Advertisement
Aspirational

Aspiring Emperor Quest Q&A Pastebin

Dec 30th, 2013
381
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.64 KB | None | 0 0
  1. - - - - - - - - - - - - - - - - - -
  2. Aspiring Emperor Quest Q&A Pastebin
  3. - - - - - - - - - - - - - - - - - -
  4.  
  5. This pastebin will contain a list of questions and answers that have appeared in threads but not integrated into other pastebins for various reasons. I will also add anything I can note.
  6.  
  7. --------------
  8. OTHER EDITIONS
  9. --------------
  10.  
  11. This is the latest edition of the Q&A of AEQ.
  12.  
  13. A master pastebin with links to all editions for all bins is below.
  14.  
  15. http://pastebin.com/6Su7M3fh
  16.  
  17. NB: All content added since the most recent edition has a #NEW# tag above it. Use Ctrl+F to find new content this way.
  18.  
  19. -----------------
  20. TABLE OF CONTENTS
  21. -----------------
  22.  
  23. 1. General Questions
  24. 2. Undine's Abilities
  25. 3. Location Questions
  26. 4. Elemental Questions
  27.  
  28. --------------------
  29. 1. GENERAL QUESTIONS
  30. --------------------
  31.  
  32. Q1. Who knows about the Source?
  33. A1. "You don't know. You'd guess if it were widespread, you'd have a lot of important people knocking on your door. I mean, an active Source? The first in 200 years? You wouldn't be surprised if one of the archangels appeared in your entrance hall one day. So you suspect it's mostly a secret. Viktor Oaln might have thought he could use it himself to defeat the RSK, after all."
  34.  
  35. Q2. How big are Harrowmont's walls?
  36. A2. 30m tall and 10m thick. Magic lets you build them big.
  37.  
  38. Q3. Are we a mage-knight?
  39. A3. No. Mage-knight is basically a term to refer to professional soldiers who rely on magical equipment. Knights are either nobles or powerful warriors who don't rely on them (sometimes both). A mage-knight is little more than a regular soldier without his equipment, whereas you could still benchpress a half-tonne of steel naked.
  40.  
  41. Q4. Which cultures are each side based on?
  42. A4. All of them. You might pick up themes, but I tend to blend my knowledge of medieval Europe (by which I mean France, England and Germany) so I prefer not to try to stick to one as it will show how bad my knowledge really is.
  43.  
  44. Q5. What happens as the quest gets larger?
  45. A5. I will attempt to abstract lesser elements and characters. With that said, as the scope grows so will the number of characters and the politics, even as I limit micromanagement. My intent is to continue to expand the pastebins and create recaps to try to make the quest as accessible as possible.
  46.  
  47. Q6. Are we really drawing on the power of the Source?
  48. A6. Everybody you say this idea to thinks you're a nutter. The Source is a font of astral energy which it converts to sorcerous energy as it uses it (with some by-products). You somehow got a faceful of astral energy earlier, but it seems inconceivable to most that you're using it - the Astral Adepts can do it, but they undergo a special process.
  49.  
  50. Q7. These travel times are too fast!
  51. A7. The travel times are partially abstract, partially based on reality. Marching speed is 20-25 miles a day (more than historically). You move faster than IRL for gameplay reasons but not so fast that teleportation won't be useful - no LotR-level speeds involving traversing the continent in a month.
  52.  
  53. Q8. How do we learn X?
  54. A8. Find somebody who knows X? Keep in mind learning new magic is hard for you as you do it instinctively - you never learnt formal magic like Maloric did, and you don't really have the time. Furthermore, you don't have the slightest clue as to your magical affinities.
  55.  
  56. Q9. How big is Harrowmont?
  57. A9. Big. It can support a small town (thousands of people) plus some noble manors and has defenses not dissimilar to Helm's Deep from LotR. You can also expand it. It's rather close to the highway between Darlesia and Vitria, too.
  58.  
  59. ---------------------
  60. 2. UNDINE'S ABILITIES
  61. ---------------------
  62.  
  63. Q1. Can Undine control the weather?
  64. A1. No. Her ability to control water is limited to her immediate surroundings - the systems controlling the weather are too far away and too large.
  65.  
  66. Q2. How do Undine's flash floods work?
  67. A2. She simply places a lot of water in a magical container she creates, then lets it out. She can control the temperature of the water, too. Her traps work by her spending some time added sorcery to these to enable her to activate them from afar. At a distance, she doesn't move the water herself - the reason they worked so well in Harrowmont is that the entire area is on an incline leading up to the keep. This won't work as well in flat land.
