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- Welcome to VBCT
- Session Date: March 20, 2016, 11:45:11 PM
- OS = Microsoft Windows NT 6.1.7601 Service Pack 1 = Windows 7 and Windows Server 2008 R2
- VBCT Version: 1.0uBETA9
- STEAM was found installed at: c:\program files (x86)\steam
- Source SDK Base 2013 SinglePlayer Games:
- No Source SDK Base 2013 SinglePlayer GameConfig.txt found.
- Source SDK Base 2013 MultiPlayer Games:
- Half-Life 2: Deathmatch
- Half-Life 2
- SourceTest
- Kreedz Climbing
- Source SDK Base 2009 (common) Half-Life 2 Games:
- No Source SDK Base 2009 (common) GameConfig.txt found.
- Left 4 Dead Games:
- No Left 4 Dead GameConfig.txt found.
- Left 4 Dead 2 Games:
- No Left 4 Dead 2 GameConfig.txt found.
- Left 4 Dead 2 BETA Games:
- No Left 4 Dead 2 BETA GameConfig.txt found.
- Portal Games:
- No Portal GameConfig.txt found.
- Portal 2 Games:
- No Portal 2 GameConfig.txt found.
- Alien Swarm Games:
- Alien Swarm
- Counter-Strike Global Offensive Games:
- Counter-Strike: Global Offensive
- Counter-Strike Source Games:
- Team Fortress 2
- Day of Defeat: Source
- Counter-Strike: Source
- Day of Defeat Source Games:
- No Day of Defeat Source GameConfig.txt found.
- Team Fortress 2 Games:
- Half-Life 2
- Team Fortress 2
- HalfLife 2 DeathMatch Games:
- No HalfLife 2 DeathMatch GameConfig.txt found.
- HalfLife DeathMatch: Source Games:
- No HalfLife DeathMatch: Source GameConfig.txt found.
- Fistful of Frags: Source Games:
- No Fistful of Frags: Source GameConfig.txt found.
- Team Fortress 2 was selected
- Game name read from gameinfo.txt file: Team Fortress 2 ... actual mod = Team Fortress 2
- appid read from gameinfo.txt file: 440
- steam appid read: 440
- Local User VProject & sourcesdk Environment strings updated!
- WARNING: no specific SDKLauncher.exe was found for this mod: Team Fortress 2
- Warning, Map Folder as defined in GameConfig.txt not found: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc
- Falling back to default.
- Map File Selected: C:\Users\Association\Dropbox\collab1\surf_transient_a1.vmf
- There is no Custom Profile to load: C:\Users\Association\Dropbox\vbct\surf_transient_a1.pro
- Fast Compile Selected!
- Compile Start Time: March 20, 2016, 11:46:24 PM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Association\Dropbox\collab1\surf_transient_a1"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Association\Dropbox\collab1\surf_transient_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- "blueraven/custom_refract" - "materials/blueraven/custom_refract.vtf": cached version doesn't exist
- material "devcolours/270" not found.
- Material not found!: DEVCOLOURS/270
- Error! Variable "$refracttint" is multiply defined in material "watersource/river/river_blue_2"!
- Error! Variable "$refracttint" is multiply defined in material "watersource/river/river_blue_2"!
- Patching WVT material: maps/surf_transient_a1/nature/blendrockgroundwall003_wvt_patch
- Patching WVT material: maps/surf_transient_a1/egypt/sand_floor_blend_03_wvt_patch
- Patching WVT material: maps/surf_transient_a1/koth_viaduct_event/blendgrasstocobble_viaduct002_wvt_patch
- Patching WVT material: maps/surf_transient_a1/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/surf_transient_a1/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/surf_transient_a1/nature/blendrockwalldirt001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2708 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing C:\Users\Association\Dropbox\collab1\surf_transient_a1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/otherworld*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/otherworld*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (20) (2401702 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- 9...10
- Compacting texture/material tables...
- Reduced 9046 texinfos to 5524
- Reduced 248 texdatas to 201 (9790 bytes to 7636)
- Writing C:\Users\Association\Dropbox\collab1\surf_transient_a1.bsp
- Wrote ZIP buffer, estimated size 702206, actual size 688592
- 37 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- Compile Complete for this module.
- VBSP Completed: March 20, 2016, 11:47:04 PM
- VBSP: material "devcolours/270" not found.
- VBSP: Material not found!: DEVCOLOURS/270
- VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- VBSP: Compile time: 37 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Association\Dropbox\collab1\surf_transient_a1"
- Valve Software - vvis.exe (Mar 2 2016)
- fastvis = true
- 4 threads
- reading c:\users\association\dropbox\collab1\surf_transient_a1.bsp
- reading c:\users\association\dropbox\collab1\surf_transient_a1.prt
- 5560 portalclusters
- 14171 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Optimized: 106328 visible clusters (5.00%)
- Total clusters visible: 2124724
- Average clusters visible: 382
- Building PAS...
