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- New (10/10/2019):Since the File size For the mononoke and the rest of the books content exceeded the file limit for a pastebin, the mononoke are being moved here, and to a second paste specific for mononoke. They are being split into Humanoid, Beast, insectoid, and plant in one, and Mechanical, Undead, Mythical, and Chaos for another. Sorry for the inconvenience
- ToC
- - Mononoke [XXXF]
- * Humanoid LVL 1-10 [XXXF-1A] 11-20 [XXXF-1B]
- * Beast LVL 1-10 [XXXF-2A] 11-20 [XXXF-2B]
- * Insectoid LVL 1-10 [XXXF-3A] 11-20 [XXXF-3B]
- * Plant LVL 1-10 [XXXF-4A] 11-20 [XXXF-4B]
- ================================================================================
- - Mononoke [XXXF]
- ================================================================================
- * Humanoid Mononoke 1-10 [XXXF-1A]
- ================================================================================
- Black Belt / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 03 | 03 | 03
- {Fixed Values} | 12 | 12 | 10 | 10 | 10
- {Initiative} : 5 (4)
- {HP} : 35
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+8 physical damage to the target.
- <<Power Reservoir 1>>: Prep / User
- - The target gains a +1d6 modifier to physical damage.
- <<Battle Art 1>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+8 physical damage to the target. The target cannot apply a [Timing: Defense] talent.
- Materials (2d6)
- 2~5: None
- 6~9: Martial Arts Wear/Strength +1: 500G (Potency: 1)
- 10~: Black Belt/Acc +1: 1000G (Potency 2)
- Description
- Advanced Martial-Artists and powerful fighters. They exert considerable power as members of the general public, but are somewhat ineffective against the paranormal.
- ----------------------------------------
- Shard Prisoner x5 / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 9
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 04 | 03 | 03 | 04
- {Fixed Values} | 12 | 11 | 10 | 10 | 11
- {Initiative} : 5 (4)
- {HP} : 40
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+10 physical damage to the target.
- <<Rampage I>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 2d6+10 physical damage to the target, 1/Round.
- <<Elemental Attack I>>: Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Hammer] 2d6+16 physical damage to the target, 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Impulse Fragment/PD+1: 500G (Potency: 1)
- Innocents that have come into contact with tiny Shards and been driven insane by the overwhelming memories. They have completely lost all reason, arousing their base destructive impulses. Because their strength has been enhanced due to the influence of a Shard, they possess combat abilities far beyond that of Innocents. They are also referred to as "Possessed."
- ----------------------------------------
- Evil Subordinate x3 / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 02 | 03 | 03
- {Fixed Values} | 13 | 09 | 09 | 10 | 10
- {Initiative} : 7 (4)
- {HP} : 40
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq / 2#
- - [Form: Ranged] 2d6+7 physical damage to the target.
- <<Planted Loyalty>> Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the [Target] of the targets [Attack Action] to [1#], reduce its [Damage] by 10, and the user receives the effects and [Damage] instead. This talent may be used once per round.
- <<Sneaky Tactics>> Constant / User
- Passive Effect. As long as the target does not have [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the combat zone gain +1d6 to [Damage]. This effect accumulates, up to a maximum of 3d6.
- Materials: (2d6)
- 2~7: None
- 8+: Mark of Association/Intellect+1: 500G (Potency: 1)
- Description:
- A former Innocent who was given insane power by an Aramitama or an evil organisation, and became a fiercely loyal mononoke. They appear in various placed equipped with firearms to spread evil. Perhaps because they are infused with special magics, they have no fear of death and are a troublesome existence that uses its powers to find out who is superior.
- ----------------------------------------
- Inousha / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 14
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 07 | 03 | 03
- {Fixed Values} | 14 | 10 | 14 | 10 | 10
- {Initiative} : 10 (5)
- {HP} : 31
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq / 1#
- - [Form: Hammer] 2d6+9 physical damage to the target. Additionally, once per combat, increase the # of [Targets] by 2.
- <<Predict Future>>: Start / Combat Zone / 1#
- - The [Target] gains +5 {Initiative}
- <<Psychic Blast>> Magical Attack / 7 Sq / 1# / Halves
- [Element: Shock] 2d6+12 Magical Damage. This talent can be used once per round.
- <<ESP>> Unique / Combat Zone / 1#
- Use at any time. Once per turn, remove one positive [Shift] from the [Target].
- Materials (2d6)
- 2~9: None
- 10+: Power-Strengthening Pill/MD+2: 1000G (Potency: 2)
- Description:
- A runaway Innocent who learned to manipulate their spiritual power. Some Inousha reach a revelation and user their powers for good, while others misuse them for their own gain.
- ----------------------------------------
- Magical Girl / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 03 | 06 | 06 | 03
- {Fixed Values} | 10 | 10 | 13 | 12 | 10
- {Initiative} : 7 (4)
- {HP} : 36
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1#
- - 2d6+9 magical damage to the target.
- <<Big Spell>>: Magical Attack / Combat Zone / Combat Zone / Cancel
- - The user gains a +2 modifier to {Conjure} check result and inflicts 14 magical damage on the target. 1/Combat
- <<Cure Spell>>: Magical Attack / 7 Sq. / 1#
- - Target's {HP} [Recovers] by 2d6+9 magical damage, 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Magical Girl Dress/Luck+1: 500G (Potency: 1)
- 10+: Magical Girl Staff/Conjure+1: 1000G (Potency: 2)
- A girl who carries a Shard, and has awakened to the primitive spirit energy manipulation technique of "magic." Innocently, they believe in using the power of magic for the right reasons. She protects her school and home town as an ally of justice, but in many of these cases, the girl has an unstable mind due to puberty, and becomes tainted with evil, just a little. Due to the influence of spirit energy, even if she shows her face in public, Innocents will not recognize her.
- ----------------------------------------
- Modern Soldier x3 / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 7
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 05 | 03 | 03 | 03
- {Fixed Values} | 13 | 12 | 10 | 10 | 10
- {Initiative} : 7 (4)
- {HP} : 41
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
- - Inflict [Form: Ranged] 2d6+12 physical damage to the target. [Additional Effect]: Once per battle, change the [Attack Action]'s [Target] to [Area].
- <<Battle Skill I>>: Physical Attack / Engagement / 1#
- User gains +1 {Accuracy}, and inflicts [Form: Spear] 2d6+12 physical damage to the target.
- <<Coordination>>: Constant / User
- For each Mononoke with the same name as the target in an [Engagement] (including the target itself), it gains +1 {Accuracy} and +3 to [Physical Damage]
- Materials (2d6)
- 2~9: Broken Firearm/PD+1: 500G (Potency: 1)
- 10+: Family Photo/Will+3: 1000G (Potency: 2)
- Special forces troops armed with Artificial Regalias. They operate in a three-man cell. Their proficient, coordinated attacks may sometimes overwhelm Mononoke.
- ----------------------------------------
- Special Bodyguard / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 8
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 03 | 06 | 03
- {Fixed Values} | 13 | 10 | 10 | 13 | 10
- {Initiative} : 8 (5)
- {HP} : 41
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 4 Sq. / 1#
- - [Form: Ranged] 2d6+8 physical damage to the target.
- <<Defense Technique>>: Unique / User
- - Target gains +5 modifier to [Armor]. 1/Round.
- <<Cover>>: Defense / Engaged / 1#
- Use On Damage Reduction. The user takes the damage the target would have received. (If {Resist} check, it automatically becomes a failure.) This Talent cannot be used on [Area - Combat Zone] [Attack Actions].
- Materials (2d6)
- 2~5: None
- 6~9: Broken Gun/PD+1: 500G (Potency: 1)
- 10+: Black Suit/HP+6: 1000G (Potency: 2)
- A bodyguard specialist wearing a black suit. They are skilled at the protection of government officials and VIPs of business enterprises, as well as the protection of scholars and Magi who assist in the research of Aramitama and Mononoke. Because of this, many of their acquired combat techniques are specialized in defense.
- ----------------------------------------
- Tactician / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 06 | 03 | 06 | 03
- {Fixed Values} | 12 | 13 | 10 | 13 | 10
- {Initiative} : 5 (4)
- {HP} : 41
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+7 physical damage to the target. [Additional Effect]: Change the type of [Attack Action] to [Special Attack]. 1/Round.
- <<Paranormal Tactical Support>>: Start / 7 Sq. / 2#
- - The target gains +2 to [Active Checks], and +5 to [Damage].
- <<Anti-Paranormal Tactical Advisor>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than [Bosses] gain +10 to {Initiative}.
- Materials (2d6)
- 2~9: None
- 10+: USB Memory/Intellect+1: 500G (Potency: 1)
- Description:
- An expert collaborator who works as a specialist in anti-paranormal tactics. Their strategies are always accurate, and their presence alone eases the struggle of godhunters.
- ----------------------------------------
- Fishmen x5 / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Fire] [Toxin]
- Movement : Walk/Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 04 | 01 | 04 | 02
- {Fixed Values} | 13 | 11 | 08 | 11 | 09
- {Initiative} : 8 (5)
- {HP} : 46
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+14 physical damage to the target.
- <<Siege Formation>>: Start / Combat Zone / Combat Zone
- - "x#" Mononoke within [Range] gain +2 to {Accuracy} checks.
- <<Fishmen Strike>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+14 physical damage to the target, and this enemy may force targets that took at least 1 point of damage to move 1 Sq. ignoring [Engagements].
- Materials (2d6)
- 0~6: None
- 7~10: Glistening Scales/Armor+1: 500G (Potency: 1)
- 11+: Spiney Fin/HP+6: 1,000G (Potency: 2)
- Description
- A Mononoke with the appearance of a humanoid fish, having the head of one, plus scaley arms and legs. They can interbreed with humans, and while as a hatchling they appear like a human, gradually as they grow into an adult they make a total metamorphosis into their original form, and after that, they return to the seas. Although their appearance imitates humans, they are overwhelmingly powerful when in groups, and in particular they are highly dangerous when in water.
- ----------------------------------------
- Hinoenma / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Light] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 03 | 03 | 03
- {Fixed Values} | 13 | 14 | 10 | 10 | 10
- {Initiative} : 12 (6)
- {HP} : 37
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+9 physical damage to the target.
- <<Darkstalker Bloodshed>>: Prep / User
- - When the target uses a Talent with [Effect Class: Physical Attack / Target: X#], increase [Target] by 2#.
- <<Clever Strike>>: Physical Attack / Engaged / 1#
- - The user gains a +2 modifier on {Accuracy} check and inflicts [Form: Sword] 2d6+9 physical damage to the target.
- Materials (2d6)
- 2~5: None
- 6~9: Bat Wing/Initiative+1: 500G (Potency: 1)
- 10+: Succubus Nails/PD+2: 1000G (Potency: 2)
- A tiny Shard dwells in this descendant of Darkstalkers, who turned into a Mononoke that drinks the lifeblood of humans. It is a beautiful man or woman with pale skin, and with its charms, it bewitches pitiful victims and drinks their blood. It has retractable bat wings on its back, and sharp nails that become like blades due to lengthening, and it attacks with agile movements reminiscent of a beast.
- ----------------------------------------
- Magical Girl Leader / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 07 | 09 | 03 | 03
- {Fixed Values} | 10 | 14 | 16 | 10 | 10
- {Initiative} : 13 (6)
- {HP} : 52
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1#
- - [Form: Magical] 2d6+11 Magical damage to the target.
- <<Gleam of Magic>> : Start / Combat Zone / Combat Zone
- - The [Target] gains +10 to {Initiative}. 1/Combat
- <<Purifying Magic Cannon>>: Magical Attack / 7 Sq / Area / Halves
- - [Element: Fire] 4d6+18 Magical Damage to the target. 1/Round.
- <<Barrier Magic>>: Defense / 7 Sq. / 1#
- -Use on Damage Reduction. The target gains +5 to [Armor]
- <<Magical Battle Proficiency>>: Always / User
- Passive Effect. During the targets turn, gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than [Bosses] reduce [Damage] by 10.
- Materials (2d6)
- 2~8: None
- 9+: Magical Accessory/Conjure+2: 1000G (Potency: 2)
- Description:
- A capable magical girl who leads other magical girls. She excels not only in combat, but in leadership as well. She coordinates actions with her fellow magical girls or paranormal organizations that she associates with to drive away wicked paranormal existences daily.
- ----------------------------------------
- Noble / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 08 | 03 | 03 | 03
- {Fixed Values} | 15 | 15 | 10 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 55
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Form: Sword] [Element: Fire] 2d6+11 physical damage to the target.
- <<Mysterious Bloodine>>: Physical attack / 7 Sq. / 3#
- - [Form: Axe] 3d6+20 Physical Damage. 1/round
- <<Protection Act>>: Defense / 10 Sq. / 1#
- - Use On Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted, in place of the target. If used against a [Magical Attack], treat it as though the {Resist} check failed.
- <<Divine Lineage>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack. In addition, unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than [Bosses] gain "May Apply [Shift: Dead] to all Mononoke with ""x#"" written in their [Name]".
- Materials (2d6)
- 2~9: None
- 10+: High Pedigree Blood Sample/Accuracy+1: 1000G (Potency: 2)
- Description:
- The descendants of a family that has the blood of a Sakimitama. While not as strong as a godhunter, their spiritual power is nevertheless powerful. Many belong to associations, but some prefer to remain hidden and live peacefully.
- ----------------------------------------
- Suiko / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 10
- Weakness : [Fire] [Phantom]
- Movement : Walk/Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 04 | 03 | 03
- {Fixed Values} | 15 | 10 | 11 | 10 | 10
- {Initiative} : 9 (5)
- {HP} : 47
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+11 physical damage to the target.
- <<Elemental Attack I>>: Physical Attack / Engaged / 1#
- - [Element: Cold / Form: Axe] 2d6+19 physical damage to the target, 1/Round.
- <<Serpent's Venom>>: Magical Attack / 4 Sq. / 1# / Cancel
- - [Element: Toxin] 2d6+7 magical damage to the target, if target takes at least 1 point of this damage, they take
- [Shift: Fallen]. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Rubbery Skin/Armor+1: 500G (Potency: 1)
- 10+: Webbed Hand/Speed+1: 1000G (Potency: 2)
- A humanoid water youkai with skin like black rubber, and webbed hands and feet. Once the retainer of a dragon god, it is the descendant of those who lost that power and turned into Mononoke. It has an appearance that resembles humans in some ways, save having googly eyes, and a mouth sprouting fangs to its ears. Human livers are its favorite food, and dragging its victims back to its spirit barrier, where it lives, it will feast. It is also called a kappa.
- ----------------------------------------
- Kitsunetsuki / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Poison]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 03 | 08 | 10 | 03
- {Fixed Values} | 10 | 10 | 15 | 17 | 10
- {Initiative} : 10 (5)
- {HP} : 58
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+12 Magical damage to the target.
- <<Infectious Possession>> Start / Combat Zone / Combat Zone
- - The target gains +40 to [Armor] and [Barrier] when they are the target of [Attack Action] with [Target: 2# or more], including [Area - Combat Zone].
- <<Kitsune Spirit>>: Prep / User
- - The target adds +3# to the [Target] of its [Attack Actions].
- <<Kitsune Illusion>> Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] talent that the target used. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Dial Paper/Will+2: 1000G (Potency: 2)
- Description:
- A shard prisoner who gained spiritual power after posession by a kitsune, changing their appearance closer to a fox. In many cases, they appear from a cursed vessel such as Kokkuri-san.
- [TL Note] Kokkuri-san is a spirit relating to a japanese ouija-type game. Look it up, its pretty neat.
- ----------------------------------------
- Origin User / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 03 | 09 | 09 | 03
- {Fixed Values} | 10 | 10 | 16 | 16 | 10
- {Initiative} : 10 (5)
- {HP} : 60
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Cold] 2d6+12 Magical damage to the target.
- <<Blessing of Origin>>: Start / Combat Zone / Combat Zone
- - Targets other than [Bosses] gain +2 to [Active Checks] and +5 to [Damage].
- <<Origin Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target gains +30 to [Armor] and [Barrier] when they are the target of [Attack Actions] with [Target: 2# or more], including [Area - Combat Zone].
- <<Spiritual Origin Power>>: Constant / User
- - During the targets turn, gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs within the [Combat Zone] other than [Bosses] gain +10 to {Initiative}.
- Materials (2d6)
- 2~9: None
- 10+: Book of Origins/Conjure+1: 1000G (Potency: 2)
- Description:
- A talented individual who has mastered the spiritual power of Origin Elements. Supports allies by using specialized strengthening and defensive abilities. Aids in hunting wicked men and mononoke, and handing out punishment for various evil acts.
- ----------------------------------------
- Serial Killer / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 08 | 03 | 03 | 03
- {Fixed Values} | 17 | 15 | 10 | 10 | 10
- {Initiative} : 13 (6)
- {HP} : 43
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+17 physical damage to the target. [Additional Effect]: Set the target's [Armor] to 0. 1/Combat.
- <<Cunning Surprise Attack>>: Start / Combat Zone / 1# / No Reactive Check
- - The target exchanges {Initiative} with the user. 1/Combat.
- <<Murderous Blow>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+24 Physical damage to the target. 1/Round.
- <<Gouge The Weak Points>>: Unique / Engaged / 1#
- Use on Damage Reduction. The target cannot apply [Halve] effects. 1/Combat.
- Materials (2d6)
- 2~9: None
- 10+: Vile Object/Will+3: 1500G (Potency: 3)
- Description:
- A human who turned into a Mononoke after gaining a shard while they were killing people. A genuine scum who derives pleasure from murder. However, they are capable of extraordinary cunning; godhunters must never lower their guard when confronting one.
- ----------------------------------------
- Demon Hunter / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 05 | 03 | 03
- {Fixed Values} | 16 | 15 | 12 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 58
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+14 physical damage to the target.
- <<Combat Art II>>: Physical Attack / Engaged / 1#
- - The user gains a +2 modifier on {Accuracy} check and inflicts [Form: Sword] 2d6+19 physical damage to the target.
- <<Hidden Art II>>: Physical Attack / Combat Zone / 1#
- - The user gains a +3 modifier on {Accuracy} check and inflicts [Form: Sword] 33 physical damage to the target, 1/Combat.
- <<Spellcleave>> Unique / User
- - Use On {Resist} Check. The target makes an {Accuracy} check in place of the {Resist} check.
- Materials (2d6)
- Auto: Anti-Demon Talisman/Barrier+1: 500G (Potency: 1)
- 2~10: None
- 11~12: Evilslaying Blade/Strength+4: 2000G (Potency: 4)
- A modern warrior who has inherited the ultimate techniques of their style, and devoted themselves to the extermination of Mononoke. It's common for them to dress in contemporary tight clothes. They also provide guidance to Godhunters.
- ----------------------------------------
- Guardian / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 03 | 05 | 10 | 03
- {Fixed Values} | 17 | 10 | 12 | 17 | 10
- {Initiative} : 11 (6)
- {HP} : 72
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 8 Sq. / 2#
- - [Form: Ranged] 2d6+16 physical damage to the target.
- <<All Purpose Protection>>: Defense / Charge 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted, in place of the target. This movement ignored [Engagements]. If used against a [Magical Attack], treat it as though the {Resist} check failed.
- <<Professional Support>>: Unique / Combat Zone / 1
- - Use on Damage Reduction. Change the [Target] of the [Attack Action] the target made to [1#], and the user receives the [Damage]. 1/ Round.
- <<Protective Counterattack>>: Unique / User
- - Use on Damage Reduction. The target performs a [Form: Ranged / 4d6+20 Physical Damage] [Physical Attack] on [Range: 8 Sq / Target 2#], with an {Accuracy} result of 19.
- <<Paranormal Martial Arts>>: Constant / User
- - Passive effect. While the target is [Not Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Silver Bullet/PD+2: 1000G (Potency: 2)
- Description:
- Professional bodyguards known in the world of the supernatural. While thoroughly protecting their targets from paranormal techniques, they retaliate with sharp counter-attacks.
- ----------------------------------------
- Magician / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 11 | 10 | 04
- {Fixed Values} | 12 | 10 | 18 | 17 | 11
- {Initiative} : 12 (6)
- {HP} : 53
- Armor : 2
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+16 Magical damage to the target.
- <<Attack Magic II>>: Magical Attack / 10 Sq / Area / Halves
- - [Form: Magic] 2d6+21 magical damage to the target.
- <<Great Magic>> Magical Attack / Combat Zone / Combat Zone / Cancels
- - The user gains a +2 modifier on {Conjure} check, and inflicts [Form: Magic] 22 magical damage to the target.
- <<Blink>>: Unique / User
- - Use on Reactive Check. The target may use {Resist} for the [Reactive Check]. 1/Round.
- <<Secret Magic>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: None
- 9+: Abyssal Tome/Luck+4: 2000G (Potency: 4)
- Description:
- A powerful, modern magician who spends their days on magical research, and possesses a magic tome that holds generations of traditional sorcery. Many of these magicians prefer old-fashioned clothing.
- ----------------------------------------
- Shadow / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 07 | 03 | 03
- {Fixed Values} | 17 | 12 | 14 | 10 | 10
- {Initiative} : 20 (9)
- {HP} : 55
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Phantom] 2d6+12 Magical damage to the target.
- <<Spear Handling>: Physical Attack / 3 Sq / 2#
- - [Form: Spear] 5d6+16 Physical Damage.
- <<Shadow Field>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target gains +40 to [Armor] and [Barrier] when they are the target of [Attack Actions] with [Target: 2# or more], including [Area - Combat Zone].
- <<Shadow Shatter>>: Unique / Combat Zone / 1#
- - Use when the target declares a talent. Cancel the effect of one [Timing: Start - Unique] talent that the target used. 1/Round.
- <<Shadow Law>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than [Bosses] gain +10 to [Damage].
- Materials (2d6)
- 2~8: None
- 9+: Shadow Spear/Agility+2: 1000G (Potency: 2)
- Description:
- A modern ninja that controls shadows and ninjustu. Armed with telescoping spears, they hunt evil mononoke. Many of them conceal their faces behind a mask.
- ----------------------------------------
- Barrier Technician / Class: Humanoid / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 14 | 05 | 05
- {Fixed Values} | 12 | 10 | 21 | 12 | 12
- {Initiative} : 15 (7)
- {HP} : 95
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Magnet] 3d6+20 Magical damage to the target.
- <<Barrier Transition>>: Start / 10 Sq. / 1# / No Reactive Check
- - Move the target to any unoccupied square withing range.
- <<Barrier Law>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted, in place of the target. If used against a [Magical Attack], treat it as though the {Resist} check failed.
- <<Psychic Sealing Blade>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the [Target] of the [Attack Action] the target made to [1#], and the user receives the [Damage].
- <<Fracture Boundary>>: Constant / User
- - Passive Effect. The target reduces damage from [Attack Actions] that aren't [Range: Engaged] by 50. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] that aren't [Bosses] gain +10 {Initiative}.
- Materials (2d6)
- Automatic: Barrier Technician's Cloth/Barrier+3: 1500G (Potency: 3)
- Description:
- A member of a rare lineage who specializes in manipulation and sealing spiritual energy. Their barriers are strong, and difficult to break even for clever godhunters.
- ----------------------------------------
- Ippon Datara / Class: Humanoid / LV: 6 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 02 | 10 | 07 | 03
- {Fixed Values} | 17 | 09 | 17 | 14 | 10
- {Initiative} : 14 (7)
- {HP} : 89
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Engaged / 1#
- - [Form: Hammer] 4d6+19 physical damage to the target.
- <<Iron Mallet Strike>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+24 physical damage to the target, and this enemy may force targets that took at least 1 point of damage to move up to 2 Sq. ignoring [Engagements].
- <<Throw Stone>>: Magical Attack / 7 Sq. / 1# / Halves
- - 2d6+15 magical damage to the target. 1/Round.
- <<Counter>>: Defense / User / No Evasion
- - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Hammer] 3d6+24 physical damage.
- Materials (2d6)
- 2~10: Giant Eyelid/Intellect+1: 500G (Potency: 1)
- 11+: Rare Ore/Armor+3: 1,500G (Potency: 3)
- Description
- A Mononoke that gained power when a Shard came to reside in an ore or gemstone and gathered spirit energy. A giant with one eye and one leg, it has the power to freely control metals. It is worshiped by mountain people, and while it does not actively hurt people, neither does it give mercy to those who violate its dominion.
- ----------------------------------------
- Professional / Class: Humanoid / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 08 | 05 | 03 | 05
- {Fixed Values} | 21 | 15 | 12 | 10 | 12
- {Initiative} : 20 (9)
- {HP} : 79
- Armor : 4
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+18 physical damage to the target.
- <<Killing Trick>>: Start / Combat Zone / 1# / No Reactive Check
- - The target is unable to use any [Timing: Unique] moves. 1/Combat.
- <<Proficiency in Killing>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+35 physical damage to the target.
- <<Beast in Human Skin>>: Constant / User
- - During the target's [Turn], it gains +1 [Timing: Attack]. Also, targets of the user's [Attack Actions] cannot halve damage.
- Materials (2d6)
- 2~9: None
- 10~12: Favorite Trophy/Initiative+3: 1500G (Potency: 3)
- Description:
- Top-class hitmen who make a living eliminating both humans and paranormal beings. Their tricks and techniques are actually closer to the realm of supernatural gifts rather than use of spirit energy, however they themselves believe that those are the results of their long experience and disciplined training.
- ----------------------------------------
- Head Exorcist / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 13 | 13 | 03
- {Fixed Values} | 12 | 10 | 20 | 20 | 10
- {Initiative} : 10 (5)
- {HP} : 95
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Light] 4d6+22 Magical damage to the target.
- <<Prediction Release>>: Start / Combat Zone / Combat Zone
- -[Class: Humanoid] NPCs other than the user gain +10 {Initiative}, and [Halve] the [Armor] and [Barrier] of the [Targets] of [Attack Actions].
- <<Defense Command>>: Defense / 10 Sq. / 1#
- Use on Damage Reduction. One [Class: Humanoid] NPC designated by the user who is present in the [Combat Zone] takes [Damage] and all other effects that would have been inflicted on the [Target]. (treat as if {Resist} check failed. The NPC may choose to refuse this effect)
- <<Talisman Barrier>>: Constant / User
- Passive Effect. Unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than [Bosses] reduce damage by 50 from [Target: 2# Or More], Including [Area - Combat Zone].
- Materials (2d6)
- Automatic: Ancestral Tool/MD+2: 1,000G (Potency: 2)
- Description:
- A chief of exorcists or knights-templar who is responsible for a branch belonging to one of the paranormal factions. Though they are not Godhunters, they have long cultivated the secret arts of their bloodline and exorcism. They have great command over these arts as well as command over the inousha that serve as their subordinates.
- ----------------------------------------
- Holy Enforcer / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 08 | 08 | 03 | 03
- {Fixed Values} | 19 | 15 | 15 | 10 | 10
- {Initiative} : 19 (8)
- {HP} : 85
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+16 physical damage to the target.
- <<Seal Dragon's Veins>>: Start / Combat Zone / 1# / No Reactive Check
- - The target cannot perform [Influence]. 1/Combat.
- <<Ambition II>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+24 physical damage to the target. Additionally, the target cannot use [Timing: Defense] [Talents]. 1/Round.
- <<Recovery Magic II>>: Magical Attack / 7 Sq / 1# / Cancels
- - The target [Recovers] 2d6+20 magical damage. 1/Round.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2-11: Spiritual Cloth/Speed+1: 1000G (Potency: 2)
- 12: Sacred Sword/PD+4: 2000G (Potency: 4)
- Description:
- A Templar of the <Church>. They are executioners who brand all opposing supernatural beings as heretics and eliminate them. Each of them are warriors who specialize in anti-supernatural combat; experts in both the martial and magical arts clad in vesments made of spirit threads.
- ----------------------------------------
- Tenaga Ashinaga / Class: Humanoid / LV: 7 (2)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Wind] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 04 | 03 | 20 | 04
- {Fixed Values} | 19 | 11 | 10 | 17 | 11
- {Initiative} : 19 (8)
- {HP} : 85
- Armor : 7
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Special Attack / 4 Sq. / 1#
- - [Form: Ranged] 3d6+27 physical damage to the target. [Additional Effect]: Change an [Attack Action] to a [Special Attack]. 1/Combat.
- <<Gain Distance>>: Start / User
- - The target [Installs] into any square within [Range: 7 Sq.] 1/Combat.
- <<Clever Strike>>: Physical Attack / Engaged / 1#
- - The user gains +2 to the {Accuracy} check, then deals [Form: Hammer] 2d6+27 physical damage to the target.
- <<Rampage II>>: Physical Attack / Combat Zone / Area
- - [Form: Hammer] 2d6+32 physical damage to the target. 1/Round.
- <<Two Gods, One Body>>: Constant / User
- - During the target's [Turn], it gains +1 [Timing: Attack].
- Materials (2d6)
- 2~9: Giant Claw/Strength+1: 500G (Potency: 1)
- 10+: Clam Toy/Speed+2: 1,500G (Potency: 3)
- Description
- A pair of giant Mononoke, where one has extremely long arms and the other has extremely long legs. They act as a pair, and are believed to sink ships and assault then eat humans using their long limbs like whips. They are spoken of as a type of demon, but in some regions they serve as messengers for the gods.
- ----------------------------------------
- Veteran Magical Girl / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 10 | 08 | 03 | 03
- {Fixed Values} | 20 | 17 | 15 | 10 | 10
- {Initiative} : 19 (8)
- {HP} : 70
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+13 physical damage to the target.
- <<Magical Blow>>: Physical Attack / 3 Sq. / 1#
- - The user gains +2 to {Accuracy}, then inflicts [Form: Ranged] 2d6+30 physical damage to the target.
- <<Defensive Barrier I>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The target gains +5 to [Barrier]. 1/Round.
- <<Destroy Protection>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The target changes their [Armor] value to 0. 1/Combat.
- Materials (2d6)
- 2~5: None
- 6~10: Jewelled Hairband/Intellect+1: 500G (Potency: 1)
- 11~: Memento Photograph/MD+2: 1000G (Potency: 2)
- Description:
- A veteran warrior who has fought as a magical girl from a young age. At a glance, she may appear as a lovely young girl, but that appearence hides a fighting power that may overwhelm even novice Godhunters. Her Artificial Regalias that were once batons and compacts, after various improvements have started to take on the actual combative forms of spears and firearms.
- ----------------------------------------
- Gozu / Class: Humanoid / LV: 8 (2)
- Size : 3
- Wits : Normal
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 05 | 03
- {Fixed Values} | 20 | 12 | 12 | 12 | 10
- {Initiative} : 16 (7)
- {HP} : 91
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+21 physical damage to the target.
- <<Power Resevoir II>> Prep / User
- - The target gains +2d6 to [Physical Damage]
- <<Whirlwind>> Physical Attack / Charge 2 Sq. / Area
- - [Form: Axe] 2d4+26 physical damage to the target.
- <<Swing Down>> Physical Attack / Engaged / 1#
- - [Form: Axe] 1d6+47 physical damage to the target.
- <<Instant Protection II>>: Unique / 5 Sq / 1#
- - Use on Damage Reduction. The target gains +10 [Armor]. 1/Round.
- Materials (2d6)
- 2~9: Demon's Claw/PD+1: 500G (Potency: 1)
- 10+: Large Golden Rod/PD+3: 1500G (Potency: 3)
- Description:
- A bully who is proud of Japan's great age. It's head has large horns like a bull. He is constantly hungry and greedy to eat anything.
- ----------------------------------------
- Mezu / Class: Humanoid / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Phantom] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 13 | 07 | 03
- {Fixed Values} | 14 | 13 | 20 | 14 | 10
- {Initiative} : 18 (8)
- {HP} : 71
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+15 physical damage to the target.
- <<Prison Order>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - Treat any mononoke as a mononoke that has "x#" in its name. In addition, mononoke that have "x#" in their name gain +6 {Initiative}.
- <<Clever Strike>>: Physical attack / Engaged / 1#
- - The User gains +3 to its {Accuracy} check, then inflicts [Form: Hammer] 2d6+22 physical damage on the target.
- <<Attack Magic I>>: Magic Attack / 10 Sq. / Area / Halves
- - [Form: Magic] 2d6+23 Magical damage to the target. 1/Round.
- Materials (2d6)
- 2~9: Book of Hell/MD+2: 1000G (Potency: 2)
- 9+: Mezu's Horn/Intellect+3: 1500G (Potency: 3)
- Description:
- A horse-headed demon with a large body. It has one long horn protruding from its forehead. It is an evil being who lusts after the opposite sex, and will attack and eat them. Even as a child it has high intelligence.
- ----------------------------------------
- Super Elite Corps Member / Class: Humanoid / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 10 | 05 | 03 | 03
- {Fixed Values} | 25 | 17 | 12 | 10 | 10
- {Initiative} : 23 (10)
- {HP} : 91
- Armor : 3
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+21 physical damage to the target. [Additional Effect]: Gain +2# to [Target] 1/Round.
- <<Anti-God Attack>>: Physical Attack / 6 Sq. / 1#
- - The user gains +2 to {Accuracy}, then inflicts [Form: Ranged] 3d6+41 physical damage on the target.
- <<Talent Interference>> Unique / Combat Zone / 1#
- - Use when the target declares a talent. Cancel the effect of one talent other than [Timing: Constant]. 1/Round.
- <<Anti-Supernatural Tactical Command>> Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] that aren't [Bosses] do not receive the effect of "Apply [Shift: Dead] to [Mononoke] with ""x#"" in their name."
- Materials (2d6)
- Automatic: Dog Tag/HP+9: 1500G (Potency: 3)
- Description:
- Special forces armed with specialised equipment for fighting paranormal existences. They have tremendous combat capability, but are few in number.
- ----------------------------------------
- Reality Warper / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 10 | 05 | 08 | 03
- {Fixed Values} | 22 | 17 | 12 | 15 | 10
- {Initiative} : 10 (5)
- {HP} : 102
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 5d6+30 physical damage to the target.
- <<Armor Penetration>> Defense / 10 Sq. 1# / No Reactive Check
- - Use on Damage Reduction. The target [Halves] their [Armor].
- <<Space-Time Alteration>>: Unique / 10 Sq. 1#
- - Use when the target declares a talent. One [Class: Humanoid] NPC other than the user within [Range: 10 Sq.] takes their turn immediately, ignoring {Initiative}. 2/Round.
- <<Heroic Guidance>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. [Class: Humanoid] other than the user gains a +[1d6x5] modifier to [Damage]. 2/Round.
- <<Barrier Control>>: Constant / User
- - Passive Effect. Unless the target has [Shift: Dead], [Form: Humanoid] NPCs other than [Bosses] in the [Combat Zone] reduce damage by 50 from [Targets] other than [Range: Engaged].
- Materials (2d6)
- Automatic: Secret Book/Barrier+2: 1000G (Potency: 2)
- Description:
- High-ranking superhuman with abilities that interfere with the world itself. Its spiritual powers can warp barriers or command specific people.
- ----------------------------------------
- Shaman / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 10
- Weakness : [Wind] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 17 | 13 | 03
- {Fixed Values} | 12 | 10 | 24 | 20 | 10
- {Initiative} : 19 (8)
- {HP} : 72
- Armor : 4
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+17 magical damage to the target.
- <<Wavy Magic>>: Unique / User
- - Use on Damage Calculation. The target performs one [Weapon Attack]. 1/Round.
- <<Horrible Magic>>: Unique / 10 Sq. / 1#
- - Use when the target declares a talent. Cancel the effect of one [Timing: Unique] or [Timing: Defense] that the target used. 1/round.
- <<Curse Reinforcement>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack.] Additionally, the target [Halves] the damage of [Form: Axe, Hammer].
- Materials (2d6)
- 2~9: Curse Medium/MD+2: 1000G (Potency: 2)
- 9+: Small Sweet Spot/MD+3: 1500G (Potency: 5)
- Description:
- A great magician who manipulates primitive but powerful magic. Even when modernised, its power doesn't diminish. Although it varies from country to country, it manipulates the weather through spiritual and divine powers.
- ----------------------------------------
- Swordsman / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Neutral
- ID : 10
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 13 | 05 | 03 | 03
- {Fixed Values} | 24 | 20 | 12 | 10 | 10
- {Initiative} : 23 (1)
- {HP} : 87
- Armor : 4
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+17 physical damage to the target.
- <<Superhuman Movement>>: Prep / User
- - The subject chooses either 1 or 2.
- 1. Change the [Target] of an [Attack Action] to [Area]
- 2. The target moves up to 2 squares in any direction, ignoring [Engagements]
- <<Sword Rip>>: Physical Attack / Engaged / 1#
- - The user gains +3 to {Accuracy}, then inflicts [Form: Sword] 2d6+43 physical damage on the target.
- <<Fearsome Swordsman>> Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] the [Damage] of [Form: Sword].
- Materials (2d6)
- 2~9: Luxury Sword Belt/PD+2: 1000G (Potency: 2}
- 10+: Masterwork Blade/PD+3: 1500G (Potency: 3)
- Description:
- A modern swordsman who has become a wanderer, and can manipulate spiritual powers along with mastery of the blade. With unsurpassed detection and fighting ability, the sword can cut and pierce anything.
- ----------------------------------------
- Enlightened One / Class: Humanoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Phantom] [Toxin]
- Movement : Walk, Flying
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 13 | 10 | 03 | 03
- {Fixed Values} | 25 | 20 | 17 | 10 | 10
- {Initiative} : 13 (6)
- {HP} : 111
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Wind / Form: Ranged] 2d6+28 physical damage to the target.
- <<Enhanced Domain>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The user chooses either 1. or 2.
- 1. [Install] the [Target] within any 5 squares from the current square.
- 2. [Class: Humanoid] NPCs other than the user gain +10 [Damage] and {Initiative}
- <<Domination>>: Defense / Combat Zone 1#
- - Use on Damage Reduction. One [Class: Humanoid] NPC within the [Combat Zone] chosen by the user receives the [Damage] and other effects instead of the target. The NPC may reject this effect.
- <<Barrier of Thought>>: Constant / User
- - Passive Effect. Unless the target has [Shift: Dead], [Form: Humanoid] NPCs other than [Bosses] in the [Combat Zone] reduce damage by 60 from [Target: 2# or More], including [Area - Combat Zone].
- Materials (2d6)
- Automatic: Artificial Spirit Pill/PD+2: 1000G (Potency: 2)
- Description:
- An awakened who acquired great superpowers after many years. They have tremendous spirit energy and are able to manifest various supernatural phenomenon purely from thought.
- ----------------------------------------
- Rebellion Magical Girl / Class: Humanoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 08 | 14 | 03 | 03
- {Fixed Values} | 26 | 15 | 21 | 10 | 10
- {Initiative} : 23 (10)
- {HP} : 93
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 2# / Cancels
- - [Form: Magical] 2d6+19 magical damage to the target.
- <<Witch's Iron Armor>>: Physical Attack / 6 Sq / 2# / Cancels
- - [Form: Ranged] 2d6+46 physical damage to the target.
- <<Time Acceleration>> Unique / User
- - Use on Check. Add 1d6 to the value of the check. 2/Round.
- <<Time Stop>> Unique / 7 Sq. / 1#
- - Use when the target declares a talent. Cancel the effect of one talent other than [Timing: Constant] the target used. 1/Round.
- <<Extra Attack I>> Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~11: Hidden Weapons/PD+1: 500G (Potency: 1)
- 12~: Magical Clock/MD+3: 1000G (Potency: 2)
- Description:
- A magical girl who has fallen out of cruel desperation. Having survived to this point, its spiritual power is immense. It uses its power to rebel against destiny and satisfy its own desires.
- ----------------------------------------
- Shenxian Killer / Class: Humanoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 11 | 12 | 03 | 03
- {Fixed Values} | 25 | 18 | 19 | 10 | 10
- {Initiative} : 24 (10)
- {HP} : 98
- Armor : 8
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Halve
- - [Form: Magic] 2d6+28 magical damage to the target. [Additional Effect]: Gain +50 at [Damage Calculation]. 1/Combat.
- <<Transfer Spell>>: Start / 7 Sq. / 1# / No Reactive Check
- - The target [Installs] into any square 7 Squares from the current square.
- <<Mysterious God-Slaying Art>>: Physical Attack / Engagement / 1#
- - [Form: Hammer] 3d6+55 physical damage to the target.
- <<Evil Eye>>: Unique / 6 Sq. / 1#
- - Use when the target declares a talent. Cancel the effect of one talent other than [Timing: Constant] used by the target. 1/Round.
- <<Secrets of the Killer>> Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~10: Lower Bank/PD+1: 500G (Potency: 1)
- 11+: Top-Grade Kintan/MD+4: 2000G (Potency: 4)
- Description:
- The Black Dragon(Hei Long)'s vaunted highest class of assassins. They have command not only over the divine-killing arts, but mystical spells as well. They slaughter their targets in accordance to their client's request.
- ================================================================================
- * Humanoid Mononoke 11-20 [XXXF-1B]
- ================================================================================
- ----------------------------------------
- Inousha-Hunter / Class: Humanoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 17 | 01 | 04 | 02
- {Fixed Values} | 24 | 24 | 08 | 11 | 10
- {Initiative} : 27 (11)
- {HP} : 120
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+40 physical damage to the target.
- <<Hunting Signal>>: Start / Combat Zone / 2#
- - [Class: Humanoid] NPCs other than the user gain +15 {Initiative}.
- <<Twin Pistol Barrage>> Physical Attack / Combat Zone / 2#
- - [Form: Ranged] 5d6+70 physical daamge to the target.
- <<Border Break>>: Defense / Combat Zone / 1# / No Reactive Check
- - Use on Damage Reduction. The target exchanges their [Barrier] value with the user.
- <<Magical Incineration>>: Unique / Combat Zone / 1#
- - Use when the target declares a [Magical Attack]. Double the total [Magical Damage] or [Recovery] effects of the attack. 2/Round.
- <<All-Out Combat Master>>: Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target always has [Remove: Fallen, Paralysis].
- Materials (2d6)
- Automatic: Treasure Dagger/Accuracy+1: 1000G (Potency: 2)
- Description:
- A magic-using warrior who specializes in hunting magicians and Inousha. Due to various circumstances, the only way of life they know is hunting Inousha.
- ----------------------------------------
- Rakshasa / Class: Humanoid / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 08 | 17 | 03 | 03
- {Fixed Values} | 25 | 15 | 24 | 10 | 10
- {Initiative} : 28 (11)
- {HP} : 154
- Armor : 7
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 3d6+29 physical damage to the target. [Additional Effect]: Gain +2d6 to [Damage Calculation. 1/Round.
- <<Rakshasa Spiritual Sword Mudra>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+40 Magical damage to the target. 1/Round.
- <<Rapid Attack>>: Unique / User
- - Use during Damage Calculation. Perform one [Weapon Attack] on the target. 1/Round.
- <<Fierce God's Spiritual Aura>> Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the [Target] of a [Timing: Unique], cancel the effect. 2/Round.
- Materials (2d6)
- Automatic: Crimson Fur/Armor+3: 1500G (Potency: 3)
- Description
- Those awakened who have not become godhunters, and instead demonized themselves over many years through the arcane. Their Spirit Might is incredible, beyond the usual limits of a typical godhunter.
- ----------------------------------------
- Transforming Hero / Class: Humanoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 08 | 05 | 11 | 03
- {Fixed Values} | 25 | 15 | 12 | 18 | 20
- {Initiative} : 12 (6)
- {HP} : 138
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Ranged Attack / 9 Sq. / 2#
- - [Element: Shock / Form: Ranged] 3d6+30 physical damage to the target.
- <<Special Ability>>: Physical Attack / 6 Sq. / Area
- - [Form: Axe] 6d6+60 Physical damage to the target. 1/Round.
- <<Shock Exoskeleton>>: Defense / User / No Reactive Check
- - Use on Damage Reduction. When the user takes [Physical Damage], inflict 4d6+40 [Physical Damage] onto [Range: 3 Sq. / Target 1#].
- <<Ironclad Guardian>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Target] of the [Attack Action] to [Target: 1#], and the user receives the [Damage] and effects. 2/Round.
- <<All-In-One Protection>>: Constant / User.
- - Passive Effect. Unless the target has [Shift: Dead], [Form: Humanoid] NPCs other than [Bosses] in the [Combat Zone] reduce [damage] by 60 from [Targets] other than [Range: Engaged].
- Materials (2d6)
- Automatic: Transformation Belt/Armor+2 1000G: (Potency: 2)
- Description:
- In order to protect people, the transforming hero continues to fight in wars unseen. Using his transformation ability acquired through a mysterious process, he protects many people from the shadows.
- ----------------------------------------
- Demon Swordsman / Class: Humanoid / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 8
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 19 | 07 | 03 | 03
- {Fixed Values} | 28 | 26 | 14 | 10 | 10
- {Initiative} : 30 (12)
- {HP} : 125
- Armor : 8
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Sword] 3d6+33 physical damage to the target. [Additional Effect]: After [Damage Calculation], perform x1 [Weapon Attack]. 2/Round.
- <<Blade of the Demon Swordsman>> Physical Attack / Engaged / 1#
- - [Form: Sword] 4d6+58 Physical Damage to the target.
- <<Fearsome Judgement>>: Unique / Combat Zone / 1#
- - Use at any time. Cancel the targets Positive [Shift]. 1/Round.
- <<Magic Cutting>> Unique / User
- - Use on {Resist} check. The target can substitute {Accuracy} for {Resist}. 2/Round.
- <<Demon of the Sword>> Constant / User
- -During the target's [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] damage from [Form: Ranged].
- Materials (2d6)
- Automatic: Book of Secret Arts/Accuracy+1: 1000G (Potency: 2)
- Description:
- A being that turned into a demon in order to master the sword, and became known as an Ashura. His sword technique has already reached the realm of supernatural abilities; cleaving air, severing spirit energy and cutting through even concepts.
- ----------------------------------------
- Master Magician / Class: Humanoid / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Neutral
- ID : 8
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 21 | 17 | 03
- {Fixed Values} | 14 | 10 | 28 | 24 | 10
- {Initiative} : 22 (9)
- {HP} : 80
- Armor : 3
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - 2d6+21 magical damage.
- <<Elemental Magic IV>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Fire] 2d6+55 magical damage. 1/Round.
- <<Great Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- -[Form: Magic] 66 magical damage. 1/Combat.
- <<Evil Eye>>: Unique / 10 Sq. 1#
- - Use when the target declares a Talent. Cancel the effect of one Talent other than [Timing: Constant] used by the target. 1/Round.
- <<Magical Body Reinforcement>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~10: Treasure Gems/MD+1: 500G (Potency: 1)
- 11+: Abyssal Tome/MD+3: 1500G (Potency: 3)
- Description:
- A high-level wizard who has studied the depths of magic, sorcery and divine secrets. They have unlocked the knowledge of Great Sorcery, and with it they are able to break the earth, tear the heavens, and shatter concepts.
- ----------------------------------------
- Top Agent / Class: Humanoid / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 00 | 00 | 00 | 00 | 00
- {Fixed Values} | 00 | 00 | 00 | 00 | 00
- {Initiative} : 0 (0)
- {HP} : 00
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3#
- - [Element: Shock / Form: Magic] 3d6+50 Magical damage to the target.
- <<Cyber Leadership>>: Start / Combat Zone / Combat Zone
- - [Class: Humanoid] NPCs other than the user [Recover] 4d6+10 {HP}, and then gain +10 to {Initiative} until [Timing: End].
- <<Breakthrough Instruction>> Unique / Combat Zone / 1#
- - Use when the target declares a talent. Cancel the effect of one [Timing: Unique] or [Timing: Defense] talent the target used. Afterwards, one [Class: Humanoid] NPC other than the user may make x1 [Timing: Attack]. 2/Round.
- <<High-Ranking Ally>>: Constant / User
- - Passive Effect. The target always has [Remove: Darkness - Pain - Poison - Paralysis]. In addition, unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2# or More] attack actions.
- Materials (2d6)
- Automatic: Identification Card/Will+3: 1500G (Potency: 3)
- Description:
- A top class agent that supports paranormal organizations in every country, from special forces to the CIA. They have both incredible spiritual power, and great command skills.
- ----------------------------------------
- Magical Girl Goddess / Class: Humanoid / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 20
- Weakness : [Magnetic] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 03 | 21 | 13 | 03
- {Fixed Values} | 22 | 10 | 28 | 20 | 10
- {Initiative} : 29 (12)
- {HP} : 106
- Armor : 3
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+21 physical damage to the target. [Additional Effect]: [Halve] the [Barrier] of the target. 3/Combat.
- <<World Cleansing>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 4d6+43 Magical Damage to the target. 2/Round.
- <<Power Given By The World>>: Defense / User
- - Use on Damage Reduction. The target [Halves] [Damage].
- <<Protector of Destinies>> Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target changes [Damage] of [Element: Flame, Cold, Shock, Wind, Light, Phantom] to 0, and ignores other effects.
- Materials (2d6)
- 2~11: Item of Memory/MD+2: 1000G (Potency: 2)
- 12~: Fragment of Fate/Luck+4: 2000G (Potency: 4)
- Description:
- A girl with a certain destiny who heard the call of the world, and became a goddess. Many of them were once magical girls who fought many battles to uncover the truth of the world.
- ----------------------------------------
- Modern Commander / Class: Humanoid / LV: 14 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 29
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 19 | 03 | 21 | 09
- {Fixed Values} | 10 | 26 | 10 | 28 | 16
- {Initiative} : 15 (7)
- {HP} : 140
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 5d6+30 physical damage to the target.
- <<Tactical Deployment>> Start / Comzat Zone / 3#
- - The target [Installs] itself up to 5 squares from its current square.
- <<Extermination Order>> Unique / Combat Zone / 1#
- - Use at Any Time. One [Class: Humanoid] NPC may take its [Turn] immediately, ignoring {Initiative}. 2/Round.
- <<Terrible War God>> Constant / User
- - Passive Effect. Unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] cannot be targeted by [Target: 2# or More] attack actions.
- Materials (2d6)
- Automatic: Distinctive Ornament/Barrier+3: 1500G (Potency: 3)
- Description:
- Modern masters who supervise organizational logistics and strategic planning in countries around the world. Their commanding ability is so daunting, even sheep turn into lions.
- ----------------------------------------
- Banished Exemplar (WARD) / Class: Humanoid / LV: 15 (3)
- Size: 2
- Wits: Cunning
- Senses: Domain
- Speech: Yes
- Reaction: Mercurial
- ID: 8
- Weakness: [Light]
- Movement: Walking, Flying
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 19 | 22 | 11 | 03
- {Fixed Values} | 13 | 26 | 29 | 18 | 10
- {Initiative} : 41 (16)
- {HP} : 157
- Armor : 10
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
- [Element: Fire] 4d6+40 Magical Damage.
- <<Advanced Magic>>: Magical Attack / Combat Zone / 3# / Cancels
- Twice a turn, [Element: Shock] 7d6+100 Magical Damage.
- <<World-Deceiving Art>>: Defense / Combat Zone / 1#
- Use on Damage Reduction. [Type: Humanoid] NPC [Target] reduces [Damage] by [1d6x10] from targets other than [Range: Engaged]
- <<Eclectic Break>>: Unique / Combat Zone / 1#
- Used when the target declares [Attack Action]. The target reduces [Damage] or [Recovery] effects by [2d6x10]. Afterwards, the user makes 1x [Timing: Attack]. This talent may be used once per round.
- <<Inherent Spiritual Barrier>>: Constant / User
- The target changes [Damage] received from [Weapon Attacks] or [Special Attacks] to 0. Also, the target may make [Magic Attacks] after a [Combat Move].
- Material (2d)
- Automatic: Indecent Dress/MD+ 3: 1500G (Potency: 3)
- Description:
- The highest rank within the "Federation", with the greatest magical power. This data is only for masters who survived Purgatory Night.
- ----------------------------------------
- Head Knight / Class: Humanoid / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 8
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 11 | 03 | 04
- {Fixed Values} | 29 | 28 | 18 | 10 | 11
- {Initiative} : 40 (15)
- {HP} : 170
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / Area
- - [Form: Axe] 2d6+00 physical damage to the target.
- <<Holy Fire>>: Physical Attack / 10 Sq. / 3#
- - [Element: Fire / Form: Ranged] 6d6+60 Physical Damage.
- <<Silver Sword Cross>>: Physical Attack / Charge 2 Sq. / 2#
- - [Element: Light / Form: Sword] 6d6+100 physical damage, and the [Target] [Halves] their [Armor].
- <<Healing Saint>>: Defense / 10 Sq. 1#
- - Use on damage reduction. The target [Recovers] 20 {HP}.
- <<Holy Light Crossing>>: Defense / User
- - User on Damage Reduction. The target gains x1 [Timing: Attack]. 1/Round.
- <<High-Ranking Exorcist>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]
- Materials (2d6)
- Automatic: Silver Mark/Armor+3: 1500G (Potency: 3)
- Description:
- An exorcist of the "Head Knight" rank, those who are proud to be the greatest in ability among the Knights' Order. This data belongs to the only Head Knight to exist before Purgatory Night.
- ----------------------------------------
- Devil Hunter / Class: Humanoid / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 8
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 23 | 09 | 03 | 04
- {Fixed Values} | 31 | 30 | 16 | 10 | 11
- {Initiative} : 37 (14)
- {HP} : 200
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Element: Shock / Form: Axe] 2d6+40 physical damage to the target.
- <<Seal Regeneration>> Start / Combat Zone / 1# / No Reactive Check
- - The target reduces [Recovery] effects by 30. 1/Combat.
- <<Silver Sword Assault>> Physical Attack / Charge 2 Sq. /1#
- - [Element: Shock / Form: Sword] 6d6+110 physical damage. The [Target] cannot reduce this damage by "x".
- <<Magic Bullet Spray>> Physical Attack / 10 Squares / 4#
- - [Form: Ranged] 6d6+80 physical damage to the target. 2/Round.
- <<Evasive Arts>> Unique / User
- - Use on Passive Check. On a successful check, the target [Installs] up to 2 Sq. away from the current square. 2/Round.
- <<Hunter's Spirit Power>> Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack]. In addition, the target always has [Remove: Fallen - Darkness - Poison - Pain - Paralysis].
- Materials (2d6)
- Automatic: Demon Hunter's Love Gun/Agility+3: 1500G (Potency: 3)
- Description:
- A hunter that boasts being the top in ability among the freelance god hunters known as <Devil Busters>. Many of them make a living exterminating vampires.
- ----------------------------------------
- Strongest Successor / Class: Humanoid / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 0
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 23 | 23 | 03 | 03
- {Fixed Values} | 18 | 30 | 30 | 10 | 10
- {Initiative} : 40 (15)
- {HP} : 180
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Cold / Form: Magic] 4d6+40 Magical damage to the target.
- <<Heavenly Spirit Might>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Wind / Form: Magic] 6d6+100 Magical damage to the target.
- <<Origin Possession>> Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Humanoid] NPC gains +[1d6x10] against [Target: #1]. 1/Round.
- <<Ghost Bomb>>: Unique / Combat Zone / 1#
- - Use when the target declares an [Attack Action]. The target loses [1d6x5] {HP}. 1/Round.
- <<Origin Torrent>>: End / Combat Zone / 3# / No Reactive
- - [Install] the target into any square that is [1d6] Squares from its current location. Afterwards, the target loses [1d6x5] {HP}
- <<High-Ranking Bloodline>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Inou Blood/Speed+2: 1500G (Potency: 3)
- Description:
- An inousha with spiritual power comparable to the heads of the eight legions. Many who have fought alongside them depair at the absolute difference in talent.
- ----------------------------------------
- Absolute Ruler / Class: Humanoid / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 12
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 25 | 09 | 25 | 03
- {Fixed Values} | 10 | 32 | 16 | 32 | 10
- {Initiative} : 34 (13)
- {HP} : 220
- Armor : 40
- Barrier : 40
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 4# / Halves
- - [Element: Fire / Form: Magic] 4d6+40 magical damage to the target.
- <<Guide to Victory>>: Unique / Combat Zone / 1#
- - Use At Any Time. One [Class: Humanoid] NPC that hasn't taken its turn its turn acts immediately, ignoring {Initiative}.
- <<King's Hand>> Unique / Combat Zone / 1#
- - Use when the target declares a talent. One [Class: Humanoid] NPC [Installs] into any square up to 7 Sq. from its current square.
- <<King's Decision>> Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Humanoid] NPC gains +[1d6x10] [Damage] against [Target: 1], and the target [Halves] their [Armor] and [Barrier].
- <<Golden Ruler's Guidance>> Constant / User
- - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2# or More] [Attack Actions].
- Materials (2d6)
- Automatic: Ruler's Artefact/[Bestow: Cold]: 1500G (Potency: 3)
- Description:
- The absolute monarch that established a world of golden rule.
- ----------------------------------------
- Human Weapon / Class: Humanoid / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 25 | 09 | 03 | 03
- {Fixed Values} | 32 | 32 | 16 | 10 | 10
- {Initiative} : 36 (14)
- {HP} : 235
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Wind / Form: Sword] 5d6+50 physical damage to the target.
- <<Silent Killing Method>>: Physical Attack / 2 Sq / 1#
- - [Element: Phantom / Form: Hammer] 6d6+130 Physical Damage to the target.
- <<Anti-God Firearms>>: Physical Attack / Combat Zone / 4#
- - [Element: Fire / Form: Ranged] 6d6+100 physical damage to the target.
- <<Tactical Coverage>>: Unique / Combat Zone / 1#
- - Use when the target declares a talent. Cancel the effect of one [Timing: Start] or [Timing: Defense] used by the target.
- <<Anti-God CQC>>: Unique / User
- - Use on Damage Reduction. The target [Halves] the [Damage], then uses x1 [Timing: Attack]. 1/round.
- <<One Man Army>>: Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: User-Friendly Knife/PD+3: 1500G (Potency: 3)
- Description:
- The military's strongest super-soldier who belongs to a supernatural force. A one-man army that is capable of destroying a small country alone.
- ----------------------------------------
- Noble Prophet / Class: Humanoid / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Light] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 17 | 27 | 03 | 15
- {Fixed Values} | 12 | 24 | 34 | 10 | 22
- {Initiative} : 35 (14)
- {HP} : 175
- Armor : 5
- Barrier : 25
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+45 Magical damage to the target.
- <<Evil Prophecy>> Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains a +20 or -20 modifier to [Damage] (chosen by user, Minimum 0). Additionally, the target ignores {Initiative} and the user determines [Turn] order.
- <<Chaotic Magic Bullet>> Magical Attack / 7 Sq. / 1# / Halves
- - [Form: Magic] 4d6+39 Magical Damage. and the [Target] [Halves] their [Barrier].
- <<Creeping Chaos>> Magical Attack / Engaged / Area / Halves
- - [Form: Magic] 3d6+72 Magical damage to the target. 1/Round.
- <Shadow of the Moon>> Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, change the damage from [Targets] other than [Range: Engaged] to 0 and ignore other effects.
- Materials (2d6)
- Automatic: Sign of Chaos/Initiative+4: 2000G (Potency: 4)
- Description:
- A being who appears in places of immense chaos and ruin. A long-haired beautiful man with brown skin, who will be on the sidelines of a powerful battle.
- ----------------------------------------
- Transcendent / Class: Humanoid / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 05 | 26 | 05 | 03
- {Fixed Values} | 33 | 12 | 33 | 12 | 10
- {Initiative} : 31 (12)
- {HP} : 230
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / Area
- - [Form: Sword] 5d6+50 physical damage to the target.
- <<Transcendent Secret>>: Physcial Attack / Combat Zone / 1#
- - [Form: Axe] 130+[1d6x10] physical damage to the target.
- <<Forbidden Ability>> Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Phantom / Form: Magic] 6d6+90 magical damage to the target.
- <<Aversion>> Unique / Combat Zone / 1#
- - Use While Active. Change the [Target] of an [Attack Action] that is [Target: 2# or More] (Including [Area - Combat Zone] to [Target: 1] and one NPC specified by the user becomes the target (no reactive check is made. 2/Round.
- <<Bone Breaker>> Unique / Combat Zone / 1#
- - Use on Damage Calculation. The [Target] takes [Damage] equal to the result of [Damage Calculation] performed by itself. 1/Session.
- <<Leader of Transcendence>> Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]
- Materials (2d6)
- Automatic: Memorable Ornament/MD+3: 1500G (Potency: 3)
- Description:
- A horrific transcendent who went beyond humanity for his own ambitions by any means possible, such as evil crucifixion and abusing divine artefacts.
- ----------------------------------------
- Tenseisha / Class: Humanoid / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 03 | 28 | 26 | 03
- {Fixed Values} | 16 | 10 | 35 | 33 | 10
- {Initiative} : 38 (15)
- {HP} : 250
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Light / Form: Magic] 5d6+50 magical damage to the target.
- <<Reincarnator's Divine Might>>: Start / Combat Zone / Combat Zone / No Reactive check
- - The target changes any 3 [Spirit Dice] to [Overflow].
- <<<Materialization of Kotodama>>: Magical attack / Combat Zone / 1# / Cancels
- - [Element: Phantom / Form: Magic] 120+[1d6x10] magical damage to the target.
- <<Secret of Reincarnation>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Magnet] 6d6+100 magical damage to the target. 1/Round.
- <<Pair Annihiliation>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces damage taken by ([Damage] taken by the user), from [Targets] other than [Target: 2# or More].
- <<Great Divinity>> Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target make make [Magic Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Fortune Pearl/Will+4: 2000G (Potency: 4)
- Description:
- A fearsome incarnator who offered up their own body to allow a high-ranking divinity to descend into them. Their soul have almost completely united with God.
- ----------------------------------------
- The One / Class: Humanoid / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 40
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 28 | 26 | 09 | 03 | 03
- {Fixed Values} | 35 | 33 | 16 | 10 | 10
- {Initiative} : 36 (14)
- {HP} : 270
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Spear] 5d6+50 physical damage to the target.
- <<Assault to Change the World>> Physical Attack / Charge 2 Sq. / 1#
- - [Element: Shock / Form: Hammer] 120 + [1d6x10] physical damage to the target.
- <<Abuse of the Counter-Force>> Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces damage taken by ([Damage] taken by the user), from [Targets] other than [Range: Engaged].
- <<Fate Alteration>> Unique / Combat Zone / 1#
- - Use at any time. Two [Class: Humanoid] NPCs take their [Turn] immediately, regardless of {Initiative}. 2/Round.
- <<Fate-Robbing Blow>> Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Humanoid] NPC deals [1d6x10] [Damage] to [Target: #1].
- <<Golden Ratio Blessing>> Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]. Also the target always has ignore [Engagements].
- Materials (2d6)
- Automatic: Ultimate Time Contract/Speed+4: 2000G (Potency: 4)
- Description:
- A person selected for destiny. They change the world with their existence alone.
- ----------------------------------------
- Enemy of the World / Class: Humanoid / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercuria;
- ID : 40
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 29 | 29 | 11 | 03 | 03
- {Fixed Values} | 36 | 36 | 18 | 10 | 10
- {Initiative} : 39 (15)
- {HP} : 310
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Physical Attack / Combat Zone / 3#
- - [Element: Toxin / Form: Sword] 3d6+60 physical damage to the target.
- <<Prophecy of the End>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains a +30 or -30 modifier to [Damage] (chosen by user, Minimum 0). Additionally, the target ignores {Initiative} and the user determines [Turn] order.
- <<World-Shattering Blow>>: Physical Attack / 2 Sq. / 1#
- -[Element: Magnet / Form: Sword] 130+[1d6x10] Physical damage to the target.
- <<Future Erosion>>: Unique / Combat Zone / 1#
- Use on Damage Reduction. The target [Halves] damage, and gains [Remove: Darkness, Poison, Pain, Paralysis]. 1/ Round.
- <<Causality Modification>> Unique / Combat Zone / 1#
- - Use on Check. The user exchanges the result of their check with the target. 2/Combat.
- <<Devil's Left Hand>> Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, each time the target performs [Damage Reduction], [Recover] 40 {HP}.
- Materials (2d6)
- Automatic: Truth of the World/Initiative+4: 2000G (Potency: 4)
- Description:
- The ultimate human being who has been fated to destroy the world. The only one who knows the many secrets that fool and destroy the world itself.
- ----------------------------------------
- Savior / Class: Humanoid / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 40
- Weakness : [Toxin]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 03 | 29 | 29 | 03
- {Fixed Values} | 18 | 10 | 36 | 36 | 10
- {Initiative} : 41 (16)
- {HP} : 290
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 4# / Cancels
- - [Element: Fire / Form: Magic] 5d6+50 physical damage to the target.
- <<Savior's Wave>>: Magical attack / Combat Zone / 1# / Cancels
- - [Element: Magnet / Form: Magic] 120+[1d6x10] magical damage to the target.
- <<Heavenly Flame>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 6d6+100 magical damage to the target. 1/Round.
- <<Repentance>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. The target takes [Damage] equal to the result of [Damage Calculation] calculated by itself. 2/Combat.
- <<Light of Purification>> End / Combat Zone / Combat Zone / No Reactive Check
- - The target makes a [Difficulty: 35] {Will} check and if it fails, loses 2d6 [Crest] (In the case of Innocents and Mononoke, they instead gain [Shift: Dead]).
- <<God's Right Hand>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, each time the target performs [Damage Reduction], [Recover] 40 {HP}.
- Materials (2d6)
- Automatic: Proof of Miracles/Will+4: 2000G (Potency: 4)
- Description:
- A true savior determined by the gods to save the world. However, their mercy and salvation does not always extend to humanity.
- ================================================================================
- * Beast Mononoke Lvl 1-10 [XXXF-2A]
- ================================================================================
- Alien Beast / Class: Beast / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Head
- Speech : No
- Reaction : Friendly
- ID : 10
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 01 | 05 | 04
- {Fixed Values} | 13 | 10 | 08 | 12 | 11
- {Initiative} : 10 (5)
- {HP} : 47
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 2#
- - [Form: Hammer] 2d6+8 physical damage to the target.
- <<Hairy>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces damage by 5, and the user receives an effect instead (Treat as though the [Reactive Check] had failed.)
- <<Mysterious Beast>>: Unique / 5 Sq. / 1#
- - Use on Accuracy Check. Add +2 to the check. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Red War Hair/Speed+1: 500G (Potency: 1)
- 10+: Empty Lunch Box/Luck+1: 500G (Potency: 1)
- Description:
- A two-legged mononoke about 2m tall that resembles a monkey. Their whole body is covered in animal hair. Occasionally they feed food to people they encounter in the mountains and help with labor instead. In addition, they all have the properties of being in good spirits, and support those they consider friends.
- ----------------------------------------
- Fire Rat x5 / Class: Beast / LV: 2 (1)
- Size : 1
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 04 | 04 | 02 | 04
- {Fixed Values} | 13 | 11 | 11 | 09 | 11
- {Initiative} : 13 (6)
- {HP} : 42
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 1d6+11 physical damage to the target.
- <<Twin Attributes>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Fire].
- <<Flame Strike>>: Physical Attack / Engaged / 1#
- - [Element: Flame / Form: Hammer] 2d6+11 physical damage to the target.
- <<Fire Resist>>: Constant / User
- - The target [Halves] [Damage] from [Element: Fire].
- Materials (2d6)
- 2~11: White fur/Barrier+1: 500G (Potency: 1)
- 12+: Flame Cloth/Halve Fire: 2000G (Potency: 4)
- Description:
- A mononoke with long, white hair who's body averages about 60cm in length. It has the ability to change spirit energy into flames and manipulate them freely, and if danger approaches, it will wrap it's body in fire. When exposed to flames, it's white body is dyed red, and is considered very beautiful. Clothes made of fire rat fur are called "Red-Outs", and are prized for their resistance to flames.
- ----------------------------------------
- Mamedanuki / Class: Beast / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 0
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 01 | 01 | 04
- {Fixed Values} | 15 | 14 | 08 | 08 | 11
- {Initiative} : 13 (6)
- {HP} : 37
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] d6+10 physucal damage to the target.
- <<Belly Drum>>: Start / 7 Sq. / 1#
- - The target gains +5 [Damage]. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 12]).
- <<8 Tatami Mats>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
- Materials (2d6)
- 2~9: None
- 10+: Tree Leaf/Intellect+1: 500G (Potency: 1)
- Description:
- Mamedanuki are about the size of a dog, and very intelligent. They can manipulate illusions, but use them to interact with people rather than bewitch them. If anything, they are considered good mononoke.
- ----------------------------------------
- Bestial Demon / Class: Beast / LV: 3 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 9 | 8 | 1 | 1 | 5
- {Fixed Values} | 16 | 15 | 8 | 8 | 12
- {Initiative} : 15 (7)
- {HP} : 58
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+9 physical damage to the target. [Additional Effect]: Change an [Attack Action] to [Range: Charge 3 Sq.] 1/Combat.
- <<Mystic Acceleration 1>>: Start / 7 Sq. / 1#
- - The target gains +2d6 to {Initiative}.
- <<Elemental Attack I>>: Physical Attack / Engaged / 1#
- - [Form: Hammer / Element: Wind] 2d6+35 physical damage to target. 1/Round.
- <<Hunter>>: Constant / User
- - During the targets [Turn], they gain +1x [Timing: Prep].
- Materials (2d6)
- 2~10: Carapace Casing/PD+1: 500G (Potency: 1)
- 11+: Decayed Limb/Strength+2: 1,000G (Potency: 2)
- A man-made demonic beast created by a dark organization. In most cases, they're former lions or rhinoceroses that have had their characteristic traits augmented via spirit energy infusions. They possess cunning intellect and are highly dangerous, making them formidable foes for inexperienced Godhunters.
- ----------------------------------------
- Kyuuki / Class: Beast / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 03 | 01 | 07 | 04
- {Fixed Values} | 16 | 10 | 08 | 14 | 11
- {Initiative} : 20 (9)
- {HP} : 68
- Armor : 5
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Form: Sword] 2d6+13 Physical damage to the target.
- <<Fujin's Breath>>: Physical Damage / 7 Sq / Area
- - [Form: Hammer] 2d6+20 physical damage to the target.
- <<Spirit God's Roar>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the damage and other effects. 1/Round
- <<Wind God Pillar>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Addtionally, unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +10 to {Initiative}.
- Materials (2d6)
- 2~6: None
- 7+: Tiger's Fur/Barrier+2: 1000G (Potency: 2)
- Description:
- Known as a wind god in ancient china, the Kyuuki is a winged tiger that lives in the mountains, has a cry like a dog, and destroys evil. However, evil Kyuuki are known to eat men's bodies as well as their souls. In that case, it's feared as one of the four perils.
- ----------------------------------------
- Shadow Wolf x4 / Class: Beast / LV: 3 (1)
- Size : 2
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Light] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 01 | 01 | 04
- {Fixed Values} | 16 | 15 | 08 | 08 | 11
- {Initiative} : 12 (6)
- {HP} : 43
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+18 physical damage to the target.
- <<Shadow Movement>>: Prep / 5 Sq. / 1#
- - The target may move up to 3 Sq, ignoring [Engagements].
- <<Shadow Eater>>: Physical Attack / Charge 4 Sq. / 1#
- - The user makes a [Form: Sword / Special Attack] on the target, inflicting 3d6+15 physical damage.
- <<Shadow Wolf Support>>: Unique / 5 Sq. / 1#
- - Use on Check. The target gains +2 to the check. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Shadow Wolf Pelt/Evade+1: 1000G (Potency: 2)
- Description:
- A wolf mononoke that appears with black fur. It has the ability to move from shadow to shadow to chase its prey. Because it attacks in swarms, its prey cannot escape easily. While originally it only hunted during the full moon, in urban areas it will attack more aggressively.
- ----------------------------------------
- Yako / Class: Beast / LV: 3 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 12
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 05 | 07 | 03 | 03
- {Fixed Values} | 09 | 12 | 14 | 10 | 10
- {Initiative} : 18 (8)
- {HP} : 51
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Fire] 1d6+13 magical damage to the target.
- <<Wild Fox's Divine Power>>: Start / Combat Zone / Combat Zone
- - All [Class: Beast] NPC's gain +2 to active checks. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 12]).
- <<Fox Fire>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Fire] 2d6+20 magical damage to the target, 1/Round.
- <<Thousand-Fox Company>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The target reduces damage by 5, and the user receives an effect instead (Treat as though the {Resist} check had failed.)
- <<Zenko Training>> Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]
- Materials (2d6)
- 2~9: Fox Whisker/Barrier+1: 500g (Potency: 1)
- 10+: Wild Fox Tail/Agility+2: 1000G (Potency: 2)
- Desciption:
- A shard dwells inside this small fox mononoke, which has lived for hundreds of years. They are invisible to non-awakened, and have black or white fur. Many of them serve as emissaries for gods or kitsune, like the Zenko.
- ----------------------------------------
- Bakedanuki / Class: Beast / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 06 | 10 | 01 | 04
- {Fixed Values} | 12 | 13 | 17 | 08 | 11
- {Initiative} : 24 (10)
- {HP} : 59
- Armor : 6
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+14 Magical damage to the target.
- <<Skilled Belly Drum>>: Start / 7 Sq. / 1#
- - The target gains +10 to [Damage]. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Illusion Technique>>: Magical attack / 7 Sq. / Area / Halves
- - [Element: Phantom / Form: Magic] 3d6+21 magical damage to the target. 1/Round.
- <<Spirit Influence: Hod>>: Magical Attack / 7 Sq. / 1# / Cancels
- - Change any one of the targets [Spirit Dice] to "2/4/6" at the user's discretion.
- <<8 Tatami Mats>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the damage and other effects.
- Materials (2d6)
- 2~8: None
- 9+: Spiritual Sake/Strength+2: 1000G (Potency: 2)
- Description:
- A tanuki who's grown to large size after living for a long time. It's far larger than the usual tanuki, and can speak human language fluently. Through rigorous training, he has mastered powerful divine abilities, and is particularly good at illusion.
- ----------------------------------------
- Harpy x4 / Class: Beast / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 09 | 09 | 01 | 02
- {Fixed Values} | 09 | 16 | 16 | 08 | 09
- {Initiative} : 16 (7)
- {HP} : 49
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magic Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+19 magical damage to the target. [Additional Effect]: Change an [Attack Action] to a [Special Attack]. 1/Combat.
- <<Counter-Element: Wind>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Wind].
- <<Elemental Magic II>>: Magical Attack / 4 Sq. 3# / Cancels
- - [Element: Wind / Form: Magic] 2d6+24 magical damage to the target.
- <<Blessing of Winds>>: Unique / 7 Sq / 1#
- - Use on Damage Reduction. The target is moved 1 Sq. away.
- Materials (2d6)
- 2~9: Dirty Claws/MD+1: 500G (Potency: 1)
- 10+: Dark-Colored Wind Feather/Initiative+2: 1000G (Potency: 2)
- Description:
- A mononoke that came into existence after a large bird devoured parts of a human soul and gained spiritual power. It has a bird's lower body and wings, combined with a human face and torso. This mononoke will attack creatures to sate it's constant hunger, and consume their body and soul.
- ----------------------------------------
- Tanukibayashi x7 / Class: Beast / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 11 | 01 | 04
- {Fixed Values} | 12 | 12 | 18 | 08 | 11
- {Initiative} : 15 (7)
- {HP} : 74
- Armor : 6
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1#/ Cancels
- - [Form: Magic] 3d6+15 Magical damage to the target.
- <<Pakabayashi>>: Start / 7 Sq / 2# / No Reactive Check
- - [Install] the target into any square up to 5 Sq. away
- <<Belly Drum>>: Start / 7 Sq / 1#
- - The target gains +10 to [Damage]. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Musical Inspiration>>: Unique / 7 Sq. 1#
- - [Range: Combat Zone / Target: 1#] takes their turn, regardless of {Initiative}. 2/Round.
- Materials (2d6)
- Automatic: Mysterious Instrument/Luck+2: 1000G (Potency: 2)
- Description:
- A group of tanuki that make use of musical instrument-type artificial regalia. They were formed to please and inspire land gods. They perform mysterious performances using musical instruments and their own drums.
- ----------------------------------------
- Kitsunebi / Class: Beast / LV: 5 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 12 | 01 | 04
- {Fixed Values} | 17 | 12 | 19 | 08 | 11
- {Initiative} : 16 (7)
- {HP} : 64
- Armor : 3
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Charge 4 Sq. / 1# / Cancels
- - [Element: Fire / Form: Magic] 3d6+17 magical damage to the target. [Additional Effect]: The user can make [Ranged Attack / Magical Attack]s after a [Combat Move].
- <<Strengthening Spirit Flame>>: Start / Combat Zone / Combat Zone
- - [Class: Beast] targets gain +1 to active checks and +15 to damage. This ability can stack (Up to a maximum of +3 to Checks / +45 to damage).
- <<Ghost Flame Assault>>: Magical Attack / Charge 5 Sq. / 1# / Halves
- - Make a [Special Attack] on the target, and inflict [Element: Fire / Form: Magic] 4d6+20 magical damage.
- Materials (2d6)
- 2~9: Golden Rice/MD+1: 500G (Potency: 1)
- 9+: Kitsune Fur/Initiative+2: 1000G (Potency: 2)
- Description:
- A fox familiar formed from spirit energy. Only high-ranking fox mononoke are capable of summoning them. Fox Nushi who control shrines to Inari typically summon them before large battles.
- ----------------------------------------
- Great Boar / Class: Beast / LV: 5 (1)
- Size : 3
- Wits : Normal
- Senses : Heat
- Speech : No
- Reaction : Neutral
- ID : 17
- Weakness : [Fire] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 10 | 01 | 02 | 05
- {Fixed Values} | 18 | 17 | 08 | 09 | 12
- {Initiative} : 20 (9)
- {HP} : 94
- Armor : 8
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 4 Sq. / 1#
- - [Form: Ranged] 4d6+21 Physical damage to the target. [Additional Effect]: [Halve] the targets [Armor] and [Barrier]. 1/Combat.
- <<Brave>>: Start / 7 Sq / 1#
- - The target gains +2d6 to {Initiative}.
- <<Rampage>>: Physical Attack / Combat Zone / Area
- - [Form: Ranged] 4d6+26 physical damage to the target. 1/Round.
- <<Wild Boar>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]
- Materials (2d6)
- 2~8: Wild Boar Hoof/Speed+1: 500G (Potency: 1)
- 9+: Wild Boar Tusk/PD+3: 1500G (Potency: 3)
- Description:
- A shard entered this wild boar, turning it into a mononoke. Many have served both mountain and land gods, and have long been as their envoys. They are both extremely territorial, and highly alert. They typically stay hidden high in the mountains, but will eliminate anything that enters their sanctum.
- ----------------------------------------
- Taowu / Class: Beast / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 01 | 09 | 04
- {Fixed Values} | 20 | 12 | 08 | 16 | 11
- {Initiative} : 12 (6)
- {HP} : 94
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Wind / Form: Ranged] 2d6+19 physical damage to the target.
- <<Spirit Roar>>: Physical Attack / 10 Sq. / 2#
- - [Form: Axe] 6d6+20 physical damage to the target.
- <<Ferocious Spirit Aura>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted in place of the target. (Treat as though the {Resist} check had failed.)
- <<Courage Barrier>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +1o {Initiative}, [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Magical Fang/PD+2: 1000G (Potency: 2)
- Description:
- A powerful beast from ancient china. It has the body of the tiger, a human face, the tusks of a boar, and a long tail. It is a brave deity who gives courage to it's believers. However, an evil Taowu can disturb the peace of the world. In that case, it is counted as one of the four perils.
- ----------------------------------------
- Augmented Beast / Class: Beast / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 13 | 1 | 1 | 4
- {Fixed Values} | 22 | 20 | 8 | 8 | 11
- {Initiative} : 22 (9)
- {HP} : 75
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+15 physical damage to the target.
- <<Tyranny III>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] 4d6+38 physical damage to the target. 1/Round.
- <<Composite Beast>>: Defense / User
- - Use On {Evasion} Check. Target gains +2 to the result of the {Evasion} check.
- <<Counter>>: Unique / User
- - Use when successful at an {Evasion} check. The target makes 1x [Weapon Attack] against [Range: Engaged / Target: 1#].
- <<Freak Ballistic Resist>>: Constant / User
- - The target [Halves] [Damage] from [Form: Ranged - Magic].
- Materials (2d6)
- 2~10: Unique Armament/MD+1: 500G (Potency: 1)
- 11+: Enhanced Limb/Strength+3: 1,500G (Potency: 3)
- Description:
- Rather than being a single animal, this chimera-like demonic beast is a superior being, bearing the traits of multiple animals. It has sworn loyalty to the dark organization that created it, and often is found leading other combatants, as well as its lesser bestial demon kin. Needless to say, its combat power is fearsome.
- ----------------------------------------
- Bunbuku Chagama / Class: Beast / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 12 | 01 | 01 | 04
- {Fixed Values} | 22 | 19 | 08 | 08 | 11
- {Initiative} : 12 (6)
- {HP} : 115
- Armor : 15
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Spear] 2d6+22 physical damage to the target. [Additional Effect]: Gain +1 to the [Active Check]. 1/Round.
- <<Skilled Belly Drum>>: Start / 7 Sq. / 1#
- - The target gains +10 [Damage]. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Hachijo Genmaken>>: Physical Attack / 7 Sq. / 1#
- - [Element: Phantom / Form: Hammer] 3d6+28 physical damage on the target. 1/Round.
- <<Chagama Defense>>: Defense / User
- - Use on Damage Reduction. The target gains +15 [Armor].
- Materials (2d6)
- 2~10: None
- 11+: Chagama Armor/Armor+4: 2000G (Potency: 4)
- Description:
- The leader of the tanuki, Bunbuku Chagama has gained a high level of spiritual power over many years. When he reveals his true form, he dons a strong, armor-like artifact from his spirit barrier... However, the armor looks like a teakettle.
- ----------------------------------------
- Cockatrice / Class: Beast / LV: 7 (2)
- Size : 3
- Wits : low
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 06 | 05 | 05 | 04
- {Fixed Values} | 20 | 13 | 12 | 12 | 11
- {Initiative} : 15 (7)
- {HP} : 87
- Armor : 2
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+17 Physical damage to the target.
- <<God-Killing Poison>>: Physical Attack / Enngaged / 1#
- - [Form: Spear] 2d6+23 physical damage to the target. If the target takes at least one point of this damage, they also take [Shift: Poison].
- <<Poison Breath>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Toxin / Form: Magic] 2d6+15 magical damage.
- <<Change Tolerance II>> Constant / User
- - The target always has [Remove: Poison - Paralysis]
- Materials (2d6)
- 2~11: Cockatrice Comb/Strength+1: 500G (Potency: 1)
- 12+: Cockatrice Venom/Bestow Toxin+3: 1500G (Potency: 3)
- Description:
- A massive, chicken-like beast with fangs, scales, and a snake tail. It is said that a cockatrice is hatched when a frog (or a snake) warms an egg that a rooster has laid. Cockatrice venom is very deadly, and an area where a one has laired becomes an unclean land where plants die and the water stagnates.
- ----------------------------------------
- Hundun / Class: Beast / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Wind]
- Movement : Walk/Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 01 | 12 | 04
- {Fixed Values} | 21 | 12 | 08 | 19 | 11
- {Initiative} : 26 (11)
- {HP} : 106
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 9 Sq. / 1#
- - [Form: Axe] 2d6+17 physical damage to the target.
- <<Dreadful Cackling>>: Physical Attack / 7 Sq. / 2#
- - [Form: Ranged] 5d6+30 physical damage to the target.
- <<Chaotic Vortex>>: Unique / Combat Area / 1#
- - Use on Damage Reduction. Change target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and effects instead. 1/round.
- <<Chaotic Space>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], all non-[Boss] [Class: Beast] NPCs in the [Combat Zone] gain +10 to {Initiative} and deal +10 [Physical Damage] to [Targets] in the [Ready] condition.
- Materials (2d6)
- 2~9: None
- 10+: Chaos Pelt/Armor+2: 1000G (Potency: 2)
- Description:
- A large dog-like demonic beast on which the seven orifices do not exist. It rules over change and chaos; granting its believers the power to break through what circumstances that they may face. However, as it one of the Four Fiends; it bears hatred to the virtuous and would grant spirit energy to the wicked.
- ----------------------------------------
- Zenko / Class: Beast / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 15
- Weakness : [Cold] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 13 | 08 | 04
- {Fixed Values} | 12 | 10 | 20 | 15 | 11
- {Initiative} : 20 (9)
- {HP} : 99
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 2# / Cancels
- - [Element: Light / Form: Magic] 3d6+20 magical damage to the target.
- <<Zenko's Divine Power>>: Start / 7 Sq. / 1#
- - The target gains +10 {Initiative}. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Zenko's Authority>>: Magical Attack / 8 Sq. / 1# / Cancels
- - The target [Recovers] 1d6+20 {HP} and gains one of [Remove: Poison - Pain - Paralysis]. 1/Round.
- <<Zenko Fox Flame>>: Magical Attack / Combat Zone / 3# / Halves
- - [Element: Fire / Form: Magic] 3d6+33 magical damage. 1/round.
- <<Split tails>> Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Also, unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +20 to [Armor/Barrier].
- Materials (2d6)
- 2~8: None
- 9+: Zenko Tail/Bestow: Light: 1500G (Potency: 3)
- Description:
- A fox mononoke with beautiful fur and multiple tails, that come in white or black. These fox gods came to be called senkitsune after mastering the art of immortality. All of them are good-natured, but occasionally hostile to humanity, in which case they're called Youko.
- ----------------------------------------
- Catoblepas / Class: Beast / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 18
- Weakness : [Light] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 02 | 01 | 12 | 04
- {Fixed Values} | 20 | 09 | 08 | 19 | 11
- {Initiative} : 11 (6)
- {HP} : 132
- Armor : 14
- Barrier : 12
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 4d6+26 physical damage to the target. [Additional Effect]: Perform one [Weapon Attack] after [Damage Calculation]. 1/Round.
- <<Gaze: Pain>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Pain].
- <<Assault II>> Physical Attack / Engaged / 1#
- - [Form: Spear] 4d6+28 physical damage to the target. If the target fails the reactive check, they additionally take [Shift: Fallen].
- <<Eyes of Death>>: End / Engaged / 1# / No Reactive Check
- - Can only be used if the target has [Shift: Downed]. The target gains [Shift: Taken Out].
- Materials (2d6)
- 2~10: Catoblepas Hide/Armor+2: 1000G (Potency: 2)
- 11+: Evil Cataract/Luck+3: 1500G (Potency: 3)
- Description:
- A type of monster that once lived in the headwaters of the Nile. Catoblepas have the body of a buffalo, a long and thin neck, and a huge pig's head. Due to the weight of it's head, it always look towards the ground. It has a quiet personality that doesn't suit it's appearance, but it has powerful evil eyes. It's said that someone who stares at a Catoblepas will be petrified, then die.
- ----------------------------------------
- Gyuki / Class: Beast / LV: 8 (2)
- Size : 4
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 11 | 01 | 01 | 04
- {Fixed Values} | 22 | 18 | 08 | 08 | 11
- {Initiative} : 16 (7)
- {HP} : 117
- Armor : 12
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 4d6+23 physical damage to the target.
- <<Ushi-Oni Strike>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 2d6+53 physical damage to the target.
- <<Counterattack>>: Defense / User / No Evasion
- - Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Axe] 2d6+25 physical damage.
- <<Beast of Fear>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] the damage of [Form: Axe - Hammer] [Physical Attacks].
- Materials (2d6)
- 2~9: Sharp Fangs/PD+1: 500G (Potency: 1)
- 10+: Large Bull Horn/Strength+4: 2000G (Potency: 4)
- Description:
- A deformed beast with eight legs. It's body length reaches as long as 10 meters, and it has a large mouth with fangs, a head with horns, and a body like a spider. It's ferocious and always hungry, and attacks everything that moves.
- ----------------------------------------
- Mountain Dog / Class: Beast / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Friendship
- ID : 15
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 16 | 01 | 01 | 04
- {Fixed Values} | 23 | 23 | 08 | 08 | 11
- {Initiative} : 27 (11)
- {HP} : 107
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Spear] 3d6+24 damage to the target. [Additional Effect]: Change a [Physical Attack] to a [Special Attack]. 1/Round.
- <<Inugami Rift Blade>>: Physical Attack / 4 Sq. / 1#
- - [Form: Spear] 2d6+30 physical damage to the target.
- <<Devil's Roar>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier]. 1/Round.
- <<Mountain Dog God>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +2 to [Active Checks] and +10 to [Damage] while its [Not Ready].
- Materials (2d6)
- 2~9: Mountain Dog Fur/Armor+2: 1000G (Potency: 2)
- 10+: Mountain Dog Fang/Barrier+3: 1500G (Potency: 3)
- Description:
- A dog or a wolf that gained a shard and became a Mononoke after several years. He is friendly to humans and worshipped as a god in some places, because he kills monsters and mononoke that attack people.
- ----------------------------------------
- Taotie / Class: Beast / LV: 9 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 27
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 01 | 13 | 04
- {Fixed Values} | 24 | 12 | 08 | 20 | 11
- {Initiative} : 13 (6)
- {HP} : 140
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 8 Sq. / 2#
- - [Form: Spear] 2d6+27 physical damage to the target.
- <<Space Eater>>: Physical Attack / Combat Zone / 2#
- - [Form: Hammer] 5d6+40 physical damage on the target. If the target fails their [Reactive Check], the user may forcibly move the [Target] up to 3 Sq away.
- <<Spirit Eater>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects (Treat as though {Resist} check had failed).
- <<Boundless Appetite>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +20 [Armor] and [Barrier] while [Not Ready].
- Materials (2d6)
- 2~9: None
- 10+: Scary Head/MD+2: 2000G (Potency: 2)
- Description:
- A huge demon with the body of a cow, a horned human face, and the fangs of a tiger. The good ones are known to eat waste, but the evil ones are called one of the four perils, because they try to consume everything that exists in the world.
- ----------------------------------------
- Ubume / Class: Beast / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Wind] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 13 | 01 | 04
- {Fixed Values} | 24 | 12 | 20 | 08 | 11
- {Initiative} : 18 (8)
- {HP} : 148
- Armor : 10
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 3d6+28 physical damage to the target.
- <<Hidden Jia>>: Start / Combat Zone / Combat Zone
- - The target gains +10 [Armor] and [Barrier] while [Not Ready]
- <<Rapid Decree: Ice>> Magical Attack / 7 Sq / Area / Cancels
- - [Element: Cold / Form: Magic] 3d6+34 magical damage to the target. If the target fails their [Reactive Check], they gain [Shift: Fallen].
- <<Ancient Sage>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. In addition, the target [Halves] the [Armor] and [Barrier] of the [Target] of [Attack Actions].
- Materials (2d6)
- 2~10: Ubume Feather/PD+2: 1000G (Potency: 2)
- 11+: Ubume Wall/MD+3: 1500G (Potency: 3)
- Description:
- A bird that had a shard lodged inside of it and turned into mononoke over the years. It looks like a mixture between a bird and a human.
- He likes innocent spirits, children's offerings, and robs spirits of the wind.
- ----------------------------------------
- Mokele-Mbembe / Class: Beast / LV: 10 (2)
- Size : 4
- Wits : Normal
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 15 | 01 | 02 | 05
- {Fixed Values} | 23 | 22 | 08 | 09 | 12
- {Initiative} : 20 (9)
- {HP} : 122
- Armor : 13
- Barrier : 14
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 5d6+32 physical damage to the target.
- <<Unidentified Organism>>: Start / Engaged / 1#
- - The target gains [Shift: Hidden] at [Result: 30].
- <<Tail Swing>> Physical Attack / Engaged / Area
- - [Form: Hammer] 4d6+32 physical damage. If the target fails their [Reactive Check], they gain [Shift: Fallen].
- <<Trample>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The user performs x1 [Timing: Attack]. If the target has [Shift: Fallen], they do not gain [Timing: Defense].
- <<Rainbow Guardian>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. In addition, the target does not gain [Remove: Hidden] after [Movement] during [Shift: Hidden].
- Materials (2d6)
- 2~10: Pink Meat/Bestow Toxin: 1500G (Potency: 3)
- 11+: Huge Beast Claw/PD+4: 2000G (Potency: 4)
- Description:
- A herbivorous, dinosaur-like mononoke with an elongated neck and three claws, found in Africa. It's often seen after it rains, alongside the rainbow. Despite being herbivorous, it's extremely territorial, and it's dangerous to approach it.
- ----------------------------------------
- Nue / Class: Beast / LV: 10 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 10 | 12 | 05 | 05
- {Fixed Values} | 23 | 17 | 19 | 12 | 12
- {Initiative} : 20 (9)
- {HP} : 102
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Shock / Form: Magic] 3d6+15 magical damage to the target.
- <<Gaze: Paralysis>>: Start / 4 Sq. / Area / No Reactice Check
- - The target gains [Shift: Paralysis]
- <<Nue's Strike>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+26 physical damage to the target. The target that fails their {Evasion} check gains [Shift: Pain].
- <<Unidentified>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack. Additionally, the target may [Install] up to 2 Sq. away after [Timing: End].
- Materials (2d6)
- 2~10: Shiroki Stone/Accuracy+1: 1000G (Potency: 2)
- 11+: Nue Chest Fur/HP+12: 2000G (Potency: 4)
- Description:
- An unusual mononoke with the head of a monkey, the body of a tanuki, the limbs of a tiger, and the tail of a snake. It is a hideous entity formed when emotions like misery, or jealousy converge into a shard. It cries out in an eerie voice resembling a tiger. It has golden eyes that emit a mysterious light, and the power to summon thunderclouds and call down lightning.
- ----------------------------------------
- ================================================================================
- * Beast Mononoke Lvl 11-20 [XXXF-2B]
- ================================================================================
- Inugami / Class: Beast / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 19
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 08 | 17 | 01 | 05
- {Fixed Values} | 24 | 15 | 24 | 08 | 12
- {Initiative} : 27 (11)
- {HP} : 133
- Armor : 6
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 4d6+33 physical damage to the target.
- <<Inugami's Guidance>>: Start / Battle zone / 1#
- - The target gains +10 to {Initiative}.
- <<Hidden Dog>>: Start / Combat Zone / 1# / No Reactive Check
- - [Install] the target within any 7 Squares from the current square.
- <<Secret Art of Inugami>>: Magical Attack / 7 Sq. / Area / Halves
- - [Form: Magic] 3d6+35 magical damage to the target. 1/Round.
- <<Mysterious Commander>> Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Beast] NPCs in the [Combat Zone] that aren't [Bosses] do not receive the effect of "Apply [Shift: Dead] to [Mononoke] with ""x#"" in their name."
- Materials (2d6)
- 2~9: Inugami Curse Tag/Will+2 1000G: (Potency: 2)
- 10+: Inugami's Diploma/Intellect+3: 1500G (Potency: 3)
- Description:
- A dog who gained a powerful shard and became an awakened. It takes the form of a beastman dressed in an old-fashioned costume. Many of them serve as spiritual nushi.
- ----------------------------------------
- Orobas / Class: Beast / LV: 11 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 15 | 18 | 03 | 04
- {Fixed Values} | 13 | 22 | 25 | 10 | 11
- {Initiative} : 16 (7)
- {HP} : 160
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Wind / Form: Magic] 4d6+40 Magical damage to the target.
- <<Prophetic Tactics>>: Start / Combat Zone / 1#
- - [Class: Beast] NPCs other than the user gain +(user's [LV]) to [Damage], and [Halve] the [Armor] and [Barrier] of the target of [Attack Actions].
- <<(Amplified Majesty)>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and effects instead. 1/Round.
- <<See Through Falsehoods>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. One [Class: Beast] NPC [Halves] damage, and then [Recovers] 20 {HP}. 1/Combat.
- <<Horseman>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}. Additionally, the target make may make [Magic Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Magic Parchment/Init+1: 1000G (Potency: 2)
- Description:
- A deity with the head of a horse. In addition to having the power to look into both the future and the past, boost it's spiritual power, and detect lies.
- ----------------------------------------
- Hakuzousu / Class: Beast / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Neutral
- ID : 22
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 17 | 18 | 01 | 05
- {Fixed Values} | 16 | 24 | 25 | 08 | 12
- {Initiative} : 31 (12)
- {HP} : 154
- Armor : 6
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+30 Magical damage to the target. [Additional Effect]: After [Damage Calculation], perform one [Weapon Attack]. 1/Round.
- <<Victory Prayer>>: Start / Combat Zone / 1#
- - Whenever the targer preforms an [Attack Action] on a [Not Ready] target, they gain +2 to the active check, and +10 damage.
- <<Beginning of Secrets>>: Start / Combat Zone / Combat Zone
- - The target gains +10 {Initiative}. 1/Combat.
- <<Retsu Style>>: Magical Attack / 7 Sq. / 4# / Cancels
- - 2d6+38 magical damage to the target. Targets that fail their [Reactive Check] may be [Installed] 1 Sq. from their current square.
- <<White Fox's Experience>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Evil Fox's Tail/Intellect+4: 2000G (Potency: 4)
- Description:
- A high-ranking kitsune who became able to manipulate powerful magic. He was originally a high priest, and his spiritual power and techniques are unmatched.
- ----------------------------------------
- Werewolf / Class: Beast / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 12
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 16 | 01 | 01 | 14
- {Fixed Values} | 25 | 23 | 08 | 08 | 21
- {Initiative} : 37 (14)
- {HP} : 144
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 2#
- - [Form: Axe] 3d6+30 physical damage to the target.
- <<Moon Force Makeover>>: Start / User
- - The target gains +10 [Damage] until the end of combat.
- <<Slash of Fury>>: Physical Attack / Charge 2 Sq / 1#
- - [Form: Sword] 5d6+40 physical damage to the target.
- <<Silver Claws>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The damage receives the damage and effects in place of the target (treat as though the {Resist} judgement had failed).
- <<Spiritual Treasure Activation>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. [Class: Beast] NPC [Halves] the [Damage] from a [Weapon Attack]. 1/Round
- <<Grant Asylum>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target gains +20 [Armor] and [Barrier] while [Ready]. (???)
- Materials (2d6)
- Automatic: Werewolf Spirit/Agility+3: 1500G (Potency: 3)
- Description:
- A legendary werewolf who transforms into a half-wolf form through the power of the moon. He's been fighting vampires for a long time because of his struggles with his instincts.
- ----------------------------------------
- Camazotz / Class: Beast / LV: 13 (3)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 23
- Weakness : [Magnet] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 19 | 01 | 04 | 07
- {Fixed Values} | 26 | 26 | 08 | 11 | 14
- {Initiative} : 29 (12)
- {HP} : 140
- Armor : 10
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 5d6+43 Physical damage to the target. [Additional Effect]: [Halve] the [Armor] and [Barrier] of the target of the [Attack Action]. 1/Round.
- <<Manifestation of the Raven>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains [Shift: Darkness]
- <<Focus>>: Prep / User
- - The target changes an [Attack Action] to [Target: Area]
- <<Life Drain II>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 4d6+30 physical damage to the target. If the target fails their [Reactive Check], the user [Recovers] 20 {HP}.
- <<God of the Netherworld>>: Constant / User
- - During the targets [Turn], gain x1 [Timing Attack]. Additionally, the target may change its [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#].
- Materials (2d6)
- 2~10: Huge Claws/PD+3: 1500G (Potency: 3)
- 11+: Dried Turtle Shell/Null Darkness: 4000G (Potency: 4)
- Description:
- A mononoke formed after a shard absorbed the energy of a tainted, bloodstained land, full of grief and other negative emotions.
- ----------------------------------------
- Oguchi-no-Makami / Class: Beast / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 25
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 18 | 04 | 05 | 05
- {Fixed Values} | 23 | 25 | 11 | 12 | 12
- {Initiative} : 29 (12)
- {HP} : 11
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 4 Sq. / 1#
- - [Form: Ranged] 3d6+32 physical damage to the target. [Additional Effect]: Change an [Attack Action] into a [Special Attack], 1/Round.
- <<Commander of Beasts>>: Start / Combat Zone / Combat Zone
- - Mononoke of the user's choice within [Range] gain +9 {Initiative} and +10 at [Damage Calculation].
- <<Curse of Fangs and Claws>>: Physical Attack / Engaged / Area
- - [Form: Sword] 4d6+19 physical damage to the target. Targets who fail their [Reaction Check] take -3 to their {Evasion} checks for the rest of the combat.
- <<Wild Instinct>>: Unique / User
- - The target may make an {Insight} check using {Accuracy}. 1/Round.
- <<Makami>>: Constant / User
- - During the target's turn, it gains +1 [Timing: Attack].
- Materials (2d6)
- 2~9: Makami's Fangs/PD+3: 1,500G (Potency: 3)
- 10+: Makami's White Tail/Initiative+5: 3,000G (Potency: 5)
- Description
- A wolf god about one meter long with a pale coat, it lives together with its clan within an expansive spirit barrier in the deep mountains. Although it dislikes humans due to past circumstances, it's rumored that at times it will appear before certain humans, and offer them its blessing in exchange for undertaking certain hardships.
- ----------------------------------------
- Toragami / Class: Beast / LV: 13 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 26
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 16 | 04 | 05 | 06
- {Fixed Values} | 24 | 23 | 11 | 12 | 13
- {Initiative} : 22 (9)
- {HP} : 130
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Axe] 3d6+30 Physical damage to the target.
- <<Ferocious Beast God>>: Physical Attack / 4 Sq / 1#
- - [Element: Shock / Form: Sword] 5d6+50 physical damage to the target.
- <<Golden Lightning>>: Unique / Combat Zone / 1#
- - Use when the target ends their [Turn]. The user immediately takes their turn regardless of [Initiative]. 1/Round.
- <<Roar of the Rising Sun>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. [Class: Beast] NPC other than the user gains +[1d6x5] to [Damage], and during [Damage Reduction] [Halves] the [Armor and [Barrier] of the target.
- <<Dynamic Battle God>> Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +10 to {Initiaitve} and [Damage].
- Materials (2d6)
- Automatic: Toragami Pelt/Armor+3: 1500G (Potency: 3)
- Description:
- It's about 4 meters in length, and has a golden coat that radiates golden spirit energy. Nushi and other powerful spirits use their full power to transform into this form.
- ----------------------------------------
- Nine-Tailed Fox / Class: Beast / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 8
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 19 | 01 | 17
- {Fixed Values} | 16 | 15 | 26 | 08 | 24
- {Initiative} : 30 (12)
- {HP} : 150
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Fire / Form: Magic] 3d6+30 Magical damage to the target.
- <<Sensitivity>>: Start / Combat Zone / 1#
- - [Class: Beast] NPCs other than the user gain +2 to [Active Checks] and +[User's [WL]x2] to [Damage].
- <<Secret of the Nine-tails>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Form: Magic] 5d6+50 magical damage to the target. 1/Round.
- <<Blessing of the Nine-tails>>: Defense / Combat Zone / 1#
- - Use on Damage reduction. The user receives the damage and other effects instead of the [Target] (Treat as though {Resist} check had failed).
- <<Dragonpulse Activation>>: End / Combat Zone / 1#
- - The user returns 1 exhausted [Spirit Dice] to their pool, and changes it to any value.
- <<Power of the Nine-tails>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack] In addition, the user [Halves] the damage of non-elemental [Damage].
- Materials (2d6)
- Automatic: Killing Stone/Bestow Toxin: 1500G (Potency: 3)
- Description:
- An evil youkai that became deified after living for centuries. Most of them prefer to take the form of beautiful women... They create successors by tempting innocent souls down the wrong path and sacrificially corrupting them.
- ----------------------------------------
- Peluda / Class: Beast / LV: 14 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mecurial
- ID : 29
- Weakness : [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 18 | 03 | 01 | 13
- {Fixed Values} | 26 | 15 | 10 | 08 | 20
- {Initiative} : 27 (11)
- {HP} : 166
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Form: Ranged] 5d6+35 physical damage to the target.
- <<Hallegic Poison>>: Start / Combat Zone / 1# / No Reactive Check
- - The subject receives effect 1, 2 or 3.
- 1. -20 {Initiative}
- 2. -20 [Armor] (Minimum 0)
- 3. -30 [Barrier] (Minimum 0)
- <<Spatial Dive>>: Start / User
- - The target may move up to 10 Sq. ignoring [Engagements]. Additionally, the target gains +10 to [Armor] and [Barrier].
- <<Firebreathing>>: Physical Attack / 7 Sq. / 1#
- - [Element: Fire / Form: Axe] 6d6+60 physical damage to the target.
- <<Spirit of the Shell>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and effects instead.
- <<Huge Moss-Covered Body>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Peluda's Fossil/Armor+3: 1500G (Potency: 3)
- Description:
- A deified lizard mononoke. In ancient times, it survived before Noah's flood. The figure is a long necked lizard with countless poisoned needles on its back.
- ----------------------------------------
- Ammit / Class: Beast / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : ???
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 08 | 21 | 15 | 05
- {Fixed Values} | 18 | 15 | 28 | 22 | 12
- {Initiative} : 40 (15)
- {HP} : 180
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 3d6+36 magical damage to the target.
- <<Underworld Custodian>>: Start / Combat Zone / Combat Zone
- - [Class: Beast] NPCs gain +10 to {Initiative} and [Damage]
- <<Judgement of Love>>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Light / Form: Magic] 6d6+60 magical damage to the target.
- <<Judgement of Death>>: Magical attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 6d6+80 magical damage to the target. Reduce the {HP} of non-[Boss] mononoke to 0.
- <<Divine Causality Correction>>: Unique / Combat Zone / 1#
- - Use at any time. [Class: Beast] NPC other than the user may use talents with a restriction of "n# times a round" one additional time. 2/Round.
- <<Monster that controls Death>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Sinner's Heart/Luck+2: 1000G (Potency: 2)
- Description:
- A godlike being who serves the king of the underworld. Ammit is a divine beast with the torso of a lion, the head of a crane, and the legs of a hippo. It follows the judgments and eats the heart of sinners.
- ----------------------------------------
- Keukegen / Class: Beast / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 22
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 25 | 01 | 01 | 09
- {Fixed Values} | 31 | 32 | 08 | 08 | 16
- {Initiative} : 36 (14)
- {HP} : 163
- Armor : 1
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / 8 Sq. / 1#
- - [Form: Spear] 4d6+30 Physical damage to the target. [Additional Effect]: The target [Halves] their [Armor].
- <<Flying Hair>>: Start / User
- - The target gains [Shift: Flight]
- <<Stretchy Hair>>: Prep / User
- - The target gains +2 Sq. to the range of their [Attack Action].
- <<Hair Blade>>: Physical Attack / Charge 6 Sq. / Area
- - [Form: Sword] 4d6+50] physical damage. 1/Round.
- <<The Power of Hair>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the user [Halves] [Damage] from [Magical Attacks].
- Materials (2d6)
- Automatic: Super Rare Spirit Hair/Armor+4: 2000G (Potency: 4)
- Description:
- An extremely rare and high-ranking spirit beast. This unidentified deity's entire body is wrapped in a rare material called spirit hair.
- Typically, in battle, it takes the form of a silver-haired figure. At other times, however, it transforms into a beautiful man or woman with immaculate long hair.
- ----------------------------------------
- Cerberus / Class: Beast / LV: 16 (4)
- Size : 4
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Neutral
- ID : 25
- Weakness : [Cold] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 20 | 09 | 02 | 05
- {Fixed Values} | 28 | 27 | 16 | 09 | 12
- {Initiative} : 35 (14)
- {HP} : 154
- Armor : 17
- Barrier : 14
- Attack Methods
- [Weapon Attack]: Ranged Attack / 14 Sq. / Area
- - [Form: Ranged] 3d6+48 physical damage to the target.
- <<Genotoxic Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+48 physical damage. If the target takes at least 1 point of this damage, they take [Shift: Poison].
- <<Hellfire>>: Magical attack / Combat Zone / Combat Zone / Halves
- - [Element: Flame / Form: Magic] 4d6+59 magical damage. 1/Round.
- <<Counterattack>>: Defense / User / No Check
- - Use before Check. The Check automatically fails, and [Range: Engaged / Target 1#] takes [Form: Axe] 3d6+42 physical damage.
- <<Magic Cannon>>: Unique / 10 Sq. / 1#
- - Use when the target declares a [Magic Attack]. The targets [Magic Attack] is cancelled. 2/Round.
- <<Guard Dog of the Underworld>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~10: Wolf's Bane/Halve Toxin: 2000G (Potency: 4)
- 11+: Sweet Tube Candy/Null Pain: 4000G (Potency: 5)
- Description:
- A giant, three-headed dog that protects the gate of the sacred realm, "The Underworld". It has existed since the age of the gods.
- ----------------------------------------
- Commander Tanuki / Class: Beast / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 08 | 20 | 09 | 05
- {Fixed Values} | 27 | 15 | 27 | 16 | 12
- {Initiative} : 21 (9)
- {HP} : 210
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Element: Wind / Form: Axe] 4d6+40 Physical damage to the target.
- <<Deep Belly Drum>>: Start / Combat Zone / Combat Zone
- - [Class: Beast] NPC receives either effect 1 or 2.
- 1. +20 [Damage]
- 2. The target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Changed Killing>> Physical Attack / Combat Zone / 3#
- - [Element: Phantom / Form: Hammer] 6d6+60 physical damage to the target.
- <<Tanuki Marshal's Secret>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Form: Magic] 6d6+40 magical damage to the target. 1/Round.
- <<Golden Teapot Defense>>: Defense / User
- - Use on Damage reduction. The target gains +20 [Armor] and [Barrier].
- <<Oversized 8-Mat Floor>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects.
- <<General's Spiritual Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Teapot Armor/Armor+4: 2000G (Potency: 4)
- Description:
- The supreme commander of the Tanuki. It boasts the highest amount of spirit energy in the land, and is highly resourceful.
- ----------------------------------------
- Forneus / Class: Beast / LV: 17 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 33
- Weakness : [Shock]
- Movement : Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 08 | 23 | 09 | 05
- {Fixed Values} | 26 | 15 | 30 | 16 | 12
- {Initiative} : 30 (12)
- {HP} : 244
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 6 Sq. / Ara
- - [Element: ??? / Form: Hammer] 5d6+40 Physical damage to the target. [Additional effect]: The target can make [Magical Attacks] after a combat move.
- <<Spirit Flight>>: Start / 10 Sq. / 2# / No Reactive Check
- - [Install] the target up to 10 Sq away.
- <<Demon Sea Summoning>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Form: Magic] 7d6+70 magical damage on the target. Targets who fail their [Reactive Check] receive the [Submerged] penalty until after [Timing: End]. (See Page 152 of the core book).
- <<Massive Fin>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<King of the Seas>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target takes -30 damage from godhunters.
- Materials (2d6)
- Automatic: Sea God Scroll/Intellect+2: 1000G (Potency: 2)
- Description:
- A paranormal being who boasts a body size so massive that it seems like an island. It appears as a huge crimson ray that holds a powerful shard in it's soul.
- ----------------------------------------
- Hydra / Class: Beast / LV: 17 (4)
- Size : 4
- Wits : Clever
- Senses : Area
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 07 | 22 | 04 | 09
- {Fixed Values} | 29 | 14 | 29 | 11 | 16
- {Initiative} : 21 (9)
- {HP} : 250
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Toxin / Form: Magic] 4d6+40 magical damage to the target.
- <<Serpent God's Fang>>: Physical Attack / 7 Sq. / 2#
- - [Element: Toxin / Form: Spear] 7d6+70 physical damage.
- <<Rushing Snake Neck>>: Physical Attack / 7 Sq. / 1#
- - [Element: Toxin / Form: Axe] 6d6+90 physical damage, and the target [Halves] their [Armor].
- <<Divine Regeneration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 10 {HP}.
- <<Mow Down>>: Unique / Engaged / 1#
- - Use while active. [Install] the target up to 2 Sq. away, who then loses 2d6 {HP}.
- <<Multi-headed Youkai>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Hydra Blood/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A large, white snake with a shard that became deified. In Japan, it's also known as Numa-Gozen. It has multiple heads, powerful regeneration, and a poison that can afflict even gods.
- ----------------------------------------
- Fenrir / Class: Beast / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 35
- Weakness : [Fire]
- Movement : Walk, Flying
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 20 | 01 | 01 | 20
- {Fixed Values} | 31 | 27 | 08 | 08 | 27
- {Initiative} : 40 (15)
- {HP} : 261
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Cold / Form: Spear] 4d6+40 Physical damage to the target.
- <<Magic Eater>>: Start / User
- - The target [Halves] [Magical Damage].
- <<Twilight Wolf>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Cold / Form: Sword] 6d6+80 Physical Damage.
- <<Swallow>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Charge the target's [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
- <<God of Ice>>: Unique / User
- - Use on Damage Reduction. The target reduces [Element: Fire] [Damage] by 30, then after [Damage Calculartion] was performed, [Range: Combat Zone / Target 1#] loses 30 HP.
- <<End-Calling Beast>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Draupnir Fragment/Agility+3: 1500G (Potency: 3)
- Description:
- The daughter of someone who has consumed a shard and awakened. Fenrir is a huge white wolf that can devour gods. As of now, it's appearance hasn't been confirmed.
- ----------------------------------------
- Kuuko / Class: Beast / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Area
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 10 | 23 | 17 | 05
- {Fixed Values} | 18 | 17 | 30 | 24 | 12
- {Initiative} : 41 (16)
- {HP} : 251
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Form: Magic] 4d6+40 damage to the target.
- <<Secret of the Sky>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Flame / Form: Magic] 7d6+70 magical damage to the target. 1/Round
- <<Kuuko's Blessing>>: Magical Attack / Combat Zone / 1# / Cancels
- - The target removes all [Shifts] and [Recovers] 2d6+30 HP. 1/Round.
- <<Kuuko's Breath>>: Unique / Combat Zone / 1#
- - Use at any time. The target subtracts 2d6 from their Initiative (Minimum 1), then loses 2d6 HP. 1/Round.
- <<Sky Spirit>>: Unique / Combat Zone / 1#
- - Use at any time. One [Class: Beast] NPC who is [Not Ready] ignores Initiative and immediately takes their [Turn]. 1/Round.
- <<Freedom of Movement>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Empty Writings/Bestow Fire: 1500G (Potency: 3)
- Description:
- Originally a divine figure who acted as a god of the land, it relinquished its title after its job had been complete, and exiled itself to an abandoned prison. It's a rare species of fox, having lived long enough to achieve the peak of spiritual power.
- ----------------------------------------
- Echidna / Class: Beast / LV: 19 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 33
- Weakness : [Fire]
- Movement : Walk/Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 11 | 25 | 11 | 05
- {Fixed Values} | 27 | 18 | 32 | 18 | 12
- {Initiative} : 44 (17)
- {HP} : 290
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / #3
- - [Element: Magnet], [Form: Axe] 4d6+40 physical damage to the target.
- <<Mother of Monsters>>: Start / Combat Zone / Combat Zone
- - NPCs within the [Combat Zone] gain +10 to {Initiative} and [Damage].
- <<Goddess' Divine Majesty>>: Magical Attack / Combat Zone / Area / Cancel
- - [Element: Light] 6d6+90 magical damage to the target. 1/round.
- <<Tornado of Thought>>: Magical Attack / Combat Zone / Combat Zone / Cancel
- - [Element: Wind] 7d6+70 magical damage to the target. 1/round.
- <<Mystical Light>>: Defense / Combat Zone / #1
- - Use on Damage Reduction. User receives all [Damage] and effects in place of the target(treat as if {Resist} check failed).
- <<Viper Goddess>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, target reduces all damage from received from [Godhunters] by 40.
- Materials (2d6)
- Auto: Divine Tail Feathers/Null Darkness: 1500G (Potency: 3)
- Description:
- An ancient serpent, who through a shard became a being that had obtained spirit energy close to that of a dragon god's. Its form is of a beautiful woman possessing black wings and the lower body of a large serpent. Called the mother of monsters, she has the ability to subdue them. At present time, her existence has not yet been confirmed.
- ----------------------------------------
- Sarugami / Class: Beast / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 34
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 21 | 14 | 03 | 05
- {Fixed Values} | 32 | 28 | 21 | 10 | 12
- {Initiative} : 47 (18)
- {HP} : 256
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 3d6+50 Physical damage to the target.
- <<Seventy-Two Senjutsu>>: Start / User
- - The target chooses 1, 2 or 3.
- 1. [Install] up to 7 Sq in any directon from current square.
- 2. Change an [Attack Action] to [Range: 10 Sq.]
- 3. [Halve] the [Target] of a [Physical Attack]s [Armor].
- <<Flaming Golden Eyes>>: Prep / User
- - Each time the target performs an [Attack Action], gain +2 to [Active Check] (Up to a maximum of 6).
- <<Battle Victory Buddha>>: Physical Attack / Charge 4 Sq. / Area
- - [Element: wind / Form: Axe] 6d+80 physical damage to the target.
- <<Spirit of Heaven and Earth>>: Magical Attack / Engaged / 1# / Cancels
- - [Element: Light / Form: Magic] 4d6+90 magical damage to the target. 1/Round.
- <<Copper and Steel>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, target [Halves] all [Damage] received that is not bestowed with an [Element].
- Materials (2d6)
- Automatic: Divine Iron Fragment/Bestow Shock: 1500G (Potency: 3)
- Description:
- A warrior god of monkeys, generally regarded to be a great deity. Among them are several famous names such as Sun Wukong or Hanuman. Many of them are high-ranking deities that boast powerful divine power and combat capability.
- ----------------------------------------
- Amenokaku-no-kami / Class: Beast / LV: 20 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 41
- Weakness : [Toxin]
- Movement : Walk/Fly/Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 29 | 23 | 08 | 05 | 10
- {Fixed Values} | 36 | 30 | 15 | 12 | 17
- {Initiative} : 56 (21)
- {HP} : 280
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / #1
- - [Element: Light], [Form: Spear] 4d6+40 physical damage to the target. [Additional Effect]: [Halves] the [Armor] of the [Target] of [Physical Attacks].
- <<Divine Power - Spatial Passage>>: Start / Combat Zone / #1 / No Reactive Check
- - Target [Installs] up to 10 Sq. away from its current square.
- <<Divine Beast's Guidance>>: Start / Combat Zone / #1
- - Target [Removes] [Shift: Downed], and sets their {HP} to 30.
- <<Yachimata's Twin Horns>>: Physical Attack / Charge 4 Sq. / Area
- - [Element: Shock], [Form: Sword] 6d6+100 physical damage to the target.
- <<God's White Deer>>: Unique / Combat Zone / #1
- - Use when target declares a <<Talent>>. User may [Install] in any square within [Range: Combat Zone]. 3/round.
- <<Spatial Passage Type-2>>: Constant / User
- - During the target's [Turn], gain x3 [Timing: Attack]. Additionally, target [Halves] all [Damage] received that is not bestowed with an [Element].
- Materials (2d6)
- Auto: Divine Beast's Twin Horns/Halve Cold: 2000G (Potency: 4)
- Description:
- A Shard dwells within this white deer, and through countless months and years it underwent apotheosis into a divine being. It possesses a strength of divine fortune that exceeds the limits of space; no matter how or where the location, it is mere steps away from its reach.
- ----------------------------------------
- Behemoth / Class: Beast / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 40
- Weakness : [Shock]
- Movement : Walk/Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 05 | 13 | 23 | 08
- {Fixed Values} | 33 | 12 | 20 | 30 | 15
- {Initiative} : 25 (10)
- {HP} : 300
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / Area
- - [Element: Wind], [Form: Hammer] 5d6+40 physical damage to the target.
- <<King of the Beasts>>: Start / Combat Zone / Combat Zone
- - All [Class: Beast] NPCs gain +10 to {Initative} and [Damage].
- <<The Perfect Beast>>: Start / User
- - Target [Removes] all [Shifts] aside from [Downed, Taken Out, or Dead].
- <<World-Shattering Blow>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Light], [Form: Axe] 5d6+110 physical damage to the target.
- <<Doomsday Rumbling>>: Physical Attack / Combat Zone / Combat Zone
- - 1/round. [Element: Magnet], [Form: Hammer] 7d6+70 physical damage to the target. Targets that performed [Damage Reduction] will receive penalties from [Hazardous Footing] (see pg. 152 of Core) until round [Ends].
- <<God's Masterpiece>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, target [Halves] all [Damage] received that is not bestowed with an [Element].
- Materials (2d6)
- Auto: Food of the Chosen One/Bestow Light: 1500G (Potency: 3)
- Description:
- A deity created by the primordial god on the fifth day of Creation. Its form is of a massive rhino that possesses a shining horn. It is adored by all beasts.
- ================================================================================
- * Insectoid Mononoke Lvl 1-10 [XXXF-3A]
- ================================================================================
- Calamity Colony x100 / Class: Insectoid / LV: 1 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 8
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 01 | 04 | 01
- {Fixed Values} | 12 | 09 | 08 | 11 | 08
- {Initiative} : 6 (4)
- {HP} : 46
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+5 physical damage to the target.
- <<Change Scope>> Prep / User
- - Change the [Target] of an [Attack Actions] to [Area].
- <<Tentacle Wall>> Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects instead.
- Materials (2d6)
- 2~7: None
- 8+: Mean Tentacle/Initiative+1: 500G (Potency: 1)
- Description:
- A swarm of cyclic species turned into Mononoke after being exposed to Shards. The individuals of the swarm have marine creature-like features, alongside compound eyes, sharp fangs, and innumerable tendrils. Victims that pass through the swarm are eaten up in a second.
- ----------------------------------------
- Oseichu / Class: Insectoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 01 | 01 | 02
- {Fixed Values} | 14 | 12 | 08 | 08 | 09
- {Initiative} : 15 (7)
- {HP} : 43
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 2d6+6 Physical damage to the target.
- <<Mysterious Voice>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] gains +5 {Initiative} and [Damage].
- <<Call of Mysterious Power>> Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Insectoid] NPCs in the [Combat Zone] with "#x" in their name gain +10 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Corpse Parasite/Strength+2: 1000G (Potency: 2)
- Description:
- Strange insects that have obtained Shards and become Mononoke. Humans live at their mercy, as they employ different ways to possess people and take over their consciousness. There are many apparent symptoms of a human being possessed. However, they soon begin to lose control of their possessed bodies after enough abuse and the two separate entities' wishes begin to coounter each other. It should be noted that all of this data has been provided by humans who have been possessed.
- ----------------------------------------
- Abura Sumashi / Class: Insectoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 11
- Weakness : [Flame] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 09 | 03 | 01
- {Fixed Values} | 12 | 09 | 16 | 10 | 08
- {Initiative} : 7 (4)
- {HP} : 37
- Armor : 4
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+7 Magical damage to the target.
- <<I Have It Now!>>: Start / Combat Zone / 1# / No reactive check
- - [Install] the target from their current square to any square.
- <<Tree Spirit Power>>: Unique / 3 Sq. / 1#
- - Use on Reactive Check. Gain +2 to the [Reactive Check].
- Materials (2d6)
- 2~9: Spirit Tree Branch/Initiative+1: 500G (Potency: 1)
- 10+: Mysterious Paunch/MD+2: 1000G (Potency: 2)
- Description:
- Crickets and similar creatures who have been entrusted with a Shard and became Mononoke. They take on a variety of appearances, ranging from an old man eating vegetable oil to a fish the size of a dog. They like vegetable oil, and as a result they'll lurk around trees and roots that may contain oil. However, in recent years they've developed a taste for human food and will accost people for their greasy meals.
- ----------------------------------------
- Hallucigenia x3 / Class: Insectoid / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 01 | 03 | 01
- {Fixed Values} | 04 | 10 | 08 | 10 | 08
- {Initiative} : 8 (5)
- {HP} : 41
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 1d6+9 physical damage to the target.
- <<Ancient Spiritual Power>>: Start / 3 Sq. / 1#
- - The target [Halves] [Magical Damage].
- <<Restraint>>: Physical Attack / 3 Sq. /1#
- - [Form: Sword] 2d6+9 physical damage to the target. Target that fail their {Evasion} check take a -3 penalty to {Initiative}. This penalty stacks each time they fail the {Evasion} check of <<Restraint>> (maximum -9).
- Materials (2d6)
- 2~5: None
- 6~9: Chorus Crust/Barrier+1: 500G (Potency: 1)
- 10+: Jointless Legs/Strength+2: 1000G (Potency: 2)
- Description:
- A Shard found its way into a fossilized bug from ancient times, turning it into a Mononoke. It has a bizarre appearance, looking something like a barrette hair clip roughly one meter in size. Its legs are long and jointless, and can extend freely for the sake of embracing its prey as it sucks out their strength.
- ----------------------------------------
- Yowie x4 / Class: Insectoid / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 01 | 04 | 01
- {Fixed Values} | 13 | 14 | 08 | 11 | 08
- {Initiative} : 9 (5)
- {HP} : 42
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 1d6+12 Physical damage to the target.
- <<Wind Claw Attack>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Axe] 2d6+16 physical damage.
- <<Pseudopod Protection>>: Unique / 3 Sq. / 1#
- - Use on Check. The target gains a +1 or -1 modifier to the check. 1/Round.
- <<Other Leg Defense>> Defense / 3 Sq. / 1#
- - Use on Damage Reduction. The user takes the damage and other effects in place of the target (treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: Jointed Tail/PD+1: 500G (Potency: 1)
- 10+: Chitin Shell/Armor+2: 1000G (Potency: 2)
- Description:
- A Mononoke about one meter in total length, similar to a Trig. It sports tactile and compound eyes on its head, 6 sharp legs, and a chitin crust across its entire body. It flanks its favorite food - and in areas where the Yowie inhabits, corpses of animals are found with few wounds but have lost all of their viscera without any signs of struggle.
- ----------------------------------------
- Demon Bugs x3 / Class: Insectoid / LV: 3 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Flame]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 02 | 01 | 10 | 01
- {Fixed Values} | 15 | 09 | 08 | 17 | 08
- {Initiative} : 12 (6)
- {HP} : 63
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Element: Toxin / Form: Sword] 3d6+11 Physical damage to the target.
- <<Unusual Sound>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] gains +5 {Initiative} and [Damage].
- <<Horrific Onslaught>>: Physical Attack / 3 Sq. / 2#
- - [Form: Spear] 4d6+19 physical damage to the target. 1/Round.
- <<Long-Legged Defense>>: Defense / 5 Squares / 1#
- - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Venom Sack/MD+1: 500G (Potency: 1)
- Description:
- A man-made monster created through magic. It's appearance is very insectoid, with a body length close to 2m. They have sharp fangs and claws, and will follow orders to protect their master or try to catch the enemies or intruders in the immediate area. However, because of their low intelligence, they may kill and eat each other.
- ----------------------------------------
- Hammer Head / Class: Insectoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 17
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 09 | 05 | 01
- {Fixed Values} | 12 | 09 | 16 | 12 | 08
- {Initiative} : 11 (6)
- {HP} : 53
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+12 Magical damage to the target.
- <<Mysterious Insect>>: Start / User
- - The target gains +3 Sq. to the [Range] of [Attack Actions].
- <<Divine Hammer Power>>: Constant / User
- - As long as the target doesn't have [Shift: Dead], [Class: Insectoid] NPCs in the [Combat Zone] other than [Bosses] gain +10 {Initiative} and cannot be the target of [Range: 2#+] [Attack Actions] (including [Area - Combat Zone]).
- Materials (2d6)
- 2~9: None
- 9+: Hollow Eye/Speed+2: 1000G (Potency: 2)
- Description:
- Grasshoppers who have obtained Shards and after years of exposure became Mononoke. Its body has changed into a shape similar to that of a hammer head. In a sense, it's a good-natured god of insects. It occasionally helps people out, though it seeks to discipline and punish miscreants and those who associate with them.
- ----------------------------------------
- Raijuu / Class: Insectoid / LV: 3 (1)
- Size : 2
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 05 | 04 | 03 | 04
- {Fixed Values} | 15 | 12 | 11 | 10 | 11
- {Initiative} : 14 (7)
- {HP} : 52
- Armor : 6
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+7 Physical damage to the target.
- <<Element Enhancement>>: Start / Combat Zone / Combat Zone
- - The target gains [Bestow: Shock] and +5 [Damage].
- <<Blitz Scissors>>: Physical attack / Engaged / 1#
- - [Element: Shock / Form: Axe] 2d6+17 physical damage.
- <<Lightning Blessing>>: Defense / 5 Sq. / 1#
- - [Halve] the [Damage] of [Element: Shock] [Damage].
- Materials (2d6)
- 2~9: Sharp/PD+1: 500G (Potency: 1)
- 10+: Lightning Beast/Barrier+2: 1000G (Potency: 2)
- Description:
- This shrimp-like Mononoke is 1m long, with a beautiful shell. Charging itself up through psychic power, it can produce lightning that resonates with loud thunder. Originally, they used to hide in old wells and shrines. Due to deforesting humans from the samurai era chasing them out of their homes, they quite detest humanity.
- ----------------------------------------
- Amikiri / Class: Insectoid / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 07 | 01 | 04 | 03
- {Fixed Values} | 16 | 14 | 08 | 11 | 10
- {Initiative} : 10 (5)
- {HP} : 65
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Form: Axe] 3d6+11 physical damage to the target.
- <<Omen of Insects>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] gains +2 to [Active Checks].
- <<Sacred Scissors>>: Physical Attack / 2 Sq. / 2#
- - [Form: Sword] 5d6+10 physical damage to the target. 1/Round.
- <<Scissor Victim: Zenith>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (Treat as though {Resist} check had failed).
- <<Island Commander>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, [Class: Insectoid] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Armor] and [Barrier] while [Not Ready].
- Materials (2d6)
- 2~9: None
- 10+: Cross-Cut Scissors/PD+2: 1000G (Potency: 2)
- Description:
- After being exposed to Shards over the years, these crustaceans became Mononoke. Both of its iron limbs have become sacred treasures, and can cut through any material.
- ----------------------------------------
- Luan Feng x3 / Class: Insectoid / LV: 4 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 17
- Weakness : [Flame] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 02 | 08 | 08 | 03
- {Fixed Values} | 08 | 09 | 15 | 15 | 10
- {Initiative} : 14 (7)
- {HP} : 49
- Armor : 3
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+18 Magical damage to the target.
- <<Element Magic II>>: Magical Attack / 4 Sq. / 3# / Cancels
- - [Element: Wind / Form: Magic] 2d6+23 Magical damage to the target. 1/Round.
- <<Blue Nectar>>: Magical Attack / 4 Sq. / 1# / Cancels
- - The target gains any of [Remove: Darkness - Poison - Pain - Paralysis - Downed] (if [Shift: Downed], set {HP} to 1. This effect may be refused.)
- <<Harmonious Chant>>: Constant / User
- - For each [Mononoke] of the same name (including the target) that is [Engaged], gain +1 to [Active Checks] and [Magical Damage].
- Materials (2d6)
- 2~10: Five-Colored Body Hair/MD+1: 500G (Potency: 1)
- 11+: Queen's Blue Eye/HP+9: 1500G (Potency: 3)
- Description:
- A bee mononoke, with a shard, that only nests deep in the mountains. They have a symbiotic relationship with plant Mononoke, and are known to collect nectar and store it in their nests. They're quiet natured, but will attempt to swarm and eliminate intruders that threaten their nests, or friends.
- ----------------------------------------
- Inouchu / Class: Insectoid / LV: 5 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 03 | 10 | 14 | 02
- {Fixed Values} | 08 | 10 | 17 | 21 | 09
- {Initiative} : 10 (5)
- {HP} : 87
- Armor : 20
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 3d6+16 Magical damage to the target.
- <<Ancient Spiritual Power>>: Start / 3 Sq. / 1#
- - The [Target] [Halves] [Magical Damage].
- <<Illusionary Power>>: Magical Attack / 10 Sq. / 1# / Halves
- - [Element: Phantom / Form: Magic] 5d6+20 Physical damage to the target. 1/Round.
- <<Refined Aura>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Form: Insectoid] NPCs that aren't [Bosses] in the [Combat Zone] with "x#" in their name [Halve] all [Damage].
- Materials (2d6)
- 2~9: None
- 10+: Shining Exoskeletion/Barrier+2: 1000G (Potency: 2)
- Description:
- A scarab-like monstrosity about 1m long. Inouchu are born from the accumulation of spiritual power over many years. They have a cunning intellect, and often use it to trick people into working for them, or use them as bait to lure in other victims. In addition, it uses it's mighty spiritual power to protect it's allies.
- ----------------------------------------
- Shoukera / Class: Insectoid / LV: 5 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Shock] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 03 | 01 | 10 | 02
- {Fixed Values} | 21 | 10 | 08 | 17 | 09
- {Initiative} : 18 (8)
- {HP} : 62
- Armor : 10
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 4d6+19 Physical damage to the target. [Addtional Effect]: Gain +1d6 to [Accuracy]. 1/Round.
- <<Element Attack II>>: Physical Attack / Engaged / 1#
- - [Element: Magnet / Form: Hammer] 2d6+27 physical damage to the target.
- <<Cover>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the [Target] (Treat as though the {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 9+: Sharp Nail/Agility+2: 1000G (Potency: 2)
- Description:
- A spiritual, but demonic mononoke known as a Sanshi. It takes a form similar to a flat, mutated humanoid. Sanshi have always monitored the wrongs of human beings with ill intent, but when they become Aramitama, they are willing to help them.
- ----------------------------------------
- Tsuchigumo / Class: Insectoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 10 | 01 | 03 | 02
- {Fixed Values} | 19 | 17 | 08 | 10 | 09
- {Initiative} : 16 (7)
- {HP} : 72
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+21 Physical damage to the target. [Additional Effect]: Change the [Attack Action] to a [Special Attack]. 1/Combat.
- <<Change Scope>>: Prep / User
- - Change the [Target] of [Attack Actions] to [Area].
- <<Restraint II>>: Physical Attack / 5 Sq. / 1#
- - [Form: Ranged] 4d6+16 physical damage to the target. Target that fail their {Evasion} check take a -3 penalty to {Initiative}. This penalty stacks each time they fail the {Evasion} check of <<Restraint>> (maximum -9).
- <<Noxious Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+30 physical damage to the target. If the target take at least 1 point of this damage, they gain [Shift: Poison].
- Materials (2d6)
- 2~9: Sticky Thread/Strength+1: 500G (Potency: 1)
- 10+: Tsuchigumo Horn/Accuracy+1: 1000G (Potency: 2)
- Description:
- A Mononoke in the form of a giant spider with a body length nearing 2m. It's covered in tiger-like fur, and grows horns similar to an ogre. They trap prey in their nests, inside spirit barriers, and devour it alive. The legend that Minamoto-No-Yorimitsu slayed a tsuchigumo that once attacked the capital is very famous.
- ----------------------------------------
- Augmented Insect / Class: Insectoid / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 03 | 01 | 11 | 02
- {Fixed Values} | 22 | 10 | 08 | 18 | 09
- {Initiative} : 12 (6)
- {HP} : 83
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+15 damage to the target.
- <<Monstrous Blow>> Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+50 physical damage to the target. 1/Round.
- <<Absorb Attack>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Targets] [Attack Action] to [Target: 1#] and the user receives the damage and other effects.
- <<Magical Armor>>: Unique / User
- - Use on Damage Reduction. The user gains +10 [Armor]. 1/Round.
- <<Special Chitin>> End / User
- - The target [Recovers] 30 {HP}.
- Materials (2d6)
- 2~10: Armored Carapace/PD+1: 500G (Potency: 1)
- 9+: Reinforced Body/Strength+3: 1500G (Potency: 3)
- Description:
- A mysterious insect created by a dark organization that has been given the characteristics of several other insects. It occupies a similar position as the Augmented Beast, leading both combatants and bestial demons. Although it is inferior to the masterpiece, it still boasts high combat ability.
- ----------------------------------------
- Girtablilu x3 / Class: Insectoid / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Flame] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 03 | 10 | 14 | 02
- {Fixed Values} | 08 | 10 | 17 | 21 | 09
- {Initiative} : 10 (5)
- {HP} : 87
- Armor : 20
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+21 Physical damage to the target.
- <<Noxious Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+21 physical damage to the target. If the target takes at least one point of this damage, they gain [Shift: Poison].
- <<Ambition II>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+31 physical damage, and the target cannot use [Timing: Defense] talents.
- <<Unusual Genus>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, each for mononoke [Engaged] with the target with the same name (Including the target themselves), the target gains +3 to [Physical Damage].
- Materials (2d6)
- 2~8: Chitinous Shell/Armor+2: 1000G (Potency: 2)
- 9+: Silver Stinger/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A deformed mononoke with a chitinous but human-like upper body, combined with the lower body of a huge scorpion. It is able to communicate with with it's allies through a series of screeches.
- In battle, it is a formidable enemy that conducts continuous barrages of attacks with the weapon in it's hands, and the stinger in it's tail.
- ----------------------------------------
- Longhorn Beetle / Class: Insectoid / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Shock] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 11 | 01 | 04 | 05
- {Fixed Values} | 19 | 18 | 08 | 11 | 12
- {Initiative} : 20 (7)
- {HP} : 81
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Sword] 2d6+21 Physical damage to the target.
- <<Provocate>>: Start / 7 Sq. / 2#
- - [Class: Insectoid] NPCs gain +10 [Physical Damage].
- <<Sacred Twin Irons>>: Physical Attack / 2 Sq. / 2#
- - [Form: Sword] 3d6+30 Physical Damage to the target. 1/Round.
- <<Concept: Slashing>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 5d6+30 physical damage to thw target, and the target [Halves] their [Armor]. 1/Round.
- <<Insect Commander>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Also, unless the target has [Shift: Dead], [Class: Insectoid] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~9: None
- 10+: Razor-Sharp Horn/PD+3: 1500G (Potency: 3)
- Description:
- A longhorn beetle mononoke with a humanoid, exoskeleton-covered form that stands roughly 2m tall. It has razor-sharp claws and iron fangs, and manipulates the concept of slashing, which is the source it's spiritual power. Because of this power, it can also destroy seals.
- ----------------------------------------
- Mokumokuren / Class: Insectoid / LV: 6 (2)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 21
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 11 | 09 | 04 | 02
- {Fixed Values} | 13 | 18 | 16 | 11 | 09
- {Initiative} : 24 (10)
- {HP} : 81
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 5d6+15 Magical damage to the target.
- <<Constant Observation>> Start / Combat Zone / Combat Zone / No Reactive Check
- - The user cancels one of the targets positive [Shifts]. When used out of combat, instead gain +2 to {Luck} checks.
- <<Destructive Ray>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Light / Special Attack] 3d6+36 Magical damage to the target. 1/Round
- <<The Walls Have Eyes>>: Defense / User
- - Use on successful {Evade} check. The use performs one [Weapon Attack].
- <<Labyrinth of Pupils>>: End / Combat Zone / Combat Zone / No Reactive Check.
- - Move the target up to 2 Sq. away from their current square, ignoring [Engagements].
- Materials (2d6)
- Automatic: Compound Eye/Luck+2: 1000G (Potency: 2)
- Description:
- A spider that's lived for many years, and absorbed a shard. It is capable of constantly watching a massive area with it's myriad of compound eyes. Because of this trait, it demonstrates extraordinary reconnaissance ability.
- ----------------------------------------
- Yaksha Stag Beetle / Class: Insectoid / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 03 | 01 | 14 | 02
- {Fixed Values} | 21 | 10 | 08 | 21 | 09
- {Initiative} : 16 (7)
- {HP} : 109
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 2#
- - [Form: Spear] 2d6+17 Physical damage to the target.
- <<Inspiring Horns>>: Start/ 10 Sq. / 2#
- - [Class: Insectoid] NPC gains +10 [Physical Damage]
- <<Violent Kamataichi>> Physical Attack / 10 Sq. / 2#
- - [Form: Sword] 3d6+30 physical damage to the target.
- <<Iron Spirit>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces damage by 10, and the user receives the effect instead (Treat as though the {Resist} check had failed.)
- <<Giant Insect Monster>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Heavy-Duty Blade/PD+2: 1000G (Potency: 2)
- Description:
- A stag beetle that gained a shard, and grew into a youkai after some time. It's massive body contains a strong gun, is covered by an exoskeleton, and boasts high attack and defense power. They are known to take human forms, and often serve as a nushi in the mountains.
- ----------------------------------------
- Demonic War Beetle / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 12 | 01 | 04 | 02
- {Fixed Values} | 22 | 19 | 08 | 11 | 09
- {Initiative} : 14 (7)
- {HP} : 95
- Armor : 4
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+17 Physical damage to the target. [Additional Effect]: After [Damage Calculation], perform x1 [Weapon Attack]. 1/Round.
- <<Command III>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] [Mononoke] gain +9 {Initiative}.
- <<Battle Form>> Start / User
- - The target gains +2d6 {Initiative} and [Damage]. 1/Combat.
- <<Buster Blow>>: Physical Attack / Engaged / 1#
- - [Element: Magnet / Form: Hammer] 2d6+40 Physical damage to the target.
- <<Anti-Spirit Soundwave>>: Defense / 5 Sq. / 1#
- - The target [Halves] [Magical Damage].
- Materials (2d6)
- 2~10: Reinforced Shell/PD+2: 1000G (Potency: 2)
- 11+: Chitinous Exoskeleton/Halve Magnet: 2000G (Potency: 4)
- Description:
- An improved type of Augmented Insect that was created to capture paranormal creatures and subjects of interest. It occupies a position as a member of a dark organization. Each of them possess supernatural abilities that can't be dealt with through just any ordinary means.
- ----------------------------------------
- Great Spider / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 13 | 01 | 04 | 02
- {Fixed Values} | 23 | 20 | 08 | 11 | 09
- {Initiative} : 22 (9)
- {HP} : 101
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 4#
- - [Form: Ranged] 4d6+24 Physical damage to the target.
- <<Silk Thread Barrier>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] NPCs that are the target of [Target: 2#+] [Attack Actions] (Including [Range: Area - Combat Zone]) gains +40 [Armor] and [Barrier].
- <<Piercing Spirit>> Physical Attack / 10 Sq. / 3#
- - [Form: Sword] 6d6+30 physical damage, and the target [Halves] their [Armor].
- <<Atrocious Predator>>: End / Engaged / 1# / No Reactive Check
- - One Mononoke of [L7 or less] within range gains [Shift: Dead], and the user [Recovers] 20 {HP}. 1/Combat.
- <<Pillar of the Spider God>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Insectoid] NPCs in the [Combat Zone] other than [Bosses] gain +10 [Damage].
- Materials (2d6)
- 2~8: None
- 9+: Spider God's Leg/PD+2: 1000G (Potency: 2)
- Description:
- This spider lived for years before a shard entered it, changing it into a mononoke. It's body is 3 meters long and covered in hair, and it's fond of sucking the soul out of a human and letting them die. It is said that giant spiders like this are only male, and they are voluntarily preyed on by females in the end.
- ----------------------------------------
- Peerless Kabuto / Class: Insectoid / LV: 8 (2)
- Size : 4
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 05 | 01 | 05 | 02
- {Fixed Values} | 22 | 12 | 08 | 12 | 09
- {Initiative} : 15 (7)
- {HP} : 86
- Armor : 12
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 4d6+23 Physical damage to the target.
- <<Power Resevoir III>>: Prep / User
- - The target gains +3d6 to [Physical Damage].
- <<Full Power Attack II>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+40 physical damage to the target. 1/Round.
- <<Cover>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target. This talent has no effect on [Range: Area - Combat Zone].
- Materials (2d6)
- 2~10: Insectoid Exoskeleton/Armor+1: 500G (Potency: 1)
- 11+: Twin Kabuto Horn/Stength+4: 2000G (Potency: 4)
- Description:
- A beetle-type mononoke that boasts a body akin to a tank. The shell that covers it's entire body is like a fortress, and it holds it's spiritual power it's horns, which are the size of large trees. They usually sleep deep underground, but once in a few years they enter an active phase and start to draw in spirit energy from humans and sacred trees. They are extremely territorial, and known for attacking intruders mercilessly.
- ----------------------------------------
- Himamushi Jindo / Class: Insectoid / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 13 | 01 | 04 | 02
- {Fixed Values} | 25 | 20 | 08 | 11 | 09
- {Initiative} : 23 (10)
- {HP} : 106
- Armor : 11
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 2#
- - [Form: Spear] 3d6+17 physical damage to the target.
- <<Ducking Move>>: Prep / User
- - [Install] the target up to 4 Sq. away.
- <<Corkscrew Punch>>: Physical Attack / Charge 1 Sq. / 1#
- - [Form: Hammer] 3d6+38 physical damage. 1/Round.
- <<Cross Counter>>: Defense / User / No Evasion
- - Use before Evasion Check. The target automatically fails the {Evade} check, and instead inflicts [Form: Spear] 2d6+28 physical damage to [Range: Engaged / Target: 1#].
- <<Splendid Footwork>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, if the target uses a talent during [Prep], they may perform x1 [Weapon Attack].
- Materials (2d6)
- Automatic: Spirit Vaseline/Barrier+3: 1500G (Potency: 3)
- Description:
- A powerful insectoid mononoke with a long lifespan. It has an appearance similar to that of a pest combined with a human being, and many of them dress in old-fashioned formal clothes. They're known to seek out sources of strong spirit energy and devour them.
- ----------------------------------------
- Jorogumo / Class: Insectoid / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Wind] [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 14 | 04 | 03 | 02
- {Fixed Values} | 22 | 21 | 11 | 10 | 09
- {Initiative} : 20 (9)
- {HP} : 91
- Armor : 6
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 4d6+35 Physical damage to the target. [Additional Effect]: Charge an [Attack Action] to [Target: Area]. 1/Round.
- <<Restraint II>> Physical Attack / 7 Sq. / 2#
- - [Form: Ranged] 4d6+26 physical damage to the target. Targets that fail their reactive check gain -3 to {Initiative} until [Timing: End]. This effect can stack (Up to a maximum of -9).
- <<Neurotoxin>>: Unique / 7 Sq. / 1#
- - Use on {Accuracy} Check. If the target takes at least one point of damage from a [Physical Attack], they gain [Shift: Pain]. 1/Round.
- <<Eight legs, Eight Feet>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Heavy Duty Thread/MD+3: 1500G (Potency: 3)
- 9+: Crimson Eye/Halve Toxin: 2000G (Potency: 4)
- Description:
- After several years of dwelling in a spirit energy-rich enviroment, this spider developed a massive shard and became a powerful entity. They typically take a female form, and are referred to as such, but there exists both male and female Jorogumo. They have a cruel but compassionate nature, but sometimes lend their spiritual power to a person it likes.
- [TL Note: There were some slight errors with Jorogumo in expansion 1. These have been rectified both there and here.]
- ----------------------------------------
- Kishinkouchu / Class: Insectoid / LV: 9 (2)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 03 | 01 | 16 | 02
- {Fixed Values} | 23 | 20 | 08 | 23 | 09
- {Initiative} : 20 (9)
- {HP} : 121
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 4d6+17 Physical damage to the target.
- <<Radiant Horn>>: Start / Combat Zone / Combat Zone / No Reactive
- - [Class: Insectoid] NPCs [Halve] the [Armor] of the [Target] of [Attack Actions].
- <<Kabuto Cannon>>: Physical Attack / 7 Sq / 3#
- - [Element: Light / Form: Hammer] 6d6+50 physical damage.
- <<Insect Guardian>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the damage and effects instead of the target. If the target is a [Class: Insectoid] NPC other than a [Boss], the user also gains +20 [Armor] and [Barrier].
- <<God of Courage>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Massive Horn/Accuracy+1: 1000G (Potency: 2)
- Description:
- A being akin to the Yaksha Stag Beetle and Peerless Kabuto, deified over the years. Boasting a strong exoskeleton and body larger than any mind could comprehend, it uses both to protect its allies.
- ----------------------------------------
- Floating Eye / Class: Insectoid / LV: 10 (2)
- Size : 1
- Wits : Clever
- Senses : Area
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Cold] [Shock]
- Movement : Swim, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 10 | 14 | 08 | 03
- {Fixed Values} | 14 | 17 | 21 | 15 | 10
- {Initiative} : 20 (9)
- {HP} : 110
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 0 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+30 Magical damage to the target.
- <<Reinforcing Gaze>> Start / Combat Zone / 2#
- - [Class: Insect] NPCs other than the user gain +10 {Initiative} and +[Users {LV}x2] [Damage].
- <<Eroding Eye Technique>>: Prep / Combat Zone / Area / No Reactive Check
- - The target gains [Shift: Fallen, Darkness, Pain].
- <<Healing Eye Technique>>: Magical Attack / Combat Zone / 1# / Cancels
- - The target [Recovers] HP equal to 3d6+30 [Magical Damage].
- <<Wide-Range Gaze>>: Constant / User
- - As long as the target doesn't have [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Target: Area - Combat Zone]).
- Materials (2d6)
- Automatic: Big Eyeball/MD+2: 1000G (Potency: 2)
- Description:
- A demonic eye belonging to a god, or a large youkai, that was infused with spiritual power and transformed into a divinity of it's own. It looks like a floating eyeball roughly the size of a human child, and always emits an eerie light from it's iris.
- ----------------------------------------
- Oomukade / Class: Insectoid / LV: 10 (2)
- Size : 5
- Wits : Normal
- Senses : Area
- Speech : No
- Reaction : Hostile
- ID : 20
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 01 | 10 | 09 | 02
- {Fixed Values} | 23 | 08 | 17 | 16 | 09
- {Initiative} : 23 (10)
- {HP} : 129
- Armor : 13
- Barrier : 12
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Hammer] 6d6+32 Physical damage to the target. [Additional Effect]: After [Damage Calculation], perform x1 [Weapon Attack]. 1/Round.
- <<One Hundred Steps>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+26 physical damage to the target. If the target takes at least one point of this damage, it gains [Shift: Paralysis].
- <<Strong Acid>>: Magical Attack / Combat Zone / Area / Cancels
- - [Form: Magic] 2d6+16 magical damage to the target. If the target takes at least 1 point of this damage, for the rest of combat, the target [Halves] their [Armor].
- <<Instant Hardening>>: Defense / User
- - Use on Damage Reduction. The target gains +10 [Armor] and [Barrier].
- <<Extra Attack I>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Chitinous Shell/Armor+2: 1000G (Potency: 2)
- 10+: Large Leg/Speed+3: 2000G (Potency: 4)
- Description:
- A centipede that, having absorbed spirit energy underground for hundreds of years, has grown into a giant body of 100+ meters. It leaks powerful spirit energy into it's surroundings, transforming them into stagnant wastelands where plants cannot grow.
- ----------------------------------------
- Paranormal Mutant / Class: Insectoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 10 | 07 | 08 | 03
- {Fixed Values} | 21 | 17 | 14 | 15 | 10
- {Initiative} : 18 (8)
- {HP} : 93
- Armor : 7
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+24 Physical damage to the target. [Additional Effect]: Change the [Target] of an [Attack Action] to [Area]. 1/Combat.
- <<Variant Mutation>> Start / User
- - Target gains +2d6 to [Physical Damage]. 1/combat.
- <<Moving Slash>>: Physical Attack / 4 Sq. / 1#
- - The user gains +3 to {Accuracy}, then inflicts [Form: Sword] 2d6+34 physical damage on the target.
- <<Mutability>> Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, once per combat, the target gains +6d6 to an [Attack Action].
- Materials (2d6)
- 2~9: Platinum Exoskeleton/Armor+2: 1000G (Potency: 2)
- 10+: Special Body/PD+3: 1500G (Potency: 3)
- Description:
- A superhuman who harbors a substance- <Special Body>, that was created based on the cells of Masterwork. They can transform their bodies to don a special type of chitin that deflects bullets, and control powerful abilities, but are fear their own overflowing power every day.
- ----------------------------------------
- ================================================================================
- * Insectoid Mononoke Lvl 11-20 [XXXF-3B]
- ================================================================================
- Hitoban / Class: Insectoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 04 | 13 | 07 | 05
- {Fixed Values} | 24 | 11 | 20 | 14 | 12
- {Initiative} : 16 (7)
- {HP} : 135
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Form: Magic] 3d6+30 Magical damage to the target.
- <<Hitoban's Laughing Head>>: Start / Combat Zone / 1# / No Reactive Check
- - The target [Halves] [Armor] and [Barrier].
- <<Separated Bloodsucking: Physical Attack / 10 Sq. / 2#
- - [Form: Hammer] 5d6+50 physical damage to the target. If at leasy one target fails their [Reactive Check], the user [Recovers] 20 {HP}.
- <<Yokai Power - Head Shield>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though the {Resist} check had failed).
- <<Yokai Power - Body Shield>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
- <<Two Bodies>>: Constant / User
- - The target [Halves] [Damage] that is not bestowed with an Element.
- Materials (2d6)
- Automatic: God's Offal/Accuracy+1: 1000G (Potency: 2)
- Description:
- This mononoke is made up of a pair of insects, each with their own shard. They disguise themselves as a humanoid, and can separate into a head and torso.
- ----------------------------------------
- Akurojin-No-Hi / Class: Insectoid / LV: 12 (3)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 10 | 04 | 17 | 05
- {Fixed Values} | 25 | 10 | 11 | 24 | 12
- {Initiative} : 20 (9)
- {HP} : 146
- Armor : 30
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 4#
- - [Form: Ranged] 4d6+30 Physical damage to the target.
- <<Eerie Light>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains a -10 modifier to [Armor] and [Barrier] (Minimum 0).
- <<God's Great Jaw>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Magnet / Form: Axe] 5d6+50 physical damage to the target.
- <<Big Eating>>: Physical Attack / Engaged / Area
- - [Form: Axe] 5d6+70 physical damage to the target.If the target is a mononoke other than a [Boss], instead reduce its {HP} to 0. 1/Combat.
- <<Spirit God's Treasure>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Insectoid] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative} and [Damage].
- Materials (2d6)
- Automatic: Spirit Light Organ/Resist+1: 1000G (Potency: 2)
- Description:
- This insectoid creature became a mononoke through longevity. It has a strong shell, and can emit a strange spirit-energy based light from the rear of it's abdomen. When normal people are exposed to the light, they're deprived of their spirit energy and become sick.
- ----------------------------------------
- Ichimoku Nyudou / Class: Insectoid / LV: 13 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Shock]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 03 | 13 | 06 | 09
- {Fixed Values} | 26 | 10 | 20 | 13 | 16
- {Initiative} : 10 (5)
- {HP} : 162
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Form: Axe] 2d6+00 damage to the target.
- <<Devil's Magic Eye>>: Start / 10 Sq. / Area / No Reactive Check
- - The target gains [Shift: Darkness], and when a target receives the effect of <<Mysterious Magic Eye>>, the user [Recovers] 20 {HP}.
- <<Tactile Senses>>: Physical Attack / 10 Sq. / 3#
- - [Element: Magnet / Form: Sword] 5d6+50 physical damage to the target.
- <<Antennae Shield>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
- <<Fierce Counterattack>>: Unique / User
- - Use on Damage Reduction. The user can make one [Weapon Attack] or use a [Timing: Attack] talent. 1/Round.
- <<Moving Stone>>: Constant / User
- - The target may always move while ignoring [Engagements]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~8: None
- 9+: Gigantic Eyeball/Insight+1: 1000G (Potency: 2)
- Description:
- A creature born when a shard entered a water flea, which became a mononoke over time.
- ----------------------------------------
- Painted Buddha / Class: Insectoid / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 21 | 16 | 02
- {Fixed Values} | 15 | 10 | 28 | 23 | 09
- {Initiative} : 20 (9)
- {HP} : 167
- Armor : 20
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+34 Magical damage to the target. [Additional Effect]: After performing [Damage Calculation], perform x1 [Timing: Attack]. 1/Round.
- <<God Eyeblast>>: Magical Attack / 6 Sq. / 1# / Cancels
- - Perform magical attack. If the target fails their [Resist] check, they take 4d6+32 [Magic Damage] twice. 1/Round.
- <<Buddha's Blessing>>: Unique / 6 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Biron>>: Unique / Engaged / 1#
- - Use before {Resist} Check. The target fails the {Resist} check (Treat as Result: 0). 1/Combat.
- Materials (2d6)
- 2~9: Altar Fragments/Luck+2: 1000G (Potency: 2)
- 10+: Spiritual Treasure/Will+4: 2000G (Potency: 4)
- Description:
- Painted Buddha are insects that once lived in buddhist, or household altars. In the past, they were good yokai that informed the homeowners of potential crisis, but when they become aramitama, they manipulated homeowners and try to use their power to gather souls.
- ----------------------------------------
- Akkorokamui / Class: Insectoid / LV: 14 (3)
- Size : 5
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 25
- Weakness : [Fire] [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 02 | 01 | 18 | 03
- {Fixed Values} | 26 | 09 | 08 | 25 | 10
- {Initiative} : 24 (10)
- {HP} : 153
- Armor : 10
- Barrier : 12
- Attack Methods
- [Weapon Attack]: Melee Attack / 4 Sq. / 1#
- - [Form: Hammer] 6d6+44 Physical damage to the target.
- <<Octopus Ink Jet>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Darkness].
- <<Mow Down>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Hammer] 5d6+54 physical damage to the target. 2/Round.
- <<Tentacle Defense>>: Unique / 10 Sq. /1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Kamui Title>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. In Addition, the target [Halves] [Damage] from [Form: Hammer].
- Materials (2d6)
- 2~9: Large Suction-Cup/PD+3: 1500G (Potency: 3)
- 10+: Huge Lens/Null Darkness: 2000G (Potency: 4)
- Description:
- A huge octopus mononoke from Ainu legend. It's so big that the light that reflects off of it's red body changes the color of the surrounding sea and sky to crimson. It typically lives in the deep sea, but when it comes up occasionally, it is said that it will take human form and drag people into the sea.
- ----------------------------------------
- Shussebora / Class: Insectoid / LV: 14 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 29
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 03 | 07 | 21 | 05
- {Fixed Values} | 23 | 10 | 14 | 28 | 12
- {Initiative} : 36 (14)
- {HP} : 168
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Element: Shock / Form: Ranged] 3d6+30 Physical damage to the target.
- <<Victorious Harmony>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] NPCs gain +10 {Initiative} and [Damage].
- <<Bladed Leg>>: Physical Attack / Charge 2 Sq. / Area
- - [Form: Axe] 5d6+50 physical damage to the target. At [Damage Reduction], the user can move the target of up to 2 squares in any direction.
- <<Throw Down>>: Unique / Engaged / 1#
- - Use at any time during your turn. [Install] the target from the current square up to 2 Sq away, and the target loses 2d6 {HP}.
- <<Superior God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the user adds +4d6 to [Damage] after moving 2 or more squares.
- Materials (2d6)
- Automatic: Rainbow-Colored Conch/Barrier+2: 1000G (Potency: 2)
- Description:
- A powerful mononoke who's conch shell contains a shard, causing it to transform into a phantom beast-like mononoke. It looks like a large hermit crab with a rainbow-colored shell. They're known for hiding in the mountains, harbors, and caves.
- ----------------------------------------
- Amazonia / Class: Insectoid / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 24
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 24 | 17 | 02
- {Fixed Values} | 15 | 10 | 31 | 24 | 09
- {Initiative} : 21 (9)
- {HP} : 189
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+30 Magical damage to the target.
- <<Divine Prophecy>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains one of the following effects, chosen by the user.
- 1. Gain +10 {Initiative}
- 2. Gain +10 [Armor]
- <<Sea God's Radiance>>: Magical Attack / 6 Sq. / 1# / No Reactive Check
- - The target [Recovers] 1d6+40 magical damage.
- <<Spiritual Wave>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 3d6+53 damage to the target.
- <<Mysterious Secret>>: Unique / User
- - Use on Damage Calculation. Once per turn, the target may use <<Sea God's Radiance>> or <<Spiritual Wave>>.
- Materials (2d6)
- Automatic: Eurasian Figure/HP+9: 1500G (Potency: 3)
- Description:
- A deep-sea, crustacean-type deity with the appearance of an a woman encased in a glowing exoskeleton. As a Nushi, it controls underwater leylines and acts as a guardian to the spirits of the sea. In addition, it uses it's powers to provide beneficial prophecies and healing power to believers.
- ----------------------------------------
- Ichimokuren / Class: Insectoid / LV: 15 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 22 | 01 | 07 | 03
- {Fixed Values} | 32 | 29 | 08 | 14 | 10
- {Initiative} : 32 (13)
- {HP} : 216
- Armor : 5
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 6 Sq. / 1#
- - [Form: Hammer] 5d6+45 Physical damage to the target.
- <<Storm-Wind Burst>>: Start / 7 Sq. / Area / No Reactive Check
- - The target gains one of [Shift: Darkness - Fallen].
- <<Cutting Winds>>: Physical Attack / Combat Zone / 1#
- - [Form: Sword] 4d6+49 physical damage to the target.
- <<Raging Kamikaze>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Axe] 2d6+39 physical damage the target. 1/Round.
- <<Divine Eye Protection>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +15 [Barrier].
- <<Fierce Divinity>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Dragon-Eye/Strength+4: 2000G (Potency: 4)
- Description:
- A dragonfly that gained spiritual power equivalent to a dragon after gaining a shard and surviving for years. It's form looks similar to that of a fused dragon/dragonfly, and it has huge eyes that contain evil energy. It's a powerful deity that can manipulate magic wind with ease.
- ----------------------------------------
- Mushihime / Class: Insectoid / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Cold] [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 17 | 09 | 23 | 02
- {Fixed Values} | 10 | 24 | 16 | 30 | 09
- {Initiative} : 31 (12)
- {HP} : 175
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Maigcal Attack / Combat Zone / 2#
- - [Element: Toxin / Form: Magic] 3d6+30 Magical damage to the target.
- <<Guidance of the Princess>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] NPCs other than the user gain +[Users LV] to {Initiative} and [Damage].
- <<Insect Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. One [Class: Insectoid] NPC in the [Combat Zone] chosen by the user receives the damage and effects in place of the target (Treat as though {Resist} check had failed).
- <<Scent of Battle>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Insectoid] NPC other than the user gains +[1d6x5] to [Damage]. If the target is [Class: Insectoid / LV: 16+], the target instead gains + [1d6x10] to [Damage]. 1/Round.
- Materials (2d6)
- 2~8: Iridescent Armor/Armor+1: 500G (Potency: 1)
- 9+: Iridescent Touch/Initiative+3: 1500G (Potency: 3)
- Description:
- This mononoke was formed after a shard entered a crustacean, causing it to transform into a beautiful god. Mushihime appear as a beautiful girl in a gorgeous kimono, with iridescant antenna and amber wings. They have high levels of spiritual power and are known as Titania outside of Japan.
- ----------------------------------------
- Musmahhu / Class: Insectoid / LV: 16 (4)
- Size : 5
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 28
- Weakness : [Fire] [Cold]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 02 | 01 | 19 | 03
- {Fixed Values} | 29 | 09 | 08 | 26 | 10
- {Initiative} : 21 (9)
- {HP} : 187
- Armor : 16
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Form: Spear] 6d6+47 Physical damage to the target. [Additional Effect]: After [Damage Calculation], [Install] the target up to 3 Sq. away.
- <<Overload>>: Start / Combat Zone / Combat Zone / No Reactive Check
- -The target consumes an extra [Spirit Dice] when using a [Talent].
- <<Entangling Tentacles>>: Physical Attack / 5 Sq. / 3#
- - [Form: Hammer] 4d6+31 physical damage. Target that fail their {Evasion} check take a -3 penalty to {Initiative}. This penalty stacks each time they fail the {Evasion} check of <<Entangling Tentacles>> (maximum -9, to a minimum of 0).
- <<Poisonous Blood>>: End / 4 Sq. / Area / No Reactive Check
- - [Element: Toxin / Form: Magic] 25 Magical Damage to the target.
- <<Anti-God Beast>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target changes [Damage] received from [Weapon Attacks] to 0 and recovers 30 HP at [Timing: End]
- Materials (2d6)
- 2~9: Poisonous Blood Crystal/Halve Toxin: 2000G (Potency: 4)
- 10+: Fatty Liquid/Barrier+5: 3000G (Potency: 5)
- Description:
- An ancient deity that lives far under the sea. Currently, the existence of two has been confirmed in the deepest part of an ocean trench.
- ----------------------------------------
- Ryuutou / Class: Insectoid / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 30
- Weakness : [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 06 | 05 | 08 | 19
- {Fixed Values} | 29 | 13 | 12 | 15 | 26
- {Initiative} : 27 (11)
- {HP} : 202
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Light / Form: Spear] 5d6+40 Physical damage to the target.
- <<Spiritual Dance>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains either effect 1 or 2.
- 1. The target gains a -10 modifier to [Damage] (Minimum 0).
- 2. The target gains [Shift: Darkness].
- <<Raging Sea God>> Physical Attack / Charge 4 Sq. / Area
- - [Element: Cold / Form: Axe] 6d6+60 physical damage, and the target [Halves] their [Armor].
- <<God in the Shell>>: Defense / User
- - Use on Damage Reduction. The target gains +20 [Armor] and [Barrier].
- <<Tactile Shield>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the damage and effects instead. 1/Round.
- <<Dragon Scales>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Spiritual Light/Bestow Light: 1500G (Potency: 3)
- Description:
- A deep-sea creature that became deified after obtaining a shard. Despite the fact that it is a crustacean, it looks like a dragon. It emits a spirit energy-based light from a specialized organ at the tip of it's limbs.
- ----------------------------------------
- Argos / Class: Insectoid / LV: 17 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 31
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 14 | 23 | 13 | 03
- {Fixed Values} | 16 | 21 | 30 | 20 | 10
- {Initiative} : 39 (15)
- {HP} : 218
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Shock / Form: Magic] 3d6+40 Magical damage.
- <<One-Hundred Evil Eyes>>: Start / 10 Sq. / Area / No Reactive Check
- - The target gains one of [Shift: Fallen, Darkness] and -10 {Initiative} (to a minimum of 1).
- <<Spirit Irradiation>>: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Light / Form: Magic] 6d6+80 Magical damage.
- <<Hallucinatory Labyrinth>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Phantom] 6d6+60 Magical damage.
- <<Spirit Evil Eye>>>: Unique / Combat Zone / 1#
- - Use At Any Time. The target loses one [Spirit Dice] or [Overflow].
- <<Divine Eye's Power>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Hundred Hallucinations/Bestow Phantom: 1500G (Potency: 3)
- Description:
- A polytheistic mononoke that obtained a shard and gained power. In the east, they're known as Hyakume. In terms of appearance, they're exoskeleton-covered giants with countless eyes all over their body. Each eye contains spirit energy, and posseses various spiritual powers.
- ----------------------------------------
- Ushirogami / Class: Insectoid / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 31
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 22 | 01 | 22 | 03
- {Fixed Values} | 21 | 29 | 08 | 29 | 10
- {Initiative} : 45 (17)
- {HP} : 218
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 4#
- - [Element: Cold / Form: Ranged] 2d6+30 Physical damage to the target.
- <<Demon Wind Magic>>: Start / Combat Zone / Combat Zone / No Reactive
- - [Class: Insectoid] NPCs [Halve] the [Armor] and [Barrier] of the [Target] of [Attack Actions].
- <<Spirit Gale>>: Physical Attack / 10 Sq. / 3#
- - [Element: Wind / Form: Axe] 6d6+80 physical damage to the target.
- <<Hot/Cold Wind>>: Unique / Combat Zone / 1#
- - Use While Active. Gain +2 to the [Active Check]. 2/Round.
- <<King of Insects>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unles the target has [Shift: Dead], [Class: Insectoid] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Target: Area - Combat Zone].)
- Materials (2d6)
- Automatic: Mysterious Crystal/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A deified mosquito that appears as either a beautiful man, or woman, that smells strongly of the sea. They have very wicked personalities and enjoy eating human souls. Ushirogami that turn into <Avatar of Ruin> are called Beelzebub in the west.
- ----------------------------------------
- Ophion / Class: Insectoid / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Cold]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 06 | 25 | 07 | 03
- {Fixed Values} | 30 | 13 | 32 | 14 | 10
- {Initiative} : 35 (14)
- {HP} : 254
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / Combat Zone / 4#
- - [Element: Toxin / Form: Axe] 5d6+40 Physical damage to the target.
- <<Primordial Chaos>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - Target loses 2d6 {HP} then suffers either a [Bad Footing] or [Dim Lighting] penalty. (Core p152).
- <<Light and Darkness>>: Physical Attack / Combat Zone / 3#
- -[Element: Light / Form: Hammer] 6d6+90 physical damage.
- <<Heat and Wind>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Flame / Form: Magic] 6d6+60 Magical Damage.
- <<Spatial Collapse>>: Unique / Engaged / Area
- - Use at any time during the user's turn. The user [Installs] the target up to 4 Sq. away in any direction, and the target loses 4d6 {HP}.
- <<Old Man of the Sea>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Space Egg/Null Fallen: 1500G (Potency: 3)
- Description:
- Ophion is a primordial, annelidic, and awakened creature. It looks like a huge, eyeless, ring-shaped worm with iridescent scales. It's existence, currently, is totally unconfirmed.
- ----------------------------------------
- Everlasting God / Class: Insectoid / LV: 19 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 37
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 05 | 22 | 09 | 04
- {Fixed Values} | 33 | 12 | 29 | 16 | 11
- {Initiative} : 25 (14)
- {HP} : 265
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Wind / Form: Magic] 4d6+45 Magical damage to the target.
- <<Poisonous Domain>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target [Halves] their [Armor] and [Barrier].
- <<Toxic Spear>>: Physical Attack / Combat Zone / 3#
- - [Element: Toxin / Form: Spear] 6d6+90 physical damage to the target.
- <<Soul Destruction>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Form: Magic] 7d6+70 magical damage, and the target gains [Shift: Poison].
- <<Lord of Island Gods>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Insectoid] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Target: Area - Combat Zone]).
- Materials (2d6)
- 2~8: None
- 9+: Otherworldly Pupa/HP+9: 1500G (Potency: 3)
- Description:
- A rare insect-type god that exists in the deepest parts of sanctums. They look like huge, golden butterfly larva, and have a divine power that can give eternal youth and longevity. In the past, those that became aramitama were worshiped by the False God Cult.
- ----------------------------------------
- Leviathan / Class: Insectoid / LV: 19 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendship
- ID : 35
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 01 | 23 | 13 | 03
- {Fixed Values} | 33 | 08 | 30 | 20 | 10
- {Initiative} : 39 (15)
- {HP} : 275
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Element: Cold / Form: Spear] 5d6+47 Physical damage to the target.
- <<Sea God's Great Fang>>: Physical Attack / Charge 4 Sq. / Area
- - [Element: Toxin / Form: Axe] 6d6+90 Physical Damage.
- <<Flame Breath>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Fire / Form: Magic] 7d6+70 magical damage. 1/Round.
- <<Black Smoke Ejection>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the [Attack Action] to [Target: 1#] and the user receives the damage and effects instead.
- <<The Strongest Creature>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target always has [Remove: Fallen - Darkness - Poison - Pain], and [Halves] all [Damage] not bestowed with an element.
- Materials (2d6)
- Automatic: Feast of the Chosen/Bestow Light: 1500G (Potency: 3)
- Description:
- An ancient deity that the first god created on the fifth day of the creation of the heavens and the earth. It looks like a massive, golden worm with bright scales and glowing eyes. It is said to dwell in the ocean, but it's existence has not been confirmed at this time.
- ----------------------------------------
- Great Beetle God / Class: Insectoid / LV: 20 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 39
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 18 | 02 | 21 | 04
- {Fixed Values} | 34 | 25 | 09 | 28 | 11
- {Initiative} : 43 (16)
- {HP} : 303
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Shock / Form: Axe] 4d6+50 Physical damage to the target.
- <<Divine Power: Fast Movement>>: Start / Combat Zone / 1# No Reactive Check
- - Exchange the {Intiative} of the target and the user.
- <<Devourer of Evil>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Shock / Form: Spear] 5d6+100 physical damage.
- <<Death Jaw>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 7d6+110 physical damage. If the target is a mononoke other than a [Boss], instead change its {HP} to 0.
- <<Great Beetle God Exoskeleton>>: Defense / User
- - Use on Damage Reduction. The target gains +30 to [Armor].
- <<Great Protector>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an element.
- Materials (2d6)
- Automatic: Exoskeleton of the Beetle God/Halve Fire: 2000G (Potency: 4)
- Description:
- A mighty insect deity that serves the will of the planet. It is a giant beetle with eight legs and a beast-like mouth, preying on the paranormal evils that ravage the world. However, no one has ever seen it, so of course, it's existence has not been confirmed.
- ----------------------------------------
- Typhon / Class: Insectoid / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 11 | 26 | 05 | 03
- {Fixed Values} | 34 | 18 | 33 | 12 | 10
- {Initiative} : 21 (9)
- {HP} : 328
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 5d6+44 Magical damage to the target.
- <<Hundred Snakeheads>>: Physical Attack / 10 Sq. / Area
- - [Element: Phantom / Form: Spear] 5d6+100 physical damage.
- <<Death Jaw>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 7d6+110 physical damage. If the target is a mononoke other than a [Boss], instead change its {HP} to 0.
- <<Burning Eye of God>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Flame / Form: Magic] 7d6+70 magical damage.
- <<Arm that reaches the Four Circles>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage and other effects.
- <<Immortal Demon>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] from attacks not bestowed with an element.
- Materials (2d6)
- Automatic: Immortality Fruit/Barrier+4: 2000G (Potency: 4)
- Description:
- Typhon, the the first insectoid monster created by the ancient gods. It looks like a huge worm with a human upper body and a hundred snake heads. Currently, the creature does not exist.
- ----------------------------------------
- ================================================================================
- * Plant Mononoke Lvl 1-10 [XXXF-4A]
- ================================================================================
- Bloodsucker Vine x5 / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Area
- Speech : No
- Reaction : Hostile
- ID : 9
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 03 | 04 | 03
- {Fixed Values} | 13 | 09 | 10 | 11 | 10
- {Initiative} : 5 (4)
- {HP} : 38
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 1d6+10 physical damage.
- <<Restraint I>>: Physical Attack / 5 Sq. / 1#
- - [Form: Spear] 2d6+10 physical damage. Targets that fail their {Evasion} check gain -2 to {Initiative} (To a minimum of 0) until [Timing: End]. This effect can stack (up to a maximum of -6).
- <<Bladed Vine>>: Unique / 5 Sq. / 1#
- - Use on Damage Calculation. The target gains +1d6 to [Damage]. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Creeping Vine/Agility+1: 500G (Potency: 1)
- 10+: Crimson Flower/HP+6: 1000G (Potency: 2)
- Description:
- Mononoke with white-ish leaves and stems. Their vines move like snakes, and entangle prey such as humans or animals. They mutilate their prey and absorb their body fluids for nutrients. After feeding, their white-tinged stems and leaves turn crimson, and flowers with a red color reminiscent of blood bloom.
- ----------------------------------------
- Angel x1 / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 6
- Weakness : [Phantom] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 07 | 06 | 02 | 05
- {Fixed Values} | 08 | 14 | 13 | 09 | 12
- {Initiative} : 15 (7)
- {HP} : 46
- Armor : 1
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+7 Magical damage. [Additional Effect]: gain +1# to the [Target] of the [Weapon Attack]. 1/Combat.
- <<Healing Magic I>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] 2d6+7 [Magical Damage]. 1/Round.
- <<Angelic Song>>: Unique / 3 Sq. / 1#
- - Use on {Main Stat} Check. The target gains +2 to the [Check].
- <<Choir>>: Constant / User
- - For each mononoke with the same name in an [Engagement] with the user (including the user itself), gain +2 [Magical Damage].
- Materials (2d6)
- 2~7: None
- 8+: Angel Wing/Luck+1: 500G (Potency: 1)
- Description:
- A spirit created by the only God, worshiped by the <Church>. Angels take the form of a human with beautiful bird wings that sprout from their back. They have a good character and protect humans, but have a lot of individual differences in their personalities because there are so many of them.
- ----------------------------------------
- Obariyon / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 03 | 06 | 01
- {Fixed Values} | 14 | 08 | 10 | 13 | 08
- {Initiative} : 5 (4)
- {HP} : 58
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 8 Sq. / 2#
- - [Form: Hammer] 2d6+8 Physical damage.
- <<"Obariyon!">> Unique / 8 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
- <<Bariyon>> Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] with "x#" in their name that are [Ready] gain +10 [Armor] and [Barrier]. This Effect can stack (Up to a maximum of +20).
- Materials (2d6)
- 2~7: None
- 8~10: Stone Piece/Luck+1: 500G (Potency: 1)
- 11+: Stranger's Gold/Luck+2: 1000G (Potency: 2)
- Description:
- This mononoke is the byproduct of a shard entering a boulder and maturing over several years. Many of them enjoy being mischievous to humans. A common trick of theirs is to wait until the middle of the night and leap onto someone's back while shouting "Ohari-Yon!", gradually becoming heavier and refusing to leave. However, for those who endure their mischief, they may be rewarded with a gift of fool's gold.
- ----------------------------------------
- Sprite / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : Normal
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 10
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 04 | 04 | 03 | 01
- {Fixed Values} | 11 | 11 | 11 | 10 | 08
- {Initiative} : 7 (4)
- {HP} : 38
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+5 magical damage.
- <<Healing Magic I>>: Magical Attack / 7 Sq. / 1#
- - The target [Recovers] {HP} equal to 2d6+5 [Magic Damage]. 1/Round
- <<Spiritual Interference: Tiferet>>: Magical Attack / 5 Sq. / 1# / Cancels
- - Change one of the targets [Spirit Dice] to a 6. 1/Round.
- Materials (2d6)
- 2~5: None.
- 6~9: Fairy Dust/Luck+1: 500G (Potency: 1)
- 10+: Fairy Wing/Evade+1: 1000G (Potency: 2)
- Description:
- A mononoke with a child-like appearance and beautiful wings that stands around 30cm tall. These small fairies are born after spirit energy combines with a plant, and their bodies constantly emit a faint light. Since it's mostly composed of spiritual power, it's capable of healing wounds and granting small fortunes. They have curious and mischievous personalities, and sometimes stir up trouble by appearing in villages.
- ----------------------------------------
- Jack O' Lantern / Class: Plant / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 06 | 03 | 01
- {Fixed Values} | 11 | 09 | 13 | 10 | 08
- {Initiative} : 8 (5)
- {HP} : 39
- Armor : 3
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 1d6+6 physical damage.
- <<Element Resist>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Shock] [Damage].
- <<Shock Lantern>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 2d6+8 magical damage.
- <<Spiritual Interference: Binah>>: Magical Attack / 5 Sq. / 1# / Cancels
- - Change any one of the targets [Spirit Dice] to a 3 (User's Choice). 1/Round.
- Materials (2d6)
- 2~9: Black Coat/Armor+1: 500G (Potency: 1)
- 10+: Pumpkin Head/Intellect+2: 1000G (Potency: 2)
- Description:
- A mononoke with a pumpkin-like head that wear a dark cloak. The pumpkin has numerous cuts that form it's eyes, nose, and mouth, from which a wavering orange light emerges. In reality, these are evil fairies born from spirit energy mixed with miasma. They appear in forests at night, attempting to lure humans to their doom. Contrary to their funny appearance, they are an evil existence.
- ----------------------------------------
- Kijimuna / Class: Plant / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 08 | 03 | 01
- {Fixed Values} | 14 | 08 | 15 | 10 | 08
- {Initiative} : 2 (3)
- {HP} : 39
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+10 Magical damage.
- <<Wil-O'-The-Wisp>>: Magical Attack / 3 Sq. / 1# / Halves
- - [Element: Fire] 3d6+20 Magical damage. 1/Round.
- <<Banyan Blessing>> Attack / Combat Zone / 1#
- The target gains either 1. or 2. 1/Round.
- 1. +2 to {Luck} checks.
- 2. The target gains x1 [Item: Consumable / Cost: 100G or less]. If this item is not used, it disappears during [Timing: End], or at the end of a scene.
- Materials (2d6)
- 2~9: None
- 10+: Left eye of a Fish/Luck+1: 500G (Potency: 1)
- Description:
- A banyan (or other tree) that became a mononoke after obtaining a shard. They have a naughty personality, but are friendly to humans. By taking good care of them, they will bring you good fortune.
- ----------------------------------------
- Gangikozo / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Shock] [Toxin]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 03 | 10 | 02
- {Fixed Values} | 11 | 08 | 10 | 17 | 09
- {Initiative} : 4 (3)
- {HP} : 39
- Armor : 7
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+6 Physical damage. [Additional Effect]: The user may change to a [Special Attack].
- <<Scaled Body>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +7 [Armor].
- <<Creepy Spirit>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] mononoke other than [Bosses] in the [Combat Zone] ignore "may apply [Shift: Dead] to all mononoke with x# in their name" effects.
- Materials (2d6)
- 2~9: Freshwater Fish/Strength+1: 500G (Potency: 1)
- 10+: Wood-like Scale/Armor+2: 1000G (Potency: 2)
- Description:
- A mononoke that resulted from the combination of shards with a rocks, flowers, and a riverbank. It looks like a hair-covered turtle-human hybrid with a maw full of razor-sharp teeth. They gain spiritual power by consuming freshwater fish, but will assault humans if the fish population is depleted by environmental pollution.
- ----------------------------------------
- Alraune / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 08 | 03 | 01
- {Fixed Values} | 13 | 09 | 15 | 10 | 08
- {Initiative} : 6 (4)
- {HP} : 45
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+9 physical damage.
- <<Collective Illusion>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -1 to [Active Checks].
- <<Enchanting Fragrance>>: Magical Attack / 7 Sq. 3# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+15 magical damage.
- <<Unique Magic>>: Unique / User
- - Use on Active Check. Change a [Magic Attack] to a [Special Attack]. 1/Round.
- Materials (2d6)
- 2~11: Creeping Vine/Agility+1: 500G (Potency: 1)
- 12+: Jet Black Flower/Will+3: 1500G (Potency: 3)
- Description:
- A bewitching beauty with green skin, and a plant mononoke in the form of a girl. A large, black flower blooms on it's head, and it's "hair" is a vine-like grass that can move on it's own. They sprout from seeds and grow in the same way as ordinary plants, but gradually take on a female figure. When the mutation is over, it's roots will wither, allowing it to move around. They are highly intelligent and seduce people with their charming appearance, only to devour them for nutrients afterwards.
- ----------------------------------------
- Shi Ren / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 04 | 03 | 01
- {Fixed Values} | 15 | 13 | 11 | 10 | 08
- {Initiative} : 5 (4)
- {HP} : 50
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 1#
- - [Element: Magnet / Form: Hammer] 3d6+10 physical damage.
- <<Phantom Stone Sound>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +2d6 [Damage], and may use x1 [Weapon Attack] immediately. 1/Combat.
- <<Stone God Fragment>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user takes the damage and other effects in place of the target (treat as though {Resist} check had failed). If the target is something other than [Class: Plant], the user gains +20 [Armor] and [Barrier].
- <<Shi Ren Spiritual Power>>: Constant / User
- - When targeted by an [Attack Action] that is [Target: 2#+] (Including [Area - Combat Zone]), the target gains +10 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Shi Ren Fragment/Barrier+2: 1000G (Potency: 2)
- Description:
- A monster formed after a shard entered stones and matured for many years. They have a humanoid shape, formed from an amalgam of stones and rocks. At first glance, they appear frightening: But they are very gentle, and are likely to protect people who get lost in the forest or on mountains, and return them back to civilization. Many of them have a strong sense of chivalry, and when they fight, try to protect their allies with all their might.
- ----------------------------------------
- Human-Faced Tree x1 / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 01 | 07 | 09 | 02
- {Fixed Values} | 09 | 08 | 14 | 16 | 09
- {Initiative} : 2 (3)
- {HP} : 53
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Toxin / Form: Magic] 2d6+12 Magical damage.
- <<Flower-person's Mockery>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] mononoke other than the user gain +2d6 [Damage], and may [Install] up to 3 Sq. away.
- <<Flower-Head's Scream>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
- <<Monster Tree's Spirit>>: Constant / User
- - While the target is [Ready], gain +15 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Human-Faced Fruit/Barrier+2: 1000G (Potency: 2)
- Description:
- A tree that harbors a shard and is, as a result, a mononoke. It has several large, beautiful flowers all over it, but features a growth that looks like a human face on it's trunk. When these faces are stimulated, they make a big smile and exert spiritual pressure on their surroundings.
- ----------------------------------------
- Yonaki Ishi / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 03 | 07 | 09
- {Fixed Values} | 11 | 08 | 10 | 14 | 16
- {Initiative} : 5 (3)
- {HP} : 51
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 1d6+7 magical damage.
- <<Stone God's Anger>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +10 [Damage], and once per turn may perform x1 [Weapon Attack] after [Damage Reduction]. 1/Combat.
- <<Stone Miracle>>: Magical Attack / 10 Sq. / 1# / Cancels
- - The target [Recovers] 3d6+10 magical damage.
- <<God of Stone>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat zone] cannot be targeted by [Target: 2#+] [Attack Actions] (including [Area - Combat Zone].)
- Materials (2d6)
- Automatic: Spirit Stone Fragment/Speed+2: 1000G (Potency: 2)
- Description:
- A stone statue, or boulder that gained a shard and became a mononoke. It has a high level of spiritual power and emits numerous mysterious sounds, but is said to speak carefully. Many are neutral, but rarely evil.
- ----------------------------------------
- Spider Lily Spirit / Class: Plant / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 14
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 11 | 07 | 01
- {Fixed Values} | 11 | 08 | 18 | 14 | 08
- {Initiative} : 9 (5)
- {HP} : 61
- Armor : 1
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 2d6+18 magical damage.
- <<Toxic Resistance>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Toxin] [Damage].
- <<Spirit Tree Divine Power>>: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Light / Form: Magic] 3d6+18 magical damage.
- <<Spirit Tree Protector>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 1d6+18 [Magical Damage].
- Materials (2d6)
- 2~9: Tokijiku Fruit/Luck+1: 500G (Potency: 1)
- 10+: Tokijiku Branch/HP+9: 1500G (Potency: 3)
- Description:
- A floral spirit that takes the form of a beautiful boy or girl. The Japanese variety manifest in traditional robes, or Miko attire. Most of them are messengers or priests who serve plant gods and high-level spiritual trees. They have particularly strong divine abilities, can ward spirits, and heal the wounds of innocents. Occasionally, they decide to live with humans.
- ----------------------------------------
- Roulingzhi / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Neutral
- ID : 10
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 01 | 08 | 03 | 01
- {Fixed Values} | 18 | 08 | 15 | 10 | 08
- {Initiative} : 6 (4)
- {HP} : 71
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+11 physical damage.
- <<Secret Technique - Meatball>>: Defense / Engaged / 1#
- - Use before {Evade} check. The user receives the damage and other effects instead of the target ({Evade} check automatically fails). This Talent cannot be used against [Range: Area - Combat Zone].
- <<Counter>>: Unique / User / No Reactive Check
- - Use before {Evade} check. The target automatically fails the {Evade} check, and inflicts [Form: Hammer] 2d6+28 on [Range: Engaged / Target: 1#]. 2/Round.
- Materials (2d6)
- 2~10: Brave Meat/PD+1: 500G (Potency: 1)
- 9+: Primitive Warrior Soul/PD+3: 1500G (Potency: 3)
- Description:
- A mononoke that looks like a mass of meat. Also called a Nuppeppo, it's true identity is that of a mycelium that combined with a shard and gained spiritual power. It is said that it appeared in Tokugawa Ieyasu's castle, Tonfu, and when he ate it's meat, he gained the spiritual power to raise fighting spirits.
- ----------------------------------------
- Konaki-Jiji / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 07 | 05 | 03 | 01
- {Fixed Values} | 21 | 14 | 12 | 10 | 08
- {Initiative} : 19 (8)
- {HP} : 71
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+13 physical damage. [Additional Effect]: +2d6 [Physical Damage]. 1/Round.
- <<Fixed Motion>>: Physical Attack / Charge 4 Sq. / 1#
- - [Form: Hammer] 3d6+26 physical damage. IF the target fails their [Reactive Check], they cannot be moved or [Installed] from their current square until [Timing: End].
- <<Spirits Cry>>: Constant / User
- - One [Range: Engaged] character chosen by the user gains -5 {Initiative} (to a Minimum of 1. This effect can stack).
- Materials (2d6)
- 2~9: Old Man's Apron/Initiative+1: 500G (Potency: 1)
- 10+: Model Loincloth/Initiative+2: 1000G (Potency: 2)
- Description:
- A boulder that gained a shard and became a deity in it's own right. It takes the form of a small old man dressed like a toddler. Many of them serve as mountain guardians who are said to viciously punish those with evil intent.
- ----------------------------------------
- Principality / Class: Plant / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Shock] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 09 | 05 | 03 | 01
- {Fixed Values} | 19 | 16 | 12 | 10 | 08
- {Initiative} : 19 (8)
- {HP} : 71
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 8 Sq. / 2#
- - [Element: Light / Form: Ranged] 3d6+19 physical damage.
- <<Angel of Governance>>: Start / Combat Zone / Combat Zone
- - Move the target up to 4 Sq away, then the target gains +2d6 {Initiative}. 1/Combat.
- <<Light of God>>: Physical Attack / 8 Sq. / 1#
- - [Element: Light / Form: Hammer] 3d6+30 physical damage.
- <<Third-Sphere Spirituality>>: Physical Attack / 7 Sq. / Area
- - [Form: Spear] 4d6+20 physical damage. 1/Round.
- <<Embodiment of Justice>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the damage and other effects.
- <<7th Order>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Wing of the Law Angel/Initiative+2: 1000G (Potency: 2)
- Description:
- An angel who that grew as a result of several years of intaking spiritual power. It's a high-ranking angel within the 7th order, and is also considered an Arch-Angel, alongside being known as a principality. It is said to have spiritual power over the protection and governance of cities, and represents justice in the name of God.
- ----------------------------------------
- Spirit / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 01 | 03 | 01 | 11
- {Fixed Values} | 17 | 08 | 10 | 08 | 18
- {Initiative} : 7 (4)
- {HP} : 74
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 2d6+15 physical damage.
- <<Spiritual Aura>>: Start / Combat Zone / Combat Zone
- - The target reduces [Damage] by 10.
- <<Forced Spirit>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. 1 [Class: Plant] NPC in the [Combat Zone] receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed. The NPC may refuse this effect.
- <<Spirit Blessing>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage] and {Initiative}.
- Materials (2d6)
- Automatic: Seed of Light/MD+2: 1000G (Potency: 2)
- Description:
- A shard that has combined with the very concept of nature itself. They look like glowing spheres and appear in many places of nature, such as mountains or large forests. Sprites are known to lead other plant mononoke because of their high spiritual power. The good ones lead lost people to safety or invite them into houses formed from spirit energy to entertain them. However, evil sprites can possess humans or cause them to become lost in the land of the dead.
- ----------------------------------------
- Dryad / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 11 | 08 | 01
- {Fixed Values} | 13 | 08 | 18 | 15 | 08
- {Initiative} : 15 (7)
- {HP} : 72
- Armor : 3
- Barrier : 8
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+17 magical damage.
- <<Cry of Lamentation>>: Magical Attack / Combat Zone / 4# / Cancels
- - [Element: Magnet] 2d6+22 magical damage.
- <<Healing Spirit>>: Magical attack / 7 Sq. / Area / Cancels
- - The target [Recovers] {HP} equal to 2d6+22 [Magic Damage].
- <<Magical Voice>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces [Magic Damage] by 10. 1/Round.
- <<Dragonpulse Activation I>>: End / Combat Zone / 1#
- - The target changes 1 exhausted spirit dice to any number.
- Materials (2d6)
- 2~9: Sacred Tree Branch/Strength+2: 1000G (Potency: 2)
- 10+: Forest Spirit's Hair Strand/Null Fallen: 1500G (Potency: 3)
- Description:
- The spirit of a sacred tree in the form of a beautiful woman with grassy hair and green eyes. Dryads are fairies that have lived for long periods of time that protect forests. They don't like fighting or touching concrete, but will take up arms to punish those who bring misfortune to the forest. They're featured in a number of love stories in various countries, but many of them are tragedies.
- ----------------------------------------
- Monk / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 12 | 01 | 01
- {Fixed Values} | 20 | 12 | 19 | 08 | 08
- {Initiative} : 22 (9)
- {HP} : 80
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Light / Form: Ranged] 4d6+19 physical damage.
- <<Exotic Martial Arts>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Wind / Form: Hammer] 5d6+30 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Sudden Defiance of Law>>: Unique / User
- - Use on Damage Reduction. The target deals the same damage received during [Damage Calculation] to [Range: Combat Zone / Target: 3]. 1/Combat.
- <<Practitioner's Path>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs other than the user in the [Combat Zone] gain +10 [Damage].
- Materials (2d6)
- Automatic: Yahata Mirror/Will+2: 1000G (Potency: 2)
- Description:
- An oriental magician who continues training to achieve Enlightenment. By engaging in studies of sorcery, training, and following a philosophy called "the Tao(way)" and "Senshou", one can boast the fruits of their labor: great spiritual power while living only as a man.
- ----------------------------------------
- Sunakake Baba / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 15 | 08 | 01
- {Fixed Values} | 12 | 10 | 22 | 15 | 08
- {Initiative} : 19 (8)
- {HP} : 82
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+13 magical damage.
- <<Magic Power - Pocket Sand>>: Start / 6 Sq. / 1# / No Reactive Check
- - The target gains [Shift: Darkness]
- <<Purifying Sand>>: Magical Attack / 4 Sq. / Area / Cancels
- - [Form: Magic] 4d6+30 magical damage. 1/Round.
- <<Sand of God>>: Unique / 6 Sq. / 1#
- - Use While Active. The target may change an [Attack Action] to [Special Attack]. 1/Round.
- <<Sands of Spiritual Power>>: Unique / 6 Sq. / 1#
- - Use on Damage Calculation.The target gains +10 [Damage]. 1/Round.
- Materials (2d6)
- 2~9: Indigo Band/Armor+1: 500G (Potency: 1)
- 10+: Sandalwood/Barrier+2: 1000G (Potency: 2)
- Description:
- A tree planted near the entrance of a shrine that became a mononoke after obtaining a shard. Many of them work as servants to gods, and take the form of old women dressed in kimonos. They punish those who don't show gratitude in the sanctuary, and apply the sand of purification to make them pay attention.
- ----------------------------------------
- Superior Spirit / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 05 | 01 | 13
- {Fixed Values} | 19 | 08 | 12 | 08 | 20
- {Initiative} : 10 (5)
- {HP} : 96
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 2d6+15 physical damage.
- <<Spirit Force>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs gain +10 {Initiative} and [Damage].
- <<Torrent of Energy>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. One [Class: Plant] target other than the user gains +[1d6x5] to [Damage].
- <<Spirit Light>>: End / Engaged / 1#
- - The target [Recovers] 20 HP.
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Shining Sprout/Barrier+2: 1000G (Potency: 2)
- Description:
- A spirit that sublimed to a higher level of existence. It can use it's spiritual power to transform into a human, and take various appearances this way. They're proud of their high power level, and typically serve Nushi. They boast a high spiritual power, and use it to lead their comrades.
- ----------------------------------------
- Authority / Class: Plant / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 18
- Weakness : [Toxin] [Phantom]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 11 | 03 | 02 | 04
- {Fixed Values} | 19 | 18 | 10 | 09 | 11
- {Initiative} : 16 (7)
- {HP} : 78
- Armor : 6
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+25 physical damage.
- <<Sword of Crushing Evil>>: Physical Attack / Engaged / 1#
- - [Element: Light / Form: Sword] 3d6+37 physical damage. 1/Round.
- <<Holy Spirit>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Holy Wall Deployment>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces [Damage] by 10. 2/Round.
- <<Extra Attack>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~10: Angelic Wind Feather/Initiative+2: 1000G (Potency: 2)
- 11+: Bright Crystal/Bestow Light: 1500G (Potency: 3)
- Description:
- A type of angel with power like a high god. They serve as an advance guard in the battle against demonic forces, and are responsible for maintaining the order and balance of the world. They have a lot of opportunities to come into contact with people and mononoke, and are sometimes affected by them.
- ----------------------------------------
- Apsaras / Class: Plant / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Toxic] [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 02 | 12 | 11 | 04
- {Fixed Values} | 10 | 09 | 19 | 18 | 11
- {Initiative} : 20 (9)
- {HP} : 83
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Cold / Form: Magic] 2d6+25 Magical damage.
- <<Sea Bream>>: Prep / Combat Zone / 1#
- - The target removes [Shift: Downed], then [Recovers] 10 HP.
- <<Healing Spirit>>: Magical Attack / 10 Sq. / 1# / Cancels
- - the target [Recovers] 1d6+30 magical damage.
- <<Waterbound Movement>>: Unique / Combat Zone / 1#
- - Use at any time. The target exhausts 2 [Spirit Dice] (excluding [Overflow]). 1/Combat.
- <<Sea of Clouds>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] damage. 1/Combat.
- Materials (2d6)
- 2~10: None
- 11+: Crown of the Heavenly Woman/Bestow Light: 1500G (Potency: 3)
- Description:
- A mononoke borne of someone who was overcome with sickness, but gained a shard and became deified after several years. They have the appearance of beautiful, well-dressed woman. Under the instruction of the deity that they serve, Apsaras lead warriors to speak and remove corruption, but sometimes, they become connected to others.
- ----------------------------------------
- Hermit / Class: Plant / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 01 | 10 | 09 | 01
- {Fixed Values} | 22 | 08 | 17 | 16 | 08
- {Initiative} : 17 (8)
- {HP} : 84
- Armor : 7
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+15 physical damage.
- <<Lighten Load>>: Start / 7 Sq. / 1#
- - [Install] the target up up 7 Sq. away from their current square.
- <<Secret Martial Arts>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+52 physical damage. 1/Round.
- <<Rapid Decree - Wind>>: Magical Attack / 4 Sq. / 3 / Halves
- - [Element: Wind / Form: Magic] 2d6+30 magical damage. 1/Round.
- <<Defensive Technique>>: Defense / User
- - Use on Damage Reduction. The target gains +15 [Armor]. 1/Round.
- Materials (2d6)
- 2~10: Material 1/Will+1: 500G (Potency: 1)
- 11+: Material 2/Barrier+3: 1500G (Potency: 3)
- Description:
- A superhuman who combined intense training, spiritual medicine, and arts from the heavens and the earth to gain the same spirituality as a plant, giving himself a lifespan similar to a sacred tree. Some of them become godhunters, but most are priests. Their ability to manipulate martial arts is unsurpassed.
- ----------------------------------------
- Higher Spirit / Class: Plant / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 05 | 01 | 16
- {Fixed Values} | 20 | 08 | 12 | 08 | 23
- {Initiative} : 12 (6)
- {HP} : 113
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Spear] 3d6+30 physical damage.
- <<Spirit Rage>>: Start / Combat Zone / Combat Zone / 1#
- - [Class: Plant] NPCs other than the user gain +10 [Damage], and 1 time after [Damage Reduction], perform x1 [Weapon Attack].
- <<Torrent of Energy>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. [Class: Plant] NPCs other than the user gain +[1d6x5]. 1/Round.
- <<Spirit Charge>>: Unique / Combat Zone / 1#
- - Use when the target becomes [Not Ready]. One [Class: Plant] NPC who is [Ready] takes their turn immediately, ignoring [Initiative]. 3/Round.
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Fragment of a High Spirit/Accuracy+1: 1000G (Potency: 2)
- Description:
- Higher spirits that have become more powerful over the course of many years. Many serve as an assistants to Nushi, arbitrating and distributing Mononoke.
- ----------------------------------------
- Baudelaire / Class: Plant / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Flame] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 16 | 03 | 04
- {Fixed Values} | 13 | 14 | 23 | 10 | 11
- {Initiative} : 16 (7)
- {HP} : 85
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage.
- <<Aesthetics of Evil>>: Start / Combat Zone / Combat Zone
- - Treat Mononoke other than [Bosses] as though they had "x#" in their name, and [Install] them up to 7 Sq from their current square. The target may reject this effect.
- <<Evil Light>>: Magical Attack / 7 sq. / Area / Cancels
- - [Element: Toxin / Form: Magic] 3d6+35 magical damage.
- <<Evil Flower>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target gains +7 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: Magic Flower Seed/Conjure+1: 1000G (Potency: 2)
- 10+: Fruit of Madness/Halve Light: 2000G (Potency: 4)
- Description:
- A monstrous plant that uses humans as a nursery and produces flowers that resemble fairies. It implants seeds imbued with shards that germinate inside the human body. These seeds take root, and shortly after, take control the body. They manipulate these nurseries to commit immoral acts and then destroy their souls, driving their victim's minds into a state of madness.
- ----------------------------------------
- Spirit Tree Child / Class: Plant / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 13 | 04 | 03 | 04
- {Fixed Values} | 22 | 20 | 11 | 10 | 011
- {Initiative} : 25 (10)
- {HP} : 108
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Phantom / Form: Sword] 3d6+30 physical damage.
- <<Everlasting Spirituality>>: Start / Combat Zone / Combat Zone
- - [Class: Beast - Insectoid - Plant - Mythical] NPCs gain +10 [Damage].
- <<Demon Sword>>: Physical Attack / 7 Sq. / 1#
- - [Element: Shock / Form: Sword] 5d6+50 physical damage.
- <<Spiritual Assault>>: Unique / Combat Zone / 1#
- - Use when the target becomes [Not Ready]. One [Class: Plant] NPC takes their [Turn] immediately, regardless of {Initiative}. 3/Round.
- <<Spirit God's Majesty>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] ignore "apply [Shift: Dead] to mononoke with "x#" in their name".
- Materials (2d6)
- 2~9: Seeds of Spirit/PD+1: 500G (Potency: 1)
- 10+: Phantom Soul Fruit/HP+9: 1500G (Potency: 3)
- Description:
- A generic name for superhumans born of evil fruits and divine trees, such as peaches and persimmons, bamboo and dumplings, or flower buds. It is said that upon reaching a certain age, they awaken to mighty power.
- ----------------------------------------
- Great Holy Spirit / Class: Plant / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 01 | 05 | 01 | 17
- {Fixed Values} | 21 | 08 | 12 | 08 | 24
- {Initiative} : 10 (5)
- {HP} : 125
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Form: Spear] 2d6+22 physical damage.
- <<Holy Spirit Action>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] targets gain +10 {Initiative}.
- <<Great Rage of Nature>>: Unique / 10 Sq. 1#
- - Use on Damage Calculation. [Class: Plant] targets other than the user gain +[1d6x5] [Damage]. 2/Round.
- <<Divine Counter>>: Unique / User / No Reactive Check
- - Use on Damage Reduction. The target deals [Element: Wind / Form: Axe] 5d6+50 physical damage to [Range: 10 Sq. / Target: 1#].
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Material 1/Conjure+1: 1000G (Potency: 2)
- Description:
- A high-ranking spirit that has become completely deified. They have a very high level of spiritual power, and in many cases are candidates to take on the position of Nushi after one dies. After they gain the position, they transform into real deities.
- ----------------------------------------
- Kerakera Onna / Class: Plant / LV: 9 (2)
- Size : 4
- Wits : Low
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Wind] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 01 | 18 | 03 | 01
- {Fixed Values} | 22 | 08 | 25 | 10 | 08
- {Initiative} : 16 (7)
- {HP} : 145
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 5d6+19 Magical damage. [Additional Affect]: Gain +10 [Barrier]. 1/Round
- <<Harsh Mighty Laugh>>: Start / Combat Zone / Combat Zone
- - While the target is [Ready], gain +10 [Barrier].
- <<Incarnation of the Spirit Tree>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier].
- <<Mystic power of enlargement>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] [Target: 1#], and the user takes the damage and other effects. 1/Round.
- Materials (2d6)
- 2~9: Yokai Hairpin/Barrier+1: 500G (Potency: 1)
- 10+: Yokai Hairband/Null Poison: 3000G (Potency: 5)
- Description:
- A street tree that gained a shard and transformed into Mononoke over the years. It takes the form of a massive woman, larger than a house. They also act as a guardian of the leylines and divine vessels, and attempt to use hypnosis or memory manipulation to ward off those who have stepped into the neighborhood.
- ----------------------------------------
- Sansei / Class: Plant / LV: 10 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Neutral
- ID : 19
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 20 | 16 | 01
- {Fixed Values} | 12 | 06 | 27 | 23 | 08
- {Initiative} : 19 (8)
- {HP} : 167
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+26 magical damage.
- <<Power - Concentrate>>: Start / 6 Sq. / 1#
- - The subject gains either 1. or 2.
- 1. May perform [Magical Attacks] after a combat move.
- 2. +10 [Magical Damage]
- <<Power - Mental Expansion>>: Start / User
- - The target gains +2# to [Magical Attacks].
- <<Mountain God Blessing>>: Magical Attack / 6 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 3d6+30 magical damage.
- <<Earth's Breath>>: Magical Attack / 6 Sq. / 1# / Cancels
- - The target removes [Shift: Downed] and sets their {HP} to 20. This effect may be refused.
- Materials (2d6)
- Automatic: Spirit Tree Firewood/Bestow Fire: 1500G (Potency: 3)
- Description:
- Pieces of divine wood that gained fragments and became deified. Most of them serve mountain gods. They take the appearance of beautiful men and women and roam the mountains at night, keeping watch for evil things that threaten their sanctums.
- ----------------------------------------
- ================================================================================
- * Plant Mononoke Lvl 11-20 [XXXF-4B]
- ================================================================================
- Green Man / Class: Plant / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 12
- Weakness : [Flame]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 15 | 07 | 02 | 16
- {Fixed Values} | 13 | 22 | 14 | 09 | 23
- {Initiative} : 20 (9)
- {HP} : 158
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Wind/ Form: Magic] 2d6+20 magical damage.
- <<Plant Activation>>: Start / Combat Zone / 1#
- - [Class: Plant] NPC other than the user gains +[User's {LV}]x2 to [Damage] and {Initiative}. 2/Combat.
- <<Predict Attack>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The target reduces damage by 10, and the user receives other effects (Treat as though {Resist} check had failed).
- <<Advance Prediction>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Plant] NPC who is [Ready] may take their [Turn] regardless of {Initiative}. 2/Round.
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Spirit-harboring Moss/Resist+1: 1000G (Potency: 2)
- Description:
- Mossy, sacred trees that have become deities. When interacting with the public, they take the form of a child or mountain person. They have supernatural powers such as telepathy and precognition.
- ----------------------------------------
- Zaqqum / Class: Plant / LV: 12 (3)
- Size : 5
- Wits : Normal
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 24
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 16 | 17 | 06
- {Fixed Values} | 11 | 08 | 23 | 24 | 13
- {Initiative} : 22 (9)
- {HP} : 144
- Armor : 9
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 5d6+28 magical damage.
- <<Command III>>: Start / Combat Zone / Combat Zone
- - Target [Mononoke] gain +5 [Armor], [Barrier], and {Initiative}.
- <<Guardian Call>>: Constant / User
- - By spending x1 [Timing: Start], the target may [Install] one [Mononoke] of [Class: Plant - Insectoid / {Lv}: 11 or lower] in any empty square adjacent to the user. 1/Combat.
- <<Foreign Species from Another World>>: Constant / User
- - The target always has [Remove: Fallen, Darkness, Pain, Paralysis]. Additionally, the target changes [Element: Phantom] [Damage] to 0, and ignores any other effects.
- Materials (2d6)
- 2~8: Magic Tree Root/Barrier+2: 1000G (Potency: 2)
- 9+: Fruit of Fire/Bestow Fire: 1500G (Potency: 3)
- Description:
- A mononoke that bears the name of a tree that grows in hell. Inside of it's shell, shaped like a devil's head, it has beautiful, translucent flesh. This flesh has a wonderful aroma that invites prey- But those who partake of it are subjected to hellish suffering and transform into mononoke that serve the tree, or become it's flesh themselves.
- ----------------------------------------
- Hidden Village / Class: Plant / LV: 12 (3)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Neutral
- ID : 23
- Weakness : [Fire] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 01 | 26 | 05 | 02
- {Fixed Values} | 27 | 08 | 33 | 12 | 09
- {Initiative} : 29 (12)
- {HP} : 227
- Armor : 15
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / Combat Zone / 1#
- - [Form: Spear] 3d6+33 Physical damage.
- <<Lost Village>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -2 to [Reactive Checks].
- <<Power - Earth Return>>: Start / 3 Sq. / 3 Sq. / No Reactive Check
- - [Install] the target up to 5 Sq. away from their current square.
- <<Power - Earthquake>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Magnet / Form: Magic] 5d6+24 magical damage.
- <<Spirit Barrier Fusion>>: Constant / User
- - During the targets [Turn], gain x1 [Timing Attack]. Additionally, [Halve] all [Magical Damage] received.
- Materials (2d6)
- Automatic: Lost Family's Bowl/Luck+3: 1500G (Potency: 3)
- Description:
- The very heart of a mountain itself, deified. In accordance with orders of a Nushi, it provides residence for mononoke and manipulates the spiritual energy of the surrounding area. Of course, it is likely to add sanctions to intruders with evil intent.
- ----------------------------------------
- Kuebiko / Class: Plant / LV: 13 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 9
- Weakness : [Wind]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 17 | 01 | 08 | 17
- {Fixed Values} | 14 | 24 | 08 | 15 | 24
- {Initiative} : 25 (10)
- {HP} : 170
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 3#
- - [Form: Spear] 3d6+30 physical damage.
- <<Domain Ruler>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +20 [Damage].
- <<Return the Field!>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Plant] NPC who is [Ready] may take their [Turn] immediately, regardless of {Initiative}. 2/Round.
- <<Spirit Sprout>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. [Class: Plant] NPC other than the User gains +[1d6x5] [Damage].
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Shining Mud/Evade+1: 1000G (Potency: 2)
- Description:
- A mononoke formed after a scarecrow gained both a shard, and a soul. It looks like a typical scarecrow with one eye and three fingers on each hand, but in reality, it's real identity is the field itself. It protects the land for a variety of reasons.
- ----------------------------------------
- Petal Knight / Class: Plant / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 19 | 01 | 07 | 04
- {Fixed Values} | 26 | 26 | 08 | 14 | 1
- {Initiative} : 30 (12)
- {HP} : 185
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 3#
- - [Form: Spear] 4d6+30 physical damage.
- <<Voice of Noble Flowers>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +20 {Initiative}.
- <<Great Thorn Sword>>: Physical Attack / 10 Sq. / 1#
- - [Element: Toxin / Form: Sword] 6d6+60 physical damage.
- <<Flower God Barrier>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. [Class: Plant] NPC [Halves] [Damage] from targets other than [Range: Engaged].
- <<Domain Ruler>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack[. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] other than [Bosses] may [Halve] the [Armor] of the targets of [Attack Actions].
- Materials (2d6)
- Automatic: Spirit Flower Bud/Accuracy+1: 1000G (Potency: 2)
- Description:
- The spirit of a flower that gained divinity after many years, and acts as a guardian over leylines and Nushi alike. They appear as beautiful war maidens adorned in ornamental, man-made armor.
- ----------------------------------------
- Erlkonig / Class: Plant / LV: 14 (3)
- Size : 5
- Wits : Clever
- Senses : Area
- Speech : Yes
- Reaction : Hostile
- ID : 27
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 01 | 10 | 18 | 04
- {Fixed Values} | 26 | 08 | 17 | 25 | 11
- {Initiative} : 17 (8)
- {HP} : 181
- Armor : 15
- Barrier : 8
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Hammer] 6d6+44 physical damage. [Additional Effect]: Gain +3# to the target of the attack action. 1/Round.
- <<Restraint IV>>: Physical Attack / 7 Sq. / 2#
- - [Form: Sword] 5d6+30 physical damage. Targets that fail their {Evasion} check gain -4 to {Initiative} (To a minimum of 0) until [Timing: End]. This effect can stack (Up to a maximum of -12).
- <<Earth Rage>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Magnet / Form: Magic] 2d6+19 magical damage. 1/Round.
- <<Black Forest King>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. In addition, the target [Halves] [Damage] from targets other than [Range: Engaged], and [Recovers] 30 {HP} during [Timing: End].
- Materials (2d6)
- 2~10: Black Hide/Strength+4: 2000G (Potency: 4)
- 11+: Black Seeds/Armor+5: 3000G (Potency: 5)
- Description:
- A giant tree that, after obtaining a powerful Shard, became a Mononoke. They reign together in many numbers as vast forests. By relying on mischief created through natural wonders, it feeds on the malice of those who enter the forest.
- ----------------------------------------
- Shingan / Class: Plant / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 07 | 21 | 17
- {Fixed Values} | 13 | 08 | 14 | 28 | 24
- {Initiative} : 11 (6)
- {HP} : 161
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Phantom / Form: Magic] 2d6+20 magical damage.
- <<Talent 1>>: Start / Combat Zone / 1#
- - [Class: Plant] NPC gains +[User's {Lv}x2] to [Damage].
- <<Talent 2>>: Prep / Combat Zone / 1# / No Reactive Check
- - [Install] the target up to 5 Sq. Away from their current square.
- <<Spirit Counter>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. After [Class: Plant] NPC takes [Damage] from a target other than [Range: Engaged], Cancel [Shift: Poison - Pain - Paralysis] and perform x1 [Timing: Attack].
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Stone God Statue/Intellect+2: 1000G (Potency: 2)
- Description:
- A night-crying stone that became a god-like entity after a long existence. They have powerful mental strength and sensitivity, and can temporarily manipulate their opponent's thoughts to amplify their own spiritual power.
- ----------------------------------------
- Nezha / Class: Plant / LV: 15 (3)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 25
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 20 | 02 | 03 | 04
- {Fixed Values} | 28 | 27 | 09 | 10 | 11
- {Initiative} : 35 (14)
- {HP} : 135
- Armor : 10
- Barrier : 9
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 2#
- - [Form: Hammer] 3d6+42 physical damage. [Additional Effect]: Change the [Attack Action] to [Range: Charge 10 Sq.]. 1/Round
- <<Three Heads, Six Arms Technique>>: Start / User
- - The target gains +10 [Damage] and {Initiative} until [Timing: End] of the next round. 1/Combat.
- <<Treasure - Fire-Tipped Spear>>: Physical Attack / 2 Sq. / Area
- - [Element: Fire / Form: Spear] 3d6+96 physical damage. 1/Round.
- <<Treasure - Wind Fire Wheel>>: End / User
- - [Install] the target up to 7 Sq away.
- <<Treasure Human>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Magical Damage].
- Materials (2d6)
- 2~8: Lotus Petals/Agility+4: 2000G (Potency: 4)
- 9+: Fragment of a Bead/Speed+4: 3000G (Potency: 5)
- Description:
- A certain divine spirit, made of artificial weapons, embedded in the core of the Lotus. It faithfully follows it's lord and defends them using a variety of sacred treasures and tools.
- ----------------------------------------
- Ancient Tree Spirit / Class: Plant / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 19 | 15 | 19 | 06
- {Fixed Values} | 09 | 26 | 22 | 26 | 13
- {Initiative} : 23 (10)
- {HP} : 195
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Toxin / Form: Magic] 4d6+40 magical damage.
- <<Poisonous Haze>>: Start / Combat Zone / Combat Zone / No Reactive Check.
- - The target receives effect 1. or 2.
- 1. Lose 1d6 {HP}, then the user [Installs] the target 1d6 squares away from the current square.
- 2. The user may alter or erase the memories of Innocents (Consult with GM for details).
- <<Leaf Return>>: Prep / Combat Zone / 1# / No Reactive Check
- - [Install] the target up to 5 Sq. from their current square.
- <<Spiritual Tailwind>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Ready] NPC immediately takes their turn, ignoring {Initiative}. 2/Round.
- <<Spirit of an Ancient Tree>>: Unique / 10 Sq. / 1#
- - Use At Any Time. [Class: Plant] NPCs other than the user may use a talent that has a "once per round" restriction one additional time per round. 2/Round.
- Materials (2d6)
- Automatic: Red Bebe/Strength+2: 1000G (Potency: 2)
- Description:
- A sacred tree that has became deified by obtaining a shards from a corpse. They have a variety of properties, but can grow from residual thoughts. Evil variants are called Ariko, and attack humans at night.
- ----------------------------------------
- Onyudo / Class: Plant / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 04 | 11 | 19 | 05
- {Fixed Values} | 28 | 11 | 18 | 26 | 12
- {Initiative} : 30 (12)
- {HP} : 220
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Element: Magnet / Form: Hammer] 4d6+40 physica; damage.
- <<Big Arm Flash>>: Physical Attack / Combat Zone / 2#
- - [Element: Wind / Form: Hammer] 7d6+70 physical damage, and the target may not use [Timing: Defense] talents. 1/Round.
- <<Divine Power - Mountain Counter>>: Unique / User / No Reactive Check
- - Then the target takes [Damage] from a [Target] other than [Range: Engaged], the target performs x1 [Timing: Attack].
- <<Divine Power - Territory Capture>>: End / Engaged / Area / No Reactive Check
- - The target changes any [Spirit Dice] to a 1. Additionally, the user may [Install] the target up to 2 sq. from their current square.
- <<Mountain God Blessing>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] may [Halve] the [Armor] of the targets of [Attack Actions].
- Materials (2d6)
- Automatic: Mountain Fortune/Agility+2: 1000G (Potency: 2)
- Description:
- After consuming a Shard, the very mountain itself has become deified. They tend to appear as a humanoid shadow dressed as a monk. They can exert powerful magic throughout the region.
- ----------------------------------------
- Mountain God / Class: Plant / LV: 16 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 26
- Weakness : [Wind] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 28 | 22 | 03
- {Fixed Values} | 13 | 08 | 35 | 29 | 10
- {Initiative} : 32 (13)
- {HP} : 246
- Armor : 25
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Magnet / Form: Magic] 3d6+43 magical damage.
- <<Leyline Release>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Magnet / Form: Magic] 2d5+55 magical damage. 1/Round.
- <<Yamagami's Spiritual Power>>: Magical Attack / Combat Zone / 1# / Cancels
- - The target [Recovers] {HP} equal to 3d6+42 magical damage.
- <<Leyline Protection>>: Defense . User
- - Use on Damage Reduction. The target [Halves] [Physical Damage].
- <<Leader of the Mountains>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] may ignore "apply [Shift: Dead] to mononoke with 'x#' in their name" effects.
- Materials (2d6)
- Automatic: Mountain God Spirit Stone/Barrier+4: 2000G (Potency: 4)
- Description:
- A mountain itself that transformed into a powerful deity after gaining a shard. They tend to have several leylines and thus have high spiritual power. It uses it's abilities to monitor anything travelling in it's vicinity, granting them happiness or curses depending on their actions.
- ----------------------------------------
- Lady of the Lake / Class: Plant / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Shock]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 06 | 07 | 06
- {Fixed Values} | 29 | 28 | 13 | 17 | 13
- {Initiative} : 21 (12)
- {HP} : 222
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Element: Phantom / Form: Axe] 4d6+40 physical damage.
- <<Divine Power - Spatial Flight>>: Start / User
- - [Install] the target up to 5 Sq. Away.
- <<Splitting Spirit-Sword>>: Physical Attack / Combat Zone / 1#
- - [Element: Cold / Form: Sword] 5d6+80.
- <<Holy Sword Release>>: Physical Attack / Combat Zone / Combat Zone
- - [Element: Light / Form: Sword] 6d6+60 physical damage, and the target [Halves] their [Armor]. 1/Round.
- <<Advance Prediction>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Plant] NPC who is [Ready] may take their [Turn] regardless of {Initiative}. 2/Round.
- <<Natural Incarnation>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Implement of Divine Origin/PD+2: 1000G (Potency: 2)
- Description:
- This deity came into existence after flowers sitting by the lakeside held onto Shards and became deified. They take the shape of a beautiful woman in holy uniform, bearing a sword. In Japan, they're known as Kawahime.
- ----------------------------------------
- Flower God / Class: Plant / LV: 17 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 28
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 05 | 20 | 14 | 01
- {Fixed Values} | 29 | 12 | 27 | 21 | 08
- {Initiative} : 22 (9)
- {HP} : 232
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
- - [Form: Ranged] 3d6+39 physical damage.
- <<Flower Garden Spirit Pulse>>: Start / Combat Zone / Combat Zone
- - The target gains [Remove: Darkness, Poison, Pain, Paralysis], [Recovers] 10 {HP}, and may set one [Spirit Dice] to any value.
- <<Flower Ruler>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. One [Ready] [Class: Plant] NPC immediately takes their turn, regardless of {Initiative}. 2/Round.
- <<Divine Power - Hundred Flowers Rebellion>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Plant] NPC other than the user gains +[1d6x5] to [Damage]. 2/Round.
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Flower God Corolla/HP+6: 1000G (Potency: 2)
- Description:
- A spiritual paragon who gained divine power after years of virtuous labor. They resemble goddesses adorned in white robes and a crown. They also have authority over flowers, and the season of spring.
- ----------------------------------------
- Toshigami / Class: Plant / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 22
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 07 | 22 | 06 | 06
- {Fixed Values} | 30 | 14 | 29 | 13 | 13
- {Initiative} : 24 (10)
- {HP} : 243
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage.
- <<Gravity Crush>>: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Magnet / Form: Magic] 7d6+70 magical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Tree Regeneration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}.
- <<Great God of Ages>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The user [Installs] the target 1d6 Squares away from their current square.
- <<Source of Life>>: End / Engaged / Area / No Reactive Check
- - The user [Recovers] 2d6 {HP}, and the target loses 2d6 {HP}.
- <<Guardian of Nature>>: Constant / User
- - During the targets [Turn[, gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Ancient Urn/Will+3: 1500G (Potency: 3)
- Description:
- A mononoke formed of a plant that lived long enough to transform into a god. Many serve as guardians deities. They appear as priestly giants, formed from a collection of plants and moss. They constantly absorb spiritual power and circulate it throughout their surroundings.
- ----------------------------------------
- Ladon / Class: Plant / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 15
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 02 | 21 | 16 | 02
- {Fixed Values} | 30 | 09 | 28 | 23 | 09
- {Initiative} : 26 (11)
- {HP} : 253
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 4# / Cancels
- - [Element: Wind / Form: Magic] 4d6+40 magical damage.
- <<Dragon Strike>>: Physical Attack / 7 sq. / 3#
- - [Element: Magnet / Form: Hammer] 5d6+80 physical damage.
- <<Dragon God Status>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Form: Magic] 5d6+90 magical damage. 1/Round.
- <<Amber Scales>>: Defense / User
- - Use on Damage Reduction. The target gains +20 [Armor] and [Barrier].
- <<Edge Collapse>>: Unique / Engaged / Area
- - Use at Any Time during the user's turn. The user places the Target up to 4 Sq. away from their current square, then the target loses 4d6 {HP}.
- <<Sleepless Dragon>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] by 60 from [Weapon Attacks] or [Special Attacks].
- Materials (2d6)
- Automatic: Golden Apple/HP+9: 1500G (Potency: 3)
- Description:
- There was a story told of a guardian plant, created for the purpose of the spirits of the gods made manifest as golden apples. With a hundred necks and scales of amber, its carcass is often referenced in Western myth.
- ----------------------------------------
- Fertility God / Class: Plant / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 34
- Weakness : [Fire]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 23 | 25 | 07 | 05
- {Fixed Values} | 13 | 30 | 32 | 14 | 12
- {Initiative} : 33 (13)
- {HP} : 264
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Magnet / Form: Magic] 24d6+40 magical damage.
- <<Mutation Magic>>: Start / Combat Zone / Combat Zone
- - NPCs gain +10 [Armor], [Barrier] and {Initiative}.
- <<God of Alcohol>>: Prep / Combat Zone / Combat Zone
- - Cannot be used out of combat. The target gains x1 [Consumable] with [Cost: 500G or less].
- <<God of Madness>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Phantom / Form: Magic] 8d6+80 magic damage.
- <<God of Magic>>: Unique / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}, then performs x1 [Timing: Attack]. 1/Round.
- <<One Pillar of Twelve Gods>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Leather Sake Bag/Null Fallen: 1500G (Potency: 3)
- Description:
- Ancient deities known for their role as the gods of abundance, sake, and witchcraft. They appear as beautiful, young men or maidens in white robes. They stand as one pillar of the gods, and produce spiritual elixirs that have the divine power to mutate people.
- ----------------------------------------
- Great Camellia / Class: Plant / LV: 19 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 36
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 03 | 09 | 25 | 04
- {Fixed Values} | 32 | 10 | 16 | 32 | 11
- {Initiative} : 29 (12)
- {HP} : 284
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Element: Phantom / Form: Axe] 4d6+40 physical damage.
- <<Wind God Hurricane>>: Physcial Attack / Combat Zone / 1#
- - [Element: Wind / Form: Sword] 5d6+90 physical damage.
- <<Great Tree God Roots>>: Physical Attack / Combat Zone / Combat Zone
- - [Element: Magnet / Form: Spear] 7d6+70 physical damage, and the target [Halves] their [Armor]. 1/Round.
- <<Tree God's Spirit>>: Magical Attack / Combat Zone / 1# / Cancels
- - The target gains [Remove: Darkness, Poison, Pain, Paralysis] and [Recovers] {HP} equal to 3d6+30 [Magical Damage].
- <<Santuary of the Spirit Tree>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Start] talent the target used.
- <<Deity Sublimation>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Great Camellia Fruit/Bestow Phantom: 1500G (Potency: 3)
- Description:
- A plant Mononoke who has been alive for 8,000 years. It takes the form of a shimmering ghostly tree. Over time, the habits of these creatures change as their great wisdom begins to aid them in their sublimation.
- ----------------------------------------
- Kukunochi / Class: Plant / LV: 20 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 40
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 23 | 06 | 03 | 15
- {Fixed Values} | 32 | 30 | 13 | 10 | 22
- {Initiative} : 38 (15)
- {HP} : 298
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 4#
- - [Element: Phantom / Form: Spear] 4d6+40 physical damage.
- <<Divine Wooden Sword>>: Physical Attack / Combat Zone / 1#
- - [Element: Magnet / Form: Sword] 7d6+90 physical damage, and the target [Halves] their [Armor].
- <<Divine Authority>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] [Damage]. 1/Combat.
- <<Tree Gods' Words of Congratulation>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Plant] NPC other than the user deals +[1d6x10] [Damage] to [Target: 1#]. 2/Round.
- <<God of Trees>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] not [Bestowed] with an [Element].
- Materials (2d6)
- Automatic: Seed of the God Tree/Halve Wind: 2000G (Potency: 4)
- Description:
- A mononoke formed from white vegetation that transformed into a powerful god after many years. They take the form of radiant, beautiful people who dress in robes.
- ----------------------------------------
- Fusang / Class: Plant / LV: 20 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 38
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 25 | 25 | 07
- {Fixed Values} | 17 | 12 | 32 | 32 | 14
- {Initiative} : 14 (7)
- {HP} : 328
- Armor : 30
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3# / Cancels
- - [Element: Shock / Form: Magic] 5d6+50 magical damage.
- <<South Jail>>: Start / Combat Zone / Combat Zone/ No Reactive Check
- - The target gains -3 to [Reactive Checks]. If [Out of Combat], gain +3 [Speed].
- <<Flash of the God Tree>>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Magnet / Form: Magic] 6d6+80 magical damage.
- <<Nine Suns>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Form: Magic] 9d6+60 magical damage. 1/Round.
- <<North Prison>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. [Class: Plant] NPC who is [Ready] may take their [Turn] regardless of {Initiative}. 2/Round.
- <<Land of the Rising Sun>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}, and cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone].
- Materials (2d6)
- Automatic: Red Fruit of Fusang/Halve Magnet: 2000G (Potency: 4)
- Description:
- The highest rank of plant gods. Currently, its existence has not been confirmed.
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