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  1. LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
  2. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  3. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Users/gones/OneDrive/Documents/Unreal Projects/WallRun/WallRun.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Users/gones/OneDrive/Documents/Unreal Projects/WallRun/WallRun.uproject" -cook -stage -archive -archivedirectory="D:/Users/gones/O
  4. neDrive/Documents/Unreal Projects/WallRun/GameBuilds" -package -clientconfig=Development -ue4exe="D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
  5. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\WallRun.uproject
  6. UATHelper: Packaging (Windows (64-bit)): WallRun.uproject requires a temporary target.cs to be generated (Niagara plugin is enabled)
  7. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  8. UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe WallRun Win64 Development -Project="D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\WallRun.uproject" "D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\WallRun.uproject" -NoUBTMakefiles -remoteini="D:\Users\gon
  9. es\OneDrive\Documents\Unreal Projects\WallRun" -skipdeploy -Manifest="D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\gones\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\UBT-WallRun-Win64-Development.txt"
  10. UATHelper: Packaging (Windows (64-bit)): ERROR: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\Intermediate\Build\BuildRules\WallRunModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
  11. UATHelper: Packaging (Windows (64-bit)): File name: 'file:///D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\Intermediate\Build\BuildRules\WallRunModuleRules.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of th
  12. e .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
  13. UATHelper: Packaging (Windows (64-bit)): at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
  14. UATHelper: Packaging (Windows (64-bit)): at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
  15. UATHelper: Packaging (Windows (64-bit)): at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
  16. UATHelper: Packaging (Windows (64-bit)): at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
  17. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilat
  18. ion.cs:line 358
  19. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBui
  20. ldTool\System\DynamicCompilation.cs:line 427
  21. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipC
  22. ompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109
  23. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488
  24. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546
  25. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 0
  26. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
  27. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 218
  28. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 191
  29. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 443
  30. UATHelper: Packaging (Windows (64-bit)): Took 2.5008426s to run UnrealBuildTool.exe, ExitCode=5
  31. UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\gones\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\UBT-WallRun-Win64-Development.txt)
  32. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\gones\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
  33. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
  34. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  35. PackagingResults: Error: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///D:\Users\gones\OneDrive\Documents\Unreal Projects\WallRun\Intermediate\Build\BuildRules\WallRunModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
  36. PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\gones\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\UBT-WallRun-Win64-Development.txt)
  37. PackagingResults: Error: Unknown Error
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