xKrUsE6x

Autohaus System by xKrUsE6x

Sep 21st, 2012
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  1. /*
  2. Autohaus System von xKrUsE6x
  3. Es ist nicht gestatet das Script zubearbeiten oder es als sein eigenes zu verkaufen.
  4. Außerdem darf das Copyright nicht entfernt werden.
  5. Copyright (c) 2012 - 2014
  6. */
  7. #define FILTERSCRIPT
  8. //farben
  9. #define GELB 0xFFFF00FF
  10. #define ROT 0xFF0000FF
  11. #define BLAU 0x0000FFFF
  12. #define ROT1 0xB70000FF
  13. #define Weiß 0xFFFFFFFF
  14. #define GRÜN 0x00FF00FF
  15. #define GOLD 0xFFB400FF
  16. #define SCHWARZ 0x0A0A0AFF
  17. //Dialoge
  18. #define Autokauf 0
  19.  
  20. forward SavePark(playerid);
  21. forward LoadAuto(playerid);
  22. forward SaveAuto(playerid);
  23. forward KaufAuto(playerid);
  24. forward SellAuto(playerid);
  25. forward SavePark1(playerid);
  26. forward LoadAuto1(playerid);
  27. forward SaveAuto1(playerid);
  28. forward KaufAuto1(playerid);
  29. forward SellAuto1(playerid);
  30. forward light1(playerid);
  31.  
  32. #include <a_samp>
  33. #include <Dini>
  34.  
  35. enum Ainfo1
  36. {
  37. Float:Park_x,
  38. Float:Park_y,
  39. Float:Park_z,
  40. Float:Park_rot,
  41. Farbe1,
  42. Farbe2,
  43. Paintjob,
  44. Spoiler,
  45. Hood,
  46. Roof,
  47. Sideskirt,
  48. Lamps,
  49. Nitro,
  50. Exhaust,
  51. Wheels,
  52. Stereo,
  53. Hydraulics,
  54. FrontBumper,
  55. RearBumper,
  56. VentRight,
  57. VentLeft,
  58. Nummernschild[20],
  59. modelid
  60. }
  61. new Autos1[MAX_PLAYERS][Ainfo1];
  62. enum Ainfo
  63. {
  64. Float:Park_x,
  65. Float:Park_y,
  66. Float:Park_z,
  67. Float:Park_rot,
  68. Farbe1,
  69. Farbe2,
  70. Paintjob,
  71. Spoiler,
  72. Hood,
  73. Roof,
  74. Sideskirt,
  75. Lamps,
  76. Nitro,
  77. Exhaust,
  78. Wheels,
  79. Stereo,
  80. Hydraulics,
  81. FrontBumper,
  82. RearBumper,
  83. VentRight,
  84. VentLeft,
  85. Nummernschild[20],
  86. modelid
  87. }
  88. new Autos[MAX_PLAYERS][Ainfo];
  89. new meinauto[MAX_PLAYERS];
  90. new meinauto1[MAX_PLAYERS];
  91. new kaufcar[48];
  92. new bool:carlock1[MAX_VEHICLES];
  93. new bool:carlock2[MAX_VEHICLES];
  94. new bool:light[MAX_VEHICLES];
  95. new bool:carkey[MAX_VEHICLES];
  96. new engine,lights,alarm,doors,bonnet,boot,objective;
  97.  
  98. #if defined FILTERSCRIPT
  99.  
  100. public OnFilterScriptInit()
  101. {
  102. print("\n--------------------------------------");
  103. print("Autohaus System by xKrUsE6x");
  104. print("--------------------------------------\n");
  105. SetWeather(10);
  106. //3DTextLabel
  107. Create3DTextLabel("Oceanic\n$6000",GOLD,2153.3115,-1134.2883,25.5054,20,0);
  108. Create3DTextLabel("Blade\n$10000",GOLD,2152.7456,-1138.5586,25.4740,20,0);
  109. Create3DTextLabel("Remington\n$7000",GOLD,2152.2373,-1142.7651,25.0129,20,0);
  110. Create3DTextLabel("Savanna\n$12000",GOLD,2152.3560,-1148.0120,24.4416,20,0);
  111. Create3DTextLabel("Slamvan\n$20000",GOLD,2152.1841,-1152.8192,23.9146,20,0);
  112. Create3DTextLabel("Voodoo\n$7500",GOLD,2152.2869,-1157.3828,23.8495,20,0);
  113. Create3DTextLabel("Premier\n$30000",GOLD,2152.1653,-1161.1439,23.8246,20,0);
  114. Create3DTextLabel("Washington\n$40000",GOLD,2151.9978,-1166.0907,23.8248,20,0);
  115. Create3DTextLabel("Buccaneer\n$10000",GOLD,2152.2620,-1170.7468,23.8245,20,0);
  116. Create3DTextLabel("Clover\n$5000",GOLD,2152.3440,-1175.5564,23.8244,20,0);
  117. Create3DTextLabel("Cadrona\n$6000",GOLD,2152.2031,-1180.4746,23.8278,20,0);
  118. Create3DTextLabel("Euros\n$12000",GOLD,2152.2693,-1185.1222,23.8278,20,0);
  119. Create3DTextLabel("Stallion\n$15000",GOLD,2151.7358,-1189.6636,23.8278,20,0);
  120. Create3DTextLabel("Sunrise\n$12000",GOLD,2151.5823,-1194.1030,23.8289,20,0);
  121. Create3DTextLabel("Vincent\n$10000",GOLD,2151.9128,-1198.9689,23.8919,20,0);
  122. Create3DTextLabel("Camper\n$16000",GOLD,2132.0085,-1138.5624,25.4319,20,0);
  123. Create3DTextLabel("Blista Compact\n$7500",GOLD,2132.9761,-1129.6683,25.6577,20,0);
  124. Create3DTextLabel("Romero\n$20000",GOLD,2124.3147,-1138.9319,25.1881,20,0);//-------------------------------------------------
  125. Create3DTextLabel("Sultan\n$200000",GOLD,-1948.4565,273.3025,35.4739,20,0);
  126. Create3DTextLabel("Huntley\n$90000",GOLD,-1948.2324,264.5320,35.4739,20,0);
  127. Create3DTextLabel("Sentinel\n$120000",GOLD,-1949.0381,259.5527,35.4688,20,0);
  128. Create3DTextLabel("Banshee\n$140000",GOLD,-1954.7134,258.2560,35.4688,20,0);
  129. Create3DTextLabel("Club\n$176000",GOLD,-1961.2870,259.4381,35.4739,20,0);
  130. Create3DTextLabel("Buffalo\n$150000",GOLD,-1955.3405,279.1757,35.4688,20,0);
  131. Create3DTextLabel("Bullet\n$280000",GOLD,-1954.6072,299.6808,35.4688,20,0);
  132. Create3DTextLabel("Cheetah\n$248000",GOLD,-1960.8223,301.3814,35.4739,20,0);
  133. Create3DTextLabel("Landstalker\n$100000",GOLD,-1947.4061,270.9941,41.0534,20,0);
  134. Create3DTextLabel("Infernus\n$200000",GOLD,-1947.1097,260.0349,41.0471,20,0);
  135. Create3DTextLabel("Feltzer\n$70000",GOLD,-1953.4614,260.2226,41.0471,20,0);
  136. Create3DTextLabel("Elegy\n$180000",GOLD,-1954.0110,267.1909,41.0471,20,0);
  137. Create3DTextLabel("Strech Limo\n$1200000",GOLD,-1955.0997,298.3414,41.0471,20,0);
  138. Create3DTextLabel("Hustler\n$100000",GOLD,-1990.1497,275.7487,35.1719,20,0);
  139. Create3DTextLabel("Phonix\n$155000",GOLD,-1990.7915,267.2011,35.1719,20,0);
  140. Create3DTextLabel("Turismo\n$255000",GOLD,-1992.4897,263.3511,35.1719,20,0);
  141. Create3DTextLabel("Super GT\n$270000",GOLD,-1992.8668,257.1346,35.1719,20,0);
  142. Create3DTextLabel("Pereminal\n$9500",GOLD,2152.2327,-1203.2349,23.8494,20,0);
  143. Create3DTextLabel("Pony\n$10000",GOLD,2157.9333,-1144.0333,24.8124,20,0);
  144. Create3DTextLabel("Solair\n$12500",GOLD,2157.5342,-1148.2750,24.3801,20,0);
  145. Create3DTextLabel("Regina\n$12500",GOLD,2157.7935,-1153.2085,23.8777,20,0);
  146. Create3DTextLabel("Rumpo\n$9500",GOLD,2157.4270,-1158.2368,23.8330,20,0);
  147. Create3DTextLabel("Whoopee\n$10000",GOLD,2157.7944,-1162.9707,23.8177,20,0);
  148. Create3DTextLabel("Tractor\n$6000",GOLD,2158.2415,-1168.2153,23.8200,20,0);
  149. Create3DTextLabel("Mesa\n$12500",GOLD,2158.4399,-1172.6873,23.8200,20,0);
  150. Create3DTextLabel("Joupney\n$80000",GOLD,2157.9001,-1177.7208,23.8167,20,0);
  151. Create3DTextLabel("Yosemite\n$25000",GOLD,2157.7585,-1182.6808,23.8235,20,0);
  152. Create3DTextLabel("Startum\n$30000",GOLD,2157.6497,-1187.4486,23.8248,20,0);
  153. Create3DTextLabel("Rancher\n$22000",GOLD,2157.3757,-1192.3932,23.8264,20,0);
  154. Create3DTextLabel("Sadler\n$15000",GOLD,2158.3611,-1197.1899,23.8688,20,0);
  155. //Billigautohaus
  156. kaufcar[0] = AddStaticVehicle(467,2149.0845,-1134.0602,25.3073,269.0824,2,1); // oceanic 1
  157. kaufcar[1] = AddStaticVehicle(536,2148.9478,-1138.5792,25.2207,270.1584,37,1); // blade 2
  158. kaufcar[2] = AddStaticVehicle(419,2148.2405,-1142.9310,24.8034,269.7961,87,76); // remington 3
  159. kaufcar[3] = AddStaticVehicle(567,2148.4585,-1147.9208,24.3272,269.8057,102,114); // savana 4
  160. kaufcar[4] = AddStaticVehicle(535,2148.6326,-1152.8733,23.7057,269.1926,55,1); // slamvan 5
  161. kaufcar[5] = AddStaticVehicle(412,2148.7026,-1157.4501,23.6822,268.5883,30,1); // voodoo 6
  162. kaufcar[6] = AddStaticVehicle(426,2148.6292,-1161.3622,23.5664,268.5842,37,37); // premier 7
  163. kaufcar[7] = AddStaticVehicle(421,2148.2900,-1166.3289,23.7028,270.7256,36,1); // washington 8
  164. kaufcar[8] = AddStaticVehicle(518,2148.4185,-1170.7048,23.4912,269.2354,21,1); // buccaneer 9
  165. kaufcar[9] = AddStaticVehicle(542,2148.0042,-1175.3480,23.5633,268.1889,32,92); // clover 10
  166. kaufcar[10] = AddStaticVehicle(496,2134.9810,-1132.4237,25.3974,40.3647,66,72); // blister compact 11
  167. kaufcar[11] = AddStaticVehicle(587,2148.4082,-1185.0734,23.5477,270.0295,75,1); // euros 12
  168. kaufcar[12] = AddStaticVehicle(439,2148.3440,-1189.6952,23.7160,268.5484,67,8); // stallion 13
  169. kaufcar[13] = AddStaticVehicle(550,2148.1428,-1194.1642,23.6511,270.5877,15,15); // sunrise 14
  170. kaufcar[14] = AddStaticVehicle(540,2148.4458,-1199.0049,23.7469,269.5688,42,42); // vincent 15
  171. kaufcar[15] = AddStaticVehicle(404,2148.6724,-1203.3970,23.5876,268.6568,113,39); // perrenial 16
  172. kaufcar[16] = AddStaticVehicle(413,2161.8611,-1143.7455,24.9310,90.1192,4,1); // pony 17
  173. kaufcar[17] = AddStaticVehicle(458,2161.4299,-1148.2120,24.2688,91.6834,30,1); // solair 18
  174. kaufcar[18] = AddStaticVehicle(479,2161.4324,-1153.0579,23.7199,88.9350,27,36); // regina 19
  175. kaufcar[19] = AddStaticVehicle(440,2161.2356,-1158.3331,23.9453,88.5110,34,34); // rumpo 20
  176. kaufcar[20] = AddStaticVehicle(423,2161.2747,-1163.1331,23.8413,89.0419,1,53); // whoopee 21
  177. kaufcar[21] = AddStaticVehicle(483,2134.8770,-1141.2311,25.1484,44.1631,17,0); // camper 22
  178. kaufcar[22] = AddStaticVehicle(500,2161.3420,-1172.8149,23.9218,91.5469,13,119); // mesa 23
  179. kaufcar[23] = AddStaticVehicle(508,2161.6963,-1177.6323,23.9011,88.7584,1,1); // journey 24
  180. kaufcar[24] = AddStaticVehicle(554,2161.4922,-1182.5687,23.6314,89.8409,45,32); // yosemite 25
  181. kaufcar[25] = AddStaticVehicle(561,2161.0100,-1187.6527,23.9626,88.6805,54,38); // stratum 26
  182. kaufcar[26] = AddStaticVehicle(489,2161.2288,-1192.1042,23.6430,88.3902,112,120); // rancher 27
  183. kaufcar[27] = AddStaticVehicle(543,2161.8123,-1197.2960,23.7340,90.1828,2,2); // sadler 28
  184. kaufcar[28] = AddStaticVehicle(442,2121.2144,-1141.5135,24.8198,308.1194,40,36); // romero 29
  185. kaufcar[29] = AddStaticVehicle(531,2161.4482,-1168.3241,23.8109,88.9487,51,53); // tractor 30
  186. kaufcar[30] = AddStaticVehicle(527,2148.4368,-1180.3729,23.5363,270.5189,81,1); // cadrona 31
  187. //Luxusautohaus
  188. kaufcar[31] = AddStaticVehicle(400,-1945.7820,273.7143,41.1426,137.6574,75,1); // landstalker
  189. kaufcar[32] = AddStaticVehicle(411,-1944.6420,257.1123,40.7741,45.3656,112,1); // infernus
  190. kaufcar[33] = AddStaticVehicle(409,-1955.1819,302.9993,40.8471,202.7076,1,1); // limo
  191. kaufcar[34] = AddStaticVehicle(533,-1955.6877,258.1864,40.7562,332.5011,79,1); // feltzer
  192. kaufcar[35] = AddStaticVehicle(560,-1945.4384,273.3003,35.1793,139.0117,52,39); // sultan
  193. kaufcar[36] = AddStaticVehicle(562,-1956.5100,269.5176,40.7068,227.2993,17,1); // elegy
  194. kaufcar[37] = AddStaticVehicle(579,-1944.9902,266.0827,35.4079,128.6474,15,15); // huntley
  195. kaufcar[38] = AddStaticVehicle(405,-1947.2659,256.7182,35.3437,55.2640,11,1); // sentinel
  196. kaufcar[39] = AddStaticVehicle(415,-1958.1521,304.2011,35.2416,125.6274,40,1); // cheetah
  197. kaufcar[40] = AddStaticVehicle(429,-1954.2572,255.6793,35.1509,50.7543,1,3); // Banshee
  198. kaufcar[41] = AddStaticVehicle(589,-1961.2942,256.6798,35.1307,36.7738,7,7); // cluub
  199. kaufcar[42] = AddStaticVehicle(402,-1953.2852,279.6813,35.3006,149.9235,13,13); // buffallo
  200. kaufcar[43] = AddStaticVehicle(541,-1952.1627,300.9367,35.0938,162.6912,58,8); // Bullet
  201. kaufcar[44] = AddStaticVehicle(545,-1987.5106,275.2219,34.9865,74.3865,44,96); // hustler
  202. kaufcar[45] = AddStaticVehicle(603,-1988.9629,268.6950,35.0136,72.9187,32,1); // phoenix
  203. kaufcar[46] = AddStaticVehicle(451,-1989.8079,261.8039,34.8859,69.7283,46,46); // turismo
  204. kaufcar[47] = AddStaticVehicle(506,-1990.2944,254.5471,34.8764,65.5124,6,6); // super gt
  205. //Schleifen
  206. for(new i=0; i<MAX_VEHICLES; i++)
  207. {
  208. GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
  209. SetVehicleParamsEx(i,engine,false,alarm,doors,bonnet,boot,objective);
  210. }
  211. return 1;
  212. }
  213.  
  214. public OnFilterScriptExit()
  215. {
  216. for(new i=0; i<sizeof(kaufcar); i++)
  217. {
  218. DestroyVehicle(kaufcar[i]);
  219. }
  220. for(new z=0;z<MAX_PLAYERS;z++)
  221. {
  222. DestroyVehicle(meinauto[z]);
  223. DestroyVehicle(meinauto1[z]);
  224. }
  225. return 1;
  226. }
  227.  
  228. #else
  229.  
  230. main()
  231. {
  232. print("\n----------------------------------");
  233. print(" Blank Gamemode by your name here");
  234. print("----------------------------------\n");
  235. }
  236.  
  237. #endif
  238.  
  239. public OnGameModeInit()
  240. {
  241. // Don't use these lines if it's a filterscript
  242. return 1;
  243. }
  244.  
  245. public OnGameModeExit()
  246. {
  247. return 1;
  248. }
  249.  
  250. public OnPlayerRequestClass(playerid, classid)
  251. {
  252. return 1;
  253. }
  254.  
  255. public OnPlayerConnect(playerid)
  256. {
  257. if(IsPlayerNPC(playerid)) return 1;
  258. SetPVarInt(playerid,"carkey",1);
  259. carkey[playerid] = false;
  260. LoadAuto(playerid);
  261. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  262. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  263. carlock1[meinauto[playerid]] = true;
  264. LoadAuto1(playerid);
  265. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  266. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  267. carlock2[meinauto1[playerid]] = true;
  268. return 1;
  269. }
  270.  
  271. public OnPlayerDisconnect(playerid, reason)
  272. {
  273. if(IsPlayerNPC(playerid)) return 1;
  274. SaveAuto(playerid);
  275. SaveAuto1(playerid);
  276. DestroyVehicle(meinauto[playerid]);
  277. DestroyVehicle(meinauto1[playerid]);
  278. return 1;
  279. }
  280.  
  281. public OnPlayerSpawn(playerid)
  282. {
  283. return 1;
  284. }
  285.  
  286. public OnPlayerDeath(playerid, killerid, reason)
  287. {
  288. return 1;
  289. }
  290.  
  291. public OnVehicleSpawn(vehicleid)
  292. {
  293. return 1;
  294. }
  295.  
  296. public OnVehicleDeath(vehicleid, killerid)
  297. {
  298. for(new z=0;z<MAX_PLAYERS;z++)
  299. {
  300. if(vehicleid==meinauto[z])
  301. {
  302. DestroyVehicle(meinauto[z]);
  303. meinauto[z]=CreateVehicle(Autos[z][modelid],Autos[z][Park_x],Autos[z][Park_y],Autos[z][Park_z],Autos[z][Park_rot],Autos[z][Farbe1],Autos[z][Farbe2],-1);
  304. if(Autos[z][Spoiler]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Spoiler]); }
  305. if(Autos[z][Hood]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Hood]); }
  306. if(Autos[z][Roof]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Roof]); }
  307. if(Autos[z][Sideskirt]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Sideskirt]); }
  308. if(Autos[z][Lamps]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Lamps]); }
  309. if(Autos[z][Nitro]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Nitro]); }
  310. if(Autos[z][Exhaust]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Exhaust]); }
  311. if(Autos[z][Wheels]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Wheels]); }
  312. if(Autos[z][Stereo]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Stereo]); }
  313. if(Autos[z][Hydraulics]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][Hydraulics]); }
  314. if(Autos[z][FrontBumper]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][FrontBumper]); }
  315. if(Autos[z][RearBumper]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][RearBumper]); }
  316. if(Autos[z][VentRight]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][VentRight]); }
  317. if(Autos[z][VentLeft]>=1000) { AddVehicleComponent(meinauto[z],Autos[z][VentLeft]); }
  318. if(Autos[z][Paintjob]>=0) { ChangeVehiclePaintjob(meinauto[z],Autos[z][Paintjob]); }
  319. }
  320. else if(vehicleid == meinauto1[z])
  321. {
  322. DestroyVehicle(meinauto1[z]);
  323. meinauto1[z]=CreateVehicle(Autos1[z][modelid],Autos1[z][Park_x],Autos1[z][Park_y],Autos1[z][Park_z],Autos1[z][Park_rot],Autos1[z][Farbe1],Autos1[z][Farbe2],-1);
  324. if(Autos1[z][Spoiler]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Spoiler]); }
  325. if(Autos1[z][Hood]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Hood]); }
  326. if(Autos1[z][Roof]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Roof]); }
  327. if(Autos1[z][Sideskirt]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Sideskirt]); }
  328. if(Autos1[z][Lamps]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Lamps]); }
  329. if(Autos1[z][Nitro]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Nitro]); }
  330. if(Autos1[z][Exhaust]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Exhaust]); }
  331. if(Autos1[z][Wheels]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Wheels]); }
  332. if(Autos1[z][Stereo]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Stereo]); }
  333. if(Autos1[z][Hydraulics]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][Hydraulics]); }
  334. if(Autos1[z][FrontBumper]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][FrontBumper]); }
  335. if(Autos1[z][RearBumper]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][RearBumper]); }
  336. if(Autos1[z][VentRight]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][VentRight]); }
  337. if(Autos1[z][VentLeft]>=1000) { AddVehicleComponent(meinauto1[z],Autos1[z][VentLeft]); }
  338. if(Autos1[z][Paintjob]>=0) { ChangeVehiclePaintjob(meinauto1[z],Autos1[z][Paintjob]); }
  339. }
  340. }
  341. return 1;
  342. }
  343.  
  344. public OnPlayerText(playerid, text[])
  345. {
  346. return 1;
  347. }
  348.  
  349. public OnPlayerCommandText(playerid, cmdtext[])
  350. {
  351. if(strcmp(cmdtext, "/park", true) == 0)
  352. {
  353. if(IsPlayerInVehicle(playerid,meinauto[playerid]))
  354. {
  355. new veh;
  356. new Float:x,Float:y,Float:z,Float:rot;
  357. veh = GetPlayerVehicleID(playerid);
  358. GetVehiclePos(veh,x,y,z);
  359. GetVehicleZAngle(veh,rot);
  360. Autos[playerid][Park_x] = x;
  361. Autos[playerid][Park_y] = y;
  362. Autos[playerid][Park_z] = z;
  363. Autos[playerid][Park_rot] = rot;
  364. SendClientMessage(playerid,GELB,"Du hast dein Auto nun hier geparkt, du wirst es nun immer hier wieder finden");
  365. SavePark(playerid);
  366. return 1;
  367. }
  368. else if(IsPlayerInVehicle(playerid,meinauto1[playerid]))
  369. {
  370. new veh;
  371. new Float:x,Float:y,Float:z,Float:rot;
  372. veh = GetPlayerVehicleID(playerid);
  373. GetVehiclePos(veh,x,y,z);
  374. GetVehicleZAngle(veh,rot);
  375. Autos1[playerid][Park_x] = x;
  376. Autos1[playerid][Park_y] = y;
  377. Autos1[playerid][Park_z] = z;
  378. Autos1[playerid][Park_rot] = rot;
  379. SendClientMessage(playerid,GELB,"Du hast dein Auto nun hier geparkt, du wirst es nun immer hier wieder finden");
  380. SavePark1(playerid);
  381. return 1;
  382. }
  383. else
  384. {
  385. SendClientMessage(playerid,ROT1,"Du besitzt kein Schlüssel für dieses Auto");
  386. return 1;
  387. }
  388. }
  389. if(strcmp(cmdtext, "/carlock", true) == 0)
  390. {
  391. if(GetPVarInt(playerid,"carkey")==1)
  392. {
  393. new Car[128];
  394. new Sname[MAX_PLAYER_NAME];
  395. GetPlayerName(playerid,Sname,sizeof(Sname));
  396. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  397. if(dini_Exists(Car))
  398. {
  399. if(carlock1[meinauto[playerid]] == false)
  400. {
  401. PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  402. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  403. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  404. GameTextForPlayer(playerid, "~w~Fahrzeug ~r~abgeschlossen", 5000, 6);
  405. carlock1[meinauto[playerid]] = true;
  406. return 1;
  407. }
  408. else
  409. {
  410. PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  411. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  412. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,false,bonnet,boot,objective);
  413. GameTextForPlayer(playerid, "~w~Fahrzeug ~g~aufgeschlossen", 5000, 6);
  414. carlock1[meinauto[playerid]] = false;
  415. return 1;
  416. }
  417. }
  418. else
  419. {
  420. SendClientMessage(playerid,ROT1,"Du hast für diesen Schlüssel kein Auto");
  421. return 1;
  422. }
  423. }
  424. else
  425. {
  426. new Car[128];
  427. new Sname[MAX_PLAYER_NAME];
  428. GetPlayerName(playerid,Sname,sizeof(Sname));
  429. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  430. if(dini_Exists(Car))
  431. {
  432. if(carlock2[meinauto1[playerid]] == false)
  433. {
  434. PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  435. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  436. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  437. GameTextForPlayer(playerid, "~w~Fahrzeug ~r~abgeschlossen", 5000, 6);
  438. carlock2[meinauto1[playerid]] = true;
  439. return 1;
  440. }
  441. else
  442. {
  443. PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  444. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  445. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,false,bonnet,boot,objective);
  446. GameTextForPlayer(playerid, "~w~Fahrzeug ~g~aufgeschlossen", 5000, 6);
  447. carlock2[meinauto1[playerid]] = false;
  448. return 1;
  449. }
  450. }
  451. else
  452. {
  453. SendClientMessage(playerid,ROT1,"Du hast für diesen Schlüssel kein Auto");
  454. return 1;
  455. }
  456. }
  457. }
  458. if(strcmp(cmdtext, "/carhelp", true) == 0)
  459. {
  460. SendClientMessage(playerid,GRÜN,"-------------------------------------------------------------------------------------------------------------------");
  461. SendClientMessage(playerid,GELB,"/carlock um dein Auto auf und ab zuschliessen");
  462. SendClientMessage(playerid,GELB,"/carsell um deine Auto zu verkaufen");
  463. SendClientMessage(playerid,GELB,"/park um dein Auto zuparken");
  464. SendClientMessage(playerid,GELB,"/carkey um denn Schlüssel zu wechseln");
  465. SendClientMessage(playerid,GELB,"/licht um das Licht einzuschalten");
  466. SendClientMessage(playerid,GELB,"/findcar um dein Auto zuorten");
  467. SendClientMessage(playerid,GRÜN,"Dieser Server benutzt das Autohaus System von xKrUsE6x");
  468. SendClientMessage(playerid,GRÜN,"-------------------------------------------------------------------------------------------------------------------");
  469. return 1;
  470. }
  471. if(strcmp(cmdtext, "/licht", true) == 0)
  472. {
  473. if(IsPlayerInAnyVehicle(playerid))
  474. {
  475. if(light[playerid] == false)
  476. {
  477. new veh;
  478. veh = GetPlayerVehicleID(playerid);
  479. GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
  480. SetVehicleParamsEx(veh,engine,true,alarm,doors,bonnet,boot,objective);
  481. SendClientMessage(playerid,GRÜN,"Du hast das Licht eingeschaltet");
  482. light[playerid] = true;
  483. return 1;
  484. }
  485. else
  486. {
  487. new veh;
  488. veh = GetPlayerVehicleID(playerid);
  489. GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
  490. SetVehicleParamsEx(veh,engine,false,alarm,doors,bonnet,boot,objective);
  491. SendClientMessage(playerid,GRÜN,"Du hast das Licht ausgeschaltet");
  492. light[playerid] = false;
  493. return 1;
  494. }
  495. }
  496. else
  497. {
  498. return 1;
  499. }
  500. }
  501. if(strcmp(cmdtext, "/carkey", true) == 0)
  502. {
  503. if(carkey[playerid] == false)
  504. {
  505. SetPVarInt(playerid,"carkey",2);
  506. carkey[playerid] = true;
  507. if(GetPVarInt(playerid,"SellCar1")==0)
  508. {
  509. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, doch hast für diesen Schlüssel noch kein Auto!");
  510. return 1;
  511. }
  512. else if(GetPVarInt(playerid,"SellCar1")==1)
  513. {
  514. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Oceanic!");
  515. return 1;
  516. }
  517. else if(GetPVarInt(playerid,"SellCar1")==2)
  518. {
  519. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Blade!");
  520. return 1;
  521. }
  522. else if(GetPVarInt(playerid,"SellCar1")==3)
  523. {
  524. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Remington!");
  525. return 1;
  526. }
  527. else if(GetPVarInt(playerid,"SellCar1")==4)
  528. {
  529. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Savanna!");
  530. return 1;
  531. }
  532. else if(GetPVarInt(playerid,"SellCar1")==5)
  533. {
  534. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Slamvan!");
  535. return 1;
  536. }
  537. else if(GetPVarInt(playerid,"SellCar1")==6)
  538. {
  539. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Voodoo!");
  540. return 1;
  541. }
  542. else if(GetPVarInt(playerid,"SellCar1")==7)
  543. {
  544. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Premier!");
  545. return 1;
  546. }
  547. else if(GetPVarInt(playerid,"SellCar1")==8)
  548. {
  549. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Washington!");
  550. return 1;
  551. }
  552. else if(GetPVarInt(playerid,"SellCar1")==9)
  553. {
  554. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Buccaneer!");
  555. return 1;
  556. }
  557. else if(GetPVarInt(playerid,"SellCar1")==10)
  558. {
  559. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Clover!");
  560. return 1;
  561. }
  562. else if(GetPVarInt(playerid,"SellCar1")==11)
  563. {
  564. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Blista Compact!");
  565. return 1;
  566. }
  567. else if(GetPVarInt(playerid,"SellCar1")==12)
  568. {
  569. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Euros!");
  570. return 1;
  571. }else if(GetPVarInt(playerid,"SellCar1")==13)
  572. {
  573. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Stallion!");
  574. return 1;
  575. }
  576. else if(GetPVarInt(playerid,"SellCar1")==14)
  577. {
  578. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sunrise!");
  579. return 1;
  580. }
  581. else if(GetPVarInt(playerid,"SellCar1")==15)
  582. {
  583. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Vincent!");
  584. return 1;
  585. }
  586. else if(GetPVarInt(playerid,"SellCar1")==16)
  587. {
  588. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Perennial!");
  589. return 1;
  590. }
  591. else if(GetPVarInt(playerid,"SellCar1")==17)
  592. {
  593. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Pony!");
  594. return 1;
  595. }
  596. else if(GetPVarInt(playerid,"SellCar1")==18)
  597. {
  598. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Solair!");
  599. return 1;
  600. }
  601. else if(GetPVarInt(playerid,"SellCar1")==19)
  602. {
  603. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Regina!");
  604. return 1;
  605. }
  606. else if(GetPVarInt(playerid,"SellCar1")==20)
  607. {
  608. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Rumpo!");
  609. return 1;
  610. }
  611. else if(GetPVarInt(playerid,"SellCar1")==21)
  612. {
  613. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Whoopee!");
  614. return 1;
  615. }
  616. else if(GetPVarInt(playerid,"SellCar1")==22)
  617. {
  618. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Camper!");
  619. return 1;
  620. }
  621. else if(GetPVarInt(playerid,"SellCar1")==23)
  622. {
  623. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Mesa!");
  624. return 1;
  625. }else if(GetPVarInt(playerid,"SellCar1")==24)
  626. {
  627. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Joupney!");
  628. return 1;
  629. }
  630. else if(GetPVarInt(playerid,"SellCar1")==25)
  631. {
  632. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Yosemite!");
  633. return 1;
  634. }
  635. else if(GetPVarInt(playerid,"SellCar1")==26)
  636. {
  637. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Stratum!");
  638. return 1;
  639. }
  640. else if(GetPVarInt(playerid,"SellCar1")==27)
  641. {
  642. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Rancher!");
  643. return 1;
  644. }
  645. else if(GetPVarInt(playerid,"SellCar1")==28)
  646. {
  647. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sadler!");
  648. return 1;
  649. }
  650. else if(GetPVarInt(playerid,"SellCar1")==29)
  651. {
  652. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Romero!");
  653. return 1;
  654. }
  655. else if(GetPVarInt(playerid,"SellCar1")==30)
  656. {
  657. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Cadrona!");
  658. return 1;
  659. }
  660. else if(GetPVarInt(playerid,"SellCar1")==31)
  661. {
  662. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Tractor!");
  663. return 1;
  664. }
  665. else if(GetPVarInt(playerid,"SellCar1")==32)
  666. {
  667. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Landstalker!");
  668. return 1;
  669. }
  670. else if(GetPVarInt(playerid,"SellCar1")==33)
  671. {
  672. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Infernus!");
  673. return 1;
  674. }
  675. else if(GetPVarInt(playerid,"SellCar1")==34)
  676. {
  677. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Strech Limo!");
  678. return 1;
  679. }
  680. else if(GetPVarInt(playerid,"SellCar1")==35)
  681. {
  682. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Feltzer!");
  683. return 1;
  684. }
  685. else if(GetPVarInt(playerid,"SellCar1")==36)
  686. {
  687. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sultan!");
  688. return 1;
  689. }
  690. else if(GetPVarInt(playerid,"SellCar1")==37)
  691. {
  692. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Elegy!");
  693. return 1;
  694. }
  695. else if(GetPVarInt(playerid,"SellCar1")==38)
  696. {
  697. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Huntley!");
  698. return 1;
  699. }
  700. else if(GetPVarInt(playerid,"SellCar1")==39)
  701. {
  702. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Sentinel!");
  703. return 1;
  704. }
  705. else if(GetPVarInt(playerid,"SellCar1")==40)
  706. {
  707. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Cheetah!");
  708. return 1;
  709. }
  710. else if(GetPVarInt(playerid,"SellCar1")==41)
  711. {
  712. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Banshee!");
  713. return 1;
  714. }
  715. else if(GetPVarInt(playerid,"SellCar1")==42)
  716. {
  717. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Club!");
  718. return 1;
  719. }
  720. else if(GetPVarInt(playerid,"SellCar1")==43)
  721. {
  722. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Buffalo!");
  723. return 1;
  724. }
  725. else if(GetPVarInt(playerid,"SellCar1")==44)
  726. {
  727. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Bullet!");
  728. return 1;
  729. }
  730. else if(GetPVarInt(playerid,"SellCar1")==45)
  731. {
  732. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Hustler!");
  733. return 1;
  734. }
  735. else if(GetPVarInt(playerid,"SellCar1")==46)
  736. {
  737. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Phonix!");
  738. return 1;
  739. }
  740. else if(GetPVarInt(playerid,"SellCar1")==47)
  741. {
  742. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Turismo!");
  743. return 1;
  744. }
  745. else if(GetPVarInt(playerid,"SellCar1")==48)
  746. {
  747. SendClientMessage(playerid,GELB,"Du nimmst deinen 2dten Auto-Schlüssel, für deinen Super GT!");
  748. return 1;
  749. }
  750. return 1;
  751. }
  752. else
  753. {
  754. SetPVarInt(playerid,"carkey",1);
  755. carkey[playerid] = false;
  756. if(GetPVarInt(playerid,"SellCar")==0)
  757. {
  758. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, doch hast für diesen Schlüssel noch kein Auto!");
  759. return 1;
  760. }
  761. else if(GetPVarInt(playerid,"SellCar")==1)
  762. {
  763. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Oceanic!");
  764. return 1;
  765. }
  766. else if(GetPVarInt(playerid,"SellCar")==2)
  767. {
  768. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Blade!");
  769. return 1;
  770. }
  771. else if(GetPVarInt(playerid,"SellCar")==3)
  772. {
  773. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Remington!");
  774. return 1;
  775. }
  776. else if(GetPVarInt(playerid,"SellCar")==4)
  777. {
  778. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Savanna!");
  779. return 1;
  780. }
  781. else if(GetPVarInt(playerid,"SellCar")==5)
  782. {
  783. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Slamvan!");
  784. return 1;
  785. }
  786. else if(GetPVarInt(playerid,"SellCar")==6)
  787. {
  788. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Voodoo!");
  789. return 1;
  790. }
  791. else if(GetPVarInt(playerid,"SellCar")==7)
  792. {
  793. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Premier!");
  794. return 1;
  795. }
  796. else if(GetPVarInt(playerid,"SellCar")==8)
  797. {
  798. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Washington!");
  799. return 1;
  800. }
  801. else if(GetPVarInt(playerid,"SellCar")==9)
  802. {
  803. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Buccaneer!");
  804. return 1;
  805. }
  806. else if(GetPVarInt(playerid,"SellCar")==10)
  807. {
  808. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Clover!");
  809. return 1;
  810. }
  811. else if(GetPVarInt(playerid,"SellCar")==11)
  812. {
  813. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Blista Compact!");
  814. return 1;
  815. }
  816. else if(GetPVarInt(playerid,"SellCar")==12)
  817. {
  818. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Euros!");
  819. return 1;
  820. }else if(GetPVarInt(playerid,"SellCar")==13)
  821. {
  822. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Stallion!");
  823. return 1;
  824. }
  825. else if(GetPVarInt(playerid,"SellCar")==14)
  826. {
  827. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sunrise!");
  828. return 1;
  829. }
  830. else if(GetPVarInt(playerid,"SellCar")==15)
  831. {
  832. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Vincent!");
  833. return 1;
  834. }
  835. else if(GetPVarInt(playerid,"SellCar")==16)
  836. {
  837. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Perennial!");
  838. return 1;
  839. }
  840. else if(GetPVarInt(playerid,"SellCar")==17)
  841. {
  842. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Pony!");
  843. return 1;
  844. }
  845. else if(GetPVarInt(playerid,"SellCar")==18)
  846. {
  847. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Solair!");
  848. return 1;
  849. }
  850. else if(GetPVarInt(playerid,"SellCar")==19)
  851. {
  852. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Regina!");
  853. return 1;
  854. }
  855. else if(GetPVarInt(playerid,"SellCar")==20)
  856. {
  857. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Rumpo!");
  858. return 1;
  859. }
  860. else if(GetPVarInt(playerid,"SellCar")==21)
  861. {
  862. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Whoopee!");
  863. return 1;
  864. }
  865. else if(GetPVarInt(playerid,"SellCar")==22)
  866. {
  867. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Camper!");
  868. return 1;
  869. }
  870. else if(GetPVarInt(playerid,"SellCar")==23)
  871. {
  872. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Mesa!");
  873. return 1;
  874. }else if(GetPVarInt(playerid,"SellCar")==24)
  875. {
  876. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Joupney!");
  877. return 1;
  878. }
  879. else if(GetPVarInt(playerid,"SellCar")==25)
  880. {
  881. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Yosemite!");
  882. return 1;
  883. }
  884. else if(GetPVarInt(playerid,"SellCar")==26)
  885. {
  886. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Stratum!");
  887. return 1;
  888. }
  889. else if(GetPVarInt(playerid,"SellCar")==27)
  890. {
  891. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Rancher!");
  892. return 1;
  893. }
  894. else if(GetPVarInt(playerid,"SellCar")==28)
  895. {
  896. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sadler!");
  897. return 1;
  898. }
  899. else if(GetPVarInt(playerid,"SellCar")==29)
  900. {
  901. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Romero!");
  902. return 1;
  903. }
  904. else if(GetPVarInt(playerid,"SellCar1")==30)
  905. {
  906. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Cadrona!");
  907. return 1;
  908. }
  909. else if(GetPVarInt(playerid,"SellCar")==31)
  910. {
  911. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Tractor!");
  912. return 1;
  913. }
  914. else if(GetPVarInt(playerid,"SellCar")==32)
  915. {
  916. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Landstalker!");
  917. return 1;
  918. }
  919. else if(GetPVarInt(playerid,"SellCar")==33)
  920. {
  921. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Infernus!");
  922. return 1;
  923. }
  924. else if(GetPVarInt(playerid,"SellCar")==34)
  925. {
  926. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Strech Limo!");
  927. return 1;
  928. }
  929. else if(GetPVarInt(playerid,"SellCar")==35)
  930. {
  931. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Feltzer!");
  932. return 1;
  933. }
  934. else if(GetPVarInt(playerid,"SellCar")==36)
  935. {
  936. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sultan!");
  937. return 1;
  938. }
  939. else if(GetPVarInt(playerid,"SellCar")==37)
  940. {
  941. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Elegy!");
  942. return 1;
  943. }
  944. else if(GetPVarInt(playerid,"SellCar")==38)
  945. {
  946. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Huntley!");
  947. return 1;
  948. }
  949. else if(GetPVarInt(playerid,"SellCar")==39)
  950. {
  951. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Sentinel!");
  952. return 1;
  953. }
  954. else if(GetPVarInt(playerid,"SellCar")==40)
  955. {
  956. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Cheetah!");
  957. return 1;
  958. }
  959. else if(GetPVarInt(playerid,"SellCar")==41)
  960. {
  961. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Banshee!");
  962. return 1;
  963. }
  964. else if(GetPVarInt(playerid,"SellCar")==42)
  965. {
  966. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Club!");
  967. return 1;
  968. }
  969. else if(GetPVarInt(playerid,"SellCar")==43)
  970. {
  971. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Buffalo!");
  972. return 1;
  973. }
  974. else if(GetPVarInt(playerid,"SellCar")==44)
  975. {
  976. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Bullet!");
  977. return 1;
  978. }
  979. else if(GetPVarInt(playerid,"SellCar")==45)
  980. {
  981. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Hustler!");
  982. return 1;
  983. }
  984. else if(GetPVarInt(playerid,"SellCar")==46)
  985. {
  986. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Phonix!");
  987. return 1;
  988. }
  989. else if(GetPVarInt(playerid,"SellCar")==47)
  990. {
  991. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Turismo!");
  992. return 1;
  993. }
  994. else if(GetPVarInt(playerid,"SellCar")==48)
  995. {
  996. SendClientMessage(playerid,GELB,"Du nimmst deinen 1sten Auto-Schlüssel, für deinen Super GT!");
  997. return 1;
  998. }
  999. return 1;
  1000. }
  1001. }
  1002. if(strcmp(cmdtext, "/carsell", true) == 0)
  1003. {
  1004. if(GetPVarInt(playerid,"carkey")==1)
  1005. {
  1006. new Car[128];
  1007. new Sname[MAX_PLAYER_NAME];
  1008. GetPlayerName(playerid,Sname,sizeof(Sname));
  1009. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1010. if(dini_Exists(Car))
  1011. {
  1012. SellAuto(playerid);
  1013. return 1;
  1014. }
  1015. else
  1016. {
  1017. SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel kein Auto");
  1018. return 1;
  1019. }
  1020. }
  1021. else
  1022. {
  1023. new Car[128];
  1024. new Sname[MAX_PLAYER_NAME];
  1025. GetPlayerName(playerid,Sname,sizeof(Sname));
  1026. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1027. if(dini_Exists(Car))
  1028. {
  1029. SellAuto1(playerid);
  1030. return 1;
  1031. }
  1032. else
  1033. {
  1034. SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel kein Auto");
  1035. return 1;
  1036. }
  1037. }
  1038. }
  1039. if(strcmp(cmdtext, "/findcar", true) == 0)
  1040. {
  1041. if(GetPVarInt(playerid,"carkey")==1)
  1042. {
  1043. new Car[128];
  1044. new Sname[MAX_PLAYER_NAME];
  1045. GetPlayerName(playerid,Sname,sizeof(Sname));
  1046. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1047. if(dini_Exists(Car))
  1048. {
  1049. new Float:x,Float:y,Float:z;
  1050. GetVehiclePos(meinauto[playerid],x,y,z);
  1051. SetPlayerCheckpoint(playerid,x,y,z, 5.0);
  1052. SendClientMessage(playerid,GRÜN,"Dein Auto wurde mit einem roten Punkt makiert");
  1053. return 1;
  1054. }
  1055. else
  1056. {
  1057. SendClientMessage(playerid,ROT1,"Für diesen Schlüssel besitzt du kein Auto");
  1058. return 1;
  1059. }
  1060. }
  1061. else
  1062. {
  1063. new Car[128];
  1064. new Sname[MAX_PLAYER_NAME];
  1065. GetPlayerName(playerid,Sname,sizeof(Sname));
  1066. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1067. if(dini_Exists(Car))
  1068. {
  1069. new Float:x,Float:y,Float:z;
  1070. GetVehiclePos(meinauto1[playerid],x,y,z);
  1071. SetPlayerCheckpoint(playerid,x,y,z, 5.0);
  1072. SendClientMessage(playerid,GRÜN,"Dein Auto wurde mit einem roten Punkt makiert");
  1073. return 1;
  1074. }
  1075. else
  1076. {
  1077. SendClientMessage(playerid,ROT1,"Für diesen Schlüssel besitzt du kein Auto");
  1078. return 1;
  1079. }
  1080. }
  1081. }
  1082. if(strcmp(cmdtext, "/dc", true) == 0)
  1083. {
  1084. DisablePlayerCheckpoint(playerid);
  1085. SendClientMessage(playerid,GELB,"Du hast deinen Checkpoint gelöscht");
  1086. return 1;
  1087. }
  1088. return 0;
  1089. }
  1090. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1091. {
  1092. return 1;
  1093. }
  1094.  
  1095. public OnPlayerExitVehicle(playerid, vehicleid)
  1096. {
  1097. return 1;
  1098. }
  1099.  
  1100. public OnPlayerStateChange(playerid, newstate, oldstate)
  1101. {
  1102. if(newstate==PLAYER_STATE_DRIVER)
  1103. {
  1104. for(new i=0; i<sizeof(kaufcar); i++)
  1105. {
  1106. if(GetPlayerVehicleID(playerid)==kaufcar[i])
  1107. {
  1108. ShowPlayerDialog(playerid,Autokauf,DIALOG_STYLE_MSGBOX,"Auto kaufen ?","Möchtest du dieses Fahrzeug wirklich kaufen?","Kaufen","Abbrechen");
  1109. TogglePlayerControllable(playerid,0);
  1110. }
  1111. }
  1112. }
  1113. return 1;
  1114. }
  1115. public OnPlayerEnterCheckpoint(playerid)
  1116. {
  1117. return 1;
  1118. }
  1119.  
  1120. public OnPlayerLeaveCheckpoint(playerid)
  1121. {
  1122. return 1;
  1123. }
  1124.  
  1125. public OnPlayerEnterRaceCheckpoint(playerid)
  1126. {
  1127. return 1;
  1128. }
  1129.  
  1130. public OnPlayerLeaveRaceCheckpoint(playerid)
  1131. {
  1132. return 1;
  1133. }
  1134.  
  1135. public OnRconCommand(cmd[])
  1136. {
  1137. return 1;
  1138. }
  1139.  
  1140. public OnPlayerRequestSpawn(playerid)
  1141. {
  1142. return 1;
  1143. }
  1144.  
  1145. public OnObjectMoved(objectid)
  1146. {
  1147. return 1;
  1148. }
  1149.  
  1150. public OnPlayerObjectMoved(playerid, objectid)
  1151. {
  1152. return 1;
  1153. }
  1154.  
  1155. public OnPlayerPickUpPickup(playerid, pickupid)
  1156. {
  1157. return 1;
  1158. }
  1159.  
  1160. public OnVehicleMod(playerid, vehicleid, componentid)
  1161. {
  1162. return 1;
  1163. }
  1164.  
  1165. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1166. {
  1167. if(vehicleid == meinauto[playerid])
  1168. {
  1169. Autos[playerid][Paintjob] = paintjobid;
  1170. new Car[128];
  1171. new Sname[MAX_PLAYER_NAME];
  1172. GetPlayerName(playerid,Sname,sizeof(Sname));
  1173. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1174. dini_IntSet(Car,"Paintjob",Autos[playerid][Paintjob]);
  1175. }
  1176. else if(vehicleid == meinauto1[playerid])
  1177. {
  1178. Autos1[playerid][Paintjob] = paintjobid;
  1179. new Car[128];
  1180. new Sname[MAX_PLAYER_NAME];
  1181. GetPlayerName(playerid,Sname,sizeof(Sname));
  1182. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1183. dini_IntSet(Car,"Paintjob",Autos1[playerid][Paintjob]);
  1184. }
  1185. return 1;
  1186. }
  1187.  
  1188. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1189. {
  1190. if(vehicleid == meinauto[playerid])
  1191. {
  1192. Autos[playerid][Farbe1] = color1;
  1193. Autos[playerid][Farbe2] = color2;
  1194. new Car[128];
  1195. new Sname[MAX_PLAYER_NAME];
  1196. GetPlayerName(playerid,Sname,sizeof(Sname));
  1197. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1198. dini_IntSet(Car,"Farbe1",Autos[playerid][Farbe1]);
  1199. dini_IntSet(Car,"Farbe2",Autos[playerid][Farbe2]);
  1200. }
  1201. else if(vehicleid == meinauto1[playerid])
  1202. {
  1203. Autos1[playerid][Farbe1] = color1;
  1204. Autos1[playerid][Farbe2] = color2;
  1205. new Car[128];
  1206. new Sname[MAX_PLAYER_NAME];
  1207. GetPlayerName(playerid,Sname,sizeof(Sname));
  1208. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1209. dini_IntSet(Car,"Farbe1",Autos1[playerid][Farbe1]);
  1210. dini_IntSet(Car,"Farbe2",Autos1[playerid][Farbe2]);
  1211. }
  1212. return 1;
  1213. }
  1214.  
  1215. public OnPlayerSelectedMenuRow(playerid, row)
  1216. {
  1217. return 1;
  1218. }
  1219.  
  1220. public OnPlayerExitedMenu(playerid)
  1221. {
  1222. return 1;
  1223. }
  1224.  
  1225. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1226. {
  1227. return 1;
  1228. }
  1229.  
  1230. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1231. {
  1232. return 1;
  1233. }
  1234.  
  1235. public OnRconLoginAttempt(ip[], password[], success)
  1236. {
  1237. return 1;
  1238. }
  1239.  
  1240. public OnPlayerUpdate(playerid)
  1241. {
  1242. return 1;
  1243. }
  1244.  
  1245. public OnPlayerStreamIn(playerid, forplayerid)
  1246. {
  1247. return 1;
  1248. }
  1249.  
  1250. public OnPlayerStreamOut(playerid, forplayerid)
  1251. {
  1252. return 1;
  1253. }
  1254.  
  1255. public OnVehicleStreamIn(vehicleid, forplayerid)
  1256. {
  1257. return 1;
  1258. }
  1259.  
  1260. public OnVehicleStreamOut(vehicleid, forplayerid)
  1261. {
  1262. return 1;
  1263. }
  1264.  
  1265. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1266. {
  1267. if(dialogid == Autokauf)
  1268. {
  1269. if(response == 1)
  1270. {
  1271. if(GetPVarInt(playerid,"carkey")==1)
  1272. {
  1273. new Car[128];
  1274. new Sname[MAX_PLAYER_NAME];
  1275. GetPlayerName(playerid,Sname,sizeof(Sname));
  1276. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1277. if(dini_Exists(Car))
  1278. {
  1279. SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel schon ein Auto");
  1280. RemovePlayerFromVehicle(playerid);
  1281. TogglePlayerControllable(playerid,1);
  1282. }
  1283. else
  1284. {
  1285. dini_Create(Car);
  1286. KaufAuto(playerid);
  1287. }
  1288. }
  1289. else
  1290. {
  1291. new Car[128];
  1292. new Sname[MAX_PLAYER_NAME];
  1293. GetPlayerName(playerid,Sname,sizeof(Sname));
  1294. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1295. if(dini_Exists(Car))
  1296. {
  1297. SendClientMessage(playerid,ROT1,"Du besitzt für diesen Schlüssel schon ein Auto");
  1298. RemovePlayerFromVehicle(playerid);
  1299. TogglePlayerControllable(playerid,1);
  1300. }
  1301. else
  1302. {
  1303. dini_Create(Car);
  1304. KaufAuto1(playerid);
  1305. }
  1306. }
  1307. }
  1308. if(response == 0)
  1309. {
  1310. RemovePlayerFromVehicle(playerid);
  1311. SendClientMessage(playerid,ROT1,"Du hast den Vorgang abgebrochen");
  1312. TogglePlayerControllable(playerid,1);
  1313. }
  1314. }
  1315. return 1;
  1316. }
  1317.  
  1318. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1319. {
  1320. return 1;
  1321. }
  1322.  
  1323. stock SavePark(playerid)
  1324. {
  1325. new Car[128];
  1326. new Sname[MAX_PLAYER_NAME];
  1327. GetPlayerName(playerid,Sname,sizeof(Sname));
  1328. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1329. dini_FloatSet(Car,"Car_X",Autos[playerid][Park_x]);
  1330. dini_FloatSet(Car,"Car_y",Autos[playerid][Park_y]);
  1331. dini_FloatSet(Car,"Car_Z",Autos[playerid][Park_z]);
  1332. dini_FloatSet(Car,"Car_ROT",Autos[playerid][Park_rot]);
  1333. }
  1334. stock SavePark1(playerid)
  1335. {
  1336. new Car[128];
  1337. new Sname[MAX_PLAYER_NAME];
  1338. GetPlayerName(playerid,Sname,sizeof(Sname));
  1339. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1340. dini_FloatSet(Car,"Car_X",Autos1[playerid][Park_x]);
  1341. dini_FloatSet(Car,"Car_y",Autos1[playerid][Park_y]);
  1342. dini_FloatSet(Car,"Car_Z",Autos1[playerid][Park_z]);
  1343. dini_FloatSet(Car,"Car_ROT",Autos1[playerid][Park_rot]);
  1344. }
  1345. stock LoadAuto(playerid)
  1346. {
  1347. new Car[128];
  1348. new Sname[MAX_PLAYER_NAME];
  1349. GetPlayerName(playerid,Sname,sizeof(Sname));
  1350. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1351. SetPVarInt(playerid,"Auto",dini_Int(Car,"Auto"));
  1352. SetPVarInt(playerid,"Kennzeichen",dini_Int(Car,"Kennzeichen"));
  1353. SetPVarInt(playerid,"SellCar",dini_Int(Car,"SellCar"));
  1354. Autos[playerid][Park_x]=dini_Float(Car,"Car_X");
  1355. Autos[playerid][Park_y]=dini_Float(Car,"Car_y");
  1356. Autos[playerid][Park_z]=dini_Float(Car,"Car_Z");
  1357. Autos[playerid][Park_rot]=dini_Float(Car,"Car_ROT");
  1358. format(Autos[playerid][Nummernschild],20,dini_Get(Car,"Nummernschild"));
  1359. Autos[playerid][Farbe1] = dini_Int(Car,"Farbe1");
  1360. Autos[playerid][Farbe2] = dini_Int(Car,"Farbe2");
  1361. Autos[playerid][Paintjob] = dini_Int(Car,"Paintjob");
  1362. Autos[playerid][modelid] = dini_Int(Car,"modelid");
  1363. Autos[playerid][Spoiler] = dini_Int(Car,"Spoiler");
  1364. Autos[playerid][Wheels] = dini_Int(Car,"Wheels");
  1365. Autos[playerid][Nitro] = dini_Int(Car,"Nitro");
  1366. Autos[playerid][Roof] = dini_Int(Car,"Roof");
  1367. Autos[playerid][Hood] = dini_Int(Car,"Hood");
  1368. Autos[playerid][Sideskirt] = dini_Int(Car,"Sideskirt");
  1369. Autos[playerid][Lamps] = dini_Int(Car,"Lamps");
  1370. Autos[playerid][Exhaust] = dini_Int(Car,"Exhaust");
  1371. Autos[playerid][Stereo] = dini_Int(Car,"Stereo");
  1372. Autos[playerid][Hydraulics] = dini_Int(Car,"Hydraulics");
  1373. Autos[playerid][VentRight] = dini_Int(Car,"VentRight");
  1374. Autos[playerid][VentLeft] = dini_Int(Car,"VentLeft");
  1375. Autos[playerid][FrontBumper] = dini_Int(Car,"FrontBumper");
  1376. Autos[playerid][RearBumper] = dini_Int(Car,"RearBumper");
  1377. meinauto[playerid] = CreateVehicle(Autos[playerid][modelid],Autos[playerid][Park_x],Autos[playerid][Park_y],Autos[playerid][Park_z],Autos[playerid][Park_rot],-1,-1,-1);
  1378. SetVehicleNumberPlate(meinauto[playerid],dini_Get(Car,"Nummernschild"));
  1379. if(Autos[playerid][Paintjob] >= 0)
  1380. {
  1381. ChangeVehiclePaintjob(meinauto[playerid],Autos[playerid][Paintjob]);
  1382. }
  1383. if(Autos[playerid][Farbe1] >= 0 || Autos[playerid][Farbe2] >= 0)
  1384. {
  1385. ChangeVehicleColor(meinauto[playerid],Autos[playerid][Farbe1],Autos[playerid][Farbe2]);
  1386. }
  1387. if(Autos[playerid][Spoiler] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Spoiler]); }
  1388. if(Autos[playerid][Hood] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Hood]); }
  1389. if(Autos[playerid][Roof] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Roof]); }
  1390. if(Autos[playerid][Sideskirt] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Sideskirt]); }
  1391. if(Autos[playerid][Lamps] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Lamps]); }
  1392. if(Autos[playerid][Nitro] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Nitro]); }
  1393. if(Autos[playerid][Exhaust] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Exhaust]); }
  1394. if(Autos[playerid][Wheels] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Wheels]); }
  1395. if(Autos[playerid][Stereo] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Stereo]); }
  1396. if(Autos[playerid][Hydraulics] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][Hydraulics]); }
  1397. if(Autos[playerid][FrontBumper] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][FrontBumper]); }
  1398. if(Autos[playerid][RearBumper] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][RearBumper]); }
  1399. if(Autos[playerid][VentRight] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][VentRight]); }
  1400. if(Autos[playerid][VentLeft] >= 1000) { AddVehicleComponent(meinauto[playerid],Autos[playerid][VentLeft]); }
  1401. }
  1402. stock LoadAuto1(playerid)
  1403. {
  1404. new Car[128];
  1405. new Sname[MAX_PLAYER_NAME];
  1406. GetPlayerName(playerid,Sname,sizeof(Sname));
  1407. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1408. SetPVarInt(playerid,"Auto",dini_Int(Car,"Auto"));
  1409. SetPVarInt(playerid,"Kennzeichen",dini_Int(Car,"Kennzeichen"));
  1410. SetPVarInt(playerid,"SellCar1",dini_Int(Car,"SellCar1"));
  1411. Autos1[playerid][Park_x]=dini_Float(Car,"Car_X");
  1412. Autos1[playerid][Park_y]=dini_Float(Car,"Car_y");
  1413. Autos1[playerid][Park_z]=dini_Float(Car,"Car_Z");
  1414. Autos1[playerid][Park_rot]=dini_Float(Car,"Car_ROT");
  1415. format(Autos1[playerid][Nummernschild],20,dini_Get(Car,"Nummernschild"));
  1416. Autos1[playerid][Farbe1] = dini_Int(Car,"Farbe1");
  1417. Autos1[playerid][Farbe2] = dini_Int(Car,"Farbe2");
  1418. Autos1[playerid][Paintjob] = dini_Int(Car,"Paintjob");
  1419. Autos1[playerid][modelid] = dini_Int(Car,"modelid");
  1420. Autos1[playerid][Spoiler] = dini_Int(Car,"Spoiler");
  1421. Autos1[playerid][Wheels] = dini_Int(Car,"Wheels");
  1422. Autos1[playerid][Nitro] = dini_Int(Car,"Nitro");
  1423. Autos1[playerid][Roof] = dini_Int(Car,"Roof");
  1424. Autos1[playerid][Hood] = dini_Int(Car,"Hood");
  1425. Autos1[playerid][Sideskirt] = dini_Int(Car,"Sideskirt");
  1426. Autos1[playerid][Lamps] = dini_Int(Car,"Lamps");
  1427. Autos1[playerid][Exhaust] = dini_Int(Car,"Exhaust");
  1428. Autos1[playerid][Stereo] = dini_Int(Car,"Stereo");
  1429. Autos1[playerid][Hydraulics] = dini_Int(Car,"Hydraulics");
  1430. Autos1[playerid][VentRight] = dini_Int(Car,"VentRight");
  1431. Autos1[playerid][VentLeft] = dini_Int(Car,"VentLeft");
  1432. Autos1[playerid][FrontBumper] = dini_Int(Car,"FrontBumper");
  1433. Autos1[playerid][RearBumper] = dini_Int(Car,"RearBumper");
  1434. meinauto1[playerid] = CreateVehicle(Autos1[playerid][modelid],Autos1[playerid][Park_x],Autos1[playerid][Park_y],Autos1[playerid][Park_z],Autos1[playerid][Park_rot],-1,-1,-1);
  1435. SetVehicleNumberPlate(meinauto1[playerid],dini_Get(Car,"Nummernschild"));
  1436. if(Autos1[playerid][Paintjob] >= 0)
  1437. {
  1438. ChangeVehiclePaintjob(meinauto1[playerid],Autos1[playerid][Paintjob]);
  1439. }
  1440. if(Autos1[playerid][Farbe1] >= 0 || Autos1[playerid][Farbe2] >= 0)
  1441. {
  1442. ChangeVehicleColor(meinauto1[playerid],Autos1[playerid][Farbe1],Autos1[playerid][Farbe2]);
  1443. }
  1444. if(Autos1[playerid][Spoiler] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Spoiler]); }
  1445. if(Autos1[playerid][Hood] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Hood]); }
  1446. if(Autos1[playerid][Roof] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Roof]); }
  1447. if(Autos1[playerid][Sideskirt] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Sideskirt]); }
  1448. if(Autos1[playerid][Lamps] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Lamps]); }
  1449. if(Autos1[playerid][Nitro] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Nitro]); }
  1450. if(Autos1[playerid][Exhaust] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Exhaust]); }
  1451. if(Autos1[playerid][Wheels] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Wheels]); }
  1452. if(Autos1[playerid][Stereo] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Stereo]); }
  1453. if(Autos1[playerid][Hydraulics] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][Hydraulics]); }
  1454. if(Autos1[playerid][FrontBumper] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][FrontBumper]); }
  1455. if(Autos1[playerid][RearBumper] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][RearBumper]); }
  1456. if(Autos1[playerid][VentRight] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][VentRight]); }
  1457. if(Autos1[playerid][VentLeft] >= 1000) { AddVehicleComponent(meinauto1[playerid],Autos1[playerid][VentLeft]); }
  1458. }
  1459. stock SaveAuto(playerid)
  1460. {
  1461. new Car[128];
  1462. new Sname[MAX_PLAYER_NAME];
  1463. GetPlayerName(playerid,Sname,sizeof(Sname));
  1464. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1465. dini_IntSet(Car,"Auto",GetPVarInt(playerid,"Auto"));
  1466. dini_IntSet(Car,"Kennzeichen",GetPVarInt(playerid,"Kennzeichen"));
  1467. dini_IntSet(Car,"SellCar",GetPVarInt(playerid,"SellCar"));
  1468. dini_IntSet(Car,"Farbe1",Autos[playerid][Farbe1]);
  1469. dini_IntSet(Car,"Farbe2",Autos[playerid][Farbe2]);
  1470. dini_IntSet(Car,"Paintjob",Autos[playerid][Paintjob]);
  1471. dini_Set(Car,"Nummernschild",Autos[playerid][Nummernschild]);
  1472. dini_IntSet(Car,"Spoiler",GetVehicleComponentInSlot(meinauto[playerid],0));
  1473. dini_IntSet(Car,"Hood",GetVehicleComponentInSlot(meinauto[playerid],1));
  1474. dini_IntSet(Car,"Roof",GetVehicleComponentInSlot(meinauto[playerid],2));
  1475. dini_IntSet(Car,"Sideskirt",GetVehicleComponentInSlot(meinauto[playerid],3));
  1476. dini_IntSet(Car,"Lamps",GetVehicleComponentInSlot(meinauto[playerid],4));
  1477. dini_IntSet(Car,"Nitro",GetVehicleComponentInSlot(meinauto[playerid],5));
  1478. dini_IntSet(Car,"Exhaust",GetVehicleComponentInSlot(meinauto[playerid],6));
  1479. dini_IntSet(Car,"Wheels",GetVehicleComponentInSlot(meinauto[playerid],7));
  1480. dini_IntSet(Car,"Stereo",GetVehicleComponentInSlot(meinauto[playerid],8));
  1481. dini_IntSet(Car,"Hydraulics",GetVehicleComponentInSlot(meinauto[playerid],9));
  1482. dini_IntSet(Car,"FrontBumper",GetVehicleComponentInSlot(meinauto[playerid],10));
  1483. dini_IntSet(Car,"RearBumper",GetVehicleComponentInSlot(meinauto[playerid],11));
  1484. dini_IntSet(Car,"VentRight",GetVehicleComponentInSlot(meinauto[playerid],12));
  1485. dini_IntSet(Car,"VentLeft",GetVehicleComponentInSlot(meinauto[playerid],13));
  1486. dini_IntSet(Car,"Modelid",GetVehicleModel(meinauto[playerid]));
  1487. }
  1488. stock SaveAuto1(playerid)
  1489. {
  1490. new Car[128];
  1491. new Sname[MAX_PLAYER_NAME];
  1492. GetPlayerName(playerid,Sname,sizeof(Sname));
  1493. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  1494. dini_IntSet(Car,"Auto",GetPVarInt(playerid,"Auto"));
  1495. dini_IntSet(Car,"Kennzeichen",GetPVarInt(playerid,"Kennzeichen"));
  1496. dini_IntSet(Car,"SellCar1",GetPVarInt(playerid,"SellCar1"));
  1497. dini_IntSet(Car,"Farbe1",Autos1[playerid][Farbe1]);
  1498. dini_IntSet(Car,"Farbe2",Autos1[playerid][Farbe2]);
  1499. dini_IntSet(Car,"Paintjob",Autos1[playerid][Paintjob]);
  1500. dini_Set(Car,"Nummernschild",Autos1[playerid][Nummernschild]);
  1501. dini_IntSet(Car,"Spoiler",GetVehicleComponentInSlot(meinauto1[playerid],0));
  1502. dini_IntSet(Car,"Hood",GetVehicleComponentInSlot(meinauto1[playerid],1));
  1503. dini_IntSet(Car,"Roof",GetVehicleComponentInSlot(meinauto1[playerid],2));
  1504. dini_IntSet(Car,"Sideskirt",GetVehicleComponentInSlot(meinauto1[playerid],3));
  1505. dini_IntSet(Car,"Lamps",GetVehicleComponentInSlot(meinauto1[playerid],4));
  1506. dini_IntSet(Car,"Nitro",GetVehicleComponentInSlot(meinauto1[playerid],5));
  1507. dini_IntSet(Car,"Exhaust",GetVehicleComponentInSlot(meinauto1[playerid],6));
  1508. dini_IntSet(Car,"Wheels",GetVehicleComponentInSlot(meinauto1[playerid],7));
  1509. dini_IntSet(Car,"Stereo",GetVehicleComponentInSlot(meinauto1[playerid],8));
  1510. dini_IntSet(Car,"Hydraulics",GetVehicleComponentInSlot(meinauto1[playerid],9));
  1511. dini_IntSet(Car,"FrontBumper",GetVehicleComponentInSlot(meinauto1[playerid],10));
  1512. dini_IntSet(Car,"RearBumper",GetVehicleComponentInSlot(meinauto1[playerid],11));
  1513. dini_IntSet(Car,"VentRight",GetVehicleComponentInSlot(meinauto1[playerid],12));
  1514. dini_IntSet(Car,"VentLeft",GetVehicleComponentInSlot(meinauto1[playerid],13));
  1515. dini_IntSet(Car,"Modelid",GetVehicleModel(meinauto1[playerid]));
  1516. }
  1517. stock KaufAuto(playerid)
  1518. {
  1519. new Car[64];
  1520. new Sname[MAX_PLAYER_NAME];
  1521. GetPlayerName(playerid,Sname,sizeof(Sname));
  1522. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  1523. if(IsPlayerInVehicle(playerid,kaufcar[0]))
  1524. {
  1525. if(GetPlayerMoney(playerid) > 6000)
  1526. {
  1527. dini_Create(Car);
  1528. SendClientMessage(playerid,GELB,"Du hast dir einen Oceanic für $6000 gekauft.");
  1529. RemovePlayerFromVehicle(playerid);
  1530. meinauto[playerid] = CreateVehicle(467,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1531. GameTextForPlayer(playerid,"~g~Oceanic",3000,1);
  1532. Autos[playerid][Park_x] = 2122.1282;
  1533. Autos[playerid][Park_y] = -1116.0750;
  1534. Autos[playerid][Park_z] = 25.3274;
  1535. Autos[playerid][Park_rot] = 74.8559;
  1536. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1537. GivePlayerMoney(playerid,-6000);
  1538. TogglePlayerControllable(playerid,1);
  1539. SetPVarInt(playerid,"SellCar",1);
  1540. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1541. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1542. carlock1[meinauto[playerid]] = true;
  1543. }
  1544. else
  1545. {
  1546. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1547. TogglePlayerControllable(playerid,1);
  1548. }
  1549. }
  1550. else if(IsPlayerInVehicle(playerid,kaufcar[1]))
  1551. {
  1552. if(GetPlayerMoney(playerid) > 10000)
  1553. {
  1554. dini_Create(Car);
  1555. SendClientMessage(playerid,GELB,"Du hast dir einen Blade für $10000 gekauft.");
  1556. RemovePlayerFromVehicle(playerid);
  1557. meinauto[playerid] = CreateVehicle(536,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1558. GameTextForPlayer(playerid,"~g~Blade",3000,1);
  1559. Autos[playerid][Park_x] = 2122.1282;
  1560. Autos[playerid][Park_y] = -1116.0750;
  1561. Autos[playerid][Park_z] = 25.3274;
  1562. Autos[playerid][Park_rot] = 74.8559;
  1563. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1564. GivePlayerMoney(playerid,-10000);
  1565. TogglePlayerControllable(playerid,1);
  1566. SetPVarInt(playerid,"SellCar",2);
  1567. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1568. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1569. carlock1[meinauto[playerid]] = true;
  1570. }
  1571. else
  1572. {
  1573. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1574. TogglePlayerControllable(playerid,1);
  1575. }
  1576. }
  1577. else if(IsPlayerInVehicle(playerid,kaufcar[2]))
  1578. {
  1579. if(GetPlayerMoney(playerid) > 7000)
  1580. {
  1581. dini_Create(Car);
  1582. SendClientMessage(playerid,GELB,"Du hast dir einen Remington für $7000 gekauft.");
  1583. RemovePlayerFromVehicle(playerid);
  1584. meinauto[playerid] = CreateVehicle(534,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1585. GameTextForPlayer(playerid,"~g~Remington",3000,1);
  1586. Autos[playerid][Park_x] = 2122.1282;
  1587. Autos[playerid][Park_y] = -1116.0750;
  1588. Autos[playerid][Park_z] = 25.3274;
  1589. Autos[playerid][Park_rot] = 74.8559;
  1590. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1591. GivePlayerMoney(playerid,-7000);
  1592. TogglePlayerControllable(playerid,1);
  1593. SetPVarInt(playerid,"SellCar",3);
  1594. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1595. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1596. carlock1[meinauto[playerid]] = true;
  1597. }
  1598. else
  1599. {
  1600. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1601. TogglePlayerControllable(playerid,1);
  1602. }
  1603. }
  1604. else if(IsPlayerInVehicle(playerid,kaufcar[3]))
  1605. {
  1606. if(GetPlayerMoney(playerid) > 7000)
  1607. {
  1608. dini_Create(Car);
  1609. SendClientMessage(playerid,GELB,"Du hast dir einen Savanna für $7000 gekauft.");
  1610. RemovePlayerFromVehicle(playerid);
  1611. meinauto[playerid] = CreateVehicle(567,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1612. GameTextForPlayer(playerid,"~g~Savanna",3000,1);
  1613. Autos[playerid][Park_x] = 2122.1282;
  1614. Autos[playerid][Park_y] = -1116.0750;
  1615. Autos[playerid][Park_z] = 25.3274;
  1616. Autos[playerid][Park_rot] = 74.8559;
  1617. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1618. GivePlayerMoney(playerid,-7000);
  1619. TogglePlayerControllable(playerid,1);
  1620. SetPVarInt(playerid,"SellCar",4);
  1621. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1622. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1623. carlock1[meinauto[playerid]] = true;
  1624. }
  1625. else
  1626. {
  1627. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1628. TogglePlayerControllable(playerid,1);
  1629. }
  1630. }
  1631. else if(IsPlayerInVehicle(playerid,kaufcar[4]))
  1632. {
  1633. if(GetPlayerMoney(playerid) > 20000)
  1634. {
  1635. dini_Create(Car);
  1636. SendClientMessage(playerid,GELB,"Du hast dir einen Slamvan für $20000 gekauft.");
  1637. RemovePlayerFromVehicle(playerid);
  1638. meinauto[playerid] = CreateVehicle(535,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1639. GameTextForPlayer(playerid,"~g~Slamvan",3000,1);
  1640. Autos[playerid][Park_x] = 2122.1282;
  1641. Autos[playerid][Park_y] = -1116.0750;
  1642. Autos[playerid][Park_z] = 25.3274;
  1643. Autos[playerid][Park_rot] = 74.8559;
  1644. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1645. GivePlayerMoney(playerid,-20000);
  1646. TogglePlayerControllable(playerid,1);
  1647. SetPVarInt(playerid,"SellCar",5);
  1648. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1649. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1650. carlock1[meinauto[playerid]] = true;
  1651. }
  1652. else
  1653. {
  1654. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1655. TogglePlayerControllable(playerid,1);
  1656. }
  1657. }
  1658. else if(IsPlayerInVehicle(playerid,kaufcar[5]))
  1659. {
  1660. if(GetPlayerMoney(playerid) > 7500)
  1661. {
  1662. dini_Create(Car);
  1663. SendClientMessage(playerid,GELB,"Du hast dir einen Voodoo für $7500 gekauft.");
  1664. RemovePlayerFromVehicle(playerid);
  1665. meinauto[playerid] = CreateVehicle(412,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1666. GameTextForPlayer(playerid,"~g~Voodoo",3000,1);
  1667. Autos[playerid][Park_x] = 2122.1282;
  1668. Autos[playerid][Park_y] = -1116.0750;
  1669. Autos[playerid][Park_z] = 25.3274;
  1670. Autos[playerid][Park_rot] = 74.8559;
  1671. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1672. GivePlayerMoney(playerid,-7500);
  1673. TogglePlayerControllable(playerid,1);
  1674. SetPVarInt(playerid,"SellCar",6);
  1675. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1676. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1677. carlock1[meinauto[playerid]] = true;
  1678. }
  1679. else
  1680. {
  1681. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1682. TogglePlayerControllable(playerid,1);
  1683. }
  1684. }
  1685. else if(IsPlayerInVehicle(playerid,kaufcar[6]))
  1686. {
  1687. if(GetPlayerMoney(playerid) > 30000)
  1688. {
  1689. dini_Create(Car);
  1690. SendClientMessage(playerid,GELB,"Du hast dir einen Premier für $30000 gekauft.");
  1691. RemovePlayerFromVehicle(playerid);
  1692. meinauto[playerid] = CreateVehicle(426,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1693. GameTextForPlayer(playerid,"~g~Premier",3000,1);
  1694. Autos[playerid][Park_x] = 2122.1282;
  1695. Autos[playerid][Park_y] = -1116.0750;
  1696. Autos[playerid][Park_z] = 25.3274;
  1697. Autos[playerid][Park_rot] = 74.8559;
  1698. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1699. GivePlayerMoney(playerid,-30000);
  1700. TogglePlayerControllable(playerid,1);
  1701. SetPVarInt(playerid,"SellCar",7);
  1702. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1703. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1704. carlock1[meinauto[playerid]] = true;
  1705. }
  1706. else
  1707. {
  1708. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1709. TogglePlayerControllable(playerid,1);
  1710. }
  1711. }
  1712. else if(IsPlayerInVehicle(playerid,kaufcar[7]))
  1713. {
  1714. if(GetPlayerMoney(playerid) > 40000)
  1715. {
  1716. dini_Create(Car);
  1717. SendClientMessage(playerid,GELB,"Du hast dir einen Washington für $40000 gekauft.");
  1718. RemovePlayerFromVehicle(playerid);
  1719. meinauto[playerid] = CreateVehicle(421,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1720. GameTextForPlayer(playerid,"~g~Washington",3000,1);
  1721. Autos[playerid][Park_x] = 2122.1282;
  1722. Autos[playerid][Park_y] = -1116.0750;
  1723. Autos[playerid][Park_z] = 25.3274;
  1724. Autos[playerid][Park_rot] = 74.8559;
  1725. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1726. GivePlayerMoney(playerid,-40000);
  1727. TogglePlayerControllable(playerid,1);
  1728. SetPVarInt(playerid,"SellCar",8);
  1729. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1730. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1731. carlock1[meinauto[playerid]] = true;
  1732. }
  1733. else
  1734. {
  1735. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1736. TogglePlayerControllable(playerid,1);
  1737. }
  1738. }
  1739. else if(IsPlayerInVehicle(playerid,kaufcar[8]))
  1740. {
  1741. if(GetPlayerMoney(playerid) > 10000)
  1742. {
  1743. dini_Create(Car);
  1744. SendClientMessage(playerid,GELB,"Du hast dir einen Buccaneer für $10000 gekauft.");
  1745. RemovePlayerFromVehicle(playerid);
  1746. meinauto[playerid] = CreateVehicle(518,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1747. GameTextForPlayer(playerid,"~g~Buccaneer",3000,1);
  1748. Autos[playerid][Park_x] = 2122.1282;
  1749. Autos[playerid][Park_y] = -1116.0750;
  1750. Autos[playerid][Park_z] = 25.3274;
  1751. Autos[playerid][Park_rot] = 74.8559;
  1752. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1753. GivePlayerMoney(playerid,-10000);
  1754. TogglePlayerControllable(playerid,1);
  1755. SetPVarInt(playerid,"SellCar",9);
  1756. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1757. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1758. carlock1[meinauto[playerid]] = true;
  1759. }
  1760. else
  1761. {
  1762. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1763. TogglePlayerControllable(playerid,1);
  1764. }
  1765. }
  1766. else if(IsPlayerInVehicle(playerid,kaufcar[9]))
  1767. {
  1768. if(GetPlayerMoney(playerid) > 5000)
  1769. {
  1770. dini_Create(Car);
  1771. SendClientMessage(playerid,GELB,"Du hast dir einen Clover für $6000 gekauft.");
  1772. RemovePlayerFromVehicle(playerid);
  1773. meinauto[playerid] = CreateVehicle(542,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1774. GameTextForPlayer(playerid,"~g~Clover",3000,1);
  1775. Autos[playerid][Park_x] = 2122.1282;
  1776. Autos[playerid][Park_y] = -1116.0750;
  1777. Autos[playerid][Park_z] = 25.3274;
  1778. Autos[playerid][Park_rot] = 74.8559;
  1779. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1780. GivePlayerMoney(playerid,-5000);
  1781. TogglePlayerControllable(playerid,1);
  1782. SetPVarInt(playerid,"SellCar",10);
  1783. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1784. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1785. carlock1[meinauto[playerid]] = true;
  1786. }
  1787. else
  1788. {
  1789. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1790. TogglePlayerControllable(playerid,1);
  1791. }
  1792. }
  1793. else if(IsPlayerInVehicle(playerid,kaufcar[10]))
  1794. {
  1795. if(GetPlayerMoney(playerid) > 7500)
  1796. {
  1797. SendClientMessage(playerid,GELB,"Du hast dir einen Blista Compact für $7500 gekauft.");
  1798. RemovePlayerFromVehicle(playerid);
  1799. meinauto[playerid] = CreateVehicle(496,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1800. GameTextForPlayer(playerid,"~g~Blista~ g~Compact ",3000,1);
  1801. Autos[playerid][Park_x] = 2122.1282;
  1802. Autos[playerid][Park_y] = -1116.0750;
  1803. Autos[playerid][Park_z] = 25.3274;
  1804. Autos[playerid][Park_rot] = 74.8559;
  1805. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1806. GivePlayerMoney(playerid,-7500);
  1807. TogglePlayerControllable(playerid,1);
  1808. SetPVarInt(playerid,"SellCar",11);
  1809. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1810. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1811. carlock1[meinauto[playerid]] = true;
  1812. }
  1813. else
  1814. {
  1815. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1816. TogglePlayerControllable(playerid,1);
  1817. }
  1818. }
  1819. else if(IsPlayerInVehicle(playerid,kaufcar[11]))
  1820. {
  1821. if(GetPlayerMoney(playerid) > 12000)
  1822. {
  1823. dini_Create(Car);
  1824. SendClientMessage(playerid,GELB,"Du hast dir einen Euros für $6000 gekauft.");
  1825. RemovePlayerFromVehicle(playerid);
  1826. meinauto[playerid] = CreateVehicle(587,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1827. GameTextForPlayer(playerid,"~g~Euros",3000,1);
  1828. Autos[playerid][Park_x] = 2122.1282;
  1829. Autos[playerid][Park_y] = -1116.0750;
  1830. Autos[playerid][Park_z] = 25.3274;
  1831. Autos[playerid][Park_rot] = 74.8559;
  1832. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1833. GivePlayerMoney(playerid,-12000);
  1834. TogglePlayerControllable(playerid,1);
  1835. SetPVarInt(playerid,"SellCar",12);
  1836. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1837. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1838. carlock1[meinauto[playerid]] = true;
  1839. }
  1840. else
  1841. {
  1842. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1843. TogglePlayerControllable(playerid,1);
  1844. }
  1845. }
  1846. else if(IsPlayerInVehicle(playerid,kaufcar[12]))
  1847. {
  1848. if(GetPlayerMoney(playerid) > 15000)
  1849. {
  1850. dini_Create(Car);
  1851. SendClientMessage(playerid,GELB,"Du hast dir einen Stallion für $15000 gekauft.");
  1852. RemovePlayerFromVehicle(playerid);
  1853. meinauto[playerid] = CreateVehicle(439,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1854. GameTextForPlayer(playerid,"~g~Srallion",3000,1);
