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- // Striker - Sword for 60 seconds
- Damage multiplied by 10
- Shielded damage multiplied by 0.1
- // Helix - 300 Missiles
- Fire rate multiplied by 0.1
- // Bomber - 200 Bombs
- Fuel cost multiplied by 0.1
- Blast damage increase by 35
- Damage increased by 25
- // Warthog - 1500 Bullets
- Blast damage increase by 50
- Damage increased by 40
- // Saucer - Deathray for 45 seconds
- Blast damage increased to 800
- // Paladin - 25 Hammer Throws
- Damage increased to 1450
- // Neo - 60 Stasis Blasts
- Damage multiplied by 3
- Dooldown multiplied by 0.1
- // Osprey - Heal Area for 30 seconds
- Max air heal targets = 6
- Ground heal rate multiplied by 5
- Fuel cost multiplied by 0.15
- // Angel - 50 Railgun shots
- Fire rate multiplied by 3
- Blast damage increased by 50
- Damage increased by 50
- Fuel cost multiplied by 0
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