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- DebugHotloadCache: GameDebug initialized!
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : TCS Free Walls for City-States
- MainMenu: - Enabled : Zee's Strategic Resource Overhaul
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Good Goody Huts
- MainMenu: - Enabled : Prismatic - Color and Jersey Overhaul
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : More Barbarian EXP
- MainMenu: - Enabled : Farms Plus Plus
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : Slower Tech and more Req + Tweaks
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Starting Governments
- MainMenu: - Enabled : Real Eurekas
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Great Theologians
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Government Overview
- MainMenu: - Enabled : Real Tech Tree
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : Real Building Upgrades
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Religious Policies
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Cogitator's Earth Huge - Wonders Version
- MainMenu: - Enabled : TSL Earth Remastered
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 16 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 16, num. CS = 24
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: free slots = 24
- AdvancedSetup: - Reserving player slot#16 for Buenos Aires
- AdvancedSetup: - Reserving player slot#17 for Geneva
- AdvancedSetup: - Reserving player slot#18 for Hong Kong
- AdvancedSetup: - Reserving player slot#19 for Bandar Brunei
- AdvancedSetup: - Reserving player slot#20 for Jerusalem
- AdvancedSetup: - Reserving player slot#21 for Kabul
- AdvancedSetup: - Reserving player slot#22 for Kandy
- AdvancedSetup: - Reserving player slot#23 for Kumasi
- AdvancedSetup: - Reserving player slot#24 for Nan Madol
- AdvancedSetup: - Reserving player slot#25 for Valletta
- AdvancedSetup: - Reserving player slot#26 for Vilnius
- AdvancedSetup: - Reserving player slot#27 for Yerevan
- AdvancedSetup: - Reserving player slot#28 for Zanzibar
- AdvancedSetup: - Reserving player slot#29 for Auckland
- AdvancedSetup: - Reserving player slot#30 for Antananarivo
- AdvancedSetup: - Reserving player slot#31 for Palenque
- AdvancedSetup: - Reserving player slot#32 for Cahokia
- AdvancedSetup: - Reserving player slot#33 for Cardiff
- AdvancedSetup: - Reserving player slot#34 for Fez
- AdvancedSetup: - Reserving player slot#35 for Nazca
- AdvancedSetup: - Reserving player slot#36 for Ngazargamu
- AdvancedSetup: - Reserving player slot#37 for Rapa Nui
- AdvancedSetup: - Free slots left for random CS = 2
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 7.6.12 (2016-2019) by Gedemon
- Map Script: Game version: 1.0.0.328 (426563)
- Map Script: Active mods:
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: Reference Map =
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = false, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - Features placement = PLACEMENT_IMPORT
- Map Script: - Rivers Placement = PLACEMENT_IMPORT
- Map Script: - Resource placement = PLACEMENT_IMPORT
- Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: - Continents naming = PLACEMENT_IMPORT
- Map Script: - Lowland placement = PLACEMENT_DEFAULT
- Map Script: - Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 1460522139
- Map Script: Calling Map Generator...
- Map Script: bUseOffset false
- Map Script: StartX 0
- Map Script: EndX 179
- Map Script: StartY 0
- Map Script: EndY 93
- Map Script: g_UncutMapWidth 180
- Map Script: g_UncutMapHeight 94
- Map Script: g_iW 180
- Map Script: g_iH 94
- Map Script: Map.GetGridSize() 180 94
- Map Script: g_MaxStartDistanceMajor = 32.519225083018
- Map Script: g_MinStartDistanceMajor = 10.839741694339
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3764
- Map Script: Intermediate timer = 0 seconds
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Loading FEATURE_BARRIER_REEF position from the DB
- Map Script: - Loading FEATURE_CLIFFS_DOVER position from the DB
- Map Script: - Loading FEATURE_CRATER_LAKE position from the DB
- Map Script: - Loading FEATURE_DEAD_SEA position from the DB
- Map Script: - Loading FEATURE_EVEREST position from the DB
- Map Script: - Loading FEATURE_GALAPAGOS position from the DB
- Map Script: - Loading FEATURE_KILIMANJARO position from the DB
- Map Script: - Loading FEATURE_PANTANAL position from the DB
- Map Script: - Loading FEATURE_PIOPIOTAHI position from the DB
- Map Script: - Loading FEATURE_TORRES_DEL_PAINE position from the DB
- Map Script: - Loading FEATURE_TSINGY position from the DB
- Map Script: - Loading FEATURE_YOSEMITE position from the DB
- Map Script: - Loading FEATURE_ULURU position from the DB
- Map Script: - Loading FEATURE_HA_LONG_BAY position from the DB
- Map Script: - Loading FEATURE_RORAIMA position from the DB
- Map Script: - Loading FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: - Loading FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: - Loading FEATURE_LAKE_RETBA position from the DB
- Map Script: - Loading FEATURE_MATTERHORN position from the DB
- Map Script: - Loading FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loading FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loading FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: - Loading FEATURE_GOBUSTAN position from the DB
- Map Script: - Loading FEATURE_PAMUKKALE position from the DB
- Map Script: - Loading FEATURE_WHITEDESERT position from the DB
- Map Script: - Loading FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loading FEATURE_IKKIL position from the DB
- Map Script: - Loading FEATURE_VESUVIUS position from the DB
- Map Script: - Loading FEATURE_BARRINGER_CRATER position from the DB
- Map Script: - Loading FEATURE_CERRO_DE_POTOSI position from the DB
- Map Script: - Loading FEATURE_GIBRALTAR position from the DB
- Map Script: - Loading FEATURE_GRAND_MESA position from the DB
- Map Script: - Loading FEATURE_KAILASH position from the DB
- Map Script: - Loading FEATURE_KRAKATOA position from the DB
- Map Script: - Loading FEATURE_LAKE_VICTORIA position from the DB
- Map Script: - Loading FEATURE_MOTLATSE_CANYON position from the DB
- Map Script: - Loading FEATURE_OLD_FAITHFUL position from the DB
- Map Script: - Loading FEATURE_SALAR_DE_UYUNI position from the DB
- Map Script: - Loading FEATURE_SINAI position from the DB
- Map Script: - Loading FEATURE_SRI_PADA position from the DB
- Map Script: - Loading FEATURE_WULINGYUAN position from the DB
- Map Script: - Loading FEATURE_VREDEFORT_DOME position from the DB
- Map Script: - Loading FEATURE_OUNIANGA position from the DB
- Map Script: - Loading FEATURE_MOSI_OA_TUNYA position from the DB
- Map Script: - Loading FEATURE_NAMIB position from the DB
- Map Script: - Loading FEATURE_BIOLUMINESCENT_BAY position from the DB
- Map Script: - Loading FEATURE_DALLOL position from the DB
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: ref map position: 101 23 check back ref map from x,y: 101 23
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: ref map position: 11 71 check back ref map from x,y: 11 71
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: ref map position: 131 66 check back ref map from x,y: 131 66
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: ref map position: 37 50 check back ref map from x,y: 37 50
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: ref map position: 64 54 check back ref map from x,y: 64 54
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: ref map position: 146 35 check back ref map from x,y: 146 35
- Map Script: - Preparing position...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: ref map position: 32 27 check back ref map from x,y: 32 27
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: ref map position: 159 27 check back ref map from x,y: 159 27
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: ref map position: 107 3 check back ref map from x,y: 107 3
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: ref map position: 154 7 check back ref map from x,y: 154 7
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: ref map position: 36 18 check back ref map from x,y: 36 18
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: ref map position: 132 62 check back ref map from x,y: 132 62
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: ref map position: 78 45 check back ref map from x,y: 78 45
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: ref map position: 93 16 check back ref map from x,y: 93 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: ref map position: 136 61 check back ref map from x,y: 136 61
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: ref map position: 8 43 check back ref map from x,y: 8 43
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: ref map position: 4 39 check back ref map from x,y: 4 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: ref map position: 17 64 check back ref map from x,y: 17 64
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: ref map position: 161 35 check back ref map from x,y: 161 35
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: ref map position: 70 72 check back ref map from x,y: 70 72
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: ref map position: 71 58 check back ref map from x,y: 71 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: ref map position: 89 39 check back ref map from x,y: 89 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: ref map position: 138 68 check back ref map from x,y: 138 68
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: ref map position: 44 60 check back ref map from x,y: 44 60
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: ref map position: 146 49 check back ref map from x,y: 146 49
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: ref map position: 32 57 check back ref map from x,y: 32 57
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: ref map position: 22 56 check back ref map from x,y: 22 56
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: ref map position: 27 45 check back ref map from x,y: 27 45
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BARRINGER_CRATER at (135, 61)
- Map Script: ref map position: 135 61 check back ref map from x,y: 135 61
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BIOLUMINESCENT_BAY at (158, 46)
- Map Script: ref map position: 158 46 check back ref map from x,y: 158 46
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CERRO_DE_POTOSI at (155, 21)
- Map Script: ref map position: 155 21 check back ref map from x,y: 155 21
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DALLOL at (35, 38)
- Map Script: ref map position: 35 38 check back ref map from x,y: 35 38
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GIBRALTAR at (7, 52)
- Map Script: ref map position: 7 52 check back ref map from x,y: 7 52
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GRAND_MESA at (136, 66)
- Map Script: ref map position: 136 66 check back ref map from x,y: 136 66
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KAILASH at (63, 58)
- Map Script: ref map position: 63 58 check back ref map from x,y: 63 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KRAKATOA at (78, 25)
- Map Script: ref map position: 78 25 check back ref map from x,y: 78 25
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_VICTORIA at (29, 28)
- Map Script: ref map position: 29 28 check back ref map from x,y: 29 28
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MOSI_OA_TUNYA at (27, 23)
- Map Script: ref map position: 27 23 check back ref map from x,y: 27 23
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MOTLATSE_CANYON at (29, 16)
- Map Script: ref map position: 29 16 check back ref map from x,y: 29 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_NAMIB at (21, 20)
- Map Script: ref map position: 21 20 check back ref map from x,y: 21 20
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_OLD_FAITHFUL at (136, 71)
- Map Script: ref map position: 136 71 check back ref map from x,y: 136 71
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_OUNIANGA at (26, 42)
- Map Script: ref map position: 26 42 check back ref map from x,y: 26 42
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SALAR_DE_UYUNI at (156, 19)
- Map Script: ref map position: 156 19 check back ref map from x,y: 156 19
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SINAI at (33, 48)
- Map Script: ref map position: 33 48 check back ref map from x,y: 33 48
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SRI_PADA at (63, 32)
- Map Script: ref map position: 63 32 check back ref map from x,y: 63 32
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VREDEFORT_DOME at (27, 12)
- Map Script: ref map position: 27 12 check back ref map from x,y: 27 12
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_WULINGYUAN at (79, 54)
- Map Script: ref map position: 79 54 check back ref map from x,y: 79 54
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = true, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 326 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 1 seconds
- Map Script: Intermediate timer = 1 seconds
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: - Trying to place TERRAIN_GRASS_HILLS at 31,59
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 35,37
- Map Script: - Trying to place FEATURE_VOLCANO at 35,37
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 73,32
- Map Script: - Trying to place FEATURE_VOLCANO at 73,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,42
- Map Script: - Trying to place FEATURE_VOLCANO at 88,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 113,10
- Map Script: - Trying to place FEATURE_VOLCANO at 113,10
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 36,21
- Map Script: - Trying to place FEATURE_VOLCANO at 36,21
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 48,16
- Map Script: - Trying to place FEATURE_VOLCANO at 48,16
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 75,29
- Map Script: - Trying to place FEATURE_VOLCANO at 75,29
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 84,24
- Map Script: - Trying to place FEATURE_VOLCANO at 84,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 87,24
- Map Script: - Trying to place FEATURE_VOLCANO at 87,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,41
- Map Script: - Trying to place FEATURE_VOLCANO at 89,41
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,38
- Map Script: - Trying to place FEATURE_VOLCANO at 89,38
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,32
- Map Script: - Trying to place FEATURE_VOLCANO at 89,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 99,33
- Map Script: - Trying to place FEATURE_VOLCANO at 99,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 102,77
- Map Script: - Trying to place FEATURE_VOLCANO at 102,77
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 143,46
- Map Script: - Trying to place FEATURE_VOLCANO at 143,46
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 111,9
- Map Script: - Trying to place FEATURE_VOLCANO at 111,9
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 141,47
- Map Script: - Trying to place FEATURE_VOLCANO at 141,47
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,9
- Map Script: - Trying to place FEATURE_VOLCANO at 154,9
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,61
- Map Script: - Trying to place FEATURE_VOLCANO at 42,61
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 38,57
- Map Script: - Trying to place FEATURE_VOLCANO at 38,57
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 115,81
- Map Script: - Trying to place FEATURE_VOLCANO at 115,81
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 155,19
- Map Script: - Trying to place FEATURE_VOLCANO at 155,19
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 21,52
- Map Script: - Trying to place FEATURE_VOLCANO at 21,52
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 30,54
- Map Script: - Trying to place FEATURE_VOLCANO at 30,54
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 132,68
- Map Script: - Trying to place FEATURE_VOLCANO at 132,68
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 132,48
- Map Script: - Trying to place FEATURE_VOLCANO at 132,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 120,48
- Map Script: - Trying to place FEATURE_VOLCANO at 120,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 151,37
- Map Script: - Trying to place FEATURE_VOLCANO at 151,37
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 144,45
- Map Script: - Trying to place FEATURE_VOLCANO at 144,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 1,45
- Map Script: - Trying to place FEATURE_VOLCANO at 1,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 29,27
- Map Script: - Trying to place FEATURE_VOLCANO at 29,27
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 90,53
- Map Script: - Trying to place FEATURE_VOLCANO at 90,53
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 82,24
- Map Script: - Trying to place FEATURE_VOLCANO at 82,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 104,32
- Map Script: - Trying to place FEATURE_VOLCANO at 104,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,40
- Map Script: - Trying to place FEATURE_VOLCANO at 88,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,76
- Map Script: - Trying to place FEATURE_VOLCANO at 103,76
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 90,65
- Map Script: - Trying to place FEATURE_VOLCANO at 90,65
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 131,67
- Map Script: - Trying to place FEATURE_VOLCANO at 131,67
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,62
- Map Script: - Trying to place FEATURE_VOLCANO at 42,62
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 20,55
- Map Script: - Trying to place FEATURE_VOLCANO at 20,55
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,25
- Map Script: - Trying to place FEATURE_VOLCANO at 88,25
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 139,48
- Map Script: - Trying to place FEATURE_VOLCANO at 139,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 151,34
- Map Script: - Trying to place FEATURE_VOLCANO at 151,34
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,58
- Map Script: - Trying to place FEATURE_VOLCANO at 42,58
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,60
- Map Script: - Trying to place FEATURE_VOLCANO at 98,60
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 111,73
- Map Script: - Trying to place FEATURE_VOLCANO at 111,73
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 113,78
- Map Script: - Trying to place FEATURE_VOLCANO at 113,78
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,45
- Map Script: - Trying to place FEATURE_VOLCANO at 154,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 161,42
- Map Script: - Trying to place FEATURE_VOLCANO at 161,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 152,39
- Map Script: - Trying to place FEATURE_VOLCANO at 152,39
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 155,22
- Map Script: - Trying to place FEATURE_VOLCANO at 155,22
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,34
- Map Script: - Trying to place FEATURE_VOLCANO at 154,34
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 115,13
- Map Script: - Trying to place FEATURE_VOLCANO at 115,13
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,11
- Map Script: - Trying to place FEATURE_VOLCANO at 154,11
- Map Script: Intermediate timer before second call to TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
- Map Script: - Reserving TSL at 155,64
- Map Script: - Checking generic civilization TSL for LEADER_ELEANOR_ENGLAND of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL at 12,72
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL at 43,60
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL at 31,60
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL at 96,58
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL at 26,60
- Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
- Map Script: - Reserving TSL at 155,15
- Map Script: - Checking generic civilization TSL for LEADER_WILHELMINA of CIVILIZATION_NETHERLANDS at 15,71
- Map Script: - Reserving TSL at 15,71
- Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 10,78
- Map Script: - Reserving TSL at 10,78
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL at 7,57
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 46,54
- Map Script: - Reserving TSL at 46,54
- Map Script: - Checking generic civilization TSL for LEADER_KRISTINA of CIVILIZATION_SWEDEN at 24,79
- Map Script: - Reserving TSL at 24,79
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL at 7,39
- Map Script: - Checking generic civilization TSL for LEADER_DIDO of CIVILIZATION_PHOENICIA at 36,52
- Map Script: - Reserving TSL at 36,52
- Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
- Map Script: - Reserving TSL at 155,25
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 31,59
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - Reserving TSL at 159,15
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GENEVA of CIVILIZATION_GENEVA at 15,63
- Map Script: - Reserving TSL at 15,63
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL at 84,48
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 80,26
- Map Script: - Reserving TSL at 80,26
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 36,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL at 53,55
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL at 62,33
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KUMASI of CIVILIZATION_KUMASI at 11,34
- Map Script: - Reserving TSL at 11,34
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,31
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 105,31
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL at 22,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 29,73
- Map Script: - Reserving TSL at 29,73
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_YEREVAN of CIVILIZATION_YEREVAN at 43,58
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 43,58
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL at 33,25
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL at 146,64
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL at 8,73
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_FEZ of CIVILIZATION_FEZ at 7,49
- Map Script: - Reserving TSL at 7,49
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL at 153,24
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - Reserving TSL at 21,39
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 506 Coastal Lowland tiles added
- Map Script: 4510074221650f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_MAPUCHE at 155,15
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_OTTOMAN at 31,59
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_PHOENICIA at 36,52
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_SWEDEN at 24,79
- Map Script: - CIVILIZATION_INCA at 155,25
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_NETHERLANDS at 15,71
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_SCOTLAND at 10,78
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_PERSIA at 46,54
- Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - CIVILIZATION_GENEVA at 15,63
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_JAKARTA at 80,26
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_KUMASI at 11,34
- Map Script: - CIVILIZATION_NAN_MADOL at 105,31
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_VILNIUS at 29,73
- Map Script: - CIVILIZATION_YEREVAN at 43,58
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_FEZ at 7,49
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: WARNING : no starting plot set for player ID#11 LOC_LEADER_GORGO_NAME
- Map Script: GetCustomStartingPlots returns 2879 plots
- Map Script: Searching custom starting plot for LOC_LEADER_GORGO_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/2879 at fertility = 351
- Map Script: - Set starting plot at 60 45
- Map Script: All #16 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#20 LOC_CIVILIZATION_JERUSALEM_NAME
- Map Script: WARNING : no starting plot set for player ID#24 LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: WARNING : no starting plot set for player ID#27 LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: WARNING : no starting plot set for player ID#37 LOC_CIVILIZATION_RAPA_NUI_NAME
- Map Script: GetCustomStartingPlots returns 2879 plots
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_JERUSALEM_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #3/2879 at fertility = 349
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #27/2879 at fertility = 325
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #51/2879 at fertility = 309
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_RAPA_NUI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #52/2879 at fertility = 309
- Map Script: All #19 minor civilizations placed !
- Map Script: Intermediate timer = 78 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 46 (0.6910074221650f land) frequency = 4 ratio = 17
- Map Script: Resource = RESOURCE_CATTLE placed = 66 (0.9910074221650f land) frequency = 6 ratio = 17
- Map Script: Resource = RESOURCE_COPPER placed = 35 (0.5310074221650f land) frequency = 4 ratio = 13
- Map Script: Resource = RESOURCE_DEER placed = 80 (1.210074221650f land) frequency = 4 ratio = 30
- Map Script: Resource = RESOURCE_RICE placed = 0 (0.0010074221650f land) frequency = 6 ratio = 0.00
- Map Script: Resource = RESOURCE_SHEEP placed = 74 (1.1110074221650f land) frequency = 4 ratio = 28
- Map Script: Resource = RESOURCE_STONE placed = 60 (0.910074221650f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_WHEAT placed = 145 (2.1810074221650f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_CITRUS placed = 30 (0.4510074221650f land) frequency = 2 ratio = 23
- Map Script: Resource = RESOURCE_COCOA placed = 20 (0.310074221650f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_COFFEE placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COTTON placed = 34 (0.5110074221650f land) frequency = 2 ratio = 26
- Map Script: Resource = RESOURCE_DIAMONDS placed = 35 (0.5310074221650f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_DYES placed = 43 (0.6510074221650f land) frequency = 2 ratio = 33
- Map Script: Resource = RESOURCE_FURS placed = 78 (1.1710074221650f land) frequency = 2 ratio = 59
- Map Script: Resource = RESOURCE_GYPSUM placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_INCENSE placed = 23 (0.3510074221650f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_IVORY placed = 37 (0.5610074221650f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_JADE placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_MARBLE placed = 19 (0.2910074221650f land) frequency = 2 ratio = 14
- Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SALT placed = 27 (0.4110074221650f land) frequency = 2 ratio = 21
- Map Script: Resource = RESOURCE_SILK placed = 30 (0.4510074221650f land) frequency = 2 ratio = 23
- Map Script: Resource = RESOURCE_SILVER placed = 32 (0.4810074221650f land) frequency = 2 ratio = 24
- Map Script: Resource = RESOURCE_SPICES placed = 36 (0.5410074221650f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_SUGAR placed = 35 (0.5310074221650f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_TEA placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 40 (0.610074221650f land) frequency = 2 ratio = 30
- Map Script: Resource = RESOURCE_WINE placed = 24 (0.3610074221650f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_ALUMINUM placed = 44 (0.6610074221650f land) frequency = 7 ratio = 9
- Map Script: Resource = RESOURCE_COAL placed = 61 (0.9210074221650f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_HORSES placed = 50 (0.7510074221650f land) frequency = 11 ratio = 7
- Map Script: Resource = RESOURCE_IRON placed = 97 (1.4610074221650f land) frequency = 10 ratio = 15
- Map Script: Resource = RESOURCE_NITER placed = 31 (0.4710074221650f land) frequency = 10 ratio = 5
- Map Script: Resource = RESOURCE_OIL placed = 93 (1.410074221650f land) frequency = 10 ratio = 14
- Map Script: Resource = RESOURCE_URANIUM placed = 30 (0.4510074221650f land) frequency = 5 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_GOLD placed = 1 (0.0210074221650f land) frequency = 4 ratio = 1
- Map Script: ------------------------------------
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 78 seconds
- Map Script: Intermediate timer = 78 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 78 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- YnAMP_Script: Yet (not) Another Maps Pack version 7.6.12 (2016-2019) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: Map Name = GiantEarth
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #29 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #30 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #31 : CivilizationTypeName is NIL
- YnAMP_Script: Activating Auto City Naming...
