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Club Penguin: Elite Penguin Force (US) Dialog Text Database.

Apr 24th, 2017
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  1. German.
  2. Hi %PlayerName%!
  3. It was another typical day in Club Penguin. The sun was bright, and the snow was cold.
  4. Time to relax at the Coffee Shop and catch up on the latest news.
  5. What adventures wait just beyond the headlines?
  6. New Clothing Catalog looks like a success... wait, what was that?
  7. It's a blue puffle! What is it bouncing on its head?
  8. It looks like it's for me.
  9. This is one strange postcard. I don't know anyone by the name of D.
  10. Maybe the penguin behind the counter knows something.
  11. That blue puffle really wants to give me the postcard.
  12. Maybe the penguin behind the counter knows something.
  13. This puffle likes snowballs! Tap the screen to throw a snowball.
  14. Wow! That's a neat trick.
  15. Welcome to the Coffee Shop. How can I help you?
  16. I'm okay. Thank you.
  17. You look a bit puzzled. Can I help you?
  18. Do you know who this blue puffle belongs to?
  19. Could you take a look at this postcard the puffle gave me?
  20. I'm just a little confused about this puffle. I'll be back.
  21. No, I haven't seen it before. I thought it was yours.
  22. Sure! Pass it to me, and I'll be happy to take a look.
  23. Alright, take your time!
  24. Ok, let me get it for you.
  25. To give the postcard, select it from the inventory panel below and then touch the penguin.
  26. Looks to me like directions, or maybe a riddle.
  27. First clue is snow and then a castle. I think you may have better luck outside.
  28. Thanks for the help.
  29. This one is tricky. Perhaps you should ask someone else about it.
  30. This postcard is much easier. I think it is referring to the Docks.
  31. Cool drawing of the Lighthouse!
  32. Hello again, I see you still have that blue puffle with you.
  33. Hello again, any luck finding D?
  34. The postcard I found was signed by someone named D. Does that name sound familiar?
  35. No, does D mean anything to you?
  36. Has anyone stopped by looking for a lost blue puffle?
  37. Has anyone been asking about a blue puffle?
  38. I'm just looking around in case I missed anything.
  39. I'm just looking around in case I missed something.
  40. D? Sounds like a code name to me.
  41. No, sorry. Perhaps it's a code name...
  42. No, you're the only one who's mentioned a blue puffle today.
  43. No. The puffle certainly seems attached to you though.
  44. No problem!
  45. That's not right. The Dock is to the left and the postcard had an arrow pointing to the right.
  46. The Night Club is where penguins like to dance. It's closed right now.
  47. At the Gift Shop, penguins can buy cool gear to wear. It's too bad that it's closed right now.
  48. 7... 8... 9... 10... 20... Wait... Uh oh...
  49. Um... 13... which one did I leave off on?
  50. Excuse me, are you missing a blue puffle?
  51. Do you know anyone who's lost a blue puffle?
  52. I found a postcard, but it seems to be a riddle. Can you help me solve it?
  53. Do you know someone who lost a postcard?
  54. Sorry, didn't mean to make you lose count!
  55. Good luck counting!
  56. I don't think so. Mine was red, last time I checked.
  57. No, my puffle is red.
  58. If you show it to me I'll see if I can help.
  59. Sure. I can take a look at it if you want.
  60. No worries! 1... 2... 3...
  61. 8... 9... 10... 23... Wait. I think I messed up again.
  62. 9... 10... 13... Wow, these double digits are hard...
  63. Can you take a look at something for me?
  64. Could you look at this postcard again?
  65. 11 is the next number!
  66. 11 is the missing number!
  67. Sure, show me what you have.
  68. Sure, I love looking at pictures.
  69. Thank you!
  70. The castle shape on this postcard reminds me of a fort. Like... Like a Snow Fort...
  71. It looks a lot like a fort... Of Snow... Maybe someone in the Snow Forts knows more?
  72. A pet, a play and a pizza... Three words that start with 'P'... Like Plaza... Or pineapple...
  73. A long walk to a short dock yields great rewards... Perhaps it's talking about the Dock that's further ahead.
  74. Sweet! The postcards were a drawing of the Lighthouse! Did you go there yet?
  75. The Snow Forts. This must be the place the riddle was describing.
  76. Maybe the owner of the blue puffle is around here somewhere.
  77. Try looking around here before going back to the Town Center.
  78. The second postcard did not seem to lead back to the Town Center.
  79. No hockey matches today at the Ice Rink.
  80. There might be more to find here before going to the Plaza.
  81. It would be good to help that penguin before leaving.
  82. Don't forget, the penguin still needs his hat back.
  83. This snowman looks kind of strange.
  84. Wait, did it just give me a funny look? No, it couldn't have.
  85. Wait! It's holding something!
  86. These postcards seem to fit together. But there are pieces missing.
  87. Was this snowman pointing to the right earlier? I can't remember.
  88. Someone took down the snowman.
  89. The wind blew my favorite hat away! If only I were 16 feet taller...
  90. If only I could get my hat back...
  91. Is there anything I can do to help?
  92. What can I do to help?
  93. I'll see what I can do!
  94. Leave it to me!
  95. Can you help me get my hat? It's not very useful up there...
  96. Can you find a way to get it off the target?
  97. Thank you so much!
  98. This target is used to wind the Town Clock, but it takes a snowball to move it.
  99. The hat is stuck on the clock's gear. It's too high for me to reach.
  100. Maybe the blue puffle can help me.
  101. Your puffle knocked my hat down! How did you teach it to do that?
  102. Well, it's not my puffle. I don't even know where it came from.
  103. I don't know what I would have done without you! Now, would you mind bringing the hat to me?
  104. Umm... Yeah, sure. It's right there... I can do that...
  105. That would be so awesome!
  106. It's amazing how you knocked down the hat. Kapow!
  107. For your bravery, I give you these glasses. Wear them proudly!
  108. This hat is my favorite. It was the first one I ever got.
  109. I love wearing this hat! So much!
  110. Do you know who made that snowman over there?
  111. Did you build that snowman?
  112. Do you know anyone named D?
  113. Does the name D mean anything to you?
  114. I'm glad you got your hat back. See you later.
  115. I'm glad to hear that.
  116. See you later.
  117. No. That snowman is kinda weird, actually...
  118. I'm not sure, but it's a strange looking snowman...
  119. I've never heard of anyone named D. I would remember a name like that.
  120. Besides the letter, no. It seems simple enough...
  121. That's too bad. I keep finding these postcards signed by someone named D.
  122. I keep getting postcards from D... I wonder what that means?
  123. If you show them to me, I can try to help.
  124. Maybe if I take a closer look, I can help.
  125. Thank you, I'll keep that in mind.
  126. Thank you! I'll remember that.
  127. You're welcome!
  128. Hi there! Did you have any luck finding D?
  129. Not at all, but I noticed the snowman is missing.
  130. No, but I did find another strange postcard.
  131. Maybe D is the owner of this puffle, but I'm not sure.
  132. It is? Oh wow! Where did it go? Over the hills of snow?
  133. You can show me the postcard if you'd like.
  134. Hmm... I'd say definitely maybe.
  135. Is this the riddle that led you here?
  136. A pet, a play and a pizza. Those sound like things you can find at the Plaza.
  137. A long walk to a short dock yields great rewards. Hmm... Docks aren't very useful this far from shore.
  138. The drawing looks like a Lighthouse!
  139. The Underground Pool is beneath this manhole. I don't have time for a swim right now.
  140. The Pet Shop door is locked. There is no way this puffle came from there.
  141. The Stage is closed. They are probably setting up for a play.
  142. The pizza smells great! But there is no time to visit the Pizza Parlor right now.
  143. The Forest is that way. It may be fun to go hiking later.
  144. There is something stuck in the mail slot.
  145. That's odd. The Plaza doesn't usually have a mailbox. It must be a new addition.
  146. If only this mailbox could talk... It could tell me who left the postcard.
  147. My postcards don't seem to go into the mail slot. Maybe this mailbox is full.
  148. What's happening here? Where did that mailbox go? This is strange...
  149. The Beach is that way, but the last postcard specifically mentioned a dock.
  150. The Ski Village is that way. I don't think there's any need to go there.
  151. Hello. The ocean is very peaceful today... And watery...
  152. The sea is so calming... And watery...
  153. Do you happen to own this blue puffle?
  154. Do you know someone who lost a blue puffle?
  155. Is this the only dock in the area?
  156. Are there more docks around here?
  157. Yeah, the ocean is very peaceful... And watery, I guess.
  158. Sorry, no time right now.
  159. I'm sorry but I don't own any puffles.
  160. No, not that I know of.
  161. Yes, as far as I know, this is the only one we have.
  162. No, but there's a Lighthouse at the Beach, if it helps.
  163. Just go with the flow...
  164. That seems to be a riddle about snow and something.
  165. It's hard to make out the drawing on the back of this postcard. Some sort of puzzle.
  166. It's definitely talking about a dock here.
  167. The Lighthouse in this drawing is at the Beach. I'm sure of it.
  168. It's another riddle postcard.
  169. It's probably from the mysterious D.
  170. Hmmm ... A lighthouse is 'a light to sea'... So where is the world?
  171. The world in your hands, if you only had the light to sea. Signed D.
  172. What would happen if I put all the postcards together?
  173. These tubes are used by penguins to play in the water.
  174. Someone knocked down the tubes. That's not nice.
  175. That's right. The Ski Village has a path that leads to the Dock. I'll try to remember that next time.
  176. The Beach looks normal. Maybe I should check the Lighthouse?
  177. The Beach looks empty. The only place left to look for clues is here.
  178. I should search downstairs first.
  179. I wonder if anyone is here...
  180. Wow! There's lots of interesting stuff to look at.
  181. Who would leave a barrel in the middle of the room?
  182. YOU DID IT! YOU FOUND ME!
  183. AHH! DID WHAT? What in the world are you doing?
  184. Oh sorry! I got a little excited there. Allow me to introduce myself. My name is Dot, but you can call me...
  185. Wait, let me guess. I can call you D?
  186. Yes! And the blue puffle you met is named Bouncer. It's nice to meet you... %PlayerName%.
  187. Wait, how do you know my name? What is this all about?
  188. Oh, we know a lot about you, %PlayerName%. We've been watching you for some time, and decided to give you a little test.
  189. My full name is Dot the Disguise Gal, and I belong to an elite group of agents you've never heard of. Very special. Very hush-hush.
  190. But everyone has heard of the Penguin Secret Agents, they watch over Club Penguin. They're pretty important.
  191. Actually, this is a DIFFERENT special group. It's called the Elite Penguin Force, or EPF for short.
  192. The PSA does do a great job keeping Club Penguin safe, but the EPF is organized for top-secret operations most PSA agents don't even know about.
  193. Wow, nice! That sounds like an awesome job.
  194. Yes, and we think you'd be perfect for it. In fact, you've already passed the first test.
  195. The riddles were a test?
  196. Will there be more tests?
  197. That's up to you. Joining the EPF is a big responsibility. Think it over, and if you decide to join, meet me at the location I've marked on this map.
  198. Will you consider our offer?
  199. What's to consider? I'm ready to join the EPF, right now.
  200. I need some time think about it...
  201. That's excellent, %PlayerName%! Go to the location marked on your map when you're ready to begin your training.
  202. I understand completely. Again, if you do decide to join us, go to the location marked on your map to begin training.
  203. Thank you, D, I'll meet you there as soon as I can.
  204. Thank you, D, I will keep that in mind.
  205. Can't go in there. Employees only.
  206. No need to go upstairs.
  207. Hockey is fun. Almost as fun as solving mysteries!
  208. Hmm... Check the map and see what Dot has in store, or waddle around Club Penguin and have some fun.
  209. Hey, you're me!
  210. No, you're me!
  211. The Lighthouse door seems to be locked right now.
  212. I don't have time to shop right now.
  213. This test track looks dangerous.
  214. I've been using cell color and font color along with string names to keep the sanity. So should you.
  215. No cell color. No fancy font color.
  216. Green Cells Communicator Text (when possible)
  217. Alternate dialog. No need for lua support.
  218. New text that needs to be added to LUA
  219. Welcome to the Dojo, %PlayerName%! Did you have any trouble finding it?
  220. It's good to see you again, %PlayerName%. Any trouble finding the place?
  221. No, your directions were easy to follow.
  222. Are you ready to begin training?
  223. Yes!
  224. Not just yet, but I will be back later.
  225. Take your time, %PlayerName%. There's no rush. I'll be here when you're good to go.
  226. Excellent, %PlayerName%! Let's get started.
  227. Hello again, %PlayerName%! It's good to see you. Any questions?
  228. The offer is still on the table if you're interested.
  229. No, not right now but I'm sure I will have a question or two.
  230. Are you ready, then? Do you want to train as an EPF agent?
  231. I want to join the EPF.
  232. I need to think about this a little bit longer.
  233. It's a big decision, take your time.
  234. Excellent, %PlayerName%! We are happy to have you join.
  235. Oh, hello there, Bouncer! It's good to see you again.
  236. Left to Your Own Devices
  237. Complete the EPF training.
  238. As you may or may not have noticed, Bouncer here is an Elite Puffle.
  239. So puffles can be part of the EPF too?
  240. That's right. The puffles receive special training in a secret room here in the Dojo.
  241. A secret room? The entrance to it must be really well hidden.
  242. The first part of your training is simple. Just find and unlock the secret entrance.
  243. This Special Pin will be the only clue that I give you.
  244. Dot gave me a Special Pin! But what makes it special?
  245. This door just leads outside.
  246. There is a small carving on this wooden board.
  247. I wonder if this Pin has anything to do with the carving.
  248. The secret entrance! I found it!
  249. Good job, %PlayerName%! Your training will continue on the other side of that door.
  250. I'm ready. Are you coming with me?
  251. Not yet, %PlayerName%. There are others waiting for you inside.
  252. The carving shows seven puffle shaped markings.
  253. The pin fits the indentation perfectly! What was that clicking sound?
  254. I can't tell you how to unlock the entrance. But I can give you advice.
  255. You have everything you need to find the secret entrance. I know you can do it, just don't give up.
  256. Why do I have to find the entrance by myself?
  257. What does this Pin have to do with anything?
  258. I'm not giving up until I unlock the secret entrance.
  259. That's the spirit, %PlayerName%! Being resourceful is part of what the EPF is all about.
  260. As an EPF Agent you must learn to pay attention to small details in a room.
  261. You'll have to figure that out. Remember to search your surroundings.
  262. Oh my! The pin doesn't go on me. You need to look around.
  263. You're not going to give me any hints, are you?
  264. Umm... Puffles don't wear pins. Good try, though.
  265. Wow, this place is amazing!
  266. Welcome to the Puffle Training Room. We've been expecting you.
  267. Who are you? Why can't I see what you look like?
  268. I am the leader of the PSA and the EPF. My identity is a secret.
  269. I am called the Director.
  270. Pleased to meet you, Director. Dot told me to continue my training here.
  271. If you mean Agent D, you are correct.
  272. Yes, of course. Agent D...
  273. The EPF is always looking for penguins like you.
  274. Penguins who will go to great lengths, above and beyond the call of duty, to solve problems and help others.
  275. Does this mean I'm part of the EPF now?
  276. Not yet. There are still several steps you must take. First you will learn how to work with Elite Puffles.
  277. Our best puffle handler will be here shortly. She will conduct your next training.
  278. Do you have any questions?
  279. No, Director.
  280. Very well then, proceed. Director, over and out.
  281. This door leads back to the Dojo.
  282. I must complete my training before I leave.
  283. It's a wooden crate. I wonder what it's doing here.
  284. To complete my training here, I need to use Blast to smash the crate.
  285. G'day, %PlayerName%! What's the good word? You can call me PH, I'm here to teach ya puffle handling. Any questions before we start?
  286. Are you the one that taught Bouncer how to throw snowballs, PH?
  287. Good question. See, the blue puffle's favorite toy is a ball, so they're already pretty good at throwing 'em.
  288. I don't so much teach as encourage Elite Puffles like Bouncer to develop their favorite skill.
  289. So you're Bouncer's training coach?
  290. Right you are, mate! I use what I learn to teach EPF agents about puffle abilities.
  291. So what does this red puffle do?
  292. This is Blast. Like most red puffles, Blast is pretty adventurous.
  293. What does that mean, exactly?
  294. Here, I'll show ya. Watch this.
  295. Blast wears a helmet to break through wood, and other heavy objects, without getting hurt.
  296. For your training, use Blast to break the second crate.
  297. Can you tell me how to do it?
  298. I think I can figure it out on my own.
  299. What would you like to know?
  300. Don't over think it. All you need to do is direct Blast to break the crate.
  301. Do I need to have a whistle like yours?
  302. How do I load the puffle into the cannon?
  303. I'll give it a try.
  304. Let me know if you have any questions.
  305. No. I use my whistle to get the puffles to come to me, but Blast is already here.
  306. Blast knows how to load and fire, but you need to show it when and where to do it.
  307. Blast knows not to fire at a penguin. Safety first!
  308. Great work, %PlayerName%! You're pretty sharp. I think you're ready for the next lesson.
  309. Will I be training with Bouncer next?
  310. I don't see why ya would. Ya figured that out on your own, mate.
  311. Your next training will continue with Agent D at the Ski Village.
  312. I've marked the location on your map.
  313. Thanks PH, I'll head over right away.
  314. Hold on a minute, you're going to need this before you go.
  315. My very own whistle? Thanks!
  316. Ahh, don't mention it. Hurry along now, ya don't want to leave agent D waiting.
  317. You'll find D waiting for ya at the Ski Village.
  318. Keep practicing what ya learned. Good luck!
  319. Hello, %PlayerName%, glad you could make it! I'll be your Tour Guide for this next part.
  320. Are you ready to go in the Sport Shop, %PlayerName%? I'm right behind you!
  321. Why are we at the Ski Village, Dot?
  322. Could you point me in the direction of the Sport Shop, please?
  323. To head to the Sport Shop, actually. That's our next stop.
  324. You can enter the Sport Shop through the door to the right, here. I'll follow you in.
  325. I'm going to take a moment to look around on my own.
  326. Don't go too far, %PlayerName%, there's a lot I need to show you.
  327. There's no time to hit the slopes, Dot is waiting.
  328. Best to stay in the Ski Village and find out what's in store at the Sport Shop.
  329. No need to go to The Dock.
  330. Would you look at all these sporting goods! A penguin could go broke in here. In fact, I think I have before...
  331. This shop is where the sporty penguins come to get their gear.
  332. What does the Sport Shop have to do with EPF training?
  333. Where to next?
  334. You'd never guess it, but the Sport Shop is home to several top secret areas.
  335. The Change Rooms, of course!
  336. I think I'll browse a bit before we go any further.
  337. Sure thing, but hurry back! Our tour gets really interesting next.
  338. The Change Rooms? Should I grab something to try on?
  339. Hee hee! No %PlayerName%, we're not here to try on outfits. There's a secret door behind this curtain here. Check it out!
  340. This door leads to the Ski Village. I just came from there.
  341. Gary's Room? Who's Gary? I guess he keeps his door locked.
  342. Welcome to PSA Headquarters, %PlayerName%! Agents call it HQ, for short.
  343. Find anything interesting? Did you get a chance to check out the closet?
  344. This place is cool! What goes on here?
  345. First the Dojo, now the Sport Shop. The EPF really likes secret doors, hey?
  346. Well, HQ is the hub of all Secret Agent activity on the island. Surveillance, mission planning, everything.
  347. From these monitors you can see what penguins are up to all over the island.
  348. Off to the left is the Gadget Room...
  349. Why yes, funny you should mention that...
  350. That closet over there... It's no ordinary closet. Try opening it.
  351. Hmm... I think I'll take a look around for more secrets.
  352. Now you're sounding like an EPF agent! See what you can find.
  353. What's in the Gadget Room?
  354. The Gadget Room is where a very smart inventor makes all of our secret agent gadgets.
  355. So you found the Key Pad. Did you give it a try?
  356. Having trouble with the Key Pad?
  357. I can't guess the password.
  358. Here, I'll give you a hint. What number is 1000 times 3?
  359. The door is locked. The inventor is probably too busy to come out right now.
  360. There are still things to discover in HQ. I can visit the Sport Shop later.
  361. There's a Secure Entry Key Pad in this closet!
  362. Should I try to use it?
  363. Maybe I should talk to Dot.
  364. ENTER PASSCODE
  365. I entered the wrong passcode. Maybe I should talk to Dot.
  366. PASSCODE FAILED
  367. PASSCODE CONFIRMED
  368. Amazing, there's a whole other room hidden behind this door!
  369. Welcome to the EPF Command Room, %PlayerName%! This is one of our most top secret areas.
  370. Few penguins ever get to see the EPF Command Room.
  371. This is even cooler than HQ! What happens here?
  372. Any more secrets for me, Dot?
  373. The Command Room is where all the really classified, super top secret confidential stuff happens.
  374. The Command Room is where the EPF receive their missions and orders.
  375. Talk to the Director, %PlayerName% and you'll find out.
  376. I need a minute to take it all in, Dot.
  377. Who gives the orders?
  378. The Director, naturally! We receive classified videos on that screen.
  379. In fact, it looks like the Director is waiting to speak with you now.
  380. The Director has your orders, %PlayerName%.
  381. The Director is ready to talk to you about the next part of your training. Good luck!
  382. Learning how to put things together in your inventory is an important skill to learn, %PlayerName%.
  383. An agent can make a lot out of very little by combining what's available in their inventory. Improvising gadgets is a necessary talent.
  384. You made it, %PlayerName%. I must say, I'm slightly impressed with how far you've come already. Keep it up.
  385. For your next lesson, you must combine the two objects in front of you. Seemingly simple, but a vital skill.
  386. What are these supposed to be?
  387. These are the pieces of a very special device called the Spy Gadget.
  388. What does the Spy Gadget do?
  389. Many things, %PlayerName%. An EPF Agent can do many things with their Spy Gadget.
  390. The first step is to learn how to put it together.
  391. Having trouble with your training?
  392. Are you having trouble combining the pieces of the Spy Gadget?
  393. I was curious. How much more training will there be?
  394. Putting together your Spy Gadget is the final part of your training.
  395. I want to be sure I do this right. Can you give me a hint?
  396. Well put. Asking for help is a vital part of teamwork.
  397. To combine items, first select one item, place it on top of the other, and tap.
  398. If the items can be combined, a new item will be created.
  399. It shouldn't be much longer now.
  400. This will get easier with practice. Keep at it.
  401. Congratulations, %PlayerName%, your training is complete!
  402. Now we'll see how well you remember what you learned.
  403. Farewell, %PlayerName%.
  404. Director, wait! Am I an agent? What's going on?
  405. This is part of the device the Director told me about. I need to figure out how to combine the two pieces.
  406. The other piece of the Spy Gadget. I guess the two parts fit together somehow...
  407. This strange box came out from the Command Room table.
  408. Let's take a closer look at the buttons on the front.
  409. I'll come back to it later.
  410. This object doesn't seem be a part of this box. Maybe it goes on a different type of gadget.
  411. ENTER THE COLOR COMBINATION
  412. The box wouldn't open. There must be a clue to unlocking it.
  413. TRY AGAIN
  414. CORRECT
  415. The box is opening! There is something inside.
  416. I found an antenna! It has an attachment just like the one on the decoder.
  417. The antenna snaps right into the Spy Gadget. I think I'm getting a call!
  418. There is a message on the screen. The letters are written in a secret code.
  419. There must be a way to decode the message.
  420. Decoded messages may contain helpful information.
  421. The symbols on this object look like the ones on the screen. Maybe there is a connection.
  422. This object looks like part of a bigger gadget. It looks like it snaps into something.
  423. The Spy Gadget is scanning the coded message and displaying it on the screen!
  424. red blue blue red red blue
  425. So this is what the secret door looks like from the inside.
  426. The door is locked. They must want me to find my own way out.
  427. Snowballs are not going to do any good against a metal door.
  428. I don't remember the puffle handler saying that the red puffle could break through metal.
  429. This antenna could send a signal out. The trick is finding a device or gadget that it could snap into.
  430. This part does not fit anywhere on the door. It looks like it belongs in the Spy Gadget.
  431. This Spy Gadget function doesn't have any effect on the door.
  432. This safe box was sent up through that opening in the table. I wonder what else is in there...
  433. This wooden crate doesn't look like it belongs in here.
  434. This wooden crate looks just like the ones in the Puffle Training Room.
  435. This Spy Gadget function doesn't have any effect on the crate.
  436. No one mentioned a wooden crate. Best to leave this alone.
  437. Hmm, it seems snowballs aren't strong enough to break the wooden crate.
  438. Blast broke the wooden crate! It looks like there is something inside.
  439. This part snaps right into the Spy Gadget! It just enabled a new feature.
  440. Nice work, %PlayerName%!
  441. I'm speaking to you on your Spy Gadget Communicator.
  442. You'll be able to get calls on it from me and other EPF agents.
  443. Plus, if you are ever stuck, call for tips!
  444. Well, I'm stuck right now. I can't get out of the Command Room.
  445. Turn around and take a closer look. Dot over and out.
  446. Well done, you assembled your device in record time.
  447. I knew you could do it, Agent.
  448. Wait, did you call me an Agent? Did I pass?
  449. Well, not quite yet.
  450. Here we go again. What's next?
  451. Tell me, %PlayerName%, why do you want to join the EPF?
  452. The EPF solves mysteries, has adventures, and helps others. That's what I want to do.
  453. Well said. That was your final test. You are now an official member of the EPF. Ensure you keep your identity secret.
  454. Congratulations, %PlayerName%!
  455. Thank you, Director. Thank you Dot. I mean, D.
  456. I'll mark the location of your very first assignment on your map.
  457. Thank you, D. I can't wait to start.
  458. You've successfully completed the EPF Agent training. It's now time to start your first investigation.
  459. I've been using cell color and font color along with string names to keep the sanity. So should you.
  460. No cell color. No fancy font color.
  461. Green Cells Communicator Text (when possible)
  462. Hello, %PlayerName%! Or should I say Agent?
  463. D, is that you?
  464. They don't call me the Disguise Gal for nothing, you know!
  465. I thought this snowman looked familiar...
  466. Are you ready for your first official assignment?
  467. I'm ready!
  468. I'm not ready yet, but I will be back as soon as I can.
  469. I'll be here!
  470. Rookie on the Rocks
  471. Report for surveillance work at the Ski Hill.
  472. For your first assignment, we need you to do surveillance at the Ski Hill.
  473. What will I be looking for?
  474. There have been reports of reckless snowboarding on the Test Track.
  475. You'll be trading places with another new EPF Agent currently on the Ski Hill.
  476. Trading places, got it. How will I recognize him?
  477. He wears a propeller hat and red glasses. Believe me, you can't miss him.
  478. Wait, isn't he the Rookie? The PSA agent?
  479. That's correct. He just joined the EPF. I will be stationed here on the look out for a mysterious snowman thief.
  480. A snowman thief? Who steals a snowman?
  481. No one knows, but they seem to only strike on hot, sunny days like today. I'm sure to catch them.
  482. Good luck with your investigation. I'll let you know if I see anything.
  483. We shouldn't disturb D's investigation.
  484. Pretend I am a snowman so I can catch the Snowman Thief.
  485. Remember, I'm just your average snowman on a sunny day...
  486. What was my mission objective again?
  487. Can you remind me of what I was supposed to do?
  488. Can you tell me what the Rookie I'm replacing looks like again?
  489. OH, WHAT A GREAT SNOWMAN! I HOPE NO ONE TRIES TO STEAL IT...
  490. THIS SNOWMAN IS GREAT! IT WOULD BE A SHAME IF IT DISAPPEARED...
  491. Oh, that's easy! You're supposed to trade places with the Rookie agent at the Ski Hill.
  492. Of course! You need to relieve the Rookie agent at the Ski Hill.
  493. The Rookie agent wears a propeller cap and red glasses.
  494. He always wears a propeller hat and red glasses.
  495. Nice one! Keep up the act!
  496. Someone saw the Rookie abandon his post and go down the Test Track.
  497. WHOEVER BUILT THIS SNOWMAN SURE WAS A GREAT ARTIST...
  498. That's not something the Rookie would do. Do you think he's on to something?
  499. You're a terrific actor!
  500. Maybe. I'll need a smooth snowboard if I'm going to follow his trail.
  501. THE QUALITY OF THIS SNOWMAN IS UNCANNY...
  502. I think you're right. Talk to the Sport Shop clerk and see where you can get one of those Pro Boards.
  503. Thank you!
  504. Is there any way that I can get some type of Super Snowboard from the EPF?
  505. I'M GOING TO LEAVE THIS SNOWMAN UNATTENDED! I HOPE NOBODY TAKES IT...
  506. No, and our inventor is 'unavailable' right now. You'll have to find a Pro Board somewhere else.
  507. The snowman thief is sure to take the bait!
  508. Are there other snowboarders I could talk to?
  509. I've seen snowboarders take their breaks at the Ski Lodge next to the Sport Shop.
  510. I came across a penguin with a cold. Is there anyway we can help him?
  511. THERE'S NOTHING BETTER THAN A SNOWMAN ON A SUNNY DAY...
  512. There are many remedies for colds. You should find out what works well for the sick penguin.
  513. Oh my, is it ever sunny... And warm...
  514. This disguise is starting to feel a bit damp.
  515. I found a Pro Board to borrow, but I promised to do better tricks than Blazer X on the Ski Hill. Any tips?
  516. Don't sweat it, D. You'll unmask the Snowman Thief.
  517. When catching air, try to time your tricks so you hit a solid landing.
  518. Thanks, %PlayerName%!
  519. Hmm.. This 'Snowman Thief' theory doesn't quite add up. How does the thief manage to strike unnoticed in broad daylight?
  520. I won back the Red Team's trophy! Now I can return it to the sick penguin at the Ski Lodge.
  521. You wouldn't think the Snowman Thief could hide from you on such bright, sunny days.
  522. That's good, but the Red and Blue teams' rivalry goes back a long way. Don't let it distract you too much.
  523. Good point, %PlayerName%.
  524. I'm starting to question the existence of this so called 'Snowman Thief.'
  525. I can finally race down the Test Track to go look for the Rookie. Any words of advice?
  526. Maybe this whole Snowman Thief theory is just a watered down rumor.
  527. Remember to keep Communicator contact. Once you find the Rookie, give me a call.
  528. This is a pretty soggy investigation.
  529. No time for the Beach!
  530. D here. How can I help you, Agent?
  531. So far so good. Agent %PlayerName%, over and out.
  532. D here, what's your status?
  533. This place is like a maze. I'm still looking for clues.
  534. Signal is strong. I'm continuing the search. Over and out.
  535. Don't give up. I know you can do it.
  536. I've found a small camp and a Survival Guide, I think it belongs to the Rookie.
  537. If he is using the Survival Guide's tactics, then he must know to look for food, shelter and water.
  538. I found a Spy Phone.
  539. Those are used by Penguin Secret Agents, not the EPF. Elite Agents use a Spy Gadget.
  540. Agent D here. What news do you have to report?
  541. D, I found the Rookie! He's okay, but he's stuck on the other side of the river.
  542. Leave that to me, Agent. I've zeroed in on your signal and I'm sending an agent to fly you guys out.
  543. Thanks, D. Did you ever catch that Snowman Thief?
  544. Yes and No. Turns out reports of the Snowman Thief were somewhat exaggerated...
  545. Let's just say my invesitgation melted, along with my disguise.
  546. So that's why your disguise looked like it was getting smaller!
  547. Yeah. I think I got a tan.
  548. I'll be on the lookout for the rescue team.
  549. It may take them some time to reach you. Make sure the Rookie knows help is on the way.
  550. No problem, D! See you back in HQ.
  551. I don't see anyone matching the Rookie's description watching over the Test Track.
  552. I should find out if anyone's seen the Rookie lately.
  553. I should ask this penguin if he's seen the Rookie.
  554. They call this the Test Track because the terrain looks very tough.
  555. This track look like it needs a really strong snowboard.
  556. I can't go down the Test Track until I defeat Blazer X and keep my promise.
  557. I almost forgot. I have to return the trophy to the sick penguin at the Ski Lodge.
  558. Am I missing something? That's right, my Pro Board is still inside my Suitcase.
  559. This is it! I can finally go look for the Rookie.
  560. Here I go!
  561. This is going to be fun!
  562. I'm a little nervous. I think I'll come back later.
  563. What's up? Come to admire the awesome snowboarding skills of the Blue Team?
  564. Actually, I wanted to know if you've seen a green penguin with a propeller hat.
  565. You have a nice board.
  566. See you around!
  567. I remember the dude with the cool hat. He tore down the Test Track on some wimpy board.
  568. Yeah, this board is called a Pro Board. It's awesome.
  569. Later, dude!
  570. Do you have any more details?
  571. What do you mean by a 'wimpy board'?
  572. Thanks for the help.
  573. He was like 'Dude, I need to go down the Test Track,' and I was like, 'Chill bro, you need a better board'. The one he had just couldn't handle the extreme intensity.
