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  2. {"Sonic Mania": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=yorTG9at90g"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}, {"title": "How Game Designers Protect Players From Themselves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=7L8vAGGitr8"}, {"title": "What Makes a Good Detective Game? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=gwV_mA2cv_0"}], "Ori and the Blind Forest": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Building Better Skill Trees | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=wsmEuHa1eL8"}, {"title": "Making Games Better for Players with Motor Disabilities | Designing for Disability", "url": "https://www.youtube.com/watch?v=Ufe0i26DGiA"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}, {"title": "What Makes a Good Detective Game? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=gwV_mA2cv_0"}, {"title": "Do We Need a Soulslike Genre? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Lx7BWayWu08"}, {"title": "The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=7daTGyVZ60I"}, {"title": "5 Bits of Good Game Design from 2015 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=c5EcpT3O0r8"}, {"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "A Hat in Time": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "The Challenge of Cameras | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=bHdi5Ar8GXw"}, {"title": "Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=DKSpE2PGJjI"}, {"title": "How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=hbzGO_Qonu0"}, {"title": "How Snake Pass Works | GMTK Most Innovative 2017", "url": "https://www.youtube.com/watch?v=4NNPr2Ay4OM"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}], "Super Mario Odyssey": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "How to Make Your First Super Mario Maker 2 Level | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Vwj3On5o58U"}, {"title": "Making Games Better for Players with Motor Disabilities | Designing for Disability", "url": "https://www.youtube.com/watch?v=Ufe0i26DGiA"}, {"title": "Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=DKSpE2PGJjI"}, {"title": "Forging God of War's Leviathan Axe | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=vwbz9gxoQFg"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}, {"title": "How Snake Pass Works | GMTK Most Innovative 2017", "url": "https://www.youtube.com/watch?v=4NNPr2Ay4OM"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}, {"title": "The Design Behind Super Mario Odyssey | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=z_KVEjhT4wQ"}], "Celeste": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "How Accessible Were This Year's Games? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=vi98rAn4uXE"}, {"title": "Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=yorTG9at90g"}, {"title": "How to Make Your First Super Mario Maker 2 Level | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Vwj3On5o58U"}, {"title": "How to Make an Indie Game Trailer | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=4CSYA9R70R8"}, {"title": "Making Games Better for Players with Motor Disabilities | Designing for Disability", "url": "https://www.youtube.com/watch?v=Ufe0i26DGiA"}, {"title": "Making Games Better for the Deaf and Hard of Hearing | Designing for Disability", "url": "https://www.youtube.com/watch?v=4NGe4dzlukc"}, {"title": "How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=hbzGO_Qonu0"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}], "VVVVVV": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}], "Crash Bandicoot N. Sane Trilogy": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "How Snake Pass Works | GMTK Most Innovative 2017", "url": "https://www.youtube.com/watch?v=4NNPr2Ay4OM"}], "Dandara": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}], "Shovel Knight": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=yorTG9at90g"}, {"title": "How to Make Your First Super Mario Maker 2 Level | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Vwj3On5o58U"}, {"title": "How Mega Man 11's Levels Do More With Less | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=nYxHMZX6lN8"}, {"title": "Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=JqHcE6B4OP4"}, {"title": "Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=rHhX5GtWNr8"}], "Zelda II: The Adventure of Link": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=rHhX5GtWNr8"}], "DuckTales": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Shovel Knight and Nailing Nostalgia | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=rHhX5GtWNr8"}], "Super Mario 64": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "The Challenge of Cameras | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=bHdi5Ar8GXw"}, {"title": "The Year Stealth Games Got Serious | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Iz-XTR3pwrE"}, {"title": "The Design Behind Super Mario Odyssey | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=z_KVEjhT4wQ"}, {"title": "Nintendo - Putting Play First | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=2u6HTG8LuXQ"}, {"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}, {"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "Mega Man Powered Up": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}], "Castlevania: Symphony of the Night": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "How Games Do Health | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=4AEKbBF3URE"}, {"title": "Sequence Breaking with Toki Tori 2 | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=084BUNlI7Gk"}], "'Splosion Man": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}], "Super Metroid": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Building Better Skill Trees | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=wsmEuHa1eL8"}, {"title": "How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8WkEoYvlUF0"}, {"title": "Do We Need a Soulslike Genre? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Lx7BWayWu08"}, {"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}, {"title": "Sequence Breaking with Toki Tori 2 | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=084BUNlI7Gk"}], "Metroid: Zero Mission": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8WkEoYvlUF0"}, {"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Wario Land 4": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}], "Super Mario World": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Nintendo - Putting Play First | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=2u6HTG8LuXQ"}, {"title": "How (and Why) Spelunky Makes its Own Levels | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Uqk5Zf0tw3o"}, {"title": "Analysing Mario to Master Super Mario Maker | Platformer Level Design", "url": "https://www.youtube.com/watch?v=e0c5Le1vGp4"}, {"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}, {"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "Super Meat Boy": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=yorTG9at90g"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}, {"title": "How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=F8T6Ul4aHTI"}, {"title": "Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=JqHcE6B4OP4"}, {"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}, {"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Downwell": [{"title": "Shovel Knight's Signature Moves | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=8fjCKMIE1Pg"}, {"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "Roguelikes, Persistency, and Progression | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=G9FB5R4wVno"}, {"title": "Building Better Skill Trees | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=wsmEuHa1eL8"}, {"title": "How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=hbzGO_Qonu0"}, {"title": "Do We Need a Soulslike Genre? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Lx7BWayWu08"}, {"title": "The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=7daTGyVZ60I"}, {"title": "Downwell's Dual Purpose Design | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=i5C1Uj7jJCg"}, {"title": "Controllers Control Everything | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=VJGKDyrR8qc"}], "Cuphead": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "How Accessible Were This Year's Games? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=vi98rAn4uXE"}, {"title": "How to Make an Indie Game Trailer | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=4CSYA9R70R8"}, {"title": "How Overcooked\u2019s Kitchens Force You to Communicate | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=C3M8BvWcJQY"}, {"title": "Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability", "url": "https://www.youtube.com/watch?v=xrqdU4cZaLw"}, {"title": "Forging God of War's Leviathan Axe | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=vwbz9gxoQFg"}, {"title": "How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=hbzGO_Qonu0"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}, {"title": "How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=F8T6Ul4aHTI"}, {"title": "Three Other Approaches to Turn Timers | GMTK Extra", "url": "https://www.youtube.com/watch?v=QAVf7rb0IwM"}], "Enter the Gungeon": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "How to Make an Indie Game Trailer | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=4CSYA9R70R8"}, {"title": "Why Synergies are the Secret to Slay the Spire\u2019s Fun | Game Maker\u2019s Toolkit", "url": "https://www.youtube.com/watch?v=terD4Bk3L_8"}, {"title": "Roguelikes, Persistency, and Progression | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=G9FB5R4wVno"}, {"title": "How Overcooked\u2019s Kitchens Force You to Communicate | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=C3M8BvWcJQY"}, {"title": "Do We Need a Soulslike Genre? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Lx7BWayWu08"}], "Octopath Traveler": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}], "Mario + Rabbids Kingdom Battle": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "5 Amazing Levels from 2017 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=lamAqI8v7Y0"}, {"title": "Three Other Approaches to Turn Timers | GMTK Extra", "url": "https://www.youtube.com/watch?v=QAVf7rb0IwM"}], "Griftlands": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=l9TzqNQBmr0"}], "Dicey Dungeons": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "How Accessible Were This Year's Games? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=vi98rAn4uXE"}], "Hearthstone": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "How Games Get Balanced | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=WXQzdXPTb2A"}, {"title": "Why Synergies are the Secret to Slay the Spire\u2019s Fun | Game Maker\u2019s Toolkit", "url": "https://www.youtube.com/watch?v=terD4Bk3L_8"}, {"title": "Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability", "url": "https://www.youtube.com/watch?v=xrqdU4cZaLw"}], "The Binding of Isaac: Rebirth": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "Why Synergies are the Secret to Slay the Spire\u2019s Fun | Game Maker\u2019s Toolkit", "url": "https://www.youtube.com/watch?v=terD4Bk3L_8"}, {"title": "Roguelikes, Persistency, and Progression | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=G9FB5R4wVno"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}, {"title": "Do We Need a Soulslike Genre? | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Lx7BWayWu08"}, {"title": "How Games Do Health | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=4AEKbBF3URE"}, {"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Darkest Dungeon": [{"title": "The Two Types of Random | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=dwI5b-wRLic"}, {"title": "Playing Past Your Mistakes | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=Go0BQugwGgM"}, {"title": "Making Games Better for the Deaf and Hard of Hearing | Designing for Disability", "url": "https://www.youtube.com/watch?v=4NGe4dzlukc"}, {"title": "What Makes Celeste's Assist Mode Special | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=NInNVEHj_G4"}, {"title": "5 Game Design Innovations from 2016 | Game Maker's Toolkit", "url": "https://www.youtube.com/watch?v=kzfKnI8x5SE"}, {"title": "Should Dark Souls Have an Easy Mode? 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Puzzles", "url": "https://www.youtube.com/watch?v=w1_zmx-wU0U"}], "Human Resource Machine": [{"title": "Puzzle Solving... or Problem Solving? | How to Design Puzzles", "url": "https://www.youtube.com/watch?v=w1_zmx-wU0U"}], "World of Goo": [{"title": "Puzzle Solving... or Problem Solving? | How to Design Puzzles", "url": "https://www.youtube.com/watch?v=w1_zmx-wU0U"}], "Bridge Constructor": [{"title": "Puzzle Solving... or Problem Solving? | How to Design Puzzles", "url": "https://www.youtube.com/watch?v=w1_zmx-wU0U"}], "Zanac": [{"title": "What Capcom Didn't Tell You About Resident Evil 4 | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=zFv6KAdQ5SE"}], "Max Payne": [{"title": "What Capcom Didn't Tell You About Resident Evil 4 | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=zFv6KAdQ5SE"}], "Flow": [{"title": "What Capcom Didn't Tell You About Resident Evil 4 | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=zFv6KAdQ5SE"}], "SiN Episodes": [{"title": "What Capcom Didn't Tell You About Resident Evil 4 | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=zFv6KAdQ5SE"}], "80 Days": [{"title": "Telling Stories with Systems | Video Game Story Design", "url": "https://www.youtube.com/watch?v=NyMndWpihTM"}], "inFamous": [{"title": "Telling Stories with Systems | Video Game Story Design", "url": "https://www.youtube.com/watch?v=NyMndWpihTM"}], "Crusader Kings II": [{"title": "Telling Stories with Systems | Video Game Story Design", "url": "https://www.youtube.com/watch?v=NyMndWpihTM"}], "Ghost Song": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Xeodrifter": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Apotheon": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Strider": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}, {"title": "Sequence Breaking with Toki Tori 2 | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=084BUNlI7Gk"}], "Insanely Twisted Shadow Planet": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Outland": [{"title": "Getting Lost in Axiom Verge | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=ZGWHxQ2WcBE"}], "Prince of Persia: The Sands of Time": [{"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}], "Super Time Force": [{"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}, {"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Sometimes You Die": [{"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}], "Aliens Infestation": [{"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}], "Rage": [{"title": "Redesigning Death | Game Mechanics Explained", "url": "https://www.youtube.com/watch?v=6WyalnKQIpg"}], "Super Mario Galaxy 2": [{"title": "Super Mario 3D World's 4 Step Level Design | Platformer Level Design", "url": "https://www.youtube.com/watch?v=dBmIkEvEBtA"}, {"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "Hotline Miami": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Random Heroes": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Castle Crashers": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "rymdkapsel": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Ridiculous Fishing": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Gunbrick": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Street Fighter II: The World Warrior": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Gun Godz": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Super Crate Box": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Peggle": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Alien Hominid HD": [{"title": "Secrets of Game Feel and Juice | Game Design Basics", "url": "https://www.youtube.com/watch?v=216_5nu4aVQ"}], "Shantae: Risky's Revenge": [{"title": "Sequence Breaking with Toki Tori 2 | Making Metroidvanias", "url": "https://www.youtube.com/watch?v=084BUNlI7Gk"}], "Uncharted: Drake's Fortune": [{"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "WipEout HD": [{"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "The Legend of Zelda: Spirit Tracks": [{"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}], "Auditorium": [{"title": "Adaptive Soundtracks | Designing Video Game Music", "url": "https://www.youtube.com/watch?v=b0gvM4q2hdI"}]}
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