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Jul 26th, 2018
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  1. new PlayerText:Brzinomer0[MAX_PLAYERS];
  2. new PlayerText:Brzinomer1[MAX_PLAYERS];
  3. new PlayerText:Brzinomer2[MAX_PLAYERS];
  4. new PlayerText:Brzinomer3[MAX_PLAYERS];
  5. new PlayerText:Brzinomer4[MAX_PLAYERS];
  6. new PlayerText:Brzinomer5[MAX_PLAYERS];
  7. new PlayerText:Brzinomer6[MAX_PLAYERS];
  8. new PlayerText:Brzinomer7[MAX_PLAYERS];
  9. new PlayerText:Brzinomer8[MAX_PLAYERS];
  10. new PlayerText:Brzinomer9[MAX_PLAYERS];
  11. new PlayerText:Brzinomer10[MAX_PLAYERS];
  12. new PlayerText:Brzinomer11[MAX_PLAYERS];
  13. new PlayerText:Brzinomer12[MAX_PLAYERS];
  14. new PlayerText:Brzinomer13[MAX_PLAYERS];
  15. new PlayerText:Brzinomer14[MAX_PLAYERS];
  16. new PlayerText:Brzinomer15[MAX_PLAYERS];
  17. new PlayerText:Brzinomer16[MAX_PLAYERS];
  18.  
  19.  
  20. Brzinomer0[playerid] = CreatePlayerBrzinomer(playerid, 641.500000, 448.437500, "LD_SPAC:white");
  21. PlayerBrzinomerLetterSize(playerid, Brzinomer0[playerid], 0.000000, 0.000000);
  22. PlayerBrzinomerTextSize(playerid, Brzinomer0[playerid], -147.000000, -88.812500);
  23. PlayerBrzinomerAlignment(playerid, Brzinomer0[playerid], 1);
  24. PlayerBrzinomerColor(playerid, Brzinomer0[playerid], -65281);
  25. PlayerBrzinomerSetShadow(playerid, Brzinomer0[playerid], 0);
  26. PlayerBrzinomerSetOutline(playerid, Brzinomer0[playerid], 0);
  27. PlayerBrzinomerFont(playerid, Brzinomer0[playerid], 4);
  28.  
  29. Brzinomer1[playerid] = CreatePlayerBrzinomer(playerid, 496.000000, 360.937500, "LD_SPAC:white");
  30. PlayerBrzinomerLetterSize(playerid, Brzinomer1[playerid], 0.073000, 0.424375);
  31. PlayerBrzinomerTextSize(playerid, Brzinomer1[playerid], 145.500000, 91.875000);
  32. PlayerBrzinomerAlignment(playerid, Brzinomer1[playerid], 1);
  33. PlayerBrzinomerColor(playerid, Brzinomer1[playerid], 255);
  34. PlayerBrzinomerSetShadow(playerid, Brzinomer1[playerid], 0);
  35. PlayerBrzinomerSetOutline(playerid, Brzinomer1[playerid], 0);
  36. PlayerBrzinomerFont(playerid, Brzinomer1[playerid], 4);
  37.  
  38. Brzinomer2[playerid] = CreatePlayerBrzinomer(playerid, 544.500000, 363.125000, "brzinomer");
  39. PlayerBrzinomerLetterSize(playerid, Brzinomer2[playerid], 0.247000, 1.236875);
  40. PlayerBrzinomerAlignment(playerid, Brzinomer2[playerid], 1);
  41. PlayerBrzinomerColor(playerid, Brzinomer2[playerid], 255);
  42. PlayerBrzinomerSetShadow(playerid, Brzinomer2[playerid], 0);
  43. PlayerBrzinomerSetOutline(playerid, Brzinomer2[playerid], 1);
  44. PlayerBrzinomerBackgroundColor(playerid, Brzinomer2[playerid], 51);
  45. PlayerBrzinomerFont(playerid, Brzinomer2[playerid], 2);
  46. PlayerBrzinomerSetProportional(playerid, Brzinomer2[playerid], 1);
  47.  
