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Dec 20th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.016666666666666666)
  88. Effects = {}
  89. local Player = game.Players.hsdfsfsdfds
  90. local Character = Player.Character
  91. Character.Archivable = true
  92. AdvancingFortress = Character:Clone()
  93. AdvancingFortress.Parent = Character
  94. torso = AdvancingFortress.Torso
  95. hum = AdvancingFortress.Humanoid
  96. AdvancingFortress.Name = "Advancing Fortress"
  97. pl = AdvancingFortress
  98. for i, v in pairs(AdvancingFortress:GetChildren()) do
  99. if v:IsA("BasePart") then
  100. v.Transparency = 1
  101. end
  102. end
  103. local Humanoid = AdvancingFortress.Humanoid
  104. local LeftArm = AdvancingFortress["Left Arm"]
  105. local RightArm = AdvancingFortress["Right Arm"]
  106. local LeftLeg = AdvancingFortress["Left Leg"]
  107. local RightLeg = AdvancingFortress["Right Leg"]
  108. local Head = AdvancingFortress.Head
  109. local Torso = AdvancingFortress.Torso
  110. local Camera = game.Workspace.CurrentCamera
  111. local RootPart = AdvancingFortress.HumanoidRootPart
  112. local RootJoint = RootPart.RootJoint
  113. local attack = false
  114. local Anim = "Idle"
  115. local attacktype = 1
  116. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  117. local velocity = RootPart.Velocity.y
  118. local sine = 0
  119. local change = 1
  120. local Create = LoadLibrary("RbxUtility").Create
  121. local TimeStop = false
  122. local m = Create("Model")({
  123. Parent = AdvancingFortress,
  124. Name = "WeaponModel"
  125. })
  126. Head.face:remove()
  127. AdvancingFortress.Head.Name = "FHead"
  128. AdvancingFortress.Torso.Name = "FTorso"
  129. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  130. Humanoid.Animator.Parent = nil
  131. AdvancingFortress.Animate.Parent = nil
  132. local function newMotor(part0, part1, c0, c1)
  133. local w = Create("Weld")({
  134. Parent = part0,
  135. Part0 = part0,
  136. Part1 = part1,
  137. C0 = c0,
  138. C1 = c1
  139. })
  140. return w
  141. end
  142. function clerp(a, b, t)
  143. return a:lerp(b, t)
  144. end
  145. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  146. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  147. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  148. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  149. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  150. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  151. RootJoint.C1 = CFrame.new(0, 0, 0)
  152. RootJoint.C0 = CFrame.new(0, 0, 0)
  153. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  154. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  155. local rarmc1 = RW.C1
  156. local larmc1 = LW.C1
  157. local rlegc1 = RH.C1
  158. local llegc1 = LH.C1
  159. local resetc1 = false
  160. function PlayAnimationFromTable(table, speed, bool)
  161. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  162. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  163. RW.C0 = clerp(RW.C0, table[3], speed)
  164. LW.C0 = clerp(LW.C0, table[4], speed)
  165. RH.C0 = clerp(RH.C0, table[5], speed)
  166. LH.C0 = clerp(LH.C0, table[6], speed)
  167. if bool == true and resetc1 == false then
  168. resetc1 = true
  169. RootJoint.C1 = RootJoint.C1
  170. Torso.Neck.C1 = Torso.Neck.C1
  171. RW.C1 = rarmc1
  172. LW.C1 = larmc1
  173. RH.C1 = rlegc1
  174. LH.C1 = llegc1
  175. end
  176. end
  177. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  178. script:WaitForChild("Heartbeat")
  179. frame = 0.03333333333333333
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183. lastframe = tick()
  184. script.Heartbeat:Fire()
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186. tf = tf + s
  187. if tf >= frame then
  188. if allowframeloss then
  189. script.Heartbeat:Fire()
  190. lastframe = tick()
  191. else
  192. for i = 1, math.floor(tf / frame) do
  193. script.Heartbeat:Fire()
  194. end
  195. lastframe = tick()
  196. end
  197. if tossremainder then
  198. tf = 0
  199. else
  200. tf = tf - frame * math.floor(tf / frame)
  201. end
  202. end
  203. end)
  204. function swait(num)
  205. if num == 0 or num == nil then
  206. ArtificialHB.Event:wait()
  207. else
  208. for i = 0, num do
  209. ArtificialHB.Event:wait()
  210. end
  211. end
  212. end
  213. function RemoveOutlines(part)
  214. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  215. end
  216. CFuncs = {
  217. Part = {
  218. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  219. local Part = Create("Part")({
  220. Parent = Parent,
  221. Reflectance = Reflectance,
  222. Transparency = Transparency,
  223. CanCollide = false,
  224. Locked = true,
  225. BrickColor = BrickColor.new(tostring(BColor)),
  226. Name = Name,
  227. Size = Size,
  228. Material = Material
  229. })
  230. RemoveOutlines(Part)
  231. return Part
  232. end
  233. },
  234. Mesh = {
  235. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  236. local Msh = Create(Mesh)({
  237. Parent = Part,
  238. Offset = OffSet,
  239. Scale = Scale
  240. })
  241. if Mesh == "SpecialMesh" then
  242. Msh.MeshType = MeshType
  243. Msh.MeshId = MeshId
  244. end
  245. return Msh
  246. end
  247. },
  248. Weld = {
  249. Create = function(Parent, Part0, Part1, C0, C1)
  250. local Weld = Create("Weld")({
  251. Parent = Parent,
  252. Part0 = Part0,
  253. Part1 = Part1,
  254. C0 = C0,
  255. C1 = C1
  256. })
  257. return Weld
  258. end
  259. },
  260. Sound = {
  261. Create = function(id, par, vol, pit)
  262. local Sound = Create("Sound")({
  263. Volume = vol,
  264. Pitch = pit or 1,
  265. SoundId = "rbxassetid://" .. id,
  266. Parent = par or workspace
  267. })
  268. Sound:play()
  269. game:GetService("Debris"):AddItem(Sound, 130)
  270. return Sound
  271. end
  272. },
  273. Decal = {
  274. Create = function(Color, Texture, Transparency, Name, Parent)
  275. local Decal = Create("Decal")({
  276. Color3 = Color,
  277. Texture = "rbxassetid://" .. Texture,
  278. Transparency = Transparency,
  279. Name = Name,
  280. Parent = Parent
  281. })
  282. return Decal
  283. end
  284. },
  285. BillboardGui = {
  286. Create = function(Parent, Image, Position, Size)
  287. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  288. BillPar.CFrame = CFrame.new(Position)
  289. local Bill = Create("BillboardGui")({
  290. Parent = BillPar,
  291. Adornee = BillPar,
  292. Size = UDim2.new(1, 0, 1, 0),
  293. SizeOffset = Vector2.new(Size, Size)
  294. })
  295. local d = Create("ImageLabel", Bill)({
  296. Parent = Bill,
  297. BackgroundTransparency = 1,
  298. Size = UDim2.new(1, 0, 1, 0),
  299. Image = "rbxassetid://" .. Image
  300. })
  301. return BillPar
  302. end
  303. },
  304. ParticleEmitter = {
  305. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  306. local Particle = Create("ParticleEmitter")({
  307. Parent = Parent,
  308. Color = ColorSequence.new(Color1, Color2),
  309. LightEmission = LightEmission,
  310. Size = Size,
  311. Texture = Texture,
  312. Transparency = Transparency,
  313. ZOffset = ZOffset,
  314. Acceleration = Accel,
  315. Drag = Drag,
  316. LockedToPart = LockedToPart,
  317. VelocityInheritance = VelocityInheritance,
  318. EmissionDirection = EmissionDirection,
  319. Enabled = Enabled,
