123iamstupid123

OBSIDIAN [LEAKED]

Oct 2nd, 2016
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Lua 129.20 KB | None | 0 0
  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. LW = Instance.new("Motor")
  75. RW.Name = "Right Shoulder"
  76. LW.Name = "Left Shoulder"
  77. LH = Torso["Left Hip"]
  78. RH = Torso["Right Hip"]
  79. TorsoColor = Torso.BrickColor
  80. TorsoRed = TorsoColor.Color.r
  81. TorsoGreen = TorsoColor.Color.g
  82. TorsoBlue = TorsoColor.Color.b
  83. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  84. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  85. if Player:findFirstChild("Color1") ~= nil then
  86.   NewCol = Player.Color1.Value
  87. end
  88. if Player:findFirstChild("Color2") ~= nil then
  89.   NewCol2 = Player.Color2.Value
  90. end
  91. local mdec = Instance.new("NumberValue", Decrease)
  92. mdec.Name = "DecreaseDef"
  93. mdec.Value = 0.4
  94. local mdec2 = Instance.new("NumberValue", Decrease)
  95. mdec2.Name = "DecreaseMvmt"
  96. mdec2.Value = 0.1
  97. local Animate = Humanoid.Animator
  98. local canjump = true
  99. removeControl = function()
  100.   canjump = false
  101. end
  102. resumeControl = function()
  103.   canjump = true
  104. end
  105. Player.Character.Humanoid.Changed:connect(function()
  106.   if canjump == false then
  107.     Player.Character.Humanoid.Jump = false
  108.   end
  109. end)
  110. ArtificialHB = Instance.new("BindableEvent", script)
  111. ArtificialHB.Name = "Heartbeat"
  112.  
  113. script:WaitForChild("Heartbeat")
  114.  
  115. frame = 1 / 40
  116. tf = 0
  117. allowframeloss = true
  118. tossremainder = false
  119. lastframe = tick()
  120. script.Heartbeat:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123.     tf = tf + s
  124.     if tf >= frame then
  125.         if allowframeloss then
  126.             script.Heartbeat:Fire()
  127.             lastframe = tick()
  128.         else
  129.             for i = 1, math.floor(tf / frame) do
  130.                 script.Heartbeat:Fire()
  131.             end
  132.             lastframe = tick()
  133.         end
  134.         if tossremainder then
  135.             tf = 0
  136.         else
  137.             tf = tf - frame * math.floor(tf / frame)
  138.         end
  139.     end
  140. end)
  141.  
  142. function swait(num)
  143.     if num == 0 or num == nil then
  144.         ArtificialHB.Event:wait()
  145.     else
  146.         for i = 0, num do
  147.             ArtificialHB.Event:wait()
  148.         end
  149.     end
  150. end
  151. if Character:findFirstChild("Hashira", true) ~= nil then
  152.   Character:findFirstChild("Hashira", true).Parent = nil
  153. end
  154. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  155.   Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  156. end
  157. if Character:findFirstChild("Stats", true) ~= nil then
  158.   Character:findFirstChild("Stats", true).Parent = nil
  159. end
  160. local Stats = Instance.new("BoolValue")
  161. Stats.Name = "Stats"
  162. Stats.Parent = Character
  163. local Atk = Instance.new("NumberValue")
  164. Atk.Name = "Damage"
  165. Atk.Parent = Stats
  166. Atk.Value = 1
  167. local Def = Instance.new("NumberValue")
  168. Def.Name = "Defense"
  169. Def.Parent = Stats
  170. Def.Value = 1
  171. local Mvmt = Instance.new("NumberValue")
  172. Mvmt.Name = "Movement"
  173. Mvmt.Parent = Stats
  174. Mvmt.Value = 1
  175. local Block = Instance.new("BoolValue")
  176. Block.Name = "Block"
  177. Block.Parent = Stats
  178. Block.Value = false
  179. local Stun = Instance.new("NumberValue")
  180. Stun.Name = "Stun"
  181. Stun.Parent = Stats
  182. Stun.Value = 0
  183. local StunT = Instance.new("NumberValue")
  184. StunT.Name = "StunThreshold"
  185. StunT.Parent = Stats
  186. StunT.Value = 100
  187. local Rooted = Instance.new("BoolValue")
  188. Rooted.Name = "Rooted"
  189. Rooted.Parent = Stats
  190. Rooted.Value = false
  191. local Stunned = Instance.new("BoolValue")
  192. Stunned.Name = "Stunned"
  193. Stunned.Parent = Stats
  194. Stunned.Value = false
  195. local Stagger = Instance.new("BoolValue")
  196. Stagger.Name = "Stagger"
  197. Stagger.Parent = Stats
  198. Stagger.Value = false
  199. local StaggerHit = Instance.new("BoolValue")
  200. StaggerHit.Name = "StaggerHit"
  201. StaggerHit.Parent = Stats
  202. StaggerHit.Value = false
  203. local RecentEnemy = Instance.new("ObjectValue")
  204. RecentEnemy.Name = "RecentEnemy"
  205. RecentEnemy.Parent = Stats
  206. RecentEnemy.Value = nil
  207. local Decrease = Instance.new("BoolValue")
  208. Decrease.Name = "Decrease"
  209. Decrease.Parent = Stats
  210. Decrease.Value = false
  211. local mana = Instance.new("NumberValue")
  212. mana.Name = "Mana"
  213. mana.Parent = Stats
  214. mana.Value = 0
  215. local passive = Instance.new("NumberValue", Decrease)
  216. passive.Name = "DecreaseDef"
  217. passive.Value = -1
  218. passivenum2 = -1
  219. local passive2 = Instance.new("NumberValue", Decrease)
  220. passive2.Name = "DecreaseMvmt"
  221. passive2.Value = passive.Value * -0.3
  222. local passive3 = Instance.new("NumberValue", Decrease)
  223. passive3.Name = "DecreaseAtk"
  224. passive3.Value = 0.1
  225. NoOutline = function(Part)
  226.   Part.TopSurface = 10
  227. end
  228. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  229.   local fp = it("Part")
  230.   fp.formFactor = formfactor
  231.   fp.Parent = parent
  232.   fp.Reflectance = reflectance
  233.   fp.Transparency = transparency
  234.   fp.CanCollide = false
  235.   fp.Locked = true
  236.   fp.BrickColor = brickcolor
  237.   fp.Name = name
  238.   fp.Size = size
  239.   fp.Position = Torso.Position
  240.   NoOutline(fp)
  241.   fp.Material = "SmoothPlastic"
  242.   fp:BreakJoints()
  243.   return fp
  244. end
  245. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  246.   local mesh = it(Mesh)
  247.   mesh.Parent = part
  248.   if Mesh == "SpecialMesh" then
  249.     mesh.MeshType = meshtype
  250.     if meshid ~= "nil" then
  251.       mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  252.     end
  253.   end
  254.   mesh.Offset = offset
  255.   mesh.Scale = scale
  256.   return mesh
  257. end
  258. weld = function(parent, part0, part1, c0)
  259.   local weld = it("Motor")
  260.   weld.Parent = parent
  261.   weld.Part0 = part0
  262.   weld.Part1 = part1
  263.   weld.C0 = c0
  264.   return weld
  265. end
  266. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  267.   local gui = it(GuiType)
  268.   gui.Parent = parent
  269.   gui.Text = text
  270.   gui.BackgroundTransparency = backtrans
  271.   gui.BackgroundColor3 = backcol
  272.   gui.SizeConstraint = "RelativeXY"
  273.   gui.TextXAlignment = "Center"
  274.   gui.TextYAlignment = "Center"
  275.   gui.Position = pos
  276.   gui.Size = size
  277.   gui.Font = "SourceSans"
  278.   gui.FontSize = "Size14"
  279.   gui.TextWrapped = false
  280.   gui.TextStrokeTransparency = 0
  281.   gui.TextColor = BrickColor.new("White")
  282.   return gui
  283. end
  284. local Color1 = Torso.BrickColor
  285. local fengui = it("GuiMain")
  286. fengui.Parent = Player.PlayerGui
  287. fengui.Name = "WeaponGUI"
  288. local fenframe = it("Frame")
  289. fenframe.Parent = fengui
  290. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  291. fenframe.BackgroundTransparency = 1
  292. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  293. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  294. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  295. local fenframe2 = it("Frame")
  296. fenframe2.Parent = fengui
  297. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  298. fenframe2.BackgroundTransparency = 1
  299. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  300. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  301. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  302. local fenframe3 = it("Frame")
  303. fenframe3.Parent = fengui
  304. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  305. fenframe3.BackgroundTransparency = 1
  306. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  307. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  308. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  309. local fenframe4 = it("Frame")
  310. fenframe4.Parent = fengui
  311. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  312. fenframe4.BackgroundTransparency = 1
  313. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  314. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  315. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  316. local pressedf = false
  317. local fenframe5 = it("Frame")
  318. fenframe5.Parent = fengui
  319. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  320. fenframe5.BackgroundTransparency = 1
  321. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  322. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  323. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  324. fenframe5.ZIndex = 2
  325. local tellbar = gui("TextLabel", fenframe5, "-WIP Fix by AureIion_sol (+)\n-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  326. tellbar.Font = "Arial"
  327. tellbar.TextScaled = true
  328. tellbar.TextTransparency = 1
  329. tellbar.TextStrokeTransparency = 1
  330. tellbar.ZIndex = 2
  331. local fnumb = 0
  332. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  333. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  334. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  335. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  336. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  337. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  338. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  339. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  340. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  341. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  342. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  343. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  344. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  345. fenbarmove1.ZIndex = 2
  346. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  347. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  348. fenbarmove2.ZIndex = 2
  349. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  350. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  351. fenbarmove3.ZIndex = 2
  352. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  353. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  354. fenbarmove4.ZIndex = 2
  355. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  356. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  357. local modelzorz = Instance.new("Model")
  358. modelzorz.Parent = Character
  359. modelzorz.Name = "Hashira"
  360. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  361. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  362. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  363. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  364. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  365. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  366. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  367. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  368. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  369. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  370. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  371. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  372. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  373. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  374. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  375. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  376. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  377. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  378. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  379. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  380. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  381. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  382. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  383. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  384. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  385. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  386. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  387. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  388. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  389. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  390. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  391. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  392. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  393. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  394. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  395. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  396. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  397. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  398. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  399. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  400. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  401. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  402. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  403. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  404. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  405. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  406. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  407. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  408. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  409. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  410. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  411. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  412. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  413. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  414. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  415. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  416. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  417. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  418. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  419. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  420. theprt = prt13
  421. eul = -1.57
  422. for i = 1, 2 do
  423.   if i == 2 then
  424.     theprt = prt15
  425.   end
  426.   eul1 = 0
  427.   for b = 0.8, -1.6, -1.6 do
  428.     num = -1
  429.     for j = 1, 3 do
  430.       local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  431.       local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  432.       local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  433.       num = num + 1
  434.     end
  435.     if i == 1 then
  436.       eul1 = eul1 + 1.57
  437.     else
  438.       eul1 = eul1 - 1.57
  439.     end
  440.   end
  441.   eul = eul + 3.14
  442. end
  443. for _,c in pairs(modelzorz:children()) do
  444.   table.insert(Weapon, c)
  445. end
  446. for _,c in pairs(prt1:children()) do
  447.   if c.className == "Motor" then
  448.     table.insert(Welds, c)
  449.   end
  450. end
  451. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  452. hitbox.Anchored = false
  453. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  454. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  455. hitbox2.Anchored = true
  456. local hitboxCF = cf(0, 0, 0)
  457. hboxpos = Instance.new("BodyPosition", nil)
  458. hboxpos.P = 2000
  459. hboxpos.D = 100
  460. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  461. hitboxweld = function()
  462.   hbwld.Parent = modelzorz
  463.   hbwld.Part0 = hitbox
  464.   hbwld.Part1 = prt11
  465. end
  466.   Tool = Instance.new("HopperBin")
  467.   Tool.Parent = Backpack
  468.   Tool.Name = "Hashira"
  469.   script.Parent = Tool
  470. Bin = script.Parent
  471. if Bin.Name == "Obsidian: Apocrea" then
  472.   Bin.Name = "Hashira"
  473. end
  474. local bodvel = Instance.new("BodyVelocity")
  475. local bg = Instance.new("BodyGyro")
  476. so = function(id, par, vol, pit)
  477.   local sou = Instance.new("Sound", par or workspace)
  478.   sou.Volume = vol
  479.   sou.Pitch = pit or 1
  480.   sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  481.   coroutine.resume(coroutine.create(function(Sound)
  482.     swait()
  483.     Sound:play()
  484.   end), sou)
  485.   game:GetService("Debris"):AddItem(sou, 6)
  486. end
  487. function clerp(a,b,t)
  488. local qa = {QuaternionFromCFrame(a)}
  489. local qb = {QuaternionFromCFrame(b)}
  490. local ax, ay, az = a.x, a.y, a.z
  491. local bx, by, bz = b.x, b.y, b.z
  492. local _t = 1-t
  493. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  494. end
  495.  
  496. function QuaternionFromCFrame(cf)
  497. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  498. local trace = m00 + m11 + m22
  499. if trace > 0 then
  500. local s = math.sqrt(1 + trace)
  501. local recip = 0.5/s
  502. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  503. else
  504. local i = 0
  505. if m11 > m00 then
  506. i = 1
  507. end
  508. if m22 > (i == 0 and m00 or m11) then
  509. i = 2
  510. end
  511. if i == 0 then
  512. local s = math.sqrt(m00-m11-m22+1)
  513. local recip = 0.5/s
  514. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  515. elseif i == 1 then
  516. local s = math.sqrt(m11-m22-m00+1)
  517. local recip = 0.5/s
  518. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  519. elseif i == 2 then
  520. local s = math.sqrt(m22-m00-m11+1)
  521. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  522. end
  523. end
  524. end
  525.  
  526. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  527. local xs, ys, zs = x + x, y + y, z + z
  528. local wx, wy, wz = w*xs, w*ys, w*zs
  529. local xx = x*xs
  530. local xy = x*ys
  531. local xz = x*zs
  532. local yy = y*ys
  533. local yz = y*zs
  534. local zz = z*zs
  535. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  536. end
  537.  
  538. function QuaternionSlerp(a, b, t)
  539. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  540. local startInterp, finishInterp;
  541. if cosTheta >= 0.0001 then
  542. if (1 - cosTheta) > 0.0001 then
  543. local theta = math.acos(cosTheta)
  544. local invSinTheta = 1/math.sin(theta)
  545. startInterp = math.sin((1-t)*theta)*invSinTheta
  546. finishInterp = math.sin(t*theta)*invSinTheta  
  547. else
  548. startInterp = 1-t
  549. finishInterp = t
  550. end
  551. else
  552. if (1+cosTheta) > 0.0001 then
  553. local theta = math.acos(-cosTheta)
  554. local invSinTheta = 1/math.sin(theta)
  555. startInterp = math.sin((t-1)*theta)*invSinTheta
  556. finishInterp = math.sin(t*theta)*invSinTheta
  557. else
  558. startInterp = t-1
  559. finishInterp = t
  560. end
  561. end
  562. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  563. end
  564. hideanim = function()
  565.   equipped = false
  566.   for i = 0, 1, 0.1 do
  567.     swait()
  568.     wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  569.     wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  570.     Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  571.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  572.     RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  573.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  574.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  575.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  576.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  577.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  578.   end
  579.   mdec2.Parent = nil
  580.   mdec.Parent = Decrease
  581.   wld1.Part1 = Torso
  582.   wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  583.   wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  584.   for i = 0, 1, 0.2 do
  585.     swait()
  586.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  587.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  588.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  589.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  590.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  591.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  592.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  593.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  594.   end
  595. end
  596. mdec.Parent = Decrease
  597. equipanim = function()
  598.   equipped = true
  599.   mdec.Parent = nil
  600.   mdec2.Parent = Decrease
  601.   for i = 0, 1, 0.1 do
  602.     swait()
  603.     Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  604.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  605.     RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  606.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  607.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  608.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  609.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  610.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  611.   end
  612.   wld1.Part1 = RightArm
  613.   wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  614.   wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  615. end
  616. StaggerAnim = function()
  617.   attack = true
  618.   removeControl()
  619.   for i = 1, math.random(2, 4) do
  620.     ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  621.   end
  622.   for i = 0, 1, 0.35 do
  623.     swait()
  624.     if Rooted.Value == false then
  625.       Torso.Velocity = RootPart.CFrame.lookVector * -40
  626.     end
  627.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  628.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  629.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  630.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  631.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  632.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  633.     RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  634.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  635.   end
  636.   for i = 0, 1, 0.2 do
  637.     swait()
  638.     if Rooted.Value == false then
  639.       Torso.Velocity = RootPart.CFrame.lookVector * -40
  640.     end
  641.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  642.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  643.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  644.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  645.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  646.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  647.     RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  648.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  649.   end
  650.   for i = 0, 1, 0.1 do
  651.     swait()
  652.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  653.     wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  654.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  655.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  656.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  657.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  658.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  659.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  660.     RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  661.     LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  662.   end
  663.   for i = 1, 50 do
  664.     swait()
  665.     if StunT.Value <= Stun.Value then
  666.       break
  667.     end
  668.   end
  669.   do
  670.     resumeControl()
  671.     combo = 0
  672.     attack = false
  673.   end
  674. end
  675. StaggerHitt = function()
  676.   attack = true
  677.   for i = 1, math.random(2, 4) do
  678.     ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  679.   end
  680.   for i = 0, 1, 0.1 do
  681.     swait()
  682.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  683.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  684.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  685.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  686.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  687.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  688.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  689.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  690.     RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  691.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  692.   end
  693.   attack = false
  694. end
  695. StunAnim = function()
  696.   attack = true
  697.   removeControl()
  698.   Stunned.Value = true
  699.   showDamage(Character, "Stunned", "Interrupt")
  700.   local dec = Instance.new("NumberValue", Decrease)
  701.   dec.Name = "DecreaseMvmt"
  702.   dec.Value = 10
  703.   for i = 0, 1, 0.3 do
  704.     swait()
  705.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  706.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  707.     Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  708.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  709.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  710.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  711.     LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  712.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  713.     RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  714.     LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  715.   end
  716.   for i = 0, 1, 0.3 do
  717.     swait()
  718.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  719.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  720.     Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  721.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  722.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  723.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  724.     LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  725.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  726.     RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  727.     LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  728.   end
  729.   for i = 0, 1, 0.3 do
  730.     swait()
  731.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  732.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  733.     Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  734.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  735.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  736.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  737.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  738.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  739.     RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  740.     LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  741.   end
  742.   local gairost = Instance.new("BodyGyro")
  743.   gairost.Parent = RootPart
  744.   gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  745.   gairost.P = 20000
  746.   gairost.cframe = cf(0, 0, 0)
  747.   for i = 0, 1, 0.1 do
  748.     swait()
  749.     wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  750.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  751.     if hitfloor ~= nil then
  752.       Torso.Velocity = vt(0, 0, 0)
  753.     end
  754.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  755.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  756.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  757.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  758.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  759.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  760.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  761.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  762.   end
  763.   for i = 1, 70 do
  764.     swait()
  765.     gairost.cframe = RootPart.CFrame
  766.     if hitfloor ~= nil then
  767.       Torso.Velocity = vt(0, 0, 0)
  768.     end
  769.   end
  770.   for i = 0, 1, 0.2 do
  771.     swait()
  772.     Stun.Value = 0
  773.     gairost.cframe = RootPart.CFrame
  774.     Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  775.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  776.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  777.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  778.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  779.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  780.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  781.     LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  782.   end
  783.   resumeControl()
  784.   gairost.Parent = nil
  785.   dec.Parent = nil
  786.   Stun.Value = 0
  787.   combo = 0
  788.   Stunned.Value = false
  789.   attack = false
  790.   for i = 1, 10 do
  791.     swait()
  792.     Stun.Value = 0
  793.   end
  794. end
  795. attackone = function()
  796.   attack = true
  797.   for i = 0, 1, 0.1 do
  798.     swait()
  799.     wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  800.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  801.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  802.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  803.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  804.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  805.     LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  806.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  807.     RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  808.     LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  809.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  810.       do
  811.         if StaggerHit.Value == true then
  812.           break
  813.         end
  814.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  815.  
  816.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  817.  
  818.       end
  819.     end
  820.   end
  821.   so("203691447", prt11, 1, 1)
  822.   hbwld.Parent = nil
  823.   hboxpos.Parent = hitbox
  824.   hitbox.Parent = modelzorz
  825.   hitbox.Size = vt(9, 2.5, 1.5)
  826.   hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  827.   hitbox.CFrame = hitboxCF
  828.   for i = 0, 1, 0.08 do
  829.     swait()
  830.     hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  831.     hitbox.CFrame = hitboxCF
  832.     MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  833.     wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  834.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  835.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  836.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  837.     RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  838.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  839.     LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  840.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  841.     RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  842.     LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  843.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  844.       do
  845.         if StaggerHit.Value == true then
  846.           break
  847.         end
  848.         -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  849.  
  850.         -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  851.  
  852.       end
  853.     end
  854.   end
  855.   hitbox.Parent = modelzorz
  856.   hitbox.Size = vt()
  857.   hitboxweld()
  858.   hboxpos.Parent = nil
  859.   attack = false
  860. end
  861. attacktwo = function()
  862.   attack = true
  863.   for i = 0, 1, 0.07 do
  864.     swait()
  865.     wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  866.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  867.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  868.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  869.     RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  870.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  871.     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  872.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  873.     RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  874.     LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  875.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  876.       do
  877.         if StaggerHit.Value == true then
  878.           break
  879.         end
  880.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  881.  
  882.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  883.  
  884.       end
  885.     end
  886.   end
  887.   so("203691467", prt11, 1, 1)
  888.   hbwld.Parent = nil
  889.   hboxpos.Parent = hitbox
  890.   hitbox.Parent = modelzorz
  891.   hitbox.Size = vt(9, 2.5, 1.5)
  892.   hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  893.   hitbox.CFrame = hitboxCF
  894.   for i = 0, 1, 0.08 do
  895.     swait()
  896.     hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  897.     hitbox.CFrame = hitboxCF
  898.     MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  899.     wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  900.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  901.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  902.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  903.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  904.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  905.     LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  906.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  907.     RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  908.     LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  909.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  910.       do
  911.         if StaggerHit.Value == true then
  912.           break
  913.         end
  914.         -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  915.  
  916.         -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  917.  
  918.       end
  919.     end
  920.   end
  921.   hitbox.Parent = modelzorz
  922.   hitbox.Size = vt()
  923.   hitboxweld()
  924.   hboxpos.Parent = nil
  925.   attack = false
  926. end
  927. attackthree = function()
  928.   attack = true
  929.   for i = 0, 1, 0.1 do
  930.     swait()
  931.     wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  932.     wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  933.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  934.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  935.     RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  936.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  937.     LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  938.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  939.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  940.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  941.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  942.       do
  943.         if StaggerHit.Value == true then
  944.           break
  945.         end
  946.         -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  947.  
  948.         -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  949.  
  950.       end
  951.     end
  952.   end
  953.   so("203691492", prt11, 1, 1)
  954.   hbwld.Parent = nil
  955.   hboxpos.Parent = hitbox
  956.   hitbox.Parent = modelzorz
  957.   hitbox.Size = vt(9, 2.5, 1.5)
  958.   hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  959.   hitbox.CFrame = hitboxCF
  960.   for i = 0, 1, 0.1 do
  961.     swait()
  962.     hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  963.     hitbox.CFrame = hitboxCF
  964.     MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  965.     wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  966.     wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  967.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  968.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  969.     RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  970.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  971.     LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  972.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  973.     RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  974.     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  975.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  976.       do
  977.         if StaggerHit.Value == true then
  978.           break
  979.         end
  980.         -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  981.  
  982.         -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  983.  
  984.       end
  985.     end
  986.   end
  987.   hitbox.Parent = modelzorz
  988.   hitbox.Size = vt()
  989.   hitboxweld()
  990.   hboxpos.Parent = nil
  991.   attack = false
  992. end
  993. attackfour = function()
  994.   attack = true
  995.   for i = 0, 1, 0.1 do
  996.     swait()
  997.     wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  998.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  999.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  1000.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  1001.     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  1002.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1003.     LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  1004.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1005.     RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1006.     LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  1007.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1008.       do
  1009.         if StaggerHit.Value == true then
  1010.           break
  1011.         end
  1012.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1013.  
  1014.         -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  1015.  
  1016.       end
  1017.     end
  1018.   end
  1019.   so("203691447", prt11, 1, 1)
  1020.   hbwld.Parent = nil
  1021.   hboxpos.Parent = hitbox
  1022.   hitbox.Parent = modelzorz
  1023.   hitbox.Size = vt(9, 2.5, 1.5)
  1024.   hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1025.   hitbox.CFrame = hitboxCF
  1026.   CF = RootPart.CFrame.lookVector
  1027.   for i = 0, 1, 0.03 do
  1028.     swait()
  1029.     if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1030.       so("203691447", prt11, 1, 1)
  1031.     end
  1032.     hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1033.     hitbox.CFrame = hitboxCF
  1034.     MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1035.     wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1036.     wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1037.     Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1038.     RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1039.     RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1040.     RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1041.     LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1042.     LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1043.     RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1044.     LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1045.     if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1046.       do
  1047.         if StaggerHit.Value == true then
  1048.           break
  1049.         end
  1050.         -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1051.  
  1052.         -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1053.  
  1054.       end
  1055.     end
  1056.   end
  1057.   hitbox.Parent = modelzorz
  1058.   hitbox.Size = vt()
  1059.   hitboxweld()
  1060.   hboxpos.Parent = nil
  1061.   attack = false
  1062. end
  1063. Obelisk = function()
  1064.   attack = true
  1065.   if #Obelisks < maxobelisks then
  1066.     for i = 0, 1, 0.2 do
  1067.       swait()
  1068.       wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1069.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1070.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1071.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1072.       RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1073.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1074.       LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1075.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1076.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1077.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1078.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1079.         do
  1080.           if StaggerHit.Value == true then
  1081.             break
  1082.           end
  1083.           -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1084.  
  1085.           -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1086.  
  1087.         end
  1088.       end
  1089.     end
  1090.     local dec = Instance.new("NumberValue", Decrease)
  1091.     dec.Name = "DecreaseMvmt"
  1092.     dec.Value = 10
  1093.     hbwld.Parent = nil
  1094.     hboxpos.Parent = hitbox
  1095.     hitbox.Parent = modelzorz
  1096.     hitbox.Size = vt(9, 2.5, 1.5)
  1097.     hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1098.     hitbox.CFrame = hitboxCF
  1099.     for i = 0, 1, 0.25 do
  1100.       swait()
  1101.       hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1102.       hitbox.CFrame = hitboxCF
  1103.       MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1104.       wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1105.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1106.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1107.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1108.       RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1109.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1110.       LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1111.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1112.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1113.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1114.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1115.         do
  1116.           if StaggerHit.Value == true then
  1117.             break
  1118.           end
  1119.           -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1120.  
  1121.           -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1122.  
  1123.         end
  1124.       end
  1125.     end
  1126.     hitbox.Parent = modelzorz
  1127.     hitbox.Size = vt()
  1128.     hitboxweld()
  1129.     hboxpos.Parent = nil
  1130.     MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1131.     local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1132.     local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1133.     ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1134.     ref.Anchored = true
  1135.     ref.CFrame = cf(pos) * cf(0, 3, 0)
  1136.     game:GetService("Debris"):AddItem(ref, 1)
  1137.     hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1138.     if hitfloor ~= nil and mana.Value >= 10 then
  1139.       mana.Value = mana.Value - 10
  1140.       local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1141.       refsate.Anchored = true
  1142.       refsate.CFrame = cf(posfloor)
  1143.       game:GetService("Debris"):AddItem(refsate, 1)
  1144.       local obe = Instance.new("Model", workspace)
  1145.       obe.Name = "Obelisk"
  1146.       game:GetService("Debris"):AddItem(obe, 20)
  1147.       table.insert(Obelisks, obe)
  1148.       local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1149.       local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1150.       local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1151.       local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1152.       local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1153.       local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1154.       local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1155.       local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1156.       local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1157.       local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1158.       local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1159.       local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1160.       local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1161.       local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1162.       local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1163.       local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1164.       local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1165.       local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1166.       local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1167.       local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1168.       eul = 0
  1169.       for i = 1, 4 do
  1170.         local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1171.         local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1172.         local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1173.         local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1174.         local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1175.         local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1176.         local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1177.         local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1178.         local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1179.         eul = eul + 1.57
  1180.       end
  1181.       for i = 1, 5 do
  1182.         local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1183.         num = math.random(10, 40) / 100
  1184.         local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1185.         local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1186.       end
  1187.       oprt1.CFrame = refsate.CFrame
  1188.       so("203691785", oprt1, 1, 1)
  1189.       so("183763487", oprt1, 1, 1)
  1190.       f = Instance.new("BodyPosition", oprt1)
  1191.       f.P = 2000
  1192.       f.D = 100
  1193.       f.maxForce = Vector3.new(545000, 545000, 545000)
  1194.       f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1195.       ogy = Instance.new("BodyGyro", oprt1)
  1196.       ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1197.       ogy.P = 2000
  1198.       ogy.D = 100
  1199.       ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1200.       for i = 1, 5 do
  1201.         MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1202.       end
  1203.       MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1204.       MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1205.       table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1206.     end
  1207.     do
  1208.       do
  1209.         swait(5)
  1210.         dec.Parent = nil
  1211.         attack = false
  1212.       end
  1213.     end
  1214.   end
  1215. end
  1216. do1 = function()
  1217.   if attack == true then
  1218.     return
  1219.   end
  1220.   if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1221.     return
  1222.   end
  1223.   if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1224.     attack = true
  1225.     cooldowns[1] = 0
  1226.     for i = 0, 1, 0.1 do
  1227.       swait()
  1228.       wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1229.       wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1230.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1231.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1232.       RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1233.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1234.       LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1235.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1236.       RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1237.       LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1238.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1239.         do
  1240.           if StaggerHit.Value == true then
  1241.             break
  1242.           end
  1243.         end
  1244.       end
  1245.     end
  1246.     so("2101137", LeftArm, 1, 1)
  1247.     for i = 1, 20 do
  1248.       swait()
  1249.       MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1250.       for i = 1, #Obelisks do
  1251.         Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1252.         if Part ~= nil then
  1253.           MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1254.         end
  1255.       end
  1256.     end
  1257.     for i = 0, 1, 0.1 do
  1258.       swait()
  1259.       wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1260.       wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1261.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1262.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1263.       RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1264.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1265.       LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1266.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1267.       RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1268.       LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1269.       MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1270.       for i = 1, #Obelisks do
  1271.         Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1272.         if Part ~= nil then
  1273.           MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1274.         end
  1275.       end
  1276.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1277.         do
  1278.           if StaggerHit.Value == true then
  1279.             break
  1280.           end
  1281.         end
  1282.       end
  1283.     end
  1284.         mana.Value = mana.Value - #Obelisks * 4
  1285.         for i = 1, #Obelisks do
  1286.           Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1287.           if Part ~= nil then
  1288.             so("203691562", Part, 1, 1)
  1289.             Orb(Part)
  1290.           end
  1291.         end
  1292.         do
  1293.           attack = false
  1294.         end
  1295.       end
  1296.     end
  1297. do2 = function()
  1298.   if attack == true then
  1299.     return
  1300.   end
  1301.   if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1302.     return
  1303.   end
  1304.   if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1305.     attack = true
  1306.     cooldowns[2] = 0
  1307.     local dec = Instance.new("NumberValue", Decrease)
  1308.     dec.Name = "DecreaseMvmt"
  1309.     dec.Value = 10
  1310.     for i = 0, 1, 0.1 do
  1311.       swait()
  1312.       wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1313.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1314.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1315.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1316.       RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1317.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1318.       LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1319.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1320.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1321.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1322.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1323.         do
  1324.           if StaggerHit.Value == true then
  1325.             break
  1326.           end
  1327.           -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1328.  
  1329.           -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1330.  
  1331.         end
  1332.       end
  1333.     end
  1334.     for i = 0, 1, 0.15 do
  1335.       swait()
  1336.       wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1337.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1338.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1339.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1340.       RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1341.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1342.       LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1343.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1344.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1345.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1346.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1347.         do
  1348.           if StaggerHit.Value == true then
  1349.             break
  1350.           end
  1351.           -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1352.  
  1353.           -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1354.  
  1355.         end
  1356.       end
  1357.     end
  1358.         mana.Value = mana.Value - 25
  1359.         do
  1360.           local tehc = 0
  1361.           for d = 1, 2, 0.5 do
  1362.             tehc = tehc + 1
  1363.             poss = RootPart.CFrame * cf(0, 0, 0)
  1364.             refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1365.             refb.Anchored = true
  1366.             refb.CFrame = poss
  1367.             game:GetService("Debris"):AddItem(refb, 10)
  1368.             hit, pos = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1369.             do
  1370.               do
  1371.                 if hit ~= nil then
  1372.                   local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1373.                   ref2.Anchored = true
  1374.                   ref2.CFrame = cf(pos)
  1375.                   if tehc == 1 then
  1376.                     so("2691586", ref2, 0.6, 0.5)
  1377.                   else
  1378.                     if tehc == 2 then
  1379.                       so("2691586", ref2, 0.7, 0.45)
  1380.                     else
  1381.                       if tehc == 3 then
  1382.                         so("2691586", ref2, 0.8, 0.4)
  1383.                         so("2691586", ref2, 0.8, 0.4)
  1384.                       end
  1385.                     end
  1386.                   end
  1387.                   game:GetService("Debris"):AddItem(ref2, 1)
  1388.                   for i = 1, #Obelisks do
  1389.                     ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1390.                     if ThePrt ~= nil then
  1391.                       local mag = (ref2.Position - ThePrt.Position).magnitude
  1392.                       if mag <= 15 * d then
  1393.                         Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1394.                         if Prt1 ~= nil then
  1395.                           local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1396.                           refd.Anchored = true
  1397.                           refd.CFrame = cf(Prt1.Position)
  1398.                           game:GetService("Debris"):AddItem(refd, 1)
  1399.                           so("161006069", refd, 1, 0.8)
  1400.                           so("203691610", refd, 1, 1)
  1401.                           MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1402.                           MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1403.                           for i = -5, 5, 2.5 do
  1404.                             MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1405.                           end
  1406.                         end
  1407.                         do
  1408.                           do
  1409.                             Obelisks[i].Parent = nil
  1410.                             -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1411.  
  1412.                             -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1413.  
  1414.                             -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1415.  
  1416.                             -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1417.  
  1418.                             -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1419.  
  1420.                           end
  1421.                         end
  1422.                       end
  1423.                     end
  1424.                   end
  1425.                   Col = hit.BrickColor
  1426.                   MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1427.                   MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1428.                   for i = 1, 8 * d do
  1429.                     ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1430.                     hit2, pos2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1431.                     do
  1432.                       do
  1433.                         if hit2 ~= nil then
  1434.                           local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1435.                           groundpart.Anchored = true
  1436.                           groundpart.Material = hit.Material
  1437.                           groundpart.CanCollide = true
  1438.                           groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1439.                           game:GetService("Debris"):AddItem(groundpart, 5)
  1440.                         end
  1441.                         ref2.CFrame = cf(pos)
  1442.                         -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1443.  
  1444.                       end
  1445.                     end
  1446.                   end
  1447.                 end
  1448.                 refb.Parent = nil
  1449.                 swait(10)
  1450.                 -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1451.  
  1452.               end
  1453.             end
  1454.           end
  1455.           dec.Parent = nil
  1456.           attack = false
  1457.         end
  1458.       end
  1459.     end
  1460. do3 = function()
  1461.   if attack == true then
  1462.     return
  1463.   end
  1464.   if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1465.     return
  1466.   end
  1467.   if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1468.     attack = true
  1469.     cooldowns[3] = 0
  1470.     local dec = Instance.new("NumberValue", Decrease)
  1471.     dec.Name = "DecreaseMvmt"
  1472.     dec.Value = 10
  1473.     local dec2 = Instance.new("NumberValue", Decrease)
  1474.     dec2.Name = "DecreaseDef"
  1475.     dec2.Value = -10
  1476.     LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1477.     for i = 0, 1, 0.1 do
  1478.       swait()
  1479.       wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1480.       wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1481.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1482.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1483.       RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1484.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1485.       LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1486.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1487.       RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1488.       LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1489.       if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1490.         do
  1491.           if StaggerHit.Value == true then
  1492.             break
  1493.           end
  1494.           -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1495.  
  1496.           -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1497.  
  1498.         end
  1499.       end
  1500.     end
  1501.     so("315746833", Torso, 1, 1)
  1502.     for i = 1, 50 do
  1503.       swait()
  1504.       MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1505.     end
  1506.     do
  1507.           mana.Value = mana.Value - 30
  1508.           passivenum = -30
  1509.           dec.Parent = nil
  1510.           dec2.Parent = nil
  1511.           DecreaseStat(Character, "Defense", -0.5, 300)
  1512.           DecreaseStat(Character, "Movement", 0.3, 300)
  1513.           so("87767777", Torso, 1, 1)
  1514.           MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1515.           MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1516.           MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1517.           for i = 0, 1, 0.1 do
  1518.             swait()
  1519.             wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1520.             wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1521.             Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1522.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1523.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1524.             RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1525.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1526.             LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1527.             RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1528.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1529.             if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1530.               do
  1531.                 if StaggerHit.Value == true then
  1532.                   break
  1533.                 end
  1534.                 -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1535.  
  1536.                 -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1537.  
  1538.               end
  1539.             end
  1540.           end
  1541.           dec.Parent = nil
  1542.           dec2.Parent = nil
  1543.           attack = false
  1544.         end
  1545.       end
  1546.     end
  1547. do4 = function()
  1548.   if attack == true then
  1549.     return
  1550.   end
  1551.   if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1552.     return
  1553.   end
  1554.   if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1555.     attack = true
  1556.     cooldowns[4] = 0
  1557.     Humanoid.Jump = true
  1558.     if Rooted.Value == false then
  1559.       Torso.Velocity = vt(0, 100, 0)
  1560.     end
  1561.     for i = 0, 1, 0.1 do
  1562.       swait()
  1563.       wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1564.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1565.       Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1566.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1567.       RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1568.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1569.       LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1570.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1571.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1572.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1573.     end
  1574.     local dec = Instance.new("NumberValue", Decrease)
  1575.     dec.Name = "DecreaseMvmt"
  1576.     dec.Value = 10
  1577.     for i = 0, 1, 0.15 do
  1578.       swait()
  1579.       wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1580.       wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1581.       Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1582.       RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1583.       RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1584.       RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1585.       LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1586.       LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1587.       RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1588.       LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1589.     end
  1590.     do
  1591.       while hitfloor == nil do
  1592.         swait()
  1593.       end
  1594.       mana.Value = mana.Value - 10
  1595.       MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1596.       MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1597.       MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1598.       MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1599.       MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1600.       MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1601.       ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1602.       ref.Anchored = true
  1603.       ref.CFrame = cf(Torso.Position)
  1604.       game:GetService("Debris"):AddItem(ref, 1)
  1605.       so("203691653", ref, 1, 1)
  1606.       so("203691699", Torso, 1, 1)
  1607.       for i = 1, 5 do
  1608.         swait(5)
  1609.         ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1610.         ref.Anchored = true
  1611.         ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1612.         game:GetService("Debris"):AddItem(ref, 1)
  1613.         hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1614.         if hitfloor ~= nil and mana.Value >= 5 then
  1615.           mana.Value = mana.Value - 5
  1616.           local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1617.           refsate.Anchored = true
  1618.           refsate.CFrame = cf(posfloor)
  1619.           game:GetService("Debris"):AddItem(refsate, 1)
  1620.           local obe = Instance.new("Model", workspace)
  1621.           obe.Name = "Obelisk"
  1622.           game:GetService("Debris"):AddItem(obe, 20)
  1623.           table.insert(Obelisks, obe)
  1624.           local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1625.           local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1626.           local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1627.           local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1628.           local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1629.           local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1630.           local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1631.           local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1632.           local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1633.           local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1634.           local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1635.           local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1636.           local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1637.           local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1638.           local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1639.           local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1640.           local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1641.           local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1642.           local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1643.           local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1644.           eul = 0
  1645.           for i = 1, 4 do
  1646.             local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1647.             local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1648.             local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1649.             local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1650.             local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1651.             local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1652.             local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1653.             local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1654.             local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1655.             eul = eul + 1.57
  1656.           end
  1657.           for i = 1, 5 do
  1658.             local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1659.             num = math.random(10, 40) / 100
  1660.             local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1661.             local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1662.           end
  1663.           oprt1.CFrame = refsate.CFrame
  1664.           so("203691785", oprt1, 1, 1)
  1665.           so("183763487", oprt1, 1, 1)
  1666.           f = Instance.new("BodyPosition", oprt1)
  1667.           f.P = 2000
  1668.           f.D = 100
  1669.           f.maxForce = Vector3.new(545000, 545000, 545000)
  1670.           f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1671.           ogy = Instance.new("BodyGyro", oprt1)
  1672.           ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1673.           ogy.P = 2000
  1674.           ogy.D = 100
  1675.           ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1676.           for i = 1, 5 do
  1677.             MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1678.           end
  1679.           MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1680.           MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1681.           table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1682.         end
  1683.       end
  1684.       swait(10)
  1685.       dec.Parent = nil
  1686.       attack = false
  1687.     end
  1688.   end
  1689. end
  1690. Orb = function(Part)
  1691.   spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Part.Position - MMouse.Hit.p).magnitude / 100
  1692.   local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1693.   table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1694. end
  1695. DecreaseStat = function(Model, Stat, Amount, Duration)
  1696.   if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1697.     Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1698.     d = Instance.new("NumberValue", Model.Stats.Decrease)
  1699.     dur = Instance.new("NumberValue", d)
  1700.     dur.Name = "Duration"
  1701.     dur.Value = Duration
  1702.     game:GetService("Debris"):AddItem(d, 20)
  1703.     if Stat == "Damage" then
  1704.       d.Name = "DecreaseAtk"
  1705.     else
  1706.       if Stat == "Defense" then
  1707.         d.Name = "DecreaseDef"
  1708.       else
  1709.         if Stat == "Movement" then
  1710.           d.Name = "DecreaseMvmt"
  1711.         end
  1712.       end
  1713.     end
  1714.     if Model:findFirstChild("Torso") ~= nil then
  1715.       display = ""
  1716.       if Stat == "Damage" then
  1717.         if Amount > 0 then
  1718.           display = "-Damage"
  1719.         else
  1720.           display = "+Damage"
  1721.         end
  1722.       else
  1723.         if Stat == "Defense" then
  1724.           if Amount > 0 then
  1725.             display = "-Defense"
  1726.           else
  1727.             display = "+Defense"
  1728.           end
  1729.         else
  1730.           if Stat == "Movement" then
  1731.             if Amount > 0 then
  1732.               display = "-Movement"
  1733.             else
  1734.               display = "+Movement"
  1735.             end
  1736.           end
  1737.         end
  1738.       end
  1739.       showDamage(Model, display, "Debuff")
  1740.     end
  1741.     d.Value = Amount
  1742.   end
  1743. end
  1744. GetDist = function(Part1, Part2, magni)
  1745.   local targ = Part1.Position - Part2.Position
  1746.   local mag = targ.magnitude
  1747.   if mag <= magni then
  1748.     return true
  1749.   else
  1750.     return false
  1751.   end
  1752. end
  1753. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1754.   for _,c in pairs(workspace:children()) do
  1755.     local hum = c:findFirstChild("Humanoid")
  1756.     if hum ~= nil then
  1757.       local head = nil
  1758.       for _,d in pairs(c:children()) do
  1759.         if d.className == "Model" and ranged ~= true then
  1760.           head = d:findFirstChild("Hitbox")
  1761.           if d.Parent == Character then
  1762.             break
  1763.           end
  1764.           if head ~= nil then
  1765.             local targ = head.Position - Part.Position
  1766.             local mag = targ.magnitude
  1767.             if mag <= magni and c.Name ~= Player.Name then
  1768.               ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1769.               ref.Anchored = true
  1770.               ref.CFrame = cf(head.Position)
  1771.               game:GetService("Debris"):AddItem(ref, 1)
  1772.               hitnum = math.random(1, 5)
  1773.               if hitnum == 1 then
  1774.                 so("199148971", ref, 1, 1)
  1775.               else
  1776.                 if hitnum == 2 then
  1777.                   so("199149025", ref, 1, 1)
  1778.                 else
  1779.                   if hitnum == 3 then
  1780.                     so("199149072", ref, 1, 1)
  1781.                   else
  1782.                     if hitnum == 4 then
  1783.                       so("199149109", ref, 1, 1)
  1784.                     else
  1785.                       if hitnum == 5 then
  1786.                         so("199149119", ref, 1, 1)
  1787.                       end
  1788.                     end
  1789.                   end
  1790.                 end
  1791.               end
  1792.               StaggerHit.Value = true
  1793.             end
  1794.           end
  1795.         end
  1796.         do
  1797.           if d.className == "Part" and d.Name=="Torso" then
  1798.             head = d
  1799.             if head ~= nil then
  1800.               local targ = head.Position - Part.Position
  1801.               local mag = targ.magnitude
  1802.               if mag <= magni and c.Name ~= Player.Name then
  1803.                 if stun == nil then
  1804.                   stun = math.random(5, 10)
  1805.                 end
  1806.                 local Rang = nil
  1807.                 if Ranged == false then
  1808.                   Rang = true
  1809.                 end
  1810.                 local stag = nil
  1811.                 if shbash == true then
  1812.                   stag = true
  1813.                 end
  1814.                 Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1815.               end
  1816.             end
  1817.           end
  1818.           do
  1819.             -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1820.  
  1821.           end
  1822.         end
  1823.       end
  1824.     end
  1825.   end
  1826. end
  1827. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1828.   if Player.Neutral == true then
  1829.     DecreaseStat(Character, Dec, DecAm, Dur)
  1830.   end
  1831.   for _,c in pairs(workspace:children()) do
  1832.     local hum = c:findFirstChild("Humanoid")
  1833.     if hum ~= nil then
  1834.       local head = c:findFirstChild("Torso")
  1835.       if head ~= nil then
  1836.         local targ = head.Position - Part.Position
  1837.         local mag = targ.magnitude
  1838.         cando = true
  1839.         if mag <= magni then
  1840.           if Player.Neutral == false then
  1841.             if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1842.               if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1843.                 cando = true
  1844.               else
  1845.                 cando = false
  1846.               end
  1847.             else
  1848.               cando = false
  1849.             end
  1850.             if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1851.               cando = true
  1852.             end
  1853.           else
  1854.             cando = false
  1855.           end
  1856.           if cando == true then
  1857.             DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1858.           end
  1859.         end
  1860.       end
  1861.     end
  1862.   end
  1863. end
  1864. rayCast = function(Pos, Dir, Max, Ignore)
  1865.   return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1866. end
  1867. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1868. LastPoint = Point
  1869. effect = function(Color, Ref, LP, P1, returnn)
  1870.   if LP == nil or P1 == nil then
  1871.     return
  1872.   end
  1873.   local effectsmsh = Instance.new("CylinderMesh")
  1874.   effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1875.   effectsmsh.Name = "Mesh"
  1876.   local effectsg = Instance.new("Part")
  1877.   NoOutline(effectsg)
  1878.   effectsg.formFactor = 3
  1879.   effectsg.CanCollide = false
  1880.   effectsg.Name = "Eff"
  1881.   effectsg.Locked = true
  1882.   effectsg.Anchored = true
  1883.   effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1884.   effectsg.Parent = workspace
  1885.   effectsmsh.Parent = effectsg
  1886.   effectsg.BrickColor = BrickColor.new(Color)
  1887.   effectsg.Reflectance = Ref
  1888.   local point1 = P1
  1889.   local mg = (LP.p - point1.p).magnitude
  1890.   effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1891.   effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1892.   effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1893.   game:GetService("Debris"):AddItem(effectsg, 2)
  1894.   if returnn then
  1895.     return effectsg
  1896.   end
  1897.   if not returnn then
  1898.     table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1899.   end
  1900. end
  1901. local CFrameFromTopBack = function(at, top, back)
  1902.   local right = top:Cross(back)
  1903.   return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1904. end
  1905. Triangle = function(a, b, c)
  1906.   local edg1 = c - a:Dot(b - a.unit)
  1907.   local edg2 = a - b:Dot(c - b.unit)
  1908.   local edg3 = b - c:Dot(a - c.unit)
  1909.   if edg1 <= b - a.magnitude and edg1 >= 0 then
  1910.     a = a
  1911.   else
  1912.     -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1913.  
  1914.     if edg2 <= c - b.magnitude and edg2 >= 0 then
  1915.       a = b
  1916.     else
  1917.       -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1918.  
  1919.       -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1920.  
  1921.       if edg3 <= a - c.magnitude and edg3 >= 0 then
  1922.         a = c
  1923.       else
  1924.         assert(false, "unreachable")
  1925.       end
  1926.     end
  1927.   end
  1928.   local len1 = c - a:Dot(b - a.unit)
  1929.   local len2 = b - a.magnitude - len1
  1930.   local width = a + b - a.unit * len1 - c.magnitude
  1931.   local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1932.   local list = {}
  1933.   if len1 > 0.01 then
  1934.     local w1 = Instance.new("WedgePart", m)
  1935.     w1.Name = "Triangle"
  1936.     game:GetService("Debris"):AddItem(w1, 5)
  1937.     w1.Material = "SmoothPlastic"
  1938.     w1.FormFactor = "Custom"
  1939.     w1.BrickColor = BrickColor.new("Teal")
  1940.     w1.Transparency = 0
  1941.     w1.Reflectance = 0
  1942.     w1.Material = "SmoothPlastic"
  1943.     w1.CanCollide = false
  1944.     NoOutline(w1)
  1945.     local sz = Vector3.new(0.2, width, len1)
  1946.     w1.Size = sz
  1947.     local sp = Instance.new("SpecialMesh", w1)
  1948.     sp.MeshType = "Wedge"
  1949.     sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1950.     w1:BreakJoints()
  1951.     w1.Anchored = true
  1952.     w1.Parent = workspace
  1953.     w1.Transparency = 0.7
  1954.     table.insert(Effects, {w1, "Disappear", 0.05})
  1955.     w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1956.     table.insert(list, w1)
  1957.   end
  1958.   do
  1959.     if len2 > 0.01 then
  1960.       local w2 = Instance.new("WedgePart", m)
  1961.       w2.Name = "Triangle"
  1962.       game:GetService("Debris"):AddItem(w2, 5)
  1963.       w2.Material = "SmoothPlastic"
  1964.       w2.FormFactor = "Custom"
  1965.       w2.BrickColor = BrickColor.new("Teal")
  1966.       w2.Transparency = 0
  1967.       w2.Reflectance = 0
  1968.       w2.Material = "SmoothPlastic"
  1969.       w2.CanCollide = false
  1970.       NoOutline(w2)
  1971.       local sz = Vector3.new(0.2, width, len2)
  1972.       w2.Size = sz
  1973.       local sp = Instance.new("SpecialMesh", w2)
  1974.       sp.MeshType = "Wedge"
  1975.       sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1976.       w2:BreakJoints()
  1977.       w2.Anchored = true
  1978.       w2.Parent = workspace
  1979.       w2.Transparency = 0.7
  1980.       table.insert(Effects, {w2, "Disappear", 0.05})
  1981.       w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1982.       table.insert(list, w2)
  1983.     end
  1984.     do
  1985.       return unpack(list)
  1986.     end
  1987.   end
  1988. end
  1989. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1990.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1991.   prt.Anchored = true
  1992.   prt.CFrame = cframe
  1993.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1994.   game:GetService("Debris"):AddItem(prt, 10)
  1995.   if Type == 1 or Type == nil then
  1996.     table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1997.   else
  1998.     if Type == 2 then
  1999.       table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2000.     else
  2001.       if Type == 3 then
  2002.         table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  2003.       end
  2004.     end
  2005.   end
  2006. end
  2007. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2008.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2009.   prt.Anchored = true
  2010.   prt.CFrame = cframe
  2011.   local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2012.   game:GetService("Debris"):AddItem(prt, 10)
  2013.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2014. end
  2015. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2016.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2017.   prt.Anchored = true
  2018.   prt.CFrame = cframe
  2019.   local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2020.   game:GetService("Debris"):AddItem(prt, 10)
  2021.   table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2022. end
  2023. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2024.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2025.   prt.Anchored = true
  2026.   prt.CFrame = cframe
  2027.   local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2028.   game:GetService("Debris"):AddItem(prt, 10)
  2029.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2030. end
  2031. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2032.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2033.   prt.Anchored = true
  2034.   prt.CFrame = cframe
  2035.   local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2036.   game:GetService("Debris"):AddItem(prt, 10)
  2037.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2038. end
  2039. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2040.   local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2041.   prt.Anchored = true
  2042.   prt.CFrame = cframe
  2043.   local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2044.   game:GetService("Debris"):AddItem(prt, 10)
  2045.   table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2046. end
  2047. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2048.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2049.   prt.Anchored = true
  2050.   prt.CFrame = cframe
  2051.   local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2052.   game:GetService("Debris"):AddItem(prt, 10)
  2053.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2054. end
  2055. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2056.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2057.   prt.Anchored = true
  2058.   prt.CFrame = cframe * cf(x2, y2, z2)
  2059.   local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2060.   game:GetService("Debris"):AddItem(prt, 10)
  2061.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2062. end
  2063. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2064.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2065.   prt.Anchored = true
  2066.   prt.CFrame = cframe
  2067.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2068.   game:GetService("Debris"):AddItem(prt, 10)
  2069.   table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2070. end
  2071. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2072.   if hit.Parent == nil then
  2073.     return
  2074.   end
  2075.   if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2076.     ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2077.     ref.Anchored = true
  2078.     ref.CFrame = cf(hit.Position)
  2079.     game:GetService("Debris"):AddItem(ref, 1)
  2080.     hitnum = math.random(1, 5)
  2081.     if hitnum == 1 then
  2082.       so("199148971", ref, 1, 1)
  2083.     else
  2084.       if hitnum == 2 then
  2085.         so("199149025", ref, 1, 1)
  2086.       else
  2087.         if hitnum == 3 then
  2088.           so("199149072", ref, 1, 1)
  2089.         else
  2090.           if hitnum == 4 then
  2091.             so("199149109", ref, 1, 1)
  2092.           else
  2093.             if hitnum == 5 then
  2094.               so("199149119", ref, 1, 1)
  2095.             end
  2096.           end
  2097.         end
  2098.       end
  2099.     end
  2100.     StaggerHit.Value = true
  2101.   end
  2102.   h = hit.Parent:FindFirstChild("Humanoid")
  2103.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2104.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2105.       return
  2106.     end
  2107.     if Player.Neutral == false then
  2108.       if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2109.         return
  2110.       end
  2111.       if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2112.         return
  2113.       end
  2114.     end
  2115.     c = Instance.new("ObjectValue")
  2116.     c.Name = "creator"
  2117.     c.Value = game:service("Players").LocalPlayer
  2118.     c.Parent = h
  2119.     RecentEnemy.Value = hit.Parent
  2120.     game:GetService("Debris"):AddItem(c, 0.5)
  2121.     minim = minim * Atk.Value
  2122.     maxim = maxim * Atk.Value
  2123.     Damage = 0
  2124.     if minim == maxim then
  2125.       Damage = maxim
  2126.     else
  2127.       Damage = math.random(minim, maxim)
  2128.     end
  2129.     blocked = false
  2130.     enblock = nil
  2131.     Stats = hit.Parent:findFirstChild("Stats")
  2132.     if Stats ~= nil then
  2133.       invis = Stats:findFirstChild("Invisibility")
  2134.       isinvis = Stats:findFirstChild("IsInvisible")
  2135.       if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2136.         invis.Value = 0
  2137.       end
  2138.       enblock = Stats:findFirstChild("Block")
  2139.       if enblock ~= nil and enblock.Value == true then
  2140.         blocked = true
  2141.       end
  2142.       if Stats:findFirstChild("Defense") ~= nil then
  2143.         Damage = Damage / Stats.Defense.Value
  2144.         if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2145.           hitnum = math.random(1, 5)
  2146.           if hitnum == 1 then
  2147.             so("199149321", hit, 1, 1)
  2148.           else
  2149.             if hitnum == 2 then
  2150.               so("199149338", hit, 1, 1)
  2151.             else
  2152.               if hitnum == 3 then
  2153.                 so("199149367", hit, 1, 1)
  2154.               else
  2155.                 if hitnum == 4 then
  2156.                   so("199149409", hit, 1, 1)
  2157.                 else
  2158.                   if hitnum == 5 then
  2159.                     so("199149452", hit, 1, 1)
  2160.                   end
  2161.                 end
  2162.               end
  2163.             end
  2164.           end
  2165.         else
  2166.           if ranged == false or ranged == nil and blocked ~= true then
  2167.             hitnum = math.random(1, 6)
  2168.             if hitnum == 1 then
  2169.               so("199149137", hit, 1, 1)
  2170.             else
  2171.               if hitnum == 2 then
  2172.                 so("199149186", hit, 1, 1)
  2173.               else
  2174.                 if hitnum == 3 then
  2175.                   so("199149221", hit, 1, 1)
  2176.                 else
  2177.                   if hitnum == 4 then
  2178.                     so("199149235", hit, 1, 1)
  2179.                   else
  2180.                     if hitnum == 5 then
  2181.                       so("199149269", hit, 1, 1)
  2182.                     else
  2183.                       if hitnum == 6 then
  2184.                         so("199149297", hit, 1, 1)
  2185.                       end
  2186.                     end
  2187.                   end
  2188.                 end
  2189.               end
  2190.             end
  2191.           end
  2192.         end
  2193.         if Damage <= 3 and staghit == true and ranged ~= true then
  2194.           StaggerHit.Value = true
  2195.         end
  2196.       end
  2197.       if Stats:findFirstChild("Stun") ~= nil then
  2198.         if blocked == true then
  2199.           incstun = incstun / 2
  2200.         end
  2201.         if Stats.Stun.Value < Stats.StunThreshold.Value then
  2202.           Stats.Stun.Value = Stats.Stun.Value + incstun
  2203.         end
  2204.       end
  2205.       if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2206.         Stats.Stagger.Value = true
  2207.       end
  2208.     end
  2209.     if blocked == true then
  2210.       showDamage(hit.Parent, "Block", "Damage")
  2211.       if ranged ~= true then
  2212.         enblock.Value = false
  2213.         Stagger.Value = true
  2214.         hitnum = math.random(1, 2)
  2215.         if hitnum == 1 then
  2216.           so("199148933", hit, 1, 1)
  2217.         else
  2218.           if hitnum == 2 then
  2219.             so("199148947", hit, 1, 1)
  2220.           end
  2221.         end
  2222.       end
  2223.     else
  2224.       Damage = math.floor(Damage)
  2225.       coroutine.resume(coroutine.create(function(Hum, Dam)
  2226.     h:TakeDamage(Damage)(h, Damage)
  2227.   end), h, Damage)
  2228.       showDamage(hit.Parent, Damage, "Damage")
  2229.       if DecreaseState ~= nil then
  2230.         if DecreaseState == "Obsidian" then
  2231.           DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2232.           DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2233.         else
  2234.           DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2235.         end
  2236.       end
  2237.       if Type == "Knockdown" then
  2238.         hum = hit.Parent.Humanoid
  2239.         hum.PlatformStand = true
  2240.         coroutine.resume(coroutine.create(function(HHumanoid)
  2241.     swait(1)
  2242.     HHumanoid.PlatformStand = false
  2243.   end), hum)
  2244.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2245.         local bodvol = Instance.new("BodyVelocity")
  2246.         bodvol.velocity = angle * knockback
  2247.         bodvol.P = 500
  2248.         bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2249.         bodvol.Parent = hit
  2250.         rl = Instance.new("BodyAngularVelocity")
  2251.         rl.P = 3000
  2252.         rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2253.         rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2254.         rl.Parent = hit
  2255.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  2256.         game:GetService("Debris"):AddItem(rl, 0.5)
  2257.       else
  2258.         do
  2259.           if Type == "Knockdown2" then
  2260.             hum = hit.Parent.Humanoid
  2261.             local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2262.             local bodvol = Instance.new("BodyVelocity")
  2263.             bodvol.velocity = angle * knockback
  2264.             bodvol.P = 500
  2265.             bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2266.             bodvol.Parent = hit
  2267.             game:GetService("Debris"):AddItem(bodvol, 0.5)
  2268.           else
  2269.             do
  2270.               if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2271.                 vp = Instance.new("BodyVelocity")
  2272.                 vp.P = 500
  2273.                 vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2274.                 if KnockbackType == 1 then
  2275.                   vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2276.                 else
  2277.                   if KnockbackType == 2 then
  2278.                     vp.velocity = Property.CFrame.lookVector * knockback
  2279.                   end
  2280.                 end
  2281.                 game:GetService("Debris"):AddItem(vp, 0.5)
  2282.                 if knockback > 0 then
  2283.                   vp.Parent = hit.Parent.Torso
  2284.                 end
  2285.               end
  2286.               debounce = Instance.new("BoolValue")
  2287.               debounce.Name = "DebounceHit"
  2288.               debounce.Parent = hit.Parent
  2289.               debounce.Value = true
  2290.               game:GetService("Debris"):AddItem(debounce, Delay)
  2291.               c = Instance.new("ObjectValue")
  2292.               c.Name = "creator"
  2293.               c.Value = Player
  2294.               c.Parent = h
  2295.               game:GetService("Debris"):AddItem(c, 0.5)
  2296.               CRIT = false
  2297.             end
  2298.           end
  2299.         end
  2300.       end
  2301.     end
  2302.   end
  2303. end
  2304. showDamage = function(Char, Dealt, Type)
  2305.   m = Instance.new("Model")
  2306.   m.Name = "Effect"
  2307.   c = Instance.new("Part")
  2308.   c.Transparency = 1
  2309.   c.Name = "Head"
  2310.   c.TopSurface = 0
  2311.   c.BottomSurface = 0
  2312.   c.formFactor = "Plate"
  2313.   c.Size = Vector3.new(1, 0.4, 1)
  2314.   b = Instance.new("BillboardGui", c)
  2315.   b.Size = UDim2.new(5, 0, 5, 0)
  2316.   b.AlwaysOnTop = true
  2317.   damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2318.   if Type == "Damage" then
  2319.     damgui.Font = "SourceSans"
  2320.     if Dealt == "Block" then
  2321.       damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2322.     else
  2323.       if Dealt < 3 then
  2324.         damgui.TextColor3 = BrickColor.new("White").Color
  2325.       else
  2326.         if Dealt >= 3 and Dealt < 20 then
  2327.           damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2328.         else
  2329.           damgui.TextColor3 = BrickColor.new("Really red").Color
  2330.           damgui.Font = "SourceSansBold"
  2331.         end
  2332.       end
  2333.     end
  2334.   else
  2335.     if Type == "Debuff" then
  2336.       damgui.TextColor3 = BrickColor.new("White").Color
  2337.     else
  2338.       if Type == "Interrupt" then
  2339.         damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2340.       end
  2341.     end
  2342.   end
  2343.   damgui.TextScaled = true
  2344.   ms = Instance.new("CylinderMesh")
  2345.   ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2346.   ms.Parent = c
  2347.   c.Reflectance = 0
  2348.   Instance.new("BodyGyro").Parent = c
  2349.   c.Parent = m
  2350.   if Char:findFirstChild("Head") ~= nil then
  2351.     c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2352.   else
  2353.     if Char.Parent:findFirstChild("Head") ~= nil then
  2354.       c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2355.     end
  2356.   end
  2357.   f = Instance.new("BodyPosition")
  2358.   f.P = 2000
  2359.   f.D = 100
  2360.   f.maxForce = Vector3.new(545000, 545000, 545000)
  2361.   if Type == "Damage" then
  2362.     f.position = c.Position + Vector3.new(0, 3, 0)
  2363.   else
  2364.     if Type == "Debuff" or Type == "Interrupt" then
  2365.       f.position = c.Position + Vector3.new(0, 5, 0)
  2366.     end
  2367.   end
  2368.   f.Parent = c
  2369.   game:GetService("Debris"):AddItem(m, 5)
  2370.   table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2371.   c.CanCollide = false
  2372.   m.Parent = workspace
  2373.   c.CanCollide = false
  2374. end
  2375. combo = 0
  2376. ob1d = function(mouse)
  2377.   if attack == true or equipped == false then
  2378.     return
  2379.   end
  2380.   hold = true
  2381.   if combo == 0 then
  2382.     combo = 1
  2383.     attackone()
  2384.   else
  2385.     if combo == 1 then
  2386.       combo = 2
  2387.       attacktwo()
  2388.     else
  2389.       if combo == 2 then
  2390.         combo = 3
  2391.         attackthree()
  2392.       else
  2393.         if combo == 3 then
  2394.           combo = 0
  2395.           attackfour()
  2396.         end
  2397.       end
  2398.     end
  2399.   end
  2400.   coroutine.resume(coroutine.create(function()
  2401.     for i = 1, 50 do
  2402.       if attack == false then
  2403.         swait()
  2404.       end
  2405.     end
  2406.     if attack == false then
  2407.       combo = 0
  2408.     end
  2409.   end))
  2410. end
  2411. ob1u = function(mouse)
  2412.   hold = false
  2413. end
  2414. buttonhold = false
  2415. fenbarmove1.MouseButton1Click:connect(do1)
  2416. fenbarmove2.MouseButton1Click:connect(do2)
  2417. fenbarmove3.MouseButton1Click:connect(do3)
  2418. fenbarmove4.MouseButton1Click:connect(do4)
  2419. eul = 0
  2420. equipped = false
  2421. key = function(key)
  2422.   if attack == true then
  2423.     return
  2424.   end
  2425.   if key == "f" then
  2426.     pressedf = true
  2427.     fnumb = 0
  2428.     attack = true
  2429.     if equipped == false then
  2430.       equipped = true
  2431.       RSH = ch.Torso["Right Shoulder"]
  2432.       LSH = ch.Torso["Left Shoulder"]
  2433.       RSH.Parent = nil
  2434.       LSH.Parent = nil
  2435.       RW.Name = "Right Shoulder"
  2436.       RW.Part0 = ch.Torso
  2437.       RW.C0 = cf(1.5, 0.5, 0)
  2438.       RW.C1 = cf(0, 0.5, 0)
  2439.       RW.Part1 = ch["Right Arm"]
  2440.       RW.Parent = ch.Torso
  2441.       LW.Name = "Left Shoulder"
  2442.       LW.Part0 = ch.Torso
  2443.       LW.C0 = cf(-1.5, 0.5, 0)
  2444.       LW.C1 = cf(0, 0.5, 0)
  2445.       LW.Part1 = ch["Left Arm"]
  2446.       LW.Parent = ch.Torso
  2447.       Animate.Parent = nil
  2448.       equipanim()
  2449.     else
  2450.       equipped = false
  2451.       hideanim()
  2452.       LH.C1 = LHC1
  2453.       RH.C1 = RHC1
  2454.       Animate.Parent = Humanoid
  2455.       swait(0)
  2456.       RW.Parent = nil
  2457.       LW.Parent = nil
  2458.       RSH.Parent = player.Character.Torso
  2459.       LSH.Parent = player.Character.Torso
  2460.     end
  2461.     attack = false
  2462.   end
  2463.   if equipped == false then
  2464.     return
  2465.   end
  2466.   if key == "e" then
  2467.     Obelisk()
  2468.   end
  2469.   if key == "z" then
  2470.     do1()
  2471.   end
  2472.   if key == "x" then
  2473.     do2()
  2474.   end
  2475.   if key == "c" then
  2476.     do3()
  2477.   end
  2478.   if key == "v" then
  2479.     do4()
  2480.   end
  2481.   if attack == false then
  2482.     RecentEnemy.Value = nil
  2483.   end
  2484. end
  2485. key2 = function(key)
  2486. end
  2487. s = function(mouse)
  2488.   mouse.Button1Down:connect(function()
  2489.     ob1d(mouse)
  2490.   end)
  2491.   mouse.Button1Up:connect(function()
  2492.     ob1u(mouse)
  2493.   end)
  2494.   mouse.KeyDown:connect(key)
  2495.   mouse.KeyUp:connect(key2)
  2496.   player = Player
  2497.   ch = Character
  2498.   MMouse = mouse
  2499. end
  2500. ds = function(mouse)
  2501. end
  2502. Bin.Selected:connect(s)
  2503. Bin.Deselected:connect(ds)
  2504. print("Obsidian loaded.")
  2505. local mananum = 0
  2506. local donum = 0
  2507. local stunnum = 0
  2508. local staggeranim = false
  2509. local stunanim = false
  2510. local pnum = 0
  2511. local pnum2 = 0
  2512. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2513. pref.Anchored = true
  2514. local oldhealth = Humanoid.Health
  2515. local walk = 0
  2516. local walkforw = true
  2517. while 1 do
  2518.   swait()
  2519.   if Humanoid.Health <= 0 then
  2520.     attack = true
  2521.     resumeControl()
  2522.     modelzorz.Parent = workspace
  2523.     game:GetService("Debris"):AddItem(modelzorz, 30)
  2524.     for i = 1, #Weapon do
  2525.       Weapon[i].Parent = modelzorz
  2526.       Weapon[i].CanCollide = true
  2527.     end
  2528.     for i = 1, #Welds do
  2529.       if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2530.         Welds[i].Parent = nil
  2531.       else
  2532.         Welds[i].Parent = prt1
  2533.       end
  2534.     end
  2535.   end
  2536.   do
  2537.     if fnumb < 21 then
  2538.       fnumb = fnumb + 1
  2539.       if pressedf == false then
  2540.         fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2541.         tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2542.         tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2543.       else
  2544.         if fnumb == 20 then
  2545.           fenframe5.Parent = nil
  2546.           print("daigui")
  2547.         end
  2548.         fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2549.         tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2550.         tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2551.       end
  2552.     end
  2553.     if hbwld.Parent == nil then
  2554.       hitbox2.Name = "Hitbox"
  2555.     else
  2556.       hitbox2.Name = "Hitbox2"
  2557.     end
  2558.     hitbox2.Parent = hitbox.Parent
  2559.     hitbox2.Size = hitbox.Size
  2560.     hitbox2.CFrame = hitboxCF
  2561.     hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2562.     if Humanoid.Health < oldhealth then
  2563.       passive.Value = passive.Value * 0.7
  2564.       passivenum = 0
  2565.     end
  2566.     oldhealth = Humanoid.Health
  2567.     if 3 <= pnum2 then
  2568.       pnum2 = 0
  2569.       if passivenum < 15 then
  2570.         pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2571.         hitfloor2, posfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2572.         if hitfloor2 ~= nil then
  2573.           MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2574.         end
  2575.         passivenum = passivenum + 1
  2576.       end
  2577.     end
  2578.     pnum = pnum + 1
  2579.     pnum2 = pnum2 + 1
  2580.     passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2581.     dnum = #Obelisks + 1
  2582.     passivenum2 = -1 / dnum
  2583.     if passive.Value < passivenum2 then
  2584.       passive.Value = passivenum2
  2585.     end
  2586.     if 150 <= pnum then
  2587.       if passivenum2 < passive.Value then
  2588.         passive.Value = passive.Value - 0.1
  2589.       end
  2590.       pnum = 0
  2591.     end
  2592.     if Stagger.Value == true and staggeranim == false then
  2593.       coroutine.resume(coroutine.create(function()
  2594.   staggeranim = true
  2595.   while attack == true do
  2596.     swait()
  2597.   end
  2598.   StaggerAnim()
  2599.   StaggerHit.Value = false
  2600.   Stagger.Value = false
  2601.   staggeranim = false
  2602. end))
  2603.     end
  2604.     if StaggerHit.Value == true and staggeranim == false then
  2605.       coroutine.resume(coroutine.create(function()
  2606.   staggeranim = true
  2607.   while attack == true do
  2608.     swait()
  2609.   end
  2610.   StaggerHitt()
  2611.   StaggerHit.Value = false
  2612.   Stagger.Value = false
  2613.   staggeranim = false
  2614. end))
  2615.     end
  2616.     if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2617.       Humanoid.WalkSpeed = 0
  2618.     else
  2619.       Humanoid.WalkSpeed = 16 * Mvmt.Value
  2620.     end
  2621.     if StunT.Value <= Stun.Value and stunanim == false then
  2622.       coroutine.resume(coroutine.create(function()
  2623.   stunanim = true
  2624.   while attack == true do
  2625.     swait()
  2626.   end
  2627.   StunAnim()
  2628.   Stun.Value = 0
  2629.   stunanim = false
  2630. end))
  2631.     end
  2632.     local stunnum2 = 20
  2633.     if stunnum2 <= stunnum then
  2634.       if 0 < Stun.Value then
  2635.         Stun.Value = Stun.Value - 1
  2636.       end
  2637.       stunnum = 0
  2638.     end
  2639.     stunnum = stunnum + 1
  2640.     if 0.5 <= donum then
  2641.       handidle = true
  2642.     else
  2643.       if donum <= 0 then
  2644.         handidle = false
  2645.       end
  2646.     end
  2647.     if handidle == false then
  2648.       donum = donum + 0.003
  2649.     else
  2650.       donum = donum - 0.003
  2651.     end
  2652.     local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2653.     local velderp = RootPart.Velocity.y
  2654.     hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2655.     if equipped == true then
  2656.       if attack == false then
  2657.         idle = idle + 1
  2658.       else
  2659.         idle = 0
  2660.       end
  2661.       if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2662.         if walkforw == true then
  2663.           RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2664.           LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2665.         else
  2666.           RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2667.           LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2668.         end
  2669.       else
  2670.         RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2671.         LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2672.       end
  2673.       if 1 < RootPart.Velocity.y and hitfloor == nil then
  2674.         Anim = "Jump"
  2675.         if attack == false then
  2676.           Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2677.           Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2678.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2679.           RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2680.           RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2681.           LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2682.           LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2683.           RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2684.           LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2685.         end
  2686.       else
  2687.         if RootPart.Velocity.y < -1 and hitfloor == nil then
  2688.           Anim = "Fall"
  2689.           if attack == false then
  2690.             Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2691.             Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2692.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2693.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2694.             RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2695.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2696.             LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2697.             RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2698.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2699.           end
  2700.         else
  2701.           if torvel < 1 and hitfloor ~= nil then
  2702.             Anim = "Idle"
  2703.             if attack == false then
  2704.               wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2705.               wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2706.               Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2707.               RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2708.               RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2709.               RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2710.               LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2711.               LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2712.               RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2713.               LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2714.             end
  2715.           else
  2716.             if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2717.               Anim = "Walk"
  2718.               walk = walk + 1
  2719.               if 15 - 5 * Mvmt.Value <= walk then
  2720.                 walk = 0
  2721.                 if walkforw == true then
  2722.                   walkforw = false
  2723.                 else
  2724.                   if walkforw == false then
  2725.                     walkforw = true
  2726.                   end
  2727.                 end
  2728.               end
  2729.               if attack == false then
  2730.                 wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2731.                 wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2732.                 Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2733.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2734.                 RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2735.                 RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2736.                 LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2737.                 LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2738.                 RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2739.                 LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2740.               end
  2741.             else
  2742.               if 30 <= torvel and hitfloor ~= nil then
  2743.                 Anim = "Run"
  2744.                 if attack == false then
  2745.                   wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2746.                   wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2747.                   Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2748.                   RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2749.                   RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2750.                   RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2751.                   LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2752.                   LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2753.                   RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2754.                   LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2755.                 end
  2756.               end
  2757.             end
  2758.           end
  2759.         end
  2760.       end
  2761.     end
  2762.     if 0 < #Effects then
  2763.       for e = 1, #Effects do
  2764.         if Effects[e] ~= nil then
  2765.           local Thing = Effects[e]
  2766.           if Thing ~= nil then
  2767.             local Mode = Thing[2]
  2768.             local Delay = Thing[3]
  2769.             local IncX = Thing[4]
  2770.             local IncY = Thing[5]
  2771.             local IncZ = Thing[6]
  2772.             if Thing[2] == "CylinderClang" then
  2773.               if Thing[3] <= 1 then
  2774.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2775.                 Thing[7] = Thing[1].CFrame
  2776.                 effect("New Yeller", 0, Thing[8], Thing[7])
  2777.                 Thing[8] = Thing[7]
  2778.                 Thing[3] = Thing[3] + Thing[4]
  2779.               else
  2780.                 Thing[1].Parent = nil
  2781.                 table.remove(Effects, e)
  2782.               end
  2783.             else
  2784.               if Thing[2] == "showDamage" then
  2785.                 if Thing[6] < Thing[5] then
  2786.                   Thing[6] = Thing[6] + 1
  2787.                 else
  2788.                   if Thing[6] < Thing[7] then
  2789.                     Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2790.                     Thing[6] = Thing[6] + 1
  2791.                   else
  2792.                     if Thing[6] < Thing[8] then
  2793.                       Thing[6] = Thing[6] + 1
  2794.                     else
  2795.                       if Thing[6] < Thing[9] then
  2796.                         Thing[6] = Thing[6] + 1
  2797.                         Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2798.                         Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2799.                         Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2800.                       else
  2801.                         Thing[1].Parent = nil
  2802.                         table.remove(Effects, e)
  2803.                       end
  2804.                     end
  2805.                   end
  2806.                 end
  2807.               else
  2808.                 if Thing[2] == "Obelisk" then
  2809.                   if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2810.                     Thing[6] = Thing[6] + 1
  2811.                     if 10 <= Thing[3] then
  2812.                       Thing[3] = 0
  2813.                       ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2814.                       ref.Anchored = true
  2815.                       ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2816.                       game:GetService("Debris"):AddItem(ref, 0.2)
  2817.                       hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2818.                       MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2819.                     end
  2820.                     if 100 <= Thing[4] then
  2821.                       Thing[4] = 0
  2822.                       MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2823.                       MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2824.                       MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2825.                     end
  2826.                     Thing[3] = Thing[3] + 1
  2827.                     Thing[4] = Thing[4] + 1
  2828.                   else
  2829.                     for i = 1, 3 do
  2830.                       MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2831.                     end
  2832.                     for i = 1, 5 do
  2833.                       ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2834.                       ref.Anchored = true
  2835.                       ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2836.                       game:GetService("Debris"):AddItem(ref, 0.2)
  2837.                       hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2838.                       MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2839.                     end
  2840.                     print("officialend")
  2841.                     Thing[1].Parent = nil
  2842.                     if Thing[5].Parent ~= nil then
  2843.                       Thing[5].Parent.Parent = nil
  2844.                     end
  2845.                     table.remove(Effects, e)
  2846.                     for i = 1, #Obelisks do
  2847.                       if Obelisks[i] == Thing[1] then
  2848.                         table.remove(Obelisks, i)
  2849.                       end
  2850.                     end
  2851.                   end
  2852.                 else
  2853.                   do
  2854.                     if Thing[2] == "Shoot" then
  2855.                       local Look = Thing[1]
  2856.                       local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2857.                       local mag = (Thing[4] - pos).magnitude
  2858.                       MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2859.                       Thing[4] = Thing[4] + Look * 3
  2860.                       Thing[3] = Thing[3] - 1
  2861.                       if hit ~= nil then
  2862.                         Thing[3] = 0
  2863.                         Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Knockdown2", RootPart, 0, 2, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 500)
  2864.                         ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2865.                         ref.Anchored = true
  2866.                         ref.CFrame = cf(pos)
  2867.                         game:GetService("Debris"):AddItem(ref, 1)
  2868.                         so("183763506", ref, 1, 1)
  2869.                         so("203691510", ref, 1, 1)
  2870.                         MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2871.                         MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2872.                         MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2873.                         MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2874.                       end
  2875.                       if Thing[3] <= 0 then
  2876.                         table.remove(Effects, e)
  2877.                       end
  2878.                     end
  2879.                     do
  2880.                       do
  2881.                         if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2882.                           if Thing[1].Transparency <= 1 then
  2883.                             if Thing[2] == "Block1" then
  2884.                               Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2885.                               Mesh = Thing[7]
  2886.                               Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2887.                               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2888.                             else
  2889.                               if Thing[2] == "Block2" then
  2890.                                 Thing[1].CFrame = Thing[1].CFrame
  2891.                                 Mesh = Thing[7]
  2892.                                 Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2893.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2894.                               else
  2895.                                 if Thing[2] == "Block3" then
  2896.                                   Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2897.                                   Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2898.                                   Mesh = Thing[7]
  2899.                                   Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2900.                                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2901.                                 else
  2902.                                   if Thing[2] == "Obsidian" then
  2903.                                     Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2904.                                     Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2905.                                     Thing[8] = Thing[8] - Thing[9]
  2906.                                     Mesh = Thing[7]
  2907.                                     Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2908.                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2909.                                   else
  2910.                                     if Thing[2] == "Cylinder" then
  2911.                                       Mesh = Thing[7]
  2912.                                       Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2913.                                       Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2914.                                     else
  2915.                                       if Thing[2] == "Blood" then
  2916.                                         Mesh = Thing[7]
  2917.                                         Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2918.                                         Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2919.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2920.                                       else
  2921.                                         if Thing[2] == "Elec" then
  2922.                                           Mesh = Thing[7]
  2923.                                           Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2924.                                           Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2925.                                         else
  2926.                                           if Thing[2] == "Disappear" then
  2927.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2928.                                           end
  2929.                                         end
  2930.                                       end
  2931.                                     end
  2932.                                   end
  2933.                                 end
  2934.                               end
  2935.                             end
  2936.                           else
  2937.                             Thing[1].Parent = nil
  2938.                             table.remove(Effects, e)
  2939.                           end
  2940.                         end
  2941.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2942.  
  2943.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2944.  
  2945.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2946.  
  2947.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2948.  
  2949.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2950.  
  2951.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2952.  
  2953.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2954.  
  2955.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2956.  
  2957.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2958.  
  2959.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2960.  
  2961.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2962.  
  2963.                         -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2964.  
  2965.                       end
  2966.                     end
  2967.                   end
  2968.                 end
  2969.               end
  2970.             end
  2971.           end
  2972.         end
  2973.       end
  2974.     end
  2975.     fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2976.     fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2977.     fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2978.     fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2979.     fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2980.     fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2981.     fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2982.     fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2983.     fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2984.     for _,c in pairs(Decrease:children()) do
  2985.       if (c:findFirstChild("Duration")) ~= nil then
  2986.         c.Duration.Value = c.Duration.Value - 1
  2987.         if c.Duration.Value <= 0 then
  2988.           c.Parent = nil
  2989.         end
  2990.       end
  2991.       if c.Name == "DecreaseAtk" then
  2992.         decreaseatk = decreaseatk + c.Value
  2993.       else
  2994.         if c.Name == "DecreaseDef" then
  2995.           decreasedef = decreasedef + c.Value
  2996.         else
  2997.           if c.Name == "DecreaseMvmt" then
  2998.             decreasemvmt = decreasemvmt + c.Value
  2999.           end
  3000.         end
  3001.       end
  3002.     end
  3003.     Atk.Value = 1 - (decreaseatk)
  3004.     if Atk.Value <= 0 then
  3005.       Atk.Value = 0
  3006.     end
  3007.     Def.Value = 1 - (decreasedef)
  3008.     if Def.Value <= 0 then
  3009.       Def.Value = 0.01
  3010.     end
  3011.     Mvmt.Value = 1 - (decreasemvmt)
  3012.     if Mvmt.Value <= 0 then
  3013.       Mvmt.Value = 0
  3014.     end
  3015.     decreaseatk = 0
  3016.     decreasedef = 0
  3017.     decreasemvmt = 0
  3018.     AtkVal = Atk.Value * 100
  3019.     AtkVal = math.floor(AtkVal)
  3020.     AtkVal = AtkVal / 100
  3021.     fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3022.     DefVal = Def.Value * 100
  3023.     DefVal = math.floor(DefVal)
  3024.     DefVal = DefVal / 100
  3025.     fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3026.     MvmtVal = Mvmt.Value * 100
  3027.     MvmtVal = math.floor(MvmtVal)
  3028.     MvmtVal = MvmtVal / 100
  3029.     if Rooted.Value == true then
  3030.       MvmtVal = 0
  3031.     end
  3032.     fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3033.     fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3034.     if StunT.Value <= Stun.Value then
  3035.       fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3036.     else
  3037.       fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3038.     end
  3039.     fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3040.     if 100 <= mana.Value then
  3041.       mana.Value = 100
  3042.     else
  3043.       if mananum <= manaregain then
  3044.         mananum = mananum + 1
  3045.       else
  3046.         mananum = 0
  3047.         mana.Value = mana.Value + 1
  3048.       end
  3049.     end
  3050.     for i = 1, #cooldowns do
  3051.       if cooldownmax <= cooldowns[i] then
  3052.         cooldowns[i] = cooldownmax
  3053.       else
  3054.         cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3055.       end
  3056.     end
  3057.     -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3058.  
  3059.   end
  3060. end
  3061. --Have fun, sluts.
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