- YnAMP_Script: Enforcing TSL...
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 00000000267F3690
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- RealEurekas: Loading RealEurekas.lua from Real Eurekas version 4.0
- RealEurekas: OK loaded RealEurekas.lua from Real Eurekas
- RBU_Main: Loading RBU_Main.lua from Real Building Upgrades version 4.1
- RBU_Main: OK loaded RBU_Main.lua from Real Building Upgrades
- TSLEE_Script: loading TSLEE_Script.lua
- TSLEE_Script: Map Name = GiantEarth
- TSLEE_Script: Extra tribes: nil
- WorldCongress: Initializing World Congress Lua
- RealStrategy: Loading RealStrategy.lua from Real Strategy version 1.4
- RealStrategy: Loading Serialize.lua from Real Strategy version 1.4
- RealStrategy: OK loaded Serialize.lua from Real Strategy
- RealStrategy: Rise & Fall YES
- RealStrategy: Gathering Storm: YES
- RealStrategy: Randomization: ON (Game.GetRandNum)
- RealStrategy: Max religions: 12
- RealStrategy: ...registering player 0 LEADER_LAUTARO
- RealStrategy: ...registering player 1 LEADER_ELEANOR_ENGLAND
- RealStrategy: ...registering player 2 LEADER_SULEIMAN
- RealStrategy: ...registering player 3 LEADER_T_ROOSEVELT
- RealStrategy: ...registering player 4 LEADER_DIDO
- RealStrategy: ...registering player 5 LEADER_TAMAR
- RealStrategy: ...registering player 6 LEADER_HOJO
- RealStrategy: ...registering player 7 LEADER_KRISTINA
- RealStrategy: ...registering player 8 LEADER_PACHACUTI
- RealStrategy: ...registering player 9 LEADER_PHILIP_II
- RealStrategy: ...registering player 10 LEADER_WILHELMINA
- RealStrategy: ...registering player 11 LEADER_GORGO
- RealStrategy: ...registering player 12 LEADER_ALEXANDER
- RealStrategy: ...registering player 13 LEADER_ROBERT_THE_BRUCE
- RealStrategy: ...registering player 14 LEADER_MANSA_MUSA
- RealStrategy: ...registering player 15 LEADER_CYRUS
- RealStrategy: ...registering player 16 LEADER_MINOR_CIV_BUENOS_AIRES
- RealStrategy: ...registering player 17 LEADER_MINOR_CIV_GENEVA
- RealStrategy: ...registering player 18 LEADER_MINOR_CIV_HONG_KONG
- RealStrategy: ...registering player 19 LEADER_MINOR_CIV_JAKARTA
- RealStrategy: ...registering player 20 LEADER_MINOR_CIV_JERUSALEM
- RealStrategy: ...registering player 21 LEADER_MINOR_CIV_KABUL
- RealStrategy: ...registering player 22 LEADER_MINOR_CIV_KANDY
- RealStrategy: ...registering player 23 LEADER_MINOR_CIV_KUMASI
- RealStrategy: ...registering player 24 LEADER_MINOR_CIV_NAN_MADOL
- RealStrategy: ...registering player 25 LEADER_MINOR_CIV_VALLETTA
- RealStrategy: ...registering player 26 LEADER_MINOR_CIV_VILNIUS
- RealStrategy: ...registering player 27 LEADER_MINOR_CIV_YEREVAN
- RealStrategy: ...registering player 28 LEADER_MINOR_CIV_ZANZIBAR
- RealStrategy: ...registering player 32 LEADER_MINOR_CIV_CAHOKIA
- RealStrategy: ...registering player 33 LEADER_MINOR_CIV_CARDIFF
- RealStrategy: ...registering player 34 LEADER_MINOR_CIV_FEZ
- RealStrategy: ...registering player 35 LEADER_MINOR_CIV_NAZCA
- RealStrategy: ...registering player 36 LEADER_MINOR_CIV_NGAZARGAMU
- RealStrategy: ...registering player 37 LEADER_MINOR_CIV_RAPA_NUI
- RealStrategy: ...registering player 62 LEADER_FREE_CITIES
- RealStrategy: ...registering player 63 nil
- RealStrategy: Table of priorities:
- RealStrategy: 1 LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_ROBBER_BARONS : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HUNT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RETAINERS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_WAT : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MONASTICISM : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MUSICIAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LITERARY_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_AUTOCRACY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_PILGRIMAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NUCLEAR_ESPIONAGE : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_SEA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_KUPE : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_LIBERALISM : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CHURCH_PROPERTY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COMMUNICATIONS_OFFICE : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIQUARIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_BASTIONS : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_HARDRADA : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_LIMES : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_GENGHIS_KHAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_HALICARNASSUS_MAUSOLEUM : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CLASSICAL_REPUBLIC : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_RELIGIOUS_SETTLEMENTS : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVIZATION : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_MONARCHY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_RETINUES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NAVAL_INFRASTRUCTURE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIGIOUS_UNITY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 BELIEF_MOSQUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SEONDEOK : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_CARAVANSARIES : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 5.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_CASA_DE_CONTRATACION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SKYSCRAPERS : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_GREAT_LIBRARY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_JADWIGA : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_RIVER_GODDESS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_EXPROPRIATION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_OLIGARCHY : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_TWILIGHT_VALOR : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BIG_BEN : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_COLONIAL_TAXES : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CHIEFDOM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_COLONIZATION : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_DEMOCRACY : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 3.0 : DIPLO 6.0
- RealStrategy: 1 BUILDING_POTALA_PALACE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_CRAFTSMEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_ZEN_MEDITATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HANGING_GARDENS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOTHIC_ARCHITECTURE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_ECOMMERCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_SPORTS_MEDIA : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_VETERANCY : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MAHABODHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_FRESCOES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TRIANGULAR_TRADE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_DEFENSE_OF_MOTHERLAND : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_MILITARY_FIRST : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PERICLES : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_CULTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_HERITAGE_TOURISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LAND_SURVEYORS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_WORLD_CHURCH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_EQUESTRIAN_ORDERS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GRAND_OPERA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MACHIAVELLIANISM : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_WARRIOR_MONKS : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_T_ROOSEVELT : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 POLICY_INVENTION : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_WARS_OF_RELIGION : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_TITHE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_CORPORATE_LIBERTARIANISM : CONQUEST 7.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_MILITARY_RESEARCH : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_TEMPLE_ARTEMIS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_PROPHET : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NAVIGATION : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_THEOCRACY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_PETRA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_FORCE_MODERNIZATION : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GRANDE_ARMEE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_EARTH_GODDESS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 9.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ONLINE_COMMUNITIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DIVINE_SPARK : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIVE_CONQUEST : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AESTHETICS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CITY_PATRON_GODDESS : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_GILGAMESH : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_FEUDAL_CONTRACT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_FORGE : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NOBEL_PRIZE : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SATELLITE_BROADCASTS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOD_KING : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PETER_GREAT : CONQUEST 3.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_PUBLIC_TRANSPORT : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_COLLECTIVISM : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE -2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INSULAE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CHORAL_MUSIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RAJ : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MILITARY_ORGANIZATION : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_STRATEGIC_AIR_FORCE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HAGIA_SOPHIA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_BATH : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 INDUSTRIAL : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ENGINEER : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_STRATEGOS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SERFDOM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIGIOUS_IDOLS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_URBAN_PLANNING : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_DIDO : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_DESERT_FOLKLORE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DOMINATION : CONQUEST 9.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INQUISITION : CONQUEST 0.0 : SCIENCE -2.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SURVEY : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_ECONOMIC_UNION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_GOV_COMMUNISM : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 8.0
- RealStrategy: 1 BELIEF_WORK_ETHIC : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 SCIENTIFIC : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_MANEUVER : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CIVIL_PRESTIGE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRESS_GANGS : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_PHILIP_II : CONQUEST 5.0 : SCIENCE 4.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_MONUMENT_TO_THE_GODS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_CROSS_CULTURAL_DIALOGUE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TRADE_CONFEDERATION : CONQUEST 0.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_CULTURE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_MISSIONARY_ZEAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_JUST_WAR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_MERCHANT : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_EIFFEL_TOWER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FIVE_YEAR_PLAN : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_JAYAVARMAN : CONQUEST 2.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_STATUE_LIBERTY : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 8.0
- RealStrategy: 1 POLICY_GOV_OLIGARCHY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_THIRD_ALTERNATIVE : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TOWN_CHARTERS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_INSPIRATION : CONQUEST 0.0 : SCIENCE 5.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_DEFENDER_OF_FAITH : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLLECTIVE_ACTIVISM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_KOTOKU_IN : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 GOVERNMENT_FASCISM : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_APADANA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_DRILL_MANUALS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_JESUIT_EDUCATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_PACHACUTI : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_NATURAL_PHILOSOPHY : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_PAPAL_PRIMACY : CONQUEST 5.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_LADY_OF_THE_REEDS_AND_MARSHES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CHARISMATIC_LEADER : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_DIVINE_INSPIRATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RESOURCE_MANAGEMENT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CRISTO_REDENTOR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 9.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TRAVELING_MERCHANTS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_SCIENCE : CONQUEST 4.0 : SCIENCE 9.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_WAR : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PROPAGANDA : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NATIONAL_IDENTITY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GOLDEN_GATE_BRIDGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PROFESSIONAL_ARMY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_PANAMA_CANAL : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_STONEHENGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MARTIAL_LAW : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ORSZAGHAZ : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 7.0
- RealStrategy: 1 BUILDING_UNIVERSITY_SANKORE : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MEENAKSHI_TEMPLE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MACHU_PICCHU : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SULEIMAN : CONQUEST 8.0 : SCIENCE 4.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_PYRAMIDS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_MANSA_MUSA : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 5.0
- RealStrategy: 1 LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 LEADER_ELEANOR_FRANCE : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 8.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_GOV_MONARCHY : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_ELEANOR_ENGLAND : CONQUEST 3.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_ORACLE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GUNBOAT_DIPLOMACY : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 POLICY_MARKET_ECONOMY : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_ORAL_TRADITION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HUEY_TEOCALLI : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ELITE_FORCES : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_FEED_THE_WORLD : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 MILITARISTIC : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_LOGISTICS : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_FERTILITY_RITES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_DIGITAL_DEMOCRACY : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 GOVERNMENT_COMMUNISM : CONQUEST 4.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 6.0
- RealStrategy: 1 POLICY_GOV_CLASSICAL_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BELIEF_PAGODA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_VICTORY_DIPLOMATIC : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
- RealStrategy: 1 POLICY_INTERNATIONAL_WATERS : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MEDINA_QUARTER : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_DOMINATION : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_STEWARDSHIP : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ISOLATIONISM : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SIMULTANEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_MERCHANT_REPUBLIC : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_FORBIDDEN_CITY : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_TRAJAN : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_CONSCRIPTION : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_BARBAROSSA : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_GOV_FASCISM : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CONTAINMENT : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 BUILDING_KILWA_KISIWANI : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_GODDESS_OF_THE_HARVEST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SECOND_STRIKE_CAPABILITY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ROGUE_STATE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO -2.0
- RealStrategy: 1 BELIEF_DANCE_OF_THE_AURORA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_WISSELBANKEN : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_FREE_MARKET : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_ITINERANT_PREACHERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CORVEE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_BURIAL_GROUNDS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ADMIRAL : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_CHICHEN_ITZA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_TAJ_MAHAL : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LAISSEZ_FAIRE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ST_BASILS_CATHEDRAL : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 7.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_THE_OPEN_SKY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_INTEGRATED_SPACE_CELL : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_ILKUM : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 RELIGIOUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_GODDESS_OF_FESTIVALS : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_AUTOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_LEVEE_EN_MASSE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_AMUNDSEN_SCOTT_RESEARCH_STATION : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_WILHELMINA : CONQUEST 3.0 : SCIENCE 6.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 POLICY_RAID : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_ROBERT_THE_BRUCE : CONQUEST 3.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 BUILDING_GREAT_ZIMBABWE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 2.0
- RealStrategy: 1 GOVERNMENT_THEOCRACY : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 7.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_CHIVALRY : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LETTERS_OF_MARQUE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 TRADE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_INITIATION_RITES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_INTERNATIONAL_SPACE_AGENCY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PUBLIC_WORKS : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_REVELATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SACRED_PATH : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SYNAGOGUE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MONASTIC_ISOLATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COMMUNITY : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_MEETING_HOUSE : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 BUILDING_ANGKOR_WAT : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_DIPLOMATIC_LEAGUE : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_LIMITANEI : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_MERCHANT_CONFEDERATION : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_MARITIME_INDUSTRIES : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_NEW_DEAL : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 4.0 : CULTURE 7.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 BUILDING_COLOSSUS : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_RELIGIOUS_ORDERS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 7.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_TAMAR : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 7.0
- RealStrategy: 1 LEADER_MONTEZUMA : CONQUEST 8.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 GREAT_PERSON_CLASS_SCIENTIST : CONQUEST 0.0 : SCIENCE 8.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_GREAT_LIGHTHOUSE : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_PRAETORIUM : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 CULTURAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 4.0
- RealStrategy: 1 BELIEF_CATHEDRAL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_JEBEL_BARKAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BROADWAY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_QIN : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 LEADER_GORGO : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 BELIEF_STUPA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GOD_OF_HEALING : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_GENERAL : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_SYMPHONIES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 6.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_GURDWARA : CONQUEST 1.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 POLICY_AFTER_ACTION_REPORTS : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_DAR_E_MEHR : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_AGOGE : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GREAT_PERSON_CLASS_ARTIST : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 4.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_RUHR_VALLEY : CONQUEST 5.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_SCRIPTURE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 8.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_HOJO : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 6.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_GOD_OF_CRAFTSMEN : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_GOV_DEMOCRACY : CONQUEST 2.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_LIGHTNING_WARFARE : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_VENETIAN_ARSENAL : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_HOLY_ORDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 6.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_SYDNEY_OPERA_HOUSE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_BOLSHOI_THEATRE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_OXFORD_UNIVERSITY : CONQUEST 0.0 : SCIENCE 6.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_MONT_ST_MICHEL : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_HERMITAGE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 8.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_STONE_CIRCLES : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 5.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FINEST_HOUR : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ESTADIO_DO_MARACANA : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_RATIONALISM : CONQUEST 0.0 : SCIENCE 7.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 LEADER_SALADIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 POLICY_DISCIPLINE : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_ALHAMBRA : CONQUEST 5.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_FUTURE_COUNTER_SCIENCE : CONQUEST 0.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 BUILDING_COLOSSEUM : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 GOVERNMENT_SYNTHETIC_TECHNOCRACY : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 3.0
- RealStrategy: 1 GREAT_PERSON_CLASS_WRITER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_CRYPTOGRAPHY : CONQUEST 0.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 BELIEF_RELIGIOUS_COLONIZATION : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 4.0 : DIPLO 0.0
- RealStrategy: 1 BELIEF_LAY_MINISTRY : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 3.0 : RELIGION 3.0 : DIPLO 0.0
- RealStrategy: 1 BUILDING_TERRACOTTA_ARMY : CONQUEST 7.0 : SCIENCE 0.0 : CULTURE 5.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_COLONIAL_OFFICES : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 POLICY_TOTAL_WAR : CONQUEST 6.0 : SCIENCE 2.0 : CULTURE 2.0 : RELIGION 2.0 : DIPLO 0.0
- RealStrategy: Initial naval thresholds 22 48 80
- RealStrategy: Map Size & Delta 30 -22
- RealStrategy: Final naval thresholds 0 26 58
- RealStrategy: OK loaded RealStrategy.lua from Real Strategy
- RealStrategy_GreatPeople: Loading RealStrategy_GreatPeople.lua from Real Strategy version 1.4
- RealStrategy_GreatPeople: OK loaded RealStrategy_GreatPeople.lua from Real Strategy
- MapLabelManager: TETHYS OCEAN (6.1071017421557e+33, -8.8694208842203e+30)
- MapLabelManager: TETHYS OCEAN (1.1747823191851e+34, -1.3851650807719e+31)
- MapLabelManager: TETHYS OCEAN (1.1593830878604e+34, -1.377826296584e+31)
- MapLabelManager: TETHYS OCEAN (1.0817518679968e+34, -1.5025842979611e+31)
- MapLabelManager: TETHYS OCEAN (1.1514668326912e+34, -1.4291973023294e+31)
- MapLabelManager: TETHYS OCEAN (1.0046406448467e+34, -1.4952456346657e+31)
- MapLabelManager: TETHYS OCEAN (-7.8873850535052e+31, -4.2179894083003e+29)
- MapLabelManager: TETHYS OCEAN (9.587900073627e+33, -1.3851648389868e+31)
- MapLabelManager: TETHYS OCEAN (1.05910103151e+34, -1.3778261756914e+31)
- MapLabelManager: TETHYS OCEAN (1.0820697709989e+34, -1.4218585181415e+31)
- MapLabelManager: TETHYS OCEAN (1.2594629886024e+34, -1.429197423222e+31)
- MapLabelManager: TETHYS OCEAN (-2.479463760242e+33, -2.7701840024123e+30)
- MapLabelManager: TETHYS OCEAN (-2.715218454006e+33, -3.8709904480441e+30)
- MapLabelManager: TETHYS OCEAN (1.2063028722594e+34, -1.2163747369448e+31)
- MapLabelManager: TETHYS OCEAN (-2.1703253736316e+33, -2.6234104342731e+30)
- MapLabelManager: TETHYS OCEAN (-2.94663896495e+33, -3.8709901458126e+30)
- MapLabelManager: TETHYS OCEAN (1.2520669158377e+34, -1.3484716434024e+31)
- MapLabelManager: TETHYS OCEAN (1.2264398084342e+33, -1.9629293776465e+30)
- MapLabelManager: TETHYS OCEAN (-3.8887905630087e+32, -7.8873418344071e+29)
- MapLabelManager: TETHYS OCEAN (-4.7006455675975e+32, -1.8161535427714e+30)
- MapLabelManager: TETHYS OCEAN (-1.9357264516368e+33, -1.8161521827299e+30)
- MapLabelManager: TETHYS OCEAN (1.0436729561824e+34, -1.3778261756914e+31)
- MapLabelManager: TETHYS OCEAN (1.1123767714527e+34, -1.5612940878945e+31)
- MapLabelManager: TETHYS OCEAN (-7.945176543386e+31, -5.685731512111e+29)
- MapLabelManager: TETHYS OCEAN (-3.0232009141047e+33, -3.7242159732105e+30)
- MapLabelManager: TETHYS OCEAN (-3.3294496391783e+33, -3.137118678339e+30)
- MapLabelManager: PACIFIC OCEAN (8.2766523200652e+33, -1.0409893400938e+31)
- MapLabelManager: PACIFIC OCEAN (6.0562143599308e+33, -9.595192850934e+30)
- MapLabelManager: PACIFIC OCEAN (9.6742866244184e+33, -1.1503261628234e+31)
- MapLabelManager: PACIFIC OCEAN (6.6727580170965e+33, -9.7419667213047e+30)
- MapLabelManager: PACIFIC OCEAN (8.4429349020221e+33, -1.0769389254066e+31)
- MapLabelManager: PACIFIC OCEAN (6.2873458118756e+33, -9.6685800883508e+30)
- MapLabelManager: PACIFIC OCEAN (9.2146252515213e+33, -1.0696002621112e+31)
- MapLabelManager: PACIFIC OCEAN (8.9814710055523e+33, -1.1136324836687e+31)
- MapLabelManager: PACIFIC OCEAN (8.6734882359686e+33, -1.0989550361853e+31)
