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Dec 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. -- // Leaked by iiPC (buffrobloxguy11#8531)
  8. -- // Leaking more rares soon
  9.  
  10. local createstuff = function()
  11. local stuff = Instance.new("Model")
  12. local collar = Instance.new("Part")
  13. local mesh = Instance.new("FileMesh")
  14. local part = Instance.new("Part")
  15. local mesh_2 = Instance.new("CylinderMesh")
  16. local weld = Instance.new("ManualWeld")
  17. local eye = Instance.new("Part")
  18. local mesh_3 = Instance.new("SpecialMesh")
  19. local decal = Instance.new("Decal")
  20. local hood = Instance.new("Part")
  21. local mesh_4 = Instance.new("FileMesh")
  22. local pillar = Instance.new("Part")
  23. local rock = Instance.new("Part")
  24. local core = Instance.new("Attachment")
  25. local emit = Instance.new("ParticleEmitter")
  26. local mesh_5 = Instance.new("FileMesh")
  27. local rockspike = Instance.new("Part")
  28. local mesh_6 = Instance.new("SpecialMesh")
  29. local shield = Instance.new("Part")
  30. local core_2 = Instance.new("Attachment")
  31. local spinepart = Instance.new("Part")
  32. local mesh_7 = Instance.new("FileMesh")
  33. local pants = Instance.new("Pants")
  34. local shirt = Instance.new("Shirt")
  35. local emit_2 = Instance.new("ParticleEmitter")
  36. local vortex = Instance.new("ParticleEmitter")
  37. local wave = Instance.new("ParticleEmitter")
  38. stuff.Name = "Stuff"
  39. stuff.Parent = workspace
  40. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  41. collar.Name = "Collar"
  42. collar.Material = Enum.Material.Metal
  43. collar.TopSurface = Enum.SurfaceType.Smooth
  44. collar.BottomSurface = Enum.SurfaceType.Smooth
  45. collar.Parent = stuff
  46. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  47. mesh.MeshId = "rbxassetid://1861264141"
  48. mesh.Parent = collar
  49. part.Size = Vector3.new(1.3, 0.2, 1.3)
  50. part.BrickColor = BrickColor.new("Really black")
  51. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  52. part.Material = Enum.Material.Metal
  53. part.TopSurface = Enum.SurfaceType.Smooth
  54. part.BottomSurface = Enum.SurfaceType.Smooth
  55. part.Parent = collar
  56. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  57. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  58. mesh_2.Parent = part
  59. weld.Part0 = collar
  60. weld.Name = "Weld"
  61. weld.Part1 = part
  62. weld.Parent = collar
  63. eye.Anchored = true
  64. eye.Size = Vector3.new(2, 2, 2)
  65. eye.BottomSurface = Enum.SurfaceType.Smooth
  66. eye.Material = Enum.Material.SmoothPlastic
  67. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  68. eye.Name = "Eye"
  69. eye.TopSurface = Enum.SurfaceType.Smooth
  70. eye.BrickColor = BrickColor.new("Institutional white")
  71. eye.Parent = stuff
  72. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  73. mesh_3.MeshType = Enum.MeshType.Sphere
  74. mesh_3.Parent = eye
  75. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  76. decal.Parent = eye
  77. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  78. hood.BottomSurface = Enum.SurfaceType.Smooth
  79. hood.Material = Enum.Material.SmoothPlastic
  80. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  81. hood.BrickColor = BrickColor.new("Really black")
  82. hood.TopSurface = Enum.SurfaceType.Smooth
  83. hood.Name = "Hood"
  84. hood.Parent = stuff
  85. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  86. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  87. mesh_4.MeshId = "rbxassetid://16952952"
  88. mesh_4.Parent = hood
  89. pillar.Size = Vector3.new(1, 1, 1)
  90. pillar.Name = "Pillar"
  91. pillar.Material = Enum.Material.Metal
  92. pillar.TopSurface = Enum.SurfaceType.Smooth
  93. pillar.BottomSurface = Enum.SurfaceType.Smooth
  94. pillar.Parent = stuff
  95. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  96. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  97. rock.BottomSurface = Enum.SurfaceType.Smooth
  98. rock.Name = "Rock"
  99. rock.TopSurface = Enum.SurfaceType.Smooth
  100. rock.Parent = stuff
  101. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  102. core.Name = "Core"
  103. core.Parent = rock
  104. emit.Enabled = false
  105. emit.Lifetime = NumberRange.new(1, 4)
  106. emit.Name = "Emit"
  107. emit.Speed = NumberRange.new(0, 35)
  108. emit.Rotation = NumberRange.new(0, 360)
  109. emit.Transparency = NumberSequence.new({
  110. NumberSequenceKeypoint.new(0, 1),
  111. NumberSequenceKeypoint.new(0.037, 0.754),
  112. NumberSequenceKeypoint.new(0.067, 0),
  113. NumberSequenceKeypoint.new(1, 0)
  114. })
  115. emit.VelocitySpread = 360
  116. emit.Texture = "rbxassetid://281633012"
  117. emit.Acceleration = Vector3.new(0, -15, 0)
  118. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  119. emit.RotSpeed = NumberRange.new(-25, 25)
  120. emit.SpreadAngle = Vector2.new(360, 360)
  121. emit.Size = NumberSequence.new({
  122. NumberSequenceKeypoint.new(0, 3),
  123. NumberSequenceKeypoint.new(0.255, 3.06),
  124. NumberSequenceKeypoint.new(0.649, 2.131),
  125. NumberSequenceKeypoint.new(1, 0)
  126. })
  127. emit.Parent = core
  128. mesh_5.MeshId = "rbxassetid://1861108040"
  129. mesh_5.Parent = rock
  130. rockspike.Anchored = true
  131. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  132. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  133. rockspike.Material = Enum.Material.Grass
  134. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  135. rockspike.Name = "RockSpike"
  136. rockspike.TopSurface = Enum.SurfaceType.Smooth
  137. rockspike.BrickColor = BrickColor.new("Pine Cone")
  138. rockspike.Parent = stuff
  139. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  140. mesh_6.TextureId = "rbxassetid://136560096"
  141. mesh_6.MeshType = Enum.MeshType.FileMesh
  142. mesh_6.MeshId = "rbxassetid://1861231635"
  143. mesh_6.Parent = rockspike
  144. shield.Size = Vector3.new(1, 1, 1)
  145. shield.Name = "Shield"
  146. shield.Material = Enum.Material.Metal
  147. shield.TopSurface = Enum.SurfaceType.Smooth
  148. shield.BottomSurface = Enum.SurfaceType.Smooth
  149. shield.Parent = stuff
  150. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  151. core_2.Name = "Core"
  152. core_2.Parent = shield
  153. spinepart.CanCollide = false
  154. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  155. spinepart.BrickColor = BrickColor.new("Institutional white")
  156. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  157. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  158. spinepart.Name = "SpinePart"
  159. spinepart.TopSurface = Enum.SurfaceType.Smooth
  160. spinepart.Parent = stuff
  161. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  162. mesh_7.MeshId = "rbxassetid://1861166416"
  163. mesh_7.Parent = spinepart
  164. pants.Name = "Pants"
  165. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  166. pants.Parent = stuff
  167. shirt.Name = "Shirt"
  168. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  169. shirt.Parent = stuff
  170. emit_2.Enabled = false
  171. emit_2.Lifetime = NumberRange.new(1, 4)
  172. emit_2.Name = "Emit"
  173. emit_2.Speed = NumberRange.new(0, 35)
  174. emit_2.Rotation = NumberRange.new(0, 360)
  175. emit_2.Transparency = NumberSequence.new({
  176. NumberSequenceKeypoint.new(0, 1),
  177. NumberSequenceKeypoint.new(0.037, 0.754),
  178. NumberSequenceKeypoint.new(0.067, 0),
  179. NumberSequenceKeypoint.new(1, 0)
  180. })
  181. emit_2.VelocitySpread = 360
  182. emit_2.Texture = "rbxassetid://281633012"
  183. emit_2.Acceleration = Vector3.new(0, -15, 0)
  184. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  185. emit_2.RotSpeed = NumberRange.new(-25, 25)
  186. emit_2.SpreadAngle = Vector2.new(360, 360)
  187. emit_2.Size = NumberSequence.new({
  188. NumberSequenceKeypoint.new(0, 1, 0.5),
  189. NumberSequenceKeypoint.new(1, 0)
  190. })
  191. emit_2.Parent = stuff
  192. vortex.Enabled = false
  193. vortex.Name = "Vortex"
  194. vortex.Transparency = NumberSequence.new({
  195. NumberSequenceKeypoint.new(0, 1),
  196. NumberSequenceKeypoint.new(0.3, 0.5),
  197. NumberSequenceKeypoint.new(1, 0.5)
  198. })
  199. vortex.Lifetime = NumberRange.new(1)
  200. vortex.Rate = 0
  201. vortex.Speed = NumberRange.new(0)
  202. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  203. vortex.Rotation = NumberRange.new(0, 360)
  204. vortex.ZOffset = -2
  205. vortex.RotSpeed = NumberRange.new(360)
  206. vortex.LightEmission = 1
  207. vortex.Texture = "rbxassetid://1084969997"
  208. vortex.LockedToPart = true
  209. vortex.Size = NumberSequence.new({
  210. NumberSequenceKeypoint.new(0, 0),
  211. NumberSequenceKeypoint.new(1, 0)
  212. })
  213. vortex.Parent = stuff
  214. wave.Enabled = false
  215. wave.Lifetime = NumberRange.new(0.3)
  216. wave.Name = "Wave"
  217. wave.Speed = NumberRange.new(0)
  218. wave.LightEmission = 1
  219. wave.Rate = 1
  220. wave.Transparency = NumberSequence.new({
  221. NumberSequenceKeypoint.new(0, 0),
  222. NumberSequenceKeypoint.new(0.17, 0.393),
  223. NumberSequenceKeypoint.new(0.334, 0.661),
  224. NumberSequenceKeypoint.new(0.535, 0.836),
  225. NumberSequenceKeypoint.new(1, 1)
  226. })
  227. wave.Texture = "rbxassetid://1084991215"
  228. wave.Rotation = NumberRange.new(-180, 180)
  229. wave.Size = NumberSequence.new({
  230. NumberSequenceKeypoint.new(0, 0),
  231. NumberSequenceKeypoint.new(1, 0)
  232. })
  233. wave.ZOffset = 1
  234. wave.Parent = stuff
  235. for i, v in pairs(stuff:GetChildren()) do
  236. v.Parent = script
  237. end
  238. end
  239. createstuff()
  240. wait(0.2)
  241. Player = game:GetService("Players").LocalPlayer
  242. PlayerGui = Player.PlayerGui
  243. Cam = workspace.CurrentCamera
  244. Backpack = Player.Backpack
  245. Character = Player.Character
  246. Humanoid = Character.Humanoid
  247. Mouse = Player:GetMouse()
  248. RootPart = Character.HumanoidRootPart
  249. Torso = Character.Torso
  250. Head = Character.Head
  251. RightArm = Character["Right Arm"]
  252. LeftArm = Character["Left Arm"]
  253. RightLeg = Character["Right Leg"]
  254. LeftLeg = Character["Left Leg"]
  255. RootJoint = RootPart.RootJoint
  256. Neck = Torso.Neck
  257. RightShoulder = Torso["Right Shoulder"]
  258. LeftShoulder = Torso["Left Shoulder"]
  259. RightHip = Torso["Right Hip"]
  260. LeftHip = Torso["Left Hip"]
  261. IT = Instance.new
  262. CF = CFrame.new
  263. VT = Vector3.new
  264. RAD = math.rad
  265. C3 = Color3.new
  266. UD2 = UDim2.new
  267. BRICKC = BrickColor.new
  268. ANGLES = CFrame.Angles
  269. EULER = CFrame.fromEulerAnglesXYZ
  270. COS = math.cos
  271. ACOS = math.acos
  272. SIN = math.sin
  273. ASIN = math.asin
  274. ABS = math.abs
  275. MRANDOM = math.random
  276. FLOOR = math.floor
  277. Animation_Speed = 3
  278. Frame_Speed = 0.016666666666666666
  279. local Speed = 35
  280. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  283. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  284. local DAMAGEMULTIPLIER = 1
  285. local ANIM = "Idle"
  286. local ATTACK = false
  287. local EQUIPPED = false
  288. local HOLD = false
  289. local COMBO = 1
  290. local Rooted = false
  291. local SINE = 0
  292. local KEYHOLD = false
  293. local CHANGE = 2 / Animation_Speed
  294. local WALKINGANIM = false
  295. local VALUE1 = false
  296. local VALUE2 = false
  297. local ROBLOXIDLEANIMATION = IT("Animation")
  298. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  299. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  300. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  301. WEAPONGUI.Name = "Weapon GUI"
  302. local Effects = IT("Folder", Character)
  303. Effects.Name = "Effects"
  304. local ANIMATOR = Humanoid.Animator
  305. local ANIMATE = Character.Animate
  306. local UNANCHOR = true
  307. local PLAYSONG = true
  308. local EXTRATRANS = 0
  309. ArtificialHB = Instance.new("BindableEvent", script)
  310. ArtificialHB.Name = "ArtificialHB"
  311. script:WaitForChild("ArtificialHB")
  312. frame = Frame_Speed
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316. lastframe = tick()
  317. script.ArtificialHB:Fire()
  318. game:GetService("RunService").Heartbeat:connect(function(s, p)
  319. tf = tf + s
  320. if tf >= frame then
  321. if allowframeloss then
  322. script.ArtificialHB:Fire()
  323. lastframe = tick()
  324. else
  325. for i = 1, math.floor(tf / frame) do
  326. script.ArtificialHB:Fire()
  327. end
  328. lastframe = tick()
  329. end
  330. if tossremainder then
  331. tf = 0
  332. else
  333. tf = tf - frame * math.floor(tf / frame)
  334. end
  335. end
  336. end)
  337. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  338. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  339. end
  340. function PositiveAngle(NUMBER)
  341. if NUMBER >= 0 then
  342. NUMBER = 0
  343. end
  344. return NUMBER
  345. end
  346. function NegativeAngle(NUMBER)
  347. if NUMBER <= 0 then
  348. NUMBER = 0
  349. end
  350. return NUMBER
  351. end
  352. function Swait(NUMBER)
  353. if NUMBER == 0 or NUMBER == nil then
  354. ArtificialHB.Event:wait()
  355. else
  356. for i = 1, NUMBER do
  357. ArtificialHB.Event:wait()
  358. end
  359. end
  360. end
  361. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  362. local NEWMESH = IT(MESH)
  363. if MESH == "SpecialMesh" then
  364. NEWMESH.MeshType = MESHTYPE
  365. if MESHID ~= "nil" and MESHID ~= "" then
  366. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  367. end
  368. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  369. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  370. end
  371. end
  372. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  373. NEWMESH.Scale = SCALE
  374. NEWMESH.Parent = PARENT
  375. return NEWMESH
  376. end
  377. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  378. local NEWPART = IT("Part")
  379. NEWPART.formFactor = FORMFACTOR
  380. NEWPART.Reflectance = REFLECTANCE
  381. NEWPART.Transparency = TRANSPARENCY
  382. NEWPART.CanCollide = false
  383. NEWPART.Locked = true
  384. NEWPART.Anchored = true
  385. if ANCHOR == false then
  386. NEWPART.Anchored = false
  387. end
  388. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  389. NEWPART.Name = NAME
  390. NEWPART.Size = SIZE
  391. NEWPART.Position = Torso.Position
  392. NEWPART.Material = MATERIAL
  393. NEWPART:BreakJoints()
  394. NEWPART.Parent = PARENT
  395. return NEWPART
  396. end
  397. local weldBetween = function(a, b)
  398. local weldd = Instance.new("ManualWeld")
  399. weldd.Part0 = a
  400. weldd.Part1 = b
  401. weldd.C0 = CFrame.new()
  402. weldd.C1 = b.CFrame:inverse() * a.CFrame
  403. weldd.Parent = a
  404. return weldd
  405. end
  406. function QuaternionFromCFrame(cf)
  407. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  408. local trace = m00 + m11 + m22
  409. if trace > 0 then
  410. local s = math.sqrt(1 + trace)
  411. local recip = 0.5 / s
  412. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  413. else
  414. local i = 0
  415. if m00 < m11 then
  416. i = 1
  417. end
  418. if m22 > (i == 0 and m00 or m11) then
  419. i = 2
  420. end
  421. if i == 0 then
  422. local s = math.sqrt(m00 - m11 - m22 + 1)
  423. local recip = 0.5 / s
  424. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  425. elseif i == 1 then
  426. local s = math.sqrt(m11 - m22 - m00 + 1)
  427. local recip = 0.5 / s
  428. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  429. elseif i == 2 then
  430. local s = math.sqrt(m22 - m00 - m11 + 1)
  431. local recip = 0.5 / s
  432. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  433. end
  434. end
  435. end
  436. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  437. local xs, ys, zs = x + x, y + y, z + z
  438. local wx, wy, wz = w * xs, w * ys, w * zs
  439. local xx = x * xs
  440. local xy = x * ys
  441. local xz = x * zs
  442. local yy = y * ys
  443. local yz = y * zs
  444. local zz = z * zs
  445. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  446. end
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp
  450. if cosTheta >= 1.0E-4 then
  451. if 1 - cosTheta > 1.0E-4 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. elseif 1 + cosTheta > 1.0E-4 then
  461. local theta = ACOS(-cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((t - 1) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471. function Clerp(a, b, t)
  472. local qa = {
  473. QuaternionFromCFrame(a)
  474. }
  475. local qb = {
  476. QuaternionFromCFrame(b)
  477. }
  478. local ax, ay, az = a.x, a.y, a.z
  479. local bx, by, bz = b.x, b.y, b.z
  480. local _t = 1 - t
  481. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  482. end
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  496. local label = IT("TextLabel")
  497. label.BackgroundTransparency = 1
  498. label.Size = UD2(1, 0, 1, 0)
  499. label.Position = UD2(0, 0, 0, 0)
  500. label.TextColor3 = TEXTCOLOR
  501. label.TextStrokeTransparency = STROKETRANSPARENCY
  502. label.TextTransparency = TRANSPARENCY
  503. label.FontSize = TEXTFONTSIZE
  504. label.Font = TEXTFONT
  505. label.BorderSizePixel = BORDERSIZEPIXEL
  506. label.TextScaled = false
  507. label.Text = TEXT
  508. label.Name = NAME
  509. label.Parent = PARENT
  510. return label
  511. end
  512. function NoOutlines(PART)
  513. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  514. end
  515. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  516. local NEWWELD = IT(TYPE)
  517. NEWWELD.Part0 = PART0
  518. NEWWELD.Part1 = PART1
  519. NEWWELD.C0 = C0
  520. NEWWELD.C1 = C1
  521. NEWWELD.Parent = PARENT
  522. return NEWWELD
  523. end
  524. local S = IT("Sound")
  525. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  526. local NEWSOUND
  527. coroutine.resume(coroutine.create(function()
  528. NEWSOUND = S:Clone()
  529. NEWSOUND.Parent = PARENT
  530. NEWSOUND.Volume = VOLUME
  531. NEWSOUND.Pitch = PITCH
  532. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  533. NEWSOUND:play()
  534. if DOESLOOP == true then
  535. NEWSOUND.Looped = true
  536. else
  537. repeat
  538. wait(1)
  539. until NEWSOUND.Playing == false
  540. NEWSOUND:remove()
  541. end
  542. end))
  543. return NEWSOUND
  544. end
  545. function CFrameFromTopBack(at, top, back)
  546. local right = top:Cross(back)
  547. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  548. end
  549. function WACKYEFFECT(Table)
  550. local TYPE = Table.EffectType or "Sphere"
  551. local SIZE = Table.Size or VT(1, 1, 1)
  552. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  553. local TRANSPARENCY = Table.Transparency or 0
  554. local ENDTRANSPARENCY = Table.Transparency2 or 1
  555. local CFRAME = Table.CFrame or Torso.CFrame
  556. local MOVEDIRECTION = Table.MoveToPos or nil
  557. local ROTATION1 = Table.RotationX or 0
  558. local ROTATION2 = Table.RotationY or 0
  559. local ROTATION3 = Table.RotationZ or 0
  560. local MATERIAL = Table.Material or "Neon"
  561. local COLOR = Table.Color or C3(1, 1, 1)
  562. local TIME = Table.Time or 45
  563. local SOUNDID = Table.SoundID or nil
  564. local SOUNDPITCH = Table.SoundPitch or nil
  565. local SOUNDVOLUME = Table.SoundVolume or nil
  566. coroutine.resume(coroutine.create(function()
  567. local PLAYSSOUND = false
  568. local SOUND
  569. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  570. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  571. PLAYSSOUND = true
  572. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  573. end
  574. EFFECT.Color = COLOR
  575. local MSH
  576. if TYPE == "Sphere" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  578. elseif TYPE == "Block" then
  579. MSH = IT("BlockMesh", EFFECT)
  580. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  581. elseif TYPE == "Wave" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  583. elseif TYPE == "Ring" then
  584. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  585. elseif TYPE == "Slash" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  587. elseif TYPE == "Round Slash" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  589. elseif TYPE == "Swirl" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  591. elseif TYPE == "Skull" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  593. elseif TYPE == "Crystal" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  595. end
  596. if MSH ~= nil then
  597. local MOVESPEED
  598. if MOVEDIRECTION ~= nil then
  599. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  600. end
  601. local GROWTH = SIZE - ENDSIZE
  602. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  603. if TYPE == "Block" then
  604. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  605. else
  606. EFFECT.CFrame = CFRAME
  607. end
  608. for LOOP = 1, TIME + 1 do
  609. Swait()
  610. MSH.Scale = MSH.Scale - GROWTH / TIME
  611. if TYPE == "Wave" then
  612. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  613. end
  614. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  615. if TYPE == "Block" then
  616. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  617. else
  618. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  619. end
  620. if MOVEDIRECTION ~= nil then
  621. local ORI = EFFECT.Orientation
  622. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  623. EFFECT.Orientation = ORI
  624. end
  625. end
  626. if PLAYSSOUND == false then
  627. EFFECT:remove()
  628. else
  629. repeat
  630. Swait()
  631. until EFFECT:FindFirstChild("Sound") == nil
  632. EFFECT:remove()
  633. end
  634. elseif PLAYSSOUND == false then
  635. EFFECT:remove()
  636. else
  637. repeat
  638. Swait()
  639. until EFFECT:FindFirstChild("Sound") == nil
  640. EFFECT:remove()
  641. end
  642. end))
  643. end
  644. function MakeForm(PART, TYPE)
  645. if TYPE == "Cyl" then
  646. local MSH = IT("CylinderMesh", PART)
  647. elseif TYPE == "Ball" then
  648. local MSH = IT("SpecialMesh", PART)
  649. MSH.MeshType = "Sphere"
  650. elseif TYPE == "Wedge" then
  651. local MSH = IT("SpecialMesh", PART)
  652. MSH.MeshType = "Wedge"
  653. end
  654. end
  655. Debris = game:GetService("Debris")
  656. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  657. local DIRECTION = CF(StartPos, EndPos).lookVector
  658. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  659. end
  660. local ROCK = script.Rock
  661. ROCK.Parent = nil
  662. function GetRock(FLOOROBJECT)
  663. local Rock = ROCK:Clone()
  664. Rock.Parent = Effects
  665. if FLOOROBJECT ~= nil then
  666. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  667. Rock.Material = FLOOROBJECT.Material
  668. Rock.Color = FLOOROBJECT.Color
  669. else
  670. Rock.Material = "Slate"
  671. Rock.Color = BRICKC("Dirt brown").Color
  672. end
  673. else
  674. Rock.Material = "Slate"
  675. Rock.Color = BRICKC("Dirt brown").Color
  676. end
  677. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  678. return Rock
  679. end
  680. local SPIKE = script.RockSpike
  681. SPIKE.Parent = nil
  682. function GetSpike(FLOOROBJECT)
  683. local Rock = SPIKE:Clone()
  684. Rock.Parent = Effects
  685. if FLOOROBJECT ~= nil then
  686. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  687. Rock.Material = FLOOROBJECT.Material
  688. Rock.Color = FLOOROBJECT.Color
  689. else
  690. Rock.Material = "Slate"
  691. Rock.Color = BRICKC("Dirt brown").Color
  692. end
  693. else
  694. Rock.Material = "Slate"
  695. Rock.Color = BRICKC("Dirt brown").Color
  696. end
  697. return Rock
  698. end
  699. local SHIELD = script.Shield
  700. SHIELD.Parent = nil
  701. function GetShield(FLOOROBJECT)
  702. local Rock = SHIELD:Clone()
  703. Rock.Parent = Effects
  704. if FLOOROBJECT ~= nil then
  705. Rock.Material = FLOOROBJECT.Material
  706. Rock.Color = FLOOROBJECT.Color
  707. else
  708. Rock.Material = "Slate"
  709. Rock.Color = BRICKC("Dirt brown").Color
  710. end
  711. return Rock
  712. end
  713. function RespondToImpact(Object, Rock)
  714. local BREAKABLEMATERIALS = {
  715. {
  716. Enum.Material.Glass,
  717. 5,
  718. 1571353313
  719. },
  720. {
  721. Enum.Material.Ice,
  722. 2,
  723. 151284431
  724. },
  725. {
  726. Enum.Material.Wood,
  727. 1.3,
  728. 131144461
  729. },
  730. {
  731. Enum.Material.WoodPlanks,
  732. 1,
  733. 131144461
  734. },
  735. {
  736. Enum.Material.Cobblestone,
  737. 0.2,
  738. 130972023
  739. }
  740. }
  741. for i = 1, #BREAKABLEMATERIALS do
  742. local MATERIAL = BREAKABLEMATERIALS[i]
  743. if Object.Material == MATERIAL[1] then
  744. local A = Rock.Size.Magnitude
  745. local B = Object.Size.Magnitude
  746. if B < A * MATERIAL[2] then
  747. WaveParticles(Object.Position, B * 3, Object.Color)
  748. Object:remove()
  749. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8, 12) / 10, false)
  750. end
  751. end
  752. end
  753. end
  754. function WaveParticles(Position, Size, Color)
  755. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0, 0, 0), true)
  756. BASE.CFrame = CF(Position)
  757. local A = IT("Attachment", BASE)
  758. local WAVE = script.Wave:Clone()
  759. WAVE.Parent = A
  760. WAVE.Size = NumberSequence.new(0, Size)
  761. WAVE.Color = ColorSequence.new(Color)
  762. Debris:AddItem(BASE, 0.5)
  763. WAVE:Emit(1)
  764. end
  765. local sick = Instance.new("Sound", Character)
  766. local PILLAR = script.Pillar
  767. PILLAR.Parent = nil
  768. local HOOD = script.Hood
  769. HOOD.Parent = Character
  770. HOOD.CFrame = Torso.CFrame * CFrame.new(0, 2.2, 0)
  771. weldBetween(Torso, HOOD)
  772. Head:ClearAllChildren()
  773. Head.Transparency = 1
  774. local EYE = script.Eye
  775. EYE.Parent = Character
  776. EYE.CFrame = Head.CFrame * CF(0, 0, 0)
  777. EYE.Anchored = false
  778. weldBetween(EYE, Head)
  779. local COLLAR = script.Collar
  780. COLLAR.Parent = Character
  781. COLLAR.CFrame = Torso.CFrame * CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  782. weldBetween(Torso, COLLAR)
  783. local BONE = script.SpinePart
  784. BONE.Parent = nil
  785. local TAIL = {}
  786. local LASTPART = Torso
  787. local SIZE = BONE.Size
  788. for i = 1, 23 do
  789. local PART = BONE:Clone()
  790. PART.Anchored = false
  791. PART.Parent = Character
  792. PART.Size = SIZE * ((25 - i) / 10) / 1.6
  793. if LASTPART == Torso then
  794. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0, -0.8, 0.6) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  795. LASTPART = PART
  796. table.insert(TAIL, WELD)
  797. else
  798. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0, -PART.Size.Y / 1.2, -0.01), CF(0, 0, 0))
  799. LASTPART = PART
  800. table.insert(TAIL, WELD)
  801. end
  802. end
  803. for _, c in pairs(Character:GetChildren()) do
  804. if c:IsA("BasePart") then
  805. if c:FindFirstChildOfClass("ParticleEmitter") then
  806. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  807. end
  808. if c == Head and c:FindFirstChild("face") then
  809. c.face:remove()
  810. end
  811. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  812. c:remove()
  813. end
  814. end
  815. local BODY = {}
  816. for _, c in pairs(Character:GetDescendants()) do
  817. if c:IsA("BasePart") and c.Name ~= "Handle" then
  818. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  819. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  820. end
  821. table.insert(BODY, {
  822. c,
  823. c.Parent,
  824. c.Material,
  825. c.Color,
  826. c.Transparency
  827. })
  828. elseif c:IsA("JointInstance") then
  829. table.insert(BODY, {
  830. c,
  831. c.Parent,
  832. nil,
  833. nil,
  834. nil
  835. })
  836. end
  837. end
  838. for e = 1, #BODY do
  839. if BODY[e] ~= nil then
  840. do
  841. local STUFF = BODY[e]
  842. local PART = STUFF[1]
  843. local PARENT = STUFF[2]
  844. local MATERIAL = STUFF[3]
  845. local COLOR = STUFF[4]
  846. local TRANSPARENCY = STUFF[5]
  847. if PART.ClassName == "Part" and PART ~= RootPart then
  848. PART.Material = MATERIAL
  849. PART.Color = COLOR
  850. PART.Transparency = TRANSPARENCY
  851. end
  852. PART.AncestryChanged:Connect(function()
  853. PART.Parent = PARENT
  854. end)
  855. end
  856. end
  857. end
  858. function refit()
  859. Character.Parent = workspace
  860. for e = 1, #BODY do
  861. if BODY[e] ~= nil then
  862. local STUFF = BODY[e]
  863. local PART = STUFF[1]
  864. local PARENT = STUFF[2]
  865. local MATERIAL = STUFF[3]
  866. local COLOR = STUFF[4]
  867. local TRANSPARENCY = STUFF[5]
  868. if PART:IsA("BasePart") and PART ~= RootPart then
  869. PART.Material = MATERIAL
  870. PART.Color = COLOR
  871. PART.Transparency = TRANSPARENCY + EXTRATRANS
  872. end
  873. if PART.Parent ~= PARENT then
  874. Humanoid:remove()
  875. PART.Parent = PARENT
  876. Humanoid = IT("Humanoid", Character)
  877. end
  878. end
  879. end
  880. end
  881. Humanoid.Died:connect(function()
  882. refit()
  883. end)
  884. function ApplyDamage(Humanoid, Damage, TorsoPart)
  885. Damage = Damage * DAMAGEMULTIPLIER
  886. if Humanoid.Health ~= 0 then
  887. Humanoid.Health = Humanoid.Health - Damage
  888. end
  889. end
  890. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL, ROCK)
  891. local CHILDREN = workspace:GetDescendants()
  892. for index, CHILD in pairs(CHILDREN) do
  893. if CHILD.ClassName == "Model" and CHILD ~= Character then
  894. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  895. if HUM then
  896. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  897. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  898. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  899. CHILD:BreakJoints()
  900. else
  901. local DMG = MRANDOM(MINDMG, MAXDMG)
  902. ApplyDamage(HUM, DMG, TORSO)
  903. end
  904. if FLING > 0 then
  905. for _, c in pairs(CHILD:GetChildren()) do
  906. if c:IsA("BasePart") then
  907. local bv = Instance.new("BodyVelocity", c)
  908. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  909. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  910. Debris:AddItem(bv, 0.05)
  911. end
  912. end
  913. end
  914. end
  915. end
  916. elseif CHILD:IsA("BasePart") and ROCK ~= nil and RANGE >= (CHILD.Position - POSITION).Magnitude then
  917. RespondToImpact(CHILD, ROCK)
  918. end
  919. end
  920. end
  921. function RockExplosion(Rock, Multiplier, Survive)
  922. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  923. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  924. local SIZE = Rock.Size.Y * 4 * Multiplier
  925. EXPLOSION.Enabled = false
  926. EXPLOSION.Speed = NumberRange.new(0, SIZE * 5)
  927. EXPLOSION.Size = NumberSequence.new(SIZE / 15, 0)
  928. EXPLOSION:Emit(200, 300)
  929. WaveParticles(Rock.Position, SIZE * 2, Rock.Color)
  930. coroutine.resume(coroutine.create(function()
  931. Rock:BreakJoints()
  932. if Survive == nil then
  933. Rock.Transparency = 1
  934. Rock.CanCollide = false
  935. Rock.Anchored = true
  936. Debris:AddItem(Rock, 5)
  937. end
  938. CreateSound(165970126, Rock, 2, MRANDOM(8, 12) / 10, false)
  939. ApplyAoE(Rock.Position, SIZE, 25, 30, 35, false, Rock)
  940. local HITFLOOR, HITPOS = Raycast(Rock.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, Rock.Size.Y / 2, Character)
  941. Swait()
  942. if HITFLOOR then
  943. WACKYEFFECT({
  944. Time = 75,
  945. EffectType = "Wave",
  946. Size = VT(0, 0, 0),
  947. Size2 = VT(SIZE * 7, 3, SIZE * 7),
  948. Transparency = 0.7,
  949. Transparency2 = 1,
  950. CFrame = CF(HITPOS),
  951. MoveToPos = nil,
  952. RotationX = 0,
  953. RotationY = 0,
  954. RotationZ = 0,
  955. Material = "Neon",
  956. Color = HITFLOOR.Color,
  957. SoundID = nil,
  958. SoundPitch = nil,
  959. SoundVolume = nil
  960. })
  961. end
  962. for i = 1, 5 do
  963. WACKYEFFECT({
  964. Time = MRANDOM(15, 55),
  965. EffectType = "Wave",
  966. Size = VT(0, 0, 0),
  967. Size2 = VT(SIZE * 5, 0.2, SIZE * 5),
  968. Transparency = 0.95,
  969. Transparency2 = 1,
  970. CFrame = CF(Rock.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  971. MoveToPos = nil,
  972. RotationX = 0,
  973. RotationY = 0,
  974. RotationZ = 0,
  975. Material = "Neon",
  976. Color = Rock.Color,
  977. SoundID = nil,
  978. SoundPitch = nil,
  979. SoundVolume = nil
  980. })
  981. end
  982. end))
  983. end
  984. function Bullet()
  985. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  986. ATTACK = true
  987. Rooted = true
  988. local GYRO = IT("BodyGyro", RootPart)
  989. GYRO.D = 2
  990. GYRO.P = 2000
  991. GYRO.MaxTorque = VT(0, 4000000, 0)
  992. coroutine.resume(coroutine.create(function()
  993. repeat
  994. Swait()
  995. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  996. until ATTACK == false
  997. GYRO:Remove()
  998. end))
  999. local FLOOR = false
  1000. if HITFLOOR and HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1001. FLOOR = true
  1002. end
  1003. if FLOOR == true then
  1004. for i = 0, 0.5, 0.1 / Animation_Speed do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1012. end
  1013. for i = 0, 0.25, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. end
  1022. do
  1023. local ROCKPLACED = false
  1024. local Rock
  1025. if HITFLOOR.Anchored == true then
  1026. Rock = GetRock(HITFLOOR)
  1027. Rock.Core.Emit.Enabled = true
  1028. Rock.Size = VT(6, 6, 6)
  1029. Rock.CFrame = CF(RootPart.CFrame * CF(0, -9, -6).p, Mouse.Hit.p)
  1030. CreateSound(130972023, Rock, 2, MRANDOM(5, 8) / 10, false)
  1031. coroutine.resume(coroutine.create(function()
  1032. for i = 1, 30 do
  1033. Swait()
  1034. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame * CF(0, 1, -6).p, Mouse.Hit.p), 0.8 / Animation_Speed)
  1035. end
  1036. ROCKPLACED = true
  1037. Rock.Core.Emit.Enabled = false
  1038. end))
  1039. else
  1040. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1041. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1042. if TORSO then
  1043. Rock = TORSO
  1044. ROCK.Core:Clone().Parent = Rock
  1045. else
  1046. Rock = HITFLOOR
  1047. ROCK.Core:Clone().Parent = Rock
  1048. end
  1049. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1050. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1051. if TORSO then
  1052. Rock = TORSO
  1053. ROCK.Core:Clone().Parent = Rock
  1054. else
  1055. Rock = HITFLOOR
  1056. ROCK.Core:Clone().Parent = Rock
  1057. end
  1058. else
  1059. Rock = HITFLOOR
  1060. ROCK.Core:Clone().Parent = Rock
  1061. end
  1062. Rock.Anchored = true
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 1, 30 do
  1065. Swait()
  1066. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame * CF(0, 1, -6).p, Mouse.Hit.p), 0.8 / Animation_Speed)
  1067. end
  1068. ROCKPLACED = true
  1069. end))
  1070. end
  1071. for i = 0, 0.1, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. repeat
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, 1.5, 0), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. until ROCKPLACED == true
  1089. for i = 0, 0.1, 0.1 / Animation_Speed do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, -0.3, 0), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. WaveParticles(Rock.Position, 12, C3(1, 1, 1))
  1099. CreateSound(621557962, RightLeg, 1, MRANDOM(7, 9) / 10, false)
  1100. coroutine.resume(coroutine.create(function()
  1101. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1102. for i = 1, 200 do
  1103. Swait()
  1104. Rock.CFrame = Rock.CFrame * CF(0, 0, -1.2)
  1105. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
  1106. if HIT then
  1107. RespondToImpact(HIT, Rock)
  1108. break
  1109. end
  1110. end
  1111. RockExplosion(Rock, 1)
  1112. else
  1113. for i = 1, 60 do
  1114. Swait()
  1115. Rock.CFrame = Rock.CFrame * CF(0, 0, -2)
  1116. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1117. if HIT then
  1118. RespondToImpact(HIT, Rock)
  1119. break
  1120. end
  1121. end
  1122. RockExplosion(Rock, 2)
  1123. end
  1124. end))
  1125. for i = 0, 0.4, 0.1 / Animation_Speed do
  1126. Swait()
  1127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0, -0.3, 0), 1 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. end
  1134. end
  1135. else
  1136. do
  1137. local GRAV = IT("BodyPosition", RootPart)
  1138. GRAV.D = 250
  1139. GRAV.P = 20000
  1140. GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
  1141. GRAV.Position = RootPart.Position
  1142. local Rock = GetRock()
  1143. Rock.Size = VT(0, 0, 0)
  1144. Rock.CFrame = CF(RightLeg.CFrame * CF(0, -1, 0).p, Mouse.Hit.p)
  1145. CreateSound(201858045, Rock, 1, MRANDOM(10, 12) / 10, false)
  1146. local DONEROCK = false
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 1, 15 do
  1149. Swait()
  1150. Rock.Size = Rock.Size + VT(0.1, 0.1, 0.1)
  1151. Rock.Size = Rock.Size * 1.1
  1152. Rock.CFrame = CF(RightLeg.CFrame * CF(0, -1 - Rock.Size.Y / 2, 0).p, Mouse.Hit.p)
  1153. end
  1154. DONEROCK = true
  1155. end))
  1156. repeat
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. until DONEROCK == true
  1165. local LOOP = 0
  1166. for i = 0, 0.2, 0.1 / Animation_Speed do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. end
  1175. WaveParticles(Rock.Position, 5, C3(1, 1, 1))
  1176. CreateSound(621557962, RightLeg, 1, MRANDOM(10, 12) / 10, false)
  1177. coroutine.resume(coroutine.create(function()
  1178. for i = 1, 300 do
  1179. Swait()
  1180. Rock.CFrame = Rock.CFrame * CF(0, 0, -1.6)
  1181. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
  1182. if HIT then
  1183. RespondToImpact(HIT, Rock)
  1184. break
  1185. end
  1186. end
  1187. RockExplosion(Rock, 1)
  1188. end))
  1189. for i = 0, 0.3, 0.1 / Animation_Speed do
  1190. Swait()
  1191. LOOP = LOOP + 45
  1192. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65 + LOOP), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. end
  1199. GRAV:remove()
  1200. end
  1201. end
  1202. ATTACK = false
  1203. Rooted = false
  1204. end
  1205. function Melee()
  1206. ATTACK = true
  1207. Rooted = false
  1208. Speed = 12
  1209. repeat
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. until KEYHOLD == false
  1218. Speed = 0
  1219. local ROOT, TORS, HUMAN
  1220. local DIST = 4
  1221. for i = 0, 0.2, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. end
  1230. for i = 0, 1, 0.1 / Animation_Speed do
  1231. Swait()
  1232. local CHILDREN = workspace:GetDescendants()
  1233. for index, CHILD in pairs(CHILDREN) do
  1234. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1235. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1236. if HUM then
  1237. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1238. if TORSO and 0 < HUM.Health and DIST >= (TORSO.Position - RightArm.Position).Magnitude then
  1239. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1240. ROOT = TORSO
  1241. HUMAN = HUM
  1242. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1243. end
  1244. end
  1245. end
  1246. end
  1247. if ROOT then
  1248. break
  1249. end
  1250. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. if ROOT then
  1258. do
  1259. local POSITIONED = false
  1260. coroutine.resume(coroutine.create(function()
  1261. ROOT.Anchored = true
  1262. local POS = RootPart.CFrame * CF(0, -3, -1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1263. for i = 1, 25 do
  1264. ROOT.Anchored = true
  1265. Swait()
  1266. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1267. end
  1268. POSITIONED = true
  1269. repeat
  1270. Swait()
  1271. ROOT.Anchored = true
  1272. until ATTACK == false
  1273. ROOT.Anchored = false
  1274. end))
  1275. repeat
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. until POSITIONED == true
  1284. for i = 1, 3 do
  1285. for i = 0, 0.5, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. end
  1294. for i = 0, 0.15, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. local EMIT = script.Emit:Clone()
  1304. EMIT.Parent = TORS
  1305. EMIT.Size = NumberSequence.new(1, 0)
  1306. EMIT:Emit(120)
  1307. Debris:AddItem(EMIT, 5)
  1308. CreateSound(138186576, RightLeg, 1, MRANDOM(13, 15) / 10, false)
  1309. WaveParticles(TORS.Position, 12, C3(1, 1, 1))
  1310. ApplyAoE(RightLeg.Position, 8, 25, 35, 0, false)
  1311. WACKYEFFECT({
  1312. Time = 25,
  1313. EffectType = "Wave",
  1314. Size = VT(0, 0, 0),
  1315. Size2 = VT(35, 3, 35),
  1316. Transparency = 0.2,
  1317. Transparency2 = 1,
  1318. CFrame = CF(TORS.Position),
  1319. MoveToPos = nil,
  1320. RotationX = 0,
  1321. RotationY = 0,
  1322. RotationZ = 0,
  1323. Material = "Neon",
  1324. Color = C3(1, 1, 1),
  1325. SoundID = nil,
  1326. SoundPitch = nil,
  1327. SoundVolume = nil
  1328. })
  1329. WACKYEFFECT({
  1330. Time = 25,
  1331. EffectType = "Wave",
  1332. Size = VT(0, 0, 0),
  1333. Size2 = VT(25, 4, 25),
  1334. Transparency = 0.2,
  1335. Transparency2 = 1,
  1336. CFrame = CF(TORS.Position),
  1337. MoveToPos = nil,
  1338. RotationX = 0,
  1339. RotationY = 0,
  1340. RotationZ = 0,
  1341. Material = "Neon",
  1342. Color = C3(1, 1, 1),
  1343. SoundID = nil,
  1344. SoundPitch = nil,
  1345. SoundVolume = nil
  1346. })
  1347. for i = 0, 0.25, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. if HUMAN.Health == 0 then
  1357. break
  1358. end
  1359. for i = 0, 0.2, 0.1 / Animation_Speed do
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. end
  1369. end
  1370. end
  1371. Speed = 25
  1372. ATTACK = false
  1373. Rooted = false
  1374. end
  1375. function Launch()
  1376. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1377. if HITFLOOR then
  1378. WACKYEFFECT({
  1379. Time = 15,
  1380. EffectType = "Wave",
  1381. Size = VT(0, 0, 0),
  1382. Size2 = VT(15, 3, 15),
  1383. Transparency = 0.2,
  1384. Transparency2 = 1,
  1385. CFrame = CF(HITPOS),
  1386. MoveToPos = nil,
  1387. RotationX = 0,
  1388. RotationY = 15,
  1389. RotationZ = 0,
  1390. Material = "Neon",
  1391. Color = C3(1, 1, 1),
  1392. SoundID = 138186576,
  1393. SoundPitch = 1,
  1394. SoundVolume = 2
  1395. })
  1396. do
  1397. local P = PILLAR:Clone()
  1398. P.Color = HITFLOOR.Color
  1399. P.Material = HITFLOOR.Material
  1400. P.Parent = Effects
  1401. P.CFrame = CF(HITPOS - VT(0, 4.5, 0))
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 1, 6 do
  1404. Swait()
  1405. P.CFrame = P.CFrame * CF(0, 0.9, 0)
  1406. end
  1407. wait(1)
  1408. for i = 1, 45 do
  1409. Swait()
  1410. P.Transparency = P.Transparency + 0.022222222222222223
  1411. end
  1412. P:remove()
  1413. end))
  1414. RootPart.CFrame = RootPart.CFrame * CF(0, 1, 0)
  1415. RootPart.Velocity = VT(0, 0, 0)
  1416. local bv = Instance.new("BodyVelocity", RootPart)
  1417. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1418. bv.velocity = CF(RootPart.Position, RootPart.Position + VT(0, 100, 0)).lookVector * 350
  1419. Debris:AddItem(bv, 0.1)
  1420. end
  1421. end
  1422. end
  1423. function Ravage()
  1424. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1425. if HITFLOOR then
  1426. ATTACK = true
  1427. Rooted = false
  1428. for i = 0, 0.3, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. end
  1437. WaveParticles(RightArm.CFrame * CF(0, -1, 0).p, 4, C3(1, 1, 1))
  1438. Rooted = true
  1439. CreateSound(217767125, RightArm, 5, 1, false)
  1440. for i = 0, 0.15, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. do
  1450. local HOLD = true
  1451. coroutine.resume(coroutine.create(function()
  1452. repeat
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. until HOLD == false
  1461. end))
  1462. repeat
  1463. wait(0.3)
  1464. coroutine.resume(coroutine.create(function()
  1465. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1466. if HITFLOOR and HITFLOOR.Anchored == true then
  1467. local ROCK = GetRock(HITFLOOR)
  1468. CreateSound(130972023, ROCK, 2, MRANDOM(8, 12) / 10, false)
  1469. ROCK.Size = VT(4, 4, 4) * (MRANDOM(8, 12) / 10)
  1470. ROCK.Core.Emit.Enabled = true
  1471. ROCK.CFrame = CF(HITPOS + VT(0, -6, 0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0))
  1472. local POS = ROCK.CFrame * CF(0, 12, 0)
  1473. for i = 1, 25 do
  1474. ROCK.Anchored = true
  1475. Swait()
  1476. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1477. end
  1478. ROCK.Core.Emit.Enabled = false
  1479. wait(0.3)
  1480. RockExplosion(ROCK, 1)
  1481. end
  1482. end))
  1483. until KEYHOLD == false
  1484. wait(0.5)
  1485. HOLD = false
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489. end
  1490. end
  1491. function Shield()
  1492. ATTACK = true
  1493. Rooted = false
  1494. local GYRO = IT("BodyGyro", RootPart)
  1495. GYRO.D = 2
  1496. GYRO.P = 2000
  1497. GYRO.MaxTorque = VT(40000000000, 4000000, 40000000000)
  1498. local GRAV = IT("BodyPosition", RootPart)
  1499. GRAV.D = 250
  1500. GRAV.P = 20000
  1501. GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
  1502. GRAV.Position = RootPart.Position
  1503. coroutine.resume(coroutine.create(function()
  1504. repeat
  1505. Swait()
  1506. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1507. until ATTACK == false
  1508. GYRO:Remove()
  1509. GRAV:Remove()
  1510. end))
  1511. for i = 0, 0.3, 0.1 / Animation_Speed do
  1512. Swait()
  1513. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. end
  1520. local Defence = GetShield()
  1521. Defence.Size = VT(0, 2, 0)
  1522. Defence.Parent = Effects
  1523. Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1524. WaveParticles(Defence.Position, 12, Defence.Color)
  1525. CreateSound(201858045, Defence, 2, MRANDOM(10, 12) / 10, false)
  1526. local FIX = Defence.AncestryChanged:Connect(function()
  1527. Defence.Parent = Effects
  1528. end)
  1529. for i = 1, 40 do
  1530. Swait()
  1531. Defence.Size = Defence.Size + VT(0.5, 0, 0.7)
  1532. Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1533. end
  1534. repeat
  1535. Swait()
  1536. Defence.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1537. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. until KEYHOLD == false
  1544. FIX:Disconnect()
  1545. coroutine.resume(coroutine.create(function()
  1546. for i = 1, 40 do
  1547. Swait()
  1548. Defence.Size = Defence.Size - VT(0.5, 0, 0.7)
  1549. end
  1550. WaveParticles(Defence.Position, 12, Defence.Color)
  1551. Defence:remove()
  1552. end))
  1553. ATTACK = false
  1554. Rooted = false
  1555. end
  1556. function TwinMeteor()
  1557. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 100, Character)
  1558. if HITFLOOR == nil then
  1559. ATTACK = true
  1560. Rooted = false
  1561. do
  1562. local GYRO = IT("BodyGyro", RootPart)
  1563. GYRO.D = 2
  1564. GYRO.P = 2000
  1565. GYRO.MaxTorque = VT(40000000000, 4000000, 40000000000)
  1566. local GRAV = IT("BodyPosition", RootPart)
  1567. GRAV.D = 250
  1568. GRAV.P = 20000
  1569. GRAV.MaxForce = VT(math.huge, math.huge, math.huge)
  1570. GRAV.Position = RootPart.Position
  1571. coroutine.resume(coroutine.create(function()
  1572. repeat
  1573. Swait()
  1574. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1575. until ATTACK == false
  1576. GYRO:Remove()
  1577. GRAV:Remove()
  1578. end))
  1579. local CHARGED = false
  1580. coroutine.resume(coroutine.create(function()
  1581. repeat
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. until CHARGED == true
  1590. end))
  1591. local ROCK1 = GetRock()
  1592. local ROCK2 = GetRock()
  1593. local VORTEX1 = script.Vortex:Clone()
  1594. local VORTEX2 = script.Vortex:Clone()
  1595. VORTEX1.Parent = ROCK1.Core
  1596. VORTEX2.Parent = ROCK2.Core
  1597. ROCK1.Core.Emit.Enabled = true
  1598. ROCK2.Core.Emit.Enabled = true
  1599. ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
  1600. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1601. CreateSound(1664710821, ROCK1, 10, MRANDOM(8, 12) / 10, false)
  1602. CreateSound(1664710821, ROCK2, 10, MRANDOM(8, 12) / 10, false)
  1603. for i = 1, 70 do
  1604. Swait()
  1605. ROCK1.Size = ROCK1.Size + VT(0.3, 0.3, 0.3)
  1606. ROCK2.Size = ROCK2.Size + VT(0.3, 0.3, 0.3)
  1607. ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
  1608. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1609. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y * 2, 0)
  1610. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y * 2, 0)
  1611. VORTEX1:Emit(1)
  1612. VORTEX2:Emit(1)
  1613. end
  1614. CHARGED = true
  1615. for i = 0, 1, 0.1 / Animation_Speed do
  1616. Swait()
  1617. ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
  1618. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1619. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. for i = 0, 0.5, 0.1 / Animation_Speed do
  1627. Swait()
  1628. ROCK1.CFrame = CF(RightArm.CFrame * CF(0, -1 - ROCK1.Size.Y / 2, 0).p, Mouse.Hit.p)
  1629. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. coroutine.resume(coroutine.create(function()
  1638. local Rock = ROCK1
  1639. WaveParticles(Rock.Position, 30, C3(1, 1, 1))
  1640. CreateSound(134012322, Rock, 2, MRANDOM(10, 12) / 10, false)
  1641. for i = 1, 200 do
  1642. Swait()
  1643. Rock.CFrame = Rock.CFrame * CF(0, 0, -3.2)
  1644. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
  1645. if HIT then
  1646. RespondToImpact(HIT, Rock)
  1647. break
  1648. end
  1649. end
  1650. ApplyAoE(Rock.Position, ROCK.Size.Y, 50, 55, 55, false)
  1651. for i = 1, 6 do
  1652. RockExplosion(Rock, 1.5, true)
  1653. wait(1)
  1654. end
  1655. RockExplosion(Rock, 1.5)
  1656. end))
  1657. for i = 0, 1, 0.1 / Animation_Speed do
  1658. Swait()
  1659. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. end
  1667. for i = 0, 0.5, 0.1 / Animation_Speed do
  1668. Swait()
  1669. ROCK2.CFrame = CF(LeftArm.CFrame * CF(0, -1 - ROCK2.Size.Y / 2, 0).p, Mouse.Hit.p)
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. coroutine.resume(coroutine.create(function()
  1678. local Rock = ROCK2
  1679. WaveParticles(Rock.Position, 30, C3(1, 1, 1))
  1680. CreateSound(134012322, Rock, 2, MRANDOM(10, 12) / 10, false)
  1681. for i = 1, 200 do
  1682. Swait()
  1683. Rock.CFrame = Rock.CFrame * CF(0, 0, -3.2)
  1684. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X / 2, Character)
  1685. if HIT then
  1686. RespondToImpact(HIT, Rock)
  1687. break
  1688. end
  1689. end
  1690. ApplyAoE(Rock.Position, ROCK.Size.Y, 50, 55, 55, false)
  1691. for i = 1, 6 do
  1692. RockExplosion(Rock, 1.5, true)
  1693. wait(1)
  1694. end
  1695. RockExplosion(Rock, 1.5)
  1696. end))
  1697. for i = 0, 1, 0.1 / Animation_Speed do
  1698. Swait()
  1699. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709. end
  1710. end
  1711. function Spikes()
  1712. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 12, Character)
  1713. if HITFLOOR then
  1714. ATTACK = true
  1715. Rooted = true
  1716. do
  1717. local GYRO = IT("BodyGyro", RootPart)
  1718. GYRO.D = 2
  1719. GYRO.P = 2000
  1720. GYRO.MaxTorque = VT(0, 4000000, 0)
  1721. coroutine.resume(coroutine.create(function()
  1722. repeat
  1723. Swait()
  1724. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1725. until ATTACK == false
  1726. GYRO:Remove()
  1727. end))
  1728. for i = 0, 1, 0.1 / Animation_Speed do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1736. end
  1737. for i = 0, 0.25, 0.1 / Animation_Speed do
  1738. Swait()
  1739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. CreateSound(165970126, RightLeg, 1, MRANDOM(13, 15) / 10, false)
  1747. WaveParticles(RightLeg.CFrame * CF(0, -1, 0).p, 15, C3(1, 1, 1))
  1748. coroutine.resume(coroutine.create(function()
  1749. local CFRAME = RootPart.CFrame * CF(0, -3, 0)
  1750. for i = 1, 60 do
  1751. Swait()
  1752. do
  1753. local SPIKE = GetSpike(HITFLOOR)
  1754. SPIKE.CFrame = CFRAME * CF(0, -11, -i * 2)
  1755. ApplyAoE(CFRAME * CF(0, 0, -i * 2).p, 4, 10, 35, 15, false)
  1756. coroutine.resume(coroutine.create(function()
  1757. local POS = SPIKE.CFrame * CF(0, 11, 0)
  1758. for i = 1, 25 do
  1759. Swait()
  1760. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1761. end
  1762. wait(0.2)
  1763. for i = 1, 45 do
  1764. Swait()
  1765. SPIKE.Transparency = SPIKE.Transparency + 0.022222222222222223
  1766. SPIKE.CFrame = SPIKE.CFrame * CF(0, -0.13333333333333333, 0)
  1767. end
  1768. SPIKE:remove()
  1769. end))
  1770. end
  1771. end
  1772. end))
  1773. wait(0.3)
  1774. ATTACK = false
  1775. Rooted = false
  1776. end
  1777. end
  1778. end
  1779. function TakeOnMe()
  1780. Speed = 5
  1781. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1782. ATTACK = true
  1783. Rooted = false
  1784. local DANCE = true
  1785. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1786. if NEWKEY == "p" then
  1787. DANCE = false
  1788. end
  1789. end)
  1790. PLAYSONG = false
  1791. while true do
  1792. for i = 1, 15 do
  1793. Swait()
  1794. MEME.Parent = Effects
  1795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.4 + (15 - i) / 45) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. end
  1802. if DANCE == false then
  1803. break
  1804. end
  1805. for i = 1, 15 do
  1806. Swait()
  1807. MEME.Parent = Effects
  1808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.4 + (15 - i) / 45) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. end
  1816. PLAYSONG = true
  1817. KEY:Disconnect()
  1818. MEME:remove()
  1819. Speed = 25
  1820. ATTACK = false
  1821. Rooted = false
  1822. end
  1823. function Noclip()
  1824. ATTACK = true
  1825. Rooted = true
  1826. UNANCHOR = false
  1827. RootPart.Anchored = true
  1828. local CLIPPING = true
  1829. local MOVEMENT
  1830. CreateSound(96098241, Torso, 3, MRANDOM(9, 12) / 10, false)
  1831. for i = 1, 50 do
  1832. Swait()
  1833. EXTRATRANS = EXTRATRANS + 0.01
  1834. RootPart.CFrame = RootPart.CFrame * CF(0, (1 - i / 50) / 4.3, 0)
  1835. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. end
  1842. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1843. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1844. if NEWKEY == "w" then
  1845. MOVEMENT = "Forward"
  1846. repeat
  1847. Swait()
  1848. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1849. until KEYHOLD == false
  1850. elseif NEWKEY == "s" then
  1851. MOVEMENT = "Backwards"
  1852. repeat
  1853. Swait()
  1854. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.2)
  1855. until KEYHOLD == false
  1856. elseif NEWKEY == "a" then
  1857. MOVEMENT = "Strafe"
  1858. repeat
  1859. Swait()
  1860. RootPart.CFrame = RootPart.CFrame * CF(0.2, 0, 0)
  1861. until KEYHOLD == false
  1862. elseif NEWKEY == "d" then
  1863. MOVEMENT = "Strafe"
  1864. repeat
  1865. Swait()
  1866. RootPart.CFrame = RootPart.CFrame * CF(-0.2, 0, 0)
  1867. until KEYHOLD == false
  1868. elseif NEWKEY == "y" then
  1869. CLIPPING = false
  1870. end
  1871. MOVEMENT = nil
  1872. end)
  1873. local LOOP = 0
  1874. repeat
  1875. Swait()
  1876. AURA.Parent = Torso
  1877. LOOP = LOOP + 1
  1878. if LOOP >= 15 then
  1879. LOOP = 0
  1880. WaveParticles(Torso.Position, 15, C3(1, 1, 1))
  1881. WACKYEFFECT({
  1882. Time = 15,
  1883. EffectType = "Wave",
  1884. Size = VT(5, 0, 5),
  1885. Size2 = VT(15, 1, 15),
  1886. Transparency = 0.7,
  1887. Transparency2 = 1,
  1888. CFrame = CF(RootPart.CFrame * CF(0, -3.5, 0).p),
  1889. MoveToPos = nil,
  1890. RotationX = 0,
  1891. RotationY = MRANDOM(-2, 2) * 15,
  1892. RotationZ = 0,
  1893. Material = "Neon",
  1894. Color = C3(0, 0, 0),
  1895. SoundID = nil,
  1896. SoundPitch = nil,
  1897. SoundVolume = nil
  1898. })
  1899. end
  1900. if MOVEMENT == nil then
  1901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. elseif MOVEMENT == "Forward" then
  1908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. elseif MOVEMENT == "Backwards" then
  1915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. elseif MOVEMENT == "Strafe" then
  1922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. end
  1929. until CLIPPING == false
  1930. KEY:Disconnect()
  1931. coroutine.resume(coroutine.create(function()
  1932. for i = 1, 20 do
  1933. Swait()
  1934. AURA.Volume = AURA.Volume - 0.15
  1935. end
  1936. AURA:remove()
  1937. end))
  1938. CreateSound(814168787, Torso, 1, MRANDOM(9, 12) / 10, false)
  1939. for i = 1, 50 do
  1940. Swait()
  1941. EXTRATRANS = EXTRATRANS - 0.01
  1942. RootPart.CFrame = RootPart.CFrame * CF(0, -(1 - i / 50) / 4.3, 0)
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. EXTRATRANS = 0
  1951. UNANCHOR = true
  1952. ATTACK = false
  1953. Rooted = false
  1954. end
  1955. function Taunt()
  1956. ATTACK = true
  1957. Rooted = true
  1958. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1959. repeat
  1960. Swait()
  1961. TAUNT.Parent = Torso
  1962. TAUNT.Playing = true
  1963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. until TAUNT.TimePosition >= 1.25
  1970. for i = 0, 1.6, 0.1 / Animation_Speed do
  1971. Swait()
  1972. TAUNT.Parent = Torso
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. end
  1980. ATTACK = false
  1981. Rooted = false
  1982. end
  1983. function MouseDown(Mouse)
  1984. if ATTACK == false then
  1985. end
  1986. end
  1987. function MouseUp(Mouse)
  1988. HOLD = false
  1989. end
  1990. function KeyDown(Key)
  1991. KEYHOLD = true
  1992. if Key == "z" and ATTACK == false then
  1993. Bullet()
  1994. end
  1995. if Key == "b" and ATTACK == false then
  1996. Melee()
  1997. end
  1998. if Key == "c" and ATTACK == false then
  1999. Launch()
  2000. end
  2001. if Key == "v" and ATTACK == false then
  2002. Ravage()
  2003. end
  2004. if Key == "e" and ATTACK == false then
  2005. Shield()
  2006. end
  2007. if Key == "q" and ATTACK == false then
  2008. Spikes()
  2009. end
  2010. if Key == "x" and ATTACK == false then
  2011. TwinMeteor()
  2012. end
  2013. if Key == "y" and ATTACK == false then
  2014. Noclip()
  2015. end
  2016. if Key == "p" and ATTACK == false then
  2017. TakeOnMe()
  2018. end
  2019. if Key == "t" and ATTACK == false then
  2020. Taunt()
  2021. end
  2022. if Key == "]" and ATTACK == false then
  2023. if PLAYSONG == true then
  2024. PLAYSONG = false
  2025. else
  2026. PLAYSONG = true
  2027. end
  2028. end
  2029. end
  2030. function KeyUp(Key)
  2031. KEYHOLD = false
  2032. end
  2033. Mouse.Button1Down:connect(function(NEWKEY)
  2034. MouseDown(NEWKEY)
  2035. end)
  2036. Mouse.Button1Up:connect(function(NEWKEY)
  2037. MouseUp(NEWKEY)
  2038. end)
  2039. Mouse.KeyDown:connect(function(NEWKEY)
  2040. KeyDown(NEWKEY)
  2041. end)
  2042. Mouse.KeyUp:connect(function(NEWKEY)
  2043. KeyUp(NEWKEY)
  2044. end)
  2045. function AntiTimeStop()
  2046. for _, c in pairs(Character:GetChildren()) do
  2047. if c:IsA("BasePart") and c ~= RootPart then
  2048. c.Anchored = false
  2049. end
  2050. end
  2051. if UNANCHOR == true then
  2052. RootPart.Anchored = false
  2053. else
  2054. RootPart.Anchored = true
  2055. end
  2056. end
  2057. Humanoid.Changed:connect(function(Jump)
  2058. if Jump == "Jump" and Disable_Jump == true then
  2059. Humanoid.Jump = false
  2060. end
  2061. end)
  2062. while true do
  2063. Swait()
  2064. Head:ClearAllChildren()
  2065. script.Parent = WEAPONGUI
  2066. ANIMATE.Parent = nil
  2067. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2068. v:Stop()
  2069. end
  2070. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2071. Humanoid = IT("Humanoid", Character)
  2072. end
  2073. SINE = SINE + CHANGE
  2074. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2075. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2076. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2077. local WALKSPEEDVALUE = 4
  2078. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)), 1 / Animation_Speed)
  2079. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2080. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or PLAYSONG == false then
  2085. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. end
  2090. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2091. ANIM = "Jump"
  2092. if ATTACK == false then
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. end
  2100. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2101. ANIM = "Fall"
  2102. if ATTACK == false then
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. end
  2110. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2111. ANIM = "Idle"
  2112. if ATTACK == false then
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. end
  2120. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2121. ANIM = "Walk"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2129. end
  2130. end
  2131. for _, c in pairs(Character:GetChildren()) do
  2132. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2133. c:remove()
  2134. end
  2135. end
  2136. AntiTimeStop()
  2137. Humanoid.MaxHealth = 100000000000
  2138. Humanoid.Health = 100000000000
  2139. if Rooted == false then
  2140. Disable_Jump = false
  2141. Humanoid.WalkSpeed = Speed
  2142. elseif Rooted == true then
  2143. Disable_Jump = true
  2144. Humanoid.WalkSpeed = 0
  2145. end
  2146. for E = 1, #TAIL do
  2147. TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2148. end
  2149. sick.SoundId = "rbxassetid://900817147"
  2150. sick.Looped = true
  2151. sick.Pitch = 1
  2152. sick.Volume = 2
  2153. sick.Parent = Effects
  2154. sick.Playing = PLAYSONG
  2155. Humanoid.PlatformStand = false
  2156. Humanoid.Name = "I am the god of earth"
  2157. refit()
  2158. if Character:FindFirstChild("Pants") == nil then
  2159. script.Pants:Clone().Parent = Character
  2160. end
  2161. if Character:FindFirstChild("Shirt") == nil then
  2162. script.Shirt:Clone().Parent = Character
  2163. end
  2164. for _, c in pairs(Character:GetChildren()) do
  2165. if c:IsA("BasePart") and ATTACK == false then
  2166. for _, e in pairs(c:GetChildren()) do
  2167. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2168. e:remove()
  2169. end
  2170. end
  2171. end
  2172. end
  2173. end
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