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๐Ÿ’  (2.39.0) All New Sync Grids

Nov 28th, 2023
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  1. ====================================================
  2. Trainer: Viola (Holiday 2023)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Sp. Atk 5
  36. Sp. Atk 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. HP 10
  42. HP 10
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Speed 5
  48. Speed 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  53. Struggle Bug: Power 3
  54. Struggle Bug: Power โ†‘ 3
  55. Color Grid: ๐ŸŸฉ Green
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Struggle Bug: Power 3
  60. Struggle Bug: Power โ†‘ 3
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63. Move level must be 2 or higher
  64.  
  65. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  66. Struggle Bug: Power 3
  67. Struggle Bug: Power โ†‘ 3
  68. Color Grid: ๐ŸŸฉ Green
  69. 1 or more adjacent tiles must be activated
  70. Move level must be 2 or higher
  71.  
  72. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  73. Struggle Bug: Move Gauge Refresh 2
  74. Move: Struggle Bug Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  75. Color Grid: ๐ŸŸฅ Red
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78.  
  79. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  80. Opp Paralyzed: Team Moves โ†‘ 2
  81. Powers up the moves of all allied sync pairs when attacking a target that is paralyzed.
  82. Color Grid: ๐ŸŸจ Yellow
  83. 1 or more adjacent tiles must be activated
  84. Move level must be 3 or higher
  85.  
  86. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  87. Soften Up 1
  88. Critical hits land more easily when the user attacks with a sync move.
  89. Color Grid: ๐ŸŸจ Yellow
  90. 1 or more adjacent tiles must be activated
  91. Move level must be 3 or higher
  92.  
  93. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  94. Sp. Atk 5
  95. Sp. Atk 5
  96. Color Grid: ๐ŸŸฆ Blue
  97. 1 or more adjacent tiles must be activated
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  100. Defense 5
  101. Defense 5
  102. Color Grid: ๐ŸŸฆ Blue
  103. 1 or more adjacent tiles must be activated
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Sp. Def 5
  107. Sp. Def 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Struggle Bug: Power 3
  113. Struggle Bug: Power โ†‘ 3
  114. Color Grid: ๐ŸŸฉ Green
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Struggle Bug: Power 3
  119. Struggle Bug: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  124. HP 10
  125. HP 10
  126. Color Grid: ๐ŸŸฆ Blue
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  130. Insect Acceleration 2
  131. Quickly charges the move gauge when the zone is a Bug Zone.
  132. Color Grid: ๐ŸŸจ Yellow
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  137. Insect Power 1
  138. Powers up the userโ€™s moves when the zone is a Bug Zone.
  139. Color Grid: ๐ŸŸจ Yellow
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  144. Insect Healing 1
  145. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Bug Zone.
  146. Color Grid: ๐ŸŸจ Yellow
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Head Start 1
  152. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  153. Color Grid: ๐ŸŸจ Yellow
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  158. Bug Wish: MP Refresh 2
  159. Move: Bug Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  160. Color Grid: ๐ŸŸฅ Red
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Sp. Atk 5
  166. Sp. Atk 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. HP 10
  172. HP 10
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Speed 5
  178. Speed 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Defense 5
  184. Defense 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  189. Sp. Def 5
  190. Sp. Def 5
  191. Color Grid: ๐ŸŸฆ Blue
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  195. Sp. Atk 5
  196. Sp. Atk 5
  197. Color Grid: ๐ŸŸฆ Blue
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  201. Fail Forward 1
  202. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  203. Color Grid: ๐ŸŸจ Yellow
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Healthy Healing
  209. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  210. Color Grid: ๐ŸŸจ Yellow
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  215. Paralysis Synergy 5
  216. Powers up the userโ€™s moves when the target is paralyzed.
  217. Color Grid: ๐ŸŸจ Yellow
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Shocking Slowdown 9
  223. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  224. Color Grid: ๐ŸŸจ Yellow
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Static Shock 5
  230. Powers up the userโ€™s sync move when the target is paralyzed.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Speed 5
  237. Speed 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Haste
  243. Speed cannot be lowered.
  244. Color Grid: ๐ŸŸจ Yellow
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  248. Sp. Atk 5
  249. Sp. Atk 5
  250. Color Grid: ๐ŸŸฆ Blue
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. HP 10
  255. HP 10
  256. Color Grid: ๐ŸŸฆ Blue
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  260. Stop Hitting Yourself 5
  261. Raises the chance that an opponent will attack themselves due to being confused.
  262. Color Grid: ๐ŸŸจ Yellow
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  267. S-Move on Opp: Paralyze
  268. Leaves the target paralyzed when the userโ€™s sync move targeting that opponent is successful.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Getting in Focus!: MP Refresh 2
  275. Move: Getting in Focus! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  276. Color Grid: ๐ŸŸฅ Red
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Power Play
  282. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Grand Entry 2
  289. Raises the userโ€™s Sp. Atk by 2 stat ranks when it enters a battle.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Mystical Icy Snow Dance Bug Beam: Power 25
  296. Mystical Icy Snow Dance Bug Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Mystical Icy Snow Dance Bug Beam: Power 25
  303. Mystical Icy Snow Dance Bug Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Nate (Champion)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Attack 5
  328. Attack 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. HP 10
  343. HP 10
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Attack 5
  349. Attack 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Defense 5
  355. Defense 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. Attack 5
  361. Attack 5
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  366. Scale Shot: Power 1
  367. Scale Shot: Power โ†‘ 1
  368. Color Grid: ๐ŸŸฉ Green
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  372. Scale Shot: Power 1
  373. Scale Shot: Power โ†‘ 1
  374. Color Grid: ๐ŸŸฉ Green
  375. 1 or more adjacent tiles must be activated
  376.  
  377. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  378. Scale Shot: Accuracy 10
  379. Scale Shot: Accuracy โ†‘ 10
  380. Color Grid: ๐ŸŸฉ Green
  381. 1 or more adjacent tiles must be activated
  382. Move level must be 2 or higher
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  385. Scale Shot: Power 1
  386. Scale Shot: Power โ†‘ 1
  387. Color Grid: ๐ŸŸฉ Green
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  392. Scale Shot: Move Gauge Refresh 3
  393. Move: Scale Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  394. Color Grid: ๐ŸŸฅ Red
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 2 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  399. Stat โ†“: Physical Boost โ†‘1 9
  400. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 1ย rank when any of its stats are lowered.
  401. Color Grid: ๐ŸŸจ Yellow
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 3 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Scale Shot: No Quarter
  407. Move: Scale Shot Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
  408. Color Grid: ๐ŸŸฅ Red
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Attack 5
  414. Attack 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Defense 5
  420. Defense 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  425. HP 10
  426. HP 10
  427. Color Grid: ๐ŸŸฆ Blue
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  431. Speed 5
  432. Speed 5
  433. Color Grid: ๐ŸŸฆ Blue
  434. 1 or more adjacent tiles must be activated
  435.  
  436. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  437. Dark Black Outrage: Power 3
  438. Dark Black Outrage: Power โ†‘ 3
  439. Color Grid: ๐ŸŸฉ Green
  440. 1 or more adjacent tiles must be activated
  441.  
  442. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  443. Dark Black Outrage: Power 3
  444. Dark Black Outrage: Power โ†‘ 3
  445. Color Grid: ๐ŸŸฉ Green
  446. 1 or more adjacent tiles must be activated
  447.  
  448. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  449. Natural Remedy
  450. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  451. Color Grid: ๐ŸŸจ Yellow
  452. 1 or more adjacent tiles must be activated
  453. Move level must be 2 or higher
  454.  
  455. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  456. Dragon Zone: Interference Immunity
  457. Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
  458. Color Grid: ๐ŸŸจ Yellow
  459. 1 or more adjacent tiles must be activated
  460. Move level must be 2 or higher
  461.  
  462. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  463. Unova C (Phys): Moves โ†‘ 3
  464. Powers up the userโ€™s moves when Unova Circle (Physical) is applied to the allied field of play.
  465. Color Grid: ๐ŸŸจ Yellow
  466. 1 or more adjacent tiles must be activated
  467. Move level must be 2 or higher
  468.  
  469. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  470. Punishing Strike 2
  471. Has a chance (30%) of lowering the targetโ€™s Defense by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by 1 stat rank for each hit.
  472. Color Grid: ๐ŸŸจ Yellow
  473. 1 or more adjacent tiles must be activated
  474. Move level must be 3 or higher
  475.  
  476. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  477. Haymaker
  478. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  479. Color Grid: ๐ŸŸจ Yellow
  480. 1 or more adjacent tiles must be activated
  481. Move level must be 3 or higher
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. Defense 5
  485. Defense 5
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  490. Unflappable
  491. Prevents the user from flinching.
  492. Color Grid: ๐ŸŸจ Yellow
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Scale Shot: Power 1
  497. Scale Shot: Power โ†‘ 1
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500.  
  501. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  502. Scale Shot: Power 1
  503. Scale Shot: Power โ†‘ 1
  504. Color Grid: ๐ŸŸฉ Green
  505. 1 or more adjacent tiles must be activated
  506.  
  507. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  508. Speedsterโ€™s Sync 5
  509. Powers up the userโ€™s sync move when its Speed is raised.
  510. Color Grid: ๐ŸŸจ Yellow
  511. 1 or more adjacent tiles must be activated
  512. Move level must be 2 or higher
  513.  
  514. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  515. Glory of the Challenge!: MP Refresh 2
  516. Move: Glory of the Challenge! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  517. Color Grid: ๐ŸŸฅ Red
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 2 or higher
  520.  
  521. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  522. Dragon Zone: Attack Move DR 2
  523. Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
  524. Color Grid: ๐ŸŸจ Yellow
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 2 or higher
  527.  
  528. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  529. Impervious
  530. The userโ€™s stats cannot be lowered.
  531. Color Grid: ๐ŸŸจ Yellow
  532. 1 or more adjacent tiles must be activated
  533. Move level must be 3 or higher
  534.  
  535. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  536. Unova C (Phys): S-Moves โ†‘ 9
  537. Powers up the userโ€™s sync move when Unova Circle (Physical) is applied to the allied field of play.
  538. Color Grid: ๐ŸŸจ Yellow
  539. 1 or more adjacent tiles must be activated
  540. Move level must be 3 or higher
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. Speed 5
  544. Speed 5
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. Sp. Def 5
  550. Sp. Def 5
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Dark Black Outrage: Power 3
  556. Dark Black Outrage: Power โ†‘ 3
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  561. Sp. Def 5
  562. Sp. Def 5
  563. Color Grid: ๐ŸŸฆ Blue
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  567. Dark Black Outrage: Move Gauge Refresh 3
  568. Move: Dark Black Outrage Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  569. Color Grid: ๐ŸŸฅ Red
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  574. Dark Black Outrage: Power 3
  575. Dark Black Outrage: Power โ†‘ 3
  576. Color Grid: ๐ŸŸฉ Green
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  581. Dark Black Outrage: Power 3
  582. Dark Black Outrage: Power โ†‘ 3
  583. Color Grid: ๐ŸŸฉ Green
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Strike: Attack โ†“ 2
  589. Has a chance (30%) of lowering the targetโ€™s Attack by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Attack by 1 stat rank for each hit.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Unova C (Phys) Extension 3
  596. Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) applies to the allied field of play.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Resonating Will Dragon Claw: Power 25
  603. Resonating Will Dragon Claw: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Resonating Will Dragon Claw: Power 25
  610. Resonating Will Dragon Claw: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Rosa (Champion)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Sp. Atk 5
  625. Sp. Atk 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. HP 10
  650. HP 10
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Speed 5
  656. Speed 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. Defense 5
  662. Defense 5
  663. Color Grid: ๐ŸŸฆ Blue
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  667. Sp. Atk 5
  668. Sp. Atk 5
  669. Color Grid: ๐ŸŸฆ Blue
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Relic Song of Wonder: Power 3
  674. Relic Song of Wonder: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  679. Relic Song of Wonder: Power 3
  680. Relic Song of Wonder: Power โ†‘ 3
  681. Color Grid: ๐ŸŸฉ Green
  682. 1 or more adjacent tiles must be activated
  683. Move level must be 2 or higher
  684.  
