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- log file 'qconsole.log' opened on Tue Feb 06 16:55:55 2018
- Loaded resource file _common.resources
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG/Fully Possessed
- C:\DOOM 3 BFG Edition/Fully Possessed
- C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG/base
- C:\DOOM 3 BFG Edition/base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- ...loading 'materials/aaduffytest.mtr'
- ...loading 'materials/adam.mtr'
- ...loading 'materials/alphalabs.mtr'
- ...loading 'materials/andy.mtr'
- ...loading 'materials/atest.mtr'
- ...loading 'materials/base_door.mtr'
- ...loading 'materials/base_floor.mtr'
- ...loading 'materials/base_light.mtr'
- ...loading 'materials/base_trim.mtr'
- ...loading 'materials/base_wall.mtr'
- ...loading 'materials/bfgedition.mtr'
- ...loading 'materials/bjames.mtr'
- ...loading 'materials/bloodstone.mtr'
- ...loading 'materials/bmatt.mtr'
- ...loading 'materials/brett.mtr'
- ...loading 'materials/c_bmatt.mtr'
- ...loading 'materials/caves.mtr'
- ...loading 'materials/cavesd3xp.mtr'
- ...loading 'materials/char_common.mtr'
- ...loading 'materials/char_common2.mtr'
- ...loading 'materials/characters.mtr'
- ...loading 'materials/ctf.mtr'
- ...loading 'materials/d3le.mtr'
- ...loading 'materials/d3xp-decals.mtr'
- ...loading 'materials/d3xp.mtr'
- ...loading 'materials/d3xp_artifact.mtr'
- ...loading 'materials/d3xp_baselight.mtr'
- ...loading 'materials/d3xp_lights.mtr'
- ...loading 'materials/d3xp_loading.mtr'
- ...loading 'materials/d3xpchang.mtr'
- ...loading 'materials/d3xpmp.mtr'
- ...loading 'materials/d3xpobject.mtr'
- ...loading 'materials/d3xppatrick.mtr'
- ...loading 'materials/d3xpsteve.mtr'
- ...loading 'materials/david.mtr'
- ...loading 'materials/decals.mtr'
- ...loading 'materials/decals2.mtr'
- ...loading 'materials/decalsd3xp.mtr'
- ...loading 'materials/door.mtr'
- ...loading 'materials/duffytest.mtr'
- ...loading 'materials/fogs.mtr'
- ...loading 'materials/forgotten.mtr'
- ...loading 'materials/gamebearshoot.mtr'
- ...loading 'materials/gamessd.mtr'
- ...loading 'materials/gfx.mtr'
- ...loading 'materials/glass.mtr'
- ...loading 'materials/glass_d3ex.mtr'
- ...loading 'materials/grabber.mtr'
- ...loading 'materials/guis.mtr'
- ...loading 'materials/hell.mtr'
- ...loading 'materials/helld3xp.mtr'
- ...loading 'materials/hud.mtr'
- ...loading 'materials/invisible.mtr'
- ...loading 'materials/jake.mtr'
- ...loading 'materials/jerry.mtr'
- ...loading 'materials/kentest.mtr'
- ...loading 'materials/kevin.mtr'
- ...loading 'materials/ktest.mtr'
- ...loading 'materials/lab.mtr'
- ...loading 'materials/lab_floor.mtr'
- ...loading 'materials/lights.mtr'
- ...loading 'materials/mal.mtr'
- ...loading 'materials/male_npc_hazmat2.mtr'
- ...loading 'materials/mapobjects.mtr'
- ...loading 'materials/mapobjects_le.mtr'
- ...loading 'materials/maxtextures.mtr'
- ...loading 'materials/models_characters.mtr'
- ...loading 'materials/monster_bruiser.mtr'
- ...loading 'materials/monster_hunter_berzerker.mtr'
- ...loading 'materials/monster_hunter_helltime.mtr'
- ...loading 'materials/monster_hunter_invun.mtr'
- ...loading 'materials/monster_vulgar.mtr'
- ...loading 'materials/monsters.mtr'
- ...loading 'materials/morgue.mtr'
- ...loading 'materials/mp.mtr'
- ...loading 'materials/mp_gui.mtr'
- ...loading 'materials/mp_lights.mtr'
- ...loading 'materials/mre.mtr'
- ...loading 'materials/object.mtr'
- ...loading 'materials/object_d3xp.mtr'
- ...loading 'materials/outside.mtr'
- ...loading 'materials/pat.mtr'
- ...loading 'materials/patd.mtr'
- ...loading 'materials/patrick_d3ex.mtr'
- ...loading 'materials/patricktest.mtr'
- ...loading 'materials/pdtest.mtr'
- ...loading 'materials/phobos_mapobjects.mtr'
- ...loading 'materials/phook.mtr'
- ...loading 'materials/phookyou.mtr'
- ...loading 'materials/recyc_door.mtr'
- ...loading 'materials/recyc_floor.mtr'
- ...loading 'materials/recyc_light.mtr'
- ...loading 'materials/recyc_trim.mtr'
- ...loading 'materials/recyc_wall.mtr'
- ...loading 'materials/rock.mtr'
- ...loading 'materials/rockd3xp.mtr'
- ...loading 'materials/scabby.mtr'
- ...loading 'materials/senetemp.mtr'
- ...loading 'materials/sfx.mtr'
- ...loading 'materials/sfx_multiplayer.mtr'
- ...loading 'materials/sfxd3xp.mtr'
- ...loading 'materials/shaderdemo.mtr'
- ...loading 'materials/shwood.mtr'
- ...loading 'materials/skies.mtr'
- ...loading 'materials/smf.mtr'
- ...loading 'materials/sound.mtr'
- ...loading 'materials/specialcase.mtr'
- ...loading 'materials/stevetest.mtr'
- ...loading 'materials/stone.mtr'
- ...loading 'materials/ted.mtr'
- ...loading 'materials/ted_artifacts.mtr'
- ...loading 'materials/ted_autopsy.mtr'
- ...loading 'materials/testinteractions.mtr'
- ...loading 'materials/tim.mtr'
- ...loading 'materials/tools.mtr'
- ...loading 'materials/tw_r.mtr'
- ...loading 'materials/tw_scan.mtr'
- ...loading 'materials/vehicles.mtr'
- ...loading 'materials/video.mtr'
- ...loading 'materials/view_models.mtr'
- ...loading 'materials/vp_d3ex.mtr'
- ...loading 'materials/vp_materials.mtr'
- ...loading 'materials/vr.mtr'
- ...loading 'materials/vr_characters.mtr'
- ...loading 'materials/washroom.mtr'
- ...loading 'materials/weapons.mtr'
- WARNING: file materials/weapons.mtr, line 4162: material 'guisurfs/vrstatgui' previously defined at materials/vr.mtr:1
- WARNING: file materials/weapons.mtr, line 4182: material 'vr/rightarm' previously defined at materials/vr.mtr:20
- WARNING: file materials/weapons.mtr, line 4200: material 'vr/leftarm' previously defined at materials/vr.mtr:41
- WARNING: file materials/weapons.mtr, line 4217: material 'vr/righthand' previously defined at materials/vr.mtr:59
- WARNING: file materials/weapons.mtr, line 4234: material 'vr/lefthand' previously defined at materials/vr.mtr:76
- WARNING: file materials/weapons.mtr, line 4250: material 'vr/statwatch' previously defined at materials/vr.mtr:92
- WARNING: file materials/weapons.mtr, line 4258: material 'vr/statwatchgui' previously defined at materials/vr.mtr:108
- WARNING: file materials/weapons.mtr, line 4324: material 'vr/flashhand' previously defined at materials/vr.mtr:116
- WARNING: file materials/weapons.mtr, line 4340: material 'vr/leftstatwatch' previously defined at materials/vr.mtr:134
- WARNING: file materials/weapons.mtr, line 4348: material 'vr/leftstatwatchgui' previously defined at materials/vr.mtr:150
- WARNING: file materials/weapons.mtr, line 4365: material 'vr/leftfist' previously defined at materials/vr.mtr:158
- WARNING: file materials/weapons.mtr, line 4382: material 'vr/rightfist' previously defined at materials/vr.mtr:175
- WARNING: file materials/weapons.mtr, line 4396: material 'headingBeamArrowsScroll' previously defined at materials/vr.mtr:192
- WARNING: file materials/weapons.mtr, line 4408: material 'headingBeamArrows' previously defined at materials/vr.mtr:206
- WARNING: file materials/weapons.mtr, line 4421: material 'headingBeamSolid' previously defined at materials/vr.mtr:218
- WARNING: file materials/weapons.mtr, line 4433: material 'vr/hud' previously defined at materials/vr.mtr:231
- WARNING: file materials/weapons.mtr, line 4445: material 'vr/weaponsight' previously defined at materials/vr.mtr:243
- WARNING: file materials/weapons.mtr, line 4457: material 'vr/weaponsightCircleDot' previously defined at materials/vr.mtr:255
- WARNING: file materials/weapons.mtr, line 4469: material 'vr/weaponsightCross' previously defined at materials/vr.mtr:267
- WARNING: file materials/weapons.mtr, line 4479: material 'models/mapobjects/filler/cola1vr' previously defined at materials/vr.mtr:279
- WARNING: file materials/weapons.mtr, line 4489: material 'models/mapobjects/filler/cola2vr' previously defined at materials/vr.mtr:289
- WARNING: file materials/weapons.mtr, line 4555: material 'models/weapons/artifact/artifact_petrified' previously defined at materials/ted.mtr:2730
- WARNING: file materials/weapons.mtr, line 4592: material 'models/weapons/artifact/artifact' previously defined at materials/d3xp_artifact.mtr:1
- ...loading 'materials/woodd.mtr'
- ...loading 'materials/xp_cin_marines.mtr'
- ...loading 'materials/xsky.mtr'
- ...loading 'materials/zgraeme.mtr'
- ------------------------------
- Couldn't open journal files
- ovr_Initialize was successful.
- Failed to initialize Oculus Rift.
- Getting driver info
- Hmd Driver: lighthouse .
- Hmd Display: LHR-5268A128 .
- Hmd HZ 90, width 1512, height 1680
- Hmd reported IPD in centimeters = 6.539999
- HMD Initialized
- VR_USE_MOTION_CONTROLS Final = 1
- execing default.cfg
- com_allowConsole is write protected.
- couldn't exec D3BFGConfig.cfg
- couldn't exec autoexec.cfg
- execing vr_openvr_default.cfg
- couldn't exec vr_openvr.cfg
- ----- R_InitOpenGL -----
- R_SetNewMode r_multisamples = 2
- Initializing OpenGL subsystem with multisamples:2 stereo:0 fullscreen:0
- ...getting default gamma ramp: success
- ...registered window class
- ...registered fake window class
- Using GLEW 1.10.0
- ...created window @ 574,235 (772x879)
- Initializing OpenGL driver
- ...creating GL context: created OpenGL 3.2 context
- succeeded
- ...making context current: succeeded
- Using GLEW 1.10.0
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- OpenGL Version : 3.2
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon (TM) R9 390 Series
- OpenGL GLSL : 4.5
- maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_EXT_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- ----- Initializing Render Shaders -----
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\gui_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\gui_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\gui_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\gui_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\gui_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\gui_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\color_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\color_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\color_skinned_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_skinned_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_skinned_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\color_skinned_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_skinned_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\color_skinned_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\vertex_color_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\vertex_color_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\vertex_color_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\vertex_color_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\vertex_color_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\vertex_color_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_skinned_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_skinned_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_skinned_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_skinned_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_skinned_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_skinned_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_texgen_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_texgen_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_texgen_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\texture_color_texgen_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_texgen_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\texture_color_texgen_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interaction_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interaction_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interaction_skinned_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_skinned_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_skinned_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interaction_skinned_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_skinned_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\interaction_skinned_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\interactionAmbient_vertex.hlsl
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- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_gui_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\bink_gui_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\bink_gui_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoInterlace_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\stereoInterlace_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\stereoInterlace_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\motionBlur_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\motionBlur_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\motionBlur_fragment.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\debug_shadowmap_vertex.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_vertex.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_vertex.uniforms
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\hlsl\debug_shadowmap_fragment.hlsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_fragment.glsl
- writing to: C:\Users\dottv\Saved Games\id Software\DOOM 3 BFG\Fully Possessed\renderprogs\glsl-1_50\debug_shadowmap_fragment.uniforms
- ----- Initializing Sound System ------
- Setup OpenAL device and context...
- Searching for Rift Audio.
- Getting openAL devices via ALC_ALL_DEVICES_SPECIFIER
- Found: OpenAL Soft on 6 - SONY TV *07 (AMD High Definition Audio Device)
- Found: OpenAL Soft on Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
- Found: OpenAL Soft on 2 - HTC-VIVE (AMD High Definition Audio Device)
- Found: OpenAL Soft on Audio digitale (S/PDIF) (Dispositivo High Definition Audio) #2
- Found: OpenAL Soft on Altoparlanti (2- HTC Vive)
- Rift audio not found or failed to open. Attempting to initialize default openAL audio device.
- Done.
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL version: 1.1 ALSOFT 1.17.2
- OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- pdaImage size 756 840
- Hudimage size 756 840
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- VR Mode ENABLED.
- Generating FBOs.
- Default recommended resolution = 1512 1680
- Requested pixel density = 1.300000
- Working resolution ( default * pixelDensity ) = 1965 2184
- vr_FBOAAmode 1 r_multisamples 2
- Creating 1965 x 2184 MSAA framebuffer
- Adding Depth/Stencil attachments to MSAA framebuffer
- Adding color attachment to MSAA framebuffer
- GlRenderBufferStorage GL_RENDERBUFFER, 2, 6408, 1965, 2184
- Creating resolve framebuffer
- Adding Depth/Stencil attachments to framebuffer
- Adding color attachment to framebuffer
- pdaImage size 1965 2184
- Hudimage size 1965 2184
- Init Hmd FOV x,y = 108.741692 , 111.507942. Aspect = 0.949874
- Compositor error = 0
- Finished setting skybox
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 0.000000 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- ISpVoice succeeded.
- ...loading 'skins/ctf.skin'
- ...loading 'skins/d3xp_skins.skin'
- ...loading 'skins/intro_skins.skin'
- ...loading 'skins/skin_artifact.skin'
- ...loading 'skins/skin_demon_sentry.skin'
- ...loading 'skins/skin_demon_vulgar.skin'
- ...loading 'skins/skin_demon_vulgar_branded.skin'
- ...loading 'skins/skins.skin'
- ...loading 'skins/skins_bj.skin'
- ...loading 'skins/skins_characters_npcs.skin'
- ...loading 'skins/skins_characters_player.skin'
- ...loading 'skins/skins_characters_suit.skin'
- ...loading 'skins/skins_characters_suit_old.skin'
- ...loading 'skins/skins_d3xp_player.skin'
- ...loading 'skins/skins_doors.skin'
- ...loading 'skins/skins_harvest.skin'
- ...loading 'skins/skins_mancubus.skin'
- ...loading 'skins/skins_models_chars_labcoat.skin'
- ...loading 'skins/skins_models_chars_maint.skin'
- ...loading 'skins/skins_models_chars_marine.skin'
- ...loading 'skins/skins_models_chars_sarge.skin'
- ...loading 'skins/skins_models_chars_security.skin'
- ...loading 'skins/skins_models_chars_suit.skin'
- ...loading 'skins/skins_models_mapobjects.skin'
- ...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'
- ...loading 'skins/skins_models_monsters.skin'
- ...loading 'skins/skins_models_monsters2.skin'
- ...loading 'skins/skins_models_props.skin'
- ...loading 'skins/skins_models_weapons.skin'
- WARNING: file skins/skins_models_weapons.skin, line 126: skin 'skins/weapons/artifact_normal' previously defined at skins/skin_artifact.skin:1
- WARNING: file skins/skins_models_weapons.skin, line 130: skin 'skins/weapons/artifact_charged' previously defined at skins/skin_artifact.skin:3
- WARNING: file skins/skins_models_weapons.skin, line 135: skin 'skins/weapons/artifact_petrified' previously defined at skins/skin_artifact.skin:7
- WARNING: file skins/skins_models_weapons.skin, line 139: skin 'skins/weapons/artifact3rd_petrified' previously defined at skins/skin_artifact.skin:12
- WARNING: file skins/skins_models_weapons.skin, line 143: skin 'skins/weapons/artifact_petrified_fx' previously defined at skins/skin_artifact.skin:16
- WARNING: file skins/skins_models_weapons.skin, line 147: skin 'skins/weapons/artifact_3rd_normal' previously defined at skins/skin_artifact.skin:20
- WARNING: file skins/skins_models_weapons.skin, line 151: skin 'skins/weapons/artifact_3rd_fx2' previously defined at skins/skin_artifact.skin:24
- WARNING: file skins/skins_models_weapons.skin, line 155: skin 'skins/weapons/artifact_3rd_fx3' previously defined at skins/skin_artifact.skin:28
- WARNING: file skins/skins_models_weapons.skin, line 159: skin 'skins/weapons/artifact_fx2' previously defined at skins/skin_artifact.skin:32
- WARNING: file skins/skins_models_weapons.skin, line 163: skin 'skins/weapons/artifact_fx3' previously defined at skins/skin_artifact.skin:36
- ...loading 'skins/skins_monster_hunter.skin'
- ...loading 'skins/skins_monsters_zombie_chaingun.skin'
- ...loading 'skins/skins_monsters_zombies.skin'
- ...loading 'skins/skins_mp.skin'
- ...loading 'skins/skins_npcs.skin'
- ...loading 'skins/skins_player.skin'
- ...loading 'skins/skins_player_xbox_coop.skin'
- ...loading 'skins/skins_poppy.skin'
- ...loading 'skins/skins_security.skin'
- ...loading 'skins/skins_shwood.skin'
- ...loading 'skins/skins_smf.skin'
- ...loading 'skins/skins_teleporter.skin'
- ...loading 'skins/skins_uacmarine.skin'
- ...loading 'skins/skins_zcc.skin'
- ...loading 'skins/skins_zmaint.skin'
- ...loading 'skins/skins_zombie_hellgrowth.skin'
- ...loading 'skins/skins_zsec.skin'
- ...loading 'sound/actions.sndshd'
- ...loading 'sound/admin.sndshd'
- ...loading 'sound/alarms.sndshd'
- ...loading 'sound/alpha_labs21.sndshd'
- ...loading 'sound/alphalabs1.sndshd'
- ...loading 'sound/alphalabs3.sndshd'
- ...loading 'sound/ambient2.sndshd'
- ...loading 'sound/arcade.sndshd'
- ...loading 'sound/artifact.sndshd'
- ...loading 'sound/audiologs.sndshd'
- ...loading 'sound/bloopers.sndshd'
- ...loading 'sound/boxsounds.sndshd'
- ...loading 'sound/bubbles.sndshd'
- ...loading 'sound/caverns2.sndshd'
- ...loading 'sound/chris.sndshd'
- ...loading 'sound/cin_erebus1.sndshd'
- ...loading 'sound/cin_gravgun.sndshd'
- ...loading 'sound/cin_hell.sndshd'
- ...loading 'sound/cin_phobos2.sndshd'
- ...loading 'sound/commoutside.sndshd'
- ...loading 'sound/computers.sndshd'
- ...loading 'sound/cpu.sndshd'
- ...loading 'sound/creepy_elements.sndshd'
- ...loading 'sound/ctf.sndshd'
- ...loading 'sound/d3xp.sndshd'
- ...loading 'sound/d3xp_audiologs.sndshd'
- ...loading 'sound/d3xp_cinematics.sndshd'
- ...loading 'sound/d3xp_sfx.sndshd'
- ...loading 'sound/d3xp_shakes.sndshd'
- ...loading 'sound/d3xpdm1.sndshd'
- ...loading 'sound/default.sndshd'
- ...loading 'sound/delta1.sndshd'
- ...loading 'sound/delta2a.sndshd'
- ...loading 'sound/delta2b.sndshd'
- ...loading 'sound/delta3.sndshd'
- ...loading 'sound/delta4.sndshd'
- ...loading 'sound/delta5.sndshd'
- ...loading 'sound/deltax_chars.sndshd'
- ...loading 'sound/distant_hunters.sndshd'
- ...loading 'sound/doors.sndshd'
- ...loading 'sound/duffy.sndshd'
- ...loading 'sound/e3.sndshd'
- ...loading 'sound/e3_drones.sndshd'
- ...loading 'sound/e3_plain.sndshd'
- ...loading 'sound/electrical.sndshd'
- ...loading 'sound/enpro.sndshd'
- ...loading 'sound/erebus1_chars.sndshd'
- ...loading 'sound/erebus2_chars.sndshd'
- ...loading 'sound/erebus3_chars.sndshd'
- ...loading 'sound/erebus4_chars.sndshd'
- ...loading 'sound/erebus5_chars.sndshd'
- ...loading 'sound/erebus6_chars.sndshd'
- ...loading 'sound/fans.sndshd'
- ...loading 'sound/game.sndshd'
- ...loading 'sound/geoff.sndshd'
- ...loading 'sound/grabber.sndshd'
- ...loading 'sound/gui.sndshd'
- ...loading 'sound/guitest.sndshd'
- ...loading 'sound/harvest.sndshd'
- ...loading 'sound/headtest.sndshd'
- ...loading 'sound/hell.sndshd'
- ...loading 'sound/hunter_berzerk.sndshd'
- ...loading 'sound/hunter_helltime.sndshd'
- ...loading 'sound/hunter_invul.sndshd'
- ...loading 'sound/items.sndshd'
- ...loading 'sound/johnc.sndshd'
- ...loading 'sound/ken.sndshd'
- ...loading 'sound/lights.sndshd'
- ...loading 'sound/lightsout.sndshd'
- ...loading 'sound/machinery.sndshd'
- ...loading 'sound/maledict.sndshd'
- ...loading 'sound/map10.sndshd'
- ...loading 'sound/map_alphalabs4.sndshd'
- ...loading 'sound/map_comm1.sndshd'
- ...loading 'sound/map_cpu.sndshd'
- ...loading 'sound/map_cpuboss.sndshd'
- ...loading 'sound/map_ending.sndshd'
- ...loading 'sound/map_erebus1.sndshd'
- ...loading 'sound/map_erebus2.sndshd'
- ...loading 'sound/map_erebus3.sndshd'
- ...loading 'sound/map_erebus4.sndshd'
- ...loading 'sound/map_erebus5.sndshd'
- ...loading 'sound/map_erebus6.sndshd'
- ...loading 'sound/map_hellhole.sndshd'
- ...loading 'sound/map_marscity2.sndshd'
- ...loading 'sound/map_phobos1.sndshd'
- ...loading 'sound/map_phobos2.sndshd'
- ...loading 'sound/map_phobos3.sndshd'
- ...loading 'sound/map_site3.sndshd'
- ...loading 'sound/marscity.sndshd'
- ...loading 'sound/mc_underground.sndshd'
- ...loading 'sound/mc_underground_chars.sndshd'
- ...loading 'sound/metals.sndshd'
- ...loading 'sound/monorail.sndshd'
- ...loading 'sound/monster_boss_sabaoth.sndshd'
- ...loading 'sound/monster_demon_archvile.sndshd'
- ...loading 'sound/monster_demon_bruiser.sndshd'
- ...loading 'sound/monster_demon_cacodemon.sndshd'
- ...loading 'sound/monster_demon_cherub.sndshd'
- ...loading 'sound/monster_demon_cyberdemon.sndshd'
- ...loading 'sound/monster_demon_guardian.sndshd'
- ...loading 'sound/monster_demon_hellknight.sndshd'
- ...loading 'sound/monster_demon_imp.sndshd'
- ...loading 'sound/monster_demon_lostsoul.sndshd'
- ...loading 'sound/monster_demon_maggot.sndshd'
- ...loading 'sound/monster_demon_mancubus.sndshd'
- ...loading 'sound/monster_demon_pinky.sndshd'
- ...loading 'sound/monster_demon_revenant.sndshd'
- ...loading 'sound/monster_demon_tick.sndshd'
- ...loading 'sound/monster_demon_trite.sndshd'
- ...loading 'sound/monster_demon_vagary.sndshd'
- ...loading 'sound/monster_demon_vulgar.sndshd'
- ...loading 'sound/monster_demon_wraith.sndshd'
- ...loading 'sound/monster_flying_forgotten.sndshd'
- ...loading 'sound/monster_hunters.sndshd'
- ...loading 'sound/monster_zombie_bernie.sndshd'
- ...loading 'sound/monster_zombie_boney.sndshd'
- ...loading 'sound/monster_zombie_chainsaw.sndshd'
- ...loading 'sound/monster_zombie_civilian.sndshd'
- ...loading 'sound/monster_zombie_commando.sndshd'
- ...loading 'sound/monster_zombie_fat.sndshd'
- ...loading 'sound/monster_zombie_maint.sndshd'
- ...loading 'sound/monster_zombie_morgue.sndshd'
- ...loading 'sound/monster_zombie_scientist.sndshd'
- ...loading 'sound/monster_zombie_security.sndshd'
- ...loading 'sound/monsters.sndshd'
- ...loading 'sound/moveable.sndshd'
- ...loading 'sound/mpsounds.sndshd'
- ...loading 'sound/multiplayer.sndshd'
- ...loading 'sound/music.sndshd'
- ...loading 'sound/outdoor.sndshd'
- ...loading 'sound/phobos1_chars.sndshd'
- ...loading 'sound/phobos2_chars.sndshd'
- ...loading 'sound/phobos3_chars.sndshd'
- ...loading 'sound/phobos4_chars.sndshd'
- ...loading 'sound/player.sndshd'
- ...loading 'sound/powercell.sndshd'
- ...loading 'sound/powerup.sndshd'
- ...loading 'sound/radio.sndshd'
- ...loading 'sound/recycling.sndshd'
- ...loading 'sound/rooms.sndshd'
- ...loading 'sound/roq.sndshd'
- ...loading 'sound/soundscape.sndshd'
- ...loading 'sound/speaker_test.sndshd'
- ...loading 'sound/taunts.sndshd'
- ...loading 'sound/tele_in.sndshd'
- ...loading 'sound/tim_temp.sndshd'
- ...loading 'sound/video.sndshd'
- ...loading 'sound/vo.sndshd'
- ...loading 'sound/vo_d3le.sndshd'
- ...loading 'sound/voc.sndshd'
- ...loading 'sound/weapon_ssg.sndshd'
- ...loading 'sound/weapons.sndshd'
- ...loading 'sound/whispers.sndshd'
- ...loading 'sound/world_ambience.sndshd'
- ...loading 'sound/xbox_marscity.sndshd'
- ...loading 'sound/xian.sndshd'
- ...loading 'sound/zombie_sight_hack.sndshd'
- ...loading 'sound/zombie_slime.sndshd'
- Reading strings/english.lang as UTF-8
- 9104 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Mar 10 2017
- ...loading 'def/aas.def'
- ...loading 'def/ammo.def'
- ...loading 'def/bloopers.def'
- ...loading 'def/cache.def'
- ...loading 'def/char_mcneil_fem.def'
- ...loading 'def/char_sentry.def'
- ...loading 'def/character_soldiers.def'
- ...loading 'def/characters_eric.def'
- ...loading 'def/characters_eric_le.def'
- ...loading 'def/characters_eric_test.def'
- ...loading 'def/characters_james.def'
- ...loading 'def/chartest.def'
- ...loading 'def/cinematic_cloud_voice.def'
- ...loading 'def/cinematic_erebus5.def'
- ...loading 'def/cinematic_gravgun.def'
- ...loading 'def/cinematic_intro.def'
- ...loading 'def/cinematic_intro_eric.def'
- ...loading 'def/cinematic_intro_eric_p3.def'
- ...loading 'def/cinematic_le.def'
- ...loading 'def/cinematic_maledict_death.def'
- ...loading 'def/cinematic_maledict_intro.def'
- ...loading 'def/cinematic_mcneil_phobos2.def'
- ...loading 'def/cinematic_test.def'
- ...loading 'def/cinematics.def'
- ...loading 'def/commo_hellgoo1.def'
- ...loading 'def/coop_screenshots.def'
- ...loading 'def/ctf.def'
- ...loading 'def/d3ctf1.def'
- ...loading 'def/d3ctf2.def'
- ...loading 'def/d3ctf3.def'
- ...loading 'def/d3ctf4.def'
- ...loading 'def/d3le-func.def'
- ...loading 'def/d3le-items.def'
- ...loading 'def/d3le-monster_boss_guardian2.def'
- ...loading 'def/d3le-monster_demon_pinky_pipes.def'
- ...loading 'def/d3le-monster_zombie_hazmat.def'
- ...loading 'def/d3le-player.def'
- ...loading 'def/d3le-player_enpro1.def'
- ...loading 'def/d3le-projectile.def'
- ...loading 'def/d3le-target.def'
- ...loading 'def/d3xp-ammo.def'
- ...loading 'def/d3xp-env.def'
- ...loading 'def/d3xp-func.def'
- ...loading 'def/d3xp-gibs.def'
- ...loading 'def/d3xp-items.def'
- ...loading 'def/d3xp-moveables.def'
- ...loading 'def/d3xp-moveables_id.def'
- ...loading 'def/d3xp-mp.def'
- ...loading 'def/d3xp-pda.def'
- ...loading 'def/d3xp-player.def'
- ...loading 'def/d3xp-powerups.def'
- ...loading 'def/d3xp-shwood.def'
- ...loading 'def/d3xp-vehicle.def'
- ...loading 'def/d3xp-videocd.def'
- ...loading 'def/damage.def'
- ...loading 'def/debris.def'
- ...loading 'def/env.def'
- ...loading 'def/env_eric.def'
- ...loading 'def/env_simplevehicle.def'
- ...loading 'def/func.def'
- ...loading 'def/gibs.def'
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- ...loading 'def/heads.def'
- ...loading 'def/heads_coop.def'
- ...loading 'def/heads_xp.def'
- ...loading 'def/hellhole_seneca.def'
- ...loading 'def/info.def'
- ...loading 'def/items.def'
- ...loading 'def/johnc.def'
- ...loading 'def/map_admin.def'
- ...loading 'def/map_alphalabs1.def'
- ...loading 'def/map_alphalabs2.def'
- ...loading 'def/map_alphalabs3.def'
- ...loading 'def/map_alphalabs4.def'
- ...loading 'def/map_caverns2.def'
- ...loading 'def/map_comm1.def'
- ...loading 'def/map_commoutside.def'
- ...loading 'def/map_cpu1.def'
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- ...loading 'def/map_delta1.def'
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- ...loading 'def/map_delta2b.def'
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- ...loading 'def/map_delta5.def'
- ...loading 'def/map_deltax.def'
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- ...loading 'def/map_erebus3.def'
- ...loading 'def/map_erebus4.def'
- ...loading 'def/map_erebus5.def'
- ...loading 'def/map_erebus6.def'
- ...loading 'def/map_fragchamber.def'
- ...loading 'def/map_hell1.def'
- ...loading 'def/map_hellhole.def'
- ...loading 'def/map_hellhole_xbox.def'
- ...loading 'def/map_maledict.def'
- ...loading 'def/map_marscity.def'
- ...loading 'def/map_marscity2.def'
- ...loading 'def/map_marscity_xbox_coop.def'
- ...loading 'def/map_marscity_xbox_sp.def'
- ...loading 'def/map_monorail.def'
- ...loading 'def/map_phobos2.def'
- ...loading 'def/map_phobos3.def'
- ...loading 'def/map_recycling.def'
- ...loading 'def/map_recycling2.def'
- ...loading 'def/map_site3.def'
- ...loading 'def/map_space.def'
- ...loading 'def/map_underground.def'
- ...loading 'def/map_underground_xbox_coop.def'
- ...loading 'def/map_zoo.def'
- ...loading 'def/maps.def'
- ...loading 'def/misc.def'
- ...loading 'def/monster_boss_cyberdemon.def'
- ...loading 'def/monster_boss_d3xp_maledict.def'
- ...loading 'def/monster_boss_guardian.def'
- ...loading 'def/monster_boss_guardian_seeker.def'
- ...loading 'def/monster_boss_maledict.def'
- ...loading 'def/monster_boss_sabaoth.def'
- ...loading 'def/monster_boss_vagary.def'
- ...loading 'def/monster_default.def'
- ...loading 'def/monster_demon_archvile.def'
- ...loading 'def/monster_demon_cherub.def'
- ...loading 'def/monster_demon_d3xp_bruiser.def'
- ...loading 'def/monster_demon_hellknight.def'
- ...loading 'def/monster_demon_imp.def'
- ...loading 'def/monster_demon_imp_d3xp.def'
- ...loading 'def/monster_demon_maggot.def'
- ...loading 'def/monster_demon_mancubus.def'
- ...loading 'def/monster_demon_pinky.def'
- ...loading 'def/monster_demon_revenant.def'
- ...loading 'def/monster_demon_sentry.def'
- ...loading 'def/monster_demon_tick.def'
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- ...loading 'def/monster_demon_trite_jump.def'
- ...loading 'def/monster_demon_vulgar.def'
- ...loading 'def/monster_demon_wraith.def'
- ...loading 'def/monster_demon_wraith_d3xp.def'
- ...loading 'def/monster_demon_wraith_le.def'
- ...loading 'def/monster_flying_cacodemon.def'
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- ...loading 'def/monster_hunter_helltime.def'
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- ...loading 'def/monster_turret.def'
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- ...loading 'def/monster_zombie_base.def'
- ...loading 'def/monster_zombie_bernie.def'
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- ...loading 'newpdas/erebus3_crane.pda'
- ...loading 'newpdas/erebus3_glenn.pda'
- ...loading 'newpdas/erebus3_jackson.pda'
- ...loading 'newpdas/erebus3_kharkov.pda'
- ...loading 'newpdas/erebus4_mac.pda'
- ...loading 'newpdas/erebus4_nathan.pda'
- ...loading 'newpdas/erebus4_ron.pda'
- ...loading 'newpdas/erebus5_avery.pda'
- ...loading 'newpdas/erebus5_gibson.pda'
- ...loading 'newpdas/erebus6_grossman.pda'
- ...loading 'newpdas/hell_garlick.pda'
- ...loading 'newpdas/hellhole_id.pda'
- ...loading 'newpdas/info_emails.pda'
- ...loading 'newpdas/le_enpro_rhodes.pda'
- ...loading 'newpdas/le_enpro_vargas.pda'
- ...loading 'newpdas/le_enpro_voss.pda'
- ...loading 'newpdas/le_exis_adil.pda'
- ...loading 'newpdas/le_exis_folsom.pda'
- ...loading 'newpdas/le_exis_lebedev.pda'
- ...loading 'newpdas/le_exis_tooley.pda'
- ...loading 'newpdas/le_undgrnd_anders.pda'
- ...loading 'newpdas/le_undgrnd_thompson.pda'
- ...loading 'newpdas/marscity2_caseon.pda'
- ...loading 'newpdas/marscity2_duncan.pda'
- ...loading 'newpdas/marscity2_stanton.pda'
- ...loading 'newpdas/marscity2_tyson.pda'
- ...loading 'newpdas/mc1_berneche.pda'
- ...loading 'newpdas/mcunderground_baston.pda'
- ...loading 'newpdas/mcunderground_delahue.pda'
- ...loading 'newpdas/mcunderground_ryan.pda'
- ...loading 'newpdas/mcunderground_young.pda'
- ...loading 'newpdas/monorail_cullen.pda'
- ...loading 'newpdas/monorail_harding.pda'
- ...loading 'newpdas/monorail_hollies.pda'
- ...loading 'newpdas/monorail_ross.pda'
- ...loading 'newpdas/personal.pda'
- ...loading 'newpdas/phobos1_fresko.pda'
- ...loading 'newpdas/phobos2_edens.pda'
- ...loading 'newpdas/phobos2_killian.pda'
- ...loading 'newpdas/phobos2_noordzy.pda'
- ...loading 'newpdas/phobos2_owens.pda'
- ...loading 'newpdas/phobos3_haag.pda'
- ...loading 'newpdas/phobos4_jolson.pda'
- ...loading 'newpdas/recycling1_garza.pda'
- ...loading 'newpdas/recycling1_sadowayj.pda'
- ...loading 'newpdas/recycling2_johnson.pda'
- ...loading 'newpdas/recycling2_moen.pda'
- ...loading 'newpdas/site3_davis.pda'
- ...loading 'newpdas/site3_rogers.pda'
- ...loading 'newpdas/videos.pda'
- Initializing event system
- ...542 event definitions
- Initializing class hierarchy
- ...158 classes, 251488 bytes for event callbacks
- Initializing scripts
- Compiled '`DW]': 925.9 ms
- ---------- Compile stats ----------
- Files loaded:
- script\doom_main.script
- script\doom_events.script
- script/doom_util.script
- script\weapon_base.script
- script/ai_base.script
- script\weapon_fists.script
- script\weapon_pistol.script
- script\weapon_shotgun.script
- script\weapon_machinegun.script
- script\weapon_chaingun.script
- script\weapon_handgrenade.script
- script\weapon_plasmagun.script
- script\weapon_rocketlauncher.script
- script\weapon_bfg.script
- script\weapon_soulcube.script
- script\weapon_chainsaw.script
- script\weapon_flashlight.script
- script\weapon_pda.script
- script/ai_monster_base.script
- script/ai_monster_zombie_base.script
- script/ai_monster_demon_archvile.script
- script/ai_monster_demon_cherub.script
- script/ai_monster_demon_hellknight.script
- script/ai_monster_demon_imp.script
- script/ai_monster_demon_maggot.script
- script/ai_monster_demon_mancubus.script
- script/ai_monster_demon_pinky.script
- script/ai_monster_demon_revenant.script
- script/ai_monster_demon_trite.script
- script/ai_monster_demon_wraith.script
- script/ai_monster_flying_lostsoul.script
- script/ai_monster_flying_cacodemon.script
- script/ai_monster_zombie.script
- script/ai_monster_zombie_morgue.script
- script/ai_monster_zombie_sawyer.script
- script/ai_monster_zombie_bernie.script
- script/ai_monster_zombie_commando_cgun.script
- script/ai_monster_zombie_commando_tentacle.script
- script/ai_monster_zombie_security_pistol.script
- script/ai_monster_turret.script
- script/ai_monster_boss_vagary.script
- script/ai_monster_boss_cyberdemon.script
- script/ai_monster_boss_guardian.script
- script/ai_monster_boss_guardian_seeker.script
- script/ai_monster_boss_sabaoth.script
- script/ai_character.script
- script/ai_character_prone.script
- script/ai_character_sentry.script
- script\ai_player.script
- script/ai_alphalabs2_scientist1.script
- script/ai_cinematic_le.script
- script/map_admin1.script
- script/map_alphalabs1.script
- script/map_alphalabs2.script
- script/map_alphalabs3_crane.script
- script/map_alphalabs3.script
- script/map_alphalabs4.script
- script/map_caves.script
- script/map_caves2.script
- script/map_comm1.script
- script/map_commoutside_lift.script
- script/map_commoutside.script
- script/map_cpu.script
- script/map_cpuboss.script
- script/map_delta1.script
- script/map_delta2a.script
- script/map_delta2b.script
- script/map_delta3.script
- script/map_delta5.script
- script/map_enpro.script
- script/map_hell1.script
- script/map_hellhole.script
- script/map_recycling1.script
- script/map_recycling2.script
- script/map_site3.script
- script/map_marscity1.script
- script/map_marscity2.script
- script/map_mc_underground.script
- script/map_monorail.script
- script/d3xp_events.script
- script\weapon_bloodstone_passive.script
- script\weapon_bloodstone_active1.script
- script\weapon_bloodstone_active2.script
- script\weapon_bloodstone_active3.script
- script/weapon_shotgun_double.script
- script\weapon_grabber.script
- script/ai_monster_hunter_helltime.script
- script/ai_monster_hunter_berserk.script
- script/ai_monster_hunter_invul.script
- script/ai_monster_boss_maledict.script
- script/ai_monster_demon_vulgar.script
- script/ai_monster_demon_d3xp_bruiser.script
- script/ai_monster_dummy_target.script
- script/ai_monster_dummy.script
- script/ai_monster_demon_sentry.script
- script/ai_monster_demon_trite_jump.script
- script/ai_monster_turret_ancient.script
- script/ai_monster_flying_forgotten.script
- script/ai_character_erebus3.script
- script/d3xp_airlock.script
- script/d3xp_bloodstone.script
- script/map_erebus1.script
- script/map_erebus2_helltime.script
- script/map_erebus2.script
- script/map_erebus3.script
- script/map_erebus4.script
- script/map_erebus5.script
- script/map_erebus5_cloud.script
- script/map_erebus6.script
- script/map_erebus6_berzerk.script
- script/map_phobos1.script
- script/map_phobos2.script
- script/map_phobos2_invul.script
- script/map_phobos3.script
- script/map_phobos4.script
- script/map_deltax.script
- script/map_hell.script
- script/map_maledict.script
- script/d3le-ai_monster_boss_guardian2.script
- script/ai_follower.script
- Memory usage:
- Strings: 120, 14868 bytes
- Statements: 96067, 1921340 bytes
- Functions: 3101, 389676 bytes
- Variables: 210916 bytes
- Mem used: 3587424 bytes
- Static data: 3515932 bytes
- Allocated: 5014600 bytes
- Thread size: 13216 bytes
- ...7 aas types
- game initialized.
- --------------------------------------
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 67 images loaded in 0.3 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 7 sounds loaded in 0.1 seconds
- ----------------------------------------
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 16.619801 old offset = 16.619801 New Tracking yaw offset 16.619801
- New Yaw offset = 16.619801
- Skipping Intro Videos!
- $ Start SR Stream
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 18.079367 old offset = 16.619801 New Tracking yaw offset 18.079367
- New Yaw offset = 18.079367
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 17.348410 old offset = 18.079367 New Tracking yaw offset 17.348410
- New Yaw offset = 17.348410
- ------------- Warnings ---------------
- during DOOM 3 BFG VR: Fully Possessed initialization...
- WARNING: CVar 'developer' declared multiple times with different initial value
- WARNING: Unable to open resource file maps/_startup.resources
- WARNING: file materials/weapons.mtr, line 4162: material 'guisurfs/vrstatgui' previously defined at materials/vr.mtr:1
- WARNING: file materials/weapons.mtr, line 4182: material 'vr/rightarm' previously defined at materials/vr.mtr:20
- WARNING: file materials/weapons.mtr, line 4200: material 'vr/leftarm' previously defined at materials/vr.mtr:41
- WARNING: file materials/weapons.mtr, line 4217: material 'vr/righthand' previously defined at materials/vr.mtr:59
- WARNING: file materials/weapons.mtr, line 4234: material 'vr/lefthand' previously defined at materials/vr.mtr:76
- WARNING: file materials/weapons.mtr, line 4250: material 'vr/statwatch' previously defined at materials/vr.mtr:92
- WARNING: file materials/weapons.mtr, line 4258: material 'vr/statwatchgui' previously defined at materials/vr.mtr:108
- WARNING: file materials/weapons.mtr, line 4324: material 'vr/flashhand' previously defined at materials/vr.mtr:116
- WARNING: file materials/weapons.mtr, line 4340: material 'vr/leftstatwatch' previously defined at materials/vr.mtr:134
- WARNING: file materials/weapons.mtr, line 4348: material 'vr/leftstatwatchgui' previously defined at materials/vr.mtr:150
- WARNING: file materials/weapons.mtr, line 4365: material 'vr/leftfist' previously defined at materials/vr.mtr:158
- WARNING: file materials/weapons.mtr, line 4382: material 'vr/rightfist' previously defined at materials/vr.mtr:175
- WARNING: file materials/weapons.mtr, line 4396: material 'headingBeamArrowsScroll' previously defined at materials/vr.mtr:192
- WARNING: file materials/weapons.mtr, line 4408: material 'headingBeamArrows' previously defined at materials/vr.mtr:206
- WARNING: file materials/weapons.mtr, line 4421: material 'headingBeamSolid' previously defined at materials/vr.mtr:218
- WARNING: file materials/weapons.mtr, line 4433: material 'vr/hud' previously defined at materials/vr.mtr:231
- WARNING: file materials/weapons.mtr, line 4445: material 'vr/weaponsight' previously defined at materials/vr.mtr:243
- WARNING: file materials/weapons.mtr, line 4457: material 'vr/weaponsightCircleDot' previously defined at materials/vr.mtr:255
- WARNING: file materials/weapons.mtr, line 4469: material 'vr/weaponsightCross' previously defined at materials/vr.mtr:267
- WARNING: file materials/weapons.mtr, line 4479: material 'models/mapobjects/filler/cola1vr' previously defined at materials/vr.mtr:279
- WARNING: file materials/weapons.mtr, line 4489: material 'models/mapobjects/filler/cola2vr' previously defined at materials/vr.mtr:289
- WARNING: file materials/weapons.mtr, line 4555: material 'models/weapons/artifact/artifact_petrified' previously defined at materials/ted.mtr:2730
- WARNING: file materials/weapons.mtr, line 4592: material 'models/weapons/artifact/artifact' previously defined at materials/d3xp_artifact.mtr:1
- WARNING: file skins/skins_models_weapons.skin, line 126: skin 'skins/weapons/artifact_normal' previously defined at skins/skin_artifact.skin:1
- WARNING: file skins/skins_models_weapons.skin, line 130: skin 'skins/weapons/artifact_charged' previously defined at skins/skin_artifact.skin:3
- WARNING: file skins/skins_models_weapons.skin, line 135: skin 'skins/weapons/artifact_petrified' previously defined at skins/skin_artifact.skin:7
- WARNING: file skins/skins_models_weapons.skin, line 139: skin 'skins/weapons/artifact3rd_petrified' previously defined at skins/skin_artifact.skin:12
- WARNING: file skins/skins_models_weapons.skin, line 143: skin 'skins/weapons/artifact_petrified_fx' previously defined at skins/skin_artifact.skin:16
- WARNING: file skins/skins_models_weapons.skin, line 147: skin 'skins/weapons/artifact_3rd_normal' previously defined at skins/skin_artifact.skin:20
- WARNING: file skins/skins_models_weapons.skin, line 151: skin 'skins/weapons/artifact_3rd_fx2' previously defined at skins/skin_artifact.skin:24
- WARNING: file skins/skins_models_weapons.skin, line 155: skin 'skins/weapons/artifact_3rd_fx3' previously defined at skins/skin_artifact.skin:28
- WARNING: file skins/skins_models_weapons.skin, line 159: skin 'skins/weapons/artifact_fx2' previously defined at skins/skin_artifact.skin:32
- WARNING: file skins/skins_models_weapons.skin, line 163: skin 'skins/weapons/artifact_fx3' previously defined at skins/skin_artifact.skin:36
- 35 warnings
- Preloading images...
- 00362 images preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.2 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 016672ms
- Added local user: DESKTOP-P5F841D
- Opening IP socket: localhost:27015
- execing default.cfg
- com_allowConsole is write protected.
- execing joy_360_0.cfg
- execing joy_righty.cfg
- execing joy_360_0.cfg
- execing vr_openvr_default.cfg
- execing vr_openvr.cfg
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
- NET: PartyToken is 2765 (seed = 182780)
- --------- Execute Map Change ---------
- Map: game/mars_city1
- Loaded resource file maps/mars_city1.resources
- --------- Game Map Shutdown ----------
- --------------------------------------
- 12 msec to unload map
- 6 msec to free assets
- Preloading images...
- 02180 images preloaded ( or were already loaded ) in 1.5 seconds
- ----------------------------------------
- _pdaImage found!!
- PDA gui found, creating gui surface for hitscan.
- 00305 models preloaded ( or were already loaded ) in 0.4 seconds
- ----------------------------------------
- 00551 sounds preloaded in 1.2 seconds
- ----------------------------------------
- Preloading anims...
- 00630 anims preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- ----------- Game Map Init ------------
- collision data:
- 425 models
- 30834 vertices (722 KB)
- 54572 edges (1918 KB)
- 44488 polygons (3126 KB)
- 8144 brushes (1113 KB)
- 12573 nodes (343 KB)
- 43839 polygon refs (342 KB)
- 14455 brush refs (112 KB)
- 18344 internal edges
- 1463 sharp edges
- 0 contained polygons removed
- 0 polygons merged
- 7681 KB total memory used
- 40 msec to load collision data.
- Preloading collision models...
- 00183 collision models preloaded ( or were already loaded ) in 0.1 seconds
- ----------------------------------------
- map bounds are (19640.0, 22168.0, 29496.0)
- max clip sector is (1227.5, 1385.5, 1843.5)
- 2 KB passage memory used to build PVS
- 4 msec to calculate PVS
- 56 areas
- 110 portals
- 9 areas visible on average
- 448 bytes PVS data
- [Load AAS]
- loading maps/game/mars_city1.aas_player
- done.
- [Load AAS]
- loading maps/game/mars_city1.aas48
- done.
- [Load AAS]
- loading maps/game/mars_city1.aas96
- [Load AAS]
- loading maps/game/mars_city1.aas_guardian
- [Load AAS]
- loading maps/game/mars_city1.aas_mancubus
- [Load AAS]
- loading maps/game/mars_city1.aas_sabaoth
- [Load AAS]
- loading maps/game/mars_city1.aas_cyberdemon
- Entering doom_main()
- Exiting doom_main()
- Spawning entities
- WARNING: marscity_cinematic_sarge_1 has no AAS file
- WARNING: marscity_cinematic_sarge2_1 has no AAS file
- Loaded FFMPEG file: 'video/marscity/dropship.bik', looping=0256x256, 31.250000 FPS, 1.704000 sec
- Loaded FFMPEG file: 'video/marscity/monoflyby.bik', looping=0256x256, 31.250000 FPS, 0.672000 sec
- Loaded FFMPEG file: 'video/marscity/ship.bik', looping=0256x256, 30.000000 FPS, 4.733333 sec
- Loaded FFMPEG file: 'sound/VO/video/video_uac_welcome.bik', looping=0256x256, 30.000000 FPS, 80.366669 sec
- WARNING: marscity_cinematic_player_sarge has no AAS file
- Loaded FFMPEG file: 'sound/VO/video/video_ipn_news.bik', looping=0256x256, 30.000000 FPS, 187.433334 sec
- Loaded FFMPEG file: 'sound/VO/video/video_marine_sops.bik', looping=0256x256, 30.000000 FPS, 72.866669 sec
- Loaded FFMPEG file: 'sound/VO/video/video_plasmagun.bik', looping=0256x256, 30.000000 FPS, 47.833332 sec
- Loaded FFMPEG file: 'video/marscity/decom.bik', looping=1128x128, 30.000000 FPS, 4.266667 sec
- Loaded FFMPEG file: 'video/marscity/sci_team_request.bik', looping=0256x256, 30.000000 FPS, 8.833333 sec
- Loaded FFMPEG file: 'sound/vo/video/mfs.bik', looping=0256x256, 30.000000 FPS, 88.833336 sec
- ...2026 entities spawned, 0 inhibited
- ==== Processing events ====
- client 0 connected.
- SpawnPlayer: 0
- _pdaImage found!!
- PDA gui found, creating gui surface for hitscan.
- WARNING: invalid joint Rfings3 in joint() in 'player_npcs'
- WARNING: invalid joint Rfings3 in bonecenter() in 'player_npcs'
- WARNING: invalid joint Lfings3 in joint() in 'player_npcs'
- WARNING: invalid joint Lfings3 in bonecenter() in 'player_npcs'
- idIK_Reach::Init IK found 2 Arms
- ArmIK initialized for player1.
- Player AAS: use_aas =
- Player AAS = aas_player: AAS step height = 18.000000, player step height = 16.000000
- AAS 0: aas_player: fly=1, swim=1, step=18.000000, barrier=50.000000, fall=140.000000, water=20.000000; 16.000000 x 16.000000 x 38.000000
- Player: player1, step=16.000000, jump=48.000000, crouch=38.000000; 12.000000 x 12.000000 x 74.000000
- AAS 1: aas48: fly=1, swim=0, step=18.000000, barrier=32.000000, fall=64.000000, water=20.000000; 24.000000 x 24.000000 x 82.000000
- Player: player1, step=16.000000, jump=48.000000, crouch=38.000000; 12.000000 x 12.000000 x 74.000000
- Animpre hand 0 default offset = 3.13 0.11 0.66
- Animpre hand 1 default offset = 3.53 -0.32 1.09
- Initializing teleport target
- Spawn orientation reset
- HMDResetTrackingOriginOffset called
- Resetting tracking yaw offset.
- Yaw = 17.824467 old offset = 17.348410 New Tracking yaw offset 17.824467
- New Yaw offset = 17.824467
- DESKTOP-P5F841D joined the game.
- --------------------------------------
- Sending networkSync cvars:
- pm_runbob = 0.4
- pm_walkbob = 0.3
- pm_crouchbob = 0.5
- pm_bboxwidth = 32
- pm_staminathreshold = 4
- pm_noclipspeed = 300
- pm_runspeed = 275
- pm_crouchspeed = 100
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 1055 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- WARNING: Couldn't load image: _emptyname : _emptyname#__0200
- 60 images loaded in 0.4 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 161 sounds loaded in 0.6 seconds
- ----------------------------------------
- ----- Running initial game frames -----
- //Body2 receptionist_typing_start: stand:
- { "typing", "" },
- ----- Saving Game -----
- Save time: 369ms
- ----- Generating Interactions -----
- idRenderWorld::GenerateAllInteractions, msec = 102
- interactionTable size: 2945000 bytes
- 30576 interactions take 1100736 bytes
- Used 15756kb of static vertex memory (48%)
- Used 4366kb of static index memory (13%)
- ------------- Warnings ---------------
- during game/mars_city1...
- WARNING: invalid joint Rfings3 in joint() in 'player_npcs'
- WARNING: invalid joint Rfings3 in bonecenter() in 'player_npcs'
- WARNING: invalid joint Lfings3 in joint() in 'player_npcs'
- WARNING: invalid joint Lfings3 in bonecenter() in 'player_npcs'
- WARNING: Couldn't load image: _emptyname : _emptyname#__0200
- 5 warnings
- 9066 msec to load game/mars_city1
- Posting talk input event
- Posting talk input event
- WARNING: Starting defaulted sound sample guisounds
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
- Posting talk input event
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