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  1. {
  2. "$schema": "../schema.json",
  3. "_meta": {
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  7. "abbreviation": "F:SM",
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  9. "authors": [
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  12. "convertedBy": [
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  15. "url": "https://old.reddit.com/r/dndnext/comments/jv6pxx/swordmage_v9_a_balanced_gish_is_a_good_gish/",
  16. "version": "1.0 pre-release"
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  62. "startingEquipment": {
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  66. "(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}",
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  230. },
  231. {
  232. "title": "Spell Slots per Spell Level",
  233. "colLabels": [
  234. "{@filter 1st|spells|level=1|class=Swordmage (F:SM)}",
  235. "{@filter 2nd|spells|level=2|class=Swordmage (F:SM)}",
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  237. "{@filter 4th|spells|level=4|class=Swordmage (F:SM)}",
  238. "{@filter 5th|spells|level=5|class=Swordmage (F:SM)}"
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  387. "Arcane Weapon|Swordmage|F:SM|1",
  388. "Arcane Step|Swordmage|F:SM|2",
  389. "Blade Magic|Swordmage|F:SM|2",
  390. {
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  394. "Ability Score Improvement|Swordmage|F:SM|4",
  395. "Extra Attack|Swordmage|F:SM|5",
  396. "Greater Blade Magic|Swordmage|F:SM|6",
  397. {
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  401. "Ability Score Improvement|Swordmage|F:SM|8",
  402. "Aegis (2/rest)|Swordmage|F:SM|10",
  403. "Greater Arcane Step|Swordmage|F:SM|11",
  404. "Ability Score Improvement|Swordmage|F:SM|12",
  405. "Spell Parry|Swordmage|F:SM|14",
  406. {
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  408. "gainSubclassFeature": true
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  410. "Ability Score Improvement|Swordmage|F:SM|16",
  411. "Aegis (3/rest)|Swordmage|F:SM|18",
  412. "Ability Score Improvement|Swordmage|F:SM|19",
  413. {
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  417. ],
  418. "subclassTitle": "Swordmage Tradition",
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  426. "Tradition of the Swordsage|Swordmage|F:SM|Swordsage|F:SM|3",
  427. "Ritualist|Swordmage|F:SM|Swordsage|F:SM|7",
  428. "Spell Echo|Swordmage|F:SM|Swordsage|F:SM|15",
  429. "Magical Thesis|Swordmage|F:SM|Swordsage|F:SM|20"
  430. ]
  431. },
  432. {
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  434. "shortName": "Blade Summoner",
  435. "source": "F:SM",
  436. "page": 6,
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  443. "5": [
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  462. "Dance of Steel|Swordmage|F:SM|Blade Summoner|F:SM|20"
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  464. },
  465. {
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  468. "source": "F:SM",
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  501. "Sanguine Puppeteer|Swordmage|F:SM|Crimson Knight|F:SM|20"
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  504. {
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  507. "source": "F:SM",
  508. "page": 8,
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  524. "13": [
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  537. "Double Trouble|Swordmage|F:SM|Duplicitist|F:SM|20"
  538. ]
  539. },
  540. {
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  542. "shortName": "Eldritch Sniper",
  543. "source": "F:SM",
  544. "page": 9,
  545. "additionalSpells": [
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  551. "5": [
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  554. "9": [
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  559. ],
  560. "13": [
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  569. "subclassFeatures": [
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  572. "Revealing Arrow|Swordmage|F:SM|Eldritch Sniper|F:SM|15",
  573. "Death Arrow|Swordmage|F:SM|Eldritch Sniper|F:SM|20"
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  575. },
  576. {
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  584. "Greater Planar Affinity|Swordmage|F:SM|Elementalist|F:SM|15",
  585. "Elemental Aspect|Swordmage|F:SM|Elementalist|F:SM|20"
  586. ]
  587. },
  588. {
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  602. "5": [
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  608. "13": [
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  619. ],
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  623. "Stalwart Protector|Swordmage|F:SM|Guardian|F:SM|15",
  624. "Mass Ward|Swordmage|F:SM|Guardian|F:SM|20"
  625. ]
  626. },
  627. {
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  629. "shortName": "Inquisitor",
  630. "source": "F:SM",
  631. "page": 13,
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  638. "5": [
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  640. ],
  641. "9": [
  642. "dispel magic"
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  644. "13": [
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  651. }
  652. ],
  653. "subclassFeatures": [
  654. "Tradition of the Inquisitor|Swordmage|F:SM|Inquisitor|F:SM|3",
  655. "Investigator's Insight|Swordmage|F:SM|Inquisitor|F:SM|7",
  656. "Spell Catcher|Swordmage|F:SM|Inquisitor|F:SM|15",
  657. "Antimagic Zone|Swordmage|F:SM|Inquisitor|F:SM|20"
  658. ]
  659. },
  660. {
  661. "name": "Tradition of the Meteor Knight",
  662. "shortName": "Meteor Knight",
  663. "source": "F:SM",
  664. "page": 14,
  665. "additionalSpells": [
  666. {
  667. "prepared": {
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  671. "source": "EGW"
  672. }
  673. ],
  674. "5": [
  675. {
  676. "name": "immovable object",
  677. "source": "EGW"
  678. }
  679. ],
  680. "9": [
  681. {
  682. "name": "Melf's minute meteors",
  683. "source": "XGE"
  684. }
  685. ],
  686. "13": [
  687. {
  688. "name": "gravity sinkhole",
  689. "source": "EGW"
  690. }
  691. ],
  692. "17": [
  693. {
  694. "name": "destructive wave",
  695. "source": "F:SM"
  696. }
  697. ]
  698. }
  699. }
  700. ],
  701. "subclassFeatures": [
  702. "Tradition of the Meteor Knight|Swordmage|F:SM|Meteor Knight|F:SM|3",
  703. "Star Fall|Swordmage|F:SM|Meteor Knight|F:SM|7",
  704. "Controlled Descent|Swordmage|F:SM|Meteor Knight|F:SM|15",
  705. "Gravitational Pull|Swordmage|F:SM|Meteor Knight|F:SM|20"
  706. ]
  707. }
  708. ],
  709. "classSpells": [
  710. "Acid Splash",
  711. {
  712. "name": "Arcing Weapon",
  713. "source": "F:SM"
  714. },
  715. "Blade Ward",
  716. {
  717. "name": "Booming Blade",
  718. "source": "TCE"
  719. },
  720. {
  721. "name": "Burning Weapon",
  722. "source": "F:SM"
  723. },
  724. "Fire Bolt",
  725. {
  726. "name": "Freezing Weapon",
  727. "source": "F:SM"
  728. },
  729. {
  730. "name": "Frostbite",
  731. "source": "XGE"
  732. },
  733. {
  734. "name": "Green-flame Blade",
  735. "source": "TCE"
  736. },
  737. "Light",
  738. {
  739. "name": "Lightning Lure",
  740. "source": "TCE"
  741. },
  742. "Mage Hand",
  743. "Mending",
  744. "Message",
  745. {
  746. "name": "Mind Weapon",
  747. "source": "F:SM"
  748. },
  749. "Poison Spray",
  750. "Prestidigitation",
  751. {
  752. "name": "Protective Blade",
  753. "source": "F:SM"
  754. },
  755. "Ray of Frost",
  756. "Shocking Grasp",
  757. {
  758. "name": "Sword Burst",
  759. "source": "TCE"
  760. },
  761. "True Strike",
  762. {
  763. "name": "Vampiric Weapon",
  764. "source": "F:SM"
  765. },
  766. {
  767. "name": "Absorb Elements",
  768. "source": "XGE"
  769. },
  770. "Burning Hands",
  771. "Chromatic Orb",
  772. {
  773. "name": "Corrosive Swordburst",
  774. "source": "F:SM"
  775. },
  776. "Detect Magic",
  777. {
  778. "name": "Ensnaring Pull",
  779. "source": "F:SM"
  780. },
  781. "Expeditious Retreat",
  782. "Feather Fall",
  783. {
  784. "name": "Ice Knife",
  785. "source": "XGE"
  786. },
  787. "Identify",
  788. "Mage Armor",
  789. "Magic Missile",
  790. {
  791. "name": "Predictive Blade",
  792. "source": "F:SM"
  793. },
  794. "Protection from Evil and Good",
  795. "Shield",
  796. {
  797. "name": "Stone Weapon",
  798. "source": "F:SM"
  799. },
  800. "Thunderwave",
  801. {
  802. "name": "Venomous Strike",
  803. "source": "F:SM"
  804. },
  805. "Blur",
  806. "Darkness",
  807. "Darkvision",
  808. "Enhance Ability",
  809. "Enlarge/Reduce",
  810. {
  811. "name": "Electrifying Swordburst",
  812. "source": "F:SM"
  813. },
  814. {
  815. "name": "Far Strike",
  816. "source": "F:SM"
  817. },
  818. {
  819. "name": "Isolating Strike",
  820. "source": "F:SM"
  821. },
  822. "Magic Weapon",
  823. "Mirror Image",
  824. "Misty Step",
  825. "See Invisibility",
  826. {
  827. "name": "Shadow Blade",
  828. "source": "XGE"
  829. },
  830. "Shatter",
  831. {
  832. "name": "Synaptic Strike",
  833. "source": "F:SM"
  834. },
  835. {
  836. "name": "Blade Storm",
  837. "source": "F:SM"
  838. },
  839. "Blink",
  840. "Counterspell",
  841. {
  842. "name": "Dimensional Retaliation",
  843. "source": "F:SM"
  844. },
  845. "Dispel Magic",
  846. "Elemental Weapon",
  847. {
  848. "name": "Flaming Swordburst",
  849. "source": "F:SM"
  850. },
  851. "Fly",
  852. {
  853. "name": "Frigid Strike",
  854. "source": "F:SM"
  855. },
  856. "Haste",
  857. "Protection From Energy",
  858. {
  859. "name": "Thunder Step",
  860. "source": "XGE"
  861. },
  862. {
  863. "name": "Withering Strike",
  864. "source": "F:SM"
  865. },
  866. "Banishment",
  867. "Dimension Door",
  868. {
  869. "name": "Dimensional Vortex",
  870. "source": "F:SM"
  871. },
  872. {
  873. "name": "Festering Blade",
  874. "source": "F:SM"
  875. },
  876. {
  877. "name": "Fiery Charge",
  878. "source": "F:SM"
  879. },
  880. "Fire Shield",
  881. {
  882. "name": "Quaking Swordburst",
  883. "source": "F:SM"
  884. },
  885. "Stoneskin",
  886. {
  887. "name": "Far Step",
  888. "source": "XGE"
  889. },
  890. {
  891. "name": "Nightmare Swordburst",
  892. "source": "F:SM"
  893. },
  894. {
  895. "name": "Prismatic Blade",
  896. "source": "F:SM"
  897. },
  898. {
  899. "name": "Shocking Blade",
  900. "source": "F:SM"
  901. },
  902. {
  903. "name": "Steel Wind Strike",
  904. "source": "XGE"
  905. },
  906. "Teleportation Circle",
  907. {
  908. "name": "Time Warp",
  909. "source": "F:SM"
  910. }
  911. ],
  912. "fluff": [
  913. {
  914. "name": "Swordmage",
  915. "type": "section",
  916. "entries": [
  917. "The halfling thief looks around as an ogre finds its hiding spot. As the ogre slams its club down, a swordsman appears with a flash of blue light to block the club with his glowing sword. Between him and his halfling friend, they easily dispatch the surprised ogre.",
  918. "The mighty dragon breathes fire at the intruder, but the lightly armored elf smiles unconcerned. She strides through the fire, a redish, magical barrier protecting her from the worst of the flames. The shocked dragon has little time to react to the impossibly alive elf before her blade starts cutting through the dragon's scales.",
  919. "As the bandit's blade threatens to cut the pale warrior in half, the warrior simply twists his hand and mutters an arcane word of power. The bandit cries out in pain as his sword arm suddenly stops in place. With a chilling smile, the warrior plunges his blade into the bandit savoring the warmth of vitality gained from the bandit's blood.",
  920. "All these magical warriors are swordmages, combatants that blend magic and martial might. Regardless of a swordmage's magical specialization, magic is crucial to a swordmage. Unlike more mundane warriors, swordmages rely on magic to boost their defensive and offensive capabilities.",
  921. {
  922. "type": "entries",
  923. "name": "It's All About the Blade",
  924. "entries": [
  925. "Swordmages spend as much time learning magic as they do practicing their bladework. The synthesis of these dual studies is represented by a swordmage's weapon, which through magical bonding becomes the conduit of a swordmage's magic. As a wizard records their spell knowledge in a spell book, a swordmage inscribes their magical knowledge as glyphs on to their bonded weapon. Since a swordmage's bonded weapon is not only their tool in combat, but also their source of magic, swordmages treat this weapon with the utmost care. Although the name implies sword wielders, some swordmages choose other weapons such as axes, spears, or flails."
  926. ]
  927. },
  928. {
  929. "type": "entries",
  930. "name": "Timeless Tradition",
  931. "entries": [
  932. "Some say the swordmage tradition started with the elves whoonce sought to create guardians against a forgotten darkness. Others speak of the magical warriors of fearsome githyanki that terrorize the Astral Sea. Regardless of the tradition's origins, the path of the swordmage entices those ambitious enough to focus on two opposing arts: swordplay and magic.",
  933. "As the swordmage tradition has grown in popularity, many beyond elves and githyanki have chosen this ambitious practice. Some swordmages were once simple warriors that after witnessing the wonders of devastation of the arcane, then decided to incorporate magic into their fighting style. Other swordmages were once apprentice mages that after a formative event, then realized magic was not enough to survive and achieve their ambitions. Either way, a swordmage requires a dedicated mind and body. One must seek new knowledge but also practice martial excellence."
  934. ]
  935. },
  936. {
  937. "type": "entries",
  938. "name": "Creating a Swordmage",
  939. "entries": [
  940. "As you build your swordmage, carefully consider two elements of your character's background: Where were they trained and what weapon will they bond with? Some large cities, especially among more magical cultures such as the elves, might have institutions that train aspiring swordmages. Perhaps you were a trained soldier chosen for your intelligence to learn magic in order to help your cause win awar. Maybe you apprenticed with a swordmage mentor who taught you all they knew and you are now striking out on your own.",
  941. "Furthermore, how does your swordmage fight? The weapon you bond with is an important choice. Was the weapon a family heirloom or perhaps passed down from the master that taught you everything you know? Or did you earn this weapon in combat and it represents your first victory?",
  942. {
  943. "type": "entries",
  944. "name": "Quick Build",
  945. "entries": [
  946. "You can make a swordmage quickly by following these suggestions. First, your highest ability score should be Dexterity or Strength, depending on whether you want to focus on regular melee weapons or on finesse melee weapons. Your next-highest score should be Intelligence as this determines the power of your magic. Second, choose the {@background soldier} or {@background scholar} background."
  947. ]
  948. }
  949. ]
  950. }
  951. ],
  952. "source": "F:SM",
  953. "page": 2
  954. }
  955. ]
  956. }
  957. ],
  958. "classFeature": [
  959. {
  960. "name": "Arcane Weapon",
  961. "source": "F:SM",
  962. "page": 3,
  963. "className": "Swordmage",
  964. "classSource": "F:SM",
  965. "level": 1,
  966. "entries": [
  967. "At 1st level, you learn a ritual that magically transforms one weapon into your magical conduit. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and transform it into your Arcane Weapon. The chosen weapon becomes your spellcasting focus for your swordmage spells.",
  968. {
  969. "type": "list",
  970. "items": [
  971. "If your Arcane Weapon is within a mile of you, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.",
  972. "If your Arcane Weapon is broken or damaged, you can spend 1 hour to magically repair the weapon.",
  973. "If your Arcane Weapon lacks the two-handed property, and you are wielding it in one hand with another hand free,then you gain a magical +1 bonus to your AC. If you use two hands to make an attack with your Arcane Weapon, then you lose this magical bonus until the start of your next turn.",
  974. "If you attempt to bond with another weapon, you must break the bond with your current Arcane Weapon."
  975. ]
  976. }
  977. ]
  978. },
  979. {
  980. "name": "Spellcasting",
  981. "source": "F:SM",
  982. "page": 3,
  983. "className": "Swordmage",
  984. "classSource": "F:SM",
  985. "level": 1,
  986. "entries": [
  987. "Unlike a wizard, you inscribe your chosen weapon with a handful of spells to augment your fighting style. You channel your magic through your Arcane Weapon, which appears to others as if you're producing magical wonders as you fight. See {@book chapter 10|PHB|10} for the general rules of spellcasting.",
  988. {
  989. "type": "entries",
  990. "name": "Weapon Required",
  991. "entries": [
  992. "You produce your swordmage spell effects through your Arcane Weapon. Your Arcane Weapon serves as the repository of the swordmage spells you know, except your cantrips, which are fixed in your mind. You must have your Arcane Weapon in hand when you cast any spell with this Spellcasting feature."
  993. ]
  994. },
  995. {
  996. "type": "entries",
  997. "name": "Cantrips",
  998. "entries": [
  999. "At 1st level, you know two cantrips of your choice from the swordmage spell list. At higher levels, you learn additional swordmage cantrips of your choice, as shown in the Cantrips Known column of the swordmage table."
  1000. ]
  1001. },
  1002. {
  1003. "type": "entries",
  1004. "name": "Spell Slots",
  1005. "entries": [
  1006. "The Swordmage table shows how many spell slots you have to cast your Swordmage spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest."
  1007. ]
  1008. },
  1009. {
  1010. "type": "entries",
  1011. "name": "Spells Known of 1st Level and Higher",
  1012. "entries": [
  1013. "You know two 1st-level spells of your choice from the Swordmage spell list.",
  1014. "The Spells Known column of the Swordmage table shows when you learn more Swordmage spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.",
  1015. "Additionally, when you gain a level in this class, you can choose one of the Swordmage spells you know and replace it with another spell from the Swordmage spell list, which also must be of a level for which you have spell slots."
  1016. ]
  1017. },
  1018. {
  1019. "type": "entries",
  1020. "name": "Spellcasting Ability",
  1021. "entries": [
  1022. "Intelligence is your spellcasting ability for your swordmage spells, since your magic reflects your arcane studies. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a swordmage spell you cast and when making an attack roll with one.",
  1023. {
  1024. "type": "abilityDc",
  1025. "name": "Spell",
  1026. "attributes": [
  1027. "int"
  1028. ]
  1029. },
  1030. {
  1031. "type": "abilityAttackMod",
  1032. "name": "Spell",
  1033. "attributes": [
  1034. "int"
  1035. ]
  1036. }
  1037. ]
  1038. },
  1039. {
  1040. "type": "entries",
  1041. "name": "Spellcasting Focus",
  1042. "entries": [
  1043. "You can use your Arcane Weapon as your spellcasting focus for swordmage spells."
  1044. ]
  1045. }
  1046. ]
  1047. },
  1048. {
  1049. "name": "Arcane Step",
  1050. "source": "F:SM",
  1051. "page": 4,
  1052. "className": "Swordmage",
  1053. "classSource": "F:SM",
  1054. "level": 2,
  1055. "entries": [
  1056. "At 2nd level, you siphon residual spell energy to teleport around the battlefield. Immediately before or after you cast a spell of 1st level or higher, you can use a bonus action on your turn to teleport to an unoccupied space that you can see. The teleportation distance is up to 15 feet for a 1st level spell, plus another 15 feet for each spell level higher than 1st, to a maximum of 60 feet."
  1057. ]
  1058. },
  1059. {
  1060. "name": "Blade Magic",
  1061. "source": "F:SM",
  1062. "page": 4,
  1063. "className": "Swordmage",
  1064. "classSource": "F:SM",
  1065. "level": 2,
  1066. "entries": [
  1067. "Starting at 2nd level, you can seamlessly blend your magic and bladework. After you use your action to cast a spell, you can make one weapon attack as part of the same action."
  1068. ]
  1069. },
  1070. {
  1071. "name": "Swordmage Tradition",
  1072. "source": "F:SM",
  1073. "page": 5,
  1074. "className": "Swordmage",
  1075. "classSource": "F:SM",
  1076. "level": 3,
  1077. "entries": [
  1078. "When you reach 3rd level, you choose a tradition that reflects your magical specialization.",
  1079. "Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features also include aegis spells and an aegis.",
  1080. {
  1081. "name": "Aegis Spells",
  1082. "type": "entries",
  1083. "entries": [
  1084. "Each swordmage tradition has a list of additional spells that you automatically learn at the denoted levels. The spells counts as Swordmage spells for you, but do not count against the number of Swordmage spells you know."
  1085. ]
  1086. },
  1087. {
  1088. "name": "Aegis",
  1089. "type": "entries",
  1090. "entries": [
  1091. "Your swordmage tradition gives you a powerful dweomer called an Aegis. Each Aegis provided by your tradition explains how to use it. You must then finish a short or long rest to use your Aegis again.",
  1092. "Some Aegis effects require saving throws. The DC for these saving throws is equal to your swordmage spell save DC.",
  1093. "Beginning at 10th level, you can use your Aegis twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses."
  1094. ]
  1095. }
  1096. ]
  1097. },
  1098. {
  1099. "name": "Ability Score Improvement",
  1100. "source": "F:SM",
  1101. "page": 4,
  1102. "className": "Swordmage",
  1103. "classSource": "F:SM",
  1104. "level": 4,
  1105. "entries": [
  1106. "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
  1107. "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
  1108. ]
  1109. },
  1110. {
  1111. "name": "Extra Attack",
  1112. "source": "F:SM",
  1113. "page": 5,
  1114. "className": "Swordmage",
  1115. "classSource": "F:SM",
  1116. "level": 5,
  1117. "entries": [
  1118. "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
  1119. ]
  1120. },
  1121. {
  1122. "name": "Greater Blade Magic",
  1123. "source": "F:SM",
  1124. "page": 5,
  1125. "className": "Swordmage",
  1126. "classSource": "F:SM",
  1127. "level": 6,
  1128. "entries": [
  1129. "Starting at 6th level of this class, after you use your action to cast a cantrip, you can make one weapon attack as part of the same action without expending a use of Blade Magic."
  1130. ]
  1131. },
  1132. {
  1133. "name": "Swordmage Tradition feature",
  1134. "source": "F:SM",
  1135. "page": 5,
  1136. "className": "Swordmage",
  1137. "classSource": "F:SM",
  1138. "level": 7,
  1139. "entries": [
  1140. "At 7th level, you gain a feature from your Swordmage Tradition."
  1141. ]
  1142. },
  1143. {
  1144. "name": "Ability Score Improvement",
  1145. "source": "F:SM",
  1146. "page": 4,
  1147. "className": "Swordmage",
  1148. "classSource": "F:SM",
  1149. "level": 8,
  1150. "entries": [
  1151. "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
  1152. "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
  1153. ]
  1154. },
  1155. {
  1156. "name": "Aegis (2/rest)",
  1157. "source": "F:SM",
  1158. "page": 4,
  1159. "className": "Swordmage",
  1160. "classSource": "F:SM",
  1161. "level": 10,
  1162. "entries": [
  1163. "Beginning at 10th level, you can use your Aegis twice between rests."
  1164. ]
  1165. },
  1166. {
  1167. "name": "Greater Arcane Step",
  1168. "source": "F:SM",
  1169. "page": 4,
  1170. "className": "Swordmage",
  1171. "classSource": "F:SM",
  1172. "level": 11,
  1173. "entries": [
  1174. "Starting at 11th level, immediately before or after you use your action to cast a cantrip, you can teleport up to 10 feet to an unoccupied space that you can see as part of the same action."
  1175. ]
  1176. },
  1177. {
  1178. "name": "Ability Score Improvement",
  1179. "source": "F:SM",
  1180. "page": 4,
  1181. "className": "Swordmage",
  1182. "classSource": "F:SM",
  1183. "level": 12,
  1184. "entries": [
  1185. "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
  1186. "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
  1187. ]
  1188. },
  1189. {
  1190. "name": "Spell Parry",
  1191. "source": "F:SM",
  1192. "page": 4,
  1193. "className": "Swordmage",
  1194. "classSource": "F:SM",
  1195. "level": 14,
  1196. "entries": [
  1197. "By 14th level, you can thwart harmful magic with your weapon. When you see a creature within 60 feet of you target only you or only another creature within 15 feet of you with a spell, you can use your reaction to make a weapon attack roll against the caster's spell save DC. On a success, the caster's spell fails and has no effect.",
  1198. "You can use this feature a number of times equal to your Intelligence modifier. You regain expended uses when you finish a long rest."
  1199. ]
  1200. },
  1201. {
  1202. "name": "Swordmage Tradition feature",
  1203. "source": "F:SM",
  1204. "page": 5,
  1205. "className": "Swordmage",
  1206. "classSource": "F:SM",
  1207. "level": 15,
  1208. "entries": [
  1209. "At 15th level, you gain a feature from your Swordmage Tradition."
  1210. ]
  1211. },
  1212. {
  1213. "name": "Ability Score Improvement",
  1214. "source": "F:SM",
  1215. "page": 4,
  1216. "className": "Swordmage",
  1217. "classSource": "F:SM",
  1218. "level": 16,
  1219. "entries": [
  1220. "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
  1221. "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
  1222. ]
  1223. },
  1224. {
  1225. "name": "Aegis (3/rest)",
  1226. "source": "F:SM",
  1227. "page": 4,
  1228. "className": "Swordmage",
  1229. "classSource": "F:SM",
  1230. "level": 18,
  1231. "entries": [
  1232. "Beginning at 18th level, you can use your Aegis three times between rests."
  1233. ]
  1234. },
  1235. {
  1236. "name": "Ability Score Improvement",
  1237. "source": "F:SM",
  1238. "page": 4,
  1239. "className": "Swordmage",
  1240. "classSource": "F:SM",
  1241. "level": 19,
  1242. "entries": [
  1243. "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
  1244. "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
  1245. ]
  1246. },
  1247. {
  1248. "name": "Swordmage Tradition feature",
  1249. "source": "F:SM",
  1250. "page": 5,
  1251. "className": "Swordmage",
  1252. "classSource": "F:SM",
  1253. "level": 20,
  1254. "entries": [
  1255. "At 20th level, you gain a feature from your Swordmage Tradition."
  1256. ]
  1257. }
  1258. ],
  1259. "subclassFeature": [
  1260. {
  1261. "name": "Tradition of the Swordsage",
  1262. "source": "F:SM",
  1263. "page": 5,
  1264. "className": "Swordmage",
  1265. "classSource": "F:SM",
  1266. "subclassShortName": "Swordsage",
  1267. "subclassSource": "F:SM",
  1268. "level": 3,
  1269. "entries": [
  1270. "Swordmages that become Swordsages refrain from specializing in a type of magic, but instead prefer a more holistic approach. Their rigorous studies reward them with magical secrets unknown to other swordmages.",
  1271. {
  1272. "type": "refSubclassFeature",
  1273. "subclassFeature": "Aegis|Swordmage|F:SM|Swordsage|F:SM|3"
  1274. },
  1275. {
  1276. "type": "refSubclassFeature",
  1277. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Swordsage|F:SM|3"
  1278. },
  1279. {
  1280. "type": "refSubclassFeature",
  1281. "subclassFeature": "Studious Learner|Swordmage|F:SM|Swordsage|F:SM|3"
  1282. }
  1283. ]
  1284. },
  1285. {
  1286. "name": "Aegis",
  1287. "source": "F:SM",
  1288. "page": 5,
  1289. "className": "Swordmage",
  1290. "classSource": "F:SM",
  1291. "subclassShortName": "Swordsage",
  1292. "subclassSource": "F:SM",
  1293. "level": 3,
  1294. "header": 1,
  1295. "entries": [
  1296. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  1297. {
  1298. "name": "Aegis of Spellcraft",
  1299. "type": "entries",
  1300. "entries": [
  1301. "As a bonus action, you can activate this Aegis to empower nearby magic. When you cast a spell that deals damage, you can add your proficiency bonus to one damage roll of that spell. If a creature within 30 feet of you casts a spell that deals damage, you can use your reaction to add the same bonus to their spell.",
  1302. "Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  1303. ]
  1304. }
  1305. ]
  1306. },
  1307. {
  1308. "name": "Aegis Spells",
  1309. "source": "F:SM",
  1310. "page": 5,
  1311. "className": "Swordmage",
  1312. "classSource": "F:SM",
  1313. "subclassShortName": "Swordsage",
  1314. "subclassSource": "F:SM",
  1315. "level": 3,
  1316. "header": 1,
  1317. "entries": [
  1318. "At 3rd level, you can learn a 1st level spell from the {@filter wizard class|spells|class=Wizard}. The chosen spell counts as a swordmage spell for you. At higher levels of this class, you learn additional wizard spells at 5th, 9th, 13th, and 17th level as shown in the Swordsage Spells table.",
  1319. {
  1320. "type": "table",
  1321. "caption": "Swordsage Spells",
  1322. "colLabels": [
  1323. "Swordmage Level",
  1324. "Spells"
  1325. ],
  1326. "colStyles": [
  1327. "col-3 text-center",
  1328. "col-9"
  1329. ],
  1330. "rows": [
  1331. [
  1332. "3rd",
  1333. "{@filter a 1st level wizard spell of your choice|spells|level=1|class=Wizard}"
  1334. ],
  1335. [
  1336. "5th",
  1337. "{@filter a 2nd level wizard spell of your choice|spells|level=2|class=Wizard}"
  1338. ],
  1339. [
  1340. "9th",
  1341. "{@filter a 3rd level wizard spell of your choice|spells|level=3|class=Wizard}"
  1342. ],
  1343. [
  1344. "13th",
  1345. "{@filter a 4th level wizard spell of your choice|spells|level=4|class=Wizard}"
  1346. ],
  1347. [
  1348. "17th",
  1349. "{@filter a 5th level wizard spell of your choice|spells|level=5|class=Wizard}"
  1350. ]
  1351. ]
  1352. }
  1353. ]
  1354. },
  1355. {
  1356. "name": "Studious Learner",
  1357. "source": "F:SM",
  1358. "page": 6,
  1359. "className": "Swordmage",
  1360. "classSource": "F:SM",
  1361. "subclassShortName": "Swordsage",
  1362. "subclassSource": "F:SM",
  1363. "level": 3,
  1364. "header": 1,
  1365. "entries": [
  1366. "Starting at 3rd level, you have picked up useful tidbits ofknowledge. You learn a {@filter a cantrip from the wizard class|spells|level=0|class=Wizard} and either a language or {@item artisan's tools|PHB|tool proficiency} of your choice."
  1367. ]
  1368. },
  1369. {
  1370. "name": "Ritualist",
  1371. "source": "F:SM",
  1372. "page": 6,
  1373. "className": "Swordmage",
  1374. "classSource": "F:SM",
  1375. "subclassShortName": "Swordsage",
  1376. "subclassSource": "F:SM",
  1377. "level": 7,
  1378. "header": 2,
  1379. "entries": [
  1380. "At 7th level, you have delved deeper into esoteric studies and have learned to cast spells as rituals. You gain a ritual book, which contains the spells you can cast as a ritual as long as you have the book on hand. Your ritual book starts off with two {@filter 1st level spells|spells|level=1|class=Wizard} and one {@filter 2nd level spell|spells|level=1|class=Wizard} with the ritual tag from the wizard class. If you already have a ritual book, you can add those spells to your book.",
  1381. "If you come across a spell in written form, such as a magical scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the {@filter wizard's spell list|spells|class=Wizard}, the spell's level must be of a level you can cast, and it must have the ritual tag. The process of copying the spell into your ritual books takes 2 hours per level of the spells, and costs 50 gp per level of the spell. This cost represents material components spent on practicing the spell, as well as the fine inks you must use to record it."
  1382. ]
  1383. },
  1384. {
  1385. "name": "Spell Echo",
  1386. "source": "F:SM",
  1387. "page": 6,
  1388. "className": "Swordmage",
  1389. "classSource": "F:SM",
  1390. "subclassShortName": "Swordsage",
  1391. "subclassSource": "F:SM",
  1392. "level": 15,
  1393. "header": 2,
  1394. "entries": [
  1395. "When you reach 15th level, after casting a spell, you retain an echo of the spell's energy to empower you in combat. When you cast a spell of 1st level or higher, you can gain one of the following effects depending on the spell's school that last until the end of your next turn:",
  1396. {
  1397. "type": "table",
  1398. "colLabels": [
  1399. "Spell School",
  1400. "Spell Echo"
  1401. ],
  1402. "colStyles": [
  1403. "col-3 text-center",
  1404. "col-9"
  1405. ],
  1406. "rows": [
  1407. [
  1408. "Abjuration",
  1409. "your AC and saving throws gain a bonus equal to the spell's level"
  1410. ],
  1411. [
  1412. "Conjuration",
  1413. "the teleportation distance of Arcane Step is tripled"
  1414. ],
  1415. [
  1416. "Divination",
  1417. "you have advantage on all attack rolls "
  1418. ],
  1419. [
  1420. "Enchantment",
  1421. "all creatures of your choice within 15 feet of you must make a Wisdom saving throw against your swordmage DC or be frightened"
  1422. ],
  1423. [
  1424. "Evocation",
  1425. "your next weapon attack that hits deals additional force damage equal to {@damage 1d10} per spell level"
  1426. ],
  1427. [
  1428. "Illusion",
  1429. "your form blurs and creatures have disadvantage on attacks rolls against you"
  1430. ],
  1431. [
  1432. "Necromancy",
  1433. "when you damage a creature with a weapon attack, you regain hit points equal to half the amount of damage dealt"
  1434. ],
  1435. [
  1436. "Transmutation",
  1437. "you gain an additional action each turn that can be used only to take the Attack (one weapon attack only), Dash, or Disengage action"
  1438. ]
  1439. ]
  1440. }
  1441. ]
  1442. },
  1443. {
  1444. "name": "Magical Thesis",
  1445. "source": "F:SM",
  1446. "page": 6,
  1447. "className": "Swordmage",
  1448. "classSource": "F:SM",
  1449. "subclassShortName": "Swordsage",
  1450. "subclassSource": "F:SM",
  1451. "level": 20,
  1452. "header": 2,
  1453. "entries": [
  1454. "At 20th level, your magical studies reach a culmination as you study powerful magic beyond your peers. You learn a {@filter 6th level spell|spells|level=1|class=Wizard} from the wizard class. The spell counts as a swordmage spell for you. You can cast the chosen spell once without expending a spell slot. You must finish a long rest before you can do so again."
  1455. ]
  1456. },
  1457. {
  1458. "name": "Tradition of the Blade Summoner",
  1459. "source": "F:SM",
  1460. "page": 6,
  1461. "className": "Swordmage",
  1462. "classSource": "F:SM",
  1463. "subclassShortName": "Blade Summoner",
  1464. "subclassSource": "F:SM",
  1465. "level": 3,
  1466. "entries": [
  1467. "Unlike other swordmages, Blade Summoner specialize in conjuring magical weapons to overwhelm foes in battle. Blade Summoners require intense focus in order to control their conjurations and their own weapon.",
  1468. {
  1469. "type": "refSubclassFeature",
  1470. "subclassFeature": "Aegis|Swordmage|F:SM|Blade Summoner|F:SM|3"
  1471. },
  1472. {
  1473. "type": "refSubclassFeature",
  1474. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Blade Summoner|F:SM|3"
  1475. },
  1476. {
  1477. "type": "refSubclassFeature",
  1478. "subclassFeature": "Conjure Steel|Swordmage|F:SM|Blade Summoner|F:SM|3"
  1479. }
  1480. ]
  1481. },
  1482. {
  1483. "name": "Aegis",
  1484. "source": "F:SM",
  1485. "page": 5,
  1486. "className": "Swordmage",
  1487. "classSource": "F:SM",
  1488. "subclassShortName": "Blade Summoner",
  1489. "subclassSource": "F:SM",
  1490. "level": 3,
  1491. "header": 1,
  1492. "entries": [
  1493. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  1494. {
  1495. "name": "Aegis of the Blade",
  1496. "type": "entries",
  1497. "entries": [
  1498. "As a bonus action, you create a floating magical weapon called an Aegis Blade within 30 feet of you. When you activate this aegis, you can make a melee attack against a creature within range of the weapon. On a hit, the target takes force damage equal to {@damage 1d8} + your ability modifier. The ability modifier you use for your Aegis Blade is the same modifier you use for your Arcane Weapon.",
  1499. "As a bonus action on your turn, you can move your Aegis Blade up to 30 feet and repeat the attack against a creature within range of it.",
  1500. "At higher levels of this class, the damage from your Aegis Blade increases to {@damage 2d8} at 15th level. Your Aegis Blade lasts for 1 minute, ending early if you fall unconscious or die."
  1501. ]
  1502. }
  1503. ]
  1504. },
  1505. {
  1506. "name": "Aegis Spells",
  1507. "source": "F:SM",
  1508. "page": 5,
  1509. "className": "Swordmage",
  1510. "classSource": "F:SM",
  1511. "subclassShortName": "Blade Summoner",
  1512. "subclassSource": "F:SM",
  1513. "level": 3,
  1514. "header": 1,
  1515. "entries": [
  1516. "You gain aegis spells at the swordmage level listed below.",
  1517. {
  1518. "type": "table",
  1519. "caption": "Blade Summoner Spells",
  1520. "colLabels": [
  1521. "Swordmage Level",
  1522. "Spells"
  1523. ],
  1524. "colStyles": [
  1525. "col-3 text-center",
  1526. "col-9"
  1527. ],
  1528. "rows": [
  1529. [
  1530. "3rd",
  1531. "{@spell shield}"
  1532. ],
  1533. [
  1534. "5th",
  1535. "{@spell cloud of daggers}"
  1536. ],
  1537. [
  1538. "9th",
  1539. "{@spell blade storm|F:SM}"
  1540. ],
  1541. [
  1542. "13th",
  1543. "{@spell fabricate}"
  1544. ],
  1545. [
  1546. "17th",
  1547. "{@spell animate objects}"
  1548. ]
  1549. ]
  1550. }
  1551. ]
  1552. },
  1553. {
  1554. "name": "Conjure Steel",
  1555. "source": "F:SM",
  1556. "page": 7,
  1557. "className": "Swordmage",
  1558. "classSource": "F:SM",
  1559. "subclassShortName": "Blade Summoner",
  1560. "subclassSource": "F:SM",
  1561. "level": 3,
  1562. "header": 1,
  1563. "entries": [
  1564. "At 3rd level, you can conjure weapons out of magical energy using your knowledge of craftsmanship. You gain proficiency in {@item smith's tools|phb}.",
  1565. "You can also perform a ritual over the course of 1 hour, which can be done during a short rest, to create any weapon. The weapon you create cannot be magical.",
  1566. "You can have a number of created weapons up to your proficiency bonus. If you are at your maximum limit of created weapons, and you attempt to create a new weapon, then you must destroy one of your previously created weapons."
  1567. ]
  1568. },
  1569. {
  1570. "name": "Blade Parry",
  1571. "source": "F:SM",
  1572. "page": 7,
  1573. "className": "Swordmage",
  1574. "classSource": "F:SM",
  1575. "subclassShortName": "Blade Summoner",
  1576. "subclassSource": "F:SM",
  1577. "level": 7,
  1578. "header": 2,
  1579. "entries": [
  1580. "Starting at 7th level, you can use your weapon or your summoned blade to block attacks. When you see another creature hit with a melee attack and you or your Aegis Blade are within melee range of the creature, you can use your reaction to add your proficiency bonus to the attacked target's AC for that attack, potentially causing the attack to miss."
  1581. ]
  1582. },
  1583. {
  1584. "name": "Sword Dash",
  1585. "source": "F:SM",
  1586. "page": 7,
  1587. "className": "Swordmage",
  1588. "classSource": "F:SM",
  1589. "subclassShortName": "Blade Summoner",
  1590. "subclassSource": "F:SM",
  1591. "level": 15,
  1592. "header": 2,
  1593. "entries": [
  1594. "When you reach 15th level, you can dimensionally follow your summoned blade. When your Aegis is active and your Aegis Blade is within 60 feet of you, you can teleport to an unoccupied space adjacent to your Aegis Blade as part of the same bonus action to command it."
  1595. ]
  1596. },
  1597. {
  1598. "name": "Dance of Steel",
  1599. "source": "F:SM",
  1600. "page": 7,
  1601. "className": "Swordmage",
  1602. "classSource": "F:SM",
  1603. "subclassShortName": "Blade Summoner",
  1604. "subclassSource": "F:SM",
  1605. "level": 20,
  1606. "header": 2,
  1607. "entries": [
  1608. "At 20th level, as a bonus action or as part of your bonus action to activate your Aegis, you summon magical weapons that dance around you in a 15-foot aura that lasts for 1 minute. Any creature of your choice that enters the aura for the first time or starts their turn in your aura takes {@damage 4d8} slashing damage. Any creature within the aura has half cover to creatures outside of the aura, and the aura's space is difficult terrain to any creature but you.",
  1609. "Once you use this feature, you can't use it again until after along rest."
  1610. ]
  1611. },
  1612. {
  1613. "name": "Tradition of the Crimson Knight",
  1614. "source": "F:SM",
  1615. "page": 7,
  1616. "className": "Swordmage",
  1617. "classSource": "F:SM",
  1618. "subclassShortName": "Crimson Knight",
  1619. "subclassSource": "F:SM",
  1620. "level": 3,
  1621. "entries": [
  1622. "By becoming a Crimson Knight, you focus your studies on necromancy and the terrifying art of blood magic. Crimson Knights are often feared for their dark magic, but not all these swordmages are evil: some use blood magic to combat greater evils, while other Blood Knights ruthlessly bend others to their will.",
  1623. {
  1624. "type": "refSubclassFeature",
  1625. "subclassFeature": "Aegis|Swordmage|F:SM|Crimson Knight|F:SM|3"
  1626. },
  1627. {
  1628. "type": "refSubclassFeature",
  1629. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Crimson Knight|F:SM|3"
  1630. },
  1631. {
  1632. "type": "refSubclassFeature",
  1633. "subclassFeature": "Blood Sense|Swordmage|F:SM|Crimson Knight|F:SM|3"
  1634. }
  1635. ]
  1636. },
  1637. {
  1638. "name": "Aegis",
  1639. "source": "F:SM",
  1640. "page": 7,
  1641. "className": "Swordmage",
  1642. "classSource": "F:SM",
  1643. "subclassShortName": "Crimson Knight",
  1644. "subclassSource": "F:SM",
  1645. "level": 3,
  1646. "header": 1,
  1647. "entries": [
  1648. "When you take this archetype at 3rd level, you gain thefollowing Aegis option:",
  1649. {
  1650. "name": "Aegis of Terror",
  1651. "type": "entries",
  1652. "entries": [
  1653. "As a bonus action you can activate this Aegis to terrify your foes with dark magic. When you hit a creature with a melee weapon attack, you can attempt to frighten the creature. The hit creature must succeed on a Wisdom saving throw or be {@condition frightened} of you until the end of your next turn. You can only successfully frighten any creature in this way once per turn. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  1654. ]
  1655. }
  1656. ]
  1657. },
  1658. {
  1659. "name": "Aegis Spells",
  1660. "source": "F:SM",
  1661. "page": 7,
  1662. "className": "Swordmage",
  1663. "classSource": "F:SM",
  1664. "subclassShortName": "Crimson Knight",
  1665. "subclassSource": "F:SM",
  1666. "level": 3,
  1667. "header": 1,
  1668. "entries": [
  1669. "You gain aegis spells at the swordmage level listed below.",
  1670. {
  1671. "type": "table",
  1672. "caption": "Crimson Knight Spells",
  1673. "colLabels": [
  1674. "Swordmage Level",
  1675. "Spells"
  1676. ],
  1677. "colStyles": [
  1678. "col-3 text-center",
  1679. "col-9"
  1680. ],
  1681. "rows": [
  1682. [
  1683. "3rd",
  1684. "{@spell cause fear|XGE}"
  1685. ],
  1686. [
  1687. "5th",
  1688. "{@spell hold person}"
  1689. ],
  1690. [
  1691. "9th",
  1692. "{@spell vampiric touch}"
  1693. ],
  1694. [
  1695. "13th",
  1696. "{@spell festering blade|F:SM}"
  1697. ],
  1698. [
  1699. "17th",
  1700. "{@spell hold monster}"
  1701. ]
  1702. ]
  1703. }
  1704. ]
  1705. },
  1706. {
  1707. "name": "Blood Sense",
  1708. "source": "F:SM",
  1709. "page": 7,
  1710. "className": "Swordmage",
  1711. "classSource": "F:SM",
  1712. "subclassShortName": "Crimson Knight",
  1713. "subclassSource": "F:SM",
  1714. "level": 3,
  1715. "header": 1,
  1716. "entries": [
  1717. "At 3rd level, you can feel the flowing blood of nearby beings. As an action, you can open your awareness to detect living creatures. Until the end of your next turn, you know the location of any creature within 60 feet of you that is not behind total cover. You also know if a sensed creature is below its hit point maximum, or if the creature is diseased or poisoned. This feature does not work on undead or constructs."
  1718. ]
  1719. },
  1720. {
  1721. "name": "Puppet",
  1722. "source": "F:SM",
  1723. "page": 7,
  1724. "className": "Swordmage",
  1725. "classSource": "F:SM",
  1726. "subclassShortName": "Crimson Knight",
  1727. "subclassSource": "F:SM",
  1728. "level": 7,
  1729. "header": 2,
  1730. "entries": [
  1731. "Starting at 7th level, your blood magic can temporarily control others. When you see a creature within 30 feet of you make an attack roll, skill check, or saving throw, you can use your reaction to impose disadvantage on the roll. If the creature is frightened of you, then they also take necrotic damage equal to your swordmage level.",
  1732. "This feature does not work on undead or constructs. Once you use this feature, you can't use it again until after a short or long rest."
  1733. ]
  1734. },
  1735. {
  1736. "name": "Tides of Crimson",
  1737. "source": "F:SM",
  1738. "page": 8,
  1739. "className": "Swordmage",
  1740. "classSource": "F:SM",
  1741. "subclassShortName": "Crimson Knight",
  1742. "subclassSource": "F:SM",
  1743. "level": 15,
  1744. "header": 2,
  1745. "entries": [
  1746. "When you reach 15th level, you unleash a burst of blood magic to steal the vitality of nearby foes. As an action, choose any number of creatures within 20 feet of you. A chosen creature must succeed on a Constitution saving throw against your spell save DC. If a creature is frightened of you, then they have disadvantage on the saving throw. A creature takes {@damage 4d8} necrotic damage on a failure, and half as much on a success. You regain hit points equal to half the damage taken by the creature.",
  1747. "This feature does not work on undead or constructs. Once you use this feature, you can't use it again until you finish a short or long rest."
  1748. ]
  1749. },
  1750. {
  1751. "name": "Sanguine Puppeteer",
  1752. "source": "F:SM",
  1753. "page": 8,
  1754. "className": "Swordmage",
  1755. "classSource": "F:SM",
  1756. "subclassShortName": "Crimson Knight",
  1757. "subclassSource": "F:SM",
  1758. "level": 20,
  1759. "header": 2,
  1760. "entries": [
  1761. "Beginning at 20th level, your frightful mastery of blood magic lets you control others more easily. As a bonus action or as part of your bonus action to activate your Aegis, you enhance your blood magic for 1 minute. During this time, you regain the use of your Puppet feature at the start of your turn. After you use Puppet against a creature, and if the creature isn't already frightened of you, then the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of you until the end of your next turn.",
  1762. "Once you use this feature, you can't use it again until after a long rest."
  1763. ]
  1764. },
  1765. {
  1766. "name": "Tradition of the Duplicitist",
  1767. "source": "F:SM",
  1768. "page": 8,
  1769. "className": "Swordmage",
  1770. "classSource": "F:SM",
  1771. "subclassShortName": "Duplicitist",
  1772. "subclassSource": "F:SM",
  1773. "level": 3,
  1774. "entries": [
  1775. "By choosing the Duplicitist archetype, you weave illusions and enchantments to become an illusive threat. Duplicitist swordmages are often deadly assassins, admirers of the fey, cunning warriors, or mischief makers.",
  1776. {
  1777. "type": "refSubclassFeature",
  1778. "subclassFeature": "Aegis|Swordmage|F:SM|Duplicitist|F:SM|3"
  1779. },
  1780. {
  1781. "type": "refSubclassFeature",
  1782. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Duplicitist|F:SM|3"
  1783. },
  1784. {
  1785. "type": "refSubclassFeature",
  1786. "subclassFeature": "Cunning Trickery|Swordmage|F:SM|Duplicitist|F:SM|3"
  1787. }
  1788. ]
  1789. },
  1790. {
  1791. "name": "Aegis",
  1792. "source": "F:SM",
  1793. "page": 7,
  1794. "className": "Swordmage",
  1795. "classSource": "F:SM",
  1796. "subclassShortName": "Duplicitist",
  1797. "subclassSource": "F:SM",
  1798. "level": 3,
  1799. "header": 1,
  1800. "entries": [
  1801. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  1802. {
  1803. "name": "Aegis of Deception",
  1804. "type": "entries",
  1805. "entries": [
  1806. "As a bonus action, you can activate this Aegis to become invisible until the end of your turn. For the duration of this Aegis, you can use your bonus action to gain the same benefit. The invisibility granted from your Aegis always ends early if you attack or cast a spell. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  1807. ]
  1808. }
  1809. ]
  1810. },
  1811. {
  1812. "name": "Aegis Spells",
  1813. "source": "F:SM",
  1814. "page": 7,
  1815. "className": "Swordmage",
  1816. "classSource": "F:SM",
  1817. "subclassShortName": "Duplicitist",
  1818. "subclassSource": "F:SM",
  1819. "level": 3,
  1820. "header": 1,
  1821. "entries": [
  1822. "You gain aegis spells at the swordmage level listed below.",
  1823. {
  1824. "type": "table",
  1825. "caption": "Duplicitist Spells",
  1826. "colLabels": [
  1827. "Swordmage Level",
  1828. "Spells"
  1829. ],
  1830. "colStyles": [
  1831. "col-3 text-center",
  1832. "col-9"
  1833. ],
  1834. "rows": [
  1835. [
  1836. "3rd",
  1837. "{@spell disguise self}"
  1838. ],
  1839. [
  1840. "5th",
  1841. "{@spell invisibility}"
  1842. ],
  1843. [
  1844. "9th",
  1845. "{@spell enemies abound|XGE}"
  1846. ],
  1847. [
  1848. "13th",
  1849. "{@spell greater invisibility}"
  1850. ],
  1851. [
  1852. "17th",
  1853. "{@spell mislead}"
  1854. ]
  1855. ]
  1856. }
  1857. ]
  1858. },
  1859. {
  1860. "name": "Cunning Trickery",
  1861. "source": "F:SM",
  1862. "page": 7,
  1863. "className": "Swordmage",
  1864. "classSource": "F:SM",
  1865. "subclassShortName": "Duplicitist",
  1866. "subclassSource": "F:SM",
  1867. "level": 3,
  1868. "header": 1,
  1869. "entries": [
  1870. "At 3rd level, you are a master at trickery. You know the {@spell minor illusion} cantrip and gain proficiency in either the Deception or Stealth skill."
  1871. ]
  1872. },
  1873. {
  1874. "name": "Sly Mind",
  1875. "source": "F:SM",
  1876. "page": 8,
  1877. "className": "Swordmage",
  1878. "classSource": "F:SM",
  1879. "subclassShortName": "Duplicitist",
  1880. "subclassSource": "F:SM",
  1881. "level": 7,
  1882. "header": 2,
  1883. "entries": [
  1884. "When you reach 7th level, your slippery magic protects your mind and enchants your words. You have advantage on saving throws against being charmed or frightened.",
  1885. "When you make a Charisma check, you can use your reaction to gain a +10 bonus to the roll. You can gain this bonus a number of times equal to your proficiency bonus and regain all uses after a long rest."
  1886. ]
  1887. },
  1888. {
  1889. "name": "Illusive Escape",
  1890. "source": "F:SM",
  1891. "page": 9,
  1892. "className": "Swordmage",
  1893. "classSource": "F:SM",
  1894. "subclassShortName": "Duplicitist",
  1895. "subclassSource": "F:SM",
  1896. "level": 15,
  1897. "header": 2,
  1898. "entries": [
  1899. "Starting at 15th level, when you teleport, you leave behind a mirror image of yourself to distract foes. When you teleport from a spell or your Arcane Step feature, you immediately turn invisible. You also leave behind an illusionary image of you that shares your AC and saving throws. A creature that uses an action to examine the image can determine that it is an illusion by succeeding on an Intelligence (Investigation) check against your swordmage spell save DC.",
  1900. "The image and your invisibility last until the start of your next turn. Your invisibility ends early if you attack or cast a spell, and the image ends early if damaged."
  1901. ]
  1902. },
  1903. {
  1904. "name": "Double Trouble",
  1905. "source": "F:SM",
  1906. "page": 9,
  1907. "className": "Swordmage",
  1908. "classSource": "F:SM",
  1909. "subclassShortName": "Duplicitist",
  1910. "subclassSource": "F:SM",
  1911. "level": 20,
  1912. "header": 2,
  1913. "entries": [
  1914. "At 20th level, you weave shadows together to create a near copy of yourself. You can use your action to create a shadowy duplicate of yourself as if you had cast the simulacrum spell. The duplicate's AC equals your own AC. It has a shadowy weapon that matches the statistics of your Arcane Weapon. The duplicate cannot use Double Trouble on itself.",
  1915. "The shadowy duplicate fades away after 1 minute or once it falls to 0 hit points. Once you use this feature, you can't use it again until after a long rest."
  1916. ]
  1917. },
  1918. {
  1919. "name": "Tradition of the Eldritch Sniper",
  1920. "source": "F:SM",
  1921. "page": 9,
  1922. "className": "Swordmage",
  1923. "classSource": "F:SM",
  1924. "subclassShortName": "Eldritch Sniper",
  1925. "subclassSource": "F:SM",
  1926. "level": 3,
  1927. "entries": [
  1928. "A few, rare Swordmages forgo close quarter combat to instead focus on engaging their enemies from afar. Eldritch Snipers prefer to channel their battle magic through bows, crossbows, or anything that can be thrown.",
  1929. {
  1930. "type": "refSubclassFeature",
  1931. "subclassFeature": "Aegis|Swordmage|F:SM|Eldritch Sniper|F:SM|3"
  1932. },
  1933. {
  1934. "type": "refSubclassFeature",
  1935. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Eldritch Sniper|F:SM|3"
  1936. },
  1937. {
  1938. "type": "refSubclassFeature",
  1939. "subclassFeature": "Eldritch Quiver|Swordmage|F:SM|Eldritch Sniper|F:SM|3"
  1940. }
  1941. ]
  1942. },
  1943. {
  1944. "name": "Aegis",
  1945. "source": "F:SM",
  1946. "page": 9,
  1947. "className": "Swordmage",
  1948. "classSource": "F:SM",
  1949. "subclassShortName": "Eldritch Sniper",
  1950. "subclassSource": "F:SM",
  1951. "level": 3,
  1952. "header": 1,
  1953. "entries": [
  1954. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  1955. {
  1956. "name": "Aegis of the Sniper",
  1957. "type": "entries",
  1958. "entries": [
  1959. "As a bonus action, you can activate this Aegis to magically enhance your aim, and you gain advantage on your next ranged attack roll before the end of your turn. If the attack hits, it deals an additional {@damage 1d6} force damage. While this Aegis is active, you can use your bonus action to gain the same benefit. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  1960. ]
  1961. }
  1962. ]
  1963. },
  1964. {
  1965. "name": "Aegis Spells",
  1966. "source": "F:SM",
  1967. "page": 9,
  1968. "className": "Swordmage",
  1969. "classSource": "F:SM",
  1970. "subclassShortName": "Eldritch Sniper",
  1971. "subclassSource": "F:SM",
  1972. "level": 3,
  1973. "header": 1,
  1974. "entries": [
  1975. "You gain aegis spells at the swordmage level listed below.",
  1976. {
  1977. "type": "table",
  1978. "caption": "Eldritch Sniper Spells",
  1979. "colLabels": [
  1980. "Swordmage Level",
  1981. "Spells"
  1982. ],
  1983. "colStyles": [
  1984. "col-3 text-center",
  1985. "col-9"
  1986. ],
  1987. "rows": [
  1988. [
  1989. "3rd",
  1990. "{@spell hail of thorns}"
  1991. ],
  1992. [
  1993. "5th",
  1994. "{@spell cordon of arrows}"
  1995. ],
  1996. [
  1997. "9th",
  1998. "{@spell conjure barrage}"
  1999. ],
  2000. [
  2001. "13th",
  2002. "{@spell locate creature}"
  2003. ],
  2004. [
  2005. "17th",
  2006. "{@spell conjure volley}"
  2007. ]
  2008. ]
  2009. }
  2010. ]
  2011. },
  2012. {
  2013. "name": "Eldritch Quiver",
  2014. "source": "F:SM",
  2015. "page": 9,
  2016. "className": "Swordmage",
  2017. "classSource": "F:SM",
  2018. "subclassShortName": "Eldritch Sniper",
  2019. "subclassSource": "F:SM",
  2020. "level": 3,
  2021. "header": 1,
  2022. "entries": [
  2023. "At 3rd level, you are never left empty handed in battle. If your Arcane Weapon requires ammunition and you are out of ammunition, then mundane ammunition is magically created as needed.",
  2024. "You also gain proficiency in {@item woodcarver tools|phb} and your choice of the Perception or Stealth skill."
  2025. ]
  2026. },
  2027. {
  2028. "name": "Elemental Arrow",
  2029. "source": "F:SM",
  2030. "page": 9,
  2031. "className": "Swordmage",
  2032. "classSource": "F:SM",
  2033. "subclassShortName": "Eldritch Sniper",
  2034. "subclassSource": "F:SM",
  2035. "level": 7,
  2036. "header": 2,
  2037. "entries": [
  2038. "When you reach 7th level, you can enchant your arrows withdeadly elemental magic. When you hit a creature with aranged weapon attack, you can inflict elemental magicagainst the creature. You can choose from one of thefollowing effects:",
  2039. {
  2040. "type": "list",
  2041. "items": [
  2042. "{@b Acidic Arrow}: The creature takes {@damage 2d8} acid damage and acid hinders their vision. The target must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of your next turn.",
  2043. "{@b Explosive Arrow}: The arrow explodes in flames at it hits the creature. The target and all other creatures within 20 feet of the target each take {@damage 2d8} fire damage.",
  2044. "{@b Frost Arrow}: The creature takes {@damage 2d8} cold damage and frost begins to freeze their body. The target must succeed on a Constitution saving throw against your spell save DC or be restrained until the end of your next turn.",
  2045. "{@b Storm Arrow}: Your arrow streaks like a bolt of lightning before emitting a loud cracking of thunder. The creature takes {@damage 2d8} lightning damage and is knocked prone."
  2046. ]
  2047. },
  2048. "Starting at 15th level, the damage increases to {@damage 4d8} for each arrow. Once you use this feature, you can't use it again until you finish a short or long rest."
  2049. ]
  2050. },
  2051. {
  2052. "name": "Revealing Arrow",
  2053. "source": "F:SM",
  2054. "page": 10,
  2055. "className": "Swordmage",
  2056. "classSource": "F:SM",
  2057. "subclassShortName": "Eldritch Sniper",
  2058. "subclassSource": "F:SM",
  2059. "level": 15,
  2060. "header": 2,
  2061. "entries": [
  2062. "Starting at 15th level, you can rapidly shoot a bright arrow to illuminate enemies. As a bonus action, you shoot a ranged weapon to an unoccupied space within 120 feet from you. Each object within a 20-foot radius of the space is outlined in light. Any creature of your choice within the area must succeed on a Dexterity saving throw against your swordmage spell save DC or also be outlined in light. For 1 minute, objects and affected creatures shed dim light in a 10-foot radius.",
  2063. "Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being {@condition invisible}. If you hit an affected creature while you are under the effects of your Aegis, then the bonus damage from your Aegis increases to {@damage 2d6}.",
  2064. "Once you use this feature, you can't use it again until you finish a short or long rest."
  2065. ]
  2066. },
  2067. {
  2068. "name": "Death Arrow",
  2069. "source": "F:SM",
  2070. "page": 10,
  2071. "className": "Swordmage",
  2072. "classSource": "F:SM",
  2073. "subclassShortName": "Eldritch Sniper",
  2074. "subclassSource": "F:SM",
  2075. "level": 20,
  2076. "header": 2,
  2077. "entries": [
  2078. "At 20th level, when you hit a creature with a ranged weapon attack, you can infuse the attack with deadly necromancy. The target must make a Constitution saving throw against your spell save DC. On a faliure, the target takes {@damage 8d10} necrotic damage and half as much on a success. Additionally, if this attack reduces the target to 50 hit points or fewer, the target dies.",
  2079. "Once you use this feature, you can't use it again until you finish a long rest."
  2080. ]
  2081. },
  2082. {
  2083. "name": "Tradition of the Elementalist",
  2084. "source": "F:SM",
  2085. "page": 10,
  2086. "className": "Swordmage",
  2087. "classSource": "F:SM",
  2088. "subclassShortName": "Elementalist",
  2089. "subclassSource": "F:SM",
  2090. "level": 3,
  2091. "entries": [
  2092. "Elementalists are swordmages that specialize in magic originating from the elemental planes. By binding the primal power of the planes to themselves, these swordmages become mortal embodiments of the elements. They might show minor physical manifestations of this power such as earthen skin, an ozone smell, or damp hair.",
  2093. {
  2094. "type": "refSubclassFeature",
  2095. "subclassFeature": "Aegis|Swordmage|F:SM|Elementalist|F:SM|3"
  2096. },
  2097. {
  2098. "type": "refSubclassFeature",
  2099. "subclassFeature": "Elemental Attunement|Swordmage|F:SM|Elementalist|F:SM|3"
  2100. },
  2101. {
  2102. "type": "refSubclassFeature",
  2103. "subclassFeature": "Elemental Studies|Swordmage|F:SM|Elementalist|F:SM|3"
  2104. }
  2105. ]
  2106. },
  2107. {
  2108. "name": "Aegis",
  2109. "source": "F:SM",
  2110. "page": 11,
  2111. "className": "Swordmage",
  2112. "classSource": "F:SM",
  2113. "subclassShortName": "Elementalist",
  2114. "subclassSource": "F:SM",
  2115. "level": 3,
  2116. "header": 1,
  2117. "entries": [
  2118. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  2119. {
  2120. "name": "Aegis of Elements",
  2121. "type": "entries",
  2122. "entries": [
  2123. "As a bonus action you can activate this Aegis to empower your blade with elemental fury. Your weapon attacks deal an additional {@damage 1d6} damage. The damage type is determined by your Elemental Attunement.",
  2124. "At higher levels of this class, the additional damage increases to {@damage 1d8} at 15th level. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  2125. ]
  2126. }
  2127. ]
  2128. },
  2129. {
  2130. "name": "Elemental Attunement",
  2131. "source": "F:SM",
  2132. "page": 10,
  2133. "className": "Swordmage",
  2134. "classSource": "F:SM",
  2135. "subclassShortName": "Elementalist",
  2136. "subclassSource": "F:SM",
  2137. "level": 3,
  2138. "header": 1,
  2139. "entries": [
  2140. "Choose one of the four great elemental planes: air, earth, fire, or water. This element becomes your Elemental Attunement. For each Elemental Attunement, you gain an associated damage type, learn a cantrip, and gain aegis spells as seen on the Elemental Attunement Table.",
  2141. "You can change your Elemental Attunement whenever you gain a level in this class. When you change your Elemental Attunement, you replace the benefits gained from your previous attunement to the benefits gained by your new attunement.",
  2142. {
  2143. "type": "table",
  2144. "caption": "Elemental Attunement Table",
  2145. "colLabels": [
  2146. "Attunement Benefits",
  2147. "Air Attunement",
  2148. "Earth Attunement",
  2149. "Fire Attunement",
  2150. "Water Attunement"
  2151. ],
  2152. "colStyles": [
  2153. "col-3 text-center",
  2154. "col-9",
  2155. "col-9",
  2156. "col-9",
  2157. "col-9"
  2158. ],
  2159. "rows": [
  2160. [
  2161. "Cantrip Learned",
  2162. "{@spell gust|XGE}",
  2163. "{@spell mold earth|XGE}",
  2164. "{@spell control flames|XGE}",
  2165. "{@spell shape water|XGE}"
  2166. ],
  2167. [
  2168. "Damage Type",
  2169. "lightning",
  2170. "damage type of your Arcane Weapon",
  2171. "fire",
  2172. "cold"
  2173. ],
  2174. [
  2175. "1st Level Aegis Spell",
  2176. "{@spell zephyr strike|XGE}",
  2177. "{@spell earth tremor|XGE}",
  2178. "{@spell searing smite}",
  2179. "{@spell armor of agathys}"
  2180. ],
  2181. [
  2182. "2nd Level Aegis Spell",
  2183. "{@spell warding wind|XGE}",
  2184. "{@spell maximilian's earthen grasp|XGE}",
  2185. "{@spell scorching ray}",
  2186. "{@spell snilloc's snowball swarm|XGE}"
  2187. ],
  2188. [
  2189. "3rd Level Aegis Spell",
  2190. "{@spell lightning bolt}",
  2191. "{@spell erupting earth|XGE}",
  2192. "{@spell fireball}",
  2193. "{@spell tidal wave|XGE}"
  2194. ],
  2195. [
  2196. "4th Level Aegis Spell",
  2197. "{@spell storm sphere|XGE}",
  2198. "{@spell quaking swordburst|F:SM}",
  2199. "{@spell wall of fire}",
  2200. "{@spell watery sphere|XGE}"
  2201. ],
  2202. [
  2203. "5th Level Aegis Spell",
  2204. "{@spell control winds|XGE}",
  2205. "{@spell transmute rock|XGE}",
  2206. "{@spell immolation|XGE}",
  2207. "{@spell maelstrom|XGE}"
  2208. ]
  2209. ]
  2210. }
  2211. ]
  2212. },
  2213. {
  2214. "name": "Elemental Studies",
  2215. "source": "F:SM",
  2216. "page": 11,
  2217. "className": "Swordmage",
  2218. "classSource": "F:SM",
  2219. "subclassShortName": "Elementalist",
  2220. "subclassSource": "F:SM",
  2221. "level": 3,
  2222. "header": 1,
  2223. "entries": [
  2224. "Starting at 3rd level, you are an expert on the elemental planes. You can speak, read, and write Primordial. You have advantage on Intelligence checks to investigate and recall information about the elemental planes and the creatures that inhabit those planes."
  2225. ]
  2226. },
  2227. {
  2228. "name": "Planar Affinity",
  2229. "source": "F:SM",
  2230. "page": 11,
  2231. "className": "Swordmage",
  2232. "classSource": "F:SM",
  2233. "subclassShortName": "Elementalist",
  2234. "subclassSource": "F:SM",
  2235. "level": 7,
  2236. "header": 2,
  2237. "entries": [
  2238. "Starting at 7th level, you gain one of the following features. You can choose to gain the feature of the same type as your Elemental Attunement or a different one.",
  2239. {
  2240. "type": "list",
  2241. "items": [
  2242. "{@b Air}: Your speed increases by 10 feet and you gain proficiency in Dexterity saving throws.",
  2243. "{@b Earth}: Your hit point maximum increases by a number equal to your swordmage level and increases by 1 again whenever you gain a level in this class. Whenever you make a Strength (Athletics) check, you gain a bonus to the check equal to your proficiency bonus.",
  2244. "{@b Fire}: You gain fire resistance and can add your proficiency bonus to one damage roll of any spell you cast that deals fire damage.",
  2245. "{@b Water}: You gain a swim speed equal to your walking speed, and can breathe underwater. When you damage a creature with a spell that's not a cantrip, you can pull or push the creature up to 10 feet."
  2246. ]
  2247. }
  2248. ]
  2249. },
  2250. {
  2251. "name": "Greater Planar Affinity",
  2252. "source": "F:SM",
  2253. "page": 11,
  2254. "className": "Swordmage",
  2255. "classSource": "F:SM",
  2256. "subclassShortName": "Elementalist",
  2257. "subclassSource": "F:SM",
  2258. "level": 15,
  2259. "header": 2,
  2260. "entries": [
  2261. "When you reach 15th level, your affinity to your chosen planar element grows stronger. You gain one of the following features. You can choose to gain the feature of the same type as your Elemental Attunement or a different one.",
  2262. {
  2263. "type": "list",
  2264. "items": [
  2265. "{@b Air}: While your Aegis is active, and when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
  2266. "{@b Earth}: When you activate your Aegis, you gain the toughness of mountains. You gain temporary hit points equal to your Swordmage level plus your Intelligence modifier (minimum of 1).",
  2267. "{@b Fire}: While your Aegis is active, and when you make aweapon attack from Blade Magic, the attack deals additional fire damage equal to {@damage 1d8} per level of the spellcast.",
  2268. "{@b Water}: While your Aegis is active, when you hit a creatureof a large or smaller size with a melee weapon attack or damage them with a spell from the Water Attunement Aegis Spells, they must succeed on a Strength saving throw against your swordmage spell save DC or be knocked prone."
  2269. ]
  2270. }
  2271. ]
  2272. },
  2273. {
  2274. "name": "Elemental Aspect",
  2275. "source": "F:SM",
  2276. "page": 11,
  2277. "className": "Swordmage",
  2278. "classSource": "F:SM",
  2279. "subclassShortName": "Elementalist",
  2280. "subclassSource": "F:SM",
  2281. "level": 20,
  2282. "header": 2,
  2283. "entries": [
  2284. "At 20th level, you can temporarily transform into an aspect of your chosen element. As a bonus action or as part of your bonus action to activate your Aegis, you can also activate your Elemental Aspect, which lasts for 1 minute or until you fall unconscious. Once you use this feature, you can't use it again until after a long rest. You gain one of the following Elemental Aspects. You can choose to gain the feature of the same type as your Elemental Attunement or a different one.",
  2285. {
  2286. "type": "list",
  2287. "items": [
  2288. "{@b Air Aspect}: You become a living storm. You gain a fly speed of 60 feet. As a bonus action, you can shoot a bolt of lightning at a creature within 60 feet of you. Make a ranged spell attack roll against the creature. On a hit, the target takes {@damage 4d10} lightning damage and you can teleport to an unoccupied space adjacent to them.",
  2289. "{@b Earth Aspect}: Your skin hardens to stone. You gain resistance to bludgeoning, piercing, and slashing damage. When you hit a creature with a melee weapon attack, they must succeed a Strength saving throw against your swordmage spell save DC or become restrained until the end of your next turn as they are encased in stone.",
  2290. "{@b Fire Aspect}: Your form becomes writhing flames. You gain immunity to fire damage. You also create an aura of flames around you in a 15-foot radius. Any creature of your choice that enters the aura for the first time or starts their turn in your aura takes {@damage 4d8} fire damage.",
  2291. "{@b Water Aspect}: You assume a watery form that is difficult to pin down. You are under the effects of the {@spell freedom of movement} spell. When you take damage, you can use your reaction to reduce the damage by {@dice 4d8} and teleport 30 feet to an unoccupied space that you can see."
  2292. ]
  2293. }
  2294. ]
  2295. },
  2296. {
  2297. "name": "Tradition of the Guardian",
  2298. "source": "F:SM",
  2299. "page": 12,
  2300. "className": "Swordmage",
  2301. "classSource": "F:SM",
  2302. "subclassShortName": "Guardian",
  2303. "subclassSource": "F:SM",
  2304. "level": 3,
  2305. "entries": [
  2306. "Swordmages choosing this archetype focus on protecting others from harm through abjuration magic. Guardians normally serve as elite guards for rulers or are wandering swordsmen defending the innocent.",
  2307. {
  2308. "type": "refSubclassFeature",
  2309. "subclassFeature": "Guardian Role|Swordmage|F:SM|Guardian|F:SM|3"
  2310. },
  2311. {
  2312. "type": "refSubclassFeature",
  2313. "subclassFeature": "Aegis|Swordmage|F:SM|Guardian|F:SM|3"
  2314. },
  2315. {
  2316. "type": "refSubclassFeature",
  2317. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Guardian|F:SM|3"
  2318. },
  2319. {
  2320. "type": "refSubclassFeature",
  2321. "subclassFeature": "Vigilant Guardian|Swordmage|F:SM|Guardian|F:SM|3"
  2322. }
  2323. ]
  2324. },
  2325. {
  2326. "name": "Guardian Role",
  2327. "source": "F:SM",
  2328. "page": 12,
  2329. "className": "Swordmage",
  2330. "classSource": "F:SM",
  2331. "subclassShortName": "Guardian",
  2332. "subclassSource": "F:SM",
  2333. "level": 3,
  2334. "header": 1,
  2335. "entries": [
  2336. "Each Guardian chooses to be either a defensive or aggressive protector. Choose one of the following Guardian Roles: Defender or Punisher. The role you choose affects your Aegis and features of this archetype.",
  2337. "You can change your Guardian Role whenever you finish a short or long rest, provided you have your Arcane Weapon in hand."
  2338. ]
  2339. },
  2340. {
  2341. "name": "Aegis",
  2342. "source": "F:SM",
  2343. "page": 12,
  2344. "className": "Swordmage",
  2345. "classSource": "F:SM",
  2346. "subclassShortName": "Guardian",
  2347. "subclassSource": "F:SM",
  2348. "level": 3,
  2349. "header": 1,
  2350. "entries": [
  2351. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  2352. {
  2353. "name": "Aegis of the Guardian",
  2354. "type": "entries",
  2355. "entries": [
  2356. "As a bonus action, you can activate this Aegis and then ward an ally within 60 feet of you that you can see. Depending on your Guardian Role, you gain one of the following reactions:",
  2357. {
  2358. "type": "list",
  2359. "items": [
  2360. "{@b Defender}: When you see your warded ally hit by an attack and they are within 30 feet of you, you can use your reaction to create a magical shield surrounding them, and you halve the attack's damage (rounded down) against them.",
  2361. "{@b Punisher}: When you see a creature within 30 feet of you attack your warded ally, you can use your reaction to teleport to an unoccupied space adjacent to the attacker and make one weapon attack against the creature."
  2362. ]
  2363. },
  2364. "On later turns, you can use a bonus action to change your warded target to another ally within 60 feet of you that you can see. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  2365. ]
  2366. }
  2367. ]
  2368. },
  2369. {
  2370. "name": "Aegis Spells",
  2371. "source": "F:SM",
  2372. "page": 12,
  2373. "className": "Swordmage",
  2374. "classSource": "F:SM",
  2375. "subclassShortName": "Guardian",
  2376. "subclassSource": "F:SM",
  2377. "level": 3,
  2378. "header": 1,
  2379. "entries": [
  2380. "You gain aegis spells at the swordmage level listed below.",
  2381. {
  2382. "type": "table",
  2383. "caption": "Guardian Spells",
  2384. "colLabels": [
  2385. "Swordmage Level",
  2386. "Spells"
  2387. ],
  2388. "colStyles": [
  2389. "col-3 text-center",
  2390. "col-9"
  2391. ],
  2392. "rows": [
  2393. [
  2394. "3rd",
  2395. "{@spell ensnaring pull|F:SM}"
  2396. ],
  2397. [
  2398. "5th",
  2399. "{@spell warding bond}"
  2400. ],
  2401. [
  2402. "9th",
  2403. "{@spell dispel magic}"
  2404. ],
  2405. [
  2406. "13th",
  2407. "{@spell dimensional vortex|F:SM}"
  2408. ],
  2409. [
  2410. "17th",
  2411. "{@spell wall of force}"
  2412. ]
  2413. ]
  2414. }
  2415. ]
  2416. },
  2417. {
  2418. "name": "Vigilant Guardian",
  2419. "source": "F:SM",
  2420. "page": 12,
  2421. "className": "Swordmage",
  2422. "classSource": "F:SM",
  2423. "subclassShortName": "Guardian",
  2424. "subclassSource": "F:SM",
  2425. "level": 3,
  2426. "header": 1,
  2427. "entries": [
  2428. "At 3rd level, your defensive training emphasizes sturdy protection and constant vigilance. You gain proficiency with heavy armor.",
  2429. "You can also mark an area under your protection. You can cast the {@spell alarm} spell without expending a spell slot. You can use this feature a number of times equal to your proficiency bonus. When you finish a long rest, you regain all expended uses."
  2430. ]
  2431. },
  2432. {
  2433. "name": "Abjuring Beacon",
  2434. "source": "F:SM",
  2435. "page": 12,
  2436. "className": "Swordmage",
  2437. "classSource": "F:SM",
  2438. "subclassShortName": "Guardian",
  2439. "subclassSource": "F:SM",
  2440. "level": 7,
  2441. "header": 2,
  2442. "entries": [
  2443. "Starting at 7th level, as an action, you can create a 10-foot radius beacon of abjuration magic within 30 feet of you that lasts for 1 minute. You can move the beacon 30 feet as a bonus action on your turn. The beacon has one of the following effects depending on your Guardian Role:",
  2444. {
  2445. "type": "list",
  2446. "items": [
  2447. "{@b Defender}: You or any friendly creature within the beacon's area gain a +2 bonus to their AC and saving throws. When you reach 15th level of this class, the bonus increases to +3.",
  2448. "{@b Punisher}: If a creature hits you or a friendly creature with an attack while the attacked creature is within the beacon's area, the attacked creature can use their reaction to make the attacker take force damage. The damage taken equals half of the attack's damage (rounded down)."
  2449. ]
  2450. },
  2451. "Once you use this feature, you can't use it again until after a short or long rest."
  2452. ]
  2453. },
  2454. {
  2455. "name": "Stalwart Protector",
  2456. "source": "F:SM",
  2457. "page": 12,
  2458. "className": "Swordmage",
  2459. "classSource": "F:SM",
  2460. "subclassShortName": "Guardian",
  2461. "subclassSource": "F:SM",
  2462. "level": 15,
  2463. "header": 2,
  2464. "entries": [
  2465. "At 15th level, your Aegis grows in strength, and your Aegisgains a benefit depending on your Guardian Role:",
  2466. {
  2467. "type": "list",
  2468. "items": [
  2469. "{@b Defender}: When you use your Aegis reaction, you can choose to teleport your warded ally up to 30 feet to an unoccupied space that you can see. The teleportation fails if your warded ally is unwilling to teleport.",
  2470. "{@b Punisher}: When you use your Aegis reaction, you can cast a cantrip in place of making a weapon attack."
  2471. ]
  2472. }
  2473. ]
  2474. },
  2475. {
  2476. "name": "Mass Ward",
  2477. "source": "F:SM",
  2478. "page": 13,
  2479. "className": "Swordmage",
  2480. "classSource": "F:SM",
  2481. "subclassShortName": "Guardian",
  2482. "subclassSource": "F:SM",
  2483. "level": 20,
  2484. "header": 2,
  2485. "entries": [
  2486. "When you reach 20th level, as a bonus action or as part of your bonus action to activate your Aegis, you can create powerful magical shields around you and a number of allies up to your Intelligence modifier. All shielded creatures gain temporary hit points equal to 20 plus your Intelligence modifier.",
  2487. "If a creature damages a shielded creature while the shielded creature has these temporary hit points, the attacking creature takes force damage equal to the total temporary hit points gained.",
  2488. "Once you use this feature, you can't use it again until after a long rest."
  2489. ]
  2490. },
  2491. {
  2492. "name": "Tradition of the Inquisitor",
  2493. "source": "F:SM",
  2494. "page": 13,
  2495. "className": "Swordmage",
  2496. "classSource": "F:SM",
  2497. "subclassShortName": "Inquisitor",
  2498. "subclassSource": "F:SM",
  2499. "level": 3,
  2500. "entries": [
  2501. "The inquisitor takes on the dangerous role of hunting and slaying evil arcane entities, be they wielders of dark magic or powerful otherworldly creatures. Inquisitors are equipped with ways to track, attack, and guard themselves from menacing foes.",
  2502. {
  2503. "type": "refSubclassFeature",
  2504. "subclassFeature": "Aegis|Swordmage|F:SM|Inquisitor|F:SM|3"
  2505. },
  2506. {
  2507. "type": "refSubclassFeature",
  2508. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Inquisitor|F:SM|3"
  2509. },
  2510. {
  2511. "type": "refSubclassFeature",
  2512. "subclassFeature": "Eyes of the Inquisitor|Swordmage|F:SM|Inquisitor|F:SM|3"
  2513. }
  2514. ]
  2515. },
  2516. {
  2517. "name": "Aegis",
  2518. "source": "F:SM",
  2519. "page": 13,
  2520. "className": "Swordmage",
  2521. "classSource": "F:SM",
  2522. "subclassShortName": "Inquisitor",
  2523. "subclassSource": "F:SM",
  2524. "level": 3,
  2525. "header": 1,
  2526. "entries": [
  2527. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  2528. {
  2529. "name": "Aegis of the Hunter",
  2530. "type": "entries",
  2531. "entries": [
  2532. "As a bonus action, you can activate this Aegis and then mark a creature within 60 feet of you that you can see. The first time each turn that you hit the marked target with a melee weapon attack, it takes an extra {@damage 1d6} force damage.",
  2533. "If your marked target uses a spell or magical effect against you that forces you to make a saving throw, you can use your reaction to give yourself advantage on the saving throw.",
  2534. "As a bonus action, you can change marked target to another creature within 60 feet of you that you can see. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  2535. ]
  2536. }
  2537. ]
  2538. },
  2539. {
  2540. "name": "Aegis Spells",
  2541. "source": "F:SM",
  2542. "page": 13,
  2543. "className": "Swordmage",
  2544. "classSource": "F:SM",
  2545. "subclassShortName": "Inquisitor",
  2546. "subclassSource": "F:SM",
  2547. "level": 3,
  2548. "header": 1,
  2549. "entries": [
  2550. "You gain aegis spells at the swordmage level listed below.",
  2551. {
  2552. "type": "table",
  2553. "caption": "Inquisitor Spells",
  2554. "colLabels": [
  2555. "Swordmage Level",
  2556. "Spells"
  2557. ],
  2558. "colStyles": [
  2559. "col-3 text-center",
  2560. "col-9"
  2561. ],
  2562. "rows": [
  2563. [
  2564. "3rd",
  2565. "{@spell detect evil and good}"
  2566. ],
  2567. [
  2568. "5th",
  2569. "{@spell detect thoughts}"
  2570. ],
  2571. [
  2572. "9th",
  2573. "{@spell dispel magic}"
  2574. ],
  2575. [
  2576. "13th",
  2577. "{@spell banishment}"
  2578. ],
  2579. [
  2580. "17th",
  2581. "{@spell scrying}"
  2582. ]
  2583. ]
  2584. }
  2585. ]
  2586. },
  2587. {
  2588. "name": "Eyes of the Inquisitor",
  2589. "source": "F:SM",
  2590. "page": 13,
  2591. "className": "Swordmage",
  2592. "classSource": "F:SM",
  2593. "subclassShortName": "Inquisitor",
  2594. "subclassSource": "F:SM",
  2595. "level": 3,
  2596. "header": 1,
  2597. "entries": [
  2598. "At 3rd level, you can cast the {@spell detect magic} spell without expending a spell slot.",
  2599. "You can use this feature a number of times equal to your proficiency bonus. When you finish a long rest, you regain all expended uses."
  2600. ]
  2601. },
  2602. {
  2603. "name": "Investigator's Insight",
  2604. "source": "F:SM",
  2605. "page": 13,
  2606. "className": "Swordmage",
  2607. "classSource": "F:SM",
  2608. "subclassShortName": "Inquisitor",
  2609. "subclassSource": "F:SM",
  2610. "level": 7,
  2611. "header": 2,
  2612. "entries": [
  2613. "Beginning at 7th level, you have an uncanny intuition after investigating the hidden and obscure. Whenever you make a Wisdom (Insight) check, you gain a bonus to the check equal to your proficiency bonus.",
  2614. "Your experience with hostile magic causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Charisma saving throws."
  2615. ]
  2616. },
  2617. {
  2618. "name": "Spell Catcher",
  2619. "source": "F:SM",
  2620. "page": 13,
  2621. "className": "Swordmage",
  2622. "classSource": "F:SM",
  2623. "subclassShortName": "Inquisitor",
  2624. "subclassSource": "F:SM",
  2625. "level": 15,
  2626. "header": 2,
  2627. "entries": [
  2628. "Starting at 15th level, you redirect harmful magic to invigorate yourself. You gain resistance to damage from spells.",
  2629. "When you use your reaction from Aegis of the Hunter and succeed on the saving throw, you siphon off some of the magic. You gain temporary hit points equal to {@dice 1d8} plus your Intelligence modifier (minimum of 1)."
  2630. ]
  2631. },
  2632. {
  2633. "name": "Antimagic Zone",
  2634. "source": "F:SM",
  2635. "page": 13,
  2636. "className": "Swordmage",
  2637. "classSource": "F:SM",
  2638. "subclassShortName": "Inquisitor",
  2639. "subclassSource": "F:SM",
  2640. "level": 20,
  2641. "header": 2,
  2642. "entries": [
  2643. "At 20th level, as a bonus action or as part of your bonus action to activate your Aegis, you can create a 10-foot radius zone of antimagic, as in the {@spell antimagic field} spell, within 30 feet of you that lasts for 1 minute. You can move the antimagic zone 30 feet as a bonus action on your turn.",
  2644. "Once you use this feature, you can't use it again until after a long rest."
  2645. ]
  2646. },
  2647. {
  2648. "name": "Tradition of the Meteor Knight",
  2649. "source": "F:SM",
  2650. "page": 14,
  2651. "className": "Swordmage",
  2652. "classSource": "F:SM",
  2653. "subclassShortName": "Meteor Knight",
  2654. "subclassSource": "F:SM",
  2655. "level": 3,
  2656. "entries": [
  2657. "Swordmages that become Meteor Knights study the esoteric magic of dunamancy, specifically concerning the manipulation of gravity. Fascinated by celestial bodies, these swordmages channel the powers of the stars to keep foes in their orbit of destruction.",
  2658. {
  2659. "type": "refSubclassFeature",
  2660. "subclassFeature": "Aegis|Swordmage|F:SM|Meteor Knight|F:SM|3"
  2661. },
  2662. {
  2663. "type": "refSubclassFeature",
  2664. "subclassFeature": "Aegis Spells|Swordmage|F:SM|Meteor Knight|F:SM|3"
  2665. },
  2666. {
  2667. "type": "refSubclassFeature",
  2668. "subclassFeature": "Student of the Stars|Swordmage|F:SM|Meteor Knight|F:SM|3"
  2669. }
  2670. ]
  2671. },
  2672. {
  2673. "name": "Aegis",
  2674. "source": "F:SM",
  2675. "page": 14,
  2676. "className": "Swordmage",
  2677. "classSource": "F:SM",
  2678. "subclassShortName": "Meteor Knight",
  2679. "subclassSource": "F:SM",
  2680. "level": 3,
  2681. "header": 1,
  2682. "entries": [
  2683. "When you take this archetype at 3rd level, you gain the following Aegis option:",
  2684. {
  2685. "name": "Aegis of Gravity",
  2686. "type": "entries",
  2687. "entries": [
  2688. "As a bonus action, you can activate this Aegis to infuse yourself with the strength of the stars. For the duration of this Aegis, you gain advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.",
  2689. "Also, when a creature within 30 feet of you that you can see moves, you can use your reaction to force the creature to make a Strength saving throw against your spell save DC. On a failure, the creature's speed drops to 0 until the start of their next turn. This stops any movement they may have been taking. Your Aegis lasts for 1 minute, ending early if you fall unconscious or die."
  2690. ]
  2691. }
  2692. ]
  2693. },
  2694. {
  2695. "name": "Aegis Spells",
  2696. "source": "F:SM",
  2697. "page": 14,
  2698. "className": "Swordmage",
  2699. "classSource": "F:SM",
  2700. "subclassShortName": "Meteor Knight",
  2701. "subclassSource": "F:SM",
  2702. "level": 3,
  2703. "header": 1,
  2704. "entries": [
  2705. "You gain aegis spells at the swordmage level listed below.",
  2706. {
  2707. "type": "table",
  2708. "caption": "Meteor Knight Spells",
  2709. "colLabels": [
  2710. "Swordmage Level",
  2711. "Spells"
  2712. ],
  2713. "colStyles": [
  2714. "col-3 text-center",
  2715. "col-9"
  2716. ],
  2717. "rows": [
  2718. [
  2719. "3rd",
  2720. "{@spell magnify gravity|EGW}"
  2721. ],
  2722. [
  2723. "5th",
  2724. "{@spell immovable object|EGW}"
  2725. ],
  2726. [
  2727. "9th",
  2728. "{@spell melf's minute meteors|XGE}"
  2729. ],
  2730. [
  2731. "13th",
  2732. "{@spell gravity sinkhole|EGW}"
  2733. ],
  2734. [
  2735. "17th",
  2736. "{@spell destructive wave|EGW} (radiant only)"
  2737. ]
  2738. ]
  2739. }
  2740. ]
  2741. },
  2742. {
  2743. "name": "Student of the Stars",
  2744. "source": "F:SM",
  2745. "page": 14,
  2746. "className": "Swordmage",
  2747. "classSource": "F:SM",
  2748. "subclassShortName": "Meteor Knight",
  2749. "subclassSource": "F:SM",
  2750. "level": 3,
  2751. "header": 1,
  2752. "entries": [
  2753. "At 3rd level you manipulate your density to withstand more weight than normal. You gain proficiency with heavy armor and {@item cartographer's tools|phb}. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
  2754. ]
  2755. },
  2756. {
  2757. "name": "Star Fall",
  2758. "source": "F:SM",
  2759. "page": 14,
  2760. "className": "Swordmage",
  2761. "classSource": "F:SM",
  2762. "subclassShortName": "Meteor Knight",
  2763. "subclassSource": "F:SM",
  2764. "level": 7,
  2765. "header": 2,
  2766. "entries": [
  2767. "Starting at 7th level, you can teleport towards an area in a fiery explosion reminiscent of a meteor. When you use your Arcane Step feature, you can double the teleportation distance and each creature within 10 feet of the space you teleport to must make a Strength saving throw against your spell save DC. On a failure, a creature takes {@damage 2d8} fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.",
  2768. "Starting at 15th level, the damage increases to {@damage 4d8}. Once you use this feature, you can't use it again until you finish a short or long rest."
  2769. ]
  2770. },
  2771. {
  2772. "name": "Controlled Descent",
  2773. "source": "F:SM",
  2774. "page": 14,
  2775. "className": "Swordmage",
  2776. "classSource": "F:SM",
  2777. "subclassShortName": "Meteor Knight",
  2778. "subclassSource": "F:SM",
  2779. "level": 15,
  2780. "header": 2,
  2781. "entries": [
  2782. "At 15th level, you utilize your mastery of dunamancy to escape dangers that would threaten others. You are always under the effects of the {@spell feather fall} spell.",
  2783. "Also, when you fall from a height of more than 10 feet, and have a use of your Star Fall feature, you can use Star Fall, except you rapidly fall instead of teleporting. At the end of the fall, you don't take damage from the fall and don't fall prone. The rest of the effects from Star Fall remain the same except the fiery explosion emanates from the space you land."
  2784. ]
  2785. },
  2786. {
  2787. "name": "Gravitational Pull",
  2788. "source": "F:SM",
  2789. "page": 14,
  2790. "className": "Swordmage",
  2791. "classSource": "F:SM",
  2792. "subclassShortName": "Meteor Knight",
  2793. "subclassSource": "F:SM",
  2794. "level": 20,
  2795. "header": 2,
  2796. "entries": [
  2797. "Beginning at 20th level, as a bonus action or as part of your bonus action to activate your Aegis, you create heavy gravitational pull in a 30 feet aura centered on you for 1 minute. The area inside the aura is difficult terrain for creatures of your choosing. Any creature of your choosing that starts their turn inside the aura must make a Strength saving throw. On a failure, the creature takes {@damage 4d6} bludgeoning damage and is pulled to an unoccupied space adjacent to you. On a success, the creature takes half damage and isn't pulled.",
  2798. "Once you use this feature, you can't use it again until you finish a long rest."
  2799. ]
  2800. }
  2801. ],
  2802. "spell": [
  2803. {
  2804. "name": "Dimensional Vortex",
  2805. "source": "F:SM",
  2806. "page": 20,
  2807. "level": 4,
  2808. "school": "C",
  2809. "time": [
  2810. {
  2811. "number": 1,
  2812. "unit": "reaction",
  2813. "condition": "which you take when you see a creature within 60 ft of you attack you or a friendly creature"
  2814. }
  2815. ],
  2816. "range": {
  2817. "type": "point",
  2818. "distance": {
  2819. "type": "feet",
  2820. "amount": 60
  2821. }
  2822. },
  2823. "components": {
  2824. "v": true,
  2825. "m": "a weapon"
  2826. },
  2827. "duration": [
  2828. {
  2829. "type": "instant"
  2830. }
  2831. ],
  2832. "entries": [
  2833. "You interrupt a creature's attack by warping space with your blade, causing your foe to appear a short distance away and unleash its attack elsewhere. The creature must succeed a Charisma saving throw or be teleported to an unoccupied space up to 60 feet away from their original location. That space must be on the ground or on a floor. The creature then makes their attack against another creature of your choosing within range. If there is no creature within range, the attack is expended."
  2834. ],
  2835. "savingThrow": [
  2836. "charisma"
  2837. ]
  2838. },
  2839. {
  2840. "name": "Festering Blade",
  2841. "source": "F:SM",
  2842. "page": 20,
  2843. "level": 4,
  2844. "school": "N",
  2845. "time": [
  2846. {
  2847. "number": 1,
  2848. "unit": "reaction",
  2849. "condition": "made when you hit a creature with a weapon attack"
  2850. }
  2851. ],
  2852. "range": {
  2853. "type": "point",
  2854. "distance": {
  2855. "type": "self"
  2856. }
  2857. },
  2858. "components": {
  2859. "v": true,
  2860. "m": "a weapon"
  2861. },
  2862. "duration": [
  2863. {
  2864. "type": "timed",
  2865. "duration": {
  2866. "type": "minute",
  2867. "amount": 1
  2868. },
  2869. "concentration": true
  2870. }
  2871. ],
  2872. "entries": [
  2873. "The next time you hit a creature with a weapon attack before this spell ends, your weapon darkens with necrotic power, and the attack deals an extra {@damage 4d8} necrotic damage to the target. Additionally, the target must succeed on a Constitution saving throw or be wounded for the spell's duration. While wounded, hit points lost to this spell can be regained only through a Short or Long Rest, rather than by regeneration, magic, or any other means.",
  2874. "At the end of each of its turns, the target repeats the saving throw. It takes {@damage 2d8} necrotic damage on a failed save, and the spell ends on a successful one."
  2875. ],
  2876. "damageInflict": [
  2877. "necrotic"
  2878. ],
  2879. "savingThrow": [
  2880. "constitution"
  2881. ],
  2882. "miscTags": [
  2883. "HL"
  2884. ],
  2885. "classes": {
  2886. "fromClassList": [
  2887. {
  2888. "name": "Sorcerer",
  2889. "source": "PHB"
  2890. },
  2891. {
  2892. "name": "Warlock",
  2893. "source": "PHB"
  2894. },
  2895. {
  2896. "name": "Wizard",
  2897. "source": "PHB"
  2898. }
  2899. ]
  2900. }
  2901. },
  2902. {
  2903. "name": "Fiery Charge",
  2904. "source": "F:SM",
  2905. "page": 20,
  2906. "level": 4,
  2907. "school": "V",
  2908. "time": [
  2909. {
  2910. "number": 1,
  2911. "unit": "action"
  2912. }
  2913. ],
  2914. "range": {
  2915. "type": "point",
  2916. "distance": {
  2917. "type": "feet",
  2918. "amount": 120
  2919. }
  2920. },
  2921. "components": {
  2922. "v": true,
  2923. "m": "a weapon"
  2924. },
  2925. "duration": [
  2926. {
  2927. "type": "instant"
  2928. }
  2929. ],
  2930. "entries": [
  2931. "You hurl your blade and it transforms into a line of roaring fire 5 feet wide that extends out from you to a creature within range. Each creature in the line excluding you and the target must make a Dexterity saving throw, taking {@damage 4d8} fire damage on a failed save, and half as much damage on a successful one. You then teleport to an unoccupied square within 5 feet of the target. The roaring flames transform back into your weapon and returns to your hand. You can then make one melee weapon attack against the target. On a hit, you deal an extra {@damage 4d8} fire damage."
  2932. ],
  2933. "entriesHigherLevel": [
  2934. "At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot above 4th."
  2935. ],
  2936. "damageInflict": [
  2937. "fire"
  2938. ],
  2939. "savingThrow": [
  2940. "dexterity"
  2941. ],
  2942. "classes": {
  2943. "fromClassList": [
  2944. {
  2945. "name": "Sorcerer",
  2946. "source": "PHB"
  2947. },
  2948. {
  2949. "name": "Warlock",
  2950. "source": "PHB"
  2951. },
  2952. {
  2953. "name": "Wizard",
  2954. "source": "PHB"
  2955. }
  2956. ]
  2957. }
  2958. },
  2959. {
  2960. "name": "Quaking Swordburst",
  2961. "source": "F:SM",
  2962. "page": 20,
  2963. "level": 4,
  2964. "school": "V",
  2965. "time": [
  2966. {
  2967. "number": 1,
  2968. "unit": "action"
  2969. }
  2970. ],
  2971. "range": {
  2972. "type": "radius",
  2973. "distance": {
  2974. "type": "feet",
  2975. "amount": 30
  2976. }
  2977. },
  2978. "components": {
  2979. "v": true,
  2980. "m": "a weapon"
  2981. },
  2982. "duration": [
  2983. {
  2984. "type": "timed",
  2985. "duration": {
  2986. "type": "minute",
  2987. "amount": 1
  2988. },
  2989. "concentration": true
  2990. }
  2991. ],
  2992. "entries": [
  2993. "You slam your weapon into the ground and seismic energy erupts from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. The area inside the aura is difficult terrain to everyone except you.",
  2994. "When the aura appears, each creature of your choice that is within the aura's area must succeed on a Dexterity saving throw or be knocked {@condition prone}. Each creature of your choice that starts their turn in the aura must also make the same Dexterity saving throw."
  2995. ],
  2996. "conditionInflict": [
  2997. "prone"
  2998. ],
  2999. "savingThrow": [
  3000. "dexterity"
  3001. ],
  3002. "classes": {
  3003. "fromClassList": [
  3004. {
  3005. "name": "Sorcerer",
  3006. "source": "PHB"
  3007. },
  3008. {
  3009. "name": "Warlock",
  3010. "source": "PHB"
  3011. },
  3012. {
  3013. "name": "Wizard",
  3014. "source": "PHB"
  3015. }
  3016. ]
  3017. }
  3018. },
  3019. {
  3020. "name": "Nightmare Swordburst",
  3021. "source": "F:SM",
  3022. "page": 20,
  3023. "level": 5,
  3024. "school": "E",
  3025. "time": [
  3026. {
  3027. "number": 1,
  3028. "unit": "action"
  3029. }
  3030. ],
  3031. "range": {
  3032. "type": "radius",
  3033. "distance": {
  3034. "type": "feet",
  3035. "amount": 30
  3036. }
  3037. },
  3038. "components": {
  3039. "v": true,
  3040. "m": "a weapon"
  3041. },
  3042. "duration": [
  3043. {
  3044. "type": "timed",
  3045. "duration": {
  3046. "type": "minute",
  3047. "amount": 1
  3048. },
  3049. "concentration": true
  3050. }
  3051. ],
  3052. "entries": [
  3053. "A wave of terrifying visions burst from your blade as your foes see you as their worst nightmare. Each creature you choose within the area must make a Wisdom saving throw. On a failed save, the creature takes {@damage 4d10} psychic damage and is {@condition frightened} of you for the spell's duration. On a successful save, a creature takes half the damage and isn't {@condition frightened}.",
  3054. "At the end of each of its turns, a {@condition frightened} creature repeats the saving throw and the creature is no longer {@condition frightened} on a successful save."
  3055. ],
  3056. "damageInflict": [
  3057. "psychic"
  3058. ],
  3059. "conditionInflict": [
  3060. "frightened"
  3061. ],
  3062. "savingThrow": [
  3063. "wisdom"
  3064. ],
  3065. "classes": {
  3066. "fromClassList": [
  3067. {
  3068. "name": "Sorcerer",
  3069. "source": "PHB"
  3070. },
  3071. {
  3072. "name": "Warlock",
  3073. "source": "PHB"
  3074. },
  3075. {
  3076. "name": "Wizard",
  3077. "source": "PHB"
  3078. }
  3079. ]
  3080. }
  3081. },
  3082. {
  3083. "name": "Prismatic Blade",
  3084. "source": "F:SM",
  3085. "page": 20,
  3086. "level": 5,
  3087. "school": "V",
  3088. "time": [
  3089. {
  3090. "number": 1,
  3091. "unit": "bonus"
  3092. }
  3093. ],
  3094. "range": {
  3095. "type": "point",
  3096. "distance": {
  3097. "type": "self"
  3098. }
  3099. },
  3100. "components": {
  3101. "v": true,
  3102. "m": "a weapon"
  3103. },
  3104. "duration": [
  3105. {
  3106. "type": "timed",
  3107. "duration": {
  3108. "type": "minute",
  3109. "amount": 1
  3110. },
  3111. "concentration": true
  3112. }
  3113. ],
  3114. "entries": [
  3115. "Your blade shimmers in multicolor light that entails destruction for your foes. Each time you hit a creature with a weapon attack before this spell ends, roll a {@dice d8} to determine which color affects it.",
  3116. {
  3117. "type": "entries",
  3118. "name": "1 - Red",
  3119. "entries": [
  3120. "The creature takes an additional {@damage 2d8} fire damage."
  3121. ]
  3122. },
  3123. {
  3124. "type": "entries",
  3125. "name": "2 - Orange",
  3126. "entries": [
  3127. "The creature takes an additional {@damage 2d8} acid damage."
  3128. ]
  3129. },
  3130. {
  3131. "type": "entries",
  3132. "name": "3 - Yellow",
  3133. "entries": [
  3134. "The creature takes an additional {@damage 2d8} lightning damage."
  3135. ]
  3136. },
  3137. {
  3138. "type": "entries",
  3139. "name": "4 - Green",
  3140. "entries": [
  3141. "The creature takes an additional {@damage 2d8} poison damage."
  3142. ]
  3143. },
  3144. {
  3145. "type": "entries",
  3146. "name": "5 - Blue",
  3147. "entries": [
  3148. "The creature takes an additional {@damage 2d8} cold damage."
  3149. ]
  3150. },
  3151. {
  3152. "type": "entries",
  3153. "name": "6 - Indigo",
  3154. "entries": [
  3155. "The creature must make a Constitution saving throw or be {@condition restrained} until the end of your next turn."
  3156. ]
  3157. },
  3158. {
  3159. "type": "entries",
  3160. "name": "7 - Purple",
  3161. "entries": [
  3162. "The creature must make a Constitution saving throw be {@condition blinded} until the end of your next turn."
  3163. ]
  3164. },
  3165. {
  3166. "type": "entries",
  3167. "name": "8 - Special",
  3168. "entries": [
  3169. "The creature is affected by two colors. Roll twice more, rerolling any 8."