- MapLabelManager: PACIFIC OCEAN (7.7466511941359e+33, -1.1283098102594e+31)
- MapLabelManager: PACIFIC OCEAN (8.5186299836643e+33, -1.1136324836687e+31)
- MapLabelManager: PACIFIC OCEAN (9.3671716508023e+33, -1.1136324836687e+31)
- MapLabelManager: PACIFIC OCEAN (5.9799417792603e+33, -9.3750311386836e+30)
- MapLabelManager: PACIFIC OCEAN (6.4358472420782e+33, -1.1136322418835e+31)
- MapLabelManager: PACIFIC OCEAN (6.2064501441285e+33, -1.062261236138e+31)
- MapLabelManager: PACIFIC OCEAN (9.911775517435e+33, -9.9621314558696e+30)
- MapLabelManager: PACIFIC OCEAN (7.7521414582102e+33, -9.8887424050641e+30)
- MapLabelManager: PACIFIC OCEAN (6.2809889897739e+33, -1.1283096893669e+31)
- MapLabelManager: PACIFIC OCEAN (9.4500901125737e+33, -9.6685831106653e+30)
- MapLabelManager: PACIFIC OCEAN (1.1373392133749e+34, -1.0989552779705e+31)
- MapLabelManager: PACIFIC OCEAN (5.5176782564006e+33, -9.22825666385e+30)
- MapLabelManager: PACIFIC OCEAN (5.9773408672378e+33, -1.0035515066509e+31)
- MapLabelManager: PACIFIC OCEAN (1.021918016902e+34, -1.0255681614463e+31)
- MapLabelManager: PACIFIC OCEAN (8.603860917429e+33, -9.081485211331e+30)
- MapLabelManager: PACIFIC OCEAN (7.9020869454686e+33, -1.0989549152927e+31)
- MapLabelManager: PACIFIC OCEAN (6.4398922111566e+33, -1.0108902908389e+31)
- MapLabelManager: PACIFIC OCEAN (9.219248338598e+33, -9.5218086358317e+30)
- MapLabelManager: PACIFIC OCEAN (7.1350203020161e+33, -9.8887418006012e+30)
- MapLabelManager: PACIFIC OCEAN (1.1680796166364e+34, -1.1283101729372e+31)
- MapLabelManager: THE WASH (-1.629440897847e+33, -4.0975377064736e+30)
- WorldTracker: Loading WorldTracker_REU_XP1.lua from Real Eurekas version 4.0
- WorldTracker: Loading RealizeMeterAndBoosts_REU.lua from Real Eurekas version 4.0
- WorldTracker: OK loaded RealizeMeterAndBoosts_REU.lua from Real Eurekas
- WorldTracker: OK loaded WorldTracker_REU_XP1.lua from Real Eurekas
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- TechTree: Loading TechTree_REU_XP2.lua from Real Eurekas version 4.0
- TechTree: OK loaded TechTree_REU_XP2.lua from Real Eurekas
- CivicsTree: Loading CivicsTree_REU_XP2.lua from Real Eurekas version 4.0
- CivicsTree: OK loaded CivicsTree_REU_XP2.lua from Real Eurekas
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_4
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_3
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_2
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_2
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_4
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_2
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_5
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_3
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_2
- CivicsTree: ICON_TECHUNLOCK_4
- CivicsTree: ICON_TECHUNLOCK_5
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_4
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_2
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_8
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_11
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_1
- CivicsTree: ICON_TECHUNLOCK_4
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_TECHUNLOCK_9
- CivicsTree: ICON_TECHUNLOCK_10
- CivicsTree: ICON_TECHUNLOCK_12
- CivicsTree: ICON_SLOT_JFD_RELIGIOUS
- CivicsTree: ICON_TECHUNLOCK_0
- CivicsTree: ICON_TECHUNLOCK_8
- GovernmentScreen: This is the GovernmentScreen replacement UI for RwF
- GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 3.3
- GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
- CivicsChooser: Loading CivicsChooser_REU.lua from Real Eurekas version 4.0
- CivicsChooser: Loading RealizeMeterAndBoosts_REU.lua from Real Eurekas version 4.0
- CivicsChooser: OK loaded RealizeMeterAndBoosts_REU.lua from Real Eurekas
- CivicsChooser: OK loaded CivicsChooser_REU.lua from Real Eurekas
- CivicsChooser: ICON_TECHUNLOCK_10
- CivicsChooser: ICON_TECHUNLOCK_10
- CivicsChooser: ICON_TECHUNLOCK_12
- CivicsChooser: ICON_TECHUNLOCK_11
- CivicsChooser: ICON_SLOT_JFD_RELIGIOUS
- CivicsChooser: ICON_TECHUNLOCK_1
- ResearchChooser: Loading ResearchChooser_REU_XP1.lua from Real Eurekas version 4.0
- ResearchChooser: Loading RealizeMeterAndBoosts_REU.lua from Real Eurekas version 4.0
- ResearchChooser: OK loaded RealizeMeterAndBoosts_REU.lua from Real Eurekas
- ResearchChooser: OK loaded ResearchChooser_REU_XP1.lua from Real Eurekas
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- BoostUnlockedPopup: Loading BoostUnlockedPopup_REU.lua from Real Eurekas version 4.0
- BoostUnlockedPopup: OK loaded BoostUnlockedPopup_REU.lua from Real Eurekas
- CivilopediaScreen: Loading CivilopediaPage_Civic.lua (XP2) from Real Eurekas version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_Civic.lua (XP2) from Real Eurekas
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.3
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_Technology.lua (XP2) from Real Eurekas version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_Technology.lua (XP2) from Real Eurekas
- CivilopediaScreen: Loading CivilopediaPage_Civic.lua (XP2) from Real Eurekas version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_Civic.lua (XP2) from Real Eurekas
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 3.3
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_Technology.lua (XP2) from Real Eurekas version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_Technology.lua (XP2) from Real Eurekas
- InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1788136817/Lua/JFD_StartGovts_UIFunctions
- InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 7.6.12 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - DLC: Australia Civilization Pack
- YnAMP_InGame: - DLC: Aztec Civilization Pack
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - DLC: Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - DLC: Persia and Macedon Civilization Pack
- YnAMP_InGame: - DLC: Nubia Civilization Pack
- YnAMP_InGame: - DLC: Poland Civilization Pack
- YnAMP_InGame: - Loyal Capitals
- YnAMP_InGame: - TCS Free Walls for City-States
- YnAMP_InGame: - Zee's Strategic Resource Overhaul
- YnAMP_InGame: - Steel and Thunder: Unit Expansion
- YnAMP_InGame: - Steel and Thunder: Unique Units
- YnAMP_InGame: - [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- YnAMP_InGame: - Good Goody Huts
- YnAMP_InGame: - Prismatic - Color and Jersey Overhaul
- YnAMP_InGame: - Terra Mirabilis
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - More Barbarian EXP
- YnAMP_InGame: - Farms Plus Plus
- YnAMP_InGame: - Better Coastal Cities and Water Tiles
- YnAMP_InGame: - p0kiehl's Improved Specialists
- YnAMP_InGame: - Globe Theatre (World Wonder)
- YnAMP_InGame: - p0kiehl's Better Pantheons
- YnAMP_InGame: - Real Strategy
- YnAMP_InGame: - Real Tech Tree
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Starting Governments
- YnAMP_InGame: - Real Eurekas
- YnAMP_InGame: - Borobudur (World Wonder)
- YnAMP_InGame: - p0kiehl's Temple of Poseidon
- YnAMP_InGame: - Neuschwanstein Castle (World Wonder)
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Great Theologians
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Government Overview
- YnAMP_InGame: - Real Great People
- YnAMP_InGame: - Real Building Upgrades
- YnAMP_InGame: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Religious Policies
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Mu'a City-State[ENDCOLOR]
- YnAMP_InGame: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- YnAMP_InGame: - Legendary Speed
- YnAMP_InGame: - TSL Earth Remastered
- YnAMP_InGame: Map Name = GiantEarth
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/886630163/Utils/RealEurekas_InGameExp
- RealEurekas_InGameExp: Loading RealEurekas_InGameExp.lua from Real Eurekas version 4.0
- RealEurekas_InGameExp: OK loaded RealEurekas_InGameExp.lua from Real Eurekas
- InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1800805509/Lua/JFD_GovtOverview_UIFunctions
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- InGame: Loading InGame UI - C:/Users/bramage78/Documents/My Games/Sid Meier's Civilization VI/Mods/Real Strategy/Lua/RealStrategy_InGameExp
- RealStrategy_InGameExp: Loading RealStrategy_InGameExp.lua from Real Strategy version 1.4
- RealStrategy_InGameExp: OK loaded RealStrategy_InGameExp.lua from Real Strategy
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- YnAMP_InGame: LoadScreen LoadScreen Context = nil
- YnAMP_InGame: LoadScreen InGame Context = nil
- YnAMP_InGame: LoadScreen FrontEnd Context = nil
- YnAMP_InGame: FrontEnd Context = nil
- YnAMP_InGame: InGame Context = LuaContext: 0000000022074400
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- RealEurekas: ERROR: no player is active
- MapLabelManager: TETHYS OCEAN (-5543.1909179688, 2355.1118164063)
- MapLabelManager: TETHYS OCEAN (5352.953125, 1682.3093261719)
- MapLabelManager: TETHYS OCEAN (5000.8940429688, 1525.8850097656)
- MapLabelManager: TETHYS OCEAN (5030.3173828125, 402.88500976563)
- MapLabelManager: TETHYS OCEAN (-5941.5151367188, -2211.0993652344)
- MapLabelManager: TETHYS OCEAN (-4884.365234375, -1218.5668945313)
- MapLabelManager: TETHYS OCEAN (4350.4458007813, 418.95352172852)
- MapLabelManager: TETHYS OCEAN (-4477.9541015625, -2395.0144042969)
- MapLabelManager: TETHYS OCEAN (-5842.1762695313, 417.20681762695)
- MapLabelManager: TETHYS OCEAN (-5727.2163085938, 1439.7325439453)
- MapLabelManager: TETHYS OCEAN (4868.0087890625, -209.3544921875)
- MapLabelManager: TETHYS OCEAN (5420.787109375, -1502.1867675781)
- MapLabelManager: TETHYS OCEAN (-4384.7875976563, 2417.4672851563)
- MapLabelManager: TETHYS OCEAN (5549.2114257813, -186.25646972656)
- MapLabelManager: TETHYS OCEAN (5336.5595703125, 986.34832763672)
- MapLabelManager: TETHYS OCEAN (-4693.5869140625, 2136.1892089844)
- MapLabelManager: TETHYS OCEAN (-4788.9580078125, 2426.6552734375)
- MapLabelManager: TETHYS OCEAN (5339.4970703125, -731.71215820313)
- MapLabelManager: TETHYS OCEAN (-4734.3422851563, -1910.8950195313)
- MapLabelManager: TETHYS OCEAN (-5512.8129882813, 962.68713378906)
- MapLabelManager: TETHYS OCEAN (5966.2944335938, -1003.4113769531)
- MapLabelManager: TETHYS OCEAN (4858.1450195313, -2065.6569824219)
- MapLabelManager: TETHYS OCEAN (4631.4541015625, 959.39471435547)
- MapLabelManager: TETHYS OCEAN (-5127.9526367188, 2369.4936523438)
- MapLabelManager: TETHYS OCEAN (-5319.4624023438, -2005.7861328125)
- MapLabelManager: TETHYS OCEAN (-5847.6396484375, 1967.7504882813)
- MapLabelManager: PACIFIC OCEAN (3771.4099121094, -1457.3787841797)
- MapLabelManager: PACIFIC OCEAN (2338.3601074219, -2357.3332519531)
- MapLabelManager: PACIFIC OCEAN (3217.4462890625, -1636.5699462891)
- MapLabelManager: PACIFIC OCEAN (2366.3737792969, 657.52893066406)
- MapLabelManager: PACIFIC OCEAN (958.04827880859, 1127.8851318359)
- MapLabelManager: PACIFIC OCEAN (1999.3192138672, -267.62933349609)
- MapLabelManager: PACIFIC OCEAN (2982.3850097656, -1080.6240234375)
- MapLabelManager: PACIFIC OCEAN (2412.3388671875, -718.255859375)
- MapLabelManager: PACIFIC OCEAN (1622.5499267578, -2408.1640625)
- MapLabelManager: PACIFIC OCEAN (1721.0709228516, -751.16790771484)
- MapLabelManager: PACIFIC OCEAN (1162.5217285156, -2016.4809570313)
- MapLabelManager: PACIFIC OCEAN (1360.3806152344, 742.38824462891)
- MapLabelManager: PACIFIC OCEAN (3456.5224609375, -2186.3203125)
- MapLabelManager: PACIFIC OCEAN (2217.5949707031, 1340.1856689453)
- MapLabelManager: PACIFIC OCEAN (1864.27734375, 963.85980224609)
- MapLabelManager: PACIFIC OCEAN (2599.5200195313, -1702.5637207031)
- MapLabelManager: PACIFIC OCEAN (3871.4436035156, -2299.365234375)
- MapLabelManager: PACIFIC OCEAN (1548.5198974609, -1536.7451171875)
- MapLabelManager: PACIFIC OCEAN (882.81292724609, 359.6823425293)
- MapLabelManager: PACIFIC OCEAN (1413.8208007813, -57.729625701904)
- MapLabelManager: PACIFIC OCEAN (2169.2006835938, -1270.4396972656)
- MapLabelManager: PACIFIC OCEAN (1729.6652832031, 1486.1639404297)
- MapLabelManager: PACIFIC OCEAN (899.64605712891, -420.43811035156)
- MapLabelManager: PACIFIC OCEAN (1978.8391113281, -1909.1287841797)
- MapLabelManager: PACIFIC OCEAN (3542.6000976563, -644.53131103516)
- MapLabelManager: PACIFIC OCEAN (2991.8371582031, -379.82357788086)
- MapLabelManager: PACIFIC OCEAN (2479.5327148438, 20.668849945068)
- MapLabelManager: PACIFIC OCEAN (2936.6635742188, -2256.3469238281)
- MapLabelManager: PACIFIC OCEAN (1878.1625976563, 394.35806274414)
- MapLabelManager: THE WASH (-4634.4052734375, 1662.8283691406)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: GetScenarioRow: 25 CIVILIZATION_MAPUCHE false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_MAPUCHE
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146773640
- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_ENGLAND
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146773D20
- YnAMP_Script: GetScenarioRow: 30 CIVILIZATION_OTTOMAN false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_OTTOMAN
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146773E10
- YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_AMERICA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146773190
- YnAMP_Script: GetScenarioRow: 32 CIVILIZATION_PHOENICIA false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_PHOENICIA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774360
- YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_GEORGIA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146773460
- YnAMP_Script: GetScenarioRow: 18 CIVILIZATION_JAPAN false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_JAPAN
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467751C0
- YnAMP_Script: GetScenarioRow: 40 CIVILIZATION_SWEDEN false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_SWEDEN
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775800
- YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_INCA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467755D0
- YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_SPAIN
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774AE0
- YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_NETHERLANDS
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775300
- YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_GREECE
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775850
- YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_MACEDON
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775490
- YnAMP_Script: GetScenarioRow: 36 CIVILIZATION_SCOTLAND false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_SCOTLAND
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774F90
- YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_MALI
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774BD0
- YnAMP_Script: GetScenarioRow: 31 CIVILIZATION_PERSIA false nil
- YnAMP_Script: ----------------------------
- YnAMP_Script: Scenario settings for CIVILIZATION_PERSIA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance false
- YnAMP_Script: - CitiesToPlace false
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 1
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774CC0
- YnAMP_Script: Scenario settings for CIVILIZATION_BUENOS_AIRES
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146774DB0
- YnAMP_Script: Scenario settings for CIVILIZATION_GENEVA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467765C0
- YnAMP_Script: Scenario settings for CIVILIZATION_HONG_KONG
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467759E0
- YnAMP_Script: Scenario settings for CIVILIZATION_JAKARTA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775C10
- YnAMP_Script: Scenario settings for CIVILIZATION_JERUSALEM
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775D00
- YnAMP_Script: Scenario settings for CIVILIZATION_KABUL
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467766B0
- YnAMP_Script: Scenario settings for CIVILIZATION_KANDY
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775F80
- YnAMP_Script: Scenario settings for CIVILIZATION_KUMASI
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775940
- YnAMP_Script: Scenario settings for CIVILIZATION_NAN_MADOL
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146776070
- YnAMP_Script: Scenario settings for CIVILIZATION_VALLETTA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467768E0
- YnAMP_Script: Scenario settings for CIVILIZATION_VILNIUS
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146775AD0
- YnAMP_Script: Scenario settings for CIVILIZATION_YEREVAN
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146777330
- YnAMP_Script: Scenario settings for CIVILIZATION_ZANZIBAR
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146777100
- YnAMP_Script: Scenario settings for CIVILIZATION_CAHOKIA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146776ED0
- YnAMP_Script: Scenario settings for CIVILIZATION_CARDIFF
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467777E0
- YnAMP_Script: Scenario settings for CIVILIZATION_FEZ
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146777EC0
- YnAMP_Script: Scenario settings for CIVILIZATION_NAZCA
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 00000001467775B0
- YnAMP_Script: Scenario settings for CIVILIZATION_NGAZARGAMU
- YnAMP_Script: No Scenario row
- YnAMP_Script: - BorderMaxDistance 1
- YnAMP_Script: - CityUseCityMap false
- YnAMP_Script: - CityUseImport false
- YnAMP_Script: - CityUseTerrain false
- YnAMP_Script: - MaxDistanceFromCapital 1
- YnAMP_Script: - MaxRoadPerCity 1
- YnAMP_Script: - OnlySameLandMass false
- YnAMP_Script: - PlaceCapital false
- YnAMP_Script: - Priority 0
- YnAMP_Script: - RouteIndex 4
- YnAMP_Script: - StartingPlot table: 0000000146777CE0
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000014A3A9E80
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000014A3AB140
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000014A3AB9B0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000014A3AFC40
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: **** Tick = 1
- YnAMP_Script: **** Tick = 2
- YnAMP_Script: **** Tick = 3
- YnAMP_Script: **** Tick = 4
- YnAMP_Script: **** Tick = 5
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_VICTORVILLE
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_ZENSHU
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_SAMARKAND
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_ALMATY
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_VIENNA
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_SAMARKAND
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_TASHKENT
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_ALMATY
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_CORAL_BAY
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_CARPENTARIA
- YnAMP_Script: Not mapped for CIVILIZATION_AMERICA : LOC_CITY_NAME_SPARKS
- YnAMP_Script: Not mapped for CIVILIZATION_AMERICA : LOC_CITY_NAME_PROVIDENCE
- YnAMP_Script: Not mapped for CIVILIZATION_AMERICA : LOC_CITY_NAME_CENTRALIA
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_HATTIN
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_HOMS
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_JEDDAH
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_HALAB
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_BARQAH
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AR_RAQQAH
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AYDHAB
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_TABUK
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_HAMA
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AL_BAB
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_SUEZ
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AQABA
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_TAIZZ
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AL_QUNFUDHAH
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_ZABID
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_BILBEIS
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AL_KARAK
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_AYLA
- YnAMP_Script: Not mapped for CIVILIZATION_ARABIA : LOC_CITY_NAME_IRBID
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_RIO_DE_JANEIRO
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_GUARULHOS
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_TAIYUAN
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_JIAODONG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_LONGXI
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_YIYANG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_XIURONG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_CHEN
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_XINGZHOU
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_QUXIAN
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_LANGFANG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_LINZI
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_JIUJIANG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_HEFEI
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_XINZHENG
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_LUAN
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_QUFU
- YnAMP_Script: Not mapped for CIVILIZATION_CHINA : LOC_CITY_NAME_JIANGZHOU
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_RA_KEDET
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_AKHETATEN
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_SHEDET
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_IWNW
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_SWENETT
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_NEKHEN
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_SAIS
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_ABYDOS
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_APU
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_MENDES
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_SENA
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_CYRENE
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_BUTO
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_KHMUN
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_PITHOM
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_PIEMRO
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_BUSIRIS
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_ORYX
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_HUT_HERYIB
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_TANIS
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_PER_BAST
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_THIS
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_ARSINOE
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_TJEBNUTJER
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_AKHMIM
- YnAMP_Script: Not mapped for CIVILIZATION_EGYPT : LOC_CITY_NAME_KARNAK
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_MANCHESTER
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_LEEDS
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_SHEFFIELD
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_BRADFORD
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_STOKE_UPON_TRENT
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_HULL
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_PRESTON
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_SUNDERLAND
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_LEICESTER
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_BLACKBURN
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_WOLVERHAMPTON
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_BATH
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_COVENTRY
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_IPSWICH
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_DOVER
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_HASTINGS
- YnAMP_Script: Not mapped for CIVILIZATION_ENGLAND : LOC_CITY_NAME_SHREWSBURY
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_AMBOISE
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_RENNES
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_RHEIMS
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_BOULOGNE
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_CHARTRES
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_BLOIS
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_VERDUN
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_GRENOBLE
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_JARNAC
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_AMIENS
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_DIEPPE
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_TOUL
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_BRIANCON
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_MONTELIMAR
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_CARCASSONNE
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_GAP
- YnAMP_Script: Not mapped for CIVILIZATION_FRANCE : LOC_CITY_NAME_ALBA_LA_ROMAINE
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_HEIDELBERG
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_TRIER
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_DORTMUND
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_AUGSBURG
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_ERFURT
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_WURZBURG
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_SCHWERIN
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_BONN
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_DUSSELDORF
- YnAMP_Script: Not mapped for CIVILIZATION_GERMANY : LOC_CITY_NAME_WORMS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_EPHESUS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_ARGOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_KNOSSOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_MYCENAE
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PHARSALOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_ERETRIA
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PERGAMON
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_MILETOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_MEGARA
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PHOCAEA
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_SICYON
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_TIRYNS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_SAMOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_MYTILENE
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_CHIOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PAROS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_TEGEA
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_DELPHI
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_GORTYN
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_CHALKIS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PYLOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_NAXOS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_PATRAS
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_LAMIA
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_MARATHON
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_NAFPLION
- YnAMP_Script: Not mapped for CIVILIZATION_GREECE : LOC_CITY_NAME_APOLYTON
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_DELHI
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_CALCUTTA
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_MYSORE
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_AHMADABAD
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_BANGALORE
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_TRIVANDRUM
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_KOLAR
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_KOZHIKODE
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_WARANGAL
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_MATHURA
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_THANJAVUR
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_AMRITSAR
- YnAMP_Script: Not mapped for CIVILIZATION_INDIA : LOC_CITY_NAME_KOLHAPUR
