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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:4.6
  6. # TYPE:5-UBER-STRICT
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans
  42. # [0205] Corrupted Amulets
  43. # [0206] Chancing items
  44. # [0207] Add your own crafting rules here
  45. # [0208] 83/84+ Endgame crafting rules
  46. # [0209] 60+ Crafting rules for 60++ trinkets
  47. # [0210] Warband items
  48. # [0211] Remaining crafting rules - add your own bases here!
  49. # [0212] Chisel recipe items
  50. # [0213] Fishing Rod
  51. # [0214] SRS Crude Bow
  52. # [0215] Chromatic recipe items ("RGB Recipe")
  53. # [0216] Endgame-start 4-links
  54. # [0217] Animate Weapon script - deactivated by default
  55. # [0218] W-soc offhand weapons
  56. # [0219] Sacrificial Garb
  57. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  58. # [[0400]] Currency - PART 1 - Common currency
  59. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  60. # [[0600]] RARE ITEMS (ENDGAME)
  61. # [0601] Rare Atlas bases (84+)
  62. # [0602] Rare crafting bases
  63. # [0603] T1 rare items
  64. # [0604] T1.5 rare items
  65. # [0605] T2 rare items
  66. # [0606] Breach Rings
  67. # [0607] Amulets, Jewels, Rings, Belts
  68. # [0608] 1H Daggers
  69. # [0609] 1H Claws
  70. # [0610] 1H Wands
  71. # [0611] 1H Swords and Foils
  72. # [0612] 1H Axes and Maces
  73. # [0613] 1H Sceptres
  74. # [0614] 2H Staves
  75. # [0615] 2H Swords, Axes, Maces
  76. # [0616] 2H Bows
  77. # [0617] AR: Gloves, Boots, Helmets
  78. # [0618] AR: Body Armors
  79. # [0619] OH: Shields
  80. # [0620] OH: Quivers
  81. # [0621] Rare endgame items - remaining rules
  82. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  83. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  84. # [[0900]] Gems
  85. # [0901] Value gems
  86. # [0902] Other gems
  87. # [[1000]] FLASKS (Endgame rules)
  88. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  89. # [[1200]] Maps, fragments and labyrinth items
  90. # [1201] Unique Maps
  91. # [1202] Labyrinth items, Offerings
  92. # [1203] Top tier maps (T15-16)
  93. # [1204] High tier maps(T11-14)
  94. # [1205] Mid tier maps (T6-10)
  95. # [1206] Low tier maps (T1-T5)
  96. # [1207] Map fragments
  97. # [[1300]] Currency - PART 2 - Rare currency
  98. # [1301] Regular Rare Currency
  99. # [1302] Top Currency
  100. # [1303] Essence Tier List
  101. # [1304] Special items
  102. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  103. # [1401] Exceptions to prevent ident. mistakes
  104. # [1402] T1 - Top tier cards
  105. # [1403] T2 - Great cards
  106. # [1404] T3 - Decent cards
  107. # [1405] T5 - Format trash tier cards... before
  108. # [1406] T4 - ...showing the remaining cards
  109. # [[1500]] Currency - PART 4 - remaining items
  110. # [[1600]] Leaguestones - Tierlists
  111. # [[1700]] Uniques!
  112. # [1701] Exceptions
  113. # [1702] Tier 1 uniques
  114. # [1703] Tier 2 uniques
  115. # [1704] Prophecy-Material Uniques
  116. # [1705] Random Uniques
  117. # [[1800]] Exceptions - Quest Items etc.
  118. # [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
  119. # [[2000]] LEVELING - Flasks
  120. # [2001] Hide outdated flasks
  121. # [2002] Hybrid flasks (normal)
  122. # [2003] Hybrid flasks (magic)
  123. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  124. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  125. # [2006] Show remaining flasks
  126. # [[2100]] LEVELING - RARES
  127. # [2101] Leveling rares - tier list
  128. # [2102] Leveling rares - remaining rules
  129. # [[2200]] LEVELING - Useful items
  130. # [2201] Leveling RGB Exceptions 3L
  131. # [2202] Jewellery & Helpful leveling and racing gear
  132. # [2203] Caster weapons
  133. # [2204] Linked gear
  134. # [2205] 20% quality items for those strange people who want them
  135. # [[2300]] Levelling - normal and magic item progression
  136. # [2301] Normal items - First 12 levels - exceptions
  137. # [2302] Normal weapons - progression
  138. # [2303] Magic items - progression
  139. # [[2400]] HIDE LAYER 5 - Remaining Items
  140. # [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  141. # [[2600]] Special thanks to!
  142. # ===============================================================================================================
  143. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  144. # ===============================================================================================================
  145. # ===============================================================================================================
  146. # [[0200]] Recipes, Magic and Normal items (endgame!)
  147. # ===============================================================================================================
  148. # ------------------------------------
  149. # [0201] 6-Linked items
  150. # ------------------------------------
  151. # Extremely rare, valuable drops. At worst a divine orb.
  152.  
  153. Show # 6 - Links
  154. Rarity < Unique
  155. LinkedSockets = 6
  156. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  157. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  158. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  159. SetFontSize 45
  160. PlayAlertSound 6 300
  161.  
  162. Show # 5 - Links
  163. Rarity < Unique
  164. LinkedSockets = 5
  165. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  166. SetFontSize 40
  167. PlayAlertSound 2 300
  168.  
  169. Show # 6 - Sockets %TB - 6S - Rare - Armors
  170. ItemLevel >= 84
  171. Rarity <= Rare
  172. Sockets = 6
  173. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  174. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  175. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  176. SetFontSize 43
  177. PlayAlertSound 2 300
  178.  
  179. Show # 6 - Sockets %TB - 6S - Rare - Weapons
  180. ItemLevel >= 83
  181. Rarity <= Rare
  182. Sockets = 6
  183. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  184. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  185. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  186. SetFontSize 42
  187. PlayAlertSound 2 300
  188.  
  189. Show # 6 - Sockets
  190. ItemLevel >= 75
  191. Rarity = Rare
  192. Sockets = 6
  193. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  194. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  195. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  196. SetFontSize 40
  197. PlayAlertSound 2 300
  198.  
  199. Show # 6 - Sockets
  200. Rarity <= Rare
  201. Sockets = 6
  202. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  203. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  204. SetFontSize 40
  205. PlayAlertSound 2 300
  206.  
  207. Show # $crafting %TB - Top - Atlas - Bases
  208. ItemLevel >= 84
  209. Rarity < Rare
  210. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  211. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  212. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  213. SetFontSize 45
  214. PlayAlertSound 6 300
  215.  
  216. Show # $crafting %TB - Top - Atlas - Bases
  217. Rarity < Rare
  218. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  219. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  220. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  221. SetFontSize 42
  222. PlayAlertSound 2 300
  223.  
  224. Show # $crafting %TB - Atlas - Bases
  225. ItemLevel >= 84
  226. Rarity < Rare
  227. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  228. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  229. SetFontSize 42
  230.  
  231. Show # %TB - Talisman
  232. Rarity < Unique
  233. Class "Amulets"
  234. BaseType "Talisman"
  235. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  236. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  237. SetFontSize 40
  238. PlayAlertSound 2 300
  239.  
  240. Show # $lead to gold bases %TC - Corrupted - Bases
  241. Rarity = Normal
  242. BaseType "Sorcerer Boots" "Leather Belt"
  243. SetTextColor 74 230 58
  244. SetBackgroundColor 0 0 0
  245. SetBorderColor 74 230 58 # BORDERCOLOR: Warband Item
  246. SetFontSize 42
  247. PlayAlertSound 3 79
  248.  
  249. Show # $crafting %TB - T1 - Crafting
  250. ItemLevel >= 84
  251. Rarity < Rare
  252. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  253. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  254. SetFontSize 40
  255.  
  256. Hide # $trinkets, jewels %H4
  257. Rarity <= Magic
  258. Class "Jewel"
  259. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  260. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  261. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  262. SetFontSize 36
  263.  
  264. Hide # %TC - Ele - Warband - Bases
  265. ItemLevel > 68
  266. Rarity = Magic
  267. Class "Helmets" "Boots"
  268. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  269. SetFontSize 34
  270.  
  271. Hide # %TC - Chaos - Warband - Bases
  272. ItemLevel > 68
  273. Rarity = Magic
  274. Class "Daggers" "Wands" "Sceptres"
  275. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  276. SetFontSize 34
  277.  
  278. Show # %TC - Secret
  279. Class "Fishing Rod"
  280. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  281. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  282. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  283. SetFontSize 45
  284. PlayAlertSound 6 300
  285.  
  286. Hide # $rgb, small %H3
  287. ItemLevel >= 65
  288. Rarity < Rare
  289. Width <= 2
  290. Height <= 2
  291. SocketGroup "RGB"
  292. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  293. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  294. SetFontSize 36
  295.  
  296. Hide # $rgb, small %H3
  297. ItemLevel >= 65
  298. Rarity < Rare
  299. Width <= 1
  300. Height <= 3
  301. SocketGroup "RGB"
  302. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  303. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  304. SetFontSize 36
  305.  
  306. Hide # $rgb, bulky %H1
  307. ItemLevel >= 65
  308. Rarity < Rare
  309. Width >= 2
  310. Height >= 4
  311. SocketGroup "RGB"
  312. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  313. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  314. SetFontSize 30
  315.  
  316. Hide # $rgb %H2
  317. ItemLevel >= 65
  318. Rarity < Rare
  319. SocketGroup "RGB"
  320. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  321. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  322. SetFontSize 32
  323.  
