Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- Autohaus System von xKrUsE6x
- Es ist nicht gestatet das Script zubearbeiten oder es als sein eigenes zu verkaufen.
- Außerdem darf das Copyright nicht entfernt werden.
- Copyright (c) 2012 - 2014
- */
- #define FILTERSCRIPT
- //farben
- #define GELB 0xFFFF00FF
- #define ROT 0xFF0000FF
- #define BLAU 0x0000FFFF
- #define ROT1 0xB70000FF
- #define Weiß 0xFFFFFFFF
- #define GRÜN 0x00FF00FF
- #define GOLD 0xFFB400FF
- #define SCHWARZ 0x0A0A0AFF
- //Dialoge
- #define Autokauf 0
- forward SavePark(playerid);
- forward LoadAuto(playerid);
- forward SaveAuto(playerid);
- forward KaufAuto(playerid);
- forward SellAuto(playerid);
- forward SavePark1(playerid);
- forward LoadAuto1(playerid);
- forward SaveAuto1(playerid);
- forward KaufAuto1(playerid);
- forward SellAuto1(playerid);
- forward light1(playerid);
- #include <a_samp>
- #include <Dini>
- enum Ainfo1
- {
- Float:Park_x,
- Float:Park_y,
- Float:Park_z,
- Float:Park_rot,
- Farbe1,
- Farbe2,
- Paintjob,
- Spoiler,
- Hood,
- Roof,
- Sideskirt,
- Lamps,
- Nitro,
- Exhaust,
- Wheels,
- Stereo,
- Hydraulics,
- FrontBumper,
- RearBumper,
- VentRight,
- VentLeft,
- Nummernschild[20],
- modelid
- }
- new Autos1[MAX_PLAYERS][Ainfo1];
- enum Ainfo
- {
- Float:Park_x,
- Float:Park_y,
- Float:Park_z,
- Float:Park_rot,
- Farbe1,
- Farbe2,
- Paintjob,
- Spoiler,
- Hood,
- Roof,
- Sideskirt,
- Lamps,
- Nitro,
- Exhaust,
- Wheels,
- Stereo,
- Hydraulics,
- FrontBumper,
- RearBumper,
- VentRight,
- VentLeft,
- Nummernschild[20],
- modelid
- }
- new Autos[MAX_PLAYERS][Ainfo];
- new meinauto[MAX_PLAYERS];
- new meinauto1[MAX_PLAYERS];
- new kaufcar[48];
- new bool:carlock1[MAX_VEHICLES];
- new bool:carlock2[MAX_VEHICLES];
- new bool:light[MAX_VEHICLES];
- new bool:carkey[MAX_VEHICLES];
- new engine,lights,alarm,doors,bonnet,boot,objective;
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Autohaus System by xKrUsE6x");
- print("--------------------------------------\n");
- SetWeather(10);
- //3DTextLabel
- Create3DTextLabel("Oceanic\n$6000",GOLD,2153.3115,-1134.2883,25.5054,20,0);
- Create3DTextLabel("Blade\n$10000",GOLD,2152.7456,-1138.5586,25.4740,20,0);
- Create3DTextLabel("Remington\n$7000",GOLD,2152.2373,-1142.7651,25.0129,20,0);
- Create3DTextLabel("Savanna\n$12000",GOLD,2152.3560,-1148.0120,24.4416,20,0);
- Create3DTextLabel("Slamvan\n$20000",GOLD,2152.1841,-1152.8192,23.9146,20,0);
- Create3DTextLabel("Voodoo\n$7500",GOLD,2152.2869,-1157.3828,23.8495,20,0);
- Create3DTextLabel("Premier\n$30000",GOLD,2152.1653,-1161.1439,23.8246,20,0);
- Create3DTextLabel("Washington\n$40000",GOLD,2151.9978,-1166.0907,23.8248,20,0);
- Create3DTextLabel("Buccaneer\n$10000",GOLD,2152.2620,-1170.7468,23.8245,20,0);
- Create3DTextLabel("Clover\n$5000",GOLD,2152.3440,-1175.5564,23.8244,20,0);
- Create3DTextLabel("Cadrona\n$6000",GOLD,2152.2031,-1180.4746,23.8278,20,0);
- Create3DTextLabel("Euros\n$12000",GOLD,2152.2693,-1185.1222,23.8278,20,0);
- Create3DTextLabel("Stallion\n$15000",GOLD,2151.7358,-1189.6636,23.8278,20,0);
- Create3DTextLabel("Sunrise\n$12000",GOLD,2151.5823,-1194.1030,23.8289,20,0);
- Create3DTextLabel("Vincent\n$10000",GOLD,2151.9128,-1198.9689,23.8919,20,0);
- Create3DTextLabel("Camper\n$16000",GOLD,2132.0085,-1138.5624,25.4319,20,0);
- Create3DTextLabel("Blista Compact\n$7500",GOLD,2132.9761,-1129.6683,25.6577,20,0);
- Create3DTextLabel("Romero\n$20000",GOLD,2124.3147,-1138.9319,25.1881,20,0);//-------------------------------------------------
- Create3DTextLabel("Sultan\n$200000",GOLD,-1948.4565,273.3025,35.4739,20,0);
- Create3DTextLabel("Huntley\n$90000",GOLD,-1948.2324,264.5320,35.4739,20,0);
- Create3DTextLabel("Sentinel\n$120000",GOLD,-1949.0381,259.5527,35.4688,20,0);
- Create3DTextLabel("Banshee\n$140000",GOLD,-1954.7134,258.2560,35.4688,20,0);
- Create3DTextLabel("Club\n$176000",GOLD,-1961.2870,259.4381,35.4739,20,0);
- Create3DTextLabel("Buffalo\n$150000",GOLD,-1955.3405,279.1757,35.4688,20,0);
- Create3DTextLabel("Bullet\n$280000",GOLD,-1954.6072,299.6808,35.4688,20,0);
- Create3DTextLabel("Cheetah\n$248000",GOLD,-1960.8223,301.3814,35.4739,20,0);
- Create3DTextLabel("Landstalker\n$100000",GOLD,-1947.4061,270.9941,41.0534,20,0);
- Create3DTextLabel("Infernus\n$200000",GOLD,-1947.1097,260.0349,41.0471,20,0);
- Create3DTextLabel("Feltzer\n$70000",GOLD,-1953.4614,260.2226,41.0471,20,0);
- Create3DTextLabel("Elegy\n$180000",GOLD,-1954.0110,267.1909,41.0471,20,0);
- Create3DTextLabel("Strech Limo\n$1200000",GOLD,-1955.0997,298.3414,41.0471,20,0);
- Create3DTextLabel("Hustler\n$100000",GOLD,-1990.1497,275.7487,35.1719,20,0);
- Create3DTextLabel("Phonix\n$155000",GOLD,-1990.7915,267.2011,35.1719,20,0);
- Create3DTextLabel("Turismo\n$255000",GOLD,-1992.4897,263.3511,35.1719,20,0);
- Create3DTextLabel("Super GT\n$270000",GOLD,-1992.8668,257.1346,35.1719,20,0);
- Create3DTextLabel("Pereminal\n$9500",GOLD,2152.2327,-1203.2349,23.8494,20,0);
- Create3DTextLabel("Pony\n$10000",GOLD,2157.9333,-1144.0333,24.8124,20,0);
- Create3DTextLabel("Solair\n$12500",GOLD,2157.5342,-1148.2750,24.3801,20,0);
- Create3DTextLabel("Regina\n$12500",GOLD,2157.7935,-1153.2085,23.8777,20,0);
- Create3DTextLabel("Rumpo\n$9500",GOLD,2157.4270,-1158.2368,23.8330,20,0);
- Create3DTextLabel("Whoopee\n$10000",GOLD,2157.7944,-1162.9707,23.8177,20,0);
- Create3DTextLabel("Tractor\n$6000",GOLD,2158.2415,-1168.2153,23.8200,20,0);
- Create3DTextLabel("Mesa\n$12500",GOLD,2158.4399,-1172.6873,23.8200,20,0);
- Create3DTextLabel("Joupney\n$80000",GOLD,2157.9001,-1177.7208,23.8167,20,0);
- Create3DTextLabel("Yosemite\n$25000",GOLD,2157.7585,-1182.6808,23.8235,20,0);
- Create3DTextLabel("Startum\n$30000",GOLD,2157.6497,-1187.4486,23.8248,20,0);
- Create3DTextLabel("Rancher\n$22000",GOLD,2157.3757,-1192.3932,23.8264,20,0);
- Create3DTextLabel("Sadler\n$15000",GOLD,2158.3611,-1197.1899,23.8688,20,0);
- //Billigautohaus
- kaufcar[0] = AddStaticVehicle(467,2149.0845,-1134.0602,25.3073,269.0824,2,1); // oceanic 1
- kaufcar[1] = AddStaticVehicle(536,2148.9478,-1138.5792,25.2207,270.1584,37,1); // blade 2
- kaufcar[2] = AddStaticVehicle(419,2148.2405,-1142.9310,24.8034,269.7961,87,76); // remington 3
- kaufcar[3] = AddStaticVehicle(567,2148.4585,-1147.9208,24.3272,269.8057,102,114); // savana 4
- kaufcar[4] = AddStaticVehicle(535,2148.6326,-1152.8733,23.7057,269.1926,55,1); // slamvan 5
- kaufcar[5] = AddStaticVehicle(412,2148.7026,-1157.4501,23.6822,268.5883,30,1); // voodoo 6
- kaufcar[6] = AddStaticVehicle(426,2148.6292,-1161.3622,23.5664,268.5842,37,37); // premier 7
- kaufcar[7] = AddStaticVehicle(421,2148.2900,-1166.3289,23.7028,270.7256,36,1); // washington 8
- kaufcar[8] = AddStaticVehicle(518,2148.4185,-1170.7048,23.4912,269.2354,21,1); // buccaneer 9
- kaufcar[9] = AddStaticVehicle(542,2148.0042,-1175.3480,23.5633,268.1889,32,92); // clover 10
- kaufcar[10] = AddStaticVehicle(496,2134.9810,-1132.4237,25.3974,40.3647,66,72); // blister compact 11
- kaufcar[11] = AddStaticVehicle(587,2148.4082,-1185.0734,23.5477,270.0295,75,1); // euros 12
- kaufcar[12] = AddStaticVehicle(439,2148.3440,-1189.6952,23.7160,268.5484,67,8); // stallion 13
- kaufcar[13] = AddStaticVehicle(550,2148.1428,-1194.1642,23.6511,270.5877,15,15); // sunrise 14
- kaufcar[14] = AddStaticVehicle(540,2148.4458,-1199.0049,23.7469,269.5688,42,42); // vincent 15
- kaufcar[15] = AddStaticVehicle(404,2148.6724,-1203.3970,23.5876,268.6568,113,39); // perrenial 16
- kaufcar[16] = AddStaticVehicle(413,2161.8611,-1143.7455,24.9310,90.1192,4,1); // pony 17
- kaufcar[17] = AddStaticVehicle(458,2161.4299,-1148.2120,24.2688,91.6834,30,1); // solair 18
- kaufcar[18] = AddStaticVehicle(479,2161.4324,-1153.0579,23.7199,88.9350,27,36); // regina 19
- kaufcar[19] = AddStaticVehicle(440,2161.2356,-1158.3331,23.9453,88.5110,34,34); // rumpo 20
- kaufcar[20] = AddStaticVehicle(423,2161.2747,-1163.1331,23.8413,89.0419,1,53); // whoopee 21
- kaufcar[21] = AddStaticVehicle(483,2134.8770,-1141.2311,25.1484,44.1631,17,0); // camper 22
- kaufcar[22] = AddStaticVehicle(500,2161.3420,-1172.8149,23.9218,91.5469,13,119); // mesa 23
- kaufcar[23] = AddStaticVehicle(508,2161.6963,-1177.6323,23.9011,88.7584,1,1); // journey 24
- kaufcar[24] = AddStaticVehicle(554,2161.4922,-1182.5687,23.6314,89.8409,45,32); // yosemite 25
- kaufcar[25] = AddStaticVehicle(561,2161.0100,-1187.6527,23.9626,88.6805,54,38); // stratum 26
- kaufcar[26] = AddStaticVehicle(489,2161.2288,-1192.1042,23.6430,88.3902,112,120); // rancher 27
- kaufcar[27] = AddStaticVehicle(543,2161.8123,-1197.2960,23.7340,90.1828,2,2); // sadler 28
- kaufcar[28] = AddStaticVehicle(442,2121.2144,-1141.5135,24.8198,308.1194,40,36); // romero 29
- kaufcar[29] = AddStaticVehicle(531,2161.4482,-1168.3241,23.8109,88.9487,51,53); // tractor 30
- kaufcar[30] = AddStaticVehicle(527,2148.4368,-1180.3729,23.5363,270.5189,81,1); // cadrona 31
- //Luxusautohaus
- kaufcar[31] = AddStaticVehicle(400,-1945.7820,273.7143,41.1426,137.6574,75,1); // landstalker
- kaufcar[32] = AddStaticVehicle(411,-1944.6420,257.1123,40.7741,45.3656,112,1); // infernus
- kaufcar[33] = AddStaticVehicle(409,-1955.1819,302.9993,40.8471,202.7076,1,1); // limo
- kaufcar[34] = AddStaticVehicle(533,-1955.6877,258.1864,40.7562,332.5011,79,1); // feltzer
- kaufcar[35] = AddStaticVehicle(560,-1945.4384,273.3003,35.1793,139.0117,52,39); // sultan
- kaufcar[36] = AddStaticVehicle(562,-1956.5100,269.5176,40.7068,227.2993,17,1); // elegy
- kaufcar[37] = AddStaticVehicle(579,-1944.9902,266.0827,35.4079,128.6474,15,15); // huntley
- kaufcar[38] = AddStaticVehicle(405,-1947.2659,256.7182,35.3437,55.2640,11,1); // sentinel
- kaufcar[39] = AddStaticVehicle(415,-1958.1521,304.2011,35.2416,125.6274,40,1); // cheetah
- kaufcar[40] = AddStaticVehicle(429,-1954.2572,255.6793,35.1509,50.7543,1,3); // Banshee
- kaufcar[41] = AddStaticVehicle(589,-1961.2942,256.6798,35.1307,36.7738,7,7); // cluub
- kaufcar[42] = AddStaticVehicle(402,-1953.2852,279.6813,35.3006,149.9235,13,13); // buffallo
- kaufcar[43] = AddStaticVehicle(541,-1952.1627,300.9367,35.0938,162.6912,58,8); // Bullet
- kaufcar[44] = AddStaticVehicle(545,-1987.5106,275.2219,34.9865,74.3865,44,96); // hustler
- kaufcar[45] = AddStaticVehicle(603,-1988.9629,268.6950,35.0136,72.9187,32,1); // phoenix
- kaufcar[46] = AddStaticVehicle(451,-1989.8079,261.8039,34.8859,69.7283,46,46); // turismo
- kaufcar[47] = AddStaticVehicle(506,-1990.2944,254.5471,34.8764,65.5124,6,6); // super gt
- //Schleifen
- for(new i=0; i<MAX_VEHICLES; i++)
- {
- GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(i,engine,false,alarm,doors,bonnet,boot,objective);
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- for(new i=0; i<sizeof(kaufcar); i++)
- {
- DestroyVehicle(kaufcar[i]);
- }
- for(new z=0;z<MAX_PLAYERS;z++)
- {
- DestroyVehicle(meinauto[z]);
- DestroyVehicle(meinauto1[z]);
- }
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- if(IsPlayerNPC(playerid)) return 1;
- SetPVarInt(playerid,"carkey",1);
- carkey[playerid] = false;
- LoadAuto(playerid);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- LoadAuto1(playerid);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(IsPlayerNPC(playerid)) return 1;
- SaveAuto(playerid);
- SaveAuto1(playerid);
- DestroyVehicle(meinauto[playerid]);
- DestroyVehicle(meinauto1[playerid]);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- for(new z=0;z<MAX_PLAYERS;z++)
- {
- if(vehicleid==meinauto[z])
- {
- DestroyVehicle(meinauto[z]);
- meinauto[z]=CreateVehicle(Autos[z][modelid],Autos[z][Park_x],Autos[z][Park_y],Autos[z][Park_z],Autos[z][Park_rot],Autos[z][Farbe1],Autos[z][Farbe2],-1);
- if(Autos[z][Spoiler]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Spoiler]); }
- if(Autos[z][Hood]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Hood]); }
- if(Autos[z][Roof]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Roof]); }
- if(Autos[z][Sideskirt]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Sideskirt]); }
- if(Autos[z][Lamps]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Lamps]); }
- if(Autos[z][Nitro]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Nitro]); }
- if(Autos[z][Exhaust]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Exhaust]); }
- if(Autos[z][Wheels]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Wheels]); }
- if(Autos[z][Stereo]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Stereo]); }
- if(Autos[z][Hydraulics]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Hydraulics]); }
- if(Autos[z][FrontBumper]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][FrontBumper]); }
- if(Autos[z][RearBumper]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][RearBumper]); }
- if(Autos[z][VentRight]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][VentRight]); }
- if(Autos[z][VentLeft]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][VentLeft]); }
- if(Autos[z][Paintjob]>=0) { ChangeVehiclePaintjob(meinauto[z],Autos[z][Paintjob]); }
- }
- else if(vehicleid == meinauto1[z])
- {
- DestroyVehicle(meinauto1[z]);
- meinauto1[z]=CreateVehicle(Autos1[z][modelid],Autos1[z][Park_x],Autos1[z][Park_y],Autos1[z][Park_z],Autos1[z][Park_rot],Autos1[z][Farbe1],Autos1[z][Farbe2],-1);
- if(Autos1[z][Spoiler]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Spoiler]); }
- if(Autos1[z][Hood]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Hood]); }
- if(Autos1[z][Roof]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Roof]); }
- if(Autos1[z][Sideskirt]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Sideskirt]); }
- if(Autos1[z][Lamps]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Lamps]); }
- if(Autos1[z][Nitro]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Nitro]); }
- if(Autos1[z][Exhaust]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Exhaust]); }
- if(Autos1[z][Wheels]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Wheels]); }
- if(Autos1[z][Stereo]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Stereo]); }
- if(Autos1[z][Hydraulics]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Hydraulics]); }
- if(Autos1[z][FrontBumper]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][FrontBumper]); }
- if(Autos1[z][RearBumper]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][RearBumper]); }
- if(Autos1[z][VentRight]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][VentRight]); }
- if(Autos1[z][VentLeft]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][VentLeft]); }
- if(Autos1[z][Paintjob]>=0) { ChangeVehiclePaintjob(meinauto1[z],Autos1[z][Paintjob]); }
- }
- }
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext, "/park", true) == 0)
- {
- if(IsPlayerInVehicle(playerid,meinauto[playerid]))
- {
- new veh;
- new Float:x,Float:y,Float:z,Float:rot;
- veh = GetPlayerVehicleID(playerid);
- GetVehiclePos(veh,x,y,z);
- GetVehicleZAngle(veh,rot);
- Autos[playerid][Park_x] = x;
- Autos[playerid][Park_y] = y;
- Autos[playerid][Park_z] = z;
- Autos[playerid][Park_rot] = rot;
- SendClientMessage(playerid,GELB,"Du hast dein Auto nun hier geparkt, du wirst es nun immer hier wieder finden");
- SavePark(playerid);
- return 1;
- }
- else if(IsPlayerInVehicle(playerid,meinauto1[playerid]))
- {
- new veh;
- new Float:x,Float:y,Float:z,Float:rot;
- veh = GetPlayerVehicleID(playerid);
- GetVehiclePos(veh,x,y,z);
- GetVehicleZAngle(veh,rot);
- Autos1[playerid][Park_x] = x;
- Autos1[playerid][Park_y] = y;
- Autos1[playerid][Park_z] = z;
- Autos1[playerid][Park_rot] = rot;
- SendClientMessage(playerid,GELB,"Du hast dein Auto nun hier geparkt, du wirst es nun immer hier wieder finden");
- SavePark1(playerid);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du besitzt kein Schlüssel für dieses Auto");
- return 1;
- }
- }
- if(strcmp(cmdtext, "/carlock", true) == 0)
- {
- if(GetPVarInt(playerid,"carkey")==1)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(dini_Exists(Car))
- {
- if(carlock1[meinauto[playerid]] == false)
- {
- PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- GameTextForPlayer(playerid, "~w~Fahrzeug ~r~abgeschlossen", 5000, 6);
- carlock1[meinauto[playerid]] = true;
- return 1;
- }
- else
- {
- PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,false,bonnet,boot,objective);
- GameTextForPlayer(playerid, "~w~Fahrzeug ~g~aufgeschlossen", 5000, 6);
- carlock1[meinauto[playerid]] = false;
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast für diesen Schlüssel kein Auto");
- return 1;
- }
- }
- else
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(dini_Exists(Car))
- {
- if(carlock2[meinauto1[playerid]] == false)
- {
- PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- GameTextForPlayer(playerid, "~w~Fahrzeug ~r~abgeschlossen", 5000, 6);
- carlock2[meinauto1[playerid]] = true;
- return 1;
- }
- else
- {
- PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,false,bonnet,boot,objective);
- GameTextForPlayer(playerid, "~w~Fahrzeug ~g~aufgeschlossen", 5000, 6);
- carlock2[meinauto1[playerid]] = false;
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast für diesen Schlüssel kein Auto");
- return 1;
- }
- }
- }
- if(strcmp(cmdtext, "/carhelp", true) == 0)
- {
- SendClientMessage(playerid,GRÜN,"-------------------------------------------------------------------------------------------------------------------");
- SendClientMessage(playerid,GELB,"/carlock um dein Auto auf und ab zuschliessen");
- SendClientMessage(playerid,GELB,"/carsell um deine Auto zu verkaufen");
- SendClientMessage(playerid,GELB,"/park um dein Auto zuparken");
- SendClientMessage(playerid,GELB,"/carkey um denn Schlüssel zu wechseln");
- SendClientMessage(playerid,GELB,"/licht um das Licht einzuschalten");
- SendClientMessage(playerid,GELB,"/findcar um dein Auto zuorten");
- SendClientMessage(playerid,GRÜN,"Dieser Server benutzt das Autohaus System von xKrUsE6x");
- SendClientMessage(playerid,GRÜN,"-------------------------------------------------------------------------------------------------------------------");
- return 1;
- }
- if(strcmp(cmdtext, "/licht", true) == 0)
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(light[playerid] == false)
- {
- new veh;
- veh = GetPlayerVehicleID(playerid);
- GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(veh,engine,true,alarm,doors,bonnet,boot,objective);
- SendClientMessage(playerid,GRÜN,"Du hast das Licht eingeschaltet");
- light[playerid] = true;
- return 1;
- }
- else
- {
- new veh;
- veh = GetPlayerVehicleID(playerid);
- GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(veh,engine,false,alarm,doors,bonnet,boot,objective);
- SendClientMessage(playerid,GRÜN,"Du hast das Licht ausgeschaltet");
- light[playerid] = false;
- return 1;
- }
- }
- else
- {
- return 1;
- }
- }
- if(strcmp(cmdtext, "/carkey", true) == 0)
- {
- if(carkey[playerid] == false)
- {
- SetPVarInt(playerid,"carkey",2);
- carkey[playerid] = true;
- if(GetPVarInt(playerid,"SellCar1")==0)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, doch hast für diesen Schlüssel noch kein Auto!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==1)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Oceanic!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==2)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Blade!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==3)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Remington!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==4)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Savanna!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==5)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Slamvan!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==6)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Voodoo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==7)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Premier!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==8)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Washington!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==9)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Buccaneer!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==10)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Clover!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==11)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Blista Compact!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==12)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Euros!");
- return 1;
- }else if(GetPVarInt(playerid,"SellCar1")==13)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Stallion!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==14)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sunrise!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==15)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Vincent!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==16)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Perennial!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==17)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Pony!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==18)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Solair!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==19)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Regina!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==20)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Rumpo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==21)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Whoopee!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==22)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Camper!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==23)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Mesa!");
- return 1;
- }else if(GetPVarInt(playerid,"SellCar1")==24)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Joupney!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==25)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Yosemite!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==26)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Stratum!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==27)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Rancher!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==28)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sadler!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==29)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Romero!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==30)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Cadrona!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==31)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Tractor!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==32)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Landstalker!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==33)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Infernus!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==34)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Strech Limo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==35)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Feltzer!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==36)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sultan!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==37)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Elegy!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==38)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Huntley!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==39)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sentinel!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==40)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Cheetah!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==41)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Banshee!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==42)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Club!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==43)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Buffalo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==44)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Bullet!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==45)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Hustler!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==46)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Phonix!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==47)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Turismo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==48)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Super GT!");
- return 1;
- }
- return 1;
- }
- else
- {
- SetPVarInt(playerid,"carkey",1);
- carkey[playerid] = false;
- if(GetPVarInt(playerid,"SellCar")==0)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, doch hast für diesen Schlüssel noch kein Auto!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==1)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Oceanic!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==2)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Blade!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==3)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Remington!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==4)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Savanna!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==5)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Slamvan!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==6)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Voodoo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==7)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Premier!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==8)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Washington!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==9)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Buccaneer!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==10)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Clover!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==11)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Blista Compact!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==12)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Euros!");
- return 1;
- }else if(GetPVarInt(playerid,"SellCar")==13)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Stallion!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==14)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sunrise!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==15)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Vincent!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==16)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Perennial!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==17)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Pony!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==18)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Solair!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==19)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Regina!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==20)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Rumpo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==21)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Whoopee!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==22)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Camper!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==23)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Mesa!");
- return 1;
- }else if(GetPVarInt(playerid,"SellCar")==24)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Joupney!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==25)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Yosemite!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==26)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Stratum!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==27)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Rancher!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==28)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sadler!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==29)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Romero!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar1")==30)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Cadrona!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==31)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Tractor!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==32)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Landstalker!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==33)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Infernus!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==34)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Strech Limo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==35)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Feltzer!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==36)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sultan!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==37)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Elegy!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==38)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Huntley!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==39)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sentinel!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==40)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Cheetah!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==41)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Banshee!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==42)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Club!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==43)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Buffalo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==44)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Bullet!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==45)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Hustler!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==46)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Phonix!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==47)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Turismo!");
- return 1;
- }
- else if(GetPVarInt(playerid,"SellCar")==48)
- {
- SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Super GT!");
- return 1;
- }
- return 1;
- }
- }
- if(strcmp(cmdtext, "/carsell", true) == 0)
- {
- if(GetPVarInt(playerid,"carkey")==1)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(dini_Exists(Car))
- {
- SellAuto(playerid);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel kein Auto");
- return 1;
- }
- }
- else
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(dini_Exists(Car))
- {
- SellAuto1(playerid);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel kein Auto");
- return 1;
- }
- }
- }
- if(strcmp(cmdtext, "/findcar", true) == 0)
- {
- if(GetPVarInt(playerid,"carkey")==1)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(dini_Exists(Car))
- {
- new Float:x,Float:y,Float:z;
- GetVehiclePos(meinauto[playerid],x,y,z);
- SetPlayerCheckpoint(playerid,x,y,z, 5.0);
- SendClientMessage(playerid,GRÜN,"Dein Auto wurde mit einem roten Punkt makiert");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Für diesen Schlüssel besitzt du kein Auto");
- return 1;
- }
- }
- else
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(dini_Exists(Car))
- {
- new Float:x,Float:y,Float:z;
- GetVehiclePos(meinauto1[playerid],x,y,z);
- SetPlayerCheckpoint(playerid,x,y,z, 5.0);
- SendClientMessage(playerid,GRÜN,"Dein Auto wurde mit einem roten Punkt makiert");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Für diesen Schlüssel besitzt du kein Auto");
- return 1;
- }
- }
- }
- if(strcmp(cmdtext, "/dc", true) == 0)
- {
- DisablePlayerCheckpoint(playerid);
- SendClientMessage(playerid,GELB,"Du hast deinen Checkpoint gelöscht");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate==PLAYER_STATE_DRIVER)
- {
- for(new i=0; i<sizeof(kaufcar); i++)
- {
- if(GetPlayerVehicleID(playerid)==kaufcar[i])
- {
- ShowPlayerDialog(playerid,Autokauf,DIALOG_STYLE_MSGBOX,"Auto kaufen ?","Möchtest du dieses Fahrzeug wirklich kaufen?","Kaufen","Abbrechen");
- TogglePlayerControllable(playerid,0);
- }
- }
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- if(vehicleid == meinauto[playerid])
- {
- Autos[playerid][Paintjob] = paintjobid;
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- dini_IntSet(Car,"Paintjob",Autos[playerid][Paintjob]);
- }
- else if(vehicleid == meinauto1[playerid])
- {
- Autos1[playerid][Paintjob] = paintjobid;
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- dini_IntSet(Car,"Paintjob",Autos1[playerid][Paintjob]);
- }
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- if(vehicleid == meinauto[playerid])
- {
- Autos[playerid][Farbe1] = color1;
- Autos[playerid][Farbe2] = color2;
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- dini_IntSet(Car,"Farbe1",Autos[playerid][Farbe1]);
- dini_IntSet(Car,"Farbe2",Autos[playerid][Farbe2]);
- }
- else if(vehicleid == meinauto1[playerid])
- {
- Autos1[playerid][Farbe1] = color1;
- Autos1[playerid][Farbe2] = color2;
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- dini_IntSet(Car,"Farbe1",Autos1[playerid][Farbe1]);
- dini_IntSet(Car,"Farbe2",Autos1[playerid][Farbe2]);
- }
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == Autokauf)
- {
- if(response == 1)
- {
- if(GetPVarInt(playerid,"carkey")==1)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(dini_Exists(Car))
- {
- SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel schon ein Auto");
- RemovePlayerFromVehicle(playerid);
- TogglePlayerControllable(playerid,1);
- }
- else
- {
- dini_Create(Car);
- KaufAuto(playerid);
- }
- }
- else
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(dini_Exists(Car))
- {
- SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel schon ein Auto");
- RemovePlayerFromVehicle(playerid);
- TogglePlayerControllable(playerid,1);
- }
- else
- {
- dini_Create(Car);
- KaufAuto1(playerid);
- }
- }
- }
- if(response == 0)
- {
- RemovePlayerFromVehicle(playerid);
- SendClientMessage(playerid,ROT1,"Du hast den Vorgang abgebrochen");
- TogglePlayerControllable(playerid,1);
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock SavePark(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- dini_FloatSet(Car,"Car_X",Autos[playerid][Park_x]);
- dini_FloatSet(Car,"Car_y",Autos[playerid][Park_y]);
- dini_FloatSet(Car,"Car_Z",Autos[playerid][Park_z]);
- dini_FloatSet(Car,"Car_ROT",Autos[playerid][Park_rot]);
- }
- stock SavePark1(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- dini_FloatSet(Car,"Car_X",Autos1[playerid][Park_x]);
- dini_FloatSet(Car,"Car_y",Autos1[playerid][Park_y]);
- dini_FloatSet(Car,"Car_Z",Autos1[playerid][Park_z]);
- dini_FloatSet(Car,"Car_ROT",Autos1[playerid][Park_rot]);
- }
- stock LoadAuto(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- SetPVarInt(playerid,"Auto",dini_Int(Car,"Auto"));
- SetPVarInt(playerid,"Kennzeichen",dini_Int(Car,"Kennzeichen"));
- SetPVarInt(playerid,"SellCar",dini_Int(Car,"SellCar"));
- Autos[playerid][Park_x]=dini_Float(Car,"Car_X");
- Autos[playerid][Park_y]=dini_Float(Car,"Car_y");
- Autos[playerid][Park_z]=dini_Float(Car,"Car_Z");
- Autos[playerid][Park_rot]=dini_Float(Car,"Car_ROT");
- format(Autos[playerid][Nummernschild],20,dini_Get(Car,"Nummernschild"));
- Autos[playerid][Farbe1] = dini_Int(Car,"Farbe1");
- Autos[playerid][Farbe2] = dini_Int(Car,"Farbe2");
- Autos[playerid][Paintjob] = dini_Int(Car,"Paintjob");
- Autos[playerid][modelid] = dini_Int(Car,"modelid");
- Autos[playerid][Spoiler] = dini_Int(Car,"Spoiler");
- Autos[playerid][Wheels] = dini_Int(Car,"Wheels");
- Autos[playerid][Nitro] = dini_Int(Car,"Nitro");
- Autos[playerid][Roof] = dini_Int(Car,"Roof");
- Autos[playerid][Hood] = dini_Int(Car,"Hood");
- Autos[playerid][Sideskirt] = dini_Int(Car,"Sideskirt");
- Autos[playerid][Lamps] = dini_Int(Car,"Lamps");
- Autos[playerid][Exhaust] = dini_Int(Car,"Exhaust");
- Autos[playerid][Stereo] = dini_Int(Car,"Stereo");
- Autos[playerid][Hydraulics] = dini_Int(Car,"Hydraulics");
- Autos[playerid][VentRight] = dini_Int(Car,"VentRight");
- Autos[playerid][VentLeft] = dini_Int(Car,"VentLeft");
- Autos[playerid][FrontBumper] = dini_Int(Car,"FrontBumper");
- Autos[playerid][RearBumper] = dini_Int(Car,"RearBumper");
- meinauto[playerid] = CreateVehicle(Autos[playerid][modelid],Autos[playerid][Park_x],Autos[playerid][Park_y],Autos[playerid][Park_z],Autos[playerid][Park_rot],-1,-1,-1);
- SetVehicleNumberPlate(meinauto[playerid],dini_Get(Car,"Nummernschild"));
- if(Autos[playerid][Paintjob] >= 0)
- {
- ChangeVehiclePaintjob(meinauto[playerid],Autos[playerid][Paintjob]);
- }
- if(Autos[playerid][Farbe1] >= 0 || Autos[playerid][Farbe2] >= 0)
- {
- ChangeVehicleColor(meinauto[playerid],Autos[playerid][Farbe1],Autos[playerid][Farbe2]);