  685. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  686. Relic Song of Wonder: Power 3
  687. Relic Song of Wonder: Power โ†‘ 3
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  692. Relic Song of Wonder: Move Gauge Refresh 2
  693. Move: Relic Song of Wonder Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  694. Color Grid: ๐ŸŸฅ Red
  695. 1 or more adjacent tiles must be activated
  696. Move level must be 2 or higher
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  699. Team Sharp Entry 1
  700. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  701. Color Grid: ๐ŸŸจ Yellow
  702. 1 or more adjacent tiles must be activated
  703. Move level must be 3 or higher
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  706. Natural Remedy
  707. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  708. Color Grid: ๐ŸŸจ Yellow
  709. 1 or more adjacent tiles must be activated
  710. Move level must be 2 or higher
  711.  
  712. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Team Stoic 9
  714. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  715. Color Grid: ๐ŸŸจ Yellow
  716. 1 or more adjacent tiles must be activated
  717. Move level must be 3 or higher
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Speed 5
  721. Speed 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  726. HP 10
  727. HP 10
  728. Color Grid: ๐ŸŸฆ Blue
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  732. Relic Song of Wonder: Power 3
  733. Relic Song of Wonder: Power โ†‘ 3
  734. Color Grid: ๐ŸŸฉ Green
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  738. Relic Song of Wonder: Power 3
  739. Relic Song of Wonder: Power โ†‘ 3
  740. Color Grid: ๐ŸŸฉ Green
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  744. Teeter Dance: Move Gauge Refresh 2
  745. Move: Teeter Dance Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  746. Color Grid: ๐ŸŸฅ Red
  747. 1 or more adjacent tiles must be activated
  748. Move level must be 2 or higher
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  751. Quick Cure
  752. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  753. Color Grid: ๐ŸŸจ Yellow
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  758. Curative Confusion 1
  759. Restores the userโ€™s HP when its attack move is successful against a confused opponent.
  760. Color Grid: ๐ŸŸจ Yellow
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  765. Force Field 9
  766. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  767. Color Grid: ๐ŸŸจ Yellow
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  772. Easy Pickings 9
  773. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  774. Color Grid: ๐ŸŸจ Yellow
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Sp. Atk 5
  780. Sp. Atk 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  785. Stalwart
  786. Sp. Def cannot be lowered.
  787. Color Grid: ๐ŸŸจ Yellow
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Speed 5
  792. Speed 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  803. Defense 5
  804. Defense 5
  805. Color Grid: ๐ŸŸฆ Blue
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  809. Potion: Friend Mend 9
  810. Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  811. Color Grid: ๐ŸŸฅ Red
  812. 1 or more adjacent tiles must be activated
  813. Move level must be 2 or higher
  814.  