  48. Brzinomer3[playerid] = CreatePlayerBrzinomer(playerid, 525.500000, 364.437500, "LD_SPAC:white");
  49. PlayerBrzinomerLetterSize(playerid, Brzinomer3[playerid], 0.000000, 0.000000);
  50. PlayerBrzinomerTextSize(playerid, Brzinomer3[playerid], 98.500000, 10.500000);
  51. PlayerBrzinomerAlignment(playerid, Brzinomer3[playerid], 1);
  52. PlayerBrzinomerColor(playerid, Brzinomer3[playerid], -65281);
  53. PlayerBrzinomerSetShadow(playerid, Brzinomer3[playerid], 0);
  54. PlayerBrzinomerSetOutline(playerid, Brzinomer3[playerid], 0);
  55. PlayerBrzinomerFont(playerid, Brzinomer3[playerid], 4);
  56.  
  57. Brzinomer4[playerid] = CreatePlayerBrzinomer(playerid, 538.000000, 366.187500, "ld_pool:ball");
  58. PlayerBrzinomerLetterSize(playerid, Brzinomer4[playerid], 0.000000, 0.000000);
  59. PlayerBrzinomerTextSize(playerid, Brzinomer4[playerid], -10.000000, 6.562500);
  60. PlayerBrzinomerAlignment(playerid, Brzinomer4[playerid], 1);
  61. PlayerBrzinomerColor(playerid, Brzinomer4[playerid], 255);
  62. PlayerBrzinomerSetShadow(playerid, Brzinomer4[playerid], 0);
  63. PlayerBrzinomerSetOutline(playerid, Brzinomer4[playerid], 0);
  64. PlayerBrzinomerFont(playerid, Brzinomer4[playerid], 4);
  65.  
  66. Brzinomer5[playerid] = CreatePlayerBrzinomer(playerid, 610.500000, 366.187500, "ld_pool:ball");
  67. PlayerBrzinomerLetterSize(playerid, Brzinomer5[playerid], 0.000000, 0.000000);
  68. PlayerBrzinomerTextSize(playerid, Brzinomer5[playerid], 10.000000, 6.562500);
  69. PlayerBrzinomerAlignment(playerid, Brzinomer5[playerid], 1);
  70. PlayerBrzinomerColor(playerid, Brzinomer5[playerid], 255);
  71. PlayerBrzinomerSetShadow(playerid, Brzinomer5[playerid], 0);
  72. PlayerBrzinomerSetOutline(playerid, Brzinomer5[playerid], 0);
  73. PlayerBrzinomerFont(playerid, Brzinomer5[playerid], 4);
  74.  
  75. Brzinomer6[playerid] = CreatePlayerBrzinomer(playerid, 526.500000, 405.125000, "New Brzinomer");
  76. PlayerBrzinomerLetterSize(playerid, Brzinomer6[playerid], 0.449999, 1.600000);
  77. PlayerBrzinomerTextSize(playerid, Brzinomer6[playerid], 104.000000, 62.125000);
  78. PlayerBrzinomerAlignment(playerid, Brzinomer6[playerid], 1);
  79. PlayerBrzinomerColor(playerid, Brzinomer6[playerid], -1);
  80. PlayerBrzinomerUseBox(playerid, Brzinomer6[playerid], true);
  81. PlayerBrzinomerBoxColor(playerid, Brzinomer6[playerid], 0);
  82. PlayerBrzinomerSetShadow(playerid, Brzinomer6[playerid], 0);
  83. PlayerBrzinomerSetOutline(playerid, Brzinomer6[playerid], 1);
  84. PlayerBrzinomerFont(playerid, Brzinomer6[playerid], 5);
  85. PlayerBrzinomerSetProportional(playerid, Brzinomer6[playerid], 1);
  86.  
  87. Brzinomer7[playerid] = CreatePlayerBrzinomer(playerid, 501.500000, 381.937500, "ld_pool:ball");
  88. PlayerBrzinomerLetterSize(playerid, Brzinomer7[playerid], 0.000000, 0.000000);
  89. PlayerBrzinomerTextSize(playerid, Brzinomer7[playerid], 35.000000, 29.312500);
  90. PlayerBrzinomerAlignment(playerid, Brzinomer7[playerid], 1);
  91. PlayerBrzinomerColor(playerid, Brzinomer7[playerid], -65281);
  92. PlayerBrzinomerSetShadow(playerid, Brzinomer7[playerid], 0);
  93. PlayerBrzinomerSetOutline(playerid, Brzinomer7[playerid], 0);
  94. PlayerBrzinomerFont(playerid, Brzinomer7[playerid], 4);
  95.  