  324. Show # $crafting, exception %TB - Special - AlwaysShow - Bases
  325. Rarity <= Rare
  326. BaseType "Sacrificial Garb"
  327. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  328. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  329.  
  330. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  331. ItemLevel > 60
  332. Rarity < Rare
  333. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  334. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  335. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  336. SetFontSize 18
  337.  
  338. Show # %TB - Currency - T4
  339. Class "Currency"
  340. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  341. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  342. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  343. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  344. SetFontSize 40
  345.  
  346. Show # %TB - Currency - T5
  347. Class "Currency"
  348. BaseType "Orb of Transmutation" "Blacksmith's"
  349. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  350. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  351. SetFontSize 36
  352.  
  353. Hide # %H4 %TB - Currency - T6
  354. Class "Currency"
  355. BaseType "Armourer's" "Orb of Augmentation"
  356. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  357. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  358. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  359.  
  360. Hide # %H3 %TB - Currency - T7
  361. Class "Currency"
  362. BaseType "Portal Scroll" "Scroll of Wisdom"
  363. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  364. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  365. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  366.  
  367. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  368. ItemLevel >= 84
  369. Rarity = Rare
  370. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  371. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  372. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  373. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  374. SetFontSize 44
  375. PlayAlertSound 6 300
  376.  
  377. Show # $crafting, egc, top %TB - Atlas - Bases
  378. ItemLevel >= 84
  379. Rarity = Rare
  380. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  381. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  382. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  383. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  384. SetFontSize 44
  385. PlayAlertSound 2 300
  386.  
  387. Show # $topcrafting, ilvl84 %TB - T1 - Crafting
  388. ItemLevel >= 84
  389. Rarity = Rare
  390. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  391. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  392. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  393. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  394. SetFontSize 42
  395.  
  396. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  397. ItemLevel >= 75
  398. Rarity = Rare
  399. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  400. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  401. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  402. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  403. SetFontSize 42
  404. PlayAlertSound 2 300
  405.  
  406. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  407. Rarity = Rare
  408. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  409. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  410. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  411. SetFontSize 44
  412. PlayAlertSound 2 300
  413.  
  414. Show # $crafting, egc, top %TB - Atlas - Bases
  415. ItemLevel >= 75
  416. Rarity = Rare
  417. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  418. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  419. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  420. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  421. SetFontSize 40
  422.  
  423. Show # $crafting, egc, top %TB - Atlas - Bases
  424. Rarity = Rare
  425. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  426. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  427. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  428. SetFontSize 40
  429.  
  430. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  431. ItemLevel >= 75
  432. Rarity = Rare
  433. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Imperial Skean" "Ezomyte Dagger"
  434. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  435. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  436. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  437. SetFontSize 40
  438.  
  439. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  440. Rarity = Rare
  441. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Imperial Skean" "Ezomyte Dagger"
  442. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  443. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  444. SetFontSize 40
  445.  
  446. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  447. ItemLevel >= 75
  448. Rarity = Rare
  449. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  450. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  451. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  452. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  453. SetFontSize 40
  454.  
  455. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  456. Rarity = Rare
  457. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  458. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  459. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  460. SetFontSize 40
  461.  
  462. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  463. ItemLevel >= 75
  464. Rarity = Rare
  465. BaseType "Vaal Regalia"
  466. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  467. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  468. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  469. SetFontSize 40
  470.  
  471. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  472. Rarity = Rare
  473. BaseType "Vaal Regalia"
  474. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  475. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  476. SetFontSize 40
  477.  
  478. Show # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  479. ItemLevel >= 75
  480. Rarity = Rare
  481. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  482. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  483. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  484. SetFontSize 40
  485.  
  486. Show # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  487. Rarity = Rare
  488. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  489. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  490. SetFontSize 40
  491.  
  492. Show # $great, tiny, breach
  493. ItemLevel >= 75
  494. Rarity <= Rare
  495. Class "Rings"
  496. BaseType "Breach"
  497. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  498. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  499. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  500. SetFontSize 36
  501.  
  502. Show # $great, tiny, breach
  503. Rarity <= Rare
  504. Class "Rings"
  505. BaseType "Breach"
  506. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  507. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  508. SetFontSize 36
  509.  
  510. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  511. Rarity = Rare
  512. Class "Jewel"
  513. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  514. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  515. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  516. SetFontSize 40
  517.  
  518. Show # $great, tiny %TC - Rare - Trinkets
  519. ItemLevel >= 75
  520. Rarity = Rare
  521. Class "Rings" "Amulets" "Belts"
  522. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  523. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  524. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  525. SetFontSize 40
  526.  
  527. Show # $great, tiny %TC - Rare - Trinkets
  528. Rarity = Rare
  529. Class "Rings" "Amulets" "Belts"
  530. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  531. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  532. SetFontSize 40
  533.  
  534. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  535. ItemLevel >= 75
  536. DropLevel < 57
  537. Rarity = Rare
  538. Class "Claws"
  539. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  540. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  541. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  542. SetFontSize 30
  543.  
  544. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  545. ItemLevel >= 65
  546. DropLevel < 57
  547. Rarity = Rare
  548. Class "Claws"
  549. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  550. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  551. SetFontSize 30
  552.  
  553. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  554. ItemLevel >= 75
  555. DropLevel <= 56
  556. Rarity = Rare
  557. Width <= 1
  558. Height <= 4
  559. Class "One Hand Swords"
  560. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  561. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  562. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  563. SetFontSize 30
  564.  
  565. Hide # $bad %H1 %TD - Rare - Bad - Swords
  566. ItemLevel >= 75
  567. DropLevel <= 56
  568. Rarity = Rare
  569. Class "One Hand Swords"
  570. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  571. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  572. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  573. SetFontSize 28
  574.  
  575. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  576. ItemLevel >= 65
  577. DropLevel <= 56
  578. Rarity = Rare
  579. Width <= 1
  580. Height <= 4
  581. Class "One Hand Swords"
  582. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  583. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  584. SetFontSize 30
  585.  
  586. Hide # $bad %H1 %TD - Rare - Bad - Swords
  587. ItemLevel >= 65
  588. DropLevel <= 56
  589. Rarity = Rare
  590. Class "One Hand Swords"
  591. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  592. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  593. SetFontSize 28
  594.  
  595. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  596. ItemLevel >= 75
  597. DropLevel <= 57
  598. Rarity = Rare
  599. Width <= 1
  600. Height <= 3
  601. Class "One Hand Maces" "One Hand Axes"
  602. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  603. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  604. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  605. SetFontSize 30
  606.  
  607. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  608. ItemLevel >= 75
  609. DropLevel <= 57
  610. Rarity = Rare
  611. Class "One Hand Maces" "One Hand Axes"
  612. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  613. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  614. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  615. SetFontSize 28
  616.  
  617. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  618. ItemLevel >= 65
  619. DropLevel <= 57
  620. Rarity = Rare
  621. Width <= 1
  622. Height <= 3
  623. Class "One Hand Maces" "One Hand Axes"
  624. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  625. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  626. SetFontSize 30
  627.  
  628. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  629. ItemLevel >= 65
  630. DropLevel <= 57
  631. Rarity = Rare
  632. Class "One Hand Maces" "One Hand Axes"
  633. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  634. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  635. SetFontSize 28
  636.  
  637. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  638. ItemLevel >= 75
  639. DropLevel <= 58
  640. Rarity = Rare
  641. Class "Staves"
  642. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  643. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  644. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  645. SetFontSize 24
  646.  
  647. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  648. ItemLevel >= 65
  649. DropLevel <= 58
  650. Rarity = Rare
  651. Class "Staves"
  652. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  653. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  654. SetFontSize 24
  655.  
  656. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  657. ItemLevel >= 75
  658. DropLevel <= 59
  659. Rarity = Rare
  660. Class "Two Hand"
  661. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  662. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  663. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  664. SetFontSize 24
  665.  
  666. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  667. ItemLevel >= 65
  668. DropLevel <= 59
  669. Rarity = Rare
  670. Class "Two Hand"
  671. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  672. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  673. SetFontSize 24
  674.  
  675. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  676. ItemLevel >= 75
  677. DropLevel <= 50
  678. Rarity = Rare
  679. Class "Bows"
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  681. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  682. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  683. SetFontSize 24
  684.  
  685. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  686. ItemLevel >= 65
  687. DropLevel <= 50
  688. Rarity = Rare
  689. Class "Bows"
  690. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  691. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  692. SetFontSize 24
  693.  
  694. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  695. ItemLevel >= 75
  696. DropLevel <= 15
  697. Rarity = Rare
  698. Class "Gloves" "Boots" "Helmets"
  699. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  700. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  701. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  702. SetFontSize 30
  703.  
  704. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  705. ItemLevel >= 65
  706. DropLevel <= 15
  707. Rarity = Rare
  708. Class "Gloves" "Boots" "Helmets"
  709. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  710. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  711. SetFontSize 30
  712.  
  713. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  714. ItemLevel >= 75
  715. Rarity = Rare
  716. Class "Body Armour"
  717. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  718. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  719. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  720. SetFontSize 30
  721.  
  722. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  723. ItemLevel >= 65
  724. Rarity = Rare
  725. Class "Body Armour"
  726. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  727. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  728. SetFontSize 30
  729.  
  730. Hide # $bad %H1 %TD - Rare - Bad - Armor
  731. ItemLevel >= 75
  732. DropLevel <= 47
  733. Rarity = Rare
  734. Class "Body Armour"
  735. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  736. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  737. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  738. SetFontSize 26
  739.  