  3170. ]
  3171. }
  3172. ],
  3173. "damageInflict": [
  3174. "acid",
  3175. "cold",
  3176. "fire",
  3177. "lightning",
  3178. "poison"
  3179. ],
  3180. "conditionInflict": [
  3181. "blinded",
  3182. "restrained"
  3183. ],
  3184. "savingThrow": [
  3185. "constitution"
  3186. ],
  3187. "classes": {
  3188. "fromClassList": [
  3189. {
  3190. "name": "Sorcerer",
  3191. "source": "PHB"
  3192. },
  3193. {
  3194. "name": "Warlock",
  3195. "source": "PHB"
  3196. },
  3197. {
  3198. "name": "Wizard",
  3199. "source": "PHB"
  3200. }
  3201. ]
  3202. }
  3203. },
  3204. {
  3205. "name": "Venomous Strike",
  3206. "source": "F:SM",
  3207. "page": 20,
  3208. "level": 1,
  3209. "school": "V",
  3210. "time": [
  3211. {
  3212. "number": 1,
  3213. "unit": "reaction",
  3214. "condition": "made when you hit a creature with a weapon attack"
  3215. }
  3216. ],
  3217. "range": {
  3218. "type": "point",
  3219. "distance": {
  3220. "type": "self"
  3221. }
  3222. },
  3223. "components": {
  3224. "v": true,
  3225. "m": "a weapon"
  3226. },
  3227. "duration": [
  3228. {
  3229. "type": "timed",
  3230. "duration": {
  3231. "type": "minute",
  3232. "amount": 1
  3233. },
  3234. "concentration": true
  3235. }
  3236. ],
  3237. "entries": [
  3238. "The next time you hit a creature with a weapon attack before this spell ends, you coat your weapon with toxic poison, and the attack deals an extra {@damage 1d6} poison damage to the target. Additionally, the target must succeed on a Constitution saving throw or be {@condition poisoned} until the spell ends.",
  3239. "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target."
  3240. ],
  3241. "damageInflict": [
  3242. "poison"
  3243. ],
  3244. "conditionInflict": [
  3245. "poisoned"
  3246. ],
  3247. "savingThrow": [
  3248. "constitution"
  3249. ],
  3250. "classes": {
  3251. "fromClassList": [
  3252. {
  3253. "name": "Sorcerer",
  3254. "source": "PHB"
  3255. },
  3256. {
  3257. "name": "Warlock",
  3258. "source": "PHB"
  3259. },
  3260. {
  3261. "name": "Wizard",
  3262. "source": "PHB"
  3263. }
  3264. ]
  3265. }
  3266. },
  3267. {
  3268. "name": "Ensnaring Pull",
  3269. "source": "F:SM",
  3270. "page": 20,
  3271. "level": 1,
  3272. "school": "C",
  3273. "time": [
  3274. {
  3275. "number": 1,
  3276. "unit": "action"
  3277. }
  3278. ],
  3279. "range": {
  3280. "type": "point",
  3281. "distance": {
  3282. "type": "feet",
  3283. "amount": 30
  3284. }
  3285. },
  3286. "components": {
  3287. "v": true,
  3288. "m": "a weapon"
  3289. },
  3290. "duration": [
  3291. {
  3292. "type": "timed",
  3293. "duration": {
  3294. "type": "round",
  3295. "amount": 1
  3296. }
  3297. }
  3298. ],
  3299. "entries": [
  3300. "You pull a distant foe through dimensional space to be struck by your blade. As an action, choose a creature within 30 feet of you and they must succeed a Charisma saving throw. If they fail, you teleport the creature to an unoccupied space adjacent to you, and you can make one melee weapon attack against it. The spell fails if there is no unoccupied space adjacent to you or if you teleport the creature to a space not on the ground or not on a floor."
  3301. ],
  3302. "entriesHigherLevel": [
  3303. "At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the range of the spell increases by 15 feet."
  3304. ],
  3305. "savingThrow": [
  3306. "charisma"
  3307. ],
  3308. "miscTags": [
  3309. "TP"
  3310. ]
  3311. },
  3312. {
  3313. "name": "Predictive Blade",
  3314. "source": "F:SM",
  3315. "page": 20,
  3316. "level": 1,
  3317. "school": "D",
  3318. "time": [
  3319. {
  3320. "number": 1,
  3321. "unit": "bonus"
  3322. }
  3323. ],
  3324. "range": {
  3325. "type": "point",
  3326. "distance": {
  3327. "type": "self"
  3328. }
  3329. },
  3330. "components": {
  3331. "v": true,
  3332. "m": "a weapon"
  3333. },
  3334. "duration": [
  3335. {
  3336. "type": "timed",
  3337. "duration": {
  3338. "type": "minute",
  3339. "amount": 1
  3340. },
  3341. "concentration": true
  3342. }
  3343. ],
  3344. "entries": [
  3345. "You glimpse into the future to see how your foes react before they do. You have advantage on weapon attack rolls until this spell ends.",
  3346. "When the spell ends, your mind staggers from mental overload, and you have disadvantage on weapon attack rolls until the end of your next turn."
  3347. ],
  3348. "classes": {
  3349. "fromClassList": [
  3350. {
  3351. "name": "Paladin",
  3352. "source": "PHB"
  3353. },
  3354. {
  3355. "name": "Sorcerer",
  3356. "source": "PHB"
  3357. },
  3358. {
  3359. "name": "Warlock",
  3360. "source": "PHB"
  3361. },
  3362. {
  3363. "name": "Wizard",
  3364. "source": "PHB"
  3365. }
  3366. ]
  3367. }
  3368. },
  3369. {
  3370. "name": "Electrifying Swordburst",
  3371. "source": "F:SM",
  3372. "page": 20,
  3373. "level": 2,
  3374. "school": "V",
  3375. "time": [
  3376. {
  3377. "number": 1,
  3378. "unit": "action"
  3379. }
  3380. ],
  3381. "range": {
  3382. "type": "radius",
  3383. "distance": {
  3384. "type": "feet",
  3385. "amount": 10
  3386. }
  3387. },
  3388. "components": {
  3389. "v": true,
  3390. "m": "a weapon"
  3391. },
  3392. "duration": [
  3393. {
  3394. "type": "instant"
  3395. }
  3396. ],
  3397. "entries": [
  3398. "Empowering your blade with crackling electricity, you hold your weapon aloft as lightning strikes out at your surrounding foes. Each creature within range, other than you, must make a Dexterity saving throw. On a failed save, the creature takes {@damage 3d8} lightning damage and it can't take reactions until the start of its next turn. On a successful save, the creature takes half as much damage and can take reactions. The creature has disadvantage on the saving throw if they are wearing armor made of metal."
  3399. ],
  3400. "entriesHigherLevel": [
  3401. "At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} for each slot level above 2nd."
  3402. ],
  3403. "damageInflict": [
  3404. "lightning"
  3405. ],
  3406. "savingThrow": [
  3407. "dexterity"
  3408. ],
  3409. "classes": {
  3410. "fromClassList": [
  3411. {
  3412. "name": "Sorcerer",
  3413. "source": "PHB"
  3414. },
  3415. {
  3416. "name": "Warlock",
  3417. "source": "PHB"
  3418. },
  3419. {
  3420. "name": "Wizard",
  3421. "source": "PHB"
  3422. }
  3423. ]
  3424. }
  3425. },
  3426. {
  3427. "name": "Far Strike",
  3428. "source": "F:SM",
  3429. "page": 20,
  3430. "level": 2,
  3431. "school": "C",
  3432. "time": [
  3433. {
  3434. "number": 1,
  3435. "unit": "action"
  3436. }
  3437. ],
  3438. "range": {
  3439. "type": "point",
  3440. "distance": {
  3441. "type": "feet",
  3442. "amount": 60
  3443. }
  3444. },
  3445. "components": {
  3446. "v": true,
  3447. "m": "a weapon"
  3448. },
  3449. "duration": [
  3450. {
  3451. "type": "instant"
  3452. }
  3453. ],
  3454. "entries": [
  3455. "You create a temporary portal next to a distant foe to strike at them with your blade. Choose a creature within 60 feet of you and you can make one melee weapon attack against them. The attack deals an extra {@damage 2d6} force damage to the target."
  3456. ],
  3457. "damageInflict": [
  3458. "force"
  3459. ]
  3460. },
  3461. {
  3462. "name": "Arcing Weapon",
  3463. "source": "F:SM",
  3464. "page": 16,
  3465. "level": 0,
  3466. "school": "V",
  3467. "time": [
  3468. {
  3469. "number": 1,
  3470. "unit": "action"
  3471. }
  3472. ],
  3473. "range": {
  3474. "type": "special"
  3475. },
  3476. "components": {
  3477. "v": true,
  3478. "m": "a weapon"
  3479. },
  3480. "duration": [
  3481. {
  3482. "type": "timed",
  3483. "duration": {
  3484. "type": "round",
  3485. "amount": 1
  3486. }
  3487. }
  3488. ],
  3489. "entries": [
  3490. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within your weapon's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and crackling electricity leaps from the target to another creature within 15 feet of the target. The second target takes {@damage 1d4} lightning damage.",
  3491. "At 5th level, the attack deals extra lightning damage to the first target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon, and increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level. Also, the damage to the second target increases to {@dice 1d6} at 5th level, {@dice 1d8} at 11th level, and {@dice 1d10} at 17th level."
  3492. ],
  3493. "damageInflict": [
  3494. "lightning"
  3495. ],
  3496. "classes": {
  3497. "fromClassList": [
  3498. {
  3499. "name": "Artificer",
  3500. "source": "PHB"
  3501. },
  3502. {
  3503. "name": "Sorcerer",
  3504. "source": "PHB"
  3505. },
  3506. {
  3507. "name": "Warlock",
  3508. "source": "PHB"
  3509. },
  3510. {
  3511. "name": "Wizard",
  3512. "source": "PHB"
  3513. }
  3514. ]
  3515. }
  3516. },
  3517. {
  3518. "name": "Burning Weapon",
  3519. "source": "F:SM",
  3520. "page": 16,
  3521. "level": 0,
  3522. "school": "V",
  3523. "time": [
  3524. {
  3525. "number": 1,
  3526. "unit": "action"
  3527. }
  3528. ],
  3529. "range": {
  3530. "type": "special"
  3531. },
  3532. "components": {
  3533. "v": true,
  3534. "m": "a weapon"
  3535. },
  3536. "duration": [
  3537. {
  3538. "type": "timed",
  3539. "duration": {
  3540. "type": "round",
  3541. "amount": 1
  3542. }
  3543. }
  3544. ],
  3545. "entries": [
  3546. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within your weapon's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and magical fire from your weapon burns the target's defenses until the start of your next turn. The next attack against the target before then, adds a {@dice d4} to the attack roll, and the spell ends.",
  3547. "At 5th level, the attack deals extra fire damage to the target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon. The damage roll increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level."
  3548. ],
  3549. "classes": {
  3550. "fromClassList": [
  3551. {
  3552. "name": "Artificer",
  3553. "source": "PHB"
  3554. },
  3555. {
  3556. "name": "Sorcerer",
  3557. "source": "PHB"
  3558. },
  3559. {
  3560. "name": "Warlock",
  3561. "source": "PHB"
  3562. },
  3563. {
  3564. "name": "Wizard",
  3565. "source": "PHB"
  3566. }
  3567. ]
  3568. }
  3569. },
  3570. {
  3571. "name": "Freezing Weapon",
  3572. "source": "F:SM",
  3573. "page": 16,
  3574. "level": 0,
  3575. "school": "V",
  3576. "time": [
  3577. {
  3578. "number": 1,
  3579. "unit": "action"
  3580. }
  3581. ],
  3582. "range": {
  3583. "type": "special"
  3584. },
  3585. "components": {
  3586. "v": true,
  3587. "m": "a weapon"
  3588. },
  3589. "duration": [
  3590. {
  3591. "type": "timed",
  3592. "duration": {
  3593. "type": "round",
  3594. "amount": 1
  3595. }
  3596. }
  3597. ],
  3598. "entries": [
  3599. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within your weapon's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and your weapon covers the target in frost. The creature subtracts a {@dice d4} from their next attack roll.",
  3600. "At 5th level, the attack deals extra cold damage to the target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon. The damage roll increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level."
  3601. ],
  3602. "classes": {
  3603. "fromClassList": [
  3604. {
  3605. "name": "Artificer",
  3606. "source": "PHB"
  3607. },
  3608. {
  3609. "name": "Sorcerer",
  3610. "source": "PHB"
  3611. },
  3612. {
  3613. "name": "Warlock",
  3614. "source": "PHB"
  3615. },
  3616. {
  3617. "name": "Wizard",
  3618. "source": "PHB"
  3619. }
  3620. ]
  3621. }
  3622. },
  3623. {
  3624. "name": "Mind Weapon",
  3625. "source": "F:SM",
  3626. "page": 16,
  3627. "level": 0,
  3628. "school": "E",
  3629. "time": [
  3630. {
  3631. "number": 1,
  3632. "unit": "action"
  3633. }
  3634. ],
  3635. "range": {
  3636. "type": "special"
  3637. },
  3638. "components": {
  3639. "v": true,
  3640. "m": "a weapon"
  3641. },
  3642. "duration": [
  3643. {
  3644. "type": "timed",
  3645. "duration": {
  3646. "type": "round",
  3647. "amount": 1
  3648. }
  3649. }
  3650. ],
  3651. "entries": [
  3652. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within your weapon's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and psychic energy assaults their mind. The creature subtracts a {@dice d4} from their next skill check.",
  3653. "At 5th level, the attack deals extra psychic damage to the target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon. The damage roll increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level."
  3654. ],
  3655. "classes": {
  3656. "fromClassList": [
  3657. {
  3658. "name": "Artificer",
  3659. "source": "PHB"
  3660. },
  3661. {
  3662. "name": "Sorcerer",
  3663. "source": "PHB"
  3664. },
  3665. {
  3666. "name": "Warlock",
  3667. "source": "PHB"
  3668. },
  3669. {
  3670. "name": "Wizard",
  3671. "source": "PHB"
  3672. }
  3673. ]
  3674. }
  3675. },
  3676. {
  3677. "name": "Protective Blade",
  3678. "source": "F:SM",
  3679. "page": 17,
  3680. "level": 0,
  3681. "school": "A",
  3682. "time": [
  3683. {
  3684. "number": 1,
  3685. "unit": "action"
  3686. }
  3687. ],
  3688. "range": {
  3689. "type": "special"
  3690. },
  3691. "components": {
  3692. "v": true,
  3693. "m": "a weapon"
  3694. },
  3695. "duration": [
  3696. {
  3697. "type": "timed",
  3698. "duration": {
  3699. "type": "round",
  3700. "amount": 1
  3701. }
  3702. }
  3703. ],
  3704. "entries": [
  3705. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in abjuring energy until the start of your next turn. If the target willingly attacks a creature other than you before then, the attack is made with disadvantage, and the spell ends.",
  3706. "At 5th level, the melee attack deals an extra {@damage 1d8} force damage to the target. The damage roll increases by {@dice 1d8} at 11th level and 17th level."
  3707. ],
  3708. "damageInflict": [
  3709. "force"
  3710. ],
  3711. "classes": {
  3712. "fromClassList": [
  3713. {
  3714. "name": "Artificer",
  3715. "source": "PHB"
  3716. },
  3717. {
  3718. "name": "Sorcerer",
  3719. "source": "PHB"
  3720. },
  3721. {
  3722. "name": "Warlock",
  3723. "source": "PHB"
  3724. },
  3725. {
  3726. "name": "Wizard",
  3727. "source": "PHB"
  3728. }
  3729. ]
  3730. }
  3731. },
  3732. {
  3733. "name": "Stone Weapon",
  3734. "source": "F:SM",
  3735. "page": 17,
  3736. "level": 0,
  3737. "school": "A",
  3738. "time": [
  3739. {
  3740. "number": 1,
  3741. "unit": "action"
  3742. }
  3743. ],
  3744. "range": {
  3745. "type": "special"
  3746. },
  3747. "components": {
  3748. "v": true,
  3749. "m": "a weapon"
  3750. },
  3751. "duration": [
  3752. {
  3753. "type": "timed",
  3754. "duration": {
  3755. "type": "round",
  3756. "amount": 1
  3757. }
  3758. }
  3759. ],
  3760. "entries": [
  3761. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you are covered in stony armor. You gain a {@dice 1d4} bonus to AC until the start of your next turn. If you are attacked before then, the spell ends after the attack is made, and the stony armor crumbles.",
  3762. "At 5th level, the attack deals extra bludgeoning damage to the target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon. The damage roll increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level."
  3763. ],
  3764. "miscTags": [
  3765. "MAC"
  3766. ],
  3767. "classes": {
  3768. "fromClassList": [
  3769. {
  3770. "name": "Artificer",
  3771. "source": "PHB"
  3772. },
  3773. {
  3774. "name": "Sorcerer",
  3775. "source": "PHB"
  3776. },
  3777. {
  3778. "name": "Warlock",
  3779. "source": "PHB"
  3780. },
  3781. {
  3782. "name": "Wizard",
  3783. "source": "PHB"
  3784. }
  3785. ]
  3786. }
  3787. },
  3788. {
  3789. "name": "Vampiric Weapon",
  3790. "source": "F:SM",
  3791. "page": 17,
  3792. "level": 0,
  3793. "school": "N",
  3794. "time": [
  3795. {
  3796. "number": 1,
  3797. "unit": "action"
  3798. }
  3799. ],
  3800. "range": {
  3801. "type": "special"
  3802. },
  3803. "components": {
  3804. "v": true,
  3805. "m": "a weapon"
  3806. },
  3807. "duration": [
  3808. {
  3809. "type": "timed",
  3810. "duration": {
  3811. "type": "round",
  3812. "amount": 1
  3813. }
  3814. }
  3815. ],
  3816. "entries": [
  3817. "As part of the action used to cast this spell, you must make an attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you sap their life force. You gain {@dice 1d4} temporary hit points. The temporary hit points disappear at the start of your next turn.",
  3818. "At 5th level, the attack deals extra necrotic damage to the target equal to {@dice 1d8} for a melee weapon or {@dice 1d6} for a ranged weapon, and increases to {@dice 2d8} or {@dice 2d6} at 11th level, and {@dice 3d8} or {@dice 3d6} at 17th level. Also, the temporary hit points gained increases to {@dice 1d6} at 5th level, {@dice 1d8} at 11th level, and {@dice 1d10} at 17th level."
  3819. ],
  3820. "miscTags": [
  3821. "THP"
  3822. ],
  3823. "classes": {
  3824. "fromClassList": [
  3825. {
  3826. "name": "Artificer",
  3827. "source": "PHB"
  3828. },
  3829. {
  3830. "name": "Sorcerer",
  3831. "source": "PHB"
  3832. },
  3833. {
  3834. "name": "Warlock",
  3835. "source": "PHB"
  3836. },
  3837. {
  3838. "name": "Wizard",
  3839. "source": "PHB"
  3840. }
  3841. ]
  3842. }
  3843. },
  3844. {
  3845. "name": "Corrosive Swordburst",
  3846. "source": "F:SM",
  3847. "page": 17,
  3848. "level": 1,
  3849. "school": "V",
  3850. "time": [
  3851. {
  3852. "number": 1,
  3853. "unit": "action"
  3854. }
  3855. ],
  3856. "range": {
  3857. "type": "radius",
  3858. "distance": {
  3859. "type": "feet",
  3860. "amount": 10
  3861. }
  3862. },
  3863. "components": {
  3864. "v": true,
  3865. "m": "a weapon"
  3866. },
  3867. "duration": [
  3868. {
  3869. "type": "instant"
  3870. }
  3871. ],
  3872. "entries": [
  3873. "You slam your blade into the ground and burning acid bursts forth around you. Each creature within range, other than you, must make a Dexterity saving throw. On a failed save, the creature takes {@damage 3d6} acid damage and half as much damage on a successful save."
  3874. ],
  3875. "entriesHigherLevel": [
  3876. "At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st."
  3877. ],
  3878. "damageInflict": [
  3879. "acid"
  3880. ],
  3881. "savingThrow": [
  3882. "dexterity"
  3883. ],
  3884. "classes": {
  3885. "fromClassList": [
  3886. {
  3887. "name": "Sorcerer",
  3888. "source": "PHB"
  3889. },
  3890. {
  3891. "name": "Warlock",
  3892. "source": "PHB"
  3893. },
  3894. {
  3895. "name": "Wizard",
  3896. "source": "PHB"
  3897. }
  3898. ]
  3899. },
  3900. "classes": {
  3901. "fromClassList": [
  3902. {
  3903. "name": "Sorcerer",
  3904. "source": "PHB"
  3905. },
  3906. {
  3907. "name": "Warlock",
  3908. "source": "PHB"
  3909. },
  3910. {
  3911. "name": "Wizard",
  3912. "source": "PHB"
  3913. }
  3914. ]
  3915. }
  3916. },
  3917. {
  3918. "name": "Shocking Blade",
  3919. "source": "F:SM",
  3920. "page": 20,
  3921. "level": 5,
  3922. "school": "V",
  3923. "time": [
  3924. {
  3925. "number": 1,
  3926. "unit": "reaction",
  3927. "condition": "which you take when you hit a creature with a weapon attack"
  3928. }
  3929. ],
  3930. "range": {
  3931. "type": "point",
  3932. "distance": {
  3933. "type": "self"
  3934. }
  3935. },
  3936. "components": {
  3937. "v": true,
  3938. "m": "a weapon"
  3939. },
  3940. "duration": [
  3941. {
  3942. "type": "timed",
  3943. "duration": {
  3944. "type": "minute",
  3945. "amount": 1
  3946. },
  3947. "concentration": true
  3948. }
  3949. ],
  3950. "entries": [
  3951. "The next time you hit a creature with a weapon attack before this spell ends, you energize your blade with crackling electricity, and the attack deals an extra {@damage 5d10} lightning damage. Additionally, the creature must make a Constitution saving throw or be {@condition stunned} for the spell's duration.",
  3952. "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target."
  3953. ],
  3954. "damageInflict": [
  3955. "lightning"
  3956. ],
  3957. "conditionInflict": [
  3958. "stunned"
  3959. ],
  3960. "savingThrow": [
  3961. "constitution"
  3962. ],
  3963. "classes": {
  3964. "fromClassList": [
  3965. {
  3966. "name": "Sorcerer",
  3967. "source": "PHB"
  3968. },
  3969. {
  3970. "name": "Warlock",
  3971. "source": "PHB"
  3972. },
  3973. {
  3974. "name": "Wizard",
  3975. "source": "PHB"
  3976. }
  3977. ]
  3978. }
  3979. },
  3980. {
  3981. "name": "Isolating Strike",
  3982. "source": "F:SM",
  3983. "page": 19,
  3984. "level": 2,
  3985. "school": "C",
  3986. "time": [
  3987. {
  3988. "number": 1,
  3989. "unit": "reaction",
  3990. "condition": "made when you hit a creature with a weapon attack"
  3991. }
  3992. ],
  3993. "range": {
  3994. "type": "point",
  3995. "distance": {
  3996. "type": "self"
  3997. }
  3998. },
  3999. "components": {
  4000. "v": true,
  4001. "m": "a weapon"
  4002. },
  4003. "duration": [
  4004. {
  4005. "type": "instant"
  4006. }
  4007. ],
  4008. "entries": [
  4009. "The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with dimensional power, and the attack deals an extra {@damage 2d6} force damage to the target. Additionally, the target must succeed ona Charisma saving throw or be teleported to an unoccupied space up to 30 feet away from you. That space must be on the ground or on a floor."
  4010. ],
  4011. "damageInflict": [
  4012. "force"
  4013. ],
  4014. "savingThrow": [
  4015. "charisma"
  4016. ]
  4017. },
  4018. {
  4019. "name": "Synaptic Strike",
  4020. "source": "F:SM",
  4021. "page": 19,
  4022. "level": 2,
  4023. "school": "E",
  4024. "time": [
  4025. {
  4026. "number": 1,
  4027. "unit": "reaction",
  4028. "condition": "made when you hit a creature with a weapon attack"
  4029. }
  4030. ],
  4031. "range": {
  4032. "type": "point",
  4033. "distance": {
  4034. "type": "self"
  4035. }
  4036. },
  4037. "components": {
  4038. "v": true,
  4039. "m": "a weapon"
  4040. },
  4041. "duration": [
  4042. {
  4043. "type": "timed",
  4044. "duration": {
  4045. "type": "minute",
  4046. "amount": 1
  4047. },
  4048. "concentration": true
  4049. }
  4050. ],
  4051. "entries": [
  4052. "The next time you hit a creature with a weapon attack before this spell ends, your weapon strikes with mind altering magic, and the attack deals an extra {@damage 2d6} psychic damage to the target. Additionally, the target must succeed on an Intelligence saving throw or have muddled thoughts until the spell ends. During that time, whenever the target makes an attack roll, ability check, or Constitution saving throw to maintain concentration, the target must roll a {@dice d6} and subtract the number rolled from the roll.",
  4053. "At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target."
  4054. ],
  4055. "damageInflict": [
  4056. "psychic"
  4057. ],
  4058. "savingThrow": [
  4059. "constitution",
  4060. "intelligence"
  4061. ],
  4062. "classes": {
  4063. "fromClassList": [
  4064. {
  4065. "name": "Sorcerer",
  4066. "source": "PHB"
  4067. },
  4068. {
  4069. "name": "Warlock",
  4070. "source": "PHB"
  4071. },
  4072. {
  4073. "name": "Wizard",
  4074. "source": "PHB"
  4075. }
  4076. ]
  4077. }
  4078. },
  4079. {
  4080. "name": "Blade Storm",
  4081. "source": "F:SM",
  4082. "page": 19,
  4083. "level": 3,
  4084. "school": "V",
  4085. "time": [
  4086. {
  4087. "number": 1,
  4088. "unit": "action"
  4089. }
  4090. ],
  4091. "range": {
  4092. "type": "cone",
  4093. "distance": {
  4094. "type": "feet",
  4095. "amount": 30
  4096. }
  4097. },
  4098. "components": {
  4099. "v": true,
  4100. "m": "a weapon"
  4101. },
  4102. "duration": [
  4103. {
  4104. "type": "instant"
  4105. }
  4106. ],
  4107. "entries": [
  4108. "You swing your weapon creating magical duplicates that strike at all foes. Each creature you choose within the area must make a Dexterity saving throw. A creature takes {@damage 6d6} force damage on a failed save, or half as much damage on a successful one."
  4109. ],
  4110. "entriesHigherLevel": [
  4111. "At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd."
  4112. ],
  4113. "damageInflict": [
  4114. "force"
  4115. ],
  4116. "savingThrow": [
  4117. "dexterity"
  4118. ],
  4119. "classes": {
  4120. "fromClassList": [
  4121. {
  4122. "name": "Sorcerer",
  4123. "source": "PHB"
  4124. },
  4125. {
  4126. "name": "Warlock",
  4127. "source": "PHB"
  4128. },
  4129. {
  4130. "name": "Wizard",
  4131. "source": "PHB"
  4132. }
  4133. ]
  4134. }
  4135. },
  4136. {
  4137. "name": "Dimensional Retaliation",
  4138. "source": "F:SM",
  4139. "page": 19,
  4140. "level": 3,
  4141. "school": "C",
  4142. "time": [
  4143. {
  4144. "number": 1,
  4145. "unit": "reaction",
  4146. "condition": "which you take when you take damage from a ranged attack within 60 ft of you"
  4147. }
  4148. ],
  4149. "range": {
  4150. "type": "point",
  4151. "distance": {
  4152. "type": "feet",
  4153. "amount": 60
  4154. }
  4155. },
  4156. "components": {
  4157. "v": true,
  4158. "m": "a weapon"
  4159. },
  4160. "duration": [
  4161. {
  4162. "type": "instant"
  4163. }
  4164. ],
  4165. "entries": [
  4166. "You teleport to an unoccupied space within 5 feet of the creature that attacked you. You can then make one melee weapon attack against the creature. On a hit, the attack deals an additional {@damage 3d8} force damage."
  4167. ],
  4168. "damageInflict": [
  4169. "force"
  4170. ],
  4171. "miscTags": [
  4172. "TP"
  4173. ]
  4174. },
  4175. {
  4176. "name": "Flaming Swordburst",
  4177. "source": "F:SM",
  4178. "page": 19,
  4179. "level": 3,
  4180. "school": "V",
  4181. "time": [
  4182. {
  4183. "number": 1,
  4184. "unit": "action"
  4185. }
  4186. ],
  4187. "range": {
  4188. "type": "radius",
  4189. "distance": {
  4190. "type": "feet",
  4191. "amount": 20
  4192. }
  4193. },
  4194. "components": {
  4195. "v": true,
  4196. "m": "a weapon"
  4197. },
  4198. "duration": [
  4199. {
  4200. "type": "instant"
  4201. }
  4202. ],
  4203. "entries": [
  4204. "Raging fire bursts from your blade to engulf your foes in an inferno. Each creature within range, other than you, must make a Dexterity saving throw. On a failed save, the creature takes {@damage 4d6} fire damage and is burning. On a successful save, a creature takes half the damage and isn't burning. While a target is burning, it takes {@damage 2d6} fire damage at the start of its turn. At the end of each of its turns, the target can make another Dexterity saving throw. On a success, the burning ends on the target."
  4205. ],
  4206. "entriesHigherLevel": [
  4207. "At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by {@dice 1d6} for each slot level above 3rd."
  4208. ],
  4209. "damageInflict": [
  4210. "fire"
  4211. ],
  4212. "savingThrow": [
  4213. "dexterity"
  4214. ],
  4215. "classes": {
  4216. "fromClassList": [
  4217. {
  4218. "name": "Sorcerer",
  4219. "source": "PHB"
  4220. },
  4221. {
  4222. "name": "Warlock",
  4223. "source": "PHB"
  4224. },
  4225. {
  4226. "name": "Wizard",
  4227. "source": "PHB"
  4228. }
  4229. ]
  4230. }
  4231. },
  4232. {
  4233. "name": "Frigid Strike",
  4234. "source": "F:SM",
  4235. "page": 19,
  4236. "level": 3,
  4237. "school": "V",
  4238. "time": [
  4239. {
  4240. "number": 1,
  4241. "unit": "reaction",
  4242. "condition": "made when you hit a creature with a weapon attack"
  4243. }
  4244. ],
  4245. "range": {
  4246. "type": "point",
  4247. "distance": {
  4248. "type": "self"
  4249. }
  4250. },
  4251. "components": {
  4252. "v": true,
  4253. "m": "a weapon"
  4254. },
  4255. "duration": [
  4256. {
  4257. "type": "timed",
  4258. "duration": {
  4259. "type": "minute",
  4260. "amount": 1
  4261. },
  4262. "concentration": true
  4263. }
  4264. ],
  4265. "entries": [
  4266. "The next time you hit a creature with a weapon attack before this spell ends, your weapon chills with elemental frost, and the attack deals an extra {@damage 3d8} cold damage to the target. Additionally, the target must succeed on a Constitution saving throw or be {@condition restrained} until the spell ends.",
  4267. "A creature {@condition restrained} by the frost can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself and the spell ends."
  4268. ],
  4269. "damageInflict": [
  4270. "cold"
  4271. ],
  4272. "conditionInflict": [
  4273. "restrained"
  4274. ],
  4275. "savingThrow": [
  4276. "constitution"
  4277. ],
  4278. "classes": {
  4279. "fromClassList": [
  4280. {
  4281. "name": "Sorcerer",
  4282. "source": "PHB"
  4283. },
  4284. {
  4285. "name": "Warlock",
  4286. "source": "PHB"
  4287. },
  4288. {
  4289. "name": "Wizard",
  4290. "source": "PHB"
  4291. }
  4292. ]
  4293. }
  4294. },
  4295. {
  4296. "name": "Withering Strike",
  4297. "source": "F:SM",
  4298. "page": 19,
  4299. "level": 3,
  4300. "school": "N",
  4301. "time": [
  4302. {
  4303. "number": 1,
  4304. "unit": "reaction",
  4305. "condition": "made when you hit a creature with a weapon attack"
  4306. }
  4307. ],
  4308. "range": {
  4309. "type": "point",
  4310. "distance": {
  4311. "type": "self"
  4312. }
  4313. },
  4314. "components": {
  4315. "v": true,
  4316. "m": "a weapon"
  4317. },
  4318. "duration": [
  4319. {
  4320. "type": "timed",
  4321. "duration": {
  4322. "type": "minute",
  4323. "amount": 1
  4324. },
  4325. "concentration": true
  4326. }
  4327. ],
  4328. "entries": [
  4329. "The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with life draining energy, and the attack deals an extra {@damage 2d6} necrotic damage to the target. Additionally, the target must succeed on a Constitution saving throw or the target deals only half damage with weapon attacks that use Strength until the spell ends.",
  4330. "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target."
  4331. ],
  4332. "damageInflict": [
  4333. "necrotic"
  4334. ],
  4335. "savingThrow": [
  4336. "constitution"
  4337. ],
  4338. "classes": {
  4339. "fromClassList": [
  4340. {
  4341. "name": "Sorcerer",
  4342. "source": "PHB"
  4343. },
  4344. {
  4345. "name": "Warlock",
  4346. "source": "PHB"
  4347. },
  4348. {
  4349. "name": "Wizard",
  4350. "source": "PHB"
  4351. }
  4352. ]
  4353. }
  4354. },
  4355. {
  4356. "name": "Time Warp",
  4357. "source": "F:SM",
  4358. "page": 20,
  4359. "level": 5,
  4360. "school": "T",
  4361. "time": [
  4362. {
  4363. "number": 1,
  4364. "unit": "action"
  4365. }
  4366. ],
  4367. "range": {
  4368. "type": "point",
  4369. "distance": {
  4370. "type": "self"
  4371. }
  4372. },
  4373. "components": {
  4374. "v": true,
  4375. "m": {
  4376. "text": "a stopwatch or hourglass worth at least 500 gp",
  4377. "cost": 50000
  4378. }
  4379. },
  4380. "duration": [
  4381. {
  4382. "type": "timed",
  4383. "duration": {
  4384. "type": "minute",
  4385. "amount": 1
  4386. },
  4387. "concentration": true
  4388. }
  4389. ],
  4390. "entries": [
  4391. "You warp time to speed yourself up and catch glimpses of other timelines to become aware of all possibilities. For the spell's duration, you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you for the duration.",
  4392. "When the spell ends, your body is staggered as the various timelines resynchronize, and you have disadvantage on attack rolls, ability checks, and saving throws until the end of your next turn."
  4393. ],
  4394. "classes": {
  4395. "fromClassList": [
  4396. {
  4397. "name": "Sorcerer",
  4398. "source": "PHB"
  4399. },
  4400. {
  4401. "name": "Wizard",
  4402. "source": "PHB"
  4403. },
  4404. {
  4405. "name": "Paladin",
  4406. "source": "PHB"
  4407. }
  4408. ]
  4409. }
  4410. }
  4411. ]
  4412. }
  4413.  
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