Advertisement
Guest User

Untitled

a guest
Aug 11th, 2020
40
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.72 KB | None | 0 0
  1. Imperator: Rome
  2. Menander Update 1.5 (11 August 2020)
  3. Expansion Features
  4.  
  5. A new set of missions has been added to the Epirus pack.
  6. Pyrrhus now possesses a bloodline trait, for owners of the Epirus pack.
  7. Any added content will be applied retrospectively for those who pre-ordered the game.
  8. The Epirus pack is made available for purchase.
  9. If Epirus dlc is active, Prove Legitimacy may acquire Pyrrhus’ bloodline
  10.  
  11. Free Features
  12.  
  13. Cultural Integration: Added cultural integration feature, allowing you to grant or remove citizenship (or other poptype) rights for individual cultures within your borders.
  14. Cultural Integration: Added Culture UI, giving you an overview of the cultural situation in your nation.
  15. Cultural Integration: Added cultural decisions feature, letting you make important decisions on your treatment of individual cultures.
  16. Cultural Integration: Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
  17. Pops: Nobles poptype added. Nobles generate research and traderoutes, and have a high political weight
  18. Pops: Political weight added. This simulates the influence of pops when generating unrestlow numbers of nobles with a high weight will generate more unrest than large numbers of slaves with a low political weight.
  19. Rebellion Rework: Provinces can now rebel separately when their provincial loyalty reaches 0. Neighboring provinces will join in a rebellion if their loyalty reaches 0 while a revolt is ongoing.
  20. Rebellion Rework: Provinces that rebel will declare their rebellion war using a new offensive wargoal that sets their own capital as the target.
  21. Rebellion Rework: Subjects
  22. Senate rework: characters now exercise their influence by controlling votes.
  23. Senate rework: Nations now have 3 main senate factions, as opposed to 5. 3 unique factions are added for Rome, as well as a set for other republics.
  24. Senate rework: senate approval now applies to most actions you may wish to take. Keeping the senate happy will reward you with more absolute power, but displeasing them will cause your rule to be ineffectual.
  25. Senate Rework: Approval is now a global statistic, not balanced for each individual action.
  26. Senate rework: Faction issues feature added. Fulfilling a faction's agenda will please them, however if they are elected they may attempt to push their agenda without your consent.
  27. Trade rework: Trade goods now have a route-price, depending on the goods type. This is modified by whether a trade route is domestic, import, or export, and will generate commerce income for both parties.
  28. Trade rework: Citizens and Nobles now generate trade routes for the Provinces in which they reside.
  29. Trade rework: Tradegoods have been entirely rebalanced, reducing modifier quantity to a more manageable level, as well as now focusing on poptype modifiers.
  30. Added ‘seek spouse’ character interaction.
  31. Cross store multiplayer enabled for all our currently supported stores (Steam, Gog, Plaza, and MS Store)
  32.  
  33. Game Balance
  34. Characters
  35.  
  36. Added new faction impact to character interactions
  37. Increased disloyalty modifier of pretenders in Succession Crisis event from -10 to -25 and increased threshold for removing the Popular Successor character modifier from +33 to +40 loyalty
  38. Influence a Character interaction now correctly requires the target to have at least 50 prominence
  39. Plotting Quietly loyalty modifier is now correctly removed if the scheme is aborted
  40. In order to attend a Triumph a commander will leave his army if one is held for them.
  41. A Triumph now requires that a character has at least 20 loyalty.
  42. Adoptions are now restricted to primary state culture characters unless the cultural decision "Ease Restrictions on Citizenship" has been enacted.
  43. Economy
  44. Slaves happiness no longer affects their output.
  45. Slave output reduced marginally to account for the above.
  46. Slave default happiness drastically reduced.
  47. Slave political weight reduced.
  48. Flat commerce income removed from all poptypes
  49. Governments
  50.  
  51. Revolts of Maurya, Seleukids and Antigonids will no longer be given generic empire names
  52. Religion
  53.  
  54. Added new apotheosis effect for converting pops to Nobles
  55. Units
  56.  
  57. We now show country flags on units instead of just their colors
  58. Other
  59. All characters that arrive in your country due to you annexing their homeland will now have a loyalty penalty for 5 years.
  60. Country ranks Regional power, Major Power and Great Power now gives -5%, -10% and -15% War Score Reduction respectively.
  61. Forming Persia is now possible for Anatolian and Caucasian culture countries, but requires that Persian culture is integrated.
