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Velvetisis

SS Idealist fail 8

Jan 5th, 2019
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 42
  3. Possible achievement: Base_DefeatAllEnvironments, progress: 25
  4. Possible achievement: Base_LastHeroStanding
  5. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  6. Possible achievement: Base_NoCards
  7. Possible achievement: Base_NoPowers
  8. Possible achievement: Base_RedirectMany
  9. GameController puts Automated Turret into play.
  10. GameController puts Custom Hand-Cannon into play.
  11. GameController puts Personal Cloaking Device into play.
  12. Ambuscade was flipped to its back side.
  13. GameController puts Reactive Plating into play.
  14. Ambuscade shuffles their the villain deck.
  15. Went to Ambuscade's Start phase.
  16. Went from Ambuscade's Start phase to PlayCard phase.
  17. GameController plays Automated Turret.
  18. Went from Ambuscade's PlayCard phase to End phase.
  19. Ambuscade initiates 4 Energy damage to The Idealist.
  20. Ambuscade deals The Idealist 4 Energy damage.
  21. The Idealist is now at 20 HP.
  22. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  23. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  24. America's Greatest Legacy is now at 28 HP.
  25. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  26. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  27. America's Greatest Legacy is now at 26 HP.
  28. Automated Turret initiates 2 Projectile damage to Freedom Five Wraith.
  29. Automated Turret deals Freedom Five Wraith 2 Projectile damage.
  30. Freedom Five Wraith is now at 26 HP.
  31. Went from Ambuscade's End phase to Legacy's Start phase.
  32. Went from Legacy's Start phase to PlayCard phase.
  33. GameController plays Motivational Charge.
  34. Went from Legacy's PlayCard phase to UsePower phase.
  35. Legacy uses the power on America's Greatest Legacy.
  36. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 27.
  37. Legacy uses the power on Motivational Charge.
  38. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  39. America's Greatest Legacy deals Custom Hand-Cannon 2 Melee damage.
  40. Custom Hand-Cannon is now at 3 HP.
  41. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 28.
  42. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  43. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 27.
  44. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  45. Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
  46. Went from Legacy's UsePower phase to DrawCard phase.
  47. Legacy draws Next Evolution.
  48. Went from Legacy's DrawCard phase to End phase.
  49. Went from Legacy's End phase to Tachyon's Start phase.
  50. Went from Tachyon's Start phase to PlayCard phase.
  51. GameController plays Fleet of Foot.
  52. Legacy draws Motivational Charge.
  53. Tachyon draws Sonic Vortex.
  54. The Wraith draws Inventory Barrage.
  55. Tempest draws Electrical Storm.
  56. Void Guard The Idealist draws Hedgy Hogs.
  57. Fleet of Foot plays Fleet of Foot.
  58. Legacy draws Heroic Interception.
  59. Tachyon draws Quick Insight.
  60. The Wraith draws Mega Computer.
  61. Tempest draws Flash Flood.
  62. Void Guard The Idealist draws Monster of Id.
  63. Monster of Id puts Monster of Id into play.
  64. Fleet of Foot plays Quick Insight.
  65. Tachyon draws Pushing The Limits.
  66. Tachyon draws Hypersonic Assault.
  67. Tachyon draws Synaptic Interruption.
  68. Tachyon discards Synaptic Interruption.
  69. Quick Insight moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
  70. Tachyon discards Synaptic Interruption.
  71. Quick Insight moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
  72. GameController moved Quick Insight to Tachyon's trash.
  73. GameController moved Fleet of Foot to Tachyon's trash.
  74. GameController moved Fleet of Foot to Tachyon's trash.
  75. Went from Tachyon's PlayCard phase to UsePower phase.
  76. Tachyon uses the power on Freedom Six Tachyon.
  77. Legacy draws Next Evolution.
  78. Tachyon draws Pushing The Limits.
  79. The Wraith draws Utility Belt.
  80. Tempest draws Into the Stratosphere.
  81. Void Guard The Idealist draws Bright Idea.
  82. Went from Tachyon's UsePower phase to DrawCard phase.
  83. Tachyon draws Research Grant.
  84. Went from Tachyon's DrawCard phase to End phase.
  85. Went from Tachyon's End phase to The Wraith's Start phase.
  86. Went from The Wraith's Start phase to PlayCard phase.
  87. GameController plays Mega Computer.
  88. Went from The Wraith's PlayCard phase to UsePower phase.
  89. The Wraith uses the power on Freedom Five Wraith.
  90. The Wraith draws Smoke Bombs.
  91. Applying ongoing effect: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  92. Went from The Wraith's UsePower phase to DrawCard phase.
  93. The Wraith draws Stun Bolt.
  94. The Wraith discards Inventory Barrage.
  95. Freedom Five Wraith moved Inventory Barrage from The Wraith's hand to The Wraith's trash.
  96. Void Guard The Idealist draws Focusing Tiara.
  97. Went from The Wraith's DrawCard phase to End phase.
  98. Went from The Wraith's End phase to Tempest's Start phase.
  99. Went from Tempest's Start phase to PlayCard phase.
  100. GameController plays Localized Hurricane.
  101. Went from Tempest's PlayCard phase to UsePower phase.
  102. Tempest uses the power on Localized Hurricane.
  103. Tempest initiates 3 Projectile damage to Custom Hand-Cannon.
  104. Tempest deals Custom Hand-Cannon 3 Projectile damage.
  105. Custom Hand-Cannon is now at 0 HP.
  106. Tempest's Squall destroys Custom Hand-Cannon!
  107. GameController moved Custom Hand-Cannon to the villain trash.
  108. Tempest initiates 3 Projectile damage to Automated Turret.
  109. Tempest deals Automated Turret 3 Projectile damage.
  110. Automated Turret is now at 5 HP.
  111. Tempest draws Lightning Slash.
  112. Tempest draws Cleansing Downpour.
  113. Went from Tempest's UsePower phase to DrawCard phase.
  114. Tempest draws Shielding Winds.
  115. Went from Tempest's DrawCard phase to End phase.
  116. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  117. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  118. GameController plays Karate Robot.
  119. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  120. Void Guard The Idealist uses the power on The Idealist.
  121. Void Guard The Idealist draws Bored Now.
  122. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  123. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  124. Void Guard The Idealist draws Spark of Inspiration.
  125. Went from Void Guard The Idealist's DrawCard phase to End phase.
  126. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  127. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  128. Went from Insula Primalis's Start phase to PlayCard phase.
  129. GameController plays Volcanic Eruption.
  130. Went from Insula Primalis's PlayCard phase to End phase.
  131. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  132. Went from Ambuscade's Start phase to PlayCard phase.
  133. GameController plays Explosive Launcher.
  134. Went from Ambuscade's PlayCard phase to End phase.
  135. Ambuscade initiates 4 Energy damage to The Idealist.
  136. Ambuscade deals The Idealist 4 Energy damage.
  137. The Idealist is now at 17 HP.
  138. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  139. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  140. Freedom Six Tachyon is now at 26 HP.
  141. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  142. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  143. America's Greatest Legacy is now at 26 HP.
  144. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  145. Ambuscade deals America's Greatest Legacy 3 Fire damage.
  146. America's Greatest Legacy is now at 23 HP.
  147. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  148. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  149. Freedom Six Tachyon is now at 23 HP.
  150. Ambuscade initiates 3 Fire damage to Freedom Five Wraith.
  151. Ambuscade deals Freedom Five Wraith 3 Fire damage.
  152. Freedom Five Wraith is now at 24 HP.
  153. Ambuscade initiates 3 Fire damage to Tempest.
  154. Localized Hurricane increases the damage dealt by Ambuscade by 1.
  155. Ambuscade deals Tempest 4 Fire damage.
  156. Tempest is now at 22 HP.
  157. Ambuscade initiates 3 Fire damage to The Idealist.
  158. Ambuscade deals The Idealist 3 Fire damage.
  159. The Idealist is now at 14 HP.
  160. Went from Ambuscade's End phase to Legacy's Start phase.
  161. Went from Legacy's Start phase to PlayCard phase.
  162. GameController plays Next Evolution.
  163. Went from Legacy's PlayCard phase to UsePower phase.
  164. Legacy uses the power on America's Greatest Legacy.
  165. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  166. Tachyon uses the power on Freedom Six Tachyon.