  68.  
  69. Q3. How does her healing work?
  70. A3. Slowly. Healing isn't like spells in D&D - it's more akin to an extended lay-on-hands action. As her imitation sorcery tends to take longer as well, and she needs catalysts she doesn't usually carry, it will take longer. She also doesn't really have the power to do proper combat healing (which doesn't use catalysts and can be done on the move without touching the target).
  71.  
  72. ---------------------
  73. 3. LOCATION QUESTIONS
  74. ---------------------
  75.  
  76. Q1. Where is Undine's Place of Power?
  77. A1. In an underground lake under the Marnn mountain range. It is accessed via a tunnel system in Mier province and will take roughly a days travel from the entrance to reach the lake. It takes three days to reach this entrance from Harrowmont. Her PoP will take a party of no more than ten but consisting of at least the combined power of Talon, Lynn, Undine and Maloric.
  78.  
  79. Q2. Where is Gnome's Place of Power?
  80. A2. Underneath a dwarven citadel in the Sithran mountains. See Q4 for info on the Sithran mountains. Her PoP is surrounded by a colony of the monsters from the other side of the Barrier of Marie and is very unsafe.
  81.  
  82. Q3. Where is Maern?
  83. A3. Near the Sithran mountains, in the RSK. See Q4 for info on the Sithran mountains. This is where Lynn is from.
  84.  
  85. Q4. Where are the Sithran mountains?
  86. A4. To the south-west, on the other side of the RSK (RSK territory runs around them, as the dwarves claim much of the mountains). It is around 20 days travel by land to reach the mountains (I said a smaller amount in a thread, but that number is wrong).
  87.  
  88. ----------------------
  89. 3. ELEMENTAL QUESTIONS
  90. ----------------------
  91.  
  92. Q1. Who are Undine's sisters?
  93. A1. Gnome (pure earth elemental); Salamander (pure fire elemental); Sylph (pure wind elemental)
  94.  
  95. Q2. Which one is stronger?
  96. A2. For the quest, you can assume they're all the same strength due to plot, though they may be of different strengths relative to each other at various times due to PoP empowerment etc. Otherwise, Gnome is by far the most powerful, followed by Sylph then Salamander and Undine in a tie.
  97.  
  98. Q3. How do we get Gnome?
  99. A3. You can have Maloric try to summon her as a familiar (DC19), use Undine's plan to summon her as a pseudo-Champion or attempt to reach her PoP and awaken her (see 3.Q2). Undine's plan involves summoning Gnome at the Source in the Harrowmont, then within 7 days you must claim her PoP underneath the Marnn mountains (see 3.Q1). Failure to do so in time will result in her being unsummoned. Claiming the PoP earlier will result in Undine not offering to do the ritual as you cannot reach a PoP in time right now.
  100.  
  101. Q4. How do we get Salamander?
  102. A4. You can have Maloric try to summon her as a familiar (DC12), convince Undine to summon her like Gnome (see above for details - same plan) or attempt to reach her PoP and awaken her (unknown location).
  103.  
  104. Q5. How do we get Sylph?
  105. A5. You can have Maloric try to summon her as a familiar (DC16) or find where she is and convince her to join you. Note as she is not connected to the Source you cannot use Undine's plan and Undine cannot locate her PoP (assuming she is resting there).
  106.  
  107. Q6. Can other mages summon the elementals/Champions?
  108. A6. Yes and no. The three pure elementals can be summoned by other mages, though it is much harder for most mages. Maloric only has a chance because this is a major area of his research and suits his talents - most mages could not even attempt to summon a familiar outside their affinities or beyond their power. As for the other Champions, there is almost no risk of them being summoned as Mystic Foxes are not normal familiars, and Revenants are not familiars period. With that said, magical races can be bound as familiars as Alyce of Lyss has proved by binding an Aefir (a near-extinct type of elf). The Revenant will still be working for the divine being who turned him into a revenant, as he can do nothing else.
  109.  
  110. Q7. Can Maloric summon multiple familiars?
  111. A7. Yes, but he won't be willing to. Mages can summon as many familiars as they can empower and Maloric will have difficulty keeping one pure elementals anywhere near full strength, let alone two or three. Maloric has more power than he has talent right now - keeping in mind that most grand magisters don't hit the rank until their fifties or sixties (even Alyce, a true prodigy, was forty) and he is lucky to be a magister at his age.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement