xdreamz

RAD129

Aug 11th, 2019
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  1. Roguelike Adventures and Dungeons 1.2.8 to Roguelike Adventures and Dungeons 1.2.9
  2.  
  3. Added 5 files:
  4. - Building Gadgets
  5. - FastFurnace
  6. - FastWorkbench
  7. - RopeBridge
  8. - DiscordSuite
  9.  
  10. Updated 20 files:
  11. Charm (went from Charm-1.12.2-1.2.2.jar to Charm-1.12.2-1.3.2.jar):
  12. Charm-1.12.2-1.3.2.jar:
  13. Charm 1.3.2 for Minecraft 1.12.2
  14.  
  15. General
  16.  
  17. * Fixed: Features that check against other mods now respect being disabled in config. Fix #143
  18. Charm-1.12.2-1.3.1.jar:
  19. Charm 1.3.1 for Minecraft 1.12.2
  20.  
  21. World
  22.  
  23. * Fixed: Abandoned Crates loot table setup now happens before modules/features init. Fix #140 #141
  24. Charm-1.12.2-1.3.0.jar:
  25. Charm 1.3.0 for 1.12.2
  26.  
  27. This version has an issue related to crates. We recommend you upgrade to Charm 1.3.1.
  28.  
  29. General
  30.  
  31. * Fixed: Features now write their config out even if they are disabled by another mod. Fix #135
  32. Automation
  33.  
  34. * Changed: Redstone Sand can use any type of sand in its recipe.
  35. Brewing
  36.  
  37. * Added: Quark's "Resilience" potion added as a cake flavor.
  38. * Changed: Flavored Cakes potions no longer configurable - this will be made into an API soon(TM) to fix language and texture requirements.
  39. Crafting
  40.  
  41. * Changed: Crate stack size limited to 1 due to NBT/tag stacking issues. Fix #109
  42. * Changed: Rotten flesh block converts dirt above to podzol/mycelium only if it's in the applicable biome.
  43. Enchanting
  44.  
  45. * Fixed: Clumsiness now only applies to "weapons", not "anything breakable".
  46. Tweaks
  47.  
  48. * Removed: Unearth Items. It has no special registrations so will not cause issues with existing worlds. You can safely remove the relevant entries from your existing charm.cfg
  49. World
  50.  
  51. * Changed: Spectre model redone, no longer internally based on EntityZombie. This should also fix the chicken spawns and vehicle log spam.
  52. * Changed: Village decoration config now sets "Trees have vines" to false by default, because of an issue with cocoa beans generating in vanilla (See #133). Recommend to change this to false in your existing charm.cfg
  53. * Changed: Emeralds are no longer converted to Charged Emeralds on lightning strike due to flaky behavior and infinite charged emeralds. Now only found in dungeon loot.
  54. * Fixed: End Portal Rune Frames no longer show in creative menu. Fix #138
  55. * Fixed: Moonstone oredict entry now registers at correct time.
  56. * Fixed: Balance "Salvage" and "Curse Break" villager trades to prevent infinite emeralds exploit. Fix #134
  57. * Fixed: ASM obfuscation check for beacons to fix placement issue. Fix #107
  58. * Fixed: Side check when sending a "Spectre despawned" message to the client. Fix #131
  59.  
  60. Cyclic (went from Cyclic-1.12.2-1.19.12.jar to Cyclic-1.12.2-1.19.14.jar):
  61. Cyclic-1.12.2-1.19.14.jar:
  62. * New texture and model for Auto Torch by Ithronyar.
  63. *
  64. * Fixed bugs in Unchant Pylon processing.
  65. *
  66. * Fluid Extraction cable now stops pumping up fluid from in-world fluid blocks when its full.
  67. *
  68. * Bumped to suggested forge version 14.23.5.2838.
  69. *
  70. * Storage Bag only use its auto-pickup setting to grab items from world (lower-right of gui) while GUI of bag is open (could cause race-condition data loss sometimes).
  71. Cyclic-1.12.2-1.19.13.jar:
  72. In Ender Library, books with no target no longer get stuck, sent to output slot instead (PR from brad18).
  73.  
  74. Fixed an issue with cables and Hydrogel mod.
  75.  
  76. Controlled Miner now skips over liquid spaces.
  77.  
  78. Cyclops Core (went from CyclopsCore-1.12.2-1.4.0.jar to CyclopsCore-1.12.2-1.5.0.jar):
  79. CyclopsCore-1.12.2-1.5.0.jar:
  80. As always, don't forget to backup your world before updating!
  81.  
  82. Additions:
  83. * Add infobook button to open Web version
  84. * Add dumpregistries command with ability to dump crafting recipe registry
  85.  
  86. Changes:
  87. * Make keybinding appendix title dependent on mod
  88. * Include rewards localization string
  89. * Update to latest CommonCaps API version
  90.  
  91. DefaultSettings (went from DefaultSettings-1.8.x-1.12.x-1.3.1 to DefaultSettings-1.8.x-1.12.x-1.3.3):
  92. DefaultSettings-1.8.x-1.12.x-1.3.3:
  93. Updates:
  94. * Fixed breaking incompatibility with MC < 1.9 versions
  95.  
  96. + MSAA implemented
  97.  
  98. + Added GUI icons to simplify
  99.  
  100. + Added AOT (Ahead of time) state to the update checker
  101.  
  102. * The DefaultSettings GUI no longer opens when a world is opened on the client
  103.  
  104. * Fixed menu buttons mouse glitch
  105.  
  106. * Fixed wrong overlaps in the Config GUI
  107.  
  108. * Fixed menu buttons mouse glitch
  109.  
  110. + Added shadows to the Config GUI slider
  111.  
  112. + Added first startup popup
  113.  
  114. * Changed sidebar menu to be expandable (+ various UI enhancements)
  115.  
  116. * Fixed startup button state
  117. DefaultSettings-1.8.x-1.12.x-1.3.2:
  118. Updates:
  119. + Added detailed settings options to configs
  120.  
  121. * Fixed overlaying issues with the GUI close button
  122.  
  123. Doomlike Dungeons (went from DoomlikeDungeons-1.12.5-MC1.12.2.jar to DoomlikeDungeons-1.12.7-MC1.12.2.jar):
  124. DoomlikeDungeons-1.12.7-MC1.12.2.jar:
  125. Corrections and bug fixes to version 1.12.6 (improved loot)
  126. DoomlikeDungeons-1.12.6-MC1.12.2.jar:
  127. Small tweaks / improvements to loot system:
  128.  
  129. When placing boss level (level 8) loot without a true boss the loot level will be decreased for future loot in the same chest.
  130.  
  131. When a tool / weapon appears in gear at multiple levels it will be enchanted if the loot level is above the lowest it appears at.
  132.  
  133. Extra loot added to basic chest is now from the treasure (loot) table instead of the health table.
  134.  
  135. Slightly more loot in basic chests by default (change to default config)
  136.  
  137. The default chest.dfg file has been updated with a few more loot items:
  138.  
  139. Added pickaxe and axe to gear table
  140.  
  141. Loot tabel (treasure) now has more that are uncraftable or require late game materials such as horse armor, elytra, and shulker boxes
  142.  
  143. Gear table now has more torches, since you use a lot of thses in the dungeon.
  144.  
  145. FTB Library (went from FTBLib-5.4.3.129.jar to FTBLib-5.4.3.130.jar):
  146. FTBLib-5.4.3.130.jar:
  147. * Fixed toast rendering being broken sometimes - LatvianModder
  148. * Updated README.md - LatvianModder
  149.  
  150. ForgeEndertech (went from ForgeEndertech-1.12.2-4.4.22.0-build.0384.jar to ForgeEndertech-1.12.2-4.4.22.1-build.0389.jar):
  151. ForgeEndertech-1.12.2-4.4.22.1-build.0389.jar:
  152. 4.4.22.1
  153.  
  154. * fixed: incorrect identification of emitters that use meta from a dropped item instead of a block state (IC2 machines) (thanks to Wootaboot2)
  155.  
  156. JourneyMap (went from journeymap-1.12.2-5.5.4 to journeymap-1.12.2-5.5.5):
  157. journeymap-1.12.2-5.5.5:
  158. JourneyMap 1.12.2-5.5.5 for Minecraft 1.12.2
  159.  
  160. Requirements:
  161.  
  162. * Java 8
  163. * Minecraft 1.12.2
  164. * Forge 14.23.5.2768
  165. General Information:
  166.  
  167. * See [http://journeymap.info/](https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fjourneymap.info%252f) for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  168. * See [http://journeymap.info/Support](https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fjourneymap.info%252fSupport) for information on getting technical support.
  169. * Implements [JourneyMap API v1.12-1.4](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fbitbucket.org%252fTeamJM%252fjourneymap-api)
  170. CHANGELOG (2019-08-05-14:29:20):
  171.  
  172. Release 5.5.5
  173.  
  174. * Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
  175. * Feature: Setting log level to 'OFF' prevents Journeymap log info displaying in the [F3] Debug Screen.
  176. * Feature: Webmap - Visual indication if following player.
  177. * Feature: New Server Admin screen to modify Journeymap's server settings.
  178. * Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
  179. * Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
  180. * Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
  181. * Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
  182. * Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
  183. * Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
  184. * Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
  185. * Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
  186. * Integration: Proper handling of block rendering done by CodeChickenLib.
  187. * Integration: Resolved issues with minimap not working with LabyMod
  188. * Change: Death waypoint 'X' will display at y:2 if player dies below y:2.
  189. * Change: Webmap - Port selection is now a text box.
  190. * Locale: Updated ru_RU.(Thanks Vlad Imangulov)
  191. * Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
  192. * Locale: Updated fr_FR (Thanks Neerwan)
  193. * Locale: Updated zh_CN (Thanks Rick Zhong)
  194. * Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
  195. * Bugfix: Saving the world with Unicode characters like Chinese using the save folder "~".
  196. * Bugfix: ModInfo respects minecraft snooper settings.
  197. * Bugfix: Webmap: Waypoints not showing up.
  198. * Bugfix: Removed some unneeded error logging.
  199. * Bugfix: Setting topo contour config to false causes NPE.
  200. * Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
  201. * Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
  202. * Bugfix: Webmap - Better handling of browser caching.
  203. * Bugfix: Waypoint Editor dimension list not scrollable.
  204. journeymap-1.12.2-5.5.5b9:
  205. JourneyMap 1.12.2-5.5.5b9 for Minecraft 1.12.2
  206.  
  207. Requirements:
  208.  
  209. * Java 8
  210. * Minecraft 1.12.2
  211. * Forge 14.23.5.2768
  212. General Information:
  213.  
  214. * See [http://journeymap.info/](https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fjourneymap.info%252f) for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  215. * See [http://journeymap.info/Support](https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fjourneymap.info%252fSupport) for information on getting technical support.
  216. * Implements [JourneyMap API v1.12-1.4](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fbitbucket.org%252fTeamJM%252fjourneymap-api)
  217. CHANGELOG (2019-07-09-11:58:50):
  218.  
  219. Beta 9
  220.  
  221. * Fix: Changed how CCL integration is handled. Previous solution broke mapping if ConnectedTexturesMod is installed.
  222. Beta 1-8
  223.  
  224. * Feature: Waypoint options allows custom server teleport command. Can handle {x}{y}{x}{name}{dim} fields.
  225. * Feature: Setting log level to 'OFF' prevents Journeymap log info displaying in the [F3] Debug Screen.
  226. * Feature: Webmap - Visual indication if following player.
  227. * Feature: New Server Admin screen to modify Journeymap's server settings.
  228. * Feature: With server installed player radar shows players outside of local range; Configurable for all players or ops/admins.
  229. * Feature: Changed how configs are sent to the client to work with the new Panel. This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed.
  230. * Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr
  231. * Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player).
  232. * Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z).
  233. * Feature: Two new grid options via Grid Editor: Region, Chunk and Region.
  234. * Server-Feature: Admins can now disable or enable teleporting for dimensions. Users cannot teleport to, from, or within if disabled.
  235. * Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Pixelmon-Reforged v7.0.6 or higher required.
  236. * Integration: Proper handling of block rendering done by CodeChickenLib.
  237. * Change: Death waypoint 'X' will display at y:2 if player dies below y:2.
  238. * Change: Webmap - Port selection is now a text box.
  239. * Locale: Updated ru_RU.(Thanks Vlad Imangulov)
  240. * Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov)
  241. * Locale: Updated fr_FR (Thanks Neerwan)
  242. * Locale: Updated zh_CN (Thanks Rick Zhong)
  243. * Bugfix: Crash when using the chat function on waypoints with names that start with special characters.
  244. * Bugfix: Saving the world with Unicode characters like Chinese using the save folder "~".
  245. * Bugfix: ModInfo respects minecraft snooper settings.
  246. * Bugfix: Webmap: Waypoints not showing up.
  247. * Bugfix: Removed some unneeded error logging.
  248. * Bugfix: Setting topo contour config to false causes NPE.
  249. * Bugfix: Missing small arrow icon when set to small icons if entity has no icon.
  250. * Bugfix: Surface mapping and Topography mapping respect the configs if disabled.
  251. * Bugfix: Webmap - Better handling of browser caching.
  252. * Bugfix: Waypoint Editor dimension list not scrollable.
  253.  
  254. LibraryEx (went from LibEx-1.12.2-1.0.8.jar to LibraryEx-1.12.2-1.0.9.jar)
  255.  
  256. NetherEx (went from NetherEx-1.12.2-2.0.8.jar to NetherEx-1.12.2-2.0.10.jar):
  257. NetherEx-1.12.2-2.0.10.jar:
  258. Fixed crash with Charset
  259.  
  260. Fixed crash when loading the Nether
  261.  
  262. Previous changes to be aware of:
  263.  
  264. Please Note: NetherEx has changed mod id from "nex" to "netherex" and has also flattened all of its items and blocks. I've made sure that old worlds would carry over, but be sure to back them up as a precaution.
  265.  
  266. Added an API
  267.  
  268. Added Dull Mirror which allows for setting your spawn in the Nether
  269. Added JourneyMap Mob Icon Integration
  270. Added Wither Bones to Wither Skeleton loot table
  271. Added Ghast Meat to Ghast loot table
  272. Added Frost entity
  273. Added Amedian tools
  274. Added Blazed Bone
  275. Added Frosted Bone
  276. Fixed a crash with Swiss Cheese Caves
  277. Fixed loot tables not being registered correctly
  278. Fixed Netherbrick Wall recipe conflicting with Fiery Netherbrick Wall recipe
  279. Fixed Bedrock ceiling being broken
  280. Fixed Enoki Mushroom Cap dropping double
  281. Changed Nether Wart growth system back to Vanilla's
  282. Updated textures for most blocks and items
  283. Removed Tilled Soul Sand
  284. Removed Golden Wither Bone tools
  285.  
