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Mother 1 Analysis-Part 2

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Jun 1st, 2019
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  1. We'll start Part 2 of the analysis by going over things I missed in the first part.
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  3. Mother 1 also had a manual:And that reveals a few tidbits on Ninten's character. He's hardly one to speak, and he actually wanted to know where his mom ran off to. And apparently, he created the manual himself-It's all from his perspective.
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  5. Okay, that's probably non-canon. But we can at least gain some insight from the manual. From this, Ness actually hates violence:He just reasons he HAS to fight. The manual also makes it clear which PSI ability does what-That should help bring more context to the player, in case they wish to to play out the game. (Unfortunately, Virtual Console doesn't come with the manual. ...Also, Ninten's mom's name is Carol.
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  7. Other things I missed were that the hospital allows you to get a "check-up" which heals your stamina for $25 ($54 accounting for inflation). If someone is knocked unconscious, though, they'll need to be hospitalized for $125 ($295). (Meet up with your unconscious friend. Diagnosis is the check-up.) The Encyclopedia also says that yes, the "enemies" we fight are being controlled, and it's not a battle to thrash them, but a battle to save them.
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  9. If you lose consciousness, you lose half of your cash on hand. This is why it is wise to deposit your cash. Refunds are half-price. Every two hours, Ninten's dad will call, to suggest Ninten take a short place. You can use Bread as Breadcrumbs, and following the path back to where you can lets you go back instantly. But you can't use this to warp between Magicant and the real world.
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  11. Also, healers cure curses.
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  13. ----------------------------
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  15. Random Encounters in the Cemetery:Gang Zombie, Ghost, Mr. Batty, Pseduozombie
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  17. When increasing max HP and PP, you do not gain HP and PP.. Only the maximum amount is increased-So you'd need to "heal" the extra HP.
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  19. By pressing L, you can check for enemies.. If there are random enemies nearby, that's when "Danger seems to be lurking nearby..." happens. Were there supposed to be random encounters in the basement of Ninten's house? (Now that I think of it, what if Ninten's father's name was also Ninten? ...Could explain the sign. ...Then again, I could be proven wrong soon.
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  21. At a nearby church, the person who's trying to teach zombies to act friendly... happens to be afraid of them himself. Either there's a massive shortage, or this church is bad at sorting out the jobs. Also, pretty sure you can't convert the zombies. They're mindless-In this case probably magical constructs (controlled by the evil force)
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  23. Also, apparently, Pippi has no AI whatsoever, since they'll attack at nothing if they're told to defeat an enemy, and it vanishes. Wouldn't it make more sense to attack the next enemy?
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  25. Ninten enters a golden pillar, and it leads underground. Pippi's in the leftmost coffin-The other three have Pseudo Zombies. After finding Pippi, Ninten of course needs to bring her back. If Ninten says he's brave, Pippi calls him a goofball.
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  27. The intended path for Ninten to take is to return the chick from earlier to its mother in Canary Village, to receive the second melody. However, Stephen skips this for the time being, perhaps because this was never made clear as a quest. Canary Village was mentioned, with admittange being free, but it was never made clear you were supposed to visit there.
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  29. After saving Pippi, Ninten is rewarded.. But the mayor tells Pippi to say that the MAYOR rescued Pippi, rather than Ninten. So he WAS just doing this to get re-elected.. Ninten is given a quest to solve "the zoo problem". His assistant Abbot would give him a key to the zoo. Pippi invites Ninten to her house later on for an item (probably the Franklin Badge). Pippi would go with Ninten, but she's not feeling it.
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  31. The secretary has a secret for Ninten.. But she won't tell Ninten until "later." According to the encyclopedia, she's "quite beautiful".
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  33. The Franklin Badge reflects beam attacks. To get it from Pippi, Ninten has to say he's NOT brave, resulting in Pippi saying he IS brave, and then Ninten needs to say he hopes they meet again.
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  35. Minnie/Minny stores items for you.
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  37. And here is when Stephen reaches the zoo. So Part 2 end here.
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  39. -------------------------
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  41. In conlusion (also serves as a TD;LR):So far, not much has been learned, that wasn't mentioned in Part 1. But something very important is that Pippi has the Franklin Badge, and gives it to Ness. We don't learn exactly what the Franklin Badge is yet, of course. Perhaps we'll learn more of this two-of-a-kind object later.
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  43. Yes, TWO-of-a-kind, not one-of-a-kind.
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