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  391. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  392. Additional Requirement - Requirement=Not 25
  393. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  394. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  395. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  396. Change Action - Unknown=0x279D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  397. Else
  398. Change Action - Unknown=0x273D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][54]
  399. End If
  400. Subroutine - Offset=@A6E4
  401. Change Subaction - Run
  402.  
  403. Action 0x5@D1CC
  404. RunBrake,
  405. --------------------------------------------
  406. Change Action(2) - ID=0xE, Requirement=In Air
  407. Selective IASA - 0x6
  408. Selective IASA - 0x1
  409. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  410. Additional Requirement - Requirement=Button Pressed, 0x0
  411. Additional Requirement - Requirement=Not 19
  412. Additional Requirement - Requirement=On Ground
  413. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  414. Additional Requirement - Requirement=Button Pressed, 0x0
  415. Additional Requirement - Requirement=Not Holding Item
  416. Additional Requirement - Requirement=On Ground
  417. Subroutine - Offset=@9A84
  418. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  419. Additional Requirement - Requirement=Button Pressed, 0x0
  420. Additional Requirement - Requirement=On Ground
  421. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  422. Additional Requirement - Requirement=Button Pressed, 0x0
  423. Additional Requirement - Requirement=On Ground
  424. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  425. Additional Requirement - Requirement=On Ground
  426. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  427. Additional Requirement - Requirement=On Ground
  428. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  429. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  430. Additional Requirement - Requirement=Not 25
  431. Additional Requirement - Requirement=On Ground
  432. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  433. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  434. Additional Requirement - Requirement=Not 14, 0x1
  435. Additional Requirement - Requirement=On Ground
  436. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  437. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  438. Additional Requirement - Requirement=On Ground
  439. Subroutine - Offset=@BAD4
  440. Change Action(2) - ID=0x0, Requirement=Animation End
  441. Additional Requirement - Requirement=On Ground
  442. !Animation Command-00! 0D000200 - 0x9, @CED4
  443. Change Subaction - RunBrake
  444.  
  445. Action 0x6@D5DC
  446.  
  447. --------------------------------------------
  448. Subroutine - Offset=@D4A4
  449. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  450. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  451. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  452. Additional Requirement - Requirement=On Ground
  453.  
  454. Action 0x7@D66C
  455.  
  456. --------------------------------------------
  457. Subroutine - Offset=@D4A4
  458. Change Action(EXT) - Unknown=0x2741, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  459. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  460. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  461. Additional Requirement - Requirement=On Ground
  462.  
  463. Action 0x8@D9FC
  464. TurnRun,
  465. --------------------------------------------
  466. Change Action(2) - ID=0xE, Requirement=In Air
  467. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Button Held, Variable=0x3
  468. Additional Requirement - Requirement=Button Pressed, 0x0
  469. Additional Requirement - Requirement=On Ground
  470. Additional Requirement - Requirement=Not Holding Item
  471. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][1]
  472. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  473. Additional Requirement - Requirement=On Ground
  474. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  475. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  476. Additional Requirement - Requirement=Not 25
  477. Additional Requirement - Requirement=On Ground
  478. Change Action(EXT) - Unknown=0x271B, ID=0x4, Requirement=Animation End
  479. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][54]
  480. Additional Requirement - Requirement=On Ground
  481. Change Action(2) - ID=0x9, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  482. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  483. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][54]
  484. Additional Requirement - Requirement=On Ground
  485. Change Action(2) - ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  486. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  487. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][54]
  488. Additional Requirement - Requirement=On Ground
  489. Change Subaction - TurnRun
  490. Basic Variable Set - IC-Basic[22784][217], RA-Basic[0][0]
  491. !Animation Command-00! 0D000200 - 0x9, @21B38
  492.  
  493. Action 0x9@DB94
  494. TurnRunBrake,
  495. --------------------------------------------
  496. Change Action(2) - ID=0xE, Requirement=In Air
  497. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  498. Additional Requirement - Requirement=On Ground
  499. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  500. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  501. Additional Requirement - Requirement=Not 25
  502. Additional Requirement - Requirement=On Ground
  503. Subroutine - Offset=@BA6C
  504. Change Action(2) - ID=0x0, Requirement=Animation End
  505. Additional Requirement - Requirement=On Ground
  506. Change Subaction - TurnRunBrake
  507.  
  508. Action 0xA@21BA0
  509.  
  510. --------------------------------------------
  511. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  512. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  513. Bit Variable Set - RA-Bit[0][16]
  514. End If
  515. Change Action(2) - ID=0xB, Requirement=Animation End
  516. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  517. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  518. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  519. Additional Requirement - Requirement=On Ground
  520. Subroutine - Offset=@9A84
  521. !Controller-01! 07010000
  522. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  523. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  524. Additional Requirement - Requirement=On Ground
  525. !Animation Command-00! 0D000200 - 0x9, @DC44
  526.  
  527. Action 0xB@21CD8
  528. JumpB, JumpB, JumpF, JumpF,
  529. --------------------------------------------
  530. !Controller-01! 07010000
  531. !Controller-02! 07020000
  532. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  533. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  534. Change Action(2) - ID=0xE, Requirement=Animation End
  535. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  536. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  537. Change Subaction - JumpB
  538. Else
  539. Change Subaction - JumpB
  540. End If
  541. Else
  542. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  543. Change Subaction - JumpF
  544. Else
  545. Change Subaction - JumpF
  546. End If
  547. End If
  548. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  549. Sound Effect - ID=0x1FAB
  550. End If
  551. !Animation Command-00! 0D000200 - 0x9, @21C20
  552.  
  553. Action 0xC@21DC8
  554. JumpAerialB, JumpAerialF,
  555. --------------------------------------------
  556. !Controller-01! 07010000
  557. !Controller-02! 07020000
  558. !Work-03! 12030100 - LA-Basic[0][1]
  559. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  560. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  561. Change Action(2) - ID=0xF, Requirement=Animation End
  562. Additional Requirement - Requirement=In Air
  563. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  564. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  565. Bit Variable Set - RA-Bit[0][18]
  566. Subroutine - Offset=@B9F4
  567. End If
  568. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  569. Change Subaction - JumpAerialB
  570. Else
  571. Change Subaction - JumpAerialF
  572. End If
  573. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  574. Sound Effect - ID=0x1FAC
  575. End If
  576. !Animation Command-00! 0D000200 - 0x9, @E20C
  577.  
  578. Action 0xD@E524
  579. JumpAerialF, JumpAerialF2, JumpAerialF3, JumpAerialF4, JumpAerialF5,
  580. --------------------------------------------
  581. !Controller-00! 07000000
  582. !Controller-01! 07010000
  583. !Controller-02! 07020000
  584. !Work-03! 12030100 - LA-Basic[0][1]
  585. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  586. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  587. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  588. Bit Variable Set - RA-Bit[0][18]
  589. Subroutine - Offset=@B9F4
  590. End If
  591. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=IC-Basic[22784][219]
  592. Change Action(2) - ID=0xF, Requirement=Animation End
  593. Additional Requirement - Requirement=In Air
  594. Else
  595. Change Action(2) - ID=0xE, Requirement=Animation End
  596. Additional Requirement - Requirement=In Air
  597. End If
  598. Set Air/Ground - 0x3
  599. Switch - 0x2710, LA-Basic[0][1]
  600. Case - 0x2
  601. Change Subaction - JumpAerialF
  602. Case - 0x3
  603. Change Subaction - JumpAerialF2
  604. Case - 0x4
  605. Change Subaction - JumpAerialF3
  606. Case - 0x5
  607. Change Subaction - JumpAerialF4
  608. Case - 0x6
  609. Change Subaction - JumpAerialF5
  610. End Switch
  611. !Animation Command-00! 0D000200 - 0x9, @E3BC
  612.  
  613. Action 0xE@21EE0
  614. Fall,
  615. --------------------------------------------
  616. Change Action(EXT) - Unknown=0x273B, ID=0xB, Requirement=Button Pressed, Variable=0x2
  617. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  618. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  619. Change Action(EXT) - Unknown=0x273A, ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  620. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  621. Additional Requirement - Requirement=Not 25
  622. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  623. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  624. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  625. Change Subaction - Fall
  626. !Animation Command-00! 0D000200 - 0x9, @21C20
  627.  
  628. Action 0xF@21F40
  629. FallAerial,
  630. --------------------------------------------
  631. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  632. Change Subaction - FallAerial
  633. !Animation Command-00! 0D000200 - 0x9, @21C20
  634.  
  635. Action 0x10@21F60
  636. FallSpecial,
  637. --------------------------------------------
  638. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  639. Change Subaction - FallSpecial
  640. !Animation Command-00! 0D000200 - 0x9, @21C20
  641.  
  642. Action 0x11@EBA4
  643. Squat,
  644. --------------------------------------------
  645. Change Action(2) - ID=0xE, Requirement=In Air
  646. Change Action(2) - ID=0x12, Requirement=Animation End
  647. Additional Requirement - Requirement=On Ground
  648. Subroutine - Offset=@EABC
  649. !Status-09! 02090200 - 0x8, 0x274B
  650. Selective IASA - 0x3
  651. !Status-0C! 020C0100 - 0x13
  652. Change Action(2) - ID=0x72, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=0.00x
  653. Additional Requirement - Requirement=On Ground
  654. !Status-0C! 020C0100 - 0x0
  655. Selective IASA - 0x13
  656. Change Subaction - Squat
  657.  
  658. Action 0x12@EE64
  659. SquatWaitItem, SquatWait2, SquatWait,
  660. --------------------------------------------
  661. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  662. Change Action(2) - ID=0xE, Requirement=In Air
  663. Subroutine - Offset=@EABC
  664. !Status-09! 02090200 - 0x1, 0x2771
  665. !Status-09! 02090200 - 0x1, 0x2772
  666. !Status-09! 02090200 - 0x8, 0x274B
  667. If - Requirement=Compare, Variable=IC-Basic[23040][147], Comparison=0x2, Variable=1.00x
  668. !Status-09! 02090200 - 0x8, 0x273C
  669. Subroutine - Offset=@EC64
  670. Subroutine - Offset=@ECDC
  671. End If
  672. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  673. Additional Requirement - Requirement=On Ground
  674. Set Loop - Iterations=0xFFFFFFFF
  675. If - Requirement=Compare, Variable=IC-Basic[20992][35], Comparison=0x2, Variable=45.00x
  676. Change Subaction - SquatWaitItem
  677. !Motion-02! 04020400 - Not Compare, IC-Basic[20992][35], 0x2, 45.00x
  678. Else
  679. Switch - 0x3E9, 0x2B
  680. Case - 0x1
  681. Change Subaction - SquatWait2
  682. Case - 0xFFFFFFFF
  683. !Motion-14! 04140100 - 0.00x
  684. Default Case
  685. Change Subaction - SquatWait
  686. End Switch
  687. Synchronous Timer - Frames=1.00x
  688. !Motion-02! 04020100 - Animation End
  689. End If
  690. Loop Rest
  691. Execute Loop
  692.  
  693. Action 0x13@F084
  694. SquatF,
  695. --------------------------------------------
  696. Change Action(2) - ID=0xE, Requirement=In Air
  697. Subroutine - Offset=@EABC
  698. !Status-09! 02090200 - 0x1, 0x2771
  699. !Status-09! 02090200 - 0x1, 0x2772
  700. !Status-09! 02090200 - 0x8, 0x274B
  701. Subroutine - Offset=@ECDC
  702. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  703. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  704. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  705. Additional Requirement - Requirement=On Ground
  706. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  707. Additional Requirement - Requirement=On Ground
  708. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  709. Additional Requirement - Requirement=On Ground
  710. Change Subaction - SquatF
  711.  
  712. Action 0x14@F224
  713. SquatB,
  714. --------------------------------------------
  715. Change Action(2) - ID=0xE, Requirement=In Air
  716. Subroutine - Offset=@EABC
  717. !Status-09! 02090200 - 0x1, 0x2771
  718. !Status-09! 02090200 - 0x1, 0x2772
  719. !Status-09! 02090200 - 0x8, 0x274B
  720. Subroutine - Offset=@EC64
  721. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x0, Variable=IC-Basic[3072][61]
  722. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  723. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  724. Additional Requirement - Requirement=On Ground
  725. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  726. Additional Requirement - Requirement=On Ground
  727. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  728. Additional Requirement - Requirement=On Ground
  729. Change Subaction - SquatB
  730.  
  731. Action 0x15@F2FC
  732. SquatRv,
  733. --------------------------------------------
  734. Change Action(2) - ID=0xE, Requirement=In Air
  735. Subroutine - Offset=@EABC
  736. !Status-09! 02090200 - 0x1, 0x2771
  737. !Status-09! 02090200 - 0x1, 0x2772
  738. Change Action(2) - ID=0x0, Requirement=Animation End
  739. Additional Requirement - Requirement=On Ground
  740. Change Subaction - SquatRv
  741.  
  742. Action 0x16@21FA0
  743.  
  744. --------------------------------------------
  745. Change Action(2) - ID=0xE, Requirement=In Air
  746. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  747. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  748. Subroutine - Offset=@F6BC
  749. !Animation Command-00! 0D000200 - 0x9, @F464
  750. Else
  751. Change Action(2) - ID=0x0, Requirement=Animation End
  752. End If
  753.  
  754. Action 0x17@21FE8
  755. LandingLight,
  756. --------------------------------------------
  757. Change Action(2) - ID=0xE, Requirement=In Air
  758. Change Subaction - LandingLight
  759. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  760. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  761. Subroutine - Offset=@F6BC
  762. !Animation Command-00! 0D000200 - 0x9, @F464
  763. Else
  764. Change Action(2) - ID=0x0, Requirement=Animation End
  765. End If
  766.  
  767. Action 0x18@22038
  768.  
  769. --------------------------------------------
  770. Change Action(2) - ID=0xE, Requirement=In Air
  771. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  772. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  773. Subroutine - Offset=@F6BC
  774. !Animation Command-00! 0D000200 - 0x9, @F5D4
  775. Else
  776. Change Action(2) - ID=0x0, Requirement=Animation End
  777. End If
  778.  
  779. Action 0x19@22080
  780.  
  781. --------------------------------------------
  782. Change Action(2) - ID=0xE, Requirement=In Air
  783. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  784. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  785. Subroutine - Offset=@F6BC
  786. Else
  787. Change Action(2) - ID=0x0, Requirement=Animation End
  788. End If
  789.  
  790. Action 0x1A@10FFC
  791. GuardOn,
  792. --------------------------------------------
  793. Change Action(2) - ID=0x7E, Requirement=In Air
  794. Additional Requirement - Requirement=3B
  795. Change Action(2) - ID=0xE, Requirement=In Air
  796. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  797. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  798. Change Action(2) - ID=0x1B, Requirement=Animation End
  799. Additional Requirement - Requirement=On Ground
  800. Basic Variable Set - IC-Basic[23040][36], RA-Basic[0][0]
  801. Basic Variable Set - IC-Basic[23040][38], RA-Basic[0][1]
  802. Change Subaction - GuardOn
  803. !Motion-0A! 040A0100 - 0x40
  804. !Motion-0B! 040B0100 - 0.00x
  805. !Animation Command-00! 0D000200 - 0x9, @22538
  806. Subroutine - Offset=@2D9C
  807.  
  808. Action 0x1B@22640
  809.  
  810. --------------------------------------------
  811. Change Action(2) - ID=0x7E, Requirement=In Air
  812. Additional Requirement - Requirement=3B
  813. Change Action(2) - ID=0xE, Requirement=In Air
  814. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  815. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  816. Change Action(2) - ID=0x1C, Requirement=Button Not Held, Variable=0x3
  817. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  818. Additional Requirement - Requirement=On Ground
  819. !Animation Command-00! 0D000200 - 0x9, @22600
  820.  
  821. Action 0x1C@113FC
  822. GuardOff,
  823. --------------------------------------------
  824. Change Action(2) - ID=0x7E, Requirement=In Air
  825. Additional Requirement - Requirement=3B
  826. Change Action(2) - ID=0xE, Requirement=In Air
  827. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  828. Additional Requirement - Requirement=On Ground
  829. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  830. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  831. Additional Requirement - Requirement=Not 25
  832. Additional Requirement - Requirement=On Ground
  833. Change Action(2) - ID=0x0, Requirement=Animation End
  834. Additional Requirement - Requirement=On Ground
  835. Change Subaction - GuardOff
  836. If - Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x5, Variable=0.00x
  837. Selective IASA - 0x1
  838. Selective IASA - 0x2
  839. Selective IASA - 0x4
  840. End If
  841. Basic Variable Set - IC-Basic[23040][40], RA-Basic[0][5]
  842. !Animation Command-00! 0D000200 - 0x9, @1129C
  843.  
  844. Action 0x1D@115E4
  845.  
  846. --------------------------------------------
  847. Change Action(2) - ID=0x7E, Requirement=In Air
  848. Additional Requirement - Requirement=3B
  849. Change Action(2) - ID=0x49, Requirement=In Air
  850. !Controller-00! 07000000
  851. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  852. Basic Variable Set - 0x0, RA-Basic[0][0]
  853. Basic Variable Set - IC-Basic[23040][39], RA-Basic[0][3]
  854. Sound Effect - ID=0xD9
  855. Else
  856. Subroutine - Offset=@2E04
  857. End If
  858. Change Action - Unknown=0x2739, ID=0x1B, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  859. Change Action(2) - ID=0x1C, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  860. Additional Requirement - Requirement=On Ground
  861. !Animation Command-00! 0D000200 - 0x9, @226C8
  862.  
  863. Action 0x1E@11704
  864. EscapeN,
  865. --------------------------------------------
  866. !Controller-01! 07010000
  867. Change Action(2) - ID=0xE, Requirement=In Air
  868. Change Action(2) - ID=0x0, Requirement=Animation End
  869. Additional Requirement - Requirement=On Ground
  870. Change Subaction - EscapeN
  871. Rumble - 0x18, 0x0
  872. !Animation Command-00! 0D000200 - 0x9, @116A4
  873.  
  874. Action 0x1F@1187C
  875. EscapeF,
  876. --------------------------------------------
  877. Subroutine - Offset=@11814
  878. Change Subaction - EscapeF
  879.  
  880. Action 0x20@118A4
  881. EscapeB,
  882. --------------------------------------------
  883. Subroutine - Offset=@11814
  884. Change Subaction - EscapeB
  885.  
  886. Action 0x21@11CD4
  887. EscapeAir,
  888. --------------------------------------------
  889. Subroutine - statusAnimCmd_EscapeAirCommonOffset=@22770
  890. Change Subaction - EscapeAir
  891.  
  892. Action 0x22@11D84
  893.  
  894. --------------------------------------------
  895. Change Action(2) - ID=0xE, Requirement=In Air
  896. Frame Speed - Multiplier=0.00x
  897. Asynchronous Timer - Frames=1.00x
  898. Change Action(2) - ID=0x23, Requirement=0F
  899.  
  900. Action 0x23@11DEC
  901. Rebound,
  902. --------------------------------------------
  903. Change Action(2) - ID=0xE, Requirement=In Air
  904. Change Action(2) - ID=0x0, Requirement=Animation End
  905. Additional Requirement - Requirement=On Ground
  906. Change Subaction - Rebound
  907.  
  908. Action 0x24@1241C
  909. Attack11, Attack12, Attack13,
  910. --------------------------------------------
  911. Change Action(2) - ID=0xE, Requirement=In Air
  912. Change Action(2) - ID=0x0, Requirement=Animation End
  913. Additional Requirement - Requirement=On Ground
  914. If - Requirement=Compare, Variable=IC-Basic[23040][142], Comparison=0x3, Variable=0.00x
  915. Change Action(2) - ID=0x25, Requirement=3D
  916. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  917. Additional Requirement - Requirement=Button Held, 0x0
  918. Additional Requirement - Requirement=Compare, IC-Basic[20992][8], 0x4, IC-Basic[23040][141]
  919. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  920. Additional Requirement - Requirement=On Ground
  921. Change Action - Unknown=0x2762, ID=0x25, Requirement=Bit is Set, Variable=RA-Bit[0][20]
  922. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[22784][221]
  923. Additional Requirement - Requirement=On Ground
  924. End If
  925. If - Requirement=Compare, Variable=IC-Basic[20992][8], Comparison=0x4, Variable=IC-Basic[23040][141]
  926. !Combo-01! 13010000
  927. End If
  928. Switch - 0x2710, IC-Basic[23040][140]
  929. Case - 0x0
  930. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  931. !Animation Command-00! 0D000200 - 0x9, @11FDC
  932. Case - 0x1
  933. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  934. !Animation Command-00! 0D000200 - 0x9, @120B4
  935. Case - 0x2
  936. !Animation Command-00! 0D000200 - 0x9, @120B4
  937. End Switch
  938. Set Loop - Iterations=0xFFFFFFFF
  939. !Controller-02! 07020000
  940. Terminate Collisions
  941. !Collision-2D! 062D0000
  942. !Cancel-01! 64010000
  943. !Controller-0C! 070C0000
  944. Bit Variable Clear - RA-Bit[0][21]
  945. Bit Variable Clear - RA-Bit[0][22]
  946. Bit Variable Clear - RA-Bit[0][16]
  947. Bit Variable Clear - RA-Bit[0][17]
  948. Bit Variable Clear - RA-Bit[0][19]
  949. Bit Variable Clear - RA-Bit[0][28]
  950. Bit Variable Clear - RA-Bit[0][29]
  951. !Combo-00! 13000100 - 0x1
  952. Switch - 0x2710, IC-Basic[20992][8]
  953. Case - 0x1
  954. Change Subaction - Attack11
  955. !Character Specific-1C! 0C1C0300 - 0x2, 0x1, True
  956. Case - 0x2
  957. Change Subaction - Attack12
  958. !Character Specific-1C! 0C1C0200 - 0x2, 0x2
  959. Vertical Momentum - 0x0
  960. !Character Specific-27! 0C270000
  961. Case - 0x3
  962. Change Subaction - Attack13
  963. !Character Specific-1C! 0C1C0200 - 0x2, 0x3
  964. !Character Specific-27! 0C270000
  965. End Switch
  966. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][141]
  967. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][21]
  968. Loop Rest
  969. Execute Loop
  970.  
  971. Action 0x25@1267C
  972. Attack100Start, Attack100, AttackEnd,
  973. --------------------------------------------
  974. Change Action(2) - ID=0xE, Requirement=In Air
  975. Change Action(2) - ID=0x0, Requirement=Animation End
  976. Additional Requirement - Requirement=On Ground
  977. Change Subaction - Attack100Start
  978. !Motion-02! 04020100 - Animation End
  979. Loop Rest
  980. Bit Variable Set - RA-Bit[0][24]
  981. Bit Variable Clear - RA-Bit[0][25]
  982. Bit Variable Clear - RA-Bit[0][26]
  983. Change Subaction - Attack100
  984. !Animation Command-00! 0D000200 - 0x9, @11F24
  985. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][24]
  986. Loop Rest
  987. Change Subaction - AttackEnd
  988.  
  989. Action 0x26@1298C
  990. AttackDash,
  991. --------------------------------------------
  992. Change Action(2) - ID=0xE, Requirement=In Air
  993. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  994. Additional Requirement - Requirement=Button Held, 0x3
  995. Additional Requirement - Requirement=On Ground
  996. Additional Requirement - Requirement=Not Holding Item
  997. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  998. Additional Requirement - Requirement=On Ground
  999. Additional Requirement - Requirement=Not Holding Item
  1000. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][0]
  1001. !Animation Command-00! 0D000200 - 0x9, @127A4
  1002. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  1003. Additional Requirement - Requirement=Not 25
  1004. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  1005. Additional Requirement - Requirement=On Ground
  1006. Switch - 0x2710, IC-Basic[23040][148]
  1007. Case - 0x1
  1008. Change Action - Unknown=0x2731, ID=0x12, Requirement=Animation End
  1009. Case - 0x0
  1010. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1011. Default Case
  1012. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1013. End Switch
  1014. Change Subaction - AttackDash
  1015.  
  1016. Action 0x27@12C24
  1017. AttackS3Hi, AttackS3Lw, AttackS3S, AttackS3S2, AttackS3S3,
  1018. --------------------------------------------
  1019. !Controller-02! 07020000
  1020. Change Action(2) - ID=0xE, Requirement=In Air
  1021. Change Action(2) - ID=0x0, Requirement=Animation End
  1022. Additional Requirement - Requirement=On Ground
  1023. !Animation Command-00! 0D000200 - 0x9, @12A9C
  1024. Set Loop - Iterations=0xFFFFFFFF
  1025. !Controller-02! 07020000
  1026. Bit Variable Clear - RA-Bit[0][16]
  1027. Bit Variable Clear - RA-Bit[0][19]
  1028. Bit Variable Set - RA-Bit[0][18]
  1029. !Combo-00! 13000100 - 0x2
  1030. Switch - 0x2710, IC-Basic[20992][8]
  1031. Case - 0x1
  1032. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][80]
  1033. Change Subaction - AttackS3Hi
  1034. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][81]
  1035. Change Subaction - AttackS3Lw
  1036. Else
  1037. Change Subaction - AttackS3S
  1038. End If
  1039. Case - 0x2
  1040. Change Subaction - AttackS3S2
  1041. !Character Specific-1C! 0C1C0200 - 0x2, 0x7
  1042. !Character Specific-27! 0C270000
  1043. Case - 0x3
  1044. Change Subaction - AttackS3S3
  1045. !Character Specific-1C! 0C1C0200 - 0x2, 0x8
  1046. !Character Specific-27! 0C270000
  1047. End Switch
  1048. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][143]
  1049. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][19]
  1050. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  1051. Loop Rest
  1052. Execute Loop
  1053.  
