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- /**
- * This class is the main class of the "World of Zuul" application.
- * "World of Zuul" is a very simple, text based adventure game. Users
- * can walk around some scenery. That's all. It should really be extended
- * to make it more interesting!
- *
- * To play this game, create an instance of this class and call the "play"
- * method.
- *
- * This main class creates and initialises all the others: it creates all
- * rooms, creates the parser and starts the game. It also evaluates and
- * executes the commands that the parser returns.
- *
- * @author Michael Kölling and David J. Barnes
- * @version 2016.02.29
- */
- public class Game
- {
- private Parser parser;
- private Room currentRoom;
- /**
- * Create the game and initialise its internal map.
- */
- public Game()
- {
- createRooms();
- parser = new Parser();
- }
- /**
- * Create all the rooms and link their exits together.
- * Exercise 8.4
- */
- private void createRooms()
- {
- Room start, trap1, trap2, hallway, exit;
- // create the rooms
- start = new Room("at the beginning of the maze");
- trap1 = new Room("on a fake floor with a spike pit underneath (trap)");
- trap2 = new Room("walking through a long endless hallway that seemingly goes nowhere (trap)");
- hallway = new Room("sneaking through a hallway that may lead closer to the exit");
- exit = new Room("at the end of the maze");
- // initialise room exits
- start.setExits(null, trap1, hallway, trap2);
- trap1.setExits(null, null, null, start);
- trap2.setExits(null, start, null, null);
- hallway.setExits(start, exit, null, null);
- exit.setExits(null, null, null, hallway);
- currentRoom = start; // start game outside
- }
- /**
- * Main play routine. Loops until end of play.
- */
- public void play()
- {
- printWelcome();
- // Enter the main command loop. Here we repeatedly read commands and
- // execute them until the game is over.
- boolean finished = false;
- while (! finished) {
- Command command = parser.getCommand();
- finished = processCommand(command);
- }
- System.out.println("Thank you for playing. Good bye.");
- }
- /**
- * Print out the opening message for the player.
- */
- private void printWelcome()
- {
- System.out.println();
- System.out.println("Welcome to the World of Zuul!");
- System.out.println("World of Zuul is a new, incredibly boring adventure game.");
- System.out.println("Type 'help' if you need help.");
- System.out.println();
- printLocationInfo();
- }
- /**
- * Given a command, process (that is: execute) the command.
- * @param command The command to be processed.
- * @return true If the command ends the game, false otherwise.
- */
- private boolean processCommand(Command command)
- {
- boolean wantToQuit = false;
- if(command.isUnknown()) {
- System.out.println("I don't know what you mean...");
- return false;
- }
- String commandWord = command.getCommandWord();
- if (commandWord.equals("help")) {
- printHelp();
- }
- else if (commandWord.equals("go")) {
- goRoom(command);
- }
- else if (commandWord.equals("quit")) {
- wantToQuit = quit(command);
- }
- return wantToQuit;
- }
- // implementations of user commands:
- /**
- * Print out some help information.
- * Here we print some stupid, cryptic message and a list of the
- * command words.
- */
- private void printHelp()
- {
- System.out.println("You are lost. You are alone. You wander");
- System.out.println("around at the university.");
- System.out.println();
- System.out.println("Your command words are:");
- System.out.println(" go quit help");
- }
- /**
- * Try to go in one direction. If there is an exit, enter
- * the new room, otherwise print an error message.
- */
- private void goRoom(Command command)
- {
- if(!command.hasSecondWord()) {
- // if there is no second word, we don't know where to go...
- System.out.println("Go where?");
- return;
- }
- String direction = command.getSecondWord();
- // Try to leave current room.
- Room nextRoom = null;
- if(direction.equals("north")) {
- nextRoom = currentRoom.northExit;
- }
- if(direction.equals("east")) {
- nextRoom = currentRoom.eastExit;
- }
- if(direction.equals("south")) {
- nextRoom = currentRoom.southExit;
- }
- if(direction.equals("west")) {
- nextRoom = currentRoom.westExit;
- }
- if (nextRoom == null) {
- System.out.println("There is no door!");
- }
- else {
- currentRoom = nextRoom;
- printLocationInfo();
- }
- }
- /**
- * Exercise 8.5
- * A better method to print the current location information
- */
- private void printLocationInfo()
- {
- System.out.println("You are " + currentRoom.getDescription());
- System.out.println("Exits: ");
- if(currentRoom.northExit != null) {
- System.out.print("north ");
- }
- if(currentRoom.eastExit != null) {
- System.out.print("east ");
- }
- if(currentRoom.southExit != null) {
- System.out.print("south ");
- }
- if(currentRoom.westExit != null) {
- System.out.print("west ");
- }
- System.out.println();
- }
- /**
- * "Quit" was entered. Check the rest of the command to see
- * whether we really quit the game.
- * @return true, if this command quits the game, false otherwise.
- */
- private boolean quit(Command command)
- {
- if(command.hasSecondWord()) {
- System.out.println("Quit what?");
- return false;
- }
- else {
- return true; // signal that we want to quit
- }
- }
- }
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