  96. Brzinomer8[playerid] = CreatePlayerBrzinomer(playerid, 503.000000, 383.250000, "ld_pool:ball");
  97. PlayerBrzinomerLetterSize(playerid, Brzinomer8[playerid], 0.000000, 0.000000);
  98. PlayerBrzinomerTextSize(playerid, Brzinomer8[playerid], 32.000000, 27.125000);
  99. PlayerBrzinomerAlignment(playerid, Brzinomer8[playerid], 1);
  100. PlayerBrzinomerColor(playerid, Brzinomer8[playerid], 255);
  101. PlayerBrzinomerSetShadow(playerid, Brzinomer8[playerid], 0);
  102. PlayerBrzinomerSetOutline(playerid, Brzinomer8[playerid], 0);
  103. PlayerBrzinomerFont(playerid, Brzinomer8[playerid], 4);
  104.  
  105. Brzinomer9[playerid] = CreatePlayerBrzinomer(playerid, 509.000000, 387.187500, "220");
  106. PlayerBrzinomerLetterSize(playerid, Brzinomer9[playerid], 0.356500, 1.241250);
  107. PlayerBrzinomerAlignment(playerid, Brzinomer9[playerid], 1);
  108. PlayerBrzinomerColor(playerid, Brzinomer9[playerid], -65281);
  109. PlayerBrzinomerSetShadow(playerid, Brzinomer9[playerid], 0);
  110. PlayerBrzinomerSetOutline(playerid, Brzinomer9[playerid], 1);
  111. PlayerBrzinomerBackgroundColor(playerid, Brzinomer9[playerid], 51);
  112. PlayerBrzinomerFont(playerid, Brzinomer9[playerid], 3);
  113. PlayerBrzinomerSetProportional(playerid, Brzinomer9[playerid], 1);
  114.  
  115. Brzinomer10[playerid] = CreatePlayerBrzinomer(playerid, 511.000000, 398.125000, "km/h");
  116. PlayerBrzinomerLetterSize(playerid, Brzinomer10[playerid], 0.151500, 0.991876);
  117. PlayerBrzinomerAlignment(playerid, Brzinomer10[playerid], 1);
  118. PlayerBrzinomerColor(playerid, Brzinomer10[playerid], -65281);
  119. PlayerBrzinomerUseBox(playerid, Brzinomer10[playerid], true);
  120. PlayerBrzinomerBoxColor(playerid, Brzinomer10[playerid], 0);
  121. PlayerBrzinomerSetShadow(playerid, Brzinomer10[playerid], 0);
  122. PlayerBrzinomerSetOutline(playerid, Brzinomer10[playerid], 1);
  123. PlayerBrzinomerBackgroundColor(playerid, Brzinomer10[playerid], 51);
  124. PlayerBrzinomerFont(playerid, Brzinomer10[playerid], 2);
  125. PlayerBrzinomerSetProportional(playerid, Brzinomer10[playerid], 1);
  126.  
  127. Brzinomer11[playerid] = CreatePlayerBrzinomer(playerid, 546.000000, 382.812500, "ld_pool:ball");
  128. PlayerBrzinomerLetterSize(playerid, Brzinomer11[playerid], 0.001500, -0.161875);
  129. PlayerBrzinomerTextSize(playerid, Brzinomer11[playerid], 36.500000, 29.750000);
  130. PlayerBrzinomerAlignment(playerid, Brzinomer11[playerid], 1);
  131. PlayerBrzinomerColor(playerid, Brzinomer11[playerid], -65281);
  132. PlayerBrzinomerSetShadow(playerid, Brzinomer11[playerid], 0);
  133. PlayerBrzinomerSetOutline(playerid, Brzinomer11[playerid], 0);
  134. PlayerBrzinomerFont(playerid, Brzinomer11[playerid], 4);
  135.  
