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  1.  
  2. version:
  3.  # This is the current version of Towny. Please do not edit.
  4.   version: 0.101.0.0
  5.   # This is for showing the changelog on updates. Please do not edit.
  6.   last_run_version: 0.101.0.0
  7.  
  8. language:
  9.  # The language file you wish to use for your default locale. Your default locale is what
  10.   # will be shown in your console and for any player who doesn't use one of the locales below.
  11.   # Available languages: bg-BG.yml, cz-CZ.yml, da-DK.yml, de-DE.yml, en-US.yml,
  12.   # es-AR.yml, es-CL.yml, es-EC.yml, es-ES.yml, es-MX.yml, es-UY.yml, es-VE.yml,
  13.   # fr-FR.yml, he-IL.yml, id-ID.yml, it-IT.yml, ja-JP.yml, ko-KR.yml, nl-NL.yml,
  14.   # no-NO.yml, pl-PL.yml, pt-BR.yml, pt-PT.yml, ro-RO.yml, ru-RU.yml, sr-CS.yml,
  15.   # sv-SE.yml, th-TH.yml, tl-PH.yml, tr-TR.yml, uk-UA.yml, vi-VN.yml, zh-CN.yml,
  16.   # zh-TW.yml
  17.   #
  18.   # If you want to override any of the files above with your own translations you must:
  19.   # - Copy the file from the towny\settings\lang\reference\ folder
  20.   #   into the lang\override\ folder and do your edits to that file.
  21.   # If you want to override ALL locales, to change colouring for instance, you must:
  22.   # - Copy the language strings you want to override into
  23.   #   the towny\settings\lang\global.yml file.
  24.   #
  25.   # Your players will select what locale that Towny shows them
  26.   # by changing their Minecraft client's locale.
  27.   language: en-US.yml
  28.  
  29.   # The languages you wish to have enabled. Set to '*' to use all available languages.
  30.   # If you would like to only allow 4 languages use: en-US,ru-RU,es-ES,fr-FR
  31.   # If a player's locale isn't enabled or isn't available it will use the language above instead.
  32.   # For compatibility reasons, en-US will always be considered enabled.
  33.   enabled_languages: '*'
  34.  
  35.  
  36. ############################################################
  37. # +------------------------------------------------------+ #
  38. # |         A Note on Permission Nodes and Towny         | #
  39. # +------------------------------------------------------+ #
  40. #                                                          #
  41. # For a full list of permission nodes and instructions     #
  42. # about TownyPerms visit: https://git.io/JUBLd             #
  43. # Many admins neglect to read the opening paragraphs of    #
  44. # this wiki page and end up asking questions the wiki      #
  45. # already answers!                                         #
  46. #                                                          #
  47. ############################################################
  48. permissions: ''
  49.  
  50.  
  51. ############################################################
  52. # +------------------------------------------------------+ #
  53. # |                Town and Nation levels                | #
  54. # +------------------------------------------------------+ #
  55. ############################################################
  56.  
  57. levels:
  58.  
  59.   # Guide On How to Configure: https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works#configuring-town_level-and-nation_level
  60.   # One note: You can add and remove levels from this list, but you should never remove the first numResidents: 0 block.
  61.   town_level:
  62.   - numResidents: 0
  63.     namePostfix: ' Ruins'
  64.     mayorPrefix: 'Spirit '
  65.     townBlockBuyBonusLimit: 500
  66.     namePrefix: ''
  67.     mayorPostfix: ''
  68.     townBlockLimit: 1
  69.     upkeepModifier: 1.0
  70.     townOutpostLimit: 50
  71.     debtCapModifier: '1.0'
  72.     townBlockTypeLimits: {}
  73.     resourceProductionModifier: '1.0'
  74.     peacefulCostMultiplier: '1.0'
  75.     bankCapModifier: '1.0'
  76.   - numResidents: 1
  77.     namePostfix: ' (Settlement)'
  78.     mayorPrefix: 'Hermit '
  79.     townBlockBuyBonusLimit: 600
  80.     namePrefix: ''
  81.     mayorPostfix: ''
  82.     townBlockLimit: 16
  83.     upkeepModifier: 1.0
  84.     townOutpostLimit: 50
  85.     debtCapModifier: '1.0'
  86.     townBlockTypeLimits: {}
  87.     resourceProductionModifier: '1.0'
  88.     peacefulCostMultiplier: '1.0'
  89.     bankCapModifier: '1.0'
  90.   - numResidents: 2
  91.     namePostfix: ' (Hamlet)'
  92.     mayorPrefix: 'Chief '
  93.     townBlockBuyBonusLimit: 700
  94.     namePrefix: ''
  95.     mayorPostfix: ''
  96.     townBlockLimit: 32
  97.     upkeepModifier: 1.0
  98.     townOutpostLimit: 50
  99.     debtCapModifier: '1.0'
  100.     townBlockTypeLimits: {}
  101.     resourceProductionModifier: '1.0'
  102.     peacefulCostMultiplier: '1.0'
  103.     bankCapModifier: '1.0'
  104.   - numResidents: 6
  105.     namePostfix: ' (Village)'
  106.     mayorPrefix: 'Baron Von '
  107.     townBlockBuyBonusLimit: 800
  108.     namePrefix: ''
  109.     mayorPostfix: ''
  110.     townBlockLimit: 96
  111.     upkeepModifier: 1.0
  112.     townOutpostLimit: 50
  113.     debtCapModifier: '1.0'
  114.     townBlockTypeLimits: {}
  115.     resourceProductionModifier: '1.0'
  116.     peacefulCostMultiplier: '1.0'
  117.     bankCapModifier: '1.0'
  118.   - numResidents: 10
  119.     namePostfix: ' (Town)'
  120.     mayorPrefix: 'Viscount '
  121.     townBlockBuyBonusLimit: 900
  122.     namePrefix: ''
  123.     mayorPostfix: ''
  124.     townBlockLimit: 160
  125.     upkeepModifier: 1.0
  126.     townOutpostLimit: 50
  127.     debtCapModifier: '1.0'
  128.     townBlockTypeLimits: {}
  129.     resourceProductionModifier: '1.0'
  130.     peacefulCostMultiplier: '1.0'
  131.     bankCapModifier: '1.0'
  132.   - numResidents: 14
  133.     namePostfix: ' (Large Town)'
  134.     mayorPrefix: 'Count Von '
  135.     townBlockBuyBonusLimit: 1000
  136.     namePrefix: ''
  137.     mayorPostfix: ''
  138.     townBlockLimit: 224
  139.     upkeepModifier: 1.0
  140.     townOutpostLimit: 50
  141.     debtCapModifier: '1.0'
  142.     townBlockTypeLimits: {}
  143.     resourceProductionModifier: '1.0'
  144.     peacefulCostMultiplier: '1.0'
  145.     bankCapModifier: '1.0'
  146.   - numResidents: 20
  147.     namePostfix: ' (City)'
  148.     mayorPrefix: 'Earl '
  149.     townBlockBuyBonusLimit: 1250
  150.     namePrefix: ''
  151.     mayorPostfix: ''
  152.     townBlockLimit: 320
  153.     upkeepModifier: 1.0
  154.     townOutpostLimit: 50
  155.     debtCapModifier: '1.0'
  156.     townBlockTypeLimits: {}
  157.     resourceProductionModifier: '1.0'
  158.     peacefulCostMultiplier: '1.0'
  159.     bankCapModifier: '1.0'
  160.   - numResidents: 24
  161.     namePostfix: ' (Large City)'
  162.     mayorPrefix: 'Duke '
  163.     townBlockBuyBonusLimit: 1500
  164.     namePrefix: ''
  165.     mayorPostfix: ''
  166.     townBlockLimit: 384
  167.     upkeepModifier: 1.0
  168.     townOutpostLimit: 50
  169.     debtCapModifier: '1.0'
  170.     townBlockTypeLimits: {}
  171.     resourceProductionModifier: '1.0'
  172.     peacefulCostMultiplier: '1.0'
  173.     bankCapModifier: '1.0'
  174.   - numResidents: 32
  175.     namePostfix: ' (Metropolis)'
  176.     mayorPrefix: 'Lord '
  177.     townBlockBuyBonusLimit: 2000
  178.     namePrefix: ''
  179.     mayorPostfix: ''
  180.     townBlockLimit: 448
  181.     upkeepModifier: 1.0
  182.     townOutpostLimit: 50
  183.     debtCapModifier: '1.0'
  184.     townBlockTypeLimits: {}
  185.     resourceProductionModifier: '1.0'
  186.     peacefulCostMultiplier: '1.0'
  187.     bankCapModifier: '1.0'
  188.   - numResidents: 50
  189.     namePostfix: ' (Country)'
  190.     mayorPrefix: President
  191.     townBlockBuyBonusLimit: 3000
  192.     namePrefix: ''
  193.     mayorPostfix: ''
  194.     townBlockLimit: 512
  195.     upkeepModifier: 1.0
  196.     townOutpostLimit: 50
  197.     debtCapModifier: '1.0'
  198.     townBlockTypeLimits: {}
  199.     resourceProductionModifier: '1.0'
  200.     peacefulCostMultiplier: '1.0'
  201.     bankCapModifier: '1.0'
  202.  
  203.   # Guide On How to Configure: https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works#configuring-town_level-and-nation_level
  204.   # One note: You can add and remove levels from this list, but you should never remove the first numResidents: 0 block.
  205.   nation_level:
  206.   - kingPostfix: ''
  207.     capitalPostfix: ''
  208.     upkeepModifier: 1.0
  209.     kingPrefix: 'Leader '
  210.     capitalPrefix: ''
  211.     numResidents: 0
  212.     nationBonusOutpostLimit: 0
  213.     namePostfix: ' (Nation)'
  214.     townBlockLimitBonus: 16
  215.     namePrefix: 'Land of '
  216.     nationZonesSize: 1
  217.     nationTownUpkeepModifier: 1.0
  218.     peacefulCostMultiplier: '1.0'
  219.     bankCapModifier: '1.0'
  220.     nationCapitalBonusOutpostLimit: '0'
  221.   - kingPostfix: ''
  222.     capitalPostfix: ''
  223.     upkeepModifier: 1.0
  224.     kingPrefix: 'Count '
  225.     capitalPrefix: ''
  226.     numResidents: 10
  227.     nationBonusOutpostLimit: 1
  228.     namePostfix: ' (Nation)'
  229.     townBlockLimitBonus: 20
  230.     namePrefix: 'Federation of '
  231.     nationZonesSize: 1
  232.     nationTownUpkeepModifier: 1.0
  233.     peacefulCostMultiplier: '1.0'
  234.     bankCapModifier: '1.0'
  235.     nationCapitalBonusOutpostLimit: '0'
  236.   - kingPostfix: ''
  237.     capitalPostfix: ''
  238.     upkeepModifier: 1.0
  239.     kingPrefix: 'Duke '
  240.     capitalPrefix: ''
  241.     numResidents: 20
  242.     nationBonusOutpostLimit: 2
  243.     namePostfix: ' (Nation)'
  244.     townBlockLimitBonus: 40
  245.     namePrefix: 'Dominion of '
  246.     nationZonesSize: 1
  247.     nationTownUpkeepModifier: 1.0
  248.     peacefulCostMultiplier: '1.0'
  249.     bankCapModifier: '1.0'
  250.     nationCapitalBonusOutpostLimit: '0'
  251.   - kingPostfix: ''
  252.     capitalPostfix: ''
  253.     upkeepModifier: 1.0
  254.     kingPrefix: 'King '
  255.     capitalPrefix: ''
  256.     numResidents: 30
  257.     nationBonusOutpostLimit: 3
  258.     namePostfix: ' (Nation)'
  259.     townBlockLimitBonus: 60
  260.     namePrefix: 'Kingdom of '
  261.     nationZonesSize: 2
  262.     nationTownUpkeepModifier: 1.0
  263.     peacefulCostMultiplier: '1.0'
  264.     bankCapModifier: '1.0'
  265.     nationCapitalBonusOutpostLimit: '0'
  266.   - kingPostfix: ''
  267.     capitalPostfix: ''
  268.     upkeepModifier: 1.0
  269.     kingPrefix: 'Emperor '
  270.     capitalPrefix: ''
  271.     numResidents: 40
  272.     nationBonusOutpostLimit: 4
  273.     namePostfix: ' Empire'
  274.     townBlockLimitBonus: 100
  275.     namePrefix: 'The '
  276.     nationZonesSize: 2
  277.     nationTownUpkeepModifier: 1.0
  278.     peacefulCostMultiplier: '1.0'
  279.     bankCapModifier: '1.0'
  280.     nationCapitalBonusOutpostLimit: '0'
  281.   - kingPostfix: ''
  282.     capitalPostfix: ''
  283.     upkeepModifier: 1.0
  284.     kingPrefix: 'God Emperor '
  285.     capitalPrefix: ''
  286.     numResidents: 60
  287.     nationBonusOutpostLimit: 5
  288.     namePostfix: ' Realm'
  289.     townBlockLimitBonus: 140
  290.     namePrefix: 'The '
  291.     nationZonesSize: 3
  292.     nationTownUpkeepModifier: 1.0
  293.     peacefulCostMultiplier: '1.0'
  294.     bankCapModifier: '1.0'
  295.     nationCapitalBonusOutpostLimit: '0'
  296.  
  297.  
  298. ############################################################
  299. # +------------------------------------------------------+ #
  300. # |                   New Town Defaults                  | #
  301. # +------------------------------------------------------+ #
  302. ############################################################
  303.  
  304. town:
  305.  
  306.   # Default public status of the town (used for /town spawn)
  307.   default_public: 'true'
  308.  
  309.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  310.   default_open: 'false'
  311.  
  312.   # Default neutral status of the town (are new towns neutral by default?)
  313.   default_neutral: 'false'
  314.  
  315.   # Default status of new towns, (are they allowed to have a war/battle?)
  316.   # This setting is not used internally by Towny. It is available for war/battle plugins to use.
  317.   # Setting this false should mean your town cannot be involved in a war supplied by another plugin.
  318.   default_allowed_to_war: 'true'
  319.  
  320.   # Default town board
  321.   default_board: /town set board [msg]
  322.  
  323.   # Setting this to true will set a town's tag automatically using the first four characters of the town's name.
  324.   set_tag_automatically: 'false'
  325.  
  326.   # When set, all new Towns will have their map color set to this color. You must use a colour listed in the global_town_settings.allowed_map_colors setting below, ie aqua, azure, etc.
  327.   default_map_color: ''
  328.  
  329.   # Default tax settings for new towns.
  330.   default_taxes:
  331.  
  332.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_town_tax_amount setting.
  333.     tax: '0.0'
  334.  
  335.     # Default amount of shop tax of a new town.
  336.     shop_tax: '0.0'
  337.  
  338.     # Default amount of embassy tax of a new town.
  339.     embassy_tax: '0.0'
  340.  
  341.     # Default amount for town's plottax costs.
  342.     plot_tax: '0.0'
  343.  
  344.     # Does a player's plot get put up for sale if they are unable to pay the plot tax?
  345.     # When false the plot becomes town land and must be set up for-sale by town mayor or staff.
  346.     does_non-payment_place_plot_for_sale: 'false'
  347.  
  348.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  349.     taxpercentage: 'true'
  350.  
  351.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  352.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  353.     # This setting has no effect when negative taxes are allowed.
  354.     minimumtax: '0.0'
  355.  
  356.  
  357. ############################################################
  358. # +------------------------------------------------------+ #
  359. # |             Default new world settings               | #
  360. # +------------------------------------------------------+ #
  361. #                                                          #
  362. #   These flags are only used at the initial setup of a    #
  363. #   new world! When you first start Towny these settings   #
  364. #   were applied to any world that already existed.        #
  365. #   Many of these settings can be turned on and off in     #
  366. #   their respective worlds using the /tw toggle command.  #
  367. #   Settings are saved in the towny\data\worlds\ folder.   #
  368. #                                                          #
  369. ############################################################
  370.  
  371. new_world_settings:
  372.  # Do new worlds have Towny enabled by default?
  373.   # You can adjust this setting for an existing world using /townyworld toggle usingtowny
  374.   using_towny: 'true'
  375.  
  376.   # Are new worlds claimable by default?
  377.   # Setting this to false means that Towny will still be active but no land can be claimed by towns.
  378.   # You can adjust this setting for an existing world using /townyworld toggle claimable
  379.   are_new_world_claimable: 'true'
  380.  
  381.   pvp:
  382.    # Do new worlds have pvp enabled by default?
  383.     # You can adjust this setting for an existing world using /townyworld toggle pvp
  384.     world_pvp: 'true'
  385.  
  386.     # Do new worlds have pvp forced on by default?
  387.     # This setting overrides a towns' setting.
  388.     # You can adjust this setting for an existing world using /townyworld toggle forcepvp
  389.     force_pvp_on: 'false'
  390.  
  391.     # Do new world have friendly fire enabled by default?
  392.     # Does not affect Arena Plots which have FF enabled all the time.
  393.     # When true players on the same town or nation will harm each other.
  394.     # You can adjust this setting for an existing world using /townyworld toggle friendlyfire
  395.     friendly_fire_enabled: 'true'
  396.  
  397.     # Do new worlds have their war_allowed enabled by default?
  398.     # You can adjust this setting for an existing world using /townyworld toggle warallowed
  399.     war_allowed: 'true'
  400.  
  401.   mobs:
  402.    # Do new worlds have world_monsters_on enabled by default?
  403.     # You can adjust this setting for an existing world using /townyworld toggle worldmobs
  404.     world_monsters_on: 'true'
  405.  
  406.     # Do new worlds have wilderness_monsters_on enabled by default?
  407.     # You can adjust this setting for an existing world using /townyworld toggle wildernessmobs
  408.     wilderness_monsters_on: 'true'
  409.  
  410.     # Do new worlds have force_town_monsters_on enabled by default?
  411.     # This setting overrides a towns' setting.
  412.     # You can adjust this setting for an existing world using /townyworld toggle townmobs
  413.     force_town_monsters_on: 'false'
  414.  
  415.   explosions:
  416.    # Do new worlds have explosions enabled by default?
  417.     # You can adjust this setting for an existing world using /townyworld toggle explosion
  418.     world_explosions_enabled: 'true'
  419.  
  420.     # Do new worlds have force_explosions_on enabled by default.
  421.     # This setting overrides a towns' setting, preventing them from turning explosions off in their town.
  422.     # You can adjust this setting for an existing world using /townyworld toggle forceexplosion
  423.     force_explosions_on: 'false'
  424.  
  425.   fire:
  426.    # Do new worlds allow fire to be lit and spread by default?
  427.     # You can adjust this setting for an existing world using /townyworld toggle fire
  428.     world_firespread_enabled: 'false'
  429.  
  430.     # Do new worlds have force_fire_on enabled by default?
  431.     # This setting overrides a towns' setting.
  432.     # You can adjust this setting for an existing world using /townyworld toggle forcefire
  433.     force_fire_on: 'false'
  434.  
  435.   # Do new worlds prevent Endermen from picking up and placing blocks, by default?
  436.   enderman_protect: 'true'
  437.  
  438.   # Do new worlds disable creatures trampling crops, by default?
  439.   disable_creature_crop_trampling: 'true'
  440.  
  441.   # World management settings to deal with un/claiming plots
  442.   plot_management:
  443.  
  444.     # This section is applied to new worlds as default settings when new worlds are detected.
  445.     block_delete:
  446.  
  447.       # You can adjust this setting for an existing world using /townyworld toggle unclaimblockdelete
  448.       enabled: 'true'
  449.  
  450.       # These items will be deleted upon a plot being unclaimed
  451.       unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
  452.  
  453.     # This section is applied to new worlds as default settings when new worlds are detected.
  454.     entity_delete:
  455.       enabled: 'false'
  456.  
  457.       # These entities will be deleted upon a plot being unclaimed.
  458.       # Valid EntityTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  459.       unclaim_delete: end_crystal
  460.  
  461.     # This section is applied to new worlds as default settings when new worlds are detected.
  462.     mayor_plotblock_delete:
  463.  
  464.       # You can adjust this setting for an existing world using /townyworld toggle plotcleardelete
  465.       enabled: 'true'
  466.  
  467.       # These items will be deleted upon a mayor using /plot clear
  468.       # To disable deleting replace the current entries with NONE.
  469.       mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
  470.  
  471.     # This section is applied to new worlds as default settings when new worlds are detected.
  472.     revert_on_unclaim:
  473.      # *** WARNING***
  474.       # If this is enabled any town plots which become unclaimed will
  475.       # slowly be reverted to a snapshot taken before the plot was claimed.
  476.       #
  477.       # Regeneration will only work if the plot was claimed
  478.       # with this feature enabled.
  479.       #
  480.       # You can adjust this setting for an existing world using /townyworld toggle revertunclaim
  481.       #
  482.       # Unlike the rest of this config section, the speed setting is not
  483.       # set per-world. What you set for speed will be used in all worlds.
  484.       #
  485.       # If you allow players to break/build in the wild the snapshot will
  486.       # include any changes made before the plot was claimed.
  487.       enabled: 'false'
  488.       speed: 1s
  489.  
  490.       # These block types will NOT be regenerated by the revert-on-unclaim
  491.       # or revert-explosion features.
  492.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,ANCIENT_DEBRIS,NETHERITE_BLOCK,GILDED_BLACKSTONE,DEEPSLATE_IRON_ORE,DEEPSLATE_GOLD_ORE,DEEPSLATE_COAL_ORE,DEEPSLATE_REDSTONE_ORE,DEEPSLATE_DIAMOND_ORE,DEEPSLATE_EMERALD_ORE,DEEPSLATE_LAPIS_ORE,RAW_IRON_BLOCK,RAW_GOLD_BLOCK,PLAYER_HEAD,PLAYER_WALL_HEAD,SKELETON_SKULL,SKELETON_WALL_SKULL,CREEPER_HEAD,CREEPER_WALL_HEAD,ZOMBIE_HEAD,ZOMBIE_WALL_HEAD,DRAGON_HEAD,DRAGON_WALL_HEAD,PLAYER_HEAD,PLAYER_WALL_HEAD,SKELETON_SKULL,SKELETON_WALL_SKULL,CREEPER_HEAD,CREEPER_WALL_HEAD,ZOMBIE_HEAD,ZOMBIE_WALL_HEAD,DRAGON_HEAD,DRAGON_WALL_HEAD,DRAGON_EGG,CRYING_OBSIDIAN,MOVING_PISTON
  493.  
  494.       # The list of blocks that are allowed to regenerate, if this list is empty then all blocks will regenerate.
  495.       # This list is useful for when you want only 'natural' blocks to regenerate like stone, grass, trees, etc.,
  496.       # useful when you allow players to build/destroy in the wilderness.
  497.       # Like other options in the new_world_settings section, this is only applied as a default setting for new worlds.
  498.       # Configure the list found in the towny\data\worlds\WORLDNAME.txt files.
  499.       block_whitelist: ''
  500.  
  501.     # This section is applied to new worlds as default settings when new worlds are detected.
  502.     wild_revert_on_mob_explosion:
  503.  
  504.       # Enabling this will slowly regenerate holes created in the wilderness by monsters exploding.
  505.       # You can adjust this setting for an existing world using /townyworld toggle revertentityexpl
  506.       enabled: 'false'
  507.  
  508.       # The list of entities whose explosions should be reverted.
  509.       entities: CREEPER,END_CRYSTAL,ENDER_DRAGON,FIREBALL,SMALL_FIREBALL,FIREBALL,TNT,TNT_MINECART,WITHER,WITHER_SKULL,CREEPER
  510.  
  511.       # How long before an entity-caused explosion begins reverting.
  512.       delay: 20s
  513.  
  514.     # This section is applied to new worlds as default settings when new worlds are detected.
  515.     wild_revert_on_block_explosion:
  516.  
  517.       # Enabling this will slowly regenerate holes created in the wilderness by exploding blocks like beds.
  518.       # You can adjust this setting for an existing world using /townyworld toggle revertblockexpl
  519.       enabled: 'false'
  520.  
  521.       # The list of blocks whose explosions should be reverted.
  522.       blocks: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,RESPAWN_ANCHOR
  523.  
  524.     # This section is applied to new worlds as default settings when new worlds are detected.
  525.     # The list of blocks to regenerate for block and entity explosions. (if empty all blocks will regenerate)
  526.     wild_revert_on_explosion_block_whitelist: ''
  527.  
  528.     # This section is applied to new worlds as default settings when new worlds are detected.
  529.     # This is the list of blocks that should not be overwritten by wilderness explosion reverts. (if empty all
  530.     # blocks placed into regenerating explosions will be overwritten with the original pre-explosion blocks.)
  531.     # This list is useful if you have a death chest plugin which could put a player's inventory inside chest
  532.     # that is inside of a regenerating creeper explosion pit. For Example: By putting CHEST here you can
  533.     # prevent the chest from being overwritten by the dirt block that used to be there.
  534.     wild_revert_explosions_blocks_to_not_replace: ''
  535.  
  536.  
  537. ############################################################
  538. # +------------------------------------------------------+ #
  539. # |                Global town settings                  | #
  540. # +------------------------------------------------------+ #
  541. ############################################################
  542.  
  543. global_town_settings:
  544.  
  545.   # Maximum number of towns allowed on the server.
  546.   town_limit: '3000'
  547.  
  548.   # The maximum distance (in townblocks) that 2 town's homeblocks can be to be eligible for merging.
  549.   # Set to this to 0 to disable the distance test.
  550.   max_distance_for_merge: '10'
  551.  
  552.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  553.   health_regen:
  554.     speed: 3s
  555.     enable: 'true'
  556.   saturation_regen:
  557.  
  558.     # When true players cannot become hungrier when in their own or an allied town.
  559.     also_prevent_saturation_loss: 'true'
  560.  
  561.   # These beacons settings will only work on Paper or Paper-derived servers. They will not have any effect on Spigot servers.
  562.   beacons:
  563.  
  564.     # When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
  565.     beacons_for_allies_only: 'false'
  566.  
  567.     # When true, conquered towns are not considered allies.
  568.     exclude_conquered_towns: 'false'
  569.  
  570.   # Number of seconds that must pass before pvp can be toggled by a town.
  571.   # Applies to residents of the town using /res toggle pvp, as well as
  572.   # plots having their PVP toggled using /plot toggle pvp.
  573.   pvp_cooldown_time: '30'
  574.  
  575.   # Number of seconds that must pass before peacefulness can be toggled by a town or nation.
  576.   peaceful_cooldown_time: '30'
  577.  
  578.   # Number of seconds that must pass before a player that has deleted their town can create a new one.
  579.   town_delete_cooldown_time: '0'
  580.  
  581.   # Number of seconds that must pass before a town that has unclaimed a townblock can claim it again.
  582.   town_unclaim_cooldown_time: '0'
  583.  
  584.   # When set above 0, the amount of hours a town must wait after setting their homeblock, in order to move it again.
  585.   homeblock_movement_cooldown_hours: '0'
  586.  
  587.   # When set above 0, the furthest number of townblocks a homeblock can be moved by.
  588.   # Example: setting it to 3 would mean the player can only move their homeblock over by 3 townblocks at a time.
  589.   # Useful when used with the above homeblock_movement_cooldown_hours setting.
  590.   homeblock_movement_distance_limit: '0'
  591.  
  592.   # Enables the [~Home] TownName - PlotOwner - PlotName message line..
  593.   # If false players will not be shown any notifications when they move in and out of towns, between plots.
  594.   show_town_notifications: 'true'
  595.  
  596.   # Can outlaws roam freely on the towns they are outlawed in?
  597.   # If false, outlaws will be teleported away if they spend too long in the towns they are outlawed in.
  598.   # The time is set below in the outlaw_teleport_warmup.
  599.   allow_outlaws_to_enter_town: 'false'
  600.  
  601.   # Can outlaws freely teleport out of the towns they are outlawed in?
  602.   # If false, outlaws cannot use commands to teleport out of town.
  603.   # If you want outlaws to not be able to use teleporting items as well, use allow_outlaws_use_teleport_items.
  604.   allow_outlaws_to_teleport_out_of_town: 'true'
  605.  
  606.   # If false, outlawed players in towns cannot use items that teleport the player, ie: Ender Pearls & Chorus Fruit.
  607.   # Setting this to false requires allow_outlaws_to_teleport_out_of_town to also be false.
  608.   allow_outlaws_use_teleport_items: 'true'
  609.  
  610.   # Should towns be warned in case an outlaw roams the town?
  611.   # Warning: Outlaws can use this feature to spam residents with warnings!
  612.   # It is recommended to set this to true only if you're using outlaw teleporting with a warmup of 0 seconds.
  613.   warn_town_on_outlaw: 'true'
  614.  
  615.   # How many seconds in between warning messages, to prevent spam.
  616.   warn_town_on_outlaw_message_cooldown_in_seconds: '60'
  617.  
  618.   # If set to true, when a player is made into an outlaw using /t outlaw add NAME, and that new
  619.   # outlaw is within the town's borders, the new outlaw will be teleported away using the outlaw_teleport_warmup.
  620.   outlaw_teleport_away_on_becoming_outlawed: 'true'
  621.  
  622.   # How many seconds are required for outlaws to be teleported away?
  623.   # You can set this to 0 to instantly teleport the outlaw from town.
  624.   # This will not have any effect if allow_outlaws_to_enter_town is enabled.
  625.   outlaw_teleport_warmup: '5'
  626.  
  627.   # What world do you want the outlaw teleported to if they aren't part of a town
  628.   # and don't have a bedspawn outside of the town they are outlawed in.
  629.   # They will go to the listed world's spawn.
  630.   # If blank, they will go to the spawnpoint of the world the town is in.
  631.   outlaw_teleport_world: ''
  632.  
  633.   # Commands an outlawed player cannot use while in the town they are outlawed in.
  634.   outlaw_blacklisted_commands: somecommandhere,othercommandhere
  635.  
  636.   # Commands that cannot be run by players who have an active war.
  637.   war_blacklisted_commands: somecommandhere,othercommandhere
  638.  
  639.   # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  640.   # Do not set this value to an amount less than the required_number_residents_join_nation below.
  641.   # Do not set this value to an amount less than the required_number_residents_create_nation below.
  642.   maximum_number_residents_without_nation: '0'
  643.  
  644.   # The required number of residents in a town to join a nation
  645.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  646.   required_number_residents_join_nation: '0'
  647.  
  648.   # The required number of residents in a town to create a nation
  649.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  650.   required_number_residents_create_nation: '0'
  651.  
  652.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  653.   refund_disband_low_residents: 'true'
  654.  
  655.   # List of animals which can be killed on farm plots by town residents.
  656.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM,MUSHROOM_COW,SQUID
  657.  
  658.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  659.   max_residents_per_town: '0'
  660.  
  661.   # The maximum number of residents that can be joined to a capital city.
  662.   # Requires max_residents_capital_override to be above 0.
  663.   # Uses the greater of max_residents_capital_override and max_residents_per_town.
  664.   max_residents_capital_override: '0'
  665.  
  666.   # If Towny should show players the townboard when they login
  667.   display_board_onlogin: 'true'
  668.  
  669.   # If set to true, Towny will prevent a townblock from being unclaimed while an outsider is within the townblock's boundaries.
  670.   # When active this feature can cause a bit of lag when the /t unclaim command is used, depending on how many players are online.
  671.   outsiders_prevent_unclaim_townblock: 'false'
  672.  
  673.   # If set to true, Towny will prevent a town or plot from enabling PVP while an outsider is within the town's or plot's boundaries.
  674.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  675.   outsiders_prevent_pvp_toggle: 'false'
  676.  
  677.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  678.   # Does not have any effect when Event War is active.
  679.   homeblocks_prevent_forcepvp: 'false'
  680.  
  681.   # If set to true, any player with towny.admin (or OP,) will be able to hurt other players overriding any location's PVP setting.
  682.   # Setting this to true will create avenues for admins to abuse players.
  683.   admins_can_always_pvp: 'false'
  684.  
  685.   # If People should keep their inventories on death in a town.
  686.   # Is not guaranteed to work with other keep inventory plugins!
  687.   keep_inventory_on_death_in_town: 'false'
  688.  
  689.   # If People should keep their inventories on death in their own town.
  690.   # Is not guaranteed to work with other keep inventory plugins!
  691.   keep_inventory_on_death_in_own_town: 'false'
  692.  
  693.   # If People should keep their inventories on death in an allied town.
  694.   # Is not guaranteed to work with other keep inventory plugins!
  695.   keep_inventory_on_death_in_allied_town: 'false'
  696.  
  697.   # If People should keep their inventories on death in an arena townblock.
  698.   # Is not guaranteed to work with other keep inventory plugins!
  699.   keep_inventory_on_death_in_arena: 'false'
  700.  
  701.   # If People should keep their experience on death in a town.
  702.   # Is not guaranteed to work with other keep experience plugins!
  703.   keep_experience_on_death_in_town: 'false'
  704.  
  705.   # If People should keep their experience on death in an arena townblock.
  706.   # Is not guaranteed to work with other keep experience plugins!
  707.   keep_experience_on_death_in_arena: 'false'
  708.  
  709.   # While true, weapons and armour items worn by players in Arena plots will not lose durability.
  710.   prevent_item_degrading_in_arenas: 'false'
  711.  
  712.   # The Maximum price that a town can be put for sale at. This refers to the price that
  713.   # someone could pay if they ran /t buytown, to buy a town that has been put up for sale.
  714.   max_buytown_price: '999999999'
  715.  
  716.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  717.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  718.   maximum_plot_price_cost: '1000000.0'
  719.  
  720.   # maximum number of plots any single resident can own
  721.   max_plots_per_resident: '100'
  722.  
  723.   # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  724.   display_xyz_instead_of_towny_coords: 'false'
  725.  
  726.   # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  727.   display_town_list_randomly: 'false'
  728.  
  729.   # The ranks to be given preference when assigning a new mayor, listed in order of descending preference.
  730.   # All ranks should be as defined in `townyperms.yml`.
  731.   # For example, to give a `visemayor` preference over an `assistant`, change this parameter to `visemayor,assistant`.
  732.   order_of_mayoral_succession: assistant
  733.  
  734.   # When enabled, blocks like lava or water will be unable to flow into other plots, if the owners aren't the same.
  735.   prevent_fluid_griefing: 'true'
  736.  
  737.   # Allows blocking commands inside towns and limiting them to plots owned by the players only.
  738.   # Useful for limiting sethome/home commands to plots owned by the players themselves and not someone else.
  739.   # Admins and players with the towny.admin.town_commands.blacklist_bypass permission node will not be hindered.
  740.   # Blocked commands lists can be for root commands: ie: /town, which will block all subcommands. A subcommand
  741.   # can be specified without blocking the root command: ie: /town spawn which would not block /town.
  742.   # When configuring the command lists below, do not include the / symbol.
  743.   town_command_blacklisting:
  744.  
  745.     # Allows blocking commands inside towns through the town_blacklisted_commands setting.
  746.     # This boolean allows you to disable this feature altogether if you don't need it
  747.     enabled: 'false'
  748.  
  749.     # Comma separated list of commands which cannot be run inside of any town.
  750.     town_blacklisted_commands: somecommandhere,othercommandhere
  751.  
  752.     # This allows the usage of blacklisted commands only in plots personally-owned by the player.
  753.     # Players with the towny.claimed.townowned.* permission node will be able to run these commands
  754.     # inside of town-owned land. This would include mayors, assistants and possibly a builder rank.
  755.     # Players with the towny.claimed.owntown.* permission node (given to mayors/assistants usually,)
  756.     # will also not be limited by this command blacklist.
  757.     player_owned_plot_limited_commands: sethome,home
  758.  
  759.     # This allows the usage of blacklisted commands only in the player's town
  760.     # and the wilderness (essentially blocking commands from being ran by tourists/visitors)
  761.     # Players with the towny.globally_welcome permission node are not going to be limited by this list.
  762.     # Commands have to be on town_command_blacklisting.town_blacklisted_commands, else this is not going to be checked.
  763.     own_town_and_wilderness_limited_commands: sethome,home
  764.  
  765.     # When set to true, trusted residents (residents that are trusted by a town directly,
  766.     # as well as residents that are members of a town that is trusted,) will be able to use
  767.     # commands that only town residents could use.
  768.     own_town_and_wilderness_limited_commands_allow_trusted_residents: 'true'
  769.  
  770.     # When set to true, residents which are allies of the town (which could be nation members as well as allied nations' members) will be able to use
  771.     # commands that only town residents could use.
  772.     own_town_and_wilderness_limited_commands_allow_allies: 'false'
  773.  
  774.   # When enabled, town (and nation) names will automatically be capitalised upon creation.
  775.   automatic_capitalisation: 'false'
  776.  
  777.   # When disabled, towns will not be able to be created with or renamed to a name that contains numbers.
  778.   # Disabling this option does not affect already created towns.
  779.   allow_numbers_in_town_name: 'true'
  780.  
  781.   # This setting determines the list of allowed town map colors.
  782.   # The color codes are in hex format.
  783.   allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  784.  
  785.   # List of ranks (separated by a comma) that will prevent a player from being kicked from a town.
  786.   unkickable_ranks: assistant
  787.  
  788.   # When true any trusted players will get permissions in town owned land, and the personally-owned land in that town.
  789.   # When false, trusted players get permissions only in the town owned land, leaving player-owned plots to their normal plot perms.
  790.   do_trusted_players_get_full_perms_in_personally_owned_land: 'true'
  791.  
  792.  
  793. ############################################################
  794. # +------------------------------------------------------+ #
  795. # |              Global nation settings                  | #
  796. # +------------------------------------------------------+ #
  797. ############################################################
  798.  
  799. global_nation_settings:
  800.  
  801.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  802.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  803.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  804.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  805.   # Because these zones are still wilderness anyone can claim these townblocks.
  806.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  807.   # someone might not be able to build/destroy in the wilderness outside their town.
  808.   nationzone:
  809.  
  810.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  811.     enable: 'false'
  812.  
  813.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  814.     only_capitals: 'true'
  815.  
  816.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  817.     capital_bonus_size: '0'
  818.  
  819.     # When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
  820.     # They will still be able to use the nation_zone outside of their own town.
  821.     not_for_conquered_towns: 'false'
  822.  
  823.     # When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
  824.     # The players belonging to the conquering nation will not be able to use the nation zone.
  825.     protect_conquered_towns: 'false'
  826.  
  827.     # When set to true, nation zones are disabled during the the Towny war types.
  828.     war_disables: 'true'
  829.  
  830.     # When set to true, players will receive a notification when they enter into a nationzone.
  831.     # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  832.     show_notifications: 'false'
  833.  
  834.   # If Towny should show players the nationboard when they login.
  835.   display_board_onlogin: 'true'
  836.  
  837.   # If true the capital city of nation cannot be neutral/peaceful.
  838.   capitals_cannot_be_neutral: 'false'
  839.  
  840.   # When set to true, the nation's NationLevel is determined by the number of towns in the nations, instead of the number of residents.
  841.   nation_level_is_determined_by_town_count_instead_of_resident_count: 'false'
  842.  
  843.   # If higher than 0, it will limit how many towns can be joined into a nation.
  844.   # Does not affect existing nations that are already over the limit.
  845.   max_towns_per_nation: '0'
  846.  
  847.   # If higher than 0, it will limit how many residents can join a nation.
  848.   # Does not affect existing nations that are already over the limit.
  849.   max_residents_per_nation: '0'
  850.  
  851.   # This setting determines the list of allowed nation map colors.
  852.   # The color codes are in hex format.
  853.   allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  854.  
  855.   # The maximum amount of allies that a nation can have, set to -1 to have no limit.
  856.   max_allies: '-1'
  857.  
  858.   # While true, conquered towns will be considered a member of good standing in the nation.
  859.   # When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
  860.   # Setting this to false could result in strange unforseen behaviour.
  861.   are_conquered_towns_considered_allies: 'true'
  862.  
  863.   proximity:
  864.  
  865.     # The maximum number of townblocks a town's homeblock can be away from their nation capital's homeblock.
  866.     # Automatically precludes towns from one world joining a nation in another world.
  867.     # If the number is 0, towns will not require a proximity to a nation.
  868.     nation_proximity_to_capital_city: '0.0'
  869.  
  870.     # The maximum number of townblocks a town's homeblock can be away from other towns's homeblocks in the nation.
  871.     # This setting is only used when nation_proximity_to_capital_city is above 0.
  872.     # When used, and a town is out of range of their capital city, the remaining towns in the nation will be parsed,
  873.     # if one of those towns' homeblocks is close enough to the town's homeblock, the town can remain in the nation.
  874.     # Leave this setting at 0.0 in order to de-activate nations' towns granting further range for towns in the nation.
  875.     nation_proximity_to_other_nation_towns: '0.0'
  876.  
  877.     # The maximum number of townblocks a town's homeblock can be away from their nation's capital's homeblock,
  878.     # when the town is being allowed to go further out from the capital because of the nation_proximity_to_other_nation_towns
  879.     # setting above.
  880.     # This setting is what will stop a nation being able to go incredibly wide due to towns 'chaining' together.
  881.     # This setting is only used when nation_proximity_to_capital_city is above 0.
  882.     # Leave this setting at 0.0 in order to allow nations to chain towns together to go as wide as they like.
  883.     absolute_distance_from_capital: '0.0'
  884.  
  885.   # When disabled, nations will not be able to be created with or renamed to a name that contains numbers.
  886.   # Disabling this option does not affect already created nations.
  887.   allow_numbers_in_nation_name: 'true'
  888.  
  889.  
  890. ############################################################
  891. # +------------------------------------------------------+ #
  892. # |                 Plugin interfacing                   | #
  893. # +------------------------------------------------------+ #
  894. ############################################################
  895.  
  896. plugin:
  897.  # See database.yml file for flatfile/mysql settings.
  898.   database:
  899.  
  900.     # Flatfile backup settings.
  901.     daily_backups: 'true'
  902.     backups_are_deleted_after: 90d
  903.  
  904.     # Valid entries are: tar, tar.gz, zip, or none for no backup.
  905.     flatfile_backup_type: tar
  906.  
  907.   interfacing:
  908.  
  909.     tekkit:
  910.      # Add any fake players for client/server mods (aka Tekkit) here
  911.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  912.  
  913.     luckperms:
  914.  
  915.       # If enabled, Towny contexts will be available in LuckPerms. https://luckperms.net/wiki/Context
  916.       # Towny will supply for LuckPerms: townyperms' ranks contexts, as well as location-based contexts.
  917.       contexts: 'true'
  918.  
  919.       # Configure what contexts to enable/disable here, contexts must be separated by a comma.
  920.       # Available contexts: towny:resident, towny:nation_resident, towny:mayor, towny:king, towny:insidetown, towny:insideowntown, towny:insideownplot, towny:townrank
  921.       # towny:nationrank, towny:town, towny:nation, towny:istownconquered
  922.       enabled_contexts: '*'
  923.  
  924.     # If enabled, blocks that get regenerated by Towny, such as revert-on-unclaim and explosion regeneration will be logged with CoreProtect.
  925.     # Actions are logged with the `#towny` user, so Towny's actions can easily be undone using user:#towny.
  926.     coreprotect_support: 'true'
  927.  
  928.     web_map:
  929.  
  930.       # If enabled, players will be prompted to open a url when clicking on coordinates in towny status screens.
  931.       enabled: 'false'
  932.  
  933.       # If enabled, the world name placeholder will be replaced with the world key instead of the Bukkit name.
  934.       # This should be enabled if you use SquareMap.
  935.       world_name_uses_world_key: 'false'
  936.  
  937.       # The url that players will be prompted to open when clicking on a coordinate in a status screen.
  938.       # Valid placeholders are {world}, {x}, and {y}, for the world name, x, and y coordinates respectively.
  939.       url: https://example.com/map/?worldname={world}&mapname=flat&zoom=5&x={x}&y=64&z={z}
  940.  
  941.   day_timer:
  942.  
  943.     # The time for each "towny day", used for tax and upkeep collection and other daily timers.
  944.     # Default is 24 hours. Cannot be set for greater than 1 day, but can be set lower.
  945.     day_interval: 1d
  946.  
  947.     # The time each "day", when taxes will be collected.
  948.     # Only used when less than day_interval. Default is 12h (midday).
  949.     # If day_interval is set to something like 20m, the new_day_time is not used, day_interval will be used instead.
  950.     new_day_time: 12h
  951.  
  952.     # Whether towns with no claimed townblocks should be deleted when the new day is run.
  953.     delete_0_plot_towns: 'false'
  954.   hour_timer:
  955.  
  956.     # The number of minutes in each "hour".
  957.     # Default is 60m.
  958.     hour_interval: 60m
  959.     # The time each "hour", when the hourly timer ticks.
  960.     # MUST be less than hour_interval. Default is 30m.
  961.     new_hour_time: 30m
  962.     # The interval of each "short" timer tick
  963.     # Default is 20s.
  964.     short_interval: 20s
  965.  
  966.   # Lots of messages to tell you what's going on in the server with time taken for events.
  967.   debug_mode: 'false'
  968.  
  969.   # Info tool for server admins to use to query in game blocks and entities.
  970.   info_tool: BRICK
  971.  
  972.   # Spams the player named in dev_name with all messages related to towny.
  973.   dev_mode:
  974.     enable: 'false'
  975.     dev_name: ElgarL
  976.  
  977.   # If true this will cause the log to be wiped at every startup.
  978.   reset_log_on_boot: 'true'
  979.  
  980.   # Sets the default size that /towny top commands display.
  981.   towny_top_size: '10'
  982.  
  983.   # A blacklist used for validating town/nation names.
  984.   # Names must be seperated by a comma: name1,name2
  985.   name_blacklist: ''
  986.  
  987.   update_notifications:
  988.  
  989.     # If enabled, players with the towny.admin.updatealerts permission will receive an update notification upon logging in.
  990.     alerts: 'true'
  991.  
  992.     # If enabled, only full releases will trigger notifications if you are running a full release.
  993.     # This is ignored if the server is currently using a pre-release version.
  994.     major_only: 'true'
  995.  
  996.  
  997. ############################################################
  998. # +------------------------------------------------------+ #
  999. # |               Filters colour and chat                | #
  1000. # +------------------------------------------------------+ #
  1001. ############################################################
  1002.  
  1003. filters_colour_chat:
  1004.  
  1005.   # This is the name given to any NPC assigned mayor.
  1006.   npc_prefix: NPC
  1007.  
  1008.   # Regex fields used in validating inputs.
  1009.   regex:
  1010.     name_filter_regex: '[\\\/]'
  1011.     name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
  1012.     string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  1013.     name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
  1014.  
  1015.   modify_chat:
  1016.  
  1017.     # Maximum length of Town and Nation names. Setting this to a number below your current max_name_length could result in
  1018.     # safe mode if the new value is below of your existing town and nation name lengths.
  1019.     max_name_length: '20'
  1020.  
  1021.     # Maximum number of capital letters that can be used in Town and Nation names. Set to -1 to disable this feature.
  1022.     # This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
  1023.     # This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  1024.     max_name_capital_letters: '-1'
  1025.  
  1026.     # Maximum length for Town and Nation tags.
  1027.     max_tag_length: '4'
  1028.  
  1029.     # Maximum length of titles and surnames.
  1030.     max_title_length: '10'
  1031.  
  1032.     # When true, a mayor or king will need the permission node in order to add colour codes to residents' titles and surtitles.
  1033.     # Kings require towny.command.nation.set.title.colours, mayors require towny.command.town.set.title.colours.
  1034.     # These nodes are not given out by the default townyperms.yml and must be added to the mayor and king section
  1035.     # when this setting has been made true.
  1036.     does_adding_colour_codes_require_permission_node: 'false'
  1037.  
  1038.   # See the Placeholders wiki page for list of PAPI placeholders.
  1039.   # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  1040.   papi_chat_formatting:
  1041.  
  1042.     # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  1043.     both: '&f[&6%n&f|&b%t&f] '
  1044.  
  1045.     # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  1046.     town: '&f[&b%s&f] '
  1047.  
  1048.     # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  1049.     nation: '&f[&6%s&f] '
  1050.  
  1051.     # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  1052.     ranks:
  1053.       nomad: '&f'
  1054.       resident: '&f'
  1055.       mayor: '&b'
  1056.       king: '&6'
  1057.  
  1058.   papi_leaderboard_formatting:
  1059.  
  1060.     # How the %townyadvanced_top_....% placeholders will appear, first %s being the town name, with the second being the balance, resident count or town size.
  1061.     format: '%s - %s'
  1062.  
  1063.   # Colour codes used in the RELATIONAL placeholder %rel_townyadvanced_color% to display the relation between two players.
  1064.   papi_relational_formatting:
  1065.    # Used when two players have no special relationship.
  1066.     none: '&f'
  1067.  
  1068.     # Given to players who have no town.
  1069.     no_town: '&f'
  1070.  
  1071.     # Used when two players are in the same town.
  1072.     same_town: '&2'
  1073.  
  1074.     # Used when two players are in the same nation.
  1075.     same_nation: '&2'
  1076.  
  1077.     # Used when the player is a member of one of your nation's conquered towns.
  1078.     conquered_town: '&e'
  1079.  
  1080.     # Used when two players' nations are allied.
  1081.     ally: '&b'
  1082.  
  1083.     # Used when two players are enemies.
  1084.     enemy: '&c'
  1085.  
  1086.  
  1087. ############################################################
  1088. # +------------------------------------------------------+ #
  1089. # |             block/item/mob protection                | #
  1090. # +------------------------------------------------------+ #
  1091. ############################################################
  1092.  
  1093. protection:
  1094.  
  1095.   # Items that can be blocked within towns via town/plot flags.
  1096.   # These items will be the ones restricted by a town/resident/plot's item_use setting.
  1097.   # A list of items, that are held in the hand, which can be protected against.
  1098.   # Group names you can use in this list: BOATS, MINECARTS
  1099.   # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1100.   item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE,NETHERITE_AXE,EGG,EGG
  1101.  
  1102.   # Blocks that are protected via town/plot flags.
  1103.   # These are blocks in the world that will be protected by a town/resident/plot's switch setting.
  1104.   # Switches are blocks, that are in the world, which get right-clicked.
  1105.   # Towny will tell you the proper name to use in this list if you hit the block while holding a clay brick item in your hand.
  1106.   # Group names you can use in this list: BOATS,MINECARTS,WOOD_DOORS,PRESSURE_PLATES,NON_WOODEN_PRESSURE_PLATES,FENCE_GATES,TRAPDOORS,SHULKER_BOXES,BUTTONS.
  1107.   # Note: Vehicles like MINECARTS and BOATS can be added here. If you want to treat other rideable mobs like switches add SADDLE
  1108.   #       to protect HORSES, DONKEYS, MULES, PIGS, STRIDERS (This is not recommended, unless you want players to not be able to
  1109.   #       re-mount their animals in towns they cannot switch in.)
  1110.   # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1111.   switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND,LEAD,SWEET_BERRY_BUSH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET,OAK_CHEST_BOAT,DECORATED_POT,CRAFTER
  1112.  
  1113.   # Materials which can be lit on fire even when firespread is disabled.
  1114.   # Still requires the use of the flint and steel.
  1115.   fire_spread_bypass_materials: NETHERRACK,SOUL_SAND,SOUL_SOIL
  1116.  
  1117.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  1118.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1119.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  1120.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear, Axolotl, Goat, GlowSquid
  1121.  
  1122.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1123.   town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1124.  
  1125.   # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  1126.   town_mob_removal_killer_bunny: 'true'
  1127.  
  1128.   # Prevent the spawning of villager babies in towns.
  1129.   town_prevent_villager_breeding: 'false'
  1130.  
  1131.   # A comma seperated list of spawn causes, if an entity has a spawn cause that is in this list they will not be removed by town mob removal.
  1132.   # For the list of valid spawn causes, see https://jd.papermc.io/paper/1.20/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  1133.   # Due to technical reasons, this setting only works on Paper servers.
  1134.   town_mob_removal_ignored_spawn_causes: ''
  1135.  
  1136.   # Disable creatures triggering stone pressure plates
  1137.   disable_creature_pressureplate_stone: 'true'
  1138.  
  1139.   # Remove living entities in the wilderness in all worlds that have wildernessmobs turned off.
  1140.   wilderness_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1141.  
  1142.   # Globally remove living entities in all worlds that have worldmobs turned off
  1143.   world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1144.  
  1145.   # Prevent the spawning of villager babies in the world.
  1146.   world_prevent_villager_breeding: 'false'
  1147.  
  1148.   # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  1149.   mob_removal_skips_named_mobs: 'true'
  1150.  
  1151.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1152.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1153.   # NEVER set below 1.
  1154.   mob_removal_speed: 5s
  1155.  
  1156.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  1157.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1158.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1159.  
  1160.   # Protect living entities within a town's boundaries from being killed by players or mobs.
  1161.   mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager,Hanging
  1162.  
  1163.   # When set to true, the above mob_types will be protected when they are in a town, from being able to enter empty boats.
  1164.   # This protects the mobs from being stolen using boats.
  1165.   mob_types_protected_from_boat_theft: 'false'
  1166.  
  1167.   # Setting this to false will allow non-player entities to harm the above protected mobs.
  1168.   # This would include withers damaging protected mobs, and can be quite harmful.
  1169.   are_mob_types_protected_against_mobs: 'true'
  1170.  
  1171.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  1172.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1173.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1174.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1175.  
  1176.   # When preventing PVP prevent the use of these potions.
  1177.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1178.  
  1179.   # When set to true, players with the Frost Walker enchant will need to be able to build where they are attempting to freeze.
  1180.   prevent_frost_walker_freezing: 'false'
  1181.  
  1182.   # When set to true, players will never trample crops. When false, players will still
  1183.   # have to be able to break the crop by hand in order to be able to trample crops.
  1184.   prevent_player_crop_trample: 'true'
  1185.  
  1186.  
  1187. ############################################################
  1188. # +------------------------------------------------------+ #
  1189. # |                Wilderness settings                   | #
  1190. # +------------------------------------------------------+ #
  1191. #                                                          #
  1192. # These are default settings only, applied to newly made   #
  1193. # worlds. They are copied to each world's data file upon   #
  1194. # first detection.                                         #
  1195. # If you are running Towny for the first time these have   #
  1196. # been applied to all your already existing worlds.        #
  1197. #                                                          #
  1198. # To make changes for each world edit the settings in the  #
  1199. # relevant worlds data file 'plugins/Towny/data/worlds/'   #
  1200. #                                                          #
  1201. # Furthermore: These settings are only used after Towny    #
  1202. # has exhausted testing the player for the towny.wild.*    #
  1203. # permission nodes.                                        #
  1204. #                                                          #
  1205. ############################################################
  1206.  
  1207. unclaimed:
  1208.  
  1209.   # Can players build with any block in the wilderness?
  1210.   unclaimed_zone_build: 'false'
  1211.  
  1212.   # Can player destroy any block in the wilderness?
  1213.   unclaimed_zone_destroy: 'false'
  1214.  
  1215.   # Can players use items listed in the above protection.item_use_ids in the wilderness without restriction?
  1216.   unclaimed_zone_item_use: 'false'
  1217.  
  1218.   # Can players interact with switch blocks listed in the above protection.switch_ids in the wilderness without restriction?
  1219.   unclaimed_zone_switch: 'false'
  1220.  
  1221.   # A list of blocks that will bypass the above settings and do not require the towny.wild.* permission node.
  1222.   # These blocks are also used in determining which blocks can be interacted with in Towny Wilds plots in towns.
  1223.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA,SUGAR_CANE
  1224.  
  1225.  
  1226. ############################################################
  1227. # +------------------------------------------------------+ #
  1228. # |                 Town Notifications                   | #
  1229. # +------------------------------------------------------+ #
  1230. ############################################################
  1231.  
  1232.   # This is the format for the notifications sent as players move between plots.
  1233.   # Empty a particular format for it to be ignored.
  1234.  
  1235.   # Example:
  1236.   # [notification.format]
  1237.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_owner][notification.splitter][notification.plot.format]
  1238.   # ... [notification.plot.format]
  1239.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsaleby][notification.plot.splitter][notification.plot.type]
  1240.   # ~ Wak Town - Lord Jebus - [Home] [For Sale by Jebus: 50 Beli] [Shop]
  1241.  
  1242. notification:
  1243.   format: '&6 ~ %s'
  1244.   splitter: '&7 - '
  1245.   area_wilderness: '&2%s'
  1246.   area_wilderness_pvp: '%s'
  1247.   area_town: '&6%s'
  1248.   area_town_pvp: '%s'
  1249.   owner: '&a%s'
  1250.   no_owner: '&a%s'
  1251.   plot:
  1252.     splitter: ' '
  1253.     format: '%s'
  1254.     homeblock: '&b[Home]'
  1255.     outpostblock: '&b[Outpost]'
  1256.     forsaleby: '&e[For Sale by %s: %s]'
  1257.     notforsale: '&e[Not For Sale]'
  1258.     type: '&6[%s]'
  1259.   group: '&f[%s]'
  1260.   district: '&2[%s]'
  1261.  
  1262.   # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  1263.   # When false, it is only the town name.
  1264.   town_names_are_verbose: 'true'
  1265.  
  1266.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  1267.   # Could be seen as intrusive/distracting, so false by default.
  1268.   using_titles: 'false'
  1269.  
  1270.   # Requires the above using_titles to be set to true.
  1271.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  1272.   # You may use colour codes &f, &c and so on.
  1273.   # For town_title and town_subtitle you may use:
  1274.   # {townname} - Name of the town.
  1275.   # {town_motd} - Shows the townboard message.
  1276.   # {town_residents} - Shows the number of residents in the town.
  1277.   # {town_residents_online} - Shows the number of residents online currently.
  1278.   # {nationname} - Name of the nation, formatted below,
  1279.   # {nationcapital} - Name of the nation capital and nation, formatted below,
  1280.   # {nation_motd} - Shows the nationboard message.
  1281.   # {nation_residents} - Shows the number of residents in the nation.
  1282.   # {nation_residents_online} - Shows the number of residents online currently.
  1283.   # The notification.town_names_are_verbose setting will affect the {townname} placeholder.
  1284.   titles:
  1285.  
  1286.     # Entering Town Upper Title Line
  1287.     town_title: ''
  1288.  
  1289.     # Entering Town Lower Subtitle line.
  1290.     town_subtitle: '&b{townname}'
  1291.  
  1292.     # Entering Wilderness Upper Title Line
  1293.     wilderness_title: ''
  1294.  
  1295.     # Entering Wilderness Lower Subtitle line.
  1296.     wilderness_subtitle: '&2{wilderness}'
  1297.  
  1298.     # The format used to format the {nationame} option. The name of the nation will replace %s.
  1299.     nationname_format: '&6Nation of %s'
  1300.  
  1301.     # The format used to format the {nationcapital} option. The name of the capital city and nation will replace the %s and %s.
  1302.     # Alternatively, you can use %t for townname and %n for nationname and show either one or both.
  1303.     nationcapital_format: '&6Entering %s, Capital City of %s'
  1304.  
  1305.     # The duration (in ticks) that the Title and Subtitle messages will appear for.
  1306.     # The default duration for minecraft is 70 ticks, which equates to 3.5 seconds.
  1307.     duration: '70'
  1308.  
  1309.   # When true, a plot notification that has a plot owner's name will use the verbose name, ie: town/nation titles or prefixes set via the town/nation levels.
  1310.   # When false, only their name will appear.
  1311.   owner_shows_verbose_name: 'true'
  1312.  
  1313.   # This setting controls where chunk notifications are displayed for players.
  1314.   # By default, notifications appear in the player's action bar.
  1315.   # Available options: action_bar, chat, bossbar, or none.
  1316.   notifications_appear_as: action_bar
  1317.  
  1318.   # This settings sets the duration the actionbar (The text above the inventory bar) or the bossbar lasts in seconds
  1319.   notification_actionbar_duration: '15'
  1320.  
  1321.   bossbars:
  1322.  
  1323.     # The color to use for bossbar notifications.
  1324.     # Valid colors are blue, green, pink, purple, red, white, or yellow.
  1325.     color: white
  1326.  
  1327.     # The overlay to use for bossbar notifications.
  1328.     # Valid options are progress, notched_6, notched_10, notched_12, notched_20
  1329.     overlay: progress
  1330.  
  1331.     # The progress to use for the bossbar, between 0 and 1.
  1332.     progress: '0'
  1333.  
  1334.  
  1335. ############################################################
  1336. # +------------------------------------------------------+ #
  1337. # |             Default Town/Plot flags                  | #
  1338. # +------------------------------------------------------+ #
  1339. ############################################################
  1340.  
  1341. default_perm_flags:
  1342.  
  1343.   # Default permission flags for residents plots within a town
  1344.   #
  1345.   # Can allies/friends/outsiders perform certain actions in the town
  1346.   #
  1347.   # build - place blocks and other items
  1348.   # destroy - break blocks and other items
  1349.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  1350.   # switch - trigger or activate switches (as defined in switch_ids)
  1351.   resident:
  1352.     friend:
  1353.       build: 'true'
  1354.       destroy: 'true'
  1355.       item_use: 'true'
  1356.       switch: 'true'
  1357.     town:
  1358.       build: 'false'
  1359.       destroy: 'false'
  1360.       item_use: 'false'
  1361.       switch: 'false'
  1362.     ally:
  1363.       build: 'false'
  1364.       destroy: 'false'
  1365.       item_use: 'false'
  1366.       switch: 'false'
  1367.     outsider:
  1368.       build: 'false'
  1369.       destroy: 'false'
  1370.       item_use: 'false'
  1371.       switch: 'false'
  1372.  
  1373.   # Default permission flags for towns
  1374.   # These are copied into the town data file at creation
  1375.   #
  1376.   # Can allies/outsiders/residents perform certain actions in the town
  1377.   #
  1378.   # build - place blocks and other items
  1379.   # destroy - break blocks and other items
  1380.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1381.   # switch - trigger or activate switches (as defined in switch_ids)
  1382.   town:
  1383.     default:
  1384.       pvp: 'true'
  1385.       fire: 'false'
  1386.       explosion: 'false'
  1387.       mobs: 'false'
  1388.     resident:
  1389.       build: 'true'
  1390.       destroy: 'true'
  1391.       item_use: 'true'
  1392.       switch: 'true'
  1393.     nation:
  1394.       build: 'false'
  1395.       destroy: 'false'
  1396.       item_use: 'false'
  1397.       switch: 'false'
  1398.     ally:
  1399.       build: 'false'
  1400.       destroy: 'false'
  1401.       item_use: 'false'
  1402.       switch: 'false'
  1403.     outsider:
  1404.       build: 'false'
  1405.       destroy: 'false'
  1406.       item_use: 'false'
  1407.       switch: 'false'
  1408.  
  1409.  
  1410. ############################################################
  1411. # +------------------------------------------------------+ #
  1412. # |                 Towny Invite System                  | #
  1413. # +------------------------------------------------------+ #
  1414. ############################################################
  1415.  
  1416. invite_system:
  1417.  
  1418.   # Command used to accept towny invites)
  1419.   #e.g Player join town invite.
  1420.   accept_command: accept
  1421.  
  1422.   # Command used to deny towny invites
  1423.   #e.g Player join town invite.
  1424.   deny_command: deny
  1425.  
  1426.   # Command used to confirm some towny actions/tasks)
  1427.   #e.g Purging database or removing a large amount of townblocks
  1428.   confirm_command: confirm
  1429.  
  1430.   # Command used to cancel some towny actions/tasks
  1431.   #e.g Purging database or removing a large amount of townblocks
  1432.   cancel_command: cancel
  1433.  
  1434.   # How many seconds before a confirmation times out for the receiver.
  1435.   # This is used for cost-confirmations and confirming important decisions.
  1436.   confirmation_timeout: '20'
  1437.  
  1438.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1439.   # a player's first log in and when they can be invited to a town.
  1440.   cooldowntime: 0m
  1441.  
  1442.   # When set for more than 0m, the amount of time until an invite is considered
  1443.   # expired and is removed. Invites are checked for expiration once every hour.
  1444.   # Valid values would include: 30s, 30m, 24h, 2d, etc.
  1445.   expirationtime: 0m
  1446.  
  1447.   # Max invites for Town & Nations, which they can send. Invites are capped to decrease load on large servers.
  1448.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1449.   maximum_invites_sent:
  1450.  
  1451.     # How many invites a town can send out to players, to join the town.
  1452.     town_toplayer: '35'
  1453.  
  1454.     # How many invites a nation can send out to towns, to join the nation.
  1455.     nation_totown: '35'
  1456.  
  1457.     # How many requests a nation can send out to other nations, to ally with the nation.
  1458.     # Only used when war.disallow_one_way_alliance is set to true.
  1459.     nation_tonation: '35'
  1460.  
  1461.   # Max invites for Players, Towns & nations, which they can receive. Invites are capped to decrease load on large servers.
  1462.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1463.   maximum_invites_received:
  1464.  
  1465.     # How many invites can one player have from towns.
  1466.     player: '10'
  1467.  
  1468.     # How many invites can one town have from nations.
  1469.     town: '10'
  1470.  
  1471.     # How many requests can one nation have from other nations for an alliance.
  1472.     nation: '10'
  1473.  
  1474.   # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  1475.   # Use this setting to require players to be near or inside a town before they can be invited.
  1476.   maximum_distance_from_town_spawn: '0'
  1477.  
  1478.  
  1479. ############################################################
  1480. # +------------------------------------------------------+ #
  1481. # |                  Resident settings                   | #
  1482. # +------------------------------------------------------+ #
  1483. ############################################################
  1484.  
  1485. resident_settings:
  1486.  
  1487.   # if enabled old residents will be deleted, losing their town, townblocks, friends
  1488.   # after Two months (default) of not logging in. If the player is a mayor their town
  1489.   # will be inherited according to the order_of_mayoral_succession list in this config.
  1490.   delete_old_residents:
  1491.     enable: 'false'
  1492.     deleted_after_time: 90d
  1493.     delete_economy_account: 'true'
  1494.  
  1495.     # When true only residents who have no town will be deleted.
  1496.     delete_only_townless: 'false'
  1497.  
  1498.     # When true players will be removed from their town and become a nomad instead of being fully deleted.
  1499.     only_remove_town: 'false'
  1500.  
  1501.   # The name of the town a resident will automatically join when he first registers.
  1502.   default_town_name: ''
  1503.  
  1504.   # If true, players can only use beds in plots they personally own.
  1505.   deny_bed_use: 'false'
  1506.  
  1507.   # The default resident about text, shown in the resident's status screen.
  1508.   default_about: /res set about [msg]
  1509.  
  1510.   # How long does a resident have to wait to join a town, after joining the server.
  1511.   # Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  1512.   min_time_to_join_town: 0m
  1513.  
  1514.  
  1515. ############################################################
  1516. # +------------------------------------------------------+ #
  1517. # |                  Economy settings                    | #
  1518. # +------------------------------------------------------+ #
  1519. ############################################################
  1520.  
  1521. economy:
  1522.  
  1523.   # This enables/disables all the economy functions of Towny.
  1524.   # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  1525.   # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  1526.   # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  1527.   using_economy: 'true'
  1528.  
  1529.   # By default it is set to true.
  1530.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1531.   use_async: 'true'
  1532.  
  1533.   # The time that the town and nation bank accounts' balances are cached for, in seconds.
  1534.   # This time is also used for the resident tax-owing value.
  1535.   # Default of 600s is equal to ten minutes. Requires the server to be stopped and started if you want to change this.
  1536.   # Cached balances are used for PlaceholderAPI placeholders, town and nation lists.
  1537.   bank_account_cache_timeout: 600s
  1538.  
  1539.   # Prefix to apply to all town economy accounts.
  1540.   town_prefix: town-
  1541.  
  1542.   # Prefix to apply to all nation economy accounts.
  1543.   nation_prefix: nation-
  1544.  
  1545.   # The cost of renaming a town.
  1546.   town_rename_cost: '5000'
  1547.  
  1548.   # The cost of renaming a nation.
  1549.   nation_rename_cost: '7500'
  1550.  
  1551.   # The cost of setting a town's mapcolour.
  1552.   town_set_mapcolour_cost: '0'
  1553.  
  1554.   # The cost of setting a nation's mapcolour.
  1555.   nation_set_mapcolour_cost: '0'
  1556.  
  1557.   spawn_travel:
  1558.  
  1559.     # Cost to use /town spawn.
  1560.     price_town_spawn_travel: '0.0'
  1561.  
  1562.     # Cost to use '/town spawn [town]' to another town in your nation.
  1563.     price_town_nation_spawn_travel: '0'
  1564.  
  1565.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1566.     price_town_ally_spawn_travel: '0'
  1567.  
  1568.     # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  1569.     # This is paid to the town you goto.
  1570.     price_town_public_spawn_travel: '0'
  1571.  
  1572.     # When false, the price_town_public_spawn_travel will be used for public spawn costs, despite what mayors have their town spawncost set at.
  1573.     # When true, the lower of either the town's spawncost or the config's price_town_public_spawn_travel setting will be used.
  1574.     is_public_spawn_cost_affected_by_town_spawncost: 'true'
  1575.  
  1576.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1577.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1578.     town_spawn_cost_paid_to_town: 'true'
  1579.  
  1580.   # The daily upkeep to remain neutral, paid by the Nation bank. If unable to pay, neutral/peaceful status is lost.
  1581.   # This cost is multiplied by the nation_level peacefulCostMultiplier.
  1582.   # Neutrality will exclude you from a war event, as well as deterring enemies.
  1583.   price_nation_neutrality: '100.0'
  1584.  
  1585.   # When it is true, the peaceful cost is multiplied by the nation's number of towns.
  1586.   # Note that the base peacful cost is calculated by the price_nation_neutrality X nation_level peacefulCostMultiplier.
  1587.   price_nation_neutrality_charges_per_town: 'false'
  1588.  
  1589.   # The daily upkeep to remain neutral, paid by the Town bank. If unable to pay, neutral/peaceful status is lost.
  1590.   # This cost is multiplied by the town_level peacefulCostMultiplier.
  1591.   price_town_neutrality: '25.0'
  1592.  
  1593.   # When it is true, the peaceful cost is multiplied by the town's number of claimed townblocks.
  1594.   # Note that the base peacful cost is calculated by the price_town_neutrality X town_level peacefulCostMultiplier.
  1595.   price_town_neutrality_charges_per_plot: 'false'
  1596.  
  1597.   new_expand:
  1598.  
  1599.     # How much it costs to start a nation.
  1600.     price_new_nation: '50000.0'
  1601.  
  1602.     # How much it costs to start a town.
  1603.     price_new_town: '2500.0'
  1604.  
  1605.     # The base cost a town has to pay to merge with another town. The town that initiates the merge pays the cost.
  1606.     price_town_merge: '0'
  1607.  
  1608.     # The percentage that a town has to pay per plot to merge with another town. The town that initiates the merge pays the cost.
  1609.     # This is based on the price_claim_townblock.
  1610.     price_town_merge_per_plot_percentage: '50'
  1611.  
  1612.     # How much it costs to reclaim a ruined town.
  1613.     # This is only applicable if the town-ruins & town-reclaim features are enabled.
  1614.     price_reclaim_ruined_town: '500.0'
  1615.  
  1616.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1617.     price_outpost: '10000.0'
  1618.  
  1619.     # The price for a town to expand one townblock.
  1620.     price_claim_townblock: '500.0'
  1621.  
  1622.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to the cost of every townblock claimed.
  1623.     price_claim_townblock_increase: '0'
  1624.  
  1625.     # The maximum price for an additional townblock. No matter how many blocks a town has the price will not be above this. Set to -1 to deactivate this.
  1626.     max_price_claim_townblock: '-1.0'
  1627.  
  1628.     # The amount refunded to a town when they unclaim a townblock.
  1629.     # Warning: do not set this higher than the cost to claim a townblock.
  1630.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  1631.     # Optionally, set this to a negative amount if you want towns to pay money to unclaim their land.
  1632.     price_claim_townblock_refund: '0'
  1633.  
  1634.     # How much it costs a player to buy extra blocks.
  1635.     price_purchased_bonus_townblock: '45000.0'
  1636.  
  1637.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1638.     price_purchased_bonus_townblock_increase: '1'
  1639.  
  1640.     # The maximum price that bonus townblocks can cost to purchase. Set to -1.0 to deactivate this maxium.
  1641.     price_purchased_bonus_townblock_max_price: '-1.0'
  1642.  
  1643.  
  1644.   takeoverclaim:
  1645.  
  1646.     # The price to use /t takeoverclaim, when it has been enabled in the config at town.being_overclaimed_allows_other_towns_to_steal_land
  1647.     price: '100.0'
  1648.  
  1649.   death:
  1650.  
  1651.     # Either fixed or percentage.
  1652.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1653.     price_death_type: fixed
  1654.  
  1655.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1656.     # Set to 0 to have no cap.
  1657.     percentage_cap: '0.0'
  1658.  
  1659.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1660.     price_death_pvp_only: 'false'
  1661.  
  1662.     # The price that a player pays when they die. If this is a PVP death, the amount is paid to the killer.
  1663.     # Either a flat rate or a percentage according to the price_death_type setting.
  1664.     price_death: '0.0'
  1665.  
  1666.     # The price that a player's town pays when they die. If this is a PVP death, the amount is paid to the killer.
  1667.     # Either a flat rate or a percentage according to the price_death_type setting.
  1668.     price_death_town: '0.0'
  1669.  
  1670.     # The price that a player's nation pays when they die. If this is a PVP death, the amount is paid to the killer.
  1671.     # Either a flat rate or a percentage according to the price_death_type setting.
  1672.     price_death_nation: '0.0'
  1673.  
  1674.   banks:
  1675.  
  1676.     # Maximum amount of money allowed in town bank
  1677.     # Use 0 for no limit
  1678.     town_bank_cap: '0.0'
  1679.  
  1680.     # Set to true to allow withdrawals from town banks
  1681.     town_allow_withdrawals: 'true'
  1682.  
  1683.     # Minimum amount of money players are allowed to deposit in town bank at a time.
  1684.     town_min_deposit: '0'
  1685.  
  1686.     # Minimum amount of money players are allowed to withdraw from town bank at a time.
  1687.     town_min_withdraw: '0'
  1688.  
  1689.     # Maximum amount of money allowed in nation bank
  1690.     # Use 0 for no limit
  1691.     nation_bank_cap: '0.0'
  1692.  
  1693.     # Set to true to allow withdrawals from nation banks
  1694.     nation_allow_withdrawals: 'true'
  1695.  
  1696.     # Minimum amount of money players are allowed to deposit in nation bank at a time.
  1697.     nation_min_deposit: '0'
  1698.  
  1699.     # Minimum amount of money players are allowed to withdraw from nation bank at a time.
  1700.     nation_min_withdraw: '0'
  1701.  
  1702.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1703.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1704.     disallow_bank_actions_outside_town: 'false'
  1705.  
  1706.     # When set to true, a town or nation which is deleted will attempt to pay the balance bank balance to the mayor or leader.
  1707.     # This will only succeed if the town or nation has a mayor or leader.
  1708.     is_deleted_town_and_nation_bank_balances_paid_to_owner: 'true'
  1709.  
  1710.   closed_economy:
  1711.  
  1712.     # The name of the account that all money that normally disappears goes into.
  1713.     server_account: towny-server
  1714.  
  1715.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1716.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1717.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1718.     enabled: 'false'
  1719.  
  1720.   daily_taxes:
  1721.  
  1722.     # Enables taxes to be collected daily by town/nation
  1723.     # If a town can't pay it's tax then it is kicked from the nation.
  1724.     # if a resident can't pay his plot tax he loses his plot.
  1725.     # if a resident can't pay his town tax then he is kicked from the town.
  1726.     # if a town or nation fails to pay it's upkeep it is deleted.
  1727.     enabled: 'true'
  1728.  
  1729.     # When true, a town's mayor will pay the town tax.
  1730.     # This feature is a bit redundant because the mayor can withdraw from the bank anyways,
  1731.     # but it might keep towns from being deleted for not paying their upkeep.
  1732.     do_mayors_pay_town_tax: 'false'
  1733.  
  1734.     # Maximum tax amount allowed for townblocks sold to players.
  1735.     max_plot_tax_amount: '100'
  1736.  
  1737.     # Maximum tax amount allowed for towns when using flat taxes.
  1738.     max_town_tax_amount: '100'
  1739.  
  1740.     # Maximum tax amount allowed for nations when using flat taxes.
  1741.     max_nation_tax_amount: '100'
  1742.  
  1743.     # Maximum tax percentage allowed when taxing by percentages for towns.
  1744.     max_town_tax_percent: '0.1'
  1745.  
  1746.     # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1747.     max_town_tax_percent_amount: '100'
  1748.  
  1749.     # Maximum tax percentage allowed when taxing by percentages for nations.
  1750.     max_nation_tax_percent: '25'
  1751.  
  1752.     # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new nations.
  1753.     max_nation_tax_percent_amount: '10000'
  1754.  
  1755.     # When true, a nation's capital will pay the nation tax from the capital's town bank.
  1756.     # This feature is a bit redundant because the king can withdraw from both banks anyways,
  1757.     # but it might keep nation's from being deleted for not paying their upkeep.
  1758.     do_nation_capitals_pay_nation_tax: 'false'
  1759.  
  1760.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1761.     # all of it's member town are kicked and the Nation is removed.
  1762.     price_nation_upkeep: '0'
  1763.  
  1764.     # Uses the total number of plots which a nation has across all of its towns to determine upkeep
  1765.     # instead of nation_pertown_upkeep and instead of nation level (number of residents.)
  1766.     # Calculated by (price_nation_upkeep X number of plots owned by the nation's towns.)
  1767.     nation_perplot_upkeep: 'false'
  1768.  
  1769.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1770.     # calculated by (number of towns in nation X price_nation_upkeep).
  1771.     nation_pertown_upkeep: 'false'
  1772.  
  1773.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1774.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1775.  
  1776.     # The server's daily charge on each town. If a town fails to pay this upkeep
  1777.     # all of it's residents are kicked and the town is removed.
  1778.     price_town_upkeep: '0'
  1779.  
  1780.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1781.     # calculated by (number of claimed plots X price_town_upkeep).
  1782.     town_plotbased_upkeep: 'false'
  1783.  
  1784.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1785.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1786.  
  1787.     # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1788.     town_plotbased_upkeep_minimum_amount: '0.0'
  1789.  
  1790.     # If set to any amount over zero, if a town's plot-based upkeep totals more than this value, the town will pay the maximum instead.
  1791.     town_plotbased_upkeep_maximum_amount: '0.0'
  1792.  
  1793.     # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1794.     price_town_overclaimed_upkeep_penalty: '0.0'
  1795.  
  1796.     # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1797.     # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1798.     price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1799.  
  1800.     # An optional price that a town must pay for each outpost they own. This number is added to the town upkeep
  1801.     # before any other upkeep modifiers are applied to the Town's upkeep costs.
  1802.     per_outpost_cost: '0.0'
  1803.  
  1804.     # If enabled and you set a negative upkeep for the town
  1805.     # any funds the town gains via upkeep at a new day
  1806.     # will be shared out between the plot owners.
  1807.     use_plot_payments: 'false'
  1808.  
  1809.     # If enabled, if a plot tax is set to a negative amount
  1810.     # it will result in the resident that owns it being paid
  1811.     # by the town bank (if the town can afford it.)
  1812.     allow_negative_plot_tax: 'false'
  1813.  
  1814.     # If enabled, and a town tax is set to a negative amount and is a fixed amount (not percentage,)
  1815.     # it will result in every resident being paid by the town bank (if the town can afford it.)
  1816.     allow_negative_town_tax: 'false'
  1817.  
  1818.     # If enabled, and a nation tax is set to a negative amount and is a fixed amount (not percentage,)
  1819.     # it will result in every town in the nation being paid by the nation bank (if the nation can afford it.)
  1820.     allow_negative_nation_tax: 'false'
  1821.  
  1822.   # The Bankruptcy system in Towny will make it so that when a town cannot pay their upkeep costs,
  1823.   # rather than being deleted the towns will go into debt. Debt is capped based on the Town's costs
  1824.   # or overriden with the below settings.
  1825.   bankruptcy:
  1826.  
  1827.     # If this setting is true, then if a town runs out of money (due to upkeep, nation tax etc.),
  1828.     # it does not get deleted, but instead goes into a 'bankrupt state'.
  1829.     # While bankrupt, the town bank account is in debt, and the town cannot expand (e.g claim, recruit, or build).
  1830.     # The debt has a ceiling equal to the estimated value of the town (from new town and claims costs)
  1831.     # The debt can be repaid using /t deposit x.
  1832.     # Once all debt is repaid, the town immediately returns to a normal state.
  1833.     enabled: 'false'
  1834.  
  1835.     # When using bankruptcy is enabled a Town a debtcap.
  1836.     # The debt cap is calculated by adding the following:
  1837.     # The cost of the town,
  1838.     # The cost of the town's purchased townblocks,
  1839.     # The cost of the town's purchased outposts.
  1840.     debt_cap:
  1841.  
  1842.       # When set to greater than 0.0, this will be used to determine every town''s maximum debt,
  1843.       # overriding the above calculation if the calculation would be larger than the set maximum.
  1844.       maximum: '0.0'
  1845.  
  1846.       # When set to greater than 0.0, this setting will override all other debt calculations and maximums,
  1847.       # making all towns have the same debt cap.
  1848.       override: '0.0'
  1849.  
  1850.       # When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
  1851.       # section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
  1852.       # a debtcap of 3.0 x 1000 = 3000.
  1853.       debt_cap_uses_town_levels: 'false'
  1854.  
  1855.       # When true a town will only be allowed to be bankrupt for a specific number of days, before they will be deleted,
  1856.       # requires delete_towns_that_reach_debt_cap to be true.
  1857.       debt_cap_uses_fixed_days: 'false'
  1858.  
  1859.       # When debt_cap_uses_fixed_days is set to true, how many days will a town be allowed to be bankrupt?
  1860.       allowed_days: '7'
  1861.  
  1862.     upkeep:
  1863.  
  1864.       # If a town has reached their debt cap and is unable to pay the upkeep with debt,
  1865.       # will Towny delete them?
  1866.       delete_towns_that_reach_debt_cap: 'false'
  1867.  
  1868.     neutrality:
  1869.  
  1870.       # If a town is bankrupt can they still pay for neutrality?
  1871.       can_bankrupt_towns_pay_for_neutrality: 'true'
  1872.  
  1873.     nation_tax:
  1874.  
  1875.       # Will bankrupt towns pay their nation tax?
  1876.       # If false towns that are bankrupt will not pay any nation tax and will leave their nation.
  1877.       # If true the town will go into debt up until their debt cap is reached.
  1878.       # True is recommended if using a war system where towns are forced to join a conqueror's nation,
  1879.       # otherwise conquered towns would be able to leave the nation by choosing to go bankrupt.
  1880.       # False is recommended otherwise so that nations are not using abandoned towns to gather taxes.
  1881.       do_bankrupt_towns_pay_nation_tax: 'false'
  1882.  
  1883.       # If a town can no longer pay their nation tax with debt because they have
  1884.       # reach their debtcap, are they kicked from the nation?
  1885.       kick_towns_that_reach_debt_cap: 'false'
  1886.  
  1887.       # Does a conquered town which cannot pay the nation tax get deleted?
  1888.       does_nation_tax_delete_conquered_towns_that_cannot_pay: 'false'
  1889.  
  1890.   advanced:
  1891.  
  1892.     # When enabled, Towny will use UUIDs when communicating with your economy plugin.
  1893.     # Most users will never have to touch this, but for existing servers this option will automatically be set to false.
  1894.     # If this option is disabled and you wish to avoid losing data, use the `/townyadmin eco convert modern` command to convert.
  1895.     modern: 'true'
  1896.  
  1897.     # The UUID version to use for non-player accounts. This is used so that economy plugins can more easily differentiate between player and NPC accounts.
  1898.     # The default is -1, which disables modifying npc uuids.
  1899.     npc_uuid_version: '-1'
  1900.  
  1901.  
  1902. ############################################################
  1903. # +------------------------------------------------------+ #
  1904. # |                 Jail Plot settings                   | #
  1905. # +------------------------------------------------------+ #
  1906. ############################################################
  1907.  
  1908. jail:
  1909.  
  1910.   # If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1911.   is_jailing_attacking_enemies: 'false'
  1912.  
  1913.   # If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1914.   is_jailing_attacking_outlaws: 'false'
  1915.  
  1916.   # How many hours an attacking outlaw will be jailed for.
  1917.   outlaw_jail_hours: '5'
  1918.  
  1919.   # How many hours an attacking enemy will be jailed for.
  1920.   pow_jail_hours: '5'
  1921.  
  1922.   # The maximum hours that a mayor can set when jailing someone, full number expected.
  1923.   maximum_jail_hours: '5'
  1924.  
  1925.   # Amount that it costs per player jailed for a town, this is withdrawn from the Town bank. Set to -1 to disable.
  1926.   fee_initial_amount: '-1'
  1927.  
  1928.   # Amount that it costs per player jailed per hour for a town, this is withdrawn from the Town bank. Set to -1 to disable.
  1929.   fee_hourly_amount: '-1'
  1930.  
  1931.   # If true jailed players can use items that teleport, ie: Ender Pearls & Chorus Fruit, but are still barred from using other methods of teleporting.
  1932.   jail_allows_teleport_items: 'false'
  1933.  
  1934.   # If false jailed players can use /town leave, and escape a jail.
  1935.   jail_denies_town_leave: 'false'
  1936.  
  1937.   bail:
  1938.  
  1939.     # If true players can pay a bail amount to be unjailed.
  1940.     is_allowing_bail: 'true'
  1941.  
  1942.     # Amount that bail costs for outlaw or POW arrests.
  1943.     bail_amount: '100'
  1944.  
  1945.     # Max bail cost that a mayor can set.
  1946.     bailmax_amount: '100'
  1947.  
  1948.     # Amount that bail costs for Town mayors if captured.
  1949.     bail_amount_mayor: '100'
  1950.  
  1951.     # Amount that bail costs for Nation kings if captured.
  1952.     bail_amount_king: '100'
  1953.  
  1954.   # Amount of potential jailed players per town, set to -1 to disable.
  1955.   max_jailed_count: '-1'
  1956.  
  1957.   # Behaviour for new jail attempts if max jailed count is reached
  1958.   # 0 = Unable to jail new players until a current prisoner is released.
  1959.   # 1 = A prisoner slot will be made by automatically releasing a prisoner based on lowest remaining time.
  1960.   # 2 = A prisoner slot will be made by automatically releasing a prisoner based on lowest custom bail.
  1961.   max_jailed_newjail_behavior: '0'
  1962.  
  1963.   # If false players will not be provided with a book upon being jailed.
  1964.   # The jail book is a book given to people when they are jailed, which explains to them
  1965.   # how they can potentially escape from jail and other jail behaviours based on the
  1966.   # settings you have configured for your server.
  1967.   is_jailbook_enabled: 'true'
  1968.  
  1969.   # Commands which a jailed player cannot use.
  1970.   blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1971.  
  1972.   # When true, jail plots will prevent any PVP from occuring. Applies to jailed residents only.
  1973.   do_jail_plots_deny_pvp: 'false'
  1974.  
  1975.   # When true, Towny will prevent a person who has been jailed by their mayor/town from logging out,
  1976.   # if they do log out they will be killed first, ensuring they respawn in the jail.
  1977.   prevent_newly_jailed_players_logging_out: 'false'
  1978.  
  1979.   # How long do new players have to be on the server before they can be jailed?
  1980.   new_player_immunity: 1h
  1981.  
  1982.   # Most types of unjailing result in a player being teleported when they are freed.
  1983.   # Setting this to false will prevent that teleporting, resulting in the player not being teleported when they are freed.
  1984.   unjailed_players_get_teleported: 'true'
  1985.  
  1986.  
  1987. ############################################################
  1988. # +------------------------------------------------------+ #
  1989. # |                 Bank Plot settings                   | #
  1990. # +------------------------------------------------------+ #
  1991. ############################################################
  1992. # Bank plots may be used by other economy plugins using the Towny API.
  1993.  
  1994. bank:
  1995.  
  1996.   # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1997.   # Home plots will also allow deposit and withdraw commands.
  1998.   is_banking_limited_to_bank_plots: 'false'
  1999.  
  2000.   # If true, towns which have one or more bank plots will no longer be able to use their homeblock for withdraw/depositing.
  2001.   # Requires the above is_banking_limited_to_bank_plots to be true as well.
  2002.   do_homeblocks_not_work_when_a_town_has_bank_plots: 'false'
  2003. war:
  2004.   nation_can_be_neutral: 'true'
  2005.   disallow_one_way_alliance: 'true'
  2006.   event:
  2007.     warning_delay: '30'
  2008.     towns_are_neutral: 'true'
  2009.     enemy:
  2010.       only_attack_borders: 'true'
  2011.     plots:
  2012.       healable: 'true'
  2013.       firework_on_attacked: 'true'
  2014.     remove_on_monarch_death: 'false'
  2015.     allow_block_griefing: 'false'
  2016.     block_hp:
  2017.       town_block_hp: '60'
  2018.       home_block_hp: '120'
  2019.     eco:
  2020.       base_spoils: '100.0'
  2021.       wartime_town_block_loss_price: '100.0'
  2022.       price_death_wartime: '200.0'
  2023.     costs_townblocks: 'false'
  2024.     winner_takes_ownership_of_townblocks: 'false'
  2025.     winner_takes_ownership_of_town: 'false'
  2026.     conquer_time: '7'
  2027.     points:
  2028.       points_townblock: '1'
  2029.       points_town: '10'
  2030.       points_nation: '100'
  2031.       points_kill: '1'
  2032.     min_height: '60'
  2033.   warzone:
  2034.     editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  2035.     item_use: 'true'
  2036.     switch: 'true'
  2037.     fire: 'true'
  2038.     explosions: 'true'
  2039.     explosions_break_blocks: 'true'
  2040.     explosions_regen_blocks: 'true'
  2041.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  2042.  
  2043.  
  2044. ############################################################
  2045. # +------------------------------------------------------+ #
  2046. # |               New Nation Defaults                    | #
  2047. # +------------------------------------------------------+ #
  2048. ############################################################
  2049.  
  2050. nation:
  2051.  
  2052.   # If set to true, any newly made nation will have their spawn set to public.
  2053.   default_public: 'false'
  2054.  
  2055.   # If set to true, any newly made nation will have open status and any town may join without an invite.
  2056.   default_open: 'false'
  2057.  
  2058.   # Default nation board
  2059.   default_board: /nation set board [msg]
  2060.  
  2061.   # When set, all new Nations will have their map color set to this color. You must use a colour listed in the global_nation_settings.allowed_map_colors setting below, ie aqua, azure, etc.
  2062.   default_map_color: ''
  2063.  
  2064.   # Setting this to true will set a nation's tag automatically using the first four characters of the nation's name.
  2065.   set_tag_automatically: 'false'
  2066.  
  2067.   # Default tax settings for new nations.
  2068.   default_taxes:
  2069.  
  2070.     # Default amount of tax of a new nation. This must be lower than the economy.daily_taxes.max_nation_tax_amount setting.
  2071.     tax: '0.0'
  2072.  
  2073.     # Default status of new nation's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  2074.     taxpercentage: 'false'
  2075.  
  2076.     # A required minimum tax amount for the default_tax, will not change any nations which already have a tax set.
  2077.     # Do not forget to set the default_tax to more than 0 or new nations will still begin with a tax of zero.
  2078.     # This setting has no effect when negative taxes are allowed.
  2079.     minimumtax: '0.0'
  2080.  
  2081.     # The default amount of money that nations will charge their conquered towns.
  2082.     default_nation_conquered_tax: '0'
  2083.  
  2084.     # The maximum amount of money that can be charged by a nation on their conquered towns.
  2085.     max_nation_conquered_tax: '100'
  2086.  
  2087.  
  2088. ############################################################
  2089. # +------------------------------------------------------+ #
  2090. # |               Town Ruining Settings                  | #
  2091. # +------------------------------------------------------+ #
  2092. ############################################################
  2093.  
  2094. town_ruining:
  2095.   town_ruins:
  2096.  
  2097.     # If this is true, then if a town falls, it remains in a 'ruined' state for a time.
  2098.     # In this state, the town cannot be claimed, but can be looted.
  2099.     # The feature prevents mayors from escaping attack/occupation,
  2100.     # by deleting then quickly recreating their town.
  2101.     enabled: 'false'
  2102.  
  2103.     # This value determines the maximum duration in which a town can lie in ruins
  2104.     # After this time is reached, the town will be completely deleted.
  2105.     # Does not accept values greater than 8760, which is equal to one year.
  2106.     max_duration_hours: '72'
  2107.  
  2108.     # This value determines the minimum duration in which a town must lie in ruins,
  2109.     # before it can be reclaimed by a resident.
  2110.     min_duration_hours: '4'
  2111.  
  2112.     # If this is true, then after a town has been ruined for the minimum configured time,
  2113.     # it can then be reclaimed by any resident who runs /t reclaim, and pays the required price. (price is configured in the eco section)
  2114.     reclaim_enabled: 'true'
  2115.  
  2116.     # If this is true, when a town becomes a ruin they also receive public status,
  2117.     # meaning anyone can use /t spawn NAME to teleport to that town.
  2118.     ruins_become_public: 'false'
  2119.  
  2120.     # If this is true, when a town becomes a ruin they also become open to join,
  2121.     # meaning any townless player could join the town and reclaim it.
  2122.     # You should expect this to be abused by players who will reclaim a town to prevent someone else reclaiming it.
  2123.     ruins_become_open: 'false'
  2124.  
  2125.     # If this is true, when a town becomes a ruin, and they are a member of a nation, any money in the town bank will be deposited to the nation bank.
  2126.     town_bank_is_sent_to_nation: 'false'
  2127.  
  2128.     # If this is true, when a town becomes a ruin, every hour more and more of their plots will have their permissions turned to allow
  2129.     # build, destroy, switch, itemuse to on. This will affect the newest claims first and progress until the first claims made are opened up
  2130.     # right before the max_duration_hours have passed. When a town has more claims than max_duration_hours, multiple plots will be opened up
  2131.     # each hour, ie: 500 claims and 72 max hours = 7 claims per hour.
  2132.     # If a Town has less claims than max_duration hours, those claims' permissions are opened up much more slowly with hours passing between
  2133.     # plots opening up, ie: 36 claims and 72 max hours = 1 claim every 2 hours.
  2134.     # This system is meant to give players across many time zones the chance to loot a town when it falls into ruin.
  2135.     do_plots_permissions_change_to_allow_all: 'false'
  2136.  
  2137.  
  2138. ############################################################
  2139. # +------------------------------------------------------+ #
  2140. # |                 Bank History settings                | #
  2141. # +------------------------------------------------------+ #
  2142. ############################################################
  2143.  
  2144. bank_history:
  2145.  
  2146.   # This allows you to modify the style displayed via bankhistory commands.
  2147.   book: |-
  2148.     {time}
  2149.     {type} of {amount} {to-from} {name}
  2150.     Reason: {reason}
  2151.     Balance: {amount}
  2152.  
  2153.  
  2154. ############################################################
  2155. # +------------------------------------------------------+ #
  2156. # |                   Town Block Types                   | #
  2157. # |                                                      | #
  2158. # | You may add your own custom townblocks to this       | #
  2159. # | section of the config. Removing the townblocks       | #
  2160. # | supplied by Towny from this configuration is not     | #
  2161. # | recommended.                                         | #
  2162. # |                                                      | #
  2163. # | name: The name used for this townblock, in-game and  | #
  2164. # |    in the database.                                  | #
  2165. # | cost: Cost a player pays to set a townblock to the   | #
  2166. # |    type.                                             | #
  2167. # | tax: The amount a player has to pay city each day to | #
  2168. # |    continue owning the plot. If tax is set to 0, the | #
  2169. # |    towns' plot tax will be used instead.             | #
  2170. # | mapKey: The character that shows on the /towny map   | #
  2171. # |    commands. When using Unicode use the \u####       | #
  2172. # |    format, and use the HTML-code version of the      | #
  2173. # |    unicode character.                                | #
  2174. # | colour: The colour code which will be used to colour | #
  2175. # |    the townblocktype when viewed on the ascii maps.  | #
  2176. # |    Leave this blank to not set any colour.           | #
  2177. # | itemUseIds: If empty, will use values defined in     | #
  2178. # |    protection.item_use_ids. If not empty this defines| #
  2179. # |    what items are considered item_use.               | #
  2180. # | switchIds: If empty, will use values defined in      | #
  2181. # |    protection.switch_ids. If not empty this defines  | #
  2182. # |    what blocks are considered switches in the type.  | #
  2183. # | allowedBlocks: Will make it so players with build or | #
  2184. # |    destroy permissions are only able to affect those | #
  2185. # |    blocks, see the farm type for an example.         | #
  2186. # |                                                      | #
  2187. # +------------------------------------------------------+ #
  2188. ############################################################
  2189.  
  2190. townblocktypes:
  2191.   types:
  2192.   - name: default
  2193.     cost: 0.0
  2194.     tax: 0.0
  2195.     mapKey: +
  2196.     itemUseIds: ''
  2197.     switchIds: ''
  2198.     allowedBlocks: ''
  2199.   - name: shop
  2200.     cost: 0.0
  2201.     tax: 0.0
  2202.     mapKey: C
  2203.     itemUseIds: ''
  2204.     switchIds: ''
  2205.     allowedBlocks: ''
  2206.   - name: arena
  2207.     cost: 0.0
  2208.     tax: 0.0
  2209.     mapKey: A
  2210.     itemUseIds: ''
  2211.     switchIds: ''
  2212.     allowedBlocks: ''
  2213.   - name: embassy
  2214.     cost: 0.0
  2215.     tax: 0.0
  2216.     mapKey: E
  2217.     itemUseIds: ''
  2218.     switchIds: ''
  2219.     allowedBlocks: ''
  2220.   - name: wilds
  2221.     cost: 0.0
  2222.     tax: 0.0
  2223.     mapKey: W
  2224.     itemUseIds: ''
  2225.     switchIds: ''
  2226.     allowedBlocks: GOLD_ORE,IRON_ORE,COAL_ORE,COPPER_ORE,REDSTONE_ORE,EMERALD_ORE,LAPIS_ORE,DIAMOND_ORE,DEEPSLATE_COAL_ORE,DEEPSLATE_IRON_ORE,DEEPSLATE_COPPER_ORE,DEEPSLATE_GOLD_ORE,DEEPSLATE_EMERALD_ORE,DEEPSLATE_REDSTONE_ORE,DEEPSLATE_LAPIS_ORE,DEEPSLATE_DIAMOND_ORE,NETHER_GOLD_ORE,NETHER_QUARTZ_ORE,ANCIENT_DEBRIS,OAK_LOG,SPRUCE_LOG,BIRCH_LOG,JUNGLE_LOG,ACACIA_LOG,DARK_OAK_LOG,CRIMSON_STEM,WARPED_STEM,ACACIA_LEAVES,OAK_LEAVES,DARK_OAK_LEAVES,JUNGLE_LEAVES,BIRCH_LEAVES,SPRUCE_LEAVES,CRIMSON_HYPHAE,WARPED_HYPHAE,ACACIA_SAPLING,BAMBOO_SAPLING,BIRCH_SAPLING,DARK_OAK_SAPLING,JUNGLE_SAPLING,OAK_SAPLING,SPRUCE_SAPLING,TALL_GRASS,BROWN_MUSHROOM,RED_MUSHROOM,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,LARGE_FERN,TORCH,LADDER,CLAY,PUMPKIN,GLOWSTONE,VINE,NETHER_WART_BLOCK,COCOA
  2227.   - name: inn
  2228.     cost: 0.0
  2229.     tax: 0.0
  2230.     mapKey: I
  2231.     itemUseIds: ''
  2232.     switchIds: ''
  2233.     allowedBlocks: ''
  2234.   - name: jail
  2235.     cost: 0.0
  2236.     tax: 0.0
  2237.     mapKey: J
  2238.     itemUseIds: ''
  2239.     switchIds: ''
  2240.     allowedBlocks: ''
  2241.   - name: farm
  2242.     cost: 0.0
  2243.     tax: 0.0
  2244.     mapKey: F
  2245.     itemUseIds: ''
  2246.     switchIds: ''
  2247.     allowedBlocks: COW_SPAWN_EGG,GOAT_SPAWN_EGG,MOOSHROOM_SPAWN_EGG,BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,SHEARS,MELON_SEEDS,MANGROVE_LEAVES,POTTED_ACACIA_SAPLING,CHERRY_SAPLING,TWISTING_VINES_PLANT,TORCHFLOWER,OAK_WOOD,SPRUCE_WOOD,FLOWERING_AZALEA_LEAVES,PINK_PETALS,AZALEA,SMALL_DRIPLEAF,PITCHER_POD,POTTED_BIRCH_SAPLING,POTTED_OAK_SAPLING,BAMBOO_BLOCK,TORCHFLOWER_SEEDS,PITCHER_PLANT,COCOA_BEANS,DARK_OAK_WOOD,POTTED_JUNGLE_SAPLING,POTTED_SPRUCE_SAPLING,CHERRY_WOOD,CHERRY_LOG,MANGROVE_LOG,PITCHER_CROP,JUNGLE_WOOD,CHERRY_LEAVES,PUMPKIN_SEEDS,SPORE_BLOSSOM,POTTED_CHERRY_SAPLING,FLOWERING_AZALEA,AZALEA_LEAVES,ACACIA_WOOD,MANGROVE_WOOD,WHEAT_SEEDS,BIG_DRIPLEAF,BIRCH_WOOD,POTTED_DARK_OAK_SAPLING,SEA_PICKLE,BEETROOT_SEEDS,CHORUS_FRUIT,MANGROVE_PROPAGULE
  2248.   - name: bank
  2249.     cost: 0.0
  2250.     tax: 0.0
  2251.     mapKey: B
  2252.     itemUseIds: ''
  2253.     switchIds: ''
  2254.     allowedBlocks: ''
  2255.  
  2256.  
  2257. ############################################################
  2258. # +------------------------------------------------------+ #
  2259. # |               ASCII MAP SYMBOLS & SIZES              | #
  2260. # |                                                      | #
  2261. # | Used in the ascii maps for symbols not determined by | #
  2262. # | townblocktype. See Town Block Types section for more | #
  2263. # | options. When using Unicode use the \u#### format,   | #
  2264. # | and use the HTML-code version of the unicode         | #
  2265. # | character.                                           | #
  2266. # |                                                      | #
  2267. # | When setting sizes you cannot set a height of less   | #
  2268. # | than seven or greater than 18. Your width must be    | #
  2269. # | between seven and 27, and should always be an odd    | #
  2270. # | number. These sizes will be used when displaying the | #
  2271. # | output of the /towny map command, and not used when  | #
  2272. # | the player uses the /towny map big command.          | #
  2273. # +------------------------------------------------------+ #
  2274. ############################################################
  2275.  
  2276. ascii_map_symbols:
  2277.  
  2278.   # The character used for the home symbol.
  2279.   home: H
  2280.  
  2281.   # The character used for the outpost symbol.
  2282.   outpost: O
  2283.  
  2284.   # The character used for plots which are forsale.
  2285.   forsale: $
  2286.  
  2287.   # The character used for plots which are unclaimed.
  2288.   wilderness: '-'
  2289.  
  2290.   # The height of the map shown in /towny map and /res toggle map.
  2291.   # Minimum 7, maximum 18.
  2292.   map_height: '7'
  2293.  
  2294.   # The width of the map shown in /towny map and /res toggle map.
  2295.   # Minimum 7, maximum 27, only odd numbers are accepted.
  2296.   map_width: '27'
  2297.  
  2298.  
  2299. ############################################################
  2300. # +------------------------------------------------------+ #
  2301. # |                Town Claiming Settings                | #
  2302. # +------------------------------------------------------+ #
  2303. ############################################################
  2304.  
  2305. claiming:
  2306.  
  2307.   # The maximum townblocks available to a town is (numResidents * ratio).
  2308.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  2309.   # Setting this to -1 will result in every town having unlimited claims.
  2310.   town_block_ratio: '16'
  2311.  
  2312.   # An amount of additional townblocks that a town will receive when it is first created, in addition to any amount given via the town_block_ratio or town_levels.
  2313.   # As an example: This can be used to add 10 townblocks to a town when it is made so the borders can be grown a bit more before the mayor has to seek out residents.
  2314.   new_town_bonus_claims: '0'
  2315.  
  2316.   # The maximimum amount of townblocks a town can have, if town_block_ratio is 0 the max size will be decided by the town_levels.
  2317.   # Set to 0 to have no size limit.
  2318.   town_block_limit: '0'
  2319.  
  2320.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  2321.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  2322.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  2323.   # Each cell is (town_block_size * town_block_size * height-of-the-world) in size, with height-of-the-world
  2324.   # being from the bottom to the top of the build-able world.
  2325.   town_block_size: '16'
  2326.  
  2327.   # When false players will not see the particle flood effect when they claim townblocks.
  2328.   show_claiming_particles: 'true'
  2329.  
  2330.   # The minimum adjacent town blocks required to expand.
  2331.   # This can prevent long lines and snake-like patterns.
  2332.   # Set to -1 to disable. Set to 3 to force wider expansions of towns.
  2333.   min_adjacent_blocks: '-1'
  2334.  
  2335.   # maximum number used in /town claim/unclaim # commands.
  2336.   # set to 0 to disable limiting of claim radius value check.
  2337.   # keep in mind that the default value of 4 is a radius,
  2338.   # and it will allow claiming 9x9 (80 plots) at once.
  2339.   max_claim_radius_value: '4'
  2340.  
  2341.  
  2342.   biome_rules:
  2343.  
  2344.     # When a townblock is made up of too many blocks of these biomes, it will not be able to be claimed by a town.
  2345.     unwanted_biomes:
  2346.  
  2347.       # When true, unwanted biomes will be tested for when a player is claiming land.
  2348.       enabled: 'false'
  2349.  
  2350.       # A comma separated list of biome names that will add up towards a townblock's un-claim-ability.
  2351.       # Use lower-case only or this will not work properly for you.
  2352.       biomes: the_end,end_barrens,end_highlands,end_midlands,small_end_islands
  2353.  
  2354.       # The max amount of combined unwanted biomes as a percent, that will be allowed in plots being claimed by towns.
  2355.       # For example, if a townblock would be more than X percent ocean it will not be able to be claimed.
  2356.       threshold: '55'
  2357.  
  2358.  
  2359.     ocean_blocking:
  2360.  
  2361.       # When true, any wilderness plot which has more Ocean biome in it than the allowed threshold (see below,)
  2362.       # will not be able to be claimed.
  2363.       enabled: 'false'
  2364.  
  2365.       # The max amount of combined ocean biomes as a percent, that will be allowed in plots being claimed by towns.
  2366.       # For example, if a townblock would be more than X percent ocean it will not be able to be claimed.
  2367.       threshold: '55'
  2368.  
  2369.  
  2370.   distance_rules:
  2371.  
  2372.     # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  2373.     # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  2374.     min_distances_ignored_for_towns_in_same_nation: 'true'
  2375.  
  2376.     # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  2377.     # will be ignored for towns that are mutually allied. Setting to false will keep all towns separated the same.
  2378.     min_distances_ignored_for_towns_in_allied_nation: 'false'
  2379.  
  2380.     # Minimum number of plots any towns plot must be from the next town's own plots.
  2381.     # Put in other words: the buffer area around every claim that no other town can claim into.
  2382.     # Does not affect towns which are in the same nation.
  2383.     # This will prevent town encasement to a certain degree.
  2384.     min_plot_distance_from_town_plot: '3'
  2385.  
  2386.     # Minimum number of plots any towns home plot must be from the next town.
  2387.     # Put in other words: the buffer area around every homeblock that no other town can claim into.
  2388.     # Does not affect towns which are in the same nation.
  2389.     # This will prevent someone founding a town right on your doorstep
  2390.     min_distance_from_town_homeblock: '15'
  2391.  
  2392.     # Minimum number of plots an outpost must be from any other town's plots.
  2393.     # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  2394.     # near to each other, but want to keep outposts away from towns.
  2395.     min_distance_for_outpost_from_plot: '3'
  2396.  
  2397.     # Set to 0 to disable. When above 0 an outpost may only be claimed within the given number of townblocks from a townblock owned by the town.
  2398.     # Setting this to any value above 0 will stop outposts being made off-world from the town's homeworld.
  2399.     # Do not set lower than min_distance_for_outpost_from_plot above.
  2400.     max_distance_for_outpost_from_town_plot: '0'
  2401.  
  2402.     # Minimum distance between homeblocks.
  2403.     min_distance_between_homeblocks: '0'
  2404.  
  2405.     # Maximum distance between homeblocks.
  2406.     # This will force players to build close together.
  2407.     max_distance_between_homeblocks: '0'
  2408.  
  2409.     # The minimum distance that a new town must be from nearby towns' plots.
  2410.     # When set to -1, this will use the value of the min_plot_distance_from_town_plot option.
  2411.     new_town_min_distance_from_town_plot: '-1'
  2412.  
  2413.     # The minimum distance that a new town must be from nearby towns' homeblocks.
  2414.     # When set to -1, this will use the value of the min_distance_from_town_homeblock setting.
  2415.     new_town_min_distance_from_town_homeblock: '-1'
  2416.  
  2417.  
  2418.   outposts:
  2419.  
  2420.     # Allow towns to claim outposts (a townblock not connected to town).
  2421.     allow_outposts: 'true'
  2422.  
  2423.     # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  2424.     # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  2425.     # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  2426.     # larger can have more outposts.
  2427.     # When activated, this setting will not cause towns who already have higher than their limit
  2428.     # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  2429.     # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  2430.     # be over their limit if they leave the nation.
  2431.     limit_outposts_using_town_and_nation_levels: 'false'
  2432.  
  2433.     # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  2434.     # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  2435.     # until they have dropped below their limit.
  2436.     # eg: If their limit is 3 then they cannot use /t outpost 4
  2437.     over_outpost_limits_stops_teleports: 'false'
  2438.  
  2439.     # The amount of residents a town needs to claim an outpost,
  2440.     # Setting this value to 0, means a town can claim outposts no matter how many residents.
  2441.     # This setting is ignored when limit_outposts_using_town_and_nation_levels is set to true.
  2442.     minimum_amount_of_residents_in_town_for_outpost: '0'
  2443.  
  2444.  
  2445.   overclaiming:
  2446.  
  2447.     # A feature that allows towns which have too many townblocks claimed (overclaimed) ie: 120/100 TownBlocks,
  2448.     # to have their land stolen by other towns which are not overclaimed. Using this incentivises Towns to keep
  2449.     # their residents from leaving, and will mean that mayors will be more careful about which land they choose
  2450.     # to claim.
  2451.     # Overclaiming does not allow a town to be split into two separate parts, requiring the Town that is stealing
  2452.     # land to work from the outside inwards.
  2453.     # It is highly recommended to only use this on servers where outposts are disabled, and requiring
  2454.     # a number of adjacent claims over 1 is enabled.
  2455.     # Towns take land using /t takeoverclaim.
  2456.     being_overclaimed_allows_other_towns_to_steal_land: 'false'
  2457.  
  2458.     # While true, overclaiming is stopped by the min_distance_from_town_homeblock setting.
  2459.     # This prevents a town from having townblocks stolen surrounding their homeblocks.
  2460.     overclaiming_prevented_by_homeblock_radius: 'true'
  2461.  
  2462.     # When in use, requires that a town be of a minimum age in order to overclaim another town. This prevents new towns being made just to overclaim someone.
  2463.     # Default is for 7 days.
  2464.     town_age_requirement: 7d
  2465.  
  2466.     # When in use, requires an amount of time to pass before the /t takeoverclaim command can be used again.
  2467.     command_cooldown: 0m
  2468.  
  2469.     # When true, when the towns involved in the overclaiming both have nations, the overclaiming town's nation will have to have the overclaimed town's nation declared as an enemy.
  2470.     # Towns with no nation are not affected by this rule.
  2471.     nations_required_to_be_enemies: 'false'
  2472.  
  2473.  
  2474.   purchased_bonus_blocks:
  2475.  
  2476.     # Limits the maximum amount of bonus blocks a town can buy.
  2477.     # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  2478.     max_purchased_blocks: '500'
  2479.  
  2480.     # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  2481.     max_purchased_blocks_uses_town_levels: 'false'
  2482.  
  2483.  
  2484. ############################################################
  2485. # +------------------------------------------------------+ #
  2486. # |                   Spawning Settings                  | #
  2487. # +------------------------------------------------------+ #
  2488. ############################################################
  2489.  
  2490. spawning:
  2491.  
  2492.   # If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost
  2493.   # can be used to prevent players from making kill boxes at those locations.
  2494.   safe_teleport: 'false'
  2495.  
  2496.   # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  2497.   spawn_cost_warnings: 'true'
  2498.  
  2499.   # If enabled, particles will appear around town, nation, outpost & jail spawns.
  2500.   visualized_spawn_points_enabled: 'true'
  2501.  
  2502.   spawning_warmups:
  2503.  
  2504.     # If non zero it delays any spawn request by x seconds.
  2505.     teleport_warmup_time: '0'
  2506.  
  2507.     # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  2508.     movement_cancels_spawn_warmup: 'false'
  2509.  
  2510.     # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  2511.     damage_cancels_spawn_warmup: 'false'
  2512.  
  2513.     # When set to true, players get a large Title message showing how long until their teleport will happen,
  2514.     # as well as a message telling them not to move if movement_cancels_spawn_warmup is true.
  2515.     uses_title_message: 'false'
  2516.  
  2517.     # When set to true, players get a particle effect matching the towny spawn particles, which appears around them for the warmup duration.
  2518.     uses_particle_effect: 'true'
  2519.  
  2520.   town_spawn:
  2521.  
  2522.     # Allow the use of /town spawn
  2523.     # Valid values are: true, false, war, peace
  2524.     # When war or peace is set, it is only possible to teleport to the town,
  2525.     # when there is a war or peace.
  2526.     allow_town_spawn: 'true'
  2527.  
  2528.     # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  2529.     # Valid values are: true, false, war, peace
  2530.     # When war or peace is set, it is only possible to teleport to the town,
  2531.     # when there is a war or peace.
  2532.     allow_town_spawn_travel: 'true'
  2533.  
  2534.     # Allow regular residents to use /town spawn [town] to other towns in your nation.
  2535.     # Valid values are: true, false, war, peace
  2536.     # When war or peace is set, it is only possible to teleport to the town,
  2537.     # when there is a war or peace.
  2538.     allow_town_spawn_travel_nation: 'true'
  2539.  
  2540.     # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  2541.     # Valid values are: true, false, war, peace
  2542.     # When war or peace is set, it is only possible to teleport to the town,
  2543.     # when there is a war or peace.
  2544.     allow_town_spawn_travel_ally: 'true'
  2545.  
  2546.     # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  2547.     is_nation_ally_spawning_to_town_requiring_public_status: 'false'
  2548.  
  2549.     # When set to true, a player that is trusted by a town is allowed to spawn to the town as if they were a resident.
  2550.     # Allows allows the residents of entire an town when that town is trusted by the town.
  2551.     do_trusted_residents_count_as_residents: 'false'
  2552.  
  2553.     # When a resident joins a town, should they be prompted to use spawn to the town?
  2554.     # This requires them to not already be standing in the town, and also to be able to use /t spawn and whatever costs may be associated with it.
  2555.     are_new_residents_prompted_to_town_spawn: 'false'
  2556.  
  2557.     # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  2558.     # Allowed options: unclaimed,enemy,neutral,outlaw
  2559.     prevent_town_spawn_in: enemy,outlaw,outlaw
  2560.  
  2561.     # When true, players will be allowed to spawn to peaceful/neutral towns in which they are considered enemies.
  2562.     # Setting this to true will make town spawn points unsafe for private towns which are part of nations with enemies.
  2563.     allow_enemies_spawn_to_peaceful_towns: 'false'
  2564.  
  2565.     spawning_cooldowns:
  2566.  
  2567.       # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  2568.       town_spawn_cooldown_time: '30'
  2569.  
  2570.       # Number of seconds that must pass before a player can use /t outpost.
  2571.       outpost_cooldown_time: '30'
  2572.  
  2573.       # Number of seconds that must pass before a player of the same nation can use /t spawn.
  2574.       nation_member_town_spawn_cooldown_time: '30'
  2575.  
  2576.       # Number of seconds that must pass before a player in an allied nation can use /t spawn.
  2577.       nation_ally_town_spawn_cooldown_time: '30'
  2578.  
  2579.       # Number of seconds that must pass before a player who is not a member or ally of town can use /t spawn.
  2580.       unaffiliated_town_spawn_cooldown_time: '30'
  2581.  
  2582.   nation_spawn:
  2583.  
  2584.     # If enabled, only allow the nation spawn to be set in the capital city.
  2585.     force_nation_spawn_in_capital: 'true'
  2586.  
  2587.     # Allow the use of /nation spawn
  2588.     # Valid values are: true, false, war, peace
  2589.     # When war or peace is set, it is only possible to teleport to the nation,
  2590.     # when there is a war or peace.
  2591.     allow_nation_spawn: 'true'
  2592.  
  2593.     # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  2594.     # Valid values are: true, false, war, peace
  2595.     # When war or peace is set, it is only possible to teleport to the nation,
  2596.     # when there is a war or peace.
  2597.     allow_nation_spawn_travel: 'true'
  2598.  
  2599.     # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  2600.     # Valid values are: true, false, war, peace
  2601.     # When war or peace is set, it is only possible to teleport to the nations,
  2602.     # when there is a war or peace.
  2603.     allow_nation_spawn_travel_ally: 'true'
  2604.  
  2605.     # When set to true, towns conquered by their nation will not be allowed to use /n spawn.
  2606.     deny_conquered_towns_use_of_nation_spawn: 'false'
  2607.  
  2608.     spawning_cooldowns:
  2609.  
  2610.       # Number of seconds that must pass before a player of the same nation can use /n spawn.
  2611.       nation_member_nation_spawn_cooldown_time: '30'
  2612.  
  2613.       # Number of seconds that must pass before a player allied with the nation can use /n spawn.
  2614.       nation_ally_nation_spawn_cooldown_time: '30'
  2615.  
  2616.       # Number of seconds that must pass before a player who is not a member or ally can use /n spawn.
  2617.       unaffiliated_nation_spawn_cooldown_time: '30'
  2618.  
  2619.   respawning:
  2620.  
  2621.     # When true Towny will handle respawning, with town or resident spawns.
  2622.     town_respawn: 'false'
  2623.  
  2624.     # Town respawn only happens when the player dies in the same world as the town's spawn point.
  2625.     town_respawn_same_world_only: 'false'
  2626.  
  2627.     # When this is true, players will respawn to respawn anchors on death rather than their own town.
  2628.     respawn_anchor_higher_precendence: 'true'
  2629.  
  2630.     respawn_protection:
  2631.  
  2632.       # When greater than 0s, the amount of time a player who has respawned is considered invulnerable.
  2633.       # Invulnerable players who attack other players will lose their invulnerability.
  2634.       # Invulnerable players who teleport after respawn will also lose their invulnerability.
  2635.       time: 10s
  2636.  
  2637.       # If disabled, players will not be able to pickup items while under respawn protection.
  2638.       allow_pickup: 'true'
  2639.  
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