  574. I mean, he used a regular board. The kind that can't handle the extreme obstacles on the Test Track.
  575. You're totally welcome, dude!
  576. Listen, it was nice chatting with you, but I'm waiting for a competition. I have to get in the zone, dude.
  577. Tell you what, if I see you with a snowboard, I'll make an exception.
  578. I see you have a Pro Board, buddy. You looking to challenge the Blue Team?
  579. I'm here because you promised to return the Red Team's trophy if they could out trick you.
  580. I'm just passing by, dude.
  581. Whoa, I didn't take you for a member of the Red Team.
  582. I'm not with the Red Team, but I promised to win the trophy back for them.
  583. That's cool dude. As a Blue Team member, I accept your righteous challenge.
  584. Right on!
  585. The Blue Team was too fast. Better keep competing until I win the trophy.
  586. You're quite an awesome snowboarder, bro!
  587. I just want to win back the trophy for the sick penguin at the Ski Lodge.
  588. Sure thing, dude. Red Team wins back their trophy fair and square.
  589. I didn't think you had it in you, dude. You crushed me with your extreme snowboarding skills.
  590. You did some cool tricks, dude.
  591. Do you have any tips for riding the Test Track?
  592. I'm nervous about riding the Test Track. Do you have any advice?
  593. You're no pushover yourself.
  594. Your tricks pushed me to the limit.
  595. See you around.
  596. Catch you later.
  597. Once you get down there, it's hard to get back. Take something to call back with.
  598. Communicating is key, man!
  599. Thanks, bro. I'll be practicing for the next time we meet.
  600. Later, dude!
  601. This is a nice snowboard, it looks very sturdy.
  602. I put the Pro Board inside my Suitcase. It will come in handy when I race Blazer X.
  603. Achoo! I wish I hadn't forgotten my container of soup at the Pizza Parlor.
  604. Achoo! I feel so awful. I can't believe I forgot my soup at the Pizza Parlor.
  605. My soup! This is definitely going to help me feel better.
  606. Thanks for the help, pal. Too bad I won't be able to win our trophy back.
  607. What trophy?
  608. Is that your snowboard? It looks very rugged.
  609. I hope you feel better soon.
  610. I was supposed to win back the Red Team's Snowboarding trophy, but now I have a cold.
  611. You have a good eye for detail. That Pro Board can go on slopes that would break a regular board.
  612. Thank you.
  613. I can help you win back your trophy.
  614. You would challenge the Blue Team's snowboarder for me? That's great!
  615. Think nothing of it. I've been trying to keep a close eye on the slopes anyway.
  616. Then please, take my Pro Board. It will help you defeat the Blue Team.
  617. Try to feel better. I'll compete against the Blue Team and win back your trophy.
  618. Thanks!
  619. This Pro Board is made to handle the toughest tracks.
  620. Good to know I can rely on it.
  621. The Blue Team will stop bragging once you win back our trophy.
  622. Achoo! Thank you so much for winning back our trophy.
  623. Please accept the Pro Board as a token of our appreciation.
  624. Thank you! I'm glad to help a penguin in need.
  625. I appreciate it, thanks!
  626. This soup is really doing a number on my cold.
  627. There's no need to go through this door right now.
  628. The Attic is that way but there are more important things to do right now.
  629. Welcome to the Sport Shop. Do you need help?
  630. No, thank you, I'm just looking.
  631. Take your time!
  632. Welcome to the Sport Shop! Can I help you find anything?
  633. I was wondering if you've seen a green penguin wearing a propeller hat.
  634. I'm looking for a snowboard. I was thinking about riding the Test Track.
  635. Not right now, maybe later.
  636. Yes! A penguin dressed like that purchased one of our snowboards earlier today.
  637. The Test Track! You're going to need a Pro Board and we're fresh out of them.
  638. Okay. Let me know if you need help.
  639. Why do I need a Pro Board for the Test Track?
  640. Do you know of any other place I could find a Pro Board?
  641. The Test Track is a very difficult and bumpy course. A regular board could break and leave you stranded.
  642. You could try the Ski Hill or the Ski Lodge. Snowboarders usually hang out there.
  643. Thank you! At least I know I need a Pro Board to ride the Test Track.
  644. You bet.
  645. It's been a pretty slow day today. Penguins must be out enjoying the nice weather.
  646. It looks like someone left their soup in the Pizza Parlor.
  647. Welcome to the Pizza Parlor, where the pizza has pizzazz!
  648. Everyday is a perfect day for pizza.
  649. The Pizza Parlor smells delicious. I love this place.
  650. Can I interest you in some squid pizza? Free ink with your purchase!
  651. No thanks. A penguin I know told me that he forgot his container of soup here. Have you seen it?
  652. I'm sure I did... It must be around here somewhere.
  653. Thanks! I'll take a look around.
  654. This is no time to make pizza.
  655. Snowboarding was fun but now it's time to find the Rookie.
  656. It's going to take some time to search these woods. Better update D using my Spy Gadget Communicator.
  657. Agent D here. Do you have any news on the Rookie yet?
  658. Not yet, D. I searched the Test Track and I'm ready to look for him in the Wilderness.
  659. Good plan. Give me call if you need any help.
  660. I'll send someone to pick you up once you have completed your search.
  661. Thanks D. Over and out.
  662. There's a coded message written in the snow.
  663. Only an agent would be able to make sense of this.
  664. help im stuck down here
  665. The message says 'HELP I'M STUCK DOWN HERE.'
  666. Since it was written in code it's safe to assume this was left by the Rookie.
  667. The only way to get back is to climb this cliff. Too bad I don't have a grappling hook.
  668. These tracks lead to that O-Berry bush up ahead.
  669. This doesn't belong here. Let me take a closer look.
  670. This looks like a broken Spy Phone. The Rookie must be a member of the Penguin Secret Agency.
  671. There's too much snow that way. I'll have to turn around.
  672. The snow is too loose for Blast to break it.
  673. Someone picked some O-Berries from this bush.
  674. These O-Berries are half eaten.
  675. These tracks are heading to that tree stump over there.
  676. There's a small camp in this clearing but I don't see anyone around.
  677. Don't they know that it's not safe to leave a fire unattended like this?
  678. I could put out the fire using snow, but it's burning too hot for me to get close.
  679. Bouncer's snowballs are working, but it needs to throw much faster.
  680. We did it, Bouncer! We put out the fire!
  681. Blast's cannon skill won't help me with this fire.
  682. I shouldn't leave this fire unattended. I need to put it out.
  683. The tracks lead away from the camp, but I can't follow them and leave the fire unattended.
  684. These tracks are further apart. Whoever made them must have been running.
  685. I can't inspect this shelter; it is built too close to the fire.
  686. This shelter was built using a broken snowboard and some branches. I think it was made by the Rookie.
  687. There's something inside the shelter.
  688. It's the remains of a Survival Guide. The pages must have been used to start the fire.
  689. These tracks look very crisp. Whoever made them can't be far away.
  690. This place would make a great shelter. I'm surprised the Rookie didn't use it.
  691. Blast's cannon might scare the Rookie into running away.
  692. This isn't helping. There's plenty of snow over there.
  693. The last pair of tracks were splashed with water.
  694. I have to stay with the Rookie until a rescue team shows up.
  695. HELP, I'M STUCK ON THIS SIDE OF THE RIVER!
  696. ARE YOU THE ROOKIE AGENT? HOW DID YOU GET ALL THE WAY OVER THERE?
  697. I FELL IN THE RIVER WHEN I TRIED TO DRINK SOME WATER.
  698. DON'T YOU KNOW THAT YOU'RE SUPPOSED TO BOIL THE WATER FIRST?
  699. I COULDN'T HELP IT, I HAD TO WASH OUT THE TASTE OF THESE O-BERRIES I ATE.
  700. MY MOUTH FELT LIKE IT WAS ON FIRE.
  701. IT'S GOING TO BE OKAY. I'M GOING TO CALL FOR HELP!
  702. HAVE YOU CALLED FOR HELP?
  703. STAY RIGHT THERE. I'M WORKING ON IT.
  704. DID YOU GET A HOLD OF ANYONE?
  705. I DID. WE HAVE TO STAY WHERE WE ARE.
  706. HEY, IS THAT YOUR STOMACH MAKING THAT NOISE?
  707. I HEAR IT TOO, BUT IT SOUNDS MORE LIKE AN ENGINE.
  708. Hello down there! Anyone call for a rescue?
  709. YIPPEE, IT'S THE JET PACK GUY! WE'RE SAVED!
  710. Thank you for coming, the name's %PlayerName%, I'm with the EPF.
  711. D told me all about your case, Agent. You did a good job finding the Rookie.
  712. Rest easy agents. I didn't come all this way to chat. If you're ready, it's time to blast off.
  713. D informs me that your first assignment was quite a success.
  714. I couldn't have done it without her or the jet pack guy.
  715. Did the Rookie ever explain why he left his post?
  716. The Rookie left to chase after a reckless snowboarder at the Test Track.
  717. Did he manage to get a good look at this 'reckless snowboarder'?
  718. No, the Rookie's snowboard broke before he could get a close look.
  719. I went back to search the area and found an empty oil can.
  720. How unusual. We'll have to keep an eye on that situation.
  721. Now, I would like to present a promotion to %PlayerName%.
  722. Yes! Well done! Congratulations!
  723. Go on, Agent. You've completed your first assignment in record time.
  724. No need to head out until the meeting is over.
  725. I've received the High Level Clearance Badge and Secret Agent Sunglasses!
  726. You've been through a lot in a short time. Feel free to get some rest, Agent.
  727. Stop by later and D will assign you your next assignment.
  728. Until then, always remember: always go above and beyond when you answer the call of duty.
  729. Congratulations! You completed your first official EPF assignment and received the High Level Clearance Badge!
  730. I better remember the Pro Board if I'm going to compete against the Blue Team!
  731. Can't go there...
  732. I've been using cell color and font color along with string names to keep the sanity. So should you.
  733. No cell color. No fancy font color.
  734. Green Cells Communicator Text (when possible)
  735. Ah, you made it, %PlayerName%! We're ready for a meeting with the Director. Do you have time to sit in?
  736. I can't think of anywhere I'd rather be.
  737. I have some things to take care of, but I'll hurry back to sit in later.
  738. Looking for Clues
  739. Now that you have High Level Clearance, you will be needed for a more classified and complex investigation.
  740. Awaiting the Director's video transmission...
  741. Greetings. As you know, Gary the Gadget Guy, otherwise known as Agent G, is missing. This is a highly sensitive mission, given his importance to Club Penguin.
  742. I have tasked our best EPF agents with tracing his steps. Tell me, what is the status of your investigation?
  743. I've searched high and low, but there's no sign of him.
  744. Both the Gadget Room and the door to Gary's Room above the Sport Shop are secure...
  745. So secure... we can't get in.
  746. Hmm... Discouraging. We will need more agents to search for a way into these rooms.
  747. We simply must find G, and quickly.
  748. Director, with your permission, I would like to join the investigation.
  749. Hmmm...
  750. Your eagerness is noted, %PlayerName%, and your skill in your first assignment was impressive.
  751. I agree. %PlayerName% has proven to be quite resourceful and would be useful as a fresh pair of eyes.
  752. Very well. You're on the case, %PlayerName%. Bear in mind that we have very high expectations.
  753. Thank you, Director.
  754. I won't let you down.
  755. This file has the information you'll need to get started.
  756. This folder has the information you will need to begin the investigation.
  757. Good luck out there, agent! Pass me the folder If you need to speak with me about it.
  758. I'd like to talk with you about the information in that folder, %PlayerName%.
  759. Do you have any questions about this information, %PlayerName%?
  760. Can I help with anything, %PlayerName%?
  761. Who is Gary?
  762. How can I help?
  763. I have enough information now, but I may stop by later.
  764. To most penguins, Gary is an inventor. To secret agents, he's known by his code name G.
  765. G has a room on the second floor of the Sport Shop. If you can help us find the key to his room, we may be able to figure out where he went.
  766. So, why is G so important?
  767. He invents all the gadgets for the PSA and the EPF.
  768. Is it possible that G just took a day off?
  769. It's not like G to miss a meeting with the Director without prior notice. He's very considerate.
  770. That folder has a picture of G. You should take it with you.
  771. Thank you, this may be useful in my investigation.
  772. I hope you can find G, %PlayerName%. If you need to talk more let me know.
  773. Feel free to ask me about Gary's folder, %PlayerName%.
  774. I'll tell you what I think about this G situation.
  775. If you ask me, we should focus on getting into the Gadget Room. I bet we'll find some clues in there.
  776. When did G go missing?
  777. Where is the Gadget Room?
  778. I will report back if I find anything useful.
  779. G missed a mission briefing with the Director yesterday and hasn't been seen anywhere since.
  780. The Gadget Room can be accessed through HQ. That is, if it wasn't locked electronically. G really took 'for your eyes only' seriously when he designed the security system.
  781. I'm going to see what I can do to fix that problem.
  782. Good to hear, Agent. Be sure to check in with D if you run into trouble.
  783. What about you?
  784. The Director asked me to search the island from the sky. I will be leaving shortly.
  785. You can count on me, Agent. Good luck on your search.
  786. Maybe I should talk to Dot before I begin the investigation...
  787. I think I should talk to jet pack guy before leaving.
  788. I can't leave without the folder.
  789. Hello, G. It's so good to see you.
  790. It's me, %PlayerName%!
  791. Oh, wow! I didn't recognize you with the glasses. You look just like G!
  792. Hello, %PlayerName%! It's good to have you on board.
  793. Hello! It's good to see you again, %PlayerName%!
  794. Hi there, Agent. What are you up to?
  795. Do you know who G is?
  796. It's good to see you're doing well, Agent.
  797. Well, all of the other agents are busy, so I was asked to keep watch over the monitors.
  798. Of course I know G! If you're looking for him, try the Gadget Room. I'm pretty sure he also has an office on the second floor of the Sport Shop.
  799. Have you seen G lately?
  800. Thanks for the help, Agent.
  801. Come to think of it, I haven't seen him in a while. He might be working on something classified.
  802. Is that a photo of G? He's the smartest penguin I know!
  803. This looks like another one of G's inventions. I think it snaps into something...
  804. The door to the Gadget Room is locked.
  805. Eye Scan 3000, this must be the locking mechanism.
  806. Performing scan.
  807. Scanning....
  808. Eye scan...FAILED
  809. Secondary override...FAILED
  810. Gadget Room Door Locked.
  811. Eye scan...FAILED
  812. Secondary override...SUCCESS!
  813. Gadget Room Door Unlocked.
  814. Welcome back, G!
  815. Gary's old glasses opened the door!
  816. There's something sticking out of this drawer.
  817. This looks like some type of cleaning gadget. I wonder how I can make it work.
  818. Hello there! Hungry for some pizza?
  819. No thanks, I'm here on business. Have you seen Gary recently?
  820. Thanks for the offer, maybe some other time.
  821. Gary? Sure, he came in late the day before yesterday, covered in snow.
  822. What did he come in for?
  823. He was very hungry and said he still had a lot of work to do. So I made him a pizza to go - the fish dish with hot sauce.
  824. He was covered in snow? Did he tell you why?
  825. Thanks for your time. You've been very helpful.
  826. No, but he was wearing a heavy looking gadget on his back. He fell twice, even knocked a table over! If I had to guess, I'd say he fell in the snow.
  827. Gary looks much more relaxed in this picture than when I last saw him. He looked worried.
  828. That is one messy snow pile! A penguin could trip over that!
  829. It seems something is buried here, but I need a way to carefully clear the snow.
  830. I found a key in the snow! Could it be the key to Gary's Room? It looks a little bent...
  831. This place looks kind of messy. Someone must have dropped their pizza box here.
  832. Hmm, hot sauce, grey fish, that's a fish dish pizza, G's favorite! He must have been here...
  833. The telescope is pointing to the Ski Hill.
  834. Oh! Hi G! Some penguins were...wait, you're not G. Can I help you find something?
  835. Welcome to the Sport Shop! Can I help you find something?
  836. Need some help?
  837. I'm looking for Gary. Have you seen him?
  838. Seen anything unusual while you've been watching the shop?
  839. I'm just looking, thanks!
  840. Gary hasn't been around today.
  841. A couple of penguins came earlier looking for Gary. They tried to get into his room, but the door is locked.
  842. Thank you for the help.
  843. Gary's one smart penguin. I've always wanted to try on his old glasses, I think they'd really suit me.
  844. Old glasses, you say?
  845. Yes, I bet he has a spare pair somewhere. Here you go!
  846. Gary has been very busy the last few days.
  847. Gary's Room is locked. It looks like a normal door, but it is actually reinforced.
  848. The room key was too damaged to unlock the door and snapped in half! I need to report this to D.
  849. Hi, %PlayerName%. I didn't have much luck monitoring the Ski Village, so I decided to investigate the Sport Shop again.
  850. Did you try the key in the door?
  851. Found any clues?
  852. I found a key that may have been dropped by G.
  853. I didn't find any clues. But I am not giving up!
  854. Excellent work, Agent. Let's try it on this door.
  855. The key is a little bent but I'll try it.
  856. Hi there. Come to enjoy the ocean breeze?
  857. The salty air of the sea is my favorite smell. How are you?
  858. Have you seen anyone come by the Dock lately?
  859. Have you seen Gary the Gadget Guy out here recently?
  860. I'm just out and about. See ya later.
  861. You'll have to forgive my bad memory but I see lots of penguins stop by on any given day.
  862. Yes, I saw him twice the day before yesterday. The first time he was headed to the Beach. Then he was on his way to the Ski Village.
  863. Gary often helps me fix the more intricate parts of the Hydro Hopper.
  864. What was Gary doing when you last saw him?
  865. Do you know where Gary was going?
  866. You've been very helpful, thank you.
  867. He was wearing some crazy backpack twice his size. Looked like a vacuum cleaner with a satellite dish.
  868. I can't remember where he went. I see so many penguins on days like this.
  869. A vacuum cleaner with a satellite dish? Very strange.
  870. Now I remember. I saw Gary twice the day before yesterday.
  871. The first time he was headed toward the Beach. The second time he went to the Ski Village.
  872. How can I help you, %PlayerName%?
  873. Hello again! How is it going?
  874. Oh wow, you almost look like a snowman, Dot.
  875. Still hiding out?
  876. I've looked everywhere and can't find the key. Am I missing something?
  877. I still can't find the key.
  878. Great disguise, Dot! If I had not been looking for clues, I would have missed you.
  879. It's going okay. I'll talk to you later.
  880. I'm using my disguises to keep an eye out for any clues that may help us find G.
  881. I'm hoping I'll catch sight of G!
  882. Don't be discouraged, %PlayerName%! This is not an easy case. Perhaps you should focus on the Gadget Room. There ae sure to be clues in there.
  883. Keep your chin up! Have you found a way into the Gadget Room yet?
  884. What do you know about the Gadget Room?
  885. The Gadget Room is where G keeps special inventions. We still haven't figured out how to get past the Eye Scan 3000 to unlock the door, though.
  886. Okay, I will keep my eyes peeled for a way inside.
  887. G? Is that you?
  888. No, D, it's me, %PlayerName%.
  889. Great work, %PlayerName%, you could pass for G wearing those old glasses!
  890. I knew you'd find a way to override the Eye Scan 3000. Good work, %PlayerName%!
  891. Did you find anything?
  892. Not yet, but I will let you know if I do.
  893. I've been keeping watch here, but it's been pretty quiet. Did you find any clues in the Gadget Room?
  894. I didn't find any clues, but I discovered this strange gadget.
  895. Does the gadget do anything?
  896. Not yet. I think it is supposed to attach to a more sophisticated device.
  897. You may be right, %PlayerName%. Perhaps it's an upgrade for one of Gary's other inventions.
  898. Whatever it is, I'll let you know if I figure it out.
  899. This gadget looks like it was designed to clean things quickly, but carefully.
  900. Hello, %PlayerName%!
  901. Hello again!
  902. Do you have any updates on the search for G?
  903. The device turned out to be a Spy Gadget upgrade.
  904. I think we're getting closer to solving the case.
  905. I saw some blue penguins pass by, but none of them were G.
  906. Quick thinking Agent, well done.
  907. I'm still working things out. I'll let you know if I need help.
  908. The key goes in with just a little bit of effort, but
  909. otherwise it's a perfect fit!
  910. Now to turn it ever so slightly...
  911. Oh no!
  912. What happened, %PlayerName%?
  913. The key snapped in half!
  914. Don't take it too hard, %PlayerName%. That key was in poor shape to begin with.
  915. We've made a lot of progress on this case, thanks to you.
  916. I will notify the Director that you've found the key to Gary's Room.
  917. I'll take the broken key and see if there is any way to fix it.
  918. Thank you, D.
  919. No, %PlayerName%, thank you!
  920. There is no need to visit the Mountain.
  921. Dancing is fun, but the job at hand should be finished.
  922. No time for shopping when there's work to do.
  923. Once this mystery is solved there will be plenty of time to play hockey.
  924. The puffles need their rest.
  925. There is no time to go wandering in the Forest.
  926. This door won't open. G must have locked it.
  927. No time for boating at the Dock. There is too much work to do.
  928. There is no need for the Changing Rooms right now.
  929. This seems to be sealed for now.
  930. The door seems to be stuck. Perhaps the Spy Gadget would be useful.
  931. When on duty, there is no time for a coffee break!
  932. There is no time for relaxing in the Ski Lodge.
  933. You will have plenty of time to see a play once you've cracked this case!
  934. Pizza does sound tasty, but maybe you should keep on the lookout for more clues.
  935. Gary's old glasses are now in your suitcase!
  936. It's a Mechano-Duster! It looks like it snaps into something.
  937. This looks like a jet pack launch pad. Cool!
  938. The Mechano-Duster snaps right into the Spy Gadget.
  939. It's a set of hidden footprints. They seem to lead into the Lighthouse.
  940. These footprints are a lot deeper than normal.
  941. It's a set of hidden footprints. They go all the way up the slopes.
  942. Whoever left the footprints must have had a good reason not to ride the chair lift.
  943. It's a set of hidden footprints. Whoever made them was going into the pile of dirty snow.
  944. What kind of penguin could make footprints this deep?
  945. Why are there nuts and bolts lying around? Could this have anything to do with G's disappearance?
  946. I've been using cell color and font color along with string names to keep the sanity. So should you.
  947. No cell color. No fancy font color.
  948. Green Cells Communicator Text (when possible)
  949. Oh hello, %PlayerName%! It's good to see you.
  950. Hi Dot, any progress on the investigation?
  951. No, but the Director is planning an expedition in search of G. I'm waiting for my team to assemble.
  952. Did you find out anything about the key that broke?
  953. Yes. In fact I found someone who can help us fix it.
  954. Excellent. I'm positive that's the key to G's room.
  955. Well there's only one way to find out. Let's go get it fixed.
  956. Are you ready to continue the investigation?
  957. Yes, I'm ready.
  958. No, I'm not ready yet, but I'll be back.
  959. All's Weld that Ends Weld
  960. You must fix the broken key and look for clues in Gary's Room. PH the puffle handler can help. Go to the Puffle Training Room.
  961. G'day, Agent! Dot told me about your problem. Where is she?
  962. Hey PH. Dot is out on a mission. She said you could help fix a broken key.
  963. Well, I can't. But this puffle can. %PlayerName%, meet Flare!
  964. This puffle doesn't look as... Cheerful as the others.
  965. Black puffles are the strong, silent type. But watch this.
  966. Wait, what's the matter, Flare?
  967. Something seems to be wrong with Flare. Any black puffle should be able to light up into a fireball just like that.
  968. What do you think is the matter?
  969. Maybe it needs more O-Berries? Where can I get some?
  970. What can I do?
  971. We gotta figure out what's got Flare feeling down.
  972. I'm not sure. Flare spends a lot of time at the Coffee Shop. Maybe a friend there could help...
  973. I get my O-Berries from the Pet Shop. The penguin there knows everything there is to know about looking after puffles.
  974. I'll stay here and take care of Flare. You go see what the poor puffle's been up to.
  975. There's no change in Flare's condition. We need to find a way to make Flare feel better.
  976. Flare can barely make a flicker of light. I need to find out what's putting out its flame!
  977. I think Flare would like this postcard better if it said something.
  978. I have something for you, Flare!
  979. Woah! Flare just fired up without using an O-Berry! That's amazing!
  980. All Flare needed was to know that its friends missed it.
  981. You've done a great job, Agent! Now I can show you how to work with Flare to fix your key.
  982. To weld an object, first use the puffle whistle to call Flare to you.
  983. How do I weld something?
  984. What if I touch something that can't be welded?
  985. I'm ready to weld.
  986. First touch Flare and then touch the place where you want to weld.
  987. Don't worry, Flare will know what to do!
  988. Flare was pretty stoked about that postcard.
  989. Did the key open the door to Gary's Room at the Sport Shop?
  990. I'm sorry, no time to talk! I tipped this bag over and spilled the beans!
  991. I guess now it's fresh ground coffee. What can I use to clean up this mess?
  992. Incredible, you cleaned up all of those beans really quickly. Thanks for your help.
  993. I also found this missing pen.
  994. That pen must have fallen into the bag when I knocked it over. You can keep it if you like.
  995. Thanks! Maybe now that there's no more mess, I can ask you a few questions?
  996. How can I be of service?
  997. Do you know a puffle named Flare?
  998. Do you serve any puffle food?
  999. Thank you, you have been most helpful already.
  1000. Why, yes! Flare used to be the only puffle who could boil the water hot enough for the triple fudge cocoa drink.
  1001. Not at all. We only serve penguin snacks and beverages.
  1002. When was the last time you saw Flare?
  1003. Does Flare have other friends?
  1004. Don't worry I'm going to take good care of Flare.
  1005. Flare came by yesterday but I was too busy to play. I was learning how to make the new triple fudge cocoa drink with our coffee machine.
  1006. Flare spends a lot of time playing games with the Snowball Crew. They're probably at the Snow Forts right now.
  1007. You can keep the pen, I don't need it.
  1008. Nice postcard! The back is kind of blank, though.
  1009. You know, Flare's an unusual puffle, I bet it would love to get a postcard like this!
  1010. I'm so happy that Flare is feeling better!
  1011. We're getting the Snow Forts ready for the next snowball fight with our friend Flare.
  1012. These Forts are going to be awesome next time Flare sees them!
  1013. How do you know Flare?
  1014. When was the last time you saw Flare?
  1015. It looks great. Keep up the good work.
  1016. I think Flare is going to be impressed. I'll leave you to it!
  1017. Flare is a member of the Snowball Crew. That's the name of our group.
  1018. The last time I saw Flare, I was too busy to play.
  1019. The snow is nice today, Flare is going to love it.
  1020. This snow is perfect for making forts. I hope Flare shows up!
  1021. How do you know Flare?
  1022. When was the last time you saw Flare?
  1023. The forts look great. Keep up the good work.
  1024. Flare once helped me signal Captain Rockhopper from the Beacon.
  1025. I thought Flare was still on vacation.
  1026. Weird, your pen smells like coffee!
  1027. Nice pen, but I don't have anything to write on.
  1028. Great idea, let's invite Flare to the Snow Forts with a postcard.
  1029. I love sending postcards. Would you mind giving this to Flare?
  1030. If this postcard is for Flare, I'll sign a super special signature.
  1031. I know Flare would love a postcard from all of his friends.
  1032. Flare is such an awesome puffle.
  1033. Flare once helped me turn the boiler back on after I accidentally put it out.
  1034. Welcome to the Pet Shop. How can I help you?
  1035. Do you sell O-Berries?
  1036. Do you know what could make a puffle act strangely?
  1037. I need some time to look around.
  1038. I do sell O-Berries, but we're all out of them right now.
  1039. Puffles are very friendly pets. If they are acting strangely then they might need some attention.
  1040. What seems to be the problem?
  1041. I know a black puffle that can't start its flame.
  1042. I need to find a way to make a puffle feel better.
  1043. Thank you, you've been very helpful.
  1044. Black puffles can always start a flame, as long as they are happy.
  1045. Sometimes puffles need a bit of a fuss. You should try doing something nice for the puffle.
  1046. I usually prefer pencils, but this pen will do the trick.
  1047. Did you know puffles love to get postcards as much as penguins do?
  1048. I once gave one of these to my own puffle. It was very happy after that.
  1049. I hope your puffle feels better!
  1050. This door is for Pet Shop employees only.
  1051. Hi there! It's a beautiful day, don't you think?
  1052. Hi, Aunt Arctic! How are you?
  1053. Do you know who I should talk to about puffles?
  1054. It's good talking to you, Aunt Arctic.
  1055. I am very well, thank you. Just taking a waddle before I start work on this week's newspaper.
  1056. There happens to be a penguin at the Pet Shop who knows a lot about caring for puffles.
  1057. You look like you have a lot on your mind. Is something wrong?
  1058. I'm trying to help a puffle who is acting a little strangely.
  1059. I adore my puffles, and I always say that a little kindness goes a long way.
  1060. That is good advice. Thanks Aunt Arctic.
  1061. I'm glad that you feel that way. Here, why don't you take this postcard. It's the least I can do to help a fellow penguin!
  1062. Thanks, Aunt Arctic. That's very kind.
  1063. How do you like your postcard?
  1064. Actually, do you have any suggestions what I should do with it?
  1065. Whatever you do, remember that kindness is the best medicine.
  1066. The pen is mightier than the snowball.
  1067. Postcards are best when they are signed by a friend. Or even better: lots of friends!
  1068. Of course I'll sign this postcard for your puffle.
  1069. The key is good as new. Now I can open the door to Gary's Room at the Sport Shop.
  1070. The door is still locked. I need to find a way to fix the broken key.
  1071. The door is finally unlocked. I knew this was the right key.
  1072. I can't leave until I have enough clues.
  1073. I shouldn't leave without writing the other agents a message.
  1074. Why is G looking at maps of the Mine?
  1075. These old maps show a mine tunnel I have never seen before.
  1076. The room is messy. Gadget parts are all over the place.
  1077. These are blueprints for a new gadget.
  1078. The name of the device is encoded. Luckily I can use my Spy Gadget to decipher its meaning.
  1079. super power flashlight
  1080. It's called the Super Power Flashlight. G must have made this to light up dark places.
  1081. G built a Super Power Flashlight using these plans.
  1082. It's an empty notepad. I don't have use for it now.
  1083. Hi, Agent. We are searching deep in the wilderness, but there's still no sign of G.
  1084. Is there anything I can do to help?
  1085. Do you think the Director is disappointed with our progress?
  1086. Good luck, D. I will call you back if I can get into Gary's Room.
  1087. We have everything we need, but I sure wish we could look for clues in Gary's Room.
  1088. The Director is tough, but fair. High standards are to be expected. Don't worry, you'll have a chance to prove yourself.
  1089. ...
  1090. I can't contact any of the other agents. I need to leave them a note.
  1091. I can use this notepad and my Spy Gadget to leave a secret message for other EPF Agents to follow.
  1092. G's trail leads to the mines. Meet me there when you can, %PlayerName%.
  1093. Any agents who find my message can help me look for G in the mines.
  1094. It took some time but I finally found the clues I was missing.
  1095. I'm sure that G went to the Mine.
  1096. I hope the other agents find my message and meet me there.
  1097. I know this key will let me into Gary's Room. I just need to find a way to fix it.
  1098. The view from the Beacon is terrific, but I should focus on helping Flare!
  1099. I've been using cell color and font color along with string names to keep the sanity. So should you.
  1100. No cell color. No fancy font color.
  1101. Green Cells Communicator Text (when possible)
  1102. The Mine.
  1103. All the clues I found at G's room have led me here.
  1104. Are other agents in range? Commincator says no. I get nothing but static when I try to call.
  1105. At least I left them a note so they can follow me here when they get back from their search expedition.
  1106. I should find a mine cart and explore the tunnels marked on G's old map.
  1107. Should I continue the search on my own?
  1108. Yes, find a way into the abandoned mine tunnels and continue the search for G.
  1109. No, I'll wait a little bit for the other agents to come back.
  1110. Do It Yourself Carting
  1111. Continue the search for G in the Mine. Find a mine cart that you can use to ride in the abandoned tunnels.
  1112. Where are all the mine carts?
  1113. Usually mine carts can be found out here.
  1114. I'd better go look for some help.
  1115. The old mine tunnels are just beyond here. I need to find a mine cart if I'm going to go look for G.
  1116. With my new mine cart, I'm ready to ride the old mine tunnels.
  1117. The Underground Pool is this way. Now is not the time for swimming.
  1118. Howdy. What business brings you to these parts?
  1119. Did you manage to find a mine cart?
  1120. Hello, I need to explore the Mine. Where are all the mine carts?
  1121. Where can I find one?
  1122. If you don't mind me asking, what exactly are you doing?
  1123. I'm just looking around. Don't let me interrupt your work.
  1124. Well, that there is the million coin question!
  1125. That's a mighty good question!
  1126. Lately, there's been a lot of commotion coming from inside them tunnels.
  1127. Actually, I'm sorting anvils. This work doesn't get done on its own, don't cha know.
  1128. Commotion? Have you seen anyone go in the tunnels?
  1129. Surely there must be another way to ride through the tunnels...
  1130. That's the strange thing! I hear noises coming from the rails, but the main track is empty.
  1131. Well, I suppose you could cobble somethin' from scraps.
  1132. You mean build my own mine cart?
  1133. What is there for me to use?
  1134. Why not? You seem like the resourceful type.
  1135. There's a bunch of random stuff out here and inside that there shed. Feel free to help yourself.
  1136. I'll see what I can do. Thanks for the help.
  1137. You look befuddled.
  1138. What can you tell me about mine carts?
  1139. I was wondering, what makes a good mine cart?
  1140. Wow, that's a tall order! Where do I start?
  1141. Of course back then we didn't have a mine and we didn't call them mine carts...
  1142. A good mine cart has to be mighty hardy to ride them rails.
  1143. The most important parts are welded together tightly so they don't fall to pieces along the way.
  1144. It's strange work, making mine carts.
  1145. Hold on, I just need to know what the main parts are.
  1146. Well that's a different matter. Mine carts mostly consist of a big square bucket and four sturdy wheels.
  1147. Thank you, I want to make sure I don't miss anything.
  1148. That has to be the craziest mine cart I ever saw!
  1149. The welding looks sturdy, though. I sure think it'll do the job.
  1150. Are you on your way now?
  1151. I've got one last favor to ask of you.
  1152. If you don't mind me asking again, what are you doing now?
  1153. Yes, thanks for your help.
  1154. You can count on me, partner. What's shakin'?
  1155. Why, I'm polishing anvils. Can I help you?
  1156. If any other penguins ask, can you tell them that I took the last mine cart into the mines?
  1157. Any tips for traveling the older mine tunnels?
  1158. Until next time then.
  1159. Sure thing, just be careful in them old tunnels. I've heard they are quite tricky.
  1160. When riding the old mine tunnels watch out for places where you need to duck and jump.
  1161. This could come in handy. I wonder if it's okay to borrow it.
  1162. This trough will work perfectly as a mine cart body.
  1163. In order to ride the rails I need to find something to use as wheels.
  1164. The pulley idea is not so strange when I see it next to the bucket, but I should find another one.
  1165. These two pulleys will work perfectly for wheels.
  1166. These work well for a set of wheels, but they're a little loose.
  1167. All four wheels are ready, but they are very loose and wobbly. What would the miner do?
  1168. My custom mine cart is ready. Now I can take it inside the mine.
  1169. I should ask for permission before going in there.
  1170. Wow, this place looks really old. If these old boards could talk they would probably go on for days.
  1171. With a little work, I bet this could make for a strong mine cart wheel.
  1172. This old pulley is covered in dust. I don't think anyone will miss it.
  1173. Wooden spool ends are not as strong as mine cart wheels, but they're lighter.
  1174. Remember to DUCK under low ceilings and JUMP over obstacles.
  1175. Try Again
  1176. Go back to the Mine
  1177. You've spotted a hidden chamber off to the side.
  1178. This place is really spooky and dark.
  1179. Some old anvils. The balloons could come in handy.
  1180. These balloons can carry a lot of weight.
  1181. Do these balloons come in any color other than yellow?
  1182. Just an old mine cart. Looks like it hasn't been used in a long time.
  1183. Rope! It's kind of old but it could be put to good use.
  1184. This boulder looks like it could be rolled, but it's too heavy for me to push.
  1185. That's strange... There's a hissing noise coming from inside it.
  1186. A steam geyser, that's what was causing the hissing noise!
  1187. Warm steam shoots out from deep underground.
  1188. This geyser is the perfect source for hot air.
  1189. Somehow I don't think this flashlight runs on steam power.
  1190. This balloon already has enough hot air.
  1191. I can't hold more than one hot air balloon at a time without floating away.
  1192. That tunnel is too dark to go into. I could get lost.
  1193. It's too dark to explore without the flashlight...
  1194. The Super Power Flashlight works great. We can safely explore the tunnel.
  1195. This cart is not rusted like the other. Could it be G's?
  1196. Ohhhhhhhh..........
  1197. What's that noise? It sounds like...
  1198. Help! I'm trapped under this heavy mine cart.
  1199. G, is that you?
  1200. Yes, and I'm stuck underneath this heavy mine cart!
  1201. Don't worry, G! I'm an EPF Agent. I came here to find you.
  1202. Thank goodness, Agent! My head hurts and I'm seeing stars. I'm trapped under this mine cart. Can you get it off of me?
  1203. Hang in there. I'll see what I can do.
  1204. Agent, %PlayerName% is that you? I'm glad you found me.
  1205. How are you doing in there?
  1206. How did you get trapped under such a heavy mine cart?
  1207. I'll bring by any items I find.
  1208. I've had a bump to my head, but I will attempt to think of a solution.
  1209. I'm not sure. All I know is that it's a lot heavier than the ones we use for cart surfing.
  1210. I see you have some balloons. Were you going to a party?
  1211. Actually, I found them sitting here on some old anvils.
  1212. What a great find! Anvil balloons are very strong and can lift heavy things.
  1213. Great! I'll just start blowing them up now and get you out.
  1214. It's not that simple, Agent.
  1215. For a balloon to rise it must be lighter than the air around it, like when it's filled with helium or hot air.
  1216. Wow! Even with that headache, you're still as sharp as ever.
  1217. I see you've found a way to fill the balloons!
  1218. I sure did, G, but they are so strong I can barely hold one of them down.
  1219. Is there anything on the cart you can tie them too?
  1220. Not just yet, but I'll keep you posted.
  1221. What's going on out there, Agent?
  1222. I've tied a rope to the base of the cart.
  1223. Good idea. Just don't try to lift it off by yourself.
  1224. Don't worry, G, I know I'm not that strong.
  1225. I just felt the cart move a little! Whatever you're doing up there seems to be working, Agent.
  1226. The cart moved a little more! Keep it up, Agent!
  1227. Hold on now, if I fire Blast into the mine cart while G is inside...
  1228. You're right, Flare. Probably not the best idea to use your flame with G in there.
  1229. I don't think Bouncer's snowballs will be very effective.
  1230. It's working, Agent! Excellent!
  1231. Was there ever a doubt?
  1232. Well, it's not everyday you see a flying mine cart!
  1233. Yep, it's slowly floating towards those stalagmites.
  1234. Wait... Don't you mean...
  1235. ...stalactites?!
  1236. *POP!*
  1237. Well, so much for those balloons.
  1238. At last you're free, G! You won't believe all the work it took to track you down.
  1239. I am in your debt, Agent.
  1240. I'm just glad I could help.
  1241. For a moment there, I thought I was going to be stuck under that mine cart forever.
  1242. Are you sure you're okay?
  1243. Do you have any ideas on how to get out?
  1244. Don't worry, G, I'll find us a way out of here.
  1245. The bump on my head aches somewhat.
  1246. I wish I did, but I'm feeling a little dazed after my bump to the head.
  1247. Are those my old glasses you're wearing?
  1248. What's that you have there? It looks familiar somehow.
  1249. It should look familiar. I found plans for it in your room above the Sport Shop.
  1250. The battery seems to have run out. Can you fix it?
  1251. I found it under the cart.
  1252. It's coming back to me now. This is supposed to help you see in dark areas. I had it with me when I crashed.
  1253. Fix it? I should be able to do better than that. Just snap it into your Spy Gadget.
  1254. Spy Gadget Upgrade! Super Power Flashlight
  1255. Super Power Flashlight (REMOVE)
  1256. This place is spooky when you're by yourself. Let's find a way out.
  1257. Hey! How did you know how to modify the Spy Gadget?
  1258. Do you think you could boost the Communicator signal so we can contact other agents?
  1259. Make sure to stay within sight, G. We don't want to get separated.
  1260. I don't remember...
  1261. Even if I had all my tools, it is very hard to generate a signal that can get out from deep underground.
  1262. The entire entrance is blocked. We won't be able to go out this way.
  1263. This tunnel appears to be a natural cavernous formation.
  1264. Where do you think all of this debris came from?
  1265. See anything we can use to get out of here?
  1266. Be careful not to trip, it is still very dark in here.
  1267. I have no idea. It would seem improbable that these parts arrived here as a result of my crash.
  1268. Not at all. These mine carts have been stripped of their most useful components.
  1269. This exit has been boarded up, there must be a way to break through to the other side.
  1270. I'm not sure that's such a great idea. What if a fire is started?
  1271. The puffle seems nervous. I wonder what's wrong.
  1272. That shadow, what was it? Are my eyes playing tricks on me?
  1273. Is there something wrong, %PlayerName%?
  1274. I could have sworn I saw something out there.
  1275. *growl*
  1276. Did you hear that? What was that growl?
  1277. Sorry! That was my stomach growling. It's been a while since I last ate a good pizza.
  1278. Oh right, G! Let's get you back to Head Quarters to get that bump looked at.
  1279. %PlayerName%, I must commend you on the success of your efforts.
