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- # _ _____ ___ _ _ ___ ___ ___ _ _____ ___ ___
- # /_\ | \ \ / /_\ | \| |/ __| __| \| |/ / __| __| _ \
- # / _ \| |) \ V / _ \| .` | (__| _|| |) | ' <| _|| _|| _/
- # /_/ \_\___/ \_/_/ \_\_|\_|\___|___|___/|_|\_\___|___|_|
- #
- # Plugin messaging prefix
- message_prefix: "&cAdvancedKeep &7» &f"
- # Do you allow this plugin to check for new updates?
- check_update: true
- # Configuration for soul gem
- soul_gem:
- # The soul gem item
- # Read how to configure the item here:
- # https://anhcraft.dev/cd/craftkit/PreparedItem.html
- item:
- material: EMERALD
- name: "&6&lSoul &a&lGem"
- lore:
- - "&fSave your items one-time!"
- enchant:
- durability: 1
- flag:
- - hide_enchants
- # The name of the NBT tag which KML uses to determine an item is the soul gem
- # Do not change this if your players have already used any soul gems
- nbt_tag: "kml_soul_gem"
- # Recipe to craft the soul gem
- recipe:
- enable: false
- shape:
- - "ABA"
- - "BCB"
- - "ABA"
- ingredients:
- - "A emerald"
- - "B blaze_powder"
- - "C nether_star"
- # Messages to be sent after using the gem
- messages_on_use:
- - "&aYou've used &6&lSoul &a&lGem"
- # Commands to be executed after using the gem
- commands_on_use:
- - "give {player} apple 1"
- # Configuration for death chest
- death_chest:
- # If another chest exists, should we merge items or replace the chest?
- merge_chest_on_duplicate: true
- # Should we lock the death chest? So only the owner is able to open.
- lock_death_chest: true
- # Show signal effect near the death chest?
- # The signal is useful for players to find the chest
- signal_effect: true
- # The material of the death chest
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- material: chest
- # Configuration for world groups
- world_groups:
- # First group
- group1: # <-- Set to anything you want (its just an identifier)
- # List of worlds in this group
- worlds:
- - world
- - SuperiorWorld
- # Keep inventories based on Minecraft time (https://minecraft.gamepedia.com/Day-night_cycle)
- time_keep:
- # This is day settings
- day: # <-- Set to anything you want (its just an identifier)
- # The duration when this time-keep is activated in the group
- # The unit is Minecraft ticks (20 ticks = 1 second)
- # - All day: from 0 to 24000
- # - Day: from 0 to 12516
- # - Night: from 12516 to 24000
- from: 0
- to: 12516
- # Should we keep the items at this duration?
- keep_item: true
- # Should we keep the exp?
- keep_exp: true
- # The sound to be played when this time-keep is activated
- # 1.14: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # 1.13: https://jd.andross.fr/spigot-1.13.2-R0.1-SNAPSHOT/javadoc/org/bukkit/Sound.html
- # 1.12: https://jd.andross.fr/spigot-1.12.2-R0.1-SNAPSHOT/javadoc/org/bukkit/Sound.html
- # 1.11: https://jd.andross.fr/spigot-1.11.2-R0.1-SNAPSHOT/javadoc/org/bukkit/Sound.html
- # 1.10: https://jd.andross.fr/spigot-1.10.2-R0.1-SNAPSHOT/javadoc/org/bukkit/Sound.html
- # 1.9: https://jd.andross.fr/spigot-1.9.4-R0.1-SNAPSHOT/javadoc/org/bukkit/Sound.html
- #sound: ""
- # Messages to be announced when this time-keep is activated
- broadcast:
- chat:
- - ''
- action_bar: ''
- # This is night settings
- night:
- from: 12516
- to: 24000
- keep_item: true
- keep_exp: true
- broadcast:
- chat:
- - ''
- action_bar: ''
- # Enable death chest feature
- enable_death_chest: false
- # Allow players to use soul gems
- allow_soul_gem: false
- # Lands integration (4 settings below are set to false by default)
- # Players whose items drop in their invited land chunk can get their items kept
- keep_items_on_invited_landchunks: true
- # Like above but the player must own the land chunk
- keep_items_on_owned_landchunks: true
- # Players who lost their exp in their invited land chunk can get their exp kept
- keep_exp_on_invited_landchunks: true
- # Like above but the player must own the land chunk
- keep_exp_on_owned_landchunks: true
- # Second group
- group2:
- worlds:
- - world
- - SuperiorWorld
- time_keep:
- "0":
- # Keep all day!
- from: 0
- to: 24000
- keep_item: true
- keep_exp: true
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