- Average clusters audible: 563
- visdatasize:1515017 compressed from 7739520
- writing c:\users\association\dropbox\collab1\surf_transient_a1.bsp
- 15 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: March 20, 2016, 11:47:20 PM
- VVIS: Compile time: 15 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Association\Dropbox\collab1\surf_transient_a1"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'c:\users\association\dropbox\collab1\surf_transient_a1.rad']
- [3 texlights parsed from 'c:\users\association\dropbox\collab1\surf_transient_a1.rad']
- Loading c:\users\association\dropbox\collab1\surf_transient_a1.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
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- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
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- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (6.70 seconds)
- 34824 faces
- 102 degenerate faces
- 52011144 square feet [7489604608.00 square inches]
- 126 Displacements
- 581181 Square Feet [83690064.00 Square Inches]
- 34722 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 653238 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.052336
- light has _fifty_percent_distance of 512.000000 but _zero_percent_distance of 256.000000
- light has _fifty_percent_distance of 512.000000 but _zero_percent_distance of 256.000000
- light has _fifty_percent_distance of 512.000000 but _zero_percent_distance of 256.000000
- light has _fifty_percent_distance of 512.000000 but _zero_percent_distance of 256.000000
- sun extent from map=0.000000
- sun extent from map=0.000000
- 2337 direct lights
- BuildFacelights: 0.. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- .1...2...3...4...5...6...7...8...9...10 (557)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (341)
- transfers 132417297, max 1386
- transfer lists: 1010.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2433293, 1971595, 1610086)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(465919, 367684, 300221)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(129415, 99186, 80111)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(39249, 28441, 22935)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(14404, 10094, 8241)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(5871, 4048, 3367)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #7 added RGB(2660, 1851, 1575)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(1288, 918, 797)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(660, 485, 428)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #10 added RGB(351, 266, 238)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(192, 150, 135)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #12 added RGB(108, 87, 78)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #13 added RGB(62, 51, 46)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(36, 30, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #15 added RGB(21, 18, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #16 added RGB(12, 11, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #17 added RGB(7, 6, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #18 added RGB(4, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #20 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #21 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.9032 sec>
- FinalLightFace: 0.. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- .1...2 warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ...3...4...5...6...7...8...9...10 (52)
- FinalLightFace Done
- 259 of 1907 (13% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (316)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 290/1024 13920/49152 (28.3%)
- brushes 6093/8192 73116/98304 (74.4%)
- brushsides 56982/65536 455856/524288 (86.9%) VERY FULL!
- planes 50036/65536 1000720/1310720 (76.3%)
- vertexes 56154/65536 673848/786432 (85.7%) VERY FULL!
- nodes 16152/65536 516864/2097152 (24.6%)
- texinfos 5524/12288 397728/884736 (45.0%)
- texdata 201/2048 6432/65536 ( 9.8%)
- dispinfos 126/0 22176/0 ( 0.0%)
- disp_verts 10206/0 204120/0 ( 0.0%)
- disp_tris 16128/0 32256/0 ( 0.0%)
- disp_lmsamples 124080/0 124080/0 ( 0.0%)
- faces 34824/65536 1950144/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18219/65536 1020264/3670016 (27.8%)
- leaves 16443/65536 526176/2097152 (25.1%)
- leaffaces 42263/65536 84526/131072 (64.5%)
- leafbrushes 19284/65536 38568/131072 (29.4%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 241444/512000 965776/2048000 (47.2%)
- edges 142799/256000 571196/1024000 (55.8%)
- LDR worldlights 2334/8192 205392/720896 (28.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 11/32768 132/393216 ( 0.0%)
- waterstrips 3965/32768 39650/327680 (12.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 64197/65536 128394/131072 (98.0%) VERY FULL!
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 26194280/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1515017/16777216 ( 9.0%)
- entdata [variable] 183244/393216 (46.6%)
- LDR ambient table 16443/65536 65772/262144 (25.1%)
- HDR ambient table 16443/65536 65772/262144 (25.1%)
- LDR leaf ambient 88943/65536 2490404/1835008 (135.7%) VERY FULL!
- HDR leaf ambient 16443/65536 460404/1835008 (25.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6452 ( 0.0%)
- pakfile [variable] 688592/0 ( 0.0%)
- physics [variable] 2401702/4194304 (57.3%)
- physics terrain [variable] 34218/1048576 ( 3.3%)
- Level flags = 0
- Total triangle count: 97418
- Writing c:\users\association\dropbox\collab1\surf_transient_a1.bsp
- 21 minutes, 50 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: March 21, 2016, 12:09:12 AM
- VRAD: brushsides 56982/65536 455856/524288 (86.9%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: vertexes 56154/65536 673848/786432 (85.7%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: waterindices 64197/65536 128394/131072 (98.0%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: LDR leaf ambient 88943/65536 2490404/1835008 (135.7%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: Compile time: 21 minutes, 50 seconds elapsed
- One Line Summary: 03/21/16 12:09:13 AM, surf_transient_a1.vmf, Team Fortress 2, normal , fast, normal, 00:00:40, 00:00:16, 00:21:51, 00:22:48
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: surf_transient_a1.vmf
- VBSP - mode:normal , 37 seconds, 00:00:40 elapsed
- VVIS - mode:fast, 15 seconds, 00:00:16 elapsed
- VRAD - mode:normal, 21 minutes, 50 seconds(LDR), n/a(HDR), 00:21:51 elapsed
- Total Compile time: 00:22:48
- NOTE: old BSP file renamed to : C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surf_transient_a1_old.bsp
- File copied: C:\Users\Association\Dropbox\collab1\surf_transient_a1.bsp to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surf_transient_a1.bsp
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