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- Flame Charm: The user may activate this item once per Scene when hitting with a Fire-Type Move to Burn the target.
- Fuzzy Charm: The user may activate this item once per scene as a free action during their turn when hitting with a damaging Normal-Type Move to gain a Tick of Temporary Hit Points.
- Glittering Charm: The user may activate this item once per Scene when hitting with a Fairy-Type Move to cause the target to become Infatuated with the user.
- Iridescent Charm: The user may activate this item once per Scene when hitting with a damaging Bug-Type Move to gain a +1 DB Bonus, and to deal neutral damage.
- Ivy Charm: The user may activate this item once per Scene when hitting with a damaging Grass-Type Move to put that target in a Vortex.
- Knuckle Charm: The user may activate this item once per Scene when hitting with a damaging Fighting-Type Move to cause the next damaging attack against that foe to deal +2d6 damage.
- Lightning Charm: The user may activate this item once per Scene when hitting with an Electric-Type Move to Paralyze the target.
- Miasma Charm: The user may activate this item once per Scene when hitting with a Poison-Type Move to Poison the target.
- Mind Charm: The user may activate this item once per Scene when using a Psychic-Type Status-Class Move to gain +5 Damage Reduction for 1 full round.
- Ocean Charm: The user may activate this item once per Scene when hitting with a Water-Type Move to Disengage 3 and gain a +2 bonus to Evasion for 1 full round.
- Ore Charm: The user may activate this item once per Scene when hitting with a Steel-Type Move to gain +5 Damage Reduction for 1 full round.
- Regal Charm: The user may activate this item once per Scene when hitting with a Dragon-Type Move to deal +2d10 damage to the target.
- Rock Charm: The user may activate this item once per Scene when hitting with a Rock-Type Move to Flinch the target.
- Rude Charm: The user may activate this item once per Scene when hitting with a Dark-Type Move to cause the target to become Enraged.
- Sandstone Charm: The user may activate this item once per Scene when hitting with a Ground-Type Move to Blind the target for 1 full round.
- Snowflake Charm: The user may activate this item once per Scene when hitting with an Ice-Type Move to cause the target to become Stuck.
- Spooky Charm: The user may activate this item once per Scene when hitting with a Ghost-Type Move to cause the target to become Suppressed and Vulnerable for 1 full round.
- Wind Charm: The user may activate this item once per Scene when attacking with a Flying-Type Move to gain a +3 bonus to that Accuracy Roll.
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