  815. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  816. Sp. Def 5
  817. Sp. Def 5
  818. Color Grid: ๐ŸŸฆ Blue
  819. 1 or more adjacent tiles must be activated
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  822. Potion: Master Healer 1
  823. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  824. Color Grid: ๐ŸŸฅ Red
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  829. Potion: Master Healer 1
  830. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  831. Color Grid: ๐ŸŸฅ Red
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 3 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  836. Potion: MP Refresh 2
  837. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  838. Color Grid: ๐ŸŸฅ Red
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 2 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  843. Potion: MP Refresh 2
  844. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  845. Color Grid: ๐ŸŸฅ Red
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  850. Sing: Accuracy 10
  851. Sing: Accuracy โ†‘ 10
  852. Color Grid: ๐ŸŸฉ Green
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  856. Sp. Atk 5
  857. Sp. Atk 5
  858. Color Grid: ๐ŸŸฆ Blue
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  862. Sing: Accuracy 10
  863. Sing: Accuracy โ†‘ 10
  864. Color Grid: ๐ŸŸฉ Green
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  868. Sing: Move Gauge Refresh 2
  869. Move: Sing Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  870. Color Grid: ๐ŸŸฅ Red
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  874. Ode to Glory!: Precision Pals 1
  875. Move: Ode to Glory! Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  876. Color Grid: ๐ŸŸฅ Red
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  881. Charging Infliction 2
  882. Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  883. Color Grid: ๐ŸŸจ Yellow
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  888. Ode to Glory!: MP Refresh 1
  889. Move: Ode to Glory! Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  890. Color Grid: ๐ŸŸฅ Red
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. T-Move: Team Phys & Spec Boost โ†‘1 Once 9
  896. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by 1ย rank when the userโ€™s Trainer uses a move. This effect can activate only once per battle.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Go Viral 9
  903. When the userโ€™s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Sepia Memories Relic Song: Power 25
  910. Sepia Memories Relic Song: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Sepia Memories Relic Song: Power 25
  917. Sepia Memories Relic Song: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Jasmine (Lodge)
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Sp. Atk 5
  942. Sp. Atk 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. HP 10
  957. HP 10
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Defense 5
  963. Defense 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  968. Sp. Def 5
  969. Sp. Def 5
  970. Color Grid: ๐ŸŸฆ Blue
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  974. Speed 5
  975. Speed 5
  976. Color Grid: ๐ŸŸฆ Blue
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Thunder Shock: Power 3
  981. Thunder Shock: Power โ†‘ 3
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984.  
  985. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  986. Thunder Shock: Power 3
  987. Thunder Shock: Power โ†‘ 3
  988. Color Grid: ๐ŸŸฉ Green
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 2 or higher
  991.  
  992. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Thunder Shock: Power 3
  994. Thunder Shock: Power โ†‘ 3
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  999. Sp. Atk 10
  1000. Sp. Atk 10
  1001. Color Grid: ๐ŸŸฆ Blue
  1002. 1 or more adjacent tiles must be activated
  1003. Move level must be 2 or higher
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1006. Hostile Environment 4
  1007. Raises the chance of inflicting status conditions with the additional effects of moves.
  1008. Color Grid: ๐ŸŸจ Yellow
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 3 or higher
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1013. Natural Remedy
  1014. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1015. Color Grid: ๐ŸŸจ Yellow
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 2 or higher
  1018.  
  1019. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1020. Shocking Slowdown 9
  1021. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  1022. Color Grid: ๐ŸŸจ Yellow
  1023. 1 or more adjacent tiles must be activated
  1024. Move level must be 3 or higher
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. Defense 5
  1028. Defense 5
  1029. Color Grid: ๐ŸŸฆ Blue
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1033. Sp. Def 5
  1034. Sp. Def 5
  1035. Color Grid: ๐ŸŸฆ Blue
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1039. Thunder Shock: Power 3
  1040. Thunder Shock: Power โ†‘ 3
  1041. Color Grid: ๐ŸŸฉ Green
  1042. 1 or more adjacent tiles must be activated
  1043.  
  1044. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1045. Thunder Shock: Power 3
  1046. Thunder Shock: Power โ†‘ 3
  1047. Color Grid: ๐ŸŸฉ Green
  1048. 1 or more adjacent tiles must be activated
  1049.  
  1050. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1051. Thunder Shock: Move Gauge Refresh 2
  1052. Move: Thunder Shock Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1053. Color Grid: ๐ŸŸฅ Red
  1054. 1 or more adjacent tiles must be activated
  1055. Move level must be 2 or higher
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1058. Metallic Acceleration 2
  1059. Quickly charges the move gauge when the zone is a Steel Zone.
  1060. Color Grid: ๐ŸŸจ Yellow
  1061. 1 or more adjacent tiles must be activated
  1062. Move level must be 2 or higher
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1065. Metallic Healing 1
  1066. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Steel Zone.
  1067. Color Grid: ๐ŸŸจ Yellow
  1068. 1 or more adjacent tiles must be activated
  1069. Move level must be 2 or higher
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1072. Team Sharp Entry 1
  1073. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 3 or higher
  1077.  