  62. Important foreign families that are taken in after annexation will now try to bring female members as well.
  63. Reduced assimilation for all pop types.
  64. Rome now have a unique invention that removes some of the requirements to intervene in wars
  65. The Invention Career Negotiators now Gives War Score Cost Reduction.
  66. The Invention Diplomatic Immunity now gives increased Subject Opinions.
  67. The Invention Humane Conduct now gives War Score Cost reduction.
  68. The Invention Noble Envoys now gives +1 Diplomatic relations.
  69. The Invention Open Negotiations now gives +2 Diplomatic Reputation instead of +1.
  70. The National Idea "Casus Belli" now gives War Score Cost reduction.
  71. Deified rulers giving free investments will now never give more than 1.
  72. Triumphs now give a more substantial loyalty boost, for 20 years, and their price is 30 Political Influence. A character being given a Triumph will gain either Victorious or Conqueror traits if they do not have a Status trait already, which will increase their Senate influence.
  73. Added new culture map mode functionality. Cultures can be selected individually.
  74. Added province selection secondary mode for culture and religion map modes
  75.  
  76. AI
  77. Diplomacy
  78.  
  79. Fixed huge AI budget reservation for opinion_diplomacy and removed it and army and navy_construction maximums from hardcode and put into script.
  80. Economy
  81.  
  82. AI now decides where to build forts partially decided on the economic value of its states
  83. War
  84.  
  85. AI armies will now prefer to deep strike less.
  86. AI calculation for target number of generals and admirals have been made independent, helping nations with lots of fleets (e.g. Carthage).
  87. AI invasions should be a bit more conservative selecting armies that could walk to goal
  88. AI is a bit better at gathering its armies together into fewer stacks to match leader count.
  89. AI may now decide to use its navies to blockade enemy fleets and ports if it doesn't have anything better to do and thinks it is safe.
  90. AI will now achieve donkey
  91. Fixed AI declaring war with non-adjacent claim somewhere far away when they could get a much closer claim by fabricating.
  92. Fixed big AI countries like Maurya and Seleucids scheduling lots of naval invasions on land.
  93. Made sure big AI countries are more keen to fight each other (WAR_POWER_FACTOR in defines).
  94.  
  95. Interface
  96.  
  97. Added culture UI to track all cultures in a nation
  98. Senate UI updated with new changes
  99. Senate approval now tracked in top bar for republics
  100.  
  101. Script
  102. Events
  103.  
  104. Added a backup solution if Pyrrhos decided to stay at home in the pre-order event chain.
  105. Added a handful of flavour events for specific deities.
  106. Added minor events on completion of provincial investments
  107. Setup
  108. Added new barbarians for the two new culture groups that were split from Gallic
  109. Added new Scythian cultures: Sakan, Thyssegetian, Legian, and Agathyrsian.
  110. Added new Odrysian culture for Odrysia as well as parts of Thrace.
  111. Renamed Celto-Pannonian, and split it into Scordiscian and Eraviscian.
  112. Split the Gallic culture group into Gallic, Belgae, and Pannonian.
  113. Split the old Belgae culture into several smaller cultures.
  114. Split up Dacian culture.
  115. Added Atavi culture for the tribal forest peoples in north eastern india.
  116. Added Dardic culture for the north western Aryan areas.
  117. Added a port to Naupaktos in Aetolia
  118. Blemmyan culture is now part of the Meroitic group
  119. Changed culture of Elis to Aetolian
  120. Messenia now starts in the Mantineian defensive league, this should help their survivability against Sparta
  121. Moved Rosmerta holy site from Cunetio in Britain to Scarponna in Gaul
  122. Renamed Nilotic Culture Group to Egyptian. Moved Garamantic culture to the Numidian culture group.
  123. Split Aryan into two culture groups. A new eastern group called Pracyan now represents the north eastern Indian cultures where Magadhi was the dominant court dialect.
  124. Split Egyptian culture into Boharic, Sahidic and Faiyumic.
  125. Changed Phthia Menid's culture to Thessalian
  126. Ambrakia now starts as an OPM tag in Epirus
  127. Other
  128. Added 4th Diadochi war events for Thrace
  129. Added event to introduce Jewish minority characters in some cases.
  130. Introduced tribal tattoos to some Egyptians out in the desert. They are now considered Tribesmen rather than Citizens.
  131. Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
  132. Added some characters in Dardania and Paeonia
  133. Added tooltips to some 4th diadochi war events for clarity
  134. Diadochi ultimatum events will now only release tributary subjects
  135. Generic conquest missions are now disabled when a country has specific content for that region
  136. If Cappadocia accepts Ariarathes back on the throne this will now make them independent of Phrygia. Phrygia will be able to go to war with Cappadocia to stop this if they are at peace when it happens.
  137. Making Carthage a tributary as Rome will no longer transfer their subjects to Rome
  138. Opened up road building in subject land.
  139. Reduced price of granary and prospecting in generic infrastructure mission
  140. Roman Colonia now take two years to become cities if not already
  141. Seleukids now gain a temporary siege assault modifier for abandoning the Indus
  142. Simplified tooltips of Seleukid-Mauryan starting event
  143. The Armenian events relating to their Cappadocian pretender now has a chance to fire any year rather than always after 3 years.
  144. The Diadochi war between Macedon and Antigonids will now include Antigonid's subjects
  145. The Epigoni event will no longer fire for successor kingdoms who manage to reunify the Argead empire before their second ruler's death
  146. added on_reign_ending onaction, filling the same purpose as
  147. added party: has_active_agenda = yes/no trigger, which will
  148. added party: has_agenda = agenda_key trigger, which will check
  149. added party: pick_random_agenda = yes/no effect, which will
  150. added population_happiness, local_population_happiness
  151. Changed party support entries to be party approval
  152. Changed some script to fix an issue
  153.  
  154. Bugfixes
  155.  
  156. Improved daily and monthly tick performance compared to version 1.4
  157. Fixed AI Setting CallToArms affecting other nations joining you in the war instead of the other way around
  158. Fixed Become Great Warrior 'finished_when' tooltip
  159. Fixed civil war resolution not giving occupied provinces to their occupier
  160. Fixed crash in the mission view related to mouse movement around GUI animations
  161. Fixed culture of Mutasiva Vijaya to be Lankan just like his country and people.
  162. Fixed destroyed subunits not reinforcing combat ( naval battles )
  163. Fixed is_unit_locked trigger
  164. Fixed isolated provinces being calculated properly now. It wasn't working in some edge cases
  165. Fixed isolated provinces being calculated properly now. It wasn't...
  166. Fixed the issue where recruited ex-Mercenary Rulers would not be able to befriend other characters using the 'Make Friend' Character Interaction.
  167. Made Aleuadae, Philaidae, and Aiakidai names consistent with other Greek families names (Aleuadid, Philaid, Aiakid)
  168. Revolts, etc, now copy military traditions alongside with tech alliance now properly removes guarantees
  169. fixed add_morale effect not working
  170. fixed appearance of 'damage_unit_x_percent' effect
  171. fixed appearance of 'damage_unit_x_percent' effect descriptions
  172. fixed food shortage caused by units to flip-flop every monthly tick
  173. fixed governor troops sacking the wrong city
  174. fixed randomly generated rulers having a duplicate entry in the Our Rulers ledger category
  175. fixed country claims not updating when conquering, releasing nations or selling provinces
  176. mercs now get full food when hired
  177. revolts no longer bring entire governorships
  178. single-province countries now more likely to generate valid civil wars.
  179. stopped rooting out pirates from deleting land mercs
  180. tech progress now overflows instead of being reset to zero
  181. unit action modifiers now factored into maintenance cost. Drill Army is no longer free
  182. Added adulthood checks to the candidates chosen in Rising from Obscurity event, so no more infants rising to glory
  183. Added bypass for Sicilian Champion mission if no Siceliote countries exist in Sicily
  184. Added civil_war check to missions to stop revolt tags from selecting them
  185. Added custom tooltip making Desecrate conditions clear
  186. Added more limits to Hades hunger - the world is safe again
  187. Added ping for Aeolia losing land in 4th Diadochi deal with Thrace
  188. Changed pop setup so no province would start over pop capacity
  189. Changed some misplaced islands off the coast of Italy
  190. Fixed minor_character leaders of civil wars being executed immediately if the war ends quickly
  191. Fixed references to Phrygia left over from 1.4
  192. Fixed the issues with the first Athenian mission occasionally showing "null_family".
  193. Hera will no longer give Citizen Happiness as both passive and active effects.
  194. Removed loser portraits from civil war pings. Losers.
  195. Tweaked Roman Assembly laws to better reflect historic party approval
  196. Fixed clan chiefs spawning into enemy units
  197. Added highlighting to the Magna Graecia development decisions
  198. Ariarathes will now correctly lose the Foreign Citizen modifier on returning to Cappadocia
  199. Child rulers can no longer start schemes through character interactions, no matter how ruthless that 8 year old things he is
  200. Dismissing a Governor who was given free hands will now remove their loyalty benefit from it
  201. Eagle Falls event for Rome disabled for naval battles
  202. Event choosing capital after reunifying the Argead empire will no longer remove state investments
  203. Fixed consort not dying in Eager Consort events. Death comes for us all.
  204. Fixed swapped name and description for Matrist deities Perkunas and Mother Goddess
  205. Roman deity Venus now grants passive modifier to population growth instead of population capacity
  206. Term extension from Appoint Dictator is no longer removed after a year included in the original term
  207. Characters will no longer seek underage patrons
  208. Fix issue where minor characters created from script could end up as major characters by inheriting one of their parents' family
  209. Fixed the issue with the mission task 'Securing the Coast of Africa' not having a proper count of provinces you held, if some of the provinces were held by subjects.
  210. Make hordes have a 50% chance of female leaders when playing with mixed gender rules
  211. Merging regular army units with migrants will no longer yield them migrant access.
  212. You can no longer reassign leaders before the one year minimum by moving around cohorts to another unit.
  213. Tweaks made to character marriage targeting. The first family in a country should no longer be preferred when doing marriage calculations.
  214. Various engine level fixes and improvements
  215.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement