Homestyle_chicken

no ok

May 25th, 2020
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  1. game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
  2. if key == 'q' then
  3. saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  4. game:GetService("Workspace").Remote.loadchar:InvokeServer("LocalPlayer")
  5. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
  6. end
  7. end)
  8. game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
  9. if key == 'v' then
  10. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players").Trxshba_g.Character.HumanoidRootPart.CFrame
  11. end
  12. end)
  13. local slot1={"M9"}
  14. local slot2={"M4A1"}
  15. local slot3={"Remington 870"}
  16. wait(0.01)
  17. for Y,Z in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  18. if Z.Name == slot1[1] then
  19. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  20. end
  21. end
  22. wait (0.08)
  23. for Y,Z in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  24. if Z.Name == slot2[1] then
  25. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  26. end
  27. end
  28. wait(0.08)
  29. for Y,Z in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  30. if Z.Name == slot3[1] then
  31. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  32. end
  33. end
  34. wait(0.001)
  35. local player = game:GetService("Players").LocalPlayer
  36. local gun    = player.Backpack:FindFirstChild("M9")
  37. local sM     = require(gun:FindFirstChild("GunStates"))
  38. sM["MaxAmmo"] = math.huge
  39. sM["StoredAmmo"] = math.huge
  40. sM["FireRate"] = 0.0001
  41. sM["AmmoPerClip"] = math.huge
  42. sM["ReloadTime"] = 0.05
  43. sM["CurrentAmmo"] = math.huge
  44.  
  45. local player = game:GetService("Players").LocalPlayer
  46. local gun    = player.Backpack:FindFirstChild("M4A1")
  47. local sM     = require(gun:FindFirstChild("GunStates"))
  48. sM["MaxAmmo"] = math.huge
  49. sM["StoredAmmo"] = math.huge
  50. sM["FireRate"] = 0.06
  51. sM["AmmoPerClip"] = math.huge
  52. sM["ReloadTime"] = 0.05
  53. sM["CurrentAmmo"] = math.huge
  54.  
  55. local player = game:GetService("Players").LocalPlayer
  56. local gun    = player.Backpack:FindFirstChild("Remington 870")
  57. local sM     = require(gun:FindFirstChild("GunStates"))
  58. sM["MaxAmmo"] = math.huge
  59. sM["StoredAmmo"] = math.huge
  60. sM["FireRate"] = 0.8
  61. sM["AmmoPerClip"] = math.huge
  62. sM["ReloadTime"] = 0.05
  63. sM["Bullets"] = 18
  64. sM["CurrentAmmo"] = math.huge
  65.  
  66. game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
  67. wait(0.01)
  68. for Y,Z in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  69. if Z.Name == slot1[1] then
  70. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  71. end
  72. end
  73. wait(0.08)
  74. for Y,Z in pairs(workspace.Prion_ITEMS.giver:GetChildren()) do
  75. if Z.Name == slot2[1] then
  76. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  77. end
  78. end
  79. wait(0.08)
  80. for Y,Z in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  81. if Z.Name == slot3[1] then
  82. local lol = workspace.Remote.ItemHandler:InvokeServer(Z.ITEMPICKUP)
  83. end
  84. end
  85. wait(0.05)
  86. local player = game:GetService("Players").LocalPlayer
  87. local gun    = player.Backpack:FindFirstChild("M9")
  88. local sM     = require(gun:FindFirstChild("GunStates"))
  89. sM["MaxAmmo"] = math.huge
  90. sM["StoredAmmo"] = math.huge
  91. sM["FireRate"] = 0.0001
  92. sM["AmmoPerClip"] = math.huge
  93. sM["ReloadTime"] = 0.05
  94. sM["CurrentAmmo"] = math.huge
  95.  
  96. local player = game:GetService("Players").LocalPlayer
  97. local gun    = player.Backpack:FindFirstChild("M4A1")
  98. local sM     = require(gun:FindFirstChild("GunStates"))
  99. sM["MaxAmmo"] = math.huge
  100. sM["StoredAmmo"] = math.huge
  101. sM["FireRate"] = 0.06
  102. sM["AmmoPerClip"] = math.huge
  103. sM["ReloadTime"] = 0.05
  104. sM["CurrentAmmo"] = math.huge
  105.  
  106. local player = game:GetService("Players").LocalPlayer
  107. local gun    = player.Backpack:FindFirstChild("Remington 870")
  108. local sM     = require(gun:FindFirstChild("GunStates"))
  109. sM["MaxAmmo"] = math.huge
  110. sM["StoredAmmo"] = math.huge
  111. sM["FireRate"] = 0.8
  112. sM["AmmoPerClip"] = math.huge
  113. sM["ReloadTime"] = 0.05
  114. sM["Bullets"] = 18
  115. sM["CurrentAmmo"] = math.huge
  116. end)
  117.  
  118. noclip = false
  119. game:GetService('RunService').Stepped:connect(function()
  120. if noclip then
  121. game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
  122. end
  123. end)
  124.  
  125.  
  126. local library = loadstring(game:HttpGet("https://pastebin.com/raw/8QmG7aXY"))()
  127.  
  128. local main = library:AddWindow({
  129. title = "main functions";
  130. desc = "for localplayer";
  131. })
  132. local global = library:AddWindow({
  133. title = "global functions";
  134. desc = "against skids lmfao";
  135. })
  136. local tps = library:AddWindow({
  137. title = "teleports";
  138. desc = "^.^";
  139. })
  140. local mass = library:AddWindow({
  141. title = "mass stuff";
  142. desc = "cuz yes";
  143. })
  144. main:AddButton("Fullbright", function()
  145. do
  146. game.Lighting.Ambient = Color3.new(1,1,1)
  147. game.Lighting.FogEnd = 100000
  148. game.Lighting.FogStart = 100000
  149. game.Lighting.Brightness = 2
  150. game.Lighting.ColorShift_Bottom = Color3.new(1,1,1)
  151. game.Lighting.ColorShift_Top = Color3.new(1,1,1)
  152. game.Lighting.OutdoorAmbient = Color3.new(1,1,1)
  153. end
  154. end)
  155. main:AddButton("One punch", function()
  156. mainRemotes = game.ReplicatedStorage
  157. meleeRemote = mainRemotes['meleeEvent']
  158. mouse = game.Players.LocalPlayer:GetMouse()
  159. punching = false
  160. cooldown = false
  161. function punch()
  162. cooldown = true
  163. local part = Instance.new("Part", game.Players.LocalPlayer.Character)
  164. part.Transparency = 1
  165. part.Size = Vector3.new(5,2,3)
  166. part.CanCollide = false
  167. local w1 = Instance.new("Weld", part)
  168. w1.Part0 = game.Players.LocalPlayer.Character.Torso
  169. w1.Part1 = part
  170. w1.C1 = CFrame.new(0,0,2)
  171. part.Touched:connect(function(hit)
  172. if game.Players:FindFirstChild(hit.Parent.Name) then
  173. local plr = game.Players:FindFirstChild(hit.Parent.Name)
  174. if plr.Name ~= game.Players.LocalPlayer.Name then
  175. part:Destroy()
  176. for i = 1,100 do
  177. meleeRemote:FireServer(plr)
  178. end
  179. end
  180. end
  181. end)
  182. wait(1)
  183. cooldown = false
  184. part:Destroy()
  185. end
  186. mouse.KeyDown:connect(function(key)
  187. if cooldown == false then
  188. if key:lower() == "f" then
  189. punch()
  190. end
  191. end
  192. end)
  193. end)
  194. main:AddButton("GunMods", function()
  195. local plr = game.Players.LocalPlayer
  196. local gun = plr.Backpack:FindFirstChild("Remington 870")
  197. local mod = require(gun:FindFirstChild("GunStates"))
  198. mod["MaxAmmo"] = math.huge
  199. mod["CurrentAmmo"] = math.huge
  200. mod["StoredAmmo"] = math.huge
  201. mod["AmmoPerClip"] = math.huge
  202. mod["ReloadTime"] = 0.01
  203. mod["FireRate"] = 0.01
  204. mod["Bullets"] = 35
  205. mod["AutoFire"] = true
  206.  
  207. local plr = game.Players.LocalPlayer
  208. local gun = plr.Backpack:FindFirstChild("M4A1")
  209. local mod = require(gun:FindFirstChild("GunStates"))
  210. mod["MaxAmmo"] = math.huge
  211. mod["CurrentAmmo"] = math.huge
  212. mod["StoredAmmo"] = math.huge
  213. mod["AmmoPerClip"] = math.huge
  214. mod["ReloadTime"] = 0.01
  215. mod["FireRate"] = 0.01
  216. mod["Bullets"] = 35
  217. mod["AutoFire"] = true
  218.  
  219. local plr = game.Players.LocalPlayer
  220. local gun = plr.Backpack:FindFirstChild("M9")
  221. mod["MaxAmmo"] = math.huge
  222. mod["CurrentAmmo"] = math.huge
  223. mod["StoredAmmo"] = math.huge
  224. mod["AmmoPerClip"] = math.huge
  225. mod["ReloadTime"] = 0.01
  226. mod["FireRate"] = 0.01
  227. mod["Bullets"] = 35
  228. mod["AutoFire"] = true
  229. end)
  230. main:AddButton("Guards", function()
  231. workspace.Remote.TeamEvent:FireServer("Bright blue")
  232. end)
  233. main:AddButton("Inmates", function()
  234. workspace.Remote.TeamEvent:FireServer("Bright orange")
  235. end)
  236. main:AddButton("Neutral", function()
  237. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  238. end)
  239. main:AddButton("Criminals", function()
  240. local Apart = Instance.new("Part")
  241.  
  242. Apart.Name = "PlrsPos"
  243. Apart.Parent = workspace
  244. Apart.Anchored = true
  245. Apart.Archivable = true
  246. Apart.CFrame = CFrame.new(9e99, 9e99, 9e99)
  247.  
  248. LCS = game.Workspace["Criminals Spawn"].SpawnLocation
  249.  
  250. _G.killAura = true
  251. wait(0.2)
  252.  
  253. Apart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  254. Apart.Transparency = 1
  255. Apart.Anchored = true
  256. Apart.CanCollide = false
  257.  
  258. istptoplr = true
  259. wait(0.004)
  260.  
  261. LCS = game.Workspace["Criminals Spawn"].SpawnLocation
  262. LCS.CanCollide = false
  263. LCS.Size = Vector3.new(51.05, 24.12, 54.76)
  264. LCS.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  265. LCS.Transparency = 1
  266.  
  267. wait(2)
  268.  
  269. istptoplr = false
  270. _G.killAura = false
  271.  
  272. wait(0.04)
  273.  
  274. if istptoplr == false then
  275. LCS.CFrame = CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  276. LCS.Size = Vector3.new(6, 0.2, 6)
  277. LCS.Transparency = 0
  278. istptoplr = false
  279. end
  280. end)
  281. main:AddButton("BTools", function()
  282. local tool1 = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
  283. local tool2 = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
  284. local tool3 = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
  285. local tool4 = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
  286. local tool5 = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
  287. tool1.BinType = "Clone"
  288. tool2.BinType = "GameTool"
  289. tool3.BinType = "Hammer"
  290. tool4.BinType = "Script"
  291. tool5.BinType = "Grab"
  292. end)
  293. main:AddButton("CMDX", function()
  294. loadstring(game:HttpGet("https://pastebin.com/raw/HFkyyd1H", true))()
  295. end)
  296. main:AddToggle("Auto respawn", function(state)
  297. if state == true then
  298. local blah = (game.Players.LocalPlayer.Name)
  299.  
  300. _G.Looop = true
  301.  
  302. while _G.Looop == true do wait(0.1)
  303. if game:GetService("Workspace")[blah].Humanoid.Health == 0 then
  304. saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  305. game:GetService("Workspace").Remote.loadchar:InvokeServer("LocalPlayer")
  306. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
  307. end
  308. end
  309. elseif state == false then
  310. local blah = (game.Players.LocalPlayer.Name)
  311.  
  312. _G.Looop = false
  313.  
  314. while _G.Looop == true do wait(0.1)
  315. if game:GetService("Workspace")[blah].Humanoid.Health == 0 then
  316. saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  317. game:GetService("Workspace").Remote.loadchar:InvokeServer("LocalPlayer")
  318. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
  319. end
  320. end
  321. end
  322. end)
  323. main:AddToggle("Rainbow bullets", function(state)
  324. if state == true then
  325. do
  326. setreadonly(BrickColor, false)
  327. for i,v in next, BrickColor do
  328. if i ~= "random"  then
  329. local old = v
  330. BrickColor[i] = newcclosure(function(...)
  331. local env = getfenv(2)
  332. if env.script and end.script.Parent ~= nil and env.Script.Parent.ClassName == "Tool" then
  333. return BrickColor.random()
  334. end
  335. end)
  336. end
  337. end
  338. end
  339. elseif state == false then
  340. print("test disabled ig")
  341. end
  342. end)
  343. global:AddBox("Players", function(txt)
  344. print(txt)
  345. end)
  346.  
  347. local Players = game:GetService("Players")
  348. local LocalPlayer = Players.LocalPlayer
  349. local function RemoveSpaces(String)
  350. return String:gsub("%s+", "") or String
  351. end
  352.  
  353. local function FindPlayer(String)
  354. String = RemoveSpaces(String)
  355. for _, _Player in pairs(Players:GetPlayers()) do
  356. if _Player.Name:lower():Match('^'..String:lower()) then
  357. return _Player
  358. end
  359. end
  360. return nil
  361. end
  362. global:AddButton("Kill Player", function()
  363. local target = FindPlayer(Players.txt)
  364. local A_1 =
  365. {
  366.     [1] =
  367. {
  368.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)),
  369.     ["Distance"] = 4.7204174995422,
  370.     ["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019),
  371.     ["Hit"] = target.Character.Head
  372. },
  373.     [2] =
  374. {
  375.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)),
  376.     ["Distance"] = 4.8114862442017,
  377.     ["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946),
  378.     ["Hit"] = target.Character.Head
  379. },
  380.     [3] =
  381. {
  382.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)),
  383.     ["Distance"] = 4.444625377655,
  384.     ["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863),
  385.     ["Hit"] = target.Character.Head
  386. },
  387.     [4] =
  388. {
  389.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)),
  390.     ["Distance"] = 4.6211166381836,
  391.     ["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126),
  392.     ["Hit"] = target.Character.Head
  393. },
  394.     [5] =
  395. {
  396.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)),
  397.     ["Distance"] = 4.4639973640442,
  398.     ["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102),
  399.     ["Hit"] = target.Character.Head
  400. }
  401. }
  402. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  403. local Event = game:GetService("ReplicatedStorage").ShootEvent
  404. Event:FireServer(A_1, A_2)
  405. end)
  406. global:AddButton("Taze player", function()
  407. local target = FindPlayer(Players.txt)
  408. local A_1 =
  409. {
  410.     [1] =
  411. {
  412.     ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
  413.     ["Distance"] = 15.355997085571,
  414.     ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
  415.     ["Hit"] = target.Character.Torso
  416. }
  417. }
  418. local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
  419. local Event = game:GetService("ReplicatedStorage").ShootEvent
  420. Event:FireServer(A_1, A_2)
  421. end)
  422. global:AddButton("Arrest Player", function()
  423. local target = FindPlayer(Players.txt)
  424. saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  425. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
  426. wait(0.1)
  427. game.workspace.Remote.arrest:InvokeServer(target.Character.HumanoidRootPart)
  428. wait(0.1)
  429. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved
  430. end)
  431. global:AddButton("Make Criminal", function()
  432. local Apart = Instance.new("Part")
  433.    
  434.     Apart.Name = "PlrsPos"
  435.     Apart.Parent = workspace
  436.     Apart.Anchored = true
  437.     Apart.Archivable = true
  438.     Apart.CFrame = CFrame.new(9e99, 9e99, 9e99)
  439.    
  440.     local lol = FindPlayer(Players.txt)
  441.    
  442.     local A_1 =
  443.     {
  444.     [1] =
  445. {
  446.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)),
  447.     ["Distance"] = 4.7204174995422,
  448.     ["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019),
  449.     ["Hit"] = lol.Character.Head
  450. },
  451.     [2] =
  452. {
  453.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)),
  454.     ["Distance"] = 4.8114862442017,
  455.     ["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946),
  456.     ["Hit"] = lol.Character.Head
  457. },
  458.     [3] =
  459. {
  460.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)),
  461.     ["Distance"] = 4.444625377655,
  462.     ["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863),
  463.     ["Hit"] = lol.Character.Head
  464. },
  465.     [4] =
  466. {
  467.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)),
  468.     ["Distance"] = 4.6211166381836,
  469.     ["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126),
  470.     ["Hit"] = lol.Character.Head
  471. },
  472.     [5] =
  473. {
  474.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)),
  475.     ["Distance"] = 4.4639973640442,
  476.     ["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102),
  477.     ["Hit"] = lol.Character.Head
  478. }
  479. }
  480. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  481. local Event = game:GetService("ReplicatedStorage").ShootEvent
  482. Event:FireServer(A_1, A_2)
  483.  
  484. workspace.Remote.TeamEvent:FireServer("Bright orange")
  485.  
  486. LCS = game.Workspace["Criminals Spawn"].SpawnLocation
  487.  
  488. _G.killaura = true
  489. wait(0.1)
  490.  
  491. Apart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  492. Apart.Transparency = 1
  493. Apart.Anchored = true
  494. Apart.CanCollide = false
  495. wait(0.1)
  496. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = lol.Character.HumanoidRootPart.CFrame
  497.  
  498. istptoplr = true
  499. wait(0.004)
  500.  
  501. if game.Players.LocalPlayer.Team.TeamColor == "Bright orange" then
  502.     wait(2)
  503.     workspace.Remote.TeamEvent:FireServer("Bright orange")
  504. elseif
  505.     game.Players.LocalPlayer.Team.TeamColor == "Bright blue" then
  506.         workspace.Remote.TeamEvent:FireServer("Bright blue")
  507.     end
  508.     if istptoplr == true then
  509.         while istptoplr do
  510.             wait()
  511.            
  512.             game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = lol.Character.HumanoidRootPart.CFrame
  513.            
  514.             LCS = game.Workspace["Criminals Spawn"].SpawnLocation
  515.            
  516.             LCS.CanCollide = false
  517.             LCS.Size = Vector3.new(51.05, 24.12, 54.76)
  518.             LCS.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  519.             LCS.Transparency = 1
  520.            
  521.             wait(0.1)
  522.            
  523.             istptoplr = false
  524.             wait(0.04)
  525.            
  526.             if istptoplr == false then
  527.                 LCS.CFrame = CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  528.                 LCS.Size = Vector3.new(6, 0.2, 6)
  529.                 LCS.Transparency = 0
  530.                 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Apart.CFrame
  531.                 wait()
  532.                 istptoplr = false
  533.                 wait(0.1)
  534.                 workspace.Remote.TeamEvent:FireServer("Bright orange")
  535.             end
  536.         end
  537.     end
  538. end)
  539. global:AddToggle("Spam arrest", function(state)
  540. if state == true then
  541. local loll = FindPlayer(Players.txt)
  542. _G.Spam = true
  543. game:GetService("RunService").Heartbeat:Connect(function()
  544. if _G.Spam == true then
  545. if loll and loll.Character then
  546. while _G.Spam == true do wait()
  547. workspace.Remote.arrest:InvokeServer(loll.Character.Torso)
  548. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loll.Character.HumanoidRootPart.CFrame
  549. end
  550. end
  551. end
  552. end)
  553. elseif state == false then
  554. local loll = FindPlayer(Players.txt)
  555. _G.Spam = false
  556. game:GetService("RunService").Heartbeat:Connect(function()
  557. if _G.Spam == true then
  558. if loll and loll.Character then
  559. while _G.Spam == true do wait()
  560. workspace.Remote.arrest:InvokeServer(loll.Character.Torso)
  561. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loll.Character.HumanoidRootPart.CFrame
  562. end
  563. end
  564. end
  565. end)
  566. end
  567. end)
  568. global:AddToggle("LoopKill", function(state)
  569. if state == true then
  570.  
  571. local target = FindPlayer(Players.txt)
  572. _G.Spamm = true
  573. if _G.Spamm == true then
  574. if target and target.Character then
  575. while _G.Spamm == true do wait()
  576. local A_1 =
  577. {
  578.     [1] =
  579. {
  580.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)),
  581.     ["Distance"] = 4.7204174995422,
  582.     ["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019),
  583.     ["Hit"] = target.Character.Head
  584. },
  585.     [2] =
  586. {
  587.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)),
  588.     ["Distance"] = 4.8114862442017,
  589.     ["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946),
  590.     ["Hit"] = target.Character.Head
  591. },
  592.     [3] =
  593. {
  594.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)),
  595.     ["Distance"] = 4.444625377655,
  596.     ["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863),
  597.     ["Hit"] = target.Character.Head
  598. },
  599.     [4] =
  600. {
  601.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)),
  602.     ["Distance"] = 4.6211166381836,
  603.     ["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126),
  604.     ["Hit"] = target.Character.Head
  605. },
  606.     [5] =
  607. {
  608.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)),
  609.     ["Distance"] = 4.4639973640442,
  610.     ["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102),
  611.     ["Hit"] = target.Character.Head
  612. }
  613. }
  614. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  615. local Event = game:GetService("ReplicatedStorage").ShootEvent
  616. Event:FireServer(A_1, A_2)
  617. end
  618. end
  619. end)
  620. elseif state == false then
  621. local target = FindPlayer(Players.txt)
  622. _G.Spamm = false
  623. if _G.Spamm == true then
  624. if target and target.Character then
  625. while _G.Spamm == true do wait()
  626. local A_1 =
  627. {
  628.     [1] =
  629. {
  630.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)),
  631.     ["Distance"] = 4.7204174995422,
  632.     ["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019),
  633.     ["Hit"] = target.Character.Head
  634. },
  635.     [2] =
  636. {
  637.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)),
  638.     ["Distance"] = 4.8114862442017,
  639.     ["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946),
  640.     ["Hit"] = target.Character.Head
  641. },
  642.     [3] =
  643. {
  644.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)),
  645.     ["Distance"] = 4.444625377655,
  646.     ["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863),
  647.     ["Hit"] = target.Character.Head
  648. },
  649.     [4] =
  650. {
  651.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)),
  652.     ["Distance"] = 4.6211166381836,
  653.     ["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126),
  654.     ["Hit"] = target.Character.Head
  655. },
  656.     [5] =
  657. {
  658.     ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)),
  659.     ["Distance"] = 4.4639973640442,
  660.     ["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102),
  661.     ["Hit"] = target.Character.Head
  662. }
  663. }
  664. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  665. local Event = game:GetService("ReplicatedStorage").ShootEvent
  666. Event:FireServer(A_1, A_2)
  667. end
  668. end
  669. end
  670. end)
  671. tps:AddButton("our spot", function()
  672. print('swoop')
  673. end)
  674. tps:AddButton("border", function()
  675. print("Swooped")
  676. end)
  677. tps:AddButton("Crim base", function()
  678. print("swooped")
  679. end)
  680. tps:AddButton("Sewers", function()
  681. print("ew")
  682. end)
  683. tps:AddButton("Secret room", function()
  684. print("shh, it's a secret")
  685. end)
  686. tps:AddButton("Cells", function()
  687. print("locked kiddo")
  688. end)
  689. tps:AddButton("Bridge base", function()
  690. print("none shall find us here :)")
  691. end)
  692. tps:AddButton("Roof", function()
  693. print("high")
  694. end)
  695. mass:AddButton("Kill all", function()
  696. function kill(a)
  697. local A_1 =
  698. {
  699. [1] =
  700. {
  701. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  702. ["Distance"] = 3.2524313926697,
  703. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  704. ["Hit"] = a.Character.Head
  705. },
  706.   [2] =
  707. {
  708. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  709. ["Distance"] = 3.2699294090271,
  710. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  711. ["Hit"] = a.Character.Head
  712. },
  713. [3] =
  714. {
  715. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  716. ["Distance"] = 3.1665518283844,
  717. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  718. ["Hit"] = a.Character.Head
  719. },
  720. [4] =
  721. {
  722. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  723. ["Distance"] = 3.3218522071838,
  724. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  725. ["Hit"] = a.Character.Head
  726. },
  727. [5] =
  728. {
  729. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  730. ["Distance"] = 3.222757101059,
  731. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  732. ["Hit"] = a.Character.Head
  733. }
  734. }
  735. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  736. local Event = game:GetService("ReplicatedStorage").ShootEvent
  737. Event:FireServer(A_1, A_2)
  738. Event:FireServer(A_1, A_2)
  739. end
  740.  
  741. for i,v in pairs(game.Players:GetChildren()) do
  742. if v.Name ~= game.Players.LocalPlayer.Name then
  743. kill(v)
  744. end
  745. end
  746. end)
  747. mass:AddButton("Kill Guards", function()
  748. function kill(a)
  749. local A_1 =
  750. {
  751. [1] =
  752. {
  753. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  754. ["Distance"] = 3.2524313926697,
  755. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  756. ["Hit"] = a.Character.Head
  757. },
  758.   [2] =
  759. {
  760. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  761. ["Distance"] = 3.2699294090271,
  762. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  763. ["Hit"] = a.Character.Head
  764. },
  765. [3] =
  766. {
  767. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  768. ["Distance"] = 3.1665518283844,
  769. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  770. ["Hit"] = a.Character.Head
  771. },
  772. [4] =
  773. {
  774. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  775. ["Distance"] = 3.3218522071838,
  776. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  777. ["Hit"] = a.Character.Head
  778. },
  779. [5] =
  780. {
  781. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  782. ["Distance"] = 3.222757101059,
  783. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  784. ["Hit"] = a.Character.Head
  785. }
  786. }
  787. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  788. local Event = game:GetService("ReplicatedStorage").ShootEvent
  789. Event:FireServer(A_1, A_2)
  790. Event:FireServer(A_1, A_2)
  791. end
  792.  
  793. for i,v in pairs(game.Teams.Guards:GetPlayers()) do
  794. kill(v)
  795. end
  796. end)
  797. mass:AddButton("kill Inmates", function()
  798. function kill(a)
  799. local A_1 =
  800. {
  801. [1] =
  802. {
  803. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  804. ["Distance"] = 3.2524313926697,
  805. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  806. ["Hit"] = a.Character.Head
  807. },
  808.   [2] =
  809. {
  810. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  811. ["Distance"] = 3.2699294090271,
  812. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  813. ["Hit"] = a.Character.Head
  814. },
  815. [3] =
  816. {
  817. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  818. ["Distance"] = 3.1665518283844,
  819. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  820. ["Hit"] = a.Character.Head
  821. },
  822. [4] =
  823. {
  824. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  825. ["Distance"] = 3.3218522071838,
  826. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  827. ["Hit"] = a.Character.Head
  828. },
  829. [5] =
  830. {
  831. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  832. ["Distance"] = 3.222757101059,
  833. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  834. ["Hit"] = a.Character.Head
  835. }
  836. }
  837. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  838. local Event = game:GetService("ReplicatedStorage").ShootEvent
  839. Event:FireServer(A_1, A_2)
  840. Event:FireServer(A_1, A_2)
  841. end
  842.  
  843. for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
  844. kill(v)
  845. end
  846. end)
  847. mass:AddButton("Kill Criminals", function()
  848. function kill(a)
  849. local A_1 =
  850. {
  851. [1] =
  852. {
  853. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  854. ["Distance"] = 3.2524313926697,
  855. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  856. ["Hit"] = a.Character.Head
  857. },
  858.   [2] =
  859. {
  860. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  861. ["Distance"] = 3.2699294090271,
  862. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  863. ["Hit"] = a.Character.Head
  864. },
  865. [3] =
  866. {
  867. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  868. ["Distance"] = 3.1665518283844,
  869. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  870. ["Hit"] = a.Character.Head
  871. },
  872. [4] =
  873. {
  874. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  875. ["Distance"] = 3.3218522071838,
  876. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  877. ["Hit"] = a.Character.Head
  878. },
  879. [5] =
  880. {
  881. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  882. ["Distance"] = 3.222757101059,
  883. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  884. ["Hit"] = a.Character.Head
  885. }
  886. }
  887. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  888. local Event = game:GetService("ReplicatedStorage").ShootEvent
  889. Event:FireServer(A_1, A_2)
  890. Event:FireServer(A_1, A_2)
  891. end
  892.  
  893. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  894. kill(v)
  895. end
  896. end)
  897. mass:AddButton("Kill neutral", function()
  898. function kill(a)
  899. local A_1 =
  900. {
  901. [1] =
  902. {
  903. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  904. ["Distance"] = 3.2524313926697,
  905. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  906. ["Hit"] = a.Character.Head
  907. },
  908.   [2] =
  909. {
  910. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  911. ["Distance"] = 3.2699294090271,
  912. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  913. ["Hit"] = a.Character.Head
  914. },
  915. [3] =
  916. {
  917. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  918. ["Distance"] = 3.1665518283844,
  919. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  920. ["Hit"] = a.Character.Head
  921. },
  922. [4] =
  923. {
  924. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  925. ["Distance"] = 3.3218522071838,
  926. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  927. ["Hit"] = a.Character.Head
  928. },
  929. [5] =
  930. {
  931. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  932. ["Distance"] = 3.222757101059,
  933. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  934. ["Hit"] = a.Character.Head
  935. }
  936. }
  937. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  938. local Event = game:GetService("ReplicatedStorage").ShootEvent
  939. Event:FireServer(A_1, A_2)
  940. Event:FireServer(A_1, A_2)
  941. end
  942.  
  943. for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
  944. kill(v)
  945. end
  946. end)
  947. mass:AddButton("Arrest Criminals", function()
  948. local Player = game.Players.LocalPlayer
  949.     local cpos = Player.Character.HumanoidRootPart.CFrame
  950.     for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  951.         if v.Name ~= Player.Name then
  952.             local i = 10
  953.             repeat
  954.                 wait()
  955.                 i = i-1
  956.                 game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
  957.                 Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,1)
  958.             until i == 0
  959.         end
  960.     end
  961.     Player.Character.HumanoidRootPart.CFrame = cpos
  962. end)
  963. mass:AddToggle("loopkill guards", function(state)
  964. if state == true then
  965. _G.spamem = true
  966. if _G.Spamem == true then
  967. print("on")
  968. while _G.Spamem == true do wait()
  969. function kill(a)
  970. local A_1 =
  971. {
  972. [1] =
  973. {
  974. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  975. ["Distance"] = 3.2524313926697,
  976. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  977. ["Hit"] = a.Character.Head
  978. },
  979.   [2] =
  980. {
  981. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  982. ["Distance"] = 3.2699294090271,
  983. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  984. ["Hit"] = a.Character.Head
  985. },
  986. [3] =
  987. {
  988. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  989. ["Distance"] = 3.1665518283844,
  990. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  991. ["Hit"] = a.Character.Head
  992. },
  993. [4] =
  994. {
  995. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  996. ["Distance"] = 3.3218522071838,
  997. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  998. ["Hit"] = a.Character.Head
  999. },
  1000. [5] =
  1001. {
  1002. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1003. ["Distance"] = 3.222757101059,
  1004. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1005. ["Hit"] = a.Character.Head
  1006. }
  1007. }
  1008. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1009. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1010. Event:FireServer(A_1, A_2)
  1011. Event:FireServer(A_1, A_2)
  1012. end
  1013.  
  1014. for i,v in pairs(game.Teams.Guards:GetPlayers()) do
  1015. kill(v)
  1016. end
  1017. end
  1018. end
  1019. end
  1020. elseif state == false then
  1021. _G.spamem = false
  1022. if _G.Spamem == true then
  1023. print("on")
  1024. while _G.Spamem == true do wait()
  1025. function kill(a)
  1026. local A_1 =
  1027. {
  1028. [1] =
  1029. {
  1030. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1031. ["Distance"] = 3.2524313926697,
  1032. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1033. ["Hit"] = a.Character.Head
  1034. },
  1035.   [2] =
  1036. {
  1037. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1038. ["Distance"] = 3.2699294090271,
  1039. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1040. ["Hit"] = a.Character.Head
  1041. },
  1042. [3] =
  1043. {
  1044. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1045. ["Distance"] = 3.1665518283844,
  1046. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1047. ["Hit"] = a.Character.Head
  1048. },
  1049. [4] =
  1050. {
  1051. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1052. ["Distance"] = 3.3218522071838,
  1053. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1054. ["Hit"] = a.Character.Head
  1055. },
  1056. [5] =
  1057. {
  1058. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1059. ["Distance"] = 3.222757101059,
  1060. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1061. ["Hit"] = a.Character.Head
  1062. }
  1063. }
  1064. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1065. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1066. Event:FireServer(A_1, A_2)
  1067. Event:FireServer(A_1, A_2)
  1068. end
  1069.  
  1070. for i,v in pairs(game.Teams.Guards:GetPlayers()) do
  1071. kill(v)
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end)
  1077. mass:AddToggle("Loopkill inmates", function(state)
  1078. if state == true then
  1079. _G.rid = true
  1080. if _G.rid == true then print("Yes")
  1081. while _G.rid == true do wait()
  1082. function kill(a)
  1083. local A_1 =
  1084. {
  1085. [1] =
  1086. {
  1087. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1088. ["Distance"] = 3.2524313926697,
  1089. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1090. ["Hit"] = a.Character.Head
  1091. },
  1092.   [2] =
  1093. {
  1094. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1095. ["Distance"] = 3.2699294090271,
  1096. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1097. ["Hit"] = a.Character.Head
  1098. },
  1099. [3] =
  1100. {
  1101. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1102. ["Distance"] = 3.1665518283844,
  1103. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1104. ["Hit"] = a.Character.Head
  1105. },
  1106. [4] =
  1107. {
  1108. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1109. ["Distance"] = 3.3218522071838,
  1110. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1111. ["Hit"] = a.Character.Head
  1112. },
  1113. [5] =
  1114. {
  1115. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1116. ["Distance"] = 3.222757101059,
  1117. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1118. ["Hit"] = a.Character.Head
  1119. }
  1120. }
  1121. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1122. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1123. Event:FireServer(A_1, A_2)
  1124. Event:FireServer(A_1, A_2)
  1125. end
  1126.  
  1127. for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
  1128. kill(v)
  1129. end
  1130. end
  1131. end
  1132. end
  1133. elseif state == false then
  1134. _G.rid = false
  1135. if _G.rid == true then print("Yes")
  1136. while _G.rid == true do wait()
  1137. function kill(a)
  1138. local A_1 =
  1139. {
  1140. [1] =
  1141. {
  1142. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1143. ["Distance"] = 3.2524313926697,
  1144. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1145. ["Hit"] = a.Character.Head
  1146. },
  1147.   [2] =
  1148. {
  1149. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1150. ["Distance"] = 3.2699294090271,
  1151. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1152. ["Hit"] = a.Character.Head
  1153. },
  1154. [3] =
  1155. {
  1156. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1157. ["Distance"] = 3.1665518283844,
  1158. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1159. ["Hit"] = a.Character.Head
  1160. },
  1161. [4] =
  1162. {
  1163. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1164. ["Distance"] = 3.3218522071838,
  1165. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1166. ["Hit"] = a.Character.Head
  1167. },
  1168. [5] =
  1169. {
  1170. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1171. ["Distance"] = 3.222757101059,
  1172. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1173. ["Hit"] = a.Character.Head
  1174. }
  1175. }
  1176. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1177. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1178. Event:FireServer(A_1, A_2)
  1179. Event:FireServer(A_1, A_2)
  1180. end
  1181.  
  1182. for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
  1183. kill(v)
  1184. end
  1185. end
  1186. end
  1187. end)
  1188. mass:AddToggle("Loopkill crims", function(state)
  1189. if state == true then
  1190. _G.ok = true
  1191. if _G.ok == true do print(state)
  1192. while _G.ok == true do wait()
  1193. function kill(a)
  1194. local A_1 =
  1195. {
  1196. [1] =
  1197. {
  1198. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1199. ["Distance"] = 3.2524313926697,
  1200. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1201. ["Hit"] = a.Character.Head
  1202. },
  1203.   [2] =
  1204. {
  1205. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1206. ["Distance"] = 3.2699294090271,
  1207. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1208. ["Hit"] = a.Character.Head
  1209. },
  1210. [3] =
  1211. {
  1212. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1213. ["Distance"] = 3.1665518283844,
  1214. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1215. ["Hit"] = a.Character.Head
  1216. },
  1217. [4] =
  1218. {
  1219. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1220. ["Distance"] = 3.3218522071838,
  1221. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1222. ["Hit"] = a.Character.Head
  1223. },
  1224. [5] =
  1225. {
  1226. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1227. ["Distance"] = 3.222757101059,
  1228. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1229. ["Hit"] = a.Character.Head
  1230. }
  1231. }
  1232. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1233. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1234. Event:FireServer(A_1, A_2)
  1235. Event:FireServer(A_1, A_2)
  1236. end
  1237.  
  1238. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  1239. kill(v)
  1240. end
  1241. end
  1242. end
  1243. end
  1244. elseif state == false then
  1245. _G.ok = false
  1246. if _G.ok == true then print(state)
  1247. while _G.ok == true do wait()
  1248. function kill(a)
  1249. local A_1 =
  1250. {
  1251. [1] =
  1252. {
  1253. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1254. ["Distance"] = 3.2524313926697,
  1255. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1256. ["Hit"] = a.Character.Head
  1257. },
  1258.   [2] =
  1259. {
  1260. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1261. ["Distance"] = 3.2699294090271,
  1262. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1263. ["Hit"] = a.Character.Head
  1264. },
  1265. [3] =
  1266. {
  1267. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1268. ["Distance"] = 3.1665518283844,
  1269. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1270. ["Hit"] = a.Character.Head
  1271. },
  1272. [4] =
  1273. {
  1274. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1275. ["Distance"] = 3.3218522071838,
  1276. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1277. ["Hit"] = a.Character.Head
  1278. },
  1279. [5] =
  1280. {
  1281. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1282. ["Distance"] = 3.222757101059,
  1283. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1284. ["Hit"] = a.Character.Head
  1285. }
  1286. }
  1287. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1288. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1289. Event:FireServer(A_1, A_2)
  1290. Event:FireServer(A_1, A_2)
  1291. end
  1292.  
  1293. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  1294. kill(v)
  1295. end
  1296. end
  1297. end
  1298. end
  1299. end)
  1300. mass:AddToggle("Loopkill neutral", function(state)
  1301. if state == true then
  1302. _G.last = true
  1303. if _G.last == true then print(state)
  1304. while _G.last == true do wait()
  1305. function kill(a)
  1306. local A_1 =
  1307. {
  1308. [1] =
  1309. {
  1310. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1311. ["Distance"] = 3.2524313926697,
  1312. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1313. ["Hit"] = a.Character.Head
  1314. },
  1315.   [2] =
  1316. {
  1317. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1318. ["Distance"] = 3.2699294090271,
  1319. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1320. ["Hit"] = a.Character.Head
  1321. },
  1322. [3] =
  1323. {
  1324. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1325. ["Distance"] = 3.1665518283844,
  1326. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1327. ["Hit"] = a.Character.Head
  1328. },
  1329. [4] =
  1330. {
  1331. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1332. ["Distance"] = 3.3218522071838,
  1333. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1334. ["Hit"] = a.Character.Head
  1335. },
  1336. [5] =
  1337. {
  1338. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1339. ["Distance"] = 3.222757101059,
  1340. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1341. ["Hit"] = a.Character.Head
  1342. }
  1343. }
  1344. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1345. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1346. Event:FireServer(A_1, A_2)
  1347. Event:FireServer(A_1, A_2)
  1348. end
  1349.  
  1350. for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
  1351. kill(v)
  1352. end
  1353. end
  1354. end
  1355. end
  1356. elseif state == false then
  1357. _G.last = false
  1358. if _G.last == true then print(state)
  1359. while _G.last == true do wait()
  1360. function kill(a)
  1361. local A_1 =
  1362. {
  1363. [1] =
  1364. {
  1365. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1366. ["Distance"] = 3.2524313926697,
  1367. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1368. ["Hit"] = a.Character.Head
  1369. },
  1370.   [2] =
  1371. {
  1372. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1373. ["Distance"] = 3.2699294090271,
  1374. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1375. ["Hit"] = a.Character.Head
  1376. },
  1377. [3] =
  1378. {
  1379. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1380. ["Distance"] = 3.1665518283844,
  1381. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1382. ["Hit"] = a.Character.Head
  1383. },
  1384. [4] =
  1385. {
  1386. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1387. ["Distance"] = 3.3218522071838,
  1388. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1389. ["Hit"] = a.Character.Head
  1390. },
  1391. [5] =
  1392. {
  1393. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1394. ["Distance"] = 3.222757101059,
  1395. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1396. ["Hit"] = a.Character.Head
  1397. }
  1398. }
  1399. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1400. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1401. Event:FireServer(A_1, A_2)
  1402. Event:FireServer(A_1, A_2)
  1403. end
  1404.  
  1405. for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
  1406. kill(v)
  1407. end
  1408. end
  1409. end
  1410. end)
  1411.  
  1412. shared.opts.rgb = true;
  1413. shared.opts.toggle = Enum.KeyCode.X
  1414.  
  1415. local msg = Instance.new("Message", game.CoreGui)
  1416. msg.Name = game.JobId
  1417. msg.Text = "Loaded gui succesfully"
  1418. wait(2)
  1419. msg:Destroy()
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