- }
- if(Autos[playerid][Spoiler] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Spoiler]); }
- if(Autos[playerid][Hood] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Hood]); }
- if(Autos[playerid][Roof] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Roof]); }
- if(Autos[playerid][Sideskirt] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Sideskirt]); }
- if(Autos[playerid][Lamps] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Lamps]); }
- if(Autos[playerid][Nitro] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Nitro]); }
- if(Autos[playerid][Exhaust] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Exhaust]); }
- if(Autos[playerid][Wheels] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Wheels]); }
- if(Autos[playerid][Stereo] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Stereo]); }
- if(Autos[playerid][Hydraulics] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Hydraulics]); }
- if(Autos[playerid][FrontBumper] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][FrontBumper]); }
- if(Autos[playerid][RearBumper] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][RearBumper]); }
- if(Autos[playerid][VentRight] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][VentRight]); }
- if(Autos[playerid][VentLeft] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][VentLeft]); }
- }
- stock LoadAuto1(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- SetPVarInt(playerid,"Auto",dini_Int(Car,"Auto"));
- SetPVarInt(playerid,"Kennzeichen",dini_Int(Car,"Kennzeichen"));
- SetPVarInt(playerid,"SellCar1",dini_Int(Car,"SellCar1"));
- Autos1[playerid][Park_x]=dini_Float(Car,"Car_X");
- Autos1[playerid][Park_y]=dini_Float(Car,"Car_y");
- Autos1[playerid][Park_z]=dini_Float(Car,"Car_Z");
- Autos1[playerid][Park_rot]=dini_Float(Car,"Car_ROT");
- format(Autos1[playerid][Nummernschild],20,dini_Get(Car,"Nummernschild"));
- Autos1[playerid][Farbe1] = dini_Int(Car,"Farbe1");
- Autos1[playerid][Farbe2] = dini_Int(Car,"Farbe2");
- Autos1[playerid][Paintjob] = dini_Int(Car,"Paintjob");
- Autos1[playerid][modelid] = dini_Int(Car,"modelid");
- Autos1[playerid][Spoiler] = dini_Int(Car,"Spoiler");
- Autos1[playerid][Wheels] = dini_Int(Car,"Wheels");
- Autos1[playerid][Nitro] = dini_Int(Car,"Nitro");
- Autos1[playerid][Roof] = dini_Int(Car,"Roof");
- Autos1[playerid][Hood] = dini_Int(Car,"Hood");
- Autos1[playerid][Sideskirt] = dini_Int(Car,"Sideskirt");
- Autos1[playerid][Lamps] = dini_Int(Car,"Lamps");
- Autos1[playerid][Exhaust] = dini_Int(Car,"Exhaust");
- Autos1[playerid][Stereo] = dini_Int(Car,"Stereo");
- Autos1[playerid][Hydraulics] = dini_Int(Car,"Hydraulics");
- Autos1[playerid][VentRight] = dini_Int(Car,"VentRight");
- Autos1[playerid][VentLeft] = dini_Int(Car,"VentLeft");
- Autos1[playerid][FrontBumper] = dini_Int(Car,"FrontBumper");
- Autos1[playerid][RearBumper] = dini_Int(Car,"RearBumper");
- meinauto1[playerid] = CreateVehicle(Autos1[playerid][modelid],Autos1[playerid][Park_x],Autos1[playerid][Park_y],Autos1[playerid][Park_z],Autos1[playerid][Park_rot],-1,-1,-1);
- SetVehicleNumberPlate(meinauto1[playerid],dini_Get(Car,"Nummernschild"));
- if(Autos1[playerid][Paintjob] >= 0)
- {
- ChangeVehiclePaintjob(meinauto1[playerid],Autos1[playerid][Paintjob]);
- }
- if(Autos1[playerid][Farbe1] >= 0 || Autos1[playerid][Farbe2] >= 0)
- {
- ChangeVehicleColor(meinauto1[playerid],Autos1[playerid][Farbe1],Autos1[playerid][Farbe2]);
- }
- if(Autos1[playerid][Spoiler] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Spoiler]); }
- if(Autos1[playerid][Hood] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Hood]); }
- if(Autos1[playerid][Roof] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Roof]); }
- if(Autos1[playerid][Sideskirt] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Sideskirt]); }
- if(Autos1[playerid][Lamps] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Lamps]); }
- if(Autos1[playerid][Nitro] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Nitro]); }
- if(Autos1[playerid][Exhaust] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Exhaust]); }
- if(Autos1[playerid][Wheels] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Wheels]); }
- if(Autos1[playerid][Stereo] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Stereo]); }
- if(Autos1[playerid][Hydraulics] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Hydraulics]); }
- if(Autos1[playerid][FrontBumper] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][FrontBumper]); }
- if(Autos1[playerid][RearBumper] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][RearBumper]); }
- if(Autos1[playerid][VentRight] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][VentRight]); }
- if(Autos1[playerid][VentLeft] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][VentLeft]); }
- }
- stock SaveAuto(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- dini_IntSet(Car,"Auto",GetPVarInt(playerid,"Auto"));
- dini_IntSet(Car,"Kennzeichen",GetPVarInt(playerid,"Kennzeichen"));
- dini_IntSet(Car,"SellCar",GetPVarInt(playerid,"SellCar"));
- dini_IntSet(Car,"Farbe1",Autos[playerid][Farbe1]);
- dini_IntSet(Car,"Farbe2",Autos[playerid][Farbe2]);
- dini_IntSet(Car,"Paintjob",Autos[playerid][Paintjob]);
- dini_Set(Car,"Nummernschild",Autos[playerid][Nummernschild]);
- dini_IntSet(Car,"Spoiler",GetVehicleComponentInSlot(meinauto[playerid],0));
- dini_IntSet(Car,"Hood",GetVehicleComponentInSlot(meinauto[playerid],1));
- dini_IntSet(Car,"Roof",GetVehicleComponentInSlot(meinauto[playerid],2));
- dini_IntSet(Car,"Sideskirt",GetVehicleComponentInSlot(meinauto[playerid],3));
- dini_IntSet(Car,"Lamps",GetVehicleComponentInSlot(meinauto[playerid],4));
- dini_IntSet(Car,"Nitro",GetVehicleComponentInSlot(meinauto[playerid],5));
- dini_IntSet(Car,"Exhaust",GetVehicleComponentInSlot(meinauto[playerid],6));
- dini_IntSet(Car,"Wheels",GetVehicleComponentInSlot(meinauto[playerid],7));
- dini_IntSet(Car,"Stereo",GetVehicleComponentInSlot(meinauto[playerid],8));
- dini_IntSet(Car,"Hydraulics",GetVehicleComponentInSlot(meinauto[playerid],9));
- dini_IntSet(Car,"FrontBumper",GetVehicleComponentInSlot(meinauto[playerid],10));
- dini_IntSet(Car,"RearBumper",GetVehicleComponentInSlot(meinauto[playerid],11));
- dini_IntSet(Car,"VentRight",GetVehicleComponentInSlot(meinauto[playerid],12));
- dini_IntSet(Car,"VentLeft",GetVehicleComponentInSlot(meinauto[playerid],13));
- dini_IntSet(Car,"Modelid",GetVehicleModel(meinauto[playerid]));
- }
- stock SaveAuto1(playerid)
- {
- new Car[128];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- dini_IntSet(Car,"Auto",GetPVarInt(playerid,"Auto"));
- dini_IntSet(Car,"Kennzeichen",GetPVarInt(playerid,"Kennzeichen"));
- dini_IntSet(Car,"SellCar1",GetPVarInt(playerid,"SellCar1"));
- dini_IntSet(Car,"Farbe1",Autos1[playerid][Farbe1]);
- dini_IntSet(Car,"Farbe2",Autos1[playerid][Farbe2]);
- dini_IntSet(Car,"Paintjob",Autos1[playerid][Paintjob]);
- dini_Set(Car,"Nummernschild",Autos1[playerid][Nummernschild]);
- dini_IntSet(Car,"Spoiler",GetVehicleComponentInSlot(meinauto1[playerid],0));
- dini_IntSet(Car,"Hood",GetVehicleComponentInSlot(meinauto1[playerid],1));
- dini_IntSet(Car,"Roof",GetVehicleComponentInSlot(meinauto1[playerid],2));
- dini_IntSet(Car,"Sideskirt",GetVehicleComponentInSlot(meinauto1[playerid],3));
- dini_IntSet(Car,"Lamps",GetVehicleComponentInSlot(meinauto1[playerid],4));
- dini_IntSet(Car,"Nitro",GetVehicleComponentInSlot(meinauto1[playerid],5));
- dini_IntSet(Car,"Exhaust",GetVehicleComponentInSlot(meinauto1[playerid],6));
- dini_IntSet(Car,"Wheels",GetVehicleComponentInSlot(meinauto1[playerid],7));
- dini_IntSet(Car,"Stereo",GetVehicleComponentInSlot(meinauto1[playerid],8));
- dini_IntSet(Car,"Hydraulics",GetVehicleComponentInSlot(meinauto1[playerid],9));
- dini_IntSet(Car,"FrontBumper",GetVehicleComponentInSlot(meinauto1[playerid],10));
- dini_IntSet(Car,"RearBumper",GetVehicleComponentInSlot(meinauto1[playerid],11));
- dini_IntSet(Car,"VentRight",GetVehicleComponentInSlot(meinauto1[playerid],12));
- dini_IntSet(Car,"VentLeft",GetVehicleComponentInSlot(meinauto1[playerid],13));
- dini_IntSet(Car,"Modelid",GetVehicleModel(meinauto1[playerid]));
- }
- stock KaufAuto(playerid)
- {
- new Car[64];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(IsPlayerInVehicle(playerid,kaufcar[0]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Oceanic für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(467,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Oceanic",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",1);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[1]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Blade für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(536,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Blade",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",2);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[2]))
- {
- if(GetPlayerMoney(playerid) > 7000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Remington für $7000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(534,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Remington",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",3);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[3]))
- {
- if(GetPlayerMoney(playerid) > 7000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Savanna für $7000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(567,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Savanna",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",4);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[4]))
- {
- if(GetPlayerMoney(playerid) > 20000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Slamvan für $20000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(535,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Slamvan",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-20000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",5);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[5]))
- {
- if(GetPlayerMoney(playerid) > 7500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Voodoo für $7500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(412,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Voodoo",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",6);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[6]))
- {
- if(GetPlayerMoney(playerid) > 30000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Premier für $30000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(426,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Premier",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-30000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",7);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[7]))
- {
- if(GetPlayerMoney(playerid) > 40000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Washington für $40000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(421,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Washington",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-40000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",8);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[8]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Buccaneer für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(518,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Buccaneer",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",9);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[9]))
- {
- if(GetPlayerMoney(playerid) > 5000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Clover für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(542,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Clover",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-5000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",10);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[10]))
- {
- if(GetPlayerMoney(playerid) > 7500)
- {
- SendClientMessage(playerid,GELB,"Du hast dir einen Blista Compact für $7500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(496,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Blista~ g~Compact ",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",11);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[11]))
- {
- if(GetPlayerMoney(playerid) > 12000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Euros für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(587,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Euros",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",12);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[12]))
- {
- if(GetPlayerMoney(playerid) > 15000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Stallion für $15000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(439,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Srallion",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-15000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",13);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[13]))
- {
- if(GetPlayerMoney(playerid) > 12000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sunrise für $12000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(550,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sunrise",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",14);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[14]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Vincent für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(540,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Vincent",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",15);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[15]))
- {
- if(GetPlayerMoney(playerid) > 9500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Perennial für $9500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(404,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Perennial",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-9500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",16);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[16]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Pony für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(413,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Pony",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",17);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[17]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Solair für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(458,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Solair",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",18);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[18]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Regina für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(479,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Regina",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",19);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[19]))
- {
- if(GetPlayerMoney(playerid) > 9500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Rumpo für $9500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(440,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Rumpo",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-9500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",20);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[20]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Whoopee für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(423,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Whoopee",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",21);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[21]))
- {
- if(GetPlayerMoney(playerid) > 16000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Camper für $16000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(483,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Camper",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-16000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",22);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[22]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Mesa für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(500,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Mesa",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",23);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[23]))
- {
- if(GetPlayerMoney(playerid) > 80000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Joupney für $80000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(508,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Joupney",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-80000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",24);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[24]))
- {
- if(GetPlayerMoney(playerid) > 25000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Yosemite für $25000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(554,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Yosemite",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-25000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",25);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[25]))
- {
- if(GetPlayerMoney(playerid) > 30000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Stratum für $30000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(561,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Stratum",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-30000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",26);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[26]))
- {
- if(GetPlayerMoney(playerid) > 22000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Rancher für $22000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(505,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Rancher",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-22000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",27);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[27]))
- {
- if(GetPlayerMoney(playerid) > 15000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sadler für $15000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(543,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sadler",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-15000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",28);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[28]))
- {
- if(GetPlayerMoney(playerid) > 20000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Romero für $20000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(442,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Romero",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-20000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",28);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[30]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Cadrona für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(527,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Cadrona",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",29);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[29]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Tractor für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(531,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Tractor",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",31);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[31]))
- {
- if(GetPlayerMoney(playerid) > 100000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Landstalker für $100000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- GameTextForPlayer(playerid,"~g~Landstalker",3000,1);
- meinauto[playerid] = CreateVehicle(400,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-100000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",32);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[32]))
- {
- if(GetPlayerMoney(playerid) > 200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Infernus für $200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(411,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Infernus",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",33);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[33]))
- {
- if(GetPlayerMoney(playerid) > 1200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir eine Strech Limo für $1200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(409,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Strech Limo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-1200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",34);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[34]))
- {
- if(GetPlayerMoney(playerid) > 70000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Feltzer für $70000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(533,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Feltzer",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-70000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",35);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[35]))
- {
- if(GetPlayerMoney(playerid) > 200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sultan für $200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(560,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sultan",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",36);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[36]))
- {
- if(GetPlayerMoney(playerid) > 180000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Elegy für $180000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(562,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Elegy",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-180000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",37);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[37]))
- {
- if(GetPlayerMoney(playerid) > 90000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Huntley für $90000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(579,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Huntley",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-90000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",38);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[38]))
- {
- if(GetPlayerMoney(playerid) > 120000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sentinel für $120000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(405,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sentinel",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-120000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",39);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[39]))
- {
- if(GetPlayerMoney(playerid) > 248000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Cheetah für $248000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(415,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Cheetah",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-248000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",40);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[40]))
- {
- if(GetPlayerMoney(playerid) > 140000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Banshee für $140000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(429,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Banshee",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-140000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",41);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[41]))
- {
- if(GetPlayerMoney(playerid) > 176000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Club für $176000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(589,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Club",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-176000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",42);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[42]))
- {
- if(GetPlayerMoney(playerid) > 150000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Buffalo für $150000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(402,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Buffalo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-150000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",43);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[43]))
- {
- if(GetPlayerMoney(playerid) > 280000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Bullet für $280000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(541,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Bullet",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-280000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",44);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[44]))
- {
- if(GetPlayerMoney(playerid) > 100000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Hustler für $100000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(545,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Hustler",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-100000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",45);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[45]))
- {
- if(GetPlayerMoney(playerid) > 155000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Phoenix für $155000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(603,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Phoenix",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-155000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",46);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[46]))
- {
- if(GetPlayerMoney(playerid) > 225000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Turismo für $225000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(451,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Turismo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-225000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",47);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[47]))
- {
- if(GetPlayerMoney(playerid) > 270000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Super GT für $270000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto[playerid] = CreateVehicle(506,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Super GT",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-270000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar",48);
- GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- stock KaufAuto1(playerid)
- {
- new Car[64];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(IsPlayerInVehicle(playerid,kaufcar[0]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Oceanic für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(467,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Oceanic",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",1);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[1]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Blade für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(536,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Blade",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",2);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[2]))
- {
- if(GetPlayerMoney(playerid) > 7000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Remington für $7000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(534,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Remington",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",3);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[3]))
- {
- if(GetPlayerMoney(playerid) > 7000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Savanna für $7000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(567,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Savanna",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",4);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[4]))
- {
- if(GetPlayerMoney(playerid) > 20000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Slamvan für $20000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(535,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Slamvan",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-20000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",5);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[5]))
- {
- if(GetPlayerMoney(playerid) > 7500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Voodoo für $7500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(412,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Voodoo",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",6);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[6]))
- {
- if(GetPlayerMoney(playerid) > 30000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Premier für $30000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(426,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Premier",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-30000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",7);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[7]))
- {
- if(GetPlayerMoney(playerid) > 40000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Washington für $40000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(421,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Washington",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-40000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",8);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[8]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Buccaneer für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(518,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Buccaneer",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",9);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[9]))
- {
- if(GetPlayerMoney(playerid) > 5000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Clover für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(542,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Clover",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-5000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",10);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[10]))
- {
- if(GetPlayerMoney(playerid) > 7500)
- {
- SendClientMessage(playerid,GELB,"Du hast dir einen Blista Compact für $7500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(496,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Blista~ g~Compact ",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-7500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",11);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[11]))
- {
- if(GetPlayerMoney(playerid) > 12000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Euros für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(587,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Euros",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",12);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[12]))
- {
- if(GetPlayerMoney(playerid) > 15000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Stallion für $15000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(439,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Srallion",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-15000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",13);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[13]))
- {
- if(GetPlayerMoney(playerid) > 12000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sunrise für $12000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(550,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sunrise",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",14);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[14]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Vincent für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(540,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Vincent",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",15);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[15]))
- {
- if(GetPlayerMoney(playerid) > 9500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Perennial für $9500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(404,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Perennial",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-9500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",16);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[16]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Pony für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(413,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Pony",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",17);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[17]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Solair für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(458,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Solair",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",18);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[18]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Regina für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(479,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Regina",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",19);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[19]))
- {
- if(GetPlayerMoney(playerid) > 9500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Rumpo für $9500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(440,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Rumpo",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-9500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",20);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[20]))
- {
- if(GetPlayerMoney(playerid) > 10000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Whoopee für $10000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(423,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Whoopee",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-10000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",21);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[21]))
- {
- if(GetPlayerMoney(playerid) > 16000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Camper für $16000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(483,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Camper",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-16000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",22);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[22]))
- {
- if(GetPlayerMoney(playerid) > 12500)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Mesa für $12500 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(500,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Mesa",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-12500);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",23);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[23]))
- {
- if(GetPlayerMoney(playerid) > 80000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Joupney für $80000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(508,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Joupney",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-80000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",24);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[24]))
- {
- if(GetPlayerMoney(playerid) > 25000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Yosemite für $25000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(554,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Yosemite",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-25000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",25);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[25]))
- {
- if(GetPlayerMoney(playerid) > 30000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Stratum für $30000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(561,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Stratum",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-30000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",26);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[26]))
- {
- if(GetPlayerMoney(playerid) > 22000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Rancher für $22000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(505,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Rancher",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-22000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",27);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[27]))
- {
- if(GetPlayerMoney(playerid) > 15000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sadler für $15000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(543,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sadler",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-15000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",28);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[28]))
- {
- if(GetPlayerMoney(playerid) > 20000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Romero für $20000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(442,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Romero",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-20000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",28);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock1[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[30]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Cadrona für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(527,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Cadrona",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",29);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[29]))
- {
- if(GetPlayerMoney(playerid) > 6000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Tractor für $6000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(531,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
- GameTextForPlayer(playerid,"~g~Tractor",3000,1);
- Autos[playerid][Park_x] = 2122.1282;
- Autos[playerid][Park_y] = -1116.0750;
- Autos[playerid][Park_z] = 25.3274;
- Autos[playerid][Park_rot] = 74.8559;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-6000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",31);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[31]))
- {
- if(GetPlayerMoney(playerid) > 100000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Landstalker für $100000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- GameTextForPlayer(playerid,"~g~Landstalker",3000,1);
- meinauto1[playerid] = CreateVehicle(400,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-100000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",32);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[32]))
- {
- if(GetPlayerMoney(playerid) > 200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Infernus für $200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(411,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Infernus",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",33);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[33]))
- {
- if(GetPlayerMoney(playerid) > 1200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir eine Strech Limo für $1200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(409,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Strech Limo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-1200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",34);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[34]))
- {
- if(GetPlayerMoney(playerid) > 70000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Feltzer für $70000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(533,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Feltzer",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-70000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",35);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[35]))
- {
- if(GetPlayerMoney(playerid) > 200000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sultan für $200000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(560,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sultan",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-200000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",36);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[36]))
- {
- if(GetPlayerMoney(playerid) > 180000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Elegy für $180000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(562,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Elegy",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-180000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",37);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[37]))
- {
- if(GetPlayerMoney(playerid) > 90000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Huntley für $90000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(579,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Huntley",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-90000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",38);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[38]))
- {
- if(GetPlayerMoney(playerid) > 120000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Sentinel für $120000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(405,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Sentinel",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-120000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",39);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[39]))
- {
- if(GetPlayerMoney(playerid) > 248000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Cheetah für $248000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(415,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Cheetah",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-248000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",40);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[40]))
- {
- if(GetPlayerMoney(playerid) > 140000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Banshee für $140000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(429,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Banshee",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-140000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",41);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[41]))
- {
- if(GetPlayerMoney(playerid) > 176000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Club für $176000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(589,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Club",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-176000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",42);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[42]))
- {
- if(GetPlayerMoney(playerid) > 150000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Buffalo für $150000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(402,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Buffalo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-150000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",43);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[43]))
- {
- if(GetPlayerMoney(playerid) > 280000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Bullet für $280000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(541,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Bullet",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-280000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",44);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[44]))
- {
- if(GetPlayerMoney(playerid) > 100000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Hustler für $100000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(545,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Hustler",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-100000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",45);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[45]))
- {
- if(GetPlayerMoney(playerid) > 155000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Phoenix für $155000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(603,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Phoenix",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-155000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",46);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[46]))
- {
- if(GetPlayerMoney(playerid) > 225000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Turismo für $225000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(451,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Turismo",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-225000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",47);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- else if(IsPlayerInVehicle(playerid,kaufcar[47]))
- {
- if(GetPlayerMoney(playerid) > 270000)
- {
- dini_Create(Car);
- SendClientMessage(playerid,GELB,"Du hast dir einen Super GT für $270000 gekauft.");
- RemovePlayerFromVehicle(playerid);
- meinauto1[playerid] = CreateVehicle(506,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
- GameTextForPlayer(playerid,"~g~Super GT",3000,1);
- Autos[playerid][Park_x] = -1986.5654;
- Autos[playerid][Park_y] = 304.5884;
- Autos[playerid][Park_z] = 35.2680;
- Autos[playerid][Park_rot] = 267.4104;
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
- GivePlayerMoney(playerid,-270000);
- TogglePlayerControllable(playerid,1);
- SetPVarInt(playerid,"SellCar1",48);
- GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
- carlock2[meinauto1[playerid]] = true;
- }
- else
- {
- SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- stock SellAuto(playerid)
- {
- new Car[64];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s.txt",Sname);
- if(GetPVarInt(playerid,"SellCar")==1)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Oceanic verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==2)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Blade verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==3)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Remington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- SetPVarInt(playerid,"Auto",0);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==4)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Savanna verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==5)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Slamvan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==6)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Voodoo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3750);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==7)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Premier verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,15000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==8)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Washington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,20000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==9)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Buccaneer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==10)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Clover verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,2500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==11)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Blista Compact verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3750);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==12)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Euros verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==13)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Stallion verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,7500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==14)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sunrise verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==15)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Vincent verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==16)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Perennial verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,4750);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==17)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Pony verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==18)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Solair verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==19)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Regina verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==20)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Rumpo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,4250);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==21)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Whoopee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==22)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Camper verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,8000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==23)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Mesa verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==24)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Joupney verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,40000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==25)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Yosemite verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,12500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==26)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Stratum verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,15000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==27)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Rancher verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,11000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==28)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sadler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,7500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==29)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Romero verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==30)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Cadrona verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==31)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Tractor verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==32)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Landstalker verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,50000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==33)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Infernus verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,100000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==34)
- {
- SendClientMessage(playerid,GRÜN,"Du hast deine Strech Limo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,600000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==35)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Feltzer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,35000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==36)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sultan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,100000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==37)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Elegy verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,90000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==38)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Huntley verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,45000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==39)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sentinel verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,60000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==40)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Cheetah verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,124000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==41)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Banshee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,70000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==42)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Club verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,88000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==43)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Buffalo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,75000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==44)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Bullet verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,140000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==45)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Hustler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,50000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==46)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Phoenix verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,77500);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==47)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Turismo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,112000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar")==48)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Super GT verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,135000);
- DestroyVehicle(meinauto[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- }
- stock SellAuto1(playerid)
- {
- new Car[64];
- new Sname[MAX_PLAYER_NAME];
- GetPlayerName(playerid,Sname,sizeof(Sname));
- format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
- if(GetPVarInt(playerid,"SellCar1")==1)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Oceanic verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==2)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Blade verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==3)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Remington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- SetPVarInt(playerid,"SellCar1",0);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==4)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Savanna verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==5)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Slamvan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==6)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Voodoo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3750);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==7)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Premier verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,15000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==8)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Washington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,20000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==9)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Buccaneer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==10)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Clover verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,2500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==11)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Blista Compact verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3750);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==12)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Euros verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==13)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Stallion verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,7500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==14)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sunrise verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==15)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Vincent verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==16)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Perennial verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,4750);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==17)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Pony verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==18)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Solair verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==19)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Regina verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==20)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Rumpo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,4250);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==21)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Whoopee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,5000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==22)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Camper verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,8000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==23)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Mesa verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,6250);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==24)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Joupney verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,40000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==25)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Yosemite verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,12500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==26)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Stratum verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,15000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==27)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Rancher verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,11000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==28)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sadler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,7500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==29)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Romero verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,10000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==30)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Cadrona verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==31)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Tractor verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,3000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==32)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Landstalker verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,50000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==33)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Infernus verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,100000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==34)
- {
- SendClientMessage(playerid,GRÜN,"Du hast deine Strech Limo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,600000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==35)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Feltzer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,35000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==36)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sultan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,100000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==37)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Elegy verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,90000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==38)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Huntley verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,45000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==39)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Sentinel verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,60000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==40)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Cheetah verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,124000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==41)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Banshee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,70000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==42)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Club verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,88000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==43)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Buffalo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,75000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==44)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Bullet verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,140000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==45)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Hustler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,50000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==46)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Phoenix verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,77500);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==47)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Turismo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,112000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- else if(GetPVarInt(playerid,"SellCar1")==48)
- {
- SendClientMessage(playerid,GRÜN,"Du hast dein Super GT verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
- GivePlayerMoney(playerid,135000);
- DestroyVehicle(meinauto1[playerid]);
- SetPVarInt(playerid,"SellCar1",0);
- SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
- dini_Remove(Car);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment