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- Mono path[0] = 'C:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'C:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path C:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
- Vendor:
- VRAM: 5980 MB
- Driver: 30.0.14.7168
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.410 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.855000 ms
- 2021-08-22T18:42:44 0.022 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-08-22T18:42:44 0.251 INF Localization language: english
- 2021-08-22T18:42:44 0.281 INF Texture quality is set to 1
- 2021-08-22T18:42:44 0.282 INF Precaching...
- 2021-08-22T18:42:44 0.284 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-08-22T18:42:44 0.356 INF [EAC] Initializing ...
- 2021-08-22T18:42:44 0.360 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2021-08-22T18:42:45 1.002 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-08-22T18:42:45 1.005 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-08-22T18:42:45 1.518 INF Precaching file: Data/Bundles/terraintextures
- 2021-08-22T18:42:46 2.014 INF Precaching done
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