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Sensei-Hanzo

Stock Trader Shun blog

Dec 15th, 2016
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  1. http://www.capcom-fc.com/shun/2007/04/post.html
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  3. The Start of Stock Trader Shun
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  5. Hello. This is Ando from the Stock Trader Shun team. I'm the director of this game and am also in charge of planning and writing.
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  7. I wrote the concept document for Shun back in the spring of 2005, thinking I wanted to make an original game. Before I realized it, more than two years have passed already. You might be thinking "Wow, it took that long to make Shun?" However, although the concept was created in 2005, the team was put together in the spring of 2006. Why was there such a big gap? I'm bad with time so I don't really remember myself.
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  9. Now then, when I submitted the concept for Shun, it was with about five other concepts. These are all the titles:
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  11. Comrade RPG
  12. Rockman-Genesis
  13. Requiem For the South Seas
  14. Kaina
  15. Baron Barondoll and Count Keeper (this was my personal favorite)
  16. Stock Trader Shun
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  18. When I heard that Shun was the most well-received out of those, my first reaction was to panic. To be honest, of the projects I submitted, Shun was the one I had the least complete image of. I just wrote a bunch of stuff that sounded cool to get it through, but to actually put it together as a game was a monumental task. It's much easier to write about it than to actually make it. But despite my reservations, I knew I had to take this chance or another might not come. That was the start of my short-but-long journey with no destination that I took with Shun.
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  20. Shun and I have just started to climb this endlessly long hill of stocks...
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  22. To be continued
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