  1855. Autos[playerid][Park_x] = 2122.1282;
  1856. Autos[playerid][Park_y] = -1116.0750;
  1857. Autos[playerid][Park_z] = 25.3274;
  1858. Autos[playerid][Park_rot] = 74.8559;
  1859. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1860. GivePlayerMoney(playerid,-15000);
  1861. TogglePlayerControllable(playerid,1);
  1862. SetPVarInt(playerid,"SellCar",13);
  1863. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1864. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1865. carlock1[meinauto[playerid]] = true;
  1866. }
  1867. else
  1868. {
  1869. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1870. TogglePlayerControllable(playerid,1);
  1871. }
  1872. }
  1873. else if(IsPlayerInVehicle(playerid,kaufcar[13]))
  1874. {
  1875. if(GetPlayerMoney(playerid) > 12000)
  1876. {
  1877. dini_Create(Car);
  1878. SendClientMessage(playerid,GELB,"Du hast dir einen Sunrise für $12000 gekauft.");
  1879. RemovePlayerFromVehicle(playerid);
  1880. meinauto[playerid] = CreateVehicle(550,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1881. GameTextForPlayer(playerid,"~g~Sunrise",3000,1);
  1882. Autos[playerid][Park_x] = 2122.1282;
  1883. Autos[playerid][Park_y] = -1116.0750;
  1884. Autos[playerid][Park_z] = 25.3274;
  1885. Autos[playerid][Park_rot] = 74.8559;
  1886. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1887. GivePlayerMoney(playerid,-12000);
  1888. TogglePlayerControllable(playerid,1);
  1889. SetPVarInt(playerid,"SellCar",14);
  1890. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1891. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1892. carlock1[meinauto[playerid]] = true;
  1893. }
  1894. else
  1895. {
  1896. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1897. TogglePlayerControllable(playerid,1);
  1898. }
  1899. }
  1900. else if(IsPlayerInVehicle(playerid,kaufcar[14]))
  1901. {
  1902. if(GetPlayerMoney(playerid) > 10000)
  1903. {
  1904. dini_Create(Car);
  1905. SendClientMessage(playerid,GELB,"Du hast dir einen Vincent für $10000 gekauft.");
  1906. RemovePlayerFromVehicle(playerid);
  1907. meinauto[playerid] = CreateVehicle(540,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1908. GameTextForPlayer(playerid,"~g~Vincent",3000,1);
  1909. Autos[playerid][Park_x] = 2122.1282;
  1910. Autos[playerid][Park_y] = -1116.0750;
  1911. Autos[playerid][Park_z] = 25.3274;
  1912. Autos[playerid][Park_rot] = 74.8559;
  1913. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1914. GivePlayerMoney(playerid,-10000);
  1915. TogglePlayerControllable(playerid,1);
  1916. SetPVarInt(playerid,"SellCar",15);
  1917. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1918. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1919. carlock1[meinauto[playerid]] = true;
  1920. }
  1921. else
  1922. {
  1923. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1924. TogglePlayerControllable(playerid,1);
  1925. }
  1926. }
  1927. else if(IsPlayerInVehicle(playerid,kaufcar[15]))
  1928. {
  1929. if(GetPlayerMoney(playerid) > 9500)
  1930. {
  1931. dini_Create(Car);
  1932. SendClientMessage(playerid,GELB,"Du hast dir einen Perennial für $9500 gekauft.");
  1933. RemovePlayerFromVehicle(playerid);
  1934. meinauto[playerid] = CreateVehicle(404,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1935. GameTextForPlayer(playerid,"~g~Perennial",3000,1);
  1936. Autos[playerid][Park_x] = 2122.1282;
  1937. Autos[playerid][Park_y] = -1116.0750;
  1938. Autos[playerid][Park_z] = 25.3274;
  1939. Autos[playerid][Park_rot] = 74.8559;
  1940. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1941. GivePlayerMoney(playerid,-9500);
  1942. TogglePlayerControllable(playerid,1);
  1943. SetPVarInt(playerid,"SellCar",16);
  1944. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1945. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1946. carlock1[meinauto[playerid]] = true;
  1947. }
  1948. else
  1949. {
  1950. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1951. TogglePlayerControllable(playerid,1);
  1952. }
  1953. }
  1954. else if(IsPlayerInVehicle(playerid,kaufcar[16]))
  1955. {
  1956. if(GetPlayerMoney(playerid) > 10000)
  1957. {
  1958. dini_Create(Car);
  1959. SendClientMessage(playerid,GELB,"Du hast dir einen Pony für $10000 gekauft.");
  1960. RemovePlayerFromVehicle(playerid);
  1961. meinauto[playerid] = CreateVehicle(413,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1962. GameTextForPlayer(playerid,"~g~Pony",3000,1);
  1963. Autos[playerid][Park_x] = 2122.1282;
  1964. Autos[playerid][Park_y] = -1116.0750;
  1965. Autos[playerid][Park_z] = 25.3274;
  1966. Autos[playerid][Park_rot] = 74.8559;
  1967. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1968. GivePlayerMoney(playerid,-10000);
  1969. TogglePlayerControllable(playerid,1);
  1970. SetPVarInt(playerid,"SellCar",17);
  1971. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1972. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  1973. carlock1[meinauto[playerid]] = true;
  1974. }
  1975. else
  1976. {
  1977. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  1978. TogglePlayerControllable(playerid,1);
  1979. }
  1980. }
  1981. else if(IsPlayerInVehicle(playerid,kaufcar[17]))
  1982. {
  1983. if(GetPlayerMoney(playerid) > 12500)
  1984. {
  1985. dini_Create(Car);
  1986. SendClientMessage(playerid,GELB,"Du hast dir einen Solair für $12500 gekauft.");
  1987. RemovePlayerFromVehicle(playerid);
  1988. meinauto[playerid] = CreateVehicle(458,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  1989. GameTextForPlayer(playerid,"~g~Solair",3000,1);
  1990. Autos[playerid][Park_x] = 2122.1282;
  1991. Autos[playerid][Park_y] = -1116.0750;
  1992. Autos[playerid][Park_z] = 25.3274;
  1993. Autos[playerid][Park_rot] = 74.8559;
  1994. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  1995. GivePlayerMoney(playerid,-12500);
  1996. TogglePlayerControllable(playerid,1);
  1997. SetPVarInt(playerid,"SellCar",18);
  1998. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  1999. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2000. carlock1[meinauto[playerid]] = true;
  2001. }
  2002. else
  2003. {
  2004. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2005. TogglePlayerControllable(playerid,1);
  2006. }
  2007. }
  2008. else if(IsPlayerInVehicle(playerid,kaufcar[18]))
  2009. {
  2010. if(GetPlayerMoney(playerid) > 12500)
  2011. {
  2012. dini_Create(Car);
  2013. SendClientMessage(playerid,GELB,"Du hast dir einen Regina für $12500 gekauft.");
  2014. RemovePlayerFromVehicle(playerid);
  2015. meinauto[playerid] = CreateVehicle(479,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2016. GameTextForPlayer(playerid,"~g~Regina",3000,1);
  2017. Autos[playerid][Park_x] = 2122.1282;
  2018. Autos[playerid][Park_y] = -1116.0750;
  2019. Autos[playerid][Park_z] = 25.3274;
  2020. Autos[playerid][Park_rot] = 74.8559;
  2021. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2022. GivePlayerMoney(playerid,-12500);
  2023. TogglePlayerControllable(playerid,1);
  2024. SetPVarInt(playerid,"SellCar",19);
  2025. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2026. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2027. carlock1[meinauto[playerid]] = true;
  2028. }
  2029. else
  2030. {
  2031. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2032. TogglePlayerControllable(playerid,1);
  2033. }
  2034. }
  2035. else if(IsPlayerInVehicle(playerid,kaufcar[19]))
  2036. {
  2037. if(GetPlayerMoney(playerid) > 9500)
  2038. {
  2039. dini_Create(Car);
  2040. SendClientMessage(playerid,GELB,"Du hast dir einen Rumpo für $9500 gekauft.");
  2041. RemovePlayerFromVehicle(playerid);
  2042. meinauto[playerid] = CreateVehicle(440,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2043. GameTextForPlayer(playerid,"~g~Rumpo",3000,1);
  2044. Autos[playerid][Park_x] = 2122.1282;
  2045. Autos[playerid][Park_y] = -1116.0750;
  2046. Autos[playerid][Park_z] = 25.3274;
  2047. Autos[playerid][Park_rot] = 74.8559;
  2048. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2049. GivePlayerMoney(playerid,-9500);
  2050. TogglePlayerControllable(playerid,1);
  2051. SetPVarInt(playerid,"SellCar",20);
  2052. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2053. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2054. carlock1[meinauto[playerid]] = true;
  2055. }
  2056. else
  2057. {
  2058. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2059. TogglePlayerControllable(playerid,1);
  2060. }
  2061. }
  2062. else if(IsPlayerInVehicle(playerid,kaufcar[20]))
  2063. {
  2064. if(GetPlayerMoney(playerid) > 10000)
  2065. {
  2066. dini_Create(Car);
  2067. SendClientMessage(playerid,GELB,"Du hast dir einen Whoopee für $10000 gekauft.");
  2068. RemovePlayerFromVehicle(playerid);
  2069. meinauto[playerid] = CreateVehicle(423,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2070. GameTextForPlayer(playerid,"~g~Whoopee",3000,1);
  2071. Autos[playerid][Park_x] = 2122.1282;
  2072. Autos[playerid][Park_y] = -1116.0750;
  2073. Autos[playerid][Park_z] = 25.3274;
  2074. Autos[playerid][Park_rot] = 74.8559;
  2075. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2076. GivePlayerMoney(playerid,-10000);
  2077. TogglePlayerControllable(playerid,1);
  2078. SetPVarInt(playerid,"SellCar",21);
  2079. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2080. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2081. carlock1[meinauto[playerid]] = true;
  2082. }
  2083. else
  2084. {
  2085. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2086. TogglePlayerControllable(playerid,1);
  2087. }
  2088. }
  2089. else if(IsPlayerInVehicle(playerid,kaufcar[21]))
  2090. {
  2091. if(GetPlayerMoney(playerid) > 16000)
  2092. {
  2093. dini_Create(Car);
  2094. SendClientMessage(playerid,GELB,"Du hast dir einen Camper für $16000 gekauft.");
  2095. RemovePlayerFromVehicle(playerid);
  2096. meinauto[playerid] = CreateVehicle(483,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2097. GameTextForPlayer(playerid,"~g~Camper",3000,1);
  2098. Autos[playerid][Park_x] = 2122.1282;
  2099. Autos[playerid][Park_y] = -1116.0750;
  2100. Autos[playerid][Park_z] = 25.3274;
  2101. Autos[playerid][Park_rot] = 74.8559;
  2102. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2103. GivePlayerMoney(playerid,-16000);
  2104. TogglePlayerControllable(playerid,1);
  2105. SetPVarInt(playerid,"SellCar",22);
  2106. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2107. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2108. carlock1[meinauto[playerid]] = true;
  2109. }
  2110. else
  2111. {
  2112. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2113. TogglePlayerControllable(playerid,1);
  2114. }
  2115. }
  2116. else if(IsPlayerInVehicle(playerid,kaufcar[22]))
  2117. {
  2118. if(GetPlayerMoney(playerid) > 12500)
  2119. {
  2120. dini_Create(Car);
  2121. SendClientMessage(playerid,GELB,"Du hast dir einen Mesa für $12500 gekauft.");
  2122. RemovePlayerFromVehicle(playerid);
  2123. meinauto[playerid] = CreateVehicle(500,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2124. GameTextForPlayer(playerid,"~g~Mesa",3000,1);
  2125. Autos[playerid][Park_x] = 2122.1282;
  2126. Autos[playerid][Park_y] = -1116.0750;
  2127. Autos[playerid][Park_z] = 25.3274;
  2128. Autos[playerid][Park_rot] = 74.8559;
  2129. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2130. GivePlayerMoney(playerid,-12500);
  2131. TogglePlayerControllable(playerid,1);
  2132. SetPVarInt(playerid,"SellCar",23);
  2133. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2134. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2135. carlock1[meinauto[playerid]] = true;
  2136. }
  2137. else
  2138. {
  2139. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2140. TogglePlayerControllable(playerid,1);
  2141. }
  2142. }
  2143. else if(IsPlayerInVehicle(playerid,kaufcar[23]))
  2144. {
  2145. if(GetPlayerMoney(playerid) > 80000)
  2146. {
  2147. dini_Create(Car);
  2148. SendClientMessage(playerid,GELB,"Du hast dir einen Joupney für $80000 gekauft.");
  2149. RemovePlayerFromVehicle(playerid);
  2150. meinauto[playerid] = CreateVehicle(508,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2151. GameTextForPlayer(playerid,"~g~Joupney",3000,1);
  2152. Autos[playerid][Park_x] = 2122.1282;
  2153. Autos[playerid][Park_y] = -1116.0750;
  2154. Autos[playerid][Park_z] = 25.3274;
  2155. Autos[playerid][Park_rot] = 74.8559;
  2156. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2157. GivePlayerMoney(playerid,-80000);
  2158. TogglePlayerControllable(playerid,1);
  2159. SetPVarInt(playerid,"SellCar",24);
  2160. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2161. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2162. carlock1[meinauto[playerid]] = true;
  2163. }
  2164. else
  2165. {
  2166. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2167. TogglePlayerControllable(playerid,1);
  2168. }
  2169. }
  2170. else if(IsPlayerInVehicle(playerid,kaufcar[24]))
  2171. {
  2172. if(GetPlayerMoney(playerid) > 25000)
  2173. {
  2174. dini_Create(Car);
  2175. SendClientMessage(playerid,GELB,"Du hast dir einen Yosemite für $25000 gekauft.");
  2176. RemovePlayerFromVehicle(playerid);
  2177. meinauto[playerid] = CreateVehicle(554,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2178. GameTextForPlayer(playerid,"~g~Yosemite",3000,1);
  2179. Autos[playerid][Park_x] = 2122.1282;
  2180. Autos[playerid][Park_y] = -1116.0750;
  2181. Autos[playerid][Park_z] = 25.3274;
  2182. Autos[playerid][Park_rot] = 74.8559;
  2183. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2184. GivePlayerMoney(playerid,-25000);
  2185. TogglePlayerControllable(playerid,1);
  2186. SetPVarInt(playerid,"SellCar",25);
  2187. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2188. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2189. carlock1[meinauto[playerid]] = true;
  2190. }
  2191. else
  2192. {
  2193. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2194. TogglePlayerControllable(playerid,1);
  2195. }
  2196. }
  2197. else if(IsPlayerInVehicle(playerid,kaufcar[25]))
  2198. {
  2199. if(GetPlayerMoney(playerid) > 30000)
  2200. {
  2201. dini_Create(Car);
  2202. SendClientMessage(playerid,GELB,"Du hast dir einen Stratum für $30000 gekauft.");
  2203. RemovePlayerFromVehicle(playerid);
  2204. meinauto[playerid] = CreateVehicle(561,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2205. GameTextForPlayer(playerid,"~g~Stratum",3000,1);
  2206. Autos[playerid][Park_x] = 2122.1282;
  2207. Autos[playerid][Park_y] = -1116.0750;
  2208. Autos[playerid][Park_z] = 25.3274;
  2209. Autos[playerid][Park_rot] = 74.8559;
  2210. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2211. GivePlayerMoney(playerid,-30000);
  2212. TogglePlayerControllable(playerid,1);
  2213. SetPVarInt(playerid,"SellCar",26);
  2214. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2215. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2216. carlock1[meinauto[playerid]] = true;
  2217. }
  2218. else
  2219. {
  2220. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2221. TogglePlayerControllable(playerid,1);
  2222. }
  2223. }
  2224. else if(IsPlayerInVehicle(playerid,kaufcar[26]))
  2225. {
  2226. if(GetPlayerMoney(playerid) > 22000)
  2227. {
  2228. dini_Create(Car);
  2229. SendClientMessage(playerid,GELB,"Du hast dir einen Rancher für $22000 gekauft.");
  2230. RemovePlayerFromVehicle(playerid);
  2231. meinauto[playerid] = CreateVehicle(505,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2232. GameTextForPlayer(playerid,"~g~Rancher",3000,1);
  2233. Autos[playerid][Park_x] = 2122.1282;
  2234. Autos[playerid][Park_y] = -1116.0750;
  2235. Autos[playerid][Park_z] = 25.3274;
  2236. Autos[playerid][Park_rot] = 74.8559;
  2237. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2238. GivePlayerMoney(playerid,-22000);
  2239. TogglePlayerControllable(playerid,1);
  2240. SetPVarInt(playerid,"SellCar",27);
  2241. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2242. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2243. carlock1[meinauto[playerid]] = true;
  2244. }
  2245. else
  2246. {
  2247. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2248. TogglePlayerControllable(playerid,1);
  2249. }
  2250. }
  2251. else if(IsPlayerInVehicle(playerid,kaufcar[27]))
  2252. {
  2253. if(GetPlayerMoney(playerid) > 15000)
  2254. {
  2255. dini_Create(Car);
  2256. SendClientMessage(playerid,GELB,"Du hast dir einen Sadler für $15000 gekauft.");
  2257. RemovePlayerFromVehicle(playerid);
  2258. meinauto[playerid] = CreateVehicle(543,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2259. GameTextForPlayer(playerid,"~g~Sadler",3000,1);
  2260. Autos[playerid][Park_x] = 2122.1282;
  2261. Autos[playerid][Park_y] = -1116.0750;
  2262. Autos[playerid][Park_z] = 25.3274;
  2263. Autos[playerid][Park_rot] = 74.8559;
  2264. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2265. GivePlayerMoney(playerid,-15000);
  2266. TogglePlayerControllable(playerid,1);
  2267. SetPVarInt(playerid,"SellCar",28);
  2268. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2269. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2270. carlock1[meinauto[playerid]] = true;
  2271. }
  2272. else
  2273. {
  2274. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2275. TogglePlayerControllable(playerid,1);
  2276. }
  2277. }
  2278. else if(IsPlayerInVehicle(playerid,kaufcar[28]))
  2279. {
  2280. if(GetPlayerMoney(playerid) > 20000)
  2281. {
  2282. dini_Create(Car);
  2283. SendClientMessage(playerid,GELB,"Du hast dir einen Romero für $20000 gekauft.");
  2284. RemovePlayerFromVehicle(playerid);
  2285. meinauto[playerid] = CreateVehicle(442,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2286. GameTextForPlayer(playerid,"~g~Romero",3000,1);
  2287. Autos[playerid][Park_x] = 2122.1282;
  2288. Autos[playerid][Park_y] = -1116.0750;
  2289. Autos[playerid][Park_z] = 25.3274;
  2290. Autos[playerid][Park_rot] = 74.8559;
  2291. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2292. GivePlayerMoney(playerid,-20000);
  2293. TogglePlayerControllable(playerid,1);
  2294. SetPVarInt(playerid,"SellCar",28);
  2295. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2296. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2297. carlock1[meinauto[playerid]] = true;
  2298. }
  2299. else
  2300. {
  2301. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2302. TogglePlayerControllable(playerid,1);
  2303. }
  2304. }
  2305. else if(IsPlayerInVehicle(playerid,kaufcar[30]))
  2306. {
  2307. if(GetPlayerMoney(playerid) > 6000)
  2308. {
  2309. dini_Create(Car);
  2310. SendClientMessage(playerid,GELB,"Du hast dir einen Cadrona für $6000 gekauft.");
  2311. RemovePlayerFromVehicle(playerid);
  2312. meinauto[playerid] = CreateVehicle(527,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2313. GameTextForPlayer(playerid,"~g~Cadrona",3000,1);
  2314. Autos[playerid][Park_x] = 2122.1282;
  2315. Autos[playerid][Park_y] = -1116.0750;
  2316. Autos[playerid][Park_z] = 25.3274;
  2317. Autos[playerid][Park_rot] = 74.8559;
  2318. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2319. GivePlayerMoney(playerid,-6000);
  2320. TogglePlayerControllable(playerid,1);
  2321. SetPVarInt(playerid,"SellCar",29);
  2322. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2323. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2324. carlock1[meinauto[playerid]] = true;
  2325. }
  2326. else
  2327. {
  2328. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2329. TogglePlayerControllable(playerid,1);
  2330. }
  2331. }
  2332. else if(IsPlayerInVehicle(playerid,kaufcar[29]))
  2333. {
  2334. if(GetPlayerMoney(playerid) > 6000)
  2335. {
  2336. dini_Create(Car);
  2337. SendClientMessage(playerid,GELB,"Du hast dir einen Tractor für $6000 gekauft.");
  2338. RemovePlayerFromVehicle(playerid);
  2339. meinauto[playerid] = CreateVehicle(531,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2340. GameTextForPlayer(playerid,"~g~Tractor",3000,1);
  2341. Autos[playerid][Park_x] = 2122.1282;
  2342. Autos[playerid][Park_y] = -1116.0750;
  2343. Autos[playerid][Park_z] = 25.3274;
  2344. Autos[playerid][Park_rot] = 74.8559;
  2345. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2346. GivePlayerMoney(playerid,-6000);
  2347. TogglePlayerControllable(playerid,1);
  2348. SetPVarInt(playerid,"SellCar",31);
  2349. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2350. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2351. carlock1[meinauto[playerid]] = true;
  2352. }
  2353. else
  2354. {
  2355. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2356. TogglePlayerControllable(playerid,1);
  2357. }
  2358. }
  2359. else if(IsPlayerInVehicle(playerid,kaufcar[31]))
  2360. {
  2361. if(GetPlayerMoney(playerid) > 100000)
  2362. {
  2363. dini_Create(Car);
  2364. SendClientMessage(playerid,GELB,"Du hast dir einen Landstalker für $100000 gekauft.");
  2365. RemovePlayerFromVehicle(playerid);
  2366. GameTextForPlayer(playerid,"~g~Landstalker",3000,1);
  2367. meinauto[playerid] = CreateVehicle(400,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2368. Autos[playerid][Park_x] = -1986.5654;
  2369. Autos[playerid][Park_y] = 304.5884;
  2370. Autos[playerid][Park_z] = 35.2680;
  2371. Autos[playerid][Park_rot] = 267.4104;
  2372. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2373. GivePlayerMoney(playerid,-100000);
  2374. TogglePlayerControllable(playerid,1);
  2375. SetPVarInt(playerid,"SellCar",32);
  2376. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2377. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2378. carlock1[meinauto[playerid]] = true;
  2379. }
  2380. else
  2381. {
  2382. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2383. TogglePlayerControllable(playerid,1);
  2384. }
  2385. }
  2386. else if(IsPlayerInVehicle(playerid,kaufcar[32]))
  2387. {
  2388. if(GetPlayerMoney(playerid) > 200000)
  2389. {
  2390. dini_Create(Car);
  2391. SendClientMessage(playerid,GELB,"Du hast dir einen Infernus für $200000 gekauft.");
  2392. RemovePlayerFromVehicle(playerid);
  2393. meinauto[playerid] = CreateVehicle(411,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2394. GameTextForPlayer(playerid,"~g~Infernus",3000,1);
  2395. Autos[playerid][Park_x] = -1986.5654;
  2396. Autos[playerid][Park_y] = 304.5884;
  2397. Autos[playerid][Park_z] = 35.2680;
  2398. Autos[playerid][Park_rot] = 267.4104;
  2399. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2400. GivePlayerMoney(playerid,-200000);
  2401. TogglePlayerControllable(playerid,1);
  2402. SetPVarInt(playerid,"SellCar",33);
  2403. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2404. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2405. carlock1[meinauto[playerid]] = true;
  2406. }
  2407. else
  2408. {
  2409. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2410. TogglePlayerControllable(playerid,1);
  2411. }
  2412. }
  2413. else if(IsPlayerInVehicle(playerid,kaufcar[33]))
  2414. {
  2415. if(GetPlayerMoney(playerid) > 1200000)
  2416. {
  2417. dini_Create(Car);
  2418. SendClientMessage(playerid,GELB,"Du hast dir eine Strech Limo für $1200000 gekauft.");
  2419. RemovePlayerFromVehicle(playerid);
  2420. meinauto[playerid] = CreateVehicle(409,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2421. GameTextForPlayer(playerid,"~g~Strech Limo",3000,1);
  2422. Autos[playerid][Park_x] = -1986.5654;
  2423. Autos[playerid][Park_y] = 304.5884;
  2424. Autos[playerid][Park_z] = 35.2680;
  2425. Autos[playerid][Park_rot] = 267.4104;
  2426. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2427. GivePlayerMoney(playerid,-1200000);
  2428. TogglePlayerControllable(playerid,1);
  2429. SetPVarInt(playerid,"SellCar",34);
  2430. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2431. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2432. carlock1[meinauto[playerid]] = true;
  2433. }
  2434. else
  2435. {
  2436. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2437. TogglePlayerControllable(playerid,1);
  2438. }
  2439. }
  2440. else if(IsPlayerInVehicle(playerid,kaufcar[34]))
  2441. {
  2442. if(GetPlayerMoney(playerid) > 70000)
  2443. {
  2444. dini_Create(Car);
  2445. SendClientMessage(playerid,GELB,"Du hast dir einen Feltzer für $70000 gekauft.");
  2446. RemovePlayerFromVehicle(playerid);
  2447. meinauto[playerid] = CreateVehicle(533,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2448. GameTextForPlayer(playerid,"~g~Feltzer",3000,1);
  2449. Autos[playerid][Park_x] = -1986.5654;
  2450. Autos[playerid][Park_y] = 304.5884;
  2451. Autos[playerid][Park_z] = 35.2680;
  2452. Autos[playerid][Park_rot] = 267.4104;
  2453. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2454. GivePlayerMoney(playerid,-70000);
  2455. TogglePlayerControllable(playerid,1);
  2456. SetPVarInt(playerid,"SellCar",35);
  2457. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2458. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2459. carlock1[meinauto[playerid]] = true;
  2460. }
  2461. else
  2462. {
  2463. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2464. TogglePlayerControllable(playerid,1);
  2465. }
  2466. }
  2467. else if(IsPlayerInVehicle(playerid,kaufcar[35]))
  2468. {
  2469. if(GetPlayerMoney(playerid) > 200000)
  2470. {
  2471. dini_Create(Car);
  2472. SendClientMessage(playerid,GELB,"Du hast dir einen Sultan für $200000 gekauft.");
  2473. RemovePlayerFromVehicle(playerid);
  2474. meinauto[playerid] = CreateVehicle(560,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2475. GameTextForPlayer(playerid,"~g~Sultan",3000,1);
  2476. Autos[playerid][Park_x] = -1986.5654;
  2477. Autos[playerid][Park_y] = 304.5884;
  2478. Autos[playerid][Park_z] = 35.2680;
  2479. Autos[playerid][Park_rot] = 267.4104;
  2480. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2481. GivePlayerMoney(playerid,-200000);
  2482. TogglePlayerControllable(playerid,1);
  2483. SetPVarInt(playerid,"SellCar",36);
  2484. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2485. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2486. carlock1[meinauto[playerid]] = true;
  2487. }
  2488. else
  2489. {
  2490. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2491. TogglePlayerControllable(playerid,1);
  2492. }
  2493. }
  2494. else if(IsPlayerInVehicle(playerid,kaufcar[36]))
  2495. {
  2496. if(GetPlayerMoney(playerid) > 180000)
  2497. {
  2498. dini_Create(Car);
  2499. SendClientMessage(playerid,GELB,"Du hast dir einen Elegy für $180000 gekauft.");
  2500. RemovePlayerFromVehicle(playerid);
  2501. meinauto[playerid] = CreateVehicle(562,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2502. GameTextForPlayer(playerid,"~g~Elegy",3000,1);
  2503. Autos[playerid][Park_x] = -1986.5654;
  2504. Autos[playerid][Park_y] = 304.5884;
  2505. Autos[playerid][Park_z] = 35.2680;
  2506. Autos[playerid][Park_rot] = 267.4104;
  2507. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2508. GivePlayerMoney(playerid,-180000);
  2509. TogglePlayerControllable(playerid,1);
  2510. SetPVarInt(playerid,"SellCar",37);
  2511. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2512. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2513. carlock1[meinauto[playerid]] = true;
  2514. }
  2515. else
  2516. {
  2517. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2518. TogglePlayerControllable(playerid,1);
  2519. }
  2520. }
  2521. else if(IsPlayerInVehicle(playerid,kaufcar[37]))
  2522. {
  2523. if(GetPlayerMoney(playerid) > 90000)
  2524. {
  2525. dini_Create(Car);
  2526. SendClientMessage(playerid,GELB,"Du hast dir einen Huntley für $90000 gekauft.");
  2527. RemovePlayerFromVehicle(playerid);
  2528. meinauto[playerid] = CreateVehicle(579,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2529. GameTextForPlayer(playerid,"~g~Huntley",3000,1);
  2530. Autos[playerid][Park_x] = -1986.5654;
  2531. Autos[playerid][Park_y] = 304.5884;
  2532. Autos[playerid][Park_z] = 35.2680;
  2533. Autos[playerid][Park_rot] = 267.4104;
  2534. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2535. GivePlayerMoney(playerid,-90000);
  2536. TogglePlayerControllable(playerid,1);
  2537. SetPVarInt(playerid,"SellCar",38);
  2538. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2539. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2540. carlock1[meinauto[playerid]] = true;
  2541. }
  2542. else
  2543. {
  2544. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2545. TogglePlayerControllable(playerid,1);
  2546. }
  2547. }
  2548. else if(IsPlayerInVehicle(playerid,kaufcar[38]))
  2549. {
  2550. if(GetPlayerMoney(playerid) > 120000)
  2551. {
  2552. dini_Create(Car);
  2553. SendClientMessage(playerid,GELB,"Du hast dir einen Sentinel für $120000 gekauft.");
  2554. RemovePlayerFromVehicle(playerid);
  2555. meinauto[playerid] = CreateVehicle(405,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2556. GameTextForPlayer(playerid,"~g~Sentinel",3000,1);
  2557. Autos[playerid][Park_x] = -1986.5654;
  2558. Autos[playerid][Park_y] = 304.5884;
  2559. Autos[playerid][Park_z] = 35.2680;
  2560. Autos[playerid][Park_rot] = 267.4104;
  2561. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2562. GivePlayerMoney(playerid,-120000);
  2563. TogglePlayerControllable(playerid,1);
  2564. SetPVarInt(playerid,"SellCar",39);
  2565. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2566. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2567. carlock1[meinauto[playerid]] = true;
  2568. }
  2569. else
  2570. {
  2571. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2572. TogglePlayerControllable(playerid,1);
  2573. }
  2574. }
  2575. else if(IsPlayerInVehicle(playerid,kaufcar[39]))
  2576. {
  2577. if(GetPlayerMoney(playerid) > 248000)
  2578. {
  2579. dini_Create(Car);
  2580. SendClientMessage(playerid,GELB,"Du hast dir einen Cheetah für $248000 gekauft.");
  2581. RemovePlayerFromVehicle(playerid);
  2582. meinauto[playerid] = CreateVehicle(415,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2583. GameTextForPlayer(playerid,"~g~Cheetah",3000,1);
  2584. Autos[playerid][Park_x] = -1986.5654;
  2585. Autos[playerid][Park_y] = 304.5884;
  2586. Autos[playerid][Park_z] = 35.2680;
  2587. Autos[playerid][Park_rot] = 267.4104;
  2588. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2589. GivePlayerMoney(playerid,-248000);
  2590. TogglePlayerControllable(playerid,1);
  2591. SetPVarInt(playerid,"SellCar",40);
  2592. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2593. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2594. carlock1[meinauto[playerid]] = true;
  2595. }
  2596. else
  2597. {
  2598. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2599. TogglePlayerControllable(playerid,1);
  2600. }
  2601. }
  2602. else if(IsPlayerInVehicle(playerid,kaufcar[40]))
  2603. {
  2604. if(GetPlayerMoney(playerid) > 140000)
  2605. {
  2606. dini_Create(Car);
  2607. SendClientMessage(playerid,GELB,"Du hast dir einen Banshee für $140000 gekauft.");
  2608. RemovePlayerFromVehicle(playerid);
  2609. meinauto[playerid] = CreateVehicle(429,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2610. GameTextForPlayer(playerid,"~g~Banshee",3000,1);
  2611. Autos[playerid][Park_x] = -1986.5654;
  2612. Autos[playerid][Park_y] = 304.5884;
  2613. Autos[playerid][Park_z] = 35.2680;
  2614. Autos[playerid][Park_rot] = 267.4104;
  2615. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2616. GivePlayerMoney(playerid,-140000);
  2617. TogglePlayerControllable(playerid,1);
  2618. SetPVarInt(playerid,"SellCar",41);
  2619. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2620. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2621. carlock1[meinauto[playerid]] = true;
  2622. }
  2623. else
  2624. {
  2625. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2626. TogglePlayerControllable(playerid,1);
  2627. }
  2628. }
  2629. else if(IsPlayerInVehicle(playerid,kaufcar[41]))
  2630. {
  2631. if(GetPlayerMoney(playerid) > 176000)
  2632. {
  2633. dini_Create(Car);
  2634. SendClientMessage(playerid,GELB,"Du hast dir einen Club für $176000 gekauft.");
  2635. RemovePlayerFromVehicle(playerid);
  2636. meinauto[playerid] = CreateVehicle(589,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2637. GameTextForPlayer(playerid,"~g~Club",3000,1);
  2638. Autos[playerid][Park_x] = -1986.5654;
  2639. Autos[playerid][Park_y] = 304.5884;
  2640. Autos[playerid][Park_z] = 35.2680;
  2641. Autos[playerid][Park_rot] = 267.4104;
  2642. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2643. GivePlayerMoney(playerid,-176000);
  2644. TogglePlayerControllable(playerid,1);
  2645. SetPVarInt(playerid,"SellCar",42);
  2646. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2647. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2648. carlock1[meinauto[playerid]] = true;
  2649. }
  2650. else
  2651. {
  2652. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2653. TogglePlayerControllable(playerid,1);
  2654. }
  2655. }
  2656. else if(IsPlayerInVehicle(playerid,kaufcar[42]))
  2657. {
  2658. if(GetPlayerMoney(playerid) > 150000)
  2659. {
  2660. dini_Create(Car);
  2661. SendClientMessage(playerid,GELB,"Du hast dir einen Buffalo für $150000 gekauft.");
  2662. RemovePlayerFromVehicle(playerid);
  2663. meinauto[playerid] = CreateVehicle(402,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2664. GameTextForPlayer(playerid,"~g~Buffalo",3000,1);
  2665. Autos[playerid][Park_x] = -1986.5654;
  2666. Autos[playerid][Park_y] = 304.5884;
  2667. Autos[playerid][Park_z] = 35.2680;
  2668. Autos[playerid][Park_rot] = 267.4104;
  2669. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2670. GivePlayerMoney(playerid,-150000);
  2671. TogglePlayerControllable(playerid,1);
  2672. SetPVarInt(playerid,"SellCar",43);
  2673. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2674. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2675. carlock1[meinauto[playerid]] = true;
  2676. }
  2677. else
  2678. {
  2679. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2680. TogglePlayerControllable(playerid,1);
  2681. }
  2682. }
  2683. else if(IsPlayerInVehicle(playerid,kaufcar[43]))
  2684. {
  2685. if(GetPlayerMoney(playerid) > 280000)
  2686. {
  2687. dini_Create(Car);
  2688. SendClientMessage(playerid,GELB,"Du hast dir einen Bullet für $280000 gekauft.");
  2689. RemovePlayerFromVehicle(playerid);
  2690. meinauto[playerid] = CreateVehicle(541,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2691. GameTextForPlayer(playerid,"~g~Bullet",3000,1);
  2692. Autos[playerid][Park_x] = -1986.5654;
  2693. Autos[playerid][Park_y] = 304.5884;
  2694. Autos[playerid][Park_z] = 35.2680;
  2695. Autos[playerid][Park_rot] = 267.4104;
  2696. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2697. GivePlayerMoney(playerid,-280000);
  2698. TogglePlayerControllable(playerid,1);
  2699. SetPVarInt(playerid,"SellCar",44);
  2700. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2701. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2702. carlock1[meinauto[playerid]] = true;
  2703. }
  2704. else
  2705. {
  2706. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2707. TogglePlayerControllable(playerid,1);
  2708. }
  2709. }
  2710. else if(IsPlayerInVehicle(playerid,kaufcar[44]))
  2711. {
  2712. if(GetPlayerMoney(playerid) > 100000)
  2713. {
  2714. dini_Create(Car);
  2715. SendClientMessage(playerid,GELB,"Du hast dir einen Hustler für $100000 gekauft.");
  2716. RemovePlayerFromVehicle(playerid);
  2717. meinauto[playerid] = CreateVehicle(545,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2718. GameTextForPlayer(playerid,"~g~Hustler",3000,1);
  2719. Autos[playerid][Park_x] = -1986.5654;
  2720. Autos[playerid][Park_y] = 304.5884;
  2721. Autos[playerid][Park_z] = 35.2680;
  2722. Autos[playerid][Park_rot] = 267.4104;
  2723. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2724. GivePlayerMoney(playerid,-100000);
  2725. TogglePlayerControllable(playerid,1);
  2726. SetPVarInt(playerid,"SellCar",45);
  2727. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2728. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2729. carlock1[meinauto[playerid]] = true;
  2730. }
  2731. else
  2732. {
  2733. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2734. TogglePlayerControllable(playerid,1);
  2735. }
  2736. }
  2737. else if(IsPlayerInVehicle(playerid,kaufcar[45]))
  2738. {
  2739. if(GetPlayerMoney(playerid) > 155000)
  2740. {
  2741. dini_Create(Car);
  2742. SendClientMessage(playerid,GELB,"Du hast dir einen Phoenix für $155000 gekauft.");
  2743. RemovePlayerFromVehicle(playerid);
  2744. meinauto[playerid] = CreateVehicle(603,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2745. GameTextForPlayer(playerid,"~g~Phoenix",3000,1);
  2746. Autos[playerid][Park_x] = -1986.5654;
  2747. Autos[playerid][Park_y] = 304.5884;
  2748. Autos[playerid][Park_z] = 35.2680;
  2749. Autos[playerid][Park_rot] = 267.4104;
  2750. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2751. GivePlayerMoney(playerid,-155000);
  2752. TogglePlayerControllable(playerid,1);
  2753. SetPVarInt(playerid,"SellCar",46);
  2754. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2755. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2756. carlock1[meinauto[playerid]] = true;
  2757. }
  2758. else
  2759. {
  2760. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2761. TogglePlayerControllable(playerid,1);
  2762. }
  2763. }
  2764. else if(IsPlayerInVehicle(playerid,kaufcar[46]))
  2765. {
  2766. if(GetPlayerMoney(playerid) > 225000)
  2767. {
  2768. dini_Create(Car);
  2769. SendClientMessage(playerid,GELB,"Du hast dir einen Turismo für $225000 gekauft.");
  2770. RemovePlayerFromVehicle(playerid);
  2771. meinauto[playerid] = CreateVehicle(451,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2772. GameTextForPlayer(playerid,"~g~Turismo",3000,1);
  2773. Autos[playerid][Park_x] = -1986.5654;
  2774. Autos[playerid][Park_y] = 304.5884;
  2775. Autos[playerid][Park_z] = 35.2680;
  2776. Autos[playerid][Park_rot] = 267.4104;
  2777. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2778. GivePlayerMoney(playerid,-225000);
  2779. TogglePlayerControllable(playerid,1);
  2780. SetPVarInt(playerid,"SellCar",47);
  2781. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2782. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2783. carlock1[meinauto[playerid]] = true;
  2784. }
  2785. else
  2786. {
  2787. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2788. TogglePlayerControllable(playerid,1);
  2789. }
  2790. }
  2791. else if(IsPlayerInVehicle(playerid,kaufcar[47]))
  2792. {
  2793. if(GetPlayerMoney(playerid) > 270000)
  2794. {
  2795. dini_Create(Car);
  2796. SendClientMessage(playerid,GELB,"Du hast dir einen Super GT für $270000 gekauft.");
  2797. RemovePlayerFromVehicle(playerid);
  2798. meinauto[playerid] = CreateVehicle(506,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  2799. GameTextForPlayer(playerid,"~g~Super GT",3000,1);
  2800. Autos[playerid][Park_x] = -1986.5654;
  2801. Autos[playerid][Park_y] = 304.5884;
  2802. Autos[playerid][Park_z] = 35.2680;
  2803. Autos[playerid][Park_rot] = 267.4104;
  2804. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2805. GivePlayerMoney(playerid,-270000);
  2806. TogglePlayerControllable(playerid,1);
  2807. SetPVarInt(playerid,"SellCar",48);
  2808. GetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2809. SetVehicleParamsEx(meinauto[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2810. carlock1[meinauto[playerid]] = true;
  2811. }
  2812. else
  2813. {
  2814. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2815. TogglePlayerControllable(playerid,1);
  2816. }
  2817. }
  2818. }
  2819. stock KaufAuto1(playerid)
  2820. {
  2821. new Car[64];
  2822. new Sname[MAX_PLAYER_NAME];
  2823. GetPlayerName(playerid,Sname,sizeof(Sname));
  2824. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  2825. if(IsPlayerInVehicle(playerid,kaufcar[0]))
  2826. {
  2827. if(GetPlayerMoney(playerid) > 6000)
  2828. {
  2829. dini_Create(Car);
  2830. SendClientMessage(playerid,GELB,"Du hast dir einen Oceanic für $6000 gekauft.");
  2831. RemovePlayerFromVehicle(playerid);
  2832. meinauto1[playerid] = CreateVehicle(467,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2833. GameTextForPlayer(playerid,"~g~Oceanic",3000,1);
  2834. Autos[playerid][Park_x] = 2122.1282;
  2835. Autos[playerid][Park_y] = -1116.0750;
  2836. Autos[playerid][Park_z] = 25.3274;
  2837. Autos[playerid][Park_rot] = 74.8559;
  2838. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2839. GivePlayerMoney(playerid,-6000);
  2840. TogglePlayerControllable(playerid,1);
  2841. SetPVarInt(playerid,"SellCar1",1);
  2842. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2843. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2844. carlock2[meinauto1[playerid]] = true;
  2845. }
  2846. else
  2847. {
  2848. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2849. TogglePlayerControllable(playerid,1);
  2850. }
  2851. }
  2852. else if(IsPlayerInVehicle(playerid,kaufcar[1]))
  2853. {
  2854. if(GetPlayerMoney(playerid) > 10000)
  2855. {
  2856. dini_Create(Car);
  2857. SendClientMessage(playerid,GELB,"Du hast dir einen Blade für $10000 gekauft.");
  2858. RemovePlayerFromVehicle(playerid);
  2859. meinauto1[playerid] = CreateVehicle(536,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2860. GameTextForPlayer(playerid,"~g~Blade",3000,1);
  2861. Autos[playerid][Park_x] = 2122.1282;
  2862. Autos[playerid][Park_y] = -1116.0750;
  2863. Autos[playerid][Park_z] = 25.3274;
  2864. Autos[playerid][Park_rot] = 74.8559;
  2865. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2866. GivePlayerMoney(playerid,-10000);
  2867. TogglePlayerControllable(playerid,1);
  2868. SetPVarInt(playerid,"SellCar1",2);
  2869. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2870. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2871. carlock2[meinauto1[playerid]] = true;
  2872. }
  2873. else
  2874. {
  2875. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2876. TogglePlayerControllable(playerid,1);
  2877. }
  2878. }
  2879. else if(IsPlayerInVehicle(playerid,kaufcar[2]))
  2880. {
  2881. if(GetPlayerMoney(playerid) > 7000)
  2882. {
  2883. dini_Create(Car);
  2884. SendClientMessage(playerid,GELB,"Du hast dir einen Remington für $7000 gekauft.");
  2885. RemovePlayerFromVehicle(playerid);
  2886. meinauto1[playerid] = CreateVehicle(534,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2887. GameTextForPlayer(playerid,"~g~Remington",3000,1);
  2888. Autos[playerid][Park_x] = 2122.1282;
  2889. Autos[playerid][Park_y] = -1116.0750;
  2890. Autos[playerid][Park_z] = 25.3274;
  2891. Autos[playerid][Park_rot] = 74.8559;
  2892. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2893. GivePlayerMoney(playerid,-7000);
  2894. TogglePlayerControllable(playerid,1);
  2895. SetPVarInt(playerid,"SellCar1",3);
  2896. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2897. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2898. carlock2[meinauto1[playerid]] = true;
  2899. }
  2900. else
  2901. {
  2902. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2903. TogglePlayerControllable(playerid,1);
  2904. }
  2905. }
  2906. else if(IsPlayerInVehicle(playerid,kaufcar[3]))
  2907. {
  2908. if(GetPlayerMoney(playerid) > 7000)
  2909. {
  2910. dini_Create(Car);
  2911. SendClientMessage(playerid,GELB,"Du hast dir einen Savanna für $7000 gekauft.");
  2912. RemovePlayerFromVehicle(playerid);
  2913. meinauto1[playerid] = CreateVehicle(567,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2914. GameTextForPlayer(playerid,"~g~Savanna",3000,1);
  2915. Autos[playerid][Park_x] = 2122.1282;
  2916. Autos[playerid][Park_y] = -1116.0750;
  2917. Autos[playerid][Park_z] = 25.3274;
  2918. Autos[playerid][Park_rot] = 74.8559;
  2919. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2920. GivePlayerMoney(playerid,-7000);
  2921. TogglePlayerControllable(playerid,1);
  2922. SetPVarInt(playerid,"SellCar1",4);
  2923. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2924. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2925. carlock2[meinauto1[playerid]] = true;
  2926. }
  2927. else
  2928. {
  2929. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2930. TogglePlayerControllable(playerid,1);
  2931. }
  2932. }
  2933. else if(IsPlayerInVehicle(playerid,kaufcar[4]))
  2934. {
  2935. if(GetPlayerMoney(playerid) > 20000)
  2936. {
  2937. dini_Create(Car);
  2938. SendClientMessage(playerid,GELB,"Du hast dir einen Slamvan für $20000 gekauft.");
  2939. RemovePlayerFromVehicle(playerid);
  2940. meinauto1[playerid] = CreateVehicle(535,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2941. GameTextForPlayer(playerid,"~g~Slamvan",3000,1);
  2942. Autos[playerid][Park_x] = 2122.1282;
  2943. Autos[playerid][Park_y] = -1116.0750;
  2944. Autos[playerid][Park_z] = 25.3274;
  2945. Autos[playerid][Park_rot] = 74.8559;
  2946. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2947. GivePlayerMoney(playerid,-20000);
  2948. TogglePlayerControllable(playerid,1);
  2949. SetPVarInt(playerid,"SellCar1",5);
  2950. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2951. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2952. carlock2[meinauto1[playerid]] = true;
  2953. }
  2954. else
  2955. {
  2956. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2957. TogglePlayerControllable(playerid,1);
  2958. }
  2959. }
  2960. else if(IsPlayerInVehicle(playerid,kaufcar[5]))
  2961. {
  2962. if(GetPlayerMoney(playerid) > 7500)
  2963. {
  2964. dini_Create(Car);
  2965. SendClientMessage(playerid,GELB,"Du hast dir einen Voodoo für $7500 gekauft.");
  2966. RemovePlayerFromVehicle(playerid);
  2967. meinauto1[playerid] = CreateVehicle(412,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2968. GameTextForPlayer(playerid,"~g~Voodoo",3000,1);
  2969. Autos[playerid][Park_x] = 2122.1282;
  2970. Autos[playerid][Park_y] = -1116.0750;
  2971. Autos[playerid][Park_z] = 25.3274;
  2972. Autos[playerid][Park_rot] = 74.8559;
  2973. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  2974. GivePlayerMoney(playerid,-7500);
  2975. TogglePlayerControllable(playerid,1);
  2976. SetPVarInt(playerid,"SellCar1",6);
  2977. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  2978. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  2979. carlock2[meinauto1[playerid]] = true;
  2980. }
  2981. else
  2982. {
  2983. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  2984. TogglePlayerControllable(playerid,1);
  2985. }
  2986. }
  2987. else if(IsPlayerInVehicle(playerid,kaufcar[6]))
  2988. {
  2989. if(GetPlayerMoney(playerid) > 30000)
  2990. {
  2991. dini_Create(Car);
  2992. SendClientMessage(playerid,GELB,"Du hast dir einen Premier für $30000 gekauft.");
  2993. RemovePlayerFromVehicle(playerid);
  2994. meinauto1[playerid] = CreateVehicle(426,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  2995. GameTextForPlayer(playerid,"~g~Premier",3000,1);
  2996. Autos[playerid][Park_x] = 2122.1282;
  2997. Autos[playerid][Park_y] = -1116.0750;
  2998. Autos[playerid][Park_z] = 25.3274;
  2999. Autos[playerid][Park_rot] = 74.8559;
  3000. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3001. GivePlayerMoney(playerid,-30000);
  3002. TogglePlayerControllable(playerid,1);
  3003. SetPVarInt(playerid,"SellCar1",7);
  3004. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3005. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3006. carlock2[meinauto1[playerid]] = true;
  3007. }
  3008. else
  3009. {
  3010. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3011. TogglePlayerControllable(playerid,1);
  3012. }
  3013. }
  3014. else if(IsPlayerInVehicle(playerid,kaufcar[7]))
  3015. {
  3016. if(GetPlayerMoney(playerid) > 40000)
  3017. {
  3018. dini_Create(Car);
  3019. SendClientMessage(playerid,GELB,"Du hast dir einen Washington für $40000 gekauft.");
  3020. RemovePlayerFromVehicle(playerid);
  3021. meinauto1[playerid] = CreateVehicle(421,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3022. GameTextForPlayer(playerid,"~g~Washington",3000,1);
  3023. Autos[playerid][Park_x] = 2122.1282;
  3024. Autos[playerid][Park_y] = -1116.0750;
  3025. Autos[playerid][Park_z] = 25.3274;
  3026. Autos[playerid][Park_rot] = 74.8559;
  3027. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3028. GivePlayerMoney(playerid,-40000);
  3029. TogglePlayerControllable(playerid,1);
  3030. SetPVarInt(playerid,"SellCar1",8);
  3031. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3032. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3033. carlock2[meinauto1[playerid]] = true;
  3034. }
  3035. else
  3036. {
  3037. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3038. TogglePlayerControllable(playerid,1);
  3039. }
  3040. }
  3041. else if(IsPlayerInVehicle(playerid,kaufcar[8]))
  3042. {
  3043. if(GetPlayerMoney(playerid) > 10000)
  3044. {
  3045. dini_Create(Car);
  3046. SendClientMessage(playerid,GELB,"Du hast dir einen Buccaneer für $10000 gekauft.");
  3047. RemovePlayerFromVehicle(playerid);
  3048. meinauto1[playerid] = CreateVehicle(518,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3049. GameTextForPlayer(playerid,"~g~Buccaneer",3000,1);
  3050. Autos[playerid][Park_x] = 2122.1282;
  3051. Autos[playerid][Park_y] = -1116.0750;
  3052. Autos[playerid][Park_z] = 25.3274;
  3053. Autos[playerid][Park_rot] = 74.8559;
  3054. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3055. GivePlayerMoney(playerid,-10000);
  3056. TogglePlayerControllable(playerid,1);
  3057. SetPVarInt(playerid,"SellCar1",9);
  3058. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3059. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3060. carlock2[meinauto1[playerid]] = true;
  3061. }
  3062. else
  3063. {
  3064. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3065. TogglePlayerControllable(playerid,1);
  3066. }
  3067. }
  3068. else if(IsPlayerInVehicle(playerid,kaufcar[9]))
  3069. {
  3070. if(GetPlayerMoney(playerid) > 5000)
  3071. {
  3072. dini_Create(Car);
  3073. SendClientMessage(playerid,GELB,"Du hast dir einen Clover für $6000 gekauft.");
  3074. RemovePlayerFromVehicle(playerid);
  3075. meinauto1[playerid] = CreateVehicle(542,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3076. GameTextForPlayer(playerid,"~g~Clover",3000,1);
  3077. Autos[playerid][Park_x] = 2122.1282;
  3078. Autos[playerid][Park_y] = -1116.0750;
  3079. Autos[playerid][Park_z] = 25.3274;
  3080. Autos[playerid][Park_rot] = 74.8559;
  3081. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3082. GivePlayerMoney(playerid,-5000);
  3083. TogglePlayerControllable(playerid,1);
  3084. SetPVarInt(playerid,"SellCar1",10);
  3085. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3086. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3087. carlock2[meinauto1[playerid]] = true;
  3088. }
  3089. else
  3090. {
  3091. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3092. TogglePlayerControllable(playerid,1);
  3093. }
  3094. }
  3095. else if(IsPlayerInVehicle(playerid,kaufcar[10]))
  3096. {
  3097. if(GetPlayerMoney(playerid) > 7500)
  3098. {
  3099. SendClientMessage(playerid,GELB,"Du hast dir einen Blista Compact für $7500 gekauft.");
  3100. RemovePlayerFromVehicle(playerid);
  3101. meinauto1[playerid] = CreateVehicle(496,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3102. GameTextForPlayer(playerid,"~g~Blista~ g~Compact ",3000,1);
  3103. Autos[playerid][Park_x] = 2122.1282;
  3104. Autos[playerid][Park_y] = -1116.0750;
  3105. Autos[playerid][Park_z] = 25.3274;
  3106. Autos[playerid][Park_rot] = 74.8559;
  3107. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3108. GivePlayerMoney(playerid,-7500);
  3109. TogglePlayerControllable(playerid,1);
  3110. SetPVarInt(playerid,"SellCar1",11);
  3111. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3112. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3113. carlock2[meinauto1[playerid]] = true;
  3114. }
  3115. else
  3116. {
  3117. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3118. TogglePlayerControllable(playerid,1);
  3119. }
  3120. }
  3121. else if(IsPlayerInVehicle(playerid,kaufcar[11]))
  3122. {
  3123. if(GetPlayerMoney(playerid) > 12000)
  3124. {
  3125. dini_Create(Car);
  3126. SendClientMessage(playerid,GELB,"Du hast dir einen Euros für $6000 gekauft.");
  3127. RemovePlayerFromVehicle(playerid);
  3128. meinauto1[playerid] = CreateVehicle(587,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3129. GameTextForPlayer(playerid,"~g~Euros",3000,1);
  3130. Autos[playerid][Park_x] = 2122.1282;
  3131. Autos[playerid][Park_y] = -1116.0750;
  3132. Autos[playerid][Park_z] = 25.3274;
  3133. Autos[playerid][Park_rot] = 74.8559;
  3134. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3135. GivePlayerMoney(playerid,-12000);
  3136. TogglePlayerControllable(playerid,1);
  3137. SetPVarInt(playerid,"SellCar1",12);
  3138. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3139. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3140. carlock2[meinauto1[playerid]] = true;
  3141. }
  3142. else
  3143. {
  3144. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3145. TogglePlayerControllable(playerid,1);
  3146. }
  3147. }
  3148. else if(IsPlayerInVehicle(playerid,kaufcar[12]))
  3149. {
  3150. if(GetPlayerMoney(playerid) > 15000)
  3151. {
  3152. dini_Create(Car);
  3153. SendClientMessage(playerid,GELB,"Du hast dir einen Stallion für $15000 gekauft.");
  3154. RemovePlayerFromVehicle(playerid);
  3155. meinauto1[playerid] = CreateVehicle(439,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3156. GameTextForPlayer(playerid,"~g~Srallion",3000,1);
  3157. Autos[playerid][Park_x] = 2122.1282;
  3158. Autos[playerid][Park_y] = -1116.0750;
  3159. Autos[playerid][Park_z] = 25.3274;
  3160. Autos[playerid][Park_rot] = 74.8559;
  3161. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3162. GivePlayerMoney(playerid,-15000);
  3163. TogglePlayerControllable(playerid,1);
  3164. SetPVarInt(playerid,"SellCar1",13);
  3165. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3166. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3167. carlock2[meinauto1[playerid]] = true;
  3168. }
  3169. else
  3170. {
  3171. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3172. TogglePlayerControllable(playerid,1);
  3173. }
  3174. }
  3175. else if(IsPlayerInVehicle(playerid,kaufcar[13]))
  3176. {
  3177. if(GetPlayerMoney(playerid) > 12000)
  3178. {
  3179. dini_Create(Car);
  3180. SendClientMessage(playerid,GELB,"Du hast dir einen Sunrise für $12000 gekauft.");
  3181. RemovePlayerFromVehicle(playerid);
  3182. meinauto1[playerid] = CreateVehicle(550,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3183. GameTextForPlayer(playerid,"~g~Sunrise",3000,1);
  3184. Autos[playerid][Park_x] = 2122.1282;
  3185. Autos[playerid][Park_y] = -1116.0750;
  3186. Autos[playerid][Park_z] = 25.3274;
  3187. Autos[playerid][Park_rot] = 74.8559;
  3188. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3189. GivePlayerMoney(playerid,-12000);
  3190. TogglePlayerControllable(playerid,1);
  3191. SetPVarInt(playerid,"SellCar1",14);
  3192. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3193. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3194. carlock2[meinauto1[playerid]] = true;
  3195. }
  3196. else
  3197. {
  3198. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3199. TogglePlayerControllable(playerid,1);
  3200. }
  3201. }
  3202. else if(IsPlayerInVehicle(playerid,kaufcar[14]))
  3203. {
  3204. if(GetPlayerMoney(playerid) > 10000)
  3205. {
  3206. dini_Create(Car);
  3207. SendClientMessage(playerid,GELB,"Du hast dir einen Vincent für $10000 gekauft.");
  3208. RemovePlayerFromVehicle(playerid);
  3209. meinauto1[playerid] = CreateVehicle(540,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3210. GameTextForPlayer(playerid,"~g~Vincent",3000,1);
  3211. Autos[playerid][Park_x] = 2122.1282;
  3212. Autos[playerid][Park_y] = -1116.0750;
  3213. Autos[playerid][Park_z] = 25.3274;
  3214. Autos[playerid][Park_rot] = 74.8559;
  3215. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3216. GivePlayerMoney(playerid,-10000);
  3217. TogglePlayerControllable(playerid,1);
  3218. SetPVarInt(playerid,"SellCar1",15);
  3219. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3220. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3221. carlock2[meinauto1[playerid]] = true;
  3222. }
  3223. else
  3224. {
  3225. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3226. TogglePlayerControllable(playerid,1);
  3227. }
  3228. }
  3229. else if(IsPlayerInVehicle(playerid,kaufcar[15]))
  3230. {
  3231. if(GetPlayerMoney(playerid) > 9500)
  3232. {
  3233. dini_Create(Car);
  3234. SendClientMessage(playerid,GELB,"Du hast dir einen Perennial für $9500 gekauft.");
  3235. RemovePlayerFromVehicle(playerid);
  3236. meinauto1[playerid] = CreateVehicle(404,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3237. GameTextForPlayer(playerid,"~g~Perennial",3000,1);
  3238. Autos[playerid][Park_x] = 2122.1282;
  3239. Autos[playerid][Park_y] = -1116.0750;
  3240. Autos[playerid][Park_z] = 25.3274;
  3241. Autos[playerid][Park_rot] = 74.8559;
  3242. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3243. GivePlayerMoney(playerid,-9500);
  3244. TogglePlayerControllable(playerid,1);
  3245. SetPVarInt(playerid,"SellCar1",16);
  3246. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3247. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3248. carlock2[meinauto1[playerid]] = true;
  3249. }
  3250. else
  3251. {
  3252. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3253. TogglePlayerControllable(playerid,1);
  3254. }
  3255. }
  3256. else if(IsPlayerInVehicle(playerid,kaufcar[16]))
  3257. {
  3258. if(GetPlayerMoney(playerid) > 10000)
  3259. {
  3260. dini_Create(Car);
  3261. SendClientMessage(playerid,GELB,"Du hast dir einen Pony für $10000 gekauft.");
  3262. RemovePlayerFromVehicle(playerid);
  3263. meinauto1[playerid] = CreateVehicle(413,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3264. GameTextForPlayer(playerid,"~g~Pony",3000,1);
  3265. Autos[playerid][Park_x] = 2122.1282;
  3266. Autos[playerid][Park_y] = -1116.0750;
  3267. Autos[playerid][Park_z] = 25.3274;
  3268. Autos[playerid][Park_rot] = 74.8559;
  3269. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3270. GivePlayerMoney(playerid,-10000);
  3271. TogglePlayerControllable(playerid,1);
  3272. SetPVarInt(playerid,"SellCar1",17);
  3273. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3274. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3275. carlock2[meinauto1[playerid]] = true;
  3276. }
  3277. else
  3278. {
  3279. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3280. TogglePlayerControllable(playerid,1);
  3281. }
  3282. }
  3283. else if(IsPlayerInVehicle(playerid,kaufcar[17]))
  3284. {
  3285. if(GetPlayerMoney(playerid) > 12500)
  3286. {
  3287. dini_Create(Car);
  3288. SendClientMessage(playerid,GELB,"Du hast dir einen Solair für $12500 gekauft.");
  3289. RemovePlayerFromVehicle(playerid);
  3290. meinauto1[playerid] = CreateVehicle(458,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3291. GameTextForPlayer(playerid,"~g~Solair",3000,1);
  3292. Autos[playerid][Park_x] = 2122.1282;
  3293. Autos[playerid][Park_y] = -1116.0750;
  3294. Autos[playerid][Park_z] = 25.3274;
  3295. Autos[playerid][Park_rot] = 74.8559;
  3296. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3297. GivePlayerMoney(playerid,-12500);
  3298. TogglePlayerControllable(playerid,1);
  3299. SetPVarInt(playerid,"SellCar1",18);
  3300. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3301. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3302. carlock2[meinauto1[playerid]] = true;
  3303. }
  3304. else
  3305. {
  3306. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3307. TogglePlayerControllable(playerid,1);
  3308. }
  3309. }
  3310. else if(IsPlayerInVehicle(playerid,kaufcar[18]))
  3311. {
  3312. if(GetPlayerMoney(playerid) > 12500)
  3313. {
  3314. dini_Create(Car);
  3315. SendClientMessage(playerid,GELB,"Du hast dir einen Regina für $12500 gekauft.");
  3316. RemovePlayerFromVehicle(playerid);
  3317. meinauto1[playerid] = CreateVehicle(479,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3318. GameTextForPlayer(playerid,"~g~Regina",3000,1);
  3319. Autos[playerid][Park_x] = 2122.1282;
  3320. Autos[playerid][Park_y] = -1116.0750;
  3321. Autos[playerid][Park_z] = 25.3274;
  3322. Autos[playerid][Park_rot] = 74.8559;
  3323. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3324. GivePlayerMoney(playerid,-12500);
  3325. TogglePlayerControllable(playerid,1);
  3326. SetPVarInt(playerid,"SellCar1",19);
  3327. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3328. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3329. carlock2[meinauto1[playerid]] = true;
  3330. }
  3331. else
  3332. {
  3333. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3334. TogglePlayerControllable(playerid,1);
  3335. }
  3336. }
  3337. else if(IsPlayerInVehicle(playerid,kaufcar[19]))
  3338. {
  3339. if(GetPlayerMoney(playerid) > 9500)
  3340. {
  3341. dini_Create(Car);
  3342. SendClientMessage(playerid,GELB,"Du hast dir einen Rumpo für $9500 gekauft.");
  3343. RemovePlayerFromVehicle(playerid);
  3344. meinauto1[playerid] = CreateVehicle(440,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3345. GameTextForPlayer(playerid,"~g~Rumpo",3000,1);
  3346. Autos[playerid][Park_x] = 2122.1282;
  3347. Autos[playerid][Park_y] = -1116.0750;
  3348. Autos[playerid][Park_z] = 25.3274;
  3349. Autos[playerid][Park_rot] = 74.8559;
  3350. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3351. GivePlayerMoney(playerid,-9500);
  3352. TogglePlayerControllable(playerid,1);
  3353. SetPVarInt(playerid,"SellCar1",20);
  3354. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3355. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3356. carlock2[meinauto1[playerid]] = true;
  3357. }
  3358. else
  3359. {
  3360. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3361. TogglePlayerControllable(playerid,1);
  3362. }
  3363. }
  3364. else if(IsPlayerInVehicle(playerid,kaufcar[20]))
  3365. {
  3366. if(GetPlayerMoney(playerid) > 10000)
  3367. {
  3368. dini_Create(Car);
  3369. SendClientMessage(playerid,GELB,"Du hast dir einen Whoopee für $10000 gekauft.");
  3370. RemovePlayerFromVehicle(playerid);
  3371. meinauto1[playerid] = CreateVehicle(423,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3372. GameTextForPlayer(playerid,"~g~Whoopee",3000,1);
  3373. Autos[playerid][Park_x] = 2122.1282;
  3374. Autos[playerid][Park_y] = -1116.0750;
  3375. Autos[playerid][Park_z] = 25.3274;
  3376. Autos[playerid][Park_rot] = 74.8559;
  3377. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3378. GivePlayerMoney(playerid,-10000);
  3379. TogglePlayerControllable(playerid,1);
  3380. SetPVarInt(playerid,"SellCar1",21);
  3381. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3382. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3383. carlock2[meinauto1[playerid]] = true;
  3384. }
  3385. else
  3386. {
  3387. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3388. TogglePlayerControllable(playerid,1);
  3389. }
  3390. }
  3391. else if(IsPlayerInVehicle(playerid,kaufcar[21]))
  3392. {
  3393. if(GetPlayerMoney(playerid) > 16000)
  3394. {
  3395. dini_Create(Car);
  3396. SendClientMessage(playerid,GELB,"Du hast dir einen Camper für $16000 gekauft.");
  3397. RemovePlayerFromVehicle(playerid);
  3398. meinauto1[playerid] = CreateVehicle(483,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3399. GameTextForPlayer(playerid,"~g~Camper",3000,1);
  3400. Autos[playerid][Park_x] = 2122.1282;
  3401. Autos[playerid][Park_y] = -1116.0750;
  3402. Autos[playerid][Park_z] = 25.3274;
  3403. Autos[playerid][Park_rot] = 74.8559;
  3404. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3405. GivePlayerMoney(playerid,-16000);
  3406. TogglePlayerControllable(playerid,1);
  3407. SetPVarInt(playerid,"SellCar1",22);
  3408. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3409. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3410. carlock2[meinauto1[playerid]] = true;
  3411. }
  3412. else
  3413. {
  3414. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3415. TogglePlayerControllable(playerid,1);
  3416. }
  3417. }
  3418. else if(IsPlayerInVehicle(playerid,kaufcar[22]))
  3419. {
  3420. if(GetPlayerMoney(playerid) > 12500)
  3421. {
  3422. dini_Create(Car);
  3423. SendClientMessage(playerid,GELB,"Du hast dir einen Mesa für $12500 gekauft.");
  3424. RemovePlayerFromVehicle(playerid);
  3425. meinauto1[playerid] = CreateVehicle(500,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3426. GameTextForPlayer(playerid,"~g~Mesa",3000,1);
  3427. Autos[playerid][Park_x] = 2122.1282;
  3428. Autos[playerid][Park_y] = -1116.0750;
  3429. Autos[playerid][Park_z] = 25.3274;
  3430. Autos[playerid][Park_rot] = 74.8559;
  3431. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3432. GivePlayerMoney(playerid,-12500);
  3433. TogglePlayerControllable(playerid,1);
  3434. SetPVarInt(playerid,"SellCar1",23);
  3435. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3436. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3437. carlock2[meinauto1[playerid]] = true;
  3438. }
  3439. else
  3440. {
  3441. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3442. TogglePlayerControllable(playerid,1);
  3443. }
  3444. }
  3445. else if(IsPlayerInVehicle(playerid,kaufcar[23]))
  3446. {
  3447. if(GetPlayerMoney(playerid) > 80000)
  3448. {
  3449. dini_Create(Car);
  3450. SendClientMessage(playerid,GELB,"Du hast dir einen Joupney für $80000 gekauft.");
  3451. RemovePlayerFromVehicle(playerid);
  3452. meinauto1[playerid] = CreateVehicle(508,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3453. GameTextForPlayer(playerid,"~g~Joupney",3000,1);
  3454. Autos[playerid][Park_x] = 2122.1282;
  3455. Autos[playerid][Park_y] = -1116.0750;
  3456. Autos[playerid][Park_z] = 25.3274;
  3457. Autos[playerid][Park_rot] = 74.8559;
  3458. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3459. GivePlayerMoney(playerid,-80000);
  3460. TogglePlayerControllable(playerid,1);
  3461. SetPVarInt(playerid,"SellCar1",24);
  3462. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3463. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3464. carlock2[meinauto1[playerid]] = true;
  3465. }
  3466. else
  3467. {
  3468. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3469. TogglePlayerControllable(playerid,1);
  3470. }
  3471. }
  3472. else if(IsPlayerInVehicle(playerid,kaufcar[24]))
  3473. {
  3474. if(GetPlayerMoney(playerid) > 25000)
  3475. {
  3476. dini_Create(Car);
  3477. SendClientMessage(playerid,GELB,"Du hast dir einen Yosemite für $25000 gekauft.");
  3478. RemovePlayerFromVehicle(playerid);
  3479. meinauto1[playerid] = CreateVehicle(554,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3480. GameTextForPlayer(playerid,"~g~Yosemite",3000,1);
  3481. Autos[playerid][Park_x] = 2122.1282;
  3482. Autos[playerid][Park_y] = -1116.0750;
  3483. Autos[playerid][Park_z] = 25.3274;
  3484. Autos[playerid][Park_rot] = 74.8559;
  3485. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3486. GivePlayerMoney(playerid,-25000);
  3487. TogglePlayerControllable(playerid,1);
  3488. SetPVarInt(playerid,"SellCar1",25);
  3489. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3490. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3491. carlock2[meinauto1[playerid]] = true;
  3492. }
  3493. else
  3494. {
  3495. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3496. TogglePlayerControllable(playerid,1);
  3497. }
  3498. }
  3499. else if(IsPlayerInVehicle(playerid,kaufcar[25]))
  3500. {
  3501. if(GetPlayerMoney(playerid) > 30000)
  3502. {
  3503. dini_Create(Car);
  3504. SendClientMessage(playerid,GELB,"Du hast dir einen Stratum für $30000 gekauft.");
  3505. RemovePlayerFromVehicle(playerid);
  3506. meinauto1[playerid] = CreateVehicle(561,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3507. GameTextForPlayer(playerid,"~g~Stratum",3000,1);
  3508. Autos[playerid][Park_x] = 2122.1282;
  3509. Autos[playerid][Park_y] = -1116.0750;
  3510. Autos[playerid][Park_z] = 25.3274;
  3511. Autos[playerid][Park_rot] = 74.8559;
  3512. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3513. GivePlayerMoney(playerid,-30000);
  3514. TogglePlayerControllable(playerid,1);
  3515. SetPVarInt(playerid,"SellCar1",26);
  3516. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3517. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3518. carlock2[meinauto1[playerid]] = true;
  3519. }
  3520. else
  3521. {
  3522. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3523. TogglePlayerControllable(playerid,1);
  3524. }
  3525. }
  3526. else if(IsPlayerInVehicle(playerid,kaufcar[26]))
  3527. {
  3528. if(GetPlayerMoney(playerid) > 22000)
  3529. {
  3530. dini_Create(Car);
  3531. SendClientMessage(playerid,GELB,"Du hast dir einen Rancher für $22000 gekauft.");
  3532. RemovePlayerFromVehicle(playerid);
  3533. meinauto1[playerid] = CreateVehicle(505,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3534. GameTextForPlayer(playerid,"~g~Rancher",3000,1);
  3535. Autos[playerid][Park_x] = 2122.1282;
  3536. Autos[playerid][Park_y] = -1116.0750;
  3537. Autos[playerid][Park_z] = 25.3274;
  3538. Autos[playerid][Park_rot] = 74.8559;
  3539. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3540. GivePlayerMoney(playerid,-22000);
  3541. TogglePlayerControllable(playerid,1);
  3542. SetPVarInt(playerid,"SellCar1",27);
  3543. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3544. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3545. carlock2[meinauto1[playerid]] = true;
  3546. }
  3547. else
  3548. {
  3549. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3550. TogglePlayerControllable(playerid,1);
  3551. }
  3552. }
  3553. else if(IsPlayerInVehicle(playerid,kaufcar[27]))
  3554. {
  3555. if(GetPlayerMoney(playerid) > 15000)
  3556. {
  3557. dini_Create(Car);
  3558. SendClientMessage(playerid,GELB,"Du hast dir einen Sadler für $15000 gekauft.");
  3559. RemovePlayerFromVehicle(playerid);
  3560. meinauto1[playerid] = CreateVehicle(543,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3561. GameTextForPlayer(playerid,"~g~Sadler",3000,1);
  3562. Autos[playerid][Park_x] = 2122.1282;
  3563. Autos[playerid][Park_y] = -1116.0750;
  3564. Autos[playerid][Park_z] = 25.3274;
  3565. Autos[playerid][Park_rot] = 74.8559;
  3566. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3567. GivePlayerMoney(playerid,-15000);
  3568. TogglePlayerControllable(playerid,1);
  3569. SetPVarInt(playerid,"SellCar1",28);
  3570. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3571. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3572. carlock2[meinauto1[playerid]] = true;
  3573. }
  3574. else
  3575. {
  3576. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3577. TogglePlayerControllable(playerid,1);
  3578. }
  3579. }
  3580. else if(IsPlayerInVehicle(playerid,kaufcar[28]))
  3581. {
  3582. if(GetPlayerMoney(playerid) > 20000)
  3583. {
  3584. dini_Create(Car);
  3585. SendClientMessage(playerid,GELB,"Du hast dir einen Romero für $20000 gekauft.");
  3586. RemovePlayerFromVehicle(playerid);
  3587. meinauto1[playerid] = CreateVehicle(442,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3588. GameTextForPlayer(playerid,"~g~Romero",3000,1);
  3589. Autos[playerid][Park_x] = 2122.1282;
  3590. Autos[playerid][Park_y] = -1116.0750;
  3591. Autos[playerid][Park_z] = 25.3274;
  3592. Autos[playerid][Park_rot] = 74.8559;
  3593. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3594. GivePlayerMoney(playerid,-20000);
  3595. TogglePlayerControllable(playerid,1);
  3596. SetPVarInt(playerid,"SellCar1",28);
  3597. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3598. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3599. carlock1[meinauto1[playerid]] = true;
  3600. }
  3601. else
  3602. {
  3603. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3604. TogglePlayerControllable(playerid,1);
  3605. }
  3606. }
  3607. else if(IsPlayerInVehicle(playerid,kaufcar[30]))
  3608. {
  3609. if(GetPlayerMoney(playerid) > 6000)
  3610. {
  3611. dini_Create(Car);
  3612. SendClientMessage(playerid,GELB,"Du hast dir einen Cadrona für $6000 gekauft.");
  3613. RemovePlayerFromVehicle(playerid);
  3614. meinauto1[playerid] = CreateVehicle(527,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3615. GameTextForPlayer(playerid,"~g~Cadrona",3000,1);
  3616. Autos[playerid][Park_x] = 2122.1282;
  3617. Autos[playerid][Park_y] = -1116.0750;
  3618. Autos[playerid][Park_z] = 25.3274;
  3619. Autos[playerid][Park_rot] = 74.8559;
  3620. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3621. GivePlayerMoney(playerid,-6000);
  3622. TogglePlayerControllable(playerid,1);
  3623. SetPVarInt(playerid,"SellCar1",29);
  3624. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3625. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3626. carlock2[meinauto1[playerid]] = true;
  3627. }
  3628. else
  3629. {
  3630. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3631. TogglePlayerControllable(playerid,1);
  3632. }
  3633. }
  3634. else if(IsPlayerInVehicle(playerid,kaufcar[29]))
  3635. {
  3636. if(GetPlayerMoney(playerid) > 6000)
  3637. {
  3638. dini_Create(Car);
  3639. SendClientMessage(playerid,GELB,"Du hast dir einen Tractor für $6000 gekauft.");
  3640. RemovePlayerFromVehicle(playerid);
  3641. meinauto1[playerid] = CreateVehicle(531,2122.1282,-1116.0750,25.3274,74.8559,75,1,-1);
  3642. GameTextForPlayer(playerid,"~g~Tractor",3000,1);
  3643. Autos[playerid][Park_x] = 2122.1282;
  3644. Autos[playerid][Park_y] = -1116.0750;
  3645. Autos[playerid][Park_z] = 25.3274;
  3646. Autos[playerid][Park_rot] = 74.8559;
  3647. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3648. GivePlayerMoney(playerid,-6000);
  3649. TogglePlayerControllable(playerid,1);
  3650. SetPVarInt(playerid,"SellCar1",31);
  3651. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3652. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3653. carlock2[meinauto1[playerid]] = true;
  3654. }
  3655. else
  3656. {
  3657. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3658. TogglePlayerControllable(playerid,1);
  3659. }
  3660. }
  3661. else if(IsPlayerInVehicle(playerid,kaufcar[31]))
  3662. {
  3663. if(GetPlayerMoney(playerid) > 100000)
  3664. {
  3665. dini_Create(Car);
  3666. SendClientMessage(playerid,GELB,"Du hast dir einen Landstalker für $100000 gekauft.");
  3667. RemovePlayerFromVehicle(playerid);
  3668. GameTextForPlayer(playerid,"~g~Landstalker",3000,1);
  3669. meinauto1[playerid] = CreateVehicle(400,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3670. Autos[playerid][Park_x] = -1986.5654;
  3671. Autos[playerid][Park_y] = 304.5884;
  3672. Autos[playerid][Park_z] = 35.2680;
  3673. Autos[playerid][Park_rot] = 267.4104;
  3674. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3675. GivePlayerMoney(playerid,-100000);
  3676. TogglePlayerControllable(playerid,1);
  3677. SetPVarInt(playerid,"SellCar1",32);
  3678. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3679. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3680. carlock2[meinauto1[playerid]] = true;
  3681. }
  3682. else
  3683. {
  3684. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3685. TogglePlayerControllable(playerid,1);
  3686. }
  3687. }
  3688. else if(IsPlayerInVehicle(playerid,kaufcar[32]))
  3689. {
  3690. if(GetPlayerMoney(playerid) > 200000)
  3691. {
  3692. dini_Create(Car);
  3693. SendClientMessage(playerid,GELB,"Du hast dir einen Infernus für $200000 gekauft.");
  3694. RemovePlayerFromVehicle(playerid);
  3695. meinauto1[playerid] = CreateVehicle(411,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3696. GameTextForPlayer(playerid,"~g~Infernus",3000,1);
  3697. Autos[playerid][Park_x] = -1986.5654;
  3698. Autos[playerid][Park_y] = 304.5884;
  3699. Autos[playerid][Park_z] = 35.2680;
  3700. Autos[playerid][Park_rot] = 267.4104;
  3701. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3702. GivePlayerMoney(playerid,-200000);
  3703. TogglePlayerControllable(playerid,1);
  3704. SetPVarInt(playerid,"SellCar1",33);
  3705. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3706. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3707. carlock2[meinauto1[playerid]] = true;
  3708. }
  3709. else
  3710. {
  3711. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3712. TogglePlayerControllable(playerid,1);
  3713. }
  3714. }
  3715. else if(IsPlayerInVehicle(playerid,kaufcar[33]))
  3716. {
  3717. if(GetPlayerMoney(playerid) > 1200000)
  3718. {
  3719. dini_Create(Car);
  3720. SendClientMessage(playerid,GELB,"Du hast dir eine Strech Limo für $1200000 gekauft.");
  3721. RemovePlayerFromVehicle(playerid);
  3722. meinauto1[playerid] = CreateVehicle(409,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3723. GameTextForPlayer(playerid,"~g~Strech Limo",3000,1);
  3724. Autos[playerid][Park_x] = -1986.5654;
  3725. Autos[playerid][Park_y] = 304.5884;
  3726. Autos[playerid][Park_z] = 35.2680;
  3727. Autos[playerid][Park_rot] = 267.4104;
  3728. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3729. GivePlayerMoney(playerid,-1200000);
  3730. TogglePlayerControllable(playerid,1);
  3731. SetPVarInt(playerid,"SellCar1",34);
  3732. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3733. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3734. carlock2[meinauto1[playerid]] = true;
  3735. }
  3736. else
  3737. {
  3738. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3739. TogglePlayerControllable(playerid,1);
  3740. }
  3741. }
  3742. else if(IsPlayerInVehicle(playerid,kaufcar[34]))
  3743. {
  3744. if(GetPlayerMoney(playerid) > 70000)
  3745. {
  3746. dini_Create(Car);
  3747. SendClientMessage(playerid,GELB,"Du hast dir einen Feltzer für $70000 gekauft.");
  3748. RemovePlayerFromVehicle(playerid);
  3749. meinauto1[playerid] = CreateVehicle(533,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3750. GameTextForPlayer(playerid,"~g~Feltzer",3000,1);
  3751. Autos[playerid][Park_x] = -1986.5654;
  3752. Autos[playerid][Park_y] = 304.5884;
  3753. Autos[playerid][Park_z] = 35.2680;
  3754. Autos[playerid][Park_rot] = 267.4104;
  3755. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3756. GivePlayerMoney(playerid,-70000);
  3757. TogglePlayerControllable(playerid,1);
  3758. SetPVarInt(playerid,"SellCar1",35);
  3759. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3760. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3761. carlock2[meinauto1[playerid]] = true;
  3762. }
  3763. else
  3764. {
  3765. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3766. TogglePlayerControllable(playerid,1);
  3767. }
  3768. }
  3769. else if(IsPlayerInVehicle(playerid,kaufcar[35]))
  3770. {
  3771. if(GetPlayerMoney(playerid) > 200000)
  3772. {
  3773. dini_Create(Car);
  3774. SendClientMessage(playerid,GELB,"Du hast dir einen Sultan für $200000 gekauft.");
  3775. RemovePlayerFromVehicle(playerid);