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_SHIZUOKA
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_GIFU
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_TAKASAKI
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_FUKUSHIMA
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_HAMAMATSU
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_OKAZAKI
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_FUKUI
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_OTA
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_NUMAZU
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_NAGASAKI
- YnAMP_Script: Not mapped for CIVILIZATION_JAPAN : LOC_CITY_NAME_NAGAHAMA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBUMBI
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBAMBA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_NSUNDI
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBWILA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MPINDA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_KWILA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_MBATA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_KINCHASSA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_KWANGO
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_MPANGU
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_BAKAVU
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_SANGA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_KATANGO
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_WEMBO
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBAMBA_LOVATA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_NKUNGA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_NKONDO
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_LEMBA_BULA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_KIBANGU
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MANGA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_MPEMBA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MULUMBI
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MAKUTA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_ZOMBO
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_BANZA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_UMPUKA
- YnAMP_Script: Not mapped for CIVILIZATION_KONGO : LOC_CITY_NAME_MBANZA_SOYO
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_NIDAROS
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_SKEDSMO
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_SARPSBORG
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_HAMAR
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_SKIEN
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_BJARKOY
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_DRAMMEN
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_AVALDSNES
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_SOGNDAL
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_KARMOY
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_FROSTA
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_KVITSOY
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_STIKLESTAD
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_HUNDORP
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_STANGE
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_TJOTTA
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_VERDAL
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_BRATTAHLID
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_RINGERIKE
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_SANDNAES
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_MOSTER
- YnAMP_Script: Not mapped for CIVILIZATION_NORWAY : LOC_CITY_NAME_VINLAND
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_OSTIA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_ANTIUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_CUMAE
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_AQUILEIA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_PUTEOLI
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_ARRETIUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_MEDIOLANUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_LUGDUNUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_ARPINUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_SETIA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_VELITRAE
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_DUROCORTORUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_BRUNDISIUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_CAESARAUGUSTA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_PALMYRA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_HISPALIS
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_CAESAREA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_ARTAXATA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_SALONAE
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_EBURACUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_LAURIACUM
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_COLONIA_AGRIPPINA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_NARBO
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_TINGI
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_SARMIZEGETUSA
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_SIRMIUM
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_NOVGOROD
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_NIZHNIY_NOVGOROD
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_OLONETS
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_SARATOV
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_KRASNOYARSK
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_YEKATERINBURG
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_YAKUTSK
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_STARAYA_RUSSA
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_NIZHNEKOLYMSK
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_SERGIYEV_POSAD
- YnAMP_Script: Not mapped for CIVILIZATION_RUSSIA : LOC_CITY_NAME_OMSK
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_POKROVKA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_ISSYK
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KUL_OBA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_GELONUS
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_PAZYRYK
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_CHERTOMLYK
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_NEAPOLIS
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KOSTROMSKAYA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_MYRIV
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_SOLOKHA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_MAIKOP
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KAMIANKA_DNIPROVSKA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_TOLSTAYA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_SEVEN_BROTHERS
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KELERMES
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_SOLOCHA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_ULSKI
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_ARZHAN
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_ELIZAVETOVSKAYA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_MELGUNOV
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_PANTICAPAEUM
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_TSARSKAYA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_OGUZ
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_TANAIS
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_ALEXANDROPOL
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KURDZHIPS
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_TSYMBALKA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_THEODOSIA
- YnAMP_Script: Not mapped for CIVILIZATION_SCYTHIA : LOC_CITY_NAME_KOZEL
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_VALLADOLID
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_LAS_PALMAS
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_MURCIA
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_VITORIA_GASTEIZ
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_OVIEDO
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_JAEN
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_ALICANTE
- YnAMP_Script: Not mapped for CIVILIZATION_SPAIN : LOC_CITY_NAME_BADALONA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_URUK
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_ERIDU
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_KISH
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_LAGASH
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_NIPPUR
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_BAD_TIBIRA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_SIPPAR
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_SHURUPPAK
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_ADAB
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_ISIN
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_LARAK
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_ABU_SALABIKH
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_AKSHAK
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_UMMA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_LARSA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_HAMAZI
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_GIRSU
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_JEMDET_NASR
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_NINA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_KUARA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_DILBAT
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_KUTHA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_MARAD
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_ZABALAM
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_KISURRA
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_PAZURISH_DAGAN
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_HARBIDUM
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_KESH
- YnAMP_Script: Not mapped for CIVILIZATION_SUMERIA : LOC_CITY_NAME_FAILAKA
- YnAMP_Script: Not mapped for CIVILIZATION_HATTUSA : LOC_CITY_NAME_HATTUSA
- YnAMP_Script: Not mapped for CIVILIZATION_JAKARTA : LOC_CITY_NAME_BANDAR_BRUNEI
- YnAMP_Script: Not mapped for CIVILIZATION_KANDY : LOC_CITY_NAME_KANDY
- YnAMP_Script: Not mapped for CIVILIZATION_KABUL : LOC_CITY_NAME_KABUL
- YnAMP_Script: Not mapped for CIVILIZATION_MOHENJO_DARO : LOC_CITY_NAME_MOHENJO_DARO
- YnAMP_Script: Not mapped for CIVILIZATION_NAN_MADOL : LOC_CITY_NAME_NAN_MADOL
- YnAMP_Script: Not mapped for CIVILIZATION_BARBARIAN : LOC_CITY_NAME_GROKVILLE
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TENOCHTITLAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_ATZCAPOTZALCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TEOTIHUACAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TLACOPAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_XOCHICALCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_MALINALCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TEAYO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_CEMPOALA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_CHALCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_IXTAPALUCA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TENAYUCA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_HUEXOTLA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_CHAPULTEPEC
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TEPEXPAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_ZITLALTEPEC
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_XALAPA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TAMUIN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TELOLOAPAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_MITLA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TLATELOLCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_COYOTEPEC
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_ZACATULA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_YUCUNUDAHUI
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_ECATEPEC
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_MAZATAN
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_IZTAPALAPA
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_TLALMANALCO
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_HUAXYACAC
- YnAMP_Script: Not mapped for CIVILIZATION_AZTEC : LOC_CITY_NAME_ACATITLAN
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_MAJAPAHIT
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_TUBAN
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_TERNATE
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BADUNG
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_MATARAM
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BIMA
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_LAMPUNG
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BARUS
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BANTEN
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_GELGEL
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BOGOR
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_PAGARUYUNG
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_PEKALONGAN
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_SUKADANA
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_MALANG
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_LAMBRI
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_SUKABUMI
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_KAHURIPAN
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_KEDIRI
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_TANJUNGPINANG
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_BAU_BAU
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_GRESIK
- YnAMP_Script: Not mapped for CIVILIZATION_INDONESIA : LOC_CITY_NAME_PANGKALPINANG
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_ANGKOR_WAT
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_HARIHARALAYA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_YASODHARAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_MAHENDRAPARVATA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_VIMAYAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_INDRAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_LINGAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_PREAH_VIHEAR
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_BHAVAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_KOMPONG_SVAY
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_NAGARA_JAYASRI
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_VYADHAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_CHATURMUKHA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_DVIRADAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_RAJAVIHARA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_AMARENDRAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_PHANOM_RUNG
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_ISVARAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_MUANG_TAM
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_ANGKOR_BOREI
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_BANTEAY_KDEI
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_PHETCHABURI
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_CHAIYA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_ISANAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_PRE_RUP
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_BENG_MELEA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_LAVODAYAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_SHRESTAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_KHMER : LOC_CITY_NAME_ANINDITAPURA
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_GNIEZNO
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_PLOCK
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_TARNOW
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_KALISZ
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_LEGNICA
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_SACZ
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_PIOTRKOW_TRYBUNALSKI
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_INOWROCLAW
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_GLOGOW
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_CZESTOCHOWA
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_ZAMOSC
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_RACIBORZ
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_SWIDNICA
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_RADOMSKO
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_KONIN
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_SLUPSK
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_WALBRZYCH
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_STALOWA_WOLA
- YnAMP_Script: Not mapped for CIVILIZATION_POLAND : LOC_CITY_NAME_LWOW
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_KERMA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_NAPATA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_EL_KURRU
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_KAWA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_SEDEINGA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_HEH
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_QASR_IBRIM
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_SHAAT
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_IKEN
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_ABU_SIMBEL
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_BUHEN
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_DANGEIL
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_MIAM
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_TOMBOS
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_KURGUS
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_TOSHKA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_SOLEB
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_WAD_BAN_NAQA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_DEBBA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_BUGDUMBUSH
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_BAKI
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_AMARA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_MUSAWWARAT_ES_SUFRA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_EL_FURA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_UKMA
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_PEDEME
- YnAMP_Script: Not mapped for CIVILIZATION_NUBIA : LOC_CITY_NAME_DEFEIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_PELLA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_AIGAI
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_METHONE
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_CHALKIDIKI
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_DION
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_AMPHIPOLIS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_TROAS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_PYDNA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_LATMUS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRETTA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_ARIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_PROPHTHASIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_ARACHOSIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_AIANI
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_CAUCASUS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_ESCHATE
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_AKANTHOS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_OXIANA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_HERACLEA_LYNCESTIS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_BUCEPHALA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_NICAEA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_PHILIPPOLIS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_INDUS
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_RHAMBACIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_STAGIRA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_ALEXANDRIA_SUSIANA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_APOLLONIA
- YnAMP_Script: Not mapped for CIVILIZATION_MACEDON : LOC_CITY_NAME_BATMAN
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_PASARGADAE
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_SUSA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_HAGMATANA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_TARSUS
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_BAKHTRI
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_SPARDA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_GORDIAN
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_TUSHPA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_RAY
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_ZRANKA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_SHAHR_I_QUMIS
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_PARSA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_HALICARNASSUS
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_ISPAHAN
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_TYAIY_DRAYAHYA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_MAZAKA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_HARAIVA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_ANASHAN
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_PUSHKALAVATI
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_PURA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_TAXILA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_BUKHARA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_GANZAK
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_MARAKANDA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_THAPSACUS
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_ISTAKHR
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_ARTASHAT
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_IZKI
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_BORAZJAN
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_CYRA
- YnAMP_Script: Not mapped for CIVILIZATION_PERSIA : LOC_CITY_NAME_TOPRAK_QALA
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_BALLAARAT
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_TOOWOOMBA
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_WOLLONGONG
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_GOULBURN
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_LISMORE
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_LITHGOW
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_MARYBOROUGH
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_ALBURY
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_FREMANTLE
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_TWEED_HEADS
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_HERVEY_BAY
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_KALGOORLIE
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_PORT_MACQUARIE
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_BATHURST
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_GLADSTONE
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_QUEANBEYAN
- YnAMP_Script: Not mapped for CIVILIZATION_AUSTRALIA : LOC_CITY_NAME_BOOMAHNOOMOONAH
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MIKISIW_WACIHK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_AHTAHKAKOOP
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_PIHTOKAHANAPIWIYIN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MISTAHI_SIPIHK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MISTAWASIS
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_WIHKASKO_KISEYIN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MAKWA_SAKAHIKAN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MASKOTEW
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_PASKWAW_ASKIHK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_PIYESIW_AWASIS
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_PEEPEEKISIS
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KINOSEW_SAKAHIKAN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KA_PEYAKWASKONAM
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MISSANABIE
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_MOOSOMIN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KAWACATOOSE
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_WHAPMAGOOSTUI
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_OKANESE
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_CHEMAWAWIN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KA_KIWISTAHAW
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_NEKANEET
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KAWAWACHIKAMACH
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_NATASHQUAN
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_WAPI_MASKWA
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_WASKAHIKANIHK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_PAPEWE
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_KA_OHPAWAKASTAHK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_OCHAPOWACE
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_TATASKWEYAK
- YnAMP_Script: Not mapped for CIVILIZATION_CREE : LOC_CITY_NAME_POSAKANACIHK
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_KUTAISI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_BATUMI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_RUSTAVI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TSKHUMI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_GORI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TELAVI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_MTSKHETA
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_ZUGDIDI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_AKHALKALAKI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_KASPI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TSKHINVALI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_OMALO
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TSAGERI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_ZESTAFONI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_BICHVINTA
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_BORJOMI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TSALKA
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_ONI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TIANETI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_TMOGVI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_AKHALTSIKHE
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_GEGUTI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_NICOPSIA
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_DMANISI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_URBNISI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_MUTSO
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_AKHALI_ATONI
- YnAMP_Script: Not mapped for CIVILIZATION_GEORGIA : LOC_CITY_NAME_DEDOPLISTSQARO
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GYEONGJU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_JINJU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_CHUNCHEON
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_YANGSAN
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GONGJU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_SANGJU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_SUWON
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_CHANGWON
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_CHEONGJU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GIMHAE
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GUMI
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_IKSAN
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_KAESONG
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GUNPO
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_YEOSU
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_SUNCHEON