  740. Hide # $bad %H1 %TD - Rare - Bad - Armor
  741. ItemLevel >= 65
  742. DropLevel <= 47
  743. Rarity = Rare
  744. Class "Body Armour"
  745. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  746. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  747. SetFontSize 26
  748.  
  749. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  750. ItemLevel >= 75
  751. DropLevel <= 52
  752. Rarity = Rare
  753. Width <= 2
  754. Height <= 2
  755. Class "Shields"
  756. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  757. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  758. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  759. SetFontSize 30
  760.  
  761. Hide # $bad %H1 %TD - Rare - Bad - Shields
  762. ItemLevel >= 75
  763. DropLevel <= 52
  764. Rarity = Rare
  765. Class "Shields"
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  767. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  768. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  769. SetFontSize 30
  770.  
  771. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  772. ItemLevel >= 65
  773. DropLevel <= 52
  774. Rarity = Rare
  775. Width <= 2
  776. Height <= 2
  777. Class "Shields"
  778. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  779. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  780. SetFontSize 30
  781.  
  782. Hide # $bad %H1 %TD - Rare - Bad - Shields
  783. ItemLevel >= 65
  784. DropLevel <= 52
  785. Rarity = Rare
  786. Class "Shields"
  787. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  788. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  789. SetFontSize 26
  790.  
  791. Hide # $ok, bulky %H1 %TC - Rareable
  792. ItemLevel >= 75
  793. Rarity = Rare
  794. Width >= 2
  795. Height >= 4
  796. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  797. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  798. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  799. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  800. SetFontSize 26
  801.  
  802. Hide # $ok, bulky %H1 %TC - Rareable
  803. ItemLevel >= 75
  804. Rarity = Rare
  805. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  806. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  807. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  808. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  809. SetFontSize 30
  810.  
  811. Hide # $ok, bulky %H1 %TC - Rareable
  812. ItemLevel >= 75
  813. Rarity = Rare
  814. Width >= 2
  815. Height >= 4
  816. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  817. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  818. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  819. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  820. SetFontSize 26
  821.  
  822. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  823. ItemLevel >= 75
  824. Rarity = Rare
  825. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  826. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  827. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  828. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  829. SetFontSize 26
  830.  
  831. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  832. ItemLevel >= 65
  833. Rarity = Rare
  834. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  835. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  836. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  837. SetFontSize 26
  838.  
  839. Show # %TB - Qual - Top - Gem
  840. Quality >= 15
  841. Class "Gem"
  842. BaseType "Empower" "Enlighten"
  843. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  844. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  845. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  846. SetFontSize 45
  847. PlayAlertSound 6 300
  848.  
  849. Show
  850. Quality >= 20
  851. Class "Gem"
  852. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  853. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  854. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  855. SetFontSize 45
  856.  
  857. Show # Drop only good gems
  858. Class "Gem"
  859. BaseType "Vaal Breach"
  860. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  861. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  862. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  863. SetFontSize 42
  864. PlayAlertSound 2 300
  865.  
  866. Show # Drop only good gems %TB - Top - Gem
  867. Class "Gem"
  868. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity"
  869. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  870. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  871. SetFontSize 42
  872.  
  873. Show
  874. Quality >= 14
  875. Class "Gems"
  876. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  877. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  878. SetFontSize 40
  879. PlayAlertSound 2 300
  880.  
  881. Show
  882. Quality >= 1
  883. Class "Gems"
  884. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  885. SetFontSize 38
  886.  
  887. Show # Drop only meh gems %TB - DropOnly - Gem
  888. Class "Gem"
  889. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  890. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  891. SetFontSize 38
  892.  
  893. Hide # %H3
  894. Class "Gems"
  895. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  896. SetFontSize 34
  897.  
  898. Hide # $flask, recipe, glass, top %H4
  899. Quality = 20
  900. Rarity = Normal
  901. BaseType "Flask"
  902. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  903. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  904. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  905. SetFontSize 38
  906.  
  907. Hide # $flask, recipe, glass, top %H4
  908. Quality = 20
  909. Rarity = Magic
  910. BaseType "Flask"
  911. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  912. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  913. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  914. SetFontSize 38
  915.  
  916. Hide # $flask, recipe, glass %H4
  917. ItemLevel < 60
  918. Quality >= 15
  919. Rarity <= Magic
  920. BaseType "Flask"
  921. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  922. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  923. SetFontSize 40
  924.  
  925. Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
  926. ItemLevel >= 5
  927. ItemLevel < 60
  928. Quality >= 1
  929. Rarity <= Magic
  930. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask"
  931. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  932. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  933. SetFontSize 42
  934.  
  935. Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
  936. ItemLevel < 60
  937. Rarity <= Magic
  938. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask"
  939. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  940. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  941. SetFontSize 40
  942.  
  943. Show # $flask, recipe, glass
  944. ItemLevel < 60
  945. Quality > 1
  946. Rarity <= Magic
  947. BaseType "Flask"
  948. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  949. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  950. SetFontSize 38
  951.  
  952. Show # $flask, utility
  953. ItemLevel < 67
  954. Rarity <= Magic
  955. Class "Utility Flasks"
  956. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  957. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  958.  
  959. Hide # $flask
  960. ItemLevel >= 69
  961. Rarity <= Magic
  962. BaseType "Flask"
  963. SetFontSize 20
  964.  
  965. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  966. Rarity = Unique
  967. Class "Maps"
  968. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  969. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  970. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  971. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  972. SetFontSize 45
  973. PlayAlertSound 6 300
  974.  
  975. Show # Maps:Unique
  976. Rarity = Unique
  977. Class "Maps"
  978. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  979. SetFontSize 42
  980. PlayAlertSound 4 300
  981.  
  982. Show # %TB - OfferingToTheGoddess
  983. BaseType "Offering to the Goddess"
  984. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  985. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  986. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  987. SetFontSize 42
  988. PlayAlertSound 4 300
  989.  
  990. Show
  991. Class "Labyrinth"
  992. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  993. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  994. SetFontSize 42
  995.  
  996. Show # Maps:T16 %TB - Maps - T16
  997. Class "Maps"
  998. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  999. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1000. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1001. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1002. SetFontSize 45
  1003. PlayAlertSound 6 300
  1004.  
  1005. Show # Maps:T15
  1006. DropLevel >= 82
  1007. Class "Maps"
  1008. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1009. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1010. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1011. SetFontSize 45
  1012. PlayAlertSound 6 300
  1013.  
  1014. Show # Maps:T14
  1015. DropLevel >= 81
  1016. Class "Maps"
  1017. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1018. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1019. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1020. SetFontSize 45
  1021. PlayAlertSound 4 300
  1022.  
  1023. Show # Maps:T13
  1024. DropLevel >= 80
  1025. Class "Maps"
  1026. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1027. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1028. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1029. SetFontSize 44
  1030. PlayAlertSound 4 300
  1031.  
  1032. Show # Maps:T12
  1033. DropLevel >= 79
  1034. Class "Maps"
  1035. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1036. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1037. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1038. SetFontSize 43
  1039. PlayAlertSound 4 300
  1040.  
  1041. Show # Maps:T11
  1042. DropLevel >= 78
  1043. Class "Maps"
  1044. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1045. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1046. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1047. SetFontSize 42
  1048. PlayAlertSound 4 300
  1049.  
  1050. Show # Maps:T10
  1051. DropLevel >= 77
  1052. Class "Maps"
  1053. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1054. SetFontSize 40
  1055. PlayAlertSound 4 300
  1056.  
  1057. Show # Maps:T9 - OnLevel
  1058. ItemLevel < 83
  1059. DropLevel >= 76
  1060. Class "Maps"
  1061. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1062. SetFontSize 40
  1063. PlayAlertSound 4 300
  1064.  
  1065. Show # Maps:T9
  1066. DropLevel >= 76
  1067. Class "Maps"
  1068. BaseType "Shaped"
  1069. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1070. SetFontSize 38
  1071. PlayAlertSound 4 300
  1072.  
  1073. Hide # Maps:T9 %H4
  1074. DropLevel >= 76
  1075. Class "Maps"
  1076. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1077. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1078. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1079. SetFontSize 36
  1080.  
  1081. Show # Maps:T8 - OnLevel
  1082. ItemLevel < 82
  1083. DropLevel >= 75
  1084. Class "Maps"
  1085. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1086. SetFontSize 40
  1087. PlayAlertSound 4 300
  1088.  
  1089. Show # Maps:T8
  1090. DropLevel >= 75
  1091. Class "Maps"
  1092. BaseType "Shaped"
  1093. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1094. SetFontSize 38
  1095. PlayAlertSound 4 300
  1096.  
  1097. Hide # Maps:T8 %H4
  1098. DropLevel >= 75
  1099. Class "Maps"
  1100. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1101. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1102. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1103. SetFontSize 36
  1104.  
  1105. Show # Maps:T7 - OnLevel
  1106. ItemLevel < 81
  1107. DropLevel >= 74
  1108. Class "Maps"
  1109. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1110. SetFontSize 40
  1111. PlayAlertSound 4 300
  1112.  
  1113. Show # Maps:T7
  1114. DropLevel >= 74
  1115. Class "Maps"
  1116. BaseType "Shaped"
  1117. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1118. SetFontSize 38
  1119. PlayAlertSound 4 300
  1120.  
  1121. Hide # Maps:T7 %H4
  1122. DropLevel >= 74
  1123. Class "Maps"
  1124. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1125. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1126. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1127. SetFontSize 36
  1128.  
  1129. Show # Maps:T6 - OnLevel
  1130. ItemLevel < 80
  1131. DropLevel >= 73
  1132. Class "Maps"
  1133. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1134. SetFontSize 39
  1135. PlayAlertSound 4 300
  1136.  
  1137. Show # Maps:T6
  1138. DropLevel >= 73
  1139. Class "Maps"
  1140. BaseType "Shaped"
  1141. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1142. SetFontSize 38
  1143. PlayAlertSound 4 300
  1144.  
  1145. Hide # Maps:T6 %H4
  1146. DropLevel >= 73
  1147. Class "Maps"
  1148. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1149. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1150. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1151. SetFontSize 36
  1152.  
  1153. Show # Maps:T5 - OnLevel
  1154. ItemLevel < 79
  1155. DropLevel >= 72
  1156. Class "Maps"
  1157. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1158. SetFontSize 38
  1159. PlayAlertSound 4 300
  1160.  
  1161. Hide # Maps:T5 %H3
  1162. DropLevel >= 72
  1163. Class "Maps"
  1164. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1165. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1166. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1167. SetFontSize 34
  1168.  
  1169. Show # Maps:T4 - OnLevel
  1170. ItemLevel < 78
  1171. DropLevel >= 71
  1172. Class "Maps"
  1173. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1174. SetFontSize 37
  1175. PlayAlertSound 4 300
  1176.  
  1177. Hide # Maps:T4 %H3
  1178. DropLevel >= 71
  1179. Class "Maps"
  1180. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1181. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1182. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1183. SetFontSize 34
  1184.  
  1185. Show # Maps:T3 - OnLevel
  1186. ItemLevel < 77
  1187. DropLevel >= 70
  1188. Class "Maps"
  1189. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1190. SetFontSize 37
  1191. PlayAlertSound 4 300
  1192.  
  1193. Hide # Maps:T3 %H3
  1194. DropLevel >= 70
  1195. Class "Maps"
  1196. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1197. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1198. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1199. SetFontSize 34
  1200.  
  1201. Show # Maps:T2 - OnLevel
  1202. ItemLevel < 76
  1203. DropLevel = 69
  1204. Class "Maps"
  1205. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1206. SetFontSize 36
  1207. PlayAlertSound 4 300
  1208.  
  1209. Hide # Maps:T2 %H3
  1210. DropLevel = 69
  1211. Class "Maps"
  1212. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1213. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1214. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1215. SetFontSize 34
  1216.  
  1217. Show # Maps:T1 - OnLevel
  1218. ItemLevel < 75
  1219. DropLevel < 69
  1220. Class "Maps"
  1221. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1222. SetFontSize 36
  1223. PlayAlertSound 4 300
  1224.  
  1225. Hide # Maps:T1 %H3
  1226. DropLevel < 69
  1227. Class "Maps"
  1228. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1229. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1230. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1231. SetFontSize 34
  1232.  
  1233. Show # Safetyline
  1234. Class "Maps"
  1235. SetFontSize 42
  1236. PlayAlertSound 4 300
  1237.  
  1238. Show # % - TB - Breachstones - Relics - T1
  1239. Class "Misc Map Items"
  1240. SetTextColor 100 220 145
  1241. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1242. SetBorderColor 100 220 145
  1243. SetFontSize 45
  1244. PlayAlertSound 6 300
  1245.  
  1246. Show # %TB - Fragments - T1
  1247. Class "Map Fragments"
  1248. BaseType "Mortal Hope" "Mortal Ignorance"
  1249. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1250. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1251. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1252. SetFontSize 45
  1253. PlayAlertSound 6 300
  1254.  
  1255. Show # %TB - Fragments - T1 - Expected
  1256. Class "Map Fragments"
  1257. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1258. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1259. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1260. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1261. SetFontSize 45
  1262. PlayAlertSound 2 300
  1263.  
  1264. Show # %TB - Fragments - T2
  1265. Class "Map Fragments"
  1266. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1267. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1268. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1269. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1270. SetFontSize 44
  1271. PlayAlertSound 2 300
  1272.  
  1273. Show
  1274. Class "Map Fragments"
  1275. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  1276. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1277. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  1278. SetFontSize 38
  1279. PlayAlertSound 2 300
  1280.  
  1281. Show # %TB - Currency - T2
  1282. Class "Currency"
  1283. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  1284. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1285. SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
  1286. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1287. SetFontSize 42
  1288. PlayAlertSound 2 300
  1289.  
  1290. Show # %TB - Currency - T3
  1291. Class "Currency"
  1292. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  1293. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1294. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  1295. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1296. SetFontSize 42
  1297. PlayAlertSound 2 300
  1298.  
  1299. Show # $top %TB - Currency - T1
  1300. Class "Currency"
  1301. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  1302. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1303. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1304. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1305. SetFontSize 45
  1306. PlayAlertSound 6 300
  1307.  
  1308. Show # %TB - Essence - T1
  1309. Class "Currency"
  1310. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1311. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1312. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1313. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1314. SetFontSize 42
  1315. PlayAlertSound 2 300
  1316.  
  1317. Show
  1318. Class "Currency"
  1319. BaseType "Screaming Essence of"
  1320. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1321. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  1322. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1323. SetFontSize 40
  1324. PlayAlertSound 2 300
  1325.  
  1326. Show
  1327. Class "Currency"
  1328. BaseType "Wailing Essence of"
  1329. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1330. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  1331. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1332. SetFontSize 38
  1333. PlayAlertSound 2 300
  1334.  
  1335. Show
  1336. Class "Currency"
  1337. BaseType "Weeping Essence of"
  1338. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1339. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1341. SetFontSize 36
  1342. PlayAlertSound 2 300
  1343.  
  1344. Show
  1345. Class "Currency"
  1346. BaseType "Muttering Essence of"
  1347. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1348. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1350. SetFontSize 36
  1351.  
  1352. Show
  1353. Class "Currency"
  1354. BaseType "Whispering Essence of"
  1355. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1356. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1357. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1358. SetFontSize 34
  1359.  
  1360. Show # Blessing
  1361. Class "Currency"
  1362. BaseType "Blessing"
  1363. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  1364. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1365. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1366. SetFontSize 45
  1367. PlayAlertSound 6 300
  1368.  
  1369. Show # Splinter
  1370. Class "Currency"
  1371. BaseType "Splinter"
  1372. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  1373. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1374. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1375. SetFontSize 40
  1376. PlayAlertSound 2 100
  1377.  
  1378. Show
  1379. Class "Currency"
  1380. BaseType "Perandus Coin"
  1381. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  1382. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1383. SetFontSize 38
  1384.  
  1385. Show # %TB - Currency - NonDrop1
  1386. Class "Currency"
  1387. BaseType "Unshaping Orb" "Cartographer's Seal"
  1388. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1389. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1390. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1391. SetFontSize 42
  1392. PlayAlertSound 2 300
  1393.  
  1394. Show # %TB - Currency - NonDrop2
  1395. Class "Currency"
  1396. BaseType "Prophecy"
  1397. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1398. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1399. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1400. SetFontSize 40
  1401. PlayAlertSound 2 300
  1402.  
  1403. Show # %TB - Divination - Exception
  1404. Class "Divination"
  1405. BaseType "The Wolf's Shadow"
  1406. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1407. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1408. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1409. SetFontSize 38
  1410. PlayAlertSound 2 300
  1411.  
  1412. Show # %TB - Divination - T1
  1413. Class "Divination"
  1414. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "The Porcupine" "Spark and the Flame"
  1415. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1416. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1417. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1418. SetFontSize 45
  1419. PlayAlertSound 6 300
  1420.  
  1421. Show # %TB - Divination - T2
  1422. Class "Divination"
  1423. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Aesthete" "Earth Drinker" "Polymath" "Saint's Treasure" "Standoff"
  1424. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1425. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1426. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  1427. SetFontSize 44
  1428. PlayAlertSound 2 300
  1429.  
  1430. Show # %TB - Divination - T3
  1431. Class "Divination"
  1432. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken"
  1433. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1434. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1435. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1436. SetFontSize 40
  1437. PlayAlertSound 2 300
  1438.  
  1439. Hide # %H3 %TB - Divination - T5
  1440. Class "Divination"
  1441. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  1442. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1443. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1444. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1445. SetFontSize 32
  1446.  
  1447. Show
  1448. Class "Divination"
  1449. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1450. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1451. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1452. SetFontSize 38
  1453. PlayAlertSound 2 300
  1454.  
  1455. Hide # %H3 %TB - Currency - T8
  1456. Class "Currency"
  1457. BaseType "Scroll Fragment"
  1458. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1459. SetFontSize 28
  1460.  
  1461. Hide # %H3
  1462. Class "Currency"
  1463. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1464.  
  1465. Hide # %H3
  1466. Class "Stackable" "Currency"
  1467. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1468.  
  1469. Show # %TC - Leaguestone - General
  1470. Rarity >= Magic
  1471. Class "Leaguestone"
  1472. SetTextColor 0 0 0
  1473. SetBackgroundColor 100 220 145
  1474. SetBorderColor 255 255 0
  1475. SetFontSize 45
  1476. PlayAlertSound 2 300
  1477.  
  1478. Show # %TC - Leaguestone - General
  1479. Rarity = Normal
  1480. Class "Leaguestone"
  1481. SetTextColor 0 0 0
  1482. SetBackgroundColor 100 220 145 220
  1483. SetBorderColor 0 0 0
  1484. SetFontSize 40
  1485. PlayAlertSound 2 300
  1486.  
  1487. Show
  1488. Rarity = Unique
  1489. SocketGroup "WWWWWW"
  1490. BaseType "Simple Robe"
  1491. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1492. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1493. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1494. SetFontSize 45
  1495. PlayAlertSound 6 300
  1496.  
  1497. Show # 6 - Links
  1498. Rarity = Unique
  1499. LinkedSockets = 6
  1500. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1501. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1502. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1503. SetFontSize 45
  1504. PlayAlertSound 6 300
  1505.  
  1506. Show # %TB - Uniques - T1
  1507. Rarity = Unique
  1508. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask" "Void Axe" "Prophecy Wand" "Jewelled Foil" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Clasped Mitts" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Cutlass" "Ezomyte Burgonet" "Assassin's Garb" "Royal Axe" "Crystal Belt"
  1509. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1510. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1511. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1512. SetFontSize 45
  1513. PlayAlertSound 6 300
  1514.  
  1515. Show # 6 - Links
  1516. Rarity = Unique
  1517. LinkedSockets = 5
  1518. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1519. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1520. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1521. SetFontSize 45
  1522. PlayAlertSound 6 300
  1523.  
  1524. Show # %TB - Uniques - T2
  1525. Rarity = Unique
  1526. BaseType "Blinder" "Granite Flask" "Grand Mana Flask" "Jasper Chopper" "Fiend Dagger" "Jingling Spirit Shield" "Imperial Staff" "Carnal Sceptre" "Labrys" "Siege Axe" "Abyssal Axe" "Savant's Robe" "Penetrating Arrow Quiver" "Cedar Tower Shield" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Onyx Amulet" "Two-Stone Ring" "Gold Ring" "Goathide Boots" "Ebony Tower Shield" "Blinder" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Ironscale Gauntlets" "Murder Boots" "Ancient Greaves" "Sharkskin Tunic" "Elegant Ringmail" "Saintly Chainmail" "Tiger Sword"
  1527. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1528. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1529. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1530. SetFontSize 42
  1531. PlayAlertSound 6 300
  1532.  
  1533. Show # %TB - Uniques - Fated
  1534. Rarity = Unique
  1535. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  1536. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1537. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  1538. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  1539. SetFontSize 40
  1540. PlayAlertSound 1 79
  1541.  
  1542. Show # %TB - Uniques - Fated
  1543. Rarity = Unique
  1544. BaseType "Leather Belt"
  1545. SetTextColor 0 0 255 # TEXTCOLOR: Uniques
  1546. SetBackgroundColor 255 165 0 # BACKGROUND: Uniques: Prophecy Base
  1547. SetBorderColor 30 144 255 # BORDERCOLOR: Cosmetic: Fated Uniques
  1548. SetFontSize 45
  1549. PlayAlertSound 6 79
  1550.  
  1551. Show # T3
  1552. Rarity = Unique
  1553. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1554. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1555. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1556. SetFontSize 40
  1557. PlayAlertSound 1 79
  1558.  
  1559. Show
  1560. Class "Quest"
  1561. BaseType "Shaper's Orb"
  1562. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1563. SetFontSize 44
  1564. PlayAlertSound 2 300
  1565.  
  1566. Show
  1567. Class "Quest"
  1568. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1569. SetFontSize 40
  1570.  
  1571. Show # $flask, lvl
  1572. ItemLevel >= 35
  1573. Class "Life Flask" "Mana Flask"
  1574. BaseType "Flask"
  1575. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  1576. SetFontSize 20
  1577.  
  1578. Show # $flask, lvl
  1579. ItemLevel >= 53
  1580. Class "Life Flask" "Mana Flask"
  1581. BaseType "Flask"
  1582. BaseType "Giant" "Colossal" "Sacred"
  1583. SetFontSize 20
  1584.  
  1585. Show # $flask, lvl
  1586. ItemLevel <= 15
  1587. Rarity = Normal
  1588. Class "Hybrid Flask"
  1589. BaseType "Small"
  1590. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1591. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1592. SetFontSize 38
  1593.  
  1594. Show # $flask, lvl
  1595. ItemLevel <= 25
  1596. Rarity = Normal
  1597. Class "Hybrid Flask"
  1598. BaseType "Medium"
  1599. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1600. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1601. SetFontSize 38
  1602.  
  1603. Show # $flask, lvl
  1604. ItemLevel <= 35
  1605. Rarity = Normal
  1606. Class "Hybrid Flask"
  1607. BaseType "Large"
  1608. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1609. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1610. SetFontSize 38
  1611.  
  1612. Show # $flask, lvl
  1613. ItemLevel <= 45
  1614. Rarity = Normal
  1615. Class "Hybrid Flask"
  1616. BaseType "Colossal"
  1617. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1618. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1619. SetFontSize 38
  1620.  
  1621. Show # $flask, lvl
  1622. ItemLevel <= 55
  1623. Rarity = Normal
  1624. Class "Hybrid Flask"
  1625. BaseType "Sacred"
  1626. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1627. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1628. SetFontSize 38
  1629.  
  1630. Show # $flask, lvl
  1631. ItemLevel <= 67
  1632. Rarity = Normal
  1633. Class "Hybrid Flask"
  1634. BaseType "Hallowed"
  1635. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1636. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1637. SetFontSize 38
  1638.  
  1639. Show # $flask, lvl
  1640. ItemLevel <= 15
  1641. Rarity = Magic
  1642. Class "Hybrid Flask"
  1643. BaseType "Small"
  1644. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1645. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1646. SetFontSize 38
  1647.  
  1648. Show # $flask, lvl
  1649. ItemLevel <= 25
  1650. Rarity = Magic
  1651. Class "Hybrid Flask"
  1652. BaseType "Medium"
  1653. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1654. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1655. SetFontSize 38
  1656.  
  1657. Show # $flask, lvl
  1658. ItemLevel <= 35
  1659. Rarity = Magic
  1660. Class "Hybrid Flask"
  1661. BaseType "Large"
  1662. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1663. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1664. SetFontSize 38
  1665.  
  1666. Show # $flask, lvl
  1667. ItemLevel <= 45
  1668. Rarity = Magic
  1669. Class "Hybrid Flask"
  1670. BaseType "Colossal"
  1671. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1672. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1673. SetFontSize 38
  1674.  
  1675. Show # $flask, lvl
  1676. ItemLevel <= 55
  1677. Rarity = Magic
  1678. Class "Hybrid Flask"
  1679. BaseType "Sacred"
  1680. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1681. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1682. SetFontSize 38
  1683.  
  1684. Show # $flask, lvl
  1685. ItemLevel <= 66
  1686. Rarity = Magic
  1687. Class "Hybrid Flask"
  1688. BaseType "Hallowed"
  1689. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1690. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1691. SetFontSize 38
  1692.  
  1693. Show # $flask, lvl
  1694. ItemLevel <= 5
  1695. Rarity = Normal
  1696. Class "Flask"
  1697. BaseType "Small"
  1698. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1699. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1700. SetFontSize 38
  1701.  
  1702. Show # $flask, lvl
  1703. ItemLevel <= 8
  1704. ItemLevel >= 3
  1705. Rarity = Normal
  1706. Class "Flask"
  1707. BaseType "Medium"
  1708. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1709. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1710. SetFontSize 38
  1711.  
  1712. Show # $flask, lvl
  1713. ItemLevel <= 12
  1714. ItemLevel >= 5
  1715. Rarity = Normal
  1716. Class "Flask"
  1717. BaseType "Large"
  1718. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1719. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1720. SetFontSize 38
  1721.  
  1722. Show # $flask, lvl
  1723. ItemLevel <= 18
  1724. ItemLevel >= 12
  1725. Rarity = Normal
  1726. Class "Flask"
  1727. BaseType "Greater"
  1728. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1729. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1730. SetFontSize 38
  1731.  
  1732. Show # $flask, lvl
  1733. ItemLevel <= 24
  1734. ItemLevel >= 18
  1735. Rarity = Normal
  1736. Class "Flask"
  1737. BaseType "Grand"
  1738. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1739. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1740. SetFontSize 38
  1741.  
  1742. Show # $flask, lvl
  1743. ItemLevel <= 30
  1744. ItemLevel >= 24
  1745. Rarity = Normal
  1746. Class "Flask"
  1747. BaseType "Giant"
  1748. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1749. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1750. SetFontSize 38
  1751.  
  1752. Show # $flask, lvl
  1753. ItemLevel <= 37
  1754. ItemLevel >= 30
  1755. Rarity = Normal
  1756. Class "Flask"
  1757. BaseType "Colossal"
  1758. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1759. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1760. SetFontSize 38
  1761.  
  1762. Show # $flask, lvl
  1763. ItemLevel <= 42
  1764. ItemLevel >= 36
  1765. Rarity = Normal
  1766. Class "Flask"
  1767. BaseType "Sacred"
  1768. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1769. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1770. SetFontSize 38
  1771.  
  1772. Show # $flask, lvl
  1773. ItemLevel <= 48
  1774. ItemLevel >= 42
  1775. Rarity = Normal
  1776. Class "Flask"
  1777. BaseType "Hallowed"
  1778. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1779. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1780. SetFontSize 38
  1781.  
  1782. Show # $flask, lvl
  1783. ItemLevel <= 55
  1784. ItemLevel >= 48
  1785. Rarity = Normal
  1786. Class "Flask"
  1787. BaseType "Sanctified"
  1788. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1789. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1790. SetFontSize 38
  1791.  
  1792. Show # $flask, lvl
  1793. ItemLevel <= 66
  1794. ItemLevel >= 60
  1795. Rarity = Normal
  1796. Class "Flask"
  1797. BaseType "Divine"
  1798. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1799. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1800. SetFontSize 38
  1801.  
  1802. Show # $flask, lvl
  1803. ItemLevel <= 66
  1804. ItemLevel >= 65
  1805. Rarity = Normal
  1806. Class "Flask"
  1807. BaseType "Eternal"
  1808. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1809. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1810. SetFontSize 38
  1811.  
  1812. Show # $flask, lvl
  1813. ItemLevel <= 5
  1814. Rarity = Magic
  1815. Class "Flask"
  1816. BaseType "Small"
  1817. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1818. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1819. SetFontSize 38
  1820.  
  1821. Show # $flask, lvl
  1822. ItemLevel <= 8
  1823. ItemLevel >= 3
  1824. Rarity = Magic
  1825. Class "Flask"
  1826. BaseType "Medium"
  1827. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1828. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1829. SetFontSize 38
  1830.  
  1831. Show # $flask, lvl
  1832. ItemLevel <= 12
  1833. ItemLevel >= 5
  1834. Rarity = Magic
  1835. Class "Flask"
  1836. BaseType "Large"
  1837. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1838. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1839. SetFontSize 38
  1840.  
  1841. Show # $flask, lvl
  1842. ItemLevel <= 18
  1843. ItemLevel >= 12
  1844. Rarity = Magic
  1845. Class "Flask"
  1846. BaseType "Greater"
  1847. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1848. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1849. SetFontSize 38
  1850.  
  1851. Show # $flask, lvl
  1852. ItemLevel <= 24
  1853. ItemLevel >= 18
  1854. Rarity = Magic
  1855. Class "Flask"
  1856. BaseType "Grand"
  1857. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1858. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1859. SetFontSize 38
  1860.  
  1861. Show # $flask, lvl
  1862. ItemLevel <= 30
  1863. ItemLevel >= 24
  1864. Rarity = Magic
  1865. Class "Flask"
  1866. BaseType "Giant"
  1867. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1868. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1869. SetFontSize 38
  1870.  
  1871. Show # $flask, lvl
  1872. ItemLevel <= 37
  1873. ItemLevel >= 30
  1874. Rarity = Magic
  1875. Class "Flask"
  1876. BaseType "Colossal"
  1877. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1878. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1879. SetFontSize 38
  1880.  
  1881. Show # $flask, lvl
  1882. ItemLevel <= 42
  1883. ItemLevel >= 36
  1884. Rarity = Magic
  1885. Class "Flask"
  1886. BaseType "Sacred"
  1887. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1888. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1889. SetFontSize 38
  1890.  
  1891. Show # $flask, lvl
  1892. ItemLevel <= 48
  1893. ItemLevel >= 42
  1894. Rarity = Magic
  1895. Class "Flask"
  1896. BaseType "Hallowed"
  1897. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1898. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1899. SetFontSize 38
  1900.  
  1901. Show # $flask, lvl
  1902. ItemLevel <= 55
  1903. ItemLevel >= 48
  1904. Rarity = Magic
  1905. Class "Flask"
  1906. BaseType "Sanctified"
  1907. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1908. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1909. SetFontSize 38
  1910.  
  1911. Show # $flask, lvl
  1912. ItemLevel <= 67
  1913. ItemLevel >= 60
  1914. Rarity = Magic
  1915. Class "Flask"
  1916. BaseType "Divine"
  1917. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1918. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1919. SetFontSize 38
  1920.  
  1921. Show # $flask, lvl
  1922. ItemLevel <= 66
  1923. ItemLevel >= 65
  1924. Rarity = Magic
  1925. Class "Flask"
  1926. BaseType "Eternal"
  1927. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1928. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1929. SetFontSize 38
  1930.  
  1931. Show # $flask, lvl
  1932. Rarity <= Magic
  1933. BaseType "Flask"
  1934. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1935. SetFontSize 30
  1936.  
  1937. Show # $leveling, small, autosmall, bhg, great
  1938. ItemLevel < 65
  1939. Rarity = Rare
  1940. LinkedSockets >= 4
  1941. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1942. SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  1943. SetFontSize 40
  1944.  
  1945. Show # $leveling, small, autosmall, bhg, great
  1946. ItemLevel < 30
  1947. Rarity = Rare
  1948. Class "Boots"
  1949. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1950. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  1951. SetFontSize 40
  1952.  
  1953. Show # $leveling, small, autosmall, bhg, great
  1954. ItemLevel < 65
  1955. Rarity = Rare
  1956. Class "Boots" "Helmets" "Gloves"
  1957. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1958. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  1959. SetFontSize 38
  1960.  
  1961. Show # $leveling, good, exception
  1962. ItemLevel < 65
  1963. Rarity = Rare
  1964. Class "Sceptres" "Daggers" "Wands"
  1965. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1966. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1967. SetFontSize 38
  1968.  
  1969. Show # $leveling, small, good
  1970. ItemLevel < 10
  1971. Rarity = Rare
  1972. Width <= 1
  1973. Height <= 3
  1974. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1975. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1976. SetFontSize 40
  1977.  
  1978. Show # $leveling, small, good
  1979. ItemLevel < 10
  1980. Rarity = Rare
  1981. Width <= 2
  1982. Height <= 2
  1983. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1984. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1985. SetFontSize 40
  1986.  
  1987. Show # $leveling, good
  1988. ItemLevel < 10
  1989. Rarity = Rare
  1990. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1991. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1992. SetFontSize 38
  1993.  
  1994. Show # $leveling, small, good
  1995. ItemLevel < 15
  1996. DropLevel > 5
  1997. Rarity = Rare
  1998. Width <= 2
  1999. Height <= 2
  2000. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2001. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2002. SetFontSize 38
  2003.  
  2004. Show # $leveling, small, good
  2005. ItemLevel < 15
  2006. DropLevel > 5
  2007. Rarity = Rare
  2008. Width <= 1
  2009. Height <= 3
  2010. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2011. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2012. SetFontSize 38
  2013.  
  2014. Show # $leveling, good
  2015. ItemLevel < 15
  2016. DropLevel > 5
  2017. Rarity = Rare
  2018. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2019. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2020. SetFontSize 35
  2021.  
  2022. Show # $leveling, small, good
  2023. ItemLevel < 20
  2024. DropLevel > 10
  2025. Rarity = Rare
  2026. Width <= 2
  2027. Height <= 2
  2028. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2029. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2030. SetFontSize 35
  2031.  
  2032. Show # $leveling, small, good
  2033. ItemLevel < 20
  2034. DropLevel > 10
  2035. Rarity = Rare
  2036. Width <= 1
  2037. Height <= 3
  2038. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2039. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2040. SetFontSize 35
  2041.  
  2042. Show # $leveling, good
  2043. ItemLevel < 20
  2044. DropLevel > 10
  2045. Rarity = Rare
  2046. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2047. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2048. SetFontSize 30
  2049.  
  2050. Show # $leveling, small, good
  2051. ItemLevel < 25
  2052. DropLevel > 15
  2053. Rarity = Rare
  2054. Width <= 2
  2055. Height <= 2
  2056. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2057. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2058. SetFontSize 35
  2059.  
  2060. Show # $leveling, small, good
  2061. ItemLevel < 25
  2062. DropLevel > 15
  2063. Rarity = Rare
  2064. Width <= 1
  2065. Height <= 3
  2066. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2067. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2068. SetFontSize 35
  2069.  
  2070. Show # $leveling, good
  2071. ItemLevel < 25
  2072. DropLevel > 15
  2073. Rarity = Rare
  2074. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2075. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2076. SetFontSize 30
  2077.  
  2078. Show # $leveling, small, good
  2079. ItemLevel < 30
  2080. DropLevel > 20
  2081. Rarity = Rare
  2082. Width <= 2
  2083. Height <= 2
  2084. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2085. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2086. SetFontSize 35
  2087.  
  2088. Show # $leveling, small, good
  2089. ItemLevel < 30
  2090. DropLevel > 20
  2091. Rarity = Rare
  2092. Width <= 1
  2093. Height <= 3
  2094. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2095. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2096. SetFontSize 35
  2097.  
  2098. Show # $leveling, good
  2099. ItemLevel < 30
  2100. DropLevel > 20
  2101. Rarity = Rare
  2102. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2103. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2104. SetFontSize 30
  2105.  
  2106. Show # $leveling, small, good
  2107. ItemLevel < 35
  2108. DropLevel > 25
  2109. Rarity = Rare
  2110. Width <= 2
  2111. Height <= 2
  2112. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2113. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2114. SetFontSize 35
  2115.  
  2116. Show # $leveling, small, good
  2117. ItemLevel < 35
  2118. DropLevel > 25
  2119. Rarity = Rare
  2120. Width <= 1
  2121. Height <= 3
  2122. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2123. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2124. SetFontSize 35
  2125.  
  2126. Show # $leveling, good
  2127. ItemLevel < 35
  2128. DropLevel > 25
  2129. Rarity = Rare
  2130. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2131. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2132. SetFontSize 30
  2133.  
  2134. Show # $leveling, small, good
  2135. ItemLevel < 40
  2136. DropLevel > 30
  2137. Rarity = Rare
  2138. Width <= 2
  2139. Height <= 2
  2140. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2141. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2142. SetFontSize 35
  2143.  
  2144. Show # $leveling, small, good
  2145. ItemLevel < 40
  2146. DropLevel > 30
  2147. Rarity = Rare
  2148. Width <= 1
  2149. Height <= 3
  2150. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2151. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2152. SetFontSize 35
  2153.  
  2154. Show # $leveling, good
  2155. ItemLevel < 40
  2156. DropLevel > 30
  2157. Rarity = Rare
  2158. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2159. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2160. SetFontSize 30
  2161.  
  2162. Show # $leveling, small, good
  2163. ItemLevel < 45
  2164. DropLevel > 35
  2165. Rarity = Rare
  2166. Width <= 2
  2167. Height <= 2
  2168. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2169. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2170. SetFontSize 35
  2171.  
  2172. Show # $leveling, small, good
  2173. ItemLevel < 45
  2174. DropLevel > 35
  2175. Rarity = Rare
  2176. Width <= 1
  2177. Height <= 3
  2178. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2179. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2180. SetFontSize 35
  2181.  
  2182. Show # $leveling, good
  2183. ItemLevel < 45
  2184. DropLevel > 35
  2185. Rarity = Rare
  2186. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2187. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2188. SetFontSize 30
  2189.  
  2190. Show # $leveling, small, good
  2191. ItemLevel < 50
  2192. DropLevel > 40
  2193. Rarity = Rare
  2194. Width <= 1
  2195. Height <= 3
  2196. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2197. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2198. SetFontSize 35
  2199.  
  2200. Show # $leveling, small, good
  2201. ItemLevel < 50
  2202. DropLevel > 40
  2203. Rarity = Rare
  2204. Width <= 2
  2205. Height <= 2
  2206. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2207. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2208. SetFontSize 35
  2209.  
  2210. Show # $leveling, good
  2211. ItemLevel < 50
  2212. DropLevel > 40
  2213. Rarity = Rare
  2214. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2215. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2216. SetFontSize 30
  2217.  
  2218. Show # $leveling, small, good
  2219. ItemLevel < 55
  2220. DropLevel > 45
  2221. Rarity = Rare
  2222. Width <= 2
  2223. Height <= 2
  2224. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2225. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2226. SetFontSize 35
  2227.  
  2228. Show # $leveling, small, good
  2229. ItemLevel < 55
  2230. DropLevel > 45
  2231. Rarity = Rare
  2232. Width <= 1
  2233. Height <= 3
  2234. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2235. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2236. SetFontSize 35
  2237.  
  2238. Show # $leveling, good
  2239. ItemLevel < 55
  2240. DropLevel > 45
  2241. Rarity = Rare
  2242. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2243. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2244. SetFontSize 30
  2245.  
  2246. Show # $leveling, small, good
  2247. ItemLevel < 60
  2248. DropLevel > 50
  2249. Rarity = Rare
  2250. Width <= 2
  2251. Height <= 2
  2252. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2253. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2254. SetFontSize 35
  2255.  
  2256. Show # $leveling, small, good
  2257. ItemLevel < 60
  2258. DropLevel > 50
  2259. Rarity = Rare
  2260. Width <= 1
  2261. Height <= 3
  2262. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2263. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2264. SetFontSize 35
  2265.  
  2266. Show # $leveling, good
  2267. ItemLevel < 60
  2268. DropLevel > 50
  2269. Rarity = Rare
  2270. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2271. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2272. SetFontSize 30
  2273.  
  2274. Show # $leveling, small, good
  2275. ItemLevel < 65
  2276. DropLevel > 55
  2277. Rarity = Rare
  2278. Width <= 2
  2279. Height <= 2
  2280. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2281. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2282. SetFontSize 35
  2283.  
  2284. Show # $leveling, small, good
  2285. ItemLevel < 65
  2286. DropLevel > 55
  2287. Rarity = Rare
  2288. Width <= 1
  2289. Height <= 3
  2290. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2291. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2292. SetFontSize 35
  2293.  
  2294. Show # $leveling, good
  2295. ItemLevel < 65
  2296. DropLevel > 55
  2297. Rarity = Rare
  2298. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2299. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2300. SetFontSize 30
  2301.  
  2302. Show # $leveling, small
  2303. ItemLevel < 65
  2304. Rarity = Rare
  2305. Width <= 1
  2306. Height <= 3
  2307. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2308. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2309. SetFontSize 35
  2310.  
  2311. Show # $leveling, small
  2312. ItemLevel < 65
  2313. Rarity = Rare
  2314. Width <= 2
  2315. Height <= 2
  2316. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2317. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2318. SetFontSize 35
  2319.  
  2320. Show # leveling, ok, small
  2321. ItemLevel < 65
  2322. Rarity = Rare
  2323. Width <= 2
  2324. Height <= 2
  2325. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2326. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2327. SetFontSize 30
  2328.  
  2329. Show # leveling, ok, small
  2330. ItemLevel < 65
  2331. Rarity = Rare
  2332. Width <= 1
  2333. Height <= 3
  2334. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2335. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2336. SetFontSize 30
  2337.  
  2338. Show # leveling, ok
  2339. ItemLevel < 20
  2340. Rarity = Rare
  2341. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2342. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2343. SetFontSize 35
  2344.  
  2345. Show # leveling, ok
  2346. ItemLevel < 65
  2347. Rarity = Rare
  2348. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2350. SetFontSize 32
  2351.  
  2352. Show # $rgb, small, lvl
  2353. ItemLevel < 65
  2354. LinkedSockets = 4
  2355. SocketGroup "RGB"
  2356. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2357. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2358. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2359. SetFontSize 40
  2360.  
  2361. Show # $rgb, small, lvl
  2362. ItemLevel < 65
  2363. LinkedSockets = 3
  2364. Width <= 2
  2365. Height <= 2
  2366. SocketGroup "RGB"
  2367. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2368. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2369. SetFontSize 38
  2370.  
  2371. Show # $rgb, small, lvl
  2372. LinkedSockets = 3
  2373. Width <= 1
  2374. Height <= 3
  2375. SocketGroup "RGB"
  2376. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2377. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2378. SetFontSize 38
  2379.  
  2380. Show # $rgb, bulky, lvl
  2381. Rarity < Rare
  2382. LinkedSockets = 3
  2383. Width >= 2
  2384. Height >= 4
  2385. SocketGroup "RGB"
  2386. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2388. SetFontSize 34
  2389.  
  2390. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2391. ItemLevel > 12
  2392. ItemLevel < 35
  2393. Rarity = Normal
  2394. BaseType "Topaz Ring" "Two-Stone"
  2395. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2396. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2397. SetFontSize 38
  2398.  
  2399. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2400. ItemLevel > 12
  2401. ItemLevel < 35
  2402. Rarity = Magic
  2403. BaseType "Topaz Ring" "Two-Stone"
  2404. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2405. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2406. SetFontSize 38
  2407.  
  2408. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2409. ItemLevel < 18
  2410. Rarity = Normal
  2411. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2412. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2413. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2414. SetFontSize 38
  2415.  
  2416. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2417. ItemLevel < 18
  2418. Rarity = Magic
  2419. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2420. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2421. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2422. SetFontSize 38
  2423.  
  2424. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2425. ItemLevel < 12
  2426. Rarity = Normal
  2427. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2428. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2429. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2430. SetFontSize 40
  2431.  
  2432. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2433. ItemLevel < 12
  2434. Rarity = Magic
  2435. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2436. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2437. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2438. SetFontSize 40
  2439.  
  2440. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2441. ItemLevel <= 9
  2442. Rarity = Normal
  2443. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2444. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2445. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2446. SetFontSize 36
  2447.  
  2448. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2449. ItemLevel <= 9
  2450. Rarity = Magic
  2451. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2452. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2453. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2454. SetFontSize 36
  2455.  
  2456. Show # $trinkets, lvl
  2457. ItemLevel < 15
  2458. Rarity = Normal
  2459. Class "Rings" "Amulets" "Belts"
  2460. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2461. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2462. SetFontSize 36
  2463.  
  2464. Show # $trinkets, lvl
  2465. ItemLevel < 20
  2466. Rarity = Magic
  2467. Class "Rings" "Amulets" "Belts"
  2468. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2469. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2470. SetFontSize 36
  2471.  
  2472. Show # $trinkets, lvl
  2473. ItemLevel < 35
  2474. Rarity = Normal
  2475. Class "Rings" "Amulets" "Belts"
  2476. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2477.  
  2478. Show # $trinkets, lvl
  2479. ItemLevel < 45
  2480. Rarity = Magic
  2481. Class "Rings" "Amulets" "Belts"
  2482. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2483. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2484. SetFontSize 34
  2485.  
  2486. Show # $trinkets, lvl, quivers
  2487. ItemLevel <= 66
  2488. Rarity = Magic
  2489. Class "Rings" "Amulets" "Belts" "Quivers"
  2490. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2491.  
  2492. Show # $lvl, caster
  2493. ItemLevel < 35
  2494. Rarity <= Magic
  2495. LinkedSockets = 3
  2496. Class "Sceptres" "Wands" "Daggers"
  2497. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2498. SetFontSize 36
  2499.  
  2500. Show # $lvl, caster
  2501. ItemLevel < 25
  2502. Rarity = Magic
  2503. Class "Sceptres" "Wands" "Daggers"
  2504. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2505. SetFontSize 36
  2506.  
  2507. Show # $lvl, links
  2508. ItemLevel <= 66
  2509. Rarity = Normal
  2510. LinkedSockets >= 4
  2511. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2512. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2513. SetFontSize 40
  2514.  
  2515. Show # $lvl, links
  2516. ItemLevel <= 66
  2517. Rarity = Magic
  2518. LinkedSockets >= 4
  2519. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2520. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2521. SetFontSize 40
  2522.  
  2523. Show # $lvl, links
  2524. ItemLevel <= 25
  2525. Rarity = Normal
  2526. LinkedSockets >= 3
  2527. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2528. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2529. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2530. SetFontSize 36
  2531.  
  2532. Show # $lvl, links
  2533. ItemLevel <= 25
  2534. Rarity = Magic
  2535. LinkedSockets >= 3
  2536. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2537. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2538. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2539. SetFontSize 38
  2540.  
  2541. Show # $lvl, small
  2542. ItemLevel < 25
  2543. Rarity = Magic
  2544. Class "Boots"
  2545. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2546. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2547. SetFontSize 38
  2548.  
  2549. Show # $lvl, links
  2550. ItemLevel <= 60
  2551. Rarity = Normal
  2552. LinkedSockets >= 3
  2553. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2554. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2555. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2556.  
  2557. Show # $lvl, links
  2558. ItemLevel <= 60
  2559. Rarity = Magic
  2560. LinkedSockets >= 3
  2561. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2562. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2563. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2564.  
  2565. Show # $lvl, other
  2566. ItemLevel < 12
  2567. Rarity = Normal
  2568. LinkedSockets >= 3
  2569. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  2570. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2571. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2572. SetFontSize 36
  2573.  
  2574. Show # $lvl, other
  2575. ItemLevel < 12
  2576. Rarity = Magic
  2577. LinkedSockets >= 3
  2578. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  2579. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2580. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2581. SetFontSize 36
  2582.  
  2583. Show # $recipe, quality, lvl, nonmf
  2584. ItemLevel <= 60
  2585. Quality = 20
  2586. Rarity <= Magic
  2587. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  2588. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2589. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2590.  
  2591. Show # $start, lvl, bulky
  2592. ItemLevel < 12
  2593. Rarity = Normal
  2594. Width = 2
  2595. Height >= 3
  2596. Class "Body Armours" "Shields"
  2597. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2598. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2599. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2600.  
  2601. Show # $start, lvl, bulky
  2602. ItemLevel < 12
  2603. Rarity = Normal
  2604. Width = 2
  2605. Height >= 4
  2606. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2607. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2608. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2609.  
  2610. Show # $start, lvl, small
  2611. ItemLevel <= 12
  2612. Rarity = Normal
  2613. Width <= 1
  2614. Height <= 4
  2615. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2616. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2617. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2618.  
  2619. Show # $start, lvl, small
  2620. ItemLevel <= 12
  2621. Rarity = Normal
  2622. Width <= 2
  2623. Height <= 2
  2624. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2625. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2626. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2627.  
  2628. Show # $start, lvl
  2629. ItemLevel < 12
  2630. Rarity = Normal
  2631. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2632. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2633. SetFontSize 32
  2634.  
  2635. Show # %TC - LVL - Weapons
  2636. ItemLevel < 13
  2637. DropLevel >= 8
  2638. Rarity <= Magic
  2639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2640. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2641. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2642. SetFontSize 32
  2643.  
  2644. Show # %TC - LVL - Weapons
  2645. ItemLevel < 14
  2646. DropLevel >= 9
  2647. Rarity <= Magic
  2648. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2649. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2650. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2651. SetFontSize 32
  2652.  
  2653. Show # %TC - LVL - Weapons
  2654. ItemLevel < 16
  2655. DropLevel >= 11
  2656. Rarity <= Magic
  2657. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2658. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2659. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2660. SetFontSize 32
  2661.  
  2662. Show # %TC - LVL - Weapons
  2663. ItemLevel < 18
  2664. DropLevel >= 14
  2665. Rarity <= Magic
  2666. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2667. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2668. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2669. SetFontSize 30
  2670.  
  2671. Show # %TC - LVL - Weapons
  2672. ItemLevel < 20
  2673. DropLevel >= 17
  2674. Rarity <= Magic
  2675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2676. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2677. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2678. SetFontSize 30
  2679.  
  2680. Show # %TC - LVL - Weapons
  2681. ItemLevel < 22
  2682. DropLevel >= 19
  2683. Rarity <= Magic
  2684. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2685. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2686. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2687. SetFontSize 30
  2688.  
  2689. Show # %TC - LVL - Weapons
  2690. ItemLevel < 24
  2691. DropLevel >= 21
  2692. Rarity <= Magic
  2693. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2694. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2695. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2696. SetFontSize 30
  2697.  
  2698. Show # %TC - LVL - Weapons
  2699. ItemLevel < 26
  2700. DropLevel >= 24
  2701. Rarity <= Magic
  2702. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2703. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2704. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2705. SetFontSize 30
  2706.  
  2707. Show # %TC - LVL - Weapons
  2708. ItemLevel < 28
  2709. DropLevel >= 26
  2710. Rarity <= Magic
  2711. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2712. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2713. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2714. SetFontSize 30
  2715.  
  2716. Show # %TC - LVL - Weapons
  2717. ItemLevel < 30
  2718. DropLevel >= 28
  2719. Rarity <= Magic
  2720. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2721. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2722. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2723. SetFontSize 30
  2724.  
  2725. Show # %TC - LVL - Weapons
  2726. ItemLevel < 32
  2727. DropLevel >= 30
  2728. Rarity <= Magic
  2729. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2730. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2731. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2732. SetFontSize 30
  2733.  
  2734. Show # %TC - LVL - Weapons
  2735. ItemLevel < 34
  2736. DropLevel >= 32
  2737. Rarity <= Magic
  2738. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2739. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2740. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2741. SetFontSize 30
  2742.  
  2743. Show # %TC - LVL - Weapons
  2744. ItemLevel < 36
  2745. DropLevel >= 34
  2746. Rarity <= Magic
  2747. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2748. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2749. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2750. SetFontSize 30
  2751.  
  2752. Show # %TC - LVL - Weapons
  2753. ItemLevel < 38
  2754. DropLevel >= 37
  2755. Rarity <= Magic
  2756. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2757. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2758. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2759. SetFontSize 30
  2760.  
  2761. Show # %TC - LVL - Weapons
  2762. ItemLevel < 40
  2763. DropLevel >= 39
  2764. Rarity <= Magic
  2765. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2766. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2767. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2768. SetFontSize 30
  2769.  
  2770. Show # %TC - LVL - Weapons
  2771. ItemLevel < 42
  2772. DropLevel >= 41
  2773. Rarity <= Magic
  2774. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2775. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2776. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2777. SetFontSize 30
  2778.  
  2779. Show # %TC - LVL - Weapons
  2780. ItemLevel < 48
  2781. DropLevel >= 46
  2782. Rarity <= Magic
  2783. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2784. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2785. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2786. SetFontSize 30
  2787.  
  2788. Show # %TC - LVL - Weapons
  2789. ItemLevel < 50
  2790. DropLevel >= 48
  2791. Rarity <= Magic
  2792. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2793. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2794. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2795. SetFontSize 30
  2796.  
  2797. Show # %TC - LVL - Weapons
  2798. ItemLevel < 52
  2799. DropLevel >= 50
  2800. Rarity <= Magic
  2801. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2802. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2803. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2804. SetFontSize 30
  2805.  
  2806. Show # %TC - LVL - Weapons
  2807. ItemLevel < 54
  2808. DropLevel >= 52
  2809. Rarity <= Magic
  2810. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2811. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2812. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2813. SetFontSize 30
  2814.  
  2815. Show # %TC - LVL - Weapons
  2816. ItemLevel < 56
  2817. DropLevel >= 54
  2818. Rarity <= Magic
  2819. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2820. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2821. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2822. SetFontSize 30
  2823.  
  2824. Show # %TC - LVL - Weapons
  2825. ItemLevel < 58
  2826. DropLevel >= 56
  2827. Rarity <= Magic
  2828. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2829. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2830. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2831. SetFontSize 30
  2832.  
  2833. Show # %TC - LVL - Weapons
  2834. ItemLevel < 62
  2835. DropLevel >= 60
  2836. Rarity <= Magic
  2837. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2838. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2839. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2840. SetFontSize 30
  2841.  
  2842. Show # %TC - LVL - Weapons
  2843. ItemLevel < 66
  2844. DropLevel >= 65
  2845. Rarity <= Magic
  2846. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2847. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2848. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2849. SetFontSize 30
  2850.  
  2851. Show # %TC - LVL - Weapons
  2852. ItemLevel < 67
  2853. DropLevel >= 67
  2854. Rarity <= Magic
  2855. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2856. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2857. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2858. SetFontSize 30
  2859.  
  2860. Show # $start, lvl, bulky
  2861. ItemLevel < 12
  2862. Rarity = Magic
  2863. Width = 2
  2864. Height >= 3
  2865. Class "Body Armours" "Shields"
  2866. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2867. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2868. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2869.  
  2870. Show # $start, lvl, bulky
  2871. ItemLevel < 12
  2872. Rarity = Magic
  2873. Width = 2
  2874. Height >= 4
  2875. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2876. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2877. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2878.  
  2879. Show # $start, lvl, small
  2880. ItemLevel <= 12
  2881. Rarity = Magic
  2882. Width <= 1
  2883. Height <= 4
  2884. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2885. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2886. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2887.  
  2888. Show # $start, lvl, small
  2889. ItemLevel <= 12
  2890. Rarity = Magic
  2891. Width <= 2
  2892. Height <= 2
  2893. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2894. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2895. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2896.  
  2897. Show # $start, lvl
  2898. ItemLevel < 12
  2899. Rarity = Magic
  2900. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2901. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2903. SetFontSize 32
  2904.  
  2905. Show
  2906. ItemLevel < 24
  2907. Rarity = Magic
  2908. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2909. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2910. SetFontSize 32
  2911.  
  2912. Show
  2913. ItemLevel < 36
  2914. Rarity = Magic
  2915. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2916. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2917. SetFontSize 26
  2918.  
  2919. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  2920. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2921. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2922. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  2923. SetFontSize 26
  2924.  
  2925. Show # SafetyLine!
  2926. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  2927. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  2928. SetFontSize 45
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