  320. Lifetime = LifeTime,
  321. Rate = Rate,
  322. Rotation = Rotation,
  323. RotSpeed = RotSpeed,
  324. Speed = Speed,
  325. VelocitySpread = VelocitySpread
  326. })
  327. return Particle
  328. end
  329. },
  330. CreateTemplate = {}
  331. }
  332. function rayCast(Position, Direction, Range, Ignore)
  333. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  334. end
  335. function FindNearestTorso(pos)
  336. local list = game.Workspace:children()
  337. local torso
  338. local dist = 1000
  339. local temp, human, temp2
  340. for x = 1, #list do
  341. temp2 = list[x]
  342. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  343. temp = temp2:findFirstChild("Torso")
  344. human = temp2:findFirstChild("Humanoid")
  345. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  346. local dohit = true
  347. if dohit == true then
  348. torso = temp
  349. dist = (temp.Position - pos).magnitude
  350. end
  351. end
  352. end
  353. end
  354. return torso, dist
  355. end
  356. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  357. if hit.Parent == nil then
  358. return
  359. end
  360. local h = hit.Parent:FindFirstChild("Humanoid")
  361. for _, v in pairs(hit.Parent:children()) do
  362. if v:IsA("Humanoid") then
  363. h = v
  364. end
  365. end
  366. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  367. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  368. return
  369. end
  370. local c = Create("ObjectValue")({
  371. Name = "creator",
  372. Value = game:service("Players").hsdfsfsdfds,
  373. Parent = h
  374. })
  375. game:GetService("Debris"):AddItem(c, 0.5)
  376. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  377. local Damage = math.random(minim, maxim)
  378. local blocked = false
  379. local block = hit.Parent:findFirstChild("Block")
  380. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  381. blocked = true
  382. block.Value = block.Value - 1
  383. print(block.Value)
  384. end
  385. if TimeStop == false then
  386. h.Health = h.Health - Damage
  387. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  388. elseif TimeStop == true then
  389. repeat
  390. wait()
  391. until TimeStop == false
  392. h.Health = h.Health - Damage / 2
  393. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  394. end
  395. if Type == "Knockdown" then
  396. local hum = hit.Parent.Humanoid
  397. hum.PlatformStand = true
  398. coroutine.resume(coroutine.create(function(HHumanoid)
  399. swait(1)
  400. HHumanoid.PlatformStand = false
  401. end), hum)
  402. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  403. local bodvol = Create("BodyVelocity")({
  404. velocity = angle * knockback,
  405. P = 5000,
  406. maxForce = Vector3.new(8000, 8000, 8000),
  407. Parent = hit
  408. })
  409. local rl = Create("BodyAngularVelocity")({
  410. P = 3000,
  411. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  412. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  413. Parent = hit
  414. })
  415. game:GetService("Debris"):AddItem(bodvol, 0.5)
  416. game:GetService("Debris"):AddItem(rl, 0.5)
  417. elseif Type == "Normal" then
  418. local vp = Create("BodyVelocity")({
  419. P = 500,
  420. maxForce = Vector3.new(math.huge, 0, math.huge),
  421. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  422. })
  423. if knockback > 0 then
  424. vp.Parent = hit.Parent.Torso
  425. end
  426. game:GetService("Debris"):AddItem(vp, 0.5)
  427. elseif Type == "Up" then
  428. local bodyVelocity = Create("BodyVelocity")({
  429. velocity = Vector3.new(0, 20, 0),
  430. P = 5000,
  431. maxForce = Vector3.new(8000, 8000, 8000),
  432. Parent = hit
  433. })
  434. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  435. elseif Type == "DarkUp" then
  436. coroutine.resume(coroutine.create(function()
  437. for i = 0, 1, 0.1 do
  438. swait()
  439. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  440. end
  441. end))
  442. local bodyVelocity = Create("BodyVelocity")({
  443. velocity = Vector3.new(0, 20, 0),
  444. P = 5000,
  445. maxForce = Vector3.new(8000, 8000, 8000),
  446. Parent = hit
  447. })
  448. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  449. elseif Type == "Snare" then
  450. local bp = Create("BodyPosition")({
  451. P = 2000,
  452. D = 100,
  453. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  454. position = hit.Parent.Torso.Position,
  455. Parent = hit.Parent.Torso
  456. })
  457. game:GetService("Debris"):AddItem(bp, 1)
  458. elseif Type == "Freeze" then
  459. local BodPos = Create("BodyPosition")({
  460. P = 50000,
  461. D = 1000,
  462. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  463. position = hit.Parent.Torso.Position,
  464. Parent = hit.Parent.Torso
  465. })
  466. local BodGy = Create("BodyGyro")({
  467. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  468. P = 20000,
  469. Parent = hit.Parent.Torso,
  470. cframe = hit.Parent.Torso.CFrame
  471. })
  472. hit.Parent.Torso.Anchored = true
  473. coroutine.resume(coroutine.create(function(Part)
  474. swait(1.5)
  475. Part.Anchored = false
  476. end), hit.Parent.Torso)
  477. game:GetService("Debris"):AddItem(BodPos, 3)
  478. game:GetService("Debris"):AddItem(BodGy, 3)
  479. end
  480. local debounce = Create("BoolValue")({
  481. Name = "DebounceHit",
  482. Parent = hit.Parent,
  483. Value = true
  484. })
  485. game:GetService("Debris"):AddItem(debounce, Delay)
  486. c = Create("ObjectValue")({
  487. Name = "creator",
  488. Value = Player,
  489. Parent = h
  490. })
  491. game:GetService("Debris"):AddItem(c, 0.5)
  492. end
  493. end
  494. function ShowDamage(Pos, Text, Time, Color)
  495. local Rate = 0.03333333333333333
  496. local Pos = Pos or Vector3.new(0, 0, 0)
  497. local Text = Text or ""
  498. local Time = Time or 2
  499. local Color = Color or Color3.new(1, 0, 1)
  500. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  501. EffectPart.Anchored = true
  502. local BillboardGui = Create("BillboardGui")({
  503. Size = UDim2.new(3, 0, 3, 0),
  504. Adornee = EffectPart,
  505. Parent = EffectPart
  506. })
  507. local TextLabel = Create("TextLabel")({
  508. BackgroundTransparency = 1,
  509. Size = UDim2.new(1, 0, 1, 0),
  510. Text = Text,
  511. Font = "SciFi",
  512. TextColor3 = Color,
  513. TextScaled = true,
  514. Parent = BillboardGui
  515. })
  516. game.Debris:AddItem(EffectPart, Time)
  517. EffectPart.Parent = game:GetService("Workspace")
  518. delay(0, function()
  519. local Frames = Time / Rate
  520. for Frame = 1, Frames do
  521. wait(Rate)
  522. local Percent = Frame / Frames
  523. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  524. TextLabel.TextTransparency = Percent
  525. end
  526. if EffectPart and EffectPart.Parent then
  527. EffectPart:Destroy()
  528. end
  529. end)
  530. end
  531. local STDamage = false
  532. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  533. for _, c in pairs(workspace:children()) do
  534. local hum = c:findFirstChild("Humanoid")
  535. if hum ~= nil then
  536. local head = c:findFirstChild("Torso")
  537. if head ~= nil then
  538. local targ = head.Position - Part.Position
  539. local mag = targ.magnitude
  540. if Magnitude >= mag and c.Name ~= Player.Name then
  541. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  542. if STDamage == true then
  543. for i = 1, 3 do
  544. Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  545. end
  546. for i = 1, 10 do
  547. CamShake(1, 70000)
  548. Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1)
  549. end
  550. elseif STDamage == false then
  551. CamShake(1, 90000)
  552. Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  553. for i = 1, 2 do
  554. Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 0.4, 0.4, 0.4)
  555. end
  556. end
  557. end
  558. end
  559. end
  560. end
  561. end
  562. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  563. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  564. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  565. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  566. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  567. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  568. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  569. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  570. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  571. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  572. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  573. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  574. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  575. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  577. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  578. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  579. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  580. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  581. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  582. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  583. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  584. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  585. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  586. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  587. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  588. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  589. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  590. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  591. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  592. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  593. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  594. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  595. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  596. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  597. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  598. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  599. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  600. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  601. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  602. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  603. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  604. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  605. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  606. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  607. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  608. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  609. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  610. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  611. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  612. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  613. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  614. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  615. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  616. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  617. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  619. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  620. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  621. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  622. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  623. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  624. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  625. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  626. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  627. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  628. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  629. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  630. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  631. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  632. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  633. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  634. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  635. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  636. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  637. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  638. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  639. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  640. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  641. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  642. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  643. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  644. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  645. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  646. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  647. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  648. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  649. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  651. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  654. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  657. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  660. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  663. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  666. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  667. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  669. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  670. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  672. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  673. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  674. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  675. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  676. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  677. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  678. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  679. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  681. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  682. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  683. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  684. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  685. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  686. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  687. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  688. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  689. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  690. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  691. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  692. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  693. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  694. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  695. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  696. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  697. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  698. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  699. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  700. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  701. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  702. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  703. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  704. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  705. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  706. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  707. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  708. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  709. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  710. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  711. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  712. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  713. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  714. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  715. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  716. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  717. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  718. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  719. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  720. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  721. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  722. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  723. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  724. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  725. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  726. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  727. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  728. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  729. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  730. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  731. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  732. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  733. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  734. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  735. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  736. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  737. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  738. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  739. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  740. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  741. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  742. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  743. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  745. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  746. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  748. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  749. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  750. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  751. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  752. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  753. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  754. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  755. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  756. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  757. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  758. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  759. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  760. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  761. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  763. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  764. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  765. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  766. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  768. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  769. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  770. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  771. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  772. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  773. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  774. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  775. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  776. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  777. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  778. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  779. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  780. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  781. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Crimson", "Part", Vector3.new(9.1, 8.5, 0.2))
  782. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  783. Shield.Parent = nil
  784. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  785. Effects = {
  786. Block = {
  787. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  788. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  789. prt.Anchored = true
  790. prt.CFrame = cframe
  791. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. if Type == 1 or Type == nil then
  794. table.insert(Effects, {
  795. prt,
  796. "Block1",
  797. delay,
  798. x3,
  799. y3,
  800. z3,
  801. msh
  802. })
  803. elseif Type == 2 then
  804. table.insert(Effects, {
  805. prt,
  806. "Block2",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. end
  814. end
  815. },
  816. Cylinder = {
  817. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  819. prt.Anchored = true
  820. prt.CFrame = cframe
  821. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  822. game:GetService("Debris"):AddItem(prt, 2)
  823. Effects[#Effects + 1] = {
  824. prt,
  825. "Cylinder",
  826. delay,
  827. x3,
  828. y3,
  829. z3
  830. }
  831. end
  832. },
  833. Head = {
  834. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  836. prt.Anchored = true
  837. prt.CFrame = cframe
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. },
  851. Sphere = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Cylinder",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. },
  869. Sphere2 = {
  870. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Cylinder",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. },
  887. Elec = {
  888. Create = function(cff, x, y, z)
  889. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Crimson"), "Part", Vector3.new(1, 1, 1))
  890. prt.Anchored = true
  891. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  892. prt.CFrame = CFrame.new(prt.Position)
  893. game:GetService("Debris"):AddItem(prt, 2)
  894. local xval = math.random() / 2
  895. local yval = math.random() / 2
  896. local zval = math.random() / 2
  897. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  898. table.insert(Effects, {
  899. prt,
  900. "Elec",
  901. 0.1,
  902. x,
  903. y,
  904. z,
  905. xval,
  906. yval,
  907. zval
  908. })
  909. end
  910. },
  911. Ring = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Wave = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3,