  136. Brzinomer12[playerid] = CreatePlayerBrzinomer(playerid, 547.000000, 384.125000, "ld_pool:ball");
  137. PlayerBrzinomerLetterSize(playerid, Brzinomer12[playerid], 0.000000, 0.000000);
  138. PlayerBrzinomerTextSize(playerid, Brzinomer12[playerid], 34.500000, 27.562500);
  139. PlayerBrzinomerAlignment(playerid, Brzinomer12[playerid], 1);
  140. PlayerBrzinomerColor(playerid, Brzinomer12[playerid], 255);
  141. PlayerBrzinomerSetShadow(playerid, Brzinomer12[playerid], 0);
  142. PlayerBrzinomerSetOutline(playerid, Brzinomer12[playerid], 0);
  143. PlayerBrzinomerFont(playerid, Brzinomer12[playerid], 4);
  144.  
  145. Brzinomer13[playerid] = CreatePlayerBrzinomer(playerid, 553.000000, 390.687500, "45l");
  146. PlayerBrzinomerLetterSize(playerid, Brzinomer13[playerid], 0.420500, 1.302501);
  147. PlayerBrzinomerAlignment(playerid, Brzinomer13[playerid], 1);
  148. PlayerBrzinomerColor(playerid, Brzinomer13[playerid], -65281);
  149. PlayerBrzinomerSetShadow(playerid, Brzinomer13[playerid], 0);
  150. PlayerBrzinomerSetOutline(playerid, Brzinomer13[playerid], 1);
  151. PlayerBrzinomerBackgroundColor(playerid, Brzinomer13[playerid], 51);
  152. PlayerBrzinomerFont(playerid, Brzinomer13[playerid], 3);
  153. PlayerBrzinomerSetProportional(playerid, Brzinomer13[playerid], 1);
  154.  
  155. Brzinomer14[playerid] = CreatePlayerBrzinomer(playerid, 592.500000, 383.687500, "ld_pool:ball");
  156. PlayerBrzinomerLetterSize(playerid, Brzinomer14[playerid], 0.000000, 0.000000);
  157. PlayerBrzinomerTextSize(playerid, Brzinomer14[playerid], 38.500000, 29.312500);
  158. PlayerBrzinomerAlignment(playerid, Brzinomer14[playerid], 1);
  159. PlayerBrzinomerColor(playerid, Brzinomer14[playerid], -65281);
  160. PlayerBrzinomerSetShadow(playerid, Brzinomer14[playerid], 0);
  161. PlayerBrzinomerSetOutline(playerid, Brzinomer14[playerid], 0);
  162. PlayerBrzinomerFont(playerid, Brzinomer14[playerid], 4);
  163.  
  164. Brzinomer15[playerid] = CreatePlayerBrzinomer(playerid, 593.000000, 385.000000, "ld_pool:ball");
  165. PlayerBrzinomerLetterSize(playerid, Brzinomer15[playerid], 0.013000, 8.641251);
  166. PlayerBrzinomerTextSize(playerid, Brzinomer15[playerid], 37.500000, 26.687500);
  167. PlayerBrzinomerAlignment(playerid, Brzinomer15[playerid], 1);
  168. PlayerBrzinomerColor(playerid, Brzinomer15[playerid], 255);
  169. PlayerBrzinomerUseBox(playerid, Brzinomer15[playerid], true);
  170. PlayerBrzinomerBoxColor(playerid, Brzinomer15[playerid], 102);
  171. PlayerBrzinomerSetShadow(playerid, Brzinomer15[playerid], 0);
  172. PlayerBrzinomerSetOutline(playerid, Brzinomer15[playerid], 0);
  173. PlayerBrzinomerFont(playerid, Brzinomer15[playerid], 4);
  174.  
  175. Brzinomer16[playerid] = CreatePlayerBrzinomer(playerid, 599.000000, 391.125000, "benzin");
  176. PlayerBrzinomerLetterSize(playerid, Brzinomer16[playerid], 0.249499, 1.376875);
  177. PlayerBrzinomerAlignment(playerid, Brzinomer16[playerid], 1);
  178. PlayerBrzinomerColor(playerid, Brzinomer16[playerid], -65281);
  179. PlayerBrzinomerSetShadow(playerid, Brzinomer16[playerid], 0);
  180. PlayerBrzinomerSetOutline(playerid, Brzinomer16[playerid], 1);
  181. PlayerBrzinomerBackgroundColor(playerid, Brzinomer16[playerid], 51);
  182. PlayerBrzinomerFont(playerid, Brzinomer16[playerid], 3);
  183. PlayerBrzinomerSetProportional(playerid, Brzinomer16[playerid], 1);
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