  167. Legacy draws Take Down.
  168. Tachyon draws Sucker Punch.
  169. The Wraith draws Infrared Eyepiece.
  170. The Wraith discards Infrared Eyepiece.
  171. Freedom Five Wraith moved Infrared Eyepiece from The Wraith's hand to The Wraith's trash.
  172. Void Guard The Idealist draws Hedgy Hogs.
  173. Tempest draws Chain Lightning.
  174. Void Guard The Idealist draws Bored Now.
  175. Went from Legacy's UsePower phase to DrawCard phase.
  176. Legacy draws Danger Sense.
  177. Went from Legacy's DrawCard phase to End phase.
  178. Went from Legacy's End phase to Tachyon's Start phase.
  179. Went from Tachyon's Start phase to PlayCard phase.
  180. GameController plays Pushing The Limits.
  181. Pushing The Limits increased the action count of PlayCard by 1.
  182. GameController plays Blinding Speed.
  183. Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
  184. Blinding Speed destroys Volcanic Eruption!
  185. GameController moved Volcanic Eruption to the environment trash.
  186. GameController moved Blinding Speed to Tachyon's trash.
  187. Went from Tachyon's PlayCard phase to UsePower phase.
  188. Tachyon uses the power on Freedom Six Tachyon.
  189. Legacy draws The Legacy Ring.
  190. Tachyon draws Blinding Speed.
  191. The Wraith draws Trust Fund.
  192. The Wraith discards Stun Bolt.
  193. Freedom Five Wraith moved Stun Bolt from The Wraith's hand to The Wraith's trash.
  194. Void Guard The Idealist draws Strained Superego.
  195. Tempest draws Otherworldly Resilience.
  196. Void Guard The Idealist draws Spark of Inspiration.
  197. Pushing The Limits increased the action count of DrawCard by 1.
  198. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  199. Tachyon draws Lightning Reflexes.
  200. Tachyon draws Sucker Punch.
  201. Went from Tachyon's DrawCard phase to End phase.
  202. Went from Tachyon's End phase to The Wraith's Start phase.
  203. Went from The Wraith's Start phase to PlayCard phase.
  204. GameController plays Trust Fund.
  205. The Wraith draws Throwing Knives.
  206. The Wraith discards Utility Belt.
  207. Freedom Five Wraith moved Utility Belt from The Wraith's hand to The Wraith's trash.
  208. Void Guard The Idealist draws Spark of Inspiration.
  209. The Wraith draws Mega Computer.
  210. The Wraith discards Stun Bolt.
  211. Freedom Five Wraith moved Stun Bolt from The Wraith's hand to The Wraith's trash.
  212. Void Guard The Idealist draws Conceptualize.
  213. The Wraith draws Suture Self.
  214. The Wraith discards Suture Self.
  215. Freedom Five Wraith moved Suture Self from The Wraith's hand to The Wraith's trash.
  216. Void Guard The Idealist draws Strained Superego.
  217. The Wraith draws Throat Jab.
  218. The Wraith discards Throat Jab.
  219. Freedom Five Wraith moved Throat Jab from The Wraith's hand to The Wraith's trash.
  220. Void Guard The Idealist draws Giant Floaty Head.
  221. The Wraith discards Throwing Knives.
  222. Trust Fund moved Throwing Knives from The Wraith's hand to The Wraith's trash.
  223. The Wraith discards Micro Targeting Computer.
  224. Trust Fund moved Micro Targeting Computer from The Wraith's hand to The Wraith's trash.
  225. GameController moved Trust Fund to The Wraith's trash.
  226. Went from The Wraith's PlayCard phase to UsePower phase.
  227. The Wraith uses the power on Freedom Five Wraith.
  228. The Wraith draws Mega Computer.
  229. The Wraith discards Utility Belt.
  230. Freedom Five Wraith moved Utility Belt from The Wraith's hand to The Wraith's trash.
  231. Void Guard The Idealist draws Vivid Thoughts.
  232. Applying ongoing effect: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  233. Went from The Wraith's UsePower phase to DrawCard phase.
  234. The Wraith draws Suture Self.
  235. The Wraith discards Suture Self.
  236. Freedom Five Wraith moved Suture Self from The Wraith's hand to The Wraith's trash.
  237. Void Guard The Idealist draws Better Punching!.
  238. Went from The Wraith's DrawCard phase to End phase.
  239. Notice: an ongoing effect just expired: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  240. Went from The Wraith's End phase to Tempest's Start phase.
  241. Went from Tempest's Start phase to PlayCard phase.
  242. GameController plays Chain Lightning.
  243. Tempest initiates 4 Lightning damage to Explosive Launcher.
  244. Tempest deals Explosive Launcher 4 Lightning damage.
  245. Explosive Launcher is now at 2 HP.
  246. Tempest initiates 3 Lightning damage to Automated Turret.
  247. Tempest deals Automated Turret 3 Lightning damage.
  248. Automated Turret is now at 2 HP.
  249. Tempest initiates 2 Lightning damage to Automated Turret.
  250. Tempest deals Automated Turret 2 Lightning damage.
  251. Automated Turret is now at 6 HP.
  252. GameController moved Chain Lightning to Tempest's trash.
  253. Went from Tempest's PlayCard phase to UsePower phase.
  254. Tempest uses the power on Localized Hurricane.
  255. Tempest initiates 3 Projectile damage to Explosive Launcher.
  256. Tempest deals Explosive Launcher 3 Projectile damage.
  257. Explosive Launcher is now at -1 HP.
  258. Tempest's Squall destroys Explosive Launcher!
  259. GameController moved Explosive Launcher to the villain trash.
  260. Tempest initiates 3 Projectile damage to Automated Turret.
  261. Tempest deals Automated Turret 3 Projectile damage.
  262. Automated Turret is now at -1 HP.
  263. Tempest's Squall destroys Automated Turret!
  264. GameController moved Automated Turret to the villain trash.
  265. Tempest draws Vicious Cyclone.
  266. Tempest draws Electrical Storm.
  267. Went from Tempest's UsePower phase to DrawCard phase.
  268. Tempest draws Shielding Winds.
  269. Went from Tempest's DrawCard phase to End phase.
  270. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  271. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  272. GameController plays Giant Floaty Head.
  273. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  274. ***** LOADED UNDO FILE: undo-56-VoidGuardTheIdealist-PlayCard *****
  275. Possible achievement: Base_CumulativeDamage, progress: 42.8181818181818
  276. Possible achievement: Base_CumulativeHeal, progress: 138.5
  277. Possible achievement: Base_DefeatAllEnvironments, progress: 25
  278. Possible achievement: Base_LargeAttack
  279. Possible achievement: Base_LastHeroStanding
  280. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  281. Possible achievement: Base_NoCards
  282. Possible achievement: Base_NoPowers
  283. Possible achievement: Base_RedirectMany
  284. Possible achievement: Base_WinFullHP
  285. Possible achievement: Base_WinGame
  286. GameController plays Conceptualize.
  287. Conceptualize puts Giant Floaty Head into play.
  288. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  289. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  290. Conceptualize was moved under Giant Floaty Head.
  291. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  292. Void Guard The Idealist uses the power on Giant Floaty Head.
  293. Giant Floaty Head destroys Conceptualize!
  294. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  295. Void Guard The Idealist draws Making Things Up.
  296. Void Guard The Idealist draws Focusing Tiara.
  297. Monster of Id moved Bright Idea from under Monster of Id to Void Guard The Idealist's trash.
  298. Giant Floaty Head destroys Monster of Id!
  299. GameController moved Monster of Id to Void Guard The Idealist's trash.
  300. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  301. Void Guard The Idealist draws Making Things Up.
  302. Went from Void Guard The Idealist's DrawCard phase to End phase.
  303. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  304. Went from Insula Primalis's Start phase to PlayCard phase.
  305. GameController plays Obsidian Field.
  306. Went from Insula Primalis's PlayCard phase to End phase.
  307. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  308. Went from Ambuscade's Start phase to PlayCard phase.
  309. GameController plays Armed and Dangerous.
  310. Revealed matching card: Custom Hand-Cannon
  311. Armed and Dangerous puts Custom Hand-Cannon into play.
  312. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  313. Ambuscade shuffles their the villain deck.
  314. Armed and Dangerous plays Snatch and Grab.
  315. Ambuscade initiates 3 Melee damage to Freedom Five Wraith.
  316. Obsidian Field increases the damage dealt by Ambuscade by 1.
  317. Ambuscade deals Freedom Five Wraith 4 Melee damage.
  318. Freedom Five Wraith is now at 20 HP.
  319. Ambuscade initiates 4 Energy damage to Freedom Five Wraith.
  320. Obsidian Field increases the damage dealt by Ambuscade by 1.
  321. Ambuscade deals Freedom Five Wraith 5 Energy damage.
  322. Freedom Five Wraith is now at 15 HP.
  323. GameController moved Snatch and Grab to the villain trash.
  324. GameController moved Armed and Dangerous to the villain trash.
  325. Went from Ambuscade's PlayCard phase to End phase.
  326. Ambuscade initiates 4 Energy damage to The Idealist.
  327. Obsidian Field increases the damage dealt by Ambuscade by 1.
  328. Ambuscade deals The Idealist 5 Energy damage.
  329. The Idealist is now at 9 HP.
  330. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  331. Obsidian Field increases the damage dealt by Automated Turret by 1.
  332. Automated Turret deals Freedom Six Tachyon 3 Projectile damage.
  333. Freedom Six Tachyon is now at 21 HP.
  334. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  335. Obsidian Field increases the damage dealt by Ambuscade by 1.
  336. Ambuscade deals America's Greatest Legacy 3 Projectile damage.
  337. America's Greatest Legacy is now at 20 HP.
  338. Went from Ambuscade's End phase to Legacy's Start phase.
  339. Went from Legacy's Start phase to PlayCard phase.
  340. GameController plays The Legacy Ring.
  341. The Legacy Ring increased the action count of UsePower by 1.
  342. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  343. Legacy uses the power on Motivational Charge.
  344. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  345. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  346. America's Greatest Legacy deals Automated Turret 3 Melee damage.
  347. Automated Turret is now at 3 HP.
  348. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  349. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
  350. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 16.
  351. Motivational Charge caused Tempest to regain 1 HP. HP is now 23.
  352. Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
  353. Legacy uses the power on America's Greatest Legacy.
  354. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 22.
  355. Legacy uses the power on Next Evolution.
  356. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  357. Went from Legacy's UsePower phase to DrawCard phase.
  358. Legacy draws Heroic Interception.
  359. Went from Legacy's DrawCard phase to End phase.
  360. Went from Legacy's End phase to Tachyon's Start phase.
  361. Pushing The Limits destroys itself!
  362. GameController moved Pushing The Limits to Tachyon's trash.
  363. Went from Tachyon's Start phase to PlayCard phase.
  364. GameController plays Pushing The Limits.
  365. Pushing The Limits increased the action count of PlayCard by 1.
  366. GameController plays Sonic Vortex.
  367. Tachyon may select up to 6 targets.
  368. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  369. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  370. Freedom Six Tachyon deals Automated Turret 4 Sonic damage.
  371. Automated Turret is now at -1 HP.
  372. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  373. GameController moved Automated Turret to the villain trash.
  374. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  375. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  376. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  377. Freedom Six Tachyon deals Reactive Plating 3 Sonic damage.
  378. Reactive Plating is now at 7 HP.
  379. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  380. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  381. Freedom Six Tachyon deals Custom Hand-Cannon 4 Sonic damage.
  382. Custom Hand-Cannon is now at 1 HP.
  383. GameController moved Sonic Vortex to Tachyon's trash.
  384. Went from Tachyon's PlayCard phase to UsePower phase.
  385. Tachyon uses the power on Freedom Six Tachyon.
  386. Legacy draws The Legacy Ring.
  387. Tachyon draws HUD Goggles.
  388. The Wraith draws Inventory Barrage.
  389. The Wraith discards Inventory Barrage.
  390. Freedom Five Wraith moved Inventory Barrage from The Wraith's hand to The Wraith's trash.
  391. Void Guard The Idealist draws Karate Robot.
  392. Tempest draws Grievous Hail Storm.
  393. Void Guard The Idealist draws Sound Beating.
  394. Pushing The Limits increased the action count of DrawCard by 1.
  395. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  396. Tachyon draws Supersonic Response.
  397. Tachyon draws Hypersonic Assault.
  398. Went from Tachyon's DrawCard phase to End phase.
  399. Went from Tachyon's End phase to The Wraith's Start phase.
  400. Went from The Wraith's Start phase to PlayCard phase.
  401. GameController plays Mega Computer.
  402. Went from The Wraith's PlayCard phase to UsePower phase.
  403. The Wraith uses the power on Freedom Five Wraith.
  404. The Wraith draws Razor Ordnance.
  405. Applying ongoing effect: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  406. Went from The Wraith's UsePower phase to DrawCard phase.
  407. The Wraith draws Combat Stance.
  408. The Wraith discards Combat Stance.
  409. Freedom Five Wraith moved Combat Stance from The Wraith's hand to The Wraith's trash.
  410. Void Guard The Idealist draws Bright Idea.
  411. Went from The Wraith's DrawCard phase to End phase.
  412. Notice: an ongoing effect just expired: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  413. Went from The Wraith's End phase to Tempest's Start phase.
  414. Went from Tempest's Start phase to PlayCard phase.
  415. GameController plays Cleansing Downpour.
  416. Went from Tempest's PlayCard phase to UsePower phase.
  417. Tempest uses the power on Cleansing Downpour.
  418. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 24.
  419. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
  420. Cleansing Downpour caused Freedom Five Wraith to regain 2 HP. HP is now 18.
  421. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  422. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  423. Went from Tempest's UsePower phase to DrawCard phase.
  424. Tempest draws Grievous Hail Storm.
  425. Went from Tempest's DrawCard phase to End phase.
  426. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  427. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  428. GameController plays Focusing Tiara.
  429. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  430. Void Guard The Idealist uses the power on The Idealist.
  431. Void Guard The Idealist draws Sound Beating.
  432. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  433. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Giant Floaty Head.
  434. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  435. Void Guard The Idealist draws Vivid Thoughts.
  436. Went from Void Guard The Idealist's DrawCard phase to End phase.
  437. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  438. Went from Insula Primalis's Start phase to PlayCard phase.
  439. GameController plays Velociraptor Pack.
  440. Went from Insula Primalis's PlayCard phase to End phase.
  441. Velociraptor Pack initiates 2 Melee damage to Custom Hand-Cannon.
  442. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  443. Mega Computer reduces the damage dealt to Custom Hand-Cannon by Velociraptor Pack by 1.
  444. Mega Computer reduces the damage dealt to Custom Hand-Cannon by Velociraptor Pack by 1.
  445. Velociraptor Pack deals Custom Hand-Cannon 1 Melee damage.
  446. Custom Hand-Cannon is now at 0 HP.
  447. Velociraptor Pack destroys Custom Hand-Cannon!
  448. GameController moved Custom Hand-Cannon to the villain trash.
  449. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  450. Went from Ambuscade's Start phase to PlayCard phase.
  451. GameController plays Vanish.
  452. GameController moved Vanish to the villain trash.
  453. Went from Ambuscade's PlayCard phase to End phase.
  454. Ambuscade initiates 4 Energy damage to The Idealist.
  455. Obsidian Field increases the damage dealt by Ambuscade by 1.
  456. Ambuscade deals The Idealist 5 Energy damage.
  457. The Idealist is now at 7 HP.
  458. Went from Ambuscade's End phase to Legacy's Start phase.
  459. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  460. Went from Legacy's Start phase to PlayCard phase.
  461. GameController plays Inspiring Presence.
  462. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 25.
  463. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  464. Inspiring Presence caused Freedom Five Wraith to regain 1 HP. HP is now 19.
  465. Inspiring Presence caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  466. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 8.
  467. The Legacy Ring increased the action count of UsePower by 1.
  468. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  469. Legacy uses the power on Motivational Charge.
  470. America's Greatest Legacy initiates 2 Melee damage to Velociraptor Pack.
  471. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  472. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  473. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  474. Velociraptor Pack is now at 1 HP.
  475. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 26.
  476. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  477. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 20.
  478. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  479. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  480. Legacy uses the power on America's Greatest Legacy.
  481. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 27.
  482. Legacy uses the power on Next Evolution.
  483. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  484. Went from Legacy's UsePower phase to DrawCard phase.
  485. Legacy draws Back-Fist Strike.
  486. Went from Legacy's DrawCard phase to End phase.
  487. Went from Legacy's End phase to Tachyon's Start phase.
  488. Pushing The Limits destroys itself!
  489. GameController moved Pushing The Limits to Tachyon's trash.
  490. Went from Tachyon's Start phase to PlayCard phase.
  491. GameController plays HUD Goggles.
  492. HUD Goggles increased the action count of PlayCard by 1.
  493. GameController plays Sucker Punch.
  494. Sucker Punch destroys Velociraptor Pack!
  495. GameController moved Velociraptor Pack to the environment trash.
  496. GameController moved Sucker Punch to Tachyon's trash.
  497. Went from Tachyon's PlayCard phase to UsePower phase.
  498. Tachyon uses the power on Freedom Six Tachyon.
  499. Legacy draws "Thokk!".
  500. Tachyon draws Sonic Vortex.
  501. The Wraith draws Smoke Bombs.
  502. Tempest draws Lightning Slash.
  503. Void Guard The Idealist draws Flying Stabby Knives.
  504. Went from Tachyon's UsePower phase to DrawCard phase.
  505. Tachyon draws Accelerated Assault.
  506. Went from Tachyon's DrawCard phase to End phase.
  507. Went from Tachyon's End phase to The Wraith's Start phase.
  508. Went from The Wraith's Start phase to PlayCard phase.
  509. GameController plays Mega Computer.
  510. Went from The Wraith's PlayCard phase to UsePower phase.
  511. The Wraith uses the power on Freedom Five Wraith.
  512. The Wraith draws Infrared Eyepiece.
  513. The Wraith discards Infrared Eyepiece.
  514. Freedom Five Wraith moved Infrared Eyepiece from The Wraith's hand to The Wraith's trash.
  515. Void Guard The Idealist draws Strained Superego.
  516. Applying ongoing effect: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  517. Went from The Wraith's UsePower phase to DrawCard phase.
  518. The Wraith draws Combat Stance.
  519. The Wraith discards Combat Stance.
  520. Freedom Five Wraith moved Combat Stance from The Wraith's hand to The Wraith's trash.
  521. Void Guard The Idealist draws Sound Beating.
  522. The Wraith discards Smoke Bombs.
  523. Freedom Five Wraith moved Smoke Bombs from The Wraith's hand to The Wraith's trash.
  524. Void Guard The Idealist draws Conceptualize.
  525. Went from The Wraith's DrawCard phase to End phase.
  526. Notice: an ongoing effect just expired: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  527. Went from The Wraith's End phase to Tempest's Start phase.
  528. Went from Tempest's Start phase to PlayCard phase.
  529. GameController plays Shielding Winds.
  530. Went from Tempest's PlayCard phase to UsePower phase.
  531. Tempest uses the power on Cleansing Downpour.
  532. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 29.
  533. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  534. Cleansing Downpour caused Freedom Five Wraith to regain 2 HP. HP is now 22.
  535. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  536. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
  537. Went from Tempest's UsePower phase to DrawCard phase.
  538. Tempest draws Flash Flood.
  539. Went from Tempest's DrawCard phase to End phase.
  540. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  541. Void Guard The Idealist draws Focusing Tiara.
  542. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  543. GameController plays Giant Floaty Head.
  544. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  545. Void Guard The Idealist uses the power on The Idealist.
  546. Void Guard The Idealist draws Flying Stabby Knives.
  547. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  548. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
  549. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  550. Void Guard The Idealist draws Bored Now.
  551. Went from Void Guard The Idealist's DrawCard phase to End phase.
  552. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  553. Went from Insula Primalis's Start phase to PlayCard phase.
  554. GameController plays Velociraptor Pack.
  555. Went from Insula Primalis's PlayCard phase to End phase.
  556. Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
  557. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  558. Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  559. Mega Computer reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  560. Mega Computer reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  561. Mega Computer reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  562. Damage amount was 0, so no damage was dealt.
  563. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  564. Went from Ambuscade's Start phase to PlayCard phase.
  565. GameController plays Reactive Plating.
  566. Went from Ambuscade's PlayCard phase to End phase.
  567. Ambuscade initiates 4 Energy damage to The Idealist.
  568. Obsidian Field increases the damage dealt by Ambuscade by 1.
  569. Shielding Winds reduces the damage dealt to The Idealist by Ambuscade by 2.
  570. Ambuscade deals The Idealist 3 Energy damage.
  571. The Idealist is now at 8 HP.
  572. Went from Ambuscade's End phase to Legacy's Start phase.
  573. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  574. Went from Legacy's Start phase to PlayCard phase.
  575. GameController plays Bolster Allies.
  576. Legacy draws Flying Smash.
  577. Tachyon draws Lightspeed Barrage.
  578. The Wraith draws Utility Belt.
  579. Tempest draws Electrical Storm.
  580. Void Guard The Idealist draws Conceptualize.
  581. GameController moved Bolster Allies to Legacy's trash.
  582. The Legacy Ring increased the action count of UsePower by 1.
  583. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  584. Legacy uses the power on Motivational Charge.
  585. America's Greatest Legacy initiates 2 Melee damage to Velociraptor Pack.
  586. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  587. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  588. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  589. Velociraptor Pack is now at 1 HP.
  590. Motivational Charge caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
  591. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  592. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 23.
  593. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  594. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  595. Legacy uses the power on America's Greatest Legacy.
  596. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  597. Tempest uses the power on Cleansing Downpour.
  598. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  599. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  600. Cleansing Downpour caused Freedom Five Wraith to regain 2 HP. HP is now 25.
  601. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  602. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
  603. Went from Legacy's UsePower phase to DrawCard phase.
  604. Legacy draws Back-Fist Strike.
  605. Went from Legacy's DrawCard phase to End phase.
  606. Went from Legacy's End phase to Tachyon's Start phase.
  607. HUD Goggles increased the action count of PlayCard by 1.
  608. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  609. GameController plays Sonic Vortex.
  610. Tachyon may select up to 7 targets.
  611. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  612. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  613. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  614. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  615. Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
  616. Reactive Plating is now at 3 HP.
  617. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  618. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  619. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  620. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  621. Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
  622. Reactive Plating is now at 6 HP.
  623. Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
  624. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  625. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  626. Freedom Six Tachyon deals Velociraptor Pack 5 Sonic damage.
  627. Velociraptor Pack is now at -4 HP.
  628. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  629. GameController moved Velociraptor Pack to the environment trash.
  630. GameController moved Sonic Vortex to Tachyon's trash.
  631. GameController plays Accelerated Assault.
  632. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  633. Ambuscade made Ambuscade immune to damage.
  634. Damage amount was 0, so no damage was dealt.
  635. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  636. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  637. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  638. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  639. Personal Cloaking Device is now at 6 HP.
  640. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  641. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  642. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  643. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  644. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  645. Reactive Plating is now at 4 HP.
  646. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  647. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  648. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  649. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  650. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  651. Reactive Plating is now at 1 HP.
  652. GameController moved Accelerated Assault to Tachyon's trash.
  653. Went from Tachyon's PlayCard phase to UsePower phase.
  654. Tachyon uses the power on Freedom Six Tachyon.
  655. Legacy draws Surge of Strength.
  656. Tachyon draws Blinding Speed.
  657. The Wraith draws Trust Fund.
  658. Tempest draws Aquatic Correspondence.
  659. Void Guard The Idealist draws Vivid Thoughts.
  660. Went from Tachyon's UsePower phase to DrawCard phase.
  661. Tachyon draws Research Grant.
  662. Went from Tachyon's DrawCard phase to End phase.
  663. Went from Tachyon's End phase to The Wraith's Start phase.
  664. Went from The Wraith's Start phase to PlayCard phase.
  665. GameController plays Smoke Bombs.
  666. Went from The Wraith's PlayCard phase to UsePower phase.
  667. The Wraith uses the power on Freedom Five Wraith.
  668. The Wraith draws Micro Targeting Computer.
  669. Applying ongoing effect: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  670. Went from The Wraith's UsePower phase to DrawCard phase.
  671. The Wraith draws Stun Bolt.
  672. Went from The Wraith's DrawCard phase to End phase.
  673. Notice: an ongoing effect just expired: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  674. Went from The Wraith's End phase to Tempest's Start phase.
  675. Went from Tempest's Start phase to PlayCard phase.
  676. GameController plays Otherworldly Resilience.
  677. Went from Tempest's PlayCard phase to UsePower phase.
  678. Tempest uses the power on Localized Hurricane.
  679. Localized Hurricane destroys itself!
  680. GameController moved Localized Hurricane to Tempest's trash.
  681. Went from Tempest's UsePower phase to DrawCard phase.
  682. Tempest draws Reclaim from the Deep.
  683. Went from Tempest's DrawCard phase to End phase.
  684. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  685. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Giant Floaty Head.
  686. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  687. GameController plays Making Things Up.
  688. Void Guard The Idealist draws Hedgy Hogs.
  689. Void Guard The Idealist draws Making Things Up.
  690. Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
  691. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  692. Void Guard The Idealist draws Bright Idea.
  693. Void Guard The Idealist discards Hedgy Hogs.
  694. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  695. Void Guard The Idealist discards Hedgy Hogs.
  696. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  697. Making Things Up plays Karate Robot.
  698. Making Things Up plays Flying Stabby Knives.
  699. Making Things Up plays Hedgy Hogs.
  700. The Idealist initiates 2 Melee damage to Reactive Plating.
  701. Obsidian Field increases the damage dealt by The Idealist by 1.
  702. Inspiring Presence increases the damage dealt by The Idealist by 1.
  703. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  704. The Idealist deals Reactive Plating 3 Melee damage.
  705. Reactive Plating is now at -2 HP.
  706. The Idealist's Wild Imagination destroys Reactive Plating!
  707. GameController moved Reactive Plating to the villain trash.
  708. The Idealist initiates 2 Melee damage to Reactive Plating.
  709. Obsidian Field increases the damage dealt by The Idealist by 1.
  710. Inspiring Presence increases the damage dealt by The Idealist by 1.
  711. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  712. The Idealist deals Reactive Plating 3 Melee damage.
  713. Reactive Plating is now at 1 HP.
  714. Hedgy Hogs was moved under Karate Robot.
  715. GameController moved Making Things Up to Void Guard The Idealist's trash.
  716. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  717. Void Guard The Idealist uses the power on The Idealist.
  718. The Idealist's Wild Imagination moves 3 cards to the top of Void Guard The Idealist's Deck.
  719. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  720. Void Guard The Idealist draws Making Things Up.
  721. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  722. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  723. Void Guard The Idealist draws Hedgy Hogs.
  724. Went from Void Guard The Idealist's DrawCard phase to End phase.
  725. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  726. Went from Insula Primalis's Start phase to PlayCard phase.
  727. GameController plays Enraged T-Rex.
  728. Went from Insula Primalis's PlayCard phase to End phase.
  729. Enraged T-Rex initiates 5 Melee damage to America's Greatest Legacy.
  730. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  731. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Enraged T-Rex by 2.
  732. Mega Computer reduces the damage dealt to America's Greatest Legacy by Enraged T-Rex by 1.
  733. Mega Computer reduces the damage dealt to America's Greatest Legacy by Enraged T-Rex by 1.
  734. Mega Computer reduces the damage dealt to America's Greatest Legacy by Enraged T-Rex by 1.
  735. Enraged T-Rex deals America's Greatest Legacy 1 Melee damage.
  736. America's Greatest Legacy is now at 29 HP.
  737. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  738. Went from Ambuscade's Start phase to PlayCard phase.
  739. GameController plays Charged Attacks.
  740. Went from Ambuscade's PlayCard phase to End phase.
  741. Ambuscade initiates 4 Energy damage to The Idealist.
  742. Smoke Bombs redirects the damage dealt from The Idealist to America's Greatest Legacy.
  743. Smoke Bombs reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  744. Obsidian Field increases the damage dealt by Ambuscade by 1.
  745. Charged Attacks increases the damage dealt by Ambuscade by 1.
  746. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
  747. Ambuscade deals America's Greatest Legacy 3 Energy damage.
  748. America's Greatest Legacy is now at 26 HP.
  749. Went from Ambuscade's End phase to Legacy's Start phase.
  750. Went from Legacy's Start phase to PlayCard phase.
  751. GameController plays "Thokk!".
  752. America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
  753. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  754. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  755. America's Greatest Legacy deals Enraged T-Rex 5 Melee damage.
  756. Enraged T-Rex is now at 10 HP.
  757. Legacy draws Bolster Allies.
  758. GameController moved "Thokk!" to Legacy's trash.
  759. The Legacy Ring increased the action count of UsePower by 1.
  760. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  761. Legacy uses the power on Motivational Charge.
  762. America's Greatest Legacy initiates 2 Melee damage to Enraged T-Rex.
  763. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  764. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  765. America's Greatest Legacy deals Enraged T-Rex 4 Melee damage.
  766. Enraged T-Rex is now at 6 HP.
  767. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 27.
  768. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  769. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 26.
  770. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  771. Motivational Charge caused The Idealist to regain 1 HP. HP is now 12.
  772. Legacy uses the power on America's Greatest Legacy.
  773. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 28.
  774. Legacy uses the power on Next Evolution.
  775. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  776. Went from Legacy's UsePower phase to DrawCard phase.
  777. Legacy draws Superhuman Durability.
  778. Went from Legacy's DrawCard phase to End phase.
  779. Went from Legacy's End phase to Tachyon's Start phase.
  780. HUD Goggles increased the action count of PlayCard by 1.
  781. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  782. GameController plays Blinding Speed.
  783. Blinding Speed destroys Charged Attacks!
  784. GameController moved Charged Attacks to the villain trash.
  785. GameController moved Blinding Speed to Tachyon's trash.
  786. GameController plays Sucker Punch.
  787. Sucker Punch destroys Reactive Plating!
  788. GameController moved Reactive Plating to the villain trash.
  789. GameController moved Sucker Punch to Tachyon's trash.
  790. Went from Tachyon's PlayCard phase to UsePower phase.
  791. Went from Tachyon's UsePower phase to DrawCard phase.
  792. Tachyon draws Supersonic Response.
  793. Went from Tachyon's DrawCard phase to End phase.
  794. Went from Tachyon's End phase to The Wraith's Start phase.
  795. Went from The Wraith's Start phase to PlayCard phase.
  796. GameController plays Stun Bolt.
  797. Went from The Wraith's PlayCard phase to UsePower phase.
  798. The Wraith uses the power on Stun Bolt.
  799. Freedom Five Wraith initiates 1 Projectile damage to Ambuscade.
  800. Ambuscade made Ambuscade immune to damage.
  801. Damage amount was 0, so no damage was dealt.
  802. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  803. Went from The Wraith's UsePower phase to DrawCard phase.
  804. The Wraith draws Razor Ordnance.
  805. Went from The Wraith's DrawCard phase to End phase.
  806. Notice: an ongoing effect just expired: Whenever The Wraith draws a card, Freedom Five Wraith may discard a card. If they do, another player draws a card.
  807. Went from The Wraith's End phase to Tempest's Start phase.
  808. Went from Tempest's Start phase to PlayCard phase.
  809. GameController plays Flash Flood.
  810. Flash Flood will destroy 2 environment cards.
  811. Flash Flood destroys Enraged T-Rex!
  812. GameController moved Enraged T-Rex to the environment trash.
  813. Flash Flood destroys Obsidian Field!
  814. GameController moved Obsidian Field to the environment trash.
  815. GameController moved Flash Flood to Tempest's trash.
  816. Went from Tempest's PlayCard phase to UsePower phase.
  817. Tempest uses the power on Cleansing Downpour.
  818. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP, up to their maximum HP. HP is now 30.
  819. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  820. Cleansing Downpour caused Freedom Five Wraith to regain 2 HP, up to their maximum HP. HP is now 28.
  821. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  822. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 14.
  823. Went from Tempest's UsePower phase to DrawCard phase.
  824. Tempest draws Otherworldly Resilience.
  825. Went from Tempest's DrawCard phase to End phase.
  826. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  827. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Giant Floaty Head.
  828. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  829. GameController plays Making Things Up.
  830. Void Guard The Idealist draws Hedgy Hogs.
  831. Void Guard The Idealist discards Spark of Inspiration.
  832. Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  833. Void Guard The Idealist discards Sound Beating.
  834. Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  835. Making Things Up plays Spark of Inspiration.
  836. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 15.
  837. The Idealist initiates 1 Psychic damage to Ambuscade.
  838. Ambuscade made Ambuscade immune to damage.
  839. Damage amount was 0, so no damage was dealt.
  840. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  841. Inspiring Presence increases the damage dealt by The Idealist by 1.
  842. The Idealist deals Personal Cloaking Device 2 Psychic damage.
  843. Personal Cloaking Device is now at 4 HP.
  844. Spark of Inspiration moves 2 cards to the top of Void Guard The Idealist's Deck.
  845. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  846. Void Guard The Idealist draws Spark of Inspiration.
  847. Spark of Inspiration was moved under Karate Robot.
  848. GameController moved Making Things Up to Void Guard The Idealist's trash.
  849. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  850. Void Guard The Idealist uses the power on The Idealist.
  851. Void Guard The Idealist draws Sound Beating.
  852. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  853. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  854. GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
  855. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  856. Void Guard The Idealist draws Making Things Up.
  857. Went from Void Guard The Idealist's DrawCard phase to End phase.
  858. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  859. Went from Insula Primalis's Start phase to PlayCard phase.
  860. GameController plays Primordial Plant Life.
  861. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  862. Mega Computer reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  863. Mega Computer reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  864. Mega Computer reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  865. Primordial Plant Life deals America's Greatest Legacy 1 Toxic damage.
  866. America's Greatest Legacy is now at 29 HP.
  867. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  868. Mega Computer reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 1.
  869. Mega Computer reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 1.
  870. Mega Computer reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 1.
  871. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  872. Freedom Six Tachyon is now at 27 HP.
  873. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Wraith.
  874. Mega Computer reduces the damage dealt to Freedom Five Wraith by Primordial Plant Life by 1.
  875. Mega Computer reduces the damage dealt to Freedom Five Wraith by Primordial Plant Life by 1.
  876. Mega Computer reduces the damage dealt to Freedom Five Wraith by Primordial Plant Life by 1.
  877. Primordial Plant Life deals Freedom Five Wraith 1 Toxic damage.
  878. Freedom Five Wraith is now at 27 HP.
  879. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  880. Mega Computer reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  881. Mega Computer reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  882. Mega Computer reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  883. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  884. Damage amount was 0, so no damage was dealt.
  885. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  886. Mega Computer reduces the damage dealt to The Idealist by Primordial Plant Life by 1.
  887. Mega Computer reduces the damage dealt to The Idealist by Primordial Plant Life by 1.
  888. Mega Computer reduces the damage dealt to The Idealist by Primordial Plant Life by 1.
  889. Primordial Plant Life deals The Idealist 1 Toxic damage.
  890. The Idealist is now at 14 HP.
  891. Went from Insula Primalis's PlayCard phase to End phase.
  892. Primordial Plant Life destroys itself!
  893. GameController moved Primordial Plant Life to the environment trash.
  894. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  895. Went from Ambuscade's Start phase to PlayCard phase.
  896. GameController plays Sonic Mine.
  897. Went from Ambuscade's PlayCard phase to End phase.
  898. Ambuscade initiates 4 Energy damage to The Idealist.
  899. Smoke Bombs redirects the damage dealt from The Idealist to America's Greatest Legacy.
  900. Smoke Bombs reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  901. Next Evolution made America's Greatest Legacy immune to damage.
  902. Damage amount was 0, so no damage was dealt.
  903. Went from Ambuscade's End phase to Legacy's Start phase.
  904. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  905. Went from Legacy's Start phase to PlayCard phase.
  906. GameController plays Bolster Allies.
  907. Legacy draws Surge of Strength.
  908. Tachyon draws Nimble Strike.
  909. The Wraith draws Infrared Eyepiece.
  910. Tempest draws Gene-Bound Shackles.
  911. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  912. GameController moved Bolster Allies to Legacy's trash.
  913. The Legacy Ring increased the action count of UsePower by 1.
  914. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  915. Legacy uses the power on Motivational Charge.
  916. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  917. Ambuscade made Ambuscade immune to damage.
  918. Damage amount was 0, so no damage was dealt.
  919. Motivational Charge caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
  920. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  921. Motivational Charge caused Freedom Five Wraith to regain 1 HP, up to their maximum HP. HP is now 28.
  922. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  923. Motivational Charge caused The Idealist to regain 1 HP. HP is now 15.
  924. Legacy uses the power on America's Greatest Legacy.
  925. America's Greatest Legacy's Gung-Ho tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  926. Legacy uses the power on Next Evolution.
  927. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  928. Went from Legacy's UsePower phase to DrawCard phase.
  929. Legacy draws Danger Sense.
  930. Went from Legacy's DrawCard phase to End phase.
  931. Went from Legacy's End phase to Tachyon's Start phase.
  932. HUD Goggles increased the action count of PlayCard by 1.
  933. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  934. GameController plays Hypersonic Assault.
  935. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  936. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  937. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  938. Sonic Mine is now at -1 HP.
  939. Applying ongoing effect: Sonic Mine cannot deal damage.
  940. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  941. GameController moved Sonic Mine to the villain trash.
  942. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  943. Ambuscade made Ambuscade immune to damage.
  944. Damage amount was 0, so no damage was dealt.
  945. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  946. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  947. Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
  948. Personal Cloaking Device is now at 2 HP.
  949. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  950. GameController moved Hypersonic Assault to Tachyon's trash.
  951. GameController plays Supersonic Response.
  952. Freedom Six Tachyon initiates 2 Melee damage to Personal Cloaking Device.
  953. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  954. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  955. Personal Cloaking Device is now at -1 HP.
  956. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  957. GameController moved Personal Cloaking Device to the villain trash.
  958. GameController moved Supersonic Response to Tachyon's trash.
  959. Went from Tachyon's PlayCard phase to UsePower phase.
  960. Tachyon uses the power on Freedom Six Tachyon.
  961. Legacy draws Fortitude.
  962. Tachyon draws Accelerated Assault.
  963. The Wraith draws Grappling Hook.
  964. Tempest draws Lightning Slash.
  965. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  966. Went from Tachyon's UsePower phase to DrawCard phase.
  967. Tachyon draws Lightning Reflexes.
  968. Went from Tachyon's DrawCard phase to End phase.
  969. Went from Tachyon's End phase to The Wraith's Start phase.
  970. Notice: an ongoing effect just expired: Reduce damage dealt by Ambuscade by 1.
  971. Went from The Wraith's Start phase to PlayCard phase.
  972. GameController plays Razor Ordnance.
  973. Went from The Wraith's PlayCard phase to UsePower phase.
  974. The Wraith uses the power on Stun Bolt.
  975. Freedom Five Wraith initiates 1 Projectile damage to Ambuscade.
  976. Ambuscade made Ambuscade immune to damage.
  977. Damage amount was 0, so no damage was dealt.
  978. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  979. Went from The Wraith's UsePower phase to DrawCard phase.
  980. The Wraith draws Throat Jab.
  981. Went from The Wraith's DrawCard phase to End phase.
  982. Went from The Wraith's End phase to Tempest's Start phase.
  983. Went from Tempest's Start phase to PlayCard phase.
  984. GameController plays Gene-Bound Shackles.
  985. Went from Tempest's PlayCard phase to UsePower phase.
  986. Tempest uses the power on Cleansing Downpour.
  987. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  988. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  989. Cleansing Downpour tried to increase Freedom Five Wraith's HP, but they are already at their maximum HP.
  990. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  991. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 17.
  992. Went from Tempest's UsePower phase to DrawCard phase.
  993. Tempest draws Into the Stratosphere.
  994. Went from Tempest's DrawCard phase to End phase.
  995. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  996. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  997. GameController plays Strained Superego.
  998. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  999. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1000. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1001. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1002. Strained Superego moved Bright Idea from under Flying Stabby Knives under Giant Floaty Head.
  1003. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1004. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1005. Went from Insula Primalis's Start phase to PlayCard phase.
  1006. GameController plays Pterodactyl Thief.
  1007. Went from Insula Primalis's PlayCard phase to End phase.
  1008. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1009. Ambuscade was flipped to its front side.
  1010. Went from Ambuscade's Start phase to PlayCard phase.
  1011. GameController plays Run and Gun.
  1012. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1013. Stun Bolt reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1014. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1015. America's Greatest Legacy is now at 29 HP.
  1016. Run and Gun moves 13 cards to the top of Ambuscade's Deck.
  1017. Ambuscade shuffles their the villain deck.
  1018. Run and Gun plays Automated Turret.
  1019. GameController moved Run and Gun to the villain trash.
  1020. Went from Ambuscade's PlayCard phase to End phase.
  1021. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1022. Stun Bolt reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1023. Ambuscade deals America's Greatest Legacy 3 Projectile damage.
  1024. America's Greatest Legacy is now at 26 HP.
  1025. Automated Turret initiates 2 Projectile damage to Freedom Five Wraith.
  1026. Automated Turret deals Freedom Five Wraith 2 Projectile damage.
  1027. Freedom Five Wraith is now at 26 HP.
  1028. Went from Ambuscade's End phase to Legacy's Start phase.
  1029. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  1030. Went from Legacy's Start phase to PlayCard phase.
  1031. GameController plays Flying Smash.
  1032. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  1033. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1034. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  1035. Automated Turret is now at 4 HP.
  1036. America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
  1037. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1038. America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
  1039. Pterodactyl Thief is now at 1 HP.
  1040. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  1041. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1042. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  1043. Ambuscade is now at 46 HP.
  1044. GameController moved Flying Smash to Legacy's trash.
  1045. The Legacy Ring increased the action count of UsePower by 1.
  1046. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1047. Legacy uses the power on Motivational Charge.
  1048. America's Greatest Legacy initiates 2 Melee damage to Pterodactyl Thief.
  1049. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1050. America's Greatest Legacy deals Pterodactyl Thief 3 Melee damage.
  1051. Pterodactyl Thief is now at -2 HP.
  1052. America's Greatest Legacy's Gung-Ho destroys Pterodactyl Thief!
  1053. GameController moved Pterodactyl Thief to the environment trash.
  1054. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 27.
  1055. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1056. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 27.
  1057. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1058. Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
  1059. Legacy uses the power on America's Greatest Legacy.
  1060. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 28.
  1061. Legacy uses the power on Next Evolution.
  1062. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1063. Went from Legacy's UsePower phase to DrawCard phase.
  1064. Legacy draws Heroic Interception.
  1065. Went from Legacy's DrawCard phase to End phase.
  1066. Went from Legacy's End phase to Tachyon's Start phase.
  1067. HUD Goggles increased the action count of PlayCard by 1.
  1068. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1069. GameController plays Supersonic Response.
  1070. Freedom Six Tachyon initiates 2 Melee damage to Automated Turret.
  1071. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1072. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  1073. Automated Turret is now at 1 HP.
  1074. GameController moved Supersonic Response to Tachyon's trash.
  1075. GameController plays Nimble Strike.
  1076. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  1077. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1078. Freedom Six Tachyon deals Automated Turret 2 Melee damage.
  1079. Automated Turret is now at -1 HP.
  1080. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  1081. GameController moved Automated Turret to the villain trash.
  1082. Tachyon draws Sucker Punch.
  1083. GameController moved Nimble Strike to Tachyon's trash.
  1084. Went from Tachyon's PlayCard phase to UsePower phase.
  1085. Went from Tachyon's UsePower phase to DrawCard phase.
  1086. Tachyon draws HUD Goggles.
  1087. Went from Tachyon's DrawCard phase to End phase.
  1088. Went from Tachyon's End phase to The Wraith's Start phase.
  1089. Notice: an ongoing effect just expired: Reduce damage dealt by Ambuscade by 1.
  1090. Went from The Wraith's Start phase to PlayCard phase.
  1091. GameController plays Utility Belt.
  1092. Utility Belt increased the action count of UsePower by 1.
  1093. Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
  1094. The Wraith uses the power on Stun Bolt.
  1095. Freedom Five Wraith initiates 1 Projectile damage to Ambuscade.
  1096. Inspiring Presence increases the damage dealt by Freedom Five Wraith by 1.
  1097. Freedom Five Wraith deals Ambuscade 2 Projectile damage.
  1098. Ambuscade is now at 44 HP.
  1099. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  1100. Went from The Wraith's UsePower phase to DrawCard phase.
  1101. The Wraith draws Impromptu Invention.
  1102. Went from The Wraith's DrawCard phase to End phase.
  1103. Went from The Wraith's End phase to Tempest's Start phase.
  1104. Went from Tempest's Start phase to PlayCard phase.
  1105. Went from Tempest's PlayCard phase to UsePower phase.
  1106. Tempest uses the power on Cleansing Downpour.
  1107. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP, up to their maximum HP. HP is now 30.
  1108. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1109. Cleansing Downpour caused Freedom Five Wraith to regain 1 HP, up to their maximum HP. HP is now 28.
  1110. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1111. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
  1112. Went from Tempest's UsePower phase to DrawCard phase.
  1113. Tempest draws Elemental Subwave Inducer.
  1114. Went from Tempest's DrawCard phase to End phase.
  1115. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1116. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1117. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1118. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1119. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1120. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1121. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1122. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1123. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1124. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1125. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1126. Went from Insula Primalis's Start phase to PlayCard phase.
  1127. GameController plays Obsidian Field.
  1128. Went from Insula Primalis's PlayCard phase to End phase.
  1129. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1130. Went from Ambuscade's Start phase to PlayCard phase.
  1131. GameController plays Unavoidable Explosive.
  1132. Unavoidable Explosive was moved to the bottom of the villain deck.
  1133. Ambuscade shuffles their the villain deck.
  1134. Went from Ambuscade's PlayCard phase to End phase.
  1135. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1136. Next Evolution made America's Greatest Legacy immune to damage.
  1137. Damage amount was 0, so no damage was dealt.
  1138. Went from Ambuscade's End phase to Legacy's Start phase.
  1139. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1140. Went from Legacy's Start phase to PlayCard phase.
  1141. GameController plays Fortitude.
  1142. The Legacy Ring increased the action count of UsePower by 1.
  1143. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1144. Legacy uses the power on Next Evolution.
  1145. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1146. Legacy uses the power on America's Greatest Legacy.
  1147. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 21.
  1148. Void Guard The Idealist uses the power on Giant Floaty Head.
  1149. Giant Floaty Head destroys Bright Idea!
  1150. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1151. Giant Floaty Head destroys Making Things Up!
  1152. GameController moved Making Things Up from under Giant Floaty Head to Void Guard The Idealist's trash.
  1153. Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
  1154. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1155. Void Guard The Idealist draws Bright Idea.
  1156. Void Guard The Idealist draws Making Things Up.
  1157. Giant Floaty Head destroys Obsidian Field!
  1158. GameController moved Obsidian Field to the environment trash.
  1159. Went from Legacy's UsePower phase to DrawCard phase.
  1160. Legacy draws Fortitude.
  1161. Went from Legacy's DrawCard phase to End phase.
  1162. Went from Legacy's End phase to Tachyon's Start phase.
  1163. HUD Goggles increased the action count of PlayCard by 1.
  1164. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1165. Went from Tachyon's PlayCard phase to UsePower phase.
  1166. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1167. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1168. Tachyon draws Nimble Strike.
  1169. Tachyon draws Lightspeed Barrage.
  1170. Went from Tachyon's DrawCard phase to End phase.
  1171. Went from Tachyon's End phase to The Wraith's Start phase.
  1172. Notice: an ongoing effect just expired: Reduce damage dealt by Ambuscade by 1.
  1173. Went from The Wraith's Start phase to PlayCard phase.
  1174. Utility Belt increased the action count of UsePower by 1.
  1175. Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
  1176. The Wraith did not play a card or use a power this turn. Increasing draw count by 1.
  1177. Went from The Wraith's UsePower phase to DrawCard phase. (Count: 2)
  1178. The Wraith draws Trust Fund.
  1179. The Wraith draws Micro Targeting Computer.
  1180. Went from The Wraith's DrawCard phase to End phase.
  1181. Went from The Wraith's End phase to Tempest's Start phase.
  1182. Went from Tempest's Start phase to PlayCard phase.
  1183. Went from Tempest's PlayCard phase to UsePower phase.
  1184. Tempest uses the power on Cleansing Downpour.
  1185. Cleansing Downpour tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
  1186. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1187. Cleansing Downpour tried to increase Freedom Five Wraith's HP, but they are already at their maximum HP.
  1188. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1189. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  1190. Went from Tempest's UsePower phase to DrawCard phase.
  1191. Tempest draws Aquatic Correspondence.
  1192. Went from Tempest's DrawCard phase to End phase.
  1193. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1194. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1195. GameController plays Bored Now.
  1196. ***** LOADED UNDO FILE: undo-273-VoidGuardTheIdealist-PlayCard *****
  1197. Possible achievement: Base_CumulativeDamage, progress: 42.8181818181818
  1198. Possible achievement: Base_CumulativeHeal, progress: 173.5
  1199. Possible achievement: Base_DefeatAllEnvironments, progress: 25
  1200. Possible achievement: Base_LargeAttack
  1201. Possible achievement: Base_LastHeroStanding
  1202. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1203. Possible achievement: Base_NoCards
  1204. Possible achievement: Base_NoPowers
  1205. Possible achievement: Base_RedirectMany
  1206. Possible achievement: Base_WinFullHP
  1207. Possible achievement: Base_WinGame
  1208. GameController plays Better Punching!.
  1209. The Idealist initiates 1 Melee damage to Ambuscade.
  1210. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1211. The Idealist deals Ambuscade 2 Melee damage.
  1212. Ambuscade is now at 42 HP.
  1213. Void Guard The Idealist uses the power on Karate Robot.
  1214. Karate Robot destroys Better Punching!!
  1215. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1216. Karate Robot destroys Hedgy Hogs!