  1078. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1079. Interference Immunity
  1080. Prevents the user from flinching, becoming confused, or becoming trapped.
  1081. Color Grid: ๐ŸŸจ Yellow
  1082. 1 or more adjacent tiles must be activated
  1083. Move level must be 3 or higher
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. HP 10
  1087. HP 10
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. Sp. Atk 5
  1093. Sp. Atk 5
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. Defense 5
  1099. Defense 5
  1100. Color Grid: ๐ŸŸฆ Blue
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1104. Sp. Def 5
  1105. Sp. Def 5
  1106. Color Grid: ๐ŸŸฆ Blue
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1110. Speed 5
  1111. Speed 5
  1112. Color Grid: ๐ŸŸฆ Blue
  1113. 1 or more adjacent tiles must be activated
  1114.  
  1115. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1116. Gyro Ball: Power 3
  1117. Gyro Ball: Power โ†‘ 3
  1118. Color Grid: ๐ŸŸฉ Green
  1119. 1 or more adjacent tiles must be activated
  1120. Move level must be 2 or higher
  1121.  
  1122. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1123. Gyro Ball: Power 3
  1124. Gyro Ball: Power โ†‘ 3
  1125. Color Grid: ๐ŸŸฉ Green
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1129. Gyro Ball: Power 3
  1130. Gyro Ball: Power โ†‘ 3
  1131. Color Grid: ๐ŸŸฉ Green
  1132. 1 or more adjacent tiles must be activated
  1133. Move level must be 2 or higher
  1134.  
  1135. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1136. Team Full-Bracing Infliction 1
  1137. Raises the Defense and Sp.ย Def of all allied sync pairs by 1 stat rank the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1138. Color Grid: ๐ŸŸจ Yellow
  1139. 1 or more adjacent tiles must be activated
  1140. Move level must be 3 or higher
  1141.  
  1142. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1143. Screech: Move Gauge Refresh 2
  1144. Move: Screech Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1145. Color Grid: ๐ŸŸฅ Red
  1146. 1 or more adjacent tiles must be activated
  1147. Move level must be 2 or higher
  1148.  
  1149. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1150. Catalyst
  1151. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1152. Color Grid: ๐ŸŸจ Yellow
  1153. 1 or more adjacent tiles must be activated
  1154. Move level must be 3 or higher
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. Sp. Def 5
  1158. Sp. Def 5
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1163. Antitoxin
  1164. Prevents the user from getting poisoned or badly poisoned.
  1165. Color Grid: ๐ŸŸจ Yellow
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1169. Gyro Ball: Power 3
  1170. Gyro Ball: Power โ†‘ 3
  1171. Color Grid: ๐ŸŸฉ Green
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1175. Gyro Ball: Power 3
  1176. Gyro Ball: Power โ†‘ 3
  1177. Color Grid: ๐ŸŸฉ Green
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1181. Gyro Ball: Move Gauge Refresh 2
  1182. Move: Gyro Ball Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1183. Color Grid: ๐ŸŸฅ Red
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1188. Gyro Ball: Fleet Feet 1
  1189. Move: Gyro Ball Raises the userโ€™s Speed by 1 stat rank when its move is successful.
  1190. Color Grid: ๐ŸŸฅ Red
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1195. HP 20
  1196. HP 20
  1197. Color Grid: ๐ŸŸฆ Blue
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1202. Heart of Steel!: All Ramped Up 1
  1203. Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1204. Color Grid: ๐ŸŸฅ Red
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1209. First Aid 2
  1210. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Hard Cold Sharp Strong Steel Impact: Power 25
  1217. Hard Cold Sharp Strong Steel Impact: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Hard Cold Sharp Strong Steel Impact: Power 25
  1224. Hard Cold Sharp Strong Steel Impact: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Sycamore (Holiday 2023)
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Attack 5
  1239. Attack 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Attack 5
  1249. Attack 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. HP 10
  1264. HP 10
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267.  
  1268. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. Speed 5
  1270. Speed 5
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1275. Defense 5
  1276. Defense 5
  1277. Color Grid: ๐ŸŸฆ Blue
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1281. Sp. Def 5
  1282. Sp. Def 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1287. Attack 5
  1288. Attack 5
  1289. Color Grid: ๐ŸŸฆ Blue
  1290. 1 or more adjacent tiles must be activated
  1291.  