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_MOKPO
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GEOJE
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_JEONGEUP
- YnAMP_Script: Not mapped for CIVILIZATION_KOREA : LOC_CITY_NAME_GYEONGGI_GWANGJU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_NGULU_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PUEL_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PIKUN_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_NAG_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_WILLI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PEWEN_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_WENTE_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_HUILLI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_LAFKEN_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_INA_PIRE_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_MAMULL_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_RANGKUL_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_CHADI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PEHUEN_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PUEL_WILLI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_BAFKEH_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_PENI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_BOROA_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_LELFUN_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_KALLFU_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_CHOL_CHOL_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_MAKEWE_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_FOROWE_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_WARRIA_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_TEHUEL_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_KUNKO_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_MOLU_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_RANI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_XUF_XUF_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MAPUCHE : LOC_CITY_NAME_FUDI_MAPU
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_QARAQORUM
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_KOOKEQOTA
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_ALMALIQ
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_QARAQOTO
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_CHOIR
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_QARABALGHASUN
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_QESHQER
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_HAMI
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_KORLA
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_IRYAI
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_TUNGLIYOU
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_KOBDO
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_ULIYASUTAI
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_BUGUTU
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_YINGCHANG
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_XILINHOT
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_YINING
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_BAYANNAGUR
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_DATONG
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_ORDOS
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_BESHBALIK
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_QOCO
- YnAMP_Script: Not mapped for CIVILIZATION_MONGOLIA : LOC_CITY_NAME_XANADU
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ROTTERDAM
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_THE_HAGUE
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_UTRECHT
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_HAARLEM
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_NIJMEGEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_TILBURG
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_MAASTRICHT
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_LEIDEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_BATAVIA
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_APELDOORN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ENSCHEDE
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_DORDRECHT
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_DELFT
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_LEEUWARDEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_BREDA
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_S_HERTOGENBOSCH
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ORANJESTAD
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_HEERLEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ALMERE
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ZWOLLE
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_FORT_ZEELANDIA
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_AMERSFOORT
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_WILLEMSTAD
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_BRIELLE
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_KRALENDIJK
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ASSEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_FLUSHING
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ZUTPHEN
- YnAMP_Script: Not mapped for CIVILIZATION_NETHERLANDS : LOC_CITY_NAME_ALKMAAR
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_STIRLING
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_ROXBURGH
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_HADDINGTON
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_AYR
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_CULLEN
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_DUMBARTON
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_SCONE
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_FORRES
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_MONTROSE
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_WIGTOWN
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_PEAIRT
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_SELKIRK
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_PEEBLES
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_FORFAR
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_BERWICK_UPON_TWEED
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_GALASHIELS
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_ELGIN
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_SAINT_ANDREWS
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_CUMBERNAULD
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_DUNFERMLINE
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_LINLITHGOW
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_PRESTWICK
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_CUPAR
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_CLACKMANNAN
- YnAMP_Script: Not mapped for CIVILIZATION_SCOTLAND : LOC_CITY_NAME_JEDBURGH
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_UMGUNGUNDLOVU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_NOBAMBA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_KWADUKUZA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_NONGOMA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_ONDINI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_NODWENGU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_NDONDAKUSUKA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_BABANANGO
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_KHANGELA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_KWAHLOMENDLINI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_HLOBANE
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_ETHEKWINI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MLAMBONGWENYA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_EZIQWAQWENI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_EMANGWENI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_ISIPHEZI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MASOTSHENI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MTUNZINI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_NYAKAMUBI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_DUMAZULU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_HLATIKULU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MTHONJANENI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_EMPANGENI
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_PONGOLA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_TUNGELA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_KWAMASHU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_INGWAVUMA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_HLUHLUWE
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MTUBATUBA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MHLAHLANDLELA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MTHATHA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_MASERU
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_LOBAMBA
- YnAMP_Script: Not mapped for CIVILIZATION_ZULU : LOC_CITY_NAME_QUNU
- YnAMP_Script: Not mapped for CIVILIZATION_ANTIOCH : LOC_CITY_NAME_ANTIOCH
- YnAMP_Script: Not mapped for CIVILIZATION_BABYLON : LOC_CITY_NAME_BABYLON
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_DUQUE_DE_CAXIAS
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_PARNAIBA
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_NOVA_IGUACU
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_SAO_BERNARDO_DO_CAMPO
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_OSASCO
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_JABOATAO_DOS_GUARARAPES
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_CONTAGEM
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_JUIZ_DE_FORA
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_JOINVILLE
- YnAMP_Script: Not mapped for CIVILIZATION_BRAZIL : LOC_CITY_NAME_JUNDIAI
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_BRANTFORD
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_GUELPH
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_PETERBOROUGH
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_VALLEYFIELD
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_STRATFORD
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_SAINT_CATHERINES
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_SAINT_HYACINTHE
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_SAINT_JOHNS
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_DAWSON_CITY
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_BELLEVILLE
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_CHATHAM
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_MONCTON
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_MISSISSAUGA
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_BROCKVILLE
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_SAULT_SAINTE_MARIE
- YnAMP_Script: Not mapped for CIVILIZATION_CANADA : LOC_CITY_NAME_SAINT_LIN
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_BUDA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_ESZTERGOM
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_PECS
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_PEST
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_EGER
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_MISKOLC
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SZEKESFEHERVAR
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_OBUDA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_KOSZEG
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_TATABANYA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_KOLOZSVAR
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_DIOSGYOR
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_MOHACS
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_TATA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SZOLNOK
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_KASSA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_KECSKEMET
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SIMONTORNYA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_NYIREGYHAZA
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SARVAR
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SOPRON
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_CSESZNEK
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_ZAGRAB
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_TEMESVAR
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_NAGYVAZSONY
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_HODMEZOVASARHELY
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_SUMEG
- YnAMP_Script: Not mapped for CIVILIZATION_HUNGARY : LOC_CITY_NAME_BAJA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_QUSQU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_ANTAWAYLLA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_WANUKU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_WILLKA_WAMAN
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_MACHU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_OLLANTAYTAMBO
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_SAUSA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_KASHAMARKA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_CHUCUITO
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_KITU_KARA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_AYACUCHU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_CHAN_CHAN
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PISAC
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_HUANCABAMBA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_AYAVIRI
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_ROSASPATA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PARIA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_CHUQUIABO
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PACHAKAMAQ
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_TUMBEZ
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_TUMIPAMPA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_INGAPIRCA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_INKA_WASI
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_ICA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PARAMONGA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PUKATAMPU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_CHIQUITOY
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PUKARA_CHENA
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_RANCHILLOS
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PUMPU
- YnAMP_Script: Not mapped for CIVILIZATION_INCA : LOC_CITY_NAME_PUKARA_ACONQUIJA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_NIANI
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_JENNE
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_TAWDENNI
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_TADMEKKA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_AWDAGHUST
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KIRINA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_SEGU
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_NIORO
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KANGABA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KOUROUSSA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_NIAGASSOLA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_DIARA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_NTERET
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_DIA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KIRI
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_NARENA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_DAKADIALA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KUKYA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_SIBY
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_FADAMA
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_TABON
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_SIGUIRI
- YnAMP_Script: Not mapped for CIVILIZATION_MALI : LOC_CITY_NAME_KANIANA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_TE_HOKIANGA_NU_A_KUPE
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_NGARUAWAHIA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_OPANGO
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_WHAKAREWAREWA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_KAIAPOI
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_KAWHIA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_TAUMUTU
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_KAPITI
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_TE_POKOHIWI
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_OTATARA_PA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_MOTUPOHUE
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_RUATORIA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_MAUNGAKIEKIE_PA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_TAUPIRI
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_WHAINGAROA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_PUKEMAIRE
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_PARI_RU
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_OPOTIKI
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_TAUMATAWHANA_PA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_WHANGANUI_A_TARA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_WAIMAPIHI_PA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_KORORIPO_PA
- YnAMP_Script: Not mapped for CIVILIZATION_MAORI : LOC_CITY_NAME_MOTAKIORA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_HALEP
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_KONYA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_ADANA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_SIVAS
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_AYDIN
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_TRABLUSGARP
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_URFA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_AMASYA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_CEZAYIR
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_MONASTIR
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_ISKENDERUN
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_DIYARBEKIR
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_MARAS
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_AKSARAY
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_GELIBOLU
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_AINTAB
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_IZMIT
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_BOSNA_SARAY
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_MOCHA
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_ESKISEHIR
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_SOGUT
- YnAMP_Script: Not mapped for CIVILIZATION_OTTOMAN : LOC_CITY_NAME_TIRGOVISTE
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_TYRE
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_BYBLOS
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_SIDON
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_BIRUTA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_UGARIT
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_KTY
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_AYNOOK
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_LPQY
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_CARTHAGE
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_ZIZ
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_UTICA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_SBRT_N
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_MTW
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_LIXUS
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_NORA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_AMRIT
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_OEA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_GADIR
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_THAPSUS
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_MALAKA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_KERKOUANE
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_ADRYMES
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_SEXI
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_HIPPONENSIS_SINUS
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_IBOSSIM
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_ONOBA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_IOL
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_RUSUCURRU
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_MAGO
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_SALA
- YnAMP_Script: Not mapped for CIVILIZATION_PHOENICIA : LOC_CITY_NAME_TAS_SILG
- YnAMP_Script: Not mapped for CIVILIZATION_ROME : LOC_CITY_NAME_POMPEII
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_NORRKOPING
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_LUND
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_ABO
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_HALMSTAD
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_STRANGNAS
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_FALUN
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_NYKOPING
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_KARLSKRONA
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_BORAS
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_FORT_KRISTINA
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_REVAL
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_VASA
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_TORSHALLA
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_KUNGALV
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_VASTERVIK
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_GAVLE
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_VIBORG
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_HUDIKSVALL
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_FORT_CAROLUSBORG
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_AMAL
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_TORNEA
- YnAMP_Script: Not mapped for CIVILIZATION_SWEDEN : LOC_CITY_NAME_KINDA
- YnAMP_Script: Not mapped for CIVILIZATION_AKKAD : LOC_CITY_NAME_AKKAD
- YnAMP_Script: Not mapped for CIVILIZATION_NGAZARGAMU : LOC_CITY_NAME_NGAZARGAMU
- YnAMP_Script: Not mapped for CIVILIZATION_RAPA_NUI : LOC_CITY_NAME_RAPA_NUI
- YnAMP_Script: Not mapped for GEDEMO_CIVILIZATION_GEDGOA : LOC_GEDEMO_CITY_NAME_GEDGOA
- YnAMP_Script: Not mapped for GEDEMO_CIVILIZATION_MUA : LOC_GEDEMO_CITY_NAME_MUA
- RealStrategy: ...RSTRandomFlavors NOT exists - generate randoms
- RealStrategy: 1 ...randomizing LEADER_TOMYRIS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_TOMYRIS : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 2.0 : RELIGION 5.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_ENGLAND : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_ENGLAND : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_MATTHIAS_CORVINUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MATTHIAS_CORVINUS : CONQUEST 7.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_POUNDMAKER : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_POUNDMAKER : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 5.0 : RELIGION 3.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_PERICLES : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PERICLES : CONQUEST 2.0 : SCIENCE 2.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 9.0
- RealStrategy: 1 ...randomizing LEADER_GILGAMESH : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_GILGAMESH : CONQUEST 6.0 : SCIENCE 7.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_JADWIGA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_JADWIGA : CONQUEST 5.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_CATHERINE_DE_MEDICI : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CATHERINE_DE_MEDICI : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 8.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_TAMAR : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_TAMAR : CONQUEST 4.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 5.0 : DIPLO 6.0
- RealStrategy: 1 ...randomizing LEADER_PEDRO : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_PEDRO : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_ELEANOR_FRANCE : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ELEANOR_FRANCE : CONQUEST 3.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 4.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_TRAJAN : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_TRAJAN : CONQUEST 4.0 : SCIENCE 3.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_KRISTINA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_KRISTINA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 8.0
- RealStrategy: 1 ...randomizing LEADER_GORGO : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GORGO : CONQUEST 6.0 : SCIENCE 1.0 : CULTURE 5.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_GITARJA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GITARJA : CONQUEST 1.0 : SCIENCE 5.0 : CULTURE 3.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_T_ROOSEVELT : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_T_ROOSEVELT : CONQUEST 3.0 : SCIENCE 5.0 : CULTURE 6.0 : RELIGION 2.0 : DIPLO 6.0
- RealStrategy: 1 ...randomizing LEADER_KUPE : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_KUPE : CONQUEST 3.0 : SCIENCE 1.0 : CULTURE 8.0 : RELIGION 5.0 : DIPLO 5.0
- RealStrategy: 1 ...randomizing LEADER_PETER_GREAT : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_PETER_GREAT : CONQUEST 4.0 : SCIENCE 2.0 : CULTURE 5.0 : RELIGION 8.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_CHANDRAGUPTA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CHANDRAGUPTA : CONQUEST 7.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_PHILIP_II : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PHILIP_II : CONQUEST 4.0 : SCIENCE 5.0 : CULTURE 1.0 : RELIGION 8.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_SULEIMAN : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SULEIMAN : CONQUEST 7.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_CYRUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CYRUS : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_HOJO : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_HOJO : CONQUEST 5.0 : SCIENCE 3.0 : CULTURE 7.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_JOHN_CURTIN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_JOHN_CURTIN : CONQUEST 3.0 : SCIENCE 7.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_LAURIER : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_LAURIER : CONQUEST 1.0 : SCIENCE 3.0 : CULTURE 6.0 : RELIGION 1.0 : DIPLO 7.0
- RealStrategy: 1 ...randomizing LEADER_AMANITORE : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_AMANITORE : CONQUEST 5.0 : SCIENCE 8.0 : CULTURE 3.0 : RELIGION 6.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_WILHELMINA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_WILHELMINA : CONQUEST 4.0 : SCIENCE 6.0 : CULTURE 7.0 : RELIGION 1.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_VICTORIA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_VICTORIA : CONQUEST 6.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_SEONDEOK : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SEONDEOK : CONQUEST 5.0 : SCIENCE 9.0 : CULTURE 3.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_SHAKA : CONQUEST 0.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_SHAKA : CONQUEST 9.0 : SCIENCE 1.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_JAYAVARMAN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_JAYAVARMAN : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 6.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_QIN : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_QIN : CONQUEST 2.0 : SCIENCE 6.0 : CULTURE 8.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_BARBAROSSA : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_BARBAROSSA : CONQUEST 5.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 3.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_SALADIN : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_SALADIN : CONQUEST 1.0 : SCIENCE 7.0 : CULTURE 5.0 : RELIGION 7.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_DIDO : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_DIDO : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_GANDHI : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_GANDHI : CONQUEST 2.0 : SCIENCE 4.0 : CULTURE 6.0 : RELIGION 9.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_HARDRADA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_HARDRADA : CONQUEST 6.0 : SCIENCE 4.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_GENGHIS_KHAN : CONQUEST -1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_GENGHIS_KHAN : CONQUEST 7.0 : SCIENCE 3.0 : CULTURE 3.0 : RELIGION 2.0 : DIPLO 3.0
