Eliwan

Energy

Jul 9th, 2013
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  1. Main Page: http://pastebin.com/Hf6CGtjA
  2.  
  3. Sapphire Mox [400]
  4. +200 Energy
  5.  
  6. Power Stone [1200]
  7. Emerald Mox (475) + Sapphire Mox (400)
  8. +275 Health, +225 Energy
  9. [ACTIVE: RECHARGE] You gain +30 health Regen and +40 Energy Regen for 5 seconds. 60 second cooldown.
  10. (150 Health and 200 Energy over 5 seconds)
  11.  
  12. Ocelot's Revolver [1250]
  13. Quantum Spade (325) + Sapphire Mox (400)
  14. +225 Energy, +16 Weapon Damage
  15. [POWERSTRIKE 1] Using an ability causes your next attack to deal [75% Weapon Damage] Spell Damage to the target.
  16.  
  17. Black Hole Magnum [3050]
  18. Ocelot's Revolver (1250) + Runic Gavel (1175)
  19. +225 Energy, +15% Cooldown Reduction, +48 Weapon Damage
  20. [POWERSTRIKE 2] Using an ability causes your next attack to deal [125% Weapon Damage] Spell Damage to the target.
  21.  
  22. Space Battery [1000]
  23. Pulse Regenerator (400) + Sapphire Mox (400)
  24. +250 Energy, +2.25 Energy Regen, +7% Cooldown Reduction
  25. [ACTIVE] Target allied Heroic Unit gains +25 Energy Regen for 10 seconds. 60 second cooldown.
  26.  
  27. Ihan Crystal [2950]
  28. Power Stone (1200) + Storm Pauldrons (925)
  29. +30 Intelligence, +300 Health, +250 Energy
  30. [UNIQUE] You gain +10 Intelligence and +60 health every 120 seconds, stacking up to 5 times.
  31. [ACTIVE: RECHARGE] You regenerate 150 Health and 200 Energy over 5 seconds, plus an additional 30 Health and 40 Energy for every stack on Ihan Crystal. 60 second cooldown.
  32.  
  33. Flare Gun [1100]
  34. Temporal Plating (150) + Sapphire Mox (400)
  35. +10 Intelligence, +300 Energy
  36. [ACTIVE: INCINERATE] Deals 150 [+15% of your Maximum Energy] Spell Damage to target enemy unit. 60 second cooldown.
  37.  
  38. Mossberg Taser [1650]
  39. Sapphire Mox (400) + Nullifier (700)
  40. +300 Energy, +15% Spell Resistance
  41. [ACTIVE] Silence target enemy for 5 seconds. 30 second cooldown.
  42.  
  43. Star's Fury [3550]
  44. Psionic Lasher [1625] + Ocelot's Revolver [1250]
  45. +30 Agility, +20 Intelligence, +300 Energy, +20 Weapon Damage
  46. [DRAIN 2] Your attacks leech 52 energy from the target. Has no effect if the target has less than 20% of their maximum energy.
  47. [POWERSTRIKE 4] Using an ability causes your next attack to deal [150% Intelligence] Spell Damage and leech energy equal to the damage dealt.
  48.  
  49. Atom Smasher [4000]
  50. Flesh Hammer (2000) + Ocelot's Revolver (1250)
  51. +41 Strength, +300 Energy, +26 Weapon Damage
  52. [POWERSTRIKE 3] Using an ability causes your next attack to deal [75% Intelligence] Spell Damage and slow enemies in a 2-unit area by 50% for 2 seconds.
  53.  
  54. Eternal Drive [3300]
  55. Lost Treasure (850) + Sustainer (1100) + Space Battery (1000)
  56. +8.5 Health Regen, +300 Energy, +3.75 Energy Regen, +15% Cooldown Reduction, +4 Armor
  57. [CONQUEST 2] Allies in a 10-unit radius gain +4 Health Regen and +3 Armor. Effect is increased by 300% on non-heroic units.
  58. [ACTIVE] Removes all debuffs from target allied Heroic Unit, and grants them 35 Health Regen, 25 Energy Regen, and 10 Armor for 10 seconds. 60 second cooldown.
  59.  
  60. Cerebro [3700]
  61. Space Battery (1000) + Lightning Rod (1875)
  62. +38 Intelligence, +300 Energy, +3 Energy Regen, +15% Cooldown Reduction, +20% Weapon Speed
  63. [CHAIN LIGHTNING 2] Your first and every 4th attack strikes up to 4 nearby enemies for 220 [+35% Intelligence] Spell Damage. Resets 12 seconds after the last proc, or after using an ability.
  64. (Your first attack after 12 seconds of not attacking or after casting an ability and every 4th attack)
  65. [ACTIVE] Target recovers 400 Energy. 30 second cooldown.
  66.  
  67. Blue Gene [4450] (Doesn't do anything)
  68. Power Stone (1200) + Stabilizer (1850)
  69. +22 Strength, +22 Agility, +22 Intelligence, +450 Health, +350 Energy
  70. [Unique] +30 to primary attribute.
  71. [Unique] Blue Gene powers up your Ultimate with additional effects.
  72. [Active - Recharge] Instantly recover 250 Health and 250 Energy. 20 second cooldown.
  73.  
  74. Kinetic Cell [1000]
  75. Sapphire Mox (400) x2
  76. +400 Energy
  77. [OVERCHARGE] Each time you use an ability, you gain +4 Maximum Energy, up to +600 Energy.
  78.  
  79. Energy Saber [3000]
  80. Kinetic Cell (1000) + Runic Gavel (1175)
  81. +450 Energy, +15% Cooldown Reduction, +30 Weapon Damage
  82. [OVERCHARGE] Each time you use an ability, you gain +4 Maximum Energy, up to 600 Energy.
  83. [UNIQUE] You gain +4 Weapon Damage for every 100 Maximum Energy.
  84.  
  85. Sunflare Gun [3300]
  86. Flare Gun (1100) + Kinetic Cell (1000) + Higgs-Boson Capacitor (2000)
  87. +65 Intelligence, +700 Energy, +3% Spell Leech
  88. [OVERCHARGE] Each time you use an ability, you gain +4 Maximum Energy, up to +600 Energy.
  89. [ACTIVE: INCINERATE] Deals 200 [+20% of your Maximum Energy] Spell Damage to the target enemy. 60 second cooldown.
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