  941. y3,
  942. z3,
  943. msh
  944. })
  945. end
  946. },
  947. Break = {
  948. Create = function(brickcolor, cframe, x1, y1, z1)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  950. prt.Anchored = true
  951. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. local num = math.random(10, 50) / 1000
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. table.insert(Effects, {
  956. prt,
  957. "Shatter",
  958. num,
  959. prt.CFrame,
  960. math.random() - math.random(),
  961. 0,
  962. math.random(50, 100) / 100
  963. })
  964. end
  965. },
  966. Fire = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Fire",
  976. delay,
  977. 1,
  978. 1,
  979. 1,
  980. msh
  981. })
  982. end
  983. },
  984. FireWave = {
  985. Create = function(brickcolor, cframe, x1, y1, z1)
  986. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. local d = Create("Decal")({
  991. Parent = prt,
  992. Texture = "rbxassetid://26356434",
  993. Face = "Top"
  994. })
  995. local d = Create("Decal")({
  996. Parent = prt,
  997. Texture = "rbxassetid://26356434",
  998. Face = "Bottom"
  999. })
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "FireWave",
  1004. 1,
  1005. 30,
  1006. math.random(400, 600) / 100,
  1007. msh
  1008. })
  1009. end
  1010. },
  1011. Lightning = {
  1012. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1013. local magz = (p0 - p1).magnitude
  1014. local curpos = p0
  1015. local trz = {
  1016. -ofs,
  1017. ofs
  1018. }
  1019. for i = 1, tym do
  1020. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1021. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1022. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1023. li.Material = "Neon"
  1024. if tym == i then
  1025. local magz2 = (curpos - p1).magnitude
  1026. li.Size = Vector3.new(th, th, magz2)
  1027. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1028. table.insert(Effects, {
  1029. li,
  1030. "Disappear",
  1031. last
  1032. })
  1033. else
  1034. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1035. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1036. game.Debris:AddItem(li, 10)
  1037. table.insert(Effects, {
  1038. li,
  1039. "Disappear",
  1040. last
  1041. })
  1042. end
  1043. end
  1044. end
  1045. },
  1046. EffectTemplate = {}
  1047. }
  1048. local Invisible = true
  1049. function Reappear()
  1050. for _, i in pairs(AdvancingFortress:children()) do
  1051. if i:IsA("BasePart") then
  1052. coroutine.resume(coroutine.create(function(Part)
  1053. for i = 0, 1, 0.3 do
  1054. swait()
  1055. Part.Transparency = -i
  1056. end
  1057. Part.Transparency = 0
  1058. end), i)
  1059. end
  1060. end
  1061. for _, i in pairs(m:children()) do
  1062. if i:IsA("BasePart") then
  1063. coroutine.resume(coroutine.create(function(Part)
  1064. for i = 0, 1, 0.3 do
  1065. swait()
  1066. Part.Transparency = i
  1067. end
  1068. Part.Transparency = 0
  1069. end), i)
  1070. end
  1071. end
  1072. end
  1073. function ReappearArmorOnly()
  1074. for _, i in pairs(m:children()) do
  1075. if i:IsA("BasePart") then
  1076. coroutine.resume(coroutine.create(function(Part)
  1077. for i = 0, 1, 0.3 do
  1078. swait()
  1079. Part.Transparency = i
  1080. end
  1081. Part.Transparency = 0
  1082. end), i)
  1083. end
  1084. end
  1085. end
  1086. function Disappear()
  1087. for _, i in pairs(AdvancingFortress:children()) do
  1088. if i:IsA("BasePart") then
  1089. coroutine.resume(coroutine.create(function(Part)
  1090. for i = 0, 1, 0.3 do
  1091. swait()
  1092. Part.Transparency = i
  1093. end
  1094. Part.Transparency = 1
  1095. end), i)
  1096. end
  1097. end
  1098. for _, i in pairs(m:children()) do
  1099. if i:IsA("BasePart") then
  1100. coroutine.resume(coroutine.create(function(Part)
  1101. for i = 0, 1, 0.3 do
  1102. swait()
  1103. Part.Transparency = i
  1104. end
  1105. Part.Transparency = 1
  1106. end), i)
  1107. end
  1108. end
  1109. end
  1110. function DisappearArmorOnly()
  1111. for _, i in pairs(m:children()) do
  1112. if i:IsA("BasePart") then
  1113. coroutine.resume(coroutine.create(function(Part)
  1114. for i = 0, 1, 0.3 do
  1115. swait()
  1116. Part.Transparency = i
  1117. end
  1118. Part.Transparency = 1
  1119. end), i)
  1120. end
  1121. end
  1122. end
  1123. function CamShake(time, freq)
  1124. coroutine.resume(coroutine.create(function()
  1125. local cam = game:GetService("Workspace").CurrentCamera
  1126. local time = 10
  1127. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1128. if math.random(1, 2) == 1 then
  1129. seed = Vector3.new(-seed.x, seed.y, 0)
  1130. end
  1131. if math.random(1, 2) == 1 then
  1132. seed = Vector3.new(seed.x, -seed.y, 0)
  1133. end
  1134. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1135. for i = 1, time do
  1136. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1137. wait()
  1138. end
  1139. end))
  1140. end
  1141. local ora = false
  1142. function ORA()
  1143. attack = true
  1144. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1145. S.Looped = true
  1146. if ora == true then
  1147. while ora == true do
  1148. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1149. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1150. for i = 0, 1, 0.8 do
  1151. swait()
  1152. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1153. PlayAnimationFromTable({
  1154. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1160. }, 0.8, false)
  1161. end
  1162. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1163. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1164. for i = 0, 1, 0.8 do
  1165. swait()
  1166. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1167. PlayAnimationFromTable({
  1168. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1174. }, 0.8, false)
  1175. end
  1176. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1177. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1178. for i = 0, 1, 0.8 do
  1179. swait()
  1180. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1181. PlayAnimationFromTable({
  1182. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1188. }, 0.8, false)
  1189. end
  1190. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1191. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1192. for i = 0, 1, 0.8 do
  1193. swait()
  1194. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1195. PlayAnimationFromTable({
  1196. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1202. }, 0.8, false)
  1203. end
  1204. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1205. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1206. end
  1207. end
  1208. S:Stop()
  1209. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1210. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1211. for i = 0, 1, 0.13 do
  1212. swait()
  1213. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1214. PlayAnimationFromTable({
  1215. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1221. }, 0.2, false)
  1222. end
  1223. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1224. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1225. for i = 0, 1, 0.1 do
  1226. swait()
  1227. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1228. PlayAnimationFromTable({
