Simanalix343

CC v1.1 (siman)

Apr 25th, 2020
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  1. Let's make a game!
  2. name:Candy Cantagion 1
  3. by:Creator:Gamers_Party</>Co-creator:Simanalix
  4. desc:This is a clicker game, about Candy. Update goes day/month/year.Click to make candy and also click on the lucky pop! Have fun!
  5. created:26/04/2020 AUS
  6. updated:28/04/2020 AUS
  7. version:1.2
  8. /*
  9. Links
  10. Play
  11. https://orteil.dashnet.org/igm/?g=ni0HjDiZ
  12. Main Script:
  13. http://pastebin.com/ here
  14. CSS:
  15. https://pastebin.com/ZANCMrjP
  16. How to make icons:
  17. Step 1:
  18. Go to https://www.pixilart.com/draw ,
  19. and make the icon. Click download (in the top left), and download the image.
  20. Step 2:
  21. Go to https://imgur.com
  22. click post, click files, and go to recent to find the icon you just made.
  23. Step 3:
  24. Click the image, and copy the image address in it's top left.
  25. Step 4:Paste the link into this script.
  26. */
  27. Settings
  28. //background: ?
  29. building cost increase:115%
  30. building cost refund:50%
  31. //spritesheet:icons, 48 by 48, ?
  32. stylesheet:https://pastebin.com/ZANCMrjP
  33. Layout
  34. *achievs
  35. contains:Achievements
  36. *buildings
  37. contains:Buildings
  38. *buttons
  39. contains:Buttons
  40. *res
  41. contains:Resources
  42. *upgrades
  43. contains:Upgrades
  44. Buttons
  45. *CandyCorn
  46. name:Candy Corn
  47. desc:Click this tasty candy corn to get more candies! <b>1 Candy Per Click (1 CandyPC)</b>
  48. on click:yield 1 candy
  49. no text
  50. class:bigButton hasFlares
  51. icon:https://i.imgur.com/RxWHJOB.png
  52. icon class:shadowed
  53. tooltip origin:top
  54. tooltip class:red
  55. Resources
  56. *TEMPLATE
  57. class:noBackground
  58. hidden when 0
  59. show earned
  60. *candy
  61. name:Candy
  62. desc:This is how much candy you have. You can use them to purchase things. Your goal is to have as much candy as possible!
  63. icon:https://uploaddeimagens.com.br/images/002/613/880/original/pixil-frame-0_%2820%29.png?1587926732
  64. *sugar
  65. name:Sugar
  66. desc:Candy is filled with this. Sugar is special, and permanent.
  67. passive:if (!have ArchitectA4) lose sugar sugar
  68. *jelly
  69. name:Jelly
  70. desc:<q>Healthier than candy.</q></>Each jelly increases FruitPS by 2 per building.
  71. on tick:yield ((buildingcount)*(jellyMult)) candy
  72. *gum
  73. name:Gum
  74. desc:This is earned from clicking lollipops.</><b>Special, permanant currency!</b>
  75. /*these \/ are just for tracking stats.*/
  76. *TEMPLATE
  77. always hidden
  78. *jellyMult
  79. *buildingcount
  80. *upgradecount
  81. *achievementcount
  82. *playtimetick
  83. *chanceAearn
  84. *lollipoptime
  85. *lablow
  86. *labhigh
  87. *labchance
  88. *labg
  89. *labb
  90. Shinies
  91. *luckyPop
  92. icon:https://i.imgur.com/tFnM1Xy.png
  93. class:bigButton
  94. frequency:lollipoptime
  95. frequency variation:90
  96. on click:
  97. yield 1 gum
  98. $timebonus=random(20,200)
  99. yield ($timebonus*(candy:ps)) candy
  100. end
  101. duration:15
  102. movement:anywhere growShrink fade moveRandom:1
  103. Buildings
  104. *TEMPLATE
  105. on click:anim glow
  106. on earn:lose 1/this buildingcount
  107. on lose:yield 1/this buildingcount
  108. *B1|Baker
  109. name:Baker
  110. desc:<q>A Baker making candy.</q> Makes 0.1 Candy per second (0.1 CandyPS).
  111. icon:
  112. cost:10 candy
  113. on tick:yield 0.1 candy
  114. unlocked
  115.  
  116. *B2|Collector
  117. name:Collector
  118. desc:<q>Spends all his time money collecting and buying candy.</q> 1 CandyPS
  119. icon:
  120. cost:100 candy
  121. on tick:yield 1 candy
  122. req:15 Baker
  123.  
  124. *B3|Coop
  125. name:Coop
  126. desc:<q>Special bunnies here lay candy eggs for you.</q> 8 CandyPS
  127. icon:
  128. cost:1000 candy
  129. on tick:yield 10 candy
  130. req:10 Collector
  131.  
  132. *B4|Farm
  133. name:Farm
  134. desc:<q>A special Candylope farm.</q> 80 CandyPS
  135. icon:
  136. cost:10000 candy
  137. on tick:yield 80 candy
  138. req:10 Coop
  139.  
  140. *B5|Factory
  141. name:Factory
  142. desc:Factory that mass produces candy. 600 CandyPS
  143. icon:
  144. cost:100000 candy
  145. on tick:yield 600 candy
  146. req:10 Farm
  147.  
  148. *B6|Restaurant
  149. name:Restauratn
  150. desc:<q>Other foods are now cooked into candy at restaurants.</q> 5,000 CandyPS
  151. icon:
  152. cost:900000 candy
  153. on tick:yield 5000 candy
  154. req:7000 candy
  155. req:10 Factory
  156.  
  157. *B7|Store
  158. name:Stores
  159. desc:<q>A store where people can buy things with candy.</q> 40,000 CandyPS
  160. icon:
  161. cost:80000000 candy
  162. on tick:yield 40000 candy
  163. req:15 Restaurant
  164.  
  165. *B8|Town
  166. name:Town
  167. desc:<q>An entire town full of people making candy.</q> 300,000 CandyPS
  168. icon:
  169. cost:700000000 candy
  170. on tick:yield 300000 candy
  171. req:10 Store
  172.  
  173. *B9|City
  174. name:Candy city
  175. desc:<q>A massive city of people, producing lots of candy.</q> 2,200,000 CandyPS
  176. icon:
  177. cost:7000000000 candy
  178. on tick:yield 2200000 candy
  179. req:10 Town
  180.  
  181. *B10|Continent
  182. name:Candy continent
  183. desc:<q>A whole continent.</q> 16,000,000 CandyPS
  184. icon:
  185. cost:60000000000 candy
  186. on tick:yield 16000000 candy
  187. req:10 City
  188.  
  189. *B11|State
  190. name:Candy state
  191. desc:<q>An entire state, with laws designed to keep everybody busy producing candy!</q> 120,000,000 CandyPS
  192. icon:
  193. cost:550000000000 candy
  194. on tick:yield 120000000 candy
  195. req:10 Continent
  196.  
  197. *B12|Country
  198. name:Country
  199. desc:<q>A huge nation of people United under a Candy flag.</q> 1,000,000,000,000 CandyPS
  200. icon:
  201. cost:4400000000000 candy
  202. on tick:yield 1000000000 candy
  203. req:10 State
  204.  
  205. *Lab
  206. name:Laboratories
  207. desc:<q>A place where your gumologists work hard on experiments.</q></>These randomly produce candy when you buy them. <b>Labs are 1 time use, but worth it!</b>
  208. passive:
  209. $succeedchance = chance ((labchance)%)
  210. $succeedreward=random(lablow,labhigh)
  211. if ($succeedchance>0) yield ($succeedreward*(candy:ps)) candy
  212. if ($succeedchance>0) lose (labchance-labchanceb) labchance
  213. if ($succeedchance<1) yield labchanceg labchance
  214. if (labchance>100) lose (labchance-100) labchance
  215. end
  216. cost:10000000 candy
  217. req:have Gum3
  218. Upgrades
  219. //Management
  220. *managementU
  221. start with
  222. always hidden
  223. on tick:
  224. if (chanceAearn<1) yield 1 candy
  225. end
  226. passive:
  227. yield 60 lollipoptime
  228. yield 10 labchanceb
  229. yield 15 labchanceg
  230. yield 60 lablow
  231. yield 120 labhigh
  232. *RESETupgrade
  233. on earn:
  234. lose candy candy
  235. lose buildingcount buildingcount
  236. lose upgradecount upgradecount
  237. lose B1 B1
  238. lose B2 B2
  239. lose B3 B3
  240. lose B4 B4
  241. lose B5 B5
  242. lose B6 B6
  243. lose B7 B7
  244. lose B8 B8
  245. lose B9 B9
  246. lose B10 B10
  247. lose B11 B11
  248. lose B12 B12
  249. lose 1 U1
  250. lose 1 U2
  251. lose 1 U3
  252. lose 1 U4
  253. lose 1 U5
  254. lose 1 U6
  255. lose 1 U7
  256. lose 1 U8
  257. lose 1 U9
  258. lose 1 U10
  259. lose 1 U11
  260. lose 1 U12
  261. lose 1 U13
  262. lose 1 U14
  263. lose 1 U15
  264. lose 1 U16
  265. lose 1 U17
  266. lose 1 U18
  267. lose 1 U19
  268. lose 1 U20
  269. lose 1 U21
  270. lose 1 U22
  271. lose 1 U23
  272. lose 1 U24
  273. lose 1 U25
  274. lose 1 U26
  275. lose 1 U27
  276. lose 1 U28
  277. lose 1 U29
  278. lose 1 U30
  279. lose 1 U31
  280. lose 1 U32
  281. lose 1 U33
  282. lose 1 U34
  283. lose 1 U35
  284. lose 1 U36
  285. lose 1 U37
  286. lose 1 U38
  287. lose 1 U39
  288. lose 1 U40
  289. lose 1 U41
  290. lose 1 U42
  291. lose 1 U43
  292. lose 1 U44
  293. lose 1 U45
  294. lose 1 U46
  295. lose 1 U47
  296. lose 1 U48
  297. lose 1 U49
  298. lose 1 U50
  299. lose 1 U51
  300. lose 1 U52
  301. lose 1 U53
  302. lose 1 U54
  303. lose 1 U55
  304. lose 1 U56
  305. lose 1 U57
  306. lose 1 U58
  307. lose 1 U59
  308. lose 1 U60
  309. lose 1 U61
  310. lose 1 U62
  311. lose 1 U63
  312. lose 1 U64
  313. lose 1 U66
  314. lose 1 U67
  315. lose 1 U68
  316. lose 1 U69
  317. yield 2 jelly
  318. end
  319. req:(candy:earned)>=1000000000000000
  320. //Candy Upgrades
  321. *TEMPLATE
  322. on click:anim glow
  323. passive:
  324. multiply candy yield of :Buildings by 1.1
  325. multiply candy yield of :Buttons by 1.1
  326. end
  327. desc:CandyPS +10%
  328. *U55
  329. name:Dum-dum suckers
  330. cost:50 candy
  331. req:100 (candy:earned)
  332. *U56
  333. name:Liquorish
  334. cost:500 candy
  335. req:1000 (candy:earned)
  336. *U57
  337. name:Carmel
  338. cost:5000 candy
  339. req:10000 (candy:earned)
  340. *U58
  341. name:Hershey's Kiss
  342. cost:50000 candy
  343. Req:100000 (candy:earned)
  344. *U59
  345. name:Pink Sugar
  346. cost:500000 candy
  347. req:1000000 (candy:earned)
  348. *U60
  349. name:Peppermints
  350. cost:5000000 candy
  351. req:10000000 (candy:earned)
  352. *U61
  353. name:Taffy
  354. cost:50000000 candy
  355. req:100000000 (candy:earned)
  356. *U62
  357. name:Cough Drops
  358. cost:500000000 candy
  359. req:1000000000 (candy:earned)
  360. *U63
  361. name:Extra Gum
  362. cost:5000000000 candy
  363. req:10000000000 (candy:earned)
  364. *U64
  365. name:M&M's
  366. cost:50000000000 candy
  367. req:100000000000 (candy:earned)
  368. *U65
  369. name:Bigger Candies
  370. cost:((pow(10,12))/2) candy
  371. req:(candy:earned)>=(pow(10,12))
  372. *U66
  373. name:Jelly Beans
  374. cost:((pow(10,13))/2) candy
  375. req:(candy:earned)>=(pow(10,13))
  376. *U67
  377. name:Cookie Dough Chunks
  378. cost:((pow(10,14))/2) candy
  379. req:(candy:earned)>=(pow(10,14))
  380. *U68
  381. name:Marshmallows
  382. cost:((pow(10,15))/2) candy
  383. req:(candy:earned)>=(pow(10,15))
  384. *U69
  385. name:Skittles
  386. cost:((pow(10,16))/2) candy
  387. req:(candy:earned)>=(pow(10,16))
  388. //Baker upgrades
  389. *TEMPLATE
  390. on click:anim glow
  391. passive:
  392. multiply yield of Baker by 2
  393. grant 1 upgradecount
  394. end
  395. *U1
  396. name:Candyventional Ovens
  397. desc:<q>Redesign Baker ovens for making candy.</q></><b>Effect:</b></>Baker CandyPS x2
  398. cost:1000 candy
  399. req:25 Baker
  400. icon:
  401. *U2
  402. name:Insta-maker Ovens
  403. desc:<q>These ovens are rare to get and instantly makes candy!</q></><b>Effect:</b></>Baker CandyPS x2
  404. cost:5000 candy
  405. req:50 Baker
  406. icon:
  407. *U3
  408. name:Faster hands
  409. desc:<q>Your bakers make the candy FASTER!</q></><b>Effect:</b></>Baker CandyPS x2
  410. cost:25000 candy
  411. req:75 Baker
  412. icon:
  413. *U4
  414. name:Good night's sleep
  415. desc:<q>Your bakers had a good nights sleep and are ready for a new day!</q></><b>Effect:</b></>Baker CandyPS x2
  416. cost:125000 candy
  417. req:100 Baker
  418. icon:
  419. //Collector upgrades
  420. *TEMPLATE
  421. on click:anim glow
  422. passive:
  423. multiply yield of Collector by 2
  424. grant 1 upgradecount
  425. end
  426. *U5
  427. name:Eyes
  428. desc:<q>The collectors can see more candy.</q></><b>Effect:</b></>Collector CandyPS x2
  429. cost:10000 candy
  430. req:25 Collector
  431. icon:
  432. *U6
  433. name:Storage unit
  434. desc:<q>The collectors candy storage unit is bigger.</q></><b>Effect:</b></>Collector CandyPS x2
  435. cost:50000 candy
  436. req:50 Collector
  437. icon:
  438. *U7
  439. name:Me and my mates
  440. desc:<q>The collectors friends become collectors!</q></><b>Effect:</b></>Collector CandyPS x2
  441. cost:250000 candy
  442. req:75 Collector
  443. icon:
  444. *U8
  445. name:We go in a 100 pack
  446. desc:<q>The collectors search for more candy in large groups.</q></><b>Effect:</b></>Collector CandyPS x2
  447. cost:1250000 candy
  448. req:100 Collector
  449. icon:
  450. //Coop upgrades
  451. *TEMPLATE
  452. on click:anim glow
  453. passive:multiply yield of Coop by 2
  454. *U9
  455. name:Home sweet home
  456. desc:<q>The bunnies feel safer at home.</q></><b>Effect:</b></>Coop CandyPS x2
  457. cost:100000 candy
  458. req:25 Coop
  459. icon:
  460. *U10
  461. name:Softness lays eggs, too
  462. desc:<q>When they lay the eggs, it hurts less.</q></><b>Effect:</b></>Coop CandyPS x2
  463. cost:500000 candy
  464. req:50 Coop
  465. icon:
  466. *U11
  467. name:A star was born
  468. desc:<q>Bunnies are birthed quicker and grow faster.</q></><b>Effect:</b></>Coop CandyPS x2
  469. cost:2500000 candy
  470. req:75 Coop
  471. icon:
  472. *U12
  473. name:Pop pop pop pop pop
  474. desc:<q>The bunnies lay the eggs HEAPS quicker.</q></><b>Effect:</b></>Coop CandyPS x2
  475. cost:12500000 candy
  476. req:100 Coop
  477. icon:
  478. //Farm upgrades
  479. *TEMPLATE
  480. on click:anim glow
  481. passive:multiply yield of Farm by 2
  482. *U13
  483. name:Make it rain!
  484. desc:<q>It rains a special kind of water that makes the candy crops grow faster.</q></><b>Effect:</b></>Farm CandyPS x2
  485. cost:1000000 candy
  486. req:25 Farm
  487. icon:
  488. *U14
  489. name:Animal frenzy
  490. desc:<q>There are more animals on the farm.</q></><b>Effect:</b></>Farm CandyPS x2
  491. cost:5000000 candy
  492. req:50 Farm
  493. icon:
  494. *U15
  495. name:Drought relief
  496. desc:<q>There is a less of a chance of droughts happening down at the farms.</q></><b>Effect:</b></>Farm CandyPS x2
  497. cost:25000000 candy
  498. req:75 Farm
  499. icon:
  500. *U16
  501. name:More more more!
  502. desc:<q>There are more farmers, animals, candy crops and farms to make candy quicker.</q></><b>Effect:</b></>Farm CandyPS x2
  503. cost:125000000 candy
  504. req:100 Farm
  505. icon:
  506. //Factory upgrades
  507. *TEMPLATE
  508. on click:anim glow
  509. passive:multiply yield of Factory by 2
  510. *U17
  511. name:We need more
  512. desc:<q>The workers are going at their very best.</q></><b>Effect:</b></>Factory CandyPS x2
  513. cost:10000000 candy
  514. req:25 Factory
  515. icon:
  516. *U18
  517. name:No time to stop
  518. desc:<q>The workers are working 24/7.</q></><b>Effect:</b></>Factory CandyPS x2
  519. cost:50000000 candy
  520. req:50 Factory
  521. icon:
  522. *U19
  523. name:Quick there are hungry people out there!
  524. desc:<q>The workers are working life or death.</q></><b>Effect:</b></>Factory CandyPS x2
  525. cost:250000000 candy
  526. req:75 Factory
  527. icon:
  528. *U20
  529. name:Well they are tastier
  530. desc:<q>The candy is tastier than ever made.</q></><b>Effect:</b></>Factory CandyPS x2
  531. cost:1250000000 candy
  532. req:100 Factory
  533. icon:
  534. //Restaurant upgrades
  535. *TEMPLATE
  536. on click:anim glow
  537. passive:multiply yield of Restaurant by 2
  538. *U21
  539. name:One candy burger please!
  540. desc:<q>The buns have candy in them.How odd!</q></><b>Effect:</b></>Restaurant CandyPS x2
  541. cost:100000000 candy
  542. req:25 Restaurant
  543. icon:
  544. *U22
  545. name:Candy wine
  546. desc:<q>Comes from the candy wine grapes then put into a glass then there is more candy put into it!</q></><b>Effect:</b></>Restaurant CandyPS x2
  547. cost:500000000 candy
  548. req:50 Restaurant
  549. icon:
  550. *U23
  551. name:Candy steak
  552. desc:<q>The steak comes from cows into steak witch just got more candy in it.</q></><b>Effect:</b></>Restaurant CandyPS x2
  553. cost:2500000000 candy
  554. req:75 Restaurant
  555. icon:
  556. *U24
  557. name:Candy dessert
  558. desc:<q>The dessert special is one over-sized candy ice-cream with one massive candy milkshake and some candy chips.</q></><b>Effect:</b></>Restaurant CandyPS x2
  559. cost:12500000000 candy
  560. req:100 Restaurant
  561. icon:
  562. //Store upgrades
  563. *TEMPLATE
  564. on click:anim glow
  565. passive:multiply yield of Store 2
  566. *U25
  567. name:Candy shop
  568. desc:<q>Is it just me or are the shops beginning to turn into candy?</q></><b>Effect:</b></>Store CandyPS x2
  569. cost:1000000000 candy
  570. req:25 Store
  571. icon:
  572. *U26
  573. name:Candy supermarket
  574. desc:<q>There are now supermarkets with candy stores.</q></><b>Effect:</b></>Store CandyPS x2
  575. cost:5000000000 candy
  576. req:50 Store
  577. icon:
  578. *U27
  579. name:Happy candy birthday!
  580. desc:<q>Celebrate the joy of candy birthdays!</q></><b>Effect:</b></>Store CandyPS x2
  581. cost:25000000000 candy
  582. req:75 Store
  583. icon:
  584. *U28
  585. name:Malissa's candy
  586. desc:<q>Come and buy some things from here!</q></><b>Effect:</b></>Store CandyPS x2
  587. cost:125000000000 candy
  588. req:100 Store
  589. icon:
  590. //Town upgrades
  591. *TEMPLATE
  592. on click:anim glow
  593. passive:multiply yield of Town by 2
  594. *U29
  595. name:Candy galore!
  596. desc:<q>Everyone in town loves your candy.</q></><b>Effect:</b></>Town CandyPS x2
  597. cost:10000000000 candy
  598. req:25 Town
  599. icon:
  600. *U30
  601. name:Candy here candy there
  602. desc:<q>The love of candy is everywhere.</q></><b>Effect:</b></>Town CandyPS x2
  603. cost:50000000000 candy
  604. req:50 Town
  605. icon:
  606. *U31
  607. name:I spy with my little eye
  608. desc:<q>Something beginning with 'c'.</q></><b>Effect:</b></>Town CandyPS x2
  609. cost:250000000000 candy
  610. req:75 Town
  611. icon:
  612. *U32
  613. name:Candy
  614. desc:<q>The towns are called Candy.</q></><b>Effect:</b></>Town CandyPS x2
  615. cost:1250000000000 candy
  616. req:100 Town
  617. icon:
  618. //City upgrades
  619. *TEMPLATE
  620. on click:anim glow
  621. passive:multiply yield of Cit by 2
  622. *U33
  623. name:Wow a lots happening
  624. desc:<q>Its in the name, right?</q></><b>Effect:</b></>City CandyPS x2
  625. cost:100000000000 candy
  626. req:25 City
  627. icon:
  628. *U34
  629. name:Congrats!
  630. desc:<q>Your city is congratulating you!</q></><b>Effect:</b></>City CandyPS x2
  631. cost:500000000000 candy
  632. req:50 City
  633. icon:
  634. *U35
  635. name:Candy only
  636. desc:<q>Sorry, only candy can pass through.</q></><b>Effect:</b></>City CandyPS x2
  637. cost:2500000000000 candy
  638. req:2 City
  639. icon:
  640. *U36
  641. name:Your big day
  642. desc:<q>You go up on stage and give a speech about what you feel from this candyness.</q></><b>Effect:</b></>City CandyPS x2
  643. cost:12500000000000 candy
  644. req:100 City
  645. icon:
  646. //Continent upgrades
  647. *TEMPLATE
  648. on click:anim glow
  649. passive:multiply yield of Continent by 2
  650. *U37
  651. name:Massive plans
  652. desc:<q>What's you plans for this candy-thing.</q></><b>Effect:</b></>Continent CandyPS x2
  653. cost:1000000000000 candy
  654. req:25 Continent
  655. icon:
  656. *U38
  657. name:Will you get ahead?
  658. desc:<q>Some other idiot comes along and is competing with you to see who is better. Will you win?</q></><b>Effect:</b></>Continent CandyPS x2
  659. cost:5000000000000 candy
  660. req:50 Continent
  661. icon:
  662. *U39
  663. name:Very famous
  664. desc:<q>You are so famous.How could you be more famous?</q></><b>Effect:</b></>Continent CandyPS x2
  665. cost:25000000000000 candy
  666. req:75 Continent
  667. icon:
  668. *U40
  669. name:Boom Crash!
  670. desc:<q>The giants from the beanstalk have come to try your candy!</q></><b>Effect:</b></>Continent CandyPS x2
  671. cost:125000000000000 candy
  672. req:100 Continent
  673. icon:
  674. //State upgrades
  675. *TEMPLATE
  676. on click:anim glow
  677. passive:multiply yield of State by 2
  678. *U41
  679. name:Wow your good
  680. desc:<q>Your candy is famous in your state.</q></><b>Effect:</b></>State CandyPS x2
  681. cost:10000000000000 candy
  682. req:2 State
  683. icon:
  684. *U42
  685. name:Give me more money$
  686. desc:<q>Your candy co$t more.</q></><b>Effect:</b></>State CandyPS x2
  687. cost:50000000000000 candy
  688. req:2 State
  689. icon:
  690. *U43
  691. name:What goes in...
  692. desc:<q>Your candy tastes like heaven on a stick covered in maple syrup.</q></><b>Effect:</b></>State CandyPS x2
  693. cost:250000000000000 candy
  694. req:2 State
  695. icon:
  696. *U44
  697. name:...must come out.
  698. desc:<q>Its easier to... you know what i mean.</q></><b>Effect:</b></>State CandyPS x2
  699. cost:1250000000000000 candy
  700. req:2 State
  701. icon:
  702. //Country upgrades
  703. *TEMPLATE
  704. on click:anim glow
  705. passive:multiply yield of Country by 2
  706. *U45
  707. name:Candy country
  708. desc:<q>Everyone in your country loves your candy.Only yours.</q></><b>Effect:</b></>Country CandyPS x2
  709. cost:100000000000000 candy
  710. req:2 Country
  711. icon:
  712. *U46
  713. name:With a dab of magic
  714. desc:<q>You hired magicians to come and make more candy with magic shows!</q></><b>Effect:</b></>Country CandyPS x2
  715. cost:500000000000000 candy
  716. req:2 Country
  717. icon:
  718. *U47
  719. name:National candy day
  720. desc:<q>They made a national day of candy to celebrate you!</q></><b>Effect:</b></>Country CandyPS x2
  721. cost:2500000000000000 candy
  722. req:2 Country
  723. icon:
  724. *U48
  725. name:Inational candy day
  726. desc:<q>Now there is an international day of candy to celebrate the changed world.</q></><b>Effect:</b></>Country CandyPS x2
  727. cost:12500000000000000 candy
  728. req:2 Country
  729. req:U47
  730. Icon:
  731. //Clicking Upgrades
  732. *TEMPLATE
  733. on click:anim glow
  734. passive:multiply yield of CandyCorn by 3
  735. *U49
  736. name:Candy Popcorn
  737. desc:<q>Clicking the candy corn now makes it pop into more candies.</q></><b>Effect:</b></>CandyPC x3
  738. cost:1000 candy
  739. req:3 achievementcount
  740. icon:
  741. *U50
  742. name:Candy Corn Cake
  743. desc:<q>I prefer this over corn cake.</q></><b>Effect:</b></>CandyPC x3
  744. cost:20000 candy
  745. req:6 achievementcount
  746. icon:
  747. *U51
  748. name:Candy Corn Syrup
  749. desc:<q>The candy corn is filled with candy syrup.</q></><b>Effect:</b></>CandyPC x3
  750. cost:400000 candy
  751. req:9 achievementcount
  752. icon:
  753. *U52
  754. name:Candy Kernels
  755. desc:<q>Click entire kernels of candy corn.</q></><b>Effect:</b></>CandyPC x3
  756. cost:8000000 candy
  757. req:12 achievementcount
  758. icon:
  759. *U53
  760. name:Candy Fields
  761. desc:<q>Beautiful, luscious fields of candy corn!</q></><b>Effect:</b></>CandyPC x2
  762. cost:160000000 candy
  763. req:15 achievementcount
  764. icon:
  765. *U54
  766. name:Candy Corn Children
  767. desc:<q>Your children also have candy corn farms.</q></><b>Effect:</b></>CandyPC x2
  768. cost:3200000000 candy
  769. req:18 achievementcount
  770. icon:
  771. //Gum Upgrades
  772. *Gum1
  773. passive:
  774. multiply candy yield of CandyCorn by (1+buildingcount)
  775. grant 1 upgradecount
  776. end
  777. name:corn flavored gum.
  778. desc:<q>Everybody likes to snack on corn flavored gum.</q></><b>Effect:</b></>+1 base CandyPC per building.
  779. cost:1 gum
  780. req:2 gum
  781. *Gum2
  782. passive:
  783. lose 30 lollipoptime
  784. grant 1 upgradecount
  785. end
  786. name:Grandfather Gum
  787. desc:<q>The old gum is replaced by the new.</q></><b>Effect:</b></>Lollipops spawn 30 seconds faster!
  788. cost:5 gum
  789. req:10 gum
  790. *Gum3
  791. name:Gumologists
  792. desc:<q>Hire some professionals to study that illusive gum substance.</q></><b>Effect:</b></>Unlocks a new building: Laboratories
  793. passive:grant 1 upgradecount
  794. cost:2 gum
  795. req:5 gum
  796. *Gum4
  797. passive:
  798. increase candy yield of CandyCorn by ((candy:ps)*0.1
  799. grant 1 upgradecount
  800. end
  801. name:Candy Cane Creek
  802. desc:<q>The river is full of delicious sugar, and the trees are Candy Canes.</q></><b>Effect:</b></>CandyPC gets 10% of CandyPS
  803. cost:20 gum
  804. req:30 gum
  805. Achievements
  806. *TEMPLATE
  807. on click:anim glow
  808. passive:grant 1 achievementcount
  809. *CandyA1
  810. name:Candy. Mmmm…. Yum.
  811. desc:Have <b>10</b> candy.
  812. req:10 candy
  813. icon:
  814. *CandyA2
  815. name:Tap tap tappidy tap
  816. desc:Have <b>100</b> candy.
  817. req:100 candy
  818. icon:
  819. *CandyA3
  820. name:TAP TAP TAPPIDY TAP
  821. desc:Have <b>1000</b> candy.
  822. req:1000 candy
  823. icon:
  824. *CandyA4
  825. name:Baby you sweeten my world
  826. desc:Have <b>10000</b> candy.
  827. req:10000 candy
  828. icon:
  829. *CandyA5
  830. name:Candy gone viral
  831. desc:Have <b>100000</b> candy.
  832. req:100000 candy
  833. icon:
  834. *CandyA6
  835. name:Into the millions!
  836. desc:Have <b>1000000</b> candy.
  837. req:10000000 candy
  838. icon:
  839.  
  840. *clickA1
  841. name:That's easy
  842. desc:Click the Sugar Pool <b>10</b> times.
  843. req:10 (CandyCorn:clicks)
  844. icon:
  845. *clickA2
  846. name:That is hundreds
  847. desc:Click the Sugar Pool <b>100</b> times.
  848. req:100 (CandyCorn:clicks)
  849. icon:
  850. *clickA3
  851. name:Into the thousands
  852. desc:Click the Sugar Pool <b>1000</b> times.
  853. req:1000 (CandyCorn:clicks)
  854. icon:
  855. *clickA4
  856. name:Baby you must love 'er
  857. desc:Click the Sugar Pool <b>2000</b> times.
  858. req:3000 (CandyCorn:clicks)
  859. icon:
  860. *clickA5
  861. name:Baby you must love 'er
  862. desc:Click the Sugar Pool <b>2000</b> times.
  863. req:3000 (CandyCorn:clicks)
  864. icon:
  865. *CandyPSA1
  866. name:10's
  867. desc:Produce <b>10</b> candy per second.
  868. req:10 (candy:ps)
  869. icon:
  870. *CandyPSA2
  871. name:100's
  872. desc:Produce <b>100</b> candy per second.
  873. req:100 (candy:ps)
  874. icon:
  875. *CandyPSA3
  876. name:Now the thousands
  877. desc:Produce <b>1,000</b> candy per second.
  878. req:1000 (candy:ps)
  879. icon:
  880. *CandyPSA4
  881. name:Now the ten thousands
  882. desc:Produce <b>10,000</b> candy per second.
  883. req:10000 (candy:ps)
  884. icon:
  885. *CandyPSA5
  886. name:100000's
  887. desc:Produce <b>100,000</b> candy per second.
  888. req:100000 (candy:ps)
  889. icon:
  890. *CandyPSA6
  891. name:Baby, we found the millions right where we are, baby
  892. desc:Produce <b>1,000,000</b> candy per second.
  893. req:1000000 (candy:ps)
  894. icon:
  895. *ArchitectA1
  896. name:Builder
  897. desc:Have <b>111</b> buildings.
  898. req:111 buildingcount
  899. icon:
  900. *ArchitectA2
  901. name:Architect
  902. desc:Have <b>222</b> buildings.
  903. req:222 buildingcount
  904. icon:
  905. *ArchitectA3
  906. name:Sugar Lanes
  907. desc:Have <b>333</b> buildings.
  908. req:333 buildingcount
  909. icon:
  910. *ArchitectA4
  911. name:Sugar Rush
  912. desc:Have <b>444</b> buildings. Now you have unlocked <q>Sugar</q>
  913. req:444 buildingcount
  914. icon:
  915. *chanceA
  916. name:Just Lucky
  917. desc:<q>Or just old...</q></>You start with a 1/500,000 chance of getting this, and that increases by 1/1,000,000 every second.
  918. req:1 chanceAearn
  919. *playtimeA1
  920. name:New Player
  921. desc:Play the game for <b>1 hour</b>.
  922. req:3600 playtimetick
  923. *playtimeA2
  924. name:Normal Player
  925. desc:Play the game for <b>5 hours</b>.
  926. req:18000 playtimetick
  927. *playtimeA3
  928. name:Invested Player
  929. desc:Play the game for <b>1 day</b>!
  930. req: playtimetick
  931. *playtimeA4
  932. name:They call it addiction.
  933. desc:Play the game for <b>1 week</b>!
  934. req:86400 playtimetick
  935. *playtimeA5
  936. name:Truly Addicted
  937. desc:Play the game for <b>4 weeks</b>!!
  938. req:playtimetick>=(86400*28)
  939. *playtimeA6
  940. name:Are you OK?
  941. desc:<q>Seriously,</q></><q>that is A LOT of time just playing this game!</q></>Play the game for <b>1 year</b>!!!
  942. req:playtimetick>=(86400*365.24)
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