  1054. Action 0x28@12DAC
  1055. AttackHi3,
  1056. --------------------------------------------
  1057. Change Action(2) - ID=0xE, Requirement=In Air
  1058. Change Action(2) - ID=0x0, Requirement=Animation End
  1059. Additional Requirement - Requirement=On Ground
  1060. Change Subaction - AttackHi3
  1061.  
  1062. Action 0x29@22878
  1063. AttackLw3,
  1064. --------------------------------------------
  1065. Change Action(2) - ID=0xE, Requirement=In Air
  1066. Change Action(2) - ID=0x12, Requirement=Animation End
  1067. Additional Requirement - Requirement=On Ground
  1068. !Status-09! 02090200 - 0x8, 0x2743
  1069. Change Subaction - AttackLw3
  1070.  
  1071. Action 0x2A@228A8
  1072. AttackS4Start,
  1073. --------------------------------------------
  1074. Change Action(2) - ID=0xE, Requirement=In Air
  1075. Change Action - Unknown=0x2769, ID=0x2B, Requirement=Animation End
  1076. Additional Requirement - Requirement=Button Held, 0x0
  1077. Additional Requirement - Requirement=On Ground
  1078. Change Action - Unknown=0x2767, ID=0x2C, Requirement=Animation End
  1079. Additional Requirement - Requirement=On Ground
  1080. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  1081. !Posture-02! 05020000
  1082. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  1083. !Posture-01! 05010000
  1084. End If
  1085. !Posture-04! 05040000
  1086. !Character Specific-01! 0C010000
  1087. Change Subaction - AttackS4Start
  1088.  
  1089. Action 0x2B@22920
  1090. AttackS4Hold,
  1091. --------------------------------------------
  1092. Change Action(2) - ID=0xE, Requirement=In Air
  1093. Change Action(2) - ID=0x2C, Requirement=Animation End
  1094. Additional Requirement - Requirement=On Ground
  1095. Change Action(2) - ID=0x2C, Requirement=Button Not Held, Variable=0x0
  1096. Additional Requirement - Requirement=On Ground
  1097. Change Subaction - AttackS4Hold
  1098.  
  1099. Action 0x2C@22958
  1100. AttackS4S2,
  1101. --------------------------------------------
  1102. Change Action(2) - ID=0xE, Requirement=In Air
  1103. Change Action(2) - ID=0x0, Requirement=Animation End
  1104. Additional Requirement - Requirement=On Ground
  1105. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][84]
  1106. Basic Variable Set - 0x57, RA-Basic[0][0]
  1107. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][85]
  1108. Basic Variable Set - 0x5A, RA-Basic[0][0]
  1109. Else
  1110. Basic Variable Set - 0x58, RA-Basic[0][0]
  1111. End If
  1112. Set Loop - Iterations=0xFFFFFFFF
  1113. !Controller-02! 07020000
  1114. Bit Variable Clear - RA-Bit[0][16]
  1115. !Combo-00! 13000100 - 0x3
  1116. Switch - 0x2710, IC-Basic[20992][8]
  1117. Case - 0x1
  1118. Change Subaction - ID=RA-Basic[0][0]
  1119. Case - 0x2
  1120. Change Subaction - AttackS4S2
  1121. !Character Specific-27! 0C270000
  1122. End Switch
  1123. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][144]
  1124. !Motion-03! 04030200 - Button Pressed, 0x0
  1125. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  1126. Loop Rest
  1127. Execute Loop
  1128.  
  1129. Action 0x2D@22A30
  1130. AttackLw4Start,
  1131. --------------------------------------------
  1132. Change Action(2) - ID=0xE, Requirement=In Air
  1133. Change Action - Unknown=0x276F, ID=0x2E, Requirement=Animation End
  1134. Additional Requirement - Requirement=Button Held, 0x0
  1135. Additional Requirement - Requirement=On Ground
  1136. Change Action - Unknown=0x276D, ID=0x2F, Requirement=Animation End
  1137. Additional Requirement - Requirement=On Ground
  1138. Change Subaction - AttackLw4Start
  1139.  
  1140. Action 0x2E@22A70
  1141. AttackLw4Hold,
  1142. --------------------------------------------
  1143. Change Action(2) - ID=0xE, Requirement=In Air
  1144. Change Action(2) - ID=0x2F, Requirement=Animation End
  1145. Additional Requirement - Requirement=On Ground
  1146. Change Action(2) - ID=0x2F, Requirement=Button Not Held, Variable=0x0
  1147. Additional Requirement - Requirement=On Ground
  1148. Change Subaction - AttackLw4Hold
  1149.  
  1150. Action 0x2F@22AA8
  1151. AttackLw4,
  1152. --------------------------------------------
  1153. Change Action(2) - ID=0xE, Requirement=In Air
  1154. Change Action(2) - ID=0x0, Requirement=Animation End
  1155. Additional Requirement - Requirement=On Ground
  1156. Change Subaction - AttackLw4
  1157.  
  1158. Action 0x30@22AD0
  1159. AttackHi4Start,
  1160. --------------------------------------------
  1161. Change Action(2) - ID=0xE, Requirement=In Air
  1162. Change Action - Unknown=0x276C, ID=0x31, Requirement=Animation End
  1163. Additional Requirement - Requirement=Button Held, 0x0
  1164. Additional Requirement - Requirement=On Ground
  1165. Change Action - Unknown=0x276A, ID=0x32, Requirement=Animation End
  1166. Additional Requirement - Requirement=On Ground
  1167. Change Subaction - AttackHi4Start
  1168.  
  1169. Action 0x31@22B10
  1170. AttackHi4Hold,
  1171. --------------------------------------------
  1172. Change Action(2) - ID=0xE, Requirement=In Air
  1173. Change Action(2) - ID=0x32, Requirement=Animation End
  1174. Additional Requirement - Requirement=On Ground
  1175. Change Action(2) - ID=0x32, Requirement=Button Not Held, Variable=0x0
  1176. Additional Requirement - Requirement=On Ground
  1177. Change Subaction - AttackHi4Hold
  1178.  
  1179. Action 0x32@22B48
  1180. AttackHi4,
  1181. --------------------------------------------
  1182. Change Action(2) - ID=0xE, Requirement=In Air
  1183. Change Action(2) - ID=0x0, Requirement=Animation End
  1184. Additional Requirement - Requirement=On Ground
  1185. Change Subaction - AttackHi4
  1186.  
  1187. Action 0x33@22BE8
  1188. AttackAirN, AttackAirF, AttackAirB, AttackAirHi, AttackAirLw,
  1189. --------------------------------------------
  1190. Subroutine - statusAnimCmd_AttackAirCommonOffset=@22BA0
  1191. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  1192. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  1193. Change Subaction - AttackAirN
  1194. !Character Specific-1C! 0C1C0200 - 0x2, 0xE
  1195. Else
  1196. If - Requirement=34
  1197. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1198. Change Subaction - AttackAirF
  1199. !Character Specific-1C! 0C1C0200 - 0x2, 0xF
  1200. Else
  1201. Change Subaction - AttackAirB
  1202. !Character Specific-1C! 0C1C0200 - 0x2, 0x10
  1203. End If
  1204. Else
  1205. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  1206. Change Subaction - AttackAirHi
  1207. !Character Specific-1C! 0C1C0200 - 0x2, 0x11
  1208. Else
  1209. Change Subaction - AttackAirLw
  1210. !Character Specific-1C! 0C1C0200 - 0x2, 0x12
  1211. End If
  1212. End If
  1213. End If
  1214. Basic Variable Set - IC-Basic[19968][32], RA-Basic[0][0]
  1215.  
  1216. Action 0x34@220C0
  1217. Catch,
  1218. --------------------------------------------
  1219. Change Action(2) - ID=0xE, Requirement=In Air
  1220. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1221. Additional Requirement - Requirement=On Ground
  1222. Change Subaction - Catch
  1223.  
  1224. Action 0x35@22108
  1225. CatchWait,
  1226. --------------------------------------------
  1227. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  1228. Change Subaction - CatchWait
  1229. Asynchronous Timer - Frames=1.00x
  1230. Change Action(2) - ID=0x39, Requirement=0F
  1231. Additional Requirement - Requirement=On Ground
  1232.  
  1233. Action 0x36@22158
  1234. CatchDash,
  1235. --------------------------------------------
  1236. Change Action(2) - ID=0xE, Requirement=In Air
  1237. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  1238. Additional Requirement - Requirement=On Ground
  1239. Additional Requirement - Requirement=Not Holding Item
  1240. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][0]
  1241. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1242. Additional Requirement - Requirement=On Ground
  1243. Change Subaction - CatchDash
  1244. !Animation Command-00! 0D000200 - 0x9, @F994
  1245.  
  1246. Action 0x37@FA6C
  1247.  
  1248. --------------------------------------------
  1249. Subroutine - statusAnimCmd_CatchPullOffset=@22108
  1250.  
  1251. Action 0x38@221A8
  1252. CatchTurn, CatchTurn,
  1253. --------------------------------------------
  1254. Change Action(2) - ID=0xE, Requirement=In Air
  1255. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1256. Additional Requirement - Requirement=On Ground
  1257. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=8.00x
  1258. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1259. Change Subaction - CatchTurn
  1260. !Motion-06! 04060100 - RA-Float[0][4]
  1261. Else
  1262. Change Subaction - CatchTurn
  1263. End If
  1264. Reverse Direction
  1265.  
  1266. Action 0x39@22228
  1267. CatchWait,
  1268. --------------------------------------------
  1269. Change Action(2) - ID=0x10A, Requirement=In Air
  1270. Change Action - Unknown=0x27A0, ID=0x3C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1271. Subroutine - Offset=@FC3C
  1272. Change Subaction - CatchWait
  1273.  
  1274. Action 0x3A@FEE4
  1275. CatchAttack,
  1276. --------------------------------------------
  1277. Change Action(2) - ID=0x10A, Requirement=In Air
  1278. Change Action(2) - ID=0x39, Requirement=Animation End
  1279. Additional Requirement - Requirement=On Ground
  1280. Change Subaction - CatchAttack
  1281. !Animation Command-00! 0D000200 - 0x9, @FE7C
  1282.  
  1283. Action 0x3B@FF8C
  1284. CatchCut,
  1285. --------------------------------------------
  1286. Change Action(2) - ID=0x0, Requirement=Animation End
  1287. Additional Requirement - Requirement=On Ground
  1288. Change Action(2) - ID=0xE, Requirement=Animation End
  1289. Additional Requirement - Requirement=In Air
  1290. Change Subaction - CatchCut
  1291. Set Loop - Iterations=0xFFFFFFFF
  1292. If - Requirement=On Ground
  1293. Set Air/Ground - 0x2D
  1294. Edge Sticky - 0x1
  1295. !Motion-02! 04020100 - In Air
  1296. Else
  1297. Set Air/Ground - 0x0
  1298. Edge Sticky - 0x5
  1299. !Motion-02! 04020100 - On Ground
  1300. End If
  1301. Loop Rest
  1302. Execute Loop
  1303.  
  1304. Action 0x3C@223A8
  1305.  
  1306. --------------------------------------------
  1307. Change Action(2) - ID=0xE, Requirement=In Air
  1308. Additional Requirement - Requirement=Not 3C
  1309. Change Action(2) - ID=0x10A, Requirement=In Air
  1310. Change Action(2) - ID=0x0, Requirement=Animation End
  1311. Additional Requirement - Requirement=On Ground
  1312. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, RA-Float[0][4]
  1313. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  1314.  
  1315. Action 0x3D@103EC
  1316.  
  1317. --------------------------------------------
  1318. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1319. Subroutine - Offset=@102F4
  1320.  
  1321. Action 0x3E@10634
  1322. CaptureWaitHi, CaptureWaitHi,
  1323. --------------------------------------------
  1324. Subroutine - Offset=@1054C
  1325. !Character Specific-29! 0C290000
  1326. !Motion-1A! 041A0100 - 0x1CB
  1327. !Motion-18! 04180100 - RA-Basic[0][2]
  1328. !Animation Command-00! 0D000200 - 0x9, @104A4
  1329. Set Loop - Iterations=0xFFFFFFFF
  1330. If - Requirement=On Ground
  1331. Edge Sticky - 0x1
  1332. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1333. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  1334. Else
  1335. Change Subaction - ID=RA-Basic[0][0]
  1336. Bit Variable Set - RA-Bit[0][16]
  1337. End If
  1338. !Motion-02! 04020100 - In Air
  1339. Else
  1340. Edge Sticky - 0x5
  1341. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1342. Change Subaction - CaptureWaitHi
  1343. Else
  1344. Change Subaction - CaptureWaitHi
  1345. Bit Variable Set - RA-Bit[0][16]
  1346. End If
  1347. !Motion-02! 04020100 - On Ground
  1348. End If
  1349. Loop Rest
  1350. Execute Loop
  1351.  
  1352. Action 0x3F@108F4
  1353.  
  1354. --------------------------------------------
  1355. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1356. Subroutine - Offset=@107FC
  1357.  
  1358. Action 0x40@109CC
  1359. CaptureCut,
  1360. --------------------------------------------
  1361. Change Action(2) - ID=0x0, Requirement=Animation End
  1362. Additional Requirement - Requirement=On Ground
  1363. Change Action(2) - ID=0xE, Requirement=Animation End
  1364. Additional Requirement - Requirement=In Air
  1365. Change Subaction - CaptureCut
  1366. Set Loop - Iterations=0xFFFFFFFF
  1367. If - Requirement=On Ground
  1368. Set Air/Ground - 0x2D
  1369. Edge Sticky - 0x1
  1370. !Motion-02! 04020100 - In Air
  1371. Else
  1372. Set Air/Ground - 0x0
  1373. Edge Sticky - 0x5
  1374. !Motion-02! 04020100 - On Ground
  1375. End If
  1376. Loop Rest
  1377. Execute Loop
  1378.  
  1379. Action 0x41@10A94
  1380. CaptureJump,
  1381. --------------------------------------------
  1382. Selective IASA - 0x9
  1383. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  1384. Basic Variable Set - IC-Basic[23040][44], RA-Basic[0][0]
  1385. Change Subaction - CaptureJump
  1386.  
  1387. Action 0x42@10ACC
  1388.  
  1389. --------------------------------------------
  1390. !Character Specific-29! 0C290000
  1391. !Motion-1A! 041A0100 - 0x1CB
  1392. Change Subaction - ID=RA-Basic[0][0]
  1393.  
  1394. Action 0x43@137B4
  1395.  
  1396. --------------------------------------------
  1397. Change Action(2) - ID=0x7E, Requirement=In Air
  1398. Additional Requirement - Requirement=3B
  1399. Change Action - Unknown=0x2712, ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1400. Additional Requirement - Requirement=Animation End
  1401. Additional Requirement - Requirement=In Air
  1402. Change Action - Unknown=0x2710, ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1403. Additional Requirement - Requirement=Animation End
  1404. Additional Requirement - Requirement=On Ground
  1405. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x2
  1406. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  1407. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x4
  1408. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  1409. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1410. !Animation Command-00! 0D000200 - 0x9, @1366C
  1411.  
  1412. Action 0x44@13A1C
  1413.  
  1414. --------------------------------------------
  1415. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  1416. Additional Requirement - Requirement=Animation End
  1417. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1418. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1419. Additional Requirement - Requirement=Compare, IC-Basic[768][237], 0x4, IC-Basic[3072][105]
  1420. Additional Requirement - Requirement=Not 23
  1421. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1422. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  1423. Additional Requirement - Requirement=Not 23
  1424. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1425. !Animation Command-00! 0D000200 - 0x9, @138C4
  1426.  
  1427. Action 0x45@1431C
  1428.  
  1429. --------------------------------------------
  1430. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1431. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1432. Subroutine - Offset=@1424C
  1433. Subroutine - Offset=@B1FC
  1434. Subroutine - Offset=@B37C
  1435. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1436. Asynchronous Timer - Frames=3.00x
  1437. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1438.  
  1439. Action 0x46@143B4
  1440.  
  1441. --------------------------------------------
  1442. Change Action - Unknown=0x2715, ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1443. Subroutine - Offset=@1424C
  1444. Subroutine - Offset=@B1FC
  1445. Subroutine - Offset=@B37C
  1446. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1447. Asynchronous Timer - Frames=3.00x
  1448. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1449.  
  1450. Action 0x47@1443C
  1451.  
  1452. --------------------------------------------
  1453. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1454. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1455. !Work-03! 12030100 - LA-Basic[0][61]
  1456. Subroutine - Offset=@1424C
  1457. Subroutine - Offset=@B37C
  1458. Subroutine - Offset=@B1FC
  1459.  
  1460. Action 0x48@144B4
  1461.  
  1462. --------------------------------------------
  1463. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1464. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1465. !Work-03! 12030100 - LA-Basic[0][61]
  1466. Subroutine - Offset=@1424C
  1467. Subroutine - Offset=@B1FC
  1468.  
  1469. Action 0x49@22DC0
  1470. DamageFall,
  1471. --------------------------------------------
  1472. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1473. Change Subaction - DamageFall
  1474. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  1475. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][227]
  1476. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[23040][55]
  1477. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  1478. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][11]
  1479. !Animation Command-00! 0D000200 - 0x9, @1451C
  1480. End If
  1481.  
  1482. Action 0x4A@149A4
  1483.  
  1484. --------------------------------------------
  1485. Subroutine - Offset=@14904
  1486. If - Requirement=Hit Wall, Variable=0x8
  1487. Set Air/Ground - 0x6
  1488. End If
  1489.  
  1490. Action 0x4B@149D4
  1491.  
  1492. --------------------------------------------
  1493. Subroutine - Offset=@149A4
  1494.  
  1495. Action 0x4C@149EC
  1496.  
  1497. --------------------------------------------
  1498. Subroutine - Offset=@14904
  1499.  
  1500. Action 0x4D@14CB4
  1501. DownWaitD, DownWaitU, DownWaitD,
  1502. --------------------------------------------
  1503. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1504. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=134.00x
  1505. Change Subaction - DownWaitD
  1506. Else
  1507. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1508. Change Subaction - DownWaitU
  1509. Else
  1510. Change Subaction - DownWaitD
  1511. End If
  1512. End If
  1513. Subroutine - Offset=@14B8C
  1514.  
  1515. Action 0x4E@14D3C
  1516. DownWaitU, DownWaitD,
  1517. --------------------------------------------
  1518. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1519. Change Subaction - DownWaitU
  1520. Else
  1521. Change Subaction - DownWaitD
  1522. End If
  1523. Subroutine - Offset=@14B8C
  1524.  
  1525. Action 0x4F@14DE4
  1526. DownEatU, DownEatD,
  1527. --------------------------------------------
  1528. Change Action(2) - ID=0xE, Requirement=In Air
  1529. Change Action(2) - ID=0x4D, Requirement=Animation End
  1530. If - Requirement=48, Variable=0x6
  1531. !Area-06! 14060200 - 0x6, True
  1532. End If
  1533. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1534. Change Subaction - DownEatU
  1535. Else
  1536. Change Subaction - DownEatD
  1537. End If
  1538. !Animation Command-00! 0D000200 - 0x9, @14A0C
  1539.  
  1540. Action 0x50@14E84
  1541. DownWaitU,
  1542. --------------------------------------------
  1543. If - Requirement=Hit Wall, Variable=0x8
  1544. !Situation-00! 09000100 - 0x0
  1545. End If
  1546. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1547. Bit Variable Set - RA-Bit[0][25]
  1548. Change Subaction - DownWaitU
  1549. Subroutine - Offset=@14B8C
  1550.  
  1551. Action 0x51@14F0C
  1552. DownStandU, DownStandD,
  1553. --------------------------------------------
  1554. Change Action(2) - ID=0xE, Requirement=In Air
  1555. Change Action(2) - ID=0x0, Requirement=Animation End
  1556. Additional Requirement - Requirement=On Ground
  1557. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1558. Change Subaction - DownStandU
  1559. Else
  1560. Change Subaction - DownStandD
  1561. End If
  1562.  
  1563. Action 0x52@14FDC
  1564. DownForwardU, DownForwardD, DownBackU, DownBackD,
  1565. --------------------------------------------
  1566. Change Action(2) - ID=0xE, Requirement=In Air
  1567. Change Action(2) - ID=0x0, Requirement=Animation End
  1568. Additional Requirement - Requirement=On Ground
  1569. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1570. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1571. Change Subaction - DownForwardU
  1572. Else
  1573. Change Subaction - DownForwardD
  1574. End If
  1575. Else
  1576. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1577. Change Subaction - DownBackU
  1578. Else
  1579. Change Subaction - DownBackD
  1580. End If
  1581. End If
  1582.  
  1583. Action 0x53@150AC
  1584. DownAttackU, DownAttackD,
  1585. --------------------------------------------
  1586. Change Action(2) - ID=0xE, Requirement=In Air
  1587. Change Action(2) - ID=0x0, Requirement=Animation End
  1588. Additional Requirement - Requirement=On Ground
  1589. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1590. Change Subaction - DownAttackU
  1591. Else
  1592. Change Subaction - DownAttackD
  1593. End If
  1594.  
  1595. Action 0x54@15294
  1596. DownDamageU3, DownDamageD3, DownDamageU, DownDamageD,
  1597. --------------------------------------------
  1598. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][28]
  1599. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1600. End If
  1601. Change Action - Unknown=0x2712, ID=0x49, Requirement=Animation End
  1602. Additional Requirement - Requirement=In Air
  1603. Change Action - Unknown=0x271E, ID=0x51, Requirement=On Ground
  1604. Additional Requirement - Requirement=Animation End
  1605. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][24]
  1606. Additional Requirement - Requirement=Compare, RA-Float[0][9], 0x1, 0.00x
  1607. Change Action - Unknown=0x271D, ID=0x4E, Requirement=On Ground
  1608. Additional Requirement - Requirement=Animation End
  1609. Subroutine - Offset=@147AC
  1610. !Animation Command-00! 0D000200 - 0x9, @150FC
  1611. If - Requirement=Bit is Set, Variable=RA-Bit[0][27]
  1612. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1613. Change Subaction - DownDamageU3
  1614. Else
  1615. Change Subaction - DownDamageD3
  1616. End If
  1617. Else
  1618. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1619. Change Subaction - DownDamageU
  1620. Else
  1621. Change Subaction - DownDamageD
  1622. End If
  1623. End If
  1624. Set Loop - Iterations=0xFFFFFFFF
  1625. If - Requirement=On Ground
  1626. Edge Sticky - 0x1
  1627. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1628. Set Air/Ground - 0x6
  1629. End If
  1630. !Motion-02! 04020100 - In Air
  1631. Else
  1632. Edge Sticky - 0x5
  1633. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1634. Set Air/Ground - 0xA
  1635. End If
  1636. !Motion-02! 04020100 - On Ground
  1637. End If
  1638. Loop Rest
  1639. Bit Variable Set - RA-Bit[0][29]
  1640. Execute Loop
  1641.  
  1642. Action 0x55@15434
  1643.  
  1644. --------------------------------------------
  1645. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1646. Change Action - Unknown=0x271C, ID=0x4C, Requirement=On Ground
  1647. !Animation Command-00! 0D000200 - 0x9, @21C20
  1648.  
  1649. Action 0x56@154A4
  1650. DamageFlyN,
  1651. --------------------------------------------
  1652. Change Action(2) - ID=0x57, Requirement=Animation End
  1653. Change Action(2) - ID=0x58, Requirement=On Ground
  1654. Float Variable Set - IC-Basic[3072][167], LA-Float[0][3]
  1655. Bit Variable Set - RA-Bit[0][4]
  1656. Body Collision - State=0x2
  1657. Change Subaction - DamageFlyN
  1658. Sound Effect - ID=0x62
  1659.  
  1660. Action 0x57@1550C
  1661. DamageFall,
  1662. --------------------------------------------
  1663. Change Action(2) - ID=0x58, Requirement=On Ground
  1664. Change Subaction - DamageFall
  1665. !Controller-0B! 070B0200 - 0x9, 0x0
  1666.  
  1667. Action 0x58@15594
  1668. DownBoundU, DownBoundD,
  1669. --------------------------------------------
  1670. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  1671. Change Action(2) - ID=0x59, Requirement=Animation End
  1672. Additional Requirement - Requirement=On Ground
  1673. If - Requirement=Not Article Exists
  1674. Bit Variable Set - RA-Bit[0][25]
  1675. Else
  1676. Bit Variable Clear - RA-Bit[0][25]
  1677. End If
  1678. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1679. Change Subaction - DownBoundU
  1680. Else
  1681. Change Subaction - DownBoundD
  1682. End If
  1683.  
  1684. Action 0x59@1564C
  1685. FuraFuraStartD, FuraFuraStartU,
  1686. --------------------------------------------
  1687. Change Action(2) - ID=0xE, Requirement=In Air
  1688. Change Action(2) - ID=0x5A, Requirement=Animation End
  1689. Additional Requirement - Requirement=On Ground
  1690. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1691. Change Subaction - FuraFuraStartD
  1692. Else
  1693. Change Subaction - FuraFuraStartU
  1694. End If
  1695.  
  1696. Action 0x5A@156C4
  1697. FuraFura,
  1698. --------------------------------------------
  1699. Change Action(2) - ID=0xE, Requirement=In Air
  1700. Change Action(2) - ID=0x5B, Requirement=2E
  1701. Additional Requirement - Requirement=On Ground
  1702. Change Subaction - FuraFura
  1703.  
  1704. Action 0x5B@1571C
  1705. FuraFuraEnd,
  1706. --------------------------------------------
  1707. Change Action(2) - ID=0xE, Requirement=In Air
  1708. Change Action(2) - ID=0x0, Requirement=Animation End
  1709. Additional Requirement - Requirement=On Ground
  1710. Change Subaction - FuraFuraEnd
  1711.  