  1229. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1235. }, 0.6, false)
  1236. end
  1237. attack = false
  1238. end
  1239. function CastleCrusherFist()
  1240. attack = true
  1241. STDamage = true
  1242. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1243. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1244. for i = 0, 1, 0.1 do
  1245. swait()
  1246. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1247. Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1248. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1249. PlayAnimationFromTable({
  1250. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1256. }, 0.2, false)
  1257. end
  1258. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1259. Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1260. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1261. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1262. for i = 0, 1, 0.08 do
  1263. swait()
  1264. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1265. Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1266. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1267. PlayAnimationFromTable({
  1268. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1274. }, 0.6, false)
  1275. end
  1276. STDamage = false
  1277. attack = false
  1278. end
  1279. function CastleCrusherFist()
  1280. attack = true
  1281. STDamage = true
  1282. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1283. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1284. for i = 0, 1, 0.1 do
  1285. swait()
  1286. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1287. Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1288. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1289. PlayAnimationFromTable({
  1290. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1296. }, 0.2, false)
  1297. end
  1298. Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1299. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1300. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1301. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1302. for i = 0, 1, 0.08 do
  1303. swait()
  1304. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1305. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1306. Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1307. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1308. PlayAnimationFromTable({
  1309. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1315. }, 0.6, false)
  1316. end
  1317. STDamage = false
  1318. attack = false
  1319. end
  1320. function weld5(part0, part1, c0, c1)
  1321. local weeld = Instance.new("Weld", part0)
  1322. weeld.Part0 = part0
  1323. weeld.Part1 = part1
  1324. weeld.C0 = c0
  1325. weeld.C1 = c1
  1326. return weeld
  1327. end
  1328. local Grab = false
  1329. function GRABEMBOIGRABEM()
  1330. attack = true
  1331. gp = nil
  1332. con1 = HitboxR.Touched:connect(function(hit)
  1333. local ht = hit.Parent
  1334. local hum1 = ht:FindFirstChild("Humanoid")
  1335. if Grab == false then
  1336. if hum1 ~= nil and hit.Parent ~= Character then
  1337. hum1.PlatformStand = true
  1338. gp = ht
  1339. Grab = true
  1340. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1341. asd.Parent = RightArm
  1342. asd.Name = "asd"
  1343. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1344. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1345. elseif hum1 == nil then
  1346. con1:disconnect()
  1347. wait()
  1348. return
  1349. end
  1350. end
  1351. end)
  1352. for i = 0, 1, 0.2 do
  1353. swait()
  1354. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1355. PlayAnimationFromTable({
  1356. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1362. }, 0.3, false)
  1363. end
  1364. for i = 0, 1, 0.1 do
  1365. swait()
  1366. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1367. PlayAnimationFromTable({
  1368. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1374. }, 0.3, false)
  1375. end
  1376. if Grab == true then
  1377. for i = 1, 5 do
  1378. for i = 0, 1, 0.35 do
  1379. swait()
  1380. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1381. PlayAnimationFromTable({
  1382. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1388. }, 0.4, false)
  1389. end
  1390. for i = 0, 1, 0.3 do
  1391. swait()
  1392. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1393. PlayAnimationFromTable({
  1394. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1400. }, 0.7, false)
  1401. end
  1402. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1403. if hit ~= nil then
  1404. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1405. Effects.Block.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1406. Effects.Wave.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1407. Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1408. end
  1409. end
  1410. end
  1411. for i, v in pairs(RightArm:GetChildren()) do
  1412. if v.Name == "asd" and v:IsA("Weld") then
  1413. v:Remove()
  1414. end
  1415. end
  1416. Grab = false
  1417. con1:disconnect()
  1418. attack = false
  1419. end
  1420. local IsWearingArmor = false
  1421. function Armor(Mode)
  1422. attack = true
  1423. if IsWearingArmor == false and Mode == "On" then
  1424. IsWearingArmor = true
  1425. Disappear()
  1426. swait(10)
  1427. ReappearArmorOnly()
  1428. Character.Humanoid.MaxHealth = 500
  1429. Character.Humanoid.Health = 500
  1430. HHandleWeld.Part0 = Character.Head
  1431. THandleWeld.Part0 = Character.Torso
  1432. AHandleRWeld.Part0 = Character["Right Arm"]
  1433. AHandleLWeld.Part0 = Character["Left Arm"]
  1434. LHandleRWeld.Part0 = Character["Right Leg"]
  1435. LHandleLWeld.Part0 = Character["Left Leg"]
  1436. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1437. if v:IsA("BasePart") then
  1438. v.Transparency = 1
  1439. end
  1440. end
  1441. for i, v in pairs(Character:GetChildren()) do
  1442. if v:IsA("Accessory") then
  1443. v.Handle.Transparency = 1
  1444. end
  1445. end
  1446. elseif IsWearingArmor == true and Mode == "Off" then
  1447. IsWearingArmor = false
  1448. DisappearArmorOnly()
  1449. for i, v in pairs(Character:GetChildren()) do
  1450. if v:IsA("Accessory") then
  1451. v.Handle.Transparency = 0
  1452. end
  1453. end
  1454. swait(10)
  1455. Reappear()
  1456. Character.Humanoid.MaxHealth = 100
  1457. Character.Humanoid.Health = 100
  1458. HHandleWeld.Part0 = Head
  1459. THandleWeld.Part0 = Torso
  1460. AHandleRWeld.Part0 = RightArm
  1461. AHandleLWeld.Part0 = LeftArm
  1462. LHandleRWeld.Part0 = RightLeg
  1463. LHandleLWeld.Part0 = LeftLeg
  1464. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1465. if v:IsA("BasePart") then
  1466. v.Transparency = 0
  1467. end
  1468. end
  1469. end
  1470. attack = false
  1471. end
  1472. local ShieldMode = false
  1473. local ShieldCharge = false
  1474. function HoloHexShield()
  1475. attack = true
  1476. Shield.Parent = m
  1477. Shield.CanCollide = true
  1478. if ShieldMode == true then
  1479. while ShieldMode == true do
  1480. swait()
  1481. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1482. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1483. PlayAnimationFromTable({
  1484. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1490. }, 0.3, false)
  1491. end
  1492. end
  1493. Shield.CanCollide = false
  1494. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1495. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1496. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1497. Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1498. for i = 0, 1, 0.05 do
  1499. swait()
  1500. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1501. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1502. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1503. PlayAnimationFromTable({
  1504. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1510. }, 0.5, false)
  1511. end
  1512. Shield.Parent = nil
  1513. attack = false
  1514. end
  1515. Mouse.Button1Down:connect(function()
  1516. if attack == false and attacktype == 1 then
  1517. attacktype = 2
  1518. attackone()
  1519. elseif attack == false and attacktype == 2 then
  1520. attacktype = 1
  1521. attacktwo()
  1522. end
  1523. end)
  1524. game.Lighting.Outlines = false
  1525. function attackone()
  1526. attack = true
  1527. for i = 0, 1, 0.12 do
  1528. swait()
  1529. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1530. PlayAnimationFromTable({
  1531. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1537. }, 0.3, false)
  1538. end
  1539. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1540. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1541. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1542. for i = 0, 1, 0.11 do
  1543. swait()
  1544. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1545. PlayAnimationFromTable({
  1546. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1552. }, 0.45, false)
  1553. end
  1554. attack = false
  1555. end
  1556. function attacktwo()
  1557. attack = true
  1558. for i = 0, 1, 0.12 do
  1559. swait()
  1560. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1561. PlayAnimationFromTable({
  1562. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1568. }, 0.34, false)
  1569. end
  1570. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1571. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1572. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1573. for i = 0, 1, 0.12 do
  1574. swait()
  1575. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1576. PlayAnimationFromTable({
  1577. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1583. }, 0.45, false)
  1584. end
  1585. attack = false
  1586. end
  1587. function findNearestTorso(pos)
  1588. local list = game.Workspace:children()
  1589. local torso
  1590. local dist = 1000
  1591. local temp, human, temp2
  1592. for x = 1, #list do
  1593. temp2 = list[x]
  1594. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1595. temp = temp2:findFirstChild("Torso")
  1596. human = temp2:findFirstChild("Humanoid")
  1597. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1598. local dohit = true
  1599. if dohit == true then
  1600. torso = temp
  1601. dist = (temp.Position - pos).magnitude
  1602. end
  1603. end
  1604. end
  1605. end
  1606. return torso, dist
  1607. end
  1608. function TrueAim(aim)
  1609. local target, distance = findNearestTorso(Mouse.Hit.p)
  1610. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1611. if aim ~= nil then
  1612. tehcf = aim
  1613. end
  1614. table.insert(Effects, {
  1615. tehcf,
  1616. "Shoot",
  1617. 30,
  1618. HitboxR.Position,
  1619. 10,
  1620. 15,
  1621. 0,
  1622. 3,
  1623. HitboxR,
  1624. target
  1625. })
  1626. end
  1627. function FireProjectiles()
  1628. attack = true
  1629. Humanoid.WalkSpeed = 20
  1630. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1631. for i = 0, 1, 0.1 do
  1632. swait()
  1633. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1634. PlayAnimationFromTable({
  1635. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1641. }, 0.3, false)
  1642. end
  1643. for i = 0, 1, 0.1 do
  1644. swait()
  1645. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1646. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1647. Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1648. PlayAnimationFromTable({
  1649. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1655. }, 0.2, false)
  1656. end
  1657. for i = 1, 10 do
  1658. for i = 0, 1, 0.3 do
  1659. swait()
  1660. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1661. Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1662. PlayAnimationFromTable({
  1663. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1669. }, 0.3, false)
  1670. end
  1671. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1672. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1673. Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1674. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1675. TrueAim(MouseLook.lookVector)
  1676. for i = 0, 1, 0.3 do
  1677. swait()
  1678. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1679. Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1680. PlayAnimationFromTable({
  1681. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1687. }, 0.3, false)
  1688. end
  1689. end
  1690. Humanoid.WalkSpeed = 20
  1691. attack = false
  1692. end
  1693. Mouse.KeyDown:connect(function(k)
  1694. k = k:lower()
  1695. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1696. ora = true
  1697. ORA()
  1698. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1699. GRABEMBOIGRABEM()
  1700. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1701. FireProjectiles()
  1702. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1703. Invisible = true
  1704. Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1705. Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1706. Disappear()
  1707. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1708. Invisible = false
  1709. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1710. Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1711. for i = 1, 2 do
  1712. Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1713. end
  1714. for i = 1, 20 do
  1715. Effects.Break.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1)
  1716. end
  1717. Reappear()
  1718. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1719. ShieldMode = true
  1720. HoloHexShield()
  1721. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1722. CastleCrusherFist()
  1723. end
  1724. if k == "[" and IsWearingArmor == false and Invisible == false then
  1725. Armor("On")
  1726. end
  1727. if k == "]" and IsWearingArmor == true and Invisible == false then
  1728. Armor("Off")
  1729. end
  1730. end)
  1731. Mouse.KeyUp:connect(function(k)
  1732. k = k:lower()
  1733. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1734. ora = false
  1735. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1736. ShieldMode = false
  1737. end
  1738. end)
  1739. coroutine.resume(coroutine.create(function(Part, Part2)
  1740. while Part.Parent ~= nil do
  1741. swait(math.random(100, 150))
  1742. for i = 0, 1, 0.2 do
  1743. wait()
  1744. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1745. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1746. end
  1747. for i = 0, 1, 0.2 do
  1748. swait()
  1749. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1750. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1751. end
  1752. end
  1753. end), Eye1, Eye2)
  1754. while true do
  1755. swait()
  1756. for i, v in pairs(Character:children()) do