  1280. Thanks to you, %PlayerName%, G is back safe and sound!
  1281. Well, almost sound... His memory seems a little fuzzy.
  1282. Yes, but don't worry, G has had the bump looked at and is already working away at his inventions.
  1283. Oh, speaking of inventions, G mentioned a notebook. Did you find anything in the mines?
  1284. I don't think so. Perhaps G lost it before he went to the mines.
  1285. Perhaps. Have we learned why he went to the mines in the first place?
  1286. No, Director. Like I said, he doesn't remember what he was doing that day.
  1287. Well, we'll need to see what can be done to restore his memory.
  1288. I have decided to reward %PlayerName% for this outstanding service.
  1289. I am pleased to honor you with a promotion to Super High Level Clearance.
  1290. Congratulations.
  1291. Wow, thanks!
  1292. You were promoted to Super High Level Clearance! Check out your new badge!
  1293. There's a hidden set of footprints leading towards the mine tracks.
  1294. These footprints end at the same spot where the mine carts are missing.
  1295. It's a set of hidden tracks! They look like they where made by a single tire.
  1296. Nothing on the island makes tracks like these.
  1297. I just came from that way. I need to find out what's down here.
  1298. I've been using cell color and font color along with string names to keep the sanity. So should you.
  1299. No cell color. No fancy font color.
  1300. Green Cells Communicator Text (when possible)
  1301. ...zzzzzz...
  1302. Why is PH sleeping in a bubble?
  1303. ...Snnnorrre...zzzzzz...
  1304. Sorry PH, you have to wake up. We've got work to do.
  1305. Hmm... PH looks pretty comfy in there. I'll come back later.
  1306. Double Trouble
  1307. Begin your training with the pink and purple Elite Puffles
  1308. Excuse me... I'm here for my training...
  1309. Huh, what? Well I'll be a brumby... It's you, %PlayerName%! Thank goodness you're here.
  1310. Why were you sleeping in a bubble?
  1311. Well, the two puffles you were supposed to train with decided to skip training today.
  1312. One of 'em put me inside this bubble to get away! I reckon I've been in here for a while to have fallen asleep...
  1313. Hold on, I'll pop that bubble for you!
  1314. Hang about, mate! Bubbles like this one are super strong, so you'll need something super pointy to pop it.
  1315. No problem. There's got to be something pointy around here I could use.
  1316. Hmm, how 'bout a sharp piece of wood, %PlayerName%?
  1317. Thanks for letting me out, mate! I thought I'd be in there for days!
  1318. Why do you think the puffles wanted to skip their Elite training?
  1319. How did a puffle make a giant bubble?
  1320. Sorry, I forgot something. Be right back.
  1321. They're right good puffles, but they won't work with just anyone.
  1322. That was Pop, our purple puffle, who can blow bubbles big enough to lift really heavy objects.
  1323. What could I do to get them to come back?
  1324. Maybe go and have a look for 'em. I'll stay here in case either one comes back.
  1325. I'll find them.
  1326. I'll get the Training Room ready for the puffles to return.
  1327. Where should I look?
  1328. What if the puffle doesn't want to come back with me?
  1329. I'll have them back in no time.
  1330. Try to find Loop first. Loop is a sporty puffle, so I reckon it's off doing something active.
  1331. These puffles can be picky. Try to show 'em what a fun training partner you can be.
  1332. Loop is really great, but will only work with the best.
  1333. I know, but I can't figure out how to show Loop how awesome I am!
  1334. I'll get Loop back. See you in a bit.
  1335. Puffles like to see agents working with other puffles. Try asking one for help.
  1336. You're back with Loop, %PlayerName%! Good show, mate! That's totally awesome.
  1337. Thanks! I couldn't have done it without Bouncer's help.
  1338. Good call, mate. The best agents know how important it is to work with their puffles. Now let's train with Loop.
  1339. I just tap Loop's head to get started, right?
  1340. You got it. Loop uses a lasso to catch moving objects. When Loop is ready, touch the jet pack to lasso it.
  1341. The rope'll stop the jet pack so you can get a closer look.
  1342. Got it. I'm ready to work with Loop now.
  1343. Did you forget what to do, %PlayerName%?
  1344. Yes, I forgot what to do next.
  1345. No, I think I remember now. Nevermind!
  1346. Tap Loop's head to ready the lasso then the jet pack to catch it with the rope.
  1347. Got it.
  1348. Nice catch! Now that you've trained with Loop, you can use its lasso to catch moving objects.
  1349. What should I do next?
  1350. You should go find Pop, the other picky puffle.
  1351. Where should I look?
  1352. Pop's a purple puffle that loves music... Pop music to be exact!
  1353. You'll find Pop anywhere there's a good dance beat.
  1354. What will you do while I'm out looking?
  1355. I'll be getting your training tools ready. Remember to use your whistle if you need a puffle partner.
  1356. Hey, %PlayerName%, where's Pop?
  1357. I've looked, but I can't find Pop anywhere. Any ideas?
  1358. I found Pop, but I don't know how to get it to come with me.
  1359. I'll go look for Pop now.
  1360. Well, I heard there's gonna be a party at the Night Club. Maybe Pop's there, too.
  1361. Best way is to bust out the dance moves. Pop loves dancing.
  1362. Right here, mate! How's that search going?
  1363. I can't find Loop!
  1364. I found Loop, but I can't figure out what to do.
  1365. It's going great, PH. Just saying hi.
  1366. Sporty types like to hang out around the Ice Rink. I reckon that's a good place to start.
  1367. Loop's gonna want to see how well you work with other puffles. Give that a try.
  1368. Hey, %PlayerName%! Need some help?
  1369. I can't find Pop!
  1370. I found Pop, but it won't come with me. What do I do?
  1371. Actually I think I'm okay. Thanks for asking.
  1372. I hear there's some fancy event at the Night Club. No one does fancy like Pop!
  1373. Pop divas love a good dance challenge!
  1374. G'day mate! Got a question for the puffle handler?
  1375. I found Pop at the Night Club, but there was a problem in the Boiler Room!
  1376. Well, at least you've got Pop with you! Could be a big help, ya know?
  1377. Good point. Agent %PlayerName%, over and out.
  1378. Roger that. Agent %PlayerName%, over and out.
  1379. Puffle handler at your service, mate!
  1380. How can Pop help me?
  1381. Pop's bubbles can make heavy things become light as a feather. Give that a try.
  1382. Got it. Agent %PlayerName%, over and out.
  1383. Thanks for the tip! Agent %PlayerName%, signing off.
  1384. I should help PH before I go.
  1385. PH must have something in mind for my training.
  1386. I have to train with Loop before I can leave.
  1387. This Jet Pack has an antenna and a remote control. Interesting.
  1388. Loop can catch moving objects with the lasso.
  1389. Loop does some amazing rope tricks!
  1390. A pointy shaft of bamboo.
  1391. A heavy weight. Too heavy to pick up on my own.
  1392. Doesn't really get any sportier than the Ice Rink.
  1393. Hey, is that Loop twirling a rope?
  1394. Loop puts on a great lasso show. I'm Loop's #1 Fan! GOOO LOOP!
  1395. What do you like about Loop so much?
  1396. How could I convince Loop to come with me?
  1397. Sounds fun, but I have to go. See you later!
  1398. I've always been a fan of rhythmic gymnastics, you know. And no other puffle I've seen can do what Loop can!
  1399. I dunno, maybe if you scored a goal against my buddy. It's pretty much impossible to do alone.
  1400. What do you say, sport? Got what it takes to break through my awesome defense?
  1401. I'd try but I don't even have a hockey puck.
  1402. Anyone ever hit a shot past you?
  1403. I just might accept your challenge... later.
  1404. I can deflect anything you throw at me, even snowballs.
  1405. Yes, but it takes really good teamwork to score a point on me.
  1406. Nice try, buddy! I'm just too quick with my defense!
  1407. Almost had me that time! Giving up already?
  1408. Wouldn't want to put a hole in the net!
  1409. I need to capture Loop's attention somehow...
  1410. Wow, great shot! You and that blue puffle make a great team.
  1411. This is Bouncer. Do you think we got Loop's attention?
  1412. Sure thing, Loop is in total awe!
  1413. I think Loop's #1 Fan might be a little surprised, too!
  1414. I couldn't have done it without Bouncer!
  1415. I wonder if Loop will come train with me now.
  1416. It's coming this way! Looks like Loop wants to come with me after all!
  1417. The Gift Shop is closed right now.
  1418. Here for the Night Club party? You'll need to wear the appropriate attire. All of it.
  1419. Like what?
  1420. Is there a purple puffle inside the Night Club?
  1421. I'm on it. I'll pick out the nicest clothes I can find.
  1422. They've gotta be fancy dancey clothes. This here is a fancy party.
  1423. There sure is. That puffle can dance, friend.
  1424. Fancy clothes you've got there. You might be the most stylish one in there. Have fun!
  1425. I've been practicing my sweet dance moves.
  1426. What kind of sweet dance moves?
  1427. Maybe I'll join you on the dance floor later.
  1428. I bust a move in my Gamma Gal costume, then light up the club with my Plasma Glow Wave. It's awesome!
  1429. This is one slick party. Gotta love the tunes.
  1430. Where are your dancing clothes?
  1431. Where can I get some fancy dancing clothes?
  1432. Me, too. Catch ya later.
  1433. My buddy's bringing me some dancing clothes. Hopefully they're fancy!
  1434. I heard the Stage has leftover costumes from the last play.
  1435. What is all this racket?
  1436. My set! My set! Do something, please!
  1437. It's moving too fast to catch!
  1438. The jackhammer is moving around like crazy!
  1439. Loop caught the jackhammer!
  1440. I should ask before taking anything.
  1441. There's some fancy stuff in the trunk... What should I choose?
  1442. A fancy suit...
  1443. A fancy dress...
  1444. I can't decide!
  1445. You couldn't look much fancier with these fancy pants!
  1446. Now that is one fancy dress! Nice pick.
  1447. I don't need any other costumes right now.
  1448. We have to get that jackhammer under control before it does more damage!
  1449. What happened?
  1450. How do we catch a loose jackhammer?
  1451. I'll think of something.
  1452. I was buildin' a set for the upcoming play when my jackhammer went haywire!
  1453. We can't get too close. If we had some rope we could knock it down.
  1454. Wow, you totally saved my noggin like a hard hat on a windy day.
  1455. So you use a jackhammer to build, huh?
  1456. Any time.
  1457. Of course!
  1458. My set will be positively ruined! I am so upset!
  1459. What happened?
  1460. I know you've got a lot on your mind, but could I ask you about costumes?
  1461. Don't worry, I'll help.
  1462. That jackhammer sure has a mind of its own! We can't even get near it.
  1463. How could anyone think about costumes at a time like this?
  1464. Oh, I am so wonderfully relieved that the set wasn't damaged.
  1465. Glad to help.
  1466. Can I ask about costumes now? I need a fancy outfit for a party.
  1467. The show must go on!
  1468. I look forward to the day when I may return the favor.
  1469. Ah yes! I have just the thing for you.
  1470. Open up the costume trunk and pick out some fancy clothes for your wardrobe.
  1471. Cool, thanks!
  1472. I have been inspired to write a play of my own. I'll call it 'When Jackhammers Strike.'
  1473. Thanks for letting me borrow these clothes.
  1474. Where do you keep the fancy clothes?
  1475. Sounds dramatic. Good luck writing it!
  1476. Borrow? They are yours to keep! It's the least I could do to thank you.
  1477. Why, they're over in the costume trunk, of course!
  1478. Hey, got a special request?
  1479. Are you the DJ?
  1480. What do you know about the purple puffle over there?
  1481. Not right now. Keep up the cool tunes.
  1482. Yeah, I totally spin the freshest tracks for the crowd.
  1483. I know Pop can't resist a good old-fashioned dance challenge.
  1484. Dance challenge?
  1485. Yeah, Pop loves to watch dance competitions. You should try sometime.
  1486. No time like the present.
  1487. Sweet moves!
  1488. Woo! Yeah! That's right. This song's groovalicious! What do you think?
  1489. Umm... yeah it's a pretty good song. Say, do you know anything about this purple puffle?
  1490. Let's dance!
  1491. Woops, forgot my dancing shoes! Be back in a bit.
  1492. It's hard to get this purple puffle excited. I've been dancing my flippers off but nothing works!
  1493. I thought you'd never ask! Let's shake it like a jackhammer!
  1494. I'm in!
  1495. Oops, forgot something. Be right back.
  1496. Not feelin' the beat? I'm ready to boogie whenever you're ready to dance again!
  1497. Did you get your groove back?
  1498. Totally. Let's cut a rug!
  1499. Got any tips?
  1500. No, I need to warm up first.
  1501. Pay attention to my sweet moves, then repeat them when it's your turn.
  1502. Those were some nice moves!
  1503. You think so? Thanks!
  1504. Hopefully Pop liked my dance moves too!
  1505. We should hurry back to the...
  1506. *CRASH*
  1507. Woah, that was a huge crash! It even scratched my records for me!
  1508. It sounded like it came from the Boiler Room below!
  1509. Should we check it out?
  1510. Yes, let's investigate.
  1511. No way! I'm not going down there!
  1512. You stay here and keep an eye on the Night Club. We'll check it out.
  1513. No time for games now. I've got work to do!
  1514. The boiler is gone! How could this happen?
  1515. There must be a clue around here somewhere. A boiler doesn't just get up and walk away...
  1516. Guess puffle training's gonna have to wait.
  1517. Who could take a boiler? It weighs a ton.
  1518. There is something underneath the filing cabinet, but it's too heavy for any penguin to lift.
  1519. That's weird, Pop is staring at the filing cabinet.
  1520. Wow! That puffle's bubble lifted it up!
  1521. Now that's one strong bubble!
  1522. Hey, something's underneath it!
  1523. I thought I saw something...
  1524. Wonder if the filing cabinet's going to fall asleep in there like PH did.
  1525. What a mess! The filing cabinet even tipped over!
  1526. It looks heavy.
  1527. Could we lift it?
  1528. I just have to check something. Be back in a minute.
  1529. The cabinet's totally full of past issues of the Club Penguin Times.
  1530. Nope, even two of the strongest penguins wouldn't be able to lift that up.
  1531. Now we have to clean up. So much for the party...
  1532. Was this door broken before?
  1533. What do you plan to do?
  1534. I'm going to see if I can track down the boiler... and who took it.
  1535. No, I bet they broke the door when they were making their getaway.
  1536. I'm gonna chill down here and make sure no one messes with that big bubble.
  1537. This was underneath the filing cabinet?
  1538. Yes, have you seen one of these oil cans before?
  1539. Nope, can't say that I have.
  1540. Hmm... wonder where it came from.
  1541. It's an empty oil can. Didn't the Rookie find one of these earlier?
  1542. I should help the DJ out with this.
  1543. The trail of water from the missing boiler leads to the Underground Pool.
  1544. Hmm, the trail leads to the Mine...
  1545. There is no trail of water leading this way. Where could the missing boiler be?
  1546. Better look for clues before going outside.
  1547. Agent D here! How is the puffle training coming along?
  1548. It's off to a strange start, but I'm sticking to it.
  1549. I'll keep you posted, D. Agent %PlayerName%, over and out!
  1550. The puffles you are working with can be a real handful. Keep at it - they'll come around!
  1551. Hello, Agent %PlayerName%. Agent D, at your service!
  1552. I can't seem to get Loop to come back to the Puffle Training Room with me.
  1553. Thanks for keeping in touch, D. Agent %PlayerName%, signing off.
  1554. Well... pink puffles like sports... Have you tried scoring points with Loop somehow?
  1555. Agent D here. How did things go with Loop?
  1556. Loop is a high energy puffle! Have you seen its amazing lasso tricks?
  1557. Things are going well, D. I'll tell you more when I can. Over and out.
  1558. I remember the first time I met Loop. That puffle had me jumping rope all day!
  1559. Agent D here! Are you almost done with training?
  1560. Not yet. I need to get Pop excited about the idea of training with me.
  1561. Trying to wrap up training as we speak!
  1562. Pop can be picky, but it's always enthusiastic about dancing.
  1563. I can't talk long, %PlayerName% - I'm onto something here. How can I help?
  1564. There's a problem in the Boiler Room. I'm looking into it.
  1565. Can you help me?
  1566. Okay, D. I can handle this on my own. Good luck!
  1567. You can do it, %PlayerName% - I believe in you! See what you can find out on your own and we'll chat later.
  1568. I wish I could, but I'm in the middle of my own investigation.
  1569. That's weird. What's this doing here?
  1570. %PlayerName%! What are you doing here?
  1571. Following a trail of clues. Are you looking for the missing boiler, too?
  1572. Missing boiler? No, not at all!
  1573. Someone took parts from the submarine G invented - the Aqua Grabber. The trail led me here... to this deflated inner tube.
  1574. No way... more things are going missing?
  1575. I'm afraid so.
  1576. Who could have done this?
  1577. Do you think this empty oil can has anything to do with it?
  1578. We should tell the Director about this.
  1579. I don't know. This deflated inner tube must be a clue.
  1580. Another empty oil can? The jet pack guy found one after you rescued the Rookie!
  1581. Indeed. I think we're going to need more help.
  1582. A missing boiler... the Aqua Grabber out of commission...
  1583. And only an empty metal oil can and a deflated inner tube thus far?
  1584. Yes, Director. These clues are all we have at this point.
  1585. I sense a great disturbance on the island. I am going to direct all available EPF agents to the distress sites.
  1586. I'll go right away, Director.
  1587. Not quite, Agent %PlayerName%.
  1588. But, Director, %PlayerName% did such a good job working with the puffles!
  1589. I agree with you, Agent D. This is why I want Agent %PlayerName% to complete puffle training right away.
  1590. Once puffle training is complete, Agent %PlayerName% will be ready for the case.
  1591. I understand.
  1592. The puffle handler is currently in the field. Meet the jet pack guy at the Beacon and he will take you to the puffle handler.
  1593. Congratulations! You have begun to work with Loop and Pop, two of the Elite Puffles. Now it's time for the next stage of your mission.
  1594. It's a set of puffle tracks!
  1595. These are definitely puffle tracks. There are even a few strands of purple fur.
  1596. Puffle tracks! These look like new tracks.
  1597. These tracks have bits of pink fur.
  1598. Everything's ready. Were you able to convince any puffles to return for training?
  1599. Yes. Loop is ready for training.
  1600. Excellent, I'll use my spy gadget to warp you back to the Puffle Training Room now.
  1601. All right, let's get to it!
  1602. Man, that was an awesome goal you scored! I'm super impressed.
  1603. Is that all you've got? Give it another shot.
  1604. You should help me train some time. I wanna learn how to stop those ultra-fast snowballs!
  1605. Wait... someone's calling on the Communicator.
  1606. The Communicator is ringing. Someone's trying to call.
  1607. Ready when you are. The door's hidden behind the speaker in the corner.
  1608. I'm not going down there. What could happen to my new shoes!
  1609. The crashing sound came from the Boiler Room.
  1610. Indeed. I'll warp us there using my spy gadget.
  1611. I've been using cell color and font color along with string names to keep the sanity. So should you.
  1612. No cell color. No fancy font color.
  1613. Green Cells Communicator Text (when possible)
  1614. Hey, it's one of those playful green puffles...
  1615. Hi there, Agent %PlayerName%. I'm here to escort you to your training appointment with the puffle handler.
  1616. Great!
  1617. I just want to get to the bottom of this mystery once and for all.
  1618. Secret agent business aside, this is a great opportunity to give you a jet pack tour of the island. What do you think?
  1619. Awesome, let's get moving!
  1620. I'll be ready in a second. Just have to look at something first.
  1621. Flying High Pitched
  1622. Work with the Puffle Handler to complete your training
  1623. Are you ready for our flight to the Tallest Mountain?
  1624. I can't wait! But who's the green puffle?
  1625. That's Flit, one of the EPF's Elite Puffles. I get a real kick out of working with it.
  1626. Why?
  1627. Well, Flit here flies faster than a snail tied to a rocket or even a penguin with a jet pack. It's impressive, really!
  1628. Cool! I can't wait to start training with Flit.
  1629. Then grab a jet pack! Let's go!
  1630. Hello, Flit! I hear you're an awesome pilot!
  1631. Don't worry, Flit. I'm not going to let a little jet pack trouble keep me from training.
  1632. Having second thoughts about flying?
  1633. No, no, I'm ready. How do we get started?
  1634. It's great to finally work together.
  1635. Easy. Just pick up that jet pack and we're out of here.
  1636. Hmm, what happened back there?
  1637. I think I lost my concentration.
  1638. Any tips for a new pilot?
  1639. No reason to give up. You'll get it.
  1640. I don't blame you, I get distracted at times, too.
  1641. Keep an eye on your fuel gauge and you should be fine.
  1642. There's no time to go downstairs.
  1643. This jet pack looks ready to use.
  1644. Yep, it's time to fly!
  1645. Hold on, I'm not ready yet.
  1646. Luckily the Beacon has lots of jet packs in stock.
  1647. 3, 2, 1, BLAST OFF!
  1648. I'll be ready in a bit.
  1649. I'll go ahead. See if you can catch up!
  1650. Sometimes it's better to drop down for a bit to save fuel.
  1651. Keep an eye out for obstacles.
  1652. Conserve your fuel. We have a bit more to go.
  1653. We're here. Great flying, %PlayerName%!
  1654. Hello, puffle handler! Please take good care of my buddy, %PlayerName%.
  1655. Reckon I will, jet pack guy! Have a good flight back!
  1656. See you later, Agent!
  1657. Good luck, Agent %PlayerName%.
  1658. You must have impressed Flit with your flying.
  1659. Yeah, Flit flew right over as soon as I landed.
  1660. Let's get started. We have lots of work to do before you've mastered all the Elite Puffle skills.
  1661. What do we do first?
  1662. See those balloons over there?
  1663. Flit's ability allows him to retrieve far away objects.
  1664. Use Flit to get the 3 gold rings attached to the balloons, then return them to me.
  1665. Piece of cake - I'm on it.
  1666. Come on Chirp... Do Re Mi Fa So La Ti...
  1667. What are you doing?
  1668. Am I going to train with that yellow puffle?
  1669. Sorry to interrupt. I'll go get those gold rings.
  1670. I'm just helping Chirp practice this here spiffy flute.
  1671. I reckon that's the plan! Just nab those gold rings and we'll go from there.
  1672. Were you able to collect the rings?
  1673. Woops, I forgot to give those to you. One second.
  1674. Nice work! Now it's time to work with Chirp.
  1675. Sweet! What do I need to do?
  1676. Use Chirp's powerful flute sound to shatter this ice block.
  1677. No way! Chirp's sound can shatter solid ice?
  1678. Yep! Chirp can make a sound wave so strong it can break some objects.
  1679. This is one of the few places where Chirp can practice as loud as it wants.
  1680. Ahh I get it now. That's why we're on the mountaintop.
  1681. Well, that, and I like to yodel, too...
  1682. Errrrrrrr... yodeling, huh... Yes, well, um, I'll be seeing you later then... happy yodeling...
  1683. YODEL-EH-HEEE-HOOO...
  1684. That's uh... quite the yodel you've got there.
  1685. Um, yeah... Say, do you know if Flare could melt the ice block?
  1686. You have quite an... interesting... yodeling voice.
  1687. Doesn't it sound majestic? I love how my voice echoes when I do it... YODEL-EH-YODEL-EH-HEE-WWHHOOOO...
  1688. You could try it, but only Chirp's sound can guarantee that the object inside won't be damaged.
  1689. Where you surprised about what was hidden inside the ice?
  1690. Woops, I almost forgot to pick it up!
  1691. It's time for your final test, %PlayerName%. Let's head back down to the Puffle Training Room.
  1692. How do we get down?
  1693. What about the broken jet pack?
  1694. I'm a little nervous but I look forward to this final test.
  1695. The same way I got here. Just down this rope.
  1696. Don't worry about it. I'll take it back to G. He'll have it fixed in no time.
  1697. This puffle plays the flute? Interesting...
  1698. Something seems to be hidden in the ice...
  1699. It's too high up here to use Blast - it could fall off the mountain...
  1700. Flare would probably burn the item inside the ice block...
  1701. Chirp's song cracked the ice. One more quick flute sound should do the trick.
  1702. What happened to the jet pack!
  1703. Oh, I forgot to mention... Chirp's sound can disrupt some machines.
  1704. Scratch one jet pack...
  1705. Don't worry about that. Just focus on your training.
  1706. Almost got it.
  1707. Now that's what I call a smash hit song!
  1708. See, Chirp can shatter ice without damaging what's inside. Take a look.
  1709. There was a puffle handler hat frozen in the ice!
  1710. This looks just like your hat!
  1711. Consider it a reward for your hard work.
  1712. This is awesome - thanks!
  1713. You're welcome. Now let's climb down to the Puffle Training Room for your final test.
  1714. Final test? I hope I'm ready!
  1715. Flying can wait till later.
  1716. Wow, Chirp's squeaky song did a real number on this jet pack.
  1717. This balloon's too far away to get to.
  1718. PH said Flit is supposed to help me get the rings...
  1719. This rope leads down the mountain.
  1720. Time to go take the big test!
  1721. The final test is still underway.
  1722. Get ready, %PlayerName%! This is where your hard work really pays off!
  1723. Use all seven Elite Puffles to unlock the secret in this room.
  1724. Are you going to help?
  1725. Nope, now's the time to uncover the secret of the room - on your own. I've got full confidence in you.
  1726. You'll need to solve the secret of the room without my assistance. I believe in you!
  1727. All I need is the seven Elite Puffles?
  1728. Sounds tough!
  1729. I'm on it.
  1730. Correct. The final test is designed to test how well you can use each of their unique skills.
  1731. It is designed to test highly skilled EPF agents.
  1732. All I see is this weight, but it's too heavy to lift.
  1733. It's too heavy for Blast to push.
  1734. The heat-resistant steel is too strong for Flare.
  1735. Chirp's song only makes the weight move a little.
  1736. Snowballs won't be enough.
  1737. Flit's not strong enough to move that.
  1738. Wait a second... tying it up won't work...
  1739. Sweet, that weight isn't going to be a problem now.
  1740. Lifting the weight made this pinata drop.
  1741. Putting the pinata in a bubble probably wouldn't change anything.
  1742. There's probably a better method.
  1743. Pinatas aren't Chirp's specialty.
  1744. The snowballs aren't doing much.
  1745. Flit can't break the pinata... or the rope...
  1746. The pinata is already tied to the ceiling. That will just make it harder to open.
  1747. Perfect shot, Blast! Hmm... what's inside?
  1748. There's a key tied to this toy, but it's bouncing too fast to get.
  1749. If I put it in a bubble I won't be able to get the key.
  1750. That probably won't make it stop moving.
  1751. Probably not the best idea.
  1752. Sound effects won't stop the bouncing.
  1753. Snowballs won't work right now.
  1754. The toy is too fast for even Flit.
  1755. That should slow down this crazy toy.
  1756. One step closer to completing the final test...
  1757. Loop's rope is tied tight. This toy isn't going anywhere.
  1758. Lifting the weight made this snow globe appear. There's some kind of chest behind the glass...
  1759. This key doesn't look like it will fit in any of these openings.
  1760. Pop can't get a bubble around the globe.
  1761. Wow, even Blast isn't strong enough to break through this snow globe!
  1762. Flare's flame has no effect. It must be heat-resistant, too.
  1763. Snow has no effect on the sturdy glass.
  1764. Flit can't get inside the snow globe.
  1765. Hmm... that probably won't work.
  1766. Nice! Chirp's sound shattered the glass!
  1767. Brrrrr.... This steel chest is colder than an iceberg in a freezer!
  1768. The key fits but the inside of the lock seems to be frozen.
  1769. Putting the chest in a bubble won't get it open.
  1770. The steel is too strong for Blast.
  1771. Nothing happened.
  1772. The snowballs won't help thaw this icy chest.
  1773. Flit won't be able to help this situation.
  1774. Tying it up will only make it harder to open.
  1775. Now the lock is red hot thanks to Flare. I'm on the right track.
  1776. That's strange... the chest is taking a long time to cool off.
  1777. Ouch... The lock is too hot now. I can't even put in the key.
  1778. Pop's bubble isn't cold enough to cool down the lock.
  1779. Blast just won't be able to break this chest. It's simply too strong.
  1780. Sound has no effect on the lock's temperature.
  1781. Maybe hot on hot will make it cold... Hmm... nope, still doesn't work.
  1782. Nice effort, Flit, but that lock is too hot.
  1783. Loop's rope won't help to change the temperature of the lock.
  1784. Coolness... Bouncer's snowballs cooled down the lock!
  1785. It's just the right temperature now.
  1786. Bubbles won't help to open the chest.
  1787. Cold or hot, the steel is still too hard to break open.
  1788. All Chirp's sound can do is make the steel vibrate.
  1789. Oops, I just made the lock hot again!
  1790. You can't pick up this chest, even if it's hot or cold.
  1791. Not quite the right tool for the job.
  1792. Oh no, I just made the chest cold again!
  1793. The key works perfectly now.
  1794. The chest looks empty.
  1795. There's a note tied to the balloon but I can't reach it.
  1796. That's probably unnecessary.
  1797. Using Blast could damage the note.
  1798. Playing music to this balloon probably won't be enough.
  1799. Probably not the best idea.
  1800. These balloons can lift anvils. It will take a lot of rope to weigh them down.
  1801. Cold snow doesn't affect the balloon. Maybe it's filled with helium.
  1802. Way to go, Flit!
  1803. It's a Puffle Trainer Certificate!
  1804. Great job! The Director will be very pleased.
  1805. Sweet! I finished puffle training!
  1806. Cheers to you, Agent %PlayerName%!
  1807. Couldn't have done it without your help PH. Thanks!
  1808. You have successfully completed the Elite Puffle training. Congratulations! You are now ready to expand your role within the Elite Penguin Force.
  1809. Jet pack guy at your service. Talk to me, %PlayerName%!
  1810. Any news on the investigation?
  1811. Where did you fly off to?
  1812. Sorry, my mistake. Agent %PlayerName%, over and out.
  1813. D said there were reports of a strange flying object. You may want to ask her about them.
  1814. The Director put me on patrol after I dropped you off, but so far I haven't seen anything unusual.
  1815. D here. How is the training going, %PlayerName%?
  1816. Training is good. So far I've just been working with Flit and the jet pack guy.
  1817. Great. I'm hoping to have more news on the missing boiler by the time you get back.
  1818. Sounds good to me. Agent %PlayerName%, over and out.
  1819. This is D. What can I do for you, %PlayerName%?
  1820. How's the investigation going?
  1821. These new puffles are amazing! I hope to be done soon.
  1822. I'll be back to help as soon as puffle training is complete. Agent %PlayerName%, over and out.
  1823. We haven't had much luck finding the missing boiler, but someone spotted a strange flying object.
  1824. Great news. We can't wait to have you back.
  1825. Strange flying object? What did it look like?
  1826. We're not sure, but reports seem to indicate that it's faster than a jet pack.
  1827. I've been using cell color and font color along with string names to keep the sanity. So should you.
  1828. No cell color. No fancy font color.
  1829. Green Cells Communicator Text (when possible)
  1830. Why hello, %PlayerName%! It's so good to see you again.
  1831. Hi, G! Good to see you again, too. How are you feeling?
  1832. Have there been any leads on the missing boiler?
  1833. So far so good. The bump on my head is healing nicely, so I've been able to get back to work.
  1834. I'm afraid not, but the Director and I are working on a Super Secret Gadget to help with the investigation.
  1835. We could use an Elite agent to help finish it. Would you be interested?
  1836. Good to hear. Are you starting to remember things again?
  1837. Sadly, no. I can remember bits and pieces, but I am still unsure of why I was in the Mine.
  1838. Interested? That's an understatement... Count me in!
  1839. Hmm... I just need a moment to ponder that first. Be right back.
  1840. Super Secret Gadgets
  1841. The mystery continues to spread around the island like a dark eclipse. Help G complete his latest invention to unravel the truth.
  1842. Greetings, G.
  1843. Agent %PlayerName%? I didn't expect to see you here. Have you completed your puffle training?
  1844. Yes, Director. My training is complete, so I am ready for my next assignment!
  1845. Excellent. The investigation could use your help.
  1846. How has the investigation been coming?
  1847. Not well. We have had some unusual reports, but nothing that's helped us find the missing equipment.
  1848. G, what is the status of the replacement boiler?
  1849. The temporary replacement is installed, but its construction has delayed progress of the new super gadget.
  1850. I was afraid of that. Is there anything we can do to help you get caught up?
  1851. Would it be possible for %PlayerName% to assist me?
  1852. What do you think, Agent? Would you be interested in becoming G's assistant for the time being?
  1853. Absolutely, Director!
  1854. Very well then. Assisting G is now your top priority, %PlayerName%.
  1855. Meeting adjourned.
  1856. Meet me in my office above the Sport Shop when you are ready, %PlayerName%.
  1857. I have to get to G's office right away...
  1858. Welcome, Agent. Now seems like an appropriate time to introduce you to one of my biggest gadgets yet - the Snow Trekker!
  1859. No way! I thought that was just a legend! But it's so small...
  1860. No, no, this is only a puffle-sized model. The final prototype will be much, much larger.
  1861. Can I help with it?
  1862. Certainly. I will need you to acquire an Automated Cocoa Bean Distiller for installation purposes.
  1863. Huh? You mean you want a hot chocolate machine from the Coffee Shop brought to the Gadget Room?
  1864. An excellent deduction, %PlayerName%! I knew that our pairing would become mutually beneficial.
  1865. Thanks, G. I thought we'd make a good team, too.
  1866. I can hardly believe it... I thought this vehicle vanished off the face of the island...
  1867. These flux condenser readings are off the charts! I'm glad I can finally spend time getting them just right.
  1868. You look busy, G. Anything I can help you with?
  1869. Why does the Snow Trekker need a hot chocolate machine?
  1870. Oops, nevermind. Be back in a bit.
  1871. I think I'll just need the hot cocoa machine for the time being.
  1872. Very good question. You will see when the time lends itself.
  1873. G here. The Snow Trekker's computer simulation is showing great potential.
  1874. That's awesome, G. I'll be back shortly with the hot chocolate machine. Be there in a bit.
  1875. G here. I'm in the Gadget Room getting things ready for the device.
  1876. I have the machine right here and I'm on my way. Agent %PlayerName%, over and out.
  1877. I gathered large amounts of data from your test run. It will still take a few minutes to save it all.
  1878. No problem. Hopefully it's all saved by the time I get back.
  1879. G here. I'm sorry it's taking so long. I had to use a bigger drive to store all the data we collected.
  1880. No worries, G. I found something here to keep me busy.
  1881. All right, just checking. Agent %PlayerName%, over and out.
  1882. Sorry - I tend to lose track of time when working on the computer.
  1883. G here. What is going on out there, %PlayerName%?
  1884. Someone or something just ambushed me in the wilderness!
  1885. Are you okay?
  1886. I'm fine, thanks. Luckily the Spy Gadget seems okay, too.
  1887. Will you be needing any assistance?
  1888. I think I'm okay with the help of the Elite Puffles. Thanks, G.
  1889. G here. What's the current situation, %PlayerName%?
  1890. I think someone tried to tinker with the Snow Trekker.
  1891. My readings indicate a security breach earlier. You should be able to see cocoa spilled everywhere.
  1892. Right... There's a trail leading away from the Snow Trekker. Should I follow it?
  1893. Definitely, I built the Sticky Cocoa Security System for that very purpose!
  1894. That's what I call a sweet trail to follow. Agent %PlayerName%, over and out.
  1895. G here, is everything alright, %PlayerName%?
  1896. The trail of hot chocolate from the Snow Trekker seems to lead to the Mine.
  1897. Take a look around, you may find something.
  1898. Will do. Agent %PlayerName%, over and out!
  1899. G said to take the hot chocolate machine to the Gadget Room, not to his office.
  1900. When did you notice that the java beans were missing?
  1901. This morning when the delivery truck showed up with a big hole on the side.
  1902. Oh right... you said that before.
  1903. Excuse me, I just overheard you talking. Did something happen?
  1904. Oh hello, %PlayerName%. I'm sorry to tell you that someone has made off with the java bean bags.
  1905. I'd like to say I'm surprised, but I'm not at this point. Can you handle this one?
  1906. Don't worry about me. I've got this one under my thumb.
  1907. Um... Okay Rookie... I'll leave you to it.
  1908. There don't seem to be many clues, but I'm going to keep looking.
  1909. Where were the coffee bags taken from?
  1910. Have you heard from any of the other agents?
  1911. Don't give up! You'll get to the bottom of this.
  1912. The barista said they were taken right out of the delivery truck. Whoever did it left a big hole on the side of the truck.