  286. Nomadic Tents (went from Nomadic Tents 9.4.1 to Nomadic Tents 9.5.0):
  287. Nomadic Tents 9.5.0:
  288. Introducing... the Shamiyana! This Indian-inspired tent can be colored using all 16 of your favorite dyes and upgraded to every tier available to other tents.
  289.  
  290. Other changes:
  291.  
  292. * Removed NBT tags for "WidthPrev" and "DepthPrev" but added (optional) tag for "TentColor"
  293. * Improved JEI support for upgrade and color recipes.
  294. * Fixed depth upgrades skipping sections of the floor where cosmetic blocks were used.
  295. * Fixed Mega Bedouin using the same blueprints as Giant Bedouin.
  296. * Improved retro fix - converting tents using old formats into current ones.
  297.  
  298. Phosphor (went from Phosphor 0.2.5 to Phosphor 0.2.6):
  299. Phosphor 0.2.6:
  300. This update addresses a small issue in Phosphor 0.2.5 where the mod could load on incompatible versions of SpongeForge.
  301.  
  302. - Improved performance by using direct access into chunk sections when performing light updates
  303.  
  304. - Fixed compatibility issues with recent SpongeForge releases (RC3844 and newer)
  305.  
  306. - Fixed an issue where faulty mods could get around Phosphor's sanity checks and crash the game
  307.  
  308. - Reduced the amount of logging that occurs at the INFO level to keep your terminal windows clean
  309.  
  310. - Added a one-time message that is displayed after the mod is installed which links out to my Patreon. This can be disable in the configuration file by setting show_patreon_message to false.
  311.  
  312. Progressive Bosses (went from [1.12.x] Progressive Bosses 1.5.1 to [1.12.x] Progressive Bosses 1.5.2)
  313.  
  314. Quark (went from Quark-r1.5-168.jar to Quark-r1.6-177.jar):
  315. Quark-r1.6-177.jar:
  316. - Management: Fixed a dupe with chests in boats.
  317. - Misc: Fixed the Horse Whistle having a very tiny range.
  318. - Misc: Iron Chains no longer cause minecarts to never shut up.
  319. - Tweaks: Fixed the slabs to blocks recipe not working sometimes.
  320. - World: Fixed stonelings always spawning with frogs.
  321. - World: Fixed stonelings not being tamable properly.
  322. - World: Fixed stonelings spawning with frogs and then despawning and leaving the frogs behind.
  323. Quark-r1.6-176.jar:
  324. - General: Fixed patron features not reloading in servers when new players join.
  325. - Automation: Fixed pistons deleting data sometimes. Hopefully.
  326. - World: Fixed quark leaves and saplings not burning and not being registered in the ore dictionary.
  327. Quark-r1.6-175.jar:
  328. - General: Fixed an ASM error appearing in the log even though nothing errored.
  329. - Decoration: Ropes can now hang off more things.
  330. - Management: Fixed Pistons Moving TEs deleting data.
  331. - World: Fixed frogs suffocating again.
  332. - World: Stacked foxhounds on top of a furnace will no longer interfere, rather, only one will do the thing.
  333. Quark-r1.6-174.jar:
  334. - Automation: Fixed Pistons Move TEs causing a memory leak if you switch dimensions a lot.
  335. - Management: Fixed Shulker Box Item Adding being broken.
  336. - Misc: Fixed Enderman not teleporting away from Pickarangs.
  337. - World: Baby Foxhounds now have a big head, as they should.
  338. - World: Fixed crabs trying to jump while walking underwater, which got them stuck.
  339. Quark-r1.6-173.jar:
  340. - Client: Added shiny animals to the random animal skins feature. (1 in 1024 chickens, cows, or pigs will be shiny and have a variant skin)
  341. - World: Fixed foxhounds not being classified as hostile mobs for some cases.
  342. - World: Foxhounds now only spawn if the light level is low.
  343. - World: Lowered the default foxhound spawn rate by a lot. If you already loaded the game with the old config you'll have to go into the foxhounds section in the quark config and reset it to default.
  344. Quark-r1.6-172.jar:
  345. - General: Fixed a ton of log spam from an inconsequential mistake in the ASM code.
  346. - Automation: Fixed iron rods not being able to break blocks that pistons normally break. Ironic, I know.
  347. - Automation: Fixed the Up, Down, and All Around mod not allowing you to bounce in quark slimes.
  348. - Automation: Fixed weird inductor behaviour.
  349. - Client: Added a config option to change the opacity of the invalid slots overlay.
  350. - Client: Improved the render for showing invalid slots.
  351. - Tweaks: Fixed the "Night has Passed" message showing up even if you disable the improved sleeping feature.
  352. - World: Fixed crabs and stonelings not breathing underwater.
  353. - World: Fixed crabs swimming even thought they shouldn't.
  354. - World: Fixed Foxhounds trying to murder you in peaceful difficulty.
  355. - World: Soul beads now take a little bit of time to consume.
  356. - World: Stonelings will now alert nearby stonelings if startled.
  357. Quark-r1.6-171.jar:
  358. - Automation: Fixed chains not rendering.
  359. - Decoration: Fixed leads in fences having weird behaviour if they're on different chunks.
  360. - Vanity: Fixed emotes not cancelling properly when another one starts.
  361. - World: Fixed Foxhounds sleeping and waking up instantly.
  362. - World: Fixed Foxhounds and Frogs suffocating easily.
  363. - Automation: Fixed colored slime having an awkward recipe registration because another module overrides it.
  364. - Decoration: Fixed grates pushing items around when they fall through them.
  365. - Automation: Fixed iron rods disappearing if they're pushed with a block in the middle
  366. Quark-r1.6-170.jar:
  367. - Automation: Fixed pistons destroying blocks.
  368. - Automation: Fixed slime sticking to slime it shouldn't be able to stick to if it's directly in front.
  369. - Decoration: Fixed items not going through grates.
  370. - World: Fixed a crash with Foxhounds.
  371. Quark-r1.6-169.jar:
  372. - General: Add tab-complete to the Quark Config command.
  373. - General: Added a config to set piston push limit.
  374. - General: Added an overwrite of vanilla's piston logic to allow for quark (and potential addons) to do some spicy stuff.
  375. - General: Added new sound effects to a bunch of things around the place.
  376. - General: Improved the textures/models of a few items and blocks.
  377. - General: Quark dispenser behaviors no longer dispense the item if they fail.
  378. - Automation: Added Chain Linkage.
  379. - Automation: Added Color Slime.
  380. - Automation: Added Gravisand.
  381. - Automation: Added the Redstone Inductor.
  382. - Automation: Ender Chests are now hard blacklisted for pistons. I mean, they're *obsidian!*
  383. - Automation: Fix animals not eating floor food. Again. Again.
  384. - Automation: Fix certain render issues with Pistons Push Tile Entities.
  385. - Automation: Iron Rods no longer pretend they're solid blocks on all sides.
  386. - Automation: Iron Rods will now works with slime blocks, and also when there's an amount of blocks that's larger than the push limit in front of them.
  387. - Automation: Pistons now render more correctly when they push tile entities.
  388. - Building: Added Jasper and Slate support to World Stone Bricks and Pavement.
  389. - Building: Vanilla Slabs, Stairs, and Walls now supports Moss Stone and Mossy Stone Bricks.
  390. - Client: Fix a render issue with Render Items In Chat.
  391. - Client: Fix food tooltips being oddly shifted while looking in JEI and being in the creative search tab. Weird, I know.
  392. - Client: Fixed enchanted books showing items crashing the game if you hover over a book with an invalid enchant.
  393. - Decoration: Added Decorated Paper Lamp variants.
  394. - Decoration: Added Decorated Paper Walls as a new variant.
  395. - Decoration: Added Iron Grate.
  396. - Decoration: Added Rope.
  397. - Decoration: Added support for the new trees to Leaf Carpet.
  398. - Decoration: Added the ability to place Blaze Rods.
  399. - Decoration: Fixed a desync with flower pots.
  400. - Decoration: Fixed More Banner Layers being broken.
  401. - Management: Fixed an item dupe with mods that allow shulker boxes to stack.
  402. - Management: Fixed Linking Items not working.
  403. - Management: Fixed opening the game making a desync between your held item in the server and client.
  404. - Management: Fixed rotating arrow types trying to do the thing even if you only have one type of arrow.
  405. - Management: Trapped chests no longer go into boats. Boat chests also wobble with their boat.
  406. - Misc: Added Reacharound Placement.
  407. - Misc: Fixed a crash with ender dragon breath throwing.
  408. - Misc: Fixed a small visual bug in a secret feature.
  409. - Misc: Fixed the Pickarang not moving its drops perfectly.
  410. - Misc: Invalid Ancient Tomes no longer appear in creative or JEI.
  411. - Misc: Mining Fatigue potions can accept redstone and glowstone to upgrade them. (Previously, you could only get upgraded versions by corrupting the upgraded Haste equivalent.)
  412. - Misc: Pickarangs no longer hurl themselves into the uncaring void when they return to a dead player.
  413. - Misc: Placing dusts has a placement sound.
  414. - Misc: Poison Potatoes no longer visually decrease their stack size when the entity is already poisoned.
  415. - Misc: You can now dispense Dragon's Breath.
  416. - Oddities: Added Tiny Potato.
  417. - Oddities: Backpacks no longer can dupe items through specific interactions.
  418. - Oddities: Candles can now influence which enchantments Matrix Enchanting will give you.
  419. - Oddities: Pipes now render stack sizes appropriately.
  420. - Tweaks: Added the ability to shovel dirt blocks into path.
  421. - Tweaks: Fixed right click harvest not marking the harvest as a success, thus causing some weird effects in mods like Inspirations.
  422. - Tweaks: Improved Improved Sleeping chat feedback.
  423. - Tweaks: Look Down Ladders now makes it so that if you're sneaking when you open your chat, you'll stay sneaking. Looking down overrides the sneak-lock, so you can still use GUIs while going down a ladder.
  424. - Tweaks: Villagers no longer will respond to doors being broken while trying to open them by annihilating the universe.
  425. - Vanity: Allow item names to be dyed with non-vanilla dyes.
  426. - Vanity: Fixed sitting in stairs while spamming the sneak key causing you to teleport and have some graphical issues.
  427. - World: Added Broken Nether Portals spawning in the nether.
  428. - World: Added Cobbedstone to Spider Nest Underground Biomes.
  429. - World: Added Crabs, Crab Legs, Crab Shell Fragments, and Potion of Stability.
  430. - World: Added Foxhounds.
  431. - World: Added Jasper and Slate Speleothems.
  432. - World: Added Jasper and Slate stones to Revamp Stone Gen.
  433. - World: Added Nether Obsidian Spikes.
  434. - World: Added Tree Variants, which include Blossoming Trees and Swamp Oak Trees.
  435. - World: Buried Treasure can no longer spawn off of its map.
  436. - World: Cave Crystals can be crafted into Sheets (panes).
  437. - World: Cave Crystals have better beacon colors.
  438. - World: Cave Crystals now come in black!
  439. - World: Change some food values to be closer to what was intended.
  440. - World: Changed the default biomes for some of the Revamp Stone Gen settings to better accommodate Jasper and Slate.
  441. - World: Crystal Cave generation is able to be configured in much more depth.
  442. - World: Curse can now be dispelled with milk.
  443. - World: Curse now lasts 10 minutes rather than 20 by default.
  444. - World: Fixed multiple more secret features we can't mention here.
  445. - World: Fixed monster boxes crashing if you set the min monster count to be higher than the max monster count (bruh)
  446. - World: Soul Beads now let you know they'll apply Curse to you.
  447. - World: Stonelings no longer just wait around when they can't find a way to escape.
  448. - World: Stonelings now path over cactus, since they have no fear.
  449. - API: Added INonSticky and ICollateralMover for the new piston stuff.
  450.  
  451. Random Loot Mod (went from RandomLoot 1.6 to RandomLoot 1.6.2):
  452. RandomLoot 1.6.2:
  453. Fixed armor again...
  454. randomloot 1.6.1:
  455. Fixes for armor not giving armor bars.
  456.  
  457. Random Things (went from RandomThings-MC1.12.2-4.2.7.2.jar to RandomThings-MC1.12.2-4.2.7.3.jar):
  458. RandomThings-MC1.12.2-4.2.7.3.jar:
  459. * Fixed: Energy Dupe Bug with [Spectre Coils](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fblocks%252fspectre-coils%252f)
  460. * Fixed: Crash caused by [Spectre Coils](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fblocks%252fspectre-coils%252f)
  461. * Fixed: Crash right clicking TC glowball with [Ectoplasm](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fitems%252fectoplasm%252f)
  462.  
  463. Reborn Core (went from RebornCore-1.12.2-3.14.1.457-universal.jar to RebornCore-1.12.2-3.15.5.467-universal.jar):
  464. RebornCore-1.12.2-3.15.5.467-universal.jar:
  465. (estebes) #releaseBuild
  466. (estebes) More fixes to build file.
  467. (estebes) More fixes to build file.
  468. (estebes) Bump version
  469. (estebes) Updated build.gradle
  470. (estebes) Small fix.
  471. (estebes) Bump version
  472. (estebes) New recipe system - Praescriptum
  473. (estebes) Improve FluidUtils and ItemUtils.
  474. (estebes) Improve FluidUtils and ItemUtils.
  475. (estebes) Improve FluidUtils.
  476.  
  477. Scaling Health (went from ScalingHealth-1.12.2-1.3.38+143.jar to ScalingHealth-1.12.2-1.3.39+144.jar):
  478. ScalingHealth-1.12.2-1.3.39+144.jar:
  479. # Changelog
  480.  
  481. The format is based on [Keep a Changelog]([https://keepachangelog.com/en/1.0.0/](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fkeepachangelog.com%252fen%252f1.0.0%252f)),
  482. and this project adheres to [Semantic Versioning]([https://semver.org/spec/v2.0.0.html](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fsemver.org%252fspec%252fv2.0.0.html)).
  483.  
  484. ## [1.3.39] - 2019-08-02
  485. ### Fixed
  486. - Crash when setting a game stage not in the config (Game Stages) [#184]
  487. - Possible client crash
  488.  
  489. ## [1.3.38] - 2019-06-19
  490. ### Added
  491. - Config to disable WIT compatibility [#178]
  492. - Copied needed WIT API classes into this mod, which should prevent crashes if another mod uses the "wit" mod ID. Disable the config if needed. [#178]
  493.  
  494. ## [1.3.37] - 2019-06-05
  495. Update zh_cn translation (XuyuEre)
  496. ### Added
  497. - Config for fixed blight chance. When enabled, blight spawn chances will be a fixed rate, instead of scaling with difficulty. Works even if difficulty is disabled.
  498. - Mobs processed counter to debug overlay
  499. - Mods can now spawn difficulty-exempt mobs by setting the `scalinghealth:difficulty` NBT short tag to -1 [#176]
  500. - (API) Method to spawn difficulty-exempt mobs, which does the same as the above item
  501.  
  502. ## [1.3.36] - 2019-05-23
  503. ### Added
  504. - Command to recalculate difficulty and blight status on all entities (`sh_recalculate`)
  505. - (API) Method to check if an entity is a blight
  506. ### Changed
  507. - The "all mobs are blights" config will now work even if max difficulty is zero
  508. ### Fixed
  509. - Should prevent random crash [#172]
  510. - Creepers losing health when becoming blights
  511.  
  512. ## [1.3.35] - 2019-05-19
  513. ### Added
  514. - Config to add fixed values or multipliers to specific dimensions (Dimension Value Factor under difficulty category) [#154]
  515. ### Changed
  516. - Copied es_VE.lang to other Spanish regions
  517. ### Fixed
  518. - Cave spiders not poisoning players [#171]. This will still be broken if any extra scaling is applied to mob damage (does not include increases from difficulty)
  519. - Difficulty meter not showing area difficulty values beyond the max
  520.  
  521. ## [1.3.34] - 2019-04-08
  522. Set minimum Forge version to 2779 to stop the crashes
  523. ### Added
  524. - Config to set blights immune to suffocation damage (enabled by default)
  525. - Config to override the sleep warning message with a custom one [#164]
  526. - Health text style SOLID, which can be set to any color
  527. ### Fixed
  528. - (Maybe) ConcurrentModificationException in [#162]
  529.  
  530. ## [1.3.33] - 2019-02-17
  531. ### Added
  532. - Config to disable heart color looping [#155]
  533. - Config to scale player bonus regen with max health [#147]
  534. ### Fixed
  535. - Crash when connecting to servers in some cases [#157]
  536. - Heart container drops not respecting doMobLoot game rule [#156]
  537. - Should fix damage scaling log spam with certain sources [#152]
  538.  
  539. ## [1.3.32] - 2019-01-07
  540. ### Added
  541. - New config, Debug Overlay. Debug text will display if both this and Debug Mode are set to 'true'.
  542. - Absorption heart color config
  543.  
  544. ## [1.3.31] - 2018-11-04
  545. ### Added
  546. - Wildcard support for all entity lists (like the blight blacklist). Wildcard character is asterisk (*). Wildcards are only allowed at the end of the entry. Examples: `modid:*` or `modid:something_*`.
  547. - A separate pair of configs for adjusting absorption text position
  548. ### Changed
  549. - Damage scaling events now have highest priority, should improve compatibility with some mods
  550. ### Fixed
  551. - Damage scaling works with Draconic Evolution armor now, and should be compatible with most mods [Draconic Evolution #1207] (thanks Z-Tunic for testing this)
  552.  
  553. ## [1.3.30] - 2018-10-13
  554. ### Added
  555. - Absorption text, similar to the health text displayed to the left of hearts. Cannot display a max amount, as vanilla does not have any concept of max absorption. The GREEN_TO_RED color style will not work correctly because of this.
  556. - Configs to enable/disable healing events for items. These are now enabled by default (they were disabled for some reason, disable if you have issues)
  557. - Track number of heart containers used in statistics (unable to do other items at this time)
  558. ### Fixed
  559. - A possible (rare?) crash when joining a LAN game or server [#141]
  560.  
  561. 2018-10-13: Changing style, renamed from changelog.txt to CHANGELOG.md. Remainder of file is left unchanged.
  562.  
  563. 1.3.29
  564. Added: Configs to tweak health text position (#133)
  565. Added: Sound events for all heart items (for resource pack makers, the default sounds are the same)
  566. Fixed: Blight fires being too dark
  567. Fixed: Mobs continuously redoing difficulty logic when health increases are disabled and difficulty is not
  568. Fixed: Commands not working in LAN games
  569. Fixed: Error when loading world data
  570.  
  571. 1.3.28
  572. Partial config code rewrite. Shouldn't change anything, but let me know if anything seems broken.
  573. Added: Configs to restrict bonus regen by player health. For example, you could set players to only regen up to a certain number of hearts. Or not regen below a certain number if you're feeling evil.
  574. Fixed: Blight death messages being broken (does not completely translate however, working on it)
  575. Fixed: Blight fires spawning infinitely in some cases
  576.  
  577. 1.3.27
  578. Update difficulty meter textures (Z-Tunic)
  579. Added: Config to change absorption heart style. Options are SHIELD, GOLD_OUTLINE, and VANILLA (#115)
  580. Fixed: Hearts and absorption hearts rendering incorrectly in hardcore mode (#132)
  581. Fixed: Sleep warning never showing
  582.  
  583. 1.3.26
  584. Updated heart textures (Z-Tunic)
  585.  
  586. 1.3.25
  587. Changed: The way hearts render when poisoned/withered
  588. Fixed: Some items missing models (#128)
  589. Fixed: Last heart outline missing or in wrong position (#129)
  590. Fixed: Some issues with localizations
  591.  
  592. 1.3.24
  593. Updated es_VE.lang (Allinxter_910)
  594. Added: pt_BR.lang (Diego Ramos)
  595. Added: Config to disable vanilla hearts row and use only custom hearts (#123)
  596. Added: Entity properties for loot tables, scalinghealth:is_blight and scalinghealth:difficulty. See wiki for details (#106)
  597. Added: Config to control blight difficulty multiplier (finally)
  598. Changed: Cap on regen food values removed (#125)
  599.  
  600. 1.3.23
  601. Changed: XP health bonuses can now be used with heart containers (#119)
  602. Changed: Tweaked absorption display textures (#115)
  603. Fixed: Armor bar being too high up when you have more than one row of absorption (#115)
  604.  
  605. 1.3.22
  606. More work on absorption overlay (#115)
  607. Added: Config to set player max health based on their XP level (#119)
  608.  
  609. 1.3.21
  610. Added: Config to set difficulty level with Game Stages. You can set a specific difficulty level for any number of stages, and the largest is chosen. Overrides any other changes to difficulty.
  611. Added: Absorption override, WIP (#115)
  612. Fixed: Medkit recipe missing (changed it slightly because JSON)
  613.  
  614. 1.3.20
  615. Refactoring stuff to prepare for 1.13.
  616. Changed: Max health cap is now changed in main.cfg.
  617. Changed: No longer a coremod, found a better solution.
  618. Changed: Switched to JSON recipes
  619.  
  620. 1.3.19
  621. Fixed (maybe): More unkillable mobs (#117)
  622.  
  623. 1.3.18
  624. Fixed: Mobs being unkillable if max difficulty is zero (#116)
  625.  
  626. 1.3.17
  627. Added: Config to blacklist/whitelist specific mobs with the "Always Blight" mode (#102)
  628. Changed: Revert health text being disabled when custom heart rendering is disabled (#113)
  629. Changed: Idle multiplier now accepts negative values (#112)
  630. Fixed: The "get" commands not checking the right player (#111)
  631. Fixed: Damage scaling sometimes applying infinite damage to the player, resulting in the player being unkillable (#110)
  632.  
  633. 1.3.16
  634. Added: Configs to apply the new damage scaling system to mobs (#99)
  635. Changed: Commands have been reworked! You can now specify whether you want to get/set/add/sub the value. Fully supports the "@" notation now, you can even affect multiple players with one command (in theory). And tab completion works better. (#107, #72)
  636. Fixed: Kill command having some strange effects if outOfWorld damage is scaled (#110)
  637.  
  638. 1.3.15
  639. Added: Configs to scale damage taken with either max health or player/area difficulty. How steeply damage amounts scale can be set for each damage source. You can add mod sources to the list too, you just need to know their damage type string (trying enabling debug mode, get hurt by it, then check the log). Check your spelling, there's no way for me to detect a source that doesn't exist. (#99)
  640. Added: Config to make every mob spawn as a blight (be careful with that) (#102)
  641. Changed: Disabling custom heart rendering will now override and disable health text settings (#104)
  642. Changed: Blight speed/strength amplifiers can now be set to -1 to disable them entirely.
  643. Changed: Increase default difficulty search radius to 256.
  644. Fixed: Mobs not receiving extra attack damage or potion effects if their health modifier is very high. This removes the subtractions of difficulty as stats are selected. This may result in harder hitting mobs, even with default settings. (#100)
  645. Fixed (maybe): Desync of health on server when Scaling Health is not allowed to modify health (#104)
  646.  
  647. 1.3.14
  648. Added: Localization key for difficulty meter text.
  649. Fixed: Distance calculations overflowing, resulting in unkillable entities with NaN max health. Bugged entities should fix themselves when you get close to them. (#89)
  650. Fixed: Returning from the End through the portal counting as "dying", potentially resulting in changes to health or difficulty. (#91)
  651. Fixed: Server crash when lunar phases are enabled (#97)
  652.  
  653. 1.3.13
  654. Fixed: Server crash
  655.  
  656. 1.3.12
  657. Added: Config to add difficulty multipliers for different moon phases. Category is difficulty/lunar_phases in the config file. This feature is disabled by default.
  658. Added: Config for XP cost to use heart containers (default is 3 levels)
  659. Added: An outline on your last (highest) heart, if you have more than 10. Can be disabled or changed to any color (default is white)
  660. Added: Config for food consumption (exhaustion) of bonus player regen. Value also increased. Default is 0.1 (still many times less than vanilla regen), old value was 0.025.
  661. Added: Particle effects for heart container and cursed/enchanted hearts (#57)
  662. Added: Sound effects for cursed/enchanted hearts (#57)
  663. Added: More tooltips!
  664. Added: ???
  665. Fixed: All rows of hearts drawing, instead of just the top two (FPS boost for players with lots of hearts)
  666. Fixed: Some other minor heart rendering issues
  667.  
  668. 1.3.11
  669. Added: New area difficulty mode, SERVER_WIDE. A difficulty value is now tracked for the world and will be used if this new area mode is selected. Basically, this makes the difficulty system work more like Difficulty Life did. (#83)
  670. Added: Max damage bonus config, which let's you cap the extra attack damage mobs get (#78)
  671. Changed: Default blight speed and strength amplifiers reduced to 4 and 1 respectively. Your config will NOT update on its own. Change it if you want to.
  672. Fixed: Disabling difficulty with the new game rule making mobs unkillable (#86)
  673.  
  674. 1.3.10
  675. Added: Config to toggle all bosses receiving extra health (#79)
  676. Added: Configs to blacklist all hostile or all passive mobs from becoming blights. Passives are blacklisted by default. (#79)
  677. Added: A game rule (ScalingHealthDiffficulty) to enable/disable the difficulty system. When disabled, mobs will no longer gain extra health and damage, regardless of any other settings. Players will also stop accumulating difficulty, but their current value will remain unchanged. (#80)
  678.  
  679. 1.3.9
  680. Added: A config to exempt specific players from gaining difficulty. Add the name of each player (not case sensitive) who does not want to have the difficulty system to the list. Exempt players are still part of difficulty calculations, but they count as having zero difficulty. (#71)
  681. Added: A minimum difficulty config, defaults to 0.
  682. Fixed: Negative values not working with difficulty per block config (#75)
  683.  
  684. 1.3.8
  685. Fixed: Difficulty not increasing when sleeping using Morpheus (#60)
  686. Fixed: Blight equipment receiving an unlimited number of enchantments (#70)
  687.  
  688. 1.3.7
  689. Added: Debug mode will now log all spawns.
  690. Fixed (maybe): Some entities (notably Lycanites) not receiving extra health/damage (#64)
  691. Fixed: New difficulty changer items appearing in all creative tabs (#67)
  692.  
  693. 1.3.6
  694. Added: Items that change difficulty (Cursed Heart and Enchanted Heart). They still need some polishing, but are functional. No recipes are included, you will need to make your own. (#57)
  695. Added: Scoreboard criteria for difficulty (scalinghealth:difficulty) (#62)
  696. Changed: Slimes (including magma cubes and probably most modded slimes) now drop far fewer hearts.
  697. Fixed: Entity lists not matching mod entities (#61)
  698.  
  699. 1.3.5
  700. Added: Difficulty per blight kill config (how did I miss that?)
  701. Added: Difficulty per peaceful kill config
  702. Added: Config to set difficulty changes by mob (difficulty/Difficulty Per Kill By Mob) (#57)
  703. Added: Config to set difficulty multipliers in certain dimensions (difficulty/Difficulty Dimension Multiplier) (#57)
  704. Fixed (probably): Entity blacklist causing crashes in some cases (#58)
  705.  
  706. 1.3.4
  707. Fixed: The heart crystal shards -> heart container recipe not working in Forge 2552+ (#55)
  708.  
  709. 1.3.3
  710. Added: Config to add additional XP to all mobs. Default gives an extra 1% per difficulty. Only works on mobs spawned since this update. (#51)
  711. Added: Config to tweak potions applied to non-blights. You can add/remove effects and specify the minimum difficulty requirement and potion level. This is under the new mob/potion category. If changed in-game, you must restart Minecraft. (#52)
  712. Added: Config to add difficulty to players when sleeping through the night (#53)
  713.  
  714. 1.3.2
  715. Added: Config to replace heart container drops with heart crystal shards.
  716. Added: Config to set blight potion duration. This is just to customize the duration of the lingering effects from blight creeper explosions. Blights will still refresh their potions infinitely. Set to -1 if you want infinite duration from lingering effects.
  717.  
  718. 1.3.1
  719. Added: Config to allow/prevent fake players from getting heart container drops (main/fake_players/Can Generate Hearts)
  720. Added: Config to allow/prevent fake players from accumulating difficulty (main/fake_players/Have Difficulty) (WIP on #48, doesn't really do anything of note right now)
  721. Added: Config to blacklist mob extra health by dimension (main/mob/health/Dimension Blacklist) (#37)
  722. Added: Config for difficulty change on boss kills (main/difficulty/Difficulty Per Boss Kill) (#42)
  723. Added: Config to blacklist all bosses from becoming blights (main/mob/blights/Blacklist All Bosses) (#46)
  724. Added: Color setting for the new health text. GREEN_TO_RED mode (default) displays green at full health and moves to red as you take damage. WHITE is just white. PSYCHEDELIC lets you taste the rainbow.
  725. Changed: Entity blacklists now check for registry names, but the old entity ID's will still match too (#46)
  726.  
  727. 1.3.0
  728. Requires Silent Lib 2.2.9. Cuts support for Minecraft 1.10.2 and 1.11.2.
  729. Added: Bandages and medkits. These items will restore a percentage of your health over a set amount of time. Bandages restore 30% over 60 seconds, and medkits restore 70% over 35 seconds. Movement speed is reduced by 25% while in effect.
  730. Added: Heart dust. Crafted from a heart container and used to craft bandages and medkits. You get 24 dust from each heart, but you can't craft them back.
  731. Added: A small bit of text to the left of hearts. By default (ROWS mode), this will show how many rows of hearts (full and partial) you currently have, but does nothing to indicate your max health. Change to the HEALTH_AND_MAX mode to make the text display your current and max health values (the actual numbers Minecraft stores, so it's in half-hearts). Set to DISABLED to remove the text.
  732. Added: Debug mode now shows all modifiers being applied to your health. If your health isn't coming out to the number you think it should, this might help you figure out which mod(s) are changing it.
  733.  
  734. 1.2.2
  735. Update version range to include 1.12.2.
  736. Fixed: A crash with Metamorph (possibly other unreported crashes?)
  737.  
  738. 1.2.0
  739. Added: Difficulty meter now shows an actual number for the area difficulty.
  740. Added: Config settings for blight equipment (new category: mob/blights/equipment)
  741. Added: Any mob can now receive a single, beneficial potion effect. Chance is configurable, lasts just 10 minutes. It's nothing too crazy.
  742. Added: An API for modders to work with.
  743. Added (API): Getters for area/player difficulty. A method to add difficulty to the player.
  744. Added (API): Method to add equipment that blights can spawn with. Blights can now receive items for their main/offhands, in addition to armor.
  745. Added (API): Blight spawn events (Pre and Post phases)
  746. Changed: Made blight fires a little bit bigger.
  747. Changed: Blight potion effects now last only a short time, and are refreshed at regular intervals (fixes an issue with blight creepers)
  748. Fixed: [1.11.2, 1.12.x] Blights not spawning with armor *facepalms*
  749. Fixed: Difficulty meter not rendering when InGame Info XML is installed (#24)
  750.  
  751. 1.1.3
  752. Marked compatible with 1.12.1
  753.  
  754. 1.1.2
  755. Added: Configs that can be used to reset players' health and/or difficulty at regular intervals. You can set the resets to occur daily, weekly (specifying the weekday of your choice), or monthly.
  756. Added: es_VE.lang (couresy of Dorzar)
  757.  
  758. 1.1.1
  759. Added: Heart containers now heal (configurable, defaults to 4 (2 hearts), set to 0 to disable)
  760. Added: Config to disable max health increases from heart containers, allowing them to be used exclusively as healing items.
  761. Added: Pet regen. Tamed animals will slowly recover health over time. Set the config to 0 to disable.
  762. Fixed: The config for notifying players when blights die not being loaded (it wasn't even in the file).
  763.  
  764. 1.1.0
  765. Updated for Silent Lib 2.2.5 (adds MC 1.10.2 and 1.11.2 compatibility)
  766.  
  767. 1.0.11
  768. Silent Lib 2.2.4 (Forge 2387)
  769.  
  770. 1.0.10
  771. Updated for Silent Lib 2.2.3 and Forge 2373
  772. Fixed: Blights not dropping hearts when killed by pets.
  773.  
  774. 1.0.9
  775. Changed: Heart container texture, courtesy of spawnus_
  776.  
  777. 1.0.8
  778. Forge 2340
  779. Removed: A debug line I accidentally left in.
  780. Fixed: Heart crystal ore not being in any creative tab.
  781.  
  782. 1.0.7
  783. Added: A config to control how many heart crystal shards drop from each ore. Note that fortune can double the base amount.
  784. Changed: Many difficulty configs can now be set to negative values, allowing far greater control over the difficulty system!
  785. Behind the scenes: Updated the config class to the Silent Lib "AdaptiveConfig". Currently this is not being used for anything, but your config file will now track the last build you used.
  786.  
  787. 1.0.6
  788. Added: Config to lose difficulty on death. Set to a negative number if you want to GAIN difficulty on death. Defaults to 0.
  789. Added: Separate config for hearts dropped by passive mobs (defaults to 0.1%, hostile rate is 1%).
  790. Added: Difficulty per kill config. Defaults to 0, set it to something else to increase difficulty for every hostile mob killed.
  791.  
  792. 1.0.5
  793. Added: Config option for damage scaling on mobs (#20)
  794. Added: Config options for position of difficulty meter. Negative numbers will place it some distance from the right/bottom edge of the screen. (#19)
  795. Added: Config options to add extra heart crystal ore veins based on distance from spawn (#16)
  796. Added: Keybindings to show/hide difficulty meter (#15)
  797.  
  798. 1.0.4-44
  799. Fixed: Heart containers not being consumed when used on 1.10.2.
  800.  
  801. 1.0.4-42
  802. Fixed: Heart containers not functioning on 1.10.2.
  803.  
  804. 1.0.4-41
  805. First XCompat build released
  806. Added: Some special blight death messages for comedic effect.
  807.  
  808. 1.0.3
  809. Added: A config to specify the amount of health lost when a player dies (defaults to 0). The old "Lose Health on Death" config is no longer used.
  810.  
  811. 1.0.2
  812. Added: "Distance and Time" difficulty mode: adds together the "Weighted Average" and "Distance from Spawn" modes. You may need to adjust some other values in the config to make the increases manageable.
  813. Fixed (1.11 only): Textures not loading.
  814.  
  815. 1.0.1
  816. Added: Configs for difficulty meter (under the client category)
  817. Fixed: Difficulty meter displaying at all times... did that for debugging and forgot to remove it.
  818.  
  819. 1.0.0
  820. Added: A config option to disable blight death messages... What, you don't like seeing "Blight Squid drowned" for the 50th time?
  821. Changed: Improved heart rendering a bit
  822. Fixed: A bug where the config file would fail to load if the length of the heart colors list was changed.
  823.  
  824. 0.2.7
  825. Added: Config option to replace blights being on fire with a particle effect (enabled by default). This is more reliable, as it works on fire-proof mobs. Current effect likely needs work...
  826. Added: Additional configs for blights (fire resistance, invisibility, supercharged creepers).
  827. Changed: Default hearts dropped by blights to 0-2 (up from 0-1, update your configs if desired)
  828.  
  829. 0.2.6
  830. Still attempting to solve a weird crash (see issue #9). Additional info should be dumped to the log.
  831. Added: Blights drop extra XP now (configurable, default 10x).
  832. Changed: Default hearts dropped by blights to 0-1 (down from 1-2). Update your config files!
  833.  
  834. 0.2.5
  835. Added: A config to disable modification of player health. Set to false if you want another mod to handle player health.
  836. Fixed: A server crash (java.lang.NoClassDefFoundError: net/silentchaos512/scalinghealth/client/HeartDisplayHandler)
  837. Fixed: Heart color configs not being padded with 0's. This had no effect on the behavior of the configs, but could be confusing to users.
  838.  
  839. 0.2.4
  840. Added: A blacklist for extra health and a blacklist for blights. Note that if a mob is blacklisted for extra health, it cannot become a blight.
  841. Added: Config to specify extra heart colors.
  842. Added: Death message when blights are killed by something other than a player.
  843. Fixed: 'Allow Hostile Extra Health' and 'Allow Peaceful Extra Health' configs not working.
  844.  
  845. 0.2.3
  846. Added: All players are now alerted when a blight is killed.
  847. Added: Blights now drop heart canisters when killed (1-2 by default)
  848. Changed: Blights while now reignite after a few seconds if their fire goes out.
  849. Changed: Difficulty bar now displays both area and player difficulty (the lower quarter of the bar is player difficulty)
  850. Fixed: A probable crash with the difficulty bar, if max difficulty is zero.
  851. Fixed: Config option to render the difficulty bar being ignored.
  852.  
  853. 0.2.2
  854. Added: A difficulty bar. Displays for a short time occasionally. Feedback appreciated.
  855. Fixed: Health modifiers being wrong when other modifiers are already applied.
  856. Fixed: Heart rendering when player has regen.
  857.  
  858. 0.2.1
  859. Added: Heart Crystal Ore. Drops shards that can be used to craft heart containers...
  860. Added: Group difficulty bonus. The area difficulty increases a bit more for each additional player in the area (configurable)
  861. Added: Idle difficulty increase multiplier. By default, difficulty increase per second is slower when the player is not moving. Set it to a number greater than one is you want faster increase when idle.
  862. Fixed: Player's health displaying incorrectly after traveling between dimensions.
  863. Fixed: Hearts not shaking on low health.
  864. Fixed: Mobs with low health getting a larger boost on "MULTI" health scaling modes.
  865.  
  866. 0.2.0
  867. WARNING: A new save system has been implemented! It should be much more reliable, but your current health and difficulty will reset to default values. Use the "/scalinghealth" command to correct that. Deleting your current main.cfg config file is not required, but recommended.
  868. Added: A player-based difficulty system. Each player will track a difficulty level. Should be good for servers.
  869. Added: Area difficulty modes. When a mob spawns, an "area difficulty" value is calculated. This has several configurable modes, most of which will consider all nearby players to determine the difficulty. There are also options to use distance from the world spawn or origin. By default, a weighted average is used, with the weights being based on the distance of each player from the mob. In other words, the difficulty of closer players has a bigger impact.
  870. Changed: Difficulty per tick changed to per second. Should make the values easier for some people to understand (no e-notation in the default value), and help with rounding errors. To get the value you want, try 'max_difficulty / (hours_to_max_difficulty * 3600)'.
  871. Fixed: Heart containers being consumed at max health.
  872. Possibly Fixed: Some problems with health getting reset. Not tested, but some or all of these issues may have been fixed by the new save system.
  873.  
  874. 0.1.3
  875. Added: Multiple health scaling modes. Defaults to MULTI_HALF.
  876. - ADD: The old method, adds a flat value based on difficulty.
  877. - MULTI: Applies a multiplier to health instead, so health increases are proportional to base max health.
  878. - MULTI_HALF: Same as MULTI, but the multiplier for higher health mobs is lower.
  879. - MULTI_QUARTER: Same as MULTI_HALF, but the multiplier reduction is even greater (max health is lower than MULTI_HALF and MULTI)
  880. Added: A way to change the hard-coded max health limit (uses ASM, I don't think there's any other way)
  881. Added: An ASM config file that has an option to change the max health cap (config/scalinghealth/asm.cfg). Defaults to 2048, twice the vanilla cap.
  882. Added: A ding sound plays when using a heart container.
  883. Fixed: Some mobs not being healed to the correct health. For real this time!
  884. Fixed: The health modifier for mobs being calculated wrong if other modifiers are present.
  885.  
  886. 0.1.2
  887. Added: Custom health rendering now implemented.
  888. Added: Some attribute modifier debug info. Displayed through WIT (not a dependency)
  889. Changed: Main config file moved to its own folder (config/scalinghealth/main.cfg).
  890. Fixed: Some mobs not having current health set correctly on spawn.
  891. Fixed: Mob attack damage modifiers not being right...
  892. Fixed: Heart Container model not loading.
  893.  
  894. 0.1.1
  895. Changed the way attribute modifiers are applied.
  896.  
  897. 0.1.0
  898. Initial alpha release.
  899.  
  900. The Twilight Forest (went from Twilight Forest - MC 1.12.2 - 3.8.689 to Twilight Forest - MC 1.12.2 - 3.9.984):
  901. Twilight Forest - MC 1.12.2 - 3.9.984:
  902. ADDED:
  903.  
  904. * • Knightly Shields
  905. • Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
  906. • New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
  907. • New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
  908. • Moon Dial. It tells you the phase of the moon.
  909. • Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur's hand!
  910. • Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
  911. • Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
  912. • More Miniature Structure models added!
  913. • Druid Huts now have more variants and basements. I heard there's some nice treasure down there.
  914. • More mobs now draw loot from loot tables, allowing for easier loot customization
  915. • More config options:
  916. • option to only allow portals to form in 'safe' locations
  917. • customisable weights for the various small 'ruin' structures
  918. • options to customise the ore blocks that spawn in stalactites
  919. • New French translation, courtesy of Neerwan & Wazilucas
  920. • EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
  921. • Some extra sounds for mobs too!
  922. • A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
  923. • Alpha Yetis now throw ice bombs during a rampage
  924. • Deer now flee from players
  925. CHANGED:
  926.  
  927. * • Compressed some of the textures again.
  928. • General Recipe re-organizing/refinements
  929. • Skylight Forest Tweaks
  930. • Hollow Trees can optionally spawn in the Skylight Forest
  931. • The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
  932. • Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He's coming to steal yo girl.
  933. • Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
  934. • Reshuffled all of the items' rarities in the mod to their more-appropriate rarities.
  935. • Huge Lilypads are now properly colored.
  936. • 'twilight_hunter' advancement can now only be obtained in the Twilight Forest
  937. • "kill X mob in Y structure" advancements are now data-driven
  938. • Cleaned up some log output in places
  939. • Small tweaks to Tinkers' material stats
  940. • Re-organised chisel groups for blocks to be a bit more complete and consistent
  941. • Corrected ru_ru.lang translations, thanks klmendor!
  942. FIXED:
  943.  
  944. * • Tweaked some mobs so they'll obey mobGriefing gamerule better.
  945. • Tweaked the Portal teleportation logic.
  946. • Trophies will no longer lose data.
  947. • More optimizations.
  948. • We found a place where we accidentally hardcoded the dimension ID. It's like playing whack-a-mole with ourselves.
  949. • Uncrafting Table's Recrafting mechanic works properly again now.
  950. • Tons of textures had weird very-translucent bits on them. We dusted them off, and they're looking better now!
  951. • The Lich Shields syncs a little better between the server and client.
  952. • Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
  953. • Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn't a weird mutation thing.
  954. • Pick-Block logic now works better on slabs.
  955. • Raven feathers now work as regular feathers too
  956. • Tree of Transformation should be faster to finish converting an area
  957. • Adjusted map colours of various blocks to better match how they look
  958. • Maze/Ore map no longer colours all our blocks pink. It was just a phase.
  959. • Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
  960. • Fix incorrect FOV changes with bows
  961. • Fix maze maps sometimes not updating correctly
  962. • Small shrubs now actually appear in swamps
  963. • Various fixes for particle spawning
  964. • Lots of other minor fixes, code cleanups and performance tweaks
  965. Twilight Forest - MC 1.12.2 - 3.9.974:
  966. * Dev build for early testing, expect crashes.
  967. * Remember to back up your worlds first!
  968. Twilight Forest - MC 1.12.2 - 3.9.888:
  969. * Dev build for early testing, expect crashes.
  970. * Remember to back up your worlds first!
  971. Twilight Forest - MC 1.12.2 - 3.9.851:
  972. * Dev build for early testing, expect crashes.
  973. * Remember to back up your worlds first!
  974. * Plenty of optimizations
  975.  
  976. VanillaTweaks (went from VanillaTweaks-1.12.2-1.5.3.jar to VanillaTweaks-1.12.2-1.5.4.jar):
  977. VanillaTweaks-1.12.2-1.5.4.jar:
  978. * Fixed server crash when applying enchantments
  979.  
  980. Removed 2 files:
  981. - Enhanced Armaments
  982. - Rats
  983.  
  984. * Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.15)
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