  1292. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1293. Dire Hit All +: MP Refresh 2
  1294. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1295. Color Grid: ๐ŸŸฅ Red
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 2 or higher
  1298.  
  1299. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1300. Defense 5
  1301. Defense 5
  1302. Color Grid: ๐ŸŸฆ Blue
  1303. 1 or more adjacent tiles must be activated
  1304.  
  1305. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1306. Potion: Master Healer 1
  1307. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1308. Color Grid: ๐ŸŸฅ Red
  1309. 1 or more adjacent tiles must be activated
  1310. Move level must be 2 or higher
  1311.  
  1312. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1313. Potion: Master Healer 1
  1314. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1315. Color Grid: ๐ŸŸฅ Red
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 3 or higher
  1318.  
  1319. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1320. Quick Cure
  1321. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1322. Color Grid: ๐ŸŸจ Yellow
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 2 or higher
  1325.  
  1326. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1327. Potion: MP Refresh 3
  1328. Move: Potion Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1329. Color Grid: ๐ŸŸฅ Red
  1330. 1 or more adjacent tiles must be activated
  1331. Move level must be 3 or higher
  1332.  
  1333. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1334. HP 10
  1335. HP 10
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338.  
  1339. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1340. Razor Leaf: Accuracy 5
  1341. Razor Leaf: Accuracy โ†‘ 5
  1342. Color Grid: ๐ŸŸฉ Green
  1343. 1 or more adjacent tiles must be activated
  1344.  
  1345. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1346. Razor Leaf: Power 3
  1347. Razor Leaf: Power โ†‘ 3
  1348. Color Grid: ๐ŸŸฉ Green
  1349. 1 or more adjacent tiles must be activated
  1350.  
  1351. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1352. Razor Leaf: Power 3
  1353. Razor Leaf: Power โ†‘ 3
  1354. Color Grid: ๐ŸŸฉ Green
  1355. 1 or more adjacent tiles must be activated
  1356.  
  1357. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1358. Turbo Turf 2
  1359. Quickly charges the move gauge when the terrain is Grassy Terrain.
  1360. Color Grid: ๐ŸŸจ Yellow
  1361. 1 or more adjacent tiles must be activated
  1362. Move level must be 2 or higher
  1363.  
  1364. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1365. Dashing Team 5
  1366. Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1367. Color Grid: ๐ŸŸจ Yellow
  1368. 1 or more adjacent tiles must be activated
  1369. Move level must be 2 or higher
  1370.  
  1371. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1372. Grassy Cushion 2
  1373. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  1374. Color Grid: ๐ŸŸจ Yellow
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 2 or higher
  1377.  
  1378. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1379. Debut: Grass Rebuff โ†‘ 1
  1380. Raises the userโ€™s Grass Type Rebuff by 1ย rank the first time it enters a battle each battle.
  1381. Color Grid: ๐ŸŸจ Yellow
  1382. 1 or more adjacent tiles must be activated
  1383. Move level must be 3 or higher
  1384.  
  1385. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1386. Revenge Boost 9
  1387. Charges the userโ€™s move gauge by one when it is hit by an attack move.
  1388. Color Grid: ๐ŸŸจ Yellow
  1389. 1 or more adjacent tiles must be activated
  1390. Move level must be 3 or higher
  1391.  
  1392. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. Attack 5
  1394. Attack 5
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397.  
  1398. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1399. Defense 5
  1400. Defense 5
  1401. Color Grid: ๐ŸŸฆ Blue
  1402. 1 or more adjacent tiles must be activated
  1403.  
  1404. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1405. Sp. Def 5
  1406. Sp. Def 5
  1407. Color Grid: ๐ŸŸฆ Blue
  1408. 1 or more adjacent tiles must be activated
  1409.  
  1410. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1411. Razor Leaf: Power 3
  1412. Razor Leaf: Power โ†‘ 3
  1413. Color Grid: ๐ŸŸฉ Green
  1414. 1 or more adjacent tiles must be activated
  1415.  
  1416. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1417. Razor Leaf: Power 3
  1418. Razor Leaf: Power โ†‘ 3
  1419. Color Grid: ๐ŸŸฉ Green
  1420. 1 or more adjacent tiles must be activated
  1421.  
  1422. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1423. Razor Leaf: Flabbergast 5
  1424. Move: Razor Leaf Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful.
  1425. Color Grid: ๐ŸŸฅ Red
  1426. 1 or more adjacent tiles must be activated
  1427. Move level must be 2 or higher
  1428.  
  1429. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Razor Leaf: Power 3
  1431. Razor Leaf: Power โ†‘ 3
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. Razor Leaf: Move Gauge Refresh 2
  1437. Move: Razor Leaf Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1438. Color Grid: ๐ŸŸฅ Red
  1439. 1 or more adjacent tiles must be activated
  1440. Move level must be 2 or higher
  1441.  
  1442. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1443. Triage Tank 9
  1444. Restores the userโ€™s HP when it is hit by an attack move.
  1445. Color Grid: ๐ŸŸจ Yellow
  1446. 1 or more adjacent tiles must be activated
  1447. Move level must be 3 or higher
  1448.  
  1449. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1450. Grass Guard
  1451. Reduces damage when the user is attacked by Grass-type moves.
  1452. Color Grid: ๐ŸŸจ Yellow
  1453. 1 or more adjacent tiles must be activated
  1454. Move level must be 2 or higher
  1455.  
  1456. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1457. Opening Blockade
  1458. Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  1459. Color Grid: ๐ŸŸจ Yellow
  1460. 1 or more adjacent tiles must be activated
  1461. Move level must be 3 or higher
  1462.  
  1463. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1464. Attack 5
  1465. Attack 5
  1466. Color Grid: ๐ŸŸฆ Blue
  1467. 1 or more adjacent tiles must be activated
  1468.  
  1469. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1470. Lithe
  1471. Prevents the user from getting paralyzed.
  1472. Color Grid: ๐ŸŸจ Yellow
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1476. HP 10
  1477. HP 10
  1478. Color Grid: ๐ŸŸฆ Blue
  1479. 1 or more adjacent tiles must be activated
  1480.  
  1481. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1482. Defense 5
  1483. Defense 5
  1484. Color Grid: ๐ŸŸฆ Blue
  1485. 1 or more adjacent tiles must be activated
  1486.  
  1487. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1488. Unbending
  1489. Defense cannot be lowered.
  1490. Color Grid: ๐ŸŸจ Yellow
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 2 or higher
  1493.  
  1494. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1495. Team Sync Regen
  1496. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499. Move level must be 2 or higher
  1500.  
  1501. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1502. Letโ€™s All Have a Battle!: MP Refresh 2
  1503. Move: Letโ€™s All Have a Battle! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1504. Color Grid: ๐ŸŸฅ Red
  1505. 1 or more adjacent tiles must be activated
  1506. Move level must be 2 or higher
  1507.  
  1508. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1509. Endurance
  1510. When the user enters battle with full HP, applies the Enduring effect to it.
  1511. Color Grid: ๐ŸŸจ Yellow
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514.  
  1515. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1516. Letโ€™s All Have a Battle!: Move: Crit Defense 9
  1517. Move: Letโ€™s All Have a Battle! Applies the Critical-Hit Defense effect to the allied field of play when the userโ€™s move is successful.
  1518. Color Grid: ๐ŸŸฅ Red
  1519. 1 or more adjacent tiles must be activated
  1520. Move level must be 3 or higher
  1521.  
  1522. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1523. Gallop with Glee Grass Impact: Power 25
  1524. Gallop with Glee Grass Impact: Power โ†‘ 25
  1525. Color Grid: ๐ŸŸช Purple
  1526. 1 or more adjacent tiles must be activated
  1527. Move level must be 3 or higher
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Gallop with Glee Grass Impact: Power 25
  1531. Gallop with Glee Grass Impact: Power โ†‘ 25
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 3 or higher
  1535.  
  1536.  
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