  1913. Not really. Everyone's too busy. There's something fishy going on here...
  1914. Hi there! How can I help you?
  1915. I'm here to pick up a hot chocolate machine.
  1916. Perfect. I just pulled that one out of storage, so you're welcome to it.
  1917. I'm just looking around, thanks.
  1918. Don't forget to take the hot cocoa machine.
  1919. Oh, right. I meant to pick it up.
  1920. I'm glad we keep spare java bags in storage.
  1921. Just how many bags were taken from the delivery truck?
  1922. Good to hear.
  1923. All the bags are gone. Come to think of it, the anvils are gone, too! Only the potted plants and fish shipments are left.
  1924. Hey, this looks like it could be the machine I'm looking for. I should ask the Coffee Shop employee about it.
  1925. This is the hot chocolate machine G asked for. I just have to deliver it to the Gadget Room.
  1926. Hmmm, investigators must be blocking the door to search for evidence. I shouldn't interfere.
  1927. G needs the spare hot cocoa machine from the Coffee Shop to be brought here.
  1928. Leaving now is not going to help G complete the Snow Trekker project.
  1929. Hold on a moment. The Snow Trekker still needs to be taken for a test drive.
  1930. You're back just in time, %PlayerName%. Its time to put the finishing touches on the Snow Trekker.
  1931. Wow, G! This gadget is awesome. What can I do to help you?
  1932. I need you to attach the last remaining parts together as I calibrate the internal computer.
  1933. How will I know where the parts will go?
  1934. How do we get started?
  1935. Don't worry, %PlayerName%, the remaining parts are custom fit, you'll do just fine.
  1936. Start by putting in the hot cocoa maker. I'll hand you the rest of the parts afterwards.
  1937. I can't wait to see what this gadget can do. Let's get started.
  1938. I'm ready for you to add the hot cocoa machine to the Snow Trekker.
  1939. That's the first step to putting the finishing touches on the Snow Trekker.
  1940. What are you waiting for, %PlayerName%? The Snow Trekker awaits!
  1941. How do I turn it on?
  1942. What do I do once I'm driving?
  1943. I just can't believe this is happening. I'm going to be a test pilot!
  1944. You can activate the Snow Trekker using the function I added to your Spy Gadget.
  1945. I want you to drive out to the wilderness. I will be monitoring the engine performance from here.
  1946. I'm sorry you ran into trouble out there. These things happen, don't let them hold you back!
  1947. I wasn't ready for the terrain. Do you have any tips?
  1948. Are there any tricks to riding over water?
  1949. Don't worry, G, I'll make sure the Snow Trekker makes it through the course.
  1950. The Snow Trekker will be able to withstand obstacles better if you don't travel at top speed.
  1951. The Snow Trekker will behave more like a sailboat on water. Once you get going it's going to take time to stop.
  1952. Another part of the Snow Trekker.
  1953. Another part of the Snow Trekker.
  1954. Another part of the Snow Trekker.
  1955. Another part of the Snow Trekker.
  1956. Wow, the Snow Trekker looks even more impressive up close.
  1957. G said I need to add the hot chocolate machine to start the assembly.
  1958. At last, the Snow Trekker is ready! I just need to use my Spy Gadget to activate it...
  1959. That last run didn't go as I planned. I have to try that again. Time to launch my Spy Gadget!
  1960. All of the remaining Snow Trekker parts need to be moved into their correct place.
  1961. Well done %PlayerName%! After many years of development, this new edition of the Snow Trekker is ready for its first field test.
  1962. Where will you take it?
  1963. Me? Oh heavens, no, I am not the best test pilot. It is you who shall be testing this super gadget.
  1964. ME!
  1965. You appear to be pleased about this.
  1966. You have no idea, G! I can't believe I get to be the one to test it first!
  1967. Remain focused, %PlayerName%. I have updated your Spy Gadget with the activation key for the Snow Trekker.
  1968. Where shall I test first?
  1969. Try driving it deep into the Wilderness. That way I can monitor the effect of the rougher terrain and distance.
  1970. Do I need to know anything else before I head out?
  1971. Just one more thing. I don't want you to get a bump in the head too. Please keep this Safety Helmet with you.
  1972. What a neat Safety Helmet. That G sure thinks of everything.
  1973. That was totally sweet. The other agents are going to go donuts for the Snow Trekker...
  1974. What's this? Is someone else already here?
  1975. The tracks lead inside the cave. Maybe someone's lost or stranded.
  1976. There are no tracks leading to the river. No reason to go that way...
  1977. The cocoa trail leads in this direction. I should follow it with the Snow Trekker.
  1978. There are no tracks leading that way.
  1979. There is no cocoa trail in this direction.
  1980. These tracks somehow remind me of snowboard tracks. It's hard to see them all, really...
  1981. These marks could've been made when the warning signs were dragged inside the cave.
  1982. The Snow Trekker should make patrolling much smoother.
  1983. Did someone move the Snow Trekker?
  1984. It doesn't look damaged but there's cocoa sprayed all around it.
  1985. Anyone who was around the Snow Trekker when this happened is probably drenched in sticky cocoa mix.
  1986. Whew, it's working again. Good thing G has spare parts under the hood.
  1987. Time to find out where that trail leads to.
  1988. There's a cocoa trail leading away from the Snow Trekker. Whoever left it was in a big hurry.
  1989. It's a stash of snowboarding warning signs. They look like they were dragged in here through the snow.
  1990. These signs did not get here by accident. Whoever blocked the entrance did not want me to find them.
  1991. Something in here must have made the strange tracks on the outside.
  1992. Something has to explain how those snowboarding signs got here...
  1993. Huh? Is someone out there?
  1994. Who on earth is strong enough to move a boulder that big?
  1995. Whoever took them must've also blocked the entrance.
  1996. This may take some time to figure out.
  1997. Another empty oil can... I'll bring this back to HQ for the Director to evaluate.
  1998. The exit is blocked by heavy logs.
  1999. Too dangerous. Try a different method.
  2000. The logs seem unaffected by Chirp's sound.
  2001. On second thought, probably not...
  2002. Snowballs probably won't be enough to move this many logs.
  2003. Pop can't seem to get a bubble around them.
  2004. Flit's not strong enough to move the logs.
  2005. Those logs were no match for Blast.
  2006. Now to get this boulder out of the way.
  2007. Flare's flame is not having much effect on this boulder.
  2008. Chirp's sound has no effect on the boulder.
  2009. That probably won't work.
  2010. Snowballs have no effect.
  2011. Hmm... the boulder is too flat to roll over.
  2012. It would probably take a thousand puffles to pick up that boulder.
  2013. Success! Now it's time to find out who's behind all this.
  2014. Well howdy there, pardner! You been here just in time to help figure out a doozie of a mess.
  2015. Does this mess involve chocolate?
  2016. It right could be. Either way, someone's done dug up our mine while I wasn't lookin'.
  2017. This is chocolate all right, just like the trail I've been following.
  2018. Well, whoever dug up the snow also ran off with my favorite shovel.
  2019. There must be a reason... I'll get to the bottom of this.
  2020. I still can't believe that the Snow Trekker is real!
  2021. There are no hot chocolate trails leading inside the Mine.
  2022. Nothing leading to the Mine Shack...
  2023. This cocoa trail lasted long enough to lead here.
  2024. Whoever was leaving the hot chocolate trail dug up this snow in a hurry.
  2025. The Mechano-Duster is dusting away...
  2026. That's a mighty fancy wagon you got there, but it's no mine cart!
  2027. I need to do some digging, do you have a shovel?
  2028. Seen anything out of the ordinary?
  2029. See you later.
  2030. Nope! Someone made off with it!
  2031. Depends on what you mean by ordinary!
  2032. A mysterious gadget... Deflated inner tubes... Signs from the snowboarding tracks... This all seems oddly familiar.
  2033. What have you got there? Looks mighty strange to me! Do you know what it is?
  2034. I don't know... But I know someone who might!
  2035. It looks like a space ship or... submarine?
  2036. An empty oil can? Signs removed from the slopes? Now what is this?
  2037. I found this strange device with the other stuff. I thought you'd know what it was.
  2038. A strange device... Yet somehow familiar... Oh my! This is my Robo-Locator!
  2039. A WHO-Locator?!
  2040. I made this for locating something... What was it... Oh yeah! I made this so I could find robots!
  2041. I figured it was more than just a clever name... But what robots would you need to locate?
  2042. Hold on a minute, I think I'm remembering something. No... wait... I just remembered EVERYTHING!
  2043. A chalkboard? Umm... does this have something to do with the 'EVERYTHING' you were talking about?
  2044. This is going to be a trifle bit difficult to explain. Pictures will help!
  2045. True, it is hard to explain EVERYTHING, I suppose...
  2046. Quite. You see, it all started when I designed a series of robots to serve as test pilots for my riskier inventions...
  2047. Why not use penguins?
  2048. The strong, durable robots were programmed to survey their environment and adapt to it. This way they could create solutions for the most risky obstacles.
  2049. So what happened?
  2050. The robots became obsessed with upgrading themselves, becoming more and more powerful...
  2051. Why didn't you turn them off?
  2052. I tried... But I was just too slow to catch them. The robots had already increased power to their speed generators, so it was too late...
  2053. Is that why you were in the Mine?
  2054. I was chasing them down a dark, abandoned tunnel when I ran into something and bumped my head.
  2055. Unbelievable! We need to tell the Director right away!
  2056. I can't believe my ears. Can you tell me again?
  2057. Indeed, let's hurry!
  2058. I know, I'm just digesting this myself.
  2059. Let me see if I understand this correctly...
  2060. ...all of the trouble we're having in Club Penguin is caused by 3 robots run amok.
  2061. Yes, Director. The clues I found in the Mine match the clues we found earlier.
  2062. Do you have any indication of what the robots' motives may be?
  2063. I spoke with G and we believe that they're trying to make harder test tracks for themselves to use.
  2064. Have you uncovered a way to deactivate these test robots?
  2065. I am working on it, but it will take some time to complete.
  2066. This is serious. It's time for us to live up to our mission - to go above and beyond the call of duty.
  2067. At least we know what we're up against.
  2068. Agent %PlayerName%, I will be putting you in charge of damage control until G completes a deactivation device to stop these robots.
  2069. You can count on me, Director.
  2070. I should have known... it's the robots who've been leaving these behind.
  2071. This should help track down those robots.
  2072. You helped G recover his memory and discovered that his test robots are the ones causing the trouble. Excellent work, Agent.
  2073. I can relax at the Ski Lodge when I've completed my mission.
  2074. No time for dancing.
  2075. No time for games.
  2076. There's nothing here of interest.
  2077. No time for shopping.
  2078. Snowball fights are fun, but they'll have to wait.
  2079. G is expecting me now.
  2080. Did ya ever figure out where to take that thingy you found?
  2081. Yes, I'm going to show it to a friend of mine. He knows a lot about gadgets like this one.
  2082. Your friend must be a really smart feller.
  2083. G here. What have you found out so far?
  2084. I found some things that may help us figure out the mystery.
  2085. I'd be happy to take a look at it. Bring anything you found over to the Gadget Room. G over and out.
  2086. G said to follow him to the Command Room.
  2087. G said to follow him to the Command Room.
  2088. Indeed. Follow me to the Command Room.
  2089. I've been using cell color and font color along with string names to keep the sanity. So should you.
  2090. No cell color. No fancy font color.
  2091. Green Cells Communicator Text (when possible)
  2092. It's upsetting, %PlayerName%. I just feel awful for all the trouble my Test Robots have caused.
  2093. We'll make it right again, G. Don't worry.
  2094. I hope so. I am fortunate to be working with so many agents that strive to keep Club Penguin safe.
  2095. That's the spirit! The sooner we have that deactivating gadget, the quicker things will be back to normal.
  2096. Right you are, %PlayerName%! I'm ready to get back to work, are you?
  2097. No doubt about it.
  2098. Almost. I'll be back in a hurry!
  2099. Okay, I'll be here when you're ready to start your next mission.
  2100. Damage Control
  2101. Help the other Elite Penguin Force agents investigate mysterious robot misbehavior.
  2102. The first order of business, %PlayerName%, is to touch base with the other agents in the field with the Communicator.
  2103. I'm on it. Is the robot deactivating gadget ready yet?
  2104. Not yet. The problem with micro chips is that they are, well, micro. I seem to have lost one ...
  2105. Okay, well... That's no big deal. I'm sure you'll find it. Good luck, and let me know when it's ready.
  2106. Yes I shall. Much appreciated.
  2107. What's that new gadget over there? Something new?
  2108. Oh this this is a top secret gadget I made, just to help you out.
  2109. It looks awesome! For me? How do I use it?
  2110. If I designed it right, it should snap right into the Spy Phone there. You should be able to take it from there.
  2111. Wow a new gadget! I can't wait to try this technology out.
  2112. Thanks G! I am itching to try this out. It looks powerful.
  2113. Be sure to combine it into the Spy Gadget before leaving.
  2114. Just need to get this data cable hooked in here and then...
  2115. Don't mean to interrupt, but I was wondering what I can do to help the other agents?
  2116. So, these Test Robots... Do they have any weaknesses you can share with me?
  2117. G looks busy, I won't bother him now.
  2118. Now where did I put that micro processor?
  2119. The latest EPF report indicates that agents have been deployed at 3 locations to assist with damage control.
  2120. I've been puzzling over that myself. They seem so familiar in some way... If only I had my trusty invention notebook.
  2121. Red wire to blue... Or was it green? Oh, hello %PlayerName%!
  2122. Still working on that deactivating gadget?
  2123. Do you have any files or notes on these Test Robots?
  2124. Just checking in! Back to work!
  2125. Yes, there was a... Small incident with the cooling mechanism. It seems to have caught on fire ...
  2126. I do! Or... I did. I can't remember. Where did I leave my notebook, I wonder...
  2127. Indeed! Busy busy!
  2128. One, two, three... Where is that fourth fuse?
  2129. What else can you tell me about the Test Robots?
  2130. They were programmed with a supreme artificial intelligence, which has made them quite ambitious.
  2131. G seems preoccupied, I'll leave him alone.
  2132. Ah ha! Got it! Tricky little fuse...
  2133. The Test Robots have made a complete wreck of the Stage, G! The ticket booth is gone!
  2134. G, one of the Test Robots has stolen the telescope from the Beacon! Can you explain this?
  2135. A robot has smashed through the Night Club wall and taken speakers, of all things!
  2136. Oh my! That will affect ticket sales, for sure! What would the Test Robots want with a ticket booth?
  2137. It is strange. I helped the Rookie with a quick fix, and also found this clue while I was there.
  2138. Hmm, may I have a look?
  2139. This clue might lead to something.
  2140. I'd like to have a look at it.
  2141. %PlayerName%! This is wonderful! It's a blueprint page from my lost invention notebook!
  2142. That's great news, aside from the smudges. But why would a page from your notebook have been at The Plaza?
  2143. It's coming back to me now, in pieces... I had my notebook with me when I went to The Mine...
  2144. That means someone would have carried it from The Mine to The Plaza...
  2145. Precisely... sort of. I'll have to think about this.
  2146. Well, telescopes have lenses and dials, not to mention a sturdy casing. All good parts for a larger creation...
  2147. Speaking of creation! I fished a clue out of the pond for the jet pack guy.
  2148. A clue! What could it be?
  2149. Let's see, where did I put that clue?
  2150. A good clue is so very encouraging.
  2151. Another blueprint page from my lost notebook! Why are they turning up loose from their binding?
  2152. It's no coincidence. Wherever the Test Robots go, your notebook pages turn up.
  2153. I'm very concerned. These plans could be disastrous in the wrong hands.
  2154. I'm going to see if I can find more clues.
  2155. Yes, good idea, %PlayerName%!
  2156. Audio transmitters... they are attempting to communicate, somehow. Give a voice to something...
  2157. I think they have a plan, G. I found a clue at the Night Club that might help explain everything.
  2158. A plan, you say? Show me the clue and I will see what I can make of it.
  2159. I have a clue for you to examine.
  2160. Excellent, %PlayerName%! Let's see what I can make of it.
  2161. Yet another blueprint from my lost notebook! This one looks like the design for a mechanical arm.
  2162. What do you think the arm might be used for?
  2163. Well the design was to make it large and powerful...
  2164. G, could the Test Robots be... building something?
  2165. That would appear to be the case, Agent.
  2166. Hello, agent! How can I help?
  2167. I can't seem to find the other secret agents.
  2168. The latest EPF report indicates that agents have been deployed at 3 locations to assist with damage control.
  2169. I have the information I need! Agent %PlayerName%, over and out!
  2170. Greetings, %PlayerName%. Is everything okay?
  2171. Not quite, G! I'm at The Plaza. The Test Robots stole the ticket booth from the Stage!
  2172. Oh my! Better get that patched up right away! Be sure to bring me back any clues you find.
  2173. I'll see what I can do to help. Agent %PlayerName%, over and out!
  2174. Hello, agent! How can I help?
  2175. I'm trying to fish a clue out of the pond, but I'm not having any luck.
  2176. Try catching something other than fish. Something that doesn't belong. And then bring it to me when you are done!
  2177. I think I have an idea. Agent %PlayerName%, over and out!
  2178. Greetings, %PlayerName%. What have you found?
  2179. I'm at the Night Club with Dot. It's a real mess.
  2180. Oh my, well it's a good thing you are there. Bring me back any clues you might find.
  2181. I'll come straight to the Gadget Room if I find anything. Over and out!
  2182. Hello, Agent. Have you any news to report?
  2183. I do, but I should tell you face to face. Is the deactivating gadget ready?
  2184. In fact, it is! You can stop by the Gadget Room to pick it up whenever you are ready.
  2185. Great, thanks! Over and out!
  2186. Oh goodness, building a ticket booth from scraps sounded so easy when I thought of it...
  2187. The Plaza is a wreck!
  2188. Agent %PlayerName%! I'm so glad you're here. I've got such a mess on my hands.
  2189. What happened?
  2190. One of those robots came and ripped the ticket booth right out of The Stage!
  2191. It sure did! Look at that hole!
  2192. I know, I'm trying to fix it but I can't get this last piece to stay in place. I could really use your help!
  2193. Don't worry, I will think of something.
  2194. Thank you, Agent %PlayerName%!
  2195. Don't lock the exits. REMOVE.
  2196. Don't lock the exits. REMOVE.
  2197. The Test Robots didn't go through the Forest.
  2198. The Rookie is using a sheet of metal and some metal pipes...
  2199. This doesn't seem to work.
  2200. Welding works wonders for making metal stick to metal!
  2201. This is a temporary fix until we can get a new ticket booth for The Stage.
  2202. The Rookie tried the jackhammer already. It didn't work so well.
  2203. My nails won't go through the metal. I don't know what to do!
  2204. What else have you tried?
  2205. Did you actually see the robot tear out the ticket booth?
  2206. There must be something we can do.
  2207. I tried some glue, tape and a jackhammer. I'm surprised the last one didn't work...
  2208. I only caught a glimpse of it. It was moving fast. Like crazy snowboarder fast. That's got to be how it moves so quickly.
  2209. There must be!
  2210. Thank you for helping me, Agent %PlayerName%. Now I can try to look for the ticket booth.
  2211. Where are you going to look?
  2212. Did you find any clues?
  2213. Good luck!
  2214. I'm not sure, exactly...
  2215. Thank you!
  2216. Just a piece of paper. It was all smudged from being in the snow, though.
  2217. Can I see it?
  2218. I'll look around and see what I can find on my own.
  2219. I left it where I found it. It's around here somewhere...
  2220. The clue is around here somewhere...
  2221. It looks like a page from a book, but the ink is all smeared.
  2222. Except it doesn't look like any book I've read.
  2223. It seems to be in handwriting. It's so hard to read. Maybe some equations?
  2224. I'm still trying to track that robot...
  2225. Do you need any help?
  2226. Did you find anything yet?
  2227. Good luck!
  2228. No, but you could give G an update for me.
  2229. Nothing but snow, some odd bolts and ticket stubs.
  2230. Thank you!
  2231. Agent %PlayerName%! I've run into a bit of a problem here.
  2232. Where are you, Agent?
  2233. At The Plaza. You won't believe what happened. Get here quick! Please!
  2234. I'm on my way! Over and out!
  2235. Hi Agent %PlayerName%, I'm still searching for a sign of that robot. What did G think of that clue?
  2236. I haven't shown it to him yet.
  2237. I bet he'll be excited to see it!
  2238. I'll get to the Gadget Room as soon as I can. Over and out!
  2239. Agent %PlayerName%, I'm glad to see you. I could really use your help.
  2240. Are you going Ice Fishing?
  2241. A flying robot stole the telescope from the Beacon. As I was chasing it through the skies, I saw it drop something down into the pond.
  2242. Into the pond? Where? Isn't it frozen?
  2243. Wouldn't you know, it fell right into that fishing hole. Lucky shot. A piece of paper, it looked like.
  2244. Why in the world would a robot want a telescope?
  2245. I don't know, Agent %PlayerName%. But that piece of paper might be a clue. Do you know how to work a fishing pole?
  2246. I love to fish! I can get it out for you.
  2247. That would be terrific!
  2248. Don't lock the exits. REMOVE.
  2249. This looks like a good place to drop a line. The one spot of open water on the pond.
  2250. Time to fish for clues!
  2251. I don't want to fish the clue out right now.
  2252. No time for more Ice Fishing now. I already found a clue here.
  2253. There has to be a way to get to the clue at the bottom of the pond.
  2254. Why is it so hard to fish out?
  2255. Are you sure there's a clue in there?
  2256. I can figure this out, I know it.
  2257. Maybe a crab got a hold of it and is hiding it in something.
  2258. Yes, I'm sure.
  2259. I know it too, Agent %PlayerName%.
  2260. Don't give up. I think we're close.
  2261. Do you have any other suggestions for me?
  2262. Okay, I'll try again.
  2263. Try using something other than a worm to lift out any unusual containers you see.
  2264. Yeah, that's the way!
  2265. I found the clue! It's a little soggy...
  2266. Nice work, Agent %PlayerName%. What is it?
  2267. It's a piece of paper with drawings on it, but the ink is washed off in places.
  2268. A Mysterious Notebook Page
  2269. Why does a robot have a drawing? Is it in robot art school?
  2270. Good question. I should take it to G and see what he can make of it.
  2271. That's a great idea. I'm going to take off and look for the telescope thieving Jet-Bot again.
  2272. Did you see which way it flew off?
  2273. Looked from here like it was headed toward the Wilderness.
  2274. Well, have a safe flight! Call me if you get into a pinch.
  2275. You bet.
  2276. Just trying to plot my flight path.
  2277. Great idea. Our elite agent maps are sweet.
  2278. Agent %PlayerName%, great to see you're online. I need some help here.
  2279. Where are you?
  2280. The Ice Fishing pond behind the Ski Lodge.
  2281. I'm on my way! Over and out!
  2282. Hello, Agent %PlayerName%. Thanks again for helping fish out that clue. What did G have to say?
  2283. He hasn't seen the clue yet.
  2284. Oh, you might want to take it to him right away.
  2285. Good idea. Over and out!
  2286. It's terrible, isn't it?
  2287. It sure is. What happened, exactly?
  2288. A robot on wheels drove in and stole a pair of our Night Club speakers!
  2289. What are these robots doing? Having a robot party?
  2290. Whatever it is, it's making a mess. Can you fix the hole in the wall?
  2291. I'll have to measure the damage and find the right parts, but I'm sure it won't be a problem.
  2292. That's good news. Oh, hello, %PlayerName%! I'm glad to see you. I have something to show you.
  2293. A clue? Already? You're the best, Dot!
  2294. Oh! Thank you %PlayerName%. You're very kind. Follow me and I'll show you.
  2295. Don't lock the exits. REMOVE.
  2296. Tire tracks. A robot on wheels indeed.
  2297. A robot sized hole. It couldn't use the door like a nice robot?
  2298. What a mess! Just slammed right through. We're lucky it didn't knock the place down...
  2299. Why would a robot want stereo speakers?
  2300. Has anything ever happened like this before?
  2301. We're lucky we have you to fix it!
  2302. I don't know, %PlayerName%. They weren't exactly portable. Those things weighed a ton!
  2303. Well, there was an incident with the ticket booth at the Stage. These robots are after some tall order items.
  2304. Why, thank you!
  2305. What do you think of this clue, %PlayerName%?
  2306. I'm not sure what it is.
  2307. How did it get here?
  2308. Let me take a look.
  2309. It's a piece of paper with writing on it, but some parts have been erased.
  2310. I think the Wheel-Bot dropped it when it stole the speakers. I can't imagine why a robot is carrying notebook paper.
  2311. Yes, please do!
  2312. A piece of paper, looks a lot like a blue print with some lines rubbed off.
  2313. Connect the dots on each page to reveal the plans.
  2314. These pages appear to contain plans for different inventions.
  2315. These robots are really disturbing the peace on the island.
  2316. This clue must have something to do with it. What do you think, Dot?
  2317. I think you're right. Hmm...
  2318. What should I do with it?
  2319. I can't say for sure, but I have a feeling G would be extra interested in what we've found.
  2320. Good idea! Off I go!
  2321. Still poking around here, %PlayerName%?
  2322. I was curious if you saw the robot.
  2323. Why would a robot steal speakers, Dot?
  2324. I'm all set here.
  2325. Nothing more than a glimpse as it rolled away. There was too much confusion.
  2326. Speakers are used to amplify sound. I'd guess these robots want to be heard.
  2327. Oh, alright!
  2328. If only I'd disguised myself as a speaker. The robot might have taken me with it, and we'd be closer to solving this mystery!
  2329. Ok, I will keep on with the investigation.
  2330. Hello, %PlayerName%! Perfect timing! I need you over here right away!
  2331. Where are you now, Dot?
  2332. I'm at the Night Club. One of those robots made a big mess.
  2333. I'll be right there. Over and out!
  2334. Hi there, %PlayerName%! Was G happy to see that clue?
  2335. Oops, I haven't shown it to him yet.
  2336. You'll make his day when you do!
  2337. I'll get it to him right away. Over and out!
  2338. This level of destruction makes little sense to me, %PlayerName%.
  2339. These Test Robots are wrecking everything in Club Penguin. Why would they do this?
  2340. Robots are computers, %PlayerName%, and computers are what I call the 3 P's: Programmed, Predictable and, therefore, Powerless. But all of this trouble might prove...
  2341. Prove what, G?
  2342. All of this trouble might prove me wrong.
  2343. At least we found the pages from your lost invention notebook. That should help us solve this mystery.
  2344. Yes, of course. I can only hope we aren't too late...
  2345. It's never too late, G. I will find the Test Robots and shut them down for good.
  2346. Shut them down! That reminds me! I have finished the deactivating gadget.
  2347. Perfect timing, G!
  2348. Robotomy? Sounds like a robot's worst nightmare!
  2349. This Robotomy software will disable any robot you can pin down. Just plug in, and you're ready to go!
  2350. So this works on the robot's computer? I can't wait to try it!
  2351. G's Test Robots are on a rampage, and it's my duty as an EPF agent to stop them!
  2352. Hidden tracks! These are made by something with wheels.
  2353. Most of the trail has melted but the shape is clearly that of a single wheel.
  2354. There are hidden Snowboarding tracks in the snow!
  2355. Snowboarding tracks are not usually found this far from the ski slopes
  2356. I've been using cell color and font color along with string names to keep the sanity. So should you.
  2357. No cell color. No fancy font color.
  2358. Colored this way.
  2359. Green Cells Communicator Text (when possible)
  2360. (REMOVE IF SEEN IN GAME)
  2361. Thank goodness you're here, Agent! We have one of G's test robots cornered in the Gift Shop.
  2362. Good job, D! Do you know what it's doing in there?
  2363. No, but we've surrounded the store and are watching all of the exits.
  2364. Now's the perfect time to try out G's new gadget.
  2365. What should we do next, %PlayerName%?
  2366. I'm going to go in and try to deactivate the robot. Stay alert in case I need back up!
  2367. I'll be right back as soon as I can.
  2368. This pile of clothes is blocking the door.
  2369. It would be better to check with the other agents to make sure they're ready before going inside.
  2370. That robot's not going anywhere without one of us noticing.
  2371. What are your current orders?
  2372. Do you have any idea what the robot is doing in there?
  2373. Keep up the good work. I'm going to see what I can do to help.
  2374. Our priority is to keep penguins out of danger and watch the store for robot activity.
  2375. Not really; it was too quick for me to get any idea.
  2376. This is so scary! What could that robot want with our Gift Shop?
  2377. Did you see the robot?
  2378. What about other ways into the Gift Shop?
  2379. Try to stay calm, the important thing is that nobody gets hurt.
  2380. Yes, it came in while I was at the register. I wasn't sure what to do so I ran outside and called for help.
  2381. To my knowledge there's only the main entrance and the door to the roof - which is usually locked.
  2382. This area is secure. Report to Agent D for your briefing.
  2383. Well done. Keep up the good work.
  2384. Say, aren't you a member of the PSA? Do you have a moment to answer a few short questions for the Club Penguin Times?
  2385. That information is classified, ma'am. Go ahead with your questions, as long as they're quick.
  2386. I'd love to, but I can't today. Sorry!
  2387. As you wish... What do you know about the situation at the Gift Shop?
  2388. All I can say is that we... err... someone I saw has cornered the source of all the recent mischief.
  2389. What are you... err... they planning to do?
  2390. They... seem to be working hard to get it under control. Sorry, I need to go now.
  2391. The EPF has a robot cornered at the Gift Shop but our security camera there is offline.
  2392. This is the perfect chance to try out the Robotomy upgrade.
  2393. Has the Director issued any orders?
  2394. Thanks for the update, G. I think it's time to go shopping for a runaway robot.
  2395. Yes, but remember that you'll need to get the robot to stand still in order to use it.
  2396. Yes, the Director wants me to get the camera back online while you help the agents by the Gift Shop.
  2397. Robotomy 101
  2398. The EPF has the Gift Shop surrounded, but it's up to you to deactivate the runaway robot inside.
  2399. We barricaded the door to keep the robot inside. It was just too fast for me to handle.
  2400. Alright, help me slip in and I'll handle the deactivation. I'm really quick on my feet.
  2401. Is there anything else we can do to help you?
  2402. I'll just need everyone to be prepared for when I open the door in case the robot tries to get away.
  2403. But what about you...
  2404. Don't worry about me. The Elite Puffles have my back, plus I have the Robotomy upgrade.
  2405. Don't hesitate to call for help. We don't want to see you in any danger.
  2406. Thanks, Dot. I can rest easy knowing that the rest of the Elite Penguin Force are looking out for me.
  2407. The agents are ready. If the robot tries to escape, we'll be here to stop it.
  2408. How do you plan to stop the robot?
  2409. Are all of the exits secured?
  2410. It's time to meet this robot face to face.
  2411. We are ready to use everything from Life Preserver Shooters to Electro Magnets. We must stop this robot.
  2412. Yes, the only other exit we know of is the roof, but our intelligence indicates that this robot cannot fly.
  2413. If only there were a way to lift this pile!
  2414. These objects need to be removed in order to enter the store.
  2415. Good job, Pop! The entrance is open again.
  2416. The entrance is once again open. All it needed was a little 'cannon grease' to move.
  2417. We've never had to deal with one of these before. Are you sure you want to go in there alone?
  2418. I know what you mean but I don't want to risk startling the robot right away.
  2419. I can't stand it. How long's that thing going to stay inside our Gift Shop?
  2420. Was there anyone else in the store when the robot came in?
  2421. Don't worry, things will return to normal soon... we hope.
  2422. Luckily, no, I was the only one inside when it came in.
  2423. Dot's told us about your plan and we're all ready, %PlayerName%.
  2424. Excellent work. Agent D will let you know if I need help.
  2425. I heard that you're planning to deactivate the robot. Is that true?
  2426. I couldn't say one way or the other.
  2427. But our readers have the right to know what's going on!
  2428. I'm sure someone will give the newspaper a full report.
  2429. %PlayerName%, you did it! That was amazing.
  2430. You guys saw the whole thing?
  2431. Only the part on the roof. For a second there I thought the robot would get away.
  2432. It almost did... Thanks for backing me up; I couldn't have done it without the rest of the EPF team.
  2433. What are you going to do with the Wheel-Bot?
  2434. I need to take it back to the Gadget Room. Sorry I can't stay and help you guys clean up.
  2435. It's okay, %PlayerName%. Just focus on what you need to do. You were a hero in there.
  2436. Thanks, D. I'll be heading to the Gadget Room if you need me.
  2437. I thought you were going to the Gadget Room...
  2438. I forgot to let you know that the Wheel-Bot messed up a few things inside the Gift Shop.
  2439. Has the Director been notified of the Wheel-Bot's deactivation?
  2440. Sorry, I lost my focus. See you later.
  2441. Don't worry about it. The other agents and I will take care of it.
  2442. I was going to, but then the Director sent me a message to thank the team for deactivating the robot. News travels fast, I guess...
  2443. That robot looks super heavy. Amazing to think of how strong Pop's bubbles are.
  2444. Great work, %PlayerName%! Can't wait to sit down and hear all about the capture.
  2445. Thanks! Maybe we can talk over some hot chocolate when this is all done.
  2446. That Wheel-Bot is massive. I bet it weighs a ton.
  2447. Thank you so much for saving the Gift Shop!
  2448. You bet!
  2449. That thing looks scary, are you sure it's turned off? I don't like standing close to it.
  2450. I guess those heroic stories about you were true. Great work, agent!
  2451. Thanks. Just doing my duty to help others.
  2452. This is it, huh? It looks even more advanced than I imagined.
  2453. Great work, agent! Do you have time for an interview?
  2454. Not right now, but you can tell the readers there is one less thing to worry about.
  2455. Where did these Proto-Bots come from exactly?
  2456. That information is classified right now. More information will be available as soon as possible.
  2457. This is an excellent opportunity to take some pictures of the robot! I can't believe I forgot to bring my camera.
  2458. G here. Have you been able to enter the Gift Shop yet?
  2459. Not yet G, but I'm working on it. Over.
  2460. G here. What's your situation %PlayerName%?
  2461. The robot seems to be trying to take the vault door. Any idea what I should do?
  2462. I wonder what it would need a vault door for... In any case, I suggest that you immobilize that robot quickly.
  2463. Okay G, I will see what I can do. %PlayerName% over and out.
  2464. G here, I still can't get the surveillance online. How are things going down there?
  2465. The robot ran away when Bouncer threw snow on its face. I'm chasing after it right now.
  2466. Good thinking, Agent. By the way, that robot was not designed for snowball deflection.
  2467. That's good to know. Agent over and out.
  2468. G speaking. Any luck restraining the robot?
  2469. Not yet. It seems to have taken a sudden interest in computers and is calculating an escape plan now.
  2470. I bet it's using its built-in GPS to calculate some sort of undetectable escape path. How many agents are out there?