- RealStrategy: 1 ...randomizing LEADER_PACHACUTI : CONQUEST 1.0 : SCIENCE -1.0 : CULTURE 1.0 : RELIGION 0.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_PACHACUTI : CONQUEST 6.0 : SCIENCE 6.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_MVEMBA : CONQUEST 0.0 : SCIENCE 1.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MVEMBA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 8.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_LAUTARO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION -1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_LAUTARO : CONQUEST 5.0 : SCIENCE 2.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_MONTEZUMA : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE -1.0 : RELIGION 0.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_MONTEZUMA : CONQUEST 9.0 : SCIENCE 2.0 : CULTURE 1.0 : RELIGION 4.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_CLEOPATRA : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO -1.0
- RealStrategy: 1 ...leader LEADER_CLEOPATRA : CONQUEST 1.0 : SCIENCE 4.0 : CULTURE 8.0 : RELIGION 6.0 : DIPLO 4.0
- RealStrategy: 1 ...randomizing LEADER_ROBERT_THE_BRUCE : CONQUEST -1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...leader LEADER_ROBERT_THE_BRUCE : CONQUEST 2.0 : SCIENCE 8.0 : CULTURE 5.0 : RELIGION 2.0 : DIPLO 2.0
- RealStrategy: 1 ...randomizing LEADER_ALEXANDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_ALEXANDER : CONQUEST 9.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 ...randomizing LEADER_MANSA_MUSA : CONQUEST -1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION -1.0 : DIPLO 0.0
- RealStrategy: 1 ...leader LEADER_MANSA_MUSA : CONQUEST 2.0 : SCIENCE 5.0 : CULTURE 4.0 : RELIGION 2.0 : DIPLO 5.0
- RealStrategy: 1 Valid Victories : CONQUEST 1.0 : SCIENCE 1.0 : CULTURE 1.0 : RELIGION 1.0 : DIPLO 1.0
- RealStrategy: 1 Num Victories 5 Minimum Priority 100 BetterThanUsNerf -30
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_Script: StopScriptWithPause
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- RealStrategy: 1 FUN RefreshPlayerData 0 LEADER_LAUTARO
- RealStrategy: 1 FUN EstablishStrategyBasePriority 0 LEADER_LAUTARO
- RealStrategy: 1 *** base priorities LEADER_LAUTARO : CONQUEST 100.0 : SCIENCE 40.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 100.0 : SCIENCE 40.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: ...era adjusted extra conquest, priority= 10
- RealStrategy: ...player has captured 0 capitals; priority= 10
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 10
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: FUN GetPriorityDiplo 0 LEADER_LAUTARO
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_LAUTARO : CONQUEST 10.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: MaxGameTurns: getting from DB
- RealStrategy: MaxGameTurns: 1500
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 2.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 0 LEADER_LAUTARO
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_NOMADS not defined in Priorities
- RealStrategy: 1 generic government JFD_NOMADS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_LAUTARO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 102.5 : SCIENCE 40.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 104.5 : SCIENCE 60.0 : CULTURE 105.0 : RELIGION 36.0 : DIPLO 69.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_LAUTARO : CONQUEST 104.5 : SCIENCE 60.0 : CULTURE 105.0 : RELIGION 36.0 : DIPLO 69.0
- RealStrategy: 1 *** final valid LEADER_LAUTARO : CONQUEST 104.5 : SCIENCE 60.0 : CULTURE 105.0 : RELIGION 36.0 : DIPLO 69.0
- RealStrategy: 1 LEADER_LAUTARO ...selected CULTURE priority 105
- RealStrategy: 1, RSTSTRAT, LEADER_LAUTARO, CULTURE @ 105.0, CONQUEST @ 104.5, SCIENCE @ 60.0, CULTURE @ 105.0, RELIGION @ 36.0, DIPLO @ 69.0
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- YnAMP_Script: Trying to find name for city of CIVILIZATION_MAPUCHE at 155,15
- YnAMP_Script: - New name : LOC_CITY_NAME_SANTIAGO_CHILE
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- MapLabelManager: PACIFIC OCEAN (3771.4099121094, -1457.3787841797)
- MapLabelManager: PACIFIC OCEAN (2338.3601074219, -2357.3332519531)
- MapLabelManager: PACIFIC OCEAN (3217.4462890625, -1636.5699462891)
- MapLabelManager: PACIFIC OCEAN (2366.3737792969, 657.52893066406)
- MapLabelManager: PACIFIC OCEAN (958.04827880859, 1127.8851318359)
- MapLabelManager: PACIFIC OCEAN (1999.3192138672, -267.62933349609)
- MapLabelManager: PACIFIC OCEAN (2982.3850097656, -1080.6240234375)
- MapLabelManager: PACIFIC OCEAN (2412.3388671875, -718.255859375)
- MapLabelManager: PACIFIC OCEAN (1622.5499267578, -2408.1640625)
- MapLabelManager: PACIFIC OCEAN (1721.0709228516, -751.16790771484)
- MapLabelManager: PACIFIC OCEAN (1162.5217285156, -2016.4809570313)
- MapLabelManager: PACIFIC OCEAN (1360.3806152344, 742.38824462891)
- MapLabelManager: PACIFIC OCEAN (3456.5224609375, -2186.3203125)
- MapLabelManager: PACIFIC OCEAN (2217.5949707031, 1340.1856689453)
- MapLabelManager: PACIFIC OCEAN (1864.27734375, 963.85980224609)
- MapLabelManager: PACIFIC OCEAN (2599.5200195313, -1702.5637207031)
- MapLabelManager: PACIFIC OCEAN (3871.4436035156, -2299.365234375)
- MapLabelManager: PACIFIC OCEAN (1548.5198974609, -1536.7451171875)
- MapLabelManager: PACIFIC OCEAN (882.81292724609, 359.6823425293)
- MapLabelManager: PACIFIC OCEAN (1413.8208007813, -57.729625701904)
- MapLabelManager: PACIFIC OCEAN (2169.2006835938, -1270.4396972656)
- MapLabelManager: PACIFIC OCEAN (1729.6652832031, 1486.1639404297)
- MapLabelManager: PACIFIC OCEAN (899.64605712891, -420.43811035156)
- MapLabelManager: PACIFIC OCEAN (1978.8391113281, -1909.1287841797)
- MapLabelManager: PACIFIC OCEAN (3542.6000976563, -644.53131103516)
- MapLabelManager: PACIFIC OCEAN (2991.8371582031, -379.82357788086)
- MapLabelManager: PACIFIC OCEAN (2479.5327148438, 20.668849945068)
- MapLabelManager: PACIFIC OCEAN (2936.6635742188, -2256.3469238281)
- MapLabelManager: PACIFIC OCEAN (1878.1625976563, 394.35806274414)
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 155 15 0 true false
- YnAMP_Script: - Checking for Settler on TSL for player #1
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 1
- YnAMP_Script: Trying to find name for city of CIVILIZATION_ENGLAND at 12,72
- YnAMP_Script: - New name : LOC_CITY_NAME_LONDON
- RealStrategy: 1 FUN RefreshPlayerData 1 LEADER_ELEANOR_ENGLAND
- RealStrategy: 1 FUN EstablishStrategyBasePriority 1 LEADER_ELEANOR_ENGLAND
- RealStrategy: 1 *** base priorities LEADER_ELEANOR_ENGLAND : CONQUEST 40.0 : SCIENCE 80.0 : CULTURE 100.0 : RELIGION 20.0 : DIPLO 80.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 40.0 : SCIENCE 80.0 : CULTURE 100.0 : RELIGION 20.0 : DIPLO 80.0
- RealStrategy: ...era adjusted extra conquest, priority= 4
- RealStrategy: ...player has captured 0 capitals; priority= 4
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 4
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 2 priority= 0
- RealStrategy: FUN GetPriorityDiplo 1 LEADER_ELEANOR_ENGLAND
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_ELEANOR_ENGLAND : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 1 LEADER_ELEANOR_ENGLAND
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_ELEANOR_ENGLAND : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 53.5 : SCIENCE 92.5 : CULTURE 112.5 : RELIGION 32.5 : DIPLO 92.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 55.5 : SCIENCE 109.5 : CULTURE 123.5 : RELIGION 43.5 : DIPLO 109.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_ELEANOR_ENGLAND : CONQUEST 55.5 : SCIENCE 109.5 : CULTURE 123.5 : RELIGION 43.5 : DIPLO 109.5
- RealStrategy: 1 *** final valid LEADER_ELEANOR_ENGLAND : CONQUEST 55.5 : SCIENCE 109.5 : CULTURE 123.5 : RELIGION 43.5 : DIPLO 109.5
- RealStrategy: 1 LEADER_ELEANOR_ENGLAND ...selected CULTURE priority 123.495
- RealStrategy: 1, RSTSTRAT, LEADER_ELEANOR_ENGLAND, CULTURE @ 123.5, CONQUEST @ 55.5, SCIENCE @ 109.5, CULTURE @ 123.5, RELIGION @ 43.5, DIPLO @ 109.5
- YnAMP_Script: - Checking for Settler on TSL for player #2
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 2
- YnAMP_Script: Trying to find name for city of CIVILIZATION_OTTOMAN at 31,59
- YnAMP_Script: - New name : LOC_CITY_NAME_ISTANBUL
- RealStrategy: 1 FUN RefreshPlayerData 2 LEADER_SULEIMAN
- RealStrategy: 1 FUN EstablishStrategyBasePriority 2 LEADER_SULEIMAN
- RealStrategy: 1 *** base priorities LEADER_SULEIMAN : CONQUEST 140.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 140.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: ...era adjusted extra conquest, priority= 14
- RealStrategy: ...player has captured 0 capitals; priority= 14
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 14
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 3 priority= 0
- RealStrategy: FUN GetPriorityDiplo 2 LEADER_SULEIMAN
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_SULEIMAN : CONQUEST 14.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 3.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 2 LEADER_SULEIMAN
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_HORDE not defined in Priorities
- RealStrategy: 1 generic government JFD_HORDE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_SULEIMAN : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 143.5 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 146.5 : SCIENCE 109.0 : CULTURE 84.0 : RELIGION 62.0 : DIPLO 31.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_SULEIMAN : CONQUEST 146.5 : SCIENCE 109.0 : CULTURE 84.0 : RELIGION 62.0 : DIPLO 31.0
- RealStrategy: 1 *** final valid LEADER_SULEIMAN : CONQUEST 146.5 : SCIENCE 109.0 : CULTURE 84.0 : RELIGION 62.0 : DIPLO 31.0
- RealStrategy: 1 LEADER_SULEIMAN ...selected CONQUEST priority 146.51633333333
- RealStrategy: 1, RSTSTRAT, LEADER_SULEIMAN, CONQUEST @ 146.5, CONQUEST @ 146.5, SCIENCE @ 109.0, CULTURE @ 84.0, RELIGION @ 62.0, DIPLO @ 31.0
- YnAMP_Script: - Checking for Settler on TSL for player #3
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 3
- YnAMP_Script: Trying to find name for city of CIVILIZATION_AMERICA at 155,64
- YnAMP_Script: - New name : LOC_CITY_NAME_WASHINGTON
- RealStrategy: 1 FUN RefreshPlayerData 3 LEADER_T_ROOSEVELT
- RealStrategy: 1 FUN EstablishStrategyBasePriority 3 LEADER_T_ROOSEVELT
- RealStrategy: 1 *** base priorities LEADER_T_ROOSEVELT : CONQUEST 60.0 : SCIENCE 100.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 120.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 60.0 : SCIENCE 100.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 120.0
- RealStrategy: ...era adjusted extra conquest, priority= 6
- RealStrategy: ...player has captured 0 capitals; priority= 6
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 6
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 4 priority= 0
- RealStrategy: FUN GetPriorityDiplo 3 LEADER_T_ROOSEVELT
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 1 9
- RealStrategy: 1 *** specific priorities LEADER_T_ROOSEVELT : CONQUEST 6.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 9.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 1.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 2.3
- RealStrategy: 1 FUN GetGenericPriorities 3 LEADER_T_ROOSEVELT
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_T_ROOSEVELT : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 74.0 : SCIENCE 112.5 : CULTURE 132.5 : RELIGION 52.5 : DIPLO 134.8
- RealStrategy: 1 applying a bit of randomization : CONQUEST 104.0 : SCIENCE 135.5 : CULTURE 160.5 : RELIGION 76.5 : DIPLO 150.8
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_T_ROOSEVELT : CONQUEST 104.0 : SCIENCE 135.5 : CULTURE 160.5 : RELIGION 76.5 : DIPLO 150.8
- RealStrategy: 1 *** final valid LEADER_T_ROOSEVELT : CONQUEST 104.0 : SCIENCE 135.5 : CULTURE 160.5 : RELIGION 76.5 : DIPLO 150.8
- RealStrategy: 1 LEADER_T_ROOSEVELT ...selected CULTURE priority 160.495
- RealStrategy: 1, RSTSTRAT, LEADER_T_ROOSEVELT, CULTURE @ 160.5, CONQUEST @ 104.0, SCIENCE @ 135.5, CULTURE @ 160.5, RELIGION @ 76.5, DIPLO @ 150.8
- YnAMP_Script: - Checking for Settler on TSL for player #4
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 4
- YnAMP_Script: Trying to find name for city of CIVILIZATION_PHOENICIA at 36,52
- YnAMP_Script: - New name : LOC_CITY_NAME_JERUSALEM
- RealStrategy: 1 FUN RefreshPlayerData 4 LEADER_DIDO
- RealStrategy: 1 FUN EstablishStrategyBasePriority 4 LEADER_DIDO
- RealStrategy: 1 *** base priorities LEADER_DIDO : CONQUEST 120.0 : SCIENCE 80.0 : CULTURE 60.0 : RELIGION 40.0 : DIPLO 60.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 120.0 : SCIENCE 80.0 : CULTURE 60.0 : RELIGION 40.0 : DIPLO 60.0
- RealStrategy: ...era adjusted extra conquest, priority= 12
- RealStrategy: ...player has captured 0 capitals; priority= 12
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 12
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 5 priority= 0
- RealStrategy: FUN GetPriorityDiplo 4 LEADER_DIDO
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_DIDO : CONQUEST 12.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 4 LEADER_DIDO
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_POLIS not defined in Priorities
- RealStrategy: 1 generic government JFD_POLIS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_DIDO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 123.0 : SCIENCE 80.0 : CULTURE 60.0 : RELIGION 40.0 : DIPLO 60.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 134.0 : SCIENCE 82.0 : CULTURE 66.0 : RELIGION 53.0 : DIPLO 84.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_DIDO : CONQUEST 134.0 : SCIENCE 82.0 : CULTURE 66.0 : RELIGION 53.0 : DIPLO 84.0
- RealStrategy: 1 *** final valid LEADER_DIDO : CONQUEST 134.0 : SCIENCE 82.0 : CULTURE 66.0 : RELIGION 53.0 : DIPLO 84.0
- RealStrategy: 1 LEADER_DIDO ...selected CONQUEST priority 134.014
- RealStrategy: 1, RSTSTRAT, LEADER_DIDO, CONQUEST @ 134.0, CONQUEST @ 134.0, SCIENCE @ 82.0, CULTURE @ 66.0, RELIGION @ 53.0, DIPLO @ 84.0
- YnAMP_Script: - Checking for Settler on TSL for player #5
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 5
- YnAMP_Script: Trying to find name for city of CIVILIZATION_GEORGIA at 43,60
- YnAMP_Script: - New name : LOC_CITY_NAME_TBILISI
- RealStrategy: 1 FUN RefreshPlayerData 5 LEADER_TAMAR
- RealStrategy: 1 FUN EstablishStrategyBasePriority 5 LEADER_TAMAR
- RealStrategy: 1 *** base priorities LEADER_TAMAR : CONQUEST 80.0 : SCIENCE 20.0 : CULTURE 60.0 : RELIGION 100.0 : DIPLO 120.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 80.0 : SCIENCE 20.0 : CULTURE 60.0 : RELIGION 100.0 : DIPLO 120.0
- RealStrategy: ...era adjusted extra conquest, priority= 8
- RealStrategy: ...player has captured 0 capitals; priority= 8
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 8
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 6 priority= 0
- RealStrategy: FUN GetPriorityDiplo 5 LEADER_TAMAR
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_TAMAR : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 5 LEADER_TAMAR
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_TAMAR : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 94.5 : SCIENCE 32.5 : CULTURE 72.5 : RELIGION 112.5 : DIPLO 132.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 120.5 : SCIENCE 34.5 : CULTURE 89.5 : RELIGION 142.5 : DIPLO 141.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_TAMAR : CONQUEST 120.5 : SCIENCE 34.5 : CULTURE 89.5 : RELIGION 142.5 : DIPLO 141.5
- RealStrategy: 1 *** final valid LEADER_TAMAR : CONQUEST 120.5 : SCIENCE 34.5 : CULTURE 89.5 : RELIGION 142.5 : DIPLO 141.5
- RealStrategy: 1 LEADER_TAMAR ...selected RELIGION priority 142.495
- RealStrategy: 1, RSTSTRAT, LEADER_TAMAR, RELIGION @ 142.5, CONQUEST @ 120.5, SCIENCE @ 34.5, CULTURE @ 89.5, RELIGION @ 142.5, DIPLO @ 141.5
- YnAMP_Script: - Checking for Settler on TSL for player #6
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 6
- YnAMP_Script: Trying to find name for city of CIVILIZATION_JAPAN at 96,58
- YnAMP_Script: - New name : LOC_CITY_NAME_KYOTO
- RealStrategy: 1 FUN RefreshPlayerData 6 LEADER_HOJO
- RealStrategy: 1 FUN EstablishStrategyBasePriority 6 LEADER_HOJO
- RealStrategy: 1 *** base priorities LEADER_HOJO : CONQUEST 100.0 : SCIENCE 60.0 : CULTURE 140.0 : RELIGION 120.0 : DIPLO 20.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 100.0 : SCIENCE 60.0 : CULTURE 140.0 : RELIGION 120.0 : DIPLO 20.0
- RealStrategy: ...era adjusted extra conquest, priority= 10
- RealStrategy: ...player has captured 0 capitals; priority= 10
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 10
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 7 priority= 0
- RealStrategy: FUN GetPriorityDiplo 6 LEADER_HOJO
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_HOJO : CONQUEST 10.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 2.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 6 LEADER_HOJO
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_HORDE not defined in Priorities
- RealStrategy: 1 generic government JFD_HORDE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_HOJO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 102.5 : SCIENCE 60.0 : CULTURE 140.0 : RELIGION 120.0 : DIPLO 20.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 106.5 : SCIENCE 86.0 : CULTURE 167.0 : RELIGION 136.0 : DIPLO 20.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_HOJO : CONQUEST 106.5 : SCIENCE 86.0 : CULTURE 167.0 : RELIGION 136.0 : DIPLO 20.0
- RealStrategy: 1 *** final valid LEADER_HOJO : CONQUEST 106.5 : SCIENCE 86.0 : CULTURE 167.0 : RELIGION 136.0 : DIPLO 20.0
- RealStrategy: 1 LEADER_HOJO ...selected CULTURE priority 167
- RealStrategy: 1, RSTSTRAT, LEADER_HOJO, CULTURE @ 167.0, CONQUEST @ 106.5, SCIENCE @ 86.0, CULTURE @ 167.0, RELIGION @ 136.0, DIPLO @ 20.0
- YnAMP_Script: - Checking for Settler on TSL for player #7
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 7
- YnAMP_Script: Trying to find name for city of CIVILIZATION_SWEDEN at 24,79
- YnAMP_Script: - New name : LOC_CITY_NAME_STOCKHOLM
- RealStrategy: 1 FUN RefreshPlayerData 7 LEADER_KRISTINA
- RealStrategy: 1 FUN EstablishStrategyBasePriority 7 LEADER_KRISTINA
- RealStrategy: 1 *** base priorities LEADER_KRISTINA : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 160.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 120.0 : RELIGION 40.0 : DIPLO 160.0
- RealStrategy: ...era adjusted extra conquest, priority= 4
- RealStrategy: ...player has captured 0 capitals; priority= 4
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 4
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 8 priority= 0
- RealStrategy: FUN GetPriorityDiplo 7 LEADER_KRISTINA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_KRISTINA : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 7 LEADER_KRISTINA
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_KRISTINA : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 53.5 : SCIENCE 112.5 : CULTURE 132.5 : RELIGION 52.5 : DIPLO 172.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 77.5 : SCIENCE 126.5 : CULTURE 140.5 : RELIGION 65.5 : DIPLO 185.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_KRISTINA : CONQUEST 77.5 : SCIENCE 126.5 : CULTURE 140.5 : RELIGION 65.5 : DIPLO 185.5
- RealStrategy: 1 *** final valid LEADER_KRISTINA : CONQUEST 77.5 : SCIENCE 126.5 : CULTURE 140.5 : RELIGION 65.5 : DIPLO 185.5
- RealStrategy: 1 LEADER_KRISTINA ...selected DIPLO priority 185.495
- RealStrategy: 1, RSTSTRAT, LEADER_KRISTINA, DIPLO @ 185.5, CONQUEST @ 77.5, SCIENCE @ 126.5, CULTURE @ 140.5, RELIGION @ 65.5, DIPLO @ 185.5
- YnAMP_Script: - Checking for Settler on TSL for player #8
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 8
- YnAMP_Script: Trying to find name for city of CIVILIZATION_INCA at 155,25
- YnAMP_Script: - New name : LOC_CITY_NAME_CUSCO
- RealStrategy: 1 FUN RefreshPlayerData 8 LEADER_PACHACUTI
- RealStrategy: 1 FUN EstablishStrategyBasePriority 8 LEADER_PACHACUTI
- RealStrategy: 1 *** base priorities LEADER_PACHACUTI : CONQUEST 120.0 : SCIENCE 120.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 120.0 : SCIENCE 120.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: ...era adjusted extra conquest, priority= 12
- RealStrategy: ...player has captured 0 capitals; priority= 12
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 12
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 9 priority= 0
- RealStrategy: FUN GetPriorityDiplo 8 LEADER_PACHACUTI
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_PACHACUTI : CONQUEST 12.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 8 LEADER_PACHACUTI
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_PACHACUTI : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 135.5 : SCIENCE 132.5 : CULTURE 92.5 : RELIGION 32.5 : DIPLO 52.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 158.5 : SCIENCE 145.5 : CULTURE 95.5 : RELIGION 46.5 : DIPLO 72.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_PACHACUTI : CONQUEST 158.5 : SCIENCE 145.5 : CULTURE 95.5 : RELIGION 46.5 : DIPLO 72.5
- RealStrategy: 1 *** final valid LEADER_PACHACUTI : CONQUEST 158.5 : SCIENCE 145.5 : CULTURE 95.5 : RELIGION 46.5 : DIPLO 72.5
- RealStrategy: 1 LEADER_PACHACUTI ...selected CONQUEST priority 158.509
- RealStrategy: 1, RSTSTRAT, LEADER_PACHACUTI, CONQUEST @ 158.5, CONQUEST @ 158.5, SCIENCE @ 145.5, CULTURE @ 95.5, RELIGION @ 46.5, DIPLO @ 72.5
- YnAMP_Script: - Checking for Settler on TSL for player #9
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 9
- YnAMP_Script: Trying to find name for city of CIVILIZATION_SPAIN at 7,57
- YnAMP_Script: - New name : LOC_CITY_NAME_MADRID
- RealStrategy: 1 FUN RefreshPlayerData 9 LEADER_PHILIP_II
- RealStrategy: 1 FUN EstablishStrategyBasePriority 9 LEADER_PHILIP_II
- RealStrategy: 1 *** base priorities LEADER_PHILIP_II : CONQUEST 80.0 : SCIENCE 100.0 : CULTURE 20.0 : RELIGION 160.0 : DIPLO 60.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 80.0 : SCIENCE 100.0 : CULTURE 20.0 : RELIGION 160.0 : DIPLO 60.0
- RealStrategy: ...era adjusted extra conquest, priority= 8
- RealStrategy: ...player has captured 0 capitals; priority= 8
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 8
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 10 priority= 0
- RealStrategy: FUN GetPriorityDiplo 9 LEADER_PHILIP_II
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_PHILIP_II : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 9 LEADER_PHILIP_II
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_PHILIP_II : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 94.5 : SCIENCE 112.5 : CULTURE 32.5 : RELIGION 172.5 : DIPLO 72.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 104.5 : SCIENCE 127.5 : CULTURE 42.5 : RELIGION 177.5 : DIPLO 84.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_PHILIP_II : CONQUEST 104.5 : SCIENCE 127.5 : CULTURE 42.5 : RELIGION 177.5 : DIPLO 84.5
- RealStrategy: 1 *** final valid LEADER_PHILIP_II : CONQUEST 104.5 : SCIENCE 127.5 : CULTURE 42.5 : RELIGION 177.5 : DIPLO 84.5
- RealStrategy: 1 LEADER_PHILIP_II ...selected RELIGION priority 177.495
- RealStrategy: 1, RSTSTRAT, LEADER_PHILIP_II, RELIGION @ 177.5, CONQUEST @ 104.5, SCIENCE @ 127.5, CULTURE @ 42.5, RELIGION @ 177.5, DIPLO @ 84.5
- YnAMP_Script: - Checking for Settler on TSL for player #10
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 10
- YnAMP_Script: Trying to find name for city of CIVILIZATION_NETHERLANDS at 15,71
- YnAMP_Script: - New name : LOC_CITY_NAME_AMSTERDAM
- RealStrategy: 1 FUN RefreshPlayerData 10 LEADER_WILHELMINA
- RealStrategy: 1 FUN EstablishStrategyBasePriority 10 LEADER_WILHELMINA
- RealStrategy: 1 *** base priorities LEADER_WILHELMINA : CONQUEST 80.0 : SCIENCE 120.0 : CULTURE 140.0 : RELIGION 20.0 : DIPLO 80.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 80.0 : SCIENCE 120.0 : CULTURE 140.0 : RELIGION 20.0 : DIPLO 80.0
- RealStrategy: ...era adjusted extra conquest, priority= 8
- RealStrategy: ...player has captured 0 capitals; priority= 8
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 8
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 11 priority= 0
- RealStrategy: FUN GetPriorityDiplo 10 LEADER_WILHELMINA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_WILHELMINA : CONQUEST 8.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 2.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 10 LEADER_WILHELMINA
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_WILHELMINA : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 94.5 : SCIENCE 132.5 : CULTURE 152.5 : RELIGION 32.5 : DIPLO 92.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 100.5 : SCIENCE 145.5 : CULTURE 172.5 : RELIGION 43.5 : DIPLO 113.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_WILHELMINA : CONQUEST 100.5 : SCIENCE 145.5 : CULTURE 172.5 : RELIGION 43.5 : DIPLO 113.5
- RealStrategy: 1 *** final valid LEADER_WILHELMINA : CONQUEST 100.5 : SCIENCE 145.5 : CULTURE 172.5 : RELIGION 43.5 : DIPLO 113.5
- RealStrategy: 1 LEADER_WILHELMINA ...selected CULTURE priority 172.495
- RealStrategy: 1, RSTSTRAT, LEADER_WILHELMINA, CULTURE @ 172.5, CONQUEST @ 100.5, SCIENCE @ 145.5, CULTURE @ 172.5, RELIGION @ 43.5, DIPLO @ 113.5
- YnAMP_Script: - Checking for Settler on TSL for player #11
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 11
- YnAMP_Script: Trying to find name for city of CIVILIZATION_GREECE at 60,45
- YnAMP_Script: - New name : LOC_CITY_NAME_HOSHANGABAD
- RealStrategy: 1 FUN RefreshPlayerData 11 LEADER_GORGO
- RealStrategy: 1 FUN EstablishStrategyBasePriority 11 LEADER_GORGO
- RealStrategy: 1 *** base priorities LEADER_GORGO : CONQUEST 120.0 : SCIENCE 20.0 : CULTURE 100.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 120.0 : SCIENCE 20.0 : CULTURE 100.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: ...era adjusted extra conquest, priority= 12
- RealStrategy: ...player has captured 0 capitals; priority= 12
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 12
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 12 priority= 0
- RealStrategy: FUN GetPriorityDiplo 11 LEADER_GORGO
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_GORGO : CONQUEST 12.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 3.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 11 LEADER_GORGO
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_POLIS not defined in Priorities
- RealStrategy: 1 generic government JFD_POLIS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_GORGO : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 123.0 : SCIENCE 20.0 : CULTURE 100.0 : RELIGION 20.0 : DIPLO 40.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 139.0 : SCIENCE 44.0 : CULTURE 118.0 : RELIGION 46.0 : DIPLO 56.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_GORGO : CONQUEST 139.0 : SCIENCE 44.0 : CULTURE 118.0 : RELIGION 46.0 : DIPLO 56.0
- RealStrategy: 1 *** final valid LEADER_GORGO : CONQUEST 139.0 : SCIENCE 44.0 : CULTURE 118.0 : RELIGION 46.0 : DIPLO 56.0
- RealStrategy: 1 LEADER_GORGO ...selected CONQUEST priority 139.014
- RealStrategy: 1, RSTSTRAT, LEADER_GORGO, CONQUEST @ 139.0, CONQUEST @ 139.0, SCIENCE @ 44.0, CULTURE @ 118.0, RELIGION @ 46.0, DIPLO @ 56.0
- YnAMP_Script: - Checking for Settler on TSL for player #12
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 12