  1757. if v:IsA("Part") and IsWearingArmor == true then
  1758. v.Anchored = false
  1759. end
  1760. end
  1761. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1762. if v:IsA("Part") then
  1763. v.Material = "SmoothPlastic"
  1764. v.CanCollide = false
  1765. elseif v:IsA("Humanoid") then
  1766. v:remove()
  1767. elseif v:IsA("Accessory") then
  1768. v:remove()
  1769. elseif v:IsA("Shirt") then
  1770. v:remove()
  1771. elseif v:IsA("Pants") then
  1772. v:remove()
  1773. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1774. v:remove()
  1775. elseif v:IsA("BodyColors") then
  1776. v:remove()
  1777. end
  1778. end
  1779. HHandle.Transparency = 1
  1780. THandle.Transparency = 1
  1781. AHandleR.Transparency = 1
  1782. AHandleL.Transparency = 1
  1783. LHandleR.Transparency = 1
  1784. LHandleL.Transparency = 1
  1785. RootPart.Transparency = 1
  1786. HitboxR.Transparency = 1
  1787. HitboxL.Transparency = 1
  1788. Head.BrickColor = BrickColor.new("Really black")
  1789. Torso.BrickColor = BrickColor.new("Really black")
  1790. RightArm.BrickColor = BrickColor.new("Really black")
  1791. LeftArm.BrickColor = BrickColor.new("Really black")
  1792. RightLeg.BrickColor = BrickColor.new("Really black")
  1793. LeftLeg.BrickColor = BrickColor.new("Really black")
  1794. RootPart.Anchored = true
  1795. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1796. velocity = Character.HumanoidRootPart.Velocity.y
  1797. sine = sine + change
  1798. Shield.Anchored = true
  1799. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1800. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1801. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1802. Anim = "Jump"
  1803. if attack == false then
  1804. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1805. PlayAnimationFromTable({
  1806. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1807. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1812. }, 0.3, false)
  1813. end
  1814. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1815. Anim = "Fall"
  1816. if attack == false then
  1817. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1818. PlayAnimationFromTable({
  1819. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1825. }, 0.3, false)
  1826. end
  1827. elseif Torsovelocity < 1 and hit ~= nil then
  1828. Anim = "Idle"
  1829. if attack == false then
  1830. change = 1
  1831. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1832. PlayAnimationFromTable({
  1833. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1839. }, 0.3, false)
  1840. end
  1841. elseif Torsovelocity > 2 and hit ~= nil then
  1842. Anim = "Walk"
  1843. if attack == false then
  1844. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1845. PlayAnimationFromTable({
  1846. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1852. }, 0.3, false)
  1853. end
  1854. end
  1855. if 0 < #Effects then
  1856. for e = 1, #Effects do
  1857. if Effects[e] ~= nil then
  1858. local Thing = Effects[e]
  1859. if Thing ~= nil then
  1860. local Part = Thing[1]
  1861. local Mode = Thing[2]
  1862. local Delay = Thing[3]
  1863. local IncX = Thing[4]
  1864. local IncY = Thing[5]
  1865. local IncZ = Thing[6]
  1866. if Thing[2] == "Shoot" then
  1867. local Look = Thing[1]
  1868. local move = 30
  1869. if Thing[8] == 3 then
  1870. move = 10
  1871. end
  1872. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1873. if Thing[10] ~= nil then
  1874. da = pos
  1875. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1876. cfa = CFrame.new(Thing[4], pos)
  1877. tehCF = cfa:lerp(cf2, 0.2)
  1878. Thing[1] = tehCF.lookVector
  1879. end
  1880. local mag = (Thing[4] - pos).magnitude
  1881. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1882. if Thing[8] == 2 then
  1883. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1884. end
  1885. Thing[4] = Thing[4] + Look * move
  1886. Thing[3] = Thing[3] - 1
  1887. if 2 < Thing[5] then
  1888. Thing[5] = Thing[5] - 0.3
  1889. Thing[6] = Thing[6] - 0.3
  1890. end
  1891. if hit ~= nil then
  1892. Thing[3] = 0
  1893. if Thing[8] == 1 or Thing[8] == 3 then
  1894. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1895. elseif Thing[8] == 2 then
  1896. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1897. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1898. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  1899. ref.Anchored = true
  1900. ref.CFrame = CFrame.new(pos)
  1901. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1902. game:GetService("Debris"):AddItem(ref, 0.2)
  1903. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1904. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1905. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1906. end
  1907. end
  1908. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  1909. ref.Anchored = true
  1910. ref.CFrame = CFrame.new(pos)
  1911. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1912. game:GetService("Debris"):AddItem(ref, 1)
  1913. end
  1914. if Thing[3] <= 0 then
  1915. table.remove(Effects, e)
  1916. end
  1917. end
  1918. if Thing[2] == "FireWave" then
  1919. if Thing[3] <= Thing[4] then
  1920. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1921. Thing[3] = Thing[3] + 1
  1922. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1923. else
  1924. Part.Parent = nil
  1925. table.remove(Effects, e)
  1926. end
  1927. end
  1928. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1929. if Thing[1].Transparency <= 1 then
  1930. if Thing[2] == "Block1" then
  1931. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1932. Mesh = Thing[7]
  1933. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1934. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1935. elseif Thing[2] == "Block2" then
  1936. Thing[1].CFrame = Thing[1].CFrame
  1937. Mesh = Thing[7]
  1938. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1939. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1940. elseif Thing[2] == "Fire" then
  1941. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1942. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1943. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1944. elseif Thing[2] == "Cylinder" then
  1945. Mesh = Thing[7]
  1946. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1947. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1948. elseif Thing[2] == "Blood" then
  1949. Mesh = Thing[7]
  1950. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1951. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1952. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1953. elseif Thing[2] == "Elec" then
  1954. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1955. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1956. elseif Thing[2] == "Disappear" then
  1957. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1958. elseif Thing[2] == "Shatter" then
  1959. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1960. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1961. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1962. Thing[6] = Thing[6] + Thing[5]
  1963. end
  1964. else
  1965. Part.Parent = nil
  1966. table.remove(Effects, e)
  1967. end
  1968. end
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
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