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May 24th, 2015
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  1. on join:
  2. set {pvp.%player%} to 0
  3.  
  4. on damage:
  5. if attacker has permission "pvp.bypass":
  6. if {pvp.%victim%} is 0:
  7. if {pvp.%attacker%} is 0:
  8. stop
  9. else:
  10. if {pvp.%victim%} is 0:
  11. if {pvp.%attacker%} is 0:
  12. set {pvp.%victim%} to 1
  13. set {pvp.%attacker%} to 1
  14. send "&cVoce entrou em combate com &c&l%victim%" to attacker
  15. send "&cVoce entrou em combate com &c&l%attacker%" to victim
  16. wait 9 real seconds
  17. send "&cVoce saiu de combate com &c&l%victim%" to attacker
  18. send "&cVoce saiu de combate com &c&l%attacker%" to victim
  19. set {pvp.%victim%} to 0
  20. set {pvp.%attacker%} to 0
  21. on quit:
  22. if {pvp.%player%} is 1:
  23. kick player due to "&cBanido por fugir em pvp"
  24. broadcast "&c&l%player%&c levou ban por fugir em pvp por 1 minuto"
  25. kick the player due to "&c&l%player%&c levou ban por fugir em pvp por 1 minuto"
  26. ban the player
  27. wait 1 minute
  28. unban the player
  29. else:
  30. teleport player to spawn
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