  1712. Action 0x5C@1580C
  1713. FuraSleepStart,
  1714. --------------------------------------------
  1715. Change Action(2) - ID=0xE, Requirement=In Air
  1716. Change Action(2) - ID=0x5D, Requirement=Animation End
  1717. Additional Requirement - Requirement=On Ground
  1718. Change Subaction - FuraSleepStart
  1719.  
  1720. Action 0x5D@15864
  1721. FuraSleepLoop,
  1722. --------------------------------------------
  1723. Change Action(2) - ID=0xE, Requirement=In Air
  1724. Change Action(2) - ID=0x5E, Requirement=2E
  1725. Additional Requirement - Requirement=On Ground
  1726. Change Subaction - FuraSleepLoop
  1727.  
  1728. Action 0x5E@158BC
  1729. FuraSleepEnd,
  1730. --------------------------------------------
  1731. Change Action(2) - ID=0xE, Requirement=In Air
  1732. Change Action(2) - ID=0x0, Requirement=Animation End
  1733. Additional Requirement - Requirement=On Ground
  1734. Change Subaction - FuraSleepEnd
  1735.  
  1736. Action 0x5F@1591C
  1737. FuraFura,
  1738. --------------------------------------------
  1739. Change Action(2) - ID=0xE, Requirement=In Air
  1740. Change Action(2) - ID=0x5B, Requirement=2E
  1741. Additional Requirement - Requirement=On Ground
  1742. Change Subaction - FuraFura
  1743.  
  1744. Action 0x60@15974
  1745. Passive,
  1746. --------------------------------------------
  1747. !Character Specific-2B! 0C2B0000
  1748. Change Action(2) - ID=0xE, Requirement=In Air
  1749. Change Action(2) - ID=0x0, Requirement=Animation End
  1750. Additional Requirement - Requirement=On Ground
  1751. Change Subaction - Passive
  1752.  
  1753. Action 0x61@159FC
  1754. PassiveStandF, PassiveStandB,
  1755. --------------------------------------------
  1756. !Character Specific-2B! 0C2B0000
  1757. Change Action(2) - ID=0xE, Requirement=In Air
  1758. Change Action(2) - ID=0x0, Requirement=Animation End
  1759. Additional Requirement - Requirement=On Ground
  1760. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1761. Change Subaction - PassiveStandF
  1762. Else
  1763. Change Subaction - PassiveStandB
  1764. End If
  1765.  
  1766. Action 0x62@15BD4
  1767.  
  1768. --------------------------------------------
  1769. !Character Specific-2B! 0C2B0000
  1770. !Controller-00! 07000000
  1771. !Controller-01! 07010000
  1772. Change Action - Unknown=0x2726, ID=0x63, Requirement=Compare, Variable=IC-Basic[20992][21], Comparison=0x0, Variable=IC-Basic[23040][14]
  1773. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1774. Change Action - Unknown=0x2725, ID=0x63, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1775. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1776. Change Action(2) - ID=0xE, Requirement=Animation End
  1777. Basic Variable Set - 0x0, LA-Basic[0][3]
  1778. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1779. !Animation Command-00! 0D000200 - 0x9, @15AAC
  1780.  
  1781. Action 0x63@15D0C
  1782.  
  1783. --------------------------------------------
  1784. !Character Specific-2B! 0C2B0000
  1785. !Controller-01! 07010000
  1786. !Controller-02! 07020000
  1787. Change Action(2) - ID=0xE, Requirement=Animation End
  1788. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1789. !Animation Command-00! 0D000200 - 0x9, @15C94
  1790.  
  1791. Action 0x64@15D64
  1792.  
  1793. --------------------------------------------
  1794. !Character Specific-2B! 0C2B0000
  1795. Change Action(2) - ID=0xE, Requirement=Animation End
  1796. !Animation Command-00! 0D000200 - 0x9, @21C20
  1797.  
  1798. Action 0x65@15DAC
  1799.  
  1800. --------------------------------------------
  1801. Change Action(2) - ID=0xE, Requirement=In Air
  1802. Change Action(2) - ID=0x0, Requirement=Animation End
  1803. Additional Requirement - Requirement=On Ground
  1804.  
  1805. Action 0x66@15E9C
  1806.  
  1807. --------------------------------------------
  1808. Change Action(2) - ID=0xE, Requirement=Animation End
  1809. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x1
  1810. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1811. !Animation Command-00! 0D000200 - 0x9, @15E14
  1812.  
  1813. Action 0x67@15FFC
  1814.  
  1815. --------------------------------------------
  1816. !Controller-00! 07000000
  1817. !Controller-01! 07010000
  1818. !Controller-02! 07020000
  1819. Change Action(2) - ID=0xE, Requirement=Animation End
  1820. Basic Variable Set - IC-Basic[23040][31], RA-Basic[0][0]
  1821. Basic Variable Set - IC-Basic[23040][32], RA-Basic[0][2]
  1822. !Work-03! 12030100 - LA-Basic[0][3]
  1823. !Animation Command-00! 0D000200 - 0x9, @15F4C
  1824.  
  1825. Action 0x68@161C4
  1826.  
  1827. --------------------------------------------
  1828. Change Action(2) - ID=0xE, Requirement=Not 3E
  1829. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1830. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1831. Change Action(2) - ID=0x0, Requirement=On Ground
  1832. Change Action(2) - ID=0x67, Requirement=Button Pressed, Variable=0x2
  1833. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1834. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1835. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1836. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1837. Change Action(2) - ID=0x69, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1838. Change Action(2) - ID=0x69, Requirement=Animation End
  1839. Selective IASA - 0xC
  1840. Selective IASA - 0xF
  1841. !Animation Command-00! 0D000200 - 0x9, @1606C
  1842.  
  1843. Action 0x69@1641C
  1844. PassiveWall,
  1845. --------------------------------------------
  1846. Change Action(2) - ID=0x0, Requirement=Hit Wall, Variable=0x8
  1847. Change Action(2) - ID=0xE, Requirement=Not 3E
  1848. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1849. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1850. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x1, Variable=0.00x
  1851. Change Action(2) - ID=0x6C, Requirement=Button Pressed, Variable=0x2
  1852. Change Action(2) - ID=0x6C, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1853. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1854. Change Action(2) - ID=0x6A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1855. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1856. Selective IASA - 0xC
  1857. Selective IASA - 0xF
  1858. Change Subaction - PassiveWall
  1859. Frame Speed - Multiplier=0.00x
  1860. !Animation Command-00! 0D000200 - 0x9, @1628C
  1861.  
  1862. Action 0x6A@164EC
  1863. PassiveWall,
  1864. --------------------------------------------
  1865. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1866. Change Action(2) - ID=0xE, Requirement=Animation End
  1867. Change Subaction - PassiveWall
  1868. Frame Speed - Multiplier=1.00x
  1869.  
  1870. Action 0x6B@1651C
  1871.  
  1872. --------------------------------------------
  1873. Subroutine - Offset=@164EC
  1874.  
  1875. Action 0x6C@16534
  1876.  
  1877. --------------------------------------------
  1878. Subroutine - statusAnimCmd_JumpAerialOffset=@21DC8
  1879.  
  1880. Action 0x6D@166A4
  1881.  
  1882. --------------------------------------------
  1883. If - Requirement=Button Pressed, Variable=0x2
  1884. Bit Variable Set - RA-Bit[0][17]
  1885. !Controller-02! 07020000
  1886. Else
  1887. !Controller-01! 07010000
  1888. End If
  1889. !Work-03! 12030100 - LA-Basic[0][5]
  1890. Basic Variable Set - IC-Basic[23040][33], LA-Basic[0][6]
  1891. Bit Variable Set - RA-Bit[0][7]
  1892. Change Action(2) - ID=0xB, Requirement=Animation End
  1893. Change Action(2) - ID=0xB, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1894. Change Action(2) - ID=0xB, Requirement=Not 0D, Variable=0x3
  1895. !Animation Command-00! 0D000200 - 0x9, @165A4
  1896.  
  1897. Action 0x6E@16764
  1898. StepPose,
  1899. --------------------------------------------
  1900. Change Subaction - StepPose
  1901. Change Action(2) - ID=0x6F, Requirement=Animation End
  1902. Additional Requirement - Requirement=On Ground
  1903. Change Action(2) - ID=0xE, Requirement=In Air
  1904.  
  1905. Action 0x6F@167BC
  1906. StepBack,
  1907. --------------------------------------------
  1908. Change Subaction - StepBack
  1909. Change Action(2) - ID=0x0, Requirement=Animation End
  1910. Additional Requirement - Requirement=On Ground
  1911. Change Action(2) - ID=0xE, Requirement=In Air
  1912.  
  1913. Action 0x70@167FC
  1914. StepAirPose,
  1915. --------------------------------------------
  1916. Change Subaction - StepAirPose
  1917. Change Action(2) - ID=0x71, Requirement=Animation End
  1918.  
  1919. Action 0x71@168C4
  1920. StepFall,
  1921. --------------------------------------------
  1922. Change Action(2) - ID=0x4A, Requirement=On Ground
  1923. Change Subaction - StepFall
  1924. !Animation Command-00! 0D000200 - 0x9, @1685C
  1925.  
  1926. Action 0x72@11D24
  1927. Pass,
  1928. --------------------------------------------
  1929. Subroutine - Offset=@B7FC
  1930. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1931. Change Action(2) - ID=0xE, Requirement=Animation End
  1932. Change Subaction - Pass
  1933. !Animation Command-00! 0D000200 - 0x9, @21C20
  1934.  
  1935. Action 0x73@22E50
  1936.  
  1937. --------------------------------------------
  1938. Change Action(2) - ID=0xE, Requirement=In Air
  1939. Change Action(2) - ID=0xE, Requirement=Not 39
  1940. Basic Variable Set - IC-Basic[23040][7], RA-Basic[0][0]
  1941. Change Action(2) - ID=0x74, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  1942. Change Action(2) - ID=0x0, Requirement=On Ground
  1943.  
  1944. Action 0x74@22E80
  1945.  
  1946. --------------------------------------------
  1947. Frame Speed - Multiplier=1.00x
  1948. Change Action(2) - ID=0x0, Requirement=On Ground
  1949. Change Action(2) - ID=0xE, Requirement=In Air
  1950. Change Action(2) - ID=0xE, Requirement=Not 39
  1951. Change Action(2) - ID=0x75, Requirement=Animation End
  1952.  
  1953. Action 0x75@16B0C
  1954. CliffWait,
  1955. --------------------------------------------
  1956. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  1957. Change Action(2) - ID=0x0, Requirement=On Ground
  1958. Change Action(2) - ID=0xE, Requirement=In Air
  1959. Change Action(2) - ID=0xE, Requirement=Not 39
  1960. Change Action(2) - ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  1961. Change Action(EXT) - Unknown=0x275B, ID=0x79, Requirement=05
  1962. Additional Requirement - Requirement=Button Pressed, 0x2
  1963. Change Action(EXT) - Unknown=0x275A, ID=0x79, Requirement=05
  1964. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  1965. Change Action(EXT) - Unknown=0x2755, ID=0x76, Requirement=05
  1966. Additional Requirement - Requirement=Button Pressed, 0x0
  1967. Change Action(EXT) - Unknown=0x2756, ID=0x76, Requirement=05
  1968. Additional Requirement - Requirement=Button Pressed, 0x1
  1969. Change Action(EXT) - Unknown=0x2757, ID=0x78, Requirement=05
  1970. Additional Requirement - Requirement=Button Pressed, 0x3
  1971. Change Action(EXT) - Unknown=0x2758, ID=0x77, Requirement=05
  1972. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1973. Change Action(EXT) - Unknown=0x2712, ID=0xE, Requirement=05
  1974. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1975. Change Subaction - CliffWait
  1976.  
  1977. Action 0x76@16C44
  1978. CliffAttackQuick, CliffAttackSlow,
  1979. --------------------------------------------
  1980. Change Action(2) - ID=0xE, Requirement=In Air
  1981. Change Action(2) - ID=0x0, Requirement=Animation End
  1982. Additional Requirement - Requirement=On Ground
  1983. Change Action(2) - ID=0xE, Requirement=Animation End
  1984. Additional Requirement - Requirement=05
  1985. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1986. Change Subaction - CliffAttackQuick
  1987. !Character Specific-1C! 0C1C0200 - 0x2, 0x4B
  1988. Else
  1989. Change Subaction - CliffAttackSlow
  1990. !Character Specific-1C! 0C1C0200 - 0x2, 0x4A
  1991. End If
  1992.  
  1993. Action 0x77@16D1C
  1994. CliffClimbQuick, CliffClimbSlow,
  1995. --------------------------------------------
  1996. Change Action(2) - ID=0xE, Requirement=In Air
  1997. Change Action(2) - ID=0x0, Requirement=Animation End
  1998. Additional Requirement - Requirement=On Ground
  1999. Change Action(2) - ID=0xE, Requirement=Animation End
  2000. Additional Requirement - Requirement=05
  2001. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2002. Change Subaction - CliffClimbQuick
  2003. Else
  2004. Change Subaction - CliffClimbSlow
  2005. End If
  2006.  
  2007. Action 0x78@16DE4
  2008. CliffEscapeQuick, CliffEscapeSlow,
  2009. --------------------------------------------
  2010. Change Action(2) - ID=0xE, Requirement=In Air
  2011. Change Action(2) - ID=0x0, Requirement=Animation End
  2012. Additional Requirement - Requirement=On Ground
  2013. Change Action(2) - ID=0xE, Requirement=Animation End
  2014. Additional Requirement - Requirement=05
  2015. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2016. Change Subaction - CliffEscapeQuick
  2017. Else
  2018. Change Subaction - CliffEscapeSlow
  2019. End If
  2020.  
  2021. Action 0x79@16E94
  2022. CliffJumpQuick1, CliffJumpSlow1,
  2023. --------------------------------------------
  2024. !Controller-0C! 070C0000
  2025. !Controller-02! 07020000
  2026. !Controller-01! 07010000
  2027. Change Action(2) - ID=0xE, Requirement=In Air
  2028. Change Action - Unknown=0x275A, ID=0x7A, Requirement=Animation End
  2029. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2030. Change Subaction - CliffJumpQuick1
  2031. Else
  2032. Change Subaction - CliffJumpSlow1
  2033. End If
  2034.  
  2035. Action 0x7A@16FFC
  2036. CliffJumpQuick2, CliffJumpSlow2,
  2037. --------------------------------------------
  2038. !Controller-0C! 070C0000
  2039. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2040. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2041. !Status-0B! 020B0100 - 0xB
  2042. !Status-0B! 020B0100 - 0xC
  2043. !Status-0B! 020B0100 - 0xF
  2044. Change Action(2) - ID=0xE, Requirement=Animation End
  2045. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2046. Change Subaction - CliffJumpQuick2
  2047. Else
  2048. Change Subaction - CliffJumpSlow2
  2049. End If
  2050. !Animation Command-00! 0D000200 - 0x9, @16F3C
  2051.  
  2052. Action 0x7B@17074
  2053.  
  2054. --------------------------------------------
  2055. Subroutine - Offset=@16FFC
  2056.  
  2057. Action 0x7C@1712C
  2058. Ottotto,
  2059. --------------------------------------------
  2060. Subroutine - Offset=@170DC
  2061. Change Action(2) - ID=0x7D, Requirement=Animation End
  2062. Change Subaction - Ottotto
  2063.  
  2064. Action 0x7D@1715C
  2065. OttottoWait,
  2066. --------------------------------------------
  2067. Subroutine - Offset=@170DC
  2068. Change Subaction - OttottoWait
  2069.  
  2070. Action 0x7E@22EB0
  2071. MissFoot,
  2072. --------------------------------------------
  2073. !Kinetic-06! 0E060100 - 0x2
  2074. Change Subaction - MissFoot
  2075. Change Action(2) - ID=0x49, Requirement=Animation End
  2076. Additional Requirement - Requirement=In Air
  2077. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  2078. Synchronous Timer - Frames=8.00x
  2079. !Kinetic-07! 0E070100 - 0x2
  2080.  
  2081. Action 0x7F@22EF0
  2082. AirCatch,
  2083. --------------------------------------------
  2084. Selective IASA - 0x9
  2085. Change Action(2) - ID=0xE, Requirement=Animation End
  2086. Change Action(2) - ID=0x80, Requirement=Not 1A
  2087. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2088. If - Requirement=2C, Variable=0xEA
  2089. Change Subaction - AirCatch
  2090. End If
  2091. !Animation Command-00! 0D000200 - 0x9, @17214
  2092. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=2.00x
  2093. !Ground-02! 08020100 - RA-Basic[0][2]
  2094. !Status-0B! 020B0100 - 0xA
  2095. End If
  2096.  
  2097. Action 0x80@22F80
  2098. AirCatchPose,
  2099. --------------------------------------------
  2100. Change Action(2) - ID=0x16, Requirement=On Ground
  2101. Basic Variable Set - 0xED, RA-Basic[0][2]
  2102. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  2103. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][18]
  2104. Change Subaction - AirCatchPose
  2105. Frame Speed - Multiplier=0.00x
  2106. End If
  2107. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  2108.  
  2109. Action 0x81@22FF0
  2110. AirCatchHit,
  2111. --------------------------------------------
  2112. Change Subaction - AirCatchHit
  2113. !Work-03! 12030100 - LA-Basic[0][62]
  2114. Synchronous Timer - Frames=1.00x
  2115. Change Action(2) - ID=0xE, Requirement=Not 39
  2116. Change Action(2) - ID=0x16, Requirement=On Ground
  2117. Selective IASA - 0x9
  2118. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x0
  2119. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x1
  2120. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x2
  2121. Change Action(2) - ID=0x82, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=0.00x
  2122. Change Action(2) - ID=0x82, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2123. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2124. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  2125. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  2126. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  2127. !Animation Command-00! 0D000200 - 0x9, @17414
  2128.  
  2129. Action 0x82@23098
  2130.  
  2131. --------------------------------------------
  2132. Selective IASA - 0x9
  2133. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  2134. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  2135. Change Action(2) - ID=0xE, Requirement=Not 39
  2136.  
  2137. Action 0x83@230D0
  2138.  
  2139. --------------------------------------------
  2140. Change Action(2) - ID=0x16, Requirement=On Ground
  2141. Change Action(2) - ID=0xE, Requirement=Animation End
  2142. Additional Requirement - Requirement=In Air
  2143. !Motion-06! 04060100 - RA-Float[0][4]
  2144. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  2145.  
  2146. Action 0x84@133AC
  2147. GlideStart,
  2148. --------------------------------------------
  2149. !Controller-02! 07020000
  2150. Change Action - Unknown=0x272F, ID=0x85, Requirement=Animation End
  2151. Additional Requirement - Requirement=In Air
  2152. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  2153. Change Subaction - GlideStart
  2154.  
  2155. Action 0x85@22CC0
  2156.  
  2157. --------------------------------------------
  2158. Bit Variable Set - LA-Bit[0][22]
  2159. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  2160. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3072][97]
  2161. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x4, IC-Basic[3072][98]
  2162. Selective IASA - 0x9
  2163. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x2
  2164. Additional Requirement - Requirement=In Air
  2165. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x1
  2166. Additional Requirement - Requirement=In Air
  2167. Change Action(2) - ID=0x88, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2168. Additional Requirement - Requirement=In Air
  2169. Change Action - Unknown=0x275E, ID=0x87, Requirement=Button Pressed, Variable=0x0
  2170. Additional Requirement - Requirement=In Air
  2171.  
  2172. Action 0x86@13534
  2173. GlideLanding,
  2174. --------------------------------------------
  2175. Change Action(2) - ID=0xE, Requirement=In Air
  2176. If - Requirement=2C, Variable=0x3E
  2177. Change Subaction - GlideLanding
  2178. Change Action - Unknown=0x271D, ID=0x4D, Requirement=Animation End
  2179. Additional Requirement - Requirement=On Ground
  2180. Else
  2181. Change Action - Unknown=0x271E, ID=0x51, Requirement=0F
  2182. Additional Requirement - Requirement=On Ground
  2183. End If
  2184.  
  2185. Action 0x87@22D30
  2186. GlideAttack,
  2187. --------------------------------------------
  2188. Selective IASA - 0x9
  2189. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  2190. Change Action(2) - ID=0xF, Requirement=Animation End
  2191. Else
  2192. Change Action(2) - ID=0x10, Requirement=Animation End
  2193. End If
  2194. Change Subaction - GlideAttack
  2195. !Animation Command-00! 0D000200 - 0x9, @21C20
  2196.  
  2197. Action 0x88@22D78
  2198. GlideEnd,
  2199. --------------------------------------------
  2200. Selective IASA - 0x9
  2201. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  2202. Change Action(2) - ID=0xF, Requirement=Animation End
  2203. Else
  2204. Change Action(2) - ID=0x10, Requirement=Animation End
  2205. End If
  2206. Change Subaction - GlideEnd
  2207. !Animation Command-00! 0D000200 - 0x9, @21C20
  2208.  
  2209. Action 0x89@176D4
  2210. Slip,
  2211. --------------------------------------------
  2212. Subroutine - Offset=@1769C
  2213. Change Subaction - Slip
  2214.  
  2215. Action 0x8A@17724
  2216. SlipDown,
  2217. --------------------------------------------
  2218. Basic Variable Set - IC-Basic[23040][17], LA-Basic[0][10]
  2219. Change Action(2) - ID=0x7E, Requirement=In Air
  2220. Additional Requirement - Requirement=3B
  2221. Subroutine - Offset=@1769C
  2222. Change Subaction - SlipDown
  2223.  
  2224. Action 0x8B@1778C
  2225. SlipTurn,
  2226. --------------------------------------------
  2227. Reverse Direction
  2228. Subroutine - Offset=@1769C
  2229. Change Subaction - SlipTurn
  2230.  
  2231. Action 0x8C@17764
  2232. SlipDash,
  2233. --------------------------------------------
  2234. Subroutine - Offset=@1769C
  2235. Change Subaction - SlipDash
  2236.  
  2237. Action 0x8D@1793C
  2238. SlipWait,
  2239. --------------------------------------------
  2240. Basic Variable Set - IC-Basic[23040][18], RA-Basic[0][0]
  2241. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x0
  2242. Additional Requirement - Requirement=On Ground
  2243. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x1
  2244. Additional Requirement - Requirement=On Ground
  2245. Change Action(2) - ID=0x90, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][109]
  2246. Additional Requirement - Requirement=34
  2247. Additional Requirement - Requirement=On Ground
  2248. Change Action(2) - ID=0x91, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][109]
  2249. Additional Requirement - Requirement=34
  2250. Additional Requirement - Requirement=On Ground
  2251. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  2252. Additional Requirement - Requirement=35
  2253. Additional Requirement - Requirement=On Ground
  2254. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  2255. Additional Requirement - Requirement=On Ground
  2256. Subroutine - Offset=@1765C
  2257. Change Subaction - SlipWait
  2258. !Animation Command-00! 0D000200 - 0x9, @177D4
  2259.  
  2260. Action 0x8E@17A1C
  2261. SlipStand,
  2262. --------------------------------------------
  2263. Subroutine - Offset=@179F4
  2264. Change Subaction - SlipStand
  2265.  
  2266. Action 0x8F@17A44
  2267. SlipAttack,
  2268. --------------------------------------------
  2269. Subroutine - Offset=@179F4
  2270. Change Subaction - SlipAttack
  2271.  
  2272. Action 0x90@17A6C
  2273. SlipEscapeF,
  2274. --------------------------------------------
  2275. Subroutine - Offset=@179F4
  2276. Change Subaction - SlipEscapeF
  2277.  
  2278. Action 0x91@17A94
  2279. SlipEscapeB,
  2280. --------------------------------------------
  2281. Subroutine - Offset=@179F4
  2282. Change Subaction - SlipEscapeB
  2283.  
  2284. Action 0x92@17CB4
  2285. LadderCatchR, LadderCatchR, LadderCatchL, LadderCatchL, LadderCatchAirR, LadderCatchAirR, LadderCatchAirL, LadderCatchAirL,
  2286. --------------------------------------------
  2287. Change Action(2) - ID=0xE, Requirement=In Air
  2288. Additional Requirement - Requirement=Hit Wall, 0x6
  2289. Change Action(2) - ID=0x0, Requirement=On Ground
  2290. Additional Requirement - Requirement=Hit Wall, 0x6
  2291. Change Action(2) - ID=0x94, Requirement=Compare, Variable=IC-Basic[768][251], Comparison=0x4, Variable=IC-Basic[3328][22]
  2292. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3328][23]
  2293. Change Action(2) - ID=0x94, Requirement=Animation End
  2294. Set Loop - Iterations=0xFFFFFFFF
  2295. If - Requirement=On Ground
  2296. Edge Sticky - 0x1
  2297. !Motion-02! 04020100 - In Air
  2298. Selective IASA - 0x1
  2299. Selective IASA - 0x2
  2300. Selective IASA - 0x4
  2301. !Status-0B! 020B0100 - 0x9
  2302. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2303. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2304. Change Subaction - LadderCatchR
  2305. Else
  2306. Change Subaction - LadderCatchR
  2307. Bit Variable Set - RA-Bit[0][5]
  2308. End If
  2309. Else
  2310. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2311. Change Subaction - LadderCatchL
  2312. Else
  2313. Change Subaction - LadderCatchL
  2314. Bit Variable Set - RA-Bit[0][5]
  2315. End If
  2316. End If
  2317. Else
  2318. Edge Sticky - 0x5
  2319. !Motion-02! 04020100 - On Ground
  2320. !Status-0B! 020B0100 - 0x1
  2321. !Status-0B! 020B0100 - 0x2
  2322. !Status-0B! 020B0100 - 0x4
  2323. Selective IASA - 0x9
  2324. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2325. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2326. Change Subaction - LadderCatchAirR
  2327. Else
  2328. Change Subaction - LadderCatchAirR
  2329. Bit Variable Set - RA-Bit[0][5]
  2330. End If
  2331. Else
  2332. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2333. Change Subaction - LadderCatchAirL
  2334. Else
  2335. Change Subaction - LadderCatchAirL
  2336. Bit Variable Set - RA-Bit[0][5]
  2337. End If
  2338. End If
  2339. End If
  2340. Loop Rest
  2341. Execute Loop
  2342.  
  2343. Action 0x93@17EDC
  2344.  
  2345. --------------------------------------------
  2346. Change Action(2) - ID=0x94, Requirement=Animation End
  2347. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2348. Change Action(2) - ID=0x0, Requirement=On Ground
  2349. !Ground-07! 08070000
  2350. !Character Specific-04! 0C040000
  2351. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2352. !Motion-0C! 040C0100 - 0x186
  2353. Else
  2354. !Motion-0C! 040C0100 - 0x187
  2355. End If
  2356.  
  2357. Action 0x94@1807C
  2358. LadderWait,
  2359. --------------------------------------------
  2360. Bit Variable Set - RA-Bit[0][8]
  2361. Selective IASA - 0x9
  2362. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2363. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2364. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2365. Change Subaction - LadderWait
  2366. !Animation Command-00! 0D000200 - 0x9, @17FA4
  2367.  
  2368. Action 0x95@180D4
  2369.  
  2370. --------------------------------------------
  2371. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x7
  2372.  
  2373. Action 0x96@1820C
  2374. LightWalkEat, LightEat, LightWalkGet, LightGet,
  2375. --------------------------------------------
  2376. Set Air/Ground - 0xF
  2377. If - Requirement=23, Variable=0x2000
  2378. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2379. Change Subaction - LightWalkEat
  2380. Else
  2381. Change Subaction - LightEat
  2382. End If
  2383. Else
  2384. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2385. Change Subaction - LightWalkGet
  2386. Else
  2387. Change Subaction - LightGet
  2388. End If
  2389. End If
  2390. Change Action(2) - ID=0xAD, Requirement=In Air
  2391. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2392. Change Action(2) - ID=0xE, Requirement=In Air
  2393. Additional Requirement - Requirement=Not Compare, IC-Basic[19968][41], 0x2, 13.00x
  2394. Change Action(2) - ID=0xA4, Requirement=Animation End
  2395. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2396. Additional Requirement - Requirement=On Ground
  2397. Change Action(2) - ID=0x0, Requirement=Animation End
  2398. Additional Requirement - Requirement=On Ground
  2399.  
  2400. Action 0x97@18CE4
  2401.  
  2402. --------------------------------------------
  2403. Change Action(2) - ID=0x49, Requirement=In Air
  2404. Change Action(2) - ID=0x9D, Requirement=Animation End
  2405. Additional Requirement - Requirement=Holding Item
  2406. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 83.00x
  2407. Additional Requirement - Requirement=On Ground
  2408. Change Action(2) - ID=0x98, Requirement=Animation End
  2409. Additional Requirement - Requirement=Holding Item
  2410. Additional Requirement - Requirement=On Ground
  2411. Change Action(2) - ID=0x0, Requirement=Animation End
  2412. Additional Requirement - Requirement=On Ground
  2413.  
  2414. Action 0x98@1A164
  2415.  
  2416. --------------------------------------------
  2417. Subroutine - Offset=@1A034
  2418. Change Action(2) - ID=0x9A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3328][119]
  2419. Additional Requirement - Requirement=On Ground
  2420. Change Action(2) - ID=0x99, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3328][120]
  2421. Additional Requirement - Requirement=On Ground
  2422.  
  2423. Action 0x99@1A09C
  2424.  
  2425. --------------------------------------------
  2426. Subroutine - Offset=@1A034
  2427. !Turn-00! 20000100 - IC-Basic[43008][20]
  2428. Change Action(2) - ID=0x98, Requirement=Not 24
  2429. Additional Requirement - Requirement=On Ground
  2430.  
  2431. Action 0x9A@1A23C
  2432. HeavyWalk1, HeavyWalk2,
  2433. --------------------------------------------
  2434. Subroutine - Offset=@1A034
  2435. Change Action(2) - ID=0x98, Requirement=Animation End
  2436. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3328][119]
  2437. Additional Requirement - Requirement=On Ground
  2438. Change Action(2) - ID=0x9A, Requirement=Animation End
  2439. Additional Requirement - Requirement=On Ground
  2440. Switch - 0x2710, RA-Basic[0][0]
  2441. Case - 0x0
  2442. Basic Variable Set - 0x1, RA-Basic[0][0]
  2443. Change Subaction - HeavyWalk1
  2444. Case - 0x1
  2445. Basic Variable Set - 0x0, RA-Basic[0][0]
  2446. Change Subaction - HeavyWalk2
  2447. End Switch
  2448.  
  2449. Action 0x9B@23398
  2450.  
  2451. --------------------------------------------
  2452. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2453. Change Action(2) - ID=0xE, Requirement=Animation End
  2454. Additional Requirement - Requirement=In Air
  2455. Change Action(2) - ID=0x0, Requirement=Animation End
  2456. Additional Requirement - Requirement=On Ground
  2457. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2458. !Character Specific-13! 0C130000
  2459. If - Requirement=On Ground
  2460. Subroutine - Offset=@18E7C
  2461. Else
  2462. Subroutine - Offset=@1905C
  2463. End If
  2464. !Unknown-0D! 000D0400 - Compare, RA-Basic[0][0], 0x2, 0.00x
  2465. If - Requirement=On Ground
  2466. Subroutine - Offset=@1942C
  2467. Else
  2468. Subroutine - Offset=@19834
  2469. End If
  2470. End If
  2471. !Controller-00! 07000000
  2472. !Controller-01! 07010000
  2473. !Controller-02! 07020000
  2474. Set Loop - Iterations=0xFFFFFFFF
  2475. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2476. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2477. Else
  2478. Change Subaction - ID=RA-Basic[0][0]
  2479. Bit Variable Set - RA-Bit[0][16]
  2480. End If
  2481. If - Requirement=On Ground
  2482. Edge Sticky - 0x2
  2483. Set Air/Ground - 0xF
  2484. !Motion-02! 04020100 - In Air
  2485. Else
  2486. Edge Sticky - 0x5
  2487. Set Air/Ground - 0x0
  2488. !Motion-02! 04020100 - On Ground
  2489. End If
  2490. Loop Rest
  2491. Basic Variable Set - RA-Basic[0][0], RA-Basic[0][2]
  2492. Basic Variable Set - RA-Basic[0][1], RA-Basic[0][0]
  2493. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][1]
  2494. Execute Loop
  2495.  
  2496. Action 0x9C@19CA4
  2497. SmashThrowDash, LightThrowDash,
  2498. --------------------------------------------
  2499. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2500. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2501. !Character Specific-13! 0C130000
  2502. Change Subaction - SmashThrowDash
  2503. Else
  2504. Change Subaction - LightThrowDash
  2505. End If
  2506. Change Action(2) - ID=0xE, Requirement=In Air
  2507. Change Action(2) - ID=0x0, Requirement=Animation End
  2508. Additional Requirement - Requirement=On Ground
  2509. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  2510. Additional Requirement - Requirement=Not 25
  2511. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  2512. Additional Requirement - Requirement=On Ground
  2513. !Animation Command-00! 0D000200 - 0x9, @19BB4
  2514.  
  2515. Action 0x9D@19F9C
  2516.  
  2517. --------------------------------------------
  2518. Change Action(2) - ID=0xE, Requirement=In Air
  2519. Change Action(2) - ID=0x0, Requirement=Animation End
  2520. Additional Requirement - Requirement=On Ground
  2521. Set Air/Ground - 0xF
  2522. Subroutine - statusAnimCmd_ItemThrowHeavyCommonOffset=@234F8
  2523.  
  2524. Action 0x9E@18484
  2525.  
  2526. --------------------------------------------
  2527. Subroutine - Offset=@1836C
  2528. Change Subaction - ID=IC-Basic[20992][30], Pass Frame?=False, IC-Basic[1024][9]
  2529. Switch - 0x2710, IC-Basic[20992][30]
  2530. Case - 0x121
  2531. !Character Specific-1C! 0C1C0300 - 0x2, 0x4E, True
  2532. Subroutine - Offset=@447C
  2533. Case - 0x128
  2534. !Character Specific-1C! 0C1C0300 - 0x2, 0x52, True
  2535. Subroutine - Offset=@474C
  2536. Case - 0x133
  2537. !Character Specific-1C! 0C1C0300 - 0x2, 0x5A, True
  2538. Subroutine - Offset=@4F64
  2539. Case - 0x13A
  2540. !Character Specific-1C! 0C1C0300 - 0x2, 0x5E, True
  2541. Subroutine - Offset=@5234
  2542. Case - 0x12C
  2543. !Character Specific-1C! 0C1C0300 - 0x2, 0x56, True
  2544. Subroutine - Offset=@4C94
  2545. End Switch
  2546.  
  2547. Action 0x9F@1861C
  2548.  
  2549. --------------------------------------------
  2550. Subroutine - Offset=@1836C
  2551. Change Subaction - ID=IC-Basic[20992][31], Pass Frame?=False, IC-Basic[1024][9]
  2552. Switch - 0x2710, IC-Basic[20992][31]
  2553. Case - 0x122
  2554. !Character Specific-1C! 0C1C0300 - 0x2, 0x4F, True
  2555. Subroutine - Offset=@450C
  2556. Case - 0x129
  2557. !Character Specific-1C! 0C1C0300 - 0x2, 0x53, True
  2558. Subroutine - Offset=@47DC
  2559. Case - 0x134
  2560. !Character Specific-1C! 0C1C0300 - 0x2, 0x5B, True
  2561. Subroutine - Offset=@4FF4
  2562. Case - 0x13B
  2563. !Character Specific-1C! 0C1C0300 - 0x2, 0x5F, True
  2564. Subroutine - Offset=@52C4
  2565. Case - 0x12D
  2566. !Character Specific-1C! 0C1C0300 - 0x2, 0x57, True
  2567. Subroutine - Offset=@4D24
  2568. End Switch
  2569.  
  2570. Action 0xA0@23160
  2571.  
  2572. --------------------------------------------
  2573. Change Action(2) - ID=0xE, Requirement=In Air
  2574. Change Action - Unknown=0x2787, ID=0xA2, Requirement=Animation End
  2575. Additional Requirement - Requirement=Button Held, 0x0
  2576. Additional Requirement - Requirement=On Ground
  2577. Change Action - Unknown=0x2786, ID=0xA1, Requirement=Animation End
  2578. Additional Requirement - Requirement=On Ground
  2579. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  2580. !Posture-02! 05020000
  2581. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  2582. !Posture-01! 05010000
  2583. End If
  2584. !Posture-04! 05040000
  2585. !Character Specific-01! 0C010000
  2586. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2587. !Work-04! 12040100 - RA-Basic[0][0]
  2588. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2589. Switch - 0x2710, IC-Basic[20992][32]
  2590. Case - 0x124
  2591. !Character Specific-1C! 0C1C0300 - 0x2, 0x50, True
  2592. Case - 0x136
  2593. !Character Specific-1C! 0C1C0300 - 0x2, 0x5C, True
  2594. Case - 0x13D
  2595. !Character Specific-1C! 0C1C0300 - 0x2, 0x60, True
  2596. Case - 0x12F
  2597. !Character Specific-1C! 0C1C0300 - 0x2, 0x58, True
  2598. End Switch
  2599.  
  2600. Action 0xA1@23268
  2601.  
  2602. --------------------------------------------
  2603. !Controller-02! 07020000
  2604. Subroutine - Offset=@1836C
  2605. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2606. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2607. !Animation Command-00! 0D000200 - 0x9, @23238
  2608. Switch - 0x2710, IC-Basic[20992][32]
  2609. Case - 0x124
  2610. Subroutine - Offset=@459C
  2611. Case - 0x12A
  2612. !Character Specific-1C! 0C1C0300 - 0x2, 0x54, True
  2613. Case - 0x136
  2614. Subroutine - Offset=@5084
  2615. Case - 0x13D
  2616. Subroutine - Offset=@5354
  2617. Case - 0x12F
  2618. Subroutine - Offset=@4DB4
  2619. End Switch
  2620. If - Requirement=Compare, Variable=IC-Basic[20992][32], Comparison=0x3, Variable=298.00x
  2621. Basic Variable Add - 0x1, RA-Basic[0][0]
  2622. If - Requirement=2C, Variable=RA-Basic[0][0]
  2623. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2624. !Motion-03! 04030200 - Not Bit is Set, RA-Bit[0][17]
  2625. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2626. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][18]
  2627. Loop Rest
  2628. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2629. End If
  2630. End If
  2631.  
  2632. Action 0xA2@23350
  2633.  
  2634. --------------------------------------------
  2635. Change Action(2) - ID=0xE, Requirement=In Air
  2636. Change Action(2) - ID=0xA1, Requirement=Animation End
  2637. Additional Requirement - Requirement=On Ground
  2638. Change Action(2) - ID=0xA1, Requirement=Button Not Held, Variable=0x0
  2639. Additional Requirement - Requirement=On Ground
  2640. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2641. Basic Variable Add - 0x2, RA-Basic[0][0]
  2642. Change Subaction - ID=RA-Basic[0][0]
  2643.  
  2644. Action 0xA3@18BBC
  2645.  
  2646. --------------------------------------------
  2647. Subroutine - Offset=@1836C
  2648. Change Subaction - ID=IC-Basic[20992][33], Pass Frame?=False, IC-Basic[1024][9]
  2649. Switch - 0x2710, IC-Basic[20992][33]
  2650. Case - 0x127
  2651. !Character Specific-1C! 0C1C0300 - 0x2, 0x51, True
  2652. Subroutine - Offset=@46BC
  2653. Case - 0x12B
  2654. !Character Specific-1C! 0C1C0300 - 0x2, 0x55, True
  2655. Subroutine - Offset=@4C04
  2656. Case - 0x139
  2657. !Character Specific-1C! 0C1C0300 - 0x2, 0x5D, True
  2658. Subroutine - Offset=@51A4
  2659. Case - 0x140
  2660. !Character Specific-1C! 0C1C0300 - 0x2, 0x61, True
  2661. Subroutine - Offset=@5474
  2662. Case - 0x132
  2663. !Character Specific-1C! 0C1C0300 - 0x2, 0x59, True
  2664. Subroutine - Offset=@4ED4
  2665. End Switch
  2666.  
  2667. Action 0xA4@1BB8C
  2668.  
  2669. --------------------------------------------
  2670. !Controller-02! 07020000
  2671. Subroutine - Offset=@1BB0C
  2672. Switch - 0x2710, IC-Basic[19968][41]
  2673. Case - 0x18
  2674. Subroutine - Offset=@1B19C
  2675. Case - 0x2C
  2676. Subroutine - Offset=@1AFBC
  2677. Case - 0x3D
  2678. Subroutine - Offset=@1B3FC
  2679. Case - 0xD
  2680. Subroutine - Offset=@1B89C
  2681. End Switch
  2682.  
  2683. Action 0xA5@1BC4C
  2684.  
  2685. --------------------------------------------
  2686. Subroutine - Offset=@1BB0C
  2687. Switch - 0x2710, IC-Basic[19968][41]
  2688. Case - 0x18
  2689. Subroutine - Offset=@1B1EC
  2690. Case - 0x2C
  2691. Subroutine - Offset=@1B00C
  2692. Case - 0x3D
  2693. Subroutine - Offset=@1B474
  2694. Case - 0xD
  2695. Subroutine - Offset=@1B8E4
  2696. End Switch
  2697.  
  2698. Action 0xA6@1BD04
  2699.  
  2700. --------------------------------------------
  2701. Subroutine - Offset=@1BB0C
  2702. Switch - 0x2710, IC-Basic[19968][41]
  2703. Case - 0x18
  2704. Subroutine - Offset=@1B264
  2705. Case - 0x2C
  2706. Subroutine - Offset=@1B084
  2707. Case - 0x3D
  2708. Subroutine - Offset=@1B51C
  2709. Case - 0xD
  2710. Subroutine - Offset=@1B96C
  2711. End Switch
  2712.  
  2713. Action 0xA7@1BDBC
  2714.  
  2715. --------------------------------------------
  2716. Subroutine - Offset=@1BB0C
  2717. Switch - 0x2710, IC-Basic[19968][41]
  2718. Case - 0x18
  2719. Subroutine - Offset=@1B23C
  2720. Case - 0x2C
  2721. Subroutine - Offset=@1B05C
  2722. Case - 0x3D
  2723. Subroutine - Offset=@1B4EC
  2724. Case - 0xD
  2725. Subroutine - Offset=@1B92C
  2726. End Switch
  2727.  
  2728. Action 0xA8@1BE74
  2729.  
  2730. --------------------------------------------
  2731. Subroutine - Offset=@1BB0C
  2732. Switch - 0x2710, IC-Basic[19968][41]
  2733. Case - 0x18
  2734. Subroutine - Offset=@1B27C
  2735. Case - 0x2C
  2736. Subroutine - Offset=@1B09C
  2737. Case - 0x3D
  2738. Subroutine - Offset=@1B534
  2739. Case - 0xD
  2740. Subroutine - Offset=@1B9A4
  2741. End Switch
  2742.  
  2743. Action 0xA9@1BF2C
  2744.  
  2745. --------------------------------------------
  2746. !Controller-00! 07000000
  2747. Subroutine - Offset=@1BB0C
  2748. Switch - 0x2710, IC-Basic[19968][41]
  2749. Case - 0x18
  2750. Subroutine - Offset=@1B294
  2751. Case - 0x2C
  2752. Subroutine - Offset=@1B0B4
  2753. Case - 0x3D
  2754. Subroutine - Offset=@1B54C
  2755. Case - 0xD
  2756. Subroutine - Offset=@1B9E4
  2757. End Switch
  2758.  
  2759. Action 0xAA@1BFEC
  2760.  
  2761. --------------------------------------------
  2762. !Controller-00! 07000000
  2763. Subroutine - Offset=@1BB0C
  2764. Switch - 0x2710, IC-Basic[19968][41]
  2765. Case - 0x18
  2766. Subroutine - Offset=@1B2AC
  2767. Case - 0x2C
  2768. Subroutine - Offset=@1B0CC
  2769. Case - 0x3D
  2770. Subroutine - Offset=@1B564
  2771. Case - 0xD
  2772. Subroutine - Offset=@1BA24
  2773. End Switch
  2774.  
  2775. Action 0xAB@1C1AC
  2776.  
  2777. --------------------------------------------
  2778. !Controller-00! 07000000
  2779. Subroutine - Offset=@1BB0C
  2780. Switch - 0x2710, IC-Basic[19968][41]
  2781. Case - 0x18
  2782. Subroutine - Offset=@1B2C4
  2783. Case - 0x2C
  2784. Subroutine - Offset=@1B0E4
  2785. Case - 0x3D
  2786. Subroutine - Offset=@1B57C
  2787. Case - 0xD
  2788. Subroutine - Offset=@1BA54
  2789. End Switch
  2790.  
  2791. Action 0xAC@1C26C
  2792.  
  2793. --------------------------------------------
  2794. Subroutine - Offset=@1BB0C
  2795. Switch - 0x2710, IC-Basic[19968][41]
  2796. Case - 0x18
  2797. Subroutine - Offset=@1B154
  2798. Case - 0x2C
  2799. Subroutine - Offset=@1AF74
  2800. Case - 0x3D
  2801. Subroutine - Offset=@1B38C
  2802. Case - 0xD
  2803. Subroutine - Offset=@1B5F4
  2804. End Switch
  2805.  
  2806. Action 0xAD@1C0C4
  2807.  
  2808. --------------------------------------------
  2809. !Controller-00! 07000000
  2810. Subroutine - Offset=@1BB0C
  2811. If - Requirement=On Ground
  2812. Subroutine - Offset=@B7FC
  2813. End If
  2814. !Character Specific-04! 0C040000
  2815. Set Air/Ground - 0x13
  2816. Switch - 0x2710, IC-Basic[19968][41]
  2817. Case - 0x18
  2818. Subroutine - Offset=@1B124
  2819. Case - 0x2C
  2820. Subroutine - Offset=@1AF44
  2821. Case - 0x3D
  2822. Subroutine - Offset=@1B32C
  2823. Case - 0xD
  2824. Subroutine - Offset=@1B5CC
  2825. End Switch
  2826.  
  2827. Action 0xAE@1C324
  2828.  
  2829. --------------------------------------------
  2830. Subroutine - Offset=@1BB0C
  2831. Switch - 0x2710, IC-Basic[19968][41]
  2832. Case - 0x18
  2833. Subroutine - Offset=@1B2DC
  2834. Case - 0x2C
  2835. Subroutine - Offset=@1B0FC
  2836. Case - 0x3D
  2837. Subroutine - Offset=@1B594
  2838. Case - 0xD
  2839. Subroutine - Offset=@1BA7C
  2840. End Switch
  2841.  
  2842. Action 0xAF@E744
  2843. ItemScrew,
  2844. --------------------------------------------
  2845. !Controller-01! 07010000
  2846. !Controller-02! 07020000
  2847. Item Visibility - False
  2848. Change Action(2) - ID=0xB1, Requirement=Animation End
  2849. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  2850. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  2851. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2852. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  2853. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2854. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2855. !Status-0B! 020B0100 - 0x9
  2856. !Work-03! 12030100 - LA-Basic[0][59]
  2857. Sound Effect - ID=0x1F69
  2858. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2859. Sound Effect - ID=0x1FAB
  2860. End If
  2861. Change Subaction - ItemScrew
  2862.  
  2863. Action 0xB0@E82C
  2864. ItemScrew,
  2865. --------------------------------------------
  2866. !Controller-01! 07010000
  2867. !Controller-02! 07020000
  2868. Item Visibility - False
  2869. !Work-03! 12030100 - LA-Basic[0][1]
  2870. Change Action(2) - ID=0xB1, Requirement=Animation End
  2871. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2872. !Work-03! 12030100 - LA-Basic[0][59]
  2873. Sound Effect - ID=0x1F6A
  2874. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2875. Sound Effect - ID=0x1FAC
  2876. End If
  2877. Change Subaction - ItemScrew
  2878.  
  2879. Action 0xB1@E8BC
  2880. ItemScrewFall,
  2881. --------------------------------------------
  2882. Item Visibility - False
  2883. Change Subaction - ItemScrewFall
  2884. Change Action(2) - ID=0xE, Requirement=Animation End
  2885. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2886.  
  2887. Action 0xB2@1C3B4
  2888. ItemAssist,
  2889. --------------------------------------------
  2890. Change Action(2) - ID=0xE, Requirement=In Air
  2891. Change Action(2) - ID=0x0, Requirement=Animation End
  2892. Change Subaction - ItemAssist
  2893. !Character Specific-13! 0C130000
  2894. Asynchronous Timer - Frames=12.00x
  2895. !Item-0D! 1F0D0000
  2896.  
  2897. Action 0xB3@1C4C4
  2898. Fall,
  2899. --------------------------------------------
  2900. Subroutine - Offset=@1C464
  2901. Change Subaction - Fall
  2902.  
  2903. Action 0xB4@1C4EC
  2904. SwimRise,
  2905. --------------------------------------------
  2906. Subroutine - Offset=@1C464
  2907. Change Subaction - SwimRise
  2908.  
  2909. Action 0xB5@1C53C
  2910. SwimUpDamage, SwimUp,
  2911. --------------------------------------------
  2912. Change Action(2) - ID=0xB6, Requirement=Animation End
  2913. Subroutine - Offset=@1C464
  2914. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2915. Change Subaction - SwimUpDamage
  2916. Else
  2917. Change Subaction - SwimUp
  2918. End If
  2919.  
  2920. Action 0xB6@1C6F4
  2921. Swim,
  2922. --------------------------------------------
  2923. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2924. Change Action(2) - ID=0xB7, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  2925. Subroutine - Offset=@1C5DC
  2926. Subroutine - Offset=@1C65C
  2927. Subroutine - Offset=@1C464
  2928. Change Subaction - Swim
  2929.  
  2930. Action 0xB7@1C794
  2931. SwimF,
  2932. --------------------------------------------
  2933. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  2934. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  2935. Subroutine - Offset=@1C5DC
  2936. Subroutine - Offset=@1C65C
  2937. Change Subaction - SwimF
  2938.  
  2939. Action 0xB8@1C814
  2940. SwimEnd,
  2941. --------------------------------------------
  2942. Change Action(2) - ID=0xB6, Requirement=Animation End
  2943. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2944. Subroutine - Offset=@1C5DC
  2945. Subroutine - Offset=@1C65C
  2946. Change Subaction - SwimEnd
  2947.  
  2948. Action 0xB9@1C86C
  2949. SwimTurn,
  2950. --------------------------------------------
  2951. Reverse Direction
  2952. Change Action(2) - ID=0xB6, Requirement=Animation End
  2953. Subroutine - Offset=@1C5DC
  2954. Subroutine - Offset=@1C65C
  2955. Change Subaction - SwimTurn
  2956.  
  2957. Action 0xBA@1C93C
  2958. JumpF,
  2959. --------------------------------------------
  2960. !Controller-01! 07010000
  2961. !Controller-02! 07020000
  2962. Basic Variable Set - 0x0, RA-Basic[0][1]
  2963. If - Requirement=Compare, Variable=LA-Basic[0][19], Comparison=0x0, Variable=IC-Basic[23040][70]
  2964. !Work-03! 12030100 - LA-Basic[0][19]
  2965. End If
  2966. Bit Variable Set - RA-Bit[0][11]
  2967. Change Subaction - JumpF
  2968. Frame Speed - Multiplier=0.00x
  2969. Change Action(2) - ID=0xB, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][69]
  2970. !Animation Command-00! 0D000200 - 0x9, @1C8A4
  2971.  
  2972. Action 0xBB@1CA0C
  2973. SwimDrown,
  2974. --------------------------------------------
  2975. Basic Variable Set - 0x0, RA-Basic[0][1]
  2976. Change Action(2) - ID=0xBC, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][73]
  2977. Subroutine - Offset=@1C5DC
  2978. Change Subaction - SwimDrown
  2979. !Animation Command-00! 0D000200 - 0x9, @1C9A4
  2980.  
  2981. Action 0xBC@1CA54
  2982. SwimDrownOut,
  2983. --------------------------------------------
  2984. Body Collision - State=0x3
  2985. !Area-05! 14050100 - False
  2986. Change Subaction - SwimDrownOut
  2987.  
  2988. Action 0xBD@23E00
  2989.  
  2990. --------------------------------------------
  2991. Body Collision - State=0x3
  2992. !Controller-06! 07060100 - False
  2993. !Item-0A! 1F0A0000
  2994. !Unknown-01! 19010000
  2995. !Area-05! 14050100 - False
  2996. !Character Specific-16! 0C160000
  2997. Change Action(2) - ID=0x10B, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2998.  
  2999. Action 0xBE@1FF04
  3000.  
  3001. --------------------------------------------
  3002. Subroutine - statusAnimCmd_RebirthCommonOffset=@23E40
  3003. Subroutine - Offset=@BC74
  3004.  
  3005. Action 0xBF@1CA9C
  3006.  
  3007. --------------------------------------------
  3008. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  3009. Drop Item
  3010. End If
  3011. Body Collision - State=0x2
  3012. !Controller-06! 07060100 - False
  3013. !Area-05! 14050100 - False
  3014. !Cancel-02! 64020000
  3015.  
  3016. Action 0xC0@1CB4C
  3017. Unloaded?(-1),
  3018. --------------------------------------------
  3019. Body Collision - State=0x2
  3020. !Area-05! 14050100 - False
  3021. Visibility - False
  3022. !Character Specific-17! 0C170100 - True
  3023. Item Visibility - False
  3024. !Item-0F! 1F0F0100 - False
  3025. Change Subaction - Unloaded?(-1)
  3026. Subroutine - Offset=@B504
  3027. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  3028. Subroutine - Offset=@B1FC
  3029. Subroutine - Offset=@B37C
  3030. Selective IASA - 0x9
  3031.  
  3032. Action 0xC1@239F8
  3033.  
  3034. --------------------------------------------
  3035. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  3036. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  3037. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  3038. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  3039. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  3040. Additional Requirement - Requirement=Not 25
  3041.  
  3042. Action 0xC2@1CD4C
  3043. Unloaded?(-1),
  3044. --------------------------------------------
  3045. Body Collision - State=0x2
  3046. Visibility - False
  3047. Item Visibility - False
  3048. !Item-0F! 1F0F0100 - False
  3049. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  3050. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3051. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  3052. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3053. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  3054. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3055. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  3056. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  3057. Additional Requirement - Requirement=Not 25
  3058. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3059. Change Subaction - Unloaded?(-1)
  3060.  
  3061. Action 0xC3@1CDEC
  3062. JumpSquat,
  3063. --------------------------------------------
  3064. Change Subaction - JumpSquat
  3065. Bit Variable Set - RA-Bit[0][12]
  3066. !Motion-06! 04060100 - 1.00x
  3067. Frame Speed - Multiplier=0.00x
  3068.  
  3069. Action 0xC4@1CE1C
  3070.  
  3071. --------------------------------------------
  3072. Subroutine - statusAnimCmd_JumpOffset=@21CD8
  3073.  
  3074. Action 0xC5@1CE54
  3075. DamageN3,
  3076. --------------------------------------------
  3077. Change Subaction - DamageN3
  3078. Change Action(2) - ID=0x49, Requirement=In Air
  3079. Change Action(2) - ID=0x0, Requirement=Animation End
  3080.  
  3081. Action 0xC6@1CEAC
  3082. Unloaded?(-1),
  3083. --------------------------------------------
  3084. Body Collision - State=0x2
  3085. !Controller-06! 07060100 - False
  3086. !Area-05! 14050100 - False
  3087. Visibility - False
  3088. Item Visibility - False
  3089. !Item-0F! 1F0F0100 - False
  3090. Change Subaction - Unloaded?(-1)
  3091.  
  3092. Action 0xC7@1CFB4
  3093.  
  3094. --------------------------------------------
  3095. !Area-05! 14050100 - False
  3096. Item Visibility - False
  3097. Basic Variable Set - IC-Basic[23040][64], RA-Basic[0][0]
  3098. Change Action(2) - ID=0xC9, Requirement=2E
  3099. Change Action(2) - ID=0xC9, Requirement=In Air
  3100. Change Action(2) - ID=0xC8, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  3101. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  3102. !Animation Command-00! 0D000200 - 0x9, @1CEFC
  3103.  
  3104. Action 0xC8@1D03C
  3105.  
  3106. --------------------------------------------
  3107. !Area-05! 14050100 - False
  3108. Item Visibility - False
  3109. Change Action(2) - ID=0xC9, Requirement=2E
  3110. Change Action(2) - ID=0xC9, Requirement=In Air
  3111. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  3112.  
  3113. Action 0xC9@1D194
  3114. JumpF,
  3115. --------------------------------------------
  3116. Change Subaction - JumpF
  3117. Change Action(2) - ID=0xE, Requirement=Animation End
  3118. !Damage-00! 1E000200 - 0x0, 0.00x
  3119. !Animation Command-00! 0D000200 - 0x9, @1D0EC
  3120.  
  3121. Action 0xCA@1D264
  3122.  
  3123. --------------------------------------------
  3124. !Area-05! 14050100 - False
  3125. Change Action(2) - ID=0xCB, Requirement=2E
  3126. Sound Effect - ID=0xC3
  3127. !Physics-05! 17050000
  3128. !Animation Command-00! 0D000200 - 0x9, @1D1C4
  3129. Set Loop - Iterations=0xFFFFFFFF
  3130. If - Requirement=On Ground
  3131. Set Air/Ground - 0x6
  3132. Edge Sticky - 0x1
  3133. !Motion-02! 04020100 - In Air
  3134. Else
  3135. Set Air/Ground - 0x43
  3136. Edge Sticky - 0x5
  3137. !Motion-02! 04020100 - On Ground
  3138. !Motion-03! 04030400 - Compare, RA-Basic[0][0], 0x4, RA-Basic[0][2]
  3139. End If
  3140. Loop Rest
  3141. Execute Loop
  3142.  
  3143. Action 0xCB@1D384
  3144. JumpF,
  3145. --------------------------------------------
  3146. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3147. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  3148. Change Action(2) - ID=0xE, Requirement=Animation End
  3149. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23040][66]
  3150. Change Subaction - JumpF
  3151. !Animation Command-00! 0D000200 - 0x9, @1D30C
  3152.  
  3153. Action 0xCC@1D5AC
  3154.  
  3155. --------------------------------------------
  3156. !Character Specific-29! 0C290000
  3157. !Item-0F! 1F0F0100 - False
  3158. Change Action(2) - ID=0xCD, Requirement=Compare, Variable=IC-Basic[1024][11], Comparison=0x4, Variable=RA-Float[0][4]
  3159.  
  3160. Action 0xCD@1D61C
  3161.  
  3162. --------------------------------------------
  3163. !Character Specific-29! 0C290000
  3164. !Item-0F! 1F0F0100 - False
  3165. !Animation Command-00! 0D000200 - 0x9, @1D5E4
  3166.  
  3167. Action 0xCE@1D644
  3168.  
  3169. --------------------------------------------
  3170. !Character Specific-29! 0C290000
  3171. !Item-0F! 1F0F0100 - False
  3172.  
  3173. Action 0xCF@1D66C
  3174. SpecialHiCapture,
  3175. --------------------------------------------
  3176. !Character Specific-29! 0C290000
  3177. !Motion-1A! 041A0100 - 0x1CB
  3178. Change Subaction - SpecialHiCapture
  3179.  
  3180. Action 0xD0@1D6AC
  3181. DamageFall,
  3182. --------------------------------------------
  3183. !Area-05! 14050100 - False
  3184. Item Visibility - False
  3185. !Item-0F! 1F0F0100 - False
  3186. Change Subaction - DamageFall
  3187.  
  3188. Action 0xD1@1D6F4
  3189.  
  3190. --------------------------------------------
  3191. !Area-05! 14050100 - False
  3192. Item Visibility - False
  3193. !Item-0F! 1F0F0100 - False
  3194. Change Subaction - ID=RA-Basic[0][3]
  3195.  
  3196. Action 0xD2@1D73C
  3197. Unloaded?(-1),
  3198. --------------------------------------------
  3199. !Area-05! 14050100 - False
  3200. Item Visibility - False
  3201. !Item-0F! 1F0F0100 - False
  3202. Change Subaction - Unloaded?(-1)
  3203.  
  3204. Action 0xD3@1D79C
  3205. Unloaded?(-1), Unloaded?(-1),
  3206. --------------------------------------------
  3207. !Area-05! 14050100 - False
  3208. Item Visibility - False
  3209. !Item-0F! 1F0F0100 - False
  3210. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3211. Change Subaction - Unloaded?(-1)
  3212. Else
  3213. Change Subaction - Unloaded?(-1)
  3214. End If
  3215.  
  3216. Action 0xD4@1D7EC
  3217. DamageAir1,
  3218. --------------------------------------------
  3219. Change Subaction - DamageAir1
  3220.  
  3221. Action 0xD5@1D804
  3222. DamageAir1,
  3223. --------------------------------------------
  3224. Change Subaction - DamageAir1
  3225.  
  3226. Action 0xD6@1D874
  3227. SpecialSDxStickCapture, SpecialSStickCapture,
  3228. --------------------------------------------
  3229. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3230. Change Subaction - SpecialSDxStickCapture
  3231. Else
  3232. Change Subaction - SpecialSStickCapture
  3233. End If
  3234. Set Loop - Iterations=0xFFFFFFFF
  3235. If - Requirement=On Ground
  3236. Set Air/Ground - 0x6
  3237. Edge Sticky - 0x1
  3238. !Motion-02! 04020100 - In Air
  3239. Else
  3240. Set Air/Ground - 0xA
  3241. Edge Sticky - 0x5
  3242. !Motion-02! 04020100 - On Ground
  3243. End If
  3244. Loop Rest
  3245. Execute Loop
  3246.  
  3247. Action 0xD7@1D974
  3248.  
  3249. --------------------------------------------
  3250. Change Subaction - ID=RA-Basic[0][0]
  3251. Set Loop - Iterations=0xFFFFFFFF
  3252. If - Requirement=On Ground
  3253. Set Air/Ground - 0x6
  3254. Edge Sticky - 0x1
  3255. !Motion-02! 04020100 - In Air
  3256. Else
  3257. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=416.00x
  3258. Set Air/Ground - 0xD
  3259. Else
  3260. Set Air/Ground - 0xA
  3261. End If
  3262. Edge Sticky - 0x5
  3263. !Motion-02! 04020100 - On Ground
  3264. End If
  3265. Loop Rest
  3266. Execute Loop
  3267.  
  3268. Action 0xD8@FFFFFFFF
  3269.  
  3270. --------------------------------------------
  3271.  
  3272. Action 0xD9@1DA24
  3273. ThrownF,
  3274. --------------------------------------------
  3275. Change Action(2) - ID=0xDA, Requirement=Animation End
  3276. !Character Specific-29! 0C290000
  3277. !Motion-1A! 041A0100 - 0x1CB
  3278. Change Subaction - ThrownF
  3279.  
  3280. Action 0xDA@1DAA4
  3281. ThrownZitabata,
  3282. --------------------------------------------
  3283. !Character Specific-29! 0C290000
  3284. !Motion-1A! 041A0100 - 0x1CB
  3285. Change Subaction - ThrownZitabata
  3286. !Animation Command-00! 0D000200 - 0x9, @1DA64
  3287.  
  3288. Action 0xDB@1DADC
  3289.  
  3290. --------------------------------------------
  3291. !Character Specific-29! 0C290000
  3292. !Motion-1A! 041A0100 - 0x1CB
  3293. Change Subaction - ID=RA-Basic[0][0]
  3294.  
  3295. Action 0xDC@1DB2C
  3296. ItemDragoonRide,
  3297. --------------------------------------------
  3298. Body Collision - State=0x2
  3299. !Area-05! 14050100 - False
  3300. Item Visibility - False
  3301. !Character Specific-16! 0C160000
  3302. !Posture-0D! 050D0100 - 0x0
  3303. Bit Variable Set - LA-Bit[0][1]
  3304. Change Subaction - ItemDragoonRide
  3305.  
  3306. Action 0xDD@1DBEC
  3307. JumpB,
  3308. --------------------------------------------
  3309. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3310. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  3311. Change Action(2) - ID=0xE, Requirement=Animation End
  3312. Change Subaction - JumpB
  3313. !Animation Command-00! 0D000200 - 0x9, @21C20
  3314.  
  3315. Action 0xDE@1DC5C
  3316. ItemDragoonGet, ItemDragoonRide,
  3317. --------------------------------------------
  3318. Body Collision - State=0x2
  3319. !Area-05! 14050100 - False
  3320. Item Visibility - False
  3321. !Character Specific-16! 0C160000
  3322. Bit Variable Set - LA-Bit[0][1]
  3323. Change Subaction - ItemDragoonGet
  3324. !Motion-02! 04020100 - Animation End
  3325. Loop Rest
  3326. !Character Specific-08! 0C080000
  3327. !Camera-07! 1A070100 - False
  3328. Change Subaction - ItemDragoonRide
  3329.  
  3330. Action 0xDF@1DEFC
  3331.  
  3332. --------------------------------------------
  3333. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3334. Additional Requirement - Requirement=On Ground
  3335. Change Action(2) - ID=0xE4, Requirement=In Air
  3336. Change Action(2) - ID=0xE1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  3337. Additional Requirement - Requirement=On Ground
  3338. Change Action(2) - ID=0xE0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  3339. Additional Requirement - Requirement=On Ground
  3340. Subroutine - Offset=@1DD4C
  3341. Basic Variable Set - 0x141, RA-Basic[0][5]
  3342. Subroutine - Offset=@1DDEC
  3343. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3344.  
  3345. Action 0xE0@1E01C
  3346.  
  3347. --------------------------------------------
  3348. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3349. Additional Requirement - Requirement=On Ground
  3350. Change Action(2) - ID=0xE4, Requirement=In Air
  3351. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  3352. Additional Requirement - Requirement=On Ground
  3353. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  3354. Additional Requirement - Requirement=On Ground
  3355. Subroutine - Offset=@1DD4C
  3356. Basic Variable Set - 0x142, RA-Basic[0][5]
  3357. Subroutine - Offset=@1DDEC
  3358. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3359.  
  3360. Action 0xE1@1E17C
  3361.  
  3362. --------------------------------------------
  3363. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3364. Additional Requirement - Requirement=On Ground
  3365. Change Action(2) - ID=0xE4, Requirement=In Air
  3366. !Turn-00! 20000100 - IC-Basic[43008][22]
  3367. Change Action(2) - ID=0xDF, Requirement=Not 24
  3368. Additional Requirement - Requirement=On Ground
  3369. Subroutine - Offset=@1DD4C
  3370. Basic Variable Set - 0x142, RA-Basic[0][5]
  3371. Subroutine - Offset=@1DDEC
  3372. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3373.  
  3374. Action 0xE2@1E354
  3375.  
  3376. --------------------------------------------
  3377. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3378. Additional Requirement - Requirement=On Ground
  3379. Change Action(2) - ID=0xE3, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[22784][218]
  3380. Additional Requirement - Requirement=On Ground
  3381. Change Action(2) - ID=0xE4, Requirement=In Air
  3382. Basic Variable Set - 0x142, RA-Basic[0][5]
  3383. Subroutine - Offset=@1DDEC
  3384. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  3385. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  3386. Bit Variable Set - RA-Bit[0][16]
  3387. End If
  3388. !Animation Command-00! 0D000200 - 0x9, @1E22C
  3389.  
  3390. Action 0xE3@1E3FC
  3391.  
  3392. --------------------------------------------
  3393. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3394. Change Action(2) - ID=0xE5, Requirement=On Ground
  3395. Basic Variable Set - 0x143, RA-Basic[0][5]
  3396. Subroutine - Offset=@1DDEC
  3397.  
  3398. Action 0xE4@1E464
  3399.  
  3400. --------------------------------------------
  3401. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3402. Change Action(2) - ID=0xE5, Requirement=On Ground
  3403. Basic Variable Set - 0x143, RA-Basic[0][5]
  3404. Subroutine - Offset=@1DDEC
  3405.  
  3406. Action 0xE5@1E52C
  3407.  
  3408. --------------------------------------------
  3409. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[23040][111]
  3410. Additional Requirement - Requirement=On Ground
  3411. Change Action(2) - ID=0xE4, Requirement=In Air
  3412. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3413. Additional Requirement - Requirement=On Ground
  3414. Basic Variable Set - 0x142, RA-Basic[0][5]
  3415. Subroutine - Offset=@1DDEC
  3416. !Animation Command-00! 0D000200 - 0x9, @1E494
  3417.  
  3418. Action 0xE6@1E584
  3419. GanonSpecialHiCapture,
  3420. --------------------------------------------
  3421. !Character Specific-29! 0C290000
  3422. !Motion-1A! 041A0100 - 0x1CB
  3423. Change Subaction - GanonSpecialHiCapture
  3424.  
  3425. Action 0xE7@1E5C4
  3426. SpecialSCapture,
  3427. --------------------------------------------
  3428. !Character Specific-29! 0C290000
  3429. !Motion-1A! 041A0100 - 0x1CB
  3430. Change Subaction - SpecialSCapture
  3431. Change Action(2) - ID=0xEA, Requirement=0F
  3432.  
  3433. Action 0xE8@1E5FC
  3434. SpecailAirSCatchCapture,
  3435. --------------------------------------------
  3436. !Character Specific-29! 0C290000
  3437. !Motion-1A! 041A0100 - 0x1CB
  3438. Change Subaction - SpecailAirSCatchCapture
  3439.  
  3440. Action 0xE9@1E62C
  3441. SpecialAirSFallCapture,
  3442. --------------------------------------------
  3443. !Character Specific-29! 0C290000
  3444. !Motion-1A! 041A0100 - 0x1CB
  3445. Change Subaction - SpecialAirSFallCapture
  3446.  
  3447. Action 0xEA@1E66C
  3448.  
  3449. --------------------------------------------
  3450. !Character Specific-29! 0C290000
  3451. !Motion-1A! 041A0100 - 0x1CB
  3452. Change Subaction - ID=RA-Basic[0][0]
  3453. Change Action(2) - ID=0x49, Requirement=Animation End
  3454.  
  3455. Action 0xEB@1E75C
  3456. CapturePulledHi, CapturePulledHi,
  3457. --------------------------------------------
  3458. !Area-05! 14050100 - False
  3459. Item Visibility - False
  3460. !Item-0F! 1F0F0100 - False
  3461. Set Loop - Iterations=0xFFFFFFFF
  3462. If - Requirement=On Ground
  3463. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  3464. Edge Sticky - 0x1
  3465. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3466. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  3467. Else
  3468. Change Subaction - ID=RA-Basic[0][0]
  3469. Bit Variable Set - RA-Bit[0][16]
  3470. End If
  3471. End If
  3472. !Motion-02! 04020100 - In Air
  3473. Else
  3474. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  3475. Edge Sticky - 0x5
  3476. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3477. Change Subaction - CapturePulledHi
  3478. Else
  3479. Change Subaction - CapturePulledHi
  3480. Bit Variable Set - RA-Bit[0][16]
  3481. End If
  3482. End If
  3483. !Motion-02! 04020100 - On Ground
  3484. End If
  3485. Loop Rest
  3486. Execute Loop
  3487.  
  3488. Action 0xEC@1E88C
  3489.  
  3490. --------------------------------------------
  3491. !Area-05! 14050100 - False
  3492. Item Visibility - False
  3493. !Item-0F! 1F0F0100 - False
  3494. !Character Specific-17! 0C170100 - True
  3495. !Character Specific-24! 0C240100 - True
  3496.  
  3497. Action 0xED@1E934
  3498. DamageFlyN,
  3499. --------------------------------------------
  3500. !Area-05! 14050100 - False
  3501. Bit Variable Set - LA-Bit[0][1]
  3502. !Situation-00! 09000100 - 0x2
  3503. Edge Sticky - 0x0
  3504. Set Air/Ground - 0xA
  3505. Frame Speed - Multiplier=0.00x
  3506. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  3507. Loop Rest
  3508. Switch - 0x2710, RA-Basic[0][0]
  3509. Case - 0x3
  3510. Change Subaction - ID=RA-Basic[0][1]
  3511. !Unknown-18! 00180000
  3512. Case - 0x4
  3513. Change Subaction - DamageFlyN
  3514. Frame Speed - Multiplier=0.40x
  3515. !Unknown-18! 00180000
  3516. Default Case
  3517. !Unknown-18! 00180000
  3518. End Switch
  3519.  
  3520. Action 0xEE@1E9E4
  3521.  
  3522. --------------------------------------------
  3523. !Character Specific-29! 0C290000
  3524. !Area-05! 14050100 - False
  3525. Item Visibility - False
  3526.  
  3527. Action 0xEF@1EACC
  3528. DamageFlyN, DamageFlyLw, DamageFlyTop, DamageFlyRoll, DamageFlyHi,
  3529. --------------------------------------------
  3530. !Area-05! 14050100 - False
  3531. Item Visibility - False
  3532. Bit Variable Clear - LA-Bit[0][25]
  3533. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=-1.00x
  3534. Switch - 0x2711, 0x5
  3535. Case - 0x1
  3536. Change Subaction - DamageFlyN
  3537. Case - 0x2
  3538. Change Subaction - DamageFlyLw
  3539. Case - 0x3
  3540. Change Subaction - DamageFlyTop
  3541. Case - 0x4
  3542. Change Subaction - DamageFlyRoll
  3543. Default Case
  3544. Change Subaction - DamageFlyHi
  3545. End Switch
  3546. End If
  3547. Frame Speed - Multiplier=0.00x
  3548. Body Collision - State=0x2
  3549. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  3550. Loop Rest
  3551. Synchronous Timer - Frames=3.00x
  3552. Change Action(2) - ID=0xE, Requirement=0F
  3553.  
  3554. Action 0xF0@1F2F4
  3555.  
  3556. --------------------------------------------
  3557. !Ground-07! 08070000
  3558. !Character Specific-04! 0C040000
  3559. Set Air/Ground - 0x4B
  3560. Change Action(2) - ID=0x4A, Requirement=On Ground
  3561. Change Action(2) - ID=0xE, Requirement=Animation End
  3562.  
  3563. Action 0xF1@1020C
  3564.  
  3565. --------------------------------------------
  3566. Change Action - Unknown=0x279E, ID=0xE, Requirement=In Air
  3567. ?Running? - 0x279E
  3568. Change Action(2) - ID=0xE, Requirement=Animation End
  3569. Change Subaction - ID=RA-Basic[0][0]
  3570. !Animation Command-00! 0D000200 - 0x9, @1017C
  3571. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  3572.  
  3573. Action 0xF2@1F5F4
  3574.  
  3575. --------------------------------------------
  3576. Subroutine - Offset=@1F47C
  3577.  
  3578. Action 0xF3@1F624
  3579.  
  3580. --------------------------------------------
  3581. Subroutine - Offset=@1F47C
  3582.  
  3583. Action 0xF4@1FABC
  3584. DamageN3, DamageN3, DamageAir3, DamageAir3,
  3585. --------------------------------------------
  3586. Body Collision - State=0x3
  3587. !Area-05! 14050100 - False
  3588. Change Action(2) - ID=0x0, Requirement=Animation End
  3589. Additional Requirement - Requirement=On Ground
  3590. Change Action(2) - ID=0xE, Requirement=Animation End
  3591. Additional Requirement - Requirement=In Air
  3592. Set Loop - Iterations=0xFFFFFFFF
  3593. If - Requirement=On Ground
  3594. Edge Sticky - 0x1
  3595. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3596. Change Subaction - DamageN3
  3597. Else
  3598. Change Subaction - DamageN3
  3599. Frame Speed - Multiplier=0.00x
  3600. Bit Variable Set - RA-Bit[0][5]
  3601. End If
  3602. !Motion-02! 04020100 - In Air
  3603. Else
  3604. Edge Sticky - 0x5
  3605. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3606. Change Subaction - DamageAir3
  3607. Else
  3608. Change Subaction - DamageAir3
  3609. Frame Speed - Multiplier=0.00x
  3610. Bit Variable Set - RA-Bit[0][5]
  3611. End If
  3612. !Motion-02! 04020100 - On Ground
  3613. End If
  3614. Loop Rest
  3615. Execute Loop
  3616.  
  3617. Action 0xF5@1FBBC
  3618.  
  3619. --------------------------------------------
  3620. Subroutine - Offset=@1FABC
  3621.  
  3622. Action 0xF6@1FC14
  3623. Unloaded?(-1),
  3624. --------------------------------------------
  3625. !Item-11! 1F110100 - 0x2
  3626. Item Visibility - False
  3627. !Item-0F! 1F0F0100 - False
  3628. Change Subaction - Unloaded?(-1)
  3629. !Camera-07! 1A070100 - False
  3630. !Area-05! 14050100 - False
  3631. Visibility - False
  3632. Body Collision - State=0x3
  3633. !Controller-06! 07060100 - False
  3634. !Character Specific-16! 0C160000
  3635. !Unknown-01! 19010000
  3636. !Physics-01! 17010000
  3637.  
  3638. Action 0xF7@1EBAC
  3639.  
  3640. --------------------------------------------
  3641. !Area-05! 14050100 - False
  3642. !Damage-00! 1E000200 - 0x1, 0.00x
  3643. Change Subaction - ID=RA-Basic[0][1]
  3644.  
  3645. Action 0xF8@1EBEC
  3646.  
  3647. --------------------------------------------
  3648. !Area-05! 14050100 - False
  3649. !Damage-00! 1E000200 - 0x1, 0.00x
  3650. Change Subaction - ID=RA-Basic[0][1]
  3651.  
  3652. Action 0xF9@1EC2C
  3653.  
  3654. --------------------------------------------
  3655. !Area-05! 14050100 - False
  3656. !Damage-00! 1E000200 - 0x1, 0.00x
  3657. Change Subaction - ID=RA-Basic[0][1]
  3658.  
  3659. Action 0xFA@1EC94
  3660. Unloaded?(-1),
  3661. --------------------------------------------
  3662. Visibility - False
  3663. !Area-05! 14050100 - False
  3664. Item Visibility - False
  3665. !Item-0F! 1F0F0100 - False
  3666. Body Collision - State=0x2
  3667. Change Subaction - Unloaded?(-1)
  3668. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3669.  
  3670. Action 0xFB@1F084
  3671.  
  3672. --------------------------------------------
  3673. Frame Speed - Multiplier=0.00x
  3674. Set Air/Ground - 0xC
  3675. !Area-05! 14050100 - False
  3676. Body Collision - State=0x3
  3677. !Animation Command-00! 0D000200 - 0x9, @1EFAC
  3678. Bit Variable Set - RA-Bit[0][16]
  3679. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][16]
  3680. Loop Rest
  3681. Visibility - True
  3682. If - Requirement=On Ground
  3683. Change Action(2) - ID=0x0, Requirement=0F
  3684. Else
  3685. Change Action(2) - ID=0xE, Requirement=0F
  3686. End If
  3687.  
  3688. Action 0xFC@1F104
  3689.  
  3690. --------------------------------------------
  3691. !Area-05! 14050100 - False
  3692.  
  3693. Action 0xFD@1F124
  3694.  
  3695. --------------------------------------------
  3696. !Area-05! 14050100 - False
  3697. Edge Sticky - 0x0
  3698.  
  3699. Action 0xFE@1F174
  3700. DamageFall,
  3701. --------------------------------------------
  3702. !Area-05! 14050100 - False
  3703. !Motion-02! 04020400 - Compare, IC-Basic[0][0], 0x4, 3.00x
  3704. Loop Rest
  3705. Change Subaction - DamageFall
  3706. Frame Speed - Multiplier=4.00x
  3707.  
  3708. Action 0xFF@1F1AC
  3709.  
  3710. --------------------------------------------
  3711. !Area-05! 14050100 - False
  3712.  
  3713. Action 0x100@1F1D4
  3714.  
  3715. --------------------------------------------
  3716. Body Collision - State=0x3
  3717. !Area-05! 14050100 - False
  3718. Change Subaction - ID=RA-Basic[0][0]
  3719.  
  3720. Action 0x101@1F26C
  3721.  
  3722. --------------------------------------------
  3723. Visibility - False
  3724. !Area-05! 14050100 - False
  3725. Body Collision - State=0x2
  3726. Change Subaction - ID=RA-Basic[0][0]
  3727.  
  3728. Action 0x102@1ED3C
  3729. DamageFall, Swallowed, Unloaded?(-1),
  3730. --------------------------------------------
  3731. !Area-05! 14050100 - False
  3732. Item Visibility - False
  3733. !Item-0F! 1F0F0100 - False
  3734. Change Subaction - DamageFall
  3735. Synchronous Timer - Frames=19.00x
  3736. Change Subaction - Swallowed
  3737. !Motion-02! 04020100 - Animation End
  3738. Loop Rest
  3739. Change Subaction - Unloaded?(-1)
  3740. Visibility - False
  3741. !Area-05! 14050100 - False
  3742.  
  3743. Action 0x103@1EE04
  3744. DamageFlyN,
  3745. --------------------------------------------
  3746. Change Subaction - DamageFlyN
  3747. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  3748. Change Action(2) - ID=0x49, Requirement=Animation End
  3749. Additional Requirement - Requirement=In Air
  3750. Subroutine - Offset=@1424C
  3751. Subroutine - Offset=@B1FC
  3752. Subroutine - Offset=@B37C
  3753.  
  3754. Action 0x104@1EE5C
  3755. DamageFlyN,
  3756. --------------------------------------------
  3757. Item Visibility - False
  3758. !Character Specific-16! 0C160000
  3759. Bit Variable Set - LA-Bit[0][1]
  3760. Change Subaction - DamageFlyN
  3761.  
  3762. Action 0x105@1EECC
  3763. CapturePulledLw, CaptureWaitLw,
  3764. --------------------------------------------
  3765. Item Visibility - False
  3766. Change Action(2) - ID=0x106, Requirement=In Air
  3767. Change Subaction - CapturePulledLw
  3768. !Motion-02! 04020100 - Animation End
  3769. Loop Rest
  3770. Change Subaction - CaptureWaitLw
  3771. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3772.  
  3773. Action 0x106@1EF2C
  3774. Dash,
  3775. --------------------------------------------
  3776. Item Visibility - False
  3777. Change Subaction - Dash
  3778. Change Action(2) - ID=0x105, Requirement=On Ground
  3779.  
  3780. Action 0x107@1040C
  3781.  
  3782. --------------------------------------------
  3783. Subroutine - Offset=@102F4
  3784.  
  3785. Action 0x108@1072C
  3786.  
  3787. --------------------------------------------
  3788. Subroutine - Offset=@1054C
  3789. !Animation Command-00! 0D000200 - 0x9, @104A4
  3790.  
  3791. Action 0x109@1093C
  3792.  
  3793. --------------------------------------------
  3794. Change Action - Unknown=0x2733, ID=0x108, Requirement=Animation End
  3795. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3796.  
  3797. Action 0x10A@1004C
  3798. CatchCut,
  3799. --------------------------------------------
  3800. Selective IASA - 0x9
  3801. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  3802. Change Subaction - CatchCut
  3803. Set Air/Ground - 0x2E
  3804.  
  3805. Action 0x10B@1FCF4
  3806. Unloaded?(-1),
  3807. --------------------------------------------
  3808. Item Visibility - False
  3809. !Item-0F! 1F0F0100 - False
  3810. Change Subaction - Unloaded?(-1)
  3811. !Camera-07! 1A070100 - False
  3812. !Area-05! 14050100 - False
  3813. Visibility - False
  3814. Body Collision - State=0x3
  3815. !Controller-06! 07060100 - False
  3816. !Character Specific-16! 0C160000
  3817. !Unknown-01! 19010000
  3818. !Physics-01! 17010000
  3819.  
  3820. Action 0x10C@23AE0
  3821.  
  3822. --------------------------------------------
  3823. !Controller-02! 07020000
  3824. Change Action(2) - ID=0xE, Requirement=In Air
  3825. If - Requirement=Not 1B
  3826. !Unknown-0B! 000B0200 - Not Bit is Set, RA-Bit[0][14]
  3827. !Unknown-0B! 000B0200 - Button Held, 0x7
  3828. Asynchronous Timer - Frames=1.00x
  3829. If - Requirement=Not Button Held, Variable=0x7
  3830. !Unknown-0B! 000B0100 - Not 1C
  3831. Change Action(2) - ID=0x10D, Requirement=0F
  3832. Bit Variable Set - RA-Bit[0][16]
  3833. !Character Specific-26! 0C260100 - True
  3834. Else
  3835. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3836. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3837. End If
  3838. End If
  3839. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3840. If - Requirement=Bit is Set, Variable=RA-Bit[0][14]
  3841. Switch - 0x2711, 0x3
  3842. Case - 0x0
  3843. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3844. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3845. !Character Specific-0A! 0C0A0100 - 0x0
  3846. Case - 0x1
  3847. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3848. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3849. !Character Specific-0A! 0C0A0100 - 0x1
  3850. Case - 0x2
  3851. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3852. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3853. If - Requirement=2B, Variable=0x1
  3854. !Character Specific-0A! 0C0A0100 - 0x2
  3855. Else
  3856. !Character Specific-0A! 0C0A0100 - 0x3
  3857. End If
  3858. End Switch
  3859. Else
  3860. If - Requirement=Button Held, Variable=0x6
  3861. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3862. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3863. !Character Specific-0A! 0C0A0100 - 0x0
  3864. !Unknown-0D! 000D0200 - Button Held, 0x7
  3865. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3866. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3867. !Character Specific-0A! 0C0A0100 - 0x1
  3868. !Unknown-0D! 000D0200 - Button Held, 0x8
  3869. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3870. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3871. If - Requirement=Button Held, Variable=0x9
  3872. !Character Specific-0A! 0C0A0100 - 0x2
  3873. !Unknown-0D! 000D0200 - Button Held, 0xA
  3874. !Character Specific-0A! 0C0A0100 - 0x3
  3875. Else
  3876. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3877. !Character Specific-0A! 0C0A0100 - 0x2
  3878. Else
  3879. !Character Specific-0A! 0C0A0100 - 0x3
  3880. End If
  3881. End If
  3882. End If
  3883. End If
  3884. If - Requirement=2C, Variable=RA-Basic[0][1]
  3885. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3886. Change Subaction - ID=RA-Basic[0][1]
  3887. Else
  3888. Change Subaction - ID=RA-Basic[0][0]
  3889. End If
  3890. Else
  3891. Change Subaction - ID=RA-Basic[0][0]
  3892. End If
  3893. Change Action(2) - ID=0x0, Requirement=Animation End
  3894. End If
  3895.  
  3896. Action 0x10D@FFFFFFFF
  3897.  
  3898. --------------------------------------------
  3899.  
  3900. Action 0x10E@23D38
  3901. EntryL, EntryR,
  3902. --------------------------------------------
  3903. Body Collision - State=0x3
  3904. !Controller-06! 07060100 - False
  3905. !Area-05! 14050100 - False
  3906. !Character Specific-16! 0C160000
  3907. !Character Specific-17! 0C170100 - True
  3908. If - Requirement=Facing Left
  3909. !Unknown-0B! 000B0200 - 2C, 0x1C3
  3910. Change Subaction - EntryL
  3911. !Unknown-0D! 000D0100 - Facing Right
  3912. !Unknown-0B! 000B0200 - 2C, 0x1C2
  3913. Change Subaction - EntryR
  3914. Else
  3915. Change Action(2) - ID=0x0, Requirement=0F
  3916. End If
  3917. Set Loop - Iterations=0xFFFFFFFF
  3918. If - Requirement=On Ground
  3919. Edge Sticky - 0x2
  3920. !Motion-02! 04020100 - In Air
  3921. Else
  3922. Edge Sticky - 0x5
  3923. !Motion-02! 04020100 - On Ground
  3924. End If
  3925. Loop Rest
  3926. Execute Loop
  3927.  
  3928. Action 0x10F@23E80
  3929.  
  3930. --------------------------------------------
  3931. Bit Variable Set - LA-Bit[0][1]
  3932. !Controller-06! 07060100 - False
  3933. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=271.00x
  3934. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x0, Variable=454.00x
  3935. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3936. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3937. !Unknown-0D! 000D0400 - Compare, IC-Basic[19968][32], 0x0, 456.00x
  3938. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3939. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3940. Else
  3941. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3942. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3943. End If
  3944. Else
  3945. Basic Variable Set - IC-Basic[20992][36], RA-Basic[0][0]
  3946. !Character Specific-1B! 0C1B0100 - RA-Basic[0][0]
  3947. !Posture-07! 05070300 - 0.00x, IC-Basic[3328][180], 0.00x
  3948. Switch - 0x2710, RA-Basic[0][0]
  3949. Case - 0x0
  3950. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3951. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3952. Case - 0x1
  3953. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3954. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3955. Case - 0x2
  3956. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3957. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3958. End Switch
  3959. End If
  3960. !Character Specific-01! 0C010000
  3961. If - Requirement=Not 2C, Variable=RA-Basic[0][1]
  3962. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3963. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3964. End If
  3965. If - Requirement=2C, Variable=RA-Basic[0][1]
  3966. If - Requirement=2C, Variable=RA-Basic[0][2]
  3967. Change Subaction - ID=RA-Basic[0][1]
  3968. Synchronous Timer - Frames=1.00x
  3969. !Motion-02! 04020100 - Animation End
  3970. Loop Rest
  3971. Change Subaction - ID=RA-Basic[0][2]
  3972. Else
  3973. Change Subaction - ID=RA-Basic[0][1]
  3974. End If
  3975. Bit Variable Set - RA-Bit[0][16]
  3976. End If
  3977. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3978. Subroutine - Offset=@BC74
  3979. End If
  3980.  
  3981. Action 0x110@24010
  3982. SlipWait, Lose,
  3983. --------------------------------------------
  3984. Bit Variable Set - LA-Bit[0][1]
  3985. !Controller-06! 07060100 - False
  3986. If - Requirement=Not 2C, Variable=0x1CA
  3987. Change Subaction - SlipWait
  3988. Else
  3989. Change Subaction - Lose
  3990. End If
  3991.  
  3992. Action 0x111@FFFFFFFF
  3993.  
  3994. --------------------------------------------
  3995.  
  3996. ##########################################
  3997. # Hidden Actions?
  3998. ##########################################
  3999. ##########################################
  4000. # Known Subroutines
  4001. ##########################################
  4002. Action 0x0@BE74
  4003.  
  4004. --------------------------------------------
  4005. Selective IASA - 0x1
  4006. Selective IASA - 0x2
  4007. Selective IASA - 0x3
  4008. Selective IASA - 0x4
  4009. Selective IASA - 0x5
  4010. Selective IASA - 0x6
  4011. Selective IASA - 0x7
  4012. Selective IASA - 0x8
  4013.  
  4014. Action 0x0@BA6C
  4015.  
  4016. --------------------------------------------
  4017. Change Action(2) - ID=0x7C, Requirement=3A
  4018. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, 0.75x
  4019. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][36]
  4020.  
  4021. Action 0x0@21AC0
  4022.  
  4023. --------------------------------------------
  4024. !Character Specific-2B! 0C2B0000
  4025. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  4026. Tag Display - True
  4027. Change Action(2) - ID=0xE, Requirement=In Air
  4028. Subroutine - Offset=@BE74
  4029. Subroutine - Offset=@BA6C
  4030.  
  4031. Action 0x0@BC74
  4032. GekikaraWait, WaitItem, Wait1, Wait2, Wait3, Wait4, Wait5, Wait1,
  4033. --------------------------------------------
  4034. Set Loop - Iterations=0xFFFFFFFF
  4035. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  4036. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=380.00x
  4037. !Motion-14! 04140100 - 0.00x
  4038. Else
  4039. Change Subaction - GekikaraWait
  4040. End If
  4041. Synchronous Timer - Frames=1.00x
  4042. !Motion-02! 04020200 - Not Bit is Set, LA-Bit[0][10]
  4043. !Motion-02! 04020100 - Animation End
  4044. !Unknown-0D! 000D0100 - Holding Item
  4045. If - Requirement=Compare, Variable=IC-Basic[20992][34], Comparison=0x2, Variable=5.00x
  4046. Change Subaction - WaitItem
  4047. Synchronous Timer - Frames=1.00x
  4048. !Motion-02! 04020400 - Not Compare, IC-Basic[20992][34], 0x2, 5.00x
  4049. Else
  4050. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=0.00x
  4051. !Motion-14! 04140100 - 0.00x
  4052. Else
  4053. Change Subaction - Wait1
  4054. End If
  4055. Synchronous Timer - Frames=1.00x
  4056. !Motion-02! 04020100 - Animation End
  4057. End If
  4058. Else
  4059. Switch - 0x3E8, 0x0
  4060. Case - 0x1
  4061. Change Subaction - Wait2
  4062. Case - 0x2
  4063. Change Subaction - Wait3
  4064. Case - 0x3
  4065. Change Subaction - Wait4
  4066. Case - 0x4
  4067. Change Subaction - Wait5
  4068. Case - 0xFFFFFFFF
  4069. !Motion-14! 04140100 - 0.00x
  4070. Default Case
  4071. Change Subaction - Wait1
  4072. End Switch
  4073. Synchronous Timer - Frames=1.00x
  4074. !Motion-02! 04020100 - Animation End
  4075. End If
  4076. Loop Rest
  4077. Execute Loop
  4078.  
  4079. Action 0x0@A6E4
  4080.  
  4081. --------------------------------------------
  4082. Change Action(2) - ID=0x65, Requirement=Hit Wall, Variable=0x2
  4083. Additional Requirement - Requirement=Facing Left
  4084. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x5, IC-Basic[2816][187]
  4085. Additional Requirement - Requirement=On Ground
  4086. Change Action(2) - ID=0x65, Requirement=Hit Wall, Variable=0x4
  4087. Additional Requirement - Requirement=Facing Right
  4088. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x5, IC-Basic[2816][187]
  4089. Additional Requirement - Requirement=On Ground
  4090.  
  4091. Action 0x0@9A84
  4092.  
  4093. --------------------------------------------
  4094. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  4095. Additional Requirement - Requirement=Button Held, 0x3
  4096. Additional Requirement - Requirement=Button Pressed, 0x0
  4097. Additional Requirement - Requirement=Not 20, 0x400000
  4098. Additional Requirement - Requirement=On Ground
  4099. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=20, Variable=0x8
  4100. Additional Requirement - Requirement=Button Pressed, 0x0
  4101. Additional Requirement - Requirement=On Ground
  4102.  
  4103. Action 0x0@BAD4
  4104.  
  4105. --------------------------------------------
  4106. Change Action(2) - ID=0x7C, Requirement=3A
  4107. Additional Requirement - Requirement=Animation End
  4108. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, 0.75x
  4109. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][36]
  4110.  
  4111. Action 0x0@D4A4
  4112. Turn,
  4113. --------------------------------------------
  4114. Change Action(2) - ID=0xE, Requirement=In Air
  4115. Change Action(2) - ID=0x0, Requirement=Animation End
  4116. Additional Requirement - Requirement=On Ground
  4117. Selective IASA - 0x1
  4118. Selective IASA - 0x2
  4119. Selective IASA - 0x3
  4120. Selective IASA - 0x4
  4121. Selective IASA - 0x5
  4122. Selective IASA - 0x6
  4123. Selective IASA - 0x7
  4124. Selective IASA - 0x8
  4125. !Status-09! 02090200 - 0x5, 0x2736
  4126. !Status-09! 02090200 - 0x5, 0x2737
  4127. !Status-09! 02090200 - 0x8, 0x2740
  4128. !Status-09! 02090200 - 0x8, 0x273E
  4129. !Status-09! 02090200 - 0x8, 0x273C
  4130. !Status-09! 02090200 - 0x8, 0x274B
  4131. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  4132. Additional Requirement - Requirement=Compare, IC-Basic[768][247], 0x4, IC-Basic[3072][77]
  4133. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  4134. Additional Requirement - Requirement=On Ground
  4135. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Button Held, Variable=0x3
  4136. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][77]
  4137. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  4138. Additional Requirement - Requirement=On Ground
  4139. Change Subaction - Turn
  4140.  
  4141. Action 0x0@21C50
  4142.  
  4143. --------------------------------------------
  4144. Selective IASA - 0x9
  4145. Selective IASA - 0xB
  4146. Selective IASA - 0xC
  4147. Selective IASA - 0xD
  4148. Selective IASA - 0xE
  4149. Selective IASA - 0xF
  4150. Selective IASA - 0x10
  4151. Selective IASA - 0x11
  4152. Selective IASA - 0x12
  4153.  
  4154. Action 0x0@218F0
  4155.  
  4156. --------------------------------------------
  4157. Change Action - Unknown=0x2729, ID=0x66, Requirement=Hit Wall, Variable=0x1
  4158. Additional Requirement - Requirement=In Air
  4159.  
  4160. Action 0x0@B9F4
  4161.  
  4162. --------------------------------------------
  4163. Change Action(2) - ID=0x84, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[22784][220]
  4164. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  4165. Additional Requirement - Requirement=In Air
  4166. Change Action(2) - ID=0x84, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  4167. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  4168. Additional Requirement - Requirement=In Air
  4169.  
  4170. Action 0x0@EABC
  4171.  
  4172. --------------------------------------------
  4173. Selective IASA - 0x1
  4174. Selective IASA - 0x2
  4175. Selective IASA - 0x4
  4176. Selective IASA - 0x6
  4177. Selective IASA - 0x8
  4178. !Status-09! 02090200 - 0x8, 0x273E
  4179. !Status-09! 02090200 - 0x8, 0x2740
  4180. !Status-09! 02090200 - 0x8, 0x2743
  4181. Selective IASA - 0x7
  4182.  
  4183. Action 0x0@EC64
  4184.  
  4185. --------------------------------------------
  4186. Change Action(EXT) - Unknown=0x2746, ID=0x13, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  4187. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][62]
  4188. Additional Requirement - Requirement=On Ground
  4189.  
  4190. Action 0x0@ECDC
  4191.  
  4192. --------------------------------------------
  4193. Change Action(EXT) - Unknown=0x2747, ID=0x14, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  4194. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][64]
  4195. Additional Requirement - Requirement=On Ground
  4196.  
  4197. Action 0x0@F6BC
  4198.  
  4199. --------------------------------------------
  4200. Change Action(2) - ID=0x0, Requirement=Animation End
  4201. Additional Requirement - Requirement=On Ground
  4202. Bit Variable Set - RA-Bit[0][19]
  4203. Change Action - Unknown=0x271A, ID=0x8D, Requirement=Not 14, Variable=0x4
  4204. Additional Requirement - Requirement=On Ground
  4205. !Status-08! 02080100 - 0x271A
  4206.  
  4207. Action 0x0@223E8
  4208.  
  4209. --------------------------------------------
  4210. Change Action(EXT) - Unknown=0x2780, ID=0x9B, Requirement=Holding Item
  4211. Additional Requirement - Requirement=Not 20, 0x400000
  4212. Additional Requirement - Requirement=Button Pressed, 0x0
  4213. Additional Requirement - Requirement=On Ground
  4214. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  4215. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  4216. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  4217. Additional Requirement - Requirement=Button Held, 0x0
  4218. Additional Requirement - Requirement=On Ground
  4219. Additional Requirement - Requirement=Not Holding Item
  4220. End If
  4221. End If
  4222. Change Action(EXT) - Unknown=0x2735, ID=0x1E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][76]
  4223. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][253]
  4224. Additional Requirement - Requirement=On Ground
  4225. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
  4226. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  4227. Additional Requirement - Requirement=On Ground
  4228. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
  4229. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  4230. Additional Requirement - Requirement=On Ground
  4231. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  4232. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  4233. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x0
  4234. Additional Requirement - Requirement=On Ground
  4235. Additional Requirement - Requirement=Not Holding Item
  4236. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][2]
  4237. End If
  4238. End If
  4239. Change Action(EXT) - Unknown=0x2778, ID=0x34, Requirement=Button Held, Variable=0x3
  4240. Additional Requirement - Requirement=Button Pressed, 0x0
  4241. Additional Requirement - Requirement=On Ground
  4242. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  4243. Additional Requirement - Requirement=On Ground
  4244. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  4245. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  4246. Additional Requirement - Requirement=Not 25
  4247. Additional Requirement - Requirement=On Ground
  4248. Change Action(2) - ID=0x72, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][115]
  4249. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[23040][6]
  4250. Additional Requirement - Requirement=06
  4251.  
  4252. Action 0x0@2D9C
  4253.  
  4254. --------------------------------------------
  4255. External Graphic Effect - File#=0x14, Bone=0x12C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.10x, Anchored?=False, 0x0, IC-Basic[20992][37]
  4256. External Graphic Effect(2) - 0x15, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  4257.  
  4258. Action 0x0@2E04
  4259.  
  4260. --------------------------------------------
  4261. External Graphic Effect - File#=0x16, Bone=0x12C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.10x, Anchored?=True
  4262.  
  4263. Action 0x0@11814
  4264.  
  4265. --------------------------------------------
  4266. !Controller-00! 07000000
  4267. Change Action(2) - ID=0xE, Requirement=In Air
  4268. Change Action(2) - ID=0x0, Requirement=Animation End
  4269. Additional Requirement - Requirement=On Ground
  4270. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  4271. Additional Requirement - Requirement=Holding Item
  4272. Additional Requirement - Requirement=Not 20, 0x400000
  4273. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, IC-Basic[23040][92]
  4274. Rumble - 0x18, 0x0
  4275. !Animation Command-00! 0D000200 - 0x9, @116A4
  4276.  
  4277. Action 0x0@22770
  4278.  
  4279. --------------------------------------------
  4280. !Controller-02! 07020000
  4281. Basic Variable Set - 0x0, RA-Basic[0][0]
  4282. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  4283. Additional Requirement - Requirement=Holding Item
  4284. Additional Requirement - Requirement=Not 20, 0x400000
  4285. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, IC-Basic[23040][92]
  4286. Change Action(EXT) - Unknown=0x2760, ID=0x7F, Requirement=Compare, Variable=IC-Basic[23040][151], Comparison=0x3, Variable=0.00x
  4287. Additional Requirement - Requirement=Button Held, 0x3
  4288. Additional Requirement - Requirement=Button Pressed, 0x0
  4289. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  4290. Change Action - Unknown=0x2723, ID=0x61, Requirement=On Ground
  4291. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][126]
  4292. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4293. Change Action - Unknown=0x2722, ID=0x60, Requirement=On Ground
  4294. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4295. End If
  4296. If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
  4297. Change Action - Unknown=0x2726, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4298. Additional Requirement - Requirement=Compare, IC-Basic[20992][21], 0x0, IC-Basic[23040][14]
  4299. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4300. Change Action - Unknown=0x2725, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4301. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  4302. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4303. Change Action - Unknown=0x2724, ID=0x62, Requirement=Hit Wall, Variable=0x6
  4304. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4305. Change Action - Unknown=0x2727, ID=0x64, Requirement=Hit Wall, Variable=0x1
  4306. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  4307. End If
  4308. Selective IASA - 0x9
  4309. Change Action(2) - ID=0xE, Requirement=Animation End
  4310. !Animation Command-00! 0D000200 - 0x9, @1195C
  4311. Rumble - 0x18, 0x0
  4312.  
  4313. Action 0x0@B064
  4314.  
  4315. --------------------------------------------
  4316. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  4317. Additional Requirement - Requirement=Hit Wall, 0x2
  4318. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4319. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4320. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  4321. Additional Requirement - Requirement=Hit Wall, 0x4
  4322. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4323. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4324.  
  4325. Action 0x0@B2CC
  4326.  
  4327. --------------------------------------------
  4328. Change Action - Unknown=0x2718, ID=0x48, Requirement=In Air
  4329. Additional Requirement - Requirement=Hit Wall, 0x1
  4330. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x5, IC-Basic[3072][212]
  4331. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4332.  
  4333. Action 0x0@22BA0
  4334.  
  4335. --------------------------------------------
  4336. !Controller-02! 07020000
  4337. Change Action(2) - ID=0xE, Requirement=Animation End
  4338. Subroutine - Offset=@B064
  4339. Subroutine - Offset=@B2CC
  4340. Change Action - Unknown=0x272C, ID=0x18, Requirement=On Ground
  4341. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][30]
  4342. Selective IASA - 0x9
  4343. !Animation Command-00! 0D000200 - 0x9, @22B70
  4344.  
  4345. Action 0x0@220E8
  4346.  
  4347. --------------------------------------------
  4348. Change Action(2) - ID=0x10A, Requirement=In Air
  4349. Change Action(2) - ID=0x39, Requirement=Animation End
  4350. Additional Requirement - Requirement=On Ground
  4351.  
  4352. Action 0x0@22108
  4353. CatchWait,
  4354. --------------------------------------------
  4355. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  4356. Change Subaction - CatchWait
  4357. Asynchronous Timer - Frames=1.00x
  4358. Change Action(2) - ID=0x39, Requirement=0F
  4359. Additional Requirement - Requirement=On Ground
  4360.  
  4361. Action 0x0@FC3C
  4362.  
  4363. --------------------------------------------
  4364. Change Action(2) - ID=0x3A, Requirement=Button Pressed, Variable=0x0
  4365. Additional Requirement - Requirement=On Ground
  4366. Change Action - Unknown=0x2775, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][1], Comparison=0x0, Variable=IC-Basic[3072][50]
  4367. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  4368. Additional Requirement - Requirement=On Ground
  4369. Change Action - Unknown=0x2776, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][2], Comparison=0x0, Variable=IC-Basic[3072][86]
  4370. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  4371. Additional Requirement - Requirement=On Ground
  4372. Change Action - Unknown=0x2777, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][2], Comparison=0x5, Variable=IC-Basic[3072][88]
  4373. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  4374. Additional Requirement - Requirement=On Ground
  4375.  
  4376. Action 0x0@22350
  4377.  
  4378. --------------------------------------------
  4379. Switch - 0x2710, RA-Basic[0][0]
  4380. Case - 0x73
  4381. !Character Specific-1C! 0C1C0200 - 0x2, 0x42
  4382. Case - 0x72
  4383. !Character Specific-1C! 0C1C0200 - 0x2, 0x43
  4384. Case - 0x74
  4385. !Character Specific-1C! 0C1C0200 - 0x2, 0x44
  4386. Case - 0x75
  4387. !Character Specific-1C! 0C1C0200 - 0x2, 0x45
  4388. End Switch
  4389.  
  4390. Action 0x0@102F4
  4391. CapturePulledHi, CapturePulledHi,
  4392. --------------------------------------------
  4393. Basic Variable Set - IC-Basic[23040][43], RA-Basic[0][1]
  4394. !Character Specific-29! 0C290000
  4395. !Motion-1A! 041A0100 - 0x1CB
  4396. !Motion-18! 04180100 - RA-Basic[0][2]
  4397. Set Loop - Iterations=0xFFFFFFFF
  4398. If - Requirement=On Ground
  4399. Edge Sticky - 0x1
  4400. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  4401. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  4402. Else
  4403. Change Subaction - ID=RA-Basic[0][0]
  4404. Bit Variable Set - RA-Bit[0][16]
  4405. End If
  4406. !Motion-02! 04020100 - In Air
  4407. Else
  4408. Edge Sticky - 0x5
  4409. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  4410. Change Subaction - CapturePulledHi
  4411. Else
  4412. Change Subaction - CapturePulledHi
  4413. Bit Variable Set - RA-Bit[0][16]
  4414. End If
  4415. !Motion-02! 04020100 - On Ground
  4416. End If
  4417. Loop Rest
  4418. Execute Loop
  4419.  
  4420. Action 0x0@1054C
  4421.  
  4422. --------------------------------------------
  4423. Change Action(2) - ID=0x41, Requirement=2E
  4424. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  4425. Change Action(2) - ID=0x41, Requirement=2E
  4426. Additional Requirement - Requirement=In Air
  4427. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  4428.  
  4429. Action 0x0@107FC
  4430. CaptureDamageHi, CaptureDamageHi,
  4431. --------------------------------------------
  4432. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  4433. !Character Specific-29! 0C290000
  4434. !Motion-1A! 041A0100 - 0x1CB
  4435. !Motion-18! 04180100 - RA-Basic[0][2]
  4436. Set Loop - Iterations=0xFFFFFFFF
  4437. If - Requirement=On Ground
  4438. Edge Sticky - 0x1
  4439. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  4440. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  4441. Else
  4442. Change Subaction - ID=RA-Basic[0][0]
  4443. Bit Variable Set - RA-Bit[0][16]
  4444. End If
  4445. !Motion-02! 04020100 - In Air
  4446. Else
  4447. Edge Sticky - 0x5
  4448. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  4449. Change Subaction - CaptureDamageHi
  4450. Else
  4451. Change Subaction - CaptureDamageHi
  4452. Bit Variable Set - RA-Bit[0][16]
  4453. End If
  4454. !Motion-02! 04020100 - On Ground
  4455. End If
  4456. Loop Rest
  4457. Execute Loop
  4458.  
  4459. Action 0x0@14054
  4460.  
  4461. --------------------------------------------
  4462. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  4463. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  4464. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  4465. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  4466. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  4467. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  4468. Additional Requirement - Requirement=In Air
  4469. If - Requirement=Compare, Variable=IC-Basic[23040][145], Comparison=0x2, Variable=1.00x
  4470. Change Action(EXT) - Unknown=0x274E, ID=0xC, Requirement=Button Pressed, Variable=0x2
  4471. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  4472. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  4473. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  4474. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  4475. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  4476. Additional Requirement - Requirement=In Air
  4477. Change Action(EXT) - Unknown=0x274D, ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  4478. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  4479. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  4480. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  4481. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  4482. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  4483. Additional Requirement - Requirement=Not 25
  4484. Additional Requirement - Requirement=In Air
  4485. Else
  4486. Change Action(EXT) - Unknown=0x2753, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  4487. Additional Requirement - Requirement=Button Pressed, 0x2
  4488. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  4489. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  4490. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  4491. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  4492. Additional Requirement - Requirement=In Air
  4493. Change Action(EXT) - Unknown=0x2752, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  4494. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  4495. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  4496. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  4497. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  4498. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  4499. Additional Requirement - Requirement=Not 25
  4500. Additional Requirement - Requirement=In Air
  4501. End If
  4502.  
  4503. Action 0x0@B644
  4504.  
  4505. --------------------------------------------
  4506. Change Action - Unknown=0x2726, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4507. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4508. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4509. Additional Requirement - Requirement=Compare, IC-Basic[20992][21], 0x0, IC-Basic[23040][14]
  4510. Additional Requirement - Requirement=Not 23
  4511. Additional Requirement - Requirement=In Air
  4512. Change Action - Unknown=0x2725, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4513. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4514. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4515. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  4516. Additional Requirement - Requirement=Not 23
  4517. Additional Requirement - Requirement=In Air
  4518.  
  4519. Action 0x0@B71C
  4520.  
  4521. --------------------------------------------
  4522. Change Action - Unknown=0x2724, ID=0x62, Requirement=Hit Wall, Variable=0x6
  4523. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4524. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4525. Additional Requirement - Requirement=Not 23
  4526. Additional Requirement - Requirement=In Air
  4527.  
  4528. Action 0x0@B7BC
  4529.  
  4530. --------------------------------------------
  4531. Change Action - Unknown=0x2727, ID=0x64, Requirement=Hit Wall, Variable=0x1
  4532. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4533. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4534. Additional Requirement - Requirement=Not 23
  4535. Additional Requirement - Requirement=In Air
  4536.  
  4537. Action 0x0@1424C
  4538.  
  4539. --------------------------------------------
  4540. If - Requirement=Compare, Variable=IC-Basic[0][38], Comparison=0x0, Variable=IC-Basic[3072][231]
  4541. Basic Variable Set - 0x1, RA-Basic[0][5]
  4542. !Unknown-0D! 000D0400 - Compare, IC-Basic[0][38], 0x0, IC-Basic[3072][232]
  4543. Basic Variable Set - 0x2, RA-Basic[0][5]
  4544. Else
  4545. Basic Variable Set - 0x3, RA-Basic[0][5]
  4546. End If
  4547. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  4548. Subroutine - Offset=@14054
  4549. End If
  4550. Subroutine - Offset=@B644
  4551. Subroutine - Offset=@B71C
  4552. Subroutine - Offset=@B7BC
  4553. !Animation Command-00! 0D000200 - 0x9, @13B6C
  4554.  
  4555. Action 0x0@B1FC
  4556.  
  4557. --------------------------------------------
  4558. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  4559. Additional Requirement - Requirement=Hit Wall, 0x2
  4560. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4561. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  4562. Additional Requirement - Requirement=Compare, RA-Float[0][8], 0x1, 0.00x
  4563. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4564. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  4565. Additional Requirement - Requirement=Hit Wall, 0x4
  4566. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4567. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  4568. Additional Requirement - Requirement=Compare, RA-Float[0][8], 0x1, 0.00x
  4569. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4570.  
  4571. Action 0x0@B37C
  4572.  
  4573. --------------------------------------------
  4574. Change Action - Unknown=0x2718, ID=0x48, Requirement=In Air
  4575. Additional Requirement - Requirement=Hit Wall, 0x1
  4576. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x5, IC-Basic[3072][212]
  4577. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 3.00x
  4578. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4579.  
  4580. Action 0x0@21778
  4581.  
  4582. --------------------------------------------
  4583. !Collision-2C! 062C0F00 - 0x12D0000, 0x0, 0x169, 0x0, 0x0, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 0.00x, 0.00x, 0x20030040, 0x0, 0x604F0040
  4584.  
  4585. Action 0x0@21788
  4586.  
  4587. --------------------------------------------
  4588. !Collision-2C! 062C0F00 - 0x12D0000, 0x6, 0x169, 0x64, 0x1E, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20030440, 0x0, 0x4F0040
  4589.  
  4590. Action 0x0@147AC
  4591.  
  4592. --------------------------------------------
  4593. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  4594. Additional Requirement - Requirement=Hit Wall, 0x2
  4595. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4596. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  4597. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  4598. Additional Requirement - Requirement=Hit Wall, 0x4
  4599. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4600. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  4601. Change Action - Unknown=0x2720, ID=0x55, Requirement=On Ground
  4602. Additional Requirement - Requirement=Hit Wall, 0x2
  4603. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4604. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  4605. Change Action - Unknown=0x2721, ID=0x55, Requirement=On Ground
  4606. Additional Requirement - Requirement=Hit Wall, 0x4
  4607. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4608. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  4609.  
  4610. Action 0x0@14904
  4611.  
  4612. --------------------------------------------
  4613. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  4614. Change Action(2) - ID=0x53, Requirement=Animation End
  4615. Additional Requirement - Requirement=Button Pressed, 0x0
  4616. Additional Requirement - Requirement=On Ground
  4617. Change Action(2) - ID=0x53, Requirement=Animation End
  4618. Additional Requirement - Requirement=Button Pressed, 0x1
  4619. Additional Requirement - Requirement=On Ground
  4620. Change Action(2) - ID=0x52, Requirement=Animation End
  4621. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][109]
  4622. Additional Requirement - Requirement=34
  4623. Additional Requirement - Requirement=On Ground
  4624. Change Action(2) - ID=0x4D, Requirement=Animation End
  4625. Additional Requirement - Requirement=On Ground
  4626. Subroutine - Offset=@147AC
  4627. Change Subaction - ID=RA-Basic[0][8]
  4628.  
  4629. Action 0x0@149A4
  4630.  
  4631. --------------------------------------------
  4632. Subroutine - Offset=@14904
  4633. If - Requirement=Hit Wall, Variable=0x8
  4634. Set Air/Ground - 0x6
  4635. End If
  4636.  
  4637. Action 0x0@14B8C
  4638.  
  4639. --------------------------------------------
  4640. Change Action(2) - ID=0xE, Requirement=In Air
  4641. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  4642. If - Requirement=48, Variable=0x6
  4643. !Area-06! 14060200 - 0x6, True
  4644. End If
  4645. Change Action(2) - ID=0x4F, Requirement=21
  4646. Additional Requirement - Requirement=Not 19
  4647. Additional Requirement - Requirement=23, 0x2000
  4648. Additional Requirement - Requirement=Button Pressed, 0x0
  4649. Additional Requirement - Requirement=On Ground
  4650. Change Action(2) - ID=0x53, Requirement=Button Pressed, Variable=0x0
  4651. Additional Requirement - Requirement=On Ground
  4652. Change Action(2) - ID=0x53, Requirement=Button Pressed, Variable=0x1
  4653. Additional Requirement - Requirement=On Ground
  4654. Change Action(2) - ID=0x52, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][109]
  4655. Additional Requirement - Requirement=34
  4656. Additional Requirement - Requirement=On Ground
  4657. Change Action(2) - ID=0x51, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  4658. Additional Requirement - Requirement=35
  4659. Additional Requirement - Requirement=On Ground
  4660. Change Action(2) - ID=0x51, Requirement=Compare, Variable=RA-Float[0][9], Comparison=0x1, Variable=0.00x
  4661. Additional Requirement - Requirement=On Ground
  4662. !Animation Command-00! 0D000200 - 0x9, @14A0C
  4663. End If
  4664.  
  4665. Action 0x0@164EC
  4666. PassiveWall,
  4667. --------------------------------------------
  4668. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  4669. Change Action(2) - ID=0xE, Requirement=Animation End
  4670. Change Subaction - PassiveWall
  4671. Frame Speed - Multiplier=1.00x
  4672.  
  4673. Action 0x0@21DC8
  4674. JumpAerialB, JumpAerialF,
  4675. --------------------------------------------
  4676. !Controller-01! 07010000
  4677. !Controller-02! 07020000
  4678. !Work-03! 12030100 - LA-Basic[0][1]
  4679. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  4680. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  4681. Change Action(2) - ID=0xF, Requirement=Animation End
  4682. Additional Requirement - Requirement=In Air
  4683. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  4684. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  4685. Bit Variable Set - RA-Bit[0][18]
  4686. Subroutine - Offset=@B9F4
  4687. End If
  4688. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  4689. Change Subaction - JumpAerialB
  4690. Else
  4691. Change Subaction - JumpAerialF
  4692. End If
  4693. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  4694. Sound Effect - ID=0x1FAC
  4695. End If
  4696. !Animation Command-00! 0D000200 - 0x9, @E20C
  4697.  
  4698. Action 0x0@B7FC
  4699.  
  4700. --------------------------------------------
  4701. !Controller-01! 07010000
  4702. !Ground-07! 08070000
  4703. !Character Specific-04! 0C040000
  4704. Momentum - 0.00x, IC-Basic[3072][116]
  4705.  
  4706. Action 0x0@16FFC
  4707. CliffJumpQuick2, CliffJumpSlow2,
  4708. --------------------------------------------
  4709. !Controller-0C! 070C0000
  4710. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  4711. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  4712. !Status-0B! 020B0100 - 0xB
  4713. !Status-0B! 020B0100 - 0xC
  4714. !Status-0B! 020B0100 - 0xF
  4715. Change Action(2) - ID=0xE, Requirement=Animation End
  4716. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  4717. Change Subaction - CliffJumpQuick2
  4718. Else
  4719. Change Subaction - CliffJumpSlow2
  4720. End If
  4721. !Animation Command-00! 0D000200 - 0x9, @16F3C
  4722.  
  4723. Action 0x0@170DC
  4724.  
  4725. --------------------------------------------
  4726. Change Action(2) - ID=0xE, Requirement=In Air
  4727. Subroutine - Offset=@BE74
  4728. !Status-09! 02090200 - 0x8, 0x274B
  4729. Change Action(2) - ID=0x1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.75x
  4730. Additional Requirement - Requirement=On Ground
  4731.  
  4732. Action 0x0@1765C
  4733.  
  4734. --------------------------------------------
  4735. Change Action(2) - ID=0xE, Requirement=In Air
  4736.  
  4737. Action 0x0@1769C
  4738.  
  4739. --------------------------------------------
  4740. Basic Variable Set - IC-Basic[23040][19], LA-Basic[0][9]
  4741. Subroutine - Offset=@1765C
  4742. Change Action(2) - ID=0x8D, Requirement=Animation End
  4743. Additional Requirement - Requirement=On Ground
  4744.  
  4745. Action 0x0@179F4
  4746.  
  4747. --------------------------------------------
  4748. Subroutine - Offset=@1765C
  4749. Change Action(2) - ID=0x0, Requirement=Animation End
  4750.  
  4751. Action 0x0@1A034
  4752.  
  4753. --------------------------------------------
  4754. Change Action(2) - ID=0x49, Requirement=In Air
  4755. Change Action - Unknown=0x277F, ID=0x9D, Requirement=Button Pressed, Variable=0x0
  4756. Additional Requirement - Requirement=On Ground
  4757. Change Action(2) - ID=0x49, Requirement=Not Holding Item
  4758. Additional Requirement - Requirement=In Air
  4759. Change Action(2) - ID=0x0, Requirement=Not Holding Item
  4760. Additional Requirement - Requirement=On Ground
  4761.  
  4762. Action 0x0@18E7C
  4763.  
  4764. --------------------------------------------
  4765. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][82]
  4766. Basic Variable Set - 0x11A, RA-Basic[0][0]
  4767. Basic Variable Set - 0x11F, RA-Basic[0][1]
  4768. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  4769. Basic Variable Set - 0x11B, RA-Basic[0][0]
  4770. Basic Variable Set - 0x120, RA-Basic[0][1]
  4771. Else
  4772. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
  4773. !Unknown-0B! 000B0200 - Button Held, 0x3
  4774. Basic Variable Set - 0xFE, RA-Basic[0][0]
  4775. Basic Variable Set - 0xFE, RA-Basic[0][1]
  4776. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][243], 0x4, 0.00x
  4777. Basic Variable Set - 0x118, RA-Basic[0][0]
  4778. Basic Variable Set - 0x11D, RA-Basic[0][1]
  4779. Else
  4780. Basic Variable Set - 0x119, RA-Basic[0][0]
  4781. Basic Variable Set - 0x11E, RA-Basic[0][1]
  4782. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4783. End If
  4784. End If
  4785.  
  4786. Action 0x0@1905C
  4787.  
  4788. --------------------------------------------
  4789. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  4790. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  4791. Basic Variable Set - 0x11D, RA-Basic[0][0]
  4792. Basic Variable Set - 0x118, RA-Basic[0][1]
  4793. Else
  4794. If - Requirement=34
  4795. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  4796. Basic Variable Set - 0x11D, RA-Basic[0][0]
  4797. Basic Variable Set - 0x118, RA-Basic[0][1]
  4798. Else
  4799. Basic Variable Set - 0x11E, RA-Basic[0][0]
  4800. Basic Variable Set - 0x119, RA-Basic[0][1]
  4801. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4802. End If
  4803. Else
  4804. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  4805. Basic Variable Set - 0x11F, RA-Basic[0][0]
  4806. Basic Variable Set - 0x11A, RA-Basic[0][1]
  4807. Else
  4808. Basic Variable Set - 0x120, RA-Basic[0][0]
  4809. Basic Variable Set - 0x11B, RA-Basic[0][1]
  4810. End If
  4811. End If
  4812. End If
  4813.  
  4814. Action 0x0@1942C
  4815.  
  4816. --------------------------------------------
  4817. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  4818. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][11], 0x0, IC-Basic[23040][84]
  4819. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  4820. Basic Variable Set - 0x103, RA-Basic[0][0]
  4821. Basic Variable Set - 0x10C, RA-Basic[0][1]
  4822. Else
  4823. Basic Variable Set - 0x104, RA-Basic[0][0]
  4824. Basic Variable Set - 0x10D, RA-Basic[0][1]
  4825. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4826. End If
  4827. Bit Variable Set - LA-Bit[0][42]
  4828. !Character Specific-20! 0C200200 - 0x1, 0x19
  4829. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  4830. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][87]
  4831. Basic Variable Set - 0x105, RA-Basic[0][0]
  4832. Basic Variable Set - 0x10E, RA-Basic[0][1]
  4833. Bit Variable Set - LA-Bit[0][42]
  4834. !Character Specific-20! 0C200200 - 0x1, 0x19
  4835. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  4836. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][89]
  4837. Basic Variable Set - 0x106, RA-Basic[0][0]
  4838. Basic Variable Set - 0x10F, RA-Basic[0][1]
  4839. Bit Variable Set - LA-Bit[0][42]
  4840. !Character Specific-20! 0C200200 - 0x1, 0x19
  4841. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  4842. Basic Variable Set - 0x101, RA-Basic[0][0]
  4843. Basic Variable Set - 0x10A, RA-Basic[0][1]
  4844. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  4845. Basic Variable Set - 0x102, RA-Basic[0][0]
  4846. Basic Variable Set - 0x10B, RA-Basic[0][1]
  4847. Else
  4848. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
  4849. !Unknown-0B! 000B0200 - Button Held, 0x3
  4850. !Unknown-0B! 000B0200 - Not 20, 0x8
  4851. Basic Variable Set - 0xFE, RA-Basic[0][0]
  4852. Basic Variable Set - 0xFE, RA-Basic[0][1]
  4853. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][243], 0x4, 0.00x
  4854. Basic Variable Set - 0xFF, RA-Basic[0][0]
  4855. Basic Variable Set - 0x108, RA-Basic[0][1]
  4856. Else
  4857. Basic Variable Set - 0x100, RA-Basic[0][0]
  4858. Basic Variable Set - 0x109, RA-Basic[0][1]
  4859. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4860. End If
  4861. End If
  4862.  
  4863. Action 0x0@19834
  4864.  
  4865. --------------------------------------------
  4866. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  4867. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  4868. Basic Variable Set - 0x108, RA-Basic[0][0]
  4869. Basic Variable Set - 0xFF, RA-Basic[0][1]
  4870. Else
  4871. If - Requirement=34
  4872. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  4873. If - Requirement=Compare, Variable=IC-Basic[20992][11], Comparison=0x0, Variable=IC-Basic[23040][85]
  4874. Basic Variable Set - 0x10C, RA-Basic[0][0]
  4875. Basic Variable Set - 0x103, RA-Basic[0][1]
  4876. Bit Variable Set - LA-Bit[0][42]
  4877. !Character Specific-20! 0C200200 - 0x1, 0x19
  4878. Else
  4879. Basic Variable Set - 0x108, RA-Basic[0][0]
  4880. Basic Variable Set - 0xFF, RA-Basic[0][1]
  4881. End If
  4882. Else
  4883. If - Requirement=Compare, Variable=IC-Basic[20992][11], Comparison=0x0, Variable=IC-Basic[23040][85]
  4884. Basic Variable Set - 0x10D, RA-Basic[0][0]
  4885. Basic Variable Set - 0x104, RA-Basic[0][1]
  4886. Bit Variable Set - LA-Bit[0][42]
  4887. !Character Specific-20! 0C200200 - 0x1, 0x19
  4888. Else
  4889. Basic Variable Set - 0x109, RA-Basic[0][0]
  4890. Basic Variable Set - 0x100, RA-Basic[0][1]
  4891. End If
  4892. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4893. End If
  4894. Else
  4895. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  4896. If - Requirement=Compare, Variable=IC-Basic[20992][12], Comparison=0x0, Variable=IC-Basic[23040][85]
  4897. Basic Variable Set - 0x10E, RA-Basic[0][0]
  4898. Basic Variable Set - 0x105, RA-Basic[0][1]
  4899. Bit Variable Set - LA-Bit[0][42]
  4900. !Character Specific-20! 0C200200 - 0x1, 0x19
  4901. Else
  4902. Basic Variable Set - 0x10A, RA-Basic[0][0]
  4903. Basic Variable Set - 0x101, RA-Basic[0][1]
  4904. End If
  4905. Else
  4906. If - Requirement=Compare, Variable=IC-Basic[20992][12], Comparison=0x0, Variable=IC-Basic[23040][85]
  4907. Basic Variable Set - 0x10F, RA-Basic[0][0]
  4908. Basic Variable Set - 0x106, RA-Basic[0][1]
  4909. Bit Variable Set - LA-Bit[0][42]
  4910. !Character Specific-20! 0C200200 - 0x1, 0x19
  4911. Else
  4912. Basic Variable Set - 0x10B, RA-Basic[0][0]
  4913. Basic Variable Set - 0x102, RA-Basic[0][1]
  4914. End If
  4915. End If
  4916. End If
  4917. End If
  4918.  
  4919. Action 0x0@234F8
  4920.  
  4921. --------------------------------------------
  4922. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  4923. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  4924. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][11], 0x0, IC-Basic[23040][84]
  4925. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  4926. Basic Variable Set - 0x114, RA-Basic[0][0]
  4927. Else
  4928. Basic Variable Set - 0x115, RA-Basic[0][0]
  4929. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4930. End If
  4931. Bit Variable Set - LA-Bit[0][42]
  4932. !Character Specific-20! 0C200200 - 0x1, 0x19
  4933. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  4934. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][87]
  4935. Basic Variable Set - 0x116, RA-Basic[0][0]
  4936. Bit Variable Set - LA-Bit[0][42]
  4937. !Character Specific-20! 0C200200 - 0x1, 0x19
  4938. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  4939. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][89]
  4940. Basic Variable Set - 0x117, RA-Basic[0][0]
  4941. Bit Variable Set - LA-Bit[0][42]
  4942. !Character Specific-20! 0C200200 - 0x1, 0x19
  4943. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  4944. Basic Variable Set - 0x112, RA-Basic[0][0]
  4945. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  4946. Basic Variable Set - 0x113, RA-Basic[0][0]
  4947. Else
  4948. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  4949. Basic Variable Set - 0x110, RA-Basic[0][0]
  4950. Else
  4951. Basic Variable Set - 0x111, RA-Basic[0][0]
  4952. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  4953. End If
  4954. End If
  4955. Change Subaction - ID=RA-Basic[0][0]
  4956.  
  4957. Action 0x0@1836C
  4958.  
  4959. --------------------------------------------
  4960. Change Action(2) - ID=0xE, Requirement=In Air
  4961. Change Action(2) - ID=0x0, Requirement=Animation End
  4962. Additional Requirement - Requirement=On Ground
  4963.  
  4964. Action 0x0@447C
  4965.  
  4966. --------------------------------------------
  4967. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4968.  
  4969. Action 0x0@474C
  4970.  
  4971. --------------------------------------------
  4972. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4973.  
  4974. Action 0x0@4F64
  4975.  
  4976. --------------------------------------------
  4977. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4978.  
  4979. Action 0x0@5234
  4980.  
  4981. --------------------------------------------
  4982. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4983.  
  4984. Action 0x0@4C94
  4985.  
  4986. --------------------------------------------
  4987. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4988.  
  4989. Action 0x0@450C
  4990.  
  4991. --------------------------------------------
  4992. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4993.  
  4994. Action 0x0@47DC
  4995.  
  4996. --------------------------------------------
  4997. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4998.  
  4999. Action 0x0@4FF4
  5000.  
  5001. --------------------------------------------
  5002. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5003.  
  5004. Action 0x0@52C4
  5005.  
  5006. --------------------------------------------
  5007. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5008.  
  5009. Action 0x0@4D24
  5010.  
  5011. --------------------------------------------
  5012. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5013.  
  5014. Action 0x0@459C
  5015.  
  5016. --------------------------------------------
  5017. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5018.  
  5019. Action 0x0@5084
  5020.  
  5021. --------------------------------------------
  5022. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5023.  
  5024. Action 0x0@5354
  5025.  
  5026. --------------------------------------------
  5027. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5028.  
  5029. Action 0x0@4DB4
  5030.  
  5031. --------------------------------------------
  5032. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5033.  
  5034. Action 0x0@46BC
  5035.  
  5036. --------------------------------------------
  5037. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5038.  
  5039. Action 0x0@4C04
  5040.  
  5041. --------------------------------------------
  5042. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5043.  
  5044. Action 0x0@51A4
  5045.  
  5046. --------------------------------------------
  5047. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5048.  
  5049. Action 0x0@5474
  5050.  
  5051. --------------------------------------------
  5052. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5053.  
  5054. Action 0x0@4ED4
  5055.  
  5056. --------------------------------------------
  5057. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5058.  
  5059. Action 0x0@1BB0C
  5060.  
  5061. --------------------------------------------
  5062. Change Action(2) - ID=0xE, Requirement=Not Holding Item
  5063. Additional Requirement - Requirement=In Air
  5064. Change Action(2) - ID=0x0, Requirement=Not Holding Item
  5065. Additional Requirement - Requirement=On Ground
  5066.  
  5067. Action 0x0@23610
  5068.  
  5069. --------------------------------------------
  5070. Bit Variable Clear - RA-Bit[0][18]
  5071. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5072. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  5073. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5074. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5075. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5076. Additional Requirement - Requirement=Not 25
  5077. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  5078. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  5079. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5080. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  5081. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5082. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  5083. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  5084. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5085. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  5086. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5087. Change Action(EXT) - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  5088. Change Action(EXT) - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  5089.  
  5090. Action 0x0@1B19C
  5091.  
  5092. --------------------------------------------
  5093. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5094. Additional Requirement - Requirement=On Ground
  5095. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5096.  
  5097. Action 0x0@1AFBC
  5098.  
  5099. --------------------------------------------
  5100. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5101. Additional Requirement - Requirement=On Ground
  5102. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5103.  
  5104. Action 0x0@1B3FC
  5105.  
  5106. --------------------------------------------
  5107. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5108. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5109. Additional Requirement - Requirement=On Ground
  5110. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5111.  
  5112. Action 0x0@1B7A4
  5113.  
  5114. --------------------------------------------
  5115. !Status-05! 02050600 - 0x0, 0x2797, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  5116. !Status-05! 02050600 - 0x0, 0x2798, Compare, IC-Basic[20992][10], 0x0, IC-Basic[23040][100]
  5117. !Status-05! 02050600 - 0x0, 0x278F, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  5118. !Status-05! 02050600 - 0x0, 0x2791, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  5119. !Status-05! 02050600 - 0x0, 0x2793, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  5120. !Status-05! 02050300 - 0x0, 0x2794, Not 0F
  5121.  
  5122. Action 0x0@1B854
  5123.  
  5124. --------------------------------------------
  5125. Subroutine - Offset=@9A84
  5126. Change Action(EXT) - Unknown=0x2799, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  5127. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5128. Additional Requirement - Requirement=Not Compare, RA-Basic[0][12], 0x2, 1.00x
  5129.  
  5130. Action 0x0@1B89C
  5131.  
  5132. --------------------------------------------
  5133. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5134. Subroutine - Offset=@9A84
  5135. Subroutine - Offset=@1B7A4
  5136. Subroutine - Offset=@1B854
  5137.  
  5138. Action 0x0@236B0
  5139.  
  5140. --------------------------------------------
  5141. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5142. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  5143. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5144. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5145. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5146. Additional Requirement - Requirement=Not 25
  5147. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  5148. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  5149. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5150. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  5151. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5152. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  5153. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5154. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  5155. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5156. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=IC-Basic[3072][45]
  5157.  
  5158. Action 0x0@1B1EC
  5159.  
  5160. --------------------------------------------
  5161. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5162. Additional Requirement - Requirement=On Ground
  5163. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5164.  
  5165. Action 0x0@1B00C
  5166.  
  5167. --------------------------------------------
  5168. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5169. Additional Requirement - Requirement=On Ground
  5170. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5171.  
  5172. Action 0x0@1B474
  5173.  
  5174. --------------------------------------------
  5175. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5176. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5177. Additional Requirement - Requirement=On Ground
  5178. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5179.  
  5180. Action 0x0@1B8E4
  5181.  
  5182. --------------------------------------------
  5183. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5184. Subroutine - Offset=@9A84
  5185. Subroutine - Offset=@1B7A4
  5186. Subroutine - Offset=@1B854
  5187.  
  5188. Action 0x0@237C0
  5189. ItemLegsBrakeF,
  5190. --------------------------------------------
  5191. Change Subaction - ItemLegsBrakeF
  5192. !Motion-19! 04190000
  5193. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5194. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  5195. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5196. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5197. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5198. Additional Requirement - Requirement=Not 25
  5199. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  5200. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  5201. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  5202.  
  5203. Action 0x0@1B264
  5204.  
  5205. --------------------------------------------
  5206. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5207.  
  5208. Action 0x0@1B084
  5209.  
  5210. --------------------------------------------
  5211. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5212.  
  5213. Action 0x0@1B51C
  5214.  
  5215. --------------------------------------------
  5216. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5217.  
  5218. Action 0x0@1B96C
  5219.  
  5220. --------------------------------------------
  5221. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5222. Subroutine - Offset=@9A84
  5223. Subroutine - Offset=@1B7A4
  5224.  
  5225. Action 0x0@23738
  5226.  
  5227. --------------------------------------------
  5228. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5229. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  5230. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5231. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5232. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5233. Additional Requirement - Requirement=Not 25
  5234. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  5235. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  5236. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5237. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  5238. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  5239. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  5240. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5241. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=0.00x
  5242. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5243. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=IC-Basic[3072][45]
  5244.  
  5245. Action 0x0@1B23C
  5246.  
  5247. --------------------------------------------
  5248. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5249. Additional Requirement - Requirement=On Ground
  5250. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5251.  
  5252. Action 0x0@1B05C
  5253.  
  5254. --------------------------------------------
  5255. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5256. Additional Requirement - Requirement=On Ground
  5257. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5258.  
  5259. Action 0x0@1B4EC
  5260.  
  5261. --------------------------------------------
  5262. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5263. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5264. Additional Requirement - Requirement=On Ground
  5265. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5266.  
  5267. Action 0x0@1B92C
  5268.  
  5269. --------------------------------------------
  5270. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5271. Subroutine - Offset=@9A84
  5272. Subroutine - Offset=@1B7A4
  5273. Subroutine - Offset=@1B854
  5274.  
  5275. Action 0x0@23820
  5276. ItemLegsBrakeB,
  5277. --------------------------------------------
  5278. Change Subaction - ItemLegsBrakeB
  5279. !Motion-19! 04190000
  5280. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5281. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  5282. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5283. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5284. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5285. Additional Requirement - Requirement=Not 25
  5286. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  5287. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  5288. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  5289.  
  5290. Action 0x0@1B27C
  5291.  
  5292. --------------------------------------------
  5293. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5294.  
  5295. Action 0x0@1B09C
  5296.  
  5297. --------------------------------------------
  5298. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5299.  
  5300. Action 0x0@1B534
  5301.  
  5302. --------------------------------------------
  5303. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5304.  
  5305. Action 0x0@1B9A4
  5306.  
  5307. --------------------------------------------
  5308. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5309. Subroutine - Offset=@9A84
  5310. Subroutine - Offset=@1B7A4
  5311.  
  5312. Action 0x0@23880
  5313. ItemLegsDashF,
  5314. --------------------------------------------
  5315. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  5316. !Turn-00! 20000200 - IC-Basic[43008][21], False
  5317. !Posture-03! 05030000
  5318. End If
  5319. Set Air/Ground - 0x1A
  5320. Change Subaction - ItemLegsDashF
  5321. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5322. Change Action(2) - ID=RA-Basic[0][4], Requirement=Animation End
  5323. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5324. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5325. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5326. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5327. Additional Requirement - Requirement=Not 25
  5328. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  5329.  
  5330. Action 0x0@1B294
  5331.  
  5332. --------------------------------------------
  5333. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5334.  
  5335. Action 0x0@1B0B4
  5336.  
  5337. --------------------------------------------
  5338. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5339.  
  5340. Action 0x0@1B54C
  5341.  
  5342. --------------------------------------------
  5343. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5344.  
  5345. Action 0x0@1B674
  5346.  
  5347. --------------------------------------------
  5348. Change Action(EXT) - Unknown=0x2784, ID=0x9B, Requirement=Compare, Variable=IC-Basic[19968][50], Comparison=0x1, Variable=0.00x
  5349. Additional Requirement - Requirement=Button Pressed, 0x0
  5350. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[3072][51]
  5351. Additional Requirement - Requirement=On Ground
  5352.  
  5353. Action 0x0@1B9E4
  5354.  
  5355. --------------------------------------------
  5356. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5357. Subroutine - Offset=@1B674
  5358. Subroutine - Offset=@9A84
  5359. Subroutine - Offset=@1B7A4
  5360.  
  5361. Action 0x0@238F8
  5362. ItemLegsDashB,
  5363. --------------------------------------------
  5364. Set Air/Ground - 0x1B
  5365. Change Subaction - ItemLegsDashB
  5366. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5367. Change Action(2) - ID=RA-Basic[0][5], Requirement=Animation End
  5368. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  5369. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5370. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5371. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5372. Additional Requirement - Requirement=Not 25
  5373. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  5374.  
  5375. Action 0x0@1B2AC
  5376.  
  5377. --------------------------------------------
  5378. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5379.  
  5380. Action 0x0@1B0CC
  5381.  
  5382. --------------------------------------------
  5383. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5384.  
  5385. Action 0x0@1B564
  5386.  
  5387. --------------------------------------------
  5388. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5389.  
  5390. Action 0x0@1BA24
  5391.  
  5392. --------------------------------------------
  5393. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5394. Subroutine - Offset=@9A84
  5395. Subroutine - Offset=@1B7A4
  5396.  
  5397. Action 0x0@23950
  5398. ItemLegsJumpSquat,
  5399. --------------------------------------------
  5400. Change Subaction - ItemLegsJumpSquat
  5401. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5402. Change Action - Unknown=0x2798, ID=RA-Basic[0][9], Requirement=Animation End
  5403.  
  5404. Action 0x0@1B2C4
  5405.  
  5406. --------------------------------------------
  5407. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5408.  
  5409. Action 0x0@1B0E4
  5410.  
  5411. --------------------------------------------
  5412. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5413.  
  5414. Action 0x0@1B57C
  5415.  
  5416. --------------------------------------------
  5417. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5418.  
  5419. Action 0x0@1BA54
  5420.  
  5421. --------------------------------------------
  5422. Subroutine - Offset=@9A84
  5423. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5424.  
  5425. Action 0x0@239C0
  5426.  
  5427. --------------------------------------------
  5428. Change Action - Unknown=0x279A, ID=RA-Basic[0][11], Requirement=On Ground
  5429.  
  5430. Action 0x0@1B154
  5431.  
  5432. --------------------------------------------
  5433. Change Action(2) - ID=0xE, Requirement=Animation End
  5434. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5435.  
  5436. Action 0x0@1AF74
  5437.  
  5438. --------------------------------------------
  5439. Change Action(2) - ID=0xE, Requirement=Animation End
  5440. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5441.  
  5442. Action 0x0@1B38C
  5443.  
  5444. --------------------------------------------
  5445. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  5446. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5447. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5448.  
  5449. Action 0x0@1B5AC
  5450.  
  5451. --------------------------------------------
  5452. Selective IASA - 0xC
  5453.  
  5454. Action 0x0@1B5F4
  5455.  
  5456. --------------------------------------------
  5457. Subroutine - Offset=@1B5AC
  5458. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5459.  
  5460. Action 0x0@1B124
  5461.  
  5462. --------------------------------------------
  5463. Change Action(2) - ID=0xE, Requirement=Animation End
  5464. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5465.  
  5466. Action 0x0@1AF44
  5467.  
  5468. --------------------------------------------
  5469. Change Action(2) - ID=0xE, Requirement=Animation End
  5470. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5471.  
  5472. Action 0x0@1B32C
  5473.  
  5474. --------------------------------------------
  5475. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  5476. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5477. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5478.  
  5479. Action 0x0@1B5CC
  5480.  
  5481. --------------------------------------------
  5482. Subroutine - Offset=@1B5AC
  5483. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5484.  
  5485. Action 0x0@23970
  5486. ItemLegsLanding,
  5487. --------------------------------------------
  5488. Change Subaction - ItemLegsLanding
  5489. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  5490. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  5491. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  5492. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5493. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5494. Additional Requirement - Requirement=Not 25
  5495. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  5496. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  5497.  
  5498. Action 0x0@1B2DC
  5499.  
  5500. --------------------------------------------
  5501. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5502.  
  5503. Action 0x0@1B0FC
  5504.  
  5505. --------------------------------------------
  5506. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5507.  
  5508. Action 0x0@1B594
  5509.  
  5510. --------------------------------------------
  5511. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5512.  
  5513. Action 0x0@1BA7C
  5514.  
  5515. --------------------------------------------
  5516. Subroutine - Offset=@9A84
  5517. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5518.  
  5519. Action 0x0@1C464
  5520.  
  5521. --------------------------------------------
  5522. Switch - 0x2710, IC-Basic[19968][41]
  5523. Case - 0x55
  5524. Case - 0x5B
  5525. Case - 0x6
  5526. Case - 0x38
  5527. Drop Item
  5528. Default Case
  5529. !Unknown-18! 00180000
  5530. End Switch
  5531.  
  5532. Action 0x0@1C5DC
  5533.  
  5534. --------------------------------------------
  5535. Change Action(2) - ID=0xBA, Requirement=Button Pressed, Variable=0x2
  5536. Change Action(2) - ID=0xBA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5537. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5538.  
  5539. Action 0x0@1C65C
  5540.  
  5541. --------------------------------------------
  5542. Change Action(2) - ID=0xBC, Requirement=Bit is Set, Variable=LA-Bit[0][24]
  5543. Basic Variable Set - IC-Basic[23040][72], RA-Basic[0][0]
  5544. Basic Variable Add - IC-Basic[23040][135], RA-Basic[0][0]
  5545. Change Action(2) - ID=0xBB, Requirement=Compare, Variable=LA-Basic[0][20], Comparison=0x4, Variable=RA-Basic[0][0]
  5546.  
  5547. Action 0x0@23E40
  5548.  
  5549. --------------------------------------------
  5550. !Camera-09! 1A090000
  5551. Visibility - True
  5552. !Character Specific-16! 0C160000
  5553. !Character Specific-17! 0C170100 - True
  5554. !Area-05! 14050100 - False
  5555. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23040][61]
  5556. !Animation Command-00! 0D000200 - 0x9, @1FE44
  5557.  
  5558. Action 0x0@B48C
  5559.  
  5560. --------------------------------------------
  5561. Change Action - Unknown=0x2723, ID=0x61, Requirement=On Ground
  5562. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  5563. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  5564. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][126]
  5565. Additional Requirement - Requirement=Not 23
  5566. Change Action - Unknown=0x2722, ID=0x60, Requirement=On Ground
  5567. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  5568. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  5569. Additional Requirement - Requirement=Not 23
  5570.  
  5571. Action 0x0@B504
  5572.  
  5573. --------------------------------------------
  5574. Subroutine - Offset=@B48C
  5575. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  5576. Additional Requirement - Requirement=Not 23
  5577.  
  5578. Action 0x0@21CD8
  5579. JumpB, JumpB, JumpF, JumpF,
  5580. --------------------------------------------
  5581. !Controller-01! 07010000
  5582. !Controller-02! 07020000
  5583. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  5584. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  5585. Change Action(2) - ID=0xE, Requirement=Animation End
  5586. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  5587. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  5588. Change Subaction - JumpB
  5589. Else
  5590. Change Subaction - JumpB
  5591. End If
  5592. Else
  5593. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  5594. Change Subaction - JumpF
  5595. Else
  5596. Change Subaction - JumpF
  5597. End If
  5598. End If
  5599. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  5600. Sound Effect - ID=0x1FAB
  5601. End If
  5602. !Animation Command-00! 0D000200 - 0x9, @21C20
  5603.  
  5604. Action 0x0@1DD4C
  5605.  
  5606. --------------------------------------------
  5607. Change Action(2) - ID=0xE2, Requirement=Button Pressed, Variable=0x2
  5608. Additional Requirement - Requirement=On Ground
  5609. Change Action(2) - ID=0xE2, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5610. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5611. Additional Requirement - Requirement=Not 25
  5612. Additional Requirement - Requirement=On Ground
  5613.  
  5614. Action 0x0@1DDEC
  5615.  
  5616. --------------------------------------------
  5617. !Character Specific-13! 0C130000
  5618. If - Requirement=Not 18
  5619. Change Subaction - ID=RA-Basic[0][5], Pass Frame?=True, IC-Basic[0][24]
  5620. Else
  5621. Change Subaction - ID=RA-Basic[0][5]
  5622. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=27.00x
  5623. Frame Speed - Multiplier=2.00x
  5624. End If
  5625. End If
  5626.  
  5627. Action 0x0@1F47C
  5628.  
  5629. --------------------------------------------
  5630. !Area-05! 14050100 - False
  5631. !Motion-0D! 040D0100 - 0x1
  5632. Switch - 0x2710, IC-Basic[19968][35]
  5633. Case - 0xF
  5634. Change Action(2) - ID=0xF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  5635. Additional Requirement - Requirement=In Air
  5636. Case - 0x10
  5637. Change Action(2) - ID=0x10, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  5638. Additional Requirement - Requirement=In Air
  5639. Default Case
  5640. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  5641. Additional Requirement - Requirement=In Air
  5642. End Switch
  5643. Change Action(2) - ID=0x0, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  5644. Additional Requirement - Requirement=On Ground
  5645. Additional Requirement - Requirement=Animation End
  5646. Set Loop - Iterations=0xFFFFFFFF
  5647. If - Requirement=On Ground
  5648. Edge Sticky - 0x1
  5649. Set Air/Ground - 0x6
  5650. !Motion-02! 04020100 - In Air
  5651. Else
  5652. Edge Sticky - 0x5
  5653. !Kinetic-05! 0E050100 - 0x0
  5654. !Kinetic-05! 0E050100 - 0x1
  5655. !Kinetic-05! 0E050100 - 0x3
  5656. !Kinetic-05! 0E050100 - 0x2
  5657. !Kinetic-05! 0E050100 - 0x4
  5658. !Motion-02! 04020100 - On Ground
  5659. End If
  5660. Loop Rest
  5661. Execute Loop
  5662.  
  5663. Action 0x0@1FABC
  5664. DamageN3, DamageN3, DamageAir3, DamageAir3,
  5665. --------------------------------------------
  5666. Body Collision - State=0x3
  5667. !Area-05! 14050100 - False
  5668. Change Action(2) - ID=0x0, Requirement=Animation End
  5669. Additional Requirement - Requirement=On Ground
  5670. Change Action(2) - ID=0xE, Requirement=Animation End
  5671. Additional Requirement - Requirement=In Air
  5672. Set Loop - Iterations=0xFFFFFFFF
  5673. If - Requirement=On Ground
  5674. Edge Sticky - 0x1
  5675. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  5676. Change Subaction - DamageN3
  5677. Else
  5678. Change Subaction - DamageN3
  5679. Frame Speed - Multiplier=0.00x
  5680. Bit Variable Set - RA-Bit[0][5]
  5681. End If
  5682. !Motion-02! 04020100 - In Air
  5683. Else
  5684. Edge Sticky - 0x5
  5685. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  5686. Change Subaction - DamageAir3
  5687. Else
  5688. Change Subaction - DamageAir3
  5689. Frame Speed - Multiplier=0.00x
  5690. Bit Variable Set - RA-Bit[0][5]
  5691. End If
  5692. !Motion-02! 04020100 - On Ground
  5693. End If
  5694. Loop Rest
  5695. Execute Loop
  5696.  
  5697. ##########################################
  5698. # Unknown Commands in this File
  5699. ##########################################
  5700. 000B - Unknown
  5701. 000C - Unknown
  5702. 000D - Unknown
  5703. 0018 - Unknown
  5704. 0205 - Status
  5705. 0208 - Status
  5706. 0209 - Status
  5707. 020B - Status
  5708. 020C - Status
  5709. 0402 - Motion
  5710. 0403 - Motion
  5711. 0406 - Motion
  5712. 040A - Motion
  5713. 040B - Motion
  5714. 040C - Motion
  5715. 040D - Motion
  5716. 0414 - Motion
  5717. 0418 - Motion
  5718. 0419 - Motion
  5719. 041A - Motion
  5720. 0501 - Posture
  5721. 0502 - Posture
  5722. 0503 - Posture
  5723. 0504 - Posture
  5724. 0507 - Posture
  5725. 050D - Posture
  5726. 062C - Collision
  5727. 062D - Collision
  5728. 0700 - Controller
  5729. 0701 - Controller
  5730. 0702 - Controller
  5731. 0706 - Controller
  5732. 070B - Controller
  5733. 070C - Controller
  5734. 0802 - Ground
  5735. 0807 - Ground
  5736. 0900 - Situation
  5737. 0C01 - Character Specific
  5738. 0C04 - Character Specific
  5739. 0C08 - Character Specific
  5740. 0C0A - Character Specific
  5741. 0C13 - Character Specific
  5742. 0C16 - Character Specific
  5743. 0C17 - Character Specific
  5744. 0C1B - Character Specific
  5745. 0C1C - Character Specific
  5746. 0C20 - Character Specific
  5747. 0C24 - Character Specific
  5748. 0C26 - Character Specific
  5749. 0C27 - Character Specific
  5750. 0C29 - Character Specific
  5751. 0C2B - Character Specific
  5752. 0D00 - Animation Command
  5753. 0E05 - Kinetic
  5754. 0E06 - Kinetic
  5755. 0E07 - Kinetic
  5756. 1007 - Article
  5757. 1100 - Effect
  5758. 1203 - Work
  5759. 1204 - Work
  5760. 1300 - Combo
  5761. 1301 - Combo
  5762. 1405 - Area
  5763. 1406 - Area
  5764. 1701 - Physics
  5765. 1705 - Physics
  5766. 1901 - Unknown
  5767. 1A07 - Camera
  5768. 1A09 - Camera
  5769. 1E00 - Damage
  5770. 1F0A - Item
  5771. 1F0D - Item
  5772. 1F0F - Item
  5773. 1F11 - Item
  5774. 2000 - Turn
  5775. 6401 - Cancel
  5776. 6402 - Cancel
  5777. ##########################################
  5778. # Successful Parse
  5779. ##########################################
  5780.  
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