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Autofarm

ToxicWHOMakesGUIS May 21st, 2019 60 Never
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  1.  
  2. -- // Variables: // --
  3.  
  4. local LevelList = {}
  5. local UnlockedStages = 0
  6. local Root = game.Players.LocalPlayer.Character.HumanoidRootPart
  7.  
  8. local Farm = Instance.new("Folder",game.Workspace)
  9. Farm.Name = "Autofarm"
  10.  
  11.  
  12. -- // Grab the levels you can autofarm. // --
  13.  
  14. for i,v in pairs(game.Workspace.Areas:GetChildren()) do
  15.   if v:IsA("Folder") then
  16.     local Area = game.Workspace.BaseAreas[v.Name]
  17.  
  18.     local Stat = game.Players.LocalPlayer.leaderstats.Level
  19.  
  20.     local LevelNeeded = Area.Level
  21.  
  22.     if Stat.Value >= LevelNeeded.Value then
  23.       table.insert(LevelList, i, v.Name)
  24.     end
  25.   end
  26. end
  27.  
  28.  
  29. -- // Checks unlocked stages: // --
  30.  
  31. for i,v in pairs(LevelList) do
  32.   UnlockedStages = UnlockedStages + 1
  33. end
  34.  
  35. -- // Equips your launcher: // --
  36.  
  37. if game.Players.LocalPlayer.Backpack:FindFirstChild("Launcher") then
  38.   game.Players.LocalPlayer.Backpack.Launcher.Parent = game.Players.LocalPlayer.Character
  39. end
  40.  
  41. -- // Makes your weapon not have a cooldown. // --
  42.  
  43. local Stats = require(game.Players.LocalPlayer.Character.Launcher.Stats)
  44.  
  45. Stats.Cooldown = 0
  46.  
  47. -- // Autofarm: // --
  48.  
  49.  
  50. local Start = function(level)
  51. warn(level)
  52. local Level = game.Workspace.Areas[level]
  53.  
  54. local success, errormessage = pcall(function()
  55. for i,v in pairs(Level:GetDescendants()) do
  56.   if v:IsA("BasePart") then
  57.     if game.Workspace:FindFirstChild("Autofarm") then
  58.       wait(0.01)
  59.         Root.CFrame = CFrame.new(v.Position)
  60.         Root.Orientation =  Vector3.new(v.Orientation)
  61.         mouse1click()
  62.       else
  63.       warn("disabled.")
  64.     end
  65.   end
  66. end
  67. end)
  68. end
  69.  
  70. for i,v in pairs(LevelList) do
  71. Start(v)
  72. wait(15)
  73. end
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