  3776. meinauto1[playerid] = CreateVehicle(560,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3777. GameTextForPlayer(playerid,"~g~Sultan",3000,1);
  3778. Autos[playerid][Park_x] = -1986.5654;
  3779. Autos[playerid][Park_y] = 304.5884;
  3780. Autos[playerid][Park_z] = 35.2680;
  3781. Autos[playerid][Park_rot] = 267.4104;
  3782. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3783. GivePlayerMoney(playerid,-200000);
  3784. TogglePlayerControllable(playerid,1);
  3785. SetPVarInt(playerid,"SellCar1",36);
  3786. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3787. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3788. carlock2[meinauto1[playerid]] = true;
  3789. }
  3790. else
  3791. {
  3792. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3793. TogglePlayerControllable(playerid,1);
  3794. }
  3795. }
  3796. else if(IsPlayerInVehicle(playerid,kaufcar[36]))
  3797. {
  3798. if(GetPlayerMoney(playerid) > 180000)
  3799. {
  3800. dini_Create(Car);
  3801. SendClientMessage(playerid,GELB,"Du hast dir einen Elegy für $180000 gekauft.");
  3802. RemovePlayerFromVehicle(playerid);
  3803. meinauto1[playerid] = CreateVehicle(562,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3804. GameTextForPlayer(playerid,"~g~Elegy",3000,1);
  3805. Autos[playerid][Park_x] = -1986.5654;
  3806. Autos[playerid][Park_y] = 304.5884;
  3807. Autos[playerid][Park_z] = 35.2680;
  3808. Autos[playerid][Park_rot] = 267.4104;
  3809. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3810. GivePlayerMoney(playerid,-180000);
  3811. TogglePlayerControllable(playerid,1);
  3812. SetPVarInt(playerid,"SellCar1",37);
  3813. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3814. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3815. carlock2[meinauto1[playerid]] = true;
  3816. }
  3817. else
  3818. {
  3819. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3820. TogglePlayerControllable(playerid,1);
  3821. }
  3822. }
  3823. else if(IsPlayerInVehicle(playerid,kaufcar[37]))
  3824. {
  3825. if(GetPlayerMoney(playerid) > 90000)
  3826. {
  3827. dini_Create(Car);
  3828. SendClientMessage(playerid,GELB,"Du hast dir einen Huntley für $90000 gekauft.");
  3829. RemovePlayerFromVehicle(playerid);
  3830. meinauto1[playerid] = CreateVehicle(579,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3831. GameTextForPlayer(playerid,"~g~Huntley",3000,1);
  3832. Autos[playerid][Park_x] = -1986.5654;
  3833. Autos[playerid][Park_y] = 304.5884;
  3834. Autos[playerid][Park_z] = 35.2680;
  3835. Autos[playerid][Park_rot] = 267.4104;
  3836. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3837. GivePlayerMoney(playerid,-90000);
  3838. TogglePlayerControllable(playerid,1);
  3839. SetPVarInt(playerid,"SellCar1",38);
  3840. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3841. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3842. carlock2[meinauto1[playerid]] = true;
  3843. }
  3844. else
  3845. {
  3846. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3847. TogglePlayerControllable(playerid,1);
  3848. }
  3849. }
  3850. else if(IsPlayerInVehicle(playerid,kaufcar[38]))
  3851. {
  3852. if(GetPlayerMoney(playerid) > 120000)
  3853. {
  3854. dini_Create(Car);
  3855. SendClientMessage(playerid,GELB,"Du hast dir einen Sentinel für $120000 gekauft.");
  3856. RemovePlayerFromVehicle(playerid);
  3857. meinauto1[playerid] = CreateVehicle(405,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3858. GameTextForPlayer(playerid,"~g~Sentinel",3000,1);
  3859. Autos[playerid][Park_x] = -1986.5654;
  3860. Autos[playerid][Park_y] = 304.5884;
  3861. Autos[playerid][Park_z] = 35.2680;
  3862. Autos[playerid][Park_rot] = 267.4104;
  3863. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3864. GivePlayerMoney(playerid,-120000);
  3865. TogglePlayerControllable(playerid,1);
  3866. SetPVarInt(playerid,"SellCar1",39);
  3867. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3868. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3869. carlock2[meinauto1[playerid]] = true;
  3870. }
  3871. else
  3872. {
  3873. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3874. TogglePlayerControllable(playerid,1);
  3875. }
  3876. }
  3877. else if(IsPlayerInVehicle(playerid,kaufcar[39]))
  3878. {
  3879. if(GetPlayerMoney(playerid) > 248000)
  3880. {
  3881. dini_Create(Car);
  3882. SendClientMessage(playerid,GELB,"Du hast dir einen Cheetah für $248000 gekauft.");
  3883. RemovePlayerFromVehicle(playerid);
  3884. meinauto1[playerid] = CreateVehicle(415,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3885. GameTextForPlayer(playerid,"~g~Cheetah",3000,1);
  3886. Autos[playerid][Park_x] = -1986.5654;
  3887. Autos[playerid][Park_y] = 304.5884;
  3888. Autos[playerid][Park_z] = 35.2680;
  3889. Autos[playerid][Park_rot] = 267.4104;
  3890. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3891. GivePlayerMoney(playerid,-248000);
  3892. TogglePlayerControllable(playerid,1);
  3893. SetPVarInt(playerid,"SellCar1",40);
  3894. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3895. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3896. carlock2[meinauto1[playerid]] = true;
  3897. }
  3898. else
  3899. {
  3900. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3901. TogglePlayerControllable(playerid,1);
  3902. }
  3903. }
  3904. else if(IsPlayerInVehicle(playerid,kaufcar[40]))
  3905. {
  3906. if(GetPlayerMoney(playerid) > 140000)
  3907. {
  3908. dini_Create(Car);
  3909. SendClientMessage(playerid,GELB,"Du hast dir einen Banshee für $140000 gekauft.");
  3910. RemovePlayerFromVehicle(playerid);
  3911. meinauto1[playerid] = CreateVehicle(429,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3912. GameTextForPlayer(playerid,"~g~Banshee",3000,1);
  3913. Autos[playerid][Park_x] = -1986.5654;
  3914. Autos[playerid][Park_y] = 304.5884;
  3915. Autos[playerid][Park_z] = 35.2680;
  3916. Autos[playerid][Park_rot] = 267.4104;
  3917. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3918. GivePlayerMoney(playerid,-140000);
  3919. TogglePlayerControllable(playerid,1);
  3920. SetPVarInt(playerid,"SellCar1",41);
  3921. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3922. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3923. carlock2[meinauto1[playerid]] = true;
  3924. }
  3925. else
  3926. {
  3927. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3928. TogglePlayerControllable(playerid,1);
  3929. }
  3930. }
  3931. else if(IsPlayerInVehicle(playerid,kaufcar[41]))
  3932. {
  3933. if(GetPlayerMoney(playerid) > 176000)
  3934. {
  3935. dini_Create(Car);
  3936. SendClientMessage(playerid,GELB,"Du hast dir einen Club für $176000 gekauft.");
  3937. RemovePlayerFromVehicle(playerid);
  3938. meinauto1[playerid] = CreateVehicle(589,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3939. GameTextForPlayer(playerid,"~g~Club",3000,1);
  3940. Autos[playerid][Park_x] = -1986.5654;
  3941. Autos[playerid][Park_y] = 304.5884;
  3942. Autos[playerid][Park_z] = 35.2680;
  3943. Autos[playerid][Park_rot] = 267.4104;
  3944. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3945. GivePlayerMoney(playerid,-176000);
  3946. TogglePlayerControllable(playerid,1);
  3947. SetPVarInt(playerid,"SellCar1",42);
  3948. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3949. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3950. carlock2[meinauto1[playerid]] = true;
  3951. }
  3952. else
  3953. {
  3954. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3955. TogglePlayerControllable(playerid,1);
  3956. }
  3957. }
  3958. else if(IsPlayerInVehicle(playerid,kaufcar[42]))
  3959. {
  3960. if(GetPlayerMoney(playerid) > 150000)
  3961. {
  3962. dini_Create(Car);
  3963. SendClientMessage(playerid,GELB,"Du hast dir einen Buffalo für $150000 gekauft.");
  3964. RemovePlayerFromVehicle(playerid);
  3965. meinauto1[playerid] = CreateVehicle(402,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3966. GameTextForPlayer(playerid,"~g~Buffalo",3000,1);
  3967. Autos[playerid][Park_x] = -1986.5654;
  3968. Autos[playerid][Park_y] = 304.5884;
  3969. Autos[playerid][Park_z] = 35.2680;
  3970. Autos[playerid][Park_rot] = 267.4104;
  3971. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3972. GivePlayerMoney(playerid,-150000);
  3973. TogglePlayerControllable(playerid,1);
  3974. SetPVarInt(playerid,"SellCar1",43);
  3975. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  3976. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  3977. carlock2[meinauto1[playerid]] = true;
  3978. }
  3979. else
  3980. {
  3981. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  3982. TogglePlayerControllable(playerid,1);
  3983. }
  3984. }
  3985. else if(IsPlayerInVehicle(playerid,kaufcar[43]))
  3986. {
  3987. if(GetPlayerMoney(playerid) > 280000)
  3988. {
  3989. dini_Create(Car);
  3990. SendClientMessage(playerid,GELB,"Du hast dir einen Bullet für $280000 gekauft.");
  3991. RemovePlayerFromVehicle(playerid);
  3992. meinauto1[playerid] = CreateVehicle(541,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  3993. GameTextForPlayer(playerid,"~g~Bullet",3000,1);
  3994. Autos[playerid][Park_x] = -1986.5654;
  3995. Autos[playerid][Park_y] = 304.5884;
  3996. Autos[playerid][Park_z] = 35.2680;
  3997. Autos[playerid][Park_rot] = 267.4104;
  3998. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  3999. GivePlayerMoney(playerid,-280000);
  4000. TogglePlayerControllable(playerid,1);
  4001. SetPVarInt(playerid,"SellCar1",44);
  4002. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  4003. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  4004. carlock2[meinauto1[playerid]] = true;
  4005. }
  4006. else
  4007. {
  4008. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  4009. TogglePlayerControllable(playerid,1);
  4010. }
  4011. }
  4012. else if(IsPlayerInVehicle(playerid,kaufcar[44]))
  4013. {
  4014. if(GetPlayerMoney(playerid) > 100000)
  4015. {
  4016. dini_Create(Car);
  4017. SendClientMessage(playerid,GELB,"Du hast dir einen Hustler für $100000 gekauft.");
  4018. RemovePlayerFromVehicle(playerid);
  4019. meinauto1[playerid] = CreateVehicle(545,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  4020. GameTextForPlayer(playerid,"~g~Hustler",3000,1);
  4021. Autos[playerid][Park_x] = -1986.5654;
  4022. Autos[playerid][Park_y] = 304.5884;
  4023. Autos[playerid][Park_z] = 35.2680;
  4024. Autos[playerid][Park_rot] = 267.4104;
  4025. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  4026. GivePlayerMoney(playerid,-100000);
  4027. TogglePlayerControllable(playerid,1);
  4028. SetPVarInt(playerid,"SellCar1",45);
  4029. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  4030. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  4031. carlock2[meinauto1[playerid]] = true;
  4032. }
  4033. else
  4034. {
  4035. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  4036. TogglePlayerControllable(playerid,1);
  4037. }
  4038. }
  4039. else if(IsPlayerInVehicle(playerid,kaufcar[45]))
  4040. {
  4041. if(GetPlayerMoney(playerid) > 155000)
  4042. {
  4043. dini_Create(Car);
  4044. SendClientMessage(playerid,GELB,"Du hast dir einen Phoenix für $155000 gekauft.");
  4045. RemovePlayerFromVehicle(playerid);
  4046. meinauto1[playerid] = CreateVehicle(603,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  4047. GameTextForPlayer(playerid,"~g~Phoenix",3000,1);
  4048. Autos[playerid][Park_x] = -1986.5654;
  4049. Autos[playerid][Park_y] = 304.5884;
  4050. Autos[playerid][Park_z] = 35.2680;
  4051. Autos[playerid][Park_rot] = 267.4104;
  4052. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  4053. GivePlayerMoney(playerid,-155000);
  4054. TogglePlayerControllable(playerid,1);
  4055. SetPVarInt(playerid,"SellCar1",46);
  4056. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  4057. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  4058. carlock2[meinauto1[playerid]] = true;
  4059. }
  4060. else
  4061. {
  4062. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  4063. TogglePlayerControllable(playerid,1);
  4064. }
  4065. }
  4066. else if(IsPlayerInVehicle(playerid,kaufcar[46]))
  4067. {
  4068. if(GetPlayerMoney(playerid) > 225000)
  4069. {
  4070. dini_Create(Car);
  4071. SendClientMessage(playerid,GELB,"Du hast dir einen Turismo für $225000 gekauft.");
  4072. RemovePlayerFromVehicle(playerid);
  4073. meinauto1[playerid] = CreateVehicle(451,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  4074. GameTextForPlayer(playerid,"~g~Turismo",3000,1);
  4075. Autos[playerid][Park_x] = -1986.5654;
  4076. Autos[playerid][Park_y] = 304.5884;
  4077. Autos[playerid][Park_z] = 35.2680;
  4078. Autos[playerid][Park_rot] = 267.4104;
  4079. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  4080. GivePlayerMoney(playerid,-225000);
  4081. TogglePlayerControllable(playerid,1);
  4082. SetPVarInt(playerid,"SellCar1",47);
  4083. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  4084. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  4085. carlock2[meinauto1[playerid]] = true;
  4086. }
  4087. else
  4088. {
  4089. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  4090. TogglePlayerControllable(playerid,1);
  4091. }
  4092. }
  4093. else if(IsPlayerInVehicle(playerid,kaufcar[47]))
  4094. {
  4095. if(GetPlayerMoney(playerid) > 270000)
  4096. {
  4097. dini_Create(Car);
  4098. SendClientMessage(playerid,GELB,"Du hast dir einen Super GT für $270000 gekauft.");
  4099. RemovePlayerFromVehicle(playerid);
  4100. meinauto1[playerid] = CreateVehicle(506,-1986.5654,304.5884,35.2680,267.4104,75,1,-1);
  4101. GameTextForPlayer(playerid,"~g~Super GT",3000,1);
  4102. Autos[playerid][Park_x] = -1986.5654;
  4103. Autos[playerid][Park_y] = 304.5884;
  4104. Autos[playerid][Park_z] = 35.2680;
  4105. Autos[playerid][Park_rot] = 267.4104;
  4106. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")+1);
  4107. GivePlayerMoney(playerid,-270000);
  4108. TogglePlayerControllable(playerid,1);
  4109. SetPVarInt(playerid,"SellCar1",48);
  4110. GetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
  4111. SetVehicleParamsEx(meinauto1[playerid],engine,lights,alarm,true,bonnet,boot,objective);
  4112. carlock2[meinauto1[playerid]] = true;
  4113. }
  4114. else
  4115. {
  4116. SendClientMessage(playerid,ROT1,"Du hast nicht genung Geld um dir das Fahrzeug zu kaufen");
  4117. TogglePlayerControllable(playerid,1);
  4118. }
  4119. }
  4120. }
  4121. stock SellAuto(playerid)
  4122. {
  4123. new Car[64];
  4124. new Sname[MAX_PLAYER_NAME];
  4125. GetPlayerName(playerid,Sname,sizeof(Sname));
  4126. format(Car,sizeof(Car),"/Car/%s.txt",Sname);
  4127. if(GetPVarInt(playerid,"SellCar")==1)
  4128. {
  4129. SendClientMessage(playerid,GRÜN,"Du hast dein Oceanic verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4130. GivePlayerMoney(playerid,3000);
  4131. DestroyVehicle(meinauto[playerid]);
  4132. SetPVarInt(playerid,"SellCar",0);
  4133. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4134. dini_Remove(Car);
  4135. }
  4136. else if(GetPVarInt(playerid,"SellCar")==2)
  4137. {
  4138. SendClientMessage(playerid,GRÜN,"Du hast dein Blade verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4139. GivePlayerMoney(playerid,5000);
  4140. DestroyVehicle(meinauto[playerid]);
  4141. SetPVarInt(playerid,"SellCar",0);
  4142. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4143. dini_Remove(Car);
  4144. }
  4145. else if(GetPVarInt(playerid,"SellCar")==3)
  4146. {
  4147. SendClientMessage(playerid,GRÜN,"Du hast dein Remington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4148. GivePlayerMoney(playerid,3500);
  4149. DestroyVehicle(meinauto[playerid]);
  4150. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4151. SetPVarInt(playerid,"Auto",0);
  4152. dini_Remove(Car);
  4153. }
  4154. else if(GetPVarInt(playerid,"SellCar")==4)
  4155. {
  4156. SendClientMessage(playerid,GRÜN,"Du hast dein Savanna verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4157. GivePlayerMoney(playerid,10000);
  4158. DestroyVehicle(meinauto[playerid]);
  4159. SetPVarInt(playerid,"SellCar",0);
  4160. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4161. dini_Remove(Car);
  4162. }
  4163. else if(GetPVarInt(playerid,"SellCar")==5)
  4164. {
  4165. SendClientMessage(playerid,GRÜN,"Du hast dein Slamvan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4166. GivePlayerMoney(playerid,10000);
  4167. DestroyVehicle(meinauto[playerid]);
  4168. SetPVarInt(playerid,"SellCar",0);
  4169. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4170. dini_Remove(Car);
  4171. }
  4172. else if(GetPVarInt(playerid,"SellCar")==6)
  4173. {
  4174. SendClientMessage(playerid,GRÜN,"Du hast dein Voodoo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4175. GivePlayerMoney(playerid,3750);
  4176. DestroyVehicle(meinauto[playerid]);
  4177. SetPVarInt(playerid,"SellCar",0);
  4178. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4179. dini_Remove(Car);
  4180. }
  4181. else if(GetPVarInt(playerid,"SellCar")==7)
  4182. {
  4183. SendClientMessage(playerid,GRÜN,"Du hast dein Premier verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4184. GivePlayerMoney(playerid,15000);
  4185. DestroyVehicle(meinauto[playerid]);
  4186. SetPVarInt(playerid,"SellCar",0);
  4187. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4188. dini_Remove(Car);
  4189. }
  4190. else if(GetPVarInt(playerid,"SellCar")==8)
  4191. {
  4192. SendClientMessage(playerid,GRÜN,"Du hast dein Washington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4193. GivePlayerMoney(playerid,20000);
  4194. DestroyVehicle(meinauto[playerid]);
  4195. SetPVarInt(playerid,"SellCar",0);
  4196. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4197. dini_Remove(Car);
  4198. }
  4199. else if(GetPVarInt(playerid,"SellCar")==9)
  4200. {
  4201. SendClientMessage(playerid,GRÜN,"Du hast dein Buccaneer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4202. GivePlayerMoney(playerid,5000);
  4203. DestroyVehicle(meinauto[playerid]);
  4204. SetPVarInt(playerid,"SellCar",0);
  4205. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4206. dini_Remove(Car);
  4207. }
  4208. else if(GetPVarInt(playerid,"SellCar")==10)
  4209. {
  4210. SendClientMessage(playerid,GRÜN,"Du hast dein Clover verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4211. GivePlayerMoney(playerid,2500);
  4212. DestroyVehicle(meinauto[playerid]);
  4213. SetPVarInt(playerid,"SellCar",0);
  4214. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4215. dini_Remove(Car);
  4216. }
  4217. else if(GetPVarInt(playerid,"SellCar")==11)
  4218. {
  4219. SendClientMessage(playerid,GRÜN,"Du hast dein Blista Compact verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4220. GivePlayerMoney(playerid,3750);
  4221. DestroyVehicle(meinauto[playerid]);
  4222. SetPVarInt(playerid,"SellCar",0);
  4223. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4224. dini_Remove(Car);
  4225. }
  4226. else if(GetPVarInt(playerid,"SellCar")==12)
  4227. {
  4228. SendClientMessage(playerid,GRÜN,"Du hast dein Euros verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4229. GivePlayerMoney(playerid,6000);
  4230. DestroyVehicle(meinauto[playerid]);
  4231. SetPVarInt(playerid,"SellCar",0);
  4232. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4233. dini_Remove(Car);
  4234. }
  4235. else if(GetPVarInt(playerid,"SellCar")==13)
  4236. {
  4237. SendClientMessage(playerid,GRÜN,"Du hast dein Stallion verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4238. GivePlayerMoney(playerid,7500);
  4239. DestroyVehicle(meinauto[playerid]);
  4240. SetPVarInt(playerid,"SellCar",0);
  4241. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4242. dini_Remove(Car);
  4243. }
  4244. else if(GetPVarInt(playerid,"SellCar")==14)
  4245. {
  4246. SendClientMessage(playerid,GRÜN,"Du hast dein Sunrise verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4247. GivePlayerMoney(playerid,6000);
  4248. DestroyVehicle(meinauto[playerid]);
  4249. SetPVarInt(playerid,"SellCar",0);
  4250. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4251. dini_Remove(Car);
  4252. }
  4253. else if(GetPVarInt(playerid,"SellCar")==15)
  4254. {
  4255. SendClientMessage(playerid,GRÜN,"Du hast dein Vincent verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4256. GivePlayerMoney(playerid,5000);
  4257. DestroyVehicle(meinauto[playerid]);
  4258. SetPVarInt(playerid,"SellCar",0);
  4259. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4260. dini_Remove(Car);
  4261. }
  4262. else if(GetPVarInt(playerid,"SellCar")==16)
  4263. {
  4264. SendClientMessage(playerid,GRÜN,"Du hast dein Perennial verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4265. GivePlayerMoney(playerid,4750);
  4266. DestroyVehicle(meinauto[playerid]);
  4267. SetPVarInt(playerid,"SellCar",0);
  4268. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4269. dini_Remove(Car);
  4270. }
  4271. else if(GetPVarInt(playerid,"SellCar")==17)
  4272. {
  4273. SendClientMessage(playerid,GRÜN,"Du hast dein Pony verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4274. GivePlayerMoney(playerid,5000);
  4275. DestroyVehicle(meinauto[playerid]);
  4276. SetPVarInt(playerid,"SellCar",0);
  4277. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4278. dini_Remove(Car);
  4279. }
  4280. else if(GetPVarInt(playerid,"SellCar")==18)
  4281. {
  4282. SendClientMessage(playerid,GRÜN,"Du hast dein Solair verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4283. GivePlayerMoney(playerid,6250);
  4284. DestroyVehicle(meinauto[playerid]);
  4285. SetPVarInt(playerid,"SellCar",0);
  4286. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4287. dini_Remove(Car);
  4288. }
  4289. else if(GetPVarInt(playerid,"SellCar")==19)
  4290. {
  4291. SendClientMessage(playerid,GRÜN,"Du hast dein Regina verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4292. GivePlayerMoney(playerid,6250);
  4293. DestroyVehicle(meinauto[playerid]);
  4294. SetPVarInt(playerid,"SellCar",0);
  4295. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4296. dini_Remove(Car);
  4297. }
  4298. else if(GetPVarInt(playerid,"SellCar")==20)
  4299. {
  4300. SendClientMessage(playerid,GRÜN,"Du hast dein Rumpo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4301. GivePlayerMoney(playerid,4250);
  4302. DestroyVehicle(meinauto[playerid]);
  4303. SetPVarInt(playerid,"SellCar",0);
  4304. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4305. dini_Remove(Car);
  4306. }
  4307. else if(GetPVarInt(playerid,"SellCar")==21)
  4308. {
  4309. SendClientMessage(playerid,GRÜN,"Du hast dein Whoopee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4310. GivePlayerMoney(playerid,5000);
  4311. DestroyVehicle(meinauto[playerid]);
  4312. SetPVarInt(playerid,"SellCar",0);
  4313. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4314. dini_Remove(Car);
  4315. }
  4316. else if(GetPVarInt(playerid,"SellCar")==22)
  4317. {
  4318. SendClientMessage(playerid,GRÜN,"Du hast dein Camper verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4319. GivePlayerMoney(playerid,8000);
  4320. DestroyVehicle(meinauto[playerid]);
  4321. SetPVarInt(playerid,"SellCar",0);
  4322. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4323. dini_Remove(Car);
  4324. }
  4325. else if(GetPVarInt(playerid,"SellCar")==23)
  4326. {
  4327. SendClientMessage(playerid,GRÜN,"Du hast dein Mesa verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4328. GivePlayerMoney(playerid,6250);
  4329. DestroyVehicle(meinauto[playerid]);
  4330. SetPVarInt(playerid,"SellCar",0);
  4331. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4332. dini_Remove(Car);
  4333. }
  4334. else if(GetPVarInt(playerid,"SellCar")==24)
  4335. {
  4336. SendClientMessage(playerid,GRÜN,"Du hast dein Joupney verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4337. GivePlayerMoney(playerid,40000);
  4338. DestroyVehicle(meinauto[playerid]);
  4339. SetPVarInt(playerid,"SellCar",0);
  4340. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4341. dini_Remove(Car);
  4342. }
  4343. else if(GetPVarInt(playerid,"SellCar")==25)
  4344. {
  4345. SendClientMessage(playerid,GRÜN,"Du hast dein Yosemite verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4346. GivePlayerMoney(playerid,12500);
  4347. DestroyVehicle(meinauto[playerid]);
  4348. SetPVarInt(playerid,"SellCar",0);
  4349. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4350. dini_Remove(Car);
  4351. }
  4352. else if(GetPVarInt(playerid,"SellCar")==26)
  4353. {
  4354. SendClientMessage(playerid,GRÜN,"Du hast dein Stratum verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4355. GivePlayerMoney(playerid,15000);
  4356. DestroyVehicle(meinauto[playerid]);
  4357. SetPVarInt(playerid,"SellCar",0);
  4358. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4359. dini_Remove(Car);
  4360. }
  4361. else if(GetPVarInt(playerid,"SellCar")==27)
  4362. {
  4363. SendClientMessage(playerid,GRÜN,"Du hast dein Rancher verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4364. GivePlayerMoney(playerid,11000);
  4365. DestroyVehicle(meinauto[playerid]);
  4366. SetPVarInt(playerid,"SellCar",0);
  4367. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4368. dini_Remove(Car);
  4369. }
  4370. else if(GetPVarInt(playerid,"SellCar")==28)
  4371. {
  4372. SendClientMessage(playerid,GRÜN,"Du hast dein Sadler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4373. GivePlayerMoney(playerid,7500);
  4374. DestroyVehicle(meinauto[playerid]);
  4375. SetPVarInt(playerid,"SellCar",0);
  4376. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4377. dini_Remove(Car);
  4378. }
  4379. else if(GetPVarInt(playerid,"SellCar")==29)
  4380. {
  4381. SendClientMessage(playerid,GRÜN,"Du hast dein Romero verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4382. GivePlayerMoney(playerid,10000);
  4383. DestroyVehicle(meinauto[playerid]);
  4384. SetPVarInt(playerid,"SellCar",0);
  4385. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4386. dini_Remove(Car);
  4387. }
  4388. else if(GetPVarInt(playerid,"SellCar")==30)
  4389. {
  4390. SendClientMessage(playerid,GRÜN,"Du hast dein Cadrona verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4391. GivePlayerMoney(playerid,3000);
  4392. DestroyVehicle(meinauto[playerid]);
  4393. SetPVarInt(playerid,"SellCar",0);
  4394. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4395. dini_Remove(Car);
  4396. }
  4397. else if(GetPVarInt(playerid,"SellCar")==31)
  4398. {
  4399. SendClientMessage(playerid,GRÜN,"Du hast dein Tractor verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4400. GivePlayerMoney(playerid,3000);
  4401. DestroyVehicle(meinauto[playerid]);
  4402. SetPVarInt(playerid,"SellCar",0);
  4403. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4404. dini_Remove(Car);
  4405. }
  4406. else if(GetPVarInt(playerid,"SellCar")==32)
  4407. {
  4408. SendClientMessage(playerid,GRÜN,"Du hast dein Landstalker verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4409. GivePlayerMoney(playerid,50000);
  4410. DestroyVehicle(meinauto[playerid]);
  4411. SetPVarInt(playerid,"SellCar",0);
  4412. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4413. dini_Remove(Car);
  4414. }
  4415. else if(GetPVarInt(playerid,"SellCar")==33)
  4416. {
  4417. SendClientMessage(playerid,GRÜN,"Du hast dein Infernus verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4418. GivePlayerMoney(playerid,100000);
  4419. DestroyVehicle(meinauto[playerid]);
  4420. SetPVarInt(playerid,"SellCar",0);
  4421. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4422. dini_Remove(Car);
  4423. }
  4424. else if(GetPVarInt(playerid,"SellCar")==34)
  4425. {
  4426. SendClientMessage(playerid,GRÜN,"Du hast deine Strech Limo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4427. GivePlayerMoney(playerid,600000);
  4428. DestroyVehicle(meinauto[playerid]);
  4429. SetPVarInt(playerid,"SellCar",0);
  4430. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4431. dini_Remove(Car);
  4432. }
  4433. else if(GetPVarInt(playerid,"SellCar")==35)
  4434. {
  4435. SendClientMessage(playerid,GRÜN,"Du hast dein Feltzer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4436. GivePlayerMoney(playerid,35000);
  4437. DestroyVehicle(meinauto[playerid]);
  4438. SetPVarInt(playerid,"SellCar",0);
  4439. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4440. dini_Remove(Car);
  4441. }
  4442. else if(GetPVarInt(playerid,"SellCar")==36)
  4443. {
  4444. SendClientMessage(playerid,GRÜN,"Du hast dein Sultan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4445. GivePlayerMoney(playerid,100000);
  4446. DestroyVehicle(meinauto[playerid]);
  4447. SetPVarInt(playerid,"SellCar",0);
  4448. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4449. dini_Remove(Car);
  4450. }
  4451. else if(GetPVarInt(playerid,"SellCar")==37)
  4452. {
  4453. SendClientMessage(playerid,GRÜN,"Du hast dein Elegy verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4454. GivePlayerMoney(playerid,90000);
  4455. DestroyVehicle(meinauto[playerid]);
  4456. SetPVarInt(playerid,"SellCar",0);
  4457. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4458. dini_Remove(Car);
  4459. }
  4460. else if(GetPVarInt(playerid,"SellCar")==38)
  4461. {
  4462. SendClientMessage(playerid,GRÜN,"Du hast dein Huntley verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4463. GivePlayerMoney(playerid,45000);
  4464. DestroyVehicle(meinauto[playerid]);
  4465. SetPVarInt(playerid,"SellCar",0);
  4466. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4467. dini_Remove(Car);
  4468. }
  4469. else if(GetPVarInt(playerid,"SellCar")==39)
  4470. {
  4471. SendClientMessage(playerid,GRÜN,"Du hast dein Sentinel verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4472. GivePlayerMoney(playerid,60000);
  4473. DestroyVehicle(meinauto[playerid]);
  4474. SetPVarInt(playerid,"SellCar",0);
  4475. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4476. dini_Remove(Car);
  4477. }
  4478. else if(GetPVarInt(playerid,"SellCar")==40)
  4479. {
  4480. SendClientMessage(playerid,GRÜN,"Du hast dein Cheetah verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4481. GivePlayerMoney(playerid,124000);
  4482. DestroyVehicle(meinauto[playerid]);
  4483. SetPVarInt(playerid,"SellCar",0);
  4484. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4485. dini_Remove(Car);
  4486. }
  4487. else if(GetPVarInt(playerid,"SellCar")==41)
  4488. {
  4489. SendClientMessage(playerid,GRÜN,"Du hast dein Banshee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4490. GivePlayerMoney(playerid,70000);
  4491. DestroyVehicle(meinauto[playerid]);
  4492. SetPVarInt(playerid,"SellCar",0);
  4493. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4494. dini_Remove(Car);
  4495. }
  4496. else if(GetPVarInt(playerid,"SellCar")==42)
  4497. {
  4498. SendClientMessage(playerid,GRÜN,"Du hast dein Club verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4499. GivePlayerMoney(playerid,88000);
  4500. DestroyVehicle(meinauto[playerid]);
  4501. SetPVarInt(playerid,"SellCar",0);
  4502. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4503. dini_Remove(Car);
  4504. }
  4505. else if(GetPVarInt(playerid,"SellCar")==43)
  4506. {
  4507. SendClientMessage(playerid,GRÜN,"Du hast dein Buffalo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4508. GivePlayerMoney(playerid,75000);
  4509. DestroyVehicle(meinauto[playerid]);
  4510. SetPVarInt(playerid,"SellCar",0);
  4511. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4512. dini_Remove(Car);
  4513. }
  4514. else if(GetPVarInt(playerid,"SellCar")==44)
  4515. {
  4516. SendClientMessage(playerid,GRÜN,"Du hast dein Bullet verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4517. GivePlayerMoney(playerid,140000);
  4518. DestroyVehicle(meinauto[playerid]);
  4519. SetPVarInt(playerid,"SellCar",0);
  4520. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4521. dini_Remove(Car);
  4522. }
  4523. else if(GetPVarInt(playerid,"SellCar")==45)
  4524. {
  4525. SendClientMessage(playerid,GRÜN,"Du hast dein Hustler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4526. GivePlayerMoney(playerid,50000);
  4527. DestroyVehicle(meinauto[playerid]);
  4528. SetPVarInt(playerid,"SellCar",0);
  4529. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4530. dini_Remove(Car);
  4531. }
  4532. else if(GetPVarInt(playerid,"SellCar")==46)
  4533. {
  4534. SendClientMessage(playerid,GRÜN,"Du hast dein Phoenix verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4535. GivePlayerMoney(playerid,77500);
  4536. DestroyVehicle(meinauto[playerid]);
  4537. SetPVarInt(playerid,"SellCar",0);
  4538. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4539. dini_Remove(Car);
  4540. }
  4541. else if(GetPVarInt(playerid,"SellCar")==47)
  4542. {
  4543. SendClientMessage(playerid,GRÜN,"Du hast dein Turismo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4544. GivePlayerMoney(playerid,112000);
  4545. DestroyVehicle(meinauto[playerid]);
  4546. SetPVarInt(playerid,"SellCar",0);
  4547. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4548. dini_Remove(Car);
  4549. }
  4550. else if(GetPVarInt(playerid,"SellCar")==48)
  4551. {
  4552. SendClientMessage(playerid,GRÜN,"Du hast dein Super GT verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4553. GivePlayerMoney(playerid,135000);
  4554. DestroyVehicle(meinauto[playerid]);
  4555. SetPVarInt(playerid,"SellCar",0);
  4556. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4557. dini_Remove(Car);
  4558. }
  4559. }
  4560. stock SellAuto1(playerid)
  4561. {
  4562. new Car[64];
  4563. new Sname[MAX_PLAYER_NAME];
  4564. GetPlayerName(playerid,Sname,sizeof(Sname));
  4565. format(Car,sizeof(Car),"/Car/%s1.txt",Sname);
  4566. if(GetPVarInt(playerid,"SellCar1")==1)
  4567. {
  4568. SendClientMessage(playerid,GRÜN,"Du hast dein Oceanic verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4569. GivePlayerMoney(playerid,3000);
  4570. DestroyVehicle(meinauto1[playerid]);
  4571. SetPVarInt(playerid,"SellCar1",0);
  4572. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4573. dini_Remove(Car);
  4574. }
  4575. else if(GetPVarInt(playerid,"SellCar1")==2)
  4576. {
  4577. SendClientMessage(playerid,GRÜN,"Du hast dein Blade verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4578. GivePlayerMoney(playerid,5000);
  4579. DestroyVehicle(meinauto1[playerid]);
  4580. SetPVarInt(playerid,"SellCar1",0);
  4581. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4582. dini_Remove(Car);
  4583. }
  4584. else if(GetPVarInt(playerid,"SellCar1")==3)
  4585. {
  4586. SendClientMessage(playerid,GRÜN,"Du hast dein Remington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4587. GivePlayerMoney(playerid,3500);
  4588. DestroyVehicle(meinauto1[playerid]);
  4589. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4590. SetPVarInt(playerid,"SellCar1",0);
  4591. dini_Remove(Car);
  4592. }
  4593. else if(GetPVarInt(playerid,"SellCar1")==4)
  4594. {
  4595. SendClientMessage(playerid,GRÜN,"Du hast dein Savanna verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4596. GivePlayerMoney(playerid,10000);
  4597. DestroyVehicle(meinauto1[playerid]);
  4598. SetPVarInt(playerid,"SellCar1",0);
  4599. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4600. dini_Remove(Car);
  4601. }
  4602. else if(GetPVarInt(playerid,"SellCar1")==5)
  4603. {
  4604. SendClientMessage(playerid,GRÜN,"Du hast dein Slamvan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4605. GivePlayerMoney(playerid,10000);
  4606. DestroyVehicle(meinauto1[playerid]);
  4607. SetPVarInt(playerid,"SellCar1",0);
  4608. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4609. dini_Remove(Car);
  4610. }
  4611. else if(GetPVarInt(playerid,"SellCar1")==6)
  4612. {
  4613. SendClientMessage(playerid,GRÜN,"Du hast dein Voodoo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4614. GivePlayerMoney(playerid,3750);
  4615. DestroyVehicle(meinauto1[playerid]);
  4616. SetPVarInt(playerid,"SellCar1",0);
  4617. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4618. dini_Remove(Car);
  4619. }
  4620. else if(GetPVarInt(playerid,"SellCar1")==7)
  4621. {
  4622. SendClientMessage(playerid,GRÜN,"Du hast dein Premier verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4623. GivePlayerMoney(playerid,15000);
  4624. DestroyVehicle(meinauto1[playerid]);
  4625. SetPVarInt(playerid,"SellCar1",0);
  4626. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4627. dini_Remove(Car);
  4628. }
  4629. else if(GetPVarInt(playerid,"SellCar1")==8)
  4630. {
  4631. SendClientMessage(playerid,GRÜN,"Du hast dein Washington verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4632. GivePlayerMoney(playerid,20000);
  4633. DestroyVehicle(meinauto1[playerid]);
  4634. SetPVarInt(playerid,"SellCar1",0);
  4635. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4636. dini_Remove(Car);
  4637. }
  4638. else if(GetPVarInt(playerid,"SellCar1")==9)
  4639. {
  4640. SendClientMessage(playerid,GRÜN,"Du hast dein Buccaneer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4641. GivePlayerMoney(playerid,5000);
  4642. DestroyVehicle(meinauto1[playerid]);
  4643. SetPVarInt(playerid,"SellCar1",0);
  4644. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4645. dini_Remove(Car);
  4646. }
  4647. else if(GetPVarInt(playerid,"SellCar1")==10)
  4648. {
  4649. SendClientMessage(playerid,GRÜN,"Du hast dein Clover verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4650. GivePlayerMoney(playerid,2500);
  4651. DestroyVehicle(meinauto1[playerid]);
  4652. SetPVarInt(playerid,"SellCar1",0);
  4653. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4654. dini_Remove(Car);
  4655. }
  4656. else if(GetPVarInt(playerid,"SellCar1")==11)
  4657. {
  4658. SendClientMessage(playerid,GRÜN,"Du hast dein Blista Compact verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4659. GivePlayerMoney(playerid,3750);
  4660. DestroyVehicle(meinauto1[playerid]);
  4661. SetPVarInt(playerid,"SellCar1",0);
  4662. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4663. dini_Remove(Car);
  4664. }
  4665. else if(GetPVarInt(playerid,"SellCar1")==12)
  4666. {
  4667. SendClientMessage(playerid,GRÜN,"Du hast dein Euros verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4668. GivePlayerMoney(playerid,6000);
  4669. DestroyVehicle(meinauto1[playerid]);
  4670. SetPVarInt(playerid,"SellCar1",0);
  4671. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4672. dini_Remove(Car);
  4673. }
  4674. else if(GetPVarInt(playerid,"SellCar1")==13)
  4675. {
  4676. SendClientMessage(playerid,GRÜN,"Du hast dein Stallion verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4677. GivePlayerMoney(playerid,7500);
  4678. DestroyVehicle(meinauto1[playerid]);
  4679. SetPVarInt(playerid,"SellCar1",0);
  4680. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4681. dini_Remove(Car);
  4682. }
  4683. else if(GetPVarInt(playerid,"SellCar1")==14)
  4684. {
  4685. SendClientMessage(playerid,GRÜN,"Du hast dein Sunrise verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4686. GivePlayerMoney(playerid,6000);
  4687. DestroyVehicle(meinauto1[playerid]);
  4688. SetPVarInt(playerid,"SellCar1",0);
  4689. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4690. dini_Remove(Car);
  4691. }
  4692. else if(GetPVarInt(playerid,"SellCar1")==15)
  4693. {
  4694. SendClientMessage(playerid,GRÜN,"Du hast dein Vincent verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4695. GivePlayerMoney(playerid,5000);
  4696. DestroyVehicle(meinauto1[playerid]);
  4697. SetPVarInt(playerid,"SellCar1",0);
  4698. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4699. dini_Remove(Car);
  4700. }
  4701. else if(GetPVarInt(playerid,"SellCar1")==16)
  4702. {
  4703. SendClientMessage(playerid,GRÜN,"Du hast dein Perennial verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4704. GivePlayerMoney(playerid,4750);
  4705. DestroyVehicle(meinauto1[playerid]);
  4706. SetPVarInt(playerid,"SellCar1",0);
  4707. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4708. dini_Remove(Car);
  4709. }
  4710. else if(GetPVarInt(playerid,"SellCar1")==17)
  4711. {
  4712. SendClientMessage(playerid,GRÜN,"Du hast dein Pony verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4713. GivePlayerMoney(playerid,5000);
  4714. DestroyVehicle(meinauto1[playerid]);
  4715. SetPVarInt(playerid,"SellCar1",0);
  4716. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4717. dini_Remove(Car);
  4718. }
  4719. else if(GetPVarInt(playerid,"SellCar1")==18)
  4720. {
  4721. SendClientMessage(playerid,GRÜN,"Du hast dein Solair verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4722. GivePlayerMoney(playerid,6250);
  4723. DestroyVehicle(meinauto1[playerid]);
  4724. SetPVarInt(playerid,"SellCar1",0);
  4725. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4726. dini_Remove(Car);
  4727. }
  4728. else if(GetPVarInt(playerid,"SellCar1")==19)
  4729. {
  4730. SendClientMessage(playerid,GRÜN,"Du hast dein Regina verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4731. GivePlayerMoney(playerid,6250);
  4732. DestroyVehicle(meinauto1[playerid]);
  4733. SetPVarInt(playerid,"SellCar1",0);
  4734. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4735. dini_Remove(Car);
  4736. }
  4737. else if(GetPVarInt(playerid,"SellCar1")==20)
  4738. {
  4739. SendClientMessage(playerid,GRÜN,"Du hast dein Rumpo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4740. GivePlayerMoney(playerid,4250);
  4741. DestroyVehicle(meinauto1[playerid]);
  4742. SetPVarInt(playerid,"SellCar1",0);
  4743. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4744. dini_Remove(Car);
  4745. }
  4746. else if(GetPVarInt(playerid,"SellCar1")==21)
  4747. {
  4748. SendClientMessage(playerid,GRÜN,"Du hast dein Whoopee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4749. GivePlayerMoney(playerid,5000);
  4750. DestroyVehicle(meinauto1[playerid]);
  4751. SetPVarInt(playerid,"SellCar1",0);
  4752. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4753. dini_Remove(Car);
  4754. }
  4755. else if(GetPVarInt(playerid,"SellCar1")==22)
  4756. {
  4757. SendClientMessage(playerid,GRÜN,"Du hast dein Camper verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4758. GivePlayerMoney(playerid,8000);
  4759. DestroyVehicle(meinauto1[playerid]);
  4760. SetPVarInt(playerid,"SellCar1",0);
  4761. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4762. dini_Remove(Car);
  4763. }
  4764. else if(GetPVarInt(playerid,"SellCar1")==23)
  4765. {
  4766. SendClientMessage(playerid,GRÜN,"Du hast dein Mesa verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4767. GivePlayerMoney(playerid,6250);
  4768. DestroyVehicle(meinauto1[playerid]);
  4769. SetPVarInt(playerid,"SellCar1",0);
  4770. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4771. dini_Remove(Car);
  4772. }
  4773. else if(GetPVarInt(playerid,"SellCar1")==24)
  4774. {
  4775. SendClientMessage(playerid,GRÜN,"Du hast dein Joupney verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4776. GivePlayerMoney(playerid,40000);
  4777. DestroyVehicle(meinauto1[playerid]);
  4778. SetPVarInt(playerid,"SellCar1",0);
  4779. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4780. dini_Remove(Car);
  4781. }
  4782. else if(GetPVarInt(playerid,"SellCar1")==25)
  4783. {
  4784. SendClientMessage(playerid,GRÜN,"Du hast dein Yosemite verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4785. GivePlayerMoney(playerid,12500);
  4786. DestroyVehicle(meinauto1[playerid]);
  4787. SetPVarInt(playerid,"SellCar1",0);
  4788. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4789. dini_Remove(Car);
  4790. }
  4791. else if(GetPVarInt(playerid,"SellCar1")==26)
  4792. {
  4793. SendClientMessage(playerid,GRÜN,"Du hast dein Stratum verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4794. GivePlayerMoney(playerid,15000);
  4795. DestroyVehicle(meinauto1[playerid]);
  4796. SetPVarInt(playerid,"SellCar1",0);
  4797. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4798. dini_Remove(Car);
  4799. }
  4800. else if(GetPVarInt(playerid,"SellCar1")==27)
  4801. {
  4802. SendClientMessage(playerid,GRÜN,"Du hast dein Rancher verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4803. GivePlayerMoney(playerid,11000);
  4804. DestroyVehicle(meinauto1[playerid]);
  4805. SetPVarInt(playerid,"SellCar",0);
  4806. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4807. dini_Remove(Car);
  4808. }
  4809. else if(GetPVarInt(playerid,"SellCar1")==28)
  4810. {
  4811. SendClientMessage(playerid,GRÜN,"Du hast dein Sadler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4812. GivePlayerMoney(playerid,7500);
  4813. DestroyVehicle(meinauto1[playerid]);
  4814. SetPVarInt(playerid,"SellCar1",0);
  4815. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4816. dini_Remove(Car);
  4817. }
  4818. else if(GetPVarInt(playerid,"SellCar1")==29)
  4819. {
  4820. SendClientMessage(playerid,GRÜN,"Du hast dein Romero verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4821. GivePlayerMoney(playerid,10000);
  4822. DestroyVehicle(meinauto1[playerid]);
  4823. SetPVarInt(playerid,"SellCar1",0);
  4824. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4825. dini_Remove(Car);
  4826. }
  4827. else if(GetPVarInt(playerid,"SellCar1")==30)
  4828. {
  4829. SendClientMessage(playerid,GRÜN,"Du hast dein Cadrona verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4830. GivePlayerMoney(playerid,3000);
  4831. DestroyVehicle(meinauto1[playerid]);
  4832. SetPVarInt(playerid,"SellCar1",0);
  4833. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4834. dini_Remove(Car);
  4835. }
  4836. else if(GetPVarInt(playerid,"SellCar1")==31)
  4837. {
  4838. SendClientMessage(playerid,GRÜN,"Du hast dein Tractor verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4839. GivePlayerMoney(playerid,3000);
  4840. DestroyVehicle(meinauto1[playerid]);
  4841. SetPVarInt(playerid,"SellCar1",0);
  4842. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4843. dini_Remove(Car);
  4844. }
  4845. else if(GetPVarInt(playerid,"SellCar1")==32)
  4846. {
  4847. SendClientMessage(playerid,GRÜN,"Du hast dein Landstalker verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4848. GivePlayerMoney(playerid,50000);
  4849. DestroyVehicle(meinauto1[playerid]);
  4850. SetPVarInt(playerid,"SellCar1",0);
  4851. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4852. dini_Remove(Car);
  4853. }
  4854. else if(GetPVarInt(playerid,"SellCar1")==33)
  4855. {
  4856. SendClientMessage(playerid,GRÜN,"Du hast dein Infernus verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4857. GivePlayerMoney(playerid,100000);
  4858. DestroyVehicle(meinauto1[playerid]);
  4859. SetPVarInt(playerid,"SellCar1",0);
  4860. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4861. dini_Remove(Car);
  4862. }
  4863. else if(GetPVarInt(playerid,"SellCar1")==34)
  4864. {
  4865. SendClientMessage(playerid,GRÜN,"Du hast deine Strech Limo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4866. GivePlayerMoney(playerid,600000);
  4867. DestroyVehicle(meinauto1[playerid]);
  4868. SetPVarInt(playerid,"SellCar1",0);
  4869. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4870. dini_Remove(Car);
  4871. }
  4872. else if(GetPVarInt(playerid,"SellCar1")==35)
  4873. {
  4874. SendClientMessage(playerid,GRÜN,"Du hast dein Feltzer verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4875. GivePlayerMoney(playerid,35000);
  4876. DestroyVehicle(meinauto1[playerid]);
  4877. SetPVarInt(playerid,"SellCar1",0);
  4878. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4879. dini_Remove(Car);
  4880. }
  4881. else if(GetPVarInt(playerid,"SellCar1")==36)
  4882. {
  4883. SendClientMessage(playerid,GRÜN,"Du hast dein Sultan verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4884. GivePlayerMoney(playerid,100000);
  4885. DestroyVehicle(meinauto1[playerid]);
  4886. SetPVarInt(playerid,"SellCar1",0);
  4887. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4888. dini_Remove(Car);
  4889. }
  4890. else if(GetPVarInt(playerid,"SellCar1")==37)
  4891. {
  4892. SendClientMessage(playerid,GRÜN,"Du hast dein Elegy verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4893. GivePlayerMoney(playerid,90000);
  4894. DestroyVehicle(meinauto1[playerid]);
  4895. SetPVarInt(playerid,"SellCar",0);
  4896. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4897. dini_Remove(Car);
  4898. }
  4899. else if(GetPVarInt(playerid,"SellCar1")==38)
  4900. {
  4901. SendClientMessage(playerid,GRÜN,"Du hast dein Huntley verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4902. GivePlayerMoney(playerid,45000);
  4903. DestroyVehicle(meinauto1[playerid]);
  4904. SetPVarInt(playerid,"SellCar1",0);
  4905. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4906. dini_Remove(Car);
  4907. }
  4908. else if(GetPVarInt(playerid,"SellCar1")==39)
  4909. {
  4910. SendClientMessage(playerid,GRÜN,"Du hast dein Sentinel verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4911. GivePlayerMoney(playerid,60000);
  4912. DestroyVehicle(meinauto1[playerid]);
  4913. SetPVarInt(playerid,"SellCar1",0);
  4914. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4915. dini_Remove(Car);
  4916. }
  4917. else if(GetPVarInt(playerid,"SellCar1")==40)
  4918. {
  4919. SendClientMessage(playerid,GRÜN,"Du hast dein Cheetah verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4920. GivePlayerMoney(playerid,124000);
  4921. DestroyVehicle(meinauto1[playerid]);
  4922. SetPVarInt(playerid,"SellCar1",0);
  4923. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4924. dini_Remove(Car);
  4925. }
  4926. else if(GetPVarInt(playerid,"SellCar1")==41)
  4927. {
  4928. SendClientMessage(playerid,GRÜN,"Du hast dein Banshee verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4929. GivePlayerMoney(playerid,70000);
  4930. DestroyVehicle(meinauto1[playerid]);
  4931. SetPVarInt(playerid,"SellCar1",0);
  4932. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4933. dini_Remove(Car);
  4934. }
  4935. else if(GetPVarInt(playerid,"SellCar1")==42)
  4936. {
  4937. SendClientMessage(playerid,GRÜN,"Du hast dein Club verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4938. GivePlayerMoney(playerid,88000);
  4939. DestroyVehicle(meinauto1[playerid]);
  4940. SetPVarInt(playerid,"SellCar1",0);
  4941. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4942. dini_Remove(Car);
  4943. }
  4944. else if(GetPVarInt(playerid,"SellCar1")==43)
  4945. {
  4946. SendClientMessage(playerid,GRÜN,"Du hast dein Buffalo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4947. GivePlayerMoney(playerid,75000);
  4948. DestroyVehicle(meinauto1[playerid]);
  4949. SetPVarInt(playerid,"SellCar1",0);
  4950. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4951. dini_Remove(Car);
  4952. }
  4953. else if(GetPVarInt(playerid,"SellCar1")==44)
  4954. {
  4955. SendClientMessage(playerid,GRÜN,"Du hast dein Bullet verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4956. GivePlayerMoney(playerid,140000);
  4957. DestroyVehicle(meinauto1[playerid]);
  4958. SetPVarInt(playerid,"SellCar1",0);
  4959. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4960. dini_Remove(Car);
  4961. }
  4962. else if(GetPVarInt(playerid,"SellCar1")==45)
  4963. {
  4964. SendClientMessage(playerid,GRÜN,"Du hast dein Hustler verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4965. GivePlayerMoney(playerid,50000);
  4966. DestroyVehicle(meinauto1[playerid]);
  4967. SetPVarInt(playerid,"SellCar1",0);
  4968. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4969. dini_Remove(Car);
  4970. }
  4971. else if(GetPVarInt(playerid,"SellCar1")==46)
  4972. {
  4973. SendClientMessage(playerid,GRÜN,"Du hast dein Phoenix verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4974. GivePlayerMoney(playerid,77500);
  4975. DestroyVehicle(meinauto1[playerid]);
  4976. SetPVarInt(playerid,"SellCar1",0);
  4977. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4978. dini_Remove(Car);
  4979. }
  4980. else if(GetPVarInt(playerid,"SellCar1")==47)
  4981. {
  4982. SendClientMessage(playerid,GRÜN,"Du hast dein Turismo verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4983. GivePlayerMoney(playerid,112000);
  4984. DestroyVehicle(meinauto1[playerid]);
  4985. SetPVarInt(playerid,"SellCar1",0);
  4986. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4987. dini_Remove(Car);
  4988. }
  4989. else if(GetPVarInt(playerid,"SellCar1")==48)
  4990. {
  4991. SendClientMessage(playerid,GRÜN,"Du hast dein Super GT verkauft. Du bekommst die Hälfte des Kaufpreises zurück.");
  4992. GivePlayerMoney(playerid,135000);
  4993. DestroyVehicle(meinauto1[playerid]);
  4994. SetPVarInt(playerid,"SellCar1",0);
  4995. SetPVarInt(playerid,"Auto",GetPVarInt(playerid,"Auto")-1);
  4996. dini_Remove(Car);
  4997. }
  4998. }
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