- YnAMP_Script: Trying to find name for city of CIVILIZATION_MACEDON at 26,60
- YnAMP_Script: - New name : LOC_CITY_NAME_SKOPJE
- RealStrategy: 1 FUN RefreshPlayerData 12 LEADER_ALEXANDER
- RealStrategy: 1 FUN EstablishStrategyBasePriority 12 LEADER_ALEXANDER
- RealStrategy: 1 *** base priorities LEADER_ALEXANDER : CONQUEST 180.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 180.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: ...era adjusted extra conquest, priority= 18
- RealStrategy: ...player has captured 0 capitals; priority= 18
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 18
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 13 priority= 0
- RealStrategy: FUN GetPriorityDiplo 12 LEADER_ALEXANDER
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_ALEXANDER : CONQUEST 18.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 4.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 12 LEADER_ALEXANDER
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_HORDE not defined in Priorities
- RealStrategy: 1 generic government JFD_HORDE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_ALEXANDER : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 184.5 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 20.0 : DIPLO 20.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 203.5 : SCIENCE 123.0 : CULTURE 101.0 : RELIGION 27.0 : DIPLO 36.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_ALEXANDER : CONQUEST 203.5 : SCIENCE 123.0 : CULTURE 101.0 : RELIGION 27.0 : DIPLO 36.0
- RealStrategy: 1 *** final valid LEADER_ALEXANDER : CONQUEST 203.5 : SCIENCE 123.0 : CULTURE 101.0 : RELIGION 27.0 : DIPLO 36.0
- RealStrategy: 1 LEADER_ALEXANDER ...selected CONQUEST priority 203.521
- RealStrategy: 1, RSTSTRAT, LEADER_ALEXANDER, CONQUEST @ 203.5, CONQUEST @ 203.5, SCIENCE @ 123.0, CULTURE @ 101.0, RELIGION @ 27.0, DIPLO @ 36.0
- YnAMP_Script: - Checking for Settler on TSL for player #13
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 13
- YnAMP_Script: Trying to find name for city of CIVILIZATION_SCOTLAND at 10,78
- YnAMP_Script: - New name : LOC_CITY_NAME_EDINBURGH
- RealStrategy: 1 FUN RefreshPlayerData 13 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 1 FUN EstablishStrategyBasePriority 13 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 1 *** base priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 40.0 : SCIENCE 160.0 : CULTURE 100.0 : RELIGION 40.0 : DIPLO 40.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 40.0 : SCIENCE 160.0 : CULTURE 100.0 : RELIGION 40.0 : DIPLO 40.0
- RealStrategy: ...era adjusted extra conquest, priority= 4
- RealStrategy: ...player has captured 0 capitals; priority= 4
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 4
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 14 priority= 0
- RealStrategy: FUN GetPriorityDiplo 13 LEADER_ROBERT_THE_BRUCE
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 13 LEADER_ROBERT_THE_BRUCE
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 53.5 : SCIENCE 172.5 : CULTURE 112.5 : RELIGION 52.5 : DIPLO 52.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 60.5 : SCIENCE 193.5 : CULTURE 117.5 : RELIGION 64.5 : DIPLO 75.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_ROBERT_THE_BRUCE : CONQUEST 60.5 : SCIENCE 193.5 : CULTURE 117.5 : RELIGION 64.5 : DIPLO 75.5
- RealStrategy: 1 *** final valid LEADER_ROBERT_THE_BRUCE : CONQUEST 60.5 : SCIENCE 193.5 : CULTURE 117.5 : RELIGION 64.5 : DIPLO 75.5
- RealStrategy: 1 LEADER_ROBERT_THE_BRUCE ...selected SCIENCE priority 193.495
- RealStrategy: 1, RSTSTRAT, LEADER_ROBERT_THE_BRUCE, SCIENCE @ 193.5, CONQUEST @ 60.5, SCIENCE @ 193.5, CULTURE @ 117.5, RELIGION @ 64.5, DIPLO @ 75.5
- YnAMP_Script: - Checking for Settler on TSL for player #14
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 14
- YnAMP_Script: Trying to find name for city of CIVILIZATION_MALI at 7,39
- YnAMP_Script: - New name : LOC_CITY_NAME_BAMAKO
- RealStrategy: 1 FUN RefreshPlayerData 14 LEADER_MANSA_MUSA
- RealStrategy: 1 FUN EstablishStrategyBasePriority 14 LEADER_MANSA_MUSA
- RealStrategy: 1 *** base priorities LEADER_MANSA_MUSA : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 100.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 40.0 : SCIENCE 100.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 100.0
- RealStrategy: ...era adjusted extra conquest, priority= 4
- RealStrategy: ...player has captured 0 capitals; priority= 4
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 4
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 15 priority= 0
- RealStrategy: FUN GetPriorityDiplo 14 LEADER_MANSA_MUSA
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_MANSA_MUSA : CONQUEST 4.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 1.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 14 LEADER_MANSA_MUSA
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic government CHIEFDOM : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_MANSA_MUSA : CONQUEST 10.0 : SCIENCE 10.0 : CULTURE 10.0 : RELIGION 10.0 : DIPLO 10.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 12.5 : SCIENCE 12.5 : CULTURE 12.5 : RELIGION 12.5 : DIPLO 12.5
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 53.5 : SCIENCE 112.5 : CULTURE 92.5 : RELIGION 52.5 : DIPLO 112.5
- RealStrategy: 1 applying a bit of randomization : CONQUEST 65.5 : SCIENCE 129.5 : CULTURE 120.5 : RELIGION 67.5 : DIPLO 117.5
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_MANSA_MUSA : CONQUEST 65.5 : SCIENCE 129.5 : CULTURE 120.5 : RELIGION 67.5 : DIPLO 117.5
- RealStrategy: 1 *** final valid LEADER_MANSA_MUSA : CONQUEST 65.5 : SCIENCE 129.5 : CULTURE 120.5 : RELIGION 67.5 : DIPLO 117.5
- RealStrategy: 1 LEADER_MANSA_MUSA ...selected SCIENCE priority 129.495
- RealStrategy: 1, RSTSTRAT, LEADER_MANSA_MUSA, SCIENCE @ 129.5, CONQUEST @ 65.5, SCIENCE @ 129.5, CULTURE @ 120.5, RELIGION @ 67.5, DIPLO @ 117.5
- YnAMP_Script: - Checking for Settler on TSL for player #15
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 15
- YnAMP_Script: Trying to find name for city of CIVILIZATION_PERSIA at 46,54
- YnAMP_Script: - New name : LOC_CITY_NAME_TEHRAN
- RealStrategy: 1 FUN RefreshPlayerData 15 LEADER_CYRUS
- RealStrategy: 1 FUN EstablishStrategyBasePriority 15 LEADER_CYRUS
- RealStrategy: 1 *** base priorities LEADER_CYRUS : CONQUEST 140.0 : SCIENCE 60.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 1 era bias for era 0 : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 EstablishStrategyBasePriority : CONQUEST 140.0 : SCIENCE 60.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: ...era adjusted extra conquest, priority= 14
- RealStrategy: ...player has captured 0 capitals; priority= 14
- RealStrategy: ...era, desperate 0 true
- RealStrategy: iPriorityDangerPlayers 0 priority= 14
- RealStrategy: ...space race projects 0 priority= 0
- RealStrategy: ...added cultural progress, perc 0 priority= 0
- RealStrategy: ...we don't have a religion
- RealStrategy: ...cities progress, num, all 0 16 priority= 0
- RealStrategy: FUN GetPriorityDiplo 15 LEADER_CYRUS
- RealStrategy: ...diplo progress 0 0
- RealStrategy: ...favor per turn 0 0
- RealStrategy: 1 *** specific priorities LEADER_CYRUS : CONQUEST 14.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 25..200 (iMaxT=1500,iCurT=1,perc= 25.1)
- RealStrategy: 1 after turn adjust : CONQUEST 3.5 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 FUN GetGenericPriorities 15 LEADER_CYRUS
- RealStrategy: 1 generic policies : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_JFD_HORDE not defined in Priorities
- RealStrategy: 1 generic government JFD_HORDE : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic wonders : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic great people : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic city states : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 generic beliefs : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 *** generic priorities LEADER_CYRUS : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 turn adjust 125..50 (iMaxT=1500,iCurT=1,perc=125.0)
- RealStrategy: 1 after turn adjust : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 applying specific & generic priorities : CONQUEST 143.5 : SCIENCE 60.0 : CULTURE 80.0 : RELIGION 40.0 : DIPLO 20.0
- RealStrategy: 1 applying a bit of randomization : CONQUEST 145.5 : SCIENCE 62.0 : CULTURE 104.0 : RELIGION 69.0 : DIPLO 38.0
- RealStrategy: 1 num players better than us : CONQUEST 0.0 : SCIENCE 0.0 : CULTURE 0.0 : RELIGION 0.0 : DIPLO 0.0
- RealStrategy: 1 nerf factors : CONQUEST -0.0 : SCIENCE -0.0 : CULTURE -0.0 : RELIGION -0.0 : DIPLO -0.0
- RealStrategy: 1 *** final priorities LEADER_CYRUS : CONQUEST 145.5 : SCIENCE 62.0 : CULTURE 104.0 : RELIGION 69.0 : DIPLO 38.0
- RealStrategy: 1 *** final valid LEADER_CYRUS : CONQUEST 145.5 : SCIENCE 62.0 : CULTURE 104.0 : RELIGION 69.0 : DIPLO 38.0
- RealStrategy: 1 LEADER_CYRUS ...selected CONQUEST priority 145.51633333333
- RealStrategy: 1, RSTSTRAT, LEADER_CYRUS, CONQUEST @ 145.5, CONQUEST @ 145.5, SCIENCE @ 62.0, CULTURE @ 104.0, RELIGION @ 69.0, DIPLO @ 38.0
- YnAMP_Script: - Checking for Settler on TSL for player #16
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 16
- YnAMP_Script: Trying to find name for city of CIVILIZATION_BUENOS_AIRES at 159,15
- YnAMP_Script: - New name : LOC_CITY_NAME_BUENOS_AIRES
- YnAMP_Script: - Checking for Settler on TSL for player #17
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 17
- YnAMP_Script: Trying to find name for city of CIVILIZATION_GENEVA at 15,63
- YnAMP_Script: - New name : LOC_CITY_NAME_GENEVA
- YnAMP_Script: - Checking for Settler on TSL for player #18
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 18
- YnAMP_Script: Trying to find name for city of CIVILIZATION_HONG_KONG at 84,48
- YnAMP_Script: - New name : LOC_CITY_NAME_HONG_KONG
- YnAMP_Script: - Checking for Settler on TSL for player #19
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 19
- YnAMP_Script: Trying to find name for city of CIVILIZATION_JAKARTA at 80,26
- YnAMP_Script: - New name : LOC_CITY_NAME_JAKARTA
- YnAMP_Script: - Checking for Settler on TSL for player #20
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 20
- YnAMP_Script: Trying to find name for city of CIVILIZATION_JERUSALEM at 23,32
- YnAMP_Script: - New name : LOC_CITY_NAME_MAKANZA
- YnAMP_Script: - Checking for Settler on TSL for player #21
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 21
- YnAMP_Script: Trying to find name for city of CIVILIZATION_KABUL at 53,55
- YnAMP_Script: - Can't find a name for this position !
- YnAMP_Script: - Checking for Settler on TSL for player #22
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 22
- YnAMP_Script: Trying to find name for city of CIVILIZATION_KANDY at 62,33
- YnAMP_Script: - New name : LOC_CITY_NAME_COLOMBO
- YnAMP_Script: - Checking for Settler on TSL for player #23
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 23
- YnAMP_Script: Trying to find name for city of CIVILIZATION_KUMASI at 11,34
- YnAMP_Script: - New name : LOC_CITY_NAME_KUMASI
- YnAMP_Script: - Checking for Settler on TSL for player #24
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 24
- YnAMP_Script: Trying to find name for city of CIVILIZATION_NAN_MADOL at 159,31
- YnAMP_Script: - New name : LOC_CITY_NAME_MARABA
- YnAMP_Script: - Checking for Settler on TSL for player #25
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 25
- YnAMP_Script: Trying to find name for city of CIVILIZATION_VALLETTA at 22,51
- YnAMP_Script: - New name : LOC_CITY_NAME_VALLETTA
- YnAMP_Script: - Checking for Settler on TSL for player #26
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 26
- YnAMP_Script: Trying to find name for city of CIVILIZATION_VILNIUS at 29,73
- YnAMP_Script: - New name : LOC_CITY_NAME_VILNIUS
- YnAMP_Script: - Checking for Settler on TSL for player #27
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 27
- YnAMP_Script: Trying to find name for city of CIVILIZATION_YEREVAN at 161,25
- YnAMP_Script: - New name : LOC_CITY_NAME_ALTO_HORIZONTE
- YnAMP_Script: - Checking for Settler on TSL for player #28
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 28
- YnAMP_Script: Trying to find name for city of CIVILIZATION_ZANZIBAR at 33,25
- YnAMP_Script: - New name : LOC_CITY_NAME_DAR_ES_SALAAM
- YnAMP_Script: Trying to find name for city of CIVILIZATION_CAHOKIA at 146,64
- YnAMP_Script: - New name : LOC_CITY_NAME_ST_LOUIS_CAHOKIA
- YnAMP_Script: - Checking for Settler on TSL for player #33
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 29
- YnAMP_Script: Trying to find name for city of CIVILIZATION_CARDIFF at 8,73
- YnAMP_Script: - New name : LOC_CITY_NAME_CARDIFF
- YnAMP_Script: - Checking for Settler on TSL for player #34
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 30
- YnAMP_Script: Trying to find name for city of CIVILIZATION_FEZ at 7,49
- YnAMP_Script: - New name : LOC_CITY_NAME_FEZ
- YnAMP_Script: - Checking for Settler on TSL for player #35
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 31
- YnAMP_Script: Trying to find name for city of CIVILIZATION_NAZCA at 153,24
- YnAMP_Script: - New name : LOC_CITY_NAME_NAZCA
- YnAMP_Script: - Checking for Settler on TSL for player #36
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 32
- YnAMP_Script: Trying to find name for city of CIVILIZATION_NGAZARGAMU at 21,39
- YnAMP_Script: - New name : LOC_CITY_NAME_GASHUA
- YnAMP_Script: - Checking for Settler on TSL for player #37
- YnAMP_Script: - found Settler !
- YnAMP_Script: - create city here...
- YnAMP_Script: - deleting settler...
- YnAMP_Script: City count = 33
- YnAMP_Script: Trying to find name for city of CIVILIZATION_RAPA_NUI at 21,69
- YnAMP_Script: - New name : LOC_CITY_NAME_DRESDEN
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- YnAMP_Script: Removing Barbarian Scout at turn #2, not allowed until turn #8
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- YnAMP_Script: Removing Barbarian Scout at turn #3, not allowed until turn #8
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_10
- WorldTracker: ICON_TECHUNLOCK_12
- WorldTracker: ICON_TECHUNLOCK_11
- WorldTracker: ICON_SLOT_JFD_RELIGIOUS
- WorldTracker: ICON_TECHUNLOCK_1
- YnAMP_InGame: Cleaning YnAMP table on Leave Game...
- Mods: Failed to create mods browser search context!
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : TCS Free Walls for City-States
- MainMenu: - Enabled : Zee's Strategic Resource Overhaul
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Good Goody Huts
- MainMenu: - Enabled : Prismatic - Color and Jersey Overhaul
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : More Barbarian EXP
- MainMenu: - Enabled : Farms Plus Plus
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : Slower Tech and more Req + Tweaks
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Starting Governments
- MainMenu: - Enabled : Real Eurekas
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Great Theologians
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Government Overview
- MainMenu: - Enabled : Real Tech Tree
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : Real Building Upgrades
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Religious Policies
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Cogitator's Earth Huge - Wonders Version
- MainMenu: - Enabled : TSL Earth Remastered
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 32 participating players.
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 32, num. CS = 24
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: free slots = 24
- AdvancedSetup: - Reserving player slot#32 for Amsterdam
- AdvancedSetup: - Reserving player slot#33 for Buenos Aires
- AdvancedSetup: - Reserving player slot#34 for Geneva
- AdvancedSetup: - Reserving player slot#35 for Hong Kong
- AdvancedSetup: - Reserving player slot#36 for Bandar Brunei
- AdvancedSetup: - Reserving player slot#37 for Jerusalem
- AdvancedSetup: - Reserving player slot#38 for Kabul
- AdvancedSetup: - Reserving player slot#39 for Kandy
- AdvancedSetup: - Reserving player slot#40 for Kumasi
- AdvancedSetup: - Reserving player slot#41 for Lisbon
- AdvancedSetup: - Reserving player slot#42 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#43 for Nan Madol
- AdvancedSetup: - Reserving player slot#44 for Preslav
- AdvancedSetup: - Reserving player slot#45 for Valletta
- AdvancedSetup: - Reserving player slot#46 for Vilnius
- AdvancedSetup: - Reserving player slot#47 for Yerevan
- AdvancedSetup: - Reserving player slot#48 for Zanzibar
- AdvancedSetup: - Reserving player slot#49 for Auckland
- AdvancedSetup: - Reserving player slot#50 for Antananarivo
- AdvancedSetup: - Reserving player slot#51 for Palenque
- AdvancedSetup: - Reserving player slot#52 for Cahokia
- AdvancedSetup: - Reserving player slot#53 for Cardiff
- AdvancedSetup: - Reserving player slot#54 for Fez
- AdvancedSetup: - Reserving player slot#55 for Nazca
- AdvancedSetup: - No free slots left for Ngazargamu
- AdvancedSetup: - No free slots left for Rapa Nui
- AdvancedSetup: - Free slots left for random CS = 0
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: false
- LoadScreen: true
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 7.6.12 (2016-2019) by Gedemon
- Map Script: Game version: 1.0.0.328 (426563)
- Map Script: Active mods:
- Map Script: - DLC: Australia Civilization Pack
- Map Script: - DLC: Aztec Civilization Pack
- Map Script: - Expansion: Rise and Fall
- Map Script: - DLC: Khmer and Indonesia Civilization Pack
- Map Script: - DLC: Persia and Macedon Civilization Pack
- Map Script: - DLC: Nubia Civilization Pack
- Map Script: - DLC: Poland Civilization Pack
- Map Script: - Loyal Capitals
- Map Script: - TCS Free Walls for City-States
- Map Script: - Zee's Strategic Resource Overhaul
- Map Script: - Steel and Thunder: Unit Expansion
- Map Script: - Steel and Thunder: Unique Units
- Map Script: - [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- Map Script: - Good Goody Huts
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Terra Mirabilis
- Map Script: - Expansion: Gathering Storm
- Map Script: - More Barbarian EXP
- Map Script: - Farms Plus Plus
- Map Script: - Better Coastal Cities and Water Tiles
- Map Script: - p0kiehl's Improved Specialists
- Map Script: - Globe Theatre (World Wonder)
- Map Script: - p0kiehl's Better Pantheons
- Map Script: - Real Strategy
- Map Script: - Real Tech Tree
- Map Script: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Starting Governments
- Map Script: - Real Eurekas
- Map Script: - Borobudur (World Wonder)
- Map Script: - p0kiehl's Temple of Poseidon
- Map Script: - Neuschwanstein Castle (World Wonder)
- Map Script: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Great Theologians
- Map Script: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Government Overview
- Map Script: - Real Great People
- Map Script: - Real Building Upgrades
- Map Script: - JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Religious Policies
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Mu'a City-State[ENDCOLOR]
- Map Script: - [COLOR_Grey]Gedemo[ENDCOLOR] [COLOR_FLOAT_FAITH]Goa City-State[ENDCOLOR]
- Map Script: - Legendary Speed
- Map Script: - TSL Earth Remastered
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: Reference Map =
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = false, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - Features placement = PLACEMENT_IMPORT
- Map Script: - Rivers Placement = PLACEMENT_IMPORT
- Map Script: - Resource placement = PLACEMENT_IMPORT
- Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
- Map Script: - Continents naming = PLACEMENT_IMPORT
- Map Script: - Lowland placement = PLACEMENT_DEFAULT
- Map Script: - Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 1653462129
- Map Script: Calling Map Generator...
- Map Script: bUseOffset false
- Map Script: StartX 0
- Map Script: EndX 179
- Map Script: StartY 0
- Map Script: EndY 93
- Map Script: g_UncutMapWidth 180
- Map Script: g_UncutMapHeight 94
- Map Script: g_iW 180
- Map Script: g_iH 94
- Map Script: Map.GetGridSize() 180 94
- Map Script: g_MaxStartDistanceMajor = 22.994564575134
- Map Script: g_MinStartDistanceMajor = 7.6648548583779
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: Intermediate timer = 0 seconds
- Map Script: After Adding Hills: 3764
- Map Script: Intermediate timer = 0 seconds
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Loading FEATURE_BARRIER_REEF position from the DB
- Map Script: - Loading FEATURE_CLIFFS_DOVER position from the DB
- Map Script: - Loading FEATURE_CRATER_LAKE position from the DB
- Map Script: - Loading FEATURE_DEAD_SEA position from the DB
- Map Script: - Loading FEATURE_EVEREST position from the DB
- Map Script: - Loading FEATURE_GALAPAGOS position from the DB
- Map Script: - Loading FEATURE_KILIMANJARO position from the DB
- Map Script: - Loading FEATURE_PANTANAL position from the DB
- Map Script: - Loading FEATURE_PIOPIOTAHI position from the DB
- Map Script: - Loading FEATURE_TORRES_DEL_PAINE position from the DB
- Map Script: - Loading FEATURE_TSINGY position from the DB
- Map Script: - Loading FEATURE_YOSEMITE position from the DB
- Map Script: - Loading FEATURE_ULURU position from the DB
- Map Script: - Loading FEATURE_HA_LONG_BAY position from the DB
- Map Script: - Loading FEATURE_RORAIMA position from the DB
- Map Script: - Loading FEATURE_ZHANGYE_DANXIA position from the DB
- Map Script: - Loading FEATURE_UBSUNUR_HOLLOW position from the DB
- Map Script: - Loading FEATURE_LAKE_RETBA position from the DB
- Map Script: - Loading FEATURE_MATTERHORN position from the DB
- Map Script: - Loading FEATURE_DELICATE_ARCH position from the DB
- Map Script: - Loading FEATURE_EYE_OF_THE_SAHARA position from the DB
- Map Script: - Loading FEATURE_CHOCOLATEHILLS position from the DB
- Map Script: - Loading FEATURE_GOBUSTAN position from the DB
- Map Script: - Loading FEATURE_PAMUKKALE position from the DB
- Map Script: - Loading FEATURE_WHITEDESERT position from the DB
- Map Script: - Loading FEATURE_DEVILSTOWER position from the DB
- Map Script: - Loading FEATURE_IKKIL position from the DB
- Map Script: - Loading FEATURE_VESUVIUS position from the DB
- Map Script: - Loading FEATURE_BARRINGER_CRATER position from the DB
- Map Script: - Loading FEATURE_CERRO_DE_POTOSI position from the DB
- Map Script: - Loading FEATURE_GIBRALTAR position from the DB
- Map Script: - Loading FEATURE_GRAND_MESA position from the DB
- Map Script: - Loading FEATURE_KAILASH position from the DB
- Map Script: - Loading FEATURE_KRAKATOA position from the DB
- Map Script: - Loading FEATURE_LAKE_VICTORIA position from the DB
- Map Script: - Loading FEATURE_MOTLATSE_CANYON position from the DB
- Map Script: - Loading FEATURE_OLD_FAITHFUL position from the DB
- Map Script: - Loading FEATURE_SALAR_DE_UYUNI position from the DB
- Map Script: - Loading FEATURE_SINAI position from the DB
- Map Script: - Loading FEATURE_SRI_PADA position from the DB
- Map Script: - Loading FEATURE_WULINGYUAN position from the DB
- Map Script: - Loading FEATURE_VREDEFORT_DOME position from the DB
- Map Script: - Loading FEATURE_OUNIANGA position from the DB
- Map Script: - Loading FEATURE_MOSI_OA_TUNYA position from the DB
- Map Script: - Loading FEATURE_NAMIB position from the DB
- Map Script: - Loading FEATURE_BIOLUMINESCENT_BAY position from the DB
- Map Script: - Loading FEATURE_DALLOL position from the DB
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: ref map position: 101 23 check back ref map from x,y: 101 23
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: ref map position: 11 71 check back ref map from x,y: 11 71
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: ref map position: 131 66 check back ref map from x,y: 131 66
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: ref map position: 37 50 check back ref map from x,y: 37 50
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: ref map position: 64 54 check back ref map from x,y: 64 54
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: ref map position: 146 35 check back ref map from x,y: 146 35
- Map Script: - Preparing position...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: ref map position: 32 27 check back ref map from x,y: 32 27
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: ref map position: 159 27 check back ref map from x,y: 159 27
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: ref map position: 107 3 check back ref map from x,y: 107 3
- Map Script: - Preparing position...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: ref map position: 154 7 check back ref map from x,y: 154 7
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: ref map position: 36 18 check back ref map from x,y: 36 18
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: ref map position: 132 62 check back ref map from x,y: 132 62
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: ref map position: 78 45 check back ref map from x,y: 78 45
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: ref map position: 93 16 check back ref map from x,y: 93 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: ref map position: 136 61 check back ref map from x,y: 136 61
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: ref map position: 8 43 check back ref map from x,y: 8 43
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: ref map position: 4 39 check back ref map from x,y: 4 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: ref map position: 17 64 check back ref map from x,y: 17 64
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: ref map position: 161 35 check back ref map from x,y: 161 35
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: ref map position: 70 72 check back ref map from x,y: 70 72
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: ref map position: 71 58 check back ref map from x,y: 71 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: ref map position: 89 39 check back ref map from x,y: 89 39
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: ref map position: 138 68 check back ref map from x,y: 138 68
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: ref map position: 44 60 check back ref map from x,y: 44 60
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: ref map position: 146 49 check back ref map from x,y: 146 49
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: ref map position: 32 57 check back ref map from x,y: 32 57
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: ref map position: 22 56 check back ref map from x,y: 22 56
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: ref map position: 27 45 check back ref map from x,y: 27 45
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BARRINGER_CRATER at (135, 61)
- Map Script: ref map position: 135 61 check back ref map from x,y: 135 61
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_BIOLUMINESCENT_BAY at (158, 46)
- Map Script: ref map position: 158 46 check back ref map from x,y: 158 46
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_CERRO_DE_POTOSI at (155, 21)
- Map Script: ref map position: 155 21 check back ref map from x,y: 155 21
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_DALLOL at (35, 38)
- Map Script: ref map position: 35 38 check back ref map from x,y: 35 38
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GIBRALTAR at (7, 52)
- Map Script: ref map position: 7 52 check back ref map from x,y: 7 52
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_GRAND_MESA at (136, 66)
- Map Script: ref map position: 136 66 check back ref map from x,y: 136 66
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KAILASH at (63, 58)
- Map Script: ref map position: 63 58 check back ref map from x,y: 63 58
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_KRAKATOA at (78, 25)
- Map Script: ref map position: 78 25 check back ref map from x,y: 78 25
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_LAKE_VICTORIA at (29, 28)
- Map Script: ref map position: 29 28 check back ref map from x,y: 29 28
- Map Script: - Preparing position...
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MOSI_OA_TUNYA at (27, 23)
- Map Script: ref map position: 27 23 check back ref map from x,y: 27 23
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_MOTLATSE_CANYON at (29, 16)
- Map Script: ref map position: 29 16 check back ref map from x,y: 29 16
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_NAMIB at (21, 20)
- Map Script: ref map position: 21 20 check back ref map from x,y: 21 20
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_OLD_FAITHFUL at (136, 71)
- Map Script: ref map position: 136 71 check back ref map from x,y: 136 71
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_OUNIANGA at (26, 42)
- Map Script: ref map position: 26 42 check back ref map from x,y: 26 42
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SALAR_DE_UYUNI at (156, 19)
- Map Script: ref map position: 156 19 check back ref map from x,y: 156 19
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SINAI at (33, 48)
- Map Script: ref map position: 33 48 check back ref map from x,y: 33 48
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_SRI_PADA at (63, 32)
- Map Script: ref map position: 63 32 check back ref map from x,y: 63 32
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Trying Direct Placement...
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_VREDEFORT_DOME at (27, 12)
- Map Script: ref map position: 27 12 check back ref map from x,y: 27 12
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: - Trying to place FEATURE_WULINGYUAN at (79, 54)
- Map Script: ref map position: 79 54 check back ref map from x,y: 79 54
- Map Script: - WARNING : TerrainBuilder.CanHaveFeature says that we can't place that feature here...
- Map Script: - Using plot list for placement
- Map Script: - Success : plot is now a natural wonder !
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = true, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 326 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 1 seconds
- Map Script: Intermediate timer = 1 seconds
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: - Trying to place TERRAIN_GRASS at 149,41
- Map Script: - Trying to place TERRAIN_GRASS at 150,40
- Map Script: - Trying to place TERRAIN_PLAINS at 151,40
- Map Script: - Trying to place TERRAIN_GRASS_HILLS at 31,59
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 35,37
- Map Script: - Trying to place FEATURE_VOLCANO at 35,37
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 73,32
- Map Script: - Trying to place FEATURE_VOLCANO at 73,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,42
- Map Script: - Trying to place FEATURE_VOLCANO at 88,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 113,10
- Map Script: - Trying to place FEATURE_VOLCANO at 113,10
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 36,21
- Map Script: - Trying to place FEATURE_VOLCANO at 36,21
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 48,16
- Map Script: - Trying to place FEATURE_VOLCANO at 48,16
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 75,29
- Map Script: - Trying to place FEATURE_VOLCANO at 75,29
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 84,24
- Map Script: - Trying to place FEATURE_VOLCANO at 84,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 87,24
- Map Script: - Trying to place FEATURE_VOLCANO at 87,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,41
- Map Script: - Trying to place FEATURE_VOLCANO at 89,41
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,38
- Map Script: - Trying to place FEATURE_VOLCANO at 89,38
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 89,32
- Map Script: - Trying to place FEATURE_VOLCANO at 89,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 99,33
- Map Script: - Trying to place FEATURE_VOLCANO at 99,33
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 102,77
- Map Script: - Trying to place FEATURE_VOLCANO at 102,77
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 143,46
- Map Script: - Trying to place FEATURE_VOLCANO at 143,46
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 111,9
- Map Script: - Trying to place FEATURE_VOLCANO at 111,9
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 141,47
- Map Script: - Trying to place FEATURE_VOLCANO at 141,47
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,9
- Map Script: - Trying to place FEATURE_VOLCANO at 154,9
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,61
- Map Script: - Trying to place FEATURE_VOLCANO at 42,61
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 38,57
- Map Script: - Trying to place FEATURE_VOLCANO at 38,57
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 115,81
- Map Script: - Trying to place FEATURE_VOLCANO at 115,81
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 155,19
- Map Script: - Trying to place FEATURE_VOLCANO at 155,19
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 21,52
- Map Script: - Trying to place FEATURE_VOLCANO at 21,52
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 30,54
- Map Script: - Trying to place FEATURE_VOLCANO at 30,54
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 132,68
- Map Script: - Trying to place FEATURE_VOLCANO at 132,68
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 132,48
- Map Script: - Trying to place FEATURE_VOLCANO at 132,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 120,48
- Map Script: - Trying to place FEATURE_VOLCANO at 120,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 151,37
- Map Script: - Trying to place FEATURE_VOLCANO at 151,37
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 144,45
- Map Script: - Trying to place FEATURE_VOLCANO at 144,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 1,45
- Map Script: - Trying to place FEATURE_VOLCANO at 1,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 29,27
- Map Script: - Trying to place FEATURE_VOLCANO at 29,27
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 90,53
- Map Script: - Trying to place FEATURE_VOLCANO at 90,53
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 82,24
- Map Script: - Trying to place FEATURE_VOLCANO at 82,24
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 104,32
- Map Script: - Trying to place FEATURE_VOLCANO at 104,32
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,40
- Map Script: - Trying to place FEATURE_VOLCANO at 88,40
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 103,76
- Map Script: - Trying to place FEATURE_VOLCANO at 103,76
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 90,65
- Map Script: - Trying to place FEATURE_VOLCANO at 90,65
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 131,67
- Map Script: - Trying to place FEATURE_VOLCANO at 131,67
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,62
- Map Script: - Trying to place FEATURE_VOLCANO at 42,62
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 20,55
- Map Script: - Trying to place FEATURE_VOLCANO at 20,55
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 88,25
- Map Script: - Trying to place FEATURE_VOLCANO at 88,25
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 139,48
- Map Script: - Trying to place FEATURE_VOLCANO at 139,48
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 151,34
- Map Script: - Trying to place FEATURE_VOLCANO at 151,34
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 42,58
- Map Script: - Trying to place FEATURE_VOLCANO at 42,58
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 98,60
- Map Script: - Trying to place FEATURE_VOLCANO at 98,60
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 111,73
- Map Script: - Trying to place FEATURE_VOLCANO at 111,73
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 113,78
- Map Script: - Trying to place FEATURE_VOLCANO at 113,78
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,45
- Map Script: - Trying to place FEATURE_VOLCANO at 154,45
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 161,42
- Map Script: - Trying to place FEATURE_VOLCANO at 161,42
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 152,39
- Map Script: - Trying to place FEATURE_VOLCANO at 152,39
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 155,22
- Map Script: - Trying to place FEATURE_VOLCANO at 155,22
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,34
- Map Script: - Trying to place FEATURE_VOLCANO at 154,34
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 115,13
- Map Script: - Trying to place FEATURE_VOLCANO at 115,13
- Map Script: - Trying to place TERRAIN_PLAINS_MOUNTAIN at 154,11
- Map Script: - Trying to place FEATURE_VOLCANO at 154,11
- Map Script: Intermediate timer before second call to TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 77 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
- Map Script: - Reserving TSL at 155,64
- Map Script: - Checking generic civilization TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 36,41
- Map Script: - Reserving TSL at 36,41
- Map Script: - Checking generic civilization TSL for LEADER_MONTEZUMA of CIVILIZATION_AZTEC at 138,49
- Map Script: - Reserving TSL at 138,49
- Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
- Map Script: - Reserving TSL at 167,22
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL at 78,60
- Map Script: - Checking generic civilization TSL for LEADER_POUNDMAKER of CIVILIZATION_CREE at 136,75
- Map Script: - Reserving TSL at 136,75
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL at 12,72
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL at 13,67
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL at 22,71
- Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 61,52
- Map Script: - Reserving TSL at 61,52
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL at 80,26
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL at 96,58
- Map Script: - Checking generic civilization TSL for LEADER_JAYAVARMAN of CIVILIZATION_KHMER at 77,40
- Map Script: - Reserving TSL at 77,40
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL at 21,24
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL at 89,61
- Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
- Map Script: - Reserving TSL at 155,15
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL at 73,71
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL at 21,84
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL at 33,38
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL at 20,57
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 36,74
- Map Script: - Reserving TSL at 36,74
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL at 47,69
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL at 7,57
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 46,54
- Map Script: - Reserving TSL at 46,54
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL at 28,9
- Map Script: - Checking generic civilization TSL for LEADER_KRISTINA of CIVILIZATION_SWEDEN at 24,79
- Map Script: - Reserving TSL at 24,79
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL at 7,39
- Map Script: - Checking generic civilization TSL for LEADER_MATTHIAS_CORVINUS of CIVILIZATION_HUNGARY at 25,65
- Map Script: - Reserving TSL at 25,65
- Map Script: - Checking generic civilization TSL for LEADER_LAURIER of CIVILIZATION_CANADA at 153,71
- Map Script: - Reserving TSL at 153,71
- Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
- Map Script: - Reserving TSL at 155,25
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving TSL at 31,59
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - Reserving TSL at 159,15
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GENEVA of CIVILIZATION_GENEVA at 15,63
- Map Script: - Reserving TSL at 15,63
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL at 84,48
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 80,26
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 80,26
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL at 36,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL at 53,55
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL at 62,33
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KUMASI of CIVILIZATION_KUMASI at 11,34
- Map Script: - Reserving TSL at 11,34
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL at 4,56
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL at 55,52
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,31
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 105,31
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PRESLAV of CIVILIZATION_PRESLAV at 29,61
- Map Script: - Reserving TSL at 29,61
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL at 22,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 29,73
- Map Script: - Reserving TSL at 29,73
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_YEREVAN of CIVILIZATION_YEREVAN at 43,58
- Map Script: - Reserving TSL at 43,58
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL at 33,25
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL at 146,64
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL at 8,73
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 77 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 846 Coastal Lowland tiles added
- Map Script: 7510074221650f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_OTTOMAN at 31,59
- Map Script: - CIVILIZATION_HUNGARY at 25,65
- Map Script: - CIVILIZATION_SWEDEN at 24,79
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_INCA at 155,25
- Map Script: - CIVILIZATION_CANADA at 153,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_MAPUCHE at 155,15
- Map Script: - CIVILIZATION_CREE at 136,75
- Map Script: - CIVILIZATION_KOREA at 89,61
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_PERSIA at 46,54
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_INDIA at 61,52
- Map Script: - CIVILIZATION_INDONESIA at 80,26
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_KHMER at 77,40
- Map Script: - CIVILIZATION_AZTEC at 138,49
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_BRAZIL at 167,22
- Map Script: - CIVILIZATION_RUSSIA at 36,74
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: - CIVILIZATION_ARABIA at 36,41
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - CIVILIZATION_GENEVA at 15,63
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_JAKARTA at 80,26
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_KUMASI at 11,34
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_NAN_MADOL at 105,31
- Map Script: WARNING ! Plot is out of land !
- Map Script: - CIVILIZATION_PRESLAV at 29,61
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_VILNIUS at 29,73
- Map Script: - CIVILIZATION_YEREVAN at 43,58
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
- Map Script: -------------------------------
- Map Script: All #32 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#36 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: WARNING : no starting plot set for player ID#43 LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_FEZ_NAME
- Map Script: WARNING : no starting plot set for player ID#55 LOC_CIVILIZATION_NAZCA_NAME
- Map Script: GetCustomStartingPlots returns 2884 plots
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/2884 at fertility = 351
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #3/2884 at fertility = 349
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_FEZ_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #30/2884 at fertility = 324
- Map Script: Searching custom starting plot for LOC_CIVILIZATION_NAZCA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #30/2884 at fertility = 324
- Map Script: WARNING : Still no starting plot for #1 minor civilizations
- Map Script: Intermediate timer = 78 seconds
- Map Script: ------------------------------------
- Map Script: -- Resources Placement Statistics --
- Map Script: ------------------------------------
- Map Script: -- Total plots on map = 16920
- Map Script: ------------------------------------
- Map Script: Resource = RESOURCE_BANANAS placed = 46 (0.6910074221650f land) frequency = 4 ratio = 17
- Map Script: Resource = RESOURCE_CATTLE placed = 65 (0.9810074221650f land) frequency = 6 ratio = 16
- Map Script: Resource = RESOURCE_COPPER placed = 35 (0.5310074221650f land) frequency = 4 ratio = 13
- Map Script: Resource = RESOURCE_DEER placed = 79 (1.1910074221650f land) frequency = 4 ratio = 30
- Map Script: Resource = RESOURCE_RICE placed = 0 (0.0010074221650f land) frequency = 6 ratio = 0.00
- Map Script: Resource = RESOURCE_SHEEP placed = 74 (1.1110074221650f land) frequency = 4 ratio = 28
- Map Script: Resource = RESOURCE_STONE placed = 60 (0.910074221650f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_WHEAT placed = 145 (2.1810074221650f land) frequency = 10 ratio = 22
- Map Script: Resource = RESOURCE_CITRUS placed = 30 (0.4510074221650f land) frequency = 2 ratio = 23
- Map Script: Resource = RESOURCE_COCOA placed = 20 (0.310074221650f land) frequency = 2 ratio = 15
- Map Script: Resource = RESOURCE_COFFEE placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_COTTON placed = 34 (0.5110074221650f land) frequency = 2 ratio = 26
- Map Script: Resource = RESOURCE_DIAMONDS placed = 35 (0.5310074221650f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_DYES placed = 43 (0.6510074221650f land) frequency = 2 ratio = 33
- Map Script: Resource = RESOURCE_FURS placed = 78 (1.1710074221650f land) frequency = 2 ratio = 59
- Map Script: Resource = RESOURCE_GYPSUM placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_INCENSE placed = 23 (0.3510074221650f land) frequency = 2 ratio = 18
- Map Script: Resource = RESOURCE_IVORY placed = 39 (0.5910074221650f land) frequency = 2 ratio = 30
- Map Script: Resource = RESOURCE_JADE placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_MARBLE placed = 21 (0.3210074221650f land) frequency = 2 ratio = 16
- Map Script: Resource = RESOURCE_MERCURY placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_SALT placed = 27 (0.4110074221650f land) frequency = 2 ratio = 21
- Map Script: Resource = RESOURCE_SILK placed = 32 (0.4810074221650f land) frequency = 2 ratio = 24
- Map Script: Resource = RESOURCE_SILVER placed = 33 (0.510074221650f land) frequency = 2 ratio = 25
- Map Script: Resource = RESOURCE_SPICES placed = 38 (0.5710074221650f land) frequency = 2 ratio = 28
- Map Script: Resource = RESOURCE_SUGAR placed = 35 (0.5310074221650f land) frequency = 2 ratio = 27
- Map Script: Resource = RESOURCE_TEA placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TOBACCO placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_TRUFFLES placed = 40 (0.610074221650f land) frequency = 2 ratio = 30
- Map Script: Resource = RESOURCE_WINE placed = 26 (0.3910074221650f land) frequency = 2 ratio = 20
- Map Script: Resource = RESOURCE_ALUMINUM placed = 44 (0.6610074221650f land) frequency = 7 ratio = 9
- Map Script: Resource = RESOURCE_COAL placed = 61 (0.9210074221650f land) frequency = 10 ratio = 9
- Map Script: Resource = RESOURCE_HORSES placed = 57 (0.8610074221650f land) frequency = 11 ratio = 8
- Map Script: Resource = RESOURCE_IRON placed = 101 (1.5210074221650f land) frequency = 10 ratio = 15
- Map Script: Resource = RESOURCE_NITER placed = 36 (0.5410074221650f land) frequency = 10 ratio = 5
- Map Script: Resource = RESOURCE_OIL placed = 93 (1.410074221650f land) frequency = 10 ratio = 14
- Map Script: Resource = RESOURCE_URANIUM placed = 31 (0.4710074221650f land) frequency = 5 ratio = 9
- Map Script: Resource = RESOURCE_AMBER placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_OLIVES placed = 0 (0.0010074221650f land) frequency = 2 ratio = 0.00
- Map Script: Resource = RESOURCE_GOLD placed = 2 (0.0310074221650f land) frequency = 4 ratio = 1
- Map Script: ------------------------------------
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
- Map Script: -------------------------------
- Map Script: Intermediate timer before balancing TSL = 78 seconds
- Map Script: Intermediate timer = 78 seconds
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 78 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: Failed to create mods browser search context!
- MainMenu: Loading MainMenu.lua for YnAMP...
- MainMenu: Game version : 1.0.0.328 (426563)
- MainMenu: Checking Mods status for MainMenu Media...
- MainMenu: - Enabled : DLC: Australia Civilization Pack
- MainMenu: - Enabled : DLC: Aztec Civilization Pack
- MainMenu: - Enabled : Expansion: Rise and Fall
- MainMenu: - Enabled : DLC: Khmer and Indonesia Civilization Pack
- MainMenu: - Enabled : DLC: Persia and Macedon Civilization Pack
- MainMenu: - Enabled : DLC: Nubia Civilization Pack
- MainMenu: - Enabled : DLC: Poland Civilization Pack
- MainMenu: - Enabled : Loyal Capitals
- MainMenu: - Enabled : TCS Free Walls for City-States
- MainMenu: - Enabled : Zee's Strategic Resource Overhaul
- MainMenu: - Enabled : Steel and Thunder: Unit Expansion
- MainMenu: - Enabled : Steel and Thunder: Unique Units
- MainMenu: - Enabled : [COLOR_FLOAT_CULTURE]Religion Expanded[ENDCOLOR]
- MainMenu: - Enabled : Good Goody Huts
- MainMenu: - Enabled : Prismatic - Color and Jersey Overhaul
- MainMenu: - Enabled : Terra Mirabilis
- MainMenu: - Enabled : Expansion: Gathering Storm
- MainMenu: - Enabled : More Barbarian EXP
- MainMenu: - Enabled : Farms Plus Plus
- MainMenu: - Enabled : Better Coastal Cities and Water Tiles
- MainMenu: - Enabled : p0kiehl's Improved Specialists
- MainMenu: - Enabled : Globe Theatre (World Wonder)
- MainMenu: - Enabled : p0kiehl's Better Pantheons
- MainMenu: - Enabled : Slower Tech and more Req + Tweaks
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Starting Governments
- MainMenu: - Enabled : Real Eurekas
- MainMenu: - Enabled : Borobudur (World Wonder)
- MainMenu: - Enabled : p0kiehl's Temple of Poseidon
- MainMenu: - Enabled : Neuschwanstein Castle (World Wonder)
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Great Theologians
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Government Overview
- MainMenu: - Enabled : Real Tech Tree
- MainMenu: - Enabled : Real Great People
- MainMenu: - Enabled : Real Strategy
- MainMenu: - Enabled : Real Building Upgrades
- MainMenu: - Enabled : JFD's [COLOR_FLOAT_GOLD]RwF[ENDCOLOR]: Religious Policies
- MainMenu: - Enabled : Yet (not) Another Maps Pack
- MainMenu: - Enabled : Cogitator's Earth Huge - Wonders Version
- MainMenu: - Enabled : TSL Earth Remastered
- Test: Test.LUA loaded!
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- MainMenu: Checking Mods status for MainMenu Media...
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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