  2471. Almost all of them, so I think it's going to take a while. Over and out.
  2472. G here. What's the status on the robot?
  2473. It's got a face full of snow but it's still moving too much to use the Robotomy Gadget.
  2474. The robot metal alloys are very strong. Your best chance is to target the joints.
  2475. Thanks for the tip, G.
  2476. G here, have you been able to use the Robotomy Gadget?
  2477. Not yet, G, but I have the robot welded still. It's saying something about a rescue signal.
  2478. It may be calling for other robots to help it escape. Hurry and deactivate it!
  2479. Will do, G. Agent over and out.
  2480. G here. Is everything okay out there?
  2481. Everything's fine, G. The Robotomy gadget worked, so I'm getting the robot ready for transport.
  2482. Excellent work, %PlayerName%. Bring it to the Gadget Room as soon as you can.
  2483. No problem, G.
  2484. Agent G here. The Gadget Room is ready for the robot's arrival.
  2485. I'm on my way, G. It shouldn't be long now. Over.
  2486. Now where could that robot be...
  2487. Primary steel content secured, retrieval at 50%.
  2488. A Wheel-Bot! What is it doing?
  2489. Redirecting hydraulic output from leg motor to back motor... SUCCESS.
  2490. It's trying to nab the Gift Shop vault!
  2491. Intruder Warning. Threat level assessment low. Continue retrieval.
  2492. Stop right there! You're supposed to be helping Club Penguin, not destroying it!
  2493. Processing answer... ERROR... Conflicts with prime directive.
  2494. This is not going to be easy.
  2495. The agents have the Town under control. Deactivating the Wheel-Bot is the top priority.
  2496. The door to the manager's office is locked.
  2497. The vault door is starting to come loose off its hinges. The Wheel-Bot must be stopped!
  2498. That robot came close to taking off with the whole vault. Good thing it weighs so much.
  2499. Primary Steel content secured, retrieval at 50%
  2500. Please release the vault! You're not supposed to be doing things like this!
  2501. There's no reasoning with this thing. I have to find a way to deactivate it for good.
  2502. Executing Primary Directive...
  2503. ACHOO! Olfactory Sensor Stabilized... SUCCESS
  2504. This is only making the robot sneeze.
  2505. The Robotomy gadget requires time to use. It is not wise to use the gadget if the robot can still get away.
  2506. Proximity breach. Evasive Action 1... SUCCESS
  2507. The robot is too fast and too strong for Blast to stop it.
  2508. Optical sensors detecting flying furball. Threat level unknown.
  2509. It doesn't seem to know what to make of a puffle with a propeller on its head.
  2510. Sound dampeners holding at 95%
  2511. Chirp's sound is having some effect, but it doesn't seem to be enough to shut it down.
  2512. Detecting braided fiber blockage. Initiating release sequence.
  2513. This robot could probably snap Loop's rope like a piece of thread.
  2514. Optical Sensors detecting Flammable Fur Ball. Cooling mechanism activated... SUCCESS
  2515. That was a close one but the Wheel-Bot knows exactly what to do if it sees Flare.
  2516. Soap Globule Enclosure Detected. Performing structural breach... SUCCESS
  2517. It seems that this robot is able to pop super bubbles...
  2518. Proximity breach. Evasive Action 1... SUCCESS
  2519. Proximity breach. Evasive Action 2... SUCCESS
  2520. Proximity breach. Evasive Action 3... FAIL
  2521. WARNING. Unexpected optical breach. Optical sensor strength at 50%
  2522. That did it! This robot is not fast enough to dodge all of Bouncer's snowballs.
  2523. Threat level assessment increased to medium.
  2524. Remitting Primary Objective. Proceeding to Secondary Objective Retrieval.
  2525. Secondary objective? I don't like the sound of that.
  2526. Where did that Wheel-Bot go?
  2527. It's a cream pie! Maybe this will come in handy.
  2528. Something doesn't look right here, and I think I know who's responsible...
  2529. Intruder warning. Threat assessment level medium.
  2530. Give it up, Wheel-Bot! The building is surrounded by secret agents!
  2531. Secondary objective secured. Calculating escape route.
  2532. This thing is getting ready to escape. I don't have much time left.
  2533. The robot is figuring out a way to escape. Don't lose sight of it...
  2534. The Wheel-Bot is only temporarily distracted. Now is not the time to leave it unattended.
  2535. This is no time to leave, the robot is sending out a rescue signal!
  2536. The robot can't be left at the roof. It has to be taken back to the Gadget Room.
  2537. Escape simulation result failed. Recalculating route.
  2538. Having so many agents around is making it hard for this robot to think of an escape plan.
  2539. Security breach detected. Olfactory sensor recalibration uninterrupted.
  2540. The robot is learning how to resist the Mechano Duster.
  2541. The Robotomy gadget requires time to use. It is not wise to use the gadget if the Wheel-Bot is planning to escape.
  2542. Proximity breach. Evasive Action 1... SUCCESS
  2543. Nice try, Blast, but this robot is too fast and too strong for you.
  2544. Optical Sensors detecting flying furball. Threat level minimal.
  2545. The robot doesn't seem to recognize Flit as a danger to it.
  2546. Sound dampeners holding at 90%
  2547. This robot is able to withstand Chirp's sound fairly well.
  2548. Detecting braided fiber blockage. Automating release sequence.
  2549. The robot has no trouble breaking through Loop's rope.
  2550. Flammable Fur Ball identified. Activating cooling mechanism... SUCCESS
  2551. As long as the robot can see Flare, it will know what to do.
  2552. Soap Globule Enclosure Identified. Running protocol... SUCCESS
  2553. The robot is no stranger to bubbles.
  2554. WARNING Sensor infringement. Evasive Action 1... SUCCESS
  2555. WARNING Sensor infringement. Evasive Action 2... SUCCESS
  2556. WARNING Sensor infringement. Evasive Action 3... FAIL
  2557. ERROR. Unexpected Optical Sensor Breach. Optical sensor strength at 0%
  2558. Emergency Brake engaged. Commencing extraction and disposal.
  2559. It's stopping to clean the snow from its eyes! Now's the chance to stop him for good.
  2560. It's stopping to clean the cream pie from its eyes! Now's the chance to stop him for good.
  2561. Conducting Optical Sensor Extraction and Disposal
  2562. That snow is stuck pretty deep in the robot's circuits. Now's the time to find a way to keep it from escaping.
  2563. That cream pie is stuck pretty deep in the robot's circuits. Now is the time to find a way to keep it from escaping.
  2564. Security breach contained. Olfactory sensor retracted.
  2565. The Mechano Duster has no effect on the robot.
  2566. This robot is moving too much to use the Robotomy gadget.
  2567. Cannon blast detected. Evasive Action 1... SUCCESS
  2568. It's no use, the robot can hear Blast's cannon fire.
  2569. Optical Sensor Obstructed. Extraction and disposal.
  2570. With its eyes covered the robot doesn't even know that Flit is nearby. So much for that idea.
  2571. Sound dampeners holding at 85%
  2572. Chirp's sound is not strong enough to get through to this thing.
  2573. Detecting braided fiber blockage. Initiating release sequence.
  2574. That's not good. This robot can find and break Loop's rope even if its eyes are covered in snow.
  2575. Soap Globule Enclosure Detected. Performing structural breach... SUCCESS
  2576. Even in its current state, bubbles are no match for the robot...
  2577. Detecting additional Optical Sensor Blockage. Extraction and disposal already at maximum output
  2578. The snow continues to work but it's not making a big difference on the robot's condition.
  2579. Detecting additional Optical Sensor Blockage. Extraction and disposal already at maximum output
  2580. This cream pie is going to make it harder for the robot to clean out its sensors.
  2581. WARNING! Critical Temperature Change.
  2582. Structural Connectors Compromised. Hydraulic Junctions Welded.
  2583. Flare's fire has welded the robot joints still. I can now deactivate it with more precision.
  2584. Broadcasting Rescue Signal... Broadcasting Rescue Signal... Broadcasting Rescue Signal...
  2585. Rescue signal? I think it's trying to call the other robots. I'd better work fast.
  2586. WARNING! Hydraulic Junctions Welded. Broadcasting Rescue Signal.
  2587. It's still calling for help. I better work quick.
  2588. Security breach contained. Rescue Signal Broadcast resumed.
  2589. No luck, the robot continues to send out its rescue signal.
  2590. Structural Damage Detected. Rescue Signal Broadcast resumed.
  2591. This thing is built tough. Blast's ability doesn't affect it even when its unable to block.
  2592. Radar Detecting Aerial Bogie. Type match Fur Ball. Rescue Signal Broadcast resumed.
  2593. The robot hesitates when it hears Flit's propeller. For some reason it seems to be on the lookout for something that flies.
  2594. Sound Dampeners holding at 75%. Rescue Signal Broadcast resumed.
  2595. Chirp's sound does not interrupt the robot's rescue signal.
  2596. Detecting braided fiber blockage. Initiating secondary release sequence.
  2597. The robot has scissors. G must have used Spy Phone parts when it was built.
  2598. Soap Globule Enclosure Detected. Performing Secondary structural breach. Rescue Signal Broadcast resumed.
  2599. This robot can break out of bubbles even when it can't move.
  2600. Detecting additional Optical Sensor Blockage. Extraction and disposal is offline. Rescue Signal Broadcast resumed.
  2601. Snow doesn't stop the robot from broadcasting its rescue signal.
  2602. A cream pie won't stop the robot from broadcasting its rescue signal.
  2603. ALERT! Continued Temperature Change Detected. Rescue Signal Broadcast resumed.
  2604. Additional welding is not stopping the robot from sending its rescue signal.
  2605. Mainframe Breach Detected. Setting up Internal Firewalls.
  2606. Drag the stylus through the maze on the Touch Screen to remove the robot parts and deactivate all of the Robotic Systems.
  2607. The alarm was triggered! Touch the screen to try again.
  2608. Robotic Systems deactivated!
  2609. Success! All Robotic Systems are deactivated.
  2610. Rescue signal halted. All systems are OFF.
  2611. Yippee! I captured and deactivated my first robot!
  2612. Now I just have to get it back to the Gadget Room.
  2613. This Wheel-Bot weighs a ton. There has to be a way to take it to G.
  2614. Hmm... What could make a heavy robot easy to move?
  2615. Perfect! The Wheel-Bot is light as a feather in the bubble. Now to get it back to the Gadget Room.
  2616. The robot is deactivated and ready for travel. It's time to take it back to G at the Gadget Room.
  2617. Welcome back, %PlayerName%. That is an interesting way to transport a robot.
  2618. Hahaha... Yeah, I think bubble backpacks may become a new trend. Where should I put the Wheel-Bot?
  2619. Pass it to me. I have a special spot reserved for it.
  2620. Right away. One robot in a bubble coming up.
  2621. This is no time to check out HQ. G is waiting for the robot.
  2622. That Wheel-Bot is the first robot I ever built. I wonder how it's held up on its own.
  2623. You won't have to wonder for much longer. The Wheel-Bot is right here, I just have to get it.
  2624. My, my... This robot is in rough shape, and I'm not referring to the snow or the welding.
  2625. What's wrong with it?
  2626. There are several backup components missing. It's almost like this robot was stripped for parts.
  2627. Do you think it's related to the invention pages we found earlier?
  2628. Perhaps. They are designed to be adaptable, so it is possible that the robots could be trying to improve something about themselves.
  2629. Well, I'm glad we got this one when we did. They are already hard enough to catch without any upgrades.
  2630. Indeed. Now that this one is back to its original spot, we have to start looking for the other two.
  2631. I couldn't have said it better.
  2632. Great work! The first Test Robot has been caught and deactivated. It's time to find the other two.
  2633. (REMOVE IF SEEN IN GAME) START MISSION M4C2?
  2634. (REMOVE IF SEEN IN GAME) Yes
  2635. (REMOVE IF SEEN IN GAME) No
  2636. (REMOVE IF SEEN IN GAME) This door is locked.
  2637. (REMOVE IF SEEN IN GAME) Use the Red Puffle to break the barrier, and the Purple Puffle to lift it away.
  2638. (REMOVE IF SEEN IN GAME) Use the Blue Puffle to blind the Wheel-Bot.
  2639. (REMOVE IF SEEN IN GAME) Use the Blue Puffle to blind the Wheel-Bot.
  2640. (REMOVE IF SEEN IN GAME) The Wheel-Bot can't see and is running upstairs. Follow him to the 2nd floor!
  2641. (REMOVE IF SEEN IN GAME) The Wheel-Bot recognizes hit. Doesn't care.
  2642. (REMOVE IF SEEN IN GAME) The Wheel-Bot stole the office computer and is trying to escape on the Roof!
  2643. Not used.
  2644. Not used.
  2645. Not used.
  2646. Not used.
  2647. Not used.
  2648. (REMOVE IF SEEN IN GAME) The Wheel-Bot can't move! Use your Robotomy gadget in the SpyPOD to shut it down!
  2649. Not used.
  2650. Use your Robotomy gadget in the Spy Gadget to shut it down.
  2651. (REMOVE IF SEEN IN GAME) The Wheel-Bot has been shut down. Use the Purple Puffle to pick it up to bring back to G.
  2652. (REMOVE IF SEEN IN GAME) The Wheel-Bot recognizes hit. Doesn't care.
  2653. (REMOVE IF SEEN IN GAME) Use the Purple Puffle to pick the Wheel-Bot up and bring it back to G.
  2654. (REMOVE IF SEEN IN GAME) Time to take the deactivated Wheel-Bot back to G, waiting at the Command Room.
  2655. (REMOVE IF SEEN IN GAME) The Wheel-Bot recognizes hit. Doesn't care.
  2656. (REMOVE IF SEEN IN GAME) The Wheel-Bot is no longer a concern. Job well done!
  2657. I've been using cell color and font color along with string names to keep the sanity. So should you.
  2658. No cell color. No fancy font color.
  2659. Green Cells Communicator Text (when possible)
  2660. Like Quit responses.
  2661. You're just in time, %PlayerName%. We located a second Test Robot at the top of the Ski Hill!
  2662. A second Test Robot has been spotted at the Ski Hill! We have it surrounded.
  2663. There's not a lot for it to do up there... Do you have any idea what it may be up to?
  2664. Not exactly, but some of the other EPF agents believe that this robot broke the ski lift.
  2665. I wouldn't be surprised! The last robot made a real mess out of the Gift Shop.
  2666. How 'bout it, are you ready to put a stop to this mischief maker?
  2667. Absolutely, D. It's time to teach this robot a lesson!
  2668. I'm not sure how the terrain may affect our movement. I need to give this some thought.
  2669. You're right %PlayerName%. We'll keep an eye out until you get back.
  2670. Everyone is staying clear of the Ski Hill. Better wait until everyone is ready.
  2671. The ski lift is out of order. It's going to be a long walk for anyone who wants to go up the mountain.
  2672. Dude! Hey, what's goin' on, man? I seriously need to shred some snow.
  2673. So like, when is the Ski Hill going to be open?
  2674. It's complicated. We're doing what we can.
  2675. I hear what you're saying. Leave this to the pros.
  2676. Eh, what's up with closing up the Ski Hill? Where are we supposed to race?
  2677. Are you in charge of reopening the Ski Hill? I have a competition to get to.
  2678. I know you want to race, but try to be patient while we take care of things.
  2679. Thanks for understanding, at least.
  2680. I'm sorry, the area is off limits until further notice.
  2681. Everyone stay calm. The Ski Hill is going to be closed for a while.
  2682. What's going on here?
  2683. Do you need any help?
  2684. Keep up the good work!
  2685. Same to you, Agent.
  2686. I'm helping keep penguins off the slopes until we can take care of 'you know what'. We don't want to see anyone get hurt.
  2687. Thanks %PlayerName%, but I have this under control. Why don't you check with Agent D or something?
  2688. Why hello again. What can you tell us what is happening at the top of the Ski Hill?
  2689. This will have to be off the record. I suspect it has something to do with all the recent robot trouble on the island.
  2690. I'm sorry, Aunt Arctic, but I don't have time for interviews at the moment.
  2691. Would deactivating another robot be a difficult task?
  2692. Not at the moment, but we could use everyone's help in reporting any robot sightings - that's on the record, by the way.
  2693. Thank you for the tip, Agent. I shall let the readers know!
  2694. I have to get back to my duties. Take care, Aunt Arctic.
  2695. There's a situation developing at the Ski Hill, %PlayerName%. The Snow-Bot is up to some mischief!
  2696. What else can you tell me?
  2697. What do we know about the robot?
  2698. I'll have it captured and deactivated in no time!
  2699. I was watching on the security cameras and saw it taking apart the ski lift.
  2700. This one is a little different. The Snow-Bot is built for speed and agility, not strength.
  2701. Robots on the Run
  2702. Help the Elite Penguin Force put an end to the runaway robots.
  2703. The Snow-Bot is taking all the ski lift parts!
  2704. Steel Pipe Objective secured, retrieval at 10%.
  2705. It seems to have the same sort of plan as the Wheel-Bot.
  2706. What should we do, %PlayerName%?
  2707. I learned one thing from the first robot, and that's to ask for help from the Elite Puffles!
  2708. Smart thinking. I'll stay out of your way and make sure It doesn't escape.
  2709. Thanks!
  2710. Better deal with the robot before leaving...
  2711. The Snow-Bot is zipping down the test track! I need the right board to catch up to it...
  2712. G said this robot is built for speed! Let's hope my Pro-Board can keep up the chase!
  2713. The robot is taking metal out of these ski lift chairs...
  2714. These ski lift parts are in rough shape.
  2715. Do you have a plan for capturing this robot?
  2716. I have to tell you %PlayerName%, I can't imagine how you could deactivate one of these robots by yourself. Do you have a plan?
  2717. This one is a little different than the last one. It might need a different approach to disable it.
  2718. The Elite Puffles helped a lot when dealing with the first robot. I hope a similar approach will work here.
  2719. I heard G say the trick is to get the robot to stop moving long enough to deactivate it.
  2720. Very true! We're lucky we have all of the highly-trained Elite Puffles.
  2721. The Snow-Bot is getting away! You'll need the right board to go after it...
  2722. Yeah don't worry I can put it on and go down the hill
  2723. Steel pipe secured, retrieval at 15%.
  2724. Please stop what you're doing. This is not what you were built for.
  2725. There's no reasoning with this thing, either. I have to find a way to deactivate it!
  2726. Executing Primary Directive: Race. Rethink. Retry. Race. Rethink. Retry...
  2727. ATCHOO! Nose Sensor stabilized... SUCCESS
  2728. Well, now we know the Mechano-Duster makes this robot sneeze.
  2729. The robot needs to hold still before I can get close enough to deactivate it.
  2730. Optical Protection secure.
  2731. The robot is wearing goggles! The snowballs won't do anything.
  2732. Optical Sensors detecting flying furball. Threat level minimal.
  2733. The green puffle doesn't pose a threat to the robot.
  2734. Sound Dampeners holding at 55%.
  2735. It seems this robot isn't as sound proof as the first one, but it still holds up well against Chirp.
  2736. Detecting fiber blockage. Run release sequence...SUCCESS!
  2737. The rope can't tighten when the robot is moving.
  2738. Optical Sensors detecting flammable furball. Cooling mechanism activated... SUCCESS!
  2739. This robot is well prepared against welding puffles.
  2740. Soap sphere encountered. Performing structural breach... SUCCESS!
  2741. This robot is able to break out of Pop's bubble easily.
  2742. Balance protocol disrupted... upright mobility function impaired...
  2743. Oh no, %PlayerName%! The Snow-Bot is falling down the Test Track!
  2744. Don't worry D. I have my Pro-Board and I can go after it!
  2745. Opponent sighted, escape maneuver continued...
  2746. You're not getting away that easy!
  2747. Downhill speed increased, escape in range.
  2748. You can snowboard as fast as you want. I'm not letting you out of my sight, robot!
  2749. ATCHOO! Nasal Sensor stabilized. Resuming escape.
  2750. The Mechano-Duster makes the robot sneeze but not trip.
  2751. The Robotomy gadget requires precision. It can't be used while racing down the hill.
  2752. Incoming projectile detected. Snowboarding speed optimal. Initiating avoidance techniques.
  2753. The Snow-Bot is able to easily dodge Blast as long as he's moving at this speed.
  2754. Incoming furball detected. Threat level minimal.
  2755. The robot is not too concerned about Flit getting close.
  2756. Sound deflectors holding at 50%.
  2757. This robot is able to easily withstand Chirp's sound.
  2758. Snowball impact registered. Optical Protection in place.
  2759. Those goggles are keeping the Snow-Bot protected from Bouncer's snowballs.
  2760. Flammable furball detected. Wind speed stabilizing temperature.
  2761. The wind is cooling off the robot just as Flare heats up its flame.
  2762. Soap Sphere detected. Performing breach. Resuming escape.
  2763. This robot is able to break out of Pop's bubble easily.
  2764. WARNING... Blockage increased by wind speed... balance disrupted...
  2765. ERROR.. Steering mechanism jammed. Wipeout imminent...
  2766. Great work, Loop! The robot can't untangle the rope if it's moving at high speed.
  2767. Release sequence failed. Structure restrained.
  2768. It broke the rope! Fortunately it's stuck in the snow. Now's my chance!
  2769. Broadcasting Rescue Signal... Broadcasting Rescue Signal... Broadcasting Rescue Signal...
  2770. Uh oh, this one is sending out a rescue signal like the first robot did. We need to stop it, and fast.
  2771. WARNING! Structural system fully restrained. Broadcasting Rescue Signal.
  2772. There's no time to lose.
  2773. Nasal breach ignored. Rescue Signal Broadcast resumed.
  2774. This wont do! The robot continues to send out its rescue signal.
  2775. Detecting structural damage. Rescue Signal Broadcast resumed.
  2776. Blast can't make the robot stop calling for backup.
  2777. Radar detecting flying object. Type match: furball. Rescue Signal broadcast resumed.
  2778. That's weird. It's like the robot is expecting an aerial rescue or something.
  2779. Sound dampeners at 45%. Rescue Signal Broadcast resumed.
  2780. Chirp's sound is not enough to interrupt the robot's rescue signal.
  2781. The robot is stuck in the snow. There's no need to use another piece of rope.
  2782. Soap Sphere detected. Performing breach. Resuming Rescue Signal broadcast.
  2783. This robot doesn't want to be put in a bubble.
  2784. Snowball impact registered. Optical protection in in place. Resuming Rescue Signal broadcast.
  2785. Snowballs are not stopping the robot from calling for help.
  2786. Extreme heat source detected. Resuming Rescue Signal broadcast.
  2787. Raising the temperature of the robot does not seem to disrupt the signal.
  2788. More fuel is not going to help deactivate the robot.
  2789. Mainframe breach found. Setting up internal protection.
  2790. Drag the stylus through the maze on the Touch Screen to remove the robot parts and deactivate all the Electronic Modules.
  2791. Internal Alarm triggered! Touch the screen to try again.
  2792. Electronic Modules deactivated!
  2793. Robotic Systems going offline.
  2794. Rescue signal interrupted. All systems are OFF.
  2795. Success! All we have to do now is put it in a bubble and take it back to...
  2796. Arriving at Emergency Site. Beginning Retrieval.
  2797. Oh no, the Rescue Signal got through to the last robot!
  2798. Emergency Retrieval successful. Engine Speed at 25%.
  2799. Hey, you! Come back here with that robot!
  2800. The robot is getting away! What do I do now!
  2801. I know exactly how you feel, %PlayerName%. I was about to catch that flying bucket of bolts when I ran out of fuel.
  2802. It's jet pack guy!
  2803. There seems to be another stash of stolen things. What's this hiding all the way in the back?
  2804. It's a fuel container just like the ones that power the jet packs.
  2805. These robots have been keeping very busy. They like to steal items and secretly hide them.
  2806. The robot is calling for help. There's no time to go wandering through the wilderness.
  2807. The robots are flying away. You'll never catch them on foot.
  2808. The extra weight of the Snow-Bot will definitely slow the Jet-Bot down.
  2809. Can I use your jet pack to go after it?
  2810. Of course, %PlayerName%, but where are you going to get the fuel to get it to work again?
  2811. Leave that to me.
  2812. With a working jet pack you'd have no problem catching up to those robots.
  2813. That's what I'm counting on. I just need to find something to use for fuel.
  2814. By the time the other agents arrive it may be too late to catch the robots.
  2815. Don't worry, I wont let them get away.
  2816. This jet pack is empty and needs fuel.
  2817. How did you know there would be jet fuel out here?
  2818. I just got lucky! The robots have been stashing all kinds of random things.
  2819. The fuel tank is full and the jet pack is ready to go.
  2820. It's time to go catch that Jet-Bot!
  2821. Intruder detected. Activating Emergency Boost.
  2822. Perimeter Breach. Ceasing Power-Save and Reactivating Emergency Boost.
  2823. Engine performance at 25%. Emergency Boost Reactivated
  2824. Approaching Target. Emergency Boost at 20%. Activate.
  2825. Target Confirmed. Initiating Evasive Maneuvers.
  2826. Look at this... they are hiding all sorts of stolen objects on Mt.Tallest!
  2827. Where did that Jet-Bot fly off to?
  2828. It left the Snow-Bot behind. Maybe now I can put it in a bubble and take it to G.
  2829. It's another stash of stolen goods. They appear to be things you find in the sky while flying a jet pack.
  2830. The Snow-Bot is deactivated. All that's left is to put it in a bubble and take it back to G.
  2831. I can't take the Snow-Bot back while the Jet-Bot is active.
  2832. The Snow-Bot is almost ready to go, but it would be better to take care of the Jet-Bot first.
  2833. Now it's possible to put the Snow-Bot inside a bubble.
  2834. It's just a matter of flying back with the Snow-Bot now.
  2835. Performing Soap sphere breach... SUCCESS
  2836. It's the Jet-Bot! It doesn't want to let the Snow-Bot get taken away.
  2837. Standby to protect Test Robot unit 2, code name Snow-Bot.
  2838. The Jet-Bot is not going to let the Snow-Bot be taken away.
  2839. This balloon is floating just as far out as the Jet-Bot is.
  2840. If Flit was to pop the balloon, the coffee would fall on whatever is underneath.
  2841. The balloon is too far away and too small for this puffle to reach.
  2842. If this coffee bag was to fall now, it would probably land on the Jet-Bot below.
  2843. The Jet-Bot is not close enough to the balloon just yet.
  2844. The Jet-Bot is in range but the balloon is too far and too small for this puffle to pop it.
  2845. Intruder detected. Standby to protect Snow-Bot unit. Maintain safe distance and speed.
  2846. The Jet-Bot is still flying too far away to be deactivated.
  2847. The Jet-Bot is flying too far away to use the Robotomy gadget.
  2848. The Jet-Bot is flying too far away to use the Mechano-Duster gadget.
  2849. Proximity breach. Evasive Action 1... SUCCESS
  2850. The robot is too far for Blast to have any effect.
  2851. Optical Sensors detecting flying furball. Threat level minimal.
  2852. Flit may be the only one that can fly right up to this robot without raising alarm.
  2853. Sound dampeners holding at 5%.
  2854. That worked well, but the robot is too far away for the full effect of Chirp's sounds.
  2855. Detecting rope restraints. Initiating release sequence.
  2856. This robot can easily use its engines to burn through Loop's rope.
  2857. Detecting flammable furball. Temperature below limit tolerance.
  2858. This robot seems to be designed to withstand temperatures higher than Flare's welding torch.
  2859. Collision with soap sphere. Performing breach... SUCCESS
  2860. Pop's bubbles aren't very affective against these robots...
  2861. Snowball impact registered. Weatherproof flight goggles holding.
  2862. The Jet-Bot has goggles that protect it against the snow.
  2863. WARNING...Unexpected coffee bean collision. Radar mechanism offline.
  2864. That's it! The coffee bag knocked the Jet-Bot's radar out.
  2865. Guidance systems not responding. Proceeding to mountain for repairs.
  2866. The Jet-Bot has to fly close to the ground until it can repair itself. Now is the chance to get close to it.
  2867. Radar systems rebooting. Flying ability reduced to hover.
  2868. The Jet-Bot won't fly at high altitude if its radar is out of order. This may be the only chance to get close to it.
  2869. Feathery assault failure. All vents sealed.
  2870. This robot may be feather proof.
  2871. The robot is moving too much for the Robotomy Gadget to be effective.
  2872. Furry projectile detected. Escape Action 1... INSTANT
  2873. This Jet-Bot is too fast for Blast in such close quarters.
  2874. Optical Sensors detecting flying furball. Threat level minimal.
  2875. Flit is not strong enough to disable the Jet-Bot by itself.
  2876. Detecting rope restraints. Initiating release sequence.
  2877. Loop's rope is no match for the jet engines.
  2878. Occurrence of soap sphere. Breach activate... SUCCESS.
  2879. That robot would just burst my bubble.
  2880. Snowball impact registered and ignored. Weatherproof flight goggles holding.
  2881. It's official. Even at close-range snowball hits won't affect the Jet-Bot.
  2882. Detecting flammable furball. Temperature reading 90% below limit tolerance.
  2883. This robot seems to be designed to withstand temperatures higher than Flare's welding torch.
  2884. WARNING: Sound dampener failure!
  2885. I guess you're not a big fan of puffle music!
  2886. ERROR: Jet engine and navigation systems offline... Broadcasting Activation Sequence...
  2887. Activation Sequence? Whatever that is, I'm not letting it happen on my watch.
  2888. Engine and Navigation Systems offline.. Broadcasting Activation Sequence...
  2889. The robot seems to be trying to get back up. This activation sequence it keeps talking about is worrying.
  2890. Feathery assault failed. Resuming Activation Sequence broadcast...
  2891. The Mechano-Duster is not having much of an effect on this robot.
  2892. Collision detected. Main structure intact. Broadcasting Activation Sequence...
  2893. Blast's hit rattled the robot a bit but not enough to make a real difference.
  2894. Optical Sensors detecting flying furball. Broadcasting Activation Sequence...
  2895. It's no use, Flit. You can't stop it from sending whatever signal it's sending out.
  2896. Engine and Navigation Systems offline. Activation Signal stable...
  2897. Whatever the 'Activation Signal' is, Chirp's sound is not having any effect on it.
  2898. Engine thrust for release sequence possible. Resuming activation sequence broadcast...
  2899. This robot is not going to let itself get tied up.
  2900. Automating secondary structural breach. Resuming Activation Sequence broadcast...
  2901. The Jet-Bot is not about to be put in a bubble just yet.
  2902. Snowball impact registered and ignored. Activation signal stable...
  2903. Okay, so snow is not going to stop this Jet-Bot from sending out a signal.
  2904. Temperature readings 80% below limit tolerance. Activation signal stable...
  2905. It's no use, this particular robot is well-insulated for high temperatures.
  2906. Setting up internal firewalls.
  2907. Drag the stylus through the maze on the Touch Screen to remove the robot parts and deactivate all of the Electronic Systems.
  2908. The alarm is triggered! Touch the screen to try again.
  2909. Electronic System deactivated!
  2910. Success! All electronic systems are deactivated.
  2911. Activation Signal halted. All systems are OFF.
  2912. Yippee! I captured and deactivated the last of G's Test Robots!
  2913. All that's left to do is put them in bubbles and take them back go G.
  2914. This robot is so heavy! There has to be a way to take it to G.
  2915. This won't do. I need a way to carry something heavy.
  2916. Perfect! Now to get the other robot.
  2917. This robot is ready for transport. All that's left is the other one.
  2918. Got 'em! Now back to G's.
  2919. And so the last of the test robots where returned to G...
  2920. They looked a little worn and tampered with, but G didn't mind so long as everything could finally return to normal.
  2921. As life on Club Penguin returned to normal, the Elite Puffle Force slipped back into secrecy.
  2922. At the Command Room, the Director was very pleased with how the situation was handled.
  2923. D was happy too, and gave me a VIP pass to the new play at the Stage...
  2924. You receive an Unbelievably Over-the-Top High Level Clearance Badge for all your hard work!
  2925. I had come a long way as an Elite Penguin Force Agent and I was very happy.
  2926. You are amazing! All of G's Test Robots have been deactivated. You've earned some time off - here's a VIP ticket for the new play at the Stage!
  2927. The Director here. There's still no sign of G or the Elite Puffles.
  2928. Yes, Director. I will report back if I can find the cause.
  2929. This is the Director. Have you been able to track the Ultimate Proto-Bot?
  2930. Yes Director. It arrived in town through the Forest.
  2931. I'm mobilizing key agents. Find out what the robot is doing.
  2932. Okay Director.
  2933. This is the Director. What is the status of the situation, Agent?
  2934. The Ultimate Proto-Bot is using the Night Club for upgrades. G seems okay but is unable to access the internal circuits.
  2935. The robot must not be allowed to use the town for spare parts.
  2936. Okay Director. Agent over and out.
  2937. This is the Director. Agent D tells me the robot has released one of the puffles.
  2938. Yes Director. Blast was released before the Ultimate Proto-Bot fled to the Dock.
  2939. I'll have the agents divert civilians away from that area.
  2940. Thank you Director. Agent over and out.
  2941. This is the Director. Agents report the Ultimate Proto-Bot is at the Ski Village.
  2942. That is correct. The robot fled to that location after falling off the Dock.
  2943. What's the situation at the Beach?
  2944. Both the Hydro Hopper and the Dock have been spared.
  2945. Excellent work. You must rescue the rest of the puffles.
  2946. Affirmative, Director. Agent over and out.
  2947. This is the Director. The Ski Village appears free of robot activity.
  2948. That is correct. Loop was able to help release another puffle.
  2949. Any change with the robot's behavior?
  2950. Not yet but I'll keep you informed. Over and out.
  2951. This is the Director, what is the status on the robot?
  2952. There's been a new development. The robot is using the stolen boiler as a jet pack.
  2953. Do you know where it's headed?
  2954. It's currently hovering by the Beacon. I'll have more information soon. Over and out.
  2955. This is the Director. The robot was spotted flying away from the Lighthouse.
  2956. Tell all agents to stay clear. The robot appears to have taken the defensive and may more difficult to handle.
  2957. What are you planning to do?
  2958. I'm going to try to get close. Hopefully without it noticing. Agent over and out.
  2959. %PlayerName%?... surveillance...systems...jammed...
  2960. There's a problem with the reception. The robot is jamming my signal.
  2961. Jet pack guy here. The surveillance system is still failing.
  2962. How bad is it?
  2963. Not too bad, but you may experience Communicator errors at high altitudes.
  2964. Thanks for the update. Agent over and out
  2965. Jet pack guy here. What can I do for you %PlayerName%?
  2966. I need agents to keep civilians away from the Town Center.
  2967. Consider it done.
  2968. Thanks. Agent over and out.
  2969. This is jet pack guy. What can I do for you %PlayerName%?
  2970. The Ultimate Proto-Bot has left the town but it may come back.
  2971. Don't worry. Agent D has the area under control but we're ready if she needs back up.
  2972. Thanks a lot. Agent over and out.
  2973. What's all the commotion out there?
  2974. The Ultimate Proto-Bot is now right at HQ's doorstep so expect to hear some loud noises.
  2975. The Rookie is out there. Watch his back, okay?
  2976. Will do jet pack guy. Agent over and out.
  2977. Jet pack guy here. The security system is getting ready to go offline.
  2978. How did that happen?
  2979. We're not sure but we think the robot may have damaged some conduits when it broke through the wall.
  2980. Thanks for the update. Agent over and out.
  2981. This is jet pack guy. We're picking up more interference now.
  2982. It might have to do with the large chunk of metal hovering over the Beacon.
  2983. Hovering? The Ultimate Proto-Bot can fly?
  2984. Yep and I have to find a way to stop it from upgrading. Agent over and out.
  2985. This is jet pack guy. The signal is coming in clearer now.
  2986. I think that's because the robot just left the Beacon.
  2987. Do you want me to intercept?
  2988. Agents should keep their distance. The robot seems to be on the defensive now. Agent over and out.
  2989. this... Jet pack... surveillazzz...systemzzz...interference.. Btzzz
  2990. I can't get a hold of jet pack guy anymore. The reception is too broken up.
  2991. START MISSION M4C3?
  2992. Yes
  2993. No
  2994. This door is locked.
  2995. Use the Red Puffle to knock the Snow-Bot down over the hill.
  2996. Use the Red Puffle to knock the Snow-Bot down over the hill.
  2997. The Snow-Bot is hit and falls over the hill!
  2998. The Snow-Bot recognizes hit. Doesn't care.
  2999. Use the Red Puffle to knock the Snow-Bot down over the hill.
  3000. You need to equip the snowboard to ride the Test Track.
  3001. Race after the Snow-Bot?
  3002. Yes!
  3003. No way!
  3004. Use the Pink Puffle to rope the Snow-Bot.
  3005. The Snow-Bot lost its footing and flew off the screen!
  3006. The Snow-Bot recognizes hit. Doesn't care.
  3007. Use the Robotomy gadget in the SpyPOD to shut the Snow-Bot down.
  3008. The robot has resisted my Robotomy!, I better try again.
  3009. Use the Robotomy gadget in the SpyPOD to shut the Snow-Bot down.
  3010. Beep boop segmentation fault boop beep
  3011. The Snow-Bot has been deactivated. Use the Purple Puffle to lift it up and return to G.
  3012. The Jet-Bot flies in and takes off with the deactivated Snow-Bot!
  3013. The Snow-Bot recognizes hit. Doesn't care.
  3014. A pile of junk - these robots have been busy! Is that Jet Fuel in there?
  3015. It is Jet Fuel!
  3016. The Jet Pack Guy is here! I was chasing the Jet-Bot and ran out of Jet Fuel.
  3017. If you can find extra Jet Fuel, you can borrow my Jet Pack. I need a rest.
  3018. Oh no! %PlayerName%, you need to get on your jet pack and ride!
  3019. Put the Jet Fuel in the Jet Pack and then tap the Jet Pack to trigger the Jet Pack Mini Game.
  3020. The Jet Pack is out of Jet Fuel.
  3021. The Jet Pack now has enough fuel to fly!
  3022. Play Jet pack adventures custom for M4C3?
  3023. Yes play jetpack
  3024. No don't play jetpack
  3025. The Snow-Bot is on the ground, and there are balloons and coffee all around. I don't see the Jet-Bot anywhere...
  3026. Shoot a bubble to make robot 3 appear. Pops it and goes under coffee bag.
  3027. I'm in a bubble. Robot 3 spawn and pop it now.
  3028. You have to take down the other robot with the Green Puffle, then Yellow, then Robotomy. No interactions for now.
  3029. All robots are deactivated, use the Purple Puffle to pick them up.
  3030. I'm in a bubble once again. If this is the last robot to be in bubble run still image cutscene sequence.
  3031. This Dead Snow Robot recognizes hit. Doesn't care.
  3032. One of these balloons will be popped later.
  3033. The only balloon we'll be popping for now is the one that has a robot underneath.
  3034. This balloon will pop. Coffee hits the Robot and it flies near %PlayerName% now.
  3035. I'm too far away, you need to shoot the Green Puffle at the Coffee Bag or Balloon above me.
  3036. The Jet-Bot recognizes hit. Doesn't care.
  3037. Now the Jet-Bot is close enough to use the Yellow Puffle to bring him down.
  3038. The Jet-Bot recognizes hit. Doesn't care.
  3039. The Jet-Bot fell to the ground. Use the Robotomy gadget in the SpyPOD to shut it down.
  3040. Use the Robotomy gadget in the SpyPOD to shut it down.
  3041. The Jet-Bot recognizes hit. Doesn't care.
  3042. The Jet-Bot has been deactivated! Use the Purple Puffle to lift it up and take back to G.
  3043. Use the Purple Puffle to lift it up and take back to G.
  3044. Jet-Bot is in a bubble. If this is the last robot to be in a bubble, run still image cutscene sequence.
  3045. The Jet-Bot recognizes hit. Doesn't care.
  3046. You did it! Progress to cutscenes!
  3047. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3048. No cell color. No fancy font color.
  3049. Text that's is no longer unused but has not been deleted for fear of breaking the game.
  3050. Some new or pick up text that has been added recently is often colored this way.
  3051. Green Cells Communicator Text (when possible)
  3052. The door is only open to Very Important Penguins. Hmm, where did I put that VIP Stage Pass?
  3053. Hello? Boy, it's awfully dark in there...
  3054. Good thing I've got my own light source.
  3055. I need to shed some light on this situation.
  3056. An Agent's Work Is Never Done
  3057. Crank the Flashlight to Super Power. Drag to find the secret.
  3058. SURPRISE!
  3059. The jet pack guy? PH? The Rookie? Dot... What's going on here?
  3060. It's a surprise party, Agent %PlayerName%!
  3061. We wanted to celebrate your promotion and reward you for a job well done!
  3062. A surprise party? For me? Thanks guys! I don't know what to say.
  3063. It's the least we could do, Agent %PlayerName%!
  3064. Roger that. This party is ready for lift off!
  3065. Oh no! What was that terrible noise?
  3066. Whatever it was, it was BIG.
  3067. Stay calm, everyone. Agent %PlayerName% will get to the bottom of this!
  3068. Oh! I'm getting a call on my Communicator!
  3069. I suppose The Stage is a good place for some drama.
  3070. It's too soon for this party to be 'bringing down the house'.
  3071. Pun intended, would you say?
  3072. A good pun is a penguin's best stress relief.
  3073. Is help on the way? What should we do?
  3074. This is kind of scary.
  3075. Don't panic, I'll think of something.
  3076. Deep breaths, deeeeep breaths!
  3077. I hope all of the puffles are okay!
  3078. I hope that this tremor hasn't upset the puffles too much.
  3079. Me too! At least we know they can take care of themselves.
  3080. Yes, Agent %PlayerName%, I can rest easy in knowing I've trained them well.
  3081. %PlayerName%, what's the scoop?
  3082. Do you have any idea what is going on?
  3083. I was hoping you would know, Dot!
  3084. You said a call came through on your Communicator, didn't you?
  3085. Leaving the other agents behind isn't the best idea.
  3086. Agent %PlayerName%, the Director here. I'm calling an island-wide emergency.
  3087. We heard a loud crash. What is happening?
  3088. All of the surveillance monitors in HQ have gone offline and, what's worse, the Elite Puffles are missing.
  3089. The puffles! Gone? We need G to help get the monitors back online pronto!
  3090. That brings us to our next dilemma, Agent %PlayerName%. G seems to have gone missing again.
  3091. G is gone, too?! This really is an emergency.
  3092. The island is on high alert. I am teleporting you all to HQ immediately. Please inform the others.
  3093. Yes, Director. Over and out.
  3094. Agents, the Director has put the island on high alert. We are being teleported to HQ right away!
  3095. All monitors are offline, just like the Director said.
  3096. What can we do to get them up and running again?
  3097. We'd need a Gadget Guy, Gary specifically, to fix this problem.
  3098. Any leads on G's disappearance?
  3099. Check with Dot. She's scouring for clues in the Gadget Room. It's a real mess in there.
  3100. Will do. Keep up the good work.
  3101. Thanks, Agent %PlayerName%. Go team!
  3102. All of these buttons... I'm afraid to push the wrong one!
  3103. There's too many buttons. This would be a good time to have an instruction manual.
  3104. Found any new information?
  3105. Keep at it, Agent. I know you'll do fine.
  3106. Thanks! And good luck!
  3107. I don't have a clue! I heard the jet pack guy say D is in the Gadget Room looking for some, though.
  3108. I've always been better out flying around than at working on gadgets.
  3109. Most of the buttons in this control panel make no sense to me.
  3110. What happened here?
  3111. It's not an easy job. Just take it one monitor at a time.
  3112. The massive impact knocked all of the wiring loose and caused a meltdown... I think.
  3113. The Puffle Training Room is empty, and my Puffle Whistle does nothing. Where could those puffles be?
  3114. I could not find a single Elite Puffle. Something tells me this is more than just a game of hide and go seek.
  3115. Were there any clues at The Dojo?
  3116. We'll find the puffles, don't worry.
  3117. Thanks for the encouragement, Agent %PlayerName%.
  3118. I did find a very, very, VERY big hole in the wall. I wonder what could have made a hole that size?
  3119. Secret agents are on high alert. It's best to stay focused.
  3120. Glad to see you, Agent %PlayerName%. Any sign of G or the missing puffles?
  3121. Agent %PlayerName%, has there been any progress on the investigation?
  3122. No, Director. Have any other leads popped up?
  3123. I'll send word as soon as we have more information.
  3124. Much appreciated, Agent.
  3125. Not yet. I've assigned a pair of agents to get the monitors back online, but until then our surveillance efforts are crippled.
  3126. G's Test Robots have been deactivated. They must have been knocked over during all the commotion.
  3127. The door must be stuck. Better find another exit.
  3128. This is unbelievable, %PlayerName%.
  3129. That's a big hole, Dot! What happened here?
  3130. No one knows! We all heard the crash, but all that's left is this giant hole.
  3131. That's it? No other clues?
  3132. Well, and this giant oil can...
  3133. A giant oil can?! Dot, that means... there's another robot!
  3134. But G insisted he only built 3 Test Robots! How can this be?
  3135. You mentioned mine cart tracks. I bet they lead to some answers.
  3136. You may be on to something.
  3137. I'll take the Snow Trekker out and see what I can find.
  3138. Ready to roll, as usual! Be careful, and call us if you find anything.
  3139. REMOVE.
  3140. The tracks appear to lead off into the Wilderness. The Snow Trekker can make the trip there, just need to give it a call.
  3141. Do you need something before you head out, %PlayerName%?
  3142. Let me know if I can help you with anything before you head out.
  3143. What will I find in the Wilderness?
  3144. If G didn't make this new robot, who did?
  3145. Thanks, Dot! I'm all set.
  3146. The only way to find out is to call the Snow Trekker and follow those tracks!
  3147. I wish I knew!
  3148. Safe travels, Agent %PlayerName%!
  3149. I don't see Gary inside the Snow Trekker.
  3150. The Snow Trekker looks ready for action. Its time to use the spy pod activation gadget.
  3151. I remember this place. Not too far from here is where I found G trapped under a mine cart.
  3152. I don't remember this hole being so... robot sized... before, though.
  3153. This must be a hideout...
  3154. for the...
  3155. *GASP*
  3156. Ultimate Proto-Bot!!!
  3157. %PlayerName%, HELP ME! The Proto-Bots! They went too far!
  3158. They've built one of the doodles from my lost invention notebook!
  3159. Hey you, whatever you are! Put G down!
  3160. Identity query... Processing answer...
  3161. Ultimate Proto-Bot 10,000. Next generation test robot.
  3162. Initializing Super Duper Smart Component...
  3163. The Ultimate Proto-Bot thinks I'm making it smarter!
  3164. Quiet please... Initializing Puffle Powers...
  3165. G, what is it talking about?!
  3166. I'm not sure, %PlayerName%! It must think the puffles give it super powers!
  3167. Commence Final Upgrade Sequence...
  3168. Wait! Hold on, G, I'm not letting it get away!
  3169. The robot didn't go that way.
  3170. Its time to use the Snow Trekker again.
  3171. Agent D here. Any news to report?
  3172. And how! There's a giant robot, It has G and the puffles and it's headed your way!
  3173. What!? I'll have the other agents spread out to try to catch it!
  3174. Good luck. Over and out!
  3175. Greetings, Agent. What have you found?
  3176. Well, I found out what the Test Robots were up to...
  3177. Report. What did you find?
  3178. They were building a Ultimate Proto-Bot! And it's stolen G and the puffles!
  3179. Don't let it out of your sight, Agent. We're counting on you to take it down.
  3180. Understood. Over and out!
  3181. Help help a monster!
  3182. settle down. You're safe now. can you tell me where it went?
  3183. It was headed for the plaza. But I wouldn't go there if I was you.
  3184. Thanks for the Tip but I have to go. If you see it again stay out of its way.
  3185. are you really heading for the plaza?
  3186. I have to its my duty as an agent.
  3187. Not used.
  3188. That thing! It had the missing boiler strapped to its back!
  3189. I could have sworn I saw a penguin inside that thing.
  3190. Something strange rolled by the store! Its chest was packed with puffles!
  3191. Whatever it was it looked like a giant metal penguin.
  3192. This area is secured Agent. The Director has ordered us to keep civilians away from the Ultimate Proto-Bot's path.
  3193. Witness statements confirmed that the Ultimate Proto-Bot was headed towards the Ice Forts.
  3194. Good work Agent.
  3195. This area is already secured Agent.
  3196. Agents are stationed and ready to help in case you need us %PlayerName%.
  3197. Excellent. Hold your position in case the Ultimate Proto-Bot tries to head back this way.
  3198. It's a relief to see you, %PlayerName%! The Ultimate Proto-Bot is ruining everything!
  3199. Searching for Turn Table upgrade...
  3200. I think it's trying to steal more things to upgrade itself with!
  3201. What should we do?
  3202. Whatever we do, we have to make sure we don't put G or the puffles in any more danger.
  3203. Yes, we have to save them!
  3204. The barista locked the Coffee Shop. Good thinking!
  3205. The Ultimate Proto-Bot is reaching inside the Night Club. It might be dangerous to go inside.
  3206. Turn Table positioned beyond reach. Continue retrieval attempt...
  3207. It's having trouble getting the turntable. This could buy us some time!
  3208. The Ultimate Proto-Bot's mine cart is far too sturdy for the Mechano-Duster to have any effect.
  3209. I don't seem to have access to the Ultimate Proto-Bot's circuits right now.
  3210. I suspect the circuits are located in the Ultimate Proto-Bot's chest. But the puffles are in the way!
  3211. %PlayerName%, we cannot allow the Ultimate Proto-Bot to get any more upgrades.
  3212. We must act fast %PlayerName%. The more upgrades the Ultimate Proto-Bot gets the harder it will be to deactivate.
  3213. Can you turn the Ultimate Proto-Bot off from the inside?
  3214. I don't have my puffles, G! What am I supposed to do?
  3215. I'll think of something!
  3216. I don't have the proper tools, and can't reach down into its belly anyway.
  3217. You'll have to improvise! Perhaps if you get closer to its face? There are a number of sensors just below me that may prove quite vulnerable.
  3218. How will getting closer help? This thing is crazy!
  3219. There are a number of sensors just below me that may prove vulnerable if interfered with.
  3220. I'll see what I can do!
  3221. I can help keep the crowd from getting too close to the Ultimate Proto-Bot.
  3222. I'm going to keep curious penguins away from the Dock until the Ultimate Proto-Bot is defeated.
  3223. that's a good idea dot. I'll see what I can do in the mean time.
  3224. Don't let it get away! I'll stay behind and keep penguins from waddling toward the Dock.
  3225. You wouldn't believe how many penguins think the Ultimate Proto-Bot is part of some party.
  3226. thanks that will help. Ill call if I need help.
  3227. The Ultimate Proto-Bot ran away to the Docks! What did you do?
  3228. I was lucky to find a spot close to its nose. Is Blast okay?
  3229. A little shaken, but ready as ever to do what daredevils do best!
  3230. A daring puffle indeed! Don't worry, Blast, we'll get our friends back!
  3231. Happy to see you have some help! Good luck!
  3232. Thanks Dot. We're going to need it.
  3233. good luck agent.
  3234. It's a monster! I almost fell off the roof when I saw it!
  3235. I don't know which is scarier: that monster or almost falling off the roof!
  3236. What were you doing on the roof?
  3237. Is it safe to go up there?
  3238. Don't worry, you're safer inside.
  3239. I was cleaning out the rain gutters when I saw its giant head. I thought it was going to get me.
  3240. Yes... I think so. Be careful! I'm so scared...
  3241. I heard a loud noise... Is the robot gone for good?
  3242. Not quite, it's still out there somewhere.
  3243. Oh dear, I'll stay inside then.
  3244. I'm not going anywhere until that robot is gone for sure!
  3245. Please keep the door closed. I don't want that metal thing to know I'm here.
  3246. good the robot is still on the loose
  3247. %PlayerName%! Over here!
  3248. Shh, G! I don't want the Ultimate Proto-Bot to notice me.
  3249. Robotic arm insufficient... Continue retrieval attempt...
  3250. Good, it's still distracted with that turn table.
  3251. The Robotomy input is inside the belly. You'll need everyone out before you can shut it down.
  3252. WARNING! Detecting Fuzzy Olfactory Blockage. Overload Imminent.
  3253. ACHOOOOOOO!
  3254. Puffle Containment Chamber Compromised.
  3255. Turn Table Retrieval Failed. Selecting New Upgrade. Target Name: Hydro Hopper
  3256. I have to go find Blast!
  3257. Processing Upgrade. Preparing Plan.
  3258. Oh no! The Ultimate Proto-Bot is planning to use the Hydro Hopper for parts.
  3259. This is not time to leave. The Ultimate Proto-Bot is going to take the Hydro Hopper apart.
  3260. The Hydro Hopper is only motor boat around. We must not let the Ultimate Proto-Bot take it apart.
  3261. The Hydro Hopper is safe for now.
  3262. The Ultimate Proto-Bot is planning an upgrade. It won't be long before it starts pulling pieces out of the Hydro Hopper.
  3263. The Ultimate Proto-Bot is not sure what he wants out of the Hydro Hopper but once it does it will start pulling out pieces.
  3264. Are you okay? I don't know how much longer the dock can carry all that weight.
  3265. Blast was able to escape when the robot sneezed earlier. Do you know what happened?
  3266. Keep looking for a way out G. I will see what I can do from out here.
  3267. There's not much I can do but I will keep on looking.
  3268. Don't worry about the Dock, it's the Ultimate Proto-Bot that's having trouble keeping its balance.
  3269. I think the Puffle Chamber lock must be a little loose. We may be able to get more puffles out that way.
  3270. But aren't you worried that you may all fall in the water?
  3271. Actually, no. It seems that both mine and the Puffle Chamber are water proof.
  3272. That's good to know. Hold on tight until I can think of something.
  3273. Cataloguing Boat Components. Preparing plan.
  3274. The Ultimate Proto-Bot is still thinking about what to take. There may still be time to save the Hydro Hopper.
  3275. The Robotomy outlet is inside the Ultimate Proto-Bot's chest. You can't get to it until all the puffles are out.
  3276. The Ultimate Proto-Bot is too tall for you to use the Mechano-Duster again. You will have to think of something else.
  3277. ERROR! Gyroscopic Sensor Overload! Loosing balance.
  3278. WARNING! Detecting Sudden Temperature Drop. Systems Flooded
  3279. ACHOOOOOOO!
  3280. Puffle Containment Chamber Compromised.
  3281. Running Emergency Submersion Protocol.
  3282. Emergency Submersion protocol? It must not like to get wet.
  3283. Loop are you okay? That looked like quite a fall.
  3284. We'll have to follow the Ultimate Proto-Bot into the Ski Village if we want to get the rest of the puffles out.
  3285. Stay close in case I need you're help.
  3286. The Ultimate Proto-Bot went to the Ski Village not the town.
  3287. WARNING! Internal System is waterlogged. Activating Spin Dry.
  3288. Uh oh, I think I'm going to be sick!
  3289. Hold on G, I have a secret gadget right here!
  3290. Rookie what is that?
  3291. I'm not really sure. I found it in the Gadget Room.
  3292. The agents have locked the Sport Shop. That is good thinking.
  3293. The agents have locked the Ski Lodge. That will help keep penguins inside away from danger.
  3294. This is worse than the time I rolled down the entire Ski Hill!
  3295. Now I know how a hula hoop feels.
  3296. How are you doing in there?
  3297. The Rookie brought a Rubber Duck he found in the gadget room. Do you know what it does?
  3298. Hold on G, we'll figure out something to stop the spinning.
  3299. Thank you Agent. Please hurry! Motion sickness is a common ailment in situations like this.
  3300. I'm a little disoriented but so far I'm okay. Thank goodness I had a light breakfast.
  3301. I can't remember. It's been a long time since I worked on that Rubber Duck.
  3302. Come on Rubber Ducky, do your stuff!
  3303. Come on Rubber Ducky, the fate of the island rests in you!
  3304. You said you found that at the Gadget Room?
  3305. What do you think that gadget does?
  3306. Don't give up! We need all the help we can get.
  3307. Yes I found it in one of the lockers, I figured it could come in handy.
  3308. I'm not sure but G kept it under lock. It must have some secret agent use.
  3309. I'm sorry %PlayerName% no matter what I try all I can get the gadget to do is squeak.
  3310. I was hopping this Rubber Ducky was hiding some kind of super secret gadget.
  3311. Don't worry, you can help me out by keeping penguins out of harm's way.
  3312. Really? You can count on me, Agent.
  3313. That would help me a lot.
  3314. Penguins keep asking what's going on at the Lighthouse but I tell them to stay inside.
  3315. You don't have to worry about penguins wandering in the path of the Ultimate Proto-Bot.
  3316. Well done agent. Did you ever figure out how to use that gadget you found?
  3317. No, it's far too complicated for me. It may be a gadget meant for an inventor as smart as G.
  3318. You may be right. As far as I can tell the gadget looked just like an ordinary rubber duck.
  3319. Performing spin dry cycle. Upgrade routine halted.
  3320. The Ultimate Proto-Bot is spinning like a tornado but at least it's not trying steal any more upgrades.
  3321. This won't work. The Ultimate Proto-Bot is spinning too fast.
  3322. ERROR! Spin Cycle Obstruction. Balance Loss Imminent.
  3323. BZZZZZZZT! Puffle Containment Chamber Compromised.
  3324. BZAAAAAP! Excess water removed. Resuming Upgrade sequence.
  3325. Puffle Capture Upgrade located. Proceeding to Beach.
  3326. Puffle Capture Upgrade? That doesn't sound good.
  3327. You're right about that. This robot is up to something
  3328. Flare, you look sick!
  3329. All of that spinning would make me sick, too!
  3330. Keep close, I don't want the Ultimate Proto-Bot to catch you again.
  3331. Puffle Capture Upgrades at 50%.
  3332. Additional Net Upgrades located. Initiating Acquisition
  3333. %PlayerName% the Ultimate Proto-Bot is gathering fishing nets to make a puffle capture upgrade.
  3334. How long do you think it will take?
  3335. I don't know but once the Ultimate Proto-Bot gets the upgrade, it will try to use it to catch the puffles again.
  3336. Then we'll have to find a way to stop it on its tracks.
  3337. The robot is making a lot of racket in there. It could be dangerous to go in.
  3338. I think the Ultimate Proto-Bot may be having trouble collecting the nets with so many other things scattered inside.
  3339. We're lucky there's so much stuff inside the Lighthouse. The Ultimate Proto-Bot is having trouble getting those nets.
  3340. Why is the Ultimate Proto-Bot so fixated in capturing the Elite Puffles?
  3341. We need to find a way to get you out of that dome. Do you have any ideas?
  3342. Let me know if you notice anything that could help us get you out.
  3343. If I see something I'll be sure to let you know %PlayerName%.
  3344. I think the Ultimate Proto-Bot believes it can gain the puffles abilities by locking them inside its chest.
  3345. I agree but so far it seems the Ultimate Proto-Bot's chest is its only weakness.
  3346. Net Upgrades out of reach. Sorting through immediate obstacles.
  3347. Good, the Ultimate Proto-Bot is having trouble getting the upgrade parts together.
  3348. Lasso blockage detected. Initiating removal.
  3349. Loop's catch is not working. The Ultimate Proto-Bot is yanking it right out.
  3350. The robot is too tall for this Gadget to work.
  3351. Impact detected. Stabilizers holding.
  3352. The Ultimate Proto-Bot is holding up pretty well against Blast.
  3353. Detecting temperature rise. Systems holding. Upgrade Acquisition at 99%.
  3354. Great, the Ultimate Proto-Bot too busy getting the nets. It's not paying attention to its wheels being welded.
  3355. Upgrade Secured. Initiating retreat.
  3356. ERROR! Traction System Unresponsive. Gyroscope Malfunction. Balance loss in 3, 2...
  3357. BZZZT! BZZZT! Puffle Containment Chamber compromised.
  3358. That's it G. With it's wheels welded the Ultimate Proto-Bot is not going anywhere.
  3359. Ground Mode Status Disabled. Activating Aerial Mode.
  3360. I don't like the sound of that.
  3361. It's flying up to the Beacon. What is it going to do up there?
  3362. Its good to see you again Flit.
  3363. Now that the robot has taken to the skies it's going to be harder to follow.
  3364. Don't wander too far Flit, we may need your aerial expertise.
  3365. The Ultimate Proto-Bot has left quite a mess here.
  3366. We have to stop it or soon the rest of Club Penguin will end up looking like this.
  3367. Light Bulb Upgrade Detected. Preparing for Upgrade.
  3368. G what is the Ultimate Proto-Bot talking about?
  3369. I don't know, it must want the Beacon's light bulb for itself.
  3370. Not used.
  3371. Not used.
  3372. Not used.
  3373. The Ultimate Proto-Bot is flying away. It will be impossible to follow by land.
  3374. Detecting possible aerial intruder. Stand by for Escape Maneuver
  3375. The Ultimate Proto-Bot is ready to fly away if I try to put the jetpack on.
  3376. The jet pack is ready but is Flit ready to go chase after the Ultimate Proto-Bot?
  3377. The Ultimate Proto-Bot is still in sight. It should be possible to catch up without being noticed.
  3378. It's time for some stealthy flying.
  3379. I better make sure all my gadgets are in order.
  3380. WARNING: Elite Penguin Force Agent detected. Bulb Extraction Halted.
  3381. I think the Ultimate Proto-Bot has figured out what we've been up to.
  3382. Retreating to minimal safe distance.
  3383. G CAN YOU HEAR ME?
  3384. WHAT WAS THAT? I CAN'T HEAR YOU OVER THE BOILER ENGINE!
  3385. Preparing Bulb Retrieval Plan.
  3386. It don't think the Ultra Proto-Bot has given up it's plan to steal the light bulb.
  3387. Detected Incoming Object. Trajectory well bellow Minimum threat Level.
  3388. The Ultimate Proto-Bot is too far away for this to work.
  3389. The robot is too far for Flare to get to.
  3390. Green Puffle detected. Marking location for future capture.
  3391. Don't stay out too long Flit. I think the Ultimate Proto-Bot is thinking about capturing you again.
  3392. BZZZT! BZZZT! Unexpected Collision. Upgrade Data Lost.
  3393. BULLS EYE!
  3394. WARNING: Stabilizers Failing. Puffle Containment Chamber Compromised.
  3395. Reassessing Location Risk Level. Running Escape Protocol.
  3396. Oh no, the Ultimate Proto-Bot is trying to escape!
  3397. This balloon must have floated in from the jet pack obstacle course.
  3398. Flit is able to fly all the way to the anvil if it has to. That's good to know.
  3399. Bouncer I'm so glad you're okay! That was quite a leap you made.
  3400. Try to stay within whistle range if you can.
  3401. It doesn't seem like the Ultimate Proto-Bot is going to take any more chances with us.
  3402. Running Escape Plan. Scanning for a better Hiding Spot.
  3403. Running Escape Plan. Capturing Terrain Data.
  3404. Escape Plan at 50%. Forward Sensors detect no Agent activity.
  3405. Hiding Spot Located. Forward Sensors detect no Agent activity.
  3406. Escape Plan at 99%. Begin Upgrade Scan.
  3407. Scanning for upgrades. Registering no Agent Activity.
  3408. Shhhhhhhhhh!
  3409. Detecting Air Leak within Inventor Brain. Continuing Scan.
  3410. Oh I see. The robot doesn't know I'm here. G wants me to keep quiet.
  3411. The jet pack is ready in case the Ultimate Proto-Bot tries to fly away.
  3412. Leaving now will only allow the Ultimate Proto-Bot more time to slip away and cause more trouble.
  3413. Chirp's sound short circuited the control panel. The jet pack won't work anymore.
  3414. Scanning for upgrades. No Agent Activity detected.
  3415. Excellent the Ultimate Proto-Bot doesn't know I'm here.
  3416. This doesn't seem right. One wrong move now and the Ultimate Proto-Bot will fly away.
  3417. There are no elite agents at the mountain Ultimate Proto-Bot. Better continue that scanning of yours.
  3418. Wow Ultimate Proto-Bot! You're so lucky that no agents followed you to the mountain.
  3419. Inventor Brain Noted. Continuing Scan.
  3420. Fly away player. If you get hit by the coffee bag you'll be knocked right out of the mountain.
  3421. Can you convince it that I'm not a threat?
  3422. Is there any way to turn off the targeting system?
  3423. I'm not leaving until you and the puffles are out of that thing.
  3424. I tried that but the thing has a mind of its own.
  3425. the system can't be turned off but you may be able to disrupt the cameras located in the robots eyes.
  3426. That's it? Find a way to block its eyes. What's the catch?
  3427. the catch is going to be overcoming the robots fast automated reflexes.
  3428. somehow I knew it couldn't be so easy.
  3429. What's the matter player?
  3430. are you guys going to be okay if I put out the boiler?
  3431. don't worry about us my calculations the super bot will land right on the mountain.
  3432. as a matter of fact. don't get too close or it will land on you.
  3433. got it G. I'll see how to put out the boiler.
  3434. Secret Agent Alert! Subject match Elite Penguin Forces.
  3435. So much for staying undetected.
  3436. Look out PLAYER this thing has a coffee bag and its not afraid to use it.
  3437. Targeting Coffee Bag. Initiating wind up.
  3438. This is definitively not the way I would like to have my coffee served. I better do something quick.
  3439. Coffee Bag Targeted. Firing sequence imminent.
  3440. that things got me on its sights. I better think of something quick.
  3441. Incoming Threat Detected. Evasive Action 1... SUCCESS
  3442. this robot is too fast. it can block a single puffle ability with ease.
  3443. Incoming Threat Detected. Evasive Action 1... SUCCESS
  3444. Incoming Threat Detected. Evasive Action 2... SUCCESS
  3445. Incoming Threat Detected. Evasive Action 3... FAIL
  3446. WARNING. Targeting Data Lost. Sensor obstruction at 100%
  3447. Commencing extraction and disposal.
  3448. Good job PLAYER! That should take down it's targeting for a good while.
  3449. What now? Have you found a way to get out?
  3450. Not yet. But the snowballs give me an idea. You may be them to put out the fire in the boiler.
  3451. That would ground the robot. Great idea G.
  3452. Performing Snow Extraction and Disposal
  3453. Good the robots still busy. Now to figure put out that boiler flame for good.
  3454. Threat Detected. Systems in place. Continuing Extraction and Disposal
  3455. This doesn't put the boiler out. Better try something else.
  3456. ERROR: Boiler Jet System shut down. Aerial Mode Disabled
  3457. WARNING: Puffle Containment Chamber compromised.
  3458. Ouch! That was a rougher landing than I expected.
  3459. BZZZT! BZZZT! Boiler Systems offline. Robotic structure 50% restrained.
  3460. Okay Ultimate Proto-Bot your upgrading fun is over. ) It's time to shut down and let us go.
  3461. Inventor Command Fail. Elevating Agent Threat Level. Running Emergency Escape Protocol.
  3462. Emergency Escape Protocol? Wow this Ultimate Proto-Bot has some pretty cool features.
  3463. Hey! Who's team are you rooting for G?
  3464. My apologies Player. I get carried away by gadgets sometimes
  3465. Sorry for the rough landing Chirp, but that was the only way to get you out.
  3466. Stay close in case the Ultimate Proto-Bot tries to capture you again.
  3467. The Ultimate Proto-Bot is trying to get away %PlayerName%. You have to do something quick.
  3468. Think I can use Bouncer to knock out its radar.
  3469. No, the radar is well protected. We need to think of a new strategy.
  3470. I'm working on it. Sit tight and look out for anything that can help get you out.
  3471. Structure at 45%. Running Emergency Escape Protocol.
  3472. It's only a matter of time before the Ultimate Proto-Bot makes it out of the snow.
  3473. Agent Detected. Running evasive maneuver one zero two.
  3474. I can't even get close with the puffles. That Ultimate Proto-Bot is not letting its guard down any more.
  3475. It's too dangerous to use get close to the Ultimate Proto-Bot.
  3476. WARNING: Sound Dampener Assault
  3477. %PlayerName% your Jet Pack! What's happening to it!
  3478. It's Chirps sound. Its too powerful!
  3479. Glass Upgrade Breached. Puffle Containment Chamber Disabled.
  3480. That did it %PlayerName%! The dome is gone. Help me get out!
  3481. BZZZT! Agent Threat Level now at 100%. Redirecting all power to activating Boilet Jet Systems.
  3482. Hold still G, the Ultimate Proto-Bot is not about to give you up just yet.
  3483. This is one persistent robot I must say.
  3484. Just give me a moment to think I don't want you falling off the mountain.
  3485. The Ultimate Proto-Bot is moving too much. I can't find a safe way to get down.
  3486. If I try to climb down, the Ultimate Proto-Bot is just going to grab me and put me back where I started.
  3487. Give me a moment to think G I know there has to be something we can do.
  3488. Start Up Sequence Failed. Boiler Pilot Flame Unresponsive. Reinitiating Sequence.
  3489. I need to get G out of there before this robot figures out a way to restart its boiler flame.
  3490. The only thing that can be tied with the lasso is G and that's only going to make it harder for him to get out.
  3491. WARNING: Puffle Advance Detected. Threat Assessment Level Zero.
  3492. G is too heavy for Flit to carry to safety.
  3493. The Robotomy gadget won't work as long as the Ultimate Proto-Bot is trying to dig itself out!
  3494. Making the robot sneeze now could be dangerous for G.
  3495. It's not a good idea to use Blast if there is a chance that it could hit G.
  3496. Using Flare's fire now is too risky and might re-ignite the Ultimate Proto-Bot's boiler.
  3497. Snowballs are too risky to use now. Specially if they can hit G accidentally.
  3498. WARNING: Sound Dampener Submission Detected. Internal Systems Unaffected.
  3499. That didn't have the effect I wanted. There has to be a way to get G out safely.
  3500. I'm sorry it took this long to get you out Pop.
  3501. Stay close in case the Ultimate Proto-Bot tries to capture you again.
  3502. WARNING: Unexpected Inventor Brain Upgrade Removal!
  3503. Running Emergency Retrieval. All other functions ceased.
  3504. Very ingenious %PlayerName%.
  3505. I'm on it G. Do what you can to keep it from getting you.
  3506. %PlayerName% the Ultimate Proto-Bot access panel is exposed! It's time to use the Robotomy Gadget.
  3507. Losing his 'inventor brain' has left the Ultimate Proto-Bot confused. Now's the time to use the Robotomy.
  3508. Not used.
  3509. Don't worry about me Player try to deactivate the robot.
  3510. Intelligence Interrupted. Compiling Retrieval Plan.
  3511. Perfect! The Ultimate Proto-Bot is distracted and its access panel is exposed.
  3512. The Ultimate Proto-Bot access panel is exposed. Now is not time for puffle abilities.
  3513. Access Panel Breach Detected. Setting up internal Firewalls.
  3514. Use the touch screen to deactivate the Ultimate Proto-Bot's Cyber Systems.
  3515. Deactivation failed! Touch the screen to try again.
  3516. Cyber System Deactivated!
  3517. Success! All Cyber Systems are deactivated.
  3518. Power Levels Dropping. All Systems Powering Doooooowwn...
  3519. We did it G! How are you holding up in there?
  3520. I feel like a party decoration but other wise I'm fine.
  3521. Agent, agent, do you read? We've lost contact with you and the G what's your situation?
  3522. PLAYER here. The Super Bot has been deactivated and G and I are ready to go home.
  3523. Excellent news. I'll send the jet pack guy to get you.
  3524. Please send a needle too. I think G is tired of looking like a party decoration.
  3525. Later that Day.
  3526. Agents, congratulations on another job well done.
  3527. If it wasn't for your quick thinking Club Penguin would have been stripped for robot parts
  3528. What's going to happen to the Robot?
  3529. We plan to salvage some parts and restore Club Penguin but the frame is too heavy to take back.
  3530. Whatever is left will soon be covered by snowfall.
  3531. Actually with a little work I think I can make what remains into a signal light for passing Jet Packers.
  3532. Good Idea G. Now before we adjourn there is one last matter of business to attend to.
  3533. For outstanding work in the face of adversity the EPF would like to honor PLAYER with our most elite award.
  3534. Please accept this Ultra Super Amazing Level Clearance Badge.
  3535. Thank you so very much. I couldn't have done this without your help.
  3536. Congratulations PLAYER.
  3537. Hip Hip Hurray!
  3538. The Ultimate Proto-Bot has been Deactivated and Club Penguin is finally safe. Great Job!
  3539. We're at the town. NPC's may talk. Go in the Sport Shop. Lock the exits after this.
  3540. I am Dot I will have dialog later.
  3541. The robot is gone it left for the beach
  3542. Can't exit until robot is hit with mechano duster from the roof of gift shop.
  3543. There's a robot you can't go in the Night Club.
  3544. The Coffee Shop is locked.
  3545. I am the robot you may only hit me with mechano duster from the second floor of gift shop.
  3546. Whatever you dropped on me at the town doesn't work.
  3547. The robot is scary go to the roof and use the mechano duster.
  3548. I am the robot you may hit me with mechano duster now
  3549. Whatever you dropped on me at the roof doesn't work.
  3550. Dusting this glass dome isn't going to work %PlayerName%. Try aiming somewhere else on its face!
  3551. SNEEZE. I just spawned a Red Puffle in the Town. Im leaving. Receive your Puffle when you re-enter the Town.
  3552. I re-enter the town after hitting robot with mechano duster and a red puffle is automatically assigned to be my active puffle. Unlock the doors and this feature.
  3553. The robot is messing with the boat. Got to shoot it with the red puffle
  3554. I am the robot at the dock. You can hit me only with red puffle.
  3555. Whatever you dropped on me at the dock doesn't work.
  3556. I got hit with Blast. Release Pink Puffle. Run to the ski village.
  3557. I touch the pink puffle and it disappears. Keep the current puffle but unlock pink color in the spy pod. Unlock the doors.
  3558. Player can't leave the boat would be ruined.
  3559. The robot is doing something at the ski village. we need to finalize the details.
  3560. I am the robot at the ski village. You can hit me only with pink puffle.
  3561. Whatever you dropped on me at the ski village doesn't work.
  3562. I got hit with Loop. Release Black Puffle. Run to the ski beach
  3563. I touch the pink puffle and it disappears. Keep the current puffle but unlock black color in the spy pod. Unlock the doors.
  3564. Player can't leave the ski village would be ruined.
  3565. The robot is doing something at the beach. we need to finalize the details.
  3566. I am the robot at the beach. You can hit me only with black puffle.
  3567. Whatever you dropped on me at the beach doesn't work.
  3568. I got hit with Flare. Release Green Puffle. Fly up to the beacon
  3569. I touch the green puffle and it disappears. Keep the current puffle but unlock green color in the spy pod. Unlock the doors.
  3570. Player can't leave the beach would be ruined.
  3571. Its not yet time to go in the lighthouse.
  3572. The robot is doing something at the beacon. It is flying under an anvil. we need to finalize the details.
  3573. I am the robot at the beacon. You can't hit me at all but you can use the green puffle to get knock an anvil from the balloon and hit me.
  3574. Whatever you dropped on me at the beach doesn't work. I may also be out of reach.
  3575. I am an anvil tied to a balloon. you need to hit me with the green puffle.
  3576. I got hit with anvil hit previously by Flit. Release Blue Puffle. Fly up to the jet pack Mini Game.
  3577. I touch the blue puffle and it disappears. Keep the current puffle but unlock blue color in the spy pod. Unlock the doors.
  3578. I am a Jet Pack. You can use me later when the robot is hit by anvil.
  3579. I am a Jet Pack. You need to touch the Puffle before riding after robot.
  3580. Play jet pack?
  3581. yes play jet pack
  3582. no don't play jet pack
  3583. You can't leave the robot unattended.
  3584. You need to pick up your puffle and chase the robot in a jet pack Mini Game
  3585. You'll never catch me.
  3586. Im so fast.
  3587. Well maybe you will catch me.
  3588. Heading to tall mountain.
  3589. Games win
  3590. The robot is doing something at the tallest mountain. we need to finalize the details. This is phase 1
  3591. I am the robot at the tallest mountain phase 1. You can hit me only with blue puffle.
  3592. Whatever you dropped on me at the tallest mountain phase 1 doesn't work.
  3593. I got hit with Bouncer. Release Yellow Puffle. Get stuck in the snow go to phase 2
  3594. I touch the yellow puffle and it disappears. Keep the current puffle but unlock yellow color in the spy pod.
  3595. The robot is doing something at the tallest mountain. we need to finalize the details. This is phase 2
  3596. I am the robot at the tallest mountain phase 2. You can't hit me but you can hit g with the purple puffle.
  3597. Whatever you dropped on me at the tallest mountain phase 2 doesn't work.
  3598. I got hit with Chirp. Release Purple Puffle. Switch to open cabbing idle. go to phase 3.
  3599. I touch the purple puffle and it disappears. Keep the current puffle but unlock purple color in the spy pod.
  3600. The robot is doing something at the tallest mountain. we need to finalize the details. This is phase 3
  3601. I am the robot at the tallest mountain phase 3. You can't hit me but you can hit G with the purple puffle.
  3602. Whatever you dropped on me at the tallest mountain phase 2 doesn't work.
  3603. I am G I need to be put in a bubble by purple puffle.
  3604. I got hit with bubble. Make G fly up to the sky mave on to phase 3.
  3605. The robot is doing something at the tallest mountain. we need to finalize the details. This is phase 4
  3606. I am G you need to use robotomy on robot.
  3607. I am still active in phase 4. you need to use robotomy.
  3608. I am immune from everything by phase 4.
  3609. I am robot and I am deactivated. Go to outro win game.
  3610. The game is over. G was freed run some cutscenes.
  3611. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3612. No cell color. No fancy font color.
  3613. Green Cells Communicator Text (when possible)
  3614. I can't believe this! Oh, you look like you're in the middle of something. If you have time later, I could use some help.
  3615. Okay, seriously, where's my wrench? Oh come on! I had it a minute ago.
  3616. Do you need help?
  3617. Oh, sorry, didn't see you there! Erm. I need to fix the chairlift, but I somehow managed to lose my wrench.
  3618. Can you use a jackhammer instead?
  3619. A jackhammer? Hmm... I don't think so. Only my wrench will do.
  3620. I'd be willing to help you find your wrench...
  3621. Sorry, I don't have time to help at the moment. Good luck...
  3622. It is really nice of you to help me. Losing this wrench sure put a... wrench in my maintenance plans.
  3623. Where do you usually keep it?
  3624. What does it look like?
  3625. I'll see what I can do to help you find it.
  3626. l always keep it in my toolbox and I don't remember moving it for any reason.
  3627. It's silver and has my name written on the side.
  3628. When did you last use your toolbox?
  3629. Well, it's been a busy day. I used it in the Boiler Room, at the Town Clock, and at the Dock.
  3630. Did you check those places to see if it was there?
  3631. I did, but still no sign of it. This is so frustrating...
  3632. Don't worry, it'll turn up.
  3633. I'm not getting much work done without my wrench.
  3634. I'm still looking, I promise!
  3635. My wrench! Where did you find it?
  3636. It was tucked in between the couch cushions at the Coffee Shop.
  3637. Really? Now how on earth did it end up there?
  3638. Did you use your tools at the Coffee Shop?
  3639. No... But I did open my tool box to get my coins out...
  3640. You carry your coins in your tool box?
  3641. Where else would I put them? I don't have any pockets.
  3642. Well, anyway, I'm glad you got your wrench back!
  3643. Yes, thank you so much... Have this as a token of my appreciation...
  3644. It's a reward for saving the construction worker's wrench...
  3645. That's my thermos. Did you want some coffee? I got it fresh from the Coffee Shop this morning.
  3646. No thanks, I don't drink coffee.
  3647. How about a fresh cup of coffee, my friend?
  3648. No thanks... I'm trying to find something for a friend...
  3649. What's that? Maybe I can help.
  3650. The construction worker lost his wrench and I'm searching all over for it.
  3651. Oh? The construction worker was here early this morning. He sat on the couch while I brewed some coffee for him.
  3652. Hmm...the couch you say?
  3653. Did you lose something in the couch?
  3654. I didn't, but I know a penguin who might have.
  3655. This was in the couch?
  3656. Yes, the construction worker has been looking all over for it!
  3657. What can I do for you?
  3658. I'm all set, thank you!
  3659. Something seems to have fallen between the cushions.
  3660. One more pull and it should be out.
  3661. I found the missing wrench. The construction worker will be relieved.
  3662. Nothing else fun hiding in here.
  3663. Thanks a lot. I really needed this tool today. I never would have dreamed that it fell in the couch...
  3664. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3665. No cell color. No fancy font color.
  3666. Green Cells Communicator Text (when possible)
  3667. You look like you're busy. If you have a minute could you look at this?
  3668. I was expecting this tunnel to be different from the others - but not this different!
  3669. What's the matter?
  3670. You look busy. I'll stay out of your way.
  3671. Someone told me there was a new, extreme tunnel to go cart surfing in.
  3672. That's right. I've surfed it myself and I have to say, it is pretty extreme.
  3673. I want to try it but I'm also a bit scared. How do I know this new tunnel is safe?
  3674. I can show you how it's done if that would help.
  3675. Maybe you need more time to think it over. I'll be around if you have any questions.
  3676. Are you really going to ride the extreme track?
  3677. Sure, I've done it before. Want to see me do it?
  3678. Okay! Please be careful...
  3679. The entire course? No problem. Wait for me outside and you'll see it's perfectly safe.
  3680. Thanks a lot. Good luck!
  3681. I can't wait to see you do this. It looks so scary, I'll be waiting outside. Good luck!
  3682. There's no time for swimming. That nervous penguin wants to see the extreme track completed safely.
  3683. This is the cart used to ride the standard track. The nervous penguin is not afraid of this one.
  3684. This is the cart used to ride the extreme track.
  3685. Show the nervous penguin that the extreme track can be completed. Cart surf's up!
  3686. I can't start just yet. I need to get myself mentally prepared... Breathe in... breathe out...
  3687. Remember to keep an eye out for warning signs on the course.
  3688. Did you change your mind about completing the course?
  3689. No, I just wanted to make sure you were still here.
  3690. Are you kidding? I wouldn't miss a thing like that!
  3691. Sit tight then, I'll show you how it's done.
  3692. You did it! You completed the extreme track!
  3693. I told you I could do it, no problemo. Pretty impressive, huh?
  3694. But what about the new obstacles? Are they hard to avoid?
  3695. Riding the hills and jumping over obstacles is not much harder than steering left or right.
  3696. Now that I've seen you do it, I'm going to work extra hard to become the best cart surfer ever!
  3697. That's great, I know you'll love the new tunnels.
  3698. I couldn't do it without your help. Please accept this gift before you go.
  3699. Thanks!
  3700. The nervous penguin has given you a present.
  3701. That was awesome! I think I might be ready to try it myself now... Maybe...
  3702. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3703. No cell color. No fancy font color.
  3704. Green Cells Communicator Text (when possible)
  3705. Are you busy? Our guide has been gone for ages and we're a little worried.
  3706. Hi there. Oh, sorry. You look busy. I was going to ask you a question, but maybe later when you're free.
  3707. There are some tracks over here. Someone must be hiking in the woods.
  3708. The tour guide has been gone for quite some time, don't you think?
  3709. I know, like, what's up with that? Should we keep waiting?
  3710. Yeah, I just hope the tour guide comes back soon.
  3711. Hi there, is there something going on at the Forest today?
  3712. Not that I know about.
  3713. We're waiting for our tour guide, who's out looking for the path to the Mine.
  3714. That's easy to get to, as long as you have a map. How long ago did the tour guide leave?
  3715. About an hour ago? I'm not sure if we should wait or go home.
  3716. Something doesn't seem right. I'll help you find your tour guide.
  3717. They're probably on their way back. Just wait it out, you should be fine.
  3718. Thanks for helping us look for our tour guide!
  3719. It's my pleasure. Where did you last see him?
  3720. Um... Well, he went deep into the Forest.
  3721. Yeah, you can see his tracks over by those trees.
  3722. Perfect. I think that's enough for me to start looking. Thanks.
  3723. Do you want us to go help you look?
  3724. It's better if you stay here and wait in case your tour guide comes back on his own.
  3725. Don't worry about a thing. You can count on us.
  3726. The tour guide went into the wild at this spot. The fastest way to locate him would be to use the Snow Trekker.
  3727. The tour guide went into the Forest...
  3728. This was only supposed to be a three minute tour.
  3729. You said the tour guide was looking for a path to the Mine?
  3730. Things don't always work out the way we want. A lot can happen in three minutes.
  3731. Yes, but I think he lost his map so he tried to find it on his own.
  3732. I don't mind waiting here. I just hope that our tour guide is okay.
  3733. Did your tour guide say anything about where he was going?
  3734. Don't worry. Club Penguin is a very safe place.
  3735. He was really excited about showing us the Mines. He said he'd be back in a few minutes.
  3736. Hey you're back! Did you find our tour guide?
  3737. Not yet but I plan to look again.
  3738. You think the tour guide is still in there?
  3739. Oh yeah, there's just a lot of places to search.
  3740. It's our tour guide. He's back!
  3741. Oh my goodness guys. I am so sorry for leaving you waiting for so long.
  3742. What happened to you?
  3743. Well, I went to look for the path to the Mines but I took a wrong turn. And I'm a tour guide! Sigh...
  3744. You never told me what happened to your map.
  3745. I thought I packed it this morning but I must have left it at home. I usually never forget my map, either!
  3746. Are we not going to see the Mine then?
  3747. Yes we'll see the Mine, but we'll get there through the Underground Pool this time.
  3748. That sounds like a good plan.
  3749. Thank you for finding our tour guide. Please accept this gift for all your hard work.
  3750. It was my pleasure. Thanks for the gift!
  3751. You got a gift for helping to find the missing tour guide.
  3752. Thanks for finding our tour guide. Now we can start our tour.
  3753. I'm glad you found our tour guide. I was beginning to wonder whether it was him or us that was lost!
  3754. Don't tell anyone, but I don't know if I would have ever found my way back without you.
  3755. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3756. No cell color. No fancy font color.
  3757. Green Cells Communicator Text (when possible)
  3758. This pizza may belong to someone else.
  3759. I'm in serious need of help. Could you come back when you're not busy?
  3760. Mamma mia! This isn't good, I better look at it one more time.
  3761. Hi pizza chef! Why the worried look?
  3762. Oh %PlayerName%, wouldn't you believe it! My delivery guy is away and I can't read the handwriting for these orders.
  3763. Sounds bad. Are you saying you don't know what pizzas to make?
  3764. No, I've made the pizzas. I just don't know who they're for!
  3765. Would you like me to help you deliver those pizzas?
  3766. Sounds tricky, but I'm sure you could just wait for the delivery guy. Good luck with that.
  3767. So you wouldn't mind helping me deliver those pizzas?
  3768. Of course I don't mind. Tell me, how do we get started?
  3769. Well, I have four pizzas and four customers. But I don't know who ordered what.
  3770. Wow, four pizzas. Sounds rough... Where are these pizzas?
  3771. I have them set up over by the tables. Pick a few up and I'll tell you where you could try to take them.
  3772. Wait right there, I'm going to get those pizzas.
  3773. This box has a squid pizza.
  3774. This box has a hot sauce pizza.
  3775. This box has a seaweed pizza.
  3776. This box has a dessert pizza.
  3777. First pick up some pizza boxes. Then we can talk about the delivery plan.
  3778. Good plan; one step at a time...
  3779. The customers should be able to recognize their pizza if you show it to them.
  3780. Do you know who the customers are?
  3781. Do you know where I can find the customers?
  3782. Thanks chef. I think I know enough to get started.
  3783. I don't know their names but I know where they usually wait for deliveries.
  3784. The first one said something about swimming.
  3785. The second one was talking about rehearsing and carried a guitar.
  3786. The third one looked like some kind of miner and spoke in an unusual way.
  3787. The last one kept going on and on and on about clouds. Never heard someone talk about clouds so much before.
  3788. That's a lot of information. You have a great memory. Could you give me the list one more time?
  3789. I think I have an idea where these customers may be. Time to find them.
  3790. I was about to close the shop and go looking for you. Do you need help sorting out the orders?
  3791. No need to worry. All the pizzas are delivered and everyone is happy.
  3792. Thank goodness. It's been such a busy day today. I couldn't have done it without your help!
  3793. My pleasure. Running a restaurant by yourself must be complicated...
  3794. You're right about that. I just love making pizzas. I prefer to leave the delivery part to others when I can.
  3795. It's important to love what you do! Speaking of that, I have to get back to work. Bye!
  3796. You helped me a lot today. Please accept this gift before you go.
  3797. Thank you!
  3798. You received a gift from the pizza chef.
  3799. Thanks for taking the time to help me. I really appreciate it.
  3800. My pizza and polo pool party is going to start soon! Where is my pizza!
  3801. I take it you ordered a pizza?
  3802. A pizza pool party? Nice. Love the sound of that.
  3803. I think I may be able to help. I just need some time.
  3804. Yes I ordered a squid pizza. It should have been here by now.
  3805. Me too. The Underground Pool is a perfect place for a pizza party.
  3806. This isn't my pizza. My friends and I ordered a squid pizza.
  3807. Squid pizza... smells as delicious as always. Bunches of thanks!
  3808. Sorry for the delay. It's been a very busy day.
  3809. Don't worry about it. I know how busy the Pizza Parlor can get.
  3810. Thanks for being understanding. Have a great party.
  3811. We're going to start a game of water polo as soon as everyone is here.
  3812. Sounds like a great time. I'll have to have a game of polo with you some time.
  3813. All this practice has really made me hungry. I wonder when my pizza is going to be delivered?
  3814. Hi there, did you order a pizza?
  3815. Do you play in a band?
  3816. Don't go anywhere. I may be able to help you with your problem.
  3817. That's right. I ordered a hot sauce pizza. It should have been here by now.
  3818. I do but today I'm practicing for my guitar solos. Gotta shred, gotta shred...
  3819. Dude, this can't be my pizza. Can't play steamin' guitar solos without hot sauce, ya know.
  3820. I'd know that smell anywhere...
  3821. That's right; hot sauce pizza, just like you wanted.
  3822. Sorry guitar, but you're gonna have to wait for me to savor this delicious pizza first...
  3823. Enjoy your pizza and sorry for the delay. It's been a busy day.
  3824. Yo, you sure you don't want a slice?
  3825. Thank you but that has more hot sauce than I can handle.
  3826. Would you believe my luck? First I crash my fav'rite mine cart and now the pizza's gone and got late.
  3827. Waiting for a pizza?
  3828. How did you crash your mine cart?
  3829. Sounds like you had a long day. Don't worry, I'll make sure you at least get your pizza.
  3830. Yes siree. I'm the only veggie-lovin' miner in these parts and I'm a-hungerin' after a seaweed pizza.
  3831. It's my fault really. Done pulled a triple somersault when I was supposed to lean into the turn.
  3832. That's a mighty fine pizza you got there pardner, but it's not mine. I done ordered me a seaweed pizza.
  3833. Well bop me on the head and call me a gopher... that's the seaweed pizza I ordered!
  3834. Sorry for the delay. I trust it's just the way you like it.
  3835. It sure looks delicious. Thank you for bringing it all the way up here. You done me proud.
  3836. It's no trouble at all. Take care in those mines now.
  3837. I tell you what, this here seaweed makes the best pizza topping. Why go fish when seaweed's more delish?
  3838. Happy to hear that you're enjoying your pizza. See you later.
  3839. Cloud watching would be a lot better if my pizza was here. Little fluffy clouds... little fluffy clouds...
  3840. What type of pizza are you waiting for?
  3841. Um... so... do you watch clouds often?
  3842. Keep enjoying the view. Your pizza should be here sooner than later.
  3843. I ordered a dessert pizza. It's my favorite treat to eat. And it reminds me of clouds. Little fluffy clouds.
  3844. Oh yes, clouds inspire me! Clouds are amazing. They are so hard to draw. To get just the right amount of fluff...
  3845. Oh no, this isn't the fluffy kind of pizza like I like. I'm afraid this is not the right one, not the right one...
  3846. Oh good, my dreamy pizza has arrived!
  3847. The orders got mixed up. That's why it took a while.
  3848. Don't worry about it at all. I will savor every fluffy morsel as I gaze at the clouderific clouds. Oh fluffy cloud, oh fluffy cloud...
  3849. You're welcome.
  3850. I saw a cloud once that looked like a big white bear.
  3851. Well if you stare at clouds long enough I'm sure you'd see all kinds of stuff. See you later.
  3852. I've been using cell color and font color along with string names to keep the sanity. So should you.
  3853. No cell color. No fancy font color.
  3854. Green Cells Communicator Text (when possible)
  3855. My, my, not again. So many problems at the Pizza Parlor! When you get a chance, I could really use your help.
  3856. Why do these things always happen the day the delivery guy is off?
  3857. What's going on, chef?
  3858. I think I gave the customers the wrong pizzas to take with them.
  3859. How did that happen?
  3860. Well I had misplaced my reading glasses so I handed out the orders by memory... I think it was a bad decision...
  3861. Don't worry, chef, I'll help you straighten out this mix up.
  3862. I wouldn't worry; the customers may come back when they see they have the wrong pizza. Bye.
  3863. Thanks for helping me. I guess prepping and cooking are my strongest skills.
  3864. Can you remember who you gave the pizzas to?
  3865. There were four orders. First was Aunt Arctic and second was the barista at the Coffee Shop.
  3866. What about the other two?
  3867. The third was picked up by two penguins wearing scarves.
  3868. And the last one?
  3869. It was picked up by a new customer. Never seen anyone take such a long time to count coins.
  3870. Okay, I better start looking for them right away.
  3871. Thank you. I'll keep an eye out in case they decide to come back.
  3872. I really need to pay more attention and remember where I leave my glasses.
  3873. Do you know which pizza flavor each customer took?
  3874. Can you tell me again who the customers were?
  3875. Don't worry, chef. Nobody's perfect you know.
  3876. I'm afraid not. I didn't have my glasses at the time.
  3877. The first customer was Aunt Arctic who wanted dessert pizza.
  3878. The second customer was the penguin at the Coffee Shop. I think she wanted hot sauce pizza.
  3879. The third customer was a pair of penguins wearing scarves. They wanted seaweed pizza.
  3880. The last customer liked to count coins. I think he's the one that wanted squid pizza.
  3881. I think this seaweed pizza belongs to those penguins with the scarves.
  3882. I think this hot sauce pizza belongs to the server at the Coffee Shop.
  3883. I think this dessert pizza belongs to Aunt Arctic.
  3884. This squid pizza may belong to the penguin who likes to count coins.
  3885. How is it going %PlayerName%? I'm thinking one of those penguins said something about going to the Dojo.
  3886. That's right but you don't need worry about that anymore.
  3887. Are all the pizzas delivered? That's awesome. Thank you so much.
  3888. You're welcome, chef. Count on me if you ever need help.
  3889. Thanks a lot %PlayerName%. Please accept this gift for all your hard work.
  3890. Oh, you shouldn't have.
  3891. Please take it. I couldn't think of anyone who deserves this more.
  3892. Thank you!
  3893. It's a thank you gift from the chef.
  3894. Three, four, five. No I don't have enough money to buy another pizza.
  3895. Hi there, Where you given the wrong pizza?
  3896. Why yes! I ordered a squid pizza but got seaweed pizza instead.
  3897. Well I'm trying to get the pizza situation sorted out.
  3898. That's great. I'm waiting for my friend to show up so I can't go return it myself.
  3899. Don't worry, I'll exchange this one for the one you wanted.
  3900. Gee thanks, that would be great.
  3901. Go ahead and take the pizza back. I'll be here waiting for my friend to show up.
  3902. I'll get your squid pizza, don't you worry.
  3903. Thank you for bringing back my pizza. Will you be taking back the other one?
  3904. I haven't forgotten about it, but thanks for the reminder.
  3905. The Dojo is a great place to visit. It has an air of mystery. It's also quiet and a great place to count your coins.
  3906. You're right, it can certainly be a peaceful place.
  3907. This pizza is not mine. I like to eat squid pizza.
  3908. This may be one of the wrong orders. It's best to ask someone before taking it.
  3909. This is a seaweed pizza.
  3910. My squid pizza! Thank you so much for bringing it back.
  3911. No problem. I'm sorry it got mixed up.
  3912. Don't worry, I should have checked the order before leaving the store.
  3913. Thank you for being so understanding. Have a good day.
  3914. My squid pizza! How did you know I was missing it?
  3915. There was a little mix up at the Pizza Parlor. We're really sorry for all the trouble.
  3916. Don't worry about it. I wasn't ready to eat it just yet.
  3917. Great. If you don't mind, I'm going to take the other pizza back to its owner.
  3918. Please do. I bet they're wondering where their pizza is.
  3919. Welcome to the Coffee Shop. How can I help you?
  3920. I'm actually here to help you. Were you given the wrong pizza?
  3921. Yes, I ordered hot sauce pizza but when I got here I found out I had taken squid instead.
  3922. There were a few mixups today. Don't worry; I'm helping get this pizza situation sorted out.
  3923. That's awesome because I can't leave the Coffee Shop until after closing time.
  3924. Don't worry, I can take the wrong pizza and bring back the one you wanted.
  3925. That's great, thank you. I'll be here until closing.
  3926. The pizza is sitting over there by the counter in the back. Let me know if you can't find it.
  3927. Thank you. I'll try to get back your hot sauce pizza as soon as I can.
  3928. Thank you for bringing back my pizza. Don't forget to take back the squid pizza on the counter.
  3929. Oh don't worry, I'll be picking up the squid pizza soon.
  3930. The Coffee Shop serves snacks but they're no substitute for good slice of hot sauce pizza.
  3931. You're right about that.
  3932. This pizza must belong to someone else. I like hot sauce on my pizza.
  3933. This could be one of the wrong orders. It's best to ask the server before taking it.
  3934. This is a squid pizza.
  3935. Hey, you found my hot sauce pizza. Thank you for bringing it to me.
  3936. Sorry for the delay, I hope it's still warm.
  3937. Don't worry this sauce would keep it hot even if it was frozen in ice.
  3938. I'll be on my way then. Enjoy your pizza.
  3939. Is that my hot sauce pizza? How did you know?
  3940. I've been trying to correct a mix-up with the pizza orders. We're sorry for the inconvenience.
  3941. That's all right. I should have looked at the order before taking it.
  3942. Well then, it's time to take the other pizza to it's rightful owner.
  3943. Go right ahead. It's sitting over there by the counter.
  3944. Well isn't this a wonderful view?
  3945. Oh, hello Aunt Arctic. Were you given the right pizza when you went to the Pizza Parlor?
  3946. Oh my! I didn't check the box.
  3947. Don't worry. I'm here to make sure everyone gets the right pizza.
  3948. Thank you so much. You'll be saving me a long waddle across the island.
  3949. I'll just take the pizza you were given and bring back that dessert pizza you wanted.
  3950. Thank you so much. It's right over there by the stairs.
  3951. I should have looked at the pizza earlier but I was too caught up admiring the view.
  3952. That's quite all right. I'll make sure to bring back that dessert pizza.
  3953. Thank you for bringing me my dessert pizza. The one I took is right there by the stairs.
  3954. Thanks Aunt Arctic. I should be taking that to its owner soon.
  3955. The view from up here is just amazing.
  3956. On a clear day like this you can probably see for miles.
  3957. This is a great pizza, but unfortunately I'm in the mood for a dessert pizza.
  3958. This could be a wrong order. It's best to check with Aunt Arctic before taking it.
  3959. This is a hot sauce pizza.
  3960. That sweet smell can only mean one thing. You've found my dessert pizza!
  3961. It took some time but it's finally here.
  3962. You are so sweet for going through all this trouble. I hope it wasn't an inconvenience.
  3963. Not at all Aunt Arctic. Enjoy your pizza and have a nice day.
  3964. Is that my dessert pizza? I'm confused, I thought I picked it up already.
  3965. I think it is. There was a little mix-up at the Pizza Parlor.
  3966. Oh my, did I take the wrong pizza with me?
  3967. I'm afraid you did, but don't worry. I'll make sure it gets back to the right penguin.
  3968. It's right there by the stairs.
  3969. What do you mean we brought back the wrong pizza?
  3970. I just checked and it's a dessert pizza instead of a seaweed pizza.
  3971. Excuse me but I think I can help you with your dilemma.
  3972. I think we brought back the wrong pizza.
  3973. Don't feel bad. The same thing happened to several penguins today.
  3974. Should we take it back to the shop?
  3975. No, you can stay here and finish what you're doing. I'll take your pizza back to the right penguin.
  3976. Thank you so much. We're trying to finish fixing our snow fort before it gets late.
  3977. The dessert pizza is right over here.
  3978. Thank you. Just wait a little bit and I'll be back with your seaweed pizza.
  3979. The dessert pizza is over there where my friend is.
  3980. Thank you. Your snow fort looks great by the way.
  3981. Thank you for bringing back our pizza. We'll keep an eye on that dessert pizza until you're ready to take it.
  3982. Thanks a lot. I'll be ready to take that pizza back soon.
  3983. I just love seaweed pizza. The dessert pizza will be here until you're ready to take it.
  3984. Thanks a lot. I will be getting that back to its owner soon.
  3985. Thank you for getting back our pizza. Seaweed pizza is so good, I can hardly bear it!
  3986. I'm happy to help.
  3987. We got snow and tasty seaweed pizza. What a wonderful day this is.
  3988. I'm glad I was able to help.
  3989. This isn't our pizza. We like to eat seaweed pizza.
  3990. Oh no, this is isn't our pizza. We like seaweed pizza.
  3991. This could be a wrong pizza order. It's best to ask these penguins before taking it.
  3992. This is a dessert pizza.
  3993. Hey you brought our pizza back. Thank you so much.
  3994. Is that our seaweed pizza? That's awesome!
  3995. It took a while but I finally got it.
  3996. Thank you so much, we're going to eat this when we take our break.
  3997. That's going to be so awesome. It's the second best thing to working on our snow fort.
  3998. I'm glad you're happy. Keep up the good work.
  3999. Hey this pizza is just like the one we ordered. Wait a second, is this our pizza?
  4000. Hold it, is that a seaweed pizza you have there? How come ours is dessert pizza?
  4001. Let me explain. There was a mix-up at the Pizza Parlor and you got the wrong order.
  4002. Oh well that's not so bad. We have the right order now. Don't we?
  4003. You do. I just have to take this other pizza back to it's owner.
  4004. Thank you so much. We didn't even notice it was the wrong order until now.
  4005. That was almost a disaster. The Pizza Parlor was saved twice thanks to you. I can't express my gratitude enough.
  4006. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4007. No cell color. No fancy font color.
  4008. Green Cells Communicator Text (when possible)
  4009. My sailboats! I don't want to disturb you from what you're doing but when you have a moment I could really use your help.
  4010. Oh no! My sailboats!
  4011. What happened?
  4012. I was playing with my three paper sailboats and they got carried away by the wind.
  4013. Let me see if there is some way I can get them back.
  4014. I'm sorry to hear that. Hopefully the wind will blow them back to shore.
  4015. Really? You will get them back for me? That is very kind of you.
  4016. It's no problem. Where should I look for them?
  4017. I am not sure. They could be anywhere in the water by now.
  4018. I love those sailboats. I don't know what I would do if I lost them.
  4019. Do you have any idea where they might have been blown to?
  4020. What do the sailboats look like?
  4021. I will keep checking for your boats.
  4022. Thank you. Let me know if you find any.
  4023. One of them didn't go very far. I think I can still see it from here.
  4024. What about the other two?
  4025. Another one got blown a little farther but should still be nearby.
  4026. The last one really took off and must be very far away by now.
  4027. I will see if I can find them.
  4028. Thank you again and good luck.
  4029. They are all miniature sailboats with two white sails and each of them is a different color.
  4030. Oh, one of my sailboats. That's great!
  4031. You found another! Only one more to go.
  4032. My last one. You found all of my sailboats!
  4033. I'm glad I could help.
  4034. I don't know how to thank you. Here take this. It's the least I can do.
  4035. Oh, I couldn't accept a reward. I'm happy I could help.
  4036. No, I insist. I want to reward you for your kindness.
  4037. I can't believe you got them all back. I'm so happy. I won't ever let anything happen to them again.
  4038. Great job Flit. This is one of the penguin's sailboats.
  4039. Wow, that was amazing! I have high hopes for you finding the other two.
  4040. All right! A sailboat.
  4041. You found a sailboat! Time to return it to the penguin.
  4042. Those boats are far away but small and light. How can I get out there?
  4043. I don't think this will get the sailboat any closer. There has to be something else I can use.
  4044. A reward for helping your fellow penguin.
  4045. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4046. No cell color. No fancy font color.
  4047. Green Cells Communicator Text (when possible)
  4048. This is so strange. You look busy but when you're free, can you come look at this?
  4049. This is so strange.
  4050. What are you looking at there?
  4051. There are markings in the snow but I can't make them out.
  4052. These markings look like code.
  4053. Hey you're right! Will you help me figure this out?
  4054. Yeah, it'll be fun cracking this code.
  4055. It might be best to leave this alone.
  4056. I was just taking a walk in the Forest when I stumbled upon this. Do you have any idea what it means?
  4057. Here, I'll take a look.
  4058. Can you figure out the message?
  4059. I haven't looked at it yet.
  4060. Okay let me know what you find. I'm very curious what this means.
  4061. I can't make out this message unless I decode it.
  4062. invasion. the mother ship landed in town.
  4063. What did that mean? Was it referring to an alien ship?
  4064. What did the message say?
  4065. It didn't make much sense. It referred to a mother ship.
  4066. I wonder if there are messages in other places too. We should investigate this together.
  4067. Hey look over there. Another encoded message.
  4068. I wonder what this one says.
  4069. Yeah let me know. This has become very interesting.
  4070. Another message encoded in spy code.
  4071. underground. hide in mines until invasion.
  4072. Alien invasion in Club Penguin? Could it be?
  4073. What did this one say?
  4074. It talked about an alien invasion. I don't know what to think.
  4075. That's crazy! We have to find more messages.
  4076. I knew there would be more messages to find.
  4077. Yes this is fascinating. I will check it out.
  4078. Fill me in with what you find.
  4079. I think I know how to decode this.
  4080. exposure. the invasion begins soon, on the hill.
  4081. This is starting to get scary. Are the aliens already here?
  4082. So... what about this one?
  4083. It said the invasion is beginning soon on a hill.
  4084. If that's true we better hurry and see if we can find another message.
  4085. We found another one. Quick, check it out.
  4086. I'm on it.
  4087. Let me know as soon as you decode it.
  4088. I need to decode this to understand it.
  4089. victory. the invasion was successful.
  4090. Was there an alien invasion and I completely missed it?
  4091. I can't wait to hear what this one said.
  4092. It said the invasion was a success.
  4093. That's spooky. But I haven't seen any aliens.
  4094. Congratulations Agent! You found all of my messages.
  4095. Your messages?
  4096. Yes I was practicing my code writing by translating my comic book about an alien invasion.
  4097. So you were testing me?
  4098. I wanted to see how good of a translator you were and I was highly impressed by your skills.
  4099. I will give you a prize if you can tell me what each of the messages were about.
  4100. Thank you. I will do my best.
  4101. Which of these was the title of one of them?
  4102. ATTACK
  4103. INVASION
  4104. CONTROL
  4105. And which of these was a title?
  4106. HIDING
  4107. CONSPIRACY
  4108. UNDERGROUND
  4109. One of those two answers was incorrect. You might want to translate them again.
  4110. You are doing well so far, Agent.
  4111. Which was a title of a third message?
  4112. EXPOSURE
  4113. ALLY
  4114. DESTROY
  4115. And the last message?
  4116. FAILURE
  4117. COMPLETE
  4118. VICTORY
  4119. One of those last two answers was incorrect. You might want to translate them again.
  4120. All of those answers were correct. Please take this as a reward for your skill.
  4121. We must now return to the mother ship. Peace be with you earthling.
  4122. Hmm, that was odd. At least I got this sweet prize!
  4123. An award for finding and decoding all the messages.
  4124. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4125. No cell color. No fancy font color.
  4126. Green Cells Communicator Text (when possible)
  4127. Hmmm, a lost scarf... When I'm available I should try to find the owner.
  4128. Hmmm, a lost scarf. Should I try to find the owner?
  4129. Yes, I should find out whom it belongs to and return it.
  4130. I don't have time to do this right now. Maybe the owner will come back for it.
  4131. I should ask around to see if anyone lost a scarf.
  4132. Hello. Can I help you?
  4133. Did you happen to lose a scarf? I found one on the Ski Hill.
  4134. No, but I have lost my patience. That heavy wardrobe broke and fell over, and I can't move it to install my new replacement.
  4135. Is it too heavy for you to move?
  4136. Yeah, I need a way to lift it up and make it easier to transport.
  4137. I think I have an idea. I'll see what I can do.
  4138. That would be a great help. Thank you.
  4139. I couldn't lift it. I don't know what I'm going to do. Maybe I'll just hire some movers.
  4140. Wow! That makes it light as a feather. Now it will be easy to move. Thanks a lot. I can take it from here.
  4141. Thanks for your help. I can handle this now.
  4142. This is really heavy. There has to be something that can lift heavy objects.
  4143. That won't make it budge.
  4144. The wardrobe lifted right up, just like the clerk asked.
  4145. This is not good.
  4146. Excuse me. Did you lose a scarf?
  4147. No, but I have lost precious time. I have a game soon and this ice is blocking the goal. I need to shatter it.
  4148. I might be able to help you with that.
  4149. I would really appreciate it if you could.
  4150. We can't play a game with the goal like this but I can't get rid of the ice.
  4151. That was amazing! Now we can play our game. You're a life saver. Thank you.
  4152. Thanks to you we can have our hockey game.
  4153. That ice is thick. I'm going to need something powerful to shatter it.
  4154. That won't even make a dent in it.
  4155. Wow nice one Chirp. That ice shattered completely.
  4156. Brrrrr. I can't believe this.
  4157. You look cold. Did you by any chance lose a scarf?
  4158. Worse. I lost my jacket on the Iceberg. I think it got buried in a pile of snow and I couldn't find it.
  4159. Do you want me to take a look for you?
  4160. You would do that for me? That's very nice of you.
  4161. You couldn't find it?
  4162. I'm still looking. I'll find it for you.
  4163. Thank you. Brrrr. I'm so cold.
  4164. Did you find it?
  4165. I did. It was buried just like you said.
  4166. Please give it to me. I can't take the cold much longer.
  4167. Ooooohhhh. Your generosity is too much. I don't know how much longer I could have taken this cold.
  4168. You are quite welcome.
  4169. Thanks again for finding my jacket.
  4170. This jacket is so warm. I wish I could wrap it around my igloo.
  4171. That snow pile is conspicuous. I wonder what's underneath it.
  4172. A jacket. This must be the one that penguin lost. I should go return it.
  4173. Excuse me. I've been told that you have been looking for the owner of a scarf you found.
  4174. Yes, I found it on the Ski Hill but I can't seem to locate the owner.
  4175. That's my scarf. I've been looking for it everywhere. I couldn't remember what I did with it.
  4176. You're the owner? Oh good. I was worried I wouldn't find you.
  4177. Yes, and it's a good thing you took it. I never would have thought to look on the Ski Hill.
  4178. I have it with me. Let me get it for you.
  4179. If you could hand me my lost scarf I would be very grateful.
  4180. I never would have found you if you hadn't helped those other penguins. They directed me to you.
  4181. I want you to have this. You deserve it for all of your hard work.
  4182. No need for a reward. I'm just glad I found you.
  4183. Still, please take this. I want to show my appreciation.
  4184. You are the most generous penguin I have ever met.
  4185. A great gift for your efforts.
  4186. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4187. No cell color. No fancy font color.
  4188. Green Cells Communicator Text (when possible)
  4189. You seem busy but I need help with my jobs when you have some time.
  4190. Tuning this clock is more work than I thought.
  4191. How's it going there?
  4192. I have so many jobs to do but because of this clock I've fallen behind.
  4193. Is there anything I can do to help?
  4194. Actually, yes. There's something you can help me with.
  4195. I hate to ask but could you help me with my other jobs while I finish up this clock? I would really appreciate it.
  4196. Of course. I would be glad to help. Where do I get started?
  4197. Sorry, I'm not sure if I have the time right now. I've been delayed...
  4198. That's fine. Let me know if you have some time later.
  4199. There are four jobs that have fallen behind and they all need to be completed as soon as possible.
  4200. Sure. What are they?
  4201. The first is to fix the Ice Rink door and the second is to break up the ice chunks that floated into the Iceberg.
  4202. The third is to relight the fire at the Lodge and the last is to turn the lamp back on in the Mine.
  4203. I'll get right on those.
  4204. Thank you. You don't know how much this means to me.
  4205. Are you having trouble with any of the jobs?
  4206. Can you just remind me what they were?
  4207. No, I'm still working on them.
  4208. Okay. Let me know when you finish.
  4209. Fix the Ice Rink door, break the ice at the Iceberg, relight the fire at the Lodge and turn on the lamp at the Mine.
  4210. Did you finish all those jobs?
  4211. Yes, they are all done just like you asked.
  4212. Wow that was fast. I don't know what I would have done without you. Take this as a token of my appreciation.
  4213. You're too kind.
  4214. You helped me out of a jam. I'm glad to give you this.
  4215. Almost done here. I can't believe you finished all four jobs before I finished this one.
  4216. A token of appreciation for helping the construction worker.
  4217. This door is in serious need of repair. It looks like the metal hinge has cracked.
  4218. That would probably only make the problem worse.
  4219. That did it! The door is in working order again.
  4220. This ice is blocked up but looks like a hard blow could knock it loose.
  4221. That won't help to move the ice out of the way.
  4222. The ice is cleared. The Iceberg is no longer blocked.
  4223. The fire is out just like the construction worker said. I need to find a way to relight it.
  4224. I don't think that will start a fire.
  4225. Ahhh, the fire is burning bright and the lodge is filled with a warm glow.
  4226. There has to be some way to turn this lamp back on.
  4227. That won't turn the lamp back on.
  4228. Good job! The lamp is glowing brightly again.
  4229. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4230. No cell color. No fancy font color.
  4231. Green Cells Communicator Text (when possible)
  4232. Oh my puffles! You look busy but when you have time, I need some help.
  4233. This poor penguin needs some help but there's nothing I can do.
  4234. Are you sure you haven't seen any of them?
  4235. I'm very sorry but none of them have come in here.
  4236. What seems to be the problem here?
  4237. Seven of my puffles have gone missing. We were playing hide and seek and I can't find where they've hidden.
  4238. Would you like some help finding them?
  4239. I hope you find them.
  4240. You would help me find them? I feel like I searched everywhere and I'm on the verge of giving up.
  4241. I'm sure I could figure out where they've hidden.
  4242. That would be great. I really need to find my puffles.
  4243. I wish I could help but I can't leave this store.
  4244. Don't worry about it. I'll find them.
  4245. That's very nice of you to help him out.
  4246. That was impressive. It's lucky for him you were around.
  4247. How is the search coming?
  4248. Do you have any idea where they might be hiding?
  4249. How many puffles did you say there were?
  4250. I'm still looking for them.
  4251. All I know is that they like to hide in plain sight and no two of them would be in the same area.
  4252. There are seven of them and they are all different colors.
  4253. I wish you luck.
  4254. Keep up the good work. There are still six more puffles to find.
  4255. Keep up the good work. There are still five more puffles to find.
  4256. Keep up the good work. There are still four more puffles to find.
  4257. Keep up the good work. There are still three more puffles to find.
  4258. Keep up the good work. There are still two more puffles to find.
  4259. Keep up the good work. There is still one more puffle to find.
  4260. I can't believe you found all of them. They are really good at hiding.
  4261. I mostly got lucky. They were sneaky about their hiding places.
  4262. I am forever in your debt. Please accept this.
  4263. There's no need for a gift. It was actually a lot of fun.
  4264. Please. It's the least I can do.
  4265. That was incredible. I am forever in your debt.
  4266. A generous gift for your help.
  4267. Aha! I found you. Your owner wants you to return to him.
  4268. There you are. Please return to your owner.
  4269. That was a good hiding spot. Your owner wants you to return to him. He's worried about you.
  4270. Caught you. Your owner couldn't find you and he wants you to go back to him.
  4271. Good hiding spot. So good your owner couldn't find you. You should hurry back to him.
  4272. That's where you were hiding. Your owner couldn't find you and enlisted my help. You should go see him.
  4273. Clever spot. You outsmarted your owner. He's worried and wants you to go back to him.
  4274. That was the fourth one. More than halfway there.
  4275. That was the last one. I should go make sure they all got back to their owner safely.
  4276. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4277. No cell color. No fancy font color.
  4278. Green Cells Communicator Text (when possible)
  4279. Ho ho ho! Well, hello there! I could use some help if you're not too busy...
  4280. This could be a problem. I hope it doesn't ruin my plans for Christmas.
  4281. Hi there... Santa! Is something wrong?
  4282. I have more presents to deliver but my sleigh just cut out on me.
  4283. That's unfortunate. Is there some way for everyone to receive their gifts in time?
  4284. Why yes! How would you like to help me out with these presents?
  4285. Of course, Santa.
  4286. I'm very sorry but I'm not sure I can take that kind of responsibility.
  4287. I understand. It is an important task. Let me know if you change your mind.
  4288. Santa's Little Helper
  4289. Help Santa by delivering all of his remaining gifts.
  4290. Ho ho ho! I knew you looked like a penguin ready for a challenge.
  4291. I'm always ready to answer the call of duty. What do I do to get started?
  4292. I have four presents that I need delivered.
  4293. I think I can handle that. Do you know who the presents are for?
  4294. That's the other problem. The name tags on the gifts got mixed up. You're going to have to figure it out based on what each penguin wanted.
  4295. Hmmm. That makes it a little trickier but I'll work it out.
  4296. I knew I could count on you. Good luck.
  4297. This present looks like a new snowboard.
  4298. This present looks like it's a pogo stick.
  4299. This present is a large box but it's impossible to guess what's inside it.
  4300. This present most likely contains some kind of instrument.
  4301. First pick up the presents and then we can talk about how you are going to deliver them.
  4302. You're right. I don't want to leave any behind.
  4303. Good, you have all the presents. Now let's figure out how to get them delivered.
  4304. Do you know whom these presents are going to?
  4305. How will I know which present belongs to which penguin?
  4306. I think I got these deliveries covered. I'll get back to you if I need help.
  4307. Two of them are snowboarders, one is an agent and one loves to play his guitar.
  4308. These presents are at the top of each of their wish lists. Just be sure to ask them what they want for Christmas.
  4309. Good luck and don't worry about asking for help. Just do your best. I have faith in you.
  4310. I hear you managed to deliver all of the presents already.
  4311. Yes, it took some work but I was able to work it out.
  4312. Incredible. I doubt I could have done it any faster myself. Perhaps you should take over my job.
  4313. That's a good one Santa. Thanks for the offer but I think I will stick to my own duties.
  4314. Well thanks for your help. Here's a special gift for you.
  4315. That won't be necessary. It was my pleasure.
  4316. Oh, don't be so modest. Please accept this as a special Christmas gift.
  4317. Great work! You helped Santa at a critical time.
  4318. You made a real difference to many penguins this holiday season.
  4319. I love Christmas. I wonder when Santa will come with my present. It seems later than usual this year.
  4320. What did you want for Christmas this year?
  4321. I don't see why you want to know but since you asked, I wrote to Santa for a pogo stick this year. I really hope I get it.
  4322. I might be able to help you. Santa gave me some gifts to deliver for him. I'll see if I have yours.
  4323. Really? From Santa? That would be amazing if you had my pogo stick.
  4324. I hope you have my pogo stick. I've been looking forward to it for so long.
  4325. I think that gift might be for someone else. I can tell from the wrapping that it's not a pogo stick.
  4326. Is that what I think it is? My pogo stick! I can't wait to start using it.
  4327. I'm glad I found you. Santa entrusted me with delivering it to you.
  4328. How did you get to deliver presents for Santa?
  4329. His sleigh broke down and he needed help getting the presents delivered on time.
  4330. Then it's a very lucky thing you were there to help. Thank you so much!
  4331. That's so cool that you got to help out Santa. I wish I could have seen him and helped him out.
  4332. I think I was good this year. I hope I get my new guitar. Maybe I should have been better.
  4333. I don't think that was the problem. I might have your gift right here.
  4334. I can't imagine why you would but I would be so grateful if you did.
  4335. I tried so hard to be good this year. I want that guitar more than anything.
  4336. I don't think that's a guitar but thanks for trying to help.
  4337. Is that...My guitar! Wow, how in the world did you get that?
  4338. Santa needed help delivering his presents and I agreed to help.
  4339. You're so lucky. I hope I get to meet Santa someday.
  4340. He is very kind. Well, enjoy your new guitar.
  4341. I will. I can't wait to see how it sounds. I've been looking forward to this forever.
  4342. I'll bet this guitar sounds a million times better than my old one. I'll be attracting crowds in no time.
  4343. I can't wait to get back on the slopes but I need my new board first. My old board is too worn out to be much use.
  4344. Would you have happened to have asked for it from Santa for Christmas?
  4345. Yeah, how'd you guess that?
  4346. I have some presents from him. I'll check to see if one of them is your new snowboard.
  4347. That would be great. I can already feel the wind on my face as I speed down the slopes on my new board.
  4348. I can't wait to get my new board. I'll never lose another race again.
  4349. Nah, I don't think that's a snowboard. Oh man, I had my hopes up.
  4350. That's gotta be a new snowboard. Look at the shape. Oh the beauty. Thanks a bunch man.
  4351. You are welcome. I hope you enjoy your new board. Santa will be happy you got it.
  4352. Yeah, however you know him, tell the big man I appreciate it. I'm going to fly down the slopes on this board.
  4353. This board makes my old one seem like an antique. Look at the edges. What a beauty.
  4354. I know I should be concentrating on my duties but I can't stop hoping my new TV will get here any second.
  4355. Are you getting that new TV from Santa?
  4356. Yeah, I thought it would be here by now. I can't wait to hook it up and start watching. I hope it's really coming.
  4357. Santa entrusted me to give out some of his gifts. Maybe one of them is yours.
  4358. You have gifts from Santa?
  4359. Please check to see if you have my gift. That would really be something if you did.
  4360. No, I wanted a TV for Christmas. There's no way this is a TV.
  4361. That large box... It's about the right size and weight. It must be my new TV! Thanks so much.
  4362. It was no problem. I hope you enjoy it.
  4363. I will. Please thank Santa for me. I can't wait to hook it up. Now I just have to wait for my shift to end.
  4364. My shift can't end soon enough. It feels like I have forever to wait.
  4365. Congratulations! You helped Santa deliver all his presents on time and even got a prize for your hard work.
  4366. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4367. No cell color. No fancy font color.
  4368. Green Cells Communicator Text (when possible)
  4369. I love the spring flowers. You seem busy but there's an event you might be interested in when you have time.
  4370. The Club Penguin Times is hosting a flower scavenger hunt and it's just about to begin.
  4371. That sounds like fun. Is there an entry fee?
  4372. No, it's free to enter and there is a cash prize for each flower you bring to me.
  4373. Sounds great. Sign me up.
  4374. I'm not sure I have time to pick flowers right now. I might have more time later.
  4375. I understand. You can enter later if you have some time.
  4376. Spring Scavenger Hunt
  4377. Collect flowers and bring them to Aunt Arctic for prizes.
  4378. That's wonderful. You will be rewarded for the first 16 flowers you bring to me.
  4379. I will pay a different amount for each type of flower you find so choose wisely.
  4380. I will search far and wide for only the best flowers.
  4381. I will be waiting here. Just give me each flower you find and I will give you however much it's worth.
  4382. How's the flower search coming?
  4383. I'm still looking for more flowers.
  4384. Sorry, I can't find any more flowers for you right now. Maybe some other time.
  4385. Okay. Just give me what you find and I will pay accordingly.
  4386. That's okay. If you do have time later, the scavenger hunt should still be going on.
  4387. That flower is okay. You receive one coin for it.
  4388. That flower is pretty good. It is worth two coins.
  4389. That's the best type of flower! Here, take three coins for it.
  4390. Okay, thanks for your help. I think that's all I am allowed to pay you for.
  4391. That was fun. I hope they do it again sometime.
  4392. You may be in luck. You can participate as many times as you like while the paper is sponsoring it.
  4393. The flower scavenger hunt is a great way to make a quick profit.
  4394. I can't carry any more flowers right now. I should drop off the ones I have with Aunt Arctic.
  4395. STRING TABLE IS NOT BLANK
  4396. Hi there %PlayerName%. How are you?
  4397. I'm great. Do I know you?
  4398. Have you forgotten who we are? I tell you what, if you can guess correctly. I'll give you some coins.
  4399. All right, it sounds like fun!
  4400. Great! The game goes like this...
  4401. Can't you just tell me your name?
  4402. Nope. You've got to play the game to find out.
  4403. Thank you, but I don't have time for a game now.
  4404. Each of these crazy characters has three clues for you.
  4405. You need to use these clues to guess who each penguin is.
  4406. If you guess right on the first try you will get bonus coins.
  4407. So get to it! You can start by asking me or any of these other penguins for a clue.
  4408. Hi %PlayerName%, what can I do for you?
  4409. I'd like to hear your clues, please.
  4410. Very well. Listen carefully %PlayerName%.
  4411. I think I know who you are!
  4412. Oh you do, do you? Remember, though, that I won't give you bonus coins if you get it wrong!
  4413. I don't need anything, thanks.
  4414. I know that, and I still want to guess.
  4415. I better get more clues.
  4416. OK, who am I?
  4417. I think you are Dot.
  4418. I think you are the jet pack guy.
  4419. I think you are Aunt Arctic.
  4420. Oh no %PlayerName%! Sorry, that is not correct.
  4421. Oh no %PlayerName%! Sorry, that is not correct.
  4422. That's right! Good job %PlayerName%. Here are the bonus coins, like I promised.
  4423. That's right! Good job %PlayerName%. You are doing well.
  4424. G is wearing a red hat. The jet pack guy doesn't have orange shoes.
  4425. Finally, Dot has blue glasses. Did you get all that?
  4426. Yes, I got it. Thank you Mr. Incognito.
  4427. Could you say that again, please?
  4428. I can't believe you figured out who I was!
  4429. What's going on %PlayerName%?
  4430. I'd like to hear your clues, please.
  4431. OK %PlayerName%. You might want to write this down.
  4432. I think I know who you are!
  4433. Oh boy! Don't guess wrong or you won't get any bonus coins.
  4434. I don't need anything, thanks.
  4435. I know that, and I still want to guess.
  4436. On second thought I better gather some more clues first.
  4437. OK, who am I?
  4438. I think you are Dot.
  4439. I think you are G.
  4440. I think you are the Rookie.
  4441. That's right! Good job %PlayerName%. No wonder you are an Elite Agent. Here are your bonus coins.
  4442. That's right! Good job %PlayerName%. No wonder you are an Elite Agent.
  4443. Oh no %PlayerName%! That is not correct.
  4444. Oh no %PlayerName%! That is not correct.
  4445. Aunt Arctic does not have anything blue. The Rookie has orange shoes.
  4446. Also, G is wearing an orange shoes. Got it?
  4447. Yes, I got it. Thanks for your help.
  4448. No, could you repeat that again, please?
  4449. How did you know it was me?
  4450. Hi %PlayerName%, can I help you?
  4451. I'd like to hear your clues, please.
  4452. Listen closely %PlayerName%.
  4453. I think I know who you are!
  4454. Okay, but you know that you will not get the bonus coins if you are wrong.
  4455. I don't need anything, thanks.
  4456. I know that, and I still want to guess.
  4457. In that case I better gather more clues.
  4458. Okay, who am I?
  4459. I think you are the Rookie.
  4460. I think you are the jet pack guy.
  4461. I think you are Aunt Arctic.
  4462. Oh no %PlayerName%! That is not correct.
  4463. That's right! Good job %PlayerName%. I thought I had you beat! You deserve these bonus coins.
  4464. That's right! Good job %PlayerName%. I thought I had you beat!
  4465. Oh no %PlayerName%! That is not correct.
  4466. Dot is wearing a purple hat. The Rookie's glasses are blue.
  4467. Lastly, G does not have yellow glasses. Understand?
  4468. Yes, I got it. Thank you.
  4469. No, could you repeat that again, please?
  4470. I thought my disguise was really good!
  4471. Hi %PlayerName%, what can I do for you?
  4472. I'd like to hear your clues, please.
  4473. Make sure you pay attention.
  4474. I think I know who you are!
  4475. You can guess, but if you are wrong you won't get the bonus coins.
  4476. I don't need anything, thanks.
  4477. I know that, and I still want to guess.
  4478. I better not, then. Let me get back to you.
  4479. Okay, who am I?
  4480. I think you are Dot.
  4481. I think you are G.
  4482. I think you are the Rookie.
  4483. Oh no %PlayerName%! That is not correct.
  4484. That's right! Good job %PlayerName%. Here are your bonus coins.
  4485. That's right! Good job %PlayerName%. You are doing well.
  4486. Oh no %PlayerName%! That is not correct.
  4487. Aunt Arctic has green shoes. The Rookie's hat is not red.
  4488. The jet pack guy has blue glasses. Did you get all that?
  4489. Yes, I got it. Thanks.
  4490. No, could you repeat that again, please?
  4491. I guess I'll need a better costume next time, huh?
  4492. Hi %PlayerName%, what do you need?
  4493. I'd like to hear your clues, please.
  4494. %PlayerName%, make sure you pay close attention.
  4495. I think I know who you are!
  4496. Cool, but don't guess incorrectly or you will not get the bonus coins.
  4497. I don't need anything, thanks.
  4498. I know that, and I still want to guess.
  4499. I better not, then. Let me get back to you.
  4500. Okay, who am I?
  4501. I think you are the Rookie.
  4502. I think you are the jet pack guy.
  4503. I think you are G.
  4504. That's right! Good job %PlayerName%. You get these bonus coins.
  4505. That's right! Good job %PlayerName%. You are doing well.
  4506. Oh no %PlayerName%! That is not correct.
  4507. Oh no %PlayerName%! That is not correct.
  4508. Aunt Arctic is wearing a red hat. The jet pack guy does not have a purple hat.
  4509. Finally, Dot has green shoes. Did you get all that?
  4510. Yes, I got it. Thank you.
  4511. Could you say that again, please?
  4512. Good job figuring out who I was, %PlayerName%.
  4513. Well, %PlayerName%, It appears that you have figured us all out.
  4514. You have beaten our little game.
  4515. Here are some coins, just like we promised!
  4516. Ahhh, summer. I see you're in the middle of something, but when you have a chance I could use your help.
  4517. I should have thought of this ahead of time.
  4518. Is there some kind of problem?
  4519. I am in a bit of a dilemma. It's the time of the year to make my special Coconut Smoothie but I have no coconuts.
  4520. Is there no way for you to get coconuts?
  4521. Not without leaving the store.
  4522. Can I get the coconuts for you?
  4523. Maybe you can get those coconuts after work so you can make it for tomorrow.
  4524. I suppose I could but I promised my customers it would be ready today.
  4525. Coconut Harvest
  4526. Get enough coconuts so the barista can make his famous Coconut Smoothie.
  4527. That would be an enormous help. I was hoping to get it made today but I have no way to get them.
  4528. Sure thing. Just tell me how to get them.
  4529. There are palm trees scattered around. Each of them has one coconut that you can get.
  4530. If you get four coconuts, bring them back here. That's all there is to it. The only trick is getting the coconuts down.
  4531. Sounds easy enough. I'll be back as soon as I have four coconuts.
  4532. Thanks a lot. I'll be awaiting your return.
  4533. Do you need help getting those coconuts?
  4534. Where did you say I could find them?
  4535. Any suggestions for getting them down?
  4536. I'm still working on it. I'll get back to you when I have four coconuts.
  4537. There is one coconut in each of the palm trees outside.
  4538. Maybe you could throw something at them to knock them down?
  4539. Thanks for the help. Trust me, this special smoothie is worth all the trouble.
  4540. I see you managed to get one. I only need three more to make my smoothie.
  4541. Great, you're halfway there. Keep up the good work.
  4542. A third one already! Just one more and I'll be all set.
  4543. That's the last one. Now I have all the ingredients to make my famous Coconut Smoothie.
  4544. All of my customers look forward to this smoothie every year. If it weren't for you they would have been let down.
  4545. Anything I can do to help.
  4546. To show my appreciation, here is a prize for you.
  4547. A generous prize for helping make the special smoothie.
  4548. That's all for you. Hope you like it.
  4549. Thank you. It my pleasure to help you out.
  4550. That's not all. You deserve the first cup of it, since you helped to make it.
  4551. Really? A cup of your special Coconut Smoothie?
  4552. That's right. Free of charge. I hope you enjoy it.
  4553. You got a cup of the famous Coconut Smoothie.
  4554. These coconuts you got me are perfect. Now all my customers will be so happy.
  4555. That tree is very tall and the coconut is way at the top. I need to find a way to knock it down to the ground.
  4556. That's not a good way to get the coconut down. I should think of something else.
  4557. Nice one Bouncer! That knocked the coconut right down.
  4558. I already got the coconut. There's nothing left in this tree to knock down.
  4559. A ripe coconut, perfect for the penguin in the Coffee Shop.
  4560. A second coconut. Your friend in the Coffee Shop will be pleased with your progress.
  4561. Three down, only one to go. So close.
  4562. That's all of them. Now you can take them to the Pizza Parlor. Alright!
  4563. Penguin can now enjoy their favorite summer drink thanks to you!
  4564. STRING TABLE IS NOT BLANK
  4565. I've been using cell color and font color along with string names to keep the sanity. So should you.
  4566. No cell color. No fancy font color.
  4567. Text that's is no longer unused but has not been deleted for fear of breaking the game.
  4568. Some new or pick up text that has been added recently is often colored this way.
  4569. Green Cells Communicator Text (when possible)
  4570. It's a copy of the Club Penguin Times.
  4571. The Club Penguin Times keeps track of all the events happening around the island.
  4572. I think I'll take a break to read the newspaper.
  4573. I'll catch up on the latest news some other time.
  4574. What a nice day! This arctic weather is just marvelous.
  4575. Today would be nice day to go for a leisurely waddle.
  4576. You look familiar. Aren't you the editor of the Club Penguin Times?
  4577. Can you tell me if there are any special events going on?
  4578. You're right, it's a really nice day!
  4579. Have a wonderful day.
  4580. That's me, but please call me Aunt Arctic.
  4581. If news is what you're after, you should read the Club Penguin Times.
  4582. Can you tell me where can I find a copy?
  4583. Of course, there is a copy of this week's paper inside the Coffee Shop.
  4584. Welcome to the Plaza. Is there anything I can help you with?
  4585. I'll be your tour guide today. If you have questions, I have answers.
  4586. I'm looking for some games to play. Can you tell me where to go?
  4587. Is there a town notice board I can look at?
  4588. Thank you. I think I know where to go.
  4589. You're welcome. Come back any time.
  4590. Games? Let's see...
  4591. You can go snowboarding at Ski Hill or ice fishing at the Ski Lodge.
  4592. There's also dancing at the Night Club and jet packs at the top of Lighthouse.
  4593. There is also cart surfing down at the Mine.
  4594. How do I get to the Mine again?
  4595. That's easy. Just take the underground passage in front of the Pet Shop and keep going right.
  4596. Read about upcoming events in the Club Penguin Times.
  4597. They sometimes have a copy at the Coffee Shop.
  4598. Welcome to the Coffee Shop. Feel free to relax and unwind.
  4599. You don't need to drink coffee to enjoy the shop's music and comfortable seating.
  4600. Welcome to the Sport Shop. Feel free to browse through our store.
  4601. The Sport Shop meets all the needs of the active penguin.
  4602. Welcome to the Pet Shop. Feel free to play with our puffles, they just love attention.
  4603. Here at the Pet Shop we take excellent care of our puffles.
  4604. Welcome to the Pizza Parlor. We use only the best ingredients!
  4605. Welcome to the Pizza Parlor. You won't find a better dining experience anywhere else!
  4606. Welcome to the Gift Shop, where fashion and style come together.
  4607. There's no place to shop like the Gift Shop.
  4608. Feeling the rhythm? Now watch me spin some tunes.
  4609. Wiki-wiki, wiki-wah! No one spins them like I can.
  4610. Would you like to take a Dance Challenge?
  4611. I'm ready to dance!
  4612. Not right now.
  4613. There is fresh powder on the trail.
  4614. Let's do some tricks!
  4615. Maybe later.
  4616. Ice Fishing is so relaxing...
  4617. Cast away!
  4618. Some other time.
  4619. A flying device fully fueled and good to go.
  4620. Jet pack up, up, and away!
  4621. Maybe later.
  4622. Ready to play Cart Surfer?
  4623. Yes, let's ride those rails!
  4624. Not right now.
  4625. This is the extreme track. Do you want to ride?
  4626. Yes, I can handle it!
  4627. No, I don't think so.
  4628. This is the extreme track. It is not available to me right now.
  4629. It's a book all about Club Penguin. Want to read it?
  4630. Yes, I would like to read it now.
  4631. No, it will be better to read it later.
  4632. This crowbar looks strong. You should hold on to it in case we need it.
  4633. I don't have my strength yet, Agent. Perhaps you should hold on to the crowbar for now.
  4634. The mine cart is too heavy to move with the crowbar. Perhaps it can be used elsewhere.
  4635. This crowbar will make short work of this barrier.
  4636. It's normal to be nervous, but don't worry... I have faith in you.
  4637. Come down to the Puffle Training Room and we'll begin the test.
  4638. The puffle handler is waiting for me down in the Training Room.
  4639. NOT EMPTY
  4640. I think I'm supposed to make Blast break this crate.
  4641. Wow... Blast completely destroyed this crate.
  4642. The Director is unavailable now.
  4643. The door has been broken open. There may be some clues here.
  4644. I'm too busy to shop now.
  4645. The Boiler Room is cozy and warm.
  4646. Most penguins come down here to read back issues of the newspaper.
  4647. This beach is a great place to chillax.
  4648. I'm collecting sea shells down by the seashore.
  4649. We've had to handle all sorts of emergencies in the past.
  4650. It's hard to tell who's an agent sometimes. I try to look official whenever possible.
  4651. So many books, yet so little time.
  4652. I've been looking everywhere for the yearbook, but I can't find it...
  4653. Someone told me that if I stand here for thirty minutes, I'd become a ninja. Do you think that's true?
  4654. I don't get this. I keep standing here but nothing's happening.
  4655. Staff Only.
  4656. You've reached Gary's answering system, the GAS1000. I'm not in right now please leave a message after the beep. BEEP!
  4657. Hi, Agent. What seems to be the matter?
  4658. What's the matter, Agent? There are mysteries to solve and adventures to be had.
  4659. Is this where the Command Coach watches the agent?
  4660. What is that on your head?
  4661. I'm glad to have another agent looking over my shoulder.
  4662. That's right. I can see everything you see from here. Even myself, which I admit is pretty strange!
  4663. This is the Command Coach helmet. It lets me see things that are otherwise hidden.
  4664. I got your back, Agent.
  4665. There is some kind of device underneath the cover, but it's not ready for use yet.
  4666. This is the Command Coach station, which enables two agents to work together.
  4667. I'll be around to help in case you need me.
  4668. Good luck, Agent. Don't forget to show your picture of G to other penguins you see. It may jog their memory.
  4669. Thank you, Agent.
  4670. Well, I wouldn't have made it back without your help.
  4671. Anytime %PlayerName%.
  4672. Have a nice day.
  4673. Take care now. Say 'hi' to Gary for me, if you see him.
  4674. Let me know if you have a question about any of our products.
  4675. I know there was something else about Gary. I know that if I saw him I would remember what it was.
  4676. I'll stay right here so you can have some room to work with.
  4677. Have a great day.
  4678. It's my pleasure.
  4679. That's the effect I was going for.
  4680. I know that there has to be something about G that the Eye Scanner is looking for.
  4681. That's right. Poor Flare is counting on us.
  4682. Excellent.
  4683. Anytime, that's what we're here for.
  4684. Thank you so much.
  4685. Thank you.
  4686. Thanks, you are too kind.
  4687. I'll be here if you need me.
  4688. That's what we're here for.
  4689. Same here. Have a good day.
  4690. I need to find some way to power this duster. It looks like the back of it snaps into something.
  4691. It's no bother. Anvil sorting is lonesome work.
  4692. You're very welcome, partner.
  4693. That's right, partner.
  4694. It never hurts to double check, I always say.
  4695. Best of luck, partner.
  4696. Keep an eye out for them missing carts, if you can.
  4697. Good thinking.
  4698. Thank you, I'll be here in case you need me.
  4699. It's a miracle its still intact.
  4700. Don't worry, I'm not wandering around by myself anytime soon.
  4701. Thanks, Agent. The same can be said for you, too.
  4702. They sure are full of energy.
  4703. Good luck.
  4704. Good luck. Hopefully they won't put you in a bubble.
  4705. That's the spirit!
  4706. I'll be watching in case you need me.
  4707. All the Elite Puffles need is a little direction and focus.
  4708. Good luck, Agent.
  4709. Go Loop!
  4710. You know where to find me.
  4711. Well that's a good thing, because it's Fancy Clothes only.
  4712. That would be great.
  4713. You'd better believe it.
  4714. Thank you very much.
  4715. You're right. That jackhammer was pretty crazy.
  4716. It's the least I can do.
  4717. Yes! Yes! I can see it now. It will be amazing!
  4718. Thank you. Please hurry. The jackhammer is really going crazy.
  4719. It's lucky you came when you did. I just hope that never happens again.
  4720. Let me know. I've got a great collection of country music if you're interested...
  4721. Bust a move!
  4722. Okey dokey. Come back when you're ready to boogie!
  4723. Okay. I'll be here if you change your mind.
  4724. I'm sorry. That sounded a bit scary. I'll wait here.
  4725. This is very strange indeed.
  4726. Good luck, and thank you for all your help.
  4727. Thanks. Let me know if you need anything.
  4728. I'm not one to brag, but I've been told that more than once.
  4729. It's up to you now.
  4730. We'll be waiting.
  4731. You're right. This is just so unexpected.
  4732. Thank you, and good luck, Agent.
  4733. I understand, Agent.
  4734. That will have to do for now. Do let me know if there are any developments.
  4735. Be careful, Agent.
  4736. Be careful, Agent. If there's any trouble let us know and we'll get you out of there.
  4737. Thank you, Agent.
  4738. I'm looking forward to it.
  4739. Don't worry, I know what it's like to be busy.
  4740. Thank you so much. You're a lifesaver.
  4741. I hope you're right.
  4742. I know. Thanks for taking time off to help me with this.
  4743. Okay then.
  4744. I'm not surprised. Those cushions have been known to swallow up all sorts of small objects.
  4745. Well, I'm glad you were able to find it.
  4746. I hope you find what you're looking for.
  4747. Have a nice day.
  4748. That would be great. Thank you.
  4749. Okay, I'll be waiting right here.
  4750. Yeah, I guess you're right.
  4751. Still, it was only supposed to be a three minute tour.
  4752. I know. I just don't like not knowing what's happening.
  4753. Yeah, let's hope so.
  4754. With luck, we'll be able to get to them before the pizzas get cold.
  4755. Good luck out there.
  4756. Thank you. That's very kind of you.
  4757. Don't worry, I'm not going anywhere soon.
  4758. Thanks, partner.
  4759. Oh, thank you. The more I think about it, the more everything starts looking like pizza.
  4760. Perhaps, you may be right.
  4761. I know. I just worry about my customers.
  4762. Thank you.
  4763. Anytime.
  4764. You're welcome.
  4765. Thanks!
  4766. Thank you. That's really helpful.
  4767. That's brilliant!
  4768. Anytime. You're doing a great job.
  4769. We're pretty pleased with it.
  4770. See you later then.
  4771. I bet the owner will be very happy.
  4772. We'll be in here in case you change your mind.
  4773. Best of luck then!
  4774. All you have to do is ask.
  4775. Good luck on your search.
  4776. That's the way to do it.
  4777. Let me know if you need a clue.
  4778. Good idea. This guessing game can be very tricky to play.
  4779. Good luck then.
  4780. Take your time. I know this guessing game can be hard.
  4781. They must have added a replacement boiler.
  4782. Take your time, %PlayerName%.
  4783. Excuse me, I must return to my analysis.
  4784. Thanks for the vote of confidence, %PlayerName%.
  4785. It's a bit of mess right now. Please be careful.
  4786. Indeed.
  4787. Excellent.
  4788. I'm glad to see you so happy.
  4789. I know you can do it, %PlayerName%.
  4790. Oh, I'm not going anywhere anytime soon.
  4791. I'm writing a story for the Club Penguin Times. Can you tell us what's happening at the Ski Hill?
  4792. I understand, Agent.
  4793. Good luck.
  4794. The Snow-Bot has been spotted at the Ski Hill. Agents have assembled at the Ski Village.
  4795. Good luck, %PlayerName%.
  4796. It sounds like its worth a try.
  4797. The Snow-Bot is escaping down the test track. You're going to need a strong board to follow it.
  4798. The Jet-Bot is hard to track, but I don't think it can fly as well with that Snow-Bot in tow.
  4799. This, I have to see.
  4800. All we really need is fuel for the jet pack.
  4801. I have no idea where we can find fuel this far out in the wilderness.
  4802. The agents are not going to be able to get here in time to catch the robots.
  4803. If anyone can do it, it's you, %PlayerName%.
  4804. If you see Gary, tell him I said 'hi'.
  4805. I couldn't have done it without G's Robotomy upgrade.
  4806. My, %PlayerName%, you've been gone for a very long time.
  4807. It's been a strange day, to say the least. Anyway, I found something I wanted to show you.
  4808. Okay then, let me see what it is.
  4809. You mentioned you had found something you wanted to show me?
  4810. Didn't you say there was something you wanted to show me?
  4811. Hi, %PlayerName%. Why are you using the Communicator? I'm right here.
  4812. Just checking the signal strength.
  4813. I'm in the same room with you, %PlayerName%.
  4814. How are things going, %PlayerName%?
  4815. There's an emergency. Puffle training will have to wait. Agent %PlayerName%, over and out.
  4816. It's better not to leave now.
  4817. This won't work. There has to be another way.
  4818. This won't work. There has to be another way.
  4819. The Super Power Flashlight would help to see around in the dark.
  4820. I'm not sure yet. I have to take a closer look at it.
  4821. Okay, let me know what you find.
  4822. Did you figure it out?
  4823. Hmm, an oil can. Very interesting. Did you find anything else?
  4824. Did you find something else out there?
  4825. This replica is a great approximation of the real thing.
  4826. Those clothes are fancy, but you'd be more fancy if you had a pink puffle with you.
  4827. Hello, agent! How are things going out in the field?
  4828. I was able to fish a clue out of the Ice Fishing pond.
  4829. That's interesting. Have you been able to finish helping all of the agents?
  4830. Not yet but I'm working on it. Agent %PlayerName%, over and out!
  4831. secret agents love secret code
  4832. I should follow this trail of water instead.
  4833. Can't go there right now.
  4834. DIALOG_STRINGS_NEW
  4835. M4C3_TALLESTM_AIRCOFFEE_SUPERDEFAULT
  4836. FPCAUSEEFFECT_SKISHOP_WARDROBE_START
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