  1217. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1218. Karate Robot destroys Spark of Inspiration!
  1219. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1220. The Idealist initiates 4 Melee damage to Ambuscade.
  1221. Better Punching! makes the damage irreducible.
  1222. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1223. The Idealist deals Ambuscade 5 Melee damage.
  1224. Ambuscade is now at 37 HP.
  1225. The Idealist initiates 4 Psychic damage to Ambuscade.
  1226. Better Punching! makes the damage irreducible.
  1227. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1228. The Idealist deals Ambuscade 5 Psychic damage.
  1229. Ambuscade is now at 32 HP.
  1230. Better Punching! was moved under Giant Floaty Head.
  1231. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1232. Void Guard The Idealist uses the power on Karate Robot.
  1233. Karate Robot destroys Conceptualize!
  1234. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1235. Karate Robot destroys Sound Beating!
  1236. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1237. The Idealist initiates 3 Melee damage to Ambuscade.
  1238. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1239. The Idealist deals Ambuscade 4 Melee damage.
  1240. Ambuscade is now at 28 HP.
  1241. The Idealist initiates 3 Psychic damage to Ambuscade.
  1242. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1243. The Idealist deals Ambuscade 4 Psychic damage.
  1244. Ambuscade is now at 24 HP.
  1245. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1246. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1247. Strained Superego moved Better Punching! from under Giant Floaty Head under Giant Floaty Head.
  1248. Void Guard The Idealist uses the power on Giant Floaty Head.
  1249. Giant Floaty Head destroys Better Punching!!
  1250. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1251. Giant Floaty Head destroys Bored Now!
  1252. GameController moved Bored Now from under Giant Floaty Head to Void Guard The Idealist's trash.
  1253. Giant Floaty Head destroys Bright Idea!
  1254. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1255. Giant Floaty Head destroys Monster of Id!
  1256. GameController moved Monster of Id from under Giant Floaty Head to Void Guard The Idealist's trash.
  1257. Giant Floaty Head moves 9 cards to the top of Void Guard The Idealist's Deck.
  1258. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1259. Void Guard The Idealist draws Bored Now.
  1260. Void Guard The Idealist draws Sound Beating.
  1261. Void Guard The Idealist draws Hedgy Hogs.
  1262. Void Guard The Idealist draws Spark of Inspiration.
  1263. Void Guard The Idealist draws Monster of Id.
  1264. Monster of Id puts Monster of Id into play.
  1265. Giant Floaty Head destroys Monster of Id!
  1266. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1267. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1268. Went from Insula Primalis's Start phase to PlayCard phase.
  1269. GameController plays River of Lava.
  1270. Went from Insula Primalis's PlayCard phase to End phase.
  1271. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  1272. Shielding Winds reduces the damage dealt to America's Greatest Legacy by River of Lava by 2.
  1273. Mega Computer reduces the damage dealt to America's Greatest Legacy by River of Lava by 1.
  1274. Mega Computer reduces the damage dealt to America's Greatest Legacy by River of Lava by 1.
  1275. Mega Computer reduces the damage dealt to America's Greatest Legacy by River of Lava by 1.
  1276. Fortitude reduces the damage dealt to America's Greatest Legacy by River of Lava by 1.
  1277. Damage amount was 0, so no damage was dealt.
  1278. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1279. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1280. Mega Computer reduces the damage dealt to Freedom Six Tachyon by River of Lava by 1.
  1281. Mega Computer reduces the damage dealt to Freedom Six Tachyon by River of Lava by 1.
  1282. Mega Computer reduces the damage dealt to Freedom Six Tachyon by River of Lava by 1.
  1283. Damage amount was 0, so no damage was dealt.
  1284. River of Lava initiates 5 Fire damage to Freedom Five Wraith.
  1285. Shielding Winds reduces the damage dealt to Freedom Five Wraith by River of Lava by 2.
  1286. Mega Computer reduces the damage dealt to Freedom Five Wraith by River of Lava by 1.
  1287. Mega Computer reduces the damage dealt to Freedom Five Wraith by River of Lava by 1.
  1288. Mega Computer reduces the damage dealt to Freedom Five Wraith by River of Lava by 1.
  1289. Damage amount was 0, so no damage was dealt.
  1290. River of Lava initiates 5 Fire damage to Tempest.
  1291. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1292. Mega Computer reduces the damage dealt to Tempest by River of Lava by 1.
  1293. Mega Computer reduces the damage dealt to Tempest by River of Lava by 1.
  1294. Mega Computer reduces the damage dealt to Tempest by River of Lava by 1.
  1295. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1296. Damage amount was 0, so no damage was dealt.
  1297. River of Lava initiates 5 Fire damage to The Idealist.
  1298. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1299. Mega Computer reduces the damage dealt to The Idealist by River of Lava by 1.
  1300. Mega Computer reduces the damage dealt to The Idealist by River of Lava by 1.
  1301. Mega Computer reduces the damage dealt to The Idealist by River of Lava by 1.
  1302. Damage amount was 0, so no damage was dealt.
  1303. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1304. Went from Ambuscade's Start phase to PlayCard phase.
  1305. GameController plays Explosive Launcher.
  1306. Went from Ambuscade's PlayCard phase to End phase.
  1307. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1308. Next Evolution made America's Greatest Legacy immune to damage.
  1309. Damage amount was 0, so no damage was dealt.
  1310. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  1311. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1312. Ambuscade deals America's Greatest Legacy 2 Fire damage.
  1313. America's Greatest Legacy is now at 28 HP.
  1314. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1315. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  1316. Freedom Six Tachyon is now at 25 HP.
  1317. Ambuscade initiates 3 Fire damage to Freedom Five Wraith.
  1318. Ambuscade deals Freedom Five Wraith 3 Fire damage.
  1319. Freedom Five Wraith is now at 25 HP.
  1320. Ambuscade initiates 3 Fire damage to Tempest.
  1321. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  1322. Ambuscade deals Tempest 2 Fire damage.
  1323. Tempest is now at 24 HP.
  1324. Ambuscade initiates 3 Fire damage to The Idealist.
  1325. Smoke Bombs redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1326. Smoke Bombs reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1327. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1328. Ambuscade deals America's Greatest Legacy 1 Fire damage.
  1329. America's Greatest Legacy is now at 27 HP.
  1330. Went from Ambuscade's End phase to Legacy's Start phase.
  1331. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1332. Went from Legacy's Start phase to PlayCard phase.
  1333. GameController plays Back-Fist Strike.
  1334. America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
  1335. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1336. America's Greatest Legacy deals Ambuscade 5 Melee damage.
  1337. Ambuscade is now at 19 HP.
  1338. GameController moved Back-Fist Strike to Legacy's trash.
  1339. The Legacy Ring increased the action count of UsePower by 1.
  1340. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1341. Legacy uses the power on Motivational Charge.
  1342. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  1343. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1344. America's Greatest Legacy deals Ambuscade 3 Melee damage.
  1345. Ambuscade is now at 16 HP.
  1346. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 28.
  1347. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  1348. Motivational Charge caused Freedom Five Wraith to regain 1 HP. HP is now 26.
  1349. Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
  1350. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1351. Legacy uses the power on America's Greatest Legacy.
  1352. America's Greatest Legacy's Gung-Ho caused Freedom Five Wraith to regain 1 HP. HP is now 27.
  1353. The Wraith uses the power on Razor Ordnance.
  1354. Freedom Five Wraith initiates 3 Projectile damage to Ambuscade.
  1355. Inspiring Presence increases the damage dealt by Freedom Five Wraith by 1.
  1356. Freedom Five Wraith deals Ambuscade 4 Projectile damage.
  1357. Ambuscade is now at 12 HP.
  1358. Went from Legacy's UsePower phase to DrawCard phase.
  1359. Legacy draws Lead from the Front.
  1360. Went from Legacy's DrawCard phase to End phase.
  1361. Went from Legacy's End phase to Tachyon's Start phase.
  1362. HUD Goggles increased the action count of PlayCard by 1.
  1363. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1364. GameController plays Lightspeed Barrage.
  1365. Freedom Six Tachyon initiates 13 Melee damage to Ambuscade.
  1366. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1367. Freedom Six Tachyon deals Ambuscade 14 Melee damage.
  1368. Ambuscade is now at -2 HP.
  1369. America's Greatest Legacy, Freedom Six Tachyon, Freedom Five Wraith, Tempest and The Idealist all